@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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- /**
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- * Uniforms of a program.
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- * Those form a tree structure with a special top-level container for the root,
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- * which you get by calling 'new WebGLUniforms( gl, program )'.
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- *
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- *
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- * Properties of inner nodes including the top-level container:
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- *
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- * .seq - array of nested uniforms
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- * .map - nested uniforms by name
11
- *
12
- *
13
- * Methods of all nodes except the top-level container:
14
- *
15
- * .setValue( gl, value, [textures] )
16
- *
17
- * uploads a uniform value(s)
18
- * the 'textures' parameter is needed for sampler uniforms
19
- *
20
- *
21
- * Static methods of the top-level container (textures factorizations):
22
- *
23
- * .upload( gl, seq, values, textures )
24
- *
25
- * sets uniforms in 'seq' to 'values[id].value'
26
- *
27
- * .seqWithValue( seq, values ) : filteredSeq
28
- *
29
- * filters 'seq' entries with corresponding entry in values
30
- *
31
- *
32
- * Methods of the top-level container (textures factorizations):
33
- *
34
- * .setValue( gl, name, value, textures )
35
- *
36
- * sets uniform with name 'name' to 'value'
37
- *
38
- * .setOptional( gl, obj, prop )
39
- *
40
- * like .set for an optional property of the object
41
- *
42
- */
43
-
44
- import { CubeTexture } from '../../textures/CubeTexture.js';
45
- import { Texture } from '../../textures/Texture.js';
46
- import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
47
- import { Data3DTexture } from '../../textures/Data3DTexture.js';
48
- import { DepthTexture } from '../../textures/DepthTexture.js';
49
- import { LessEqualCompare } from '../../constants.js';
50
-
51
- const emptyTexture = /*@__PURE__*/ new Texture();
52
-
53
- const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
54
- emptyShadowTexture.compareFunction = LessEqualCompare;
55
-
56
- const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
57
- const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
58
- const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
59
-
60
- // --- Utilities ---
61
-
62
- // Array Caches (provide typed arrays for temporary by size)
63
-
64
- const arrayCacheF32 = [];
65
- const arrayCacheI32 = [];
66
-
67
- // Float32Array caches used for uploading Matrix uniforms
68
-
69
- const mat4array = new Float32Array( 16 );
70
- const mat3array = new Float32Array( 9 );
71
- const mat2array = new Float32Array( 4 );
72
-
73
- // Flattening for arrays of vectors and matrices
74
-
75
- function flatten( array, nBlocks, blockSize ) {
76
-
77
- const firstElem = array[ 0 ];
78
-
79
- if ( firstElem <= 0 || firstElem > 0 ) return array;
80
- // unoptimized: ! isNaN( firstElem )
81
- // see http://jacksondunstan.com/articles/983
82
-
83
- const n = nBlocks * blockSize;
84
- let r = arrayCacheF32[ n ];
85
-
86
- if ( r === undefined ) {
87
-
88
- r = new Float32Array( n );
89
- arrayCacheF32[ n ] = r;
90
-
91
- }
92
-
93
- if ( nBlocks !== 0 ) {
94
-
95
- firstElem.toArray( r, 0 );
96
-
97
- for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
98
-
99
- offset += blockSize;
100
- array[ i ].toArray( r, offset );
101
-
102
- }
103
-
104
- }
105
-
106
- return r;
107
-
108
- }
109
-
110
- function arraysEqual( a, b ) {
111
-
112
- if ( a.length !== b.length ) return false;
113
-
114
- for ( let i = 0, l = a.length; i < l; i ++ ) {
115
-
116
- if ( a[ i ] !== b[ i ] ) return false;
117
-
118
- }
119
-
120
- return true;
121
-
122
- }
123
-
124
- function copyArray( a, b ) {
125
-
126
- for ( let i = 0, l = b.length; i < l; i ++ ) {
127
-
128
- a[ i ] = b[ i ];
129
-
130
- }
131
-
132
- }
133
-
134
- // Texture unit allocation
135
-
136
- function allocTexUnits( textures, n ) {
137
-
138
- let r = arrayCacheI32[ n ];
139
-
140
- if ( r === undefined ) {
141
-
142
- r = new Int32Array( n );
143
- arrayCacheI32[ n ] = r;
144
-
145
- }
146
-
147
- for ( let i = 0; i !== n; ++ i ) {
148
-
149
- r[ i ] = textures.allocateTextureUnit();
150
-
151
- }
152
-
153
- return r;
154
-
155
- }
156
-
157
- // --- Setters ---
158
-
159
- // Note: Defining these methods externally, because they come in a bunch
160
- // and this way their names minify.
161
-
162
- // Single scalar
163
-
164
- function setValueV1f( gl, v ) {
165
-
166
- const cache = this.cache;
167
-
168
- if ( cache[ 0 ] === v ) return;
169
-
170
- gl.uniform1f( this.addr, v );
171
-
172
- cache[ 0 ] = v;
173
-
174
- }
175
-
176
- // Single float vector (from flat array or THREE.VectorN)
177
-
178
- function setValueV2f( gl, v ) {
179
-
180
- const cache = this.cache;
181
-
182
- if ( v.x !== undefined ) {
183
-
184
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
185
-
186
- gl.uniform2f( this.addr, v.x, v.y );
187
-
188
- cache[ 0 ] = v.x;
189
- cache[ 1 ] = v.y;
190
-
191
- }
192
-
193
- } else {
194
-
195
- if ( arraysEqual( cache, v ) ) return;
196
-
197
- gl.uniform2fv( this.addr, v );
198
-
199
- copyArray( cache, v );
200
-
201
- }
202
-
203
- }
204
-
205
- function setValueV3f( gl, v ) {
206
-
207
- const cache = this.cache;
208
-
209
- if ( v.x !== undefined ) {
210
-
211
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
212
-
213
- gl.uniform3f( this.addr, v.x, v.y, v.z );
214
-
215
- cache[ 0 ] = v.x;
216
- cache[ 1 ] = v.y;
217
- cache[ 2 ] = v.z;
218
-
219
- }
220
-
221
- } else if ( v.r !== undefined ) {
222
-
223
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
224
-
225
- gl.uniform3f( this.addr, v.r, v.g, v.b );
226
-
227
- cache[ 0 ] = v.r;
228
- cache[ 1 ] = v.g;
229
- cache[ 2 ] = v.b;
230
-
231
- }
232
-
233
- } else {
234
-
235
- if ( arraysEqual( cache, v ) ) return;
236
-
237
- gl.uniform3fv( this.addr, v );
238
-
239
- copyArray( cache, v );
240
-
241
- }
242
-
243
- }
244
-
245
- function setValueV4f( gl, v ) {
246
-
247
- const cache = this.cache;
248
-
249
- if ( v.x !== undefined ) {
250
-
251
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
252
-
253
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
254
-
255
- cache[ 0 ] = v.x;
256
- cache[ 1 ] = v.y;
257
- cache[ 2 ] = v.z;
258
- cache[ 3 ] = v.w;
259
-
260
- }
261
-
262
- } else {
263
-
264
- if ( arraysEqual( cache, v ) ) return;
265
-
266
- gl.uniform4fv( this.addr, v );
267
-
268
- copyArray( cache, v );
269
-
270
- }
271
-
272
- }
273
-
274
- // Single matrix (from flat array or THREE.MatrixN)
275
-
276
- function setValueM2( gl, v ) {
277
-
278
- const cache = this.cache;
279
- const elements = v.elements;
280
-
281
- if ( elements === undefined ) {
282
-
283
- if ( arraysEqual( cache, v ) ) return;
284
-
285
- gl.uniformMatrix2fv( this.addr, false, v );
286
-
287
- copyArray( cache, v );
288
-
289
- } else {
290
-
291
- if ( arraysEqual( cache, elements ) ) return;
292
-
293
- mat2array.set( elements );
294
-
295
- gl.uniformMatrix2fv( this.addr, false, mat2array );
296
-
297
- copyArray( cache, elements );
298
-
299
- }
300
-
301
- }
302
-
303
- function setValueM3( gl, v ) {
304
-
305
- const cache = this.cache;
306
- const elements = v.elements;
307
-
308
- if ( elements === undefined ) {
309
-
310
- if ( arraysEqual( cache, v ) ) return;
311
-
312
- gl.uniformMatrix3fv( this.addr, false, v );
313
-
314
- copyArray( cache, v );
315
-
316
- } else {
317
-
318
- if ( arraysEqual( cache, elements ) ) return;
319
-
320
- mat3array.set( elements );
321
-
322
- gl.uniformMatrix3fv( this.addr, false, mat3array );
323
-
324
- copyArray( cache, elements );
325
-
326
- }
327
-
328
- }
329
-
330
- function setValueM4( gl, v ) {
331
-
332
- const cache = this.cache;
333
- const elements = v.elements;
334
-
335
- if ( elements === undefined ) {
336
-
337
- if ( arraysEqual( cache, v ) ) return;
338
-
339
- gl.uniformMatrix4fv( this.addr, false, v );
340
-
341
- copyArray( cache, v );
342
-
343
- } else {
344
-
345
- if ( arraysEqual( cache, elements ) ) return;
346
-
347
- mat4array.set( elements );
348
-
349
- gl.uniformMatrix4fv( this.addr, false, mat4array );
350
-
351
- copyArray( cache, elements );
352
-
353
- }
354
-
355
- }
356
-
357
- // Single integer / boolean
358
-
359
- function setValueV1i( gl, v ) {
360
-
361
- const cache = this.cache;
362
-
363
- if ( cache[ 0 ] === v ) return;
364
-
365
- gl.uniform1i( this.addr, v );
366
-
367
- cache[ 0 ] = v;
368
-
369
- }
370
-
371
- // Single integer / boolean vector (from flat array or THREE.VectorN)
372
-
373
- function setValueV2i( gl, v ) {
374
-
375
- const cache = this.cache;
376
-
377
- if ( v.x !== undefined ) {
378
-
379
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
380
-
381
- gl.uniform2i( this.addr, v.x, v.y );
382
-
383
- cache[ 0 ] = v.x;
384
- cache[ 1 ] = v.y;
385
-
386
- }
387
-
388
- } else {
389
-
390
- if ( arraysEqual( cache, v ) ) return;
391
-
392
- gl.uniform2iv( this.addr, v );
393
-
394
- copyArray( cache, v );
395
-
396
- }
397
-
398
- }
399
-
400
- function setValueV3i( gl, v ) {
401
-
402
- const cache = this.cache;
403
-
404
- if ( v.x !== undefined ) {
405
-
406
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
407
-
408
- gl.uniform3i( this.addr, v.x, v.y, v.z );
409
-
410
- cache[ 0 ] = v.x;
411
- cache[ 1 ] = v.y;
412
- cache[ 2 ] = v.z;
413
-
414
- }
415
-
416
- } else {
417
-
418
- if ( arraysEqual( cache, v ) ) return;
419
-
420
- gl.uniform3iv( this.addr, v );
421
-
422
- copyArray( cache, v );
423
-
424
- }
425
-
426
- }
427
-
428
- function setValueV4i( gl, v ) {
429
-
430
- const cache = this.cache;
431
-
432
- if ( v.x !== undefined ) {
433
-
434
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
435
-
436
- gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
437
-
438
- cache[ 0 ] = v.x;
439
- cache[ 1 ] = v.y;
440
- cache[ 2 ] = v.z;
441
- cache[ 3 ] = v.w;
442
-
443
- }
444
-
445
- } else {
446
-
447
- if ( arraysEqual( cache, v ) ) return;
448
-
449
- gl.uniform4iv( this.addr, v );
450
-
451
- copyArray( cache, v );
452
-
453
- }
454
-
455
- }
456
-
457
- // Single unsigned integer
458
-
459
- function setValueV1ui( gl, v ) {
460
-
461
- const cache = this.cache;
462
-
463
- if ( cache[ 0 ] === v ) return;
464
-
465
- gl.uniform1ui( this.addr, v );
466
-
467
- cache[ 0 ] = v;
468
-
469
- }
470
-
471
- // Single unsigned integer vector (from flat array or THREE.VectorN)
472
-
473
- function setValueV2ui( gl, v ) {
474
-
475
- const cache = this.cache;
476
-
477
- if ( v.x !== undefined ) {
478
-
479
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
480
-
481
- gl.uniform2ui( this.addr, v.x, v.y );
482
-
483
- cache[ 0 ] = v.x;
484
- cache[ 1 ] = v.y;
485
-
486
- }
487
-
488
- } else {
489
-
490
- if ( arraysEqual( cache, v ) ) return;
491
-
492
- gl.uniform2uiv( this.addr, v );
493
-
494
- copyArray( cache, v );
495
-
496
- }
497
-
498
- }
499
-
500
- function setValueV3ui( gl, v ) {
501
-
502
- const cache = this.cache;
503
-
504
- if ( v.x !== undefined ) {
505
-
506
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
507
-
508
- gl.uniform3ui( this.addr, v.x, v.y, v.z );
509
-
510
- cache[ 0 ] = v.x;
511
- cache[ 1 ] = v.y;
512
- cache[ 2 ] = v.z;
513
-
514
- }
515
-
516
- } else {
517
-
518
- if ( arraysEqual( cache, v ) ) return;
519
-
520
- gl.uniform3uiv( this.addr, v );
521
-
522
- copyArray( cache, v );
523
-
524
- }
525
-
526
- }
527
-
528
- function setValueV4ui( gl, v ) {
529
-
530
- const cache = this.cache;
531
-
532
- if ( v.x !== undefined ) {
533
-
534
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
535
-
536
- gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
537
-
538
- cache[ 0 ] = v.x;
539
- cache[ 1 ] = v.y;
540
- cache[ 2 ] = v.z;
541
- cache[ 3 ] = v.w;
542
-
543
- }
544
-
545
- } else {
546
-
547
- if ( arraysEqual( cache, v ) ) return;
548
-
549
- gl.uniform4uiv( this.addr, v );
550
-
551
- copyArray( cache, v );
552
-
553
- }
554
-
555
- }
556
-
557
-
558
- // Single texture (2D / Cube)
559
-
560
- function setValueT1( gl, v, textures ) {
561
-
562
- const cache = this.cache;
563
- const unit = textures.allocateTextureUnit();
564
-
565
- if ( cache[ 0 ] !== unit ) {
566
-
567
- gl.uniform1i( this.addr, unit );
568
- cache[ 0 ] = unit;
569
-
570
- }
571
-
572
- const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;
573
-
574
- textures.setTexture2D( v || emptyTexture2D, unit );
575
-
576
- }
577
-
578
- function setValueT3D1( gl, v, textures ) {
579
-
580
- const cache = this.cache;
581
- const unit = textures.allocateTextureUnit();
582
-
583
- if ( cache[ 0 ] !== unit ) {
584
-
585
- gl.uniform1i( this.addr, unit );
586
- cache[ 0 ] = unit;
587
-
588
- }
589
-
590
- textures.setTexture3D( v || empty3dTexture, unit );
591
-
592
- }
593
-
594
- function setValueT6( gl, v, textures ) {
595
-
596
- const cache = this.cache;
597
- const unit = textures.allocateTextureUnit();
598
-
599
- if ( cache[ 0 ] !== unit ) {
600
-
601
- gl.uniform1i( this.addr, unit );
602
- cache[ 0 ] = unit;
603
-
604
- }
605
-
606
- textures.setTextureCube( v || emptyCubeTexture, unit );
607
-
608
- }
609
-
610
- function setValueT2DArray1( gl, v, textures ) {
611
-
612
- const cache = this.cache;
613
- const unit = textures.allocateTextureUnit();
614
-
615
- if ( cache[ 0 ] !== unit ) {
616
-
617
- gl.uniform1i( this.addr, unit );
618
- cache[ 0 ] = unit;
619
-
620
- }
621
-
622
- textures.setTexture2DArray( v || emptyArrayTexture, unit );
623
-
624
- }
625
-
626
- // Helper to pick the right setter for the singular case
627
-
628
- function getSingularSetter( type ) {
629
-
630
- switch ( type ) {
631
-
632
- case 0x1406: return setValueV1f; // FLOAT
633
- case 0x8b50: return setValueV2f; // _VEC2
634
- case 0x8b51: return setValueV3f; // _VEC3
635
- case 0x8b52: return setValueV4f; // _VEC4
636
-
637
- case 0x8b5a: return setValueM2; // _MAT2
638
- case 0x8b5b: return setValueM3; // _MAT3
639
- case 0x8b5c: return setValueM4; // _MAT4
640
-
641
- case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
642
- case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
643
- case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
644
- case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
645
-
646
- case 0x1405: return setValueV1ui; // UINT
647
- case 0x8dc6: return setValueV2ui; // _VEC2
648
- case 0x8dc7: return setValueV3ui; // _VEC3
649
- case 0x8dc8: return setValueV4ui; // _VEC4
650
-
651
- case 0x8b5e: // SAMPLER_2D
652
- case 0x8d66: // SAMPLER_EXTERNAL_OES
653
- case 0x8dca: // INT_SAMPLER_2D
654
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
655
- case 0x8b62: // SAMPLER_2D_SHADOW
656
- return setValueT1;
657
-
658
- case 0x8b5f: // SAMPLER_3D
659
- case 0x8dcb: // INT_SAMPLER_3D
660
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
661
- return setValueT3D1;
662
-
663
- case 0x8b60: // SAMPLER_CUBE
664
- case 0x8dcc: // INT_SAMPLER_CUBE
665
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
666
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
667
- return setValueT6;
668
-
669
- case 0x8dc1: // SAMPLER_2D_ARRAY
670
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
671
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
672
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
673
- return setValueT2DArray1;
674
-
675
- }
676
-
677
- }
678
-
679
-
680
- // Array of scalars
681
-
682
- function setValueV1fArray( gl, v ) {
683
-
684
- gl.uniform1fv( this.addr, v );
685
-
686
- }
687
-
688
- // Array of vectors (from flat array or array of THREE.VectorN)
689
-
690
- function setValueV2fArray( gl, v ) {
691
-
692
- const data = flatten( v, this.size, 2 );
693
-
694
- gl.uniform2fv( this.addr, data );
695
-
696
- }
697
-
698
- function setValueV3fArray( gl, v ) {
699
-
700
- const data = flatten( v, this.size, 3 );
701
-
702
- gl.uniform3fv( this.addr, data );
703
-
704
- }
705
-
706
- function setValueV4fArray( gl, v ) {
707
-
708
- const data = flatten( v, this.size, 4 );
709
-
710
- gl.uniform4fv( this.addr, data );
711
-
712
- }
713
-
714
- // Array of matrices (from flat array or array of THREE.MatrixN)
715
-
716
- function setValueM2Array( gl, v ) {
717
-
718
- const data = flatten( v, this.size, 4 );
719
-
720
- gl.uniformMatrix2fv( this.addr, false, data );
721
-
722
- }
723
-
724
- function setValueM3Array( gl, v ) {
725
-
726
- const data = flatten( v, this.size, 9 );
727
-
728
- gl.uniformMatrix3fv( this.addr, false, data );
729
-
730
- }
731
-
732
- function setValueM4Array( gl, v ) {
733
-
734
- const data = flatten( v, this.size, 16 );
735
-
736
- gl.uniformMatrix4fv( this.addr, false, data );
737
-
738
- }
739
-
740
- // Array of integer / boolean
741
-
742
- function setValueV1iArray( gl, v ) {
743
-
744
- gl.uniform1iv( this.addr, v );
745
-
746
- }
747
-
748
- // Array of integer / boolean vectors (from flat array)
749
-
750
- function setValueV2iArray( gl, v ) {
751
-
752
- gl.uniform2iv( this.addr, v );
753
-
754
- }
755
-
756
- function setValueV3iArray( gl, v ) {
757
-
758
- gl.uniform3iv( this.addr, v );
759
-
760
- }
761
-
762
- function setValueV4iArray( gl, v ) {
763
-
764
- gl.uniform4iv( this.addr, v );
765
-
766
- }
767
-
768
- // Array of unsigned integer
769
-
770
- function setValueV1uiArray( gl, v ) {
771
-
772
- gl.uniform1uiv( this.addr, v );
773
-
774
- }
775
-
776
- // Array of unsigned integer vectors (from flat array)
777
-
778
- function setValueV2uiArray( gl, v ) {
779
-
780
- gl.uniform2uiv( this.addr, v );
781
-
782
- }
783
-
784
- function setValueV3uiArray( gl, v ) {
785
-
786
- gl.uniform3uiv( this.addr, v );
787
-
788
- }
789
-
790
- function setValueV4uiArray( gl, v ) {
791
-
792
- gl.uniform4uiv( this.addr, v );
793
-
794
- }
795
-
796
-
797
- // Array of textures (2D / 3D / Cube / 2DArray)
798
-
799
- function setValueT1Array( gl, v, textures ) {
800
-
801
- const cache = this.cache;
802
-
803
- const n = v.length;
804
-
805
- const units = allocTexUnits( textures, n );
806
-
807
- if ( ! arraysEqual( cache, units ) ) {
808
-
809
- gl.uniform1iv( this.addr, units );
810
-
811
- copyArray( cache, units );
812
-
813
- }
814
-
815
- for ( let i = 0; i !== n; ++ i ) {
816
-
817
- textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
818
-
819
- }
820
-
821
- }
822
-
823
- function setValueT3DArray( gl, v, textures ) {
824
-
825
- const cache = this.cache;
826
-
827
- const n = v.length;
828
-
829
- const units = allocTexUnits( textures, n );
830
-
831
- if ( ! arraysEqual( cache, units ) ) {
832
-
833
- gl.uniform1iv( this.addr, units );
834
-
835
- copyArray( cache, units );
836
-
837
- }
838
-
839
- for ( let i = 0; i !== n; ++ i ) {
840
-
841
- textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
842
-
843
- }
844
-
845
- }
846
-
847
- function setValueT6Array( gl, v, textures ) {
848
-
849
- const cache = this.cache;
850
-
851
- const n = v.length;
852
-
853
- const units = allocTexUnits( textures, n );
854
-
855
- if ( ! arraysEqual( cache, units ) ) {
856
-
857
- gl.uniform1iv( this.addr, units );
858
-
859
- copyArray( cache, units );
860
-
861
- }
862
-
863
- for ( let i = 0; i !== n; ++ i ) {
864
-
865
- textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
866
-
867
- }
868
-
869
- }
870
-
871
- function setValueT2DArrayArray( gl, v, textures ) {
872
-
873
- const cache = this.cache;
874
-
875
- const n = v.length;
876
-
877
- const units = allocTexUnits( textures, n );
878
-
879
- if ( ! arraysEqual( cache, units ) ) {
880
-
881
- gl.uniform1iv( this.addr, units );
882
-
883
- copyArray( cache, units );
884
-
885
- }
886
-
887
- for ( let i = 0; i !== n; ++ i ) {
888
-
889
- textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
890
-
891
- }
892
-
893
- }
894
-
895
-
896
- // Helper to pick the right setter for a pure (bottom-level) array
897
-
898
- function getPureArraySetter( type ) {
899
-
900
- switch ( type ) {
901
-
902
- case 0x1406: return setValueV1fArray; // FLOAT
903
- case 0x8b50: return setValueV2fArray; // _VEC2
904
- case 0x8b51: return setValueV3fArray; // _VEC3
905
- case 0x8b52: return setValueV4fArray; // _VEC4
906
-
907
- case 0x8b5a: return setValueM2Array; // _MAT2
908
- case 0x8b5b: return setValueM3Array; // _MAT3
909
- case 0x8b5c: return setValueM4Array; // _MAT4
910
-
911
- case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
912
- case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
913
- case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
914
- case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
915
-
916
- case 0x1405: return setValueV1uiArray; // UINT
917
- case 0x8dc6: return setValueV2uiArray; // _VEC2
918
- case 0x8dc7: return setValueV3uiArray; // _VEC3
919
- case 0x8dc8: return setValueV4uiArray; // _VEC4
920
-
921
- case 0x8b5e: // SAMPLER_2D
922
- case 0x8d66: // SAMPLER_EXTERNAL_OES
923
- case 0x8dca: // INT_SAMPLER_2D
924
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
925
- case 0x8b62: // SAMPLER_2D_SHADOW
926
- return setValueT1Array;
927
-
928
- case 0x8b5f: // SAMPLER_3D
929
- case 0x8dcb: // INT_SAMPLER_3D
930
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
931
- return setValueT3DArray;
932
-
933
- case 0x8b60: // SAMPLER_CUBE
934
- case 0x8dcc: // INT_SAMPLER_CUBE
935
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
936
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
937
- return setValueT6Array;
938
-
939
- case 0x8dc1: // SAMPLER_2D_ARRAY
940
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
941
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
942
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
943
- return setValueT2DArrayArray;
944
-
945
- }
946
-
947
- }
948
-
949
- // --- Uniform Classes ---
950
-
951
- class SingleUniform {
952
-
953
- constructor( id, activeInfo, addr ) {
954
-
955
- this.id = id;
956
- this.addr = addr;
957
- this.cache = [];
958
- this.type = activeInfo.type;
959
- this.setValue = getSingularSetter( activeInfo.type );
960
-
961
- // this.path = activeInfo.name; // DEBUG
962
-
963
- }
964
-
965
- }
966
-
967
- class PureArrayUniform {
968
-
969
- constructor( id, activeInfo, addr ) {
970
-
971
- this.id = id;
972
- this.addr = addr;
973
- this.cache = [];
974
- this.type = activeInfo.type;
975
- this.size = activeInfo.size;
976
- this.setValue = getPureArraySetter( activeInfo.type );
977
-
978
- // this.path = activeInfo.name; // DEBUG
979
-
980
- }
981
-
982
- }
983
-
984
- class StructuredUniform {
985
-
986
- constructor( id ) {
987
-
988
- this.id = id;
989
-
990
- this.seq = [];
991
- this.map = {};
992
-
993
- }
994
-
995
- setValue( gl, value, textures ) {
996
-
997
- const seq = this.seq;
998
-
999
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1000
-
1001
- const u = seq[ i ];
1002
- u.setValue( gl, value[ u.id ], textures );
1003
-
1004
- }
1005
-
1006
- }
1007
-
1008
- }
1009
-
1010
- // --- Top-level ---
1011
-
1012
- // Parser - builds up the property tree from the path strings
1013
-
1014
- const RePathPart = /(\w+)(\])?(\[|\.)?/g;
1015
-
1016
- // extracts
1017
- // - the identifier (member name or array index)
1018
- // - followed by an optional right bracket (found when array index)
1019
- // - followed by an optional left bracket or dot (type of subscript)
1020
- //
1021
- // Note: These portions can be read in a non-overlapping fashion and
1022
- // allow straightforward parsing of the hierarchy that WebGL encodes
1023
- // in the uniform names.
1024
-
1025
- function addUniform( container, uniformObject ) {
1026
-
1027
- container.seq.push( uniformObject );
1028
- container.map[ uniformObject.id ] = uniformObject;
1029
-
1030
- }
1031
-
1032
- function parseUniform( activeInfo, addr, container ) {
1033
-
1034
- const path = activeInfo.name,
1035
- pathLength = path.length;
1036
-
1037
- // reset RegExp object, because of the early exit of a previous run
1038
- RePathPart.lastIndex = 0;
1039
-
1040
- while ( true ) {
1041
-
1042
- const match = RePathPart.exec( path ),
1043
- matchEnd = RePathPart.lastIndex;
1044
-
1045
- let id = match[ 1 ];
1046
- const idIsIndex = match[ 2 ] === ']',
1047
- subscript = match[ 3 ];
1048
-
1049
- if ( idIsIndex ) id = id | 0; // convert to integer
1050
-
1051
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
1052
-
1053
- // bare name or "pure" bottom-level array "[0]" suffix
1054
-
1055
- addUniform( container, subscript === undefined ?
1056
- new SingleUniform( id, activeInfo, addr ) :
1057
- new PureArrayUniform( id, activeInfo, addr ) );
1058
-
1059
- break;
1060
-
1061
- } else {
1062
-
1063
- // step into inner node / create it in case it doesn't exist
1064
-
1065
- const map = container.map;
1066
- let next = map[ id ];
1067
-
1068
- if ( next === undefined ) {
1069
-
1070
- next = new StructuredUniform( id );
1071
- addUniform( container, next );
1072
-
1073
- }
1074
-
1075
- container = next;
1076
-
1077
- }
1078
-
1079
- }
1080
-
1081
- }
1082
-
1083
- // Root Container
1084
-
1085
- class WebGLUniforms {
1086
-
1087
- constructor( gl, program ) {
1088
-
1089
- this.seq = [];
1090
- this.map = {};
1091
-
1092
- const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
1093
-
1094
- for ( let i = 0; i < n; ++ i ) {
1095
-
1096
- const info = gl.getActiveUniform( program, i ),
1097
- addr = gl.getUniformLocation( program, info.name );
1098
-
1099
- parseUniform( info, addr, this );
1100
-
1101
- }
1102
-
1103
- }
1104
-
1105
- setValue( gl, name, value, textures ) {
1106
-
1107
- const u = this.map[ name ];
1108
-
1109
- if ( u !== undefined ) u.setValue( gl, value, textures );
1110
-
1111
- }
1112
-
1113
- setOptional( gl, object, name ) {
1114
-
1115
- const v = object[ name ];
1116
-
1117
- if ( v !== undefined ) this.setValue( gl, name, v );
1118
-
1119
- }
1120
-
1121
- static upload( gl, seq, values, textures ) {
1122
-
1123
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1124
-
1125
- const u = seq[ i ],
1126
- v = values[ u.id ];
1127
-
1128
- if ( v.needsUpdate !== false ) {
1129
-
1130
- // note: always updating when .needsUpdate is undefined
1131
- u.setValue( gl, v.value, textures );
1132
-
1133
- }
1134
-
1135
- }
1136
-
1137
- }
1138
-
1139
- static seqWithValue( seq, values ) {
1140
-
1141
- const r = [];
1142
-
1143
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1144
-
1145
- const u = seq[ i ];
1146
- if ( u.id in values ) r.push( u );
1147
-
1148
- }
1149
-
1150
- return r;
1151
-
1152
- }
1153
-
1154
- }
1155
-
1156
- export { WebGLUniforms };
1
+ /**
2
+ * Uniforms of a program.
3
+ * Those form a tree structure with a special top-level container for the root,
4
+ * which you get by calling 'new WebGLUniforms( gl, program )'.
5
+ *
6
+ *
7
+ * Properties of inner nodes including the top-level container:
8
+ *
9
+ * .seq - array of nested uniforms
10
+ * .map - nested uniforms by name
11
+ *
12
+ *
13
+ * Methods of all nodes except the top-level container:
14
+ *
15
+ * .setValue( gl, value, [textures] )
16
+ *
17
+ * uploads a uniform value(s)
18
+ * the 'textures' parameter is needed for sampler uniforms
19
+ *
20
+ *
21
+ * Static methods of the top-level container (textures factorizations):
22
+ *
23
+ * .upload( gl, seq, values, textures )
24
+ *
25
+ * sets uniforms in 'seq' to 'values[id].value'
26
+ *
27
+ * .seqWithValue( seq, values ) : filteredSeq
28
+ *
29
+ * filters 'seq' entries with corresponding entry in values
30
+ *
31
+ *
32
+ * Methods of the top-level container (textures factorizations):
33
+ *
34
+ * .setValue( gl, name, value, textures )
35
+ *
36
+ * sets uniform with name 'name' to 'value'
37
+ *
38
+ * .setOptional( gl, obj, prop )
39
+ *
40
+ * like .set for an optional property of the object
41
+ *
42
+ */
43
+
44
+ import { CubeTexture } from '../../textures/CubeTexture.js';
45
+ import { Texture } from '../../textures/Texture.js';
46
+ import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
47
+ import { Data3DTexture } from '../../textures/Data3DTexture.js';
48
+ import { DepthTexture } from '../../textures/DepthTexture.js';
49
+ import { LessEqualCompare } from '../../constants.js';
50
+
51
+ const emptyTexture = /*@__PURE__*/ new Texture();
52
+
53
+ const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
54
+ emptyShadowTexture.compareFunction = LessEqualCompare;
55
+
56
+ const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
57
+ const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
58
+ const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
59
+
60
+ // --- Utilities ---
61
+
62
+ // Array Caches (provide typed arrays for temporary by size)
63
+
64
+ const arrayCacheF32 = [];
65
+ const arrayCacheI32 = [];
66
+
67
+ // Float32Array caches used for uploading Matrix uniforms
68
+
69
+ const mat4array = new Float32Array( 16 );
70
+ const mat3array = new Float32Array( 9 );
71
+ const mat2array = new Float32Array( 4 );
72
+
73
+ // Flattening for arrays of vectors and matrices
74
+
75
+ function flatten( array, nBlocks, blockSize ) {
76
+
77
+ const firstElem = array[ 0 ];
78
+
79
+ if ( firstElem <= 0 || firstElem > 0 ) return array;
80
+ // unoptimized: ! isNaN( firstElem )
81
+ // see http://jacksondunstan.com/articles/983
82
+
83
+ const n = nBlocks * blockSize;
84
+ let r = arrayCacheF32[ n ];
85
+
86
+ if ( r === undefined ) {
87
+
88
+ r = new Float32Array( n );
89
+ arrayCacheF32[ n ] = r;
90
+
91
+ }
92
+
93
+ if ( nBlocks !== 0 ) {
94
+
95
+ firstElem.toArray( r, 0 );
96
+
97
+ for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
98
+
99
+ offset += blockSize;
100
+ array[ i ].toArray( r, offset );
101
+
102
+ }
103
+
104
+ }
105
+
106
+ return r;
107
+
108
+ }
109
+
110
+ function arraysEqual( a, b ) {
111
+
112
+ if ( a.length !== b.length ) return false;
113
+
114
+ for ( let i = 0, l = a.length; i < l; i ++ ) {
115
+
116
+ if ( a[ i ] !== b[ i ] ) return false;
117
+
118
+ }
119
+
120
+ return true;
121
+
122
+ }
123
+
124
+ function copyArray( a, b ) {
125
+
126
+ for ( let i = 0, l = b.length; i < l; i ++ ) {
127
+
128
+ a[ i ] = b[ i ];
129
+
130
+ }
131
+
132
+ }
133
+
134
+ // Texture unit allocation
135
+
136
+ function allocTexUnits( textures, n ) {
137
+
138
+ let r = arrayCacheI32[ n ];
139
+
140
+ if ( r === undefined ) {
141
+
142
+ r = new Int32Array( n );
143
+ arrayCacheI32[ n ] = r;
144
+
145
+ }
146
+
147
+ for ( let i = 0; i !== n; ++ i ) {
148
+
149
+ r[ i ] = textures.allocateTextureUnit();
150
+
151
+ }
152
+
153
+ return r;
154
+
155
+ }
156
+
157
+ // --- Setters ---
158
+
159
+ // Note: Defining these methods externally, because they come in a bunch
160
+ // and this way their names minify.
161
+
162
+ // Single scalar
163
+
164
+ function setValueV1f( gl, v ) {
165
+
166
+ const cache = this.cache;
167
+
168
+ if ( cache[ 0 ] === v ) return;
169
+
170
+ gl.uniform1f( this.addr, v );
171
+
172
+ cache[ 0 ] = v;
173
+
174
+ }
175
+
176
+ // Single float vector (from flat array or THREE.VectorN)
177
+
178
+ function setValueV2f( gl, v ) {
179
+
180
+ const cache = this.cache;
181
+
182
+ if ( v.x !== undefined ) {
183
+
184
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
185
+
186
+ gl.uniform2f( this.addr, v.x, v.y );
187
+
188
+ cache[ 0 ] = v.x;
189
+ cache[ 1 ] = v.y;
190
+
191
+ }
192
+
193
+ } else {
194
+
195
+ if ( arraysEqual( cache, v ) ) return;
196
+
197
+ gl.uniform2fv( this.addr, v );
198
+
199
+ copyArray( cache, v );
200
+
201
+ }
202
+
203
+ }
204
+
205
+ function setValueV3f( gl, v ) {
206
+
207
+ const cache = this.cache;
208
+
209
+ if ( v.x !== undefined ) {
210
+
211
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
212
+
213
+ gl.uniform3f( this.addr, v.x, v.y, v.z );
214
+
215
+ cache[ 0 ] = v.x;
216
+ cache[ 1 ] = v.y;
217
+ cache[ 2 ] = v.z;
218
+
219
+ }
220
+
221
+ } else if ( v.r !== undefined ) {
222
+
223
+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
224
+
225
+ gl.uniform3f( this.addr, v.r, v.g, v.b );
226
+
227
+ cache[ 0 ] = v.r;
228
+ cache[ 1 ] = v.g;
229
+ cache[ 2 ] = v.b;
230
+
231
+ }
232
+
233
+ } else {
234
+
235
+ if ( arraysEqual( cache, v ) ) return;
236
+
237
+ gl.uniform3fv( this.addr, v );
238
+
239
+ copyArray( cache, v );
240
+
241
+ }
242
+
243
+ }
244
+
245
+ function setValueV4f( gl, v ) {
246
+
247
+ const cache = this.cache;
248
+
249
+ if ( v.x !== undefined ) {
250
+
251
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
252
+
253
+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
254
+
255
+ cache[ 0 ] = v.x;
256
+ cache[ 1 ] = v.y;
257
+ cache[ 2 ] = v.z;
258
+ cache[ 3 ] = v.w;
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ if ( arraysEqual( cache, v ) ) return;
265
+
266
+ gl.uniform4fv( this.addr, v );
267
+
268
+ copyArray( cache, v );
269
+
270
+ }
271
+
272
+ }
273
+
274
+ // Single matrix (from flat array or THREE.MatrixN)
275
+
276
+ function setValueM2( gl, v ) {
277
+
278
+ const cache = this.cache;
279
+ const elements = v.elements;
280
+
281
+ if ( elements === undefined ) {
282
+
283
+ if ( arraysEqual( cache, v ) ) return;
284
+
285
+ gl.uniformMatrix2fv( this.addr, false, v );
286
+
287
+ copyArray( cache, v );
288
+
289
+ } else {
290
+
291
+ if ( arraysEqual( cache, elements ) ) return;
292
+
293
+ mat2array.set( elements );
294
+
295
+ gl.uniformMatrix2fv( this.addr, false, mat2array );
296
+
297
+ copyArray( cache, elements );
298
+
299
+ }
300
+
301
+ }
302
+
303
+ function setValueM3( gl, v ) {
304
+
305
+ const cache = this.cache;
306
+ const elements = v.elements;
307
+
308
+ if ( elements === undefined ) {
309
+
310
+ if ( arraysEqual( cache, v ) ) return;
311
+
312
+ gl.uniformMatrix3fv( this.addr, false, v );
313
+
314
+ copyArray( cache, v );
315
+
316
+ } else {
317
+
318
+ if ( arraysEqual( cache, elements ) ) return;
319
+
320
+ mat3array.set( elements );
321
+
322
+ gl.uniformMatrix3fv( this.addr, false, mat3array );
323
+
324
+ copyArray( cache, elements );
325
+
326
+ }
327
+
328
+ }
329
+
330
+ function setValueM4( gl, v ) {
331
+
332
+ const cache = this.cache;
333
+ const elements = v.elements;
334
+
335
+ if ( elements === undefined ) {
336
+
337
+ if ( arraysEqual( cache, v ) ) return;
338
+
339
+ gl.uniformMatrix4fv( this.addr, false, v );
340
+
341
+ copyArray( cache, v );
342
+
343
+ } else {
344
+
345
+ if ( arraysEqual( cache, elements ) ) return;
346
+
347
+ mat4array.set( elements );
348
+
349
+ gl.uniformMatrix4fv( this.addr, false, mat4array );
350
+
351
+ copyArray( cache, elements );
352
+
353
+ }
354
+
355
+ }
356
+
357
+ // Single integer / boolean
358
+
359
+ function setValueV1i( gl, v ) {
360
+
361
+ const cache = this.cache;
362
+
363
+ if ( cache[ 0 ] === v ) return;
364
+
365
+ gl.uniform1i( this.addr, v );
366
+
367
+ cache[ 0 ] = v;
368
+
369
+ }
370
+
371
+ // Single integer / boolean vector (from flat array or THREE.VectorN)
372
+
373
+ function setValueV2i( gl, v ) {
374
+
375
+ const cache = this.cache;
376
+
377
+ if ( v.x !== undefined ) {
378
+
379
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
380
+
381
+ gl.uniform2i( this.addr, v.x, v.y );
382
+
383
+ cache[ 0 ] = v.x;
384
+ cache[ 1 ] = v.y;
385
+
386
+ }
387
+
388
+ } else {
389
+
390
+ if ( arraysEqual( cache, v ) ) return;
391
+
392
+ gl.uniform2iv( this.addr, v );
393
+
394
+ copyArray( cache, v );
395
+
396
+ }
397
+
398
+ }
399
+
400
+ function setValueV3i( gl, v ) {
401
+
402
+ const cache = this.cache;
403
+
404
+ if ( v.x !== undefined ) {
405
+
406
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
407
+
408
+ gl.uniform3i( this.addr, v.x, v.y, v.z );
409
+
410
+ cache[ 0 ] = v.x;
411
+ cache[ 1 ] = v.y;
412
+ cache[ 2 ] = v.z;
413
+
414
+ }
415
+
416
+ } else {
417
+
418
+ if ( arraysEqual( cache, v ) ) return;
419
+
420
+ gl.uniform3iv( this.addr, v );
421
+
422
+ copyArray( cache, v );
423
+
424
+ }
425
+
426
+ }
427
+
428
+ function setValueV4i( gl, v ) {
429
+
430
+ const cache = this.cache;
431
+
432
+ if ( v.x !== undefined ) {
433
+
434
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
435
+
436
+ gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
437
+
438
+ cache[ 0 ] = v.x;
439
+ cache[ 1 ] = v.y;
440
+ cache[ 2 ] = v.z;
441
+ cache[ 3 ] = v.w;
442
+
443
+ }
444
+
445
+ } else {
446
+
447
+ if ( arraysEqual( cache, v ) ) return;
448
+
449
+ gl.uniform4iv( this.addr, v );
450
+
451
+ copyArray( cache, v );
452
+
453
+ }
454
+
455
+ }
456
+
457
+ // Single unsigned integer
458
+
459
+ function setValueV1ui( gl, v ) {
460
+
461
+ const cache = this.cache;
462
+
463
+ if ( cache[ 0 ] === v ) return;
464
+
465
+ gl.uniform1ui( this.addr, v );
466
+
467
+ cache[ 0 ] = v;
468
+
469
+ }
470
+
471
+ // Single unsigned integer vector (from flat array or THREE.VectorN)
472
+
473
+ function setValueV2ui( gl, v ) {
474
+
475
+ const cache = this.cache;
476
+
477
+ if ( v.x !== undefined ) {
478
+
479
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
480
+
481
+ gl.uniform2ui( this.addr, v.x, v.y );
482
+
483
+ cache[ 0 ] = v.x;
484
+ cache[ 1 ] = v.y;
485
+
486
+ }
487
+
488
+ } else {
489
+
490
+ if ( arraysEqual( cache, v ) ) return;
491
+
492
+ gl.uniform2uiv( this.addr, v );
493
+
494
+ copyArray( cache, v );
495
+
496
+ }
497
+
498
+ }
499
+
500
+ function setValueV3ui( gl, v ) {
501
+
502
+ const cache = this.cache;
503
+
504
+ if ( v.x !== undefined ) {
505
+
506
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
507
+
508
+ gl.uniform3ui( this.addr, v.x, v.y, v.z );
509
+
510
+ cache[ 0 ] = v.x;
511
+ cache[ 1 ] = v.y;
512
+ cache[ 2 ] = v.z;
513
+
514
+ }
515
+
516
+ } else {
517
+
518
+ if ( arraysEqual( cache, v ) ) return;
519
+
520
+ gl.uniform3uiv( this.addr, v );
521
+
522
+ copyArray( cache, v );
523
+
524
+ }
525
+
526
+ }
527
+
528
+ function setValueV4ui( gl, v ) {
529
+
530
+ const cache = this.cache;
531
+
532
+ if ( v.x !== undefined ) {
533
+
534
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
535
+
536
+ gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
537
+
538
+ cache[ 0 ] = v.x;
539
+ cache[ 1 ] = v.y;
540
+ cache[ 2 ] = v.z;
541
+ cache[ 3 ] = v.w;
542
+
543
+ }
544
+
545
+ } else {
546
+
547
+ if ( arraysEqual( cache, v ) ) return;
548
+
549
+ gl.uniform4uiv( this.addr, v );
550
+
551
+ copyArray( cache, v );
552
+
553
+ }
554
+
555
+ }
556
+
557
+
558
+ // Single texture (2D / Cube)
559
+
560
+ function setValueT1( gl, v, textures ) {
561
+
562
+ const cache = this.cache;
563
+ const unit = textures.allocateTextureUnit();
564
+
565
+ if ( cache[ 0 ] !== unit ) {
566
+
567
+ gl.uniform1i( this.addr, unit );
568
+ cache[ 0 ] = unit;
569
+
570
+ }
571
+
572
+ const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;
573
+
574
+ textures.setTexture2D( v || emptyTexture2D, unit );
575
+
576
+ }
577
+
578
+ function setValueT3D1( gl, v, textures ) {
579
+
580
+ const cache = this.cache;
581
+ const unit = textures.allocateTextureUnit();
582
+
583
+ if ( cache[ 0 ] !== unit ) {
584
+
585
+ gl.uniform1i( this.addr, unit );
586
+ cache[ 0 ] = unit;
587
+
588
+ }
589
+
590
+ textures.setTexture3D( v || empty3dTexture, unit );
591
+
592
+ }
593
+
594
+ function setValueT6( gl, v, textures ) {
595
+
596
+ const cache = this.cache;
597
+ const unit = textures.allocateTextureUnit();
598
+
599
+ if ( cache[ 0 ] !== unit ) {
600
+
601
+ gl.uniform1i( this.addr, unit );
602
+ cache[ 0 ] = unit;
603
+
604
+ }
605
+
606
+ textures.setTextureCube( v || emptyCubeTexture, unit );
607
+
608
+ }
609
+
610
+ function setValueT2DArray1( gl, v, textures ) {
611
+
612
+ const cache = this.cache;
613
+ const unit = textures.allocateTextureUnit();
614
+
615
+ if ( cache[ 0 ] !== unit ) {
616
+
617
+ gl.uniform1i( this.addr, unit );
618
+ cache[ 0 ] = unit;
619
+
620
+ }
621
+
622
+ textures.setTexture2DArray( v || emptyArrayTexture, unit );
623
+
624
+ }
625
+
626
+ // Helper to pick the right setter for the singular case
627
+
628
+ function getSingularSetter( type ) {
629
+
630
+ switch ( type ) {
631
+
632
+ case 0x1406: return setValueV1f; // FLOAT
633
+ case 0x8b50: return setValueV2f; // _VEC2
634
+ case 0x8b51: return setValueV3f; // _VEC3
635
+ case 0x8b52: return setValueV4f; // _VEC4
636
+
637
+ case 0x8b5a: return setValueM2; // _MAT2
638
+ case 0x8b5b: return setValueM3; // _MAT3
639
+ case 0x8b5c: return setValueM4; // _MAT4
640
+
641
+ case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
642
+ case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
643
+ case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
644
+ case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
645
+
646
+ case 0x1405: return setValueV1ui; // UINT
647
+ case 0x8dc6: return setValueV2ui; // _VEC2
648
+ case 0x8dc7: return setValueV3ui; // _VEC3
649
+ case 0x8dc8: return setValueV4ui; // _VEC4
650
+
651
+ case 0x8b5e: // SAMPLER_2D
652
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
653
+ case 0x8dca: // INT_SAMPLER_2D
654
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
655
+ case 0x8b62: // SAMPLER_2D_SHADOW
656
+ return setValueT1;
657
+
658
+ case 0x8b5f: // SAMPLER_3D
659
+ case 0x8dcb: // INT_SAMPLER_3D
660
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
661
+ return setValueT3D1;
662
+
663
+ case 0x8b60: // SAMPLER_CUBE
664
+ case 0x8dcc: // INT_SAMPLER_CUBE
665
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
666
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
667
+ return setValueT6;
668
+
669
+ case 0x8dc1: // SAMPLER_2D_ARRAY
670
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
671
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
672
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
673
+ return setValueT2DArray1;
674
+
675
+ }
676
+
677
+ }
678
+
679
+
680
+ // Array of scalars
681
+
682
+ function setValueV1fArray( gl, v ) {
683
+
684
+ gl.uniform1fv( this.addr, v );
685
+
686
+ }
687
+
688
+ // Array of vectors (from flat array or array of THREE.VectorN)
689
+
690
+ function setValueV2fArray( gl, v ) {
691
+
692
+ const data = flatten( v, this.size, 2 );
693
+
694
+ gl.uniform2fv( this.addr, data );
695
+
696
+ }
697
+
698
+ function setValueV3fArray( gl, v ) {
699
+
700
+ const data = flatten( v, this.size, 3 );
701
+
702
+ gl.uniform3fv( this.addr, data );
703
+
704
+ }
705
+
706
+ function setValueV4fArray( gl, v ) {
707
+
708
+ const data = flatten( v, this.size, 4 );
709
+
710
+ gl.uniform4fv( this.addr, data );
711
+
712
+ }
713
+
714
+ // Array of matrices (from flat array or array of THREE.MatrixN)
715
+
716
+ function setValueM2Array( gl, v ) {
717
+
718
+ const data = flatten( v, this.size, 4 );
719
+
720
+ gl.uniformMatrix2fv( this.addr, false, data );
721
+
722
+ }
723
+
724
+ function setValueM3Array( gl, v ) {
725
+
726
+ const data = flatten( v, this.size, 9 );
727
+
728
+ gl.uniformMatrix3fv( this.addr, false, data );
729
+
730
+ }
731
+
732
+ function setValueM4Array( gl, v ) {
733
+
734
+ const data = flatten( v, this.size, 16 );
735
+
736
+ gl.uniformMatrix4fv( this.addr, false, data );
737
+
738
+ }
739
+
740
+ // Array of integer / boolean
741
+
742
+ function setValueV1iArray( gl, v ) {
743
+
744
+ gl.uniform1iv( this.addr, v );
745
+
746
+ }
747
+
748
+ // Array of integer / boolean vectors (from flat array)
749
+
750
+ function setValueV2iArray( gl, v ) {
751
+
752
+ gl.uniform2iv( this.addr, v );
753
+
754
+ }
755
+
756
+ function setValueV3iArray( gl, v ) {
757
+
758
+ gl.uniform3iv( this.addr, v );
759
+
760
+ }
761
+
762
+ function setValueV4iArray( gl, v ) {
763
+
764
+ gl.uniform4iv( this.addr, v );
765
+
766
+ }
767
+
768
+ // Array of unsigned integer
769
+
770
+ function setValueV1uiArray( gl, v ) {
771
+
772
+ gl.uniform1uiv( this.addr, v );
773
+
774
+ }
775
+
776
+ // Array of unsigned integer vectors (from flat array)
777
+
778
+ function setValueV2uiArray( gl, v ) {
779
+
780
+ gl.uniform2uiv( this.addr, v );
781
+
782
+ }
783
+
784
+ function setValueV3uiArray( gl, v ) {
785
+
786
+ gl.uniform3uiv( this.addr, v );
787
+
788
+ }
789
+
790
+ function setValueV4uiArray( gl, v ) {
791
+
792
+ gl.uniform4uiv( this.addr, v );
793
+
794
+ }
795
+
796
+
797
+ // Array of textures (2D / 3D / Cube / 2DArray)
798
+
799
+ function setValueT1Array( gl, v, textures ) {
800
+
801
+ const cache = this.cache;
802
+
803
+ const n = v.length;
804
+
805
+ const units = allocTexUnits( textures, n );
806
+
807
+ if ( ! arraysEqual( cache, units ) ) {
808
+
809
+ gl.uniform1iv( this.addr, units );
810
+
811
+ copyArray( cache, units );
812
+
813
+ }
814
+
815
+ for ( let i = 0; i !== n; ++ i ) {
816
+
817
+ textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ function setValueT3DArray( gl, v, textures ) {
824
+
825
+ const cache = this.cache;
826
+
827
+ const n = v.length;
828
+
829
+ const units = allocTexUnits( textures, n );
830
+
831
+ if ( ! arraysEqual( cache, units ) ) {
832
+
833
+ gl.uniform1iv( this.addr, units );
834
+
835
+ copyArray( cache, units );
836
+
837
+ }
838
+
839
+ for ( let i = 0; i !== n; ++ i ) {
840
+
841
+ textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
842
+
843
+ }
844
+
845
+ }
846
+
847
+ function setValueT6Array( gl, v, textures ) {
848
+
849
+ const cache = this.cache;
850
+
851
+ const n = v.length;
852
+
853
+ const units = allocTexUnits( textures, n );
854
+
855
+ if ( ! arraysEqual( cache, units ) ) {
856
+
857
+ gl.uniform1iv( this.addr, units );
858
+
859
+ copyArray( cache, units );
860
+
861
+ }
862
+
863
+ for ( let i = 0; i !== n; ++ i ) {
864
+
865
+ textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
866
+
867
+ }
868
+
869
+ }
870
+
871
+ function setValueT2DArrayArray( gl, v, textures ) {
872
+
873
+ const cache = this.cache;
874
+
875
+ const n = v.length;
876
+
877
+ const units = allocTexUnits( textures, n );
878
+
879
+ if ( ! arraysEqual( cache, units ) ) {
880
+
881
+ gl.uniform1iv( this.addr, units );
882
+
883
+ copyArray( cache, units );
884
+
885
+ }
886
+
887
+ for ( let i = 0; i !== n; ++ i ) {
888
+
889
+ textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
890
+
891
+ }
892
+
893
+ }
894
+
895
+
896
+ // Helper to pick the right setter for a pure (bottom-level) array
897
+
898
+ function getPureArraySetter( type ) {
899
+
900
+ switch ( type ) {
901
+
902
+ case 0x1406: return setValueV1fArray; // FLOAT
903
+ case 0x8b50: return setValueV2fArray; // _VEC2
904
+ case 0x8b51: return setValueV3fArray; // _VEC3
905
+ case 0x8b52: return setValueV4fArray; // _VEC4
906
+
907
+ case 0x8b5a: return setValueM2Array; // _MAT2
908
+ case 0x8b5b: return setValueM3Array; // _MAT3
909
+ case 0x8b5c: return setValueM4Array; // _MAT4
910
+
911
+ case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
912
+ case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
913
+ case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
914
+ case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
915
+
916
+ case 0x1405: return setValueV1uiArray; // UINT
917
+ case 0x8dc6: return setValueV2uiArray; // _VEC2
918
+ case 0x8dc7: return setValueV3uiArray; // _VEC3
919
+ case 0x8dc8: return setValueV4uiArray; // _VEC4
920
+
921
+ case 0x8b5e: // SAMPLER_2D
922
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
923
+ case 0x8dca: // INT_SAMPLER_2D
924
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
925
+ case 0x8b62: // SAMPLER_2D_SHADOW
926
+ return setValueT1Array;
927
+
928
+ case 0x8b5f: // SAMPLER_3D
929
+ case 0x8dcb: // INT_SAMPLER_3D
930
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
931
+ return setValueT3DArray;
932
+
933
+ case 0x8b60: // SAMPLER_CUBE
934
+ case 0x8dcc: // INT_SAMPLER_CUBE
935
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
936
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
937
+ return setValueT6Array;
938
+
939
+ case 0x8dc1: // SAMPLER_2D_ARRAY
940
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
941
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
942
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
943
+ return setValueT2DArrayArray;
944
+
945
+ }
946
+
947
+ }
948
+
949
+ // --- Uniform Classes ---
950
+
951
+ class SingleUniform {
952
+
953
+ constructor( id, activeInfo, addr ) {
954
+
955
+ this.id = id;
956
+ this.addr = addr;
957
+ this.cache = [];
958
+ this.type = activeInfo.type;
959
+ this.setValue = getSingularSetter( activeInfo.type );
960
+
961
+ // this.path = activeInfo.name; // DEBUG
962
+
963
+ }
964
+
965
+ }
966
+
967
+ class PureArrayUniform {
968
+
969
+ constructor( id, activeInfo, addr ) {
970
+
971
+ this.id = id;
972
+ this.addr = addr;
973
+ this.cache = [];
974
+ this.type = activeInfo.type;
975
+ this.size = activeInfo.size;
976
+ this.setValue = getPureArraySetter( activeInfo.type );
977
+
978
+ // this.path = activeInfo.name; // DEBUG
979
+
980
+ }
981
+
982
+ }
983
+
984
+ class StructuredUniform {
985
+
986
+ constructor( id ) {
987
+
988
+ this.id = id;
989
+
990
+ this.seq = [];
991
+ this.map = {};
992
+
993
+ }
994
+
995
+ setValue( gl, value, textures ) {
996
+
997
+ const seq = this.seq;
998
+
999
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1000
+
1001
+ const u = seq[ i ];
1002
+ u.setValue( gl, value[ u.id ], textures );
1003
+
1004
+ }
1005
+
1006
+ }
1007
+
1008
+ }
1009
+
1010
+ // --- Top-level ---
1011
+
1012
+ // Parser - builds up the property tree from the path strings
1013
+
1014
+ const RePathPart = /(\w+)(\])?(\[|\.)?/g;
1015
+
1016
+ // extracts
1017
+ // - the identifier (member name or array index)
1018
+ // - followed by an optional right bracket (found when array index)
1019
+ // - followed by an optional left bracket or dot (type of subscript)
1020
+ //
1021
+ // Note: These portions can be read in a non-overlapping fashion and
1022
+ // allow straightforward parsing of the hierarchy that WebGL encodes
1023
+ // in the uniform names.
1024
+
1025
+ function addUniform( container, uniformObject ) {
1026
+
1027
+ container.seq.push( uniformObject );
1028
+ container.map[ uniformObject.id ] = uniformObject;
1029
+
1030
+ }
1031
+
1032
+ function parseUniform( activeInfo, addr, container ) {
1033
+
1034
+ const path = activeInfo.name,
1035
+ pathLength = path.length;
1036
+
1037
+ // reset RegExp object, because of the early exit of a previous run
1038
+ RePathPart.lastIndex = 0;
1039
+
1040
+ while ( true ) {
1041
+
1042
+ const match = RePathPart.exec( path ),
1043
+ matchEnd = RePathPart.lastIndex;
1044
+
1045
+ let id = match[ 1 ];
1046
+ const idIsIndex = match[ 2 ] === ']',
1047
+ subscript = match[ 3 ];
1048
+
1049
+ if ( idIsIndex ) id = id | 0; // convert to integer
1050
+
1051
+ if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
1052
+
1053
+ // bare name or "pure" bottom-level array "[0]" suffix
1054
+
1055
+ addUniform( container, subscript === undefined ?
1056
+ new SingleUniform( id, activeInfo, addr ) :
1057
+ new PureArrayUniform( id, activeInfo, addr ) );
1058
+
1059
+ break;
1060
+
1061
+ } else {
1062
+
1063
+ // step into inner node / create it in case it doesn't exist
1064
+
1065
+ const map = container.map;
1066
+ let next = map[ id ];
1067
+
1068
+ if ( next === undefined ) {
1069
+
1070
+ next = new StructuredUniform( id );
1071
+ addUniform( container, next );
1072
+
1073
+ }
1074
+
1075
+ container = next;
1076
+
1077
+ }
1078
+
1079
+ }
1080
+
1081
+ }
1082
+
1083
+ // Root Container
1084
+
1085
+ class WebGLUniforms {
1086
+
1087
+ constructor( gl, program ) {
1088
+
1089
+ this.seq = [];
1090
+ this.map = {};
1091
+
1092
+ const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
1093
+
1094
+ for ( let i = 0; i < n; ++ i ) {
1095
+
1096
+ const info = gl.getActiveUniform( program, i ),
1097
+ addr = gl.getUniformLocation( program, info.name );
1098
+
1099
+ parseUniform( info, addr, this );
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ setValue( gl, name, value, textures ) {
1106
+
1107
+ const u = this.map[ name ];
1108
+
1109
+ if ( u !== undefined ) u.setValue( gl, value, textures );
1110
+
1111
+ }
1112
+
1113
+ setOptional( gl, object, name ) {
1114
+
1115
+ const v = object[ name ];
1116
+
1117
+ if ( v !== undefined ) this.setValue( gl, name, v );
1118
+
1119
+ }
1120
+
1121
+ static upload( gl, seq, values, textures ) {
1122
+
1123
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1124
+
1125
+ const u = seq[ i ],
1126
+ v = values[ u.id ];
1127
+
1128
+ if ( v.needsUpdate !== false ) {
1129
+
1130
+ // note: always updating when .needsUpdate is undefined
1131
+ u.setValue( gl, v.value, textures );
1132
+
1133
+ }
1134
+
1135
+ }
1136
+
1137
+ }
1138
+
1139
+ static seqWithValue( seq, values ) {
1140
+
1141
+ const r = [];
1142
+
1143
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1144
+
1145
+ const u = seq[ i ];
1146
+ if ( u.id in values ) r.push( u );
1147
+
1148
+ }
1149
+
1150
+ return r;
1151
+
1152
+ }
1153
+
1154
+ }
1155
+
1156
+ export { WebGLUniforms };