@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,1318 +1,1318 @@
1
- import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
- import { Color } from '../../math/Color.js';
3
- import { Vector4 } from '../../math/Vector4.js';
4
-
5
- function WebGLState( gl, extensions, capabilities ) {
6
-
7
- const isWebGL2 = capabilities.isWebGL2;
8
-
9
- function ColorBuffer() {
10
-
11
- let locked = false;
12
-
13
- const color = new Vector4();
14
- let currentColorMask = null;
15
- const currentColorClear = new Vector4( 0, 0, 0, 0 );
16
-
17
- return {
18
-
19
- setMask: function ( colorMask ) {
20
-
21
- if ( currentColorMask !== colorMask && ! locked ) {
22
-
23
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
24
- currentColorMask = colorMask;
25
-
26
- }
27
-
28
- },
29
-
30
- setLocked: function ( lock ) {
31
-
32
- locked = lock;
33
-
34
- },
35
-
36
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
37
-
38
- if ( premultipliedAlpha === true ) {
39
-
40
- r *= a; g *= a; b *= a;
41
-
42
- }
43
-
44
- color.set( r, g, b, a );
45
-
46
- if ( currentColorClear.equals( color ) === false ) {
47
-
48
- gl.clearColor( r, g, b, a );
49
- currentColorClear.copy( color );
50
-
51
- }
52
-
53
- },
54
-
55
- reset: function () {
56
-
57
- locked = false;
58
-
59
- currentColorMask = null;
60
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
61
-
62
- }
63
-
64
- };
65
-
66
- }
67
-
68
- function DepthBuffer() {
69
-
70
- let locked = false;
71
-
72
- let currentDepthMask = null;
73
- let currentDepthFunc = null;
74
- let currentDepthClear = null;
75
-
76
- return {
77
-
78
- setTest: function ( depthTest ) {
79
-
80
- if ( depthTest ) {
81
-
82
- enable( gl.DEPTH_TEST );
83
-
84
- } else {
85
-
86
- disable( gl.DEPTH_TEST );
87
-
88
- }
89
-
90
- },
91
-
92
- setMask: function ( depthMask ) {
93
-
94
- if ( currentDepthMask !== depthMask && ! locked ) {
95
-
96
- gl.depthMask( depthMask );
97
- currentDepthMask = depthMask;
98
-
99
- }
100
-
101
- },
102
-
103
- setFunc: function ( depthFunc ) {
104
-
105
- if ( currentDepthFunc !== depthFunc ) {
106
-
107
- switch ( depthFunc ) {
108
-
109
- case NeverDepth:
110
-
111
- gl.depthFunc( gl.NEVER );
112
- break;
113
-
114
- case AlwaysDepth:
115
-
116
- gl.depthFunc( gl.ALWAYS );
117
- break;
118
-
119
- case LessDepth:
120
-
121
- gl.depthFunc( gl.LESS );
122
- break;
123
-
124
- case LessEqualDepth:
125
-
126
- gl.depthFunc( gl.LEQUAL );
127
- break;
128
-
129
- case EqualDepth:
130
-
131
- gl.depthFunc( gl.EQUAL );
132
- break;
133
-
134
- case GreaterEqualDepth:
135
-
136
- gl.depthFunc( gl.GEQUAL );
137
- break;
138
-
139
- case GreaterDepth:
140
-
141
- gl.depthFunc( gl.GREATER );
142
- break;
143
-
144
- case NotEqualDepth:
145
-
146
- gl.depthFunc( gl.NOTEQUAL );
147
- break;
148
-
149
- default:
150
-
151
- gl.depthFunc( gl.LEQUAL );
152
-
153
- }
154
-
155
- currentDepthFunc = depthFunc;
156
-
157
- }
158
-
159
- },
160
-
161
- setLocked: function ( lock ) {
162
-
163
- locked = lock;
164
-
165
- },
166
-
167
- setClear: function ( depth ) {
168
-
169
- if ( currentDepthClear !== depth ) {
170
-
171
- gl.clearDepth( depth );
172
- currentDepthClear = depth;
173
-
174
- }
175
-
176
- },
177
-
178
- reset: function () {
179
-
180
- locked = false;
181
-
182
- currentDepthMask = null;
183
- currentDepthFunc = null;
184
- currentDepthClear = null;
185
-
186
- }
187
-
188
- };
189
-
190
- }
191
-
192
- function StencilBuffer() {
193
-
194
- let locked = false;
195
-
196
- let currentStencilMask = null;
197
- let currentStencilFunc = null;
198
- let currentStencilRef = null;
199
- let currentStencilFuncMask = null;
200
- let currentStencilFail = null;
201
- let currentStencilZFail = null;
202
- let currentStencilZPass = null;
203
- let currentStencilClear = null;
204
-
205
- return {
206
-
207
- setTest: function ( stencilTest ) {
208
-
209
- if ( ! locked ) {
210
-
211
- if ( stencilTest ) {
212
-
213
- enable( gl.STENCIL_TEST );
214
-
215
- } else {
216
-
217
- disable( gl.STENCIL_TEST );
218
-
219
- }
220
-
221
- }
222
-
223
- },
224
-
225
- setMask: function ( stencilMask ) {
226
-
227
- if ( currentStencilMask !== stencilMask && ! locked ) {
228
-
229
- gl.stencilMask( stencilMask );
230
- currentStencilMask = stencilMask;
231
-
232
- }
233
-
234
- },
235
-
236
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
237
-
238
- if ( currentStencilFunc !== stencilFunc ||
239
- currentStencilRef !== stencilRef ||
240
- currentStencilFuncMask !== stencilMask ) {
241
-
242
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
243
-
244
- currentStencilFunc = stencilFunc;
245
- currentStencilRef = stencilRef;
246
- currentStencilFuncMask = stencilMask;
247
-
248
- }
249
-
250
- },
251
-
252
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
253
-
254
- if ( currentStencilFail !== stencilFail ||
255
- currentStencilZFail !== stencilZFail ||
256
- currentStencilZPass !== stencilZPass ) {
257
-
258
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
259
-
260
- currentStencilFail = stencilFail;
261
- currentStencilZFail = stencilZFail;
262
- currentStencilZPass = stencilZPass;
263
-
264
- }
265
-
266
- },
267
-
268
- setLocked: function ( lock ) {
269
-
270
- locked = lock;
271
-
272
- },
273
-
274
- setClear: function ( stencil ) {
275
-
276
- if ( currentStencilClear !== stencil ) {
277
-
278
- gl.clearStencil( stencil );
279
- currentStencilClear = stencil;
280
-
281
- }
282
-
283
- },
284
-
285
- reset: function () {
286
-
287
- locked = false;
288
-
289
- currentStencilMask = null;
290
- currentStencilFunc = null;
291
- currentStencilRef = null;
292
- currentStencilFuncMask = null;
293
- currentStencilFail = null;
294
- currentStencilZFail = null;
295
- currentStencilZPass = null;
296
- currentStencilClear = null;
297
-
298
- }
299
-
300
- };
301
-
302
- }
303
-
304
- //
305
-
306
- const colorBuffer = new ColorBuffer();
307
- const depthBuffer = new DepthBuffer();
308
- const stencilBuffer = new StencilBuffer();
309
-
310
- const uboBindings = new WeakMap();
311
- const uboProgramMap = new WeakMap();
312
-
313
- let enabledCapabilities = {};
314
-
315
- let currentBoundFramebuffers = {};
316
- let currentDrawbuffers = new WeakMap();
317
- let defaultDrawbuffers = [];
318
-
319
- let currentProgram = null;
320
-
321
- let currentBlendingEnabled = false;
322
- let currentBlending = null;
323
- let currentBlendEquation = null;
324
- let currentBlendSrc = null;
325
- let currentBlendDst = null;
326
- let currentBlendEquationAlpha = null;
327
- let currentBlendSrcAlpha = null;
328
- let currentBlendDstAlpha = null;
329
- let currentBlendColor = new Color( 0, 0, 0 );
330
- let currentBlendAlpha = 0;
331
- let currentPremultipledAlpha = false;
332
-
333
- let currentFlipSided = null;
334
- let currentCullFace = null;
335
-
336
- let currentLineWidth = null;
337
-
338
- let currentPolygonOffsetFactor = null;
339
- let currentPolygonOffsetUnits = null;
340
-
341
- const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
342
-
343
- let lineWidthAvailable = false;
344
- let version = 0;
345
- const glVersion = gl.getParameter( gl.VERSION );
346
-
347
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
348
-
349
- version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
350
- lineWidthAvailable = ( version >= 1.0 );
351
-
352
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
353
-
354
- version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
355
- lineWidthAvailable = ( version >= 2.0 );
356
-
357
- }
358
-
359
- let currentTextureSlot = null;
360
- let currentBoundTextures = {};
361
-
362
- const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
363
- const viewportParam = gl.getParameter( gl.VIEWPORT );
364
-
365
- const currentScissor = new Vector4().fromArray( scissorParam );
366
- const currentViewport = new Vector4().fromArray( viewportParam );
367
-
368
- function createTexture( type, target, count, dimensions ) {
369
-
370
- const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
371
- const texture = gl.createTexture();
372
-
373
- gl.bindTexture( type, texture );
374
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
375
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
376
-
377
- for ( let i = 0; i < count; i ++ ) {
378
-
379
- if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
380
-
381
- gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
-
383
- } else {
384
-
385
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
386
-
387
- }
388
-
389
- }
390
-
391
- return texture;
392
-
393
- }
394
-
395
- const emptyTextures = {};
396
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
-
399
- if ( isWebGL2 ) {
400
-
401
- emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
- emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
-
404
- }
405
-
406
- // init
407
-
408
- colorBuffer.setClear( 0, 0, 0, 1 );
409
- depthBuffer.setClear( 1 );
410
- stencilBuffer.setClear( 0 );
411
-
412
- enable( gl.DEPTH_TEST );
413
- depthBuffer.setFunc( LessEqualDepth );
414
-
415
- setFlipSided( false );
416
- setCullFace( CullFaceBack );
417
- enable( gl.CULL_FACE );
418
-
419
- setBlending( NoBlending );
420
-
421
- //
422
-
423
- function enable( id ) {
424
-
425
- if ( enabledCapabilities[ id ] !== true ) {
426
-
427
- gl.enable( id );
428
- enabledCapabilities[ id ] = true;
429
-
430
- }
431
-
432
- }
433
-
434
- function disable( id ) {
435
-
436
- if ( enabledCapabilities[ id ] !== false ) {
437
-
438
- gl.disable( id );
439
- enabledCapabilities[ id ] = false;
440
-
441
- }
442
-
443
- }
444
-
445
- function bindFramebuffer( target, framebuffer ) {
446
-
447
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
448
-
449
- gl.bindFramebuffer( target, framebuffer );
450
-
451
- currentBoundFramebuffers[ target ] = framebuffer;
452
-
453
- if ( isWebGL2 ) {
454
-
455
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
456
-
457
- if ( target === gl.DRAW_FRAMEBUFFER ) {
458
-
459
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
-
461
- }
462
-
463
- if ( target === gl.FRAMEBUFFER ) {
464
-
465
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
466
-
467
- }
468
-
469
- }
470
-
471
- return true;
472
-
473
- }
474
-
475
- return false;
476
-
477
- }
478
-
479
- function drawBuffers( renderTarget, framebuffer ) {
480
-
481
- let drawBuffers = defaultDrawbuffers;
482
-
483
- let needsUpdate = false;
484
-
485
- if ( renderTarget ) {
486
-
487
- drawBuffers = currentDrawbuffers.get( framebuffer );
488
-
489
- if ( drawBuffers === undefined ) {
490
-
491
- drawBuffers = [];
492
- currentDrawbuffers.set( framebuffer, drawBuffers );
493
-
494
- }
495
-
496
- const textures = renderTarget.textures;
497
-
498
- if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
499
-
500
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
501
-
502
- drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
503
-
504
- }
505
-
506
- drawBuffers.length = textures.length;
507
-
508
- needsUpdate = true;
509
-
510
- }
511
-
512
- } else {
513
-
514
- if ( drawBuffers[ 0 ] !== gl.BACK ) {
515
-
516
- drawBuffers[ 0 ] = gl.BACK;
517
-
518
- needsUpdate = true;
519
-
520
- }
521
-
522
- }
523
-
524
- if ( needsUpdate ) {
525
-
526
- if ( capabilities.isWebGL2 ) {
527
-
528
- gl.drawBuffers( drawBuffers );
529
-
530
- } else if ( extensions.has( 'WEBGL_draw_buffers' ) === true ) {
531
-
532
- extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
533
-
534
- } else {
535
-
536
- throw new Error( 'THREE.WebGLState: Usage of gl.drawBuffers() require WebGL2 or WEBGL_draw_buffers extension' );
537
-
538
- }
539
-
540
- }
541
-
542
-
543
- }
544
-
545
- function useProgram( program ) {
546
-
547
- if ( currentProgram !== program ) {
548
-
549
- gl.useProgram( program );
550
-
551
- currentProgram = program;
552
-
553
- return true;
554
-
555
- }
556
-
557
- return false;
558
-
559
- }
560
-
561
- const equationToGL = {
562
- [ AddEquation ]: gl.FUNC_ADD,
563
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
564
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
565
- };
566
-
567
- if ( isWebGL2 ) {
568
-
569
- equationToGL[ MinEquation ] = gl.MIN;
570
- equationToGL[ MaxEquation ] = gl.MAX;
571
-
572
- } else {
573
-
574
- const extension = extensions.get( 'EXT_blend_minmax' );
575
-
576
- if ( extension !== null ) {
577
-
578
- equationToGL[ MinEquation ] = extension.MIN_EXT;
579
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
580
-
581
- }
582
-
583
- }
584
-
585
- const factorToGL = {
586
- [ ZeroFactor ]: gl.ZERO,
587
- [ OneFactor ]: gl.ONE,
588
- [ SrcColorFactor ]: gl.SRC_COLOR,
589
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
590
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
591
- [ DstColorFactor ]: gl.DST_COLOR,
592
- [ DstAlphaFactor ]: gl.DST_ALPHA,
593
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
594
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
595
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
596
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
597
- [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
598
- [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
599
- [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
600
- [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
601
- };
602
-
603
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
604
-
605
- if ( blending === NoBlending ) {
606
-
607
- if ( currentBlendingEnabled === true ) {
608
-
609
- disable( gl.BLEND );
610
- currentBlendingEnabled = false;
611
-
612
- }
613
-
614
- return;
615
-
616
- }
617
-
618
- if ( currentBlendingEnabled === false ) {
619
-
620
- enable( gl.BLEND );
621
- currentBlendingEnabled = true;
622
-
623
- }
624
-
625
- if ( blending !== CustomBlending ) {
626
-
627
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
628
-
629
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
630
-
631
- gl.blendEquation( gl.FUNC_ADD );
632
-
633
- currentBlendEquation = AddEquation;
634
- currentBlendEquationAlpha = AddEquation;
635
-
636
- }
637
-
638
- if ( premultipliedAlpha ) {
639
-
640
- switch ( blending ) {
641
-
642
- case NormalBlending:
643
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
644
- break;
645
-
646
- case AdditiveBlending:
647
- gl.blendFunc( gl.ONE, gl.ONE );
648
- break;
649
-
650
- case SubtractiveBlending:
651
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
652
- break;
653
-
654
- case MultiplyBlending:
655
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
656
- break;
657
-
658
- default:
659
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
660
- break;
661
-
662
- }
663
-
664
- } else {
665
-
666
- switch ( blending ) {
667
-
668
- case NormalBlending:
669
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
670
- break;
671
-
672
- case AdditiveBlending:
673
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
674
- break;
675
-
676
- case SubtractiveBlending:
677
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
678
- break;
679
-
680
- case MultiplyBlending:
681
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
682
- break;
683
-
684
- default:
685
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
686
- break;
687
-
688
- }
689
-
690
- }
691
-
692
- currentBlendSrc = null;
693
- currentBlendDst = null;
694
- currentBlendSrcAlpha = null;
695
- currentBlendDstAlpha = null;
696
- currentBlendColor.set( 0, 0, 0 );
697
- currentBlendAlpha = 0;
698
-
699
- currentBlending = blending;
700
- currentPremultipledAlpha = premultipliedAlpha;
701
-
702
- }
703
-
704
- return;
705
-
706
- }
707
-
708
- // custom blending
709
-
710
- blendEquationAlpha = blendEquationAlpha || blendEquation;
711
- blendSrcAlpha = blendSrcAlpha || blendSrc;
712
- blendDstAlpha = blendDstAlpha || blendDst;
713
-
714
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
715
-
716
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
717
-
718
- currentBlendEquation = blendEquation;
719
- currentBlendEquationAlpha = blendEquationAlpha;
720
-
721
- }
722
-
723
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
724
-
725
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
726
-
727
- currentBlendSrc = blendSrc;
728
- currentBlendDst = blendDst;
729
- currentBlendSrcAlpha = blendSrcAlpha;
730
- currentBlendDstAlpha = blendDstAlpha;
731
-
732
- }
733
-
734
- if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
735
-
736
- gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
737
-
738
- currentBlendColor.copy( blendColor );
739
- currentBlendAlpha = blendAlpha;
740
-
741
- }
742
-
743
- currentBlending = blending;
744
- currentPremultipledAlpha = false;
745
-
746
- }
747
-
748
- function setMaterial( material, frontFaceCW ) {
749
-
750
- material.side === DoubleSide
751
- ? disable( gl.CULL_FACE )
752
- : enable( gl.CULL_FACE );
753
-
754
- let flipSided = ( material.side === BackSide );
755
- if ( frontFaceCW ) flipSided = ! flipSided;
756
-
757
- setFlipSided( flipSided );
758
-
759
- ( material.blending === NormalBlending && material.transparent === false )
760
- ? setBlending( NoBlending )
761
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
762
-
763
- depthBuffer.setFunc( material.depthFunc );
764
- depthBuffer.setTest( material.depthTest );
765
- depthBuffer.setMask( material.depthWrite );
766
- colorBuffer.setMask( material.colorWrite );
767
-
768
- const stencilWrite = material.stencilWrite;
769
- stencilBuffer.setTest( stencilWrite );
770
- if ( stencilWrite ) {
771
-
772
- stencilBuffer.setMask( material.stencilWriteMask );
773
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
774
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
775
-
776
- }
777
-
778
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
779
-
780
- material.alphaToCoverage === true
781
- ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
782
- : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
783
-
784
- }
785
-
786
- //
787
-
788
- function setFlipSided( flipSided ) {
789
-
790
- if ( currentFlipSided !== flipSided ) {
791
-
792
- if ( flipSided ) {
793
-
794
- gl.frontFace( gl.CW );
795
-
796
- } else {
797
-
798
- gl.frontFace( gl.CCW );
799
-
800
- }
801
-
802
- currentFlipSided = flipSided;
803
-
804
- }
805
-
806
- }
807
-
808
- function setCullFace( cullFace ) {
809
-
810
- if ( cullFace !== CullFaceNone ) {
811
-
812
- enable( gl.CULL_FACE );
813
-
814
- if ( cullFace !== currentCullFace ) {
815
-
816
- if ( cullFace === CullFaceBack ) {
817
-
818
- gl.cullFace( gl.BACK );
819
-
820
- } else if ( cullFace === CullFaceFront ) {
821
-
822
- gl.cullFace( gl.FRONT );
823
-
824
- } else {
825
-
826
- gl.cullFace( gl.FRONT_AND_BACK );
827
-
828
- }
829
-
830
- }
831
-
832
- } else {
833
-
834
- disable( gl.CULL_FACE );
835
-
836
- }
837
-
838
- currentCullFace = cullFace;
839
-
840
- }
841
-
842
- function setLineWidth( width ) {
843
-
844
- if ( width !== currentLineWidth ) {
845
-
846
- if ( lineWidthAvailable ) gl.lineWidth( width );
847
-
848
- currentLineWidth = width;
849
-
850
- }
851
-
852
- }
853
-
854
- function setPolygonOffset( polygonOffset, factor, units ) {
855
-
856
- if ( polygonOffset ) {
857
-
858
- enable( gl.POLYGON_OFFSET_FILL );
859
-
860
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
861
-
862
- gl.polygonOffset( factor, units );
863
-
864
- currentPolygonOffsetFactor = factor;
865
- currentPolygonOffsetUnits = units;
866
-
867
- }
868
-
869
- } else {
870
-
871
- disable( gl.POLYGON_OFFSET_FILL );
872
-
873
- }
874
-
875
- }
876
-
877
- function setScissorTest( scissorTest ) {
878
-
879
- if ( scissorTest ) {
880
-
881
- enable( gl.SCISSOR_TEST );
882
-
883
- } else {
884
-
885
- disable( gl.SCISSOR_TEST );
886
-
887
- }
888
-
889
- }
890
-
891
- // texture
892
-
893
- function activeTexture( webglSlot ) {
894
-
895
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
896
-
897
- if ( currentTextureSlot !== webglSlot ) {
898
-
899
- gl.activeTexture( webglSlot );
900
- currentTextureSlot = webglSlot;
901
-
902
- }
903
-
904
- }
905
-
906
- function bindTexture( webglType, webglTexture, webglSlot ) {
907
-
908
- if ( webglSlot === undefined ) {
909
-
910
- if ( currentTextureSlot === null ) {
911
-
912
- webglSlot = gl.TEXTURE0 + maxTextures - 1;
913
-
914
- } else {
915
-
916
- webglSlot = currentTextureSlot;
917
-
918
- }
919
-
920
- }
921
-
922
- let boundTexture = currentBoundTextures[ webglSlot ];
923
-
924
- if ( boundTexture === undefined ) {
925
-
926
- boundTexture = { type: undefined, texture: undefined };
927
- currentBoundTextures[ webglSlot ] = boundTexture;
928
-
929
- }
930
-
931
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
932
-
933
- if ( currentTextureSlot !== webglSlot ) {
934
-
935
- gl.activeTexture( webglSlot );
936
- currentTextureSlot = webglSlot;
937
-
938
- }
939
-
940
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
941
-
942
- boundTexture.type = webglType;
943
- boundTexture.texture = webglTexture;
944
-
945
- }
946
-
947
- }
948
-
949
- function unbindTexture() {
950
-
951
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
952
-
953
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
954
-
955
- gl.bindTexture( boundTexture.type, null );
956
-
957
- boundTexture.type = undefined;
958
- boundTexture.texture = undefined;
959
-
960
- }
961
-
962
- }
963
-
964
- function compressedTexImage2D() {
965
-
966
- try {
967
-
968
- gl.compressedTexImage2D.apply( gl, arguments );
969
-
970
- } catch ( error ) {
971
-
972
- console.error( 'THREE.WebGLState:', error );
973
-
974
- }
975
-
976
- }
977
-
978
- function compressedTexImage3D() {
979
-
980
- try {
981
-
982
- gl.compressedTexImage3D.apply( gl, arguments );
983
-
984
- } catch ( error ) {
985
-
986
- console.error( 'THREE.WebGLState:', error );
987
-
988
- }
989
-
990
- }
991
-
992
- function texSubImage2D() {
993
-
994
- try {
995
-
996
- gl.texSubImage2D.apply( gl, arguments );
997
-
998
- } catch ( error ) {
999
-
1000
- console.error( 'THREE.WebGLState:', error );
1001
-
1002
- }
1003
-
1004
- }
1005
-
1006
- function texSubImage3D() {
1007
-
1008
- try {
1009
-
1010
- gl.texSubImage3D.apply( gl, arguments );
1011
-
1012
- } catch ( error ) {
1013
-
1014
- console.error( 'THREE.WebGLState:', error );
1015
-
1016
- }
1017
-
1018
- }
1019
-
1020
- function compressedTexSubImage2D() {
1021
-
1022
- try {
1023
-
1024
- gl.compressedTexSubImage2D.apply( gl, arguments );
1025
-
1026
- } catch ( error ) {
1027
-
1028
- console.error( 'THREE.WebGLState:', error );
1029
-
1030
- }
1031
-
1032
- }
1033
-
1034
- function compressedTexSubImage3D() {
1035
-
1036
- try {
1037
-
1038
- gl.compressedTexSubImage3D.apply( gl, arguments );
1039
-
1040
- } catch ( error ) {
1041
-
1042
- console.error( 'THREE.WebGLState:', error );
1043
-
1044
- }
1045
-
1046
- }
1047
-
1048
- function texStorage2D() {
1049
-
1050
- try {
1051
-
1052
- gl.texStorage2D.apply( gl, arguments );
1053
-
1054
- } catch ( error ) {
1055
-
1056
- console.error( 'THREE.WebGLState:', error );
1057
-
1058
- }
1059
-
1060
- }
1061
-
1062
- function texStorage3D() {
1063
-
1064
- try {
1065
-
1066
- gl.texStorage3D.apply( gl, arguments );
1067
-
1068
- } catch ( error ) {
1069
-
1070
- console.error( 'THREE.WebGLState:', error );
1071
-
1072
- }
1073
-
1074
- }
1075
-
1076
- function texImage2D() {
1077
-
1078
- try {
1079
-
1080
- gl.texImage2D.apply( gl, arguments );
1081
-
1082
- } catch ( error ) {
1083
-
1084
- console.error( 'THREE.WebGLState:', error );
1085
-
1086
- }
1087
-
1088
- }
1089
-
1090
- function texImage3D() {
1091
-
1092
- try {
1093
-
1094
- gl.texImage3D.apply( gl, arguments );
1095
-
1096
- } catch ( error ) {
1097
-
1098
- console.error( 'THREE.WebGLState:', error );
1099
-
1100
- }
1101
-
1102
- }
1103
-
1104
- //
1105
-
1106
- function scissor( scissor ) {
1107
-
1108
- if ( currentScissor.equals( scissor ) === false ) {
1109
-
1110
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1111
- currentScissor.copy( scissor );
1112
-
1113
- }
1114
-
1115
- }
1116
-
1117
- function viewport( viewport ) {
1118
-
1119
- if ( currentViewport.equals( viewport ) === false ) {
1120
-
1121
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1122
- currentViewport.copy( viewport );
1123
-
1124
- }
1125
-
1126
- }
1127
-
1128
- function updateUBOMapping( uniformsGroup, program ) {
1129
-
1130
- let mapping = uboProgramMap.get( program );
1131
-
1132
- if ( mapping === undefined ) {
1133
-
1134
- mapping = new WeakMap();
1135
-
1136
- uboProgramMap.set( program, mapping );
1137
-
1138
- }
1139
-
1140
- let blockIndex = mapping.get( uniformsGroup );
1141
-
1142
- if ( blockIndex === undefined ) {
1143
-
1144
- blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1145
-
1146
- mapping.set( uniformsGroup, blockIndex );
1147
-
1148
- }
1149
-
1150
- }
1151
-
1152
- function uniformBlockBinding( uniformsGroup, program ) {
1153
-
1154
- const mapping = uboProgramMap.get( program );
1155
- const blockIndex = mapping.get( uniformsGroup );
1156
-
1157
- if ( uboBindings.get( program ) !== blockIndex ) {
1158
-
1159
- // bind shader specific block index to global block point
1160
- gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1161
-
1162
- uboBindings.set( program, blockIndex );
1163
-
1164
- }
1165
-
1166
- }
1167
-
1168
- //
1169
-
1170
- function reset() {
1171
-
1172
- // reset state
1173
-
1174
- gl.disable( gl.BLEND );
1175
- gl.disable( gl.CULL_FACE );
1176
- gl.disable( gl.DEPTH_TEST );
1177
- gl.disable( gl.POLYGON_OFFSET_FILL );
1178
- gl.disable( gl.SCISSOR_TEST );
1179
- gl.disable( gl.STENCIL_TEST );
1180
- gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1181
-
1182
- gl.blendEquation( gl.FUNC_ADD );
1183
- gl.blendFunc( gl.ONE, gl.ZERO );
1184
- gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1185
- gl.blendColor( 0, 0, 0, 0 );
1186
-
1187
- gl.colorMask( true, true, true, true );
1188
- gl.clearColor( 0, 0, 0, 0 );
1189
-
1190
- gl.depthMask( true );
1191
- gl.depthFunc( gl.LESS );
1192
- gl.clearDepth( 1 );
1193
-
1194
- gl.stencilMask( 0xffffffff );
1195
- gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1196
- gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1197
- gl.clearStencil( 0 );
1198
-
1199
- gl.cullFace( gl.BACK );
1200
- gl.frontFace( gl.CCW );
1201
-
1202
- gl.polygonOffset( 0, 0 );
1203
-
1204
- gl.activeTexture( gl.TEXTURE0 );
1205
-
1206
- gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1207
-
1208
- if ( isWebGL2 === true ) {
1209
-
1210
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1211
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1212
-
1213
- }
1214
-
1215
- gl.useProgram( null );
1216
-
1217
- gl.lineWidth( 1 );
1218
-
1219
- gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1220
- gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1221
-
1222
- // reset internals
1223
-
1224
- enabledCapabilities = {};
1225
-
1226
- currentTextureSlot = null;
1227
- currentBoundTextures = {};
1228
-
1229
- currentBoundFramebuffers = {};
1230
- currentDrawbuffers = new WeakMap();
1231
- defaultDrawbuffers = [];
1232
-
1233
- currentProgram = null;
1234
-
1235
- currentBlendingEnabled = false;
1236
- currentBlending = null;
1237
- currentBlendEquation = null;
1238
- currentBlendSrc = null;
1239
- currentBlendDst = null;
1240
- currentBlendEquationAlpha = null;
1241
- currentBlendSrcAlpha = null;
1242
- currentBlendDstAlpha = null;
1243
- currentBlendColor = new Color( 0, 0, 0 );
1244
- currentBlendAlpha = 0;
1245
- currentPremultipledAlpha = false;
1246
-
1247
- currentFlipSided = null;
1248
- currentCullFace = null;
1249
-
1250
- currentLineWidth = null;
1251
-
1252
- currentPolygonOffsetFactor = null;
1253
- currentPolygonOffsetUnits = null;
1254
-
1255
- currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1256
- currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1257
-
1258
- colorBuffer.reset();
1259
- depthBuffer.reset();
1260
- stencilBuffer.reset();
1261
-
1262
- }
1263
-
1264
- return {
1265
-
1266
- buffers: {
1267
- color: colorBuffer,
1268
- depth: depthBuffer,
1269
- stencil: stencilBuffer
1270
- },
1271
-
1272
- enable: enable,
1273
- disable: disable,
1274
-
1275
- bindFramebuffer: bindFramebuffer,
1276
- drawBuffers: drawBuffers,
1277
-
1278
- useProgram: useProgram,
1279
-
1280
- setBlending: setBlending,
1281
- setMaterial: setMaterial,
1282
-
1283
- setFlipSided: setFlipSided,
1284
- setCullFace: setCullFace,
1285
-
1286
- setLineWidth: setLineWidth,
1287
- setPolygonOffset: setPolygonOffset,
1288
-
1289
- setScissorTest: setScissorTest,
1290
-
1291
- activeTexture: activeTexture,
1292
- bindTexture: bindTexture,
1293
- unbindTexture: unbindTexture,
1294
- compressedTexImage2D: compressedTexImage2D,
1295
- compressedTexImage3D: compressedTexImage3D,
1296
- texImage2D: texImage2D,
1297
- texImage3D: texImage3D,
1298
-
1299
- updateUBOMapping: updateUBOMapping,
1300
- uniformBlockBinding: uniformBlockBinding,
1301
-
1302
- texStorage2D: texStorage2D,
1303
- texStorage3D: texStorage3D,
1304
- texSubImage2D: texSubImage2D,
1305
- texSubImage3D: texSubImage3D,
1306
- compressedTexSubImage2D: compressedTexSubImage2D,
1307
- compressedTexSubImage3D: compressedTexSubImage3D,
1308
-
1309
- scissor: scissor,
1310
- viewport: viewport,
1311
-
1312
- reset: reset
1313
-
1314
- };
1315
-
1316
- }
1317
-
1318
- export { WebGLState };
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+
5
+ function WebGLState( gl, extensions, capabilities ) {
6
+
7
+ const isWebGL2 = capabilities.isWebGL2;
8
+
9
+ function ColorBuffer() {
10
+
11
+ let locked = false;
12
+
13
+ const color = new Vector4();
14
+ let currentColorMask = null;
15
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
16
+
17
+ return {
18
+
19
+ setMask: function ( colorMask ) {
20
+
21
+ if ( currentColorMask !== colorMask && ! locked ) {
22
+
23
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
24
+ currentColorMask = colorMask;
25
+
26
+ }
27
+
28
+ },
29
+
30
+ setLocked: function ( lock ) {
31
+
32
+ locked = lock;
33
+
34
+ },
35
+
36
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
37
+
38
+ if ( premultipliedAlpha === true ) {
39
+
40
+ r *= a; g *= a; b *= a;
41
+
42
+ }
43
+
44
+ color.set( r, g, b, a );
45
+
46
+ if ( currentColorClear.equals( color ) === false ) {
47
+
48
+ gl.clearColor( r, g, b, a );
49
+ currentColorClear.copy( color );
50
+
51
+ }
52
+
53
+ },
54
+
55
+ reset: function () {
56
+
57
+ locked = false;
58
+
59
+ currentColorMask = null;
60
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
61
+
62
+ }
63
+
64
+ };
65
+
66
+ }
67
+
68
+ function DepthBuffer() {
69
+
70
+ let locked = false;
71
+
72
+ let currentDepthMask = null;
73
+ let currentDepthFunc = null;
74
+ let currentDepthClear = null;
75
+
76
+ return {
77
+
78
+ setTest: function ( depthTest ) {
79
+
80
+ if ( depthTest ) {
81
+
82
+ enable( gl.DEPTH_TEST );
83
+
84
+ } else {
85
+
86
+ disable( gl.DEPTH_TEST );
87
+
88
+ }
89
+
90
+ },
91
+
92
+ setMask: function ( depthMask ) {
93
+
94
+ if ( currentDepthMask !== depthMask && ! locked ) {
95
+
96
+ gl.depthMask( depthMask );
97
+ currentDepthMask = depthMask;
98
+
99
+ }
100
+
101
+ },
102
+
103
+ setFunc: function ( depthFunc ) {
104
+
105
+ if ( currentDepthFunc !== depthFunc ) {
106
+
107
+ switch ( depthFunc ) {
108
+
109
+ case NeverDepth:
110
+
111
+ gl.depthFunc( gl.NEVER );
112
+ break;
113
+
114
+ case AlwaysDepth:
115
+
116
+ gl.depthFunc( gl.ALWAYS );
117
+ break;
118
+
119
+ case LessDepth:
120
+
121
+ gl.depthFunc( gl.LESS );
122
+ break;
123
+
124
+ case LessEqualDepth:
125
+
126
+ gl.depthFunc( gl.LEQUAL );
127
+ break;
128
+
129
+ case EqualDepth:
130
+
131
+ gl.depthFunc( gl.EQUAL );
132
+ break;
133
+
134
+ case GreaterEqualDepth:
135
+
136
+ gl.depthFunc( gl.GEQUAL );
137
+ break;
138
+
139
+ case GreaterDepth:
140
+
141
+ gl.depthFunc( gl.GREATER );
142
+ break;
143
+
144
+ case NotEqualDepth:
145
+
146
+ gl.depthFunc( gl.NOTEQUAL );
147
+ break;
148
+
149
+ default:
150
+
151
+ gl.depthFunc( gl.LEQUAL );
152
+
153
+ }
154
+
155
+ currentDepthFunc = depthFunc;
156
+
157
+ }
158
+
159
+ },
160
+
161
+ setLocked: function ( lock ) {
162
+
163
+ locked = lock;
164
+
165
+ },
166
+
167
+ setClear: function ( depth ) {
168
+
169
+ if ( currentDepthClear !== depth ) {
170
+
171
+ gl.clearDepth( depth );
172
+ currentDepthClear = depth;
173
+
174
+ }
175
+
176
+ },
177
+
178
+ reset: function () {
179
+
180
+ locked = false;
181
+
182
+ currentDepthMask = null;
183
+ currentDepthFunc = null;
184
+ currentDepthClear = null;
185
+
186
+ }
187
+
188
+ };
189
+
190
+ }
191
+
192
+ function StencilBuffer() {
193
+
194
+ let locked = false;
195
+
196
+ let currentStencilMask = null;
197
+ let currentStencilFunc = null;
198
+ let currentStencilRef = null;
199
+ let currentStencilFuncMask = null;
200
+ let currentStencilFail = null;
201
+ let currentStencilZFail = null;
202
+ let currentStencilZPass = null;
203
+ let currentStencilClear = null;
204
+
205
+ return {
206
+
207
+ setTest: function ( stencilTest ) {
208
+
209
+ if ( ! locked ) {
210
+
211
+ if ( stencilTest ) {
212
+
213
+ enable( gl.STENCIL_TEST );
214
+
215
+ } else {
216
+
217
+ disable( gl.STENCIL_TEST );
218
+
219
+ }
220
+
221
+ }
222
+
223
+ },
224
+
225
+ setMask: function ( stencilMask ) {
226
+
227
+ if ( currentStencilMask !== stencilMask && ! locked ) {
228
+
229
+ gl.stencilMask( stencilMask );
230
+ currentStencilMask = stencilMask;
231
+
232
+ }
233
+
234
+ },
235
+
236
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
237
+
238
+ if ( currentStencilFunc !== stencilFunc ||
239
+ currentStencilRef !== stencilRef ||
240
+ currentStencilFuncMask !== stencilMask ) {
241
+
242
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
243
+
244
+ currentStencilFunc = stencilFunc;
245
+ currentStencilRef = stencilRef;
246
+ currentStencilFuncMask = stencilMask;
247
+
248
+ }
249
+
250
+ },
251
+
252
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
253
+
254
+ if ( currentStencilFail !== stencilFail ||
255
+ currentStencilZFail !== stencilZFail ||
256
+ currentStencilZPass !== stencilZPass ) {
257
+
258
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
259
+
260
+ currentStencilFail = stencilFail;
261
+ currentStencilZFail = stencilZFail;
262
+ currentStencilZPass = stencilZPass;
263
+
264
+ }
265
+
266
+ },
267
+
268
+ setLocked: function ( lock ) {
269
+
270
+ locked = lock;
271
+
272
+ },
273
+
274
+ setClear: function ( stencil ) {
275
+
276
+ if ( currentStencilClear !== stencil ) {
277
+
278
+ gl.clearStencil( stencil );
279
+ currentStencilClear = stencil;
280
+
281
+ }
282
+
283
+ },
284
+
285
+ reset: function () {
286
+
287
+ locked = false;
288
+
289
+ currentStencilMask = null;
290
+ currentStencilFunc = null;
291
+ currentStencilRef = null;
292
+ currentStencilFuncMask = null;
293
+ currentStencilFail = null;
294
+ currentStencilZFail = null;
295
+ currentStencilZPass = null;
296
+ currentStencilClear = null;
297
+
298
+ }
299
+
300
+ };
301
+
302
+ }
303
+
304
+ //
305
+
306
+ const colorBuffer = new ColorBuffer();
307
+ const depthBuffer = new DepthBuffer();
308
+ const stencilBuffer = new StencilBuffer();
309
+
310
+ const uboBindings = new WeakMap();
311
+ const uboProgramMap = new WeakMap();
312
+
313
+ let enabledCapabilities = {};
314
+
315
+ let currentBoundFramebuffers = {};
316
+ let currentDrawbuffers = new WeakMap();
317
+ let defaultDrawbuffers = [];
318
+
319
+ let currentProgram = null;
320
+
321
+ let currentBlendingEnabled = false;
322
+ let currentBlending = null;
323
+ let currentBlendEquation = null;
324
+ let currentBlendSrc = null;
325
+ let currentBlendDst = null;
326
+ let currentBlendEquationAlpha = null;
327
+ let currentBlendSrcAlpha = null;
328
+ let currentBlendDstAlpha = null;
329
+ let currentBlendColor = new Color( 0, 0, 0 );
330
+ let currentBlendAlpha = 0;
331
+ let currentPremultipledAlpha = false;
332
+
333
+ let currentFlipSided = null;
334
+ let currentCullFace = null;
335
+
336
+ let currentLineWidth = null;
337
+
338
+ let currentPolygonOffsetFactor = null;
339
+ let currentPolygonOffsetUnits = null;
340
+
341
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
342
+
343
+ let lineWidthAvailable = false;
344
+ let version = 0;
345
+ const glVersion = gl.getParameter( gl.VERSION );
346
+
347
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
348
+
349
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
350
+ lineWidthAvailable = ( version >= 1.0 );
351
+
352
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
353
+
354
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
355
+ lineWidthAvailable = ( version >= 2.0 );
356
+
357
+ }
358
+
359
+ let currentTextureSlot = null;
360
+ let currentBoundTextures = {};
361
+
362
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
363
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
364
+
365
+ const currentScissor = new Vector4().fromArray( scissorParam );
366
+ const currentViewport = new Vector4().fromArray( viewportParam );
367
+
368
+ function createTexture( type, target, count, dimensions ) {
369
+
370
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
371
+ const texture = gl.createTexture();
372
+
373
+ gl.bindTexture( type, texture );
374
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
375
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
376
+
377
+ for ( let i = 0; i < count; i ++ ) {
378
+
379
+ if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
380
+
381
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
+
383
+ } else {
384
+
385
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
386
+
387
+ }
388
+
389
+ }
390
+
391
+ return texture;
392
+
393
+ }
394
+
395
+ const emptyTextures = {};
396
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
+
399
+ if ( isWebGL2 ) {
400
+
401
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
+
404
+ }
405
+
406
+ // init
407
+
408
+ colorBuffer.setClear( 0, 0, 0, 1 );
409
+ depthBuffer.setClear( 1 );
410
+ stencilBuffer.setClear( 0 );
411
+
412
+ enable( gl.DEPTH_TEST );
413
+ depthBuffer.setFunc( LessEqualDepth );
414
+
415
+ setFlipSided( false );
416
+ setCullFace( CullFaceBack );
417
+ enable( gl.CULL_FACE );
418
+
419
+ setBlending( NoBlending );
420
+
421
+ //
422
+
423
+ function enable( id ) {
424
+
425
+ if ( enabledCapabilities[ id ] !== true ) {
426
+
427
+ gl.enable( id );
428
+ enabledCapabilities[ id ] = true;
429
+
430
+ }
431
+
432
+ }
433
+
434
+ function disable( id ) {
435
+
436
+ if ( enabledCapabilities[ id ] !== false ) {
437
+
438
+ gl.disable( id );
439
+ enabledCapabilities[ id ] = false;
440
+
441
+ }
442
+
443
+ }
444
+
445
+ function bindFramebuffer( target, framebuffer ) {
446
+
447
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
448
+
449
+ gl.bindFramebuffer( target, framebuffer );
450
+
451
+ currentBoundFramebuffers[ target ] = framebuffer;
452
+
453
+ if ( isWebGL2 ) {
454
+
455
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
456
+
457
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
458
+
459
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
+
461
+ }
462
+
463
+ if ( target === gl.FRAMEBUFFER ) {
464
+
465
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
466
+
467
+ }
468
+
469
+ }
470
+
471
+ return true;
472
+
473
+ }
474
+
475
+ return false;
476
+
477
+ }
478
+
479
+ function drawBuffers( renderTarget, framebuffer ) {
480
+
481
+ let drawBuffers = defaultDrawbuffers;
482
+
483
+ let needsUpdate = false;
484
+
485
+ if ( renderTarget ) {
486
+
487
+ drawBuffers = currentDrawbuffers.get( framebuffer );
488
+
489
+ if ( drawBuffers === undefined ) {
490
+
491
+ drawBuffers = [];
492
+ currentDrawbuffers.set( framebuffer, drawBuffers );
493
+
494
+ }
495
+
496
+ const textures = renderTarget.textures;
497
+
498
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
499
+
500
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
501
+
502
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
503
+
504
+ }
505
+
506
+ drawBuffers.length = textures.length;
507
+
508
+ needsUpdate = true;
509
+
510
+ }
511
+
512
+ } else {
513
+
514
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
515
+
516
+ drawBuffers[ 0 ] = gl.BACK;
517
+
518
+ needsUpdate = true;
519
+
520
+ }
521
+
522
+ }
523
+
524
+ if ( needsUpdate ) {
525
+
526
+ if ( capabilities.isWebGL2 ) {
527
+
528
+ gl.drawBuffers( drawBuffers );
529
+
530
+ } else if ( extensions.has( 'WEBGL_draw_buffers' ) === true ) {
531
+
532
+ extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
533
+
534
+ } else {
535
+
536
+ throw new Error( 'THREE.WebGLState: Usage of gl.drawBuffers() require WebGL2 or WEBGL_draw_buffers extension' );
537
+
538
+ }
539
+
540
+ }
541
+
542
+
543
+ }
544
+
545
+ function useProgram( program ) {
546
+
547
+ if ( currentProgram !== program ) {
548
+
549
+ gl.useProgram( program );
550
+
551
+ currentProgram = program;
552
+
553
+ return true;
554
+
555
+ }
556
+
557
+ return false;
558
+
559
+ }
560
+
561
+ const equationToGL = {
562
+ [ AddEquation ]: gl.FUNC_ADD,
563
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
564
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
565
+ };
566
+
567
+ if ( isWebGL2 ) {
568
+
569
+ equationToGL[ MinEquation ] = gl.MIN;
570
+ equationToGL[ MaxEquation ] = gl.MAX;
571
+
572
+ } else {
573
+
574
+ const extension = extensions.get( 'EXT_blend_minmax' );
575
+
576
+ if ( extension !== null ) {
577
+
578
+ equationToGL[ MinEquation ] = extension.MIN_EXT;
579
+ equationToGL[ MaxEquation ] = extension.MAX_EXT;
580
+
581
+ }
582
+
583
+ }
584
+
585
+ const factorToGL = {
586
+ [ ZeroFactor ]: gl.ZERO,
587
+ [ OneFactor ]: gl.ONE,
588
+ [ SrcColorFactor ]: gl.SRC_COLOR,
589
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
590
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
591
+ [ DstColorFactor ]: gl.DST_COLOR,
592
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
593
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
594
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
595
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
596
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
597
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
598
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
599
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
600
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
601
+ };
602
+
603
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
604
+
605
+ if ( blending === NoBlending ) {
606
+
607
+ if ( currentBlendingEnabled === true ) {
608
+
609
+ disable( gl.BLEND );
610
+ currentBlendingEnabled = false;
611
+
612
+ }
613
+
614
+ return;
615
+
616
+ }
617
+
618
+ if ( currentBlendingEnabled === false ) {
619
+
620
+ enable( gl.BLEND );
621
+ currentBlendingEnabled = true;
622
+
623
+ }
624
+
625
+ if ( blending !== CustomBlending ) {
626
+
627
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
628
+
629
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
630
+
631
+ gl.blendEquation( gl.FUNC_ADD );
632
+
633
+ currentBlendEquation = AddEquation;
634
+ currentBlendEquationAlpha = AddEquation;
635
+
636
+ }
637
+
638
+ if ( premultipliedAlpha ) {
639
+
640
+ switch ( blending ) {
641
+
642
+ case NormalBlending:
643
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
644
+ break;
645
+
646
+ case AdditiveBlending:
647
+ gl.blendFunc( gl.ONE, gl.ONE );
648
+ break;
649
+
650
+ case SubtractiveBlending:
651
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
652
+ break;
653
+
654
+ case MultiplyBlending:
655
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
656
+ break;
657
+
658
+ default:
659
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
660
+ break;
661
+
662
+ }
663
+
664
+ } else {
665
+
666
+ switch ( blending ) {
667
+
668
+ case NormalBlending:
669
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
670
+ break;
671
+
672
+ case AdditiveBlending:
673
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
674
+ break;
675
+
676
+ case SubtractiveBlending:
677
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
678
+ break;
679
+
680
+ case MultiplyBlending:
681
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
682
+ break;
683
+
684
+ default:
685
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
686
+ break;
687
+
688
+ }
689
+
690
+ }
691
+
692
+ currentBlendSrc = null;
693
+ currentBlendDst = null;
694
+ currentBlendSrcAlpha = null;
695
+ currentBlendDstAlpha = null;
696
+ currentBlendColor.set( 0, 0, 0 );
697
+ currentBlendAlpha = 0;
698
+
699
+ currentBlending = blending;
700
+ currentPremultipledAlpha = premultipliedAlpha;
701
+
702
+ }
703
+
704
+ return;
705
+
706
+ }
707
+
708
+ // custom blending
709
+
710
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
711
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
712
+ blendDstAlpha = blendDstAlpha || blendDst;
713
+
714
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
715
+
716
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
717
+
718
+ currentBlendEquation = blendEquation;
719
+ currentBlendEquationAlpha = blendEquationAlpha;
720
+
721
+ }
722
+
723
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
724
+
725
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
726
+
727
+ currentBlendSrc = blendSrc;
728
+ currentBlendDst = blendDst;
729
+ currentBlendSrcAlpha = blendSrcAlpha;
730
+ currentBlendDstAlpha = blendDstAlpha;
731
+
732
+ }
733
+
734
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
735
+
736
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
737
+
738
+ currentBlendColor.copy( blendColor );
739
+ currentBlendAlpha = blendAlpha;
740
+
741
+ }
742
+
743
+ currentBlending = blending;
744
+ currentPremultipledAlpha = false;
745
+
746
+ }
747
+
748
+ function setMaterial( material, frontFaceCW ) {
749
+
750
+ material.side === DoubleSide
751
+ ? disable( gl.CULL_FACE )
752
+ : enable( gl.CULL_FACE );
753
+
754
+ let flipSided = ( material.side === BackSide );
755
+ if ( frontFaceCW ) flipSided = ! flipSided;
756
+
757
+ setFlipSided( flipSided );
758
+
759
+ ( material.blending === NormalBlending && material.transparent === false )
760
+ ? setBlending( NoBlending )
761
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
762
+
763
+ depthBuffer.setFunc( material.depthFunc );
764
+ depthBuffer.setTest( material.depthTest );
765
+ depthBuffer.setMask( material.depthWrite );
766
+ colorBuffer.setMask( material.colorWrite );
767
+
768
+ const stencilWrite = material.stencilWrite;
769
+ stencilBuffer.setTest( stencilWrite );
770
+ if ( stencilWrite ) {
771
+
772
+ stencilBuffer.setMask( material.stencilWriteMask );
773
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
774
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
775
+
776
+ }
777
+
778
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
779
+
780
+ material.alphaToCoverage === true
781
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
782
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
783
+
784
+ }
785
+
786
+ //
787
+
788
+ function setFlipSided( flipSided ) {
789
+
790
+ if ( currentFlipSided !== flipSided ) {
791
+
792
+ if ( flipSided ) {
793
+
794
+ gl.frontFace( gl.CW );
795
+
796
+ } else {
797
+
798
+ gl.frontFace( gl.CCW );
799
+
800
+ }
801
+
802
+ currentFlipSided = flipSided;
803
+
804
+ }
805
+
806
+ }
807
+
808
+ function setCullFace( cullFace ) {
809
+
810
+ if ( cullFace !== CullFaceNone ) {
811
+
812
+ enable( gl.CULL_FACE );
813
+
814
+ if ( cullFace !== currentCullFace ) {
815
+
816
+ if ( cullFace === CullFaceBack ) {
817
+
818
+ gl.cullFace( gl.BACK );
819
+
820
+ } else if ( cullFace === CullFaceFront ) {
821
+
822
+ gl.cullFace( gl.FRONT );
823
+
824
+ } else {
825
+
826
+ gl.cullFace( gl.FRONT_AND_BACK );
827
+
828
+ }
829
+
830
+ }
831
+
832
+ } else {
833
+
834
+ disable( gl.CULL_FACE );
835
+
836
+ }
837
+
838
+ currentCullFace = cullFace;
839
+
840
+ }
841
+
842
+ function setLineWidth( width ) {
843
+
844
+ if ( width !== currentLineWidth ) {
845
+
846
+ if ( lineWidthAvailable ) gl.lineWidth( width );
847
+
848
+ currentLineWidth = width;
849
+
850
+ }
851
+
852
+ }
853
+
854
+ function setPolygonOffset( polygonOffset, factor, units ) {
855
+
856
+ if ( polygonOffset ) {
857
+
858
+ enable( gl.POLYGON_OFFSET_FILL );
859
+
860
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
861
+
862
+ gl.polygonOffset( factor, units );
863
+
864
+ currentPolygonOffsetFactor = factor;
865
+ currentPolygonOffsetUnits = units;
866
+
867
+ }
868
+
869
+ } else {
870
+
871
+ disable( gl.POLYGON_OFFSET_FILL );
872
+
873
+ }
874
+
875
+ }
876
+
877
+ function setScissorTest( scissorTest ) {
878
+
879
+ if ( scissorTest ) {
880
+
881
+ enable( gl.SCISSOR_TEST );
882
+
883
+ } else {
884
+
885
+ disable( gl.SCISSOR_TEST );
886
+
887
+ }
888
+
889
+ }
890
+
891
+ // texture
892
+
893
+ function activeTexture( webglSlot ) {
894
+
895
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
896
+
897
+ if ( currentTextureSlot !== webglSlot ) {
898
+
899
+ gl.activeTexture( webglSlot );
900
+ currentTextureSlot = webglSlot;
901
+
902
+ }
903
+
904
+ }
905
+
906
+ function bindTexture( webglType, webglTexture, webglSlot ) {
907
+
908
+ if ( webglSlot === undefined ) {
909
+
910
+ if ( currentTextureSlot === null ) {
911
+
912
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
913
+
914
+ } else {
915
+
916
+ webglSlot = currentTextureSlot;
917
+
918
+ }
919
+
920
+ }
921
+
922
+ let boundTexture = currentBoundTextures[ webglSlot ];
923
+
924
+ if ( boundTexture === undefined ) {
925
+
926
+ boundTexture = { type: undefined, texture: undefined };
927
+ currentBoundTextures[ webglSlot ] = boundTexture;
928
+
929
+ }
930
+
931
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
932
+
933
+ if ( currentTextureSlot !== webglSlot ) {
934
+
935
+ gl.activeTexture( webglSlot );
936
+ currentTextureSlot = webglSlot;
937
+
938
+ }
939
+
940
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
941
+
942
+ boundTexture.type = webglType;
943
+ boundTexture.texture = webglTexture;
944
+
945
+ }
946
+
947
+ }
948
+
949
+ function unbindTexture() {
950
+
951
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
952
+
953
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
954
+
955
+ gl.bindTexture( boundTexture.type, null );
956
+
957
+ boundTexture.type = undefined;
958
+ boundTexture.texture = undefined;
959
+
960
+ }
961
+
962
+ }
963
+
964
+ function compressedTexImage2D() {
965
+
966
+ try {
967
+
968
+ gl.compressedTexImage2D.apply( gl, arguments );
969
+
970
+ } catch ( error ) {
971
+
972
+ console.error( 'THREE.WebGLState:', error );
973
+
974
+ }
975
+
976
+ }
977
+
978
+ function compressedTexImage3D() {
979
+
980
+ try {
981
+
982
+ gl.compressedTexImage3D.apply( gl, arguments );
983
+
984
+ } catch ( error ) {
985
+
986
+ console.error( 'THREE.WebGLState:', error );
987
+
988
+ }
989
+
990
+ }
991
+
992
+ function texSubImage2D() {
993
+
994
+ try {
995
+
996
+ gl.texSubImage2D.apply( gl, arguments );
997
+
998
+ } catch ( error ) {
999
+
1000
+ console.error( 'THREE.WebGLState:', error );
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ function texSubImage3D() {
1007
+
1008
+ try {
1009
+
1010
+ gl.texSubImage3D.apply( gl, arguments );
1011
+
1012
+ } catch ( error ) {
1013
+
1014
+ console.error( 'THREE.WebGLState:', error );
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ function compressedTexSubImage2D() {
1021
+
1022
+ try {
1023
+
1024
+ gl.compressedTexSubImage2D.apply( gl, arguments );
1025
+
1026
+ } catch ( error ) {
1027
+
1028
+ console.error( 'THREE.WebGLState:', error );
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ function compressedTexSubImage3D() {
1035
+
1036
+ try {
1037
+
1038
+ gl.compressedTexSubImage3D.apply( gl, arguments );
1039
+
1040
+ } catch ( error ) {
1041
+
1042
+ console.error( 'THREE.WebGLState:', error );
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ function texStorage2D() {
1049
+
1050
+ try {
1051
+
1052
+ gl.texStorage2D.apply( gl, arguments );
1053
+
1054
+ } catch ( error ) {
1055
+
1056
+ console.error( 'THREE.WebGLState:', error );
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ function texStorage3D() {
1063
+
1064
+ try {
1065
+
1066
+ gl.texStorage3D.apply( gl, arguments );
1067
+
1068
+ } catch ( error ) {
1069
+
1070
+ console.error( 'THREE.WebGLState:', error );
1071
+
1072
+ }
1073
+
1074
+ }
1075
+
1076
+ function texImage2D() {
1077
+
1078
+ try {
1079
+
1080
+ gl.texImage2D.apply( gl, arguments );
1081
+
1082
+ } catch ( error ) {
1083
+
1084
+ console.error( 'THREE.WebGLState:', error );
1085
+
1086
+ }
1087
+
1088
+ }
1089
+
1090
+ function texImage3D() {
1091
+
1092
+ try {
1093
+
1094
+ gl.texImage3D.apply( gl, arguments );
1095
+
1096
+ } catch ( error ) {
1097
+
1098
+ console.error( 'THREE.WebGLState:', error );
1099
+
1100
+ }
1101
+
1102
+ }
1103
+
1104
+ //
1105
+
1106
+ function scissor( scissor ) {
1107
+
1108
+ if ( currentScissor.equals( scissor ) === false ) {
1109
+
1110
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1111
+ currentScissor.copy( scissor );
1112
+
1113
+ }
1114
+
1115
+ }
1116
+
1117
+ function viewport( viewport ) {
1118
+
1119
+ if ( currentViewport.equals( viewport ) === false ) {
1120
+
1121
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1122
+ currentViewport.copy( viewport );
1123
+
1124
+ }
1125
+
1126
+ }
1127
+
1128
+ function updateUBOMapping( uniformsGroup, program ) {
1129
+
1130
+ let mapping = uboProgramMap.get( program );
1131
+
1132
+ if ( mapping === undefined ) {
1133
+
1134
+ mapping = new WeakMap();
1135
+
1136
+ uboProgramMap.set( program, mapping );
1137
+
1138
+ }
1139
+
1140
+ let blockIndex = mapping.get( uniformsGroup );
1141
+
1142
+ if ( blockIndex === undefined ) {
1143
+
1144
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1145
+
1146
+ mapping.set( uniformsGroup, blockIndex );
1147
+
1148
+ }
1149
+
1150
+ }
1151
+
1152
+ function uniformBlockBinding( uniformsGroup, program ) {
1153
+
1154
+ const mapping = uboProgramMap.get( program );
1155
+ const blockIndex = mapping.get( uniformsGroup );
1156
+
1157
+ if ( uboBindings.get( program ) !== blockIndex ) {
1158
+
1159
+ // bind shader specific block index to global block point
1160
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1161
+
1162
+ uboBindings.set( program, blockIndex );
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ //
1169
+
1170
+ function reset() {
1171
+
1172
+ // reset state
1173
+
1174
+ gl.disable( gl.BLEND );
1175
+ gl.disable( gl.CULL_FACE );
1176
+ gl.disable( gl.DEPTH_TEST );
1177
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1178
+ gl.disable( gl.SCISSOR_TEST );
1179
+ gl.disable( gl.STENCIL_TEST );
1180
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1181
+
1182
+ gl.blendEquation( gl.FUNC_ADD );
1183
+ gl.blendFunc( gl.ONE, gl.ZERO );
1184
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1185
+ gl.blendColor( 0, 0, 0, 0 );
1186
+
1187
+ gl.colorMask( true, true, true, true );
1188
+ gl.clearColor( 0, 0, 0, 0 );
1189
+
1190
+ gl.depthMask( true );
1191
+ gl.depthFunc( gl.LESS );
1192
+ gl.clearDepth( 1 );
1193
+
1194
+ gl.stencilMask( 0xffffffff );
1195
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1196
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1197
+ gl.clearStencil( 0 );
1198
+
1199
+ gl.cullFace( gl.BACK );
1200
+ gl.frontFace( gl.CCW );
1201
+
1202
+ gl.polygonOffset( 0, 0 );
1203
+
1204
+ gl.activeTexture( gl.TEXTURE0 );
1205
+
1206
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1207
+
1208
+ if ( isWebGL2 === true ) {
1209
+
1210
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1211
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1212
+
1213
+ }
1214
+
1215
+ gl.useProgram( null );
1216
+
1217
+ gl.lineWidth( 1 );
1218
+
1219
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1220
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1221
+
1222
+ // reset internals
1223
+
1224
+ enabledCapabilities = {};
1225
+
1226
+ currentTextureSlot = null;
1227
+ currentBoundTextures = {};
1228
+
1229
+ currentBoundFramebuffers = {};
1230
+ currentDrawbuffers = new WeakMap();
1231
+ defaultDrawbuffers = [];
1232
+
1233
+ currentProgram = null;
1234
+
1235
+ currentBlendingEnabled = false;
1236
+ currentBlending = null;
1237
+ currentBlendEquation = null;
1238
+ currentBlendSrc = null;
1239
+ currentBlendDst = null;
1240
+ currentBlendEquationAlpha = null;
1241
+ currentBlendSrcAlpha = null;
1242
+ currentBlendDstAlpha = null;
1243
+ currentBlendColor = new Color( 0, 0, 0 );
1244
+ currentBlendAlpha = 0;
1245
+ currentPremultipledAlpha = false;
1246
+
1247
+ currentFlipSided = null;
1248
+ currentCullFace = null;
1249
+
1250
+ currentLineWidth = null;
1251
+
1252
+ currentPolygonOffsetFactor = null;
1253
+ currentPolygonOffsetUnits = null;
1254
+
1255
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1256
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1257
+
1258
+ colorBuffer.reset();
1259
+ depthBuffer.reset();
1260
+ stencilBuffer.reset();
1261
+
1262
+ }
1263
+
1264
+ return {
1265
+
1266
+ buffers: {
1267
+ color: colorBuffer,
1268
+ depth: depthBuffer,
1269
+ stencil: stencilBuffer
1270
+ },
1271
+
1272
+ enable: enable,
1273
+ disable: disable,
1274
+
1275
+ bindFramebuffer: bindFramebuffer,
1276
+ drawBuffers: drawBuffers,
1277
+
1278
+ useProgram: useProgram,
1279
+
1280
+ setBlending: setBlending,
1281
+ setMaterial: setMaterial,
1282
+
1283
+ setFlipSided: setFlipSided,
1284
+ setCullFace: setCullFace,
1285
+
1286
+ setLineWidth: setLineWidth,
1287
+ setPolygonOffset: setPolygonOffset,
1288
+
1289
+ setScissorTest: setScissorTest,
1290
+
1291
+ activeTexture: activeTexture,
1292
+ bindTexture: bindTexture,
1293
+ unbindTexture: unbindTexture,
1294
+ compressedTexImage2D: compressedTexImage2D,
1295
+ compressedTexImage3D: compressedTexImage3D,
1296
+ texImage2D: texImage2D,
1297
+ texImage3D: texImage3D,
1298
+
1299
+ updateUBOMapping: updateUBOMapping,
1300
+ uniformBlockBinding: uniformBlockBinding,
1301
+
1302
+ texStorage2D: texStorage2D,
1303
+ texStorage3D: texStorage3D,
1304
+ texSubImage2D: texSubImage2D,
1305
+ texSubImage3D: texSubImage3D,
1306
+ compressedTexSubImage2D: compressedTexSubImage2D,
1307
+ compressedTexSubImage3D: compressedTexSubImage3D,
1308
+
1309
+ scissor: scissor,
1310
+ viewport: viewport,
1311
+
1312
+ reset: reset
1313
+
1314
+ };
1315
+
1316
+ }
1317
+
1318
+ export { WebGLState };