@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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- /**
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- * Creates extruded geometry from a path shape.
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- *
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- * parameters = {
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- *
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- * curveSegments: <int>, // number of points on the curves
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- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
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- * depth: <float>, // Depth to extrude the shape
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- *
10
- * bevelEnabled: <bool>, // turn on bevel
11
- * bevelThickness: <float>, // how deep into the original shape bevel goes
12
- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
13
- * bevelOffset: <float>, // how far from shape outline does bevel start
14
- * bevelSegments: <int>, // number of bevel layers
15
- *
16
- * extrudePath: <THREE.Curve> // curve to extrude shape along
17
- *
18
- * UVGenerator: <Object> // object that provides UV generator functions
19
- *
20
- * }
21
- */
22
-
23
- import { BufferGeometry } from '../core/BufferGeometry.js';
24
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
25
- import * as Curves from '../extras/curves/Curves.js';
26
- import { Vector2 } from '../math/Vector2.js';
27
- import { Vector3 } from '../math/Vector3.js';
28
- import { Shape } from '../extras/core/Shape.js';
29
- import { ShapeUtils } from '../extras/ShapeUtils.js';
30
-
31
- class ExtrudeGeometry extends BufferGeometry {
32
-
33
- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
34
-
35
- super();
36
-
37
- this.type = 'ExtrudeGeometry';
38
-
39
- this.parameters = {
40
- shapes: shapes,
41
- options: options
42
- };
43
-
44
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
45
-
46
- const scope = this;
47
-
48
- const verticesArray = [];
49
- const uvArray = [];
50
-
51
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
52
-
53
- const shape = shapes[ i ];
54
- addShape( shape );
55
-
56
- }
57
-
58
- // build geometry
59
-
60
- this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
61
- this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
62
-
63
- this.computeVertexNormals();
64
-
65
- // functions
66
-
67
- function addShape( shape ) {
68
-
69
- const placeholder = [];
70
-
71
- // options
72
-
73
- const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
74
- const steps = options.steps !== undefined ? options.steps : 1;
75
- const depth = options.depth !== undefined ? options.depth : 1;
76
-
77
- let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
78
- let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
79
- let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
80
- let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
81
- let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
82
-
83
- const extrudePath = options.extrudePath;
84
-
85
- const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
86
-
87
- //
88
-
89
- let extrudePts, extrudeByPath = false;
90
- let splineTube, binormal, normal, position2;
91
-
92
- if ( extrudePath ) {
93
-
94
- extrudePts = extrudePath.getSpacedPoints( steps );
95
-
96
- extrudeByPath = true;
97
- bevelEnabled = false; // bevels not supported for path extrusion
98
-
99
- // SETUP TNB variables
100
-
101
- // TODO1 - have a .isClosed in spline?
102
-
103
- splineTube = extrudePath.computeFrenetFrames( steps, false );
104
-
105
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
106
-
107
- binormal = new Vector3();
108
- normal = new Vector3();
109
- position2 = new Vector3();
110
-
111
- }
112
-
113
- // Safeguards if bevels are not enabled
114
-
115
- if ( ! bevelEnabled ) {
116
-
117
- bevelSegments = 0;
118
- bevelThickness = 0;
119
- bevelSize = 0;
120
- bevelOffset = 0;
121
-
122
- }
123
-
124
- // Variables initialization
125
-
126
- const shapePoints = shape.extractPoints( curveSegments );
127
-
128
- let vertices = shapePoints.shape;
129
- const holes = shapePoints.holes;
130
-
131
- const reverse = ! ShapeUtils.isClockWise( vertices );
132
-
133
- if ( reverse ) {
134
-
135
- vertices = vertices.reverse();
136
-
137
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
138
-
139
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
140
-
141
- const ahole = holes[ h ];
142
-
143
- if ( ShapeUtils.isClockWise( ahole ) ) {
144
-
145
- holes[ h ] = ahole.reverse();
146
-
147
- }
148
-
149
- }
150
-
151
- }
152
-
153
-
154
- const faces = ShapeUtils.triangulateShape( vertices, holes );
155
-
156
- /* Vertices */
157
-
158
- const contour = vertices; // vertices has all points but contour has only points of circumference
159
-
160
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
161
-
162
- const ahole = holes[ h ];
163
-
164
- vertices = vertices.concat( ahole );
165
-
166
- }
167
-
168
-
169
- function scalePt2( pt, vec, size ) {
170
-
171
- if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
172
-
173
- return pt.clone().addScaledVector( vec, size );
174
-
175
- }
176
-
177
- const vlen = vertices.length, flen = faces.length;
178
-
179
-
180
- // Find directions for point movement
181
-
182
-
183
- function getBevelVec( inPt, inPrev, inNext ) {
184
-
185
- // computes for inPt the corresponding point inPt' on a new contour
186
- // shifted by 1 unit (length of normalized vector) to the left
187
- // if we walk along contour clockwise, this new contour is outside the old one
188
- //
189
- // inPt' is the intersection of the two lines parallel to the two
190
- // adjacent edges of inPt at a distance of 1 unit on the left side.
191
-
192
- let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
193
-
194
- // good reading for geometry algorithms (here: line-line intersection)
195
- // http://geomalgorithms.com/a05-_intersect-1.html
196
-
197
- const v_prev_x = inPt.x - inPrev.x,
198
- v_prev_y = inPt.y - inPrev.y;
199
- const v_next_x = inNext.x - inPt.x,
200
- v_next_y = inNext.y - inPt.y;
201
-
202
- const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
203
-
204
- // check for collinear edges
205
- const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
206
-
207
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
208
-
209
- // not collinear
210
-
211
- // length of vectors for normalizing
212
-
213
- const v_prev_len = Math.sqrt( v_prev_lensq );
214
- const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
215
-
216
- // shift adjacent points by unit vectors to the left
217
-
218
- const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
219
- const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
220
-
221
- const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
222
- const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
223
-
224
- // scaling factor for v_prev to intersection point
225
-
226
- const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
227
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
228
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
229
-
230
- // vector from inPt to intersection point
231
-
232
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
233
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
234
-
235
- // Don't normalize!, otherwise sharp corners become ugly
236
- // but prevent crazy spikes
237
- const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
238
- if ( v_trans_lensq <= 2 ) {
239
-
240
- return new Vector2( v_trans_x, v_trans_y );
241
-
242
- } else {
243
-
244
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
245
-
246
- }
247
-
248
- } else {
249
-
250
- // handle special case of collinear edges
251
-
252
- let direction_eq = false; // assumes: opposite
253
-
254
- if ( v_prev_x > Number.EPSILON ) {
255
-
256
- if ( v_next_x > Number.EPSILON ) {
257
-
258
- direction_eq = true;
259
-
260
- }
261
-
262
- } else {
263
-
264
- if ( v_prev_x < - Number.EPSILON ) {
265
-
266
- if ( v_next_x < - Number.EPSILON ) {
267
-
268
- direction_eq = true;
269
-
270
- }
271
-
272
- } else {
273
-
274
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
275
-
276
- direction_eq = true;
277
-
278
- }
279
-
280
- }
281
-
282
- }
283
-
284
- if ( direction_eq ) {
285
-
286
- // console.log("Warning: lines are a straight sequence");
287
- v_trans_x = - v_prev_y;
288
- v_trans_y = v_prev_x;
289
- shrink_by = Math.sqrt( v_prev_lensq );
290
-
291
- } else {
292
-
293
- // console.log("Warning: lines are a straight spike");
294
- v_trans_x = v_prev_x;
295
- v_trans_y = v_prev_y;
296
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
297
-
298
- }
299
-
300
- }
301
-
302
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
303
-
304
- }
305
-
306
-
307
- const contourMovements = [];
308
-
309
- for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
310
-
311
- if ( j === il ) j = 0;
312
- if ( k === il ) k = 0;
313
-
314
- // (j)---(i)---(k)
315
- // console.log('i,j,k', i, j , k)
316
-
317
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
318
-
319
- }
320
-
321
- const holesMovements = [];
322
- let oneHoleMovements, verticesMovements = contourMovements.concat();
323
-
324
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
325
-
326
- const ahole = holes[ h ];
327
-
328
- oneHoleMovements = [];
329
-
330
- for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
331
-
332
- if ( j === il ) j = 0;
333
- if ( k === il ) k = 0;
334
-
335
- // (j)---(i)---(k)
336
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
337
-
338
- }
339
-
340
- holesMovements.push( oneHoleMovements );
341
- verticesMovements = verticesMovements.concat( oneHoleMovements );
342
-
343
- }
344
-
345
-
346
- // Loop bevelSegments, 1 for the front, 1 for the back
347
-
348
- for ( let b = 0; b < bevelSegments; b ++ ) {
349
-
350
- //for ( b = bevelSegments; b > 0; b -- ) {
351
-
352
- const t = b / bevelSegments;
353
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
354
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
355
-
356
- // contract shape
357
-
358
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
359
-
360
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
361
-
362
- v( vert.x, vert.y, - z );
363
-
364
- }
365
-
366
- // expand holes
367
-
368
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
369
-
370
- const ahole = holes[ h ];
371
- oneHoleMovements = holesMovements[ h ];
372
-
373
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
374
-
375
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
376
-
377
- v( vert.x, vert.y, - z );
378
-
379
- }
380
-
381
- }
382
-
383
- }
384
-
385
- const bs = bevelSize + bevelOffset;
386
-
387
- // Back facing vertices
388
-
389
- for ( let i = 0; i < vlen; i ++ ) {
390
-
391
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
392
-
393
- if ( ! extrudeByPath ) {
394
-
395
- v( vert.x, vert.y, 0 );
396
-
397
- } else {
398
-
399
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
400
-
401
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
402
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
403
-
404
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
405
-
406
- v( position2.x, position2.y, position2.z );
407
-
408
- }
409
-
410
- }
411
-
412
- // Add stepped vertices...
413
- // Including front facing vertices
414
-
415
- for ( let s = 1; s <= steps; s ++ ) {
416
-
417
- for ( let i = 0; i < vlen; i ++ ) {
418
-
419
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
420
-
421
- if ( ! extrudeByPath ) {
422
-
423
- v( vert.x, vert.y, depth / steps * s );
424
-
425
- } else {
426
-
427
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
428
-
429
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
430
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
431
-
432
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
433
-
434
- v( position2.x, position2.y, position2.z );
435
-
436
- }
437
-
438
- }
439
-
440
- }
441
-
442
-
443
- // Add bevel segments planes
444
-
445
- //for ( b = 1; b <= bevelSegments; b ++ ) {
446
- for ( let b = bevelSegments - 1; b >= 0; b -- ) {
447
-
448
- const t = b / bevelSegments;
449
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
450
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
451
-
452
- // contract shape
453
-
454
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
455
-
456
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
457
- v( vert.x, vert.y, depth + z );
458
-
459
- }
460
-
461
- // expand holes
462
-
463
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
464
-
465
- const ahole = holes[ h ];
466
- oneHoleMovements = holesMovements[ h ];
467
-
468
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
469
-
470
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
471
-
472
- if ( ! extrudeByPath ) {
473
-
474
- v( vert.x, vert.y, depth + z );
475
-
476
- } else {
477
-
478
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
479
-
480
- }
481
-
482
- }
483
-
484
- }
485
-
486
- }
487
-
488
- /* Faces */
489
-
490
- // Top and bottom faces
491
-
492
- buildLidFaces();
493
-
494
- // Sides faces
495
-
496
- buildSideFaces();
497
-
498
-
499
- ///// Internal functions
500
-
501
- function buildLidFaces() {
502
-
503
- const start = verticesArray.length / 3;
504
-
505
- if ( bevelEnabled ) {
506
-
507
- let layer = 0; // steps + 1
508
- let offset = vlen * layer;
509
-
510
- // Bottom faces
511
-
512
- for ( let i = 0; i < flen; i ++ ) {
513
-
514
- const face = faces[ i ];
515
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
516
-
517
- }
518
-
519
- layer = steps + bevelSegments * 2;
520
- offset = vlen * layer;
521
-
522
- // Top faces
523
-
524
- for ( let i = 0; i < flen; i ++ ) {
525
-
526
- const face = faces[ i ];
527
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
528
-
529
- }
530
-
531
- } else {
532
-
533
- // Bottom faces
534
-
535
- for ( let i = 0; i < flen; i ++ ) {
536
-
537
- const face = faces[ i ];
538
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
539
-
540
- }
541
-
542
- // Top faces
543
-
544
- for ( let i = 0; i < flen; i ++ ) {
545
-
546
- const face = faces[ i ];
547
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
548
-
549
- }
550
-
551
- }
552
-
553
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
554
-
555
- }
556
-
557
- // Create faces for the z-sides of the shape
558
-
559
- function buildSideFaces() {
560
-
561
- const start = verticesArray.length / 3;
562
- let layeroffset = 0;
563
- sidewalls( contour, layeroffset );
564
- layeroffset += contour.length;
565
-
566
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
567
-
568
- const ahole = holes[ h ];
569
- sidewalls( ahole, layeroffset );
570
-
571
- //, true
572
- layeroffset += ahole.length;
573
-
574
- }
575
-
576
-
577
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
578
-
579
-
580
- }
581
-
582
- function sidewalls( contour, layeroffset ) {
583
-
584
- let i = contour.length;
585
-
586
- while ( -- i >= 0 ) {
587
-
588
- const j = i;
589
- let k = i - 1;
590
- if ( k < 0 ) k = contour.length - 1;
591
-
592
- //console.log('b', i,j, i-1, k,vertices.length);
593
-
594
- for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
595
-
596
- const slen1 = vlen * s;
597
- const slen2 = vlen * ( s + 1 );
598
-
599
- const a = layeroffset + j + slen1,
600
- b = layeroffset + k + slen1,
601
- c = layeroffset + k + slen2,
602
- d = layeroffset + j + slen2;
603
-
604
- f4( a, b, c, d );
605
-
606
- }
607
-
608
- }
609
-
610
- }
611
-
612
- function v( x, y, z ) {
613
-
614
- placeholder.push( x );
615
- placeholder.push( y );
616
- placeholder.push( z );
617
-
618
- }
619
-
620
-
621
- function f3( a, b, c ) {
622
-
623
- addVertex( a );
624
- addVertex( b );
625
- addVertex( c );
626
-
627
- const nextIndex = verticesArray.length / 3;
628
- const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
629
-
630
- addUV( uvs[ 0 ] );
631
- addUV( uvs[ 1 ] );
632
- addUV( uvs[ 2 ] );
633
-
634
- }
635
-
636
- function f4( a, b, c, d ) {
637
-
638
- addVertex( a );
639
- addVertex( b );
640
- addVertex( d );
641
-
642
- addVertex( b );
643
- addVertex( c );
644
- addVertex( d );
645
-
646
-
647
- const nextIndex = verticesArray.length / 3;
648
- const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
649
-
650
- addUV( uvs[ 0 ] );
651
- addUV( uvs[ 1 ] );
652
- addUV( uvs[ 3 ] );
653
-
654
- addUV( uvs[ 1 ] );
655
- addUV( uvs[ 2 ] );
656
- addUV( uvs[ 3 ] );
657
-
658
- }
659
-
660
- function addVertex( index ) {
661
-
662
- verticesArray.push( placeholder[ index * 3 + 0 ] );
663
- verticesArray.push( placeholder[ index * 3 + 1 ] );
664
- verticesArray.push( placeholder[ index * 3 + 2 ] );
665
-
666
- }
667
-
668
-
669
- function addUV( vector2 ) {
670
-
671
- uvArray.push( vector2.x );
672
- uvArray.push( vector2.y );
673
-
674
- }
675
-
676
- }
677
-
678
- }
679
-
680
- copy( source ) {
681
-
682
- super.copy( source );
683
-
684
- this.parameters = Object.assign( {}, source.parameters );
685
-
686
- return this;
687
-
688
- }
689
-
690
- toJSON() {
691
-
692
- const data = super.toJSON();
693
-
694
- const shapes = this.parameters.shapes;
695
- const options = this.parameters.options;
696
-
697
- return toJSON( shapes, options, data );
698
-
699
- }
700
-
701
- static fromJSON( data, shapes ) {
702
-
703
- const geometryShapes = [];
704
-
705
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
706
-
707
- const shape = shapes[ data.shapes[ j ] ];
708
-
709
- geometryShapes.push( shape );
710
-
711
- }
712
-
713
- const extrudePath = data.options.extrudePath;
714
-
715
- if ( extrudePath !== undefined ) {
716
-
717
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
718
-
719
- }
720
-
721
- return new ExtrudeGeometry( geometryShapes, data.options );
722
-
723
- }
724
-
725
- }
726
-
727
- const WorldUVGenerator = {
728
-
729
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
730
-
731
- const a_x = vertices[ indexA * 3 ];
732
- const a_y = vertices[ indexA * 3 + 1 ];
733
- const b_x = vertices[ indexB * 3 ];
734
- const b_y = vertices[ indexB * 3 + 1 ];
735
- const c_x = vertices[ indexC * 3 ];
736
- const c_y = vertices[ indexC * 3 + 1 ];
737
-
738
- return [
739
- new Vector2( a_x, a_y ),
740
- new Vector2( b_x, b_y ),
741
- new Vector2( c_x, c_y )
742
- ];
743
-
744
- },
745
-
746
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
747
-
748
- const a_x = vertices[ indexA * 3 ];
749
- const a_y = vertices[ indexA * 3 + 1 ];
750
- const a_z = vertices[ indexA * 3 + 2 ];
751
- const b_x = vertices[ indexB * 3 ];
752
- const b_y = vertices[ indexB * 3 + 1 ];
753
- const b_z = vertices[ indexB * 3 + 2 ];
754
- const c_x = vertices[ indexC * 3 ];
755
- const c_y = vertices[ indexC * 3 + 1 ];
756
- const c_z = vertices[ indexC * 3 + 2 ];
757
- const d_x = vertices[ indexD * 3 ];
758
- const d_y = vertices[ indexD * 3 + 1 ];
759
- const d_z = vertices[ indexD * 3 + 2 ];
760
-
761
- if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
762
-
763
- return [
764
- new Vector2( a_x, 1 - a_z ),
765
- new Vector2( b_x, 1 - b_z ),
766
- new Vector2( c_x, 1 - c_z ),
767
- new Vector2( d_x, 1 - d_z )
768
- ];
769
-
770
- } else {
771
-
772
- return [
773
- new Vector2( a_y, 1 - a_z ),
774
- new Vector2( b_y, 1 - b_z ),
775
- new Vector2( c_y, 1 - c_z ),
776
- new Vector2( d_y, 1 - d_z )
777
- ];
778
-
779
- }
780
-
781
- }
782
-
783
- };
784
-
785
- function toJSON( shapes, options, data ) {
786
-
787
- data.shapes = [];
788
-
789
- if ( Array.isArray( shapes ) ) {
790
-
791
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
792
-
793
- const shape = shapes[ i ];
794
-
795
- data.shapes.push( shape.uuid );
796
-
797
- }
798
-
799
- } else {
800
-
801
- data.shapes.push( shapes.uuid );
802
-
803
- }
804
-
805
- data.options = Object.assign( {}, options );
806
-
807
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
808
-
809
- return data;
810
-
811
- }
812
-
813
-
814
- export { ExtrudeGeometry };
1
+ /**
2
+ * Creates extruded geometry from a path shape.
3
+ *
4
+ * parameters = {
5
+ *
6
+ * curveSegments: <int>, // number of points on the curves
7
+ * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
8
+ * depth: <float>, // Depth to extrude the shape
9
+ *
10
+ * bevelEnabled: <bool>, // turn on bevel
11
+ * bevelThickness: <float>, // how deep into the original shape bevel goes
12
+ * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
13
+ * bevelOffset: <float>, // how far from shape outline does bevel start
14
+ * bevelSegments: <int>, // number of bevel layers
15
+ *
16
+ * extrudePath: <THREE.Curve> // curve to extrude shape along
17
+ *
18
+ * UVGenerator: <Object> // object that provides UV generator functions
19
+ *
20
+ * }
21
+ */
22
+
23
+ import { BufferGeometry } from '../core/BufferGeometry.js';
24
+ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
25
+ import * as Curves from '../extras/curves/Curves.js';
26
+ import { Vector2 } from '../math/Vector2.js';
27
+ import { Vector3 } from '../math/Vector3.js';
28
+ import { Shape } from '../extras/core/Shape.js';
29
+ import { ShapeUtils } from '../extras/ShapeUtils.js';
30
+
31
+ class ExtrudeGeometry extends BufferGeometry {
32
+
33
+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
34
+
35
+ super();
36
+
37
+ this.type = 'ExtrudeGeometry';
38
+
39
+ this.parameters = {
40
+ shapes: shapes,
41
+ options: options
42
+ };
43
+
44
+ shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
45
+
46
+ const scope = this;
47
+
48
+ const verticesArray = [];
49
+ const uvArray = [];
50
+
51
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
52
+
53
+ const shape = shapes[ i ];
54
+ addShape( shape );
55
+
56
+ }
57
+
58
+ // build geometry
59
+
60
+ this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
61
+ this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
62
+
63
+ this.computeVertexNormals();
64
+
65
+ // functions
66
+
67
+ function addShape( shape ) {
68
+
69
+ const placeholder = [];
70
+
71
+ // options
72
+
73
+ const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
74
+ const steps = options.steps !== undefined ? options.steps : 1;
75
+ const depth = options.depth !== undefined ? options.depth : 1;
76
+
77
+ let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
78
+ let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
79
+ let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
80
+ let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
81
+ let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
82
+
83
+ const extrudePath = options.extrudePath;
84
+
85
+ const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
86
+
87
+ //
88
+
89
+ let extrudePts, extrudeByPath = false;
90
+ let splineTube, binormal, normal, position2;
91
+
92
+ if ( extrudePath ) {
93
+
94
+ extrudePts = extrudePath.getSpacedPoints( steps );
95
+
96
+ extrudeByPath = true;
97
+ bevelEnabled = false; // bevels not supported for path extrusion
98
+
99
+ // SETUP TNB variables
100
+
101
+ // TODO1 - have a .isClosed in spline?
102
+
103
+ splineTube = extrudePath.computeFrenetFrames( steps, false );
104
+
105
+ // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
106
+
107
+ binormal = new Vector3();
108
+ normal = new Vector3();
109
+ position2 = new Vector3();
110
+
111
+ }
112
+
113
+ // Safeguards if bevels are not enabled
114
+
115
+ if ( ! bevelEnabled ) {
116
+
117
+ bevelSegments = 0;
118
+ bevelThickness = 0;
119
+ bevelSize = 0;
120
+ bevelOffset = 0;
121
+
122
+ }
123
+
124
+ // Variables initialization
125
+
126
+ const shapePoints = shape.extractPoints( curveSegments );
127
+
128
+ let vertices = shapePoints.shape;
129
+ const holes = shapePoints.holes;
130
+
131
+ const reverse = ! ShapeUtils.isClockWise( vertices );
132
+
133
+ if ( reverse ) {
134
+
135
+ vertices = vertices.reverse();
136
+
137
+ // Maybe we should also check if holes are in the opposite direction, just to be safe ...
138
+
139
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
140
+
141
+ const ahole = holes[ h ];
142
+
143
+ if ( ShapeUtils.isClockWise( ahole ) ) {
144
+
145
+ holes[ h ] = ahole.reverse();
146
+
147
+ }
148
+
149
+ }
150
+
151
+ }
152
+
153
+
154
+ const faces = ShapeUtils.triangulateShape( vertices, holes );
155
+
156
+ /* Vertices */
157
+
158
+ const contour = vertices; // vertices has all points but contour has only points of circumference
159
+
160
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
161
+
162
+ const ahole = holes[ h ];
163
+
164
+ vertices = vertices.concat( ahole );
165
+
166
+ }
167
+
168
+
169
+ function scalePt2( pt, vec, size ) {
170
+
171
+ if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
172
+
173
+ return pt.clone().addScaledVector( vec, size );
174
+
175
+ }
176
+
177
+ const vlen = vertices.length, flen = faces.length;
178
+
179
+
180
+ // Find directions for point movement
181
+
182
+
183
+ function getBevelVec( inPt, inPrev, inNext ) {
184
+
185
+ // computes for inPt the corresponding point inPt' on a new contour
186
+ // shifted by 1 unit (length of normalized vector) to the left
187
+ // if we walk along contour clockwise, this new contour is outside the old one
188
+ //
189
+ // inPt' is the intersection of the two lines parallel to the two
190
+ // adjacent edges of inPt at a distance of 1 unit on the left side.
191
+
192
+ let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
193
+
194
+ // good reading for geometry algorithms (here: line-line intersection)
195
+ // http://geomalgorithms.com/a05-_intersect-1.html
196
+
197
+ const v_prev_x = inPt.x - inPrev.x,
198
+ v_prev_y = inPt.y - inPrev.y;
199
+ const v_next_x = inNext.x - inPt.x,
200
+ v_next_y = inNext.y - inPt.y;
201
+
202
+ const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
203
+
204
+ // check for collinear edges
205
+ const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
206
+
207
+ if ( Math.abs( collinear0 ) > Number.EPSILON ) {
208
+
209
+ // not collinear
210
+
211
+ // length of vectors for normalizing
212
+
213
+ const v_prev_len = Math.sqrt( v_prev_lensq );
214
+ const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
215
+
216
+ // shift adjacent points by unit vectors to the left
217
+
218
+ const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
219
+ const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
220
+
221
+ const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
222
+ const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
223
+
224
+ // scaling factor for v_prev to intersection point
225
+
226
+ const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
227
+ ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
228
+ ( v_prev_x * v_next_y - v_prev_y * v_next_x );
229
+
230
+ // vector from inPt to intersection point
231
+
232
+ v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
233
+ v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
234
+
235
+ // Don't normalize!, otherwise sharp corners become ugly
236
+ // but prevent crazy spikes
237
+ const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
238
+ if ( v_trans_lensq <= 2 ) {
239
+
240
+ return new Vector2( v_trans_x, v_trans_y );
241
+
242
+ } else {
243
+
244
+ shrink_by = Math.sqrt( v_trans_lensq / 2 );
245
+
246
+ }
247
+
248
+ } else {
249
+
250
+ // handle special case of collinear edges
251
+
252
+ let direction_eq = false; // assumes: opposite
253
+
254
+ if ( v_prev_x > Number.EPSILON ) {
255
+
256
+ if ( v_next_x > Number.EPSILON ) {
257
+
258
+ direction_eq = true;
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ if ( v_prev_x < - Number.EPSILON ) {
265
+
266
+ if ( v_next_x < - Number.EPSILON ) {
267
+
268
+ direction_eq = true;
269
+
270
+ }
271
+
272
+ } else {
273
+
274
+ if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
275
+
276
+ direction_eq = true;
277
+
278
+ }
279
+
280
+ }
281
+
282
+ }
283
+
284
+ if ( direction_eq ) {
285
+
286
+ // console.log("Warning: lines are a straight sequence");
287
+ v_trans_x = - v_prev_y;
288
+ v_trans_y = v_prev_x;
289
+ shrink_by = Math.sqrt( v_prev_lensq );
290
+
291
+ } else {
292
+
293
+ // console.log("Warning: lines are a straight spike");
294
+ v_trans_x = v_prev_x;
295
+ v_trans_y = v_prev_y;
296
+ shrink_by = Math.sqrt( v_prev_lensq / 2 );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
303
+
304
+ }
305
+
306
+
307
+ const contourMovements = [];
308
+
309
+ for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
310
+
311
+ if ( j === il ) j = 0;
312
+ if ( k === il ) k = 0;
313
+
314
+ // (j)---(i)---(k)
315
+ // console.log('i,j,k', i, j , k)
316
+
317
+ contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
318
+
319
+ }
320
+
321
+ const holesMovements = [];
322
+ let oneHoleMovements, verticesMovements = contourMovements.concat();
323
+
324
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
325
+
326
+ const ahole = holes[ h ];
327
+
328
+ oneHoleMovements = [];
329
+
330
+ for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
331
+
332
+ if ( j === il ) j = 0;
333
+ if ( k === il ) k = 0;
334
+
335
+ // (j)---(i)---(k)
336
+ oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
337
+
338
+ }
339
+
340
+ holesMovements.push( oneHoleMovements );
341
+ verticesMovements = verticesMovements.concat( oneHoleMovements );
342
+
343
+ }
344
+
345
+
346
+ // Loop bevelSegments, 1 for the front, 1 for the back
347
+
348
+ for ( let b = 0; b < bevelSegments; b ++ ) {
349
+
350
+ //for ( b = bevelSegments; b > 0; b -- ) {
351
+
352
+ const t = b / bevelSegments;
353
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
354
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
355
+
356
+ // contract shape
357
+
358
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
359
+
360
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
361
+
362
+ v( vert.x, vert.y, - z );
363
+
364
+ }
365
+
366
+ // expand holes
367
+
368
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
369
+
370
+ const ahole = holes[ h ];
371
+ oneHoleMovements = holesMovements[ h ];
372
+
373
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
374
+
375
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
376
+
377
+ v( vert.x, vert.y, - z );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ }
384
+
385
+ const bs = bevelSize + bevelOffset;
386
+
387
+ // Back facing vertices
388
+
389
+ for ( let i = 0; i < vlen; i ++ ) {
390
+
391
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
392
+
393
+ if ( ! extrudeByPath ) {
394
+
395
+ v( vert.x, vert.y, 0 );
396
+
397
+ } else {
398
+
399
+ // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
400
+
401
+ normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
402
+ binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
403
+
404
+ position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
405
+
406
+ v( position2.x, position2.y, position2.z );
407
+
408
+ }
409
+
410
+ }
411
+
412
+ // Add stepped vertices...
413
+ // Including front facing vertices
414
+
415
+ for ( let s = 1; s <= steps; s ++ ) {
416
+
417
+ for ( let i = 0; i < vlen; i ++ ) {
418
+
419
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
420
+
421
+ if ( ! extrudeByPath ) {
422
+
423
+ v( vert.x, vert.y, depth / steps * s );
424
+
425
+ } else {
426
+
427
+ // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
428
+
429
+ normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
430
+ binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
431
+
432
+ position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
433
+
434
+ v( position2.x, position2.y, position2.z );
435
+
436
+ }
437
+
438
+ }
439
+
440
+ }
441
+
442
+
443
+ // Add bevel segments planes
444
+
445
+ //for ( b = 1; b <= bevelSegments; b ++ ) {
446
+ for ( let b = bevelSegments - 1; b >= 0; b -- ) {
447
+
448
+ const t = b / bevelSegments;
449
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
450
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
451
+
452
+ // contract shape
453
+
454
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
455
+
456
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
457
+ v( vert.x, vert.y, depth + z );
458
+
459
+ }
460
+
461
+ // expand holes
462
+
463
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
464
+
465
+ const ahole = holes[ h ];
466
+ oneHoleMovements = holesMovements[ h ];
467
+
468
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
469
+
470
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
471
+
472
+ if ( ! extrudeByPath ) {
473
+
474
+ v( vert.x, vert.y, depth + z );
475
+
476
+ } else {
477
+
478
+ v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
479
+
480
+ }
481
+
482
+ }
483
+
484
+ }
485
+
486
+ }
487
+
488
+ /* Faces */
489
+
490
+ // Top and bottom faces
491
+
492
+ buildLidFaces();
493
+
494
+ // Sides faces
495
+
496
+ buildSideFaces();
497
+
498
+
499
+ ///// Internal functions
500
+
501
+ function buildLidFaces() {
502
+
503
+ const start = verticesArray.length / 3;
504
+
505
+ if ( bevelEnabled ) {
506
+
507
+ let layer = 0; // steps + 1
508
+ let offset = vlen * layer;
509
+
510
+ // Bottom faces
511
+
512
+ for ( let i = 0; i < flen; i ++ ) {
513
+
514
+ const face = faces[ i ];
515
+ f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
516
+
517
+ }
518
+
519
+ layer = steps + bevelSegments * 2;
520
+ offset = vlen * layer;
521
+
522
+ // Top faces
523
+
524
+ for ( let i = 0; i < flen; i ++ ) {
525
+
526
+ const face = faces[ i ];
527
+ f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
528
+
529
+ }
530
+
531
+ } else {
532
+
533
+ // Bottom faces
534
+
535
+ for ( let i = 0; i < flen; i ++ ) {
536
+
537
+ const face = faces[ i ];
538
+ f3( face[ 2 ], face[ 1 ], face[ 0 ] );
539
+
540
+ }
541
+
542
+ // Top faces
543
+
544
+ for ( let i = 0; i < flen; i ++ ) {
545
+
546
+ const face = faces[ i ];
547
+ f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
548
+
549
+ }
550
+
551
+ }
552
+
553
+ scope.addGroup( start, verticesArray.length / 3 - start, 0 );
554
+
555
+ }
556
+
557
+ // Create faces for the z-sides of the shape
558
+
559
+ function buildSideFaces() {
560
+
561
+ const start = verticesArray.length / 3;
562
+ let layeroffset = 0;
563
+ sidewalls( contour, layeroffset );
564
+ layeroffset += contour.length;
565
+
566
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
567
+
568
+ const ahole = holes[ h ];
569
+ sidewalls( ahole, layeroffset );
570
+
571
+ //, true
572
+ layeroffset += ahole.length;
573
+
574
+ }
575
+
576
+
577
+ scope.addGroup( start, verticesArray.length / 3 - start, 1 );
578
+
579
+
580
+ }
581
+
582
+ function sidewalls( contour, layeroffset ) {
583
+
584
+ let i = contour.length;
585
+
586
+ while ( -- i >= 0 ) {
587
+
588
+ const j = i;
589
+ let k = i - 1;
590
+ if ( k < 0 ) k = contour.length - 1;
591
+
592
+ //console.log('b', i,j, i-1, k,vertices.length);
593
+
594
+ for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
595
+
596
+ const slen1 = vlen * s;
597
+ const slen2 = vlen * ( s + 1 );
598
+
599
+ const a = layeroffset + j + slen1,
600
+ b = layeroffset + k + slen1,
601
+ c = layeroffset + k + slen2,
602
+ d = layeroffset + j + slen2;
603
+
604
+ f4( a, b, c, d );
605
+
606
+ }
607
+
608
+ }
609
+
610
+ }
611
+
612
+ function v( x, y, z ) {
613
+
614
+ placeholder.push( x );
615
+ placeholder.push( y );
616
+ placeholder.push( z );
617
+
618
+ }
619
+
620
+
621
+ function f3( a, b, c ) {
622
+
623
+ addVertex( a );
624
+ addVertex( b );
625
+ addVertex( c );
626
+
627
+ const nextIndex = verticesArray.length / 3;
628
+ const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
629
+
630
+ addUV( uvs[ 0 ] );
631
+ addUV( uvs[ 1 ] );
632
+ addUV( uvs[ 2 ] );
633
+
634
+ }
635
+
636
+ function f4( a, b, c, d ) {
637
+
638
+ addVertex( a );
639
+ addVertex( b );
640
+ addVertex( d );
641
+
642
+ addVertex( b );
643
+ addVertex( c );
644
+ addVertex( d );
645
+
646
+
647
+ const nextIndex = verticesArray.length / 3;
648
+ const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
649
+
650
+ addUV( uvs[ 0 ] );
651
+ addUV( uvs[ 1 ] );
652
+ addUV( uvs[ 3 ] );
653
+
654
+ addUV( uvs[ 1 ] );
655
+ addUV( uvs[ 2 ] );
656
+ addUV( uvs[ 3 ] );
657
+
658
+ }
659
+
660
+ function addVertex( index ) {
661
+
662
+ verticesArray.push( placeholder[ index * 3 + 0 ] );
663
+ verticesArray.push( placeholder[ index * 3 + 1 ] );
664
+ verticesArray.push( placeholder[ index * 3 + 2 ] );
665
+
666
+ }
667
+
668
+
669
+ function addUV( vector2 ) {
670
+
671
+ uvArray.push( vector2.x );
672
+ uvArray.push( vector2.y );
673
+
674
+ }
675
+
676
+ }
677
+
678
+ }
679
+
680
+ copy( source ) {
681
+
682
+ super.copy( source );
683
+
684
+ this.parameters = Object.assign( {}, source.parameters );
685
+
686
+ return this;
687
+
688
+ }
689
+
690
+ toJSON() {
691
+
692
+ const data = super.toJSON();
693
+
694
+ const shapes = this.parameters.shapes;
695
+ const options = this.parameters.options;
696
+
697
+ return toJSON( shapes, options, data );
698
+
699
+ }
700
+
701
+ static fromJSON( data, shapes ) {
702
+
703
+ const geometryShapes = [];
704
+
705
+ for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
706
+
707
+ const shape = shapes[ data.shapes[ j ] ];
708
+
709
+ geometryShapes.push( shape );
710
+
711
+ }
712
+
713
+ const extrudePath = data.options.extrudePath;
714
+
715
+ if ( extrudePath !== undefined ) {
716
+
717
+ data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
718
+
719
+ }
720
+
721
+ return new ExtrudeGeometry( geometryShapes, data.options );
722
+
723
+ }
724
+
725
+ }
726
+
727
+ const WorldUVGenerator = {
728
+
729
+ generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
730
+
731
+ const a_x = vertices[ indexA * 3 ];
732
+ const a_y = vertices[ indexA * 3 + 1 ];
733
+ const b_x = vertices[ indexB * 3 ];
734
+ const b_y = vertices[ indexB * 3 + 1 ];
735
+ const c_x = vertices[ indexC * 3 ];
736
+ const c_y = vertices[ indexC * 3 + 1 ];
737
+
738
+ return [
739
+ new Vector2( a_x, a_y ),
740
+ new Vector2( b_x, b_y ),
741
+ new Vector2( c_x, c_y )
742
+ ];
743
+
744
+ },
745
+
746
+ generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
747
+
748
+ const a_x = vertices[ indexA * 3 ];
749
+ const a_y = vertices[ indexA * 3 + 1 ];
750
+ const a_z = vertices[ indexA * 3 + 2 ];
751
+ const b_x = vertices[ indexB * 3 ];
752
+ const b_y = vertices[ indexB * 3 + 1 ];
753
+ const b_z = vertices[ indexB * 3 + 2 ];
754
+ const c_x = vertices[ indexC * 3 ];
755
+ const c_y = vertices[ indexC * 3 + 1 ];
756
+ const c_z = vertices[ indexC * 3 + 2 ];
757
+ const d_x = vertices[ indexD * 3 ];
758
+ const d_y = vertices[ indexD * 3 + 1 ];
759
+ const d_z = vertices[ indexD * 3 + 2 ];
760
+
761
+ if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
762
+
763
+ return [
764
+ new Vector2( a_x, 1 - a_z ),
765
+ new Vector2( b_x, 1 - b_z ),
766
+ new Vector2( c_x, 1 - c_z ),
767
+ new Vector2( d_x, 1 - d_z )
768
+ ];
769
+
770
+ } else {
771
+
772
+ return [
773
+ new Vector2( a_y, 1 - a_z ),
774
+ new Vector2( b_y, 1 - b_z ),
775
+ new Vector2( c_y, 1 - c_z ),
776
+ new Vector2( d_y, 1 - d_z )
777
+ ];
778
+
779
+ }
780
+
781
+ }
782
+
783
+ };
784
+
785
+ function toJSON( shapes, options, data ) {
786
+
787
+ data.shapes = [];
788
+
789
+ if ( Array.isArray( shapes ) ) {
790
+
791
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
792
+
793
+ const shape = shapes[ i ];
794
+
795
+ data.shapes.push( shape.uuid );
796
+
797
+ }
798
+
799
+ } else {
800
+
801
+ data.shapes.push( shapes.uuid );
802
+
803
+ }
804
+
805
+ data.options = Object.assign( {}, options );
806
+
807
+ if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
808
+
809
+ return data;
810
+
811
+ }
812
+
813
+
814
+ export { ExtrudeGeometry };