@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,424 +1,424 @@
1
- import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
2
- import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
3
- import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
4
- import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
5
- import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
6
- import { BufferAttribute } from '../../core/BufferAttribute.js';
7
- import { BufferGeometry } from '../../core/BufferGeometry.js';
8
- import { Mesh } from '../../objects/Mesh.js';
9
- import { Vector4 } from '../../math/Vector4.js';
10
- import { Vector2 } from '../../math/Vector2.js';
11
- import { Frustum } from '../../math/Frustum.js';
12
-
13
- import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
-
15
- function WebGLShadowMap( _renderer, _objects, _capabilities ) {
16
-
17
- let _frustum = new Frustum();
18
-
19
- const _shadowMapSize = new Vector2(),
20
- _viewportSize = new Vector2(),
21
-
22
- _viewport = new Vector4(),
23
-
24
- _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
25
- _distanceMaterial = new MeshDistanceMaterial(),
26
-
27
- _materialCache = {},
28
-
29
- _maxTextureSize = _capabilities.maxTextureSize;
30
-
31
- const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };
32
-
33
- const shadowMaterialVertical = new ShaderMaterial( {
34
- defines: {
35
- VSM_SAMPLES: 8
36
- },
37
- uniforms: {
38
- shadow_pass: { value: null },
39
- resolution: { value: new Vector2() },
40
- radius: { value: 4.0 }
41
- },
42
-
43
- vertexShader: vsm.vertex,
44
- fragmentShader: vsm.fragment
45
-
46
- } );
47
-
48
- const shadowMaterialHorizontal = shadowMaterialVertical.clone();
49
- shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
50
-
51
- const fullScreenTri = new BufferGeometry();
52
- fullScreenTri.setAttribute(
53
- 'position',
54
- new BufferAttribute(
55
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
56
- 3
57
- )
58
- );
59
-
60
- const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
61
-
62
- const scope = this;
63
-
64
- this.enabled = false;
65
-
66
- this.autoUpdate = true;
67
- this.needsUpdate = false;
68
-
69
- this.type = PCFShadowMap;
70
- let _previousType = this.type;
71
-
72
- this.render = function ( lights, scene, camera ) {
73
-
74
- if ( scope.enabled === false ) return;
75
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
76
-
77
- if ( lights.length === 0 ) return;
78
-
79
- const currentRenderTarget = _renderer.getRenderTarget();
80
- const activeCubeFace = _renderer.getActiveCubeFace();
81
- const activeMipmapLevel = _renderer.getActiveMipmapLevel();
82
-
83
- const _state = _renderer.state;
84
-
85
- // Set GL state for depth map.
86
- _state.setBlending( NoBlending );
87
- _state.buffers.color.setClear( 1, 1, 1, 1 );
88
- _state.buffers.depth.setTest( true );
89
- _state.setScissorTest( false );
90
-
91
- // check for shadow map type changes
92
-
93
- const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );
94
- const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );
95
-
96
- // render depth map
97
-
98
- for ( let i = 0, il = lights.length; i < il; i ++ ) {
99
-
100
- const light = lights[ i ];
101
- const shadow = light.shadow;
102
-
103
- if ( shadow === undefined ) {
104
-
105
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
106
- continue;
107
-
108
- }
109
-
110
- if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
111
-
112
- _shadowMapSize.copy( shadow.mapSize );
113
-
114
- const shadowFrameExtents = shadow.getFrameExtents();
115
-
116
- _shadowMapSize.multiply( shadowFrameExtents );
117
-
118
- _viewportSize.copy( shadow.mapSize );
119
-
120
- if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {
121
-
122
- if ( _shadowMapSize.x > _maxTextureSize ) {
123
-
124
- _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );
125
- _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
126
- shadow.mapSize.x = _viewportSize.x;
127
-
128
- }
129
-
130
- if ( _shadowMapSize.y > _maxTextureSize ) {
131
-
132
- _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );
133
- _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
134
- shadow.mapSize.y = _viewportSize.y;
135
-
136
- }
137
-
138
- }
139
-
140
- if ( shadow.map === null || toVSM === true || fromVSM === true ) {
141
-
142
- const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
143
-
144
- if ( shadow.map !== null ) {
145
-
146
- shadow.map.dispose();
147
-
148
- }
149
-
150
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
151
- shadow.map.texture.name = light.name + '.shadowMap';
152
-
153
- shadow.camera.updateProjectionMatrix();
154
-
155
- }
156
-
157
- _renderer.setRenderTarget( shadow.map );
158
- _renderer.clear();
159
-
160
- const viewportCount = shadow.getViewportCount();
161
-
162
- for ( let vp = 0; vp < viewportCount; vp ++ ) {
163
-
164
- const viewport = shadow.getViewport( vp );
165
-
166
- _viewport.set(
167
- _viewportSize.x * viewport.x,
168
- _viewportSize.y * viewport.y,
169
- _viewportSize.x * viewport.z,
170
- _viewportSize.y * viewport.w
171
- );
172
-
173
- _state.viewport( _viewport );
174
-
175
- shadow.updateMatrices( light, vp );
176
-
177
- _frustum = shadow.getFrustum();
178
-
179
- renderObject( scene, camera, shadow.camera, light, this.type );
180
-
181
- }
182
-
183
- // do blur pass for VSM
184
-
185
- if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {
186
-
187
- VSMPass( shadow, camera );
188
-
189
- }
190
-
191
- shadow.needsUpdate = false;
192
-
193
- }
194
-
195
- _previousType = this.type;
196
-
197
- scope.needsUpdate = false;
198
-
199
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
200
-
201
- };
202
-
203
- function VSMPass( shadow, camera ) {
204
-
205
- const geometry = _objects.update( fullScreenMesh );
206
-
207
- if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {
208
-
209
- shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;
210
- shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;
211
-
212
- shadowMaterialVertical.needsUpdate = true;
213
- shadowMaterialHorizontal.needsUpdate = true;
214
-
215
- }
216
-
217
- if ( shadow.mapPass === null ) {
218
-
219
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
220
-
221
- }
222
-
223
- // vertical pass
224
-
225
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
226
- shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
227
- shadowMaterialVertical.uniforms.radius.value = shadow.radius;
228
- _renderer.setRenderTarget( shadow.mapPass );
229
- _renderer.clear();
230
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
231
-
232
- // horizontal pass
233
-
234
- shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
235
- shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
236
- shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
237
- _renderer.setRenderTarget( shadow.map );
238
- _renderer.clear();
239
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
240
-
241
- }
242
-
243
- function getDepthMaterial( object, material, light, type ) {
244
-
245
- let result = null;
246
-
247
- const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;
248
-
249
- if ( customMaterial !== undefined ) {
250
-
251
- result = customMaterial;
252
-
253
- } else {
254
-
255
- result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
256
-
257
- if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
258
- ( material.displacementMap && material.displacementScale !== 0 ) ||
259
- ( material.alphaMap && material.alphaTest > 0 ) ||
260
- ( material.map && material.alphaTest > 0 ) ) {
261
-
262
- // in this case we need a unique material instance reflecting the
263
- // appropriate state
264
-
265
- const keyA = result.uuid, keyB = material.uuid;
266
-
267
- let materialsForVariant = _materialCache[ keyA ];
268
-
269
- if ( materialsForVariant === undefined ) {
270
-
271
- materialsForVariant = {};
272
- _materialCache[ keyA ] = materialsForVariant;
273
-
274
- }
275
-
276
- let cachedMaterial = materialsForVariant[ keyB ];
277
-
278
- if ( cachedMaterial === undefined ) {
279
-
280
- cachedMaterial = result.clone();
281
- materialsForVariant[ keyB ] = cachedMaterial;
282
- material.addEventListener( 'dispose', onMaterialDispose );
283
-
284
- }
285
-
286
- result = cachedMaterial;
287
-
288
- }
289
-
290
- }
291
-
292
- result.visible = material.visible;
293
- result.wireframe = material.wireframe;
294
-
295
- if ( type === VSMShadowMap ) {
296
-
297
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
298
-
299
- } else {
300
-
301
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
302
-
303
- }
304
-
305
- result.alphaMap = material.alphaMap;
306
- result.alphaTest = material.alphaTest;
307
- result.map = material.map;
308
-
309
- result.clipShadows = material.clipShadows;
310
- result.clippingPlanes = material.clippingPlanes;
311
- result.clipIntersection = material.clipIntersection;
312
-
313
- result.displacementMap = material.displacementMap;
314
- result.displacementScale = material.displacementScale;
315
- result.displacementBias = material.displacementBias;
316
-
317
- result.wireframeLinewidth = material.wireframeLinewidth;
318
- result.linewidth = material.linewidth;
319
-
320
- if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
321
-
322
- const materialProperties = _renderer.properties.get( result );
323
- materialProperties.light = light;
324
-
325
- }
326
-
327
- return result;
328
-
329
- }
330
-
331
- function renderObject( object, camera, shadowCamera, light, type ) {
332
-
333
- if ( object.visible === false ) return;
334
-
335
- const visible = object.layers.test( camera.layers );
336
-
337
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
338
-
339
- if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
340
-
341
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
342
-
343
- const geometry = _objects.update( object );
344
- const material = object.material;
345
-
346
- if ( Array.isArray( material ) ) {
347
-
348
- const groups = geometry.groups;
349
-
350
- for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
351
-
352
- const group = groups[ k ];
353
- const groupMaterial = material[ group.materialIndex ];
354
-
355
- if ( groupMaterial && groupMaterial.visible ) {
356
-
357
- const depthMaterial = getDepthMaterial( object, groupMaterial, light, type );
358
-
359
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
360
-
361
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
362
-
363
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
364
-
365
- }
366
-
367
- }
368
-
369
- } else if ( material.visible ) {
370
-
371
- const depthMaterial = getDepthMaterial( object, material, light, type );
372
-
373
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
374
-
375
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
376
-
377
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
378
-
379
- }
380
-
381
- }
382
-
383
- }
384
-
385
- const children = object.children;
386
-
387
- for ( let i = 0, l = children.length; i < l; i ++ ) {
388
-
389
- renderObject( children[ i ], camera, shadowCamera, light, type );
390
-
391
- }
392
-
393
- }
394
-
395
- function onMaterialDispose( event ) {
396
-
397
- const material = event.target;
398
-
399
- material.removeEventListener( 'dispose', onMaterialDispose );
400
-
401
- // make sure to remove the unique distance/depth materials used for shadow map rendering
402
-
403
- for ( const id in _materialCache ) {
404
-
405
- const cache = _materialCache[ id ];
406
-
407
- const uuid = event.target.uuid;
408
-
409
- if ( uuid in cache ) {
410
-
411
- const shadowMaterial = cache[ uuid ];
412
- shadowMaterial.dispose();
413
- delete cache[ uuid ];
414
-
415
- }
416
-
417
- }
418
-
419
- }
420
-
421
- }
422
-
423
-
424
- export { WebGLShadowMap };
1
+ import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
2
+ import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
3
+ import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
4
+ import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
5
+ import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
6
+ import { BufferAttribute } from '../../core/BufferAttribute.js';
7
+ import { BufferGeometry } from '../../core/BufferGeometry.js';
8
+ import { Mesh } from '../../objects/Mesh.js';
9
+ import { Vector4 } from '../../math/Vector4.js';
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+ import { Frustum } from '../../math/Frustum.js';
12
+
13
+ import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
+
15
+ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
16
+
17
+ let _frustum = new Frustum();
18
+
19
+ const _shadowMapSize = new Vector2(),
20
+ _viewportSize = new Vector2(),
21
+
22
+ _viewport = new Vector4(),
23
+
24
+ _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
25
+ _distanceMaterial = new MeshDistanceMaterial(),
26
+
27
+ _materialCache = {},
28
+
29
+ _maxTextureSize = _capabilities.maxTextureSize;
30
+
31
+ const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };
32
+
33
+ const shadowMaterialVertical = new ShaderMaterial( {
34
+ defines: {
35
+ VSM_SAMPLES: 8
36
+ },
37
+ uniforms: {
38
+ shadow_pass: { value: null },
39
+ resolution: { value: new Vector2() },
40
+ radius: { value: 4.0 }
41
+ },
42
+
43
+ vertexShader: vsm.vertex,
44
+ fragmentShader: vsm.fragment
45
+
46
+ } );
47
+
48
+ const shadowMaterialHorizontal = shadowMaterialVertical.clone();
49
+ shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
50
+
51
+ const fullScreenTri = new BufferGeometry();
52
+ fullScreenTri.setAttribute(
53
+ 'position',
54
+ new BufferAttribute(
55
+ new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
56
+ 3
57
+ )
58
+ );
59
+
60
+ const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
61
+
62
+ const scope = this;
63
+
64
+ this.enabled = false;
65
+
66
+ this.autoUpdate = true;
67
+ this.needsUpdate = false;
68
+
69
+ this.type = PCFShadowMap;
70
+ let _previousType = this.type;
71
+
72
+ this.render = function ( lights, scene, camera ) {
73
+
74
+ if ( scope.enabled === false ) return;
75
+ if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
76
+
77
+ if ( lights.length === 0 ) return;
78
+
79
+ const currentRenderTarget = _renderer.getRenderTarget();
80
+ const activeCubeFace = _renderer.getActiveCubeFace();
81
+ const activeMipmapLevel = _renderer.getActiveMipmapLevel();
82
+
83
+ const _state = _renderer.state;
84
+
85
+ // Set GL state for depth map.
86
+ _state.setBlending( NoBlending );
87
+ _state.buffers.color.setClear( 1, 1, 1, 1 );
88
+ _state.buffers.depth.setTest( true );
89
+ _state.setScissorTest( false );
90
+
91
+ // check for shadow map type changes
92
+
93
+ const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );
94
+ const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );
95
+
96
+ // render depth map
97
+
98
+ for ( let i = 0, il = lights.length; i < il; i ++ ) {
99
+
100
+ const light = lights[ i ];
101
+ const shadow = light.shadow;
102
+
103
+ if ( shadow === undefined ) {
104
+
105
+ console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
106
+ continue;
107
+
108
+ }
109
+
110
+ if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
111
+
112
+ _shadowMapSize.copy( shadow.mapSize );
113
+
114
+ const shadowFrameExtents = shadow.getFrameExtents();
115
+
116
+ _shadowMapSize.multiply( shadowFrameExtents );
117
+
118
+ _viewportSize.copy( shadow.mapSize );
119
+
120
+ if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {
121
+
122
+ if ( _shadowMapSize.x > _maxTextureSize ) {
123
+
124
+ _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );
125
+ _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
126
+ shadow.mapSize.x = _viewportSize.x;
127
+
128
+ }
129
+
130
+ if ( _shadowMapSize.y > _maxTextureSize ) {
131
+
132
+ _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );
133
+ _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
134
+ shadow.mapSize.y = _viewportSize.y;
135
+
136
+ }
137
+
138
+ }
139
+
140
+ if ( shadow.map === null || toVSM === true || fromVSM === true ) {
141
+
142
+ const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
143
+
144
+ if ( shadow.map !== null ) {
145
+
146
+ shadow.map.dispose();
147
+
148
+ }
149
+
150
+ shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
151
+ shadow.map.texture.name = light.name + '.shadowMap';
152
+
153
+ shadow.camera.updateProjectionMatrix();
154
+
155
+ }
156
+
157
+ _renderer.setRenderTarget( shadow.map );
158
+ _renderer.clear();
159
+
160
+ const viewportCount = shadow.getViewportCount();
161
+
162
+ for ( let vp = 0; vp < viewportCount; vp ++ ) {
163
+
164
+ const viewport = shadow.getViewport( vp );
165
+
166
+ _viewport.set(
167
+ _viewportSize.x * viewport.x,
168
+ _viewportSize.y * viewport.y,
169
+ _viewportSize.x * viewport.z,
170
+ _viewportSize.y * viewport.w
171
+ );
172
+
173
+ _state.viewport( _viewport );
174
+
175
+ shadow.updateMatrices( light, vp );
176
+
177
+ _frustum = shadow.getFrustum();
178
+
179
+ renderObject( scene, camera, shadow.camera, light, this.type );
180
+
181
+ }
182
+
183
+ // do blur pass for VSM
184
+
185
+ if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {
186
+
187
+ VSMPass( shadow, camera );
188
+
189
+ }
190
+
191
+ shadow.needsUpdate = false;
192
+
193
+ }
194
+
195
+ _previousType = this.type;
196
+
197
+ scope.needsUpdate = false;
198
+
199
+ _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
200
+
201
+ };
202
+
203
+ function VSMPass( shadow, camera ) {
204
+
205
+ const geometry = _objects.update( fullScreenMesh );
206
+
207
+ if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {
208
+
209
+ shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;
210
+ shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;
211
+
212
+ shadowMaterialVertical.needsUpdate = true;
213
+ shadowMaterialHorizontal.needsUpdate = true;
214
+
215
+ }
216
+
217
+ if ( shadow.mapPass === null ) {
218
+
219
+ shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
220
+
221
+ }
222
+
223
+ // vertical pass
224
+
225
+ shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
226
+ shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
227
+ shadowMaterialVertical.uniforms.radius.value = shadow.radius;
228
+ _renderer.setRenderTarget( shadow.mapPass );
229
+ _renderer.clear();
230
+ _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
231
+
232
+ // horizontal pass
233
+
234
+ shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
235
+ shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
236
+ shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
237
+ _renderer.setRenderTarget( shadow.map );
238
+ _renderer.clear();
239
+ _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
240
+
241
+ }
242
+
243
+ function getDepthMaterial( object, material, light, type ) {
244
+
245
+ let result = null;
246
+
247
+ const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;
248
+
249
+ if ( customMaterial !== undefined ) {
250
+
251
+ result = customMaterial;
252
+
253
+ } else {
254
+
255
+ result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
256
+
257
+ if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
258
+ ( material.displacementMap && material.displacementScale !== 0 ) ||
259
+ ( material.alphaMap && material.alphaTest > 0 ) ||
260
+ ( material.map && material.alphaTest > 0 ) ) {
261
+
262
+ // in this case we need a unique material instance reflecting the
263
+ // appropriate state
264
+
265
+ const keyA = result.uuid, keyB = material.uuid;
266
+
267
+ let materialsForVariant = _materialCache[ keyA ];
268
+
269
+ if ( materialsForVariant === undefined ) {
270
+
271
+ materialsForVariant = {};
272
+ _materialCache[ keyA ] = materialsForVariant;
273
+
274
+ }
275
+
276
+ let cachedMaterial = materialsForVariant[ keyB ];
277
+
278
+ if ( cachedMaterial === undefined ) {
279
+
280
+ cachedMaterial = result.clone();
281
+ materialsForVariant[ keyB ] = cachedMaterial;
282
+ material.addEventListener( 'dispose', onMaterialDispose );
283
+
284
+ }
285
+
286
+ result = cachedMaterial;
287
+
288
+ }
289
+
290
+ }
291
+
292
+ result.visible = material.visible;
293
+ result.wireframe = material.wireframe;
294
+
295
+ if ( type === VSMShadowMap ) {
296
+
297
+ result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
298
+
299
+ } else {
300
+
301
+ result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
302
+
303
+ }
304
+
305
+ result.alphaMap = material.alphaMap;
306
+ result.alphaTest = material.alphaTest;
307
+ result.map = material.map;
308
+
309
+ result.clipShadows = material.clipShadows;
310
+ result.clippingPlanes = material.clippingPlanes;
311
+ result.clipIntersection = material.clipIntersection;
312
+
313
+ result.displacementMap = material.displacementMap;
314
+ result.displacementScale = material.displacementScale;
315
+ result.displacementBias = material.displacementBias;
316
+
317
+ result.wireframeLinewidth = material.wireframeLinewidth;
318
+ result.linewidth = material.linewidth;
319
+
320
+ if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
321
+
322
+ const materialProperties = _renderer.properties.get( result );
323
+ materialProperties.light = light;
324
+
325
+ }
326
+
327
+ return result;
328
+
329
+ }
330
+
331
+ function renderObject( object, camera, shadowCamera, light, type ) {
332
+
333
+ if ( object.visible === false ) return;
334
+
335
+ const visible = object.layers.test( camera.layers );
336
+
337
+ if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
338
+
339
+ if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
340
+
341
+ object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
342
+
343
+ const geometry = _objects.update( object );
344
+ const material = object.material;
345
+
346
+ if ( Array.isArray( material ) ) {
347
+
348
+ const groups = geometry.groups;
349
+
350
+ for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
351
+
352
+ const group = groups[ k ];
353
+ const groupMaterial = material[ group.materialIndex ];
354
+
355
+ if ( groupMaterial && groupMaterial.visible ) {
356
+
357
+ const depthMaterial = getDepthMaterial( object, groupMaterial, light, type );
358
+
359
+ object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
360
+
361
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
362
+
363
+ object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
364
+
365
+ }
366
+
367
+ }
368
+
369
+ } else if ( material.visible ) {
370
+
371
+ const depthMaterial = getDepthMaterial( object, material, light, type );
372
+
373
+ object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
374
+
375
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
376
+
377
+ object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ }
384
+
385
+ const children = object.children;
386
+
387
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
388
+
389
+ renderObject( children[ i ], camera, shadowCamera, light, type );
390
+
391
+ }
392
+
393
+ }
394
+
395
+ function onMaterialDispose( event ) {
396
+
397
+ const material = event.target;
398
+
399
+ material.removeEventListener( 'dispose', onMaterialDispose );
400
+
401
+ // make sure to remove the unique distance/depth materials used for shadow map rendering
402
+
403
+ for ( const id in _materialCache ) {
404
+
405
+ const cache = _materialCache[ id ];
406
+
407
+ const uuid = event.target.uuid;
408
+
409
+ if ( uuid in cache ) {
410
+
411
+ const shadowMaterial = cache[ uuid ];
412
+ shadowMaterial.dispose();
413
+ delete cache[ uuid ];
414
+
415
+ }
416
+
417
+ }
418
+
419
+ }
420
+
421
+ }
422
+
423
+
424
+ export { WebGLShadowMap };