@needle-tools/three 0.162.2 → 0.162.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53266 -53266
- package/build/three.module.js +53266 -53266
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -295
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -282
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1548
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -542
- package/examples/jsm/curves/NURBSVolume.js +62 -62
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -106
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -876
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1764
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -318
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -128
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -195
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -84
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -128
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -493
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -143
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -28
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
- package/examples/jsm/nodes/display/PassNode.js +183 -183
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -601
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -90
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -121
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -391
- package/examples/jsm/nodes/math/MathUtils.js +15 -15
- package/examples/jsm/nodes/math/OperatorNode.js +274 -274
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
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- package/src/materials/MeshStandardMaterial.js +127 -127
- package/src/materials/MeshToonMaterial.js +102 -102
- package/src/materials/PointsMaterial.js +50 -50
- package/src/materials/RawShaderMaterial.js +17 -17
- package/src/materials/ShaderMaterial.js +189 -189
- package/src/materials/ShadowMaterial.js +37 -37
- package/src/materials/SpriteMaterial.js +54 -54
- package/src/math/Box2.js +204 -204
- package/src/math/Box3.js +534 -534
- package/src/math/Color.js +623 -623
- package/src/math/ColorManagement.js +139 -139
- package/src/math/Cylindrical.js +61 -61
- package/src/math/Euler.js +315 -315
- package/src/math/Frustum.js +186 -186
- package/src/math/Interpolant.js +241 -241
- package/src/math/Line3.js +115 -115
- package/src/math/MathUtils.js +363 -363
- package/src/math/Matrix3.js +388 -388
- package/src/math/Matrix4.js +915 -915
- package/src/math/Plane.js +205 -205
- package/src/math/Quaternion.js +686 -686
- package/src/math/Ray.js +493 -493
- package/src/math/Sphere.js +245 -245
- package/src/math/Spherical.js +86 -86
- package/src/math/SphericalHarmonics3.js +243 -243
- package/src/math/Triangle.js +311 -311
- package/src/math/Vector2.js +480 -480
- package/src/math/Vector3.js +724 -724
- package/src/math/Vector4.js +644 -644
- package/src/math/interpolants/CubicInterpolant.js +150 -150
- package/src/math/interpolants/DiscreteInterpolant.js +26 -26
- package/src/math/interpolants/LinearInterpolant.js +38 -38
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
- package/src/objects/BatchedMesh.js +1020 -1020
- package/src/objects/Bone.js +17 -17
- package/src/objects/Group.js +17 -17
- package/src/objects/InstancedMesh.js +267 -267
- package/src/objects/LOD.js +214 -214
- package/src/objects/Line.js +222 -222
- package/src/objects/LineLoop.js +17 -17
- package/src/objects/LineSegments.js +55 -55
- package/src/objects/Mesh.js +428 -428
- package/src/objects/Points.js +166 -166
- package/src/objects/Skeleton.js +277 -277
- package/src/objects/SkinnedMesh.js +257 -257
- package/src/objects/Sprite.js +181 -181
- package/src/renderers/WebGL1Renderer.js +7 -7
- package/src/renderers/WebGL3DRenderTarget.js +22 -22
- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -146
- package/src/renderers/WebGLRenderTarget.js +15 -15
- package/src/renderers/WebGLRenderer.js +2615 -2615
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -47
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -192
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -272
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -63
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -97
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -78
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -76
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -116
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -125
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -112
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -127
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -225
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -119
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -87
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -58
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -360
- package/src/renderers/shaders/UniformsLib.js +231 -231
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -257
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -590
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -307
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1120
- package/src/renderers/webgl/WebGLPrograms.js +664 -664
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1318
- package/src/renderers/webgl/WebGLTextures.js +2213 -2213
- package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
- package/src/renderers/webgl/WebGLUtils.js +283 -283
- package/src/renderers/webxr/WebXRController.js +343 -343
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -105
- package/src/renderers/webxr/WebXRManager.js +824 -824
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -71
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -128
- package/src/textures/Texture.js +310 -310
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
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const uniformsOutline = {
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97
|
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outlineThickness: { value: defaultThickness },
|
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98
|
-
outlineColor: { value: defaultColor },
|
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99
|
-
outlineAlpha: { value: defaultAlpha }
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100
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};
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101
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102
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const vertexShader = [
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103
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'#include <common>',
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104
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'#include <uv_pars_vertex>',
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105
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'#include <displacementmap_pars_vertex>',
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106
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'#include <fog_pars_vertex>',
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107
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'#include <morphtarget_pars_vertex>',
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108
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'#include <skinning_pars_vertex>',
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109
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'#include <logdepthbuf_pars_vertex>',
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110
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'#include <clipping_planes_pars_vertex>',
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111
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112
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'uniform float outlineThickness;',
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113
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114
|
-
'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {',
|
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115
|
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' float thickness = outlineThickness;',
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116
|
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' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
|
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117
|
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' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
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118
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// NOTE: subtract pos2 from pos because BackSide objectNormal is negative
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119
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' vec4 norm = normalize( pos - pos2 );',
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120
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' return pos + norm * thickness * pos.w * ratio;',
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121
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'}',
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122
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123
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'void main() {',
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124
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125
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' #include <uv_vertex>',
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126
|
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127
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' #include <beginnormal_vertex>',
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128
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' #include <morphnormal_vertex>',
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' #include <skinbase_vertex>',
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130
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' #include <skinnormal_vertex>',
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131
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132
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' #include <begin_vertex>',
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133
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' #include <morphtarget_vertex>',
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134
|
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' #include <skinning_vertex>',
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135
|
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' #include <displacementmap_vertex>',
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136
|
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' #include <project_vertex>',
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137
|
-
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138
|
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' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
|
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139
|
-
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140
|
-
' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );',
|
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141
|
-
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142
|
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' #include <logdepthbuf_vertex>',
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143
|
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' #include <clipping_planes_vertex>',
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144
|
-
' #include <fog_vertex>',
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|
145
|
-
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146
|
-
'}',
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147
|
-
|
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148
|
-
].join( '\n' );
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149
|
-
|
|
150
|
-
const fragmentShader = [
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151
|
-
|
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152
|
-
'#include <common>',
|
|
153
|
-
'#include <fog_pars_fragment>',
|
|
154
|
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'#include <logdepthbuf_pars_fragment>',
|
|
155
|
-
'#include <clipping_planes_pars_fragment>',
|
|
156
|
-
|
|
157
|
-
'uniform vec3 outlineColor;',
|
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158
|
-
'uniform float outlineAlpha;',
|
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159
|
-
|
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160
|
-
'void main() {',
|
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161
|
-
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162
|
-
' #include <clipping_planes_fragment>',
|
|
163
|
-
' #include <logdepthbuf_fragment>',
|
|
164
|
-
|
|
165
|
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' gl_FragColor = vec4( outlineColor, outlineAlpha );',
|
|
166
|
-
|
|
167
|
-
' #include <tonemapping_fragment>',
|
|
168
|
-
' #include <colorspace_fragment>',
|
|
169
|
-
' #include <fog_fragment>',
|
|
170
|
-
' #include <premultiplied_alpha_fragment>',
|
|
171
|
-
|
|
172
|
-
'}'
|
|
173
|
-
|
|
174
|
-
].join( '\n' );
|
|
175
|
-
|
|
176
|
-
function createMaterial() {
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177
|
-
|
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178
|
-
return new ShaderMaterial( {
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179
|
-
type: 'OutlineEffect',
|
|
180
|
-
uniforms: UniformsUtils.merge( [
|
|
181
|
-
UniformsLib[ 'fog' ],
|
|
182
|
-
UniformsLib[ 'displacementmap' ],
|
|
183
|
-
uniformsOutline
|
|
184
|
-
] ),
|
|
185
|
-
vertexShader: vertexShader,
|
|
186
|
-
fragmentShader: fragmentShader,
|
|
187
|
-
side: BackSide
|
|
188
|
-
} );
|
|
189
|
-
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
function getOutlineMaterialFromCache( originalMaterial ) {
|
|
193
|
-
|
|
194
|
-
let data = cache[ originalMaterial.uuid ];
|
|
195
|
-
|
|
196
|
-
if ( data === undefined ) {
|
|
197
|
-
|
|
198
|
-
data = {
|
|
199
|
-
material: createMaterial(),
|
|
200
|
-
used: true,
|
|
201
|
-
keepAlive: defaultKeepAlive,
|
|
202
|
-
count: 0
|
|
203
|
-
};
|
|
204
|
-
|
|
205
|
-
cache[ originalMaterial.uuid ] = data;
|
|
206
|
-
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
data.used = true;
|
|
210
|
-
|
|
211
|
-
return data.material;
|
|
212
|
-
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
function getOutlineMaterial( originalMaterial ) {
|
|
216
|
-
|
|
217
|
-
const outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
|
|
218
|
-
|
|
219
|
-
originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
|
|
220
|
-
|
|
221
|
-
updateOutlineMaterial( outlineMaterial, originalMaterial );
|
|
222
|
-
|
|
223
|
-
return outlineMaterial;
|
|
224
|
-
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
function isCompatible( object ) {
|
|
228
|
-
|
|
229
|
-
const geometry = object.geometry;
|
|
230
|
-
const hasNormals = ( geometry !== undefined ) && ( geometry.attributes.normal !== undefined );
|
|
231
|
-
|
|
232
|
-
return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
|
|
233
|
-
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
function setOutlineMaterial( object ) {
|
|
237
|
-
|
|
238
|
-
if ( isCompatible( object ) === false ) return;
|
|
239
|
-
|
|
240
|
-
if ( Array.isArray( object.material ) ) {
|
|
241
|
-
|
|
242
|
-
for ( let i = 0, il = object.material.length; i < il; i ++ ) {
|
|
243
|
-
|
|
244
|
-
object.material[ i ] = getOutlineMaterial( object.material[ i ] );
|
|
245
|
-
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
} else {
|
|
249
|
-
|
|
250
|
-
object.material = getOutlineMaterial( object.material );
|
|
251
|
-
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
|
|
255
|
-
object.onBeforeRender = onBeforeRender;
|
|
256
|
-
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
function restoreOriginalMaterial( object ) {
|
|
260
|
-
|
|
261
|
-
if ( isCompatible( object ) === false ) return;
|
|
262
|
-
|
|
263
|
-
if ( Array.isArray( object.material ) ) {
|
|
264
|
-
|
|
265
|
-
for ( let i = 0, il = object.material.length; i < il; i ++ ) {
|
|
266
|
-
|
|
267
|
-
object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
|
|
268
|
-
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
} else {
|
|
272
|
-
|
|
273
|
-
object.material = originalMaterials[ object.material.uuid ];
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
|
|
278
|
-
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
function onBeforeRender( renderer, scene, camera, geometry, material ) {
|
|
282
|
-
|
|
283
|
-
const originalMaterial = originalMaterials[ material.uuid ];
|
|
284
|
-
|
|
285
|
-
// just in case
|
|
286
|
-
if ( originalMaterial === undefined ) return;
|
|
287
|
-
|
|
288
|
-
updateUniforms( material, originalMaterial );
|
|
289
|
-
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
function updateUniforms( material, originalMaterial ) {
|
|
293
|
-
|
|
294
|
-
const outlineParameters = originalMaterial.userData.outlineParameters;
|
|
295
|
-
|
|
296
|
-
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
|
297
|
-
|
|
298
|
-
if ( outlineParameters !== undefined ) {
|
|
299
|
-
|
|
300
|
-
if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
|
301
|
-
if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
|
|
302
|
-
if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
|
303
|
-
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
if ( originalMaterial.displacementMap ) {
|
|
307
|
-
|
|
308
|
-
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
|
309
|
-
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
|
310
|
-
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
|
311
|
-
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
function updateOutlineMaterial( material, originalMaterial ) {
|
|
317
|
-
|
|
318
|
-
if ( material.name === 'invisible' ) return;
|
|
319
|
-
|
|
320
|
-
const outlineParameters = originalMaterial.userData.outlineParameters;
|
|
321
|
-
|
|
322
|
-
material.fog = originalMaterial.fog;
|
|
323
|
-
material.toneMapped = originalMaterial.toneMapped;
|
|
324
|
-
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
|
325
|
-
material.displacementMap = originalMaterial.displacementMap;
|
|
326
|
-
|
|
327
|
-
if ( outlineParameters !== undefined ) {
|
|
328
|
-
|
|
329
|
-
if ( originalMaterial.visible === false ) {
|
|
330
|
-
|
|
331
|
-
material.visible = false;
|
|
332
|
-
|
|
333
|
-
} else {
|
|
334
|
-
|
|
335
|
-
material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
|
|
336
|
-
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
|
|
340
|
-
|
|
341
|
-
if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
|
|
342
|
-
|
|
343
|
-
} else {
|
|
344
|
-
|
|
345
|
-
material.transparent = originalMaterial.transparent;
|
|
346
|
-
material.visible = originalMaterial.visible;
|
|
347
|
-
|
|
348
|
-
}
|
|
349
|
-
|
|
350
|
-
if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
|
|
351
|
-
|
|
352
|
-
if ( originalMaterial.clippingPlanes ) {
|
|
353
|
-
|
|
354
|
-
material.clipping = true;
|
|
355
|
-
|
|
356
|
-
material.clippingPlanes = originalMaterial.clippingPlanes;
|
|
357
|
-
material.clipIntersection = originalMaterial.clipIntersection;
|
|
358
|
-
material.clipShadows = originalMaterial.clipShadows;
|
|
359
|
-
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
material.version = originalMaterial.version; // update outline material if necessary
|
|
363
|
-
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
function cleanupCache() {
|
|
367
|
-
|
|
368
|
-
let keys;
|
|
369
|
-
|
|
370
|
-
// clear originialMaterials
|
|
371
|
-
keys = Object.keys( originalMaterials );
|
|
372
|
-
|
|
373
|
-
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
374
|
-
|
|
375
|
-
originalMaterials[ keys[ i ] ] = undefined;
|
|
376
|
-
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
// clear originalOnBeforeRenders
|
|
380
|
-
keys = Object.keys( originalOnBeforeRenders );
|
|
381
|
-
|
|
382
|
-
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
383
|
-
|
|
384
|
-
originalOnBeforeRenders[ keys[ i ] ] = undefined;
|
|
385
|
-
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
// remove unused outlineMaterial from cache
|
|
389
|
-
keys = Object.keys( cache );
|
|
390
|
-
|
|
391
|
-
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
392
|
-
|
|
393
|
-
const key = keys[ i ];
|
|
394
|
-
|
|
395
|
-
if ( cache[ key ].used === false ) {
|
|
396
|
-
|
|
397
|
-
cache[ key ].count ++;
|
|
398
|
-
|
|
399
|
-
if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
|
|
400
|
-
|
|
401
|
-
delete cache[ key ];
|
|
402
|
-
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
} else {
|
|
406
|
-
|
|
407
|
-
cache[ key ].used = false;
|
|
408
|
-
cache[ key ].count = 0;
|
|
409
|
-
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
}
|
|
413
|
-
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
this.render = function ( scene, camera ) {
|
|
417
|
-
|
|
418
|
-
if ( this.enabled === false ) {
|
|
419
|
-
|
|
420
|
-
renderer.render( scene, camera );
|
|
421
|
-
return;
|
|
422
|
-
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
const currentAutoClear = renderer.autoClear;
|
|
426
|
-
renderer.autoClear = this.autoClear;
|
|
427
|
-
|
|
428
|
-
renderer.render( scene, camera );
|
|
429
|
-
|
|
430
|
-
renderer.autoClear = currentAutoClear;
|
|
431
|
-
|
|
432
|
-
this.renderOutline( scene, camera );
|
|
433
|
-
|
|
434
|
-
};
|
|
435
|
-
|
|
436
|
-
this.renderOutline = function ( scene, camera ) {
|
|
437
|
-
|
|
438
|
-
const currentAutoClear = renderer.autoClear;
|
|
439
|
-
const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
|
|
440
|
-
const currentSceneBackground = scene.background;
|
|
441
|
-
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
|
442
|
-
|
|
443
|
-
scene.matrixWorldAutoUpdate = false;
|
|
444
|
-
scene.background = null;
|
|
445
|
-
renderer.autoClear = false;
|
|
446
|
-
renderer.shadowMap.enabled = false;
|
|
447
|
-
|
|
448
|
-
scene.traverse( setOutlineMaterial );
|
|
449
|
-
|
|
450
|
-
renderer.render( scene, camera );
|
|
451
|
-
|
|
452
|
-
scene.traverse( restoreOriginalMaterial );
|
|
453
|
-
|
|
454
|
-
cleanupCache();
|
|
455
|
-
|
|
456
|
-
scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
|
|
457
|
-
scene.background = currentSceneBackground;
|
|
458
|
-
renderer.autoClear = currentAutoClear;
|
|
459
|
-
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
|
460
|
-
|
|
461
|
-
};
|
|
462
|
-
|
|
463
|
-
/*
|
|
464
|
-
* See #9918
|
|
465
|
-
*
|
|
466
|
-
* The following property copies and wrapper methods enable
|
|
467
|
-
* OutlineEffect to be called from other *Effect, like
|
|
468
|
-
*
|
|
469
|
-
* effect = new StereoEffect( new OutlineEffect( renderer ) );
|
|
470
|
-
*
|
|
471
|
-
* function render () {
|
|
472
|
-
*
|
|
473
|
-
* effect.render( scene, camera );
|
|
474
|
-
*
|
|
475
|
-
* }
|
|
476
|
-
*/
|
|
477
|
-
this.autoClear = renderer.autoClear;
|
|
478
|
-
this.domElement = renderer.domElement;
|
|
479
|
-
this.shadowMap = renderer.shadowMap;
|
|
480
|
-
|
|
481
|
-
this.clear = function ( color, depth, stencil ) {
|
|
482
|
-
|
|
483
|
-
renderer.clear( color, depth, stencil );
|
|
484
|
-
|
|
485
|
-
};
|
|
486
|
-
|
|
487
|
-
this.getPixelRatio = function () {
|
|
488
|
-
|
|
489
|
-
return renderer.getPixelRatio();
|
|
490
|
-
|
|
491
|
-
};
|
|
492
|
-
|
|
493
|
-
this.setPixelRatio = function ( value ) {
|
|
494
|
-
|
|
495
|
-
renderer.setPixelRatio( value );
|
|
496
|
-
|
|
497
|
-
};
|
|
498
|
-
|
|
499
|
-
this.getSize = function ( target ) {
|
|
500
|
-
|
|
501
|
-
return renderer.getSize( target );
|
|
502
|
-
|
|
503
|
-
};
|
|
504
|
-
|
|
505
|
-
this.setSize = function ( width, height, updateStyle ) {
|
|
506
|
-
|
|
507
|
-
renderer.setSize( width, height, updateStyle );
|
|
508
|
-
|
|
509
|
-
};
|
|
510
|
-
|
|
511
|
-
this.setViewport = function ( x, y, width, height ) {
|
|
512
|
-
|
|
513
|
-
renderer.setViewport( x, y, width, height );
|
|
514
|
-
|
|
515
|
-
};
|
|
516
|
-
|
|
517
|
-
this.setScissor = function ( x, y, width, height ) {
|
|
518
|
-
|
|
519
|
-
renderer.setScissor( x, y, width, height );
|
|
520
|
-
|
|
521
|
-
};
|
|
522
|
-
|
|
523
|
-
this.setScissorTest = function ( boolean ) {
|
|
524
|
-
|
|
525
|
-
renderer.setScissorTest( boolean );
|
|
526
|
-
|
|
527
|
-
};
|
|
528
|
-
|
|
529
|
-
this.setRenderTarget = function ( renderTarget ) {
|
|
530
|
-
|
|
531
|
-
renderer.setRenderTarget( renderTarget );
|
|
532
|
-
|
|
533
|
-
};
|
|
534
|
-
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
export { OutlineEffect };
|
|
1
|
+
import {
|
|
2
|
+
BackSide,
|
|
3
|
+
Color,
|
|
4
|
+
ShaderMaterial,
|
|
5
|
+
UniformsLib,
|
|
6
|
+
UniformsUtils
|
|
7
|
+
} from 'three';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Reference: https://en.wikipedia.org/wiki/Cel_shading
|
|
11
|
+
*
|
|
12
|
+
* API
|
|
13
|
+
*
|
|
14
|
+
* 1. Traditional
|
|
15
|
+
*
|
|
16
|
+
* const effect = new OutlineEffect( renderer );
|
|
17
|
+
*
|
|
18
|
+
* function render() {
|
|
19
|
+
*
|
|
20
|
+
* effect.render( scene, camera );
|
|
21
|
+
*
|
|
22
|
+
* }
|
|
23
|
+
*
|
|
24
|
+
* 2. VR compatible
|
|
25
|
+
*
|
|
26
|
+
* const effect = new OutlineEffect( renderer );
|
|
27
|
+
* let renderingOutline = false;
|
|
28
|
+
*
|
|
29
|
+
* scene.onAfterRender = function () {
|
|
30
|
+
*
|
|
31
|
+
* if ( renderingOutline ) return;
|
|
32
|
+
*
|
|
33
|
+
* renderingOutline = true;
|
|
34
|
+
*
|
|
35
|
+
* effect.renderOutline( scene, camera );
|
|
36
|
+
*
|
|
37
|
+
* renderingOutline = false;
|
|
38
|
+
*
|
|
39
|
+
* };
|
|
40
|
+
*
|
|
41
|
+
* function render() {
|
|
42
|
+
*
|
|
43
|
+
* renderer.render( scene, camera );
|
|
44
|
+
*
|
|
45
|
+
* }
|
|
46
|
+
*
|
|
47
|
+
* // How to set default outline parameters
|
|
48
|
+
* new OutlineEffect( renderer, {
|
|
49
|
+
* defaultThickness: 0.01,
|
|
50
|
+
* defaultColor: [ 0, 0, 0 ],
|
|
51
|
+
* defaultAlpha: 0.8,
|
|
52
|
+
* defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
|
|
53
|
+
* } );
|
|
54
|
+
*
|
|
55
|
+
* // How to set outline parameters for each material
|
|
56
|
+
* material.userData.outlineParameters = {
|
|
57
|
+
* thickness: 0.01,
|
|
58
|
+
* color: [ 0, 0, 0 ],
|
|
59
|
+
* alpha: 0.8,
|
|
60
|
+
* visible: true,
|
|
61
|
+
* keepAlive: true
|
|
62
|
+
* };
|
|
63
|
+
*/
|
|
64
|
+
|
|
65
|
+
class OutlineEffect {
|
|
66
|
+
|
|
67
|
+
constructor( renderer, parameters = {} ) {
|
|
68
|
+
|
|
69
|
+
this.enabled = true;
|
|
70
|
+
|
|
71
|
+
const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
|
|
72
|
+
const defaultColor = new Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
|
|
73
|
+
const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
|
|
74
|
+
const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
|
|
75
|
+
|
|
76
|
+
// object.material.uuid -> outlineMaterial or
|
|
77
|
+
// object.material[ n ].uuid -> outlineMaterial
|
|
78
|
+
// save at the outline material creation and release
|
|
79
|
+
// if it's unused removeThresholdCount frames
|
|
80
|
+
// unless keepAlive is true.
|
|
81
|
+
const cache = {};
|
|
82
|
+
|
|
83
|
+
const removeThresholdCount = 60;
|
|
84
|
+
|
|
85
|
+
// outlineMaterial.uuid -> object.material or
|
|
86
|
+
// outlineMaterial.uuid -> object.material[ n ]
|
|
87
|
+
// save before render and release after render.
|
|
88
|
+
const originalMaterials = {};
|
|
89
|
+
|
|
90
|
+
// object.uuid -> originalOnBeforeRender
|
|
91
|
+
// save before render and release after render.
|
|
92
|
+
const originalOnBeforeRenders = {};
|
|
93
|
+
|
|
94
|
+
//this.cache = cache; // for debug
|
|
95
|
+
|
|
96
|
+
const uniformsOutline = {
|
|
97
|
+
outlineThickness: { value: defaultThickness },
|
|
98
|
+
outlineColor: { value: defaultColor },
|
|
99
|
+
outlineAlpha: { value: defaultAlpha }
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
const vertexShader = [
|
|
103
|
+
'#include <common>',
|
|
104
|
+
'#include <uv_pars_vertex>',
|
|
105
|
+
'#include <displacementmap_pars_vertex>',
|
|
106
|
+
'#include <fog_pars_vertex>',
|
|
107
|
+
'#include <morphtarget_pars_vertex>',
|
|
108
|
+
'#include <skinning_pars_vertex>',
|
|
109
|
+
'#include <logdepthbuf_pars_vertex>',
|
|
110
|
+
'#include <clipping_planes_pars_vertex>',
|
|
111
|
+
|
|
112
|
+
'uniform float outlineThickness;',
|
|
113
|
+
|
|
114
|
+
'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {',
|
|
115
|
+
' float thickness = outlineThickness;',
|
|
116
|
+
' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
|
|
117
|
+
' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
|
|
118
|
+
// NOTE: subtract pos2 from pos because BackSide objectNormal is negative
|
|
119
|
+
' vec4 norm = normalize( pos - pos2 );',
|
|
120
|
+
' return pos + norm * thickness * pos.w * ratio;',
|
|
121
|
+
'}',
|
|
122
|
+
|
|
123
|
+
'void main() {',
|
|
124
|
+
|
|
125
|
+
' #include <uv_vertex>',
|
|
126
|
+
|
|
127
|
+
' #include <beginnormal_vertex>',
|
|
128
|
+
' #include <morphnormal_vertex>',
|
|
129
|
+
' #include <skinbase_vertex>',
|
|
130
|
+
' #include <skinnormal_vertex>',
|
|
131
|
+
|
|
132
|
+
' #include <begin_vertex>',
|
|
133
|
+
' #include <morphtarget_vertex>',
|
|
134
|
+
' #include <skinning_vertex>',
|
|
135
|
+
' #include <displacementmap_vertex>',
|
|
136
|
+
' #include <project_vertex>',
|
|
137
|
+
|
|
138
|
+
' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
|
|
139
|
+
|
|
140
|
+
' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );',
|
|
141
|
+
|
|
142
|
+
' #include <logdepthbuf_vertex>',
|
|
143
|
+
' #include <clipping_planes_vertex>',
|
|
144
|
+
' #include <fog_vertex>',
|
|
145
|
+
|
|
146
|
+
'}',
|
|
147
|
+
|
|
148
|
+
].join( '\n' );
|
|
149
|
+
|
|
150
|
+
const fragmentShader = [
|
|
151
|
+
|
|
152
|
+
'#include <common>',
|
|
153
|
+
'#include <fog_pars_fragment>',
|
|
154
|
+
'#include <logdepthbuf_pars_fragment>',
|
|
155
|
+
'#include <clipping_planes_pars_fragment>',
|
|
156
|
+
|
|
157
|
+
'uniform vec3 outlineColor;',
|
|
158
|
+
'uniform float outlineAlpha;',
|
|
159
|
+
|
|
160
|
+
'void main() {',
|
|
161
|
+
|
|
162
|
+
' #include <clipping_planes_fragment>',
|
|
163
|
+
' #include <logdepthbuf_fragment>',
|
|
164
|
+
|
|
165
|
+
' gl_FragColor = vec4( outlineColor, outlineAlpha );',
|
|
166
|
+
|
|
167
|
+
' #include <tonemapping_fragment>',
|
|
168
|
+
' #include <colorspace_fragment>',
|
|
169
|
+
' #include <fog_fragment>',
|
|
170
|
+
' #include <premultiplied_alpha_fragment>',
|
|
171
|
+
|
|
172
|
+
'}'
|
|
173
|
+
|
|
174
|
+
].join( '\n' );
|
|
175
|
+
|
|
176
|
+
function createMaterial() {
|
|
177
|
+
|
|
178
|
+
return new ShaderMaterial( {
|
|
179
|
+
type: 'OutlineEffect',
|
|
180
|
+
uniforms: UniformsUtils.merge( [
|
|
181
|
+
UniformsLib[ 'fog' ],
|
|
182
|
+
UniformsLib[ 'displacementmap' ],
|
|
183
|
+
uniformsOutline
|
|
184
|
+
] ),
|
|
185
|
+
vertexShader: vertexShader,
|
|
186
|
+
fragmentShader: fragmentShader,
|
|
187
|
+
side: BackSide
|
|
188
|
+
} );
|
|
189
|
+
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
function getOutlineMaterialFromCache( originalMaterial ) {
|
|
193
|
+
|
|
194
|
+
let data = cache[ originalMaterial.uuid ];
|
|
195
|
+
|
|
196
|
+
if ( data === undefined ) {
|
|
197
|
+
|
|
198
|
+
data = {
|
|
199
|
+
material: createMaterial(),
|
|
200
|
+
used: true,
|
|
201
|
+
keepAlive: defaultKeepAlive,
|
|
202
|
+
count: 0
|
|
203
|
+
};
|
|
204
|
+
|
|
205
|
+
cache[ originalMaterial.uuid ] = data;
|
|
206
|
+
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
data.used = true;
|
|
210
|
+
|
|
211
|
+
return data.material;
|
|
212
|
+
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
function getOutlineMaterial( originalMaterial ) {
|
|
216
|
+
|
|
217
|
+
const outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
|
|
218
|
+
|
|
219
|
+
originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
|
|
220
|
+
|
|
221
|
+
updateOutlineMaterial( outlineMaterial, originalMaterial );
|
|
222
|
+
|
|
223
|
+
return outlineMaterial;
|
|
224
|
+
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function isCompatible( object ) {
|
|
228
|
+
|
|
229
|
+
const geometry = object.geometry;
|
|
230
|
+
const hasNormals = ( geometry !== undefined ) && ( geometry.attributes.normal !== undefined );
|
|
231
|
+
|
|
232
|
+
return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
function setOutlineMaterial( object ) {
|
|
237
|
+
|
|
238
|
+
if ( isCompatible( object ) === false ) return;
|
|
239
|
+
|
|
240
|
+
if ( Array.isArray( object.material ) ) {
|
|
241
|
+
|
|
242
|
+
for ( let i = 0, il = object.material.length; i < il; i ++ ) {
|
|
243
|
+
|
|
244
|
+
object.material[ i ] = getOutlineMaterial( object.material[ i ] );
|
|
245
|
+
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
} else {
|
|
249
|
+
|
|
250
|
+
object.material = getOutlineMaterial( object.material );
|
|
251
|
+
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
|
|
255
|
+
object.onBeforeRender = onBeforeRender;
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
function restoreOriginalMaterial( object ) {
|
|
260
|
+
|
|
261
|
+
if ( isCompatible( object ) === false ) return;
|
|
262
|
+
|
|
263
|
+
if ( Array.isArray( object.material ) ) {
|
|
264
|
+
|
|
265
|
+
for ( let i = 0, il = object.material.length; i < il; i ++ ) {
|
|
266
|
+
|
|
267
|
+
object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
} else {
|
|
272
|
+
|
|
273
|
+
object.material = originalMaterials[ object.material.uuid ];
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
|
|
278
|
+
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
function onBeforeRender( renderer, scene, camera, geometry, material ) {
|
|
282
|
+
|
|
283
|
+
const originalMaterial = originalMaterials[ material.uuid ];
|
|
284
|
+
|
|
285
|
+
// just in case
|
|
286
|
+
if ( originalMaterial === undefined ) return;
|
|
287
|
+
|
|
288
|
+
updateUniforms( material, originalMaterial );
|
|
289
|
+
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
function updateUniforms( material, originalMaterial ) {
|
|
293
|
+
|
|
294
|
+
const outlineParameters = originalMaterial.userData.outlineParameters;
|
|
295
|
+
|
|
296
|
+
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
|
297
|
+
|
|
298
|
+
if ( outlineParameters !== undefined ) {
|
|
299
|
+
|
|
300
|
+
if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
|
301
|
+
if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
|
|
302
|
+
if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
|
303
|
+
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
if ( originalMaterial.displacementMap ) {
|
|
307
|
+
|
|
308
|
+
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
|
309
|
+
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
|
310
|
+
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
function updateOutlineMaterial( material, originalMaterial ) {
|
|
317
|
+
|
|
318
|
+
if ( material.name === 'invisible' ) return;
|
|
319
|
+
|
|
320
|
+
const outlineParameters = originalMaterial.userData.outlineParameters;
|
|
321
|
+
|
|
322
|
+
material.fog = originalMaterial.fog;
|
|
323
|
+
material.toneMapped = originalMaterial.toneMapped;
|
|
324
|
+
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
|
325
|
+
material.displacementMap = originalMaterial.displacementMap;
|
|
326
|
+
|
|
327
|
+
if ( outlineParameters !== undefined ) {
|
|
328
|
+
|
|
329
|
+
if ( originalMaterial.visible === false ) {
|
|
330
|
+
|
|
331
|
+
material.visible = false;
|
|
332
|
+
|
|
333
|
+
} else {
|
|
334
|
+
|
|
335
|
+
material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
|
|
336
|
+
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
|
|
340
|
+
|
|
341
|
+
if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
|
|
342
|
+
|
|
343
|
+
} else {
|
|
344
|
+
|
|
345
|
+
material.transparent = originalMaterial.transparent;
|
|
346
|
+
material.visible = originalMaterial.visible;
|
|
347
|
+
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
|
|
351
|
+
|
|
352
|
+
if ( originalMaterial.clippingPlanes ) {
|
|
353
|
+
|
|
354
|
+
material.clipping = true;
|
|
355
|
+
|
|
356
|
+
material.clippingPlanes = originalMaterial.clippingPlanes;
|
|
357
|
+
material.clipIntersection = originalMaterial.clipIntersection;
|
|
358
|
+
material.clipShadows = originalMaterial.clipShadows;
|
|
359
|
+
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
material.version = originalMaterial.version; // update outline material if necessary
|
|
363
|
+
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
function cleanupCache() {
|
|
367
|
+
|
|
368
|
+
let keys;
|
|
369
|
+
|
|
370
|
+
// clear originialMaterials
|
|
371
|
+
keys = Object.keys( originalMaterials );
|
|
372
|
+
|
|
373
|
+
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
374
|
+
|
|
375
|
+
originalMaterials[ keys[ i ] ] = undefined;
|
|
376
|
+
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// clear originalOnBeforeRenders
|
|
380
|
+
keys = Object.keys( originalOnBeforeRenders );
|
|
381
|
+
|
|
382
|
+
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
383
|
+
|
|
384
|
+
originalOnBeforeRenders[ keys[ i ] ] = undefined;
|
|
385
|
+
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
// remove unused outlineMaterial from cache
|
|
389
|
+
keys = Object.keys( cache );
|
|
390
|
+
|
|
391
|
+
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
|
392
|
+
|
|
393
|
+
const key = keys[ i ];
|
|
394
|
+
|
|
395
|
+
if ( cache[ key ].used === false ) {
|
|
396
|
+
|
|
397
|
+
cache[ key ].count ++;
|
|
398
|
+
|
|
399
|
+
if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
|
|
400
|
+
|
|
401
|
+
delete cache[ key ];
|
|
402
|
+
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
} else {
|
|
406
|
+
|
|
407
|
+
cache[ key ].used = false;
|
|
408
|
+
cache[ key ].count = 0;
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
this.render = function ( scene, camera ) {
|
|
417
|
+
|
|
418
|
+
if ( this.enabled === false ) {
|
|
419
|
+
|
|
420
|
+
renderer.render( scene, camera );
|
|
421
|
+
return;
|
|
422
|
+
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
const currentAutoClear = renderer.autoClear;
|
|
426
|
+
renderer.autoClear = this.autoClear;
|
|
427
|
+
|
|
428
|
+
renderer.render( scene, camera );
|
|
429
|
+
|
|
430
|
+
renderer.autoClear = currentAutoClear;
|
|
431
|
+
|
|
432
|
+
this.renderOutline( scene, camera );
|
|
433
|
+
|
|
434
|
+
};
|
|
435
|
+
|
|
436
|
+
this.renderOutline = function ( scene, camera ) {
|
|
437
|
+
|
|
438
|
+
const currentAutoClear = renderer.autoClear;
|
|
439
|
+
const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
|
|
440
|
+
const currentSceneBackground = scene.background;
|
|
441
|
+
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
|
442
|
+
|
|
443
|
+
scene.matrixWorldAutoUpdate = false;
|
|
444
|
+
scene.background = null;
|
|
445
|
+
renderer.autoClear = false;
|
|
446
|
+
renderer.shadowMap.enabled = false;
|
|
447
|
+
|
|
448
|
+
scene.traverse( setOutlineMaterial );
|
|
449
|
+
|
|
450
|
+
renderer.render( scene, camera );
|
|
451
|
+
|
|
452
|
+
scene.traverse( restoreOriginalMaterial );
|
|
453
|
+
|
|
454
|
+
cleanupCache();
|
|
455
|
+
|
|
456
|
+
scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
|
|
457
|
+
scene.background = currentSceneBackground;
|
|
458
|
+
renderer.autoClear = currentAutoClear;
|
|
459
|
+
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
|
460
|
+
|
|
461
|
+
};
|
|
462
|
+
|
|
463
|
+
/*
|
|
464
|
+
* See #9918
|
|
465
|
+
*
|
|
466
|
+
* The following property copies and wrapper methods enable
|
|
467
|
+
* OutlineEffect to be called from other *Effect, like
|
|
468
|
+
*
|
|
469
|
+
* effect = new StereoEffect( new OutlineEffect( renderer ) );
|
|
470
|
+
*
|
|
471
|
+
* function render () {
|
|
472
|
+
*
|
|
473
|
+
* effect.render( scene, camera );
|
|
474
|
+
*
|
|
475
|
+
* }
|
|
476
|
+
*/
|
|
477
|
+
this.autoClear = renderer.autoClear;
|
|
478
|
+
this.domElement = renderer.domElement;
|
|
479
|
+
this.shadowMap = renderer.shadowMap;
|
|
480
|
+
|
|
481
|
+
this.clear = function ( color, depth, stencil ) {
|
|
482
|
+
|
|
483
|
+
renderer.clear( color, depth, stencil );
|
|
484
|
+
|
|
485
|
+
};
|
|
486
|
+
|
|
487
|
+
this.getPixelRatio = function () {
|
|
488
|
+
|
|
489
|
+
return renderer.getPixelRatio();
|
|
490
|
+
|
|
491
|
+
};
|
|
492
|
+
|
|
493
|
+
this.setPixelRatio = function ( value ) {
|
|
494
|
+
|
|
495
|
+
renderer.setPixelRatio( value );
|
|
496
|
+
|
|
497
|
+
};
|
|
498
|
+
|
|
499
|
+
this.getSize = function ( target ) {
|
|
500
|
+
|
|
501
|
+
return renderer.getSize( target );
|
|
502
|
+
|
|
503
|
+
};
|
|
504
|
+
|
|
505
|
+
this.setSize = function ( width, height, updateStyle ) {
|
|
506
|
+
|
|
507
|
+
renderer.setSize( width, height, updateStyle );
|
|
508
|
+
|
|
509
|
+
};
|
|
510
|
+
|
|
511
|
+
this.setViewport = function ( x, y, width, height ) {
|
|
512
|
+
|
|
513
|
+
renderer.setViewport( x, y, width, height );
|
|
514
|
+
|
|
515
|
+
};
|
|
516
|
+
|
|
517
|
+
this.setScissor = function ( x, y, width, height ) {
|
|
518
|
+
|
|
519
|
+
renderer.setScissor( x, y, width, height );
|
|
520
|
+
|
|
521
|
+
};
|
|
522
|
+
|
|
523
|
+
this.setScissorTest = function ( boolean ) {
|
|
524
|
+
|
|
525
|
+
renderer.setScissorTest( boolean );
|
|
526
|
+
|
|
527
|
+
};
|
|
528
|
+
|
|
529
|
+
this.setRenderTarget = function ( renderTarget ) {
|
|
530
|
+
|
|
531
|
+
renderer.setRenderTarget( renderTarget );
|
|
532
|
+
|
|
533
|
+
};
|
|
534
|
+
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
export { OutlineEffect };
|