@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,420 +1,420 @@
1
- import {
2
- AddEquation,
3
- Color,
4
- CustomBlending,
5
- DataTexture,
6
- DepthTexture,
7
- DstAlphaFactor,
8
- DstColorFactor,
9
- FloatType,
10
- HalfFloatType,
11
- MathUtils,
12
- MeshNormalMaterial,
13
- NearestFilter,
14
- NoBlending,
15
- RedFormat,
16
- LuminanceFormat,
17
- DepthStencilFormat,
18
- UnsignedInt248Type,
19
- RepeatWrapping,
20
- ShaderMaterial,
21
- UniformsUtils,
22
- Vector3,
23
- WebGLRenderTarget,
24
- ZeroFactor
25
- } from 'three';
26
- import { Pass, FullScreenQuad } from './Pass.js';
27
- import { SimplexNoise } from '../math/SimplexNoise.js';
28
- import { SSAOShader } from '../shaders/SSAOShader.js';
29
- import { SSAOBlurShader } from '../shaders/SSAOShader.js';
30
- import { SSAODepthShader } from '../shaders/SSAOShader.js';
31
- import { CopyShader } from '../shaders/CopyShader.js';
32
-
33
- class SSAOPass extends Pass {
34
-
35
- constructor( scene, camera, width, height, kernelSize = 32 ) {
36
-
37
- super();
38
-
39
- this.width = ( width !== undefined ) ? width : 512;
40
- this.height = ( height !== undefined ) ? height : 512;
41
-
42
- this.clear = true;
43
-
44
- this.camera = camera;
45
- this.scene = scene;
46
-
47
- this.kernelRadius = 8;
48
- this.kernel = [];
49
- this.noiseTexture = null;
50
- this.output = 0;
51
-
52
- this.minDistance = 0.005;
53
- this.maxDistance = 0.1;
54
-
55
- this._visibilityCache = new Map();
56
-
57
- //
58
-
59
- this.generateSampleKernel( kernelSize );
60
- this.generateRandomKernelRotations();
61
-
62
- // depth texture
63
-
64
- const depthTexture = new DepthTexture();
65
- depthTexture.format = DepthStencilFormat;
66
- depthTexture.type = UnsignedInt248Type;
67
-
68
- // normal render target with depth buffer
69
-
70
- this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
71
- minFilter: NearestFilter,
72
- magFilter: NearestFilter,
73
- type: HalfFloatType,
74
- depthTexture: depthTexture
75
- } );
76
-
77
- // ssao render target
78
-
79
- this.ssaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } );
80
-
81
- this.blurRenderTarget = this.ssaoRenderTarget.clone();
82
-
83
- // ssao material
84
-
85
- this.ssaoMaterial = new ShaderMaterial( {
86
- defines: Object.assign( {}, SSAOShader.defines ),
87
- uniforms: UniformsUtils.clone( SSAOShader.uniforms ),
88
- vertexShader: SSAOShader.vertexShader,
89
- fragmentShader: SSAOShader.fragmentShader,
90
- blending: NoBlending
91
- } );
92
-
93
- this.ssaoMaterial.defines[ 'KERNEL_SIZE' ] = kernelSize;
94
-
95
- this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
96
- this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
97
- this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture;
98
- this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel;
99
- this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
100
- this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
101
- this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
102
- this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
103
- this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
104
-
105
- // normal material
106
-
107
- this.normalMaterial = new MeshNormalMaterial();
108
- this.normalMaterial.blending = NoBlending;
109
-
110
- // blur material
111
-
112
- this.blurMaterial = new ShaderMaterial( {
113
- defines: Object.assign( {}, SSAOBlurShader.defines ),
114
- uniforms: UniformsUtils.clone( SSAOBlurShader.uniforms ),
115
- vertexShader: SSAOBlurShader.vertexShader,
116
- fragmentShader: SSAOBlurShader.fragmentShader
117
- } );
118
- this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
119
- this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
120
-
121
- // material for rendering the depth
122
-
123
- this.depthRenderMaterial = new ShaderMaterial( {
124
- defines: Object.assign( {}, SSAODepthShader.defines ),
125
- uniforms: UniformsUtils.clone( SSAODepthShader.uniforms ),
126
- vertexShader: SSAODepthShader.vertexShader,
127
- fragmentShader: SSAODepthShader.fragmentShader,
128
- blending: NoBlending
129
- } );
130
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
131
- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
132
- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
133
-
134
- // material for rendering the content of a render target
135
-
136
- this.copyMaterial = new ShaderMaterial( {
137
- uniforms: UniformsUtils.clone( CopyShader.uniforms ),
138
- vertexShader: CopyShader.vertexShader,
139
- fragmentShader: CopyShader.fragmentShader,
140
- transparent: true,
141
- depthTest: false,
142
- depthWrite: false,
143
- blendSrc: DstColorFactor,
144
- blendDst: ZeroFactor,
145
- blendEquation: AddEquation,
146
- blendSrcAlpha: DstAlphaFactor,
147
- blendDstAlpha: ZeroFactor,
148
- blendEquationAlpha: AddEquation
149
- } );
150
-
151
- this.fsQuad = new FullScreenQuad( null );
152
-
153
- this.originalClearColor = new Color();
154
-
155
- }
156
-
157
- dispose() {
158
-
159
- // dispose render targets
160
-
161
- this.normalRenderTarget.dispose();
162
- this.ssaoRenderTarget.dispose();
163
- this.blurRenderTarget.dispose();
164
-
165
- // dispose materials
166
-
167
- this.normalMaterial.dispose();
168
- this.blurMaterial.dispose();
169
- this.copyMaterial.dispose();
170
- this.depthRenderMaterial.dispose();
171
-
172
- // dipsose full screen quad
173
-
174
- this.fsQuad.dispose();
175
-
176
- }
177
-
178
- render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
179
-
180
- if ( renderer.capabilities.isWebGL2 === false ) this.noiseTexture.format = LuminanceFormat;
181
-
182
- // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
183
-
184
- this.overrideVisibility();
185
- this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
186
- this.restoreVisibility();
187
-
188
- // render SSAO
189
-
190
- this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;
191
- this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;
192
- this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
193
- this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );
194
-
195
- // render blur
196
-
197
- this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
198
-
199
- // output result to screen
200
-
201
- switch ( this.output ) {
202
-
203
- case SSAOPass.OUTPUT.SSAO:
204
-
205
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
206
- this.copyMaterial.blending = NoBlending;
207
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
208
-
209
- break;
210
-
211
- case SSAOPass.OUTPUT.Blur:
212
-
213
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
214
- this.copyMaterial.blending = NoBlending;
215
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
216
-
217
- break;
218
-
219
- case SSAOPass.OUTPUT.Depth:
220
-
221
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
222
-
223
- break;
224
-
225
- case SSAOPass.OUTPUT.Normal:
226
-
227
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
228
- this.copyMaterial.blending = NoBlending;
229
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
230
-
231
- break;
232
-
233
- case SSAOPass.OUTPUT.Default:
234
-
235
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
236
- this.copyMaterial.blending = NoBlending;
237
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
238
-
239
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
240
- this.copyMaterial.blending = CustomBlending;
241
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
242
-
243
- break;
244
-
245
- default:
246
- console.warn( 'THREE.SSAOPass: Unknown output type.' );
247
-
248
- }
249
-
250
- }
251
-
252
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
253
-
254
- // save original state
255
- renderer.getClearColor( this.originalClearColor );
256
- const originalClearAlpha = renderer.getClearAlpha();
257
- const originalAutoClear = renderer.autoClear;
258
-
259
- renderer.setRenderTarget( renderTarget );
260
-
261
- // setup pass state
262
- renderer.autoClear = false;
263
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
264
-
265
- renderer.setClearColor( clearColor );
266
- renderer.setClearAlpha( clearAlpha || 0.0 );
267
- renderer.clear();
268
-
269
- }
270
-
271
- this.fsQuad.material = passMaterial;
272
- this.fsQuad.render( renderer );
273
-
274
- // restore original state
275
- renderer.autoClear = originalAutoClear;
276
- renderer.setClearColor( this.originalClearColor );
277
- renderer.setClearAlpha( originalClearAlpha );
278
-
279
- }
280
-
281
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
282
-
283
- renderer.getClearColor( this.originalClearColor );
284
- const originalClearAlpha = renderer.getClearAlpha();
285
- const originalAutoClear = renderer.autoClear;
286
-
287
- renderer.setRenderTarget( renderTarget );
288
- renderer.autoClear = false;
289
-
290
- clearColor = overrideMaterial.clearColor || clearColor;
291
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
292
-
293
- if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
294
-
295
- renderer.setClearColor( clearColor );
296
- renderer.setClearAlpha( clearAlpha || 0.0 );
297
- renderer.clear();
298
-
299
- }
300
-
301
- this.scene.overrideMaterial = overrideMaterial;
302
- renderer.render( this.scene, this.camera );
303
- this.scene.overrideMaterial = null;
304
-
305
- // restore original state
306
-
307
- renderer.autoClear = originalAutoClear;
308
- renderer.setClearColor( this.originalClearColor );
309
- renderer.setClearAlpha( originalClearAlpha );
310
-
311
- }
312
-
313
- setSize( width, height ) {
314
-
315
- this.width = width;
316
- this.height = height;
317
-
318
- this.ssaoRenderTarget.setSize( width, height );
319
- this.normalRenderTarget.setSize( width, height );
320
- this.blurRenderTarget.setSize( width, height );
321
-
322
- this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );
323
- this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
324
- this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
325
-
326
- this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
327
-
328
- }
329
-
330
- generateSampleKernel( kernelSize ) {
331
-
332
- const kernel = this.kernel;
333
-
334
- for ( let i = 0; i < kernelSize; i ++ ) {
335
-
336
- const sample = new Vector3();
337
- sample.x = ( Math.random() * 2 ) - 1;
338
- sample.y = ( Math.random() * 2 ) - 1;
339
- sample.z = Math.random();
340
-
341
- sample.normalize();
342
-
343
- let scale = i / kernelSize;
344
- scale = MathUtils.lerp( 0.1, 1, scale * scale );
345
- sample.multiplyScalar( scale );
346
-
347
- kernel.push( sample );
348
-
349
- }
350
-
351
- }
352
-
353
- generateRandomKernelRotations() {
354
-
355
- const width = 4, height = 4;
356
-
357
- const simplex = new SimplexNoise();
358
-
359
- const size = width * height;
360
- const data = new Float32Array( size );
361
-
362
- for ( let i = 0; i < size; i ++ ) {
363
-
364
- const x = ( Math.random() * 2 ) - 1;
365
- const y = ( Math.random() * 2 ) - 1;
366
- const z = 0;
367
-
368
- data[ i ] = simplex.noise3d( x, y, z );
369
-
370
- }
371
-
372
- this.noiseTexture = new DataTexture( data, width, height, RedFormat, FloatType );
373
- this.noiseTexture.wrapS = RepeatWrapping;
374
- this.noiseTexture.wrapT = RepeatWrapping;
375
- this.noiseTexture.needsUpdate = true;
376
-
377
- }
378
-
379
- overrideVisibility() {
380
-
381
- const scene = this.scene;
382
- const cache = this._visibilityCache;
383
-
384
- scene.traverse( function ( object ) {
385
-
386
- cache.set( object, object.visible );
387
-
388
- if ( object.isPoints || object.isLine ) object.visible = false;
389
-
390
- } );
391
-
392
- }
393
-
394
- restoreVisibility() {
395
-
396
- const scene = this.scene;
397
- const cache = this._visibilityCache;
398
-
399
- scene.traverse( function ( object ) {
400
-
401
- const visible = cache.get( object );
402
- object.visible = visible;
403
-
404
- } );
405
-
406
- cache.clear();
407
-
408
- }
409
-
410
- }
411
-
412
- SSAOPass.OUTPUT = {
413
- 'Default': 0,
414
- 'SSAO': 1,
415
- 'Blur': 2,
416
- 'Depth': 3,
417
- 'Normal': 4
418
- };
419
-
420
- export { SSAOPass };
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ CustomBlending,
5
+ DataTexture,
6
+ DepthTexture,
7
+ DstAlphaFactor,
8
+ DstColorFactor,
9
+ FloatType,
10
+ HalfFloatType,
11
+ MathUtils,
12
+ MeshNormalMaterial,
13
+ NearestFilter,
14
+ NoBlending,
15
+ RedFormat,
16
+ LuminanceFormat,
17
+ DepthStencilFormat,
18
+ UnsignedInt248Type,
19
+ RepeatWrapping,
20
+ ShaderMaterial,
21
+ UniformsUtils,
22
+ Vector3,
23
+ WebGLRenderTarget,
24
+ ZeroFactor
25
+ } from 'three';
26
+ import { Pass, FullScreenQuad } from './Pass.js';
27
+ import { SimplexNoise } from '../math/SimplexNoise.js';
28
+ import { SSAOShader } from '../shaders/SSAOShader.js';
29
+ import { SSAOBlurShader } from '../shaders/SSAOShader.js';
30
+ import { SSAODepthShader } from '../shaders/SSAOShader.js';
31
+ import { CopyShader } from '../shaders/CopyShader.js';
32
+
33
+ class SSAOPass extends Pass {
34
+
35
+ constructor( scene, camera, width, height, kernelSize = 32 ) {
36
+
37
+ super();
38
+
39
+ this.width = ( width !== undefined ) ? width : 512;
40
+ this.height = ( height !== undefined ) ? height : 512;
41
+
42
+ this.clear = true;
43
+
44
+ this.camera = camera;
45
+ this.scene = scene;
46
+
47
+ this.kernelRadius = 8;
48
+ this.kernel = [];
49
+ this.noiseTexture = null;
50
+ this.output = 0;
51
+
52
+ this.minDistance = 0.005;
53
+ this.maxDistance = 0.1;
54
+
55
+ this._visibilityCache = new Map();
56
+
57
+ //
58
+
59
+ this.generateSampleKernel( kernelSize );
60
+ this.generateRandomKernelRotations();
61
+
62
+ // depth texture
63
+
64
+ const depthTexture = new DepthTexture();
65
+ depthTexture.format = DepthStencilFormat;
66
+ depthTexture.type = UnsignedInt248Type;
67
+
68
+ // normal render target with depth buffer
69
+
70
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
71
+ minFilter: NearestFilter,
72
+ magFilter: NearestFilter,
73
+ type: HalfFloatType,
74
+ depthTexture: depthTexture
75
+ } );
76
+
77
+ // ssao render target
78
+
79
+ this.ssaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } );
80
+
81
+ this.blurRenderTarget = this.ssaoRenderTarget.clone();
82
+
83
+ // ssao material
84
+
85
+ this.ssaoMaterial = new ShaderMaterial( {
86
+ defines: Object.assign( {}, SSAOShader.defines ),
87
+ uniforms: UniformsUtils.clone( SSAOShader.uniforms ),
88
+ vertexShader: SSAOShader.vertexShader,
89
+ fragmentShader: SSAOShader.fragmentShader,
90
+ blending: NoBlending
91
+ } );
92
+
93
+ this.ssaoMaterial.defines[ 'KERNEL_SIZE' ] = kernelSize;
94
+
95
+ this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
96
+ this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
97
+ this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture;
98
+ this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel;
99
+ this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
100
+ this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
101
+ this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
102
+ this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
103
+ this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
104
+
105
+ // normal material
106
+
107
+ this.normalMaterial = new MeshNormalMaterial();
108
+ this.normalMaterial.blending = NoBlending;
109
+
110
+ // blur material
111
+
112
+ this.blurMaterial = new ShaderMaterial( {
113
+ defines: Object.assign( {}, SSAOBlurShader.defines ),
114
+ uniforms: UniformsUtils.clone( SSAOBlurShader.uniforms ),
115
+ vertexShader: SSAOBlurShader.vertexShader,
116
+ fragmentShader: SSAOBlurShader.fragmentShader
117
+ } );
118
+ this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
119
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
120
+
121
+ // material for rendering the depth
122
+
123
+ this.depthRenderMaterial = new ShaderMaterial( {
124
+ defines: Object.assign( {}, SSAODepthShader.defines ),
125
+ uniforms: UniformsUtils.clone( SSAODepthShader.uniforms ),
126
+ vertexShader: SSAODepthShader.vertexShader,
127
+ fragmentShader: SSAODepthShader.fragmentShader,
128
+ blending: NoBlending
129
+ } );
130
+ this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
131
+ this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
132
+ this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
133
+
134
+ // material for rendering the content of a render target
135
+
136
+ this.copyMaterial = new ShaderMaterial( {
137
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
138
+ vertexShader: CopyShader.vertexShader,
139
+ fragmentShader: CopyShader.fragmentShader,
140
+ transparent: true,
141
+ depthTest: false,
142
+ depthWrite: false,
143
+ blendSrc: DstColorFactor,
144
+ blendDst: ZeroFactor,
145
+ blendEquation: AddEquation,
146
+ blendSrcAlpha: DstAlphaFactor,
147
+ blendDstAlpha: ZeroFactor,
148
+ blendEquationAlpha: AddEquation
149
+ } );
150
+
151
+ this.fsQuad = new FullScreenQuad( null );
152
+
153
+ this.originalClearColor = new Color();
154
+
155
+ }
156
+
157
+ dispose() {
158
+
159
+ // dispose render targets
160
+
161
+ this.normalRenderTarget.dispose();
162
+ this.ssaoRenderTarget.dispose();
163
+ this.blurRenderTarget.dispose();
164
+
165
+ // dispose materials
166
+
167
+ this.normalMaterial.dispose();
168
+ this.blurMaterial.dispose();
169
+ this.copyMaterial.dispose();
170
+ this.depthRenderMaterial.dispose();
171
+
172
+ // dipsose full screen quad
173
+
174
+ this.fsQuad.dispose();
175
+
176
+ }
177
+
178
+ render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
179
+
180
+ if ( renderer.capabilities.isWebGL2 === false ) this.noiseTexture.format = LuminanceFormat;
181
+
182
+ // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
183
+
184
+ this.overrideVisibility();
185
+ this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
186
+ this.restoreVisibility();
187
+
188
+ // render SSAO
189
+
190
+ this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;
191
+ this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;
192
+ this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
193
+ this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );
194
+
195
+ // render blur
196
+
197
+ this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
198
+
199
+ // output result to screen
200
+
201
+ switch ( this.output ) {
202
+
203
+ case SSAOPass.OUTPUT.SSAO:
204
+
205
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
206
+ this.copyMaterial.blending = NoBlending;
207
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
208
+
209
+ break;
210
+
211
+ case SSAOPass.OUTPUT.Blur:
212
+
213
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
214
+ this.copyMaterial.blending = NoBlending;
215
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
216
+
217
+ break;
218
+
219
+ case SSAOPass.OUTPUT.Depth:
220
+
221
+ this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
222
+
223
+ break;
224
+
225
+ case SSAOPass.OUTPUT.Normal:
226
+
227
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
228
+ this.copyMaterial.blending = NoBlending;
229
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
230
+
231
+ break;
232
+
233
+ case SSAOPass.OUTPUT.Default:
234
+
235
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
236
+ this.copyMaterial.blending = NoBlending;
237
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
238
+
239
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
240
+ this.copyMaterial.blending = CustomBlending;
241
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
242
+
243
+ break;
244
+
245
+ default:
246
+ console.warn( 'THREE.SSAOPass: Unknown output type.' );
247
+
248
+ }
249
+
250
+ }
251
+
252
+ renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
253
+
254
+ // save original state
255
+ renderer.getClearColor( this.originalClearColor );
256
+ const originalClearAlpha = renderer.getClearAlpha();
257
+ const originalAutoClear = renderer.autoClear;
258
+
259
+ renderer.setRenderTarget( renderTarget );
260
+
261
+ // setup pass state
262
+ renderer.autoClear = false;
263
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
264
+
265
+ renderer.setClearColor( clearColor );
266
+ renderer.setClearAlpha( clearAlpha || 0.0 );
267
+ renderer.clear();
268
+
269
+ }
270
+
271
+ this.fsQuad.material = passMaterial;
272
+ this.fsQuad.render( renderer );
273
+
274
+ // restore original state
275
+ renderer.autoClear = originalAutoClear;
276
+ renderer.setClearColor( this.originalClearColor );
277
+ renderer.setClearAlpha( originalClearAlpha );
278
+
279
+ }
280
+
281
+ renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
282
+
283
+ renderer.getClearColor( this.originalClearColor );
284
+ const originalClearAlpha = renderer.getClearAlpha();
285
+ const originalAutoClear = renderer.autoClear;
286
+
287
+ renderer.setRenderTarget( renderTarget );
288
+ renderer.autoClear = false;
289
+
290
+ clearColor = overrideMaterial.clearColor || clearColor;
291
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
292
+
293
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
294
+
295
+ renderer.setClearColor( clearColor );
296
+ renderer.setClearAlpha( clearAlpha || 0.0 );
297
+ renderer.clear();
298
+
299
+ }
300
+
301
+ this.scene.overrideMaterial = overrideMaterial;
302
+ renderer.render( this.scene, this.camera );
303
+ this.scene.overrideMaterial = null;
304
+
305
+ // restore original state
306
+
307
+ renderer.autoClear = originalAutoClear;
308
+ renderer.setClearColor( this.originalClearColor );
309
+ renderer.setClearAlpha( originalClearAlpha );
310
+
311
+ }
312
+
313
+ setSize( width, height ) {
314
+
315
+ this.width = width;
316
+ this.height = height;
317
+
318
+ this.ssaoRenderTarget.setSize( width, height );
319
+ this.normalRenderTarget.setSize( width, height );
320
+ this.blurRenderTarget.setSize( width, height );
321
+
322
+ this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );
323
+ this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
324
+ this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
325
+
326
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
327
+
328
+ }
329
+
330
+ generateSampleKernel( kernelSize ) {
331
+
332
+ const kernel = this.kernel;
333
+
334
+ for ( let i = 0; i < kernelSize; i ++ ) {
335
+
336
+ const sample = new Vector3();
337
+ sample.x = ( Math.random() * 2 ) - 1;
338
+ sample.y = ( Math.random() * 2 ) - 1;
339
+ sample.z = Math.random();
340
+
341
+ sample.normalize();
342
+
343
+ let scale = i / kernelSize;
344
+ scale = MathUtils.lerp( 0.1, 1, scale * scale );
345
+ sample.multiplyScalar( scale );
346
+
347
+ kernel.push( sample );
348
+
349
+ }
350
+
351
+ }
352
+
353
+ generateRandomKernelRotations() {
354
+
355
+ const width = 4, height = 4;
356
+
357
+ const simplex = new SimplexNoise();
358
+
359
+ const size = width * height;
360
+ const data = new Float32Array( size );
361
+
362
+ for ( let i = 0; i < size; i ++ ) {
363
+
364
+ const x = ( Math.random() * 2 ) - 1;
365
+ const y = ( Math.random() * 2 ) - 1;
366
+ const z = 0;
367
+
368
+ data[ i ] = simplex.noise3d( x, y, z );
369
+
370
+ }
371
+
372
+ this.noiseTexture = new DataTexture( data, width, height, RedFormat, FloatType );
373
+ this.noiseTexture.wrapS = RepeatWrapping;
374
+ this.noiseTexture.wrapT = RepeatWrapping;
375
+ this.noiseTexture.needsUpdate = true;
376
+
377
+ }
378
+
379
+ overrideVisibility() {
380
+
381
+ const scene = this.scene;
382
+ const cache = this._visibilityCache;
383
+
384
+ scene.traverse( function ( object ) {
385
+
386
+ cache.set( object, object.visible );
387
+
388
+ if ( object.isPoints || object.isLine ) object.visible = false;
389
+
390
+ } );
391
+
392
+ }
393
+
394
+ restoreVisibility() {
395
+
396
+ const scene = this.scene;
397
+ const cache = this._visibilityCache;
398
+
399
+ scene.traverse( function ( object ) {
400
+
401
+ const visible = cache.get( object );
402
+ object.visible = visible;
403
+
404
+ } );
405
+
406
+ cache.clear();
407
+
408
+ }
409
+
410
+ }
411
+
412
+ SSAOPass.OUTPUT = {
413
+ 'Default': 0,
414
+ 'SSAO': 1,
415
+ 'Blur': 2,
416
+ 'Depth': 3,
417
+ 'Normal': 4
418
+ };
419
+
420
+ export { SSAOPass };