@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,641 +1,641 @@
1
- import {
2
- AddEquation,
3
- Color,
4
- NormalBlending,
5
- DepthTexture,
6
- SrcAlphaFactor,
7
- OneMinusSrcAlphaFactor,
8
- MeshNormalMaterial,
9
- MeshBasicMaterial,
10
- NearestFilter,
11
- NoBlending,
12
- ShaderMaterial,
13
- UniformsUtils,
14
- UnsignedShortType,
15
- WebGLRenderTarget,
16
- HalfFloatType,
17
- } from 'three';
18
- import { Pass, FullScreenQuad } from './Pass.js';
19
- import { SSRShader } from '../shaders/SSRShader.js';
20
- import { SSRBlurShader } from '../shaders/SSRShader.js';
21
- import { SSRDepthShader } from '../shaders/SSRShader.js';
22
- import { CopyShader } from '../shaders/CopyShader.js';
23
-
24
- class SSRPass extends Pass {
25
-
26
- constructor( { renderer, scene, camera, width, height, selects, bouncing = false, groundReflector } ) {
27
-
28
- super();
29
-
30
- this.width = ( width !== undefined ) ? width : 512;
31
- this.height = ( height !== undefined ) ? height : 512;
32
-
33
- this.clear = true;
34
-
35
- this.renderer = renderer;
36
- this.scene = scene;
37
- this.camera = camera;
38
- this.groundReflector = groundReflector;
39
-
40
- this.opacity = SSRShader.uniforms.opacity.value;
41
- this.output = 0;
42
-
43
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
44
- this.thickness = SSRShader.uniforms.thickness.value;
45
-
46
- this.tempColor = new Color();
47
-
48
- this._selects = selects;
49
- this.selective = Array.isArray( this._selects );
50
- Object.defineProperty( this, 'selects', {
51
- get() {
52
-
53
- return this._selects;
54
-
55
- },
56
- set( val ) {
57
-
58
- if ( this._selects === val ) return;
59
- this._selects = val;
60
- if ( Array.isArray( val ) ) {
61
-
62
- this.selective = true;
63
- this.ssrMaterial.defines.SELECTIVE = true;
64
- this.ssrMaterial.needsUpdate = true;
65
-
66
- } else {
67
-
68
- this.selective = false;
69
- this.ssrMaterial.defines.SELECTIVE = false;
70
- this.ssrMaterial.needsUpdate = true;
71
-
72
- }
73
-
74
- }
75
- } );
76
-
77
- this._bouncing = bouncing;
78
- Object.defineProperty( this, 'bouncing', {
79
- get() {
80
-
81
- return this._bouncing;
82
-
83
- },
84
- set( val ) {
85
-
86
- if ( this._bouncing === val ) return;
87
- this._bouncing = val;
88
- if ( val ) {
89
-
90
- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
91
-
92
- } else {
93
-
94
- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
95
-
96
- }
97
-
98
- }
99
- } );
100
-
101
- this.blur = true;
102
-
103
- this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
104
- Object.defineProperty( this, 'distanceAttenuation', {
105
- get() {
106
-
107
- return this._distanceAttenuation;
108
-
109
- },
110
- set( val ) {
111
-
112
- if ( this._distanceAttenuation === val ) return;
113
- this._distanceAttenuation = val;
114
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
115
- this.ssrMaterial.needsUpdate = true;
116
-
117
- }
118
- } );
119
-
120
-
121
- this._fresnel = SSRShader.defines.FRESNEL;
122
- Object.defineProperty( this, 'fresnel', {
123
- get() {
124
-
125
- return this._fresnel;
126
-
127
- },
128
- set( val ) {
129
-
130
- if ( this._fresnel === val ) return;
131
- this._fresnel = val;
132
- this.ssrMaterial.defines.FRESNEL = val;
133
- this.ssrMaterial.needsUpdate = true;
134
-
135
- }
136
- } );
137
-
138
- this._infiniteThick = SSRShader.defines.INFINITE_THICK;
139
- Object.defineProperty( this, 'infiniteThick', {
140
- get() {
141
-
142
- return this._infiniteThick;
143
-
144
- },
145
- set( val ) {
146
-
147
- if ( this._infiniteThick === val ) return;
148
- this._infiniteThick = val;
149
- this.ssrMaterial.defines.INFINITE_THICK = val;
150
- this.ssrMaterial.needsUpdate = true;
151
-
152
- }
153
- } );
154
-
155
- // beauty render target with depth buffer
156
-
157
- const depthTexture = new DepthTexture();
158
- depthTexture.type = UnsignedShortType;
159
- depthTexture.minFilter = NearestFilter;
160
- depthTexture.magFilter = NearestFilter;
161
-
162
- this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
163
- minFilter: NearestFilter,
164
- magFilter: NearestFilter,
165
- type: HalfFloatType,
166
- depthTexture: depthTexture,
167
- depthBuffer: true
168
- } );
169
-
170
- //for bouncing
171
- this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
172
- minFilter: NearestFilter,
173
- magFilter: NearestFilter
174
- } );
175
-
176
- // normal render target
177
-
178
- this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
179
- minFilter: NearestFilter,
180
- magFilter: NearestFilter,
181
- type: HalfFloatType,
182
- } );
183
-
184
- // metalness render target
185
-
186
- this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
187
- minFilter: NearestFilter,
188
- magFilter: NearestFilter,
189
- type: HalfFloatType,
190
- } );
191
-
192
-
193
-
194
- // ssr render target
195
-
196
- this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
197
- minFilter: NearestFilter,
198
- magFilter: NearestFilter
199
- } );
200
-
201
- this.blurRenderTarget = this.ssrRenderTarget.clone();
202
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
203
- // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
204
-
205
- // ssr material
206
-
207
- this.ssrMaterial = new ShaderMaterial( {
208
- defines: Object.assign( {}, SSRShader.defines, {
209
- MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
210
- } ),
211
- uniforms: UniformsUtils.clone( SSRShader.uniforms ),
212
- vertexShader: SSRShader.vertexShader,
213
- fragmentShader: SSRShader.fragmentShader,
214
- blending: NoBlending
215
- } );
216
-
217
- this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
218
- this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
219
- this.ssrMaterial.defines.SELECTIVE = this.selective;
220
- this.ssrMaterial.needsUpdate = true;
221
- this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
222
- this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
223
- this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
224
- this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
225
- this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
226
- this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
227
- this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
228
- this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
229
-
230
- // normal material
231
-
232
- this.normalMaterial = new MeshNormalMaterial();
233
- this.normalMaterial.blending = NoBlending;
234
-
235
- // metalnessOn material
236
-
237
- this.metalnessOnMaterial = new MeshBasicMaterial( {
238
- color: 'white'
239
- } );
240
-
241
- // metalnessOff material
242
-
243
- this.metalnessOffMaterial = new MeshBasicMaterial( {
244
- color: 'black'
245
- } );
246
-
247
- // blur material
248
-
249
- this.blurMaterial = new ShaderMaterial( {
250
- defines: Object.assign( {}, SSRBlurShader.defines ),
251
- uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
252
- vertexShader: SSRBlurShader.vertexShader,
253
- fragmentShader: SSRBlurShader.fragmentShader
254
- } );
255
- this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
256
- this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
257
-
258
- // blur material 2
259
-
260
- this.blurMaterial2 = new ShaderMaterial( {
261
- defines: Object.assign( {}, SSRBlurShader.defines ),
262
- uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
263
- vertexShader: SSRBlurShader.vertexShader,
264
- fragmentShader: SSRBlurShader.fragmentShader
265
- } );
266
- this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
267
- this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );
268
-
269
- // // blur material 3
270
-
271
- // this.blurMaterial3 = new ShaderMaterial({
272
- // defines: Object.assign({}, SSRBlurShader.defines),
273
- // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
274
- // vertexShader: SSRBlurShader.vertexShader,
275
- // fragmentShader: SSRBlurShader.fragmentShader
276
- // });
277
- // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
278
- // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
279
-
280
- // material for rendering the depth
281
-
282
- this.depthRenderMaterial = new ShaderMaterial( {
283
- defines: Object.assign( {}, SSRDepthShader.defines ),
284
- uniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),
285
- vertexShader: SSRDepthShader.vertexShader,
286
- fragmentShader: SSRDepthShader.fragmentShader,
287
- blending: NoBlending
288
- } );
289
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
290
- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
291
- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
292
-
293
- // material for rendering the content of a render target
294
-
295
- this.copyMaterial = new ShaderMaterial( {
296
- uniforms: UniformsUtils.clone( CopyShader.uniforms ),
297
- vertexShader: CopyShader.vertexShader,
298
- fragmentShader: CopyShader.fragmentShader,
299
- transparent: true,
300
- depthTest: false,
301
- depthWrite: false,
302
- blendSrc: SrcAlphaFactor,
303
- blendDst: OneMinusSrcAlphaFactor,
304
- blendEquation: AddEquation,
305
- blendSrcAlpha: SrcAlphaFactor,
306
- blendDstAlpha: OneMinusSrcAlphaFactor,
307
- blendEquationAlpha: AddEquation,
308
- // premultipliedAlpha:true,
309
- } );
310
-
311
- this.fsQuad = new FullScreenQuad( null );
312
-
313
- this.originalClearColor = new Color();
314
-
315
- }
316
-
317
- dispose() {
318
-
319
- // dispose render targets
320
-
321
- this.beautyRenderTarget.dispose();
322
- this.prevRenderTarget.dispose();
323
- this.normalRenderTarget.dispose();
324
- this.metalnessRenderTarget.dispose();
325
- this.ssrRenderTarget.dispose();
326
- this.blurRenderTarget.dispose();
327
- this.blurRenderTarget2.dispose();
328
- // this.blurRenderTarget3.dispose();
329
-
330
- // dispose materials
331
-
332
- this.normalMaterial.dispose();
333
- this.metalnessOnMaterial.dispose();
334
- this.metalnessOffMaterial.dispose();
335
- this.blurMaterial.dispose();
336
- this.blurMaterial2.dispose();
337
- this.copyMaterial.dispose();
338
- this.depthRenderMaterial.dispose();
339
-
340
- // dipsose full screen quad
341
-
342
- this.fsQuad.dispose();
343
-
344
- }
345
-
346
- render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
347
-
348
- // render beauty and depth
349
-
350
- renderer.setRenderTarget( this.beautyRenderTarget );
351
- renderer.clear();
352
- if ( this.groundReflector ) {
353
-
354
- this.groundReflector.visible = false;
355
- this.groundReflector.doRender( this.renderer, this.scene, this.camera );
356
- this.groundReflector.visible = true;
357
-
358
- }
359
-
360
- renderer.render( this.scene, this.camera );
361
- if ( this.groundReflector ) this.groundReflector.visible = false;
362
-
363
- // render normals
364
-
365
- this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );
366
-
367
- // render metalnesses
368
-
369
- if ( this.selective ) {
370
-
371
- this.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
372
-
373
- }
374
-
375
- // render SSR
376
-
377
- this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
378
- this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
379
- this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
380
- this.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );
381
-
382
-
383
- // render blur
384
-
385
- if ( this.blur ) {
386
-
387
- this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
388
- this.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );
389
- // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
390
-
391
- }
392
-
393
- // output result to screen
394
-
395
- switch ( this.output ) {
396
-
397
- case SSRPass.OUTPUT.Default:
398
-
399
- if ( this.bouncing ) {
400
-
401
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
402
- this.copyMaterial.blending = NoBlending;
403
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
404
-
405
- if ( this.blur )
406
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
407
- else
408
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
409
- this.copyMaterial.blending = NormalBlending;
410
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
411
-
412
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
413
- this.copyMaterial.blending = NoBlending;
414
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
415
-
416
- } else {
417
-
418
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
419
- this.copyMaterial.blending = NoBlending;
420
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
421
-
422
- if ( this.blur )
423
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
424
- else
425
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
426
- this.copyMaterial.blending = NormalBlending;
427
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
428
-
429
- }
430
-
431
- break;
432
- case SSRPass.OUTPUT.SSR:
433
-
434
- if ( this.blur )
435
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
436
- else
437
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
438
- this.copyMaterial.blending = NoBlending;
439
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
440
-
441
- if ( this.bouncing ) {
442
-
443
- if ( this.blur )
444
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
445
- else
446
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
447
- this.copyMaterial.blending = NoBlending;
448
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
449
-
450
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
451
- this.copyMaterial.blending = NormalBlending;
452
- this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
453
-
454
- }
455
-
456
- break;
457
-
458
- case SSRPass.OUTPUT.Beauty:
459
-
460
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
461
- this.copyMaterial.blending = NoBlending;
462
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
463
-
464
- break;
465
-
466
- case SSRPass.OUTPUT.Depth:
467
-
468
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
469
-
470
- break;
471
-
472
- case SSRPass.OUTPUT.Normal:
473
-
474
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
475
- this.copyMaterial.blending = NoBlending;
476
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
477
-
478
- break;
479
-
480
- case SSRPass.OUTPUT.Metalness:
481
-
482
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
483
- this.copyMaterial.blending = NoBlending;
484
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
485
-
486
- break;
487
-
488
- default:
489
- console.warn( 'THREE.SSRPass: Unknown output type.' );
490
-
491
- }
492
-
493
- }
494
-
495
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
496
-
497
- // save original state
498
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
499
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
500
- const originalAutoClear = renderer.autoClear;
501
-
502
- renderer.setRenderTarget( renderTarget );
503
-
504
- // setup pass state
505
- renderer.autoClear = false;
506
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
507
-
508
- renderer.setClearColor( clearColor );
509
- renderer.setClearAlpha( clearAlpha || 0.0 );
510
- renderer.clear();
511
-
512
- }
513
-
514
- this.fsQuad.material = passMaterial;
515
- this.fsQuad.render( renderer );
516
-
517
- // restore original state
518
- renderer.autoClear = originalAutoClear;
519
- renderer.setClearColor( this.originalClearColor );
520
- renderer.setClearAlpha( originalClearAlpha );
521
-
522
- }
523
-
524
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
525
-
526
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
527
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
528
- const originalAutoClear = renderer.autoClear;
529
-
530
- renderer.setRenderTarget( renderTarget );
531
- renderer.autoClear = false;
532
-
533
- clearColor = overrideMaterial.clearColor || clearColor;
534
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
535
-
536
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
537
-
538
- renderer.setClearColor( clearColor );
539
- renderer.setClearAlpha( clearAlpha || 0.0 );
540
- renderer.clear();
541
-
542
- }
543
-
544
- this.scene.overrideMaterial = overrideMaterial;
545
- renderer.render( this.scene, this.camera );
546
- this.scene.overrideMaterial = null;
547
-
548
- // restore original state
549
-
550
- renderer.autoClear = originalAutoClear;
551
- renderer.setClearColor( this.originalClearColor );
552
- renderer.setClearAlpha( originalClearAlpha );
553
-
554
- }
555
-
556
- renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
557
-
558
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
559
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
560
- const originalAutoClear = renderer.autoClear;
561
-
562
- renderer.setRenderTarget( renderTarget );
563
- renderer.autoClear = false;
564
-
565
- clearColor = overrideMaterial.clearColor || clearColor;
566
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
567
-
568
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
569
-
570
- renderer.setClearColor( clearColor );
571
- renderer.setClearAlpha( clearAlpha || 0.0 );
572
- renderer.clear();
573
-
574
- }
575
-
576
- this.scene.traverseVisible( child => {
577
-
578
- child._SSRPassBackupMaterial = child.material;
579
- if ( this._selects.includes( child ) ) {
580
-
581
- child.material = this.metalnessOnMaterial;
582
-
583
- } else {
584
-
585
- child.material = this.metalnessOffMaterial;
586
-
587
- }
588
-
589
- } );
590
- renderer.render( this.scene, this.camera );
591
- this.scene.traverseVisible( child => {
592
-
593
- child.material = child._SSRPassBackupMaterial;
594
-
595
- } );
596
-
597
- // restore original state
598
-
599
- renderer.autoClear = originalAutoClear;
600
- renderer.setClearColor( this.originalClearColor );
601
- renderer.setClearAlpha( originalClearAlpha );
602
-
603
- }
604
-
605
- setSize( width, height ) {
606
-
607
- this.width = width;
608
- this.height = height;
609
-
610
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
611
- this.ssrMaterial.needsUpdate = true;
612
- this.beautyRenderTarget.setSize( width, height );
613
- this.prevRenderTarget.setSize( width, height );
614
- this.ssrRenderTarget.setSize( width, height );
615
- this.normalRenderTarget.setSize( width, height );
616
- this.metalnessRenderTarget.setSize( width, height );
617
- this.blurRenderTarget.setSize( width, height );
618
- this.blurRenderTarget2.setSize( width, height );
619
- // this.blurRenderTarget3.setSize(width, height);
620
-
621
- this.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );
622
- this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
623
- this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
624
-
625
- this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
626
- this.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );
627
-
628
- }
629
-
630
- }
631
-
632
- SSRPass.OUTPUT = {
633
- 'Default': 0,
634
- 'SSR': 1,
635
- 'Beauty': 3,
636
- 'Depth': 4,
637
- 'Normal': 5,
638
- 'Metalness': 7,
639
- };
640
-
641
- export { SSRPass };
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ NormalBlending,
5
+ DepthTexture,
6
+ SrcAlphaFactor,
7
+ OneMinusSrcAlphaFactor,
8
+ MeshNormalMaterial,
9
+ MeshBasicMaterial,
10
+ NearestFilter,
11
+ NoBlending,
12
+ ShaderMaterial,
13
+ UniformsUtils,
14
+ UnsignedShortType,
15
+ WebGLRenderTarget,
16
+ HalfFloatType,
17
+ } from 'three';
18
+ import { Pass, FullScreenQuad } from './Pass.js';
19
+ import { SSRShader } from '../shaders/SSRShader.js';
20
+ import { SSRBlurShader } from '../shaders/SSRShader.js';
21
+ import { SSRDepthShader } from '../shaders/SSRShader.js';
22
+ import { CopyShader } from '../shaders/CopyShader.js';
23
+
24
+ class SSRPass extends Pass {
25
+
26
+ constructor( { renderer, scene, camera, width, height, selects, bouncing = false, groundReflector } ) {
27
+
28
+ super();
29
+
30
+ this.width = ( width !== undefined ) ? width : 512;
31
+ this.height = ( height !== undefined ) ? height : 512;
32
+
33
+ this.clear = true;
34
+
35
+ this.renderer = renderer;
36
+ this.scene = scene;
37
+ this.camera = camera;
38
+ this.groundReflector = groundReflector;
39
+
40
+ this.opacity = SSRShader.uniforms.opacity.value;
41
+ this.output = 0;
42
+
43
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
44
+ this.thickness = SSRShader.uniforms.thickness.value;
45
+
46
+ this.tempColor = new Color();
47
+
48
+ this._selects = selects;
49
+ this.selective = Array.isArray( this._selects );
50
+ Object.defineProperty( this, 'selects', {
51
+ get() {
52
+
53
+ return this._selects;
54
+
55
+ },
56
+ set( val ) {
57
+
58
+ if ( this._selects === val ) return;
59
+ this._selects = val;
60
+ if ( Array.isArray( val ) ) {
61
+
62
+ this.selective = true;
63
+ this.ssrMaterial.defines.SELECTIVE = true;
64
+ this.ssrMaterial.needsUpdate = true;
65
+
66
+ } else {
67
+
68
+ this.selective = false;
69
+ this.ssrMaterial.defines.SELECTIVE = false;
70
+ this.ssrMaterial.needsUpdate = true;
71
+
72
+ }
73
+
74
+ }
75
+ } );
76
+
77
+ this._bouncing = bouncing;
78
+ Object.defineProperty( this, 'bouncing', {
79
+ get() {
80
+
81
+ return this._bouncing;
82
+
83
+ },
84
+ set( val ) {
85
+
86
+ if ( this._bouncing === val ) return;
87
+ this._bouncing = val;
88
+ if ( val ) {
89
+
90
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
91
+
92
+ } else {
93
+
94
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
95
+
96
+ }
97
+
98
+ }
99
+ } );
100
+
101
+ this.blur = true;
102
+
103
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
104
+ Object.defineProperty( this, 'distanceAttenuation', {
105
+ get() {
106
+
107
+ return this._distanceAttenuation;
108
+
109
+ },
110
+ set( val ) {
111
+
112
+ if ( this._distanceAttenuation === val ) return;
113
+ this._distanceAttenuation = val;
114
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
115
+ this.ssrMaterial.needsUpdate = true;
116
+
117
+ }
118
+ } );
119
+
120
+
121
+ this._fresnel = SSRShader.defines.FRESNEL;
122
+ Object.defineProperty( this, 'fresnel', {
123
+ get() {
124
+
125
+ return this._fresnel;
126
+
127
+ },
128
+ set( val ) {
129
+
130
+ if ( this._fresnel === val ) return;
131
+ this._fresnel = val;
132
+ this.ssrMaterial.defines.FRESNEL = val;
133
+ this.ssrMaterial.needsUpdate = true;
134
+
135
+ }
136
+ } );
137
+
138
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
139
+ Object.defineProperty( this, 'infiniteThick', {
140
+ get() {
141
+
142
+ return this._infiniteThick;
143
+
144
+ },
145
+ set( val ) {
146
+
147
+ if ( this._infiniteThick === val ) return;
148
+ this._infiniteThick = val;
149
+ this.ssrMaterial.defines.INFINITE_THICK = val;
150
+ this.ssrMaterial.needsUpdate = true;
151
+
152
+ }
153
+ } );
154
+
155
+ // beauty render target with depth buffer
156
+
157
+ const depthTexture = new DepthTexture();
158
+ depthTexture.type = UnsignedShortType;
159
+ depthTexture.minFilter = NearestFilter;
160
+ depthTexture.magFilter = NearestFilter;
161
+
162
+ this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
163
+ minFilter: NearestFilter,
164
+ magFilter: NearestFilter,
165
+ type: HalfFloatType,
166
+ depthTexture: depthTexture,
167
+ depthBuffer: true
168
+ } );
169
+
170
+ //for bouncing
171
+ this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
172
+ minFilter: NearestFilter,
173
+ magFilter: NearestFilter
174
+ } );
175
+
176
+ // normal render target
177
+
178
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
179
+ minFilter: NearestFilter,
180
+ magFilter: NearestFilter,
181
+ type: HalfFloatType,
182
+ } );
183
+
184
+ // metalness render target
185
+
186
+ this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
187
+ minFilter: NearestFilter,
188
+ magFilter: NearestFilter,
189
+ type: HalfFloatType,
190
+ } );
191
+
192
+
193
+
194
+ // ssr render target
195
+
196
+ this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
197
+ minFilter: NearestFilter,
198
+ magFilter: NearestFilter
199
+ } );
200
+
201
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
202
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
203
+ // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
204
+
205
+ // ssr material
206
+
207
+ this.ssrMaterial = new ShaderMaterial( {
208
+ defines: Object.assign( {}, SSRShader.defines, {
209
+ MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
210
+ } ),
211
+ uniforms: UniformsUtils.clone( SSRShader.uniforms ),
212
+ vertexShader: SSRShader.vertexShader,
213
+ fragmentShader: SSRShader.fragmentShader,
214
+ blending: NoBlending
215
+ } );
216
+
217
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
218
+ this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
219
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
220
+ this.ssrMaterial.needsUpdate = true;
221
+ this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
222
+ this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
223
+ this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
224
+ this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
225
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
226
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
227
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
228
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
229
+
230
+ // normal material
231
+
232
+ this.normalMaterial = new MeshNormalMaterial();
233
+ this.normalMaterial.blending = NoBlending;
234
+
235
+ // metalnessOn material
236
+
237
+ this.metalnessOnMaterial = new MeshBasicMaterial( {
238
+ color: 'white'
239
+ } );
240
+
241
+ // metalnessOff material
242
+
243
+ this.metalnessOffMaterial = new MeshBasicMaterial( {
244
+ color: 'black'
245
+ } );
246
+
247
+ // blur material
248
+
249
+ this.blurMaterial = new ShaderMaterial( {
250
+ defines: Object.assign( {}, SSRBlurShader.defines ),
251
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
252
+ vertexShader: SSRBlurShader.vertexShader,
253
+ fragmentShader: SSRBlurShader.fragmentShader
254
+ } );
255
+ this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
256
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
257
+
258
+ // blur material 2
259
+
260
+ this.blurMaterial2 = new ShaderMaterial( {
261
+ defines: Object.assign( {}, SSRBlurShader.defines ),
262
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
263
+ vertexShader: SSRBlurShader.vertexShader,
264
+ fragmentShader: SSRBlurShader.fragmentShader
265
+ } );
266
+ this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
267
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );
268
+
269
+ // // blur material 3
270
+
271
+ // this.blurMaterial3 = new ShaderMaterial({
272
+ // defines: Object.assign({}, SSRBlurShader.defines),
273
+ // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
274
+ // vertexShader: SSRBlurShader.vertexShader,
275
+ // fragmentShader: SSRBlurShader.fragmentShader
276
+ // });
277
+ // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
278
+ // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
279
+
280
+ // material for rendering the depth
281
+
282
+ this.depthRenderMaterial = new ShaderMaterial( {
283
+ defines: Object.assign( {}, SSRDepthShader.defines ),
284
+ uniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),
285
+ vertexShader: SSRDepthShader.vertexShader,
286
+ fragmentShader: SSRDepthShader.fragmentShader,
287
+ blending: NoBlending
288
+ } );
289
+ this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
290
+ this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
291
+ this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
292
+
293
+ // material for rendering the content of a render target
294
+
295
+ this.copyMaterial = new ShaderMaterial( {
296
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
297
+ vertexShader: CopyShader.vertexShader,
298
+ fragmentShader: CopyShader.fragmentShader,
299
+ transparent: true,
300
+ depthTest: false,
301
+ depthWrite: false,
302
+ blendSrc: SrcAlphaFactor,
303
+ blendDst: OneMinusSrcAlphaFactor,
304
+ blendEquation: AddEquation,
305
+ blendSrcAlpha: SrcAlphaFactor,
306
+ blendDstAlpha: OneMinusSrcAlphaFactor,
307
+ blendEquationAlpha: AddEquation,
308
+ // premultipliedAlpha:true,
309
+ } );
310
+
311
+ this.fsQuad = new FullScreenQuad( null );
312
+
313
+ this.originalClearColor = new Color();
314
+
315
+ }
316
+
317
+ dispose() {
318
+
319
+ // dispose render targets
320
+
321
+ this.beautyRenderTarget.dispose();
322
+ this.prevRenderTarget.dispose();
323
+ this.normalRenderTarget.dispose();
324
+ this.metalnessRenderTarget.dispose();
325
+ this.ssrRenderTarget.dispose();
326
+ this.blurRenderTarget.dispose();
327
+ this.blurRenderTarget2.dispose();
328
+ // this.blurRenderTarget3.dispose();
329
+
330
+ // dispose materials
331
+
332
+ this.normalMaterial.dispose();
333
+ this.metalnessOnMaterial.dispose();
334
+ this.metalnessOffMaterial.dispose();
335
+ this.blurMaterial.dispose();
336
+ this.blurMaterial2.dispose();
337
+ this.copyMaterial.dispose();
338
+ this.depthRenderMaterial.dispose();
339
+
340
+ // dipsose full screen quad
341
+
342
+ this.fsQuad.dispose();
343
+
344
+ }
345
+
346
+ render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
347
+
348
+ // render beauty and depth
349
+
350
+ renderer.setRenderTarget( this.beautyRenderTarget );
351
+ renderer.clear();
352
+ if ( this.groundReflector ) {
353
+
354
+ this.groundReflector.visible = false;
355
+ this.groundReflector.doRender( this.renderer, this.scene, this.camera );
356
+ this.groundReflector.visible = true;
357
+
358
+ }
359
+
360
+ renderer.render( this.scene, this.camera );
361
+ if ( this.groundReflector ) this.groundReflector.visible = false;
362
+
363
+ // render normals
364
+
365
+ this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );
366
+
367
+ // render metalnesses
368
+
369
+ if ( this.selective ) {
370
+
371
+ this.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
372
+
373
+ }
374
+
375
+ // render SSR
376
+
377
+ this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
378
+ this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
379
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
380
+ this.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );
381
+
382
+
383
+ // render blur
384
+
385
+ if ( this.blur ) {
386
+
387
+ this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
388
+ this.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );
389
+ // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
390
+
391
+ }
392
+
393
+ // output result to screen
394
+
395
+ switch ( this.output ) {
396
+
397
+ case SSRPass.OUTPUT.Default:
398
+
399
+ if ( this.bouncing ) {
400
+
401
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
402
+ this.copyMaterial.blending = NoBlending;
403
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
404
+
405
+ if ( this.blur )
406
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
407
+ else
408
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
409
+ this.copyMaterial.blending = NormalBlending;
410
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
411
+
412
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
413
+ this.copyMaterial.blending = NoBlending;
414
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
415
+
416
+ } else {
417
+
418
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
419
+ this.copyMaterial.blending = NoBlending;
420
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
421
+
422
+ if ( this.blur )
423
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
424
+ else
425
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
426
+ this.copyMaterial.blending = NormalBlending;
427
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
428
+
429
+ }
430
+
431
+ break;
432
+ case SSRPass.OUTPUT.SSR:
433
+
434
+ if ( this.blur )
435
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
436
+ else
437
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
438
+ this.copyMaterial.blending = NoBlending;
439
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
440
+
441
+ if ( this.bouncing ) {
442
+
443
+ if ( this.blur )
444
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
445
+ else
446
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
447
+ this.copyMaterial.blending = NoBlending;
448
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
449
+
450
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
451
+ this.copyMaterial.blending = NormalBlending;
452
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
453
+
454
+ }
455
+
456
+ break;
457
+
458
+ case SSRPass.OUTPUT.Beauty:
459
+
460
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
461
+ this.copyMaterial.blending = NoBlending;
462
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
463
+
464
+ break;
465
+
466
+ case SSRPass.OUTPUT.Depth:
467
+
468
+ this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
469
+
470
+ break;
471
+
472
+ case SSRPass.OUTPUT.Normal:
473
+
474
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
475
+ this.copyMaterial.blending = NoBlending;
476
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
477
+
478
+ break;
479
+
480
+ case SSRPass.OUTPUT.Metalness:
481
+
482
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
483
+ this.copyMaterial.blending = NoBlending;
484
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
485
+
486
+ break;
487
+
488
+ default:
489
+ console.warn( 'THREE.SSRPass: Unknown output type.' );
490
+
491
+ }
492
+
493
+ }
494
+
495
+ renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
496
+
497
+ // save original state
498
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
499
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
500
+ const originalAutoClear = renderer.autoClear;
501
+
502
+ renderer.setRenderTarget( renderTarget );
503
+
504
+ // setup pass state
505
+ renderer.autoClear = false;
506
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
507
+
508
+ renderer.setClearColor( clearColor );
509
+ renderer.setClearAlpha( clearAlpha || 0.0 );
510
+ renderer.clear();
511
+
512
+ }
513
+
514
+ this.fsQuad.material = passMaterial;
515
+ this.fsQuad.render( renderer );
516
+
517
+ // restore original state
518
+ renderer.autoClear = originalAutoClear;
519
+ renderer.setClearColor( this.originalClearColor );
520
+ renderer.setClearAlpha( originalClearAlpha );
521
+
522
+ }
523
+
524
+ renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
525
+
526
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
527
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
528
+ const originalAutoClear = renderer.autoClear;
529
+
530
+ renderer.setRenderTarget( renderTarget );
531
+ renderer.autoClear = false;
532
+
533
+ clearColor = overrideMaterial.clearColor || clearColor;
534
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
535
+
536
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
537
+
538
+ renderer.setClearColor( clearColor );
539
+ renderer.setClearAlpha( clearAlpha || 0.0 );
540
+ renderer.clear();
541
+
542
+ }
543
+
544
+ this.scene.overrideMaterial = overrideMaterial;
545
+ renderer.render( this.scene, this.camera );
546
+ this.scene.overrideMaterial = null;
547
+
548
+ // restore original state
549
+
550
+ renderer.autoClear = originalAutoClear;
551
+ renderer.setClearColor( this.originalClearColor );
552
+ renderer.setClearAlpha( originalClearAlpha );
553
+
554
+ }
555
+
556
+ renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
557
+
558
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
559
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
560
+ const originalAutoClear = renderer.autoClear;
561
+
562
+ renderer.setRenderTarget( renderTarget );
563
+ renderer.autoClear = false;
564
+
565
+ clearColor = overrideMaterial.clearColor || clearColor;
566
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
567
+
568
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
569
+
570
+ renderer.setClearColor( clearColor );
571
+ renderer.setClearAlpha( clearAlpha || 0.0 );
572
+ renderer.clear();
573
+
574
+ }
575
+
576
+ this.scene.traverseVisible( child => {
577
+
578
+ child._SSRPassBackupMaterial = child.material;
579
+ if ( this._selects.includes( child ) ) {
580
+
581
+ child.material = this.metalnessOnMaterial;
582
+
583
+ } else {
584
+
585
+ child.material = this.metalnessOffMaterial;
586
+
587
+ }
588
+
589
+ } );
590
+ renderer.render( this.scene, this.camera );
591
+ this.scene.traverseVisible( child => {
592
+
593
+ child.material = child._SSRPassBackupMaterial;
594
+
595
+ } );
596
+
597
+ // restore original state
598
+
599
+ renderer.autoClear = originalAutoClear;
600
+ renderer.setClearColor( this.originalClearColor );
601
+ renderer.setClearAlpha( originalClearAlpha );
602
+
603
+ }
604
+
605
+ setSize( width, height ) {
606
+
607
+ this.width = width;
608
+ this.height = height;
609
+
610
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
611
+ this.ssrMaterial.needsUpdate = true;
612
+ this.beautyRenderTarget.setSize( width, height );
613
+ this.prevRenderTarget.setSize( width, height );
614
+ this.ssrRenderTarget.setSize( width, height );
615
+ this.normalRenderTarget.setSize( width, height );
616
+ this.metalnessRenderTarget.setSize( width, height );
617
+ this.blurRenderTarget.setSize( width, height );
618
+ this.blurRenderTarget2.setSize( width, height );
619
+ // this.blurRenderTarget3.setSize(width, height);
620
+
621
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );
622
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
623
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
624
+
625
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
626
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );
627
+
628
+ }
629
+
630
+ }
631
+
632
+ SSRPass.OUTPUT = {
633
+ 'Default': 0,
634
+ 'SSR': 1,
635
+ 'Beauty': 3,
636
+ 'Depth': 4,
637
+ 'Normal': 5,
638
+ 'Metalness': 7,
639
+ };
640
+
641
+ export { SSRPass };