@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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-
9
- function WebGLMaterials( renderer, properties ) {
10
-
11
- function refreshTransformUniform( map, uniform ) {
12
-
13
- if ( map.matrixAutoUpdate === true ) {
14
-
15
- map.updateMatrix();
16
-
17
- }
18
-
19
- uniform.value.copy( map.matrix );
20
-
21
- }
22
-
23
- function refreshFogUniforms( uniforms, fog ) {
24
-
25
- fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );
26
-
27
- if ( fog.isFog ) {
28
-
29
- uniforms.fogNear.value = fog.near;
30
- uniforms.fogFar.value = fog.far;
31
-
32
- } else if ( fog.isFogExp2 ) {
33
-
34
- uniforms.fogDensity.value = fog.density;
35
-
36
- }
37
-
38
- }
39
-
40
- function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
41
-
42
- if ( material.isMeshBasicMaterial ) {
43
-
44
- refreshUniformsCommon( uniforms, material );
45
-
46
- } else if ( material.isMeshLambertMaterial ) {
47
-
48
- refreshUniformsCommon( uniforms, material );
49
-
50
- } else if ( material.isMeshToonMaterial ) {
51
-
52
- refreshUniformsCommon( uniforms, material );
53
- refreshUniformsToon( uniforms, material );
54
-
55
- } else if ( material.isMeshPhongMaterial ) {
56
-
57
- refreshUniformsCommon( uniforms, material );
58
- refreshUniformsPhong( uniforms, material );
59
-
60
- } else if ( material.isMeshStandardMaterial ) {
61
-
62
- refreshUniformsCommon( uniforms, material );
63
- refreshUniformsStandard( uniforms, material );
64
-
65
- if ( material.isMeshPhysicalMaterial ) {
66
-
67
- refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
68
-
69
- }
70
-
71
- } else if ( material.isMeshMatcapMaterial ) {
72
-
73
- refreshUniformsCommon( uniforms, material );
74
- refreshUniformsMatcap( uniforms, material );
75
-
76
- } else if ( material.isMeshDepthMaterial ) {
77
-
78
- refreshUniformsCommon( uniforms, material );
79
-
80
- } else if ( material.isMeshDistanceMaterial ) {
81
-
82
- refreshUniformsCommon( uniforms, material );
83
- refreshUniformsDistance( uniforms, material );
84
-
85
- } else if ( material.isMeshNormalMaterial ) {
86
-
87
- refreshUniformsCommon( uniforms, material );
88
-
89
- } else if ( material.isLineBasicMaterial ) {
90
-
91
- refreshUniformsLine( uniforms, material );
92
-
93
- if ( material.isLineDashedMaterial ) {
94
-
95
- refreshUniformsDash( uniforms, material );
96
-
97
- }
98
-
99
- } else if ( material.isPointsMaterial ) {
100
-
101
- refreshUniformsPoints( uniforms, material, pixelRatio, height );
102
-
103
- } else if ( material.isSpriteMaterial ) {
104
-
105
- refreshUniformsSprites( uniforms, material );
106
-
107
- } else if ( material.isShadowMaterial ) {
108
-
109
- uniforms.color.value.copy( material.color );
110
- uniforms.opacity.value = material.opacity;
111
-
112
- } else if ( material.isShaderMaterial ) {
113
-
114
- material.uniformsNeedUpdate = false; // #15581
115
-
116
- }
117
-
118
- }
119
-
120
- function refreshUniformsCommon( uniforms, material ) {
121
-
122
- uniforms.opacity.value = material.opacity;
123
-
124
- if ( material.color ) {
125
-
126
- uniforms.diffuse.value.copy( material.color );
127
-
128
- }
129
-
130
- if ( material.emissive ) {
131
-
132
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
133
-
134
- }
135
-
136
- if ( material.map ) {
137
-
138
- uniforms.map.value = material.map;
139
-
140
- refreshTransformUniform( material.map, uniforms.mapTransform );
141
-
142
- }
143
-
144
- if ( material.alphaMap ) {
145
-
146
- uniforms.alphaMap.value = material.alphaMap;
147
-
148
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
149
-
150
- }
151
-
152
- if ( material.bumpMap ) {
153
-
154
- uniforms.bumpMap.value = material.bumpMap;
155
-
156
- refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );
157
-
158
- uniforms.bumpScale.value = material.bumpScale;
159
-
160
- if ( material.side === BackSide ) {
161
-
162
- uniforms.bumpScale.value *= - 1;
163
-
164
- }
165
-
166
- }
167
-
168
- if ( material.normalMap ) {
169
-
170
- uniforms.normalMap.value = material.normalMap;
171
-
172
- refreshTransformUniform( material.normalMap, uniforms.normalMapTransform );
173
-
174
- uniforms.normalScale.value.copy( material.normalScale );
175
-
176
- if ( material.side === BackSide ) {
177
-
178
- uniforms.normalScale.value.negate();
179
-
180
- }
181
-
182
- }
183
-
184
- if ( material.displacementMap ) {
185
-
186
- uniforms.displacementMap.value = material.displacementMap;
187
-
188
- refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );
189
-
190
- uniforms.displacementScale.value = material.displacementScale;
191
- uniforms.displacementBias.value = material.displacementBias;
192
-
193
- }
194
-
195
- if ( material.emissiveMap ) {
196
-
197
- uniforms.emissiveMap.value = material.emissiveMap;
198
-
199
- refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );
200
-
201
- }
202
-
203
- if ( material.specularMap ) {
204
-
205
- uniforms.specularMap.value = material.specularMap;
206
-
207
- refreshTransformUniform( material.specularMap, uniforms.specularMapTransform );
208
-
209
- }
210
-
211
- if ( material.alphaTest > 0 ) {
212
-
213
- uniforms.alphaTest.value = material.alphaTest;
214
-
215
- }
216
-
217
- const materialProperties = properties.get( material );
218
-
219
- const envMap = materialProperties.envMap;
220
- const envMapRotation = materialProperties.envMapRotation;
221
-
222
- if ( envMap ) {
223
-
224
- uniforms.envMap.value = envMap;
225
-
226
- _e1.copy( envMapRotation );
227
-
228
- // accommodate left-handed frame
229
- _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
230
-
231
- if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
232
-
233
- // environment maps which are not cube render targets or PMREMs follow a different convention
234
- _e1.y *= - 1;
235
- _e1.z *= - 1;
236
-
237
- }
238
-
239
- uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
240
-
241
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
242
-
243
- uniforms.reflectivity.value = material.reflectivity;
244
- uniforms.ior.value = material.ior;
245
- uniforms.refractionRatio.value = material.refractionRatio;
246
-
247
- }
248
-
249
- if ( material.lightMap ) {
250
-
251
- uniforms.lightMap.value = material.lightMap;
252
-
253
- // artist-friendly light intensity scaling factor
254
- const scaleFactor = ( renderer._useLegacyLights === true ) ? Math.PI : 1;
255
-
256
- uniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor;
257
-
258
- refreshTransformUniform( material.lightMap, uniforms.lightMapTransform );
259
-
260
- }
261
-
262
- if ( material.aoMap ) {
263
-
264
- uniforms.aoMap.value = material.aoMap;
265
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
266
-
267
- refreshTransformUniform( material.aoMap, uniforms.aoMapTransform );
268
-
269
- }
270
-
271
- }
272
-
273
- function refreshUniformsLine( uniforms, material ) {
274
-
275
- uniforms.diffuse.value.copy( material.color );
276
- uniforms.opacity.value = material.opacity;
277
-
278
- if ( material.map ) {
279
-
280
- uniforms.map.value = material.map;
281
-
282
- refreshTransformUniform( material.map, uniforms.mapTransform );
283
-
284
- }
285
-
286
- }
287
-
288
- function refreshUniformsDash( uniforms, material ) {
289
-
290
- uniforms.dashSize.value = material.dashSize;
291
- uniforms.totalSize.value = material.dashSize + material.gapSize;
292
- uniforms.scale.value = material.scale;
293
-
294
- }
295
-
296
- function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
297
-
298
- uniforms.diffuse.value.copy( material.color );
299
- uniforms.opacity.value = material.opacity;
300
- uniforms.size.value = material.size * pixelRatio;
301
- uniforms.scale.value = height * 0.5;
302
-
303
- if ( material.map ) {
304
-
305
- uniforms.map.value = material.map;
306
-
307
- refreshTransformUniform( material.map, uniforms.uvTransform );
308
-
309
- }
310
-
311
- if ( material.alphaMap ) {
312
-
313
- uniforms.alphaMap.value = material.alphaMap;
314
-
315
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
316
-
317
- }
318
-
319
- if ( material.alphaTest > 0 ) {
320
-
321
- uniforms.alphaTest.value = material.alphaTest;
322
-
323
- }
324
-
325
- }
326
-
327
- function refreshUniformsSprites( uniforms, material ) {
328
-
329
- uniforms.diffuse.value.copy( material.color );
330
- uniforms.opacity.value = material.opacity;
331
- uniforms.rotation.value = material.rotation;
332
-
333
- if ( material.map ) {
334
-
335
- uniforms.map.value = material.map;
336
-
337
- refreshTransformUniform( material.map, uniforms.mapTransform );
338
-
339
- }
340
-
341
- if ( material.alphaMap ) {
342
-
343
- uniforms.alphaMap.value = material.alphaMap;
344
-
345
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
346
-
347
- }
348
-
349
- if ( material.alphaTest > 0 ) {
350
-
351
- uniforms.alphaTest.value = material.alphaTest;
352
-
353
- }
354
-
355
- }
356
-
357
- function refreshUniformsPhong( uniforms, material ) {
358
-
359
- uniforms.specular.value.copy( material.specular );
360
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
361
-
362
- }
363
-
364
- function refreshUniformsToon( uniforms, material ) {
365
-
366
- if ( material.gradientMap ) {
367
-
368
- uniforms.gradientMap.value = material.gradientMap;
369
-
370
- }
371
-
372
- }
373
-
374
- function refreshUniformsStandard( uniforms, material ) {
375
-
376
- uniforms.metalness.value = material.metalness;
377
-
378
- if ( material.metalnessMap ) {
379
-
380
- uniforms.metalnessMap.value = material.metalnessMap;
381
-
382
- refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );
383
-
384
- }
385
-
386
- uniforms.roughness.value = material.roughness;
387
-
388
- if ( material.roughnessMap ) {
389
-
390
- uniforms.roughnessMap.value = material.roughnessMap;
391
-
392
- refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );
393
-
394
- }
395
-
396
- const envMap = properties.get( material ).envMap;
397
-
398
- if ( envMap ) {
399
-
400
- //uniforms.envMap.value = material.envMap; // part of uniforms common
401
- uniforms.envMapIntensity.value = material.envMapIntensity;
402
-
403
- }
404
-
405
- }
406
-
407
- function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
408
-
409
- uniforms.ior.value = material.ior; // also part of uniforms common
410
-
411
- if ( material.sheen > 0 ) {
412
-
413
- uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );
414
-
415
- uniforms.sheenRoughness.value = material.sheenRoughness;
416
-
417
- if ( material.sheenColorMap ) {
418
-
419
- uniforms.sheenColorMap.value = material.sheenColorMap;
420
-
421
- refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );
422
-
423
- }
424
-
425
- if ( material.sheenRoughnessMap ) {
426
-
427
- uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;
428
-
429
- refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );
430
-
431
- }
432
-
433
- }
434
-
435
- if ( material.clearcoat > 0 ) {
436
-
437
- uniforms.clearcoat.value = material.clearcoat;
438
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
439
-
440
- if ( material.clearcoatMap ) {
441
-
442
- uniforms.clearcoatMap.value = material.clearcoatMap;
443
-
444
- refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );
445
-
446
- }
447
-
448
- if ( material.clearcoatRoughnessMap ) {
449
-
450
- uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
451
-
452
- refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );
453
-
454
- }
455
-
456
- if ( material.clearcoatNormalMap ) {
457
-
458
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
459
-
460
- refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );
461
-
462
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
463
-
464
- if ( material.side === BackSide ) {
465
-
466
- uniforms.clearcoatNormalScale.value.negate();
467
-
468
- }
469
-
470
- }
471
-
472
- }
473
-
474
- if ( material.iridescence > 0 ) {
475
-
476
- uniforms.iridescence.value = material.iridescence;
477
- uniforms.iridescenceIOR.value = material.iridescenceIOR;
478
- uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];
479
- uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];
480
-
481
- if ( material.iridescenceMap ) {
482
-
483
- uniforms.iridescenceMap.value = material.iridescenceMap;
484
-
485
- refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );
486
-
487
- }
488
-
489
- if ( material.iridescenceThicknessMap ) {
490
-
491
- uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;
492
-
493
- refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );
494
-
495
- }
496
-
497
- }
498
-
499
- if ( material.transmission > 0 ) {
500
-
501
- uniforms.transmission.value = material.transmission;
502
- uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
503
- uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );
504
-
505
- if ( material.transmissionMap ) {
506
-
507
- uniforms.transmissionMap.value = material.transmissionMap;
508
-
509
- refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );
510
-
511
- }
512
-
513
- uniforms.thickness.value = material.thickness;
514
-
515
- if ( material.thicknessMap ) {
516
-
517
- uniforms.thicknessMap.value = material.thicknessMap;
518
-
519
- refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );
520
-
521
- }
522
-
523
- uniforms.attenuationDistance.value = material.attenuationDistance;
524
- uniforms.attenuationColor.value.copy( material.attenuationColor );
525
-
526
- }
527
-
528
- if ( material.anisotropy > 0 ) {
529
-
530
- uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
531
-
532
- if ( material.anisotropyMap ) {
533
-
534
- uniforms.anisotropyMap.value = material.anisotropyMap;
535
-
536
- refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );
537
-
538
- }
539
-
540
- }
541
-
542
- uniforms.specularIntensity.value = material.specularIntensity;
543
- uniforms.specularColor.value.copy( material.specularColor );
544
-
545
- if ( material.specularColorMap ) {
546
-
547
- uniforms.specularColorMap.value = material.specularColorMap;
548
-
549
- refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );
550
-
551
- }
552
-
553
- if ( material.specularIntensityMap ) {
554
-
555
- uniforms.specularIntensityMap.value = material.specularIntensityMap;
556
-
557
- refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );
558
-
559
- }
560
-
561
- }
562
-
563
- function refreshUniformsMatcap( uniforms, material ) {
564
-
565
- if ( material.matcap ) {
566
-
567
- uniforms.matcap.value = material.matcap;
568
-
569
- }
570
-
571
- }
572
-
573
- function refreshUniformsDistance( uniforms, material ) {
574
-
575
- const light = properties.get( material ).light;
576
-
577
- uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );
578
- uniforms.nearDistance.value = light.shadow.camera.near;
579
- uniforms.farDistance.value = light.shadow.camera.far;
580
-
581
- }
582
-
583
- return {
584
- refreshFogUniforms: refreshFogUniforms,
585
- refreshMaterialUniforms: refreshMaterialUniforms
586
- };
587
-
588
- }
589
-
590
- export { WebGLMaterials };
1
+ import { BackSide } from '../../constants.js';
2
+ import { getUnlitUniformColorSpace } from '../shaders/UniformsUtils.js';
3
+ import { Euler } from '../../math/Euler.js';
4
+ import { Matrix4 } from '../../math/Matrix4.js';
5
+
6
+ const _e1 = /*@__PURE__*/ new Euler();
7
+ const _m1 = /*@__PURE__*/ new Matrix4();
8
+
9
+ function WebGLMaterials( renderer, properties ) {
10
+
11
+ function refreshTransformUniform( map, uniform ) {
12
+
13
+ if ( map.matrixAutoUpdate === true ) {
14
+
15
+ map.updateMatrix();
16
+
17
+ }
18
+
19
+ uniform.value.copy( map.matrix );
20
+
21
+ }
22
+
23
+ function refreshFogUniforms( uniforms, fog ) {
24
+
25
+ fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );
26
+
27
+ if ( fog.isFog ) {
28
+
29
+ uniforms.fogNear.value = fog.near;
30
+ uniforms.fogFar.value = fog.far;
31
+
32
+ } else if ( fog.isFogExp2 ) {
33
+
34
+ uniforms.fogDensity.value = fog.density;
35
+
36
+ }
37
+
38
+ }
39
+
40
+ function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
41
+
42
+ if ( material.isMeshBasicMaterial ) {
43
+
44
+ refreshUniformsCommon( uniforms, material );
45
+
46
+ } else if ( material.isMeshLambertMaterial ) {
47
+
48
+ refreshUniformsCommon( uniforms, material );
49
+
50
+ } else if ( material.isMeshToonMaterial ) {
51
+
52
+ refreshUniformsCommon( uniforms, material );
53
+ refreshUniformsToon( uniforms, material );
54
+
55
+ } else if ( material.isMeshPhongMaterial ) {
56
+
57
+ refreshUniformsCommon( uniforms, material );
58
+ refreshUniformsPhong( uniforms, material );
59
+
60
+ } else if ( material.isMeshStandardMaterial ) {
61
+
62
+ refreshUniformsCommon( uniforms, material );
63
+ refreshUniformsStandard( uniforms, material );
64
+
65
+ if ( material.isMeshPhysicalMaterial ) {
66
+
67
+ refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
68
+
69
+ }
70
+
71
+ } else if ( material.isMeshMatcapMaterial ) {
72
+
73
+ refreshUniformsCommon( uniforms, material );
74
+ refreshUniformsMatcap( uniforms, material );
75
+
76
+ } else if ( material.isMeshDepthMaterial ) {
77
+
78
+ refreshUniformsCommon( uniforms, material );
79
+
80
+ } else if ( material.isMeshDistanceMaterial ) {
81
+
82
+ refreshUniformsCommon( uniforms, material );
83
+ refreshUniformsDistance( uniforms, material );
84
+
85
+ } else if ( material.isMeshNormalMaterial ) {
86
+
87
+ refreshUniformsCommon( uniforms, material );
88
+
89
+ } else if ( material.isLineBasicMaterial ) {
90
+
91
+ refreshUniformsLine( uniforms, material );
92
+
93
+ if ( material.isLineDashedMaterial ) {
94
+
95
+ refreshUniformsDash( uniforms, material );
96
+
97
+ }
98
+
99
+ } else if ( material.isPointsMaterial ) {
100
+
101
+ refreshUniformsPoints( uniforms, material, pixelRatio, height );
102
+
103
+ } else if ( material.isSpriteMaterial ) {
104
+
105
+ refreshUniformsSprites( uniforms, material );
106
+
107
+ } else if ( material.isShadowMaterial ) {
108
+
109
+ uniforms.color.value.copy( material.color );
110
+ uniforms.opacity.value = material.opacity;
111
+
112
+ } else if ( material.isShaderMaterial ) {
113
+
114
+ material.uniformsNeedUpdate = false; // #15581
115
+
116
+ }
117
+
118
+ }
119
+
120
+ function refreshUniformsCommon( uniforms, material ) {
121
+
122
+ uniforms.opacity.value = material.opacity;
123
+
124
+ if ( material.color ) {
125
+
126
+ uniforms.diffuse.value.copy( material.color );
127
+
128
+ }
129
+
130
+ if ( material.emissive ) {
131
+
132
+ uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
133
+
134
+ }
135
+
136
+ if ( material.map ) {
137
+
138
+ uniforms.map.value = material.map;
139
+
140
+ refreshTransformUniform( material.map, uniforms.mapTransform );
141
+
142
+ }
143
+
144
+ if ( material.alphaMap ) {
145
+
146
+ uniforms.alphaMap.value = material.alphaMap;
147
+
148
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
149
+
150
+ }
151
+
152
+ if ( material.bumpMap ) {
153
+
154
+ uniforms.bumpMap.value = material.bumpMap;
155
+
156
+ refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );
157
+
158
+ uniforms.bumpScale.value = material.bumpScale;
159
+
160
+ if ( material.side === BackSide ) {
161
+
162
+ uniforms.bumpScale.value *= - 1;
163
+
164
+ }
165
+
166
+ }
167
+
168
+ if ( material.normalMap ) {
169
+
170
+ uniforms.normalMap.value = material.normalMap;
171
+
172
+ refreshTransformUniform( material.normalMap, uniforms.normalMapTransform );
173
+
174
+ uniforms.normalScale.value.copy( material.normalScale );
175
+
176
+ if ( material.side === BackSide ) {
177
+
178
+ uniforms.normalScale.value.negate();
179
+
180
+ }
181
+
182
+ }
183
+
184
+ if ( material.displacementMap ) {
185
+
186
+ uniforms.displacementMap.value = material.displacementMap;
187
+
188
+ refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );
189
+
190
+ uniforms.displacementScale.value = material.displacementScale;
191
+ uniforms.displacementBias.value = material.displacementBias;
192
+
193
+ }
194
+
195
+ if ( material.emissiveMap ) {
196
+
197
+ uniforms.emissiveMap.value = material.emissiveMap;
198
+
199
+ refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );
200
+
201
+ }
202
+
203
+ if ( material.specularMap ) {
204
+
205
+ uniforms.specularMap.value = material.specularMap;
206
+
207
+ refreshTransformUniform( material.specularMap, uniforms.specularMapTransform );
208
+
209
+ }
210
+
211
+ if ( material.alphaTest > 0 ) {
212
+
213
+ uniforms.alphaTest.value = material.alphaTest;
214
+
215
+ }
216
+
217
+ const materialProperties = properties.get( material );
218
+
219
+ const envMap = materialProperties.envMap;
220
+ const envMapRotation = materialProperties.envMapRotation;
221
+
222
+ if ( envMap ) {
223
+
224
+ uniforms.envMap.value = envMap;
225
+
226
+ _e1.copy( envMapRotation );
227
+
228
+ // accommodate left-handed frame
229
+ _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
230
+
231
+ if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
232
+
233
+ // environment maps which are not cube render targets or PMREMs follow a different convention
234
+ _e1.y *= - 1;
235
+ _e1.z *= - 1;
236
+
237
+ }
238
+
239
+ uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
240
+
241
+ uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
242
+
243
+ uniforms.reflectivity.value = material.reflectivity;
244
+ uniforms.ior.value = material.ior;
245
+ uniforms.refractionRatio.value = material.refractionRatio;
246
+
247
+ }
248
+
249
+ if ( material.lightMap ) {
250
+
251
+ uniforms.lightMap.value = material.lightMap;
252
+
253
+ // artist-friendly light intensity scaling factor
254
+ const scaleFactor = ( renderer._useLegacyLights === true ) ? Math.PI : 1;
255
+
256
+ uniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor;
257
+
258
+ refreshTransformUniform( material.lightMap, uniforms.lightMapTransform );
259
+
260
+ }
261
+
262
+ if ( material.aoMap ) {
263
+
264
+ uniforms.aoMap.value = material.aoMap;
265
+ uniforms.aoMapIntensity.value = material.aoMapIntensity;
266
+
267
+ refreshTransformUniform( material.aoMap, uniforms.aoMapTransform );
268
+
269
+ }
270
+
271
+ }
272
+
273
+ function refreshUniformsLine( uniforms, material ) {
274
+
275
+ uniforms.diffuse.value.copy( material.color );
276
+ uniforms.opacity.value = material.opacity;
277
+
278
+ if ( material.map ) {
279
+
280
+ uniforms.map.value = material.map;
281
+
282
+ refreshTransformUniform( material.map, uniforms.mapTransform );
283
+
284
+ }
285
+
286
+ }
287
+
288
+ function refreshUniformsDash( uniforms, material ) {
289
+
290
+ uniforms.dashSize.value = material.dashSize;
291
+ uniforms.totalSize.value = material.dashSize + material.gapSize;
292
+ uniforms.scale.value = material.scale;
293
+
294
+ }
295
+
296
+ function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
297
+
298
+ uniforms.diffuse.value.copy( material.color );
299
+ uniforms.opacity.value = material.opacity;
300
+ uniforms.size.value = material.size * pixelRatio;
301
+ uniforms.scale.value = height * 0.5;
302
+
303
+ if ( material.map ) {
304
+
305
+ uniforms.map.value = material.map;
306
+
307
+ refreshTransformUniform( material.map, uniforms.uvTransform );
308
+
309
+ }
310
+
311
+ if ( material.alphaMap ) {
312
+
313
+ uniforms.alphaMap.value = material.alphaMap;
314
+
315
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
316
+
317
+ }
318
+
319
+ if ( material.alphaTest > 0 ) {
320
+
321
+ uniforms.alphaTest.value = material.alphaTest;
322
+
323
+ }
324
+
325
+ }
326
+
327
+ function refreshUniformsSprites( uniforms, material ) {
328
+
329
+ uniforms.diffuse.value.copy( material.color );
330
+ uniforms.opacity.value = material.opacity;
331
+ uniforms.rotation.value = material.rotation;
332
+
333
+ if ( material.map ) {
334
+
335
+ uniforms.map.value = material.map;
336
+
337
+ refreshTransformUniform( material.map, uniforms.mapTransform );
338
+
339
+ }
340
+
341
+ if ( material.alphaMap ) {
342
+
343
+ uniforms.alphaMap.value = material.alphaMap;
344
+
345
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
346
+
347
+ }
348
+
349
+ if ( material.alphaTest > 0 ) {
350
+
351
+ uniforms.alphaTest.value = material.alphaTest;
352
+
353
+ }
354
+
355
+ }
356
+
357
+ function refreshUniformsPhong( uniforms, material ) {
358
+
359
+ uniforms.specular.value.copy( material.specular );
360
+ uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
361
+
362
+ }
363
+
364
+ function refreshUniformsToon( uniforms, material ) {
365
+
366
+ if ( material.gradientMap ) {
367
+
368
+ uniforms.gradientMap.value = material.gradientMap;
369
+
370
+ }
371
+
372
+ }
373
+
374
+ function refreshUniformsStandard( uniforms, material ) {
375
+
376
+ uniforms.metalness.value = material.metalness;
377
+
378
+ if ( material.metalnessMap ) {
379
+
380
+ uniforms.metalnessMap.value = material.metalnessMap;
381
+
382
+ refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );
383
+
384
+ }
385
+
386
+ uniforms.roughness.value = material.roughness;
387
+
388
+ if ( material.roughnessMap ) {
389
+
390
+ uniforms.roughnessMap.value = material.roughnessMap;
391
+
392
+ refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );
393
+
394
+ }
395
+
396
+ const envMap = properties.get( material ).envMap;
397
+
398
+ if ( envMap ) {
399
+
400
+ //uniforms.envMap.value = material.envMap; // part of uniforms common
401
+ uniforms.envMapIntensity.value = material.envMapIntensity;
402
+
403
+ }
404
+
405
+ }
406
+
407
+ function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
408
+
409
+ uniforms.ior.value = material.ior; // also part of uniforms common
410
+
411
+ if ( material.sheen > 0 ) {
412
+
413
+ uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );
414
+
415
+ uniforms.sheenRoughness.value = material.sheenRoughness;
416
+
417
+ if ( material.sheenColorMap ) {
418
+
419
+ uniforms.sheenColorMap.value = material.sheenColorMap;
420
+
421
+ refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );
422
+
423
+ }
424
+
425
+ if ( material.sheenRoughnessMap ) {
426
+
427
+ uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;
428
+
429
+ refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );
430
+
431
+ }
432
+
433
+ }
434
+
435
+ if ( material.clearcoat > 0 ) {
436
+
437
+ uniforms.clearcoat.value = material.clearcoat;
438
+ uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
439
+
440
+ if ( material.clearcoatMap ) {
441
+
442
+ uniforms.clearcoatMap.value = material.clearcoatMap;
443
+
444
+ refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );
445
+
446
+ }
447
+
448
+ if ( material.clearcoatRoughnessMap ) {
449
+
450
+ uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
451
+
452
+ refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );
453
+
454
+ }
455
+
456
+ if ( material.clearcoatNormalMap ) {
457
+
458
+ uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
459
+
460
+ refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );
461
+
462
+ uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
463
+
464
+ if ( material.side === BackSide ) {
465
+
466
+ uniforms.clearcoatNormalScale.value.negate();
467
+
468
+ }
469
+
470
+ }
471
+
472
+ }
473
+
474
+ if ( material.iridescence > 0 ) {
475
+
476
+ uniforms.iridescence.value = material.iridescence;
477
+ uniforms.iridescenceIOR.value = material.iridescenceIOR;
478
+ uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];
479
+ uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];
480
+
481
+ if ( material.iridescenceMap ) {
482
+
483
+ uniforms.iridescenceMap.value = material.iridescenceMap;
484
+
485
+ refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );
486
+
487
+ }
488
+
489
+ if ( material.iridescenceThicknessMap ) {
490
+
491
+ uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;
492
+
493
+ refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );
494
+
495
+ }
496
+
497
+ }
498
+
499
+ if ( material.transmission > 0 ) {
500
+
501
+ uniforms.transmission.value = material.transmission;
502
+ uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
503
+ uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );
504
+
505
+ if ( material.transmissionMap ) {
506
+
507
+ uniforms.transmissionMap.value = material.transmissionMap;
508
+
509
+ refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );
510
+
511
+ }
512
+
513
+ uniforms.thickness.value = material.thickness;
514
+
515
+ if ( material.thicknessMap ) {
516
+
517
+ uniforms.thicknessMap.value = material.thicknessMap;
518
+
519
+ refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );
520
+
521
+ }
522
+
523
+ uniforms.attenuationDistance.value = material.attenuationDistance;
524
+ uniforms.attenuationColor.value.copy( material.attenuationColor );
525
+
526
+ }
527
+
528
+ if ( material.anisotropy > 0 ) {
529
+
530
+ uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
531
+
532
+ if ( material.anisotropyMap ) {
533
+
534
+ uniforms.anisotropyMap.value = material.anisotropyMap;
535
+
536
+ refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );
537
+
538
+ }
539
+
540
+ }
541
+
542
+ uniforms.specularIntensity.value = material.specularIntensity;
543
+ uniforms.specularColor.value.copy( material.specularColor );
544
+
545
+ if ( material.specularColorMap ) {
546
+
547
+ uniforms.specularColorMap.value = material.specularColorMap;
548
+
549
+ refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );
550
+
551
+ }
552
+
553
+ if ( material.specularIntensityMap ) {
554
+
555
+ uniforms.specularIntensityMap.value = material.specularIntensityMap;
556
+
557
+ refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );
558
+
559
+ }
560
+
561
+ }
562
+
563
+ function refreshUniformsMatcap( uniforms, material ) {
564
+
565
+ if ( material.matcap ) {
566
+
567
+ uniforms.matcap.value = material.matcap;
568
+
569
+ }
570
+
571
+ }
572
+
573
+ function refreshUniformsDistance( uniforms, material ) {
574
+
575
+ const light = properties.get( material ).light;
576
+
577
+ uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );
578
+ uniforms.nearDistance.value = light.shadow.camera.near;
579
+ uniforms.farDistance.value = light.shadow.camera.far;
580
+
581
+ }
582
+
583
+ return {
584
+ refreshFogUniforms: refreshFogUniforms,
585
+ refreshMaterialUniforms: refreshMaterialUniforms
586
+ };
587
+
588
+ }
589
+
590
+ export { WebGLMaterials };