@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1304 +1,1304 @@
1
- import Animation from './Animation.js';
2
- import RenderObjects from './RenderObjects.js';
3
- import Attributes from './Attributes.js';
4
- import Geometries from './Geometries.js';
5
- import Info from './Info.js';
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- import Pipelines from './Pipelines.js';
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- import Bindings from './Bindings.js';
8
- import RenderLists from './RenderLists.js';
9
- import RenderContexts from './RenderContexts.js';
10
- import Textures from './Textures.js';
11
- import Background from './Background.js';
12
- import Nodes from './nodes/Nodes.js';
13
- import Color4 from './Color4.js';
14
- import ClippingContext from './ClippingContext.js';
15
- import { Scene, Frustum, Matrix4, Vector2, Vector3, Vector4, DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping } from 'three';
16
-
17
- const _scene = new Scene();
18
- const _drawingBufferSize = new Vector2();
19
- const _screen = new Vector4();
20
- const _frustum = new Frustum();
21
- const _projScreenMatrix = new Matrix4();
22
- const _vector3 = new Vector3();
23
-
24
- class Renderer {
25
-
26
- constructor( backend, parameters = {} ) {
27
-
28
- this.isRenderer = true;
29
-
30
- //
31
-
32
- const {
33
- logarithmicDepthBuffer = false,
34
- alpha = true
35
- } = parameters;
36
-
37
- // public
38
-
39
- this.domElement = backend.getDomElement();
40
-
41
- this.backend = backend;
42
-
43
- this.autoClear = true;
44
- this.autoClearColor = true;
45
- this.autoClearDepth = true;
46
- this.autoClearStencil = true;
47
-
48
- this.alpha = alpha;
49
-
50
- this.logarithmicDepthBuffer = logarithmicDepthBuffer;
51
-
52
- this.outputColorSpace = SRGBColorSpace;
53
-
54
- this.toneMapping = NoToneMapping;
55
- this.toneMappingExposure = 1.0;
56
-
57
- this.sortObjects = true;
58
-
59
- this.depth = true;
60
- this.stencil = true;
61
-
62
- this.clippingPlanes = [];
63
-
64
- this.info = new Info();
65
-
66
- // internals
67
-
68
- this._pixelRatio = 1;
69
- this._width = this.domElement.width;
70
- this._height = this.domElement.height;
71
-
72
- this._viewport = new Vector4( 0, 0, this._width, this._height );
73
- this._scissor = new Vector4( 0, 0, this._width, this._height );
74
- this._scissorTest = false;
75
-
76
- this._attributes = null;
77
- this._geometries = null;
78
- this._nodes = null;
79
- this._animation = null;
80
- this._bindings = null;
81
- this._objects = null;
82
- this._pipelines = null;
83
- this._renderLists = null;
84
- this._renderContexts = null;
85
- this._textures = null;
86
- this._background = null;
87
-
88
- this._currentRenderContext = null;
89
-
90
- this._opaqueSort = null;
91
- this._transparentSort = null;
92
-
93
-
94
- const alphaClear = this.alpha === true ? 0 : 1;
95
-
96
- this._clearColor = new Color4( 0, 0, 0, alphaClear );
97
- this._clearDepth = 1;
98
- this._clearStencil = 0;
99
-
100
- this._renderTarget = null;
101
- this._activeCubeFace = 0;
102
- this._activeMipmapLevel = 0;
103
-
104
- this._renderObjectFunction = null;
105
- this._currentRenderObjectFunction = null;
106
-
107
- this._handleObjectFunction = this._renderObjectDirect;
108
-
109
- this._initialized = false;
110
- this._initPromise = null;
111
-
112
- this._compilationPromises = null;
113
-
114
- // backwards compatibility
115
-
116
- this.shadowMap = {
117
- enabled: false,
118
- type: null
119
- };
120
-
121
- this.xr = {
122
- enabled: false
123
- };
124
-
125
- }
126
-
127
- async init() {
128
-
129
- if ( this._initialized ) {
130
-
131
- throw new Error( 'Renderer: Backend has already been initialized.' );
132
-
133
- }
134
-
135
- if ( this._initPromise !== null ) {
136
-
137
- return this._initPromise;
138
-
139
- }
140
-
141
- this._initPromise = new Promise( async ( resolve, reject ) => {
142
-
143
- const backend = this.backend;
144
-
145
- try {
146
-
147
- await backend.init( this );
148
-
149
- } catch ( error ) {
150
-
151
- reject( error );
152
- return;
153
-
154
- }
155
-
156
- this._nodes = new Nodes( this, backend );
157
- this._animation = new Animation( this._nodes, this.info );
158
- this._attributes = new Attributes( backend );
159
- this._background = new Background( this, this._nodes );
160
- this._geometries = new Geometries( this._attributes, this.info );
161
- this._textures = new Textures( this, backend, this.info );
162
- this._pipelines = new Pipelines( backend, this._nodes );
163
- this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this.info );
164
- this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info );
165
- this._renderLists = new RenderLists();
166
- this._renderContexts = new RenderContexts();
167
-
168
- //
169
-
170
- this._initialized = true;
171
-
172
- resolve();
173
-
174
- } );
175
-
176
- return this._initPromise;
177
-
178
- }
179
-
180
- get coordinateSystem() {
181
-
182
- return this.backend.coordinateSystem;
183
-
184
- }
185
-
186
- async compileAsync( scene, camera, targetScene = null ) {
187
-
188
- if ( this._initialized === false ) await this.init();
189
-
190
- // preserve render tree
191
-
192
- const nodeFrame = this._nodes.nodeFrame;
193
-
194
- const previousRenderId = nodeFrame.renderId;
195
- const previousRenderContext = this._currentRenderContext;
196
- const previousRenderObjectFunction = this._currentRenderObjectFunction;
197
- const previousCompilationPromises = this._compilationPromises;
198
-
199
- //
200
-
201
- const sceneRef = ( scene.isScene === true ) ? scene : _scene;
202
-
203
- if ( targetScene === null ) targetScene = scene;
204
-
205
- const renderTarget = this._renderTarget;
206
- const renderContext = this._renderContexts.get( targetScene, camera, renderTarget );
207
- const activeMipmapLevel = this._activeMipmapLevel;
208
-
209
- const compilationPromises = [];
210
-
211
- this._currentRenderContext = renderContext;
212
- this._currentRenderObjectFunction = this.renderObject;
213
-
214
- this._handleObjectFunction = this._createObjectPipeline;
215
-
216
- this._compilationPromises = compilationPromises;
217
-
218
- nodeFrame.renderId ++;
219
-
220
- //
221
-
222
- nodeFrame.update();
223
-
224
- //
225
-
226
- renderContext.depth = this.depth;
227
- renderContext.stencil = this.stencil;
228
-
229
- if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
230
- renderContext.clippingContext.updateGlobal( this, camera );
231
-
232
- //
233
-
234
- sceneRef.onBeforeRender( this, scene, camera, renderTarget );
235
-
236
- //
237
-
238
- const renderList = this._renderLists.get( scene, camera );
239
- renderList.begin();
240
-
241
- this._projectObject( scene, camera, 0, renderList );
242
-
243
- // include lights from target scene
244
- if ( targetScene !== scene ) {
245
-
246
- targetScene.traverseVisible( function ( object ) {
247
-
248
- if ( object.isLight && object.layers.test( camera.layers ) ) {
249
-
250
- renderList.pushLight( object );
251
-
252
- }
253
-
254
- } );
255
-
256
- }
257
-
258
- renderList.finish();
259
-
260
- //
261
-
262
- if ( renderTarget !== null ) {
263
-
264
- this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
265
-
266
- const renderTargetData = this._textures.get( renderTarget );
267
-
268
- renderContext.textures = renderTargetData.textures;
269
- renderContext.depthTexture = renderTargetData.depthTexture;
270
-
271
- } else {
272
-
273
- renderContext.textures = null;
274
- renderContext.depthTexture = null;
275
-
276
- }
277
-
278
- //
279
-
280
- this._nodes.updateScene( sceneRef );
281
-
282
- //
283
-
284
- this._background.update( sceneRef, renderList, renderContext );
285
-
286
- // process render lists
287
-
288
- const opaqueObjects = renderList.opaque;
289
- const transparentObjects = renderList.transparent;
290
- const lightsNode = renderList.lightsNode;
291
-
292
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
293
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
294
-
295
- // restore render tree
296
-
297
- nodeFrame.renderId = previousRenderId;
298
-
299
- this._currentRenderContext = previousRenderContext;
300
- this._currentRenderObjectFunction = previousRenderObjectFunction;
301
- this._compilationPromises = previousCompilationPromises;
302
-
303
- this._handleObjectFunction = this._renderObjectDirect;
304
-
305
- // wait for all promises setup by backends awaiting compilation/linking/pipeline creation to complete
306
-
307
- await Promise.all( compilationPromises );
308
-
309
- }
310
-
311
- async renderAsync( scene, camera ) {
312
-
313
- if ( this._initialized === false ) await this.init();
314
-
315
- const renderContext = this._renderContext( scene, camera );
316
-
317
- await this.backend.resolveTimestampAsync( renderContext, 'render' );
318
-
319
- }
320
-
321
- render( scene, camera ) {
322
-
323
- if ( this._initialized === false ) {
324
-
325
- console.error( 'THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.' );
326
- return;
327
-
328
- }
329
-
330
- this._renderContext( scene, camera );
331
-
332
- }
333
-
334
- _renderContext( scene, camera ) {
335
-
336
- // preserve render tree
337
-
338
- const nodeFrame = this._nodes.nodeFrame;
339
-
340
- const previousRenderId = nodeFrame.renderId;
341
- const previousRenderContext = this._currentRenderContext;
342
- const previousRenderObjectFunction = this._currentRenderObjectFunction;
343
-
344
- //
345
-
346
- const sceneRef = ( scene.isScene === true ) ? scene : _scene;
347
-
348
- const renderTarget = this._renderTarget;
349
- const renderContext = this._renderContexts.get( scene, camera, renderTarget );
350
- const activeCubeFace = this._activeCubeFace;
351
- const activeMipmapLevel = this._activeMipmapLevel;
352
-
353
- this._currentRenderContext = renderContext;
354
- this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
355
-
356
- //
357
-
358
- this.info.calls ++;
359
- this.info.render.calls ++;
360
-
361
- nodeFrame.renderId = this.info.calls;
362
-
363
- //
364
-
365
- const coordinateSystem = this.coordinateSystem;
366
-
367
- if ( camera.coordinateSystem !== coordinateSystem ) {
368
-
369
- camera.coordinateSystem = coordinateSystem;
370
-
371
- camera.updateProjectionMatrix();
372
-
373
- }
374
-
375
- //
376
-
377
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
378
-
379
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
380
-
381
- if ( this.info.autoReset === true ) this.info.reset();
382
-
383
- //
384
-
385
- let viewport = this._viewport;
386
- let scissor = this._scissor;
387
- let pixelRatio = this._pixelRatio;
388
-
389
- if ( renderTarget !== null ) {
390
-
391
- viewport = renderTarget.viewport;
392
- scissor = renderTarget.scissor;
393
- pixelRatio = 1;
394
-
395
- }
396
-
397
- this.getDrawingBufferSize( _drawingBufferSize );
398
-
399
- _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
400
-
401
- const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
402
- const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
403
-
404
- renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
405
- renderContext.viewportValue.width >>= activeMipmapLevel;
406
- renderContext.viewportValue.height >>= activeMipmapLevel;
407
- renderContext.viewportValue.minDepth = minDepth;
408
- renderContext.viewportValue.maxDepth = maxDepth;
409
- renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
410
-
411
- renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
412
- renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
413
- renderContext.scissorValue.width >>= activeMipmapLevel;
414
- renderContext.scissorValue.height >>= activeMipmapLevel;
415
-
416
- if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
417
- renderContext.clippingContext.updateGlobal( this, camera );
418
-
419
- //
420
-
421
- sceneRef.onBeforeRender( this, scene, camera, renderTarget );
422
-
423
- //
424
-
425
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
426
- _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
427
-
428
- const renderList = this._renderLists.get( scene, camera );
429
- renderList.begin();
430
-
431
- this._projectObject( scene, camera, 0, renderList );
432
-
433
- renderList.finish();
434
-
435
- if ( this.sortObjects === true ) {
436
-
437
- renderList.sort( this._opaqueSort, this._transparentSort );
438
-
439
- }
440
-
441
- //
442
-
443
- if ( renderTarget !== null ) {
444
-
445
- this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
446
-
447
- const renderTargetData = this._textures.get( renderTarget );
448
-
449
- renderContext.textures = renderTargetData.textures;
450
- renderContext.depthTexture = renderTargetData.depthTexture;
451
- renderContext.width = renderTargetData.width;
452
- renderContext.height = renderTargetData.height;
453
- renderContext.renderTarget = renderTarget;
454
- renderContext.depth = renderTarget.depthBuffer;
455
- renderContext.stencil = renderTarget.stencilBuffer;
456
-
457
- } else {
458
-
459
- renderContext.textures = null;
460
- renderContext.depthTexture = null;
461
- renderContext.width = this.domElement.width;
462
- renderContext.height = this.domElement.height;
463
- renderContext.depth = this.depth;
464
- renderContext.stencil = this.stencil;
465
-
466
- }
467
-
468
- renderContext.width >>= activeMipmapLevel;
469
- renderContext.height >>= activeMipmapLevel;
470
- renderContext.activeCubeFace = activeCubeFace;
471
- renderContext.activeMipmapLevel = activeMipmapLevel;
472
- renderContext.occlusionQueryCount = renderList.occlusionQueryCount;
473
-
474
- //
475
-
476
- this._nodes.updateScene( sceneRef );
477
-
478
- //
479
-
480
- this._background.update( sceneRef, renderList, renderContext );
481
-
482
- //
483
-
484
- this.backend.beginRender( renderContext );
485
-
486
- // process render lists
487
-
488
- const opaqueObjects = renderList.opaque;
489
- const transparentObjects = renderList.transparent;
490
- const lightsNode = renderList.lightsNode;
491
-
492
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
493
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
494
-
495
- // finish render pass
496
-
497
- this.backend.finishRender( renderContext );
498
-
499
- // restore render tree
500
-
501
- nodeFrame.renderId = previousRenderId;
502
-
503
- this._currentRenderContext = previousRenderContext;
504
- this._currentRenderObjectFunction = previousRenderObjectFunction;
505
-
506
- //
507
-
508
- sceneRef.onAfterRender( this, scene, camera, renderTarget );
509
-
510
- //
511
-
512
- return renderContext;
513
-
514
- }
515
-
516
- getMaxAnisotropy() {
517
-
518
- return this.backend.getMaxAnisotropy();
519
-
520
- }
521
-
522
- getActiveCubeFace() {
523
-
524
- return this._activeCubeFace;
525
-
526
- }
527
-
528
- getActiveMipmapLevel() {
529
-
530
- return this._activeMipmapLevel;
531
-
532
- }
533
-
534
- async setAnimationLoop( callback ) {
535
-
536
- if ( this._initialized === false ) await this.init();
537
-
538
- this._animation.setAnimationLoop( callback );
539
-
540
- }
541
-
542
- getArrayBuffer( attribute ) { // @deprecated, r155
543
-
544
- console.warn( 'THREE.Renderer: getArrayBuffer() is deprecated. Use getArrayBufferAsync() instead.' );
545
-
546
- return this.getArrayBufferAsync( attribute );
547
-
548
- }
549
-
550
- async getArrayBufferAsync( attribute ) {
551
-
552
- return await this.backend.getArrayBufferAsync( attribute );
553
-
554
- }
555
-
556
- getContext() {
557
-
558
- return this.backend.getContext();
559
-
560
- }
561
-
562
- getPixelRatio() {
563
-
564
- return this._pixelRatio;
565
-
566
- }
567
-
568
- getDrawingBufferSize( target ) {
569
-
570
- return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
571
-
572
- }
573
-
574
- getSize( target ) {
575
-
576
- return target.set( this._width, this._height );
577
-
578
- }
579
-
580
- setPixelRatio( value = 1 ) {
581
-
582
- this._pixelRatio = value;
583
-
584
- this.setSize( this._width, this._height, false );
585
-
586
- }
587
-
588
- setDrawingBufferSize( width, height, pixelRatio ) {
589
-
590
- this._width = width;
591
- this._height = height;
592
-
593
- this._pixelRatio = pixelRatio;
594
-
595
- this.domElement.width = Math.floor( width * pixelRatio );
596
- this.domElement.height = Math.floor( height * pixelRatio );
597
-
598
- this.setViewport( 0, 0, width, height );
599
-
600
- if ( this._initialized ) this.backend.updateSize();
601
-
602
- }
603
-
604
- setSize( width, height, updateStyle = true ) {
605
-
606
- this._width = width;
607
- this._height = height;
608
-
609
- this.domElement.width = Math.floor( width * this._pixelRatio );
610
- this.domElement.height = Math.floor( height * this._pixelRatio );
611
-
612
- if ( updateStyle === true ) {
613
-
614
- this.domElement.style.width = width + 'px';
615
- this.domElement.style.height = height + 'px';
616
-
617
- }
618
-
619
- this.setViewport( 0, 0, width, height );
620
-
621
- if ( this._initialized ) this.backend.updateSize();
622
-
623
- }
624
-
625
- setOpaqueSort( method ) {
626
-
627
- this._opaqueSort = method;
628
-
629
- }
630
-
631
- setTransparentSort( method ) {
632
-
633
- this._transparentSort = method;
634
-
635
- }
636
-
637
- getScissor( target ) {
638
-
639
- const scissor = this._scissor;
640
-
641
- target.x = scissor.x;
642
- target.y = scissor.y;
643
- target.width = scissor.width;
644
- target.height = scissor.height;
645
-
646
- return target;
647
-
648
- }
649
-
650
- setScissor( x, y, width, height ) {
651
-
652
- const scissor = this._scissor;
653
-
654
- if ( x.isVector4 ) {
655
-
656
- scissor.copy( x );
657
-
658
- } else {
659
-
660
- scissor.set( x, y, width, height );
661
-
662
- }
663
-
664
- }
665
-
666
- getScissorTest() {
667
-
668
- return this._scissorTest;
669
-
670
- }
671
-
672
- setScissorTest( boolean ) {
673
-
674
- this._scissorTest = boolean;
675
-
676
- this.backend.setScissorTest( boolean );
677
-
678
- }
679
-
680
- getViewport( target ) {
681
-
682
- return target.copy( this._viewport );
683
-
684
- }
685
-
686
- setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
687
-
688
- const viewport = this._viewport;
689
-
690
- if ( x.isVector4 ) {
691
-
692
- viewport.copy( x );
693
-
694
- } else {
695
-
696
- viewport.set( x, y, width, height );
697
-
698
- }
699
-
700
- viewport.minDepth = minDepth;
701
- viewport.maxDepth = maxDepth;
702
-
703
- }
704
-
705
- getClearColor( target ) {
706
-
707
- return target.copy( this._clearColor );
708
-
709
- }
710
-
711
- setClearColor( color, alpha = 1 ) {
712
-
713
- this._clearColor.set( color );
714
- this._clearColor.a = alpha;
715
-
716
- }
717
-
718
- getClearAlpha() {
719
-
720
- return this._clearColor.a;
721
-
722
- }
723
-
724
- setClearAlpha( alpha ) {
725
-
726
- this._clearColor.a = alpha;
727
-
728
- }
729
-
730
- getClearDepth() {
731
-
732
- return this._clearDepth;
733
-
734
- }
735
-
736
- setClearDepth( depth ) {
737
-
738
- this._clearDepth = depth;
739
-
740
- }
741
-
742
- getClearStencil() {
743
-
744
- return this._clearStencil;
745
-
746
- }
747
-
748
- setClearStencil( stencil ) {
749
-
750
- this._clearStencil = stencil;
751
-
752
- }
753
-
754
- isOccluded( object ) {
755
-
756
- const renderContext = this._currentRenderContext;
757
-
758
- return renderContext && this.backend.isOccluded( renderContext, object );
759
-
760
- }
761
-
762
- clear( color = true, depth = true, stencil = true ) {
763
-
764
- let renderTargetData = null;
765
- const renderTarget = this._renderTarget;
766
-
767
- if ( renderTarget !== null ) {
768
-
769
- this._textures.updateRenderTarget( renderTarget );
770
-
771
- renderTargetData = this._textures.get( renderTarget );
772
-
773
- }
774
-
775
- this.backend.clear( color, depth, stencil, renderTargetData );
776
-
777
- }
778
-
779
- clearColor() {
780
-
781
- return this.clear( true, false, false );
782
-
783
- }
784
-
785
- clearDepth() {
786
-
787
- return this.clear( false, true, false );
788
-
789
- }
790
-
791
- clearStencil() {
792
-
793
- return this.clear( false, false, true );
794
-
795
- }
796
-
797
- async clearAsync( color = true, depth = true, stencil = true ) {
798
-
799
- if ( this._initialized === false ) await this.init();
800
-
801
- this.clear( color, depth, stencil );
802
-
803
- }
804
-
805
- clearColorAsync() {
806
-
807
- return this.clearAsync( true, false, false );
808
-
809
- }
810
-
811
- clearDepthAsync() {
812
-
813
- return this.clearAsync( false, true, false );
814
-
815
- }
816
-
817
- clearStencilAsync() {
818
-
819
- return this.clearAsync( false, false, true );
820
-
821
- }
822
-
823
- get currentColorSpace() {
824
-
825
- const renderTarget = this._renderTarget;
826
-
827
- if ( renderTarget !== null ) {
828
-
829
- const texture = renderTarget.texture;
830
-
831
- return ( Array.isArray( texture ) ? texture[ 0 ] : texture ).colorSpace;
832
-
833
- }
834
-
835
- return this.outputColorSpace;
836
-
837
- }
838
-
839
- dispose() {
840
-
841
- this.info.dispose();
842
-
843
- this._animation.dispose();
844
- this._objects.dispose();
845
- this._pipelines.dispose();
846
- this._nodes.dispose();
847
- this._bindings.dispose();
848
- this._renderLists.dispose();
849
- this._renderContexts.dispose();
850
- this._textures.dispose();
851
-
852
- this.setRenderTarget( null );
853
- this.setAnimationLoop( null );
854
-
855
- }
856
-
857
- setRenderTarget( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
858
-
859
- this._renderTarget = renderTarget;
860
- this._activeCubeFace = activeCubeFace;
861
- this._activeMipmapLevel = activeMipmapLevel;
862
-
863
- }
864
-
865
- getRenderTarget() {
866
-
867
- return this._renderTarget;
868
-
869
- }
870
-
871
- setRenderObjectFunction( renderObjectFunction ) {
872
-
873
- this._renderObjectFunction = renderObjectFunction;
874
-
875
- }
876
-
877
- getRenderObjectFunction() {
878
-
879
- return this._renderObjectFunction;
880
-
881
- }
882
-
883
- async computeAsync( computeNodes ) {
884
-
885
- if ( this._initialized === false ) await this.init();
886
-
887
- const nodeFrame = this._nodes.nodeFrame;
888
-
889
- const previousRenderId = nodeFrame.renderId;
890
-
891
- //
892
-
893
- this.info.calls ++;
894
- this.info.compute.calls ++;
895
- this.info.compute.computeCalls ++;
896
-
897
- nodeFrame.renderId = this.info.calls;
898
-
899
- //
900
- if ( this.info.autoReset === true ) this.info.resetCompute();
901
-
902
- const backend = this.backend;
903
- const pipelines = this._pipelines;
904
- const bindings = this._bindings;
905
- const nodes = this._nodes;
906
- const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
907
-
908
- if ( computeList[ 0 ] === undefined || computeList[ 0 ].isComputeNode !== true ) {
909
-
910
- throw new Error( 'THREE.Renderer: .compute() expects a ComputeNode.' );
911
-
912
- }
913
-
914
- backend.beginCompute( computeNodes );
915
-
916
- for ( const computeNode of computeList ) {
917
-
918
- // onInit
919
-
920
- if ( pipelines.has( computeNode ) === false ) {
921
-
922
- const dispose = () => {
923
-
924
- computeNode.removeEventListener( 'dispose', dispose );
925
-
926
- pipelines.delete( computeNode );
927
- bindings.delete( computeNode );
928
- nodes.delete( computeNode );
929
-
930
- };
931
-
932
- computeNode.addEventListener( 'dispose', dispose );
933
-
934
- //
935
-
936
- computeNode.onInit( { renderer: this } );
937
-
938
- }
939
-
940
- nodes.updateForCompute( computeNode );
941
- bindings.updateForCompute( computeNode );
942
-
943
- const computeBindings = bindings.getForCompute( computeNode );
944
- const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
945
-
946
- backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
947
-
948
- }
949
-
950
- backend.finishCompute( computeNodes );
951
-
952
- await this.backend.resolveTimestampAsync( computeNodes, 'compute' );
953
-
954
- //
955
-
956
- nodeFrame.renderId = previousRenderId;
957
-
958
- }
959
-
960
- hasFeatureAsync( name ) {
961
-
962
- return this.backend.hasFeatureAsync( name );
963
-
964
- }
965
-
966
- hasFeature( name ) {
967
-
968
- return this.backend.hasFeature( name );
969
-
970
- }
971
-
972
- copyFramebufferToTexture( framebufferTexture ) {
973
-
974
- const renderContext = this._currentRenderContext;
975
-
976
- this._textures.updateTexture( framebufferTexture );
977
-
978
- this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
979
-
980
- }
981
-
982
- readRenderTargetPixelsAsync( renderTarget, x, y, width, height ) {
983
-
984
- return this.backend.copyTextureToBuffer( renderTarget.texture, x, y, width, height );
985
-
986
- }
987
-
988
- _projectObject( object, camera, groupOrder, renderList ) {
989
-
990
- if ( object.visible === false ) return;
991
-
992
- const visible = object.layers.test( camera.layers );
993
-
994
- if ( visible ) {
995
-
996
- if ( object.isGroup ) {
997
-
998
- groupOrder = object.renderOrder;
999
-
1000
- } else if ( object.isLOD ) {
1001
-
1002
- if ( object.autoUpdate === true ) object.update( camera );
1003
-
1004
- } else if ( object.isLight ) {
1005
-
1006
- renderList.pushLight( object );
1007
-
1008
- } else if ( object.isSprite ) {
1009
-
1010
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1011
-
1012
- if ( this.sortObjects === true ) {
1013
-
1014
- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
1015
-
1016
- }
1017
-
1018
- const geometry = object.geometry;
1019
- const material = object.material;
1020
-
1021
- if ( material.visible ) {
1022
-
1023
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1024
-
1025
- }
1026
-
1027
- }
1028
-
1029
- } else if ( object.isLineLoop ) {
1030
-
1031
- console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
1032
-
1033
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
1034
-
1035
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1036
-
1037
- const geometry = object.geometry;
1038
- const material = object.material;
1039
-
1040
- if ( this.sortObjects === true ) {
1041
-
1042
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
1043
-
1044
- _vector3
1045
- .copy( geometry.boundingSphere.center )
1046
- .applyMatrix4( object.matrixWorld )
1047
- .applyMatrix4( _projScreenMatrix );
1048
-
1049
- }
1050
-
1051
- if ( Array.isArray( material ) ) {
1052
-
1053
- const groups = geometry.groups;
1054
-
1055
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
1056
-
1057
- const group = groups[ i ];
1058
- const groupMaterial = material[ group.materialIndex ];
1059
-
1060
- if ( groupMaterial && groupMaterial.visible ) {
1061
-
1062
- renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1063
-
1064
- }
1065
-
1066
- }
1067
-
1068
- } else if ( material.visible ) {
1069
-
1070
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1071
-
1072
- }
1073
-
1074
- }
1075
-
1076
- }
1077
-
1078
- }
1079
-
1080
- const children = object.children;
1081
-
1082
- for ( let i = 0, l = children.length; i < l; i ++ ) {
1083
-
1084
- this._projectObject( children[ i ], camera, groupOrder, renderList );
1085
-
1086
- }
1087
-
1088
- }
1089
-
1090
- _renderObjects( renderList, camera, scene, lightsNode ) {
1091
-
1092
- // process renderable objects
1093
-
1094
- for ( let i = 0, il = renderList.length; i < il; i ++ ) {
1095
-
1096
- const renderItem = renderList[ i ];
1097
-
1098
- // @TODO: Add support for multiple materials per object. This will require to extract
1099
- // the material from the renderItem object and pass it with its group data to renderObject().
1100
-
1101
- const { object, geometry, material, group } = renderItem;
1102
-
1103
- if ( camera.isArrayCamera ) {
1104
-
1105
- const cameras = camera.cameras;
1106
-
1107
- for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
1108
-
1109
- const camera2 = cameras[ j ];
1110
-
1111
- if ( object.layers.test( camera2.layers ) ) {
1112
-
1113
- const vp = camera2.viewport;
1114
- const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
1115
- const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
1116
-
1117
- const viewportValue = this._currentRenderContext.viewportValue;
1118
- viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
1119
- viewportValue.minDepth = minDepth;
1120
- viewportValue.maxDepth = maxDepth;
1121
-
1122
- this.backend.updateViewport( this._currentRenderContext );
1123
-
1124
- this._currentRenderObjectFunction( object, scene, camera2, geometry, material, group, lightsNode );
1125
-
1126
- }
1127
-
1128
- }
1129
-
1130
- } else {
1131
-
1132
- this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode );
1133
-
1134
- }
1135
-
1136
- }
1137
-
1138
- }
1139
-
1140
- renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
1141
-
1142
- let overridePositionNode;
1143
- let overrideFragmentNode;
1144
-
1145
- //
1146
-
1147
- object.onBeforeRender( this, scene, camera, geometry, material, group );
1148
-
1149
- material.onBeforeRender( this, scene, camera, geometry, material, group );
1150
-
1151
- //
1152
-
1153
- if ( scene.overrideMaterial !== null ) {
1154
-
1155
- const overrideMaterial = scene.overrideMaterial;
1156
-
1157
- if ( material.positionNode && material.positionNode.isNode ) {
1158
-
1159
- overridePositionNode = overrideMaterial.positionNode;
1160
-
1161
- overrideMaterial.positionNode = material.positionNode;
1162
-
1163
- }
1164
-
1165
- if ( overrideMaterial.isShadowNodeMaterial ) {
1166
-
1167
- overrideMaterial.side = material.shadowSide === null ? material.side : material.shadowSide;
1168
-
1169
- if ( material.shadowNode && material.shadowNode.isNode ) {
1170
-
1171
- overrideFragmentNode = overrideMaterial.fragmentNode;
1172
- overrideMaterial.fragmentNode = material.shadowNode;
1173
-
1174
- }
1175
-
1176
- if ( this.localClippingEnabled ) {
1177
-
1178
- if ( material.clipShadows ) {
1179
-
1180
- if ( overrideMaterial.clippingPlanes !== material.clippingPlanes ) {
1181
-
1182
- overrideMaterial.clippingPlanes = material.clippingPlanes;
1183
- overrideMaterial.needsUpdate = true;
1184
-
1185
- }
1186
-
1187
- if ( overrideMaterial.clipIntersection !== material.clipIntersection ) {
1188
-
1189
- overrideMaterial.clipIntersection = material.clipIntersection;
1190
-
1191
- }
1192
-
1193
- } else if ( Array.isArray( overrideMaterial.clippingPlanes ) ) {
1194
-
1195
- overrideMaterial.clippingPlanes = null;
1196
- overrideMaterial.needsUpdate = true;
1197
-
1198
- }
1199
-
1200
- }
1201
-
1202
- }
1203
-
1204
- material = overrideMaterial;
1205
-
1206
- }
1207
-
1208
- //
1209
-
1210
- if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
1211
-
1212
- material.side = BackSide;
1213
- this._handleObjectFunction( object, material, scene, camera, lightsNode, 'backSide' ); // create backSide pass id
1214
-
1215
- material.side = FrontSide;
1216
- this._handleObjectFunction( object, material, scene, camera, lightsNode ); // use default pass id
1217
-
1218
- material.side = DoubleSide;
1219
-
1220
- } else {
1221
-
1222
- this._handleObjectFunction( object, material, scene, camera, lightsNode );
1223
-
1224
- }
1225
-
1226
- //
1227
-
1228
- if ( overridePositionNode !== undefined ) {
1229
-
1230
- scene.overrideMaterial.positionNode = overridePositionNode;
1231
-
1232
- }
1233
-
1234
- if ( overrideFragmentNode !== undefined ) {
1235
-
1236
- scene.overrideMaterial.fragmentNode = overrideFragmentNode;
1237
-
1238
- }
1239
-
1240
- //
1241
-
1242
- object.onAfterRender( this, scene, camera, geometry, material, group );
1243
-
1244
- }
1245
-
1246
- _renderObjectDirect( object, material, scene, camera, lightsNode, passId ) {
1247
-
1248
- const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1249
-
1250
- //
1251
-
1252
- this._nodes.updateBefore( renderObject );
1253
-
1254
- //
1255
-
1256
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
1257
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
1258
-
1259
- //
1260
-
1261
- this._nodes.updateForRender( renderObject );
1262
- this._geometries.updateForRender( renderObject );
1263
- this._bindings.updateForRender( renderObject );
1264
- this._pipelines.updateForRender( renderObject );
1265
-
1266
- //
1267
-
1268
- this.backend.draw( renderObject, this.info );
1269
-
1270
- }
1271
-
1272
- _createObjectPipeline( object, material, scene, camera, lightsNode, passId ) {
1273
-
1274
- const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1275
-
1276
- //
1277
-
1278
- this._nodes.updateBefore( renderObject );
1279
-
1280
- //
1281
-
1282
- this._nodes.updateForRender( renderObject );
1283
- this._geometries.updateForRender( renderObject );
1284
- this._bindings.updateForRender( renderObject );
1285
-
1286
- this._pipelines.getForRender( renderObject, this._compilationPromises );
1287
-
1288
- }
1289
-
1290
- get compute() {
1291
-
1292
- return this.computeAsync;
1293
-
1294
- }
1295
-
1296
- get compile() {
1297
-
1298
- return this.compileAsync;
1299
-
1300
- }
1301
-
1302
- }
1303
-
1304
- export default Renderer;
1
+ import Animation from './Animation.js';
2
+ import RenderObjects from './RenderObjects.js';
3
+ import Attributes from './Attributes.js';
4
+ import Geometries from './Geometries.js';
5
+ import Info from './Info.js';
6
+ import Pipelines from './Pipelines.js';
7
+ import Bindings from './Bindings.js';
8
+ import RenderLists from './RenderLists.js';
9
+ import RenderContexts from './RenderContexts.js';
10
+ import Textures from './Textures.js';
11
+ import Background from './Background.js';
12
+ import Nodes from './nodes/Nodes.js';
13
+ import Color4 from './Color4.js';
14
+ import ClippingContext from './ClippingContext.js';
15
+ import { Scene, Frustum, Matrix4, Vector2, Vector3, Vector4, DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping } from 'three';
16
+
17
+ const _scene = new Scene();
18
+ const _drawingBufferSize = new Vector2();
19
+ const _screen = new Vector4();
20
+ const _frustum = new Frustum();
21
+ const _projScreenMatrix = new Matrix4();
22
+ const _vector3 = new Vector3();
23
+
24
+ class Renderer {
25
+
26
+ constructor( backend, parameters = {} ) {
27
+
28
+ this.isRenderer = true;
29
+
30
+ //
31
+
32
+ const {
33
+ logarithmicDepthBuffer = false,
34
+ alpha = true
35
+ } = parameters;
36
+
37
+ // public
38
+
39
+ this.domElement = backend.getDomElement();
40
+
41
+ this.backend = backend;
42
+
43
+ this.autoClear = true;
44
+ this.autoClearColor = true;
45
+ this.autoClearDepth = true;
46
+ this.autoClearStencil = true;
47
+
48
+ this.alpha = alpha;
49
+
50
+ this.logarithmicDepthBuffer = logarithmicDepthBuffer;
51
+
52
+ this.outputColorSpace = SRGBColorSpace;
53
+
54
+ this.toneMapping = NoToneMapping;
55
+ this.toneMappingExposure = 1.0;
56
+
57
+ this.sortObjects = true;
58
+
59
+ this.depth = true;
60
+ this.stencil = true;
61
+
62
+ this.clippingPlanes = [];
63
+
64
+ this.info = new Info();
65
+
66
+ // internals
67
+
68
+ this._pixelRatio = 1;
69
+ this._width = this.domElement.width;
70
+ this._height = this.domElement.height;
71
+
72
+ this._viewport = new Vector4( 0, 0, this._width, this._height );
73
+ this._scissor = new Vector4( 0, 0, this._width, this._height );
74
+ this._scissorTest = false;
75
+
76
+ this._attributes = null;
77
+ this._geometries = null;
78
+ this._nodes = null;
79
+ this._animation = null;
80
+ this._bindings = null;
81
+ this._objects = null;
82
+ this._pipelines = null;
83
+ this._renderLists = null;
84
+ this._renderContexts = null;
85
+ this._textures = null;
86
+ this._background = null;
87
+
88
+ this._currentRenderContext = null;
89
+
90
+ this._opaqueSort = null;
91
+ this._transparentSort = null;
92
+
93
+
94
+ const alphaClear = this.alpha === true ? 0 : 1;
95
+
96
+ this._clearColor = new Color4( 0, 0, 0, alphaClear );
97
+ this._clearDepth = 1;
98
+ this._clearStencil = 0;
99
+
100
+ this._renderTarget = null;
101
+ this._activeCubeFace = 0;
102
+ this._activeMipmapLevel = 0;
103
+
104
+ this._renderObjectFunction = null;
105
+ this._currentRenderObjectFunction = null;
106
+
107
+ this._handleObjectFunction = this._renderObjectDirect;
108
+
109
+ this._initialized = false;
110
+ this._initPromise = null;
111
+
112
+ this._compilationPromises = null;
113
+
114
+ // backwards compatibility
115
+
116
+ this.shadowMap = {
117
+ enabled: false,
118
+ type: null
119
+ };
120
+
121
+ this.xr = {
122
+ enabled: false
123
+ };
124
+
125
+ }
126
+
127
+ async init() {
128
+
129
+ if ( this._initialized ) {
130
+
131
+ throw new Error( 'Renderer: Backend has already been initialized.' );
132
+
133
+ }
134
+
135
+ if ( this._initPromise !== null ) {
136
+
137
+ return this._initPromise;
138
+
139
+ }
140
+
141
+ this._initPromise = new Promise( async ( resolve, reject ) => {
142
+
143
+ const backend = this.backend;
144
+
145
+ try {
146
+
147
+ await backend.init( this );
148
+
149
+ } catch ( error ) {
150
+
151
+ reject( error );
152
+ return;
153
+
154
+ }
155
+
156
+ this._nodes = new Nodes( this, backend );
157
+ this._animation = new Animation( this._nodes, this.info );
158
+ this._attributes = new Attributes( backend );
159
+ this._background = new Background( this, this._nodes );
160
+ this._geometries = new Geometries( this._attributes, this.info );
161
+ this._textures = new Textures( this, backend, this.info );
162
+ this._pipelines = new Pipelines( backend, this._nodes );
163
+ this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this.info );
164
+ this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info );
165
+ this._renderLists = new RenderLists();
166
+ this._renderContexts = new RenderContexts();
167
+
168
+ //
169
+
170
+ this._initialized = true;
171
+
172
+ resolve();
173
+
174
+ } );
175
+
176
+ return this._initPromise;
177
+
178
+ }
179
+
180
+ get coordinateSystem() {
181
+
182
+ return this.backend.coordinateSystem;
183
+
184
+ }
185
+
186
+ async compileAsync( scene, camera, targetScene = null ) {
187
+
188
+ if ( this._initialized === false ) await this.init();
189
+
190
+ // preserve render tree
191
+
192
+ const nodeFrame = this._nodes.nodeFrame;
193
+
194
+ const previousRenderId = nodeFrame.renderId;
195
+ const previousRenderContext = this._currentRenderContext;
196
+ const previousRenderObjectFunction = this._currentRenderObjectFunction;
197
+ const previousCompilationPromises = this._compilationPromises;
198
+
199
+ //
200
+
201
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
202
+
203
+ if ( targetScene === null ) targetScene = scene;
204
+
205
+ const renderTarget = this._renderTarget;
206
+ const renderContext = this._renderContexts.get( targetScene, camera, renderTarget );
207
+ const activeMipmapLevel = this._activeMipmapLevel;
208
+
209
+ const compilationPromises = [];
210
+
211
+ this._currentRenderContext = renderContext;
212
+ this._currentRenderObjectFunction = this.renderObject;
213
+
214
+ this._handleObjectFunction = this._createObjectPipeline;
215
+
216
+ this._compilationPromises = compilationPromises;
217
+
218
+ nodeFrame.renderId ++;
219
+
220
+ //
221
+
222
+ nodeFrame.update();
223
+
224
+ //
225
+
226
+ renderContext.depth = this.depth;
227
+ renderContext.stencil = this.stencil;
228
+
229
+ if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
230
+ renderContext.clippingContext.updateGlobal( this, camera );
231
+
232
+ //
233
+
234
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
235
+
236
+ //
237
+
238
+ const renderList = this._renderLists.get( scene, camera );
239
+ renderList.begin();
240
+
241
+ this._projectObject( scene, camera, 0, renderList );
242
+
243
+ // include lights from target scene
244
+ if ( targetScene !== scene ) {
245
+
246
+ targetScene.traverseVisible( function ( object ) {
247
+
248
+ if ( object.isLight && object.layers.test( camera.layers ) ) {
249
+
250
+ renderList.pushLight( object );
251
+
252
+ }
253
+
254
+ } );
255
+
256
+ }
257
+
258
+ renderList.finish();
259
+
260
+ //
261
+
262
+ if ( renderTarget !== null ) {
263
+
264
+ this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
265
+
266
+ const renderTargetData = this._textures.get( renderTarget );
267
+
268
+ renderContext.textures = renderTargetData.textures;
269
+ renderContext.depthTexture = renderTargetData.depthTexture;
270
+
271
+ } else {
272
+
273
+ renderContext.textures = null;
274
+ renderContext.depthTexture = null;
275
+
276
+ }
277
+
278
+ //
279
+
280
+ this._nodes.updateScene( sceneRef );
281
+
282
+ //
283
+
284
+ this._background.update( sceneRef, renderList, renderContext );
285
+
286
+ // process render lists
287
+
288
+ const opaqueObjects = renderList.opaque;
289
+ const transparentObjects = renderList.transparent;
290
+ const lightsNode = renderList.lightsNode;
291
+
292
+ if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
293
+ if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
294
+
295
+ // restore render tree
296
+
297
+ nodeFrame.renderId = previousRenderId;
298
+
299
+ this._currentRenderContext = previousRenderContext;
300
+ this._currentRenderObjectFunction = previousRenderObjectFunction;
301
+ this._compilationPromises = previousCompilationPromises;
302
+
303
+ this._handleObjectFunction = this._renderObjectDirect;
304
+
305
+ // wait for all promises setup by backends awaiting compilation/linking/pipeline creation to complete
306
+
307
+ await Promise.all( compilationPromises );
308
+
309
+ }
310
+
311
+ async renderAsync( scene, camera ) {
312
+
313
+ if ( this._initialized === false ) await this.init();
314
+
315
+ const renderContext = this._renderContext( scene, camera );
316
+
317
+ await this.backend.resolveTimestampAsync( renderContext, 'render' );
318
+
319
+ }
320
+
321
+ render( scene, camera ) {
322
+
323
+ if ( this._initialized === false ) {
324
+
325
+ console.error( 'THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.' );
326
+ return;
327
+
328
+ }
329
+
330
+ this._renderContext( scene, camera );
331
+
332
+ }
333
+
334
+ _renderContext( scene, camera ) {
335
+
336
+ // preserve render tree
337
+
338
+ const nodeFrame = this._nodes.nodeFrame;
339
+
340
+ const previousRenderId = nodeFrame.renderId;
341
+ const previousRenderContext = this._currentRenderContext;
342
+ const previousRenderObjectFunction = this._currentRenderObjectFunction;
343
+
344
+ //
345
+
346
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
347
+
348
+ const renderTarget = this._renderTarget;
349
+ const renderContext = this._renderContexts.get( scene, camera, renderTarget );
350
+ const activeCubeFace = this._activeCubeFace;
351
+ const activeMipmapLevel = this._activeMipmapLevel;
352
+
353
+ this._currentRenderContext = renderContext;
354
+ this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
355
+
356
+ //
357
+
358
+ this.info.calls ++;
359
+ this.info.render.calls ++;
360
+
361
+ nodeFrame.renderId = this.info.calls;
362
+
363
+ //
364
+
365
+ const coordinateSystem = this.coordinateSystem;
366
+
367
+ if ( camera.coordinateSystem !== coordinateSystem ) {
368
+
369
+ camera.coordinateSystem = coordinateSystem;
370
+
371
+ camera.updateProjectionMatrix();
372
+
373
+ }
374
+
375
+ //
376
+
377
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
378
+
379
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
380
+
381
+ if ( this.info.autoReset === true ) this.info.reset();
382
+
383
+ //
384
+
385
+ let viewport = this._viewport;
386
+ let scissor = this._scissor;
387
+ let pixelRatio = this._pixelRatio;
388
+
389
+ if ( renderTarget !== null ) {
390
+
391
+ viewport = renderTarget.viewport;
392
+ scissor = renderTarget.scissor;
393
+ pixelRatio = 1;
394
+
395
+ }
396
+
397
+ this.getDrawingBufferSize( _drawingBufferSize );
398
+
399
+ _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
400
+
401
+ const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
402
+ const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
403
+
404
+ renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
405
+ renderContext.viewportValue.width >>= activeMipmapLevel;
406
+ renderContext.viewportValue.height >>= activeMipmapLevel;
407
+ renderContext.viewportValue.minDepth = minDepth;
408
+ renderContext.viewportValue.maxDepth = maxDepth;
409
+ renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
410
+
411
+ renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
412
+ renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
413
+ renderContext.scissorValue.width >>= activeMipmapLevel;
414
+ renderContext.scissorValue.height >>= activeMipmapLevel;
415
+
416
+ if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
417
+ renderContext.clippingContext.updateGlobal( this, camera );
418
+
419
+ //
420
+
421
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
422
+
423
+ //
424
+
425
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
426
+ _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
427
+
428
+ const renderList = this._renderLists.get( scene, camera );
429
+ renderList.begin();
430
+
431
+ this._projectObject( scene, camera, 0, renderList );
432
+
433
+ renderList.finish();
434
+
435
+ if ( this.sortObjects === true ) {
436
+
437
+ renderList.sort( this._opaqueSort, this._transparentSort );
438
+
439
+ }
440
+
441
+ //
442
+
443
+ if ( renderTarget !== null ) {
444
+
445
+ this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
446
+
447
+ const renderTargetData = this._textures.get( renderTarget );
448
+
449
+ renderContext.textures = renderTargetData.textures;
450
+ renderContext.depthTexture = renderTargetData.depthTexture;
451
+ renderContext.width = renderTargetData.width;
452
+ renderContext.height = renderTargetData.height;
453
+ renderContext.renderTarget = renderTarget;
454
+ renderContext.depth = renderTarget.depthBuffer;
455
+ renderContext.stencil = renderTarget.stencilBuffer;
456
+
457
+ } else {
458
+
459
+ renderContext.textures = null;
460
+ renderContext.depthTexture = null;
461
+ renderContext.width = this.domElement.width;
462
+ renderContext.height = this.domElement.height;
463
+ renderContext.depth = this.depth;
464
+ renderContext.stencil = this.stencil;
465
+
466
+ }
467
+
468
+ renderContext.width >>= activeMipmapLevel;
469
+ renderContext.height >>= activeMipmapLevel;
470
+ renderContext.activeCubeFace = activeCubeFace;
471
+ renderContext.activeMipmapLevel = activeMipmapLevel;
472
+ renderContext.occlusionQueryCount = renderList.occlusionQueryCount;
473
+
474
+ //
475
+
476
+ this._nodes.updateScene( sceneRef );
477
+
478
+ //
479
+
480
+ this._background.update( sceneRef, renderList, renderContext );
481
+
482
+ //
483
+
484
+ this.backend.beginRender( renderContext );
485
+
486
+ // process render lists
487
+
488
+ const opaqueObjects = renderList.opaque;
489
+ const transparentObjects = renderList.transparent;
490
+ const lightsNode = renderList.lightsNode;
491
+
492
+ if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
493
+ if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
494
+
495
+ // finish render pass
496
+
497
+ this.backend.finishRender( renderContext );
498
+
499
+ // restore render tree
500
+
501
+ nodeFrame.renderId = previousRenderId;
502
+
503
+ this._currentRenderContext = previousRenderContext;
504
+ this._currentRenderObjectFunction = previousRenderObjectFunction;
505
+
506
+ //
507
+
508
+ sceneRef.onAfterRender( this, scene, camera, renderTarget );
509
+
510
+ //
511
+
512
+ return renderContext;
513
+
514
+ }
515
+
516
+ getMaxAnisotropy() {
517
+
518
+ return this.backend.getMaxAnisotropy();
519
+
520
+ }
521
+
522
+ getActiveCubeFace() {
523
+
524
+ return this._activeCubeFace;
525
+
526
+ }
527
+
528
+ getActiveMipmapLevel() {
529
+
530
+ return this._activeMipmapLevel;
531
+
532
+ }
533
+
534
+ async setAnimationLoop( callback ) {
535
+
536
+ if ( this._initialized === false ) await this.init();
537
+
538
+ this._animation.setAnimationLoop( callback );
539
+
540
+ }
541
+
542
+ getArrayBuffer( attribute ) { // @deprecated, r155
543
+
544
+ console.warn( 'THREE.Renderer: getArrayBuffer() is deprecated. Use getArrayBufferAsync() instead.' );
545
+
546
+ return this.getArrayBufferAsync( attribute );
547
+
548
+ }
549
+
550
+ async getArrayBufferAsync( attribute ) {
551
+
552
+ return await this.backend.getArrayBufferAsync( attribute );
553
+
554
+ }
555
+
556
+ getContext() {
557
+
558
+ return this.backend.getContext();
559
+
560
+ }
561
+
562
+ getPixelRatio() {
563
+
564
+ return this._pixelRatio;
565
+
566
+ }
567
+
568
+ getDrawingBufferSize( target ) {
569
+
570
+ return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
571
+
572
+ }
573
+
574
+ getSize( target ) {
575
+
576
+ return target.set( this._width, this._height );
577
+
578
+ }
579
+
580
+ setPixelRatio( value = 1 ) {
581
+
582
+ this._pixelRatio = value;
583
+
584
+ this.setSize( this._width, this._height, false );
585
+
586
+ }
587
+
588
+ setDrawingBufferSize( width, height, pixelRatio ) {
589
+
590
+ this._width = width;
591
+ this._height = height;
592
+
593
+ this._pixelRatio = pixelRatio;
594
+
595
+ this.domElement.width = Math.floor( width * pixelRatio );
596
+ this.domElement.height = Math.floor( height * pixelRatio );
597
+
598
+ this.setViewport( 0, 0, width, height );
599
+
600
+ if ( this._initialized ) this.backend.updateSize();
601
+
602
+ }
603
+
604
+ setSize( width, height, updateStyle = true ) {
605
+
606
+ this._width = width;
607
+ this._height = height;
608
+
609
+ this.domElement.width = Math.floor( width * this._pixelRatio );
610
+ this.domElement.height = Math.floor( height * this._pixelRatio );
611
+
612
+ if ( updateStyle === true ) {
613
+
614
+ this.domElement.style.width = width + 'px';
615
+ this.domElement.style.height = height + 'px';
616
+
617
+ }
618
+
619
+ this.setViewport( 0, 0, width, height );
620
+
621
+ if ( this._initialized ) this.backend.updateSize();
622
+
623
+ }
624
+
625
+ setOpaqueSort( method ) {
626
+
627
+ this._opaqueSort = method;
628
+
629
+ }
630
+
631
+ setTransparentSort( method ) {
632
+
633
+ this._transparentSort = method;
634
+
635
+ }
636
+
637
+ getScissor( target ) {
638
+
639
+ const scissor = this._scissor;
640
+
641
+ target.x = scissor.x;
642
+ target.y = scissor.y;
643
+ target.width = scissor.width;
644
+ target.height = scissor.height;
645
+
646
+ return target;
647
+
648
+ }
649
+
650
+ setScissor( x, y, width, height ) {
651
+
652
+ const scissor = this._scissor;
653
+
654
+ if ( x.isVector4 ) {
655
+
656
+ scissor.copy( x );
657
+
658
+ } else {
659
+
660
+ scissor.set( x, y, width, height );
661
+
662
+ }
663
+
664
+ }
665
+
666
+ getScissorTest() {
667
+
668
+ return this._scissorTest;
669
+
670
+ }
671
+
672
+ setScissorTest( boolean ) {
673
+
674
+ this._scissorTest = boolean;
675
+
676
+ this.backend.setScissorTest( boolean );
677
+
678
+ }
679
+
680
+ getViewport( target ) {
681
+
682
+ return target.copy( this._viewport );
683
+
684
+ }
685
+
686
+ setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
687
+
688
+ const viewport = this._viewport;
689
+
690
+ if ( x.isVector4 ) {
691
+
692
+ viewport.copy( x );
693
+
694
+ } else {
695
+
696
+ viewport.set( x, y, width, height );
697
+
698
+ }
699
+
700
+ viewport.minDepth = minDepth;
701
+ viewport.maxDepth = maxDepth;
702
+
703
+ }
704
+
705
+ getClearColor( target ) {
706
+
707
+ return target.copy( this._clearColor );
708
+
709
+ }
710
+
711
+ setClearColor( color, alpha = 1 ) {
712
+
713
+ this._clearColor.set( color );
714
+ this._clearColor.a = alpha;
715
+
716
+ }
717
+
718
+ getClearAlpha() {
719
+
720
+ return this._clearColor.a;
721
+
722
+ }
723
+
724
+ setClearAlpha( alpha ) {
725
+
726
+ this._clearColor.a = alpha;
727
+
728
+ }
729
+
730
+ getClearDepth() {
731
+
732
+ return this._clearDepth;
733
+
734
+ }
735
+
736
+ setClearDepth( depth ) {
737
+
738
+ this._clearDepth = depth;
739
+
740
+ }
741
+
742
+ getClearStencil() {
743
+
744
+ return this._clearStencil;
745
+
746
+ }
747
+
748
+ setClearStencil( stencil ) {
749
+
750
+ this._clearStencil = stencil;
751
+
752
+ }
753
+
754
+ isOccluded( object ) {
755
+
756
+ const renderContext = this._currentRenderContext;
757
+
758
+ return renderContext && this.backend.isOccluded( renderContext, object );
759
+
760
+ }
761
+
762
+ clear( color = true, depth = true, stencil = true ) {
763
+
764
+ let renderTargetData = null;
765
+ const renderTarget = this._renderTarget;
766
+
767
+ if ( renderTarget !== null ) {
768
+
769
+ this._textures.updateRenderTarget( renderTarget );
770
+
771
+ renderTargetData = this._textures.get( renderTarget );
772
+
773
+ }
774
+
775
+ this.backend.clear( color, depth, stencil, renderTargetData );
776
+
777
+ }
778
+
779
+ clearColor() {
780
+
781
+ return this.clear( true, false, false );
782
+
783
+ }
784
+
785
+ clearDepth() {
786
+
787
+ return this.clear( false, true, false );
788
+
789
+ }
790
+
791
+ clearStencil() {
792
+
793
+ return this.clear( false, false, true );
794
+
795
+ }
796
+
797
+ async clearAsync( color = true, depth = true, stencil = true ) {
798
+
799
+ if ( this._initialized === false ) await this.init();
800
+
801
+ this.clear( color, depth, stencil );
802
+
803
+ }
804
+
805
+ clearColorAsync() {
806
+
807
+ return this.clearAsync( true, false, false );
808
+
809
+ }
810
+
811
+ clearDepthAsync() {
812
+
813
+ return this.clearAsync( false, true, false );
814
+
815
+ }
816
+
817
+ clearStencilAsync() {
818
+
819
+ return this.clearAsync( false, false, true );
820
+
821
+ }
822
+
823
+ get currentColorSpace() {
824
+
825
+ const renderTarget = this._renderTarget;
826
+
827
+ if ( renderTarget !== null ) {
828
+
829
+ const texture = renderTarget.texture;
830
+
831
+ return ( Array.isArray( texture ) ? texture[ 0 ] : texture ).colorSpace;
832
+
833
+ }
834
+
835
+ return this.outputColorSpace;
836
+
837
+ }
838
+
839
+ dispose() {
840
+
841
+ this.info.dispose();
842
+
843
+ this._animation.dispose();
844
+ this._objects.dispose();
845
+ this._pipelines.dispose();
846
+ this._nodes.dispose();
847
+ this._bindings.dispose();
848
+ this._renderLists.dispose();
849
+ this._renderContexts.dispose();
850
+ this._textures.dispose();
851
+
852
+ this.setRenderTarget( null );
853
+ this.setAnimationLoop( null );
854
+
855
+ }
856
+
857
+ setRenderTarget( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
858
+
859
+ this._renderTarget = renderTarget;
860
+ this._activeCubeFace = activeCubeFace;
861
+ this._activeMipmapLevel = activeMipmapLevel;
862
+
863
+ }
864
+
865
+ getRenderTarget() {
866
+
867
+ return this._renderTarget;
868
+
869
+ }
870
+
871
+ setRenderObjectFunction( renderObjectFunction ) {
872
+
873
+ this._renderObjectFunction = renderObjectFunction;
874
+
875
+ }
876
+
877
+ getRenderObjectFunction() {
878
+
879
+ return this._renderObjectFunction;
880
+
881
+ }
882
+
883
+ async computeAsync( computeNodes ) {
884
+
885
+ if ( this._initialized === false ) await this.init();
886
+
887
+ const nodeFrame = this._nodes.nodeFrame;
888
+
889
+ const previousRenderId = nodeFrame.renderId;
890
+
891
+ //
892
+
893
+ this.info.calls ++;
894
+ this.info.compute.calls ++;
895
+ this.info.compute.computeCalls ++;
896
+
897
+ nodeFrame.renderId = this.info.calls;
898
+
899
+ //
900
+ if ( this.info.autoReset === true ) this.info.resetCompute();
901
+
902
+ const backend = this.backend;
903
+ const pipelines = this._pipelines;
904
+ const bindings = this._bindings;
905
+ const nodes = this._nodes;
906
+ const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
907
+
908
+ if ( computeList[ 0 ] === undefined || computeList[ 0 ].isComputeNode !== true ) {
909
+
910
+ throw new Error( 'THREE.Renderer: .compute() expects a ComputeNode.' );
911
+
912
+ }
913
+
914
+ backend.beginCompute( computeNodes );
915
+
916
+ for ( const computeNode of computeList ) {
917
+
918
+ // onInit
919
+
920
+ if ( pipelines.has( computeNode ) === false ) {
921
+
922
+ const dispose = () => {
923
+
924
+ computeNode.removeEventListener( 'dispose', dispose );
925
+
926
+ pipelines.delete( computeNode );
927
+ bindings.delete( computeNode );
928
+ nodes.delete( computeNode );
929
+
930
+ };
931
+
932
+ computeNode.addEventListener( 'dispose', dispose );
933
+
934
+ //
935
+
936
+ computeNode.onInit( { renderer: this } );
937
+
938
+ }
939
+
940
+ nodes.updateForCompute( computeNode );
941
+ bindings.updateForCompute( computeNode );
942
+
943
+ const computeBindings = bindings.getForCompute( computeNode );
944
+ const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
945
+
946
+ backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
947
+
948
+ }
949
+
950
+ backend.finishCompute( computeNodes );
951
+
952
+ await this.backend.resolveTimestampAsync( computeNodes, 'compute' );
953
+
954
+ //
955
+
956
+ nodeFrame.renderId = previousRenderId;
957
+
958
+ }
959
+
960
+ hasFeatureAsync( name ) {
961
+
962
+ return this.backend.hasFeatureAsync( name );
963
+
964
+ }
965
+
966
+ hasFeature( name ) {
967
+
968
+ return this.backend.hasFeature( name );
969
+
970
+ }
971
+
972
+ copyFramebufferToTexture( framebufferTexture ) {
973
+
974
+ const renderContext = this._currentRenderContext;
975
+
976
+ this._textures.updateTexture( framebufferTexture );
977
+
978
+ this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
979
+
980
+ }
981
+
982
+ readRenderTargetPixelsAsync( renderTarget, x, y, width, height ) {
983
+
984
+ return this.backend.copyTextureToBuffer( renderTarget.texture, x, y, width, height );
985
+
986
+ }
987
+
988
+ _projectObject( object, camera, groupOrder, renderList ) {
989
+
990
+ if ( object.visible === false ) return;
991
+
992
+ const visible = object.layers.test( camera.layers );
993
+
994
+ if ( visible ) {
995
+
996
+ if ( object.isGroup ) {
997
+
998
+ groupOrder = object.renderOrder;
999
+
1000
+ } else if ( object.isLOD ) {
1001
+
1002
+ if ( object.autoUpdate === true ) object.update( camera );
1003
+
1004
+ } else if ( object.isLight ) {
1005
+
1006
+ renderList.pushLight( object );
1007
+
1008
+ } else if ( object.isSprite ) {
1009
+
1010
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1011
+
1012
+ if ( this.sortObjects === true ) {
1013
+
1014
+ _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
1015
+
1016
+ }
1017
+
1018
+ const geometry = object.geometry;
1019
+ const material = object.material;
1020
+
1021
+ if ( material.visible ) {
1022
+
1023
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1024
+
1025
+ }
1026
+
1027
+ }
1028
+
1029
+ } else if ( object.isLineLoop ) {
1030
+
1031
+ console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
1032
+
1033
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
1034
+
1035
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1036
+
1037
+ const geometry = object.geometry;
1038
+ const material = object.material;
1039
+
1040
+ if ( this.sortObjects === true ) {
1041
+
1042
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
1043
+
1044
+ _vector3
1045
+ .copy( geometry.boundingSphere.center )
1046
+ .applyMatrix4( object.matrixWorld )
1047
+ .applyMatrix4( _projScreenMatrix );
1048
+
1049
+ }
1050
+
1051
+ if ( Array.isArray( material ) ) {
1052
+
1053
+ const groups = geometry.groups;
1054
+
1055
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
1056
+
1057
+ const group = groups[ i ];
1058
+ const groupMaterial = material[ group.materialIndex ];
1059
+
1060
+ if ( groupMaterial && groupMaterial.visible ) {
1061
+
1062
+ renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1063
+
1064
+ }
1065
+
1066
+ }
1067
+
1068
+ } else if ( material.visible ) {
1069
+
1070
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1071
+
1072
+ }
1073
+
1074
+ }
1075
+
1076
+ }
1077
+
1078
+ }
1079
+
1080
+ const children = object.children;
1081
+
1082
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
1083
+
1084
+ this._projectObject( children[ i ], camera, groupOrder, renderList );
1085
+
1086
+ }
1087
+
1088
+ }
1089
+
1090
+ _renderObjects( renderList, camera, scene, lightsNode ) {
1091
+
1092
+ // process renderable objects
1093
+
1094
+ for ( let i = 0, il = renderList.length; i < il; i ++ ) {
1095
+
1096
+ const renderItem = renderList[ i ];
1097
+
1098
+ // @TODO: Add support for multiple materials per object. This will require to extract
1099
+ // the material from the renderItem object and pass it with its group data to renderObject().
1100
+
1101
+ const { object, geometry, material, group } = renderItem;
1102
+
1103
+ if ( camera.isArrayCamera ) {
1104
+
1105
+ const cameras = camera.cameras;
1106
+
1107
+ for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
1108
+
1109
+ const camera2 = cameras[ j ];
1110
+
1111
+ if ( object.layers.test( camera2.layers ) ) {
1112
+
1113
+ const vp = camera2.viewport;
1114
+ const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
1115
+ const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
1116
+
1117
+ const viewportValue = this._currentRenderContext.viewportValue;
1118
+ viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
1119
+ viewportValue.minDepth = minDepth;
1120
+ viewportValue.maxDepth = maxDepth;
1121
+
1122
+ this.backend.updateViewport( this._currentRenderContext );
1123
+
1124
+ this._currentRenderObjectFunction( object, scene, camera2, geometry, material, group, lightsNode );
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ } else {
1131
+
1132
+ this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode );
1133
+
1134
+ }
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
1141
+
1142
+ let overridePositionNode;
1143
+ let overrideFragmentNode;
1144
+
1145
+ //
1146
+
1147
+ object.onBeforeRender( this, scene, camera, geometry, material, group );
1148
+
1149
+ material.onBeforeRender( this, scene, camera, geometry, material, group );
1150
+
1151
+ //
1152
+
1153
+ if ( scene.overrideMaterial !== null ) {
1154
+
1155
+ const overrideMaterial = scene.overrideMaterial;
1156
+
1157
+ if ( material.positionNode && material.positionNode.isNode ) {
1158
+
1159
+ overridePositionNode = overrideMaterial.positionNode;
1160
+
1161
+ overrideMaterial.positionNode = material.positionNode;
1162
+
1163
+ }
1164
+
1165
+ if ( overrideMaterial.isShadowNodeMaterial ) {
1166
+
1167
+ overrideMaterial.side = material.shadowSide === null ? material.side : material.shadowSide;
1168
+
1169
+ if ( material.shadowNode && material.shadowNode.isNode ) {
1170
+
1171
+ overrideFragmentNode = overrideMaterial.fragmentNode;
1172
+ overrideMaterial.fragmentNode = material.shadowNode;
1173
+
1174
+ }
1175
+
1176
+ if ( this.localClippingEnabled ) {
1177
+
1178
+ if ( material.clipShadows ) {
1179
+
1180
+ if ( overrideMaterial.clippingPlanes !== material.clippingPlanes ) {
1181
+
1182
+ overrideMaterial.clippingPlanes = material.clippingPlanes;
1183
+ overrideMaterial.needsUpdate = true;
1184
+
1185
+ }
1186
+
1187
+ if ( overrideMaterial.clipIntersection !== material.clipIntersection ) {
1188
+
1189
+ overrideMaterial.clipIntersection = material.clipIntersection;
1190
+
1191
+ }
1192
+
1193
+ } else if ( Array.isArray( overrideMaterial.clippingPlanes ) ) {
1194
+
1195
+ overrideMaterial.clippingPlanes = null;
1196
+ overrideMaterial.needsUpdate = true;
1197
+
1198
+ }
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ material = overrideMaterial;
1205
+
1206
+ }
1207
+
1208
+ //
1209
+
1210
+ if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
1211
+
1212
+ material.side = BackSide;
1213
+ this._handleObjectFunction( object, material, scene, camera, lightsNode, 'backSide' ); // create backSide pass id
1214
+
1215
+ material.side = FrontSide;
1216
+ this._handleObjectFunction( object, material, scene, camera, lightsNode ); // use default pass id
1217
+
1218
+ material.side = DoubleSide;
1219
+
1220
+ } else {
1221
+
1222
+ this._handleObjectFunction( object, material, scene, camera, lightsNode );
1223
+
1224
+ }
1225
+
1226
+ //
1227
+
1228
+ if ( overridePositionNode !== undefined ) {
1229
+
1230
+ scene.overrideMaterial.positionNode = overridePositionNode;
1231
+
1232
+ }
1233
+
1234
+ if ( overrideFragmentNode !== undefined ) {
1235
+
1236
+ scene.overrideMaterial.fragmentNode = overrideFragmentNode;
1237
+
1238
+ }
1239
+
1240
+ //
1241
+
1242
+ object.onAfterRender( this, scene, camera, geometry, material, group );
1243
+
1244
+ }
1245
+
1246
+ _renderObjectDirect( object, material, scene, camera, lightsNode, passId ) {
1247
+
1248
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1249
+
1250
+ //
1251
+
1252
+ this._nodes.updateBefore( renderObject );
1253
+
1254
+ //
1255
+
1256
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
1257
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
1258
+
1259
+ //
1260
+
1261
+ this._nodes.updateForRender( renderObject );
1262
+ this._geometries.updateForRender( renderObject );
1263
+ this._bindings.updateForRender( renderObject );
1264
+ this._pipelines.updateForRender( renderObject );
1265
+
1266
+ //
1267
+
1268
+ this.backend.draw( renderObject, this.info );
1269
+
1270
+ }
1271
+
1272
+ _createObjectPipeline( object, material, scene, camera, lightsNode, passId ) {
1273
+
1274
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1275
+
1276
+ //
1277
+
1278
+ this._nodes.updateBefore( renderObject );
1279
+
1280
+ //
1281
+
1282
+ this._nodes.updateForRender( renderObject );
1283
+ this._geometries.updateForRender( renderObject );
1284
+ this._bindings.updateForRender( renderObject );
1285
+
1286
+ this._pipelines.getForRender( renderObject, this._compilationPromises );
1287
+
1288
+ }
1289
+
1290
+ get compute() {
1291
+
1292
+ return this.computeAsync;
1293
+
1294
+ }
1295
+
1296
+ get compile() {
1297
+
1298
+ return this.compileAsync;
1299
+
1300
+ }
1301
+
1302
+ }
1303
+
1304
+ export default Renderer;