@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,694 +1,694 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
2
-
3
- let initialized = false, wrappingToGL, filterToGL, compareToGL;
4
-
5
- class WebGLTextureUtils {
6
-
7
- constructor( backend ) {
8
-
9
- this.backend = backend;
10
-
11
- this.gl = backend.gl;
12
- this.extensions = backend.extensions;
13
- this.defaultTextures = {};
14
-
15
- if ( initialized === false ) {
16
-
17
- this._init( this.gl );
18
-
19
- initialized = true;
20
-
21
- }
22
-
23
- }
24
-
25
- _init( gl ) {
26
-
27
- // Store only WebGL constants here.
28
-
29
- wrappingToGL = {
30
- [ RepeatWrapping ]: gl.REPEAT,
31
- [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
32
- [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
33
- };
34
-
35
- filterToGL = {
36
- [ NearestFilter ]: gl.NEAREST,
37
- [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
38
- [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
39
-
40
- [ LinearFilter ]: gl.LINEAR,
41
- [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
42
- [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
43
- };
44
-
45
- compareToGL = {
46
- [ NeverCompare ]: gl.NEVER,
47
- [ AlwaysCompare ]: gl.ALWAYS,
48
- [ LessCompare ]: gl.LESS,
49
- [ LessEqualCompare ]: gl.LEQUAL,
50
- [ EqualCompare ]: gl.EQUAL,
51
- [ GreaterEqualCompare ]: gl.GEQUAL,
52
- [ GreaterCompare ]: gl.GREATER,
53
- [ NotEqualCompare ]: gl.NOTEQUAL
54
- };
55
-
56
- }
57
-
58
- filterFallback( f ) {
59
-
60
- const { gl } = this;
61
-
62
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
63
-
64
- return gl.NEAREST;
65
-
66
- }
67
-
68
- return gl.LINEAR;
69
-
70
- }
71
-
72
- getGLTextureType( texture ) {
73
-
74
- const { gl } = this;
75
-
76
- let glTextureType;
77
-
78
- if ( texture.isCubeTexture === true ) {
79
-
80
- glTextureType = gl.TEXTURE_CUBE_MAP;
81
-
82
- } else if ( texture.isDataArrayTexture === true ) {
83
-
84
- glTextureType = gl.TEXTURE_2D_ARRAY;
85
-
86
- } else {
87
-
88
- glTextureType = gl.TEXTURE_2D;
89
-
90
-
91
- }
92
-
93
- return glTextureType;
94
-
95
- }
96
-
97
- getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
98
-
99
- const { gl, extensions } = this;
100
-
101
- if ( internalFormatName !== null ) {
102
-
103
- if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
104
-
105
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
106
-
107
- }
108
-
109
- let internalFormat = glFormat;
110
-
111
- if ( glFormat === gl.RED ) {
112
-
113
- if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
114
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
115
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
116
-
117
- }
118
-
119
- if ( glFormat === gl.RED_INTEGER ) {
120
-
121
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
122
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
123
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
124
- if ( glType === gl.BYTE ) internalFormat = gl.R8I;
125
- if ( glType === gl.SHORT ) internalFormat = gl.R16I;
126
- if ( glType === gl.INT ) internalFormat = gl.R32I;
127
-
128
- }
129
-
130
- if ( glFormat === gl.RG ) {
131
-
132
- if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
133
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
134
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
135
-
136
- }
137
-
138
- if ( glFormat === gl.RGB ) {
139
-
140
- if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
141
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
142
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
143
- if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
144
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
145
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
146
-
147
- }
148
-
149
- if ( glFormat === gl.RGBA ) {
150
-
151
- if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
152
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
153
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
154
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
155
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
156
-
157
- }
158
-
159
- if ( glFormat === gl.DEPTH_COMPONENT ) {
160
-
161
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
162
- if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
163
-
164
- }
165
-
166
- if ( glFormat === gl.DEPTH_STENCIL ) {
167
-
168
- if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
169
-
170
- }
171
-
172
- if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
173
- internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
174
- internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
175
-
176
- extensions.get( 'EXT_color_buffer_float' );
177
-
178
- }
179
-
180
- return internalFormat;
181
-
182
- }
183
-
184
- setTextureParameters( textureType, texture ) {
185
-
186
- const { gl, extensions, backend } = this;
187
-
188
- const { currentAnisotropy } = backend.get( texture );
189
-
190
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
191
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
192
-
193
- if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
194
-
195
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
196
-
197
- }
198
-
199
- gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
200
-
201
-
202
- // follow WebGPU backend mapping for texture filtering
203
- const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
204
-
205
- gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
206
-
207
- if ( texture.compareFunction ) {
208
-
209
- gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
210
- gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
211
-
212
- }
213
-
214
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
215
-
216
- if ( texture.magFilter === NearestFilter ) return;
217
- if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
218
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
219
-
220
- if ( texture.anisotropy > 1 || currentAnisotropy !== texture.anisotropy ) {
221
-
222
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
223
- gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
224
- backend.get( texture ).currentAnisotropy = texture.anisotropy;
225
-
226
- }
227
-
228
- }
229
-
230
- }
231
-
232
- createDefaultTexture( texture ) {
233
-
234
- const { gl, backend, defaultTextures } = this;
235
-
236
-
237
- const glTextureType = this.getGLTextureType( texture );
238
-
239
- let textureGPU = defaultTextures[ glTextureType ];
240
-
241
- if ( textureGPU === undefined ) {
242
-
243
- textureGPU = gl.createTexture();
244
-
245
- backend.state.bindTexture( glTextureType, textureGPU );
246
- gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
247
- gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
248
-
249
- // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
250
-
251
- defaultTextures[ glTextureType ] = textureGPU;
252
-
253
- }
254
-
255
- backend.set( texture, {
256
- textureGPU,
257
- glTextureType,
258
- isDefault: true
259
- } );
260
-
261
- }
262
-
263
- createTexture( texture, options ) {
264
-
265
- const { gl, backend } = this;
266
- const { levels, width, height, depth } = options;
267
-
268
- const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
269
- const glType = backend.utils.convert( texture.type );
270
- const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
271
-
272
- const textureGPU = gl.createTexture();
273
- const glTextureType = this.getGLTextureType( texture );
274
-
275
- backend.state.bindTexture( glTextureType, textureGPU );
276
-
277
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
278
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
279
- gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
280
- gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
281
-
282
- this.setTextureParameters( glTextureType, texture );
283
-
284
- if ( texture.isDataArrayTexture ) {
285
-
286
- gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
287
-
288
- } else if ( ! texture.isVideoTexture ) {
289
-
290
- gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
291
-
292
- }
293
-
294
- backend.set( texture, {
295
- textureGPU,
296
- glTextureType,
297
- glFormat,
298
- glType,
299
- glInternalFormat
300
- } );
301
-
302
- }
303
-
304
- copyBufferToTexture( buffer, texture ) {
305
-
306
- const { gl, backend } = this;
307
-
308
- const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
309
-
310
- const { width, height } = texture.source.data;
311
-
312
- gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
313
-
314
- backend.state.bindTexture( glTextureType, textureGPU );
315
-
316
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
317
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
318
- gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
319
-
320
- gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
321
-
322
- backend.state.unbindTexture();
323
- // debug
324
- // const framebuffer = gl.createFramebuffer();
325
- // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
326
- // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
327
-
328
- // const readout = new Float32Array( width * height * 4 );
329
-
330
- // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
331
- // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
332
-
333
- // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
334
- // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
335
- // console.log( readout );
336
-
337
- }
338
-
339
- updateTexture( texture, options ) {
340
-
341
- const { gl } = this;
342
- const { width, height } = options;
343
- const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
344
-
345
- if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
346
- return;
347
-
348
- const getImage = ( source ) => {
349
-
350
- if ( source.isDataTexture ) {
351
-
352
- return source.image.data;
353
-
354
- } else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
355
-
356
- return source;
357
-
358
- }
359
-
360
- return source.data;
361
-
362
- };
363
-
364
- this.backend.state.bindTexture( glTextureType, textureGPU );
365
-
366
- if ( texture.isCompressedTexture ) {
367
-
368
- const mipmaps = texture.mipmaps;
369
-
370
- for ( let i = 0; i < mipmaps.length; i ++ ) {
371
-
372
- const mipmap = mipmaps[ i ];
373
-
374
- if ( texture.isCompressedArrayTexture ) {
375
-
376
- const image = options.image;
377
-
378
- if ( texture.format !== gl.RGBA ) {
379
-
380
- if ( glFormat !== null ) {
381
-
382
- gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
383
-
384
-
385
- } else {
386
-
387
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
388
-
389
- }
390
-
391
- } else {
392
-
393
- gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
394
-
395
- }
396
-
397
- } else {
398
-
399
- if ( glFormat !== null ) {
400
-
401
- gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
402
-
403
- } else {
404
-
405
- console.warn( 'Unsupported compressed texture format' );
406
-
407
- }
408
-
409
- }
410
-
411
- }
412
-
413
- } else if ( texture.isCubeTexture ) {
414
-
415
- const images = options.images;
416
-
417
- for ( let i = 0; i < 6; i ++ ) {
418
-
419
- const image = getImage( images[ i ] );
420
-
421
- gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
422
-
423
- }
424
-
425
- } else if ( texture.isDataArrayTexture ) {
426
-
427
- const image = options.image;
428
-
429
- gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
430
-
431
- } else if ( texture.isVideoTexture ) {
432
-
433
- texture.update();
434
-
435
- gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
436
-
437
-
438
- } else {
439
-
440
- const image = getImage( options.image );
441
-
442
- gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
443
-
444
- }
445
-
446
- }
447
-
448
- generateMipmaps( texture ) {
449
-
450
- const { gl, backend } = this;
451
- const { textureGPU, glTextureType } = backend.get( texture );
452
-
453
- backend.state.bindTexture( glTextureType, textureGPU );
454
- gl.generateMipmap( glTextureType );
455
-
456
- }
457
-
458
- deallocateRenderBuffers( renderTarget ) {
459
-
460
-
461
- const { gl, backend } = this;
462
-
463
- // remove framebuffer reference
464
- if ( renderTarget ) {
465
-
466
- const renderContextData = backend.get( renderTarget );
467
-
468
- renderContextData.renderBufferStorageSetup = undefined;
469
-
470
- if ( renderContextData.framebuffer ) {
471
-
472
- gl.deleteFramebuffer( renderContextData.framebuffer );
473
- renderContextData.framebuffer = undefined;
474
-
475
- }
476
-
477
- if ( renderContextData.depthRenderbuffer ) {
478
-
479
- gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
480
- renderContextData.depthRenderbuffer = undefined;
481
-
482
- }
483
-
484
- if ( renderContextData.stencilRenderbuffer ) {
485
-
486
- gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
487
- renderContextData.stencilRenderbuffer = undefined;
488
-
489
- }
490
-
491
- if ( renderContextData.msaaFrameBuffer ) {
492
-
493
- gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
494
- renderContextData.msaaFrameBuffer = undefined;
495
-
496
- }
497
-
498
- if ( renderContextData.msaaRenderbuffers ) {
499
-
500
- for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
501
-
502
- gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
503
-
504
- }
505
-
506
- renderContextData.msaaRenderbuffers = undefined;
507
-
508
- }
509
-
510
- }
511
-
512
- }
513
-
514
- destroyTexture( texture ) {
515
-
516
- const { gl, backend } = this;
517
- const { textureGPU, renderTarget } = backend.get( texture );
518
-
519
- this.deallocateRenderBuffers( renderTarget );
520
- gl.deleteTexture( textureGPU );
521
-
522
- backend.delete( texture );
523
-
524
- }
525
-
526
- copyFramebufferToTexture( texture, renderContext ) {
527
-
528
- const { gl } = this;
529
- const { state } = this.backend;
530
-
531
- const { textureGPU } = this.backend.get( texture );
532
-
533
- const width = texture.image.width;
534
- const height = texture.image.height;
535
-
536
- if ( texture.isDepthTexture ) {
537
-
538
- let mask = gl.DEPTH_BUFFER_BIT;
539
-
540
- if ( renderContext.stencil ) {
541
-
542
- mask |= gl.STENCIL_BUFFER_BIT;
543
-
544
- }
545
-
546
- const fb = gl.createFramebuffer();
547
- state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
548
-
549
- gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
550
-
551
- gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
552
-
553
- gl.deleteFramebuffer( fb );
554
-
555
- } else {
556
-
557
- state.bindTexture( gl.TEXTURE_2D, textureGPU );
558
- gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
559
-
560
- state.unbindTexture();
561
-
562
- }
563
-
564
- if ( texture.generateMipmaps ) this.generateMipmaps( texture );
565
-
566
- this.backend._setFramebuffer( renderContext );
567
-
568
- }
569
-
570
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
571
- setupRenderBufferStorage( renderbuffer, renderContext ) {
572
-
573
- const { gl } = this;
574
- const renderTarget = renderContext.renderTarget;
575
-
576
- const { samples, depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
577
-
578
- gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
579
-
580
- if ( depthBuffer && ! stencilBuffer ) {
581
-
582
- let glInternalFormat = gl.DEPTH_COMPONENT24;
583
-
584
- if ( samples > 0 ) {
585
-
586
-
587
- if ( depthTexture && depthTexture.isDepthTexture ) {
588
-
589
- if ( depthTexture.type === gl.FLOAT ) {
590
-
591
- glInternalFormat = gl.DEPTH_COMPONENT32F;
592
-
593
- }
594
-
595
- }
596
-
597
- gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
598
-
599
- } else {
600
-
601
- gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
602
-
603
- }
604
-
605
- gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
606
-
607
- } else if ( depthBuffer && stencilBuffer ) {
608
-
609
- if ( samples > 0 ) {
610
-
611
- gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
612
-
613
- } else {
614
-
615
- gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
616
-
617
- }
618
-
619
-
620
- gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
621
-
622
- }
623
-
624
- }
625
-
626
- async copyTextureToBuffer( texture, x, y, width, height ) {
627
-
628
- const { backend, gl } = this;
629
-
630
- const { textureGPU, glFormat, glType } = this.backend.get( texture );
631
-
632
- const fb = gl.createFramebuffer();
633
-
634
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
635
- gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureGPU, 0 );
636
-
637
- const typedArrayType = this._getTypedArrayType( glType );
638
- const bytesPerTexel = this._getBytesPerTexel( glFormat );
639
-
640
- const elementCount = width * height;
641
- const byteLength = elementCount * bytesPerTexel;
642
-
643
- const buffer = gl.createBuffer();
644
-
645
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
646
- gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
647
- gl.readPixels( x, y, width, height, glFormat, glType, 0 );
648
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
649
-
650
- await backend.utils._clientWaitAsync();
651
-
652
- const dstBuffer = new typedArrayType( elementCount );
653
-
654
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
655
- gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
656
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
657
-
658
- gl.deleteFramebuffer( fb );
659
-
660
- return dstBuffer;
661
-
662
- }
663
-
664
- _getTypedArrayType( glType ) {
665
-
666
- const { gl } = this;
667
-
668
- if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
669
-
670
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
671
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
672
- if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
673
- if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
674
- if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
675
-
676
- if ( glType === gl.FLOAT ) return Float32Array;
677
-
678
- throw new Error( `Unsupported WebGL type: ${glType}` );
679
-
680
- }
681
-
682
- _getBytesPerTexel( glFormat ) {
683
-
684
- const { gl } = this;
685
-
686
- if ( glFormat === gl.RGBA ) return 4;
687
- if ( glFormat === gl.RGB ) return 3;
688
- if ( glFormat === gl.ALPHA ) return 1;
689
-
690
- }
691
-
692
- }
693
-
694
- export default WebGLTextureUtils;
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
2
+
3
+ let initialized = false, wrappingToGL, filterToGL, compareToGL;
4
+
5
+ class WebGLTextureUtils {
6
+
7
+ constructor( backend ) {
8
+
9
+ this.backend = backend;
10
+
11
+ this.gl = backend.gl;
12
+ this.extensions = backend.extensions;
13
+ this.defaultTextures = {};
14
+
15
+ if ( initialized === false ) {
16
+
17
+ this._init( this.gl );
18
+
19
+ initialized = true;
20
+
21
+ }
22
+
23
+ }
24
+
25
+ _init( gl ) {
26
+
27
+ // Store only WebGL constants here.
28
+
29
+ wrappingToGL = {
30
+ [ RepeatWrapping ]: gl.REPEAT,
31
+ [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
32
+ [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
33
+ };
34
+
35
+ filterToGL = {
36
+ [ NearestFilter ]: gl.NEAREST,
37
+ [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
38
+ [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
39
+
40
+ [ LinearFilter ]: gl.LINEAR,
41
+ [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
42
+ [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
43
+ };
44
+
45
+ compareToGL = {
46
+ [ NeverCompare ]: gl.NEVER,
47
+ [ AlwaysCompare ]: gl.ALWAYS,
48
+ [ LessCompare ]: gl.LESS,
49
+ [ LessEqualCompare ]: gl.LEQUAL,
50
+ [ EqualCompare ]: gl.EQUAL,
51
+ [ GreaterEqualCompare ]: gl.GEQUAL,
52
+ [ GreaterCompare ]: gl.GREATER,
53
+ [ NotEqualCompare ]: gl.NOTEQUAL
54
+ };
55
+
56
+ }
57
+
58
+ filterFallback( f ) {
59
+
60
+ const { gl } = this;
61
+
62
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
63
+
64
+ return gl.NEAREST;
65
+
66
+ }
67
+
68
+ return gl.LINEAR;
69
+
70
+ }
71
+
72
+ getGLTextureType( texture ) {
73
+
74
+ const { gl } = this;
75
+
76
+ let glTextureType;
77
+
78
+ if ( texture.isCubeTexture === true ) {
79
+
80
+ glTextureType = gl.TEXTURE_CUBE_MAP;
81
+
82
+ } else if ( texture.isDataArrayTexture === true ) {
83
+
84
+ glTextureType = gl.TEXTURE_2D_ARRAY;
85
+
86
+ } else {
87
+
88
+ glTextureType = gl.TEXTURE_2D;
89
+
90
+
91
+ }
92
+
93
+ return glTextureType;
94
+
95
+ }
96
+
97
+ getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
98
+
99
+ const { gl, extensions } = this;
100
+
101
+ if ( internalFormatName !== null ) {
102
+
103
+ if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
104
+
105
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
106
+
107
+ }
108
+
109
+ let internalFormat = glFormat;
110
+
111
+ if ( glFormat === gl.RED ) {
112
+
113
+ if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
114
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
115
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
116
+
117
+ }
118
+
119
+ if ( glFormat === gl.RED_INTEGER ) {
120
+
121
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
122
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
123
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
124
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
125
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
126
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
127
+
128
+ }
129
+
130
+ if ( glFormat === gl.RG ) {
131
+
132
+ if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
133
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
134
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
135
+
136
+ }
137
+
138
+ if ( glFormat === gl.RGB ) {
139
+
140
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
141
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
142
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
143
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
144
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
145
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
146
+
147
+ }
148
+
149
+ if ( glFormat === gl.RGBA ) {
150
+
151
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
152
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
153
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
154
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
155
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
156
+
157
+ }
158
+
159
+ if ( glFormat === gl.DEPTH_COMPONENT ) {
160
+
161
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
162
+ if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
163
+
164
+ }
165
+
166
+ if ( glFormat === gl.DEPTH_STENCIL ) {
167
+
168
+ if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
169
+
170
+ }
171
+
172
+ if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
173
+ internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
174
+ internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
175
+
176
+ extensions.get( 'EXT_color_buffer_float' );
177
+
178
+ }
179
+
180
+ return internalFormat;
181
+
182
+ }
183
+
184
+ setTextureParameters( textureType, texture ) {
185
+
186
+ const { gl, extensions, backend } = this;
187
+
188
+ const { currentAnisotropy } = backend.get( texture );
189
+
190
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
191
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
192
+
193
+ if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
194
+
195
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
196
+
197
+ }
198
+
199
+ gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
200
+
201
+
202
+ // follow WebGPU backend mapping for texture filtering
203
+ const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
204
+
205
+ gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
206
+
207
+ if ( texture.compareFunction ) {
208
+
209
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
210
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
211
+
212
+ }
213
+
214
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
215
+
216
+ if ( texture.magFilter === NearestFilter ) return;
217
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
218
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
219
+
220
+ if ( texture.anisotropy > 1 || currentAnisotropy !== texture.anisotropy ) {
221
+
222
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
223
+ gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
224
+ backend.get( texture ).currentAnisotropy = texture.anisotropy;
225
+
226
+ }
227
+
228
+ }
229
+
230
+ }
231
+
232
+ createDefaultTexture( texture ) {
233
+
234
+ const { gl, backend, defaultTextures } = this;
235
+
236
+
237
+ const glTextureType = this.getGLTextureType( texture );
238
+
239
+ let textureGPU = defaultTextures[ glTextureType ];
240
+
241
+ if ( textureGPU === undefined ) {
242
+
243
+ textureGPU = gl.createTexture();
244
+
245
+ backend.state.bindTexture( glTextureType, textureGPU );
246
+ gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
247
+ gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
248
+
249
+ // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
250
+
251
+ defaultTextures[ glTextureType ] = textureGPU;
252
+
253
+ }
254
+
255
+ backend.set( texture, {
256
+ textureGPU,
257
+ glTextureType,
258
+ isDefault: true
259
+ } );
260
+
261
+ }
262
+
263
+ createTexture( texture, options ) {
264
+
265
+ const { gl, backend } = this;
266
+ const { levels, width, height, depth } = options;
267
+
268
+ const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
269
+ const glType = backend.utils.convert( texture.type );
270
+ const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
271
+
272
+ const textureGPU = gl.createTexture();
273
+ const glTextureType = this.getGLTextureType( texture );
274
+
275
+ backend.state.bindTexture( glTextureType, textureGPU );
276
+
277
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
278
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
279
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
280
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
281
+
282
+ this.setTextureParameters( glTextureType, texture );
283
+
284
+ if ( texture.isDataArrayTexture ) {
285
+
286
+ gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
287
+
288
+ } else if ( ! texture.isVideoTexture ) {
289
+
290
+ gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
291
+
292
+ }
293
+
294
+ backend.set( texture, {
295
+ textureGPU,
296
+ glTextureType,
297
+ glFormat,
298
+ glType,
299
+ glInternalFormat
300
+ } );
301
+
302
+ }
303
+
304
+ copyBufferToTexture( buffer, texture ) {
305
+
306
+ const { gl, backend } = this;
307
+
308
+ const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
309
+
310
+ const { width, height } = texture.source.data;
311
+
312
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
313
+
314
+ backend.state.bindTexture( glTextureType, textureGPU );
315
+
316
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
317
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
318
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
319
+
320
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
321
+
322
+ backend.state.unbindTexture();
323
+ // debug
324
+ // const framebuffer = gl.createFramebuffer();
325
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
326
+ // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
327
+
328
+ // const readout = new Float32Array( width * height * 4 );
329
+
330
+ // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
331
+ // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
332
+
333
+ // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
334
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
335
+ // console.log( readout );
336
+
337
+ }
338
+
339
+ updateTexture( texture, options ) {
340
+
341
+ const { gl } = this;
342
+ const { width, height } = options;
343
+ const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
344
+
345
+ if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
346
+ return;
347
+
348
+ const getImage = ( source ) => {
349
+
350
+ if ( source.isDataTexture ) {
351
+
352
+ return source.image.data;
353
+
354
+ } else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
355
+
356
+ return source;
357
+
358
+ }
359
+
360
+ return source.data;
361
+
362
+ };
363
+
364
+ this.backend.state.bindTexture( glTextureType, textureGPU );
365
+
366
+ if ( texture.isCompressedTexture ) {
367
+
368
+ const mipmaps = texture.mipmaps;
369
+
370
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
371
+
372
+ const mipmap = mipmaps[ i ];
373
+
374
+ if ( texture.isCompressedArrayTexture ) {
375
+
376
+ const image = options.image;
377
+
378
+ if ( texture.format !== gl.RGBA ) {
379
+
380
+ if ( glFormat !== null ) {
381
+
382
+ gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
383
+
384
+
385
+ } else {
386
+
387
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
388
+
389
+ }
390
+
391
+ } else {
392
+
393
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
394
+
395
+ }
396
+
397
+ } else {
398
+
399
+ if ( glFormat !== null ) {
400
+
401
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
402
+
403
+ } else {
404
+
405
+ console.warn( 'Unsupported compressed texture format' );
406
+
407
+ }
408
+
409
+ }
410
+
411
+ }
412
+
413
+ } else if ( texture.isCubeTexture ) {
414
+
415
+ const images = options.images;
416
+
417
+ for ( let i = 0; i < 6; i ++ ) {
418
+
419
+ const image = getImage( images[ i ] );
420
+
421
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
422
+
423
+ }
424
+
425
+ } else if ( texture.isDataArrayTexture ) {
426
+
427
+ const image = options.image;
428
+
429
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
430
+
431
+ } else if ( texture.isVideoTexture ) {
432
+
433
+ texture.update();
434
+
435
+ gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
436
+
437
+
438
+ } else {
439
+
440
+ const image = getImage( options.image );
441
+
442
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
443
+
444
+ }
445
+
446
+ }
447
+
448
+ generateMipmaps( texture ) {
449
+
450
+ const { gl, backend } = this;
451
+ const { textureGPU, glTextureType } = backend.get( texture );
452
+
453
+ backend.state.bindTexture( glTextureType, textureGPU );
454
+ gl.generateMipmap( glTextureType );
455
+
456
+ }
457
+
458
+ deallocateRenderBuffers( renderTarget ) {
459
+
460
+
461
+ const { gl, backend } = this;
462
+
463
+ // remove framebuffer reference
464
+ if ( renderTarget ) {
465
+
466
+ const renderContextData = backend.get( renderTarget );
467
+
468
+ renderContextData.renderBufferStorageSetup = undefined;
469
+
470
+ if ( renderContextData.framebuffer ) {
471
+
472
+ gl.deleteFramebuffer( renderContextData.framebuffer );
473
+ renderContextData.framebuffer = undefined;
474
+
475
+ }
476
+
477
+ if ( renderContextData.depthRenderbuffer ) {
478
+
479
+ gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
480
+ renderContextData.depthRenderbuffer = undefined;
481
+
482
+ }
483
+
484
+ if ( renderContextData.stencilRenderbuffer ) {
485
+
486
+ gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
487
+ renderContextData.stencilRenderbuffer = undefined;
488
+
489
+ }
490
+
491
+ if ( renderContextData.msaaFrameBuffer ) {
492
+
493
+ gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
494
+ renderContextData.msaaFrameBuffer = undefined;
495
+
496
+ }
497
+
498
+ if ( renderContextData.msaaRenderbuffers ) {
499
+
500
+ for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
501
+
502
+ gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
503
+
504
+ }
505
+
506
+ renderContextData.msaaRenderbuffers = undefined;
507
+
508
+ }
509
+
510
+ }
511
+
512
+ }
513
+
514
+ destroyTexture( texture ) {
515
+
516
+ const { gl, backend } = this;
517
+ const { textureGPU, renderTarget } = backend.get( texture );
518
+
519
+ this.deallocateRenderBuffers( renderTarget );
520
+ gl.deleteTexture( textureGPU );
521
+
522
+ backend.delete( texture );
523
+
524
+ }
525
+
526
+ copyFramebufferToTexture( texture, renderContext ) {
527
+
528
+ const { gl } = this;
529
+ const { state } = this.backend;
530
+
531
+ const { textureGPU } = this.backend.get( texture );
532
+
533
+ const width = texture.image.width;
534
+ const height = texture.image.height;
535
+
536
+ if ( texture.isDepthTexture ) {
537
+
538
+ let mask = gl.DEPTH_BUFFER_BIT;
539
+
540
+ if ( renderContext.stencil ) {
541
+
542
+ mask |= gl.STENCIL_BUFFER_BIT;
543
+
544
+ }
545
+
546
+ const fb = gl.createFramebuffer();
547
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
548
+
549
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
550
+
551
+ gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
552
+
553
+ gl.deleteFramebuffer( fb );
554
+
555
+ } else {
556
+
557
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
558
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
559
+
560
+ state.unbindTexture();
561
+
562
+ }
563
+
564
+ if ( texture.generateMipmaps ) this.generateMipmaps( texture );
565
+
566
+ this.backend._setFramebuffer( renderContext );
567
+
568
+ }
569
+
570
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
571
+ setupRenderBufferStorage( renderbuffer, renderContext ) {
572
+
573
+ const { gl } = this;
574
+ const renderTarget = renderContext.renderTarget;
575
+
576
+ const { samples, depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
577
+
578
+ gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
579
+
580
+ if ( depthBuffer && ! stencilBuffer ) {
581
+
582
+ let glInternalFormat = gl.DEPTH_COMPONENT24;
583
+
584
+ if ( samples > 0 ) {
585
+
586
+
587
+ if ( depthTexture && depthTexture.isDepthTexture ) {
588
+
589
+ if ( depthTexture.type === gl.FLOAT ) {
590
+
591
+ glInternalFormat = gl.DEPTH_COMPONENT32F;
592
+
593
+ }
594
+
595
+ }
596
+
597
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
598
+
599
+ } else {
600
+
601
+ gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
602
+
603
+ }
604
+
605
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
606
+
607
+ } else if ( depthBuffer && stencilBuffer ) {
608
+
609
+ if ( samples > 0 ) {
610
+
611
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
612
+
613
+ } else {
614
+
615
+ gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
616
+
617
+ }
618
+
619
+
620
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
621
+
622
+ }
623
+
624
+ }
625
+
626
+ async copyTextureToBuffer( texture, x, y, width, height ) {
627
+
628
+ const { backend, gl } = this;
629
+
630
+ const { textureGPU, glFormat, glType } = this.backend.get( texture );
631
+
632
+ const fb = gl.createFramebuffer();
633
+
634
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
635
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureGPU, 0 );
636
+
637
+ const typedArrayType = this._getTypedArrayType( glType );
638
+ const bytesPerTexel = this._getBytesPerTexel( glFormat );
639
+
640
+ const elementCount = width * height;
641
+ const byteLength = elementCount * bytesPerTexel;
642
+
643
+ const buffer = gl.createBuffer();
644
+
645
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
646
+ gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
647
+ gl.readPixels( x, y, width, height, glFormat, glType, 0 );
648
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
649
+
650
+ await backend.utils._clientWaitAsync();
651
+
652
+ const dstBuffer = new typedArrayType( elementCount );
653
+
654
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
655
+ gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
656
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
657
+
658
+ gl.deleteFramebuffer( fb );
659
+
660
+ return dstBuffer;
661
+
662
+ }
663
+
664
+ _getTypedArrayType( glType ) {
665
+
666
+ const { gl } = this;
667
+
668
+ if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
669
+
670
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
671
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
672
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
673
+ if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
674
+ if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
675
+
676
+ if ( glType === gl.FLOAT ) return Float32Array;
677
+
678
+ throw new Error( `Unsupported WebGL type: ${glType}` );
679
+
680
+ }
681
+
682
+ _getBytesPerTexel( glFormat ) {
683
+
684
+ const { gl } = this;
685
+
686
+ if ( glFormat === gl.RGBA ) return 4;
687
+ if ( glFormat === gl.RGB ) return 3;
688
+ if ( glFormat === gl.ALPHA ) return 1;
689
+
690
+ }
691
+
692
+ }
693
+
694
+ export default WebGLTextureUtils;