@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,2213 +1,2213 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
- import * as MathUtils from '../../math/MathUtils.js';
3
- import { ImageUtils } from '../../extras/ImageUtils.js';
4
- import { createElementNS } from '../../utils.js';
5
- import { ColorManagement } from '../../math/ColorManagement.js';
6
- import { Vector2 } from '../../math/Vector2.js';
7
-
8
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
9
-
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- const isWebGL2 = capabilities.isWebGL2;
11
- const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
12
- const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
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-
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- const _imageDimensions = new Vector2();
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- const _videoTextures = new WeakMap();
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- let _canvas;
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-
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- const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
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-
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- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
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- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
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- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
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-
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- let useOffscreenCanvas = false;
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-
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- try {
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-
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- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
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- // eslint-disable-next-line compat/compat
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- && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
31
-
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- } catch ( err ) {
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-
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- // Ignore any errors
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-
36
- }
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-
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- function createCanvas( width, height ) {
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-
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- // Use OffscreenCanvas when available. Specially needed in web workers
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-
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- return useOffscreenCanvas ?
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- // eslint-disable-next-line compat/compat
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- new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
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-
46
- }
47
-
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- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
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-
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- let scale = 1;
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-
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- const dimensions = getDimensions( image );
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-
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- // handle case if texture exceeds max size
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-
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- if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
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-
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- scale = maxSize / Math.max( dimensions.width, dimensions.height );
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-
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- }
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-
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- // only perform resize if necessary
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-
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- if ( scale < 1 || needsPowerOfTwo === true ) {
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-
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- // only perform resize for certain image types
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-
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- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
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- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
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- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
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- ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
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-
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- const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
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-
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- const width = floor( scale * dimensions.width );
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- const height = floor( scale * dimensions.height );
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-
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- if ( _canvas === undefined ) _canvas = createCanvas( width, height );
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-
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- // cube textures can't reuse the same canvas
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-
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- const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
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-
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- canvas.width = width;
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- canvas.height = height;
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-
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- const context = canvas.getContext( '2d' );
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- context.drawImage( image, 0, 0, width, height );
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-
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- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
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-
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- return canvas;
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-
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- } else {
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-
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- if ( 'data' in image ) {
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-
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- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
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-
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- }
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-
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- return image;
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-
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- }
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-
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- }
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-
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- return image;
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-
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- }
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-
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- function isPowerOfTwo( image ) {
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-
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- const dimensions = getDimensions( image );
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-
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- return MathUtils.isPowerOfTwo( dimensions.width ) && MathUtils.isPowerOfTwo( dimensions.height );
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-
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- }
119
-
120
- function textureNeedsPowerOfTwo( texture ) {
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-
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- if ( isWebGL2 ) return false;
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-
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- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
125
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
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-
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- }
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-
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- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
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-
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- return texture.generateMipmaps && supportsMips &&
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- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
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-
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- }
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-
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- function generateMipmap( target ) {
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-
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- _gl.generateMipmap( target );
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-
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- }
141
-
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- function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
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-
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- if ( isWebGL2 === false ) return glFormat;
145
-
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- if ( internalFormatName !== null ) {
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-
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- if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
149
-
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- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
151
-
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- }
153
-
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- let internalFormat = glFormat;
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-
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- if ( glFormat === _gl.RED ) {
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
161
-
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- }
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-
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- if ( glFormat === _gl.RED_INTEGER ) {
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-
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
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- if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
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- if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
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- if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
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- if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
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- if ( glType === _gl.INT ) internalFormat = _gl.R32I;
172
-
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- }
174
-
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- if ( glFormat === _gl.RG ) {
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
180
-
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- }
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-
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- if ( glFormat === _gl.RG_INTEGER ) {
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-
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
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- if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
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- if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
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- if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
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- if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
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- if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
191
-
192
- }
193
-
194
- if ( glFormat === _gl.RGBA ) {
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-
196
- const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
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- if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
202
- if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
203
-
204
- }
205
-
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- if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
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- internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
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- internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
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-
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- extensions.get( 'EXT_color_buffer_float' );
211
-
212
- }
213
-
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- return internalFormat;
215
-
216
- }
217
-
218
- function getMipLevels( texture, image, supportsMips ) {
219
-
220
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
221
-
222
- return Math.log2( Math.max( image.width, image.height ) ) + 1;
223
-
224
- } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
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-
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- // user-defined mipmaps
227
-
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- return texture.mipmaps.length;
229
-
230
- } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
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-
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- return image.mipmaps.length;
233
-
234
- } else {
235
-
236
- // texture without mipmaps (only base level)
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-
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- return 1;
239
-
240
- }
241
-
242
- }
243
-
244
- // Fallback filters for non-power-of-2 textures
245
-
246
- function filterFallback( f ) {
247
-
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- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
249
-
250
- return _gl.NEAREST;
251
-
252
- }
253
-
254
- return _gl.LINEAR;
255
-
256
- }
257
-
258
- //
259
-
260
- function onTextureDispose( event ) {
261
-
262
- const texture = event.target;
263
-
264
- texture.removeEventListener( 'dispose', onTextureDispose );
265
-
266
- deallocateTexture( texture );
267
-
268
- if ( texture.isVideoTexture ) {
269
-
270
- _videoTextures.delete( texture );
271
-
272
- }
273
-
274
- }
275
-
276
- function onRenderTargetDispose( event ) {
277
-
278
- const renderTarget = event.target;
279
-
280
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
281
-
282
- deallocateRenderTarget( renderTarget );
283
-
284
- }
285
-
286
- //
287
-
288
- function deallocateTexture( texture ) {
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-
290
- const textureProperties = properties.get( texture );
291
-
292
- if ( textureProperties.__webglInit === undefined ) return;
293
-
294
- // check if it's necessary to remove the WebGLTexture object
295
-
296
- const source = texture.source;
297
- const webglTextures = _sources.get( source );
298
-
299
- if ( webglTextures ) {
300
-
301
- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
302
- webglTexture.usedTimes --;
303
-
304
- // the WebGLTexture object is not used anymore, remove it
305
-
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- if ( webglTexture.usedTimes === 0 ) {
307
-
308
- deleteTexture( texture );
309
-
310
- }
311
-
312
- // remove the weak map entry if no WebGLTexture uses the source anymore
313
-
314
- if ( Object.keys( webglTextures ).length === 0 ) {
315
-
316
- _sources.delete( source );
317
-
318
- }
319
-
320
- }
321
-
322
- properties.remove( texture );
323
-
324
- }
325
-
326
- function deleteTexture( texture ) {
327
-
328
- const textureProperties = properties.get( texture );
329
- _gl.deleteTexture( textureProperties.__webglTexture );
330
-
331
- const source = texture.source;
332
- const webglTextures = _sources.get( source );
333
- delete webglTextures[ textureProperties.__cacheKey ];
334
-
335
- info.memory.textures --;
336
-
337
- }
338
-
339
- function deallocateRenderTarget( renderTarget ) {
340
-
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- const renderTargetProperties = properties.get( renderTarget );
342
-
343
- if ( renderTarget.depthTexture ) {
344
-
345
- renderTarget.depthTexture.dispose();
346
-
347
- }
348
-
349
- if ( renderTarget.isWebGLCubeRenderTarget ) {
350
-
351
- for ( let i = 0; i < 6; i ++ ) {
352
-
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- if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
354
-
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- for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
356
-
357
- } else {
358
-
359
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
360
-
361
- }
362
-
363
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
364
-
365
- }
366
-
367
- } else {
368
-
369
- if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
370
-
371
- for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
372
-
373
- } else {
374
-
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- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
376
-
377
- }
378
-
379
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
380
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
381
-
382
- if ( renderTargetProperties.__webglColorRenderbuffer ) {
383
-
384
- for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
385
-
386
- if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
387
-
388
- }
389
-
390
- }
391
-
392
- if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
393
-
394
- }
395
-
396
- const textures = renderTarget.textures;
397
-
398
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
399
-
400
- const attachmentProperties = properties.get( textures[ i ] );
401
-
402
- if ( attachmentProperties.__webglTexture ) {
403
-
404
- _gl.deleteTexture( attachmentProperties.__webglTexture );
405
-
406
- info.memory.textures --;
407
-
408
- }
409
-
410
- properties.remove( textures[ i ] );
411
-
412
- }
413
-
414
- properties.remove( renderTarget );
415
-
416
- }
417
-
418
- //
419
-
420
- let textureUnits = 0;
421
-
422
- function resetTextureUnits() {
423
-
424
- textureUnits = 0;
425
-
426
- }
427
-
428
- function allocateTextureUnit() {
429
-
430
- const textureUnit = textureUnits;
431
-
432
- if ( textureUnit >= capabilities.maxTextures ) {
433
-
434
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
435
-
436
- }
437
-
438
- textureUnits += 1;
439
-
440
- return textureUnit;
441
-
442
- }
443
-
444
- function getTextureCacheKey( texture ) {
445
-
446
- const array = [];
447
-
448
- array.push( texture.wrapS );
449
- array.push( texture.wrapT );
450
- array.push( texture.wrapR || 0 );
451
- array.push( texture.magFilter );
452
- array.push( texture.minFilter );
453
- array.push( texture.anisotropy );
454
- array.push( texture.internalFormat );
455
- array.push( texture.format );
456
- array.push( texture.type );
457
- array.push( texture.generateMipmaps );
458
- array.push( texture.premultiplyAlpha );
459
- array.push( texture.flipY );
460
- array.push( texture.unpackAlignment );
461
- array.push( texture.colorSpace );
462
-
463
- return array.join();
464
-
465
- }
466
-
467
- //
468
-
469
- function setTexture2D( texture, slot ) {
470
-
471
- const textureProperties = properties.get( texture );
472
-
473
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
474
-
475
- if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
476
-
477
- const image = texture.image;
478
-
479
- if ( image === null ) {
480
-
481
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
482
-
483
- } else if ( image.complete === false ) {
484
-
485
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
486
-
487
- } else {
488
-
489
- uploadTexture( textureProperties, texture, slot );
490
- return;
491
-
492
- }
493
-
494
- }
495
-
496
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
497
-
498
- }
499
-
500
- function setTexture2DArray( texture, slot ) {
501
-
502
- const textureProperties = properties.get( texture );
503
-
504
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
505
-
506
- uploadTexture( textureProperties, texture, slot );
507
- return;
508
-
509
- }
510
-
511
- state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
512
-
513
- }
514
-
515
- function setTexture3D( texture, slot ) {
516
-
517
- const textureProperties = properties.get( texture );
518
-
519
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
520
-
521
- uploadTexture( textureProperties, texture, slot );
522
- return;
523
-
524
- }
525
-
526
- state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
527
-
528
- }
529
-
530
- function setTextureCube( texture, slot ) {
531
-
532
- const textureProperties = properties.get( texture );
533
-
534
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
535
-
536
- uploadCubeTexture( textureProperties, texture, slot );
537
- return;
538
-
539
- }
540
-
541
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
542
-
543
- }
544
-
545
- const wrappingToGL = {
546
- [ RepeatWrapping ]: _gl.REPEAT,
547
- [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
548
- [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
549
- };
550
-
551
- const filterToGL = {
552
- [ NearestFilter ]: _gl.NEAREST,
553
- [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
554
- [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
555
-
556
- [ LinearFilter ]: _gl.LINEAR,
557
- [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
558
- [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
559
- };
560
-
561
- const compareToGL = {
562
- [ NeverCompare ]: _gl.NEVER,
563
- [ AlwaysCompare ]: _gl.ALWAYS,
564
- [ LessCompare ]: _gl.LESS,
565
- [ LessEqualCompare ]: _gl.LEQUAL,
566
- [ EqualCompare ]: _gl.EQUAL,
567
- [ GreaterEqualCompare ]: _gl.GEQUAL,
568
- [ GreaterCompare ]: _gl.GREATER,
569
- [ NotEqualCompare ]: _gl.NOTEQUAL
570
- };
571
-
572
- function setTextureParameters( textureType, texture, supportsMips ) {
573
-
574
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
575
- ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
576
- texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
577
-
578
- console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
579
-
580
- }
581
-
582
- if ( supportsMips ) {
583
-
584
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
585
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
586
-
587
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
588
-
589
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
590
-
591
- }
592
-
593
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
594
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
595
-
596
- } else {
597
-
598
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
599
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
600
-
601
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
602
-
603
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
604
-
605
- }
606
-
607
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
608
-
609
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
610
-
611
- }
612
-
613
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
614
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
615
-
616
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
617
-
618
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
619
-
620
- }
621
-
622
- }
623
-
624
- if ( texture.compareFunction ) {
625
-
626
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
627
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
628
-
629
- }
630
-
631
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
632
-
633
- if ( texture.magFilter === NearestFilter ) return;
634
- if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
635
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
636
- if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
637
-
638
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
639
-
640
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
641
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
642
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
643
-
644
- }
645
-
646
- }
647
-
648
- }
649
-
650
- function initTexture( textureProperties, texture ) {
651
-
652
- let forceUpload = false;
653
-
654
- if ( textureProperties.__webglInit === undefined ) {
655
-
656
- textureProperties.__webglInit = true;
657
-
658
- texture.addEventListener( 'dispose', onTextureDispose );
659
-
660
- }
661
-
662
- // create Source <-> WebGLTextures mapping if necessary
663
-
664
- const source = texture.source;
665
- let webglTextures = _sources.get( source );
666
-
667
- if ( webglTextures === undefined ) {
668
-
669
- webglTextures = {};
670
- _sources.set( source, webglTextures );
671
-
672
- }
673
-
674
- // check if there is already a WebGLTexture object for the given texture parameters
675
-
676
- const textureCacheKey = getTextureCacheKey( texture );
677
-
678
- if ( textureCacheKey !== textureProperties.__cacheKey ) {
679
-
680
- // if not, create a new instance of WebGLTexture
681
-
682
- if ( webglTextures[ textureCacheKey ] === undefined ) {
683
-
684
- // create new entry
685
-
686
- webglTextures[ textureCacheKey ] = {
687
- texture: _gl.createTexture(),
688
- usedTimes: 0
689
- };
690
-
691
- info.memory.textures ++;
692
-
693
- // when a new instance of WebGLTexture was created, a texture upload is required
694
- // even if the image contents are identical
695
-
696
- forceUpload = true;
697
-
698
- }
699
-
700
- webglTextures[ textureCacheKey ].usedTimes ++;
701
-
702
- // every time the texture cache key changes, it's necessary to check if an instance of
703
- // WebGLTexture can be deleted in order to avoid a memory leak.
704
-
705
- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
706
-
707
- if ( webglTexture !== undefined ) {
708
-
709
- webglTextures[ textureProperties.__cacheKey ].usedTimes --;
710
-
711
- if ( webglTexture.usedTimes === 0 ) {
712
-
713
- deleteTexture( texture );
714
-
715
- }
716
-
717
- }
718
-
719
- // store references to cache key and WebGLTexture object
720
-
721
- textureProperties.__cacheKey = textureCacheKey;
722
- textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
723
-
724
- }
725
-
726
- return forceUpload;
727
-
728
- }
729
-
730
- function uploadTexture( textureProperties, texture, slot ) {
731
-
732
- let textureType = _gl.TEXTURE_2D;
733
-
734
- if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
735
- if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
736
-
737
- const forceUpload = initTexture( textureProperties, texture );
738
- const source = texture.source;
739
-
740
- state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
741
-
742
- const sourceProperties = properties.get( source );
743
-
744
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
745
-
746
- state.activeTexture( _gl.TEXTURE0 + slot );
747
-
748
- const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
749
- const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
750
- const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
751
-
752
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
753
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
754
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
755
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
756
-
757
- const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
758
- let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
759
- image = verifyColorSpace( texture, image );
760
-
761
- const supportsMips = isPowerOfTwo( image ) || isWebGL2,
762
- glFormat = utils.convert( texture.format, texture.colorSpace );
763
-
764
- let glType = utils.convert( texture.type ),
765
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
766
-
767
- setTextureParameters( textureType, texture, supportsMips );
768
-
769
- let mipmap;
770
- const mipmaps = texture.mipmaps;
771
-
772
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
773
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
774
- const dataReady = source.dataReady;
775
- const levels = getMipLevels( texture, image, supportsMips );
776
-
777
- if ( texture.isDepthTexture ) {
778
-
779
- // populate depth texture with dummy data
780
-
781
- glInternalFormat = _gl.DEPTH_COMPONENT;
782
-
783
- if ( isWebGL2 ) {
784
-
785
- if ( texture.type === FloatType ) {
786
-
787
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
788
-
789
- } else if ( texture.type === UnsignedIntType ) {
790
-
791
- glInternalFormat = _gl.DEPTH_COMPONENT24;
792
-
793
- } else if ( texture.type === UnsignedInt248Type ) {
794
-
795
- glInternalFormat = _gl.DEPTH24_STENCIL8;
796
-
797
- } else {
798
-
799
- glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
800
-
801
- }
802
-
803
- } else {
804
-
805
- if ( texture.type === FloatType ) {
806
-
807
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
808
-
809
- }
810
-
811
- }
812
-
813
- // validation checks for WebGL 1
814
-
815
- if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
816
-
817
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
818
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
819
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
820
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
821
-
822
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
823
-
824
- texture.type = UnsignedIntType;
825
- glType = utils.convert( texture.type );
826
-
827
- }
828
-
829
- }
830
-
831
- if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
832
-
833
- // Depth stencil textures need the DEPTH_STENCIL internal format
834
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
835
- glInternalFormat = _gl.DEPTH_STENCIL;
836
-
837
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
838
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
839
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
840
- if ( texture.type !== UnsignedInt248Type ) {
841
-
842
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
843
-
844
- texture.type = UnsignedInt248Type;
845
- glType = utils.convert( texture.type );
846
-
847
- }
848
-
849
- }
850
-
851
- //
852
-
853
- if ( allocateMemory ) {
854
-
855
- if ( useTexStorage ) {
856
-
857
- state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
858
-
859
- } else {
860
-
861
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
862
-
863
- }
864
-
865
- }
866
-
867
- } else if ( texture.isDataTexture ) {
868
-
869
- // use manually created mipmaps if available
870
- // if there are no manual mipmaps
871
- // set 0 level mipmap and then use GL to generate other mipmap levels
872
-
873
- if ( mipmaps.length > 0 && supportsMips ) {
874
-
875
- if ( useTexStorage && allocateMemory ) {
876
-
877
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
878
-
879
- }
880
-
881
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
882
-
883
- mipmap = mipmaps[ i ];
884
-
885
- if ( useTexStorage ) {
886
-
887
- if ( dataReady ) {
888
-
889
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
890
-
891
- }
892
-
893
- } else {
894
-
895
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
896
-
897
- }
898
-
899
- }
900
-
901
- texture.generateMipmaps = false;
902
-
903
- } else {
904
-
905
- if ( useTexStorage ) {
906
-
907
- if ( allocateMemory ) {
908
-
909
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
910
-
911
- }
912
-
913
- if ( dataReady ) {
914
-
915
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
916
-
917
- }
918
-
919
- } else {
920
-
921
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
922
-
923
- }
924
-
925
- }
926
-
927
- } else if ( texture.isCompressedTexture ) {
928
-
929
- if ( texture.isCompressedArrayTexture ) {
930
-
931
- if ( useTexStorage && allocateMemory ) {
932
-
933
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
934
-
935
- }
936
-
937
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
938
-
939
- mipmap = mipmaps[ i ];
940
-
941
- if ( texture.format !== RGBAFormat ) {
942
-
943
- if ( glFormat !== null ) {
944
-
945
- if ( useTexStorage ) {
946
-
947
- if ( dataReady ) {
948
-
949
- state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
950
-
951
- }
952
-
953
- } else {
954
-
955
- state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
956
-
957
- }
958
-
959
- } else {
960
-
961
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
962
-
963
- }
964
-
965
- } else {
966
-
967
- if ( useTexStorage ) {
968
-
969
- if ( dataReady ) {
970
-
971
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
972
-
973
- }
974
-
975
- } else {
976
-
977
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
978
-
979
- }
980
-
981
- }
982
-
983
- }
984
-
985
- } else {
986
-
987
- if ( useTexStorage && allocateMemory ) {
988
-
989
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
990
-
991
- }
992
-
993
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
994
-
995
- mipmap = mipmaps[ i ];
996
-
997
- if ( texture.format !== RGBAFormat ) {
998
-
999
- if ( glFormat !== null ) {
1000
-
1001
- if ( useTexStorage ) {
1002
-
1003
- if ( dataReady ) {
1004
-
1005
- state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1006
-
1007
- }
1008
-
1009
- } else {
1010
-
1011
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1012
-
1013
- }
1014
-
1015
- } else {
1016
-
1017
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1018
-
1019
- }
1020
-
1021
- } else {
1022
-
1023
- if ( useTexStorage ) {
1024
-
1025
- if ( dataReady ) {
1026
-
1027
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1028
-
1029
- }
1030
-
1031
- } else {
1032
-
1033
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1034
-
1035
- }
1036
-
1037
- }
1038
-
1039
- }
1040
-
1041
- }
1042
-
1043
- } else if ( texture.isDataArrayTexture ) {
1044
-
1045
- if ( useTexStorage ) {
1046
-
1047
- if ( allocateMemory ) {
1048
-
1049
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1050
-
1051
- }
1052
-
1053
- if ( dataReady ) {
1054
-
1055
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1056
-
1057
- }
1058
-
1059
- } else {
1060
-
1061
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1062
-
1063
- }
1064
-
1065
- } else if ( texture.isData3DTexture ) {
1066
-
1067
- if ( useTexStorage ) {
1068
-
1069
- if ( allocateMemory ) {
1070
-
1071
- state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1072
-
1073
- }
1074
-
1075
- if ( dataReady ) {
1076
-
1077
- state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1078
-
1079
- }
1080
-
1081
- } else {
1082
-
1083
- state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1084
-
1085
- }
1086
-
1087
- } else if ( texture.isFramebufferTexture ) {
1088
-
1089
- if ( allocateMemory ) {
1090
-
1091
- if ( useTexStorage ) {
1092
-
1093
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1094
-
1095
- } else {
1096
-
1097
- let width = image.width, height = image.height;
1098
-
1099
- for ( let i = 0; i < levels; i ++ ) {
1100
-
1101
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1102
-
1103
- width >>= 1;
1104
- height >>= 1;
1105
-
1106
- }
1107
-
1108
- }
1109
-
1110
- }
1111
-
1112
- } else {
1113
-
1114
- // regular Texture (image, video, canvas)
1115
-
1116
- // use manually created mipmaps if available
1117
- // if there are no manual mipmaps
1118
- // set 0 level mipmap and then use GL to generate other mipmap levels
1119
-
1120
- if ( mipmaps.length > 0 && supportsMips ) {
1121
-
1122
- if ( useTexStorage && allocateMemory ) {
1123
-
1124
- const dimensions = getDimensions( mipmaps[ 0 ] );
1125
-
1126
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1127
-
1128
- }
1129
-
1130
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1131
-
1132
- mipmap = mipmaps[ i ];
1133
-
1134
- if ( useTexStorage ) {
1135
-
1136
- if ( dataReady ) {
1137
-
1138
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1139
-
1140
- }
1141
-
1142
- } else {
1143
-
1144
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1145
-
1146
- }
1147
-
1148
- }
1149
-
1150
- texture.generateMipmaps = false;
1151
-
1152
- } else {
1153
-
1154
- if ( useTexStorage ) {
1155
-
1156
- if ( allocateMemory ) {
1157
-
1158
- const dimensions = getDimensions( image );
1159
-
1160
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1161
-
1162
- }
1163
-
1164
- if ( dataReady ) {
1165
-
1166
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1167
-
1168
- }
1169
-
1170
- } else {
1171
-
1172
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1173
-
1174
- }
1175
-
1176
- }
1177
-
1178
- }
1179
-
1180
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1181
-
1182
- generateMipmap( textureType );
1183
-
1184
- }
1185
-
1186
- sourceProperties.__version = source.version;
1187
-
1188
- if ( texture.onUpdate ) texture.onUpdate( texture );
1189
-
1190
- }
1191
-
1192
- textureProperties.__version = texture.version;
1193
-
1194
- }
1195
-
1196
- function uploadCubeTexture( textureProperties, texture, slot ) {
1197
-
1198
- if ( texture.image.length !== 6 ) return;
1199
-
1200
- const forceUpload = initTexture( textureProperties, texture );
1201
- const source = texture.source;
1202
-
1203
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1204
-
1205
- const sourceProperties = properties.get( source );
1206
-
1207
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1208
-
1209
- state.activeTexture( _gl.TEXTURE0 + slot );
1210
-
1211
- const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1212
- const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1213
- const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1214
-
1215
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1216
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1217
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1218
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1219
-
1220
- const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1221
- const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1222
-
1223
- const cubeImage = [];
1224
-
1225
- for ( let i = 0; i < 6; i ++ ) {
1226
-
1227
- if ( ! isCompressed && ! isDataTexture ) {
1228
-
1229
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1230
-
1231
- } else {
1232
-
1233
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1234
-
1235
- }
1236
-
1237
- cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1238
-
1239
- }
1240
-
1241
- const image = cubeImage[ 0 ],
1242
- supportsMips = isPowerOfTwo( image ) || isWebGL2,
1243
- glFormat = utils.convert( texture.format, texture.colorSpace ),
1244
- glType = utils.convert( texture.type ),
1245
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1246
-
1247
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1248
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1249
- const dataReady = source.dataReady;
1250
- let levels = getMipLevels( texture, image, supportsMips );
1251
-
1252
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1253
-
1254
- let mipmaps;
1255
-
1256
- if ( isCompressed ) {
1257
-
1258
- if ( useTexStorage && allocateMemory ) {
1259
-
1260
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1261
-
1262
- }
1263
-
1264
- for ( let i = 0; i < 6; i ++ ) {
1265
-
1266
- mipmaps = cubeImage[ i ].mipmaps;
1267
-
1268
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1269
-
1270
- const mipmap = mipmaps[ j ];
1271
-
1272
- if ( texture.format !== RGBAFormat ) {
1273
-
1274
- if ( glFormat !== null ) {
1275
-
1276
- if ( useTexStorage ) {
1277
-
1278
- if ( dataReady ) {
1279
-
1280
- state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1281
-
1282
- }
1283
-
1284
- } else {
1285
-
1286
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1287
-
1288
- }
1289
-
1290
- } else {
1291
-
1292
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1293
-
1294
- }
1295
-
1296
- } else {
1297
-
1298
- if ( useTexStorage ) {
1299
-
1300
- if ( dataReady ) {
1301
-
1302
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1303
-
1304
- }
1305
-
1306
- } else {
1307
-
1308
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1309
-
1310
- }
1311
-
1312
- }
1313
-
1314
- }
1315
-
1316
- }
1317
-
1318
- } else {
1319
-
1320
- mipmaps = texture.mipmaps;
1321
-
1322
- if ( useTexStorage && allocateMemory ) {
1323
-
1324
- // TODO: Uniformly handle mipmap definitions
1325
- // Normal textures and compressed cube textures define base level + mips with their mipmap array
1326
- // Uncompressed cube textures use their mipmap array only for mips (no base level)
1327
-
1328
- if ( mipmaps.length > 0 ) levels ++;
1329
-
1330
- const dimensions = getDimensions( cubeImage[ 0 ] );
1331
-
1332
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1333
-
1334
- }
1335
-
1336
- for ( let i = 0; i < 6; i ++ ) {
1337
-
1338
- if ( isDataTexture ) {
1339
-
1340
- if ( useTexStorage ) {
1341
-
1342
- if ( dataReady ) {
1343
-
1344
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1345
-
1346
- }
1347
-
1348
- } else {
1349
-
1350
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1351
-
1352
- }
1353
-
1354
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1355
-
1356
- const mipmap = mipmaps[ j ];
1357
- const mipmapImage = mipmap.image[ i ].image;
1358
-
1359
- if ( useTexStorage ) {
1360
-
1361
- if ( dataReady ) {
1362
-
1363
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1364
-
1365
- }
1366
-
1367
- } else {
1368
-
1369
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1370
-
1371
- }
1372
-
1373
- }
1374
-
1375
- } else {
1376
-
1377
- if ( useTexStorage ) {
1378
-
1379
- if ( dataReady ) {
1380
-
1381
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1382
-
1383
- }
1384
-
1385
- } else {
1386
-
1387
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1388
-
1389
- }
1390
-
1391
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1392
-
1393
- const mipmap = mipmaps[ j ];
1394
-
1395
- if ( useTexStorage ) {
1396
-
1397
- if ( dataReady ) {
1398
-
1399
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1400
-
1401
- }
1402
-
1403
- } else {
1404
-
1405
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1406
-
1407
- }
1408
-
1409
- }
1410
-
1411
- }
1412
-
1413
- }
1414
-
1415
- }
1416
-
1417
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1418
-
1419
- // We assume images for cube map have the same size.
1420
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1421
-
1422
- }
1423
-
1424
- sourceProperties.__version = source.version;
1425
-
1426
- if ( texture.onUpdate ) texture.onUpdate( texture );
1427
-
1428
- }
1429
-
1430
- textureProperties.__version = texture.version;
1431
-
1432
- }
1433
-
1434
- // Render targets
1435
-
1436
- // Setup storage for target texture and bind it to correct framebuffer
1437
- function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1438
-
1439
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1440
- const glType = utils.convert( texture.type );
1441
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1442
- const renderTargetProperties = properties.get( renderTarget );
1443
-
1444
- if ( ! renderTargetProperties.__hasExternalTextures ) {
1445
-
1446
- const width = Math.max( 1, renderTarget.width >> level );
1447
- const height = Math.max( 1, renderTarget.height >> level );
1448
-
1449
- if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1450
-
1451
- state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1452
-
1453
- } else {
1454
-
1455
- state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1456
-
1457
- }
1458
-
1459
- }
1460
-
1461
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1462
-
1463
- if ( useMultisampledRTT( renderTarget ) ) {
1464
-
1465
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1466
-
1467
- } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1468
-
1469
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1470
-
1471
- }
1472
-
1473
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1474
-
1475
- }
1476
-
1477
-
1478
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1479
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1480
-
1481
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1482
-
1483
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1484
-
1485
- let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1486
-
1487
- if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1488
-
1489
- const depthTexture = renderTarget.depthTexture;
1490
-
1491
- if ( depthTexture && depthTexture.isDepthTexture ) {
1492
-
1493
- if ( depthTexture.type === FloatType ) {
1494
-
1495
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
1496
-
1497
- } else if ( depthTexture.type === UnsignedIntType ) {
1498
-
1499
- glInternalFormat = _gl.DEPTH_COMPONENT24;
1500
-
1501
- }
1502
-
1503
- }
1504
-
1505
- const samples = getRenderTargetSamples( renderTarget );
1506
-
1507
- if ( useMultisampledRTT( renderTarget ) ) {
1508
-
1509
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1510
-
1511
- } else {
1512
-
1513
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1514
-
1515
- }
1516
-
1517
- } else {
1518
-
1519
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1520
-
1521
- }
1522
-
1523
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1524
-
1525
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1526
-
1527
- const samples = getRenderTargetSamples( renderTarget );
1528
-
1529
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1530
-
1531
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1532
-
1533
- } else if ( useMultisampledRTT( renderTarget ) ) {
1534
-
1535
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1536
-
1537
- } else {
1538
-
1539
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1540
-
1541
- }
1542
-
1543
-
1544
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1545
-
1546
- } else {
1547
-
1548
- const textures = renderTarget.textures;
1549
-
1550
- for ( let i = 0; i < textures.length; i ++ ) {
1551
-
1552
- const texture = textures[ i ];
1553
-
1554
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1555
- const glType = utils.convert( texture.type );
1556
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1557
- const samples = getRenderTargetSamples( renderTarget );
1558
-
1559
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1560
-
1561
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1562
-
1563
- } else if ( useMultisampledRTT( renderTarget ) ) {
1564
-
1565
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1566
-
1567
- } else {
1568
-
1569
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1570
-
1571
- }
1572
-
1573
- }
1574
-
1575
- }
1576
-
1577
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1578
-
1579
- }
1580
-
1581
- // Setup resources for a Depth Texture for a FBO (needs an extension)
1582
- function setupDepthTexture( framebuffer, renderTarget ) {
1583
-
1584
- const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1585
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1586
-
1587
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1588
-
1589
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1590
-
1591
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1592
-
1593
- }
1594
-
1595
- // upload an empty depth texture with framebuffer size
1596
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1597
- renderTarget.depthTexture.image.width !== renderTarget.width ||
1598
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
1599
-
1600
- renderTarget.depthTexture.image.width = renderTarget.width;
1601
- renderTarget.depthTexture.image.height = renderTarget.height;
1602
- renderTarget.depthTexture.needsUpdate = true;
1603
-
1604
- }
1605
-
1606
- setTexture2D( renderTarget.depthTexture, 0 );
1607
-
1608
- const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1609
- const samples = getRenderTargetSamples( renderTarget );
1610
-
1611
- if ( renderTarget.depthTexture.format === DepthFormat ) {
1612
-
1613
- if ( useMultisampledRTT( renderTarget ) ) {
1614
-
1615
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1616
-
1617
- } else {
1618
-
1619
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1620
-
1621
- }
1622
-
1623
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1624
-
1625
- if ( useMultisampledRTT( renderTarget ) ) {
1626
-
1627
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1628
-
1629
- } else {
1630
-
1631
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1632
-
1633
- }
1634
-
1635
- } else {
1636
-
1637
- throw new Error( 'Unknown depthTexture format' );
1638
-
1639
- }
1640
-
1641
- }
1642
-
1643
- // Setup GL resources for a non-texture depth buffer
1644
- function setupDepthRenderbuffer( renderTarget ) {
1645
-
1646
- const renderTargetProperties = properties.get( renderTarget );
1647
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1648
-
1649
- if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1650
-
1651
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1652
-
1653
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1654
-
1655
- } else {
1656
-
1657
- if ( isCube ) {
1658
-
1659
- renderTargetProperties.__webglDepthbuffer = [];
1660
-
1661
- for ( let i = 0; i < 6; i ++ ) {
1662
-
1663
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1664
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1665
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1666
-
1667
- }
1668
-
1669
- } else {
1670
-
1671
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1672
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1673
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1674
-
1675
- }
1676
-
1677
- }
1678
-
1679
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1680
-
1681
- }
1682
-
1683
- // rebind framebuffer with external textures
1684
- function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1685
-
1686
- const renderTargetProperties = properties.get( renderTarget );
1687
-
1688
- if ( colorTexture !== undefined ) {
1689
-
1690
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1691
-
1692
- }
1693
-
1694
- if ( depthTexture !== undefined ) {
1695
-
1696
- setupDepthRenderbuffer( renderTarget );
1697
-
1698
- }
1699
-
1700
- }
1701
-
1702
- // Set up GL resources for the render target
1703
- function setupRenderTarget( renderTarget ) {
1704
-
1705
- const texture = renderTarget.texture;
1706
-
1707
- const renderTargetProperties = properties.get( renderTarget );
1708
- const textureProperties = properties.get( texture );
1709
-
1710
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1711
-
1712
- const textures = renderTarget.textures;
1713
-
1714
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1715
- const isMultipleRenderTargets = ( textures.length > 1 );
1716
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1717
-
1718
- if ( ! isMultipleRenderTargets ) {
1719
-
1720
- if ( textureProperties.__webglTexture === undefined ) {
1721
-
1722
- textureProperties.__webglTexture = _gl.createTexture();
1723
-
1724
- }
1725
-
1726
- textureProperties.__version = texture.version;
1727
- info.memory.textures ++;
1728
-
1729
- }
1730
-
1731
- // Setup framebuffer
1732
-
1733
- if ( isCube ) {
1734
-
1735
- renderTargetProperties.__webglFramebuffer = [];
1736
-
1737
- for ( let i = 0; i < 6; i ++ ) {
1738
-
1739
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1740
-
1741
- renderTargetProperties.__webglFramebuffer[ i ] = [];
1742
-
1743
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1744
-
1745
- renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1746
-
1747
- }
1748
-
1749
- } else {
1750
-
1751
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1752
-
1753
- }
1754
-
1755
- }
1756
-
1757
- } else {
1758
-
1759
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1760
-
1761
- renderTargetProperties.__webglFramebuffer = [];
1762
-
1763
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1764
-
1765
- renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1766
-
1767
- }
1768
-
1769
- } else {
1770
-
1771
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1772
-
1773
- }
1774
-
1775
- if ( isMultipleRenderTargets ) {
1776
-
1777
- if ( capabilities.drawBuffers ) {
1778
-
1779
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1780
-
1781
- const attachmentProperties = properties.get( textures[ i ] );
1782
-
1783
- if ( attachmentProperties.__webglTexture === undefined ) {
1784
-
1785
- attachmentProperties.__webglTexture = _gl.createTexture();
1786
-
1787
- info.memory.textures ++;
1788
-
1789
- }
1790
-
1791
- }
1792
-
1793
- } else {
1794
-
1795
- console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1796
-
1797
- }
1798
-
1799
- }
1800
-
1801
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1802
-
1803
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1804
- renderTargetProperties.__webglColorRenderbuffer = [];
1805
-
1806
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1807
-
1808
- for ( let i = 0; i < textures.length; i ++ ) {
1809
-
1810
- const texture = textures[ i ];
1811
- renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1812
-
1813
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1814
-
1815
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1816
- const glType = utils.convert( texture.type );
1817
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1818
- const samples = getRenderTargetSamples( renderTarget );
1819
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1820
-
1821
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1822
-
1823
- }
1824
-
1825
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1826
-
1827
- if ( renderTarget.depthBuffer ) {
1828
-
1829
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1830
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1831
-
1832
- }
1833
-
1834
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1835
-
1836
- }
1837
-
1838
- }
1839
-
1840
- // Setup color buffer
1841
-
1842
- if ( isCube ) {
1843
-
1844
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1845
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1846
-
1847
- for ( let i = 0; i < 6; i ++ ) {
1848
-
1849
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1850
-
1851
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1852
-
1853
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1854
-
1855
- }
1856
-
1857
- } else {
1858
-
1859
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1860
-
1861
- }
1862
-
1863
- }
1864
-
1865
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1866
-
1867
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1868
-
1869
- }
1870
-
1871
- state.unbindTexture();
1872
-
1873
- } else if ( isMultipleRenderTargets ) {
1874
-
1875
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1876
-
1877
- const attachment = textures[ i ];
1878
- const attachmentProperties = properties.get( attachment );
1879
-
1880
- state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1881
- setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1882
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1883
-
1884
- if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1885
-
1886
- generateMipmap( _gl.TEXTURE_2D );
1887
-
1888
- }
1889
-
1890
- }
1891
-
1892
- state.unbindTexture();
1893
-
1894
- } else {
1895
-
1896
- let glTextureType = _gl.TEXTURE_2D;
1897
-
1898
- if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1899
-
1900
- if ( isWebGL2 ) {
1901
-
1902
- glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1903
-
1904
- } else {
1905
-
1906
- console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1907
-
1908
- }
1909
-
1910
- }
1911
-
1912
- state.bindTexture( glTextureType, textureProperties.__webglTexture );
1913
- setTextureParameters( glTextureType, texture, supportsMips );
1914
-
1915
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1916
-
1917
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1918
-
1919
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1920
-
1921
- }
1922
-
1923
- } else {
1924
-
1925
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1926
-
1927
- }
1928
-
1929
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1930
-
1931
- generateMipmap( glTextureType );
1932
-
1933
- }
1934
-
1935
- state.unbindTexture();
1936
-
1937
- }
1938
-
1939
- // Setup depth and stencil buffers
1940
-
1941
- if ( renderTarget.depthBuffer ) {
1942
-
1943
- setupDepthRenderbuffer( renderTarget );
1944
-
1945
- }
1946
-
1947
- }
1948
-
1949
- function updateRenderTargetMipmap( renderTarget ) {
1950
-
1951
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1952
-
1953
- const textures = renderTarget.textures;
1954
-
1955
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1956
-
1957
- const texture = textures[ i ];
1958
-
1959
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1960
-
1961
- const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1962
- const webglTexture = properties.get( texture ).__webglTexture;
1963
-
1964
- state.bindTexture( target, webglTexture );
1965
- generateMipmap( target );
1966
- state.unbindTexture();
1967
-
1968
- }
1969
-
1970
- }
1971
-
1972
- }
1973
-
1974
- function updateMultisampleRenderTarget( renderTarget ) {
1975
-
1976
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1977
-
1978
- const textures = renderTarget.textures;
1979
- const width = renderTarget.width;
1980
- const height = renderTarget.height;
1981
- let mask = _gl.COLOR_BUFFER_BIT;
1982
- const invalidationArray = [];
1983
- const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1984
- const renderTargetProperties = properties.get( renderTarget );
1985
- const isMultipleRenderTargets = ( textures.length > 1 );
1986
-
1987
- // If MRT we need to remove FBO attachments
1988
- if ( isMultipleRenderTargets ) {
1989
-
1990
- for ( let i = 0; i < textures.length; i ++ ) {
1991
-
1992
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1993
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1994
-
1995
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1996
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1997
-
1998
- }
1999
-
2000
- }
2001
-
2002
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2003
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2004
-
2005
- for ( let i = 0; i < textures.length; i ++ ) {
2006
-
2007
- invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
2008
-
2009
- if ( renderTarget.depthBuffer ) {
2010
-
2011
- invalidationArray.push( depthStyle );
2012
-
2013
- }
2014
-
2015
- const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
2016
-
2017
- if ( ignoreDepthValues === false ) {
2018
-
2019
- if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2020
- if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2021
-
2022
- }
2023
-
2024
- if ( isMultipleRenderTargets ) {
2025
-
2026
- _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2027
-
2028
- }
2029
-
2030
- if ( ignoreDepthValues === true ) {
2031
-
2032
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
2033
- _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2034
-
2035
- }
2036
-
2037
- if ( isMultipleRenderTargets ) {
2038
-
2039
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2040
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2041
-
2042
- }
2043
-
2044
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2045
-
2046
- if ( supportsInvalidateFramebuffer ) {
2047
-
2048
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
2049
-
2050
- }
2051
-
2052
-
2053
- }
2054
-
2055
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2056
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2057
-
2058
- // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2059
- if ( isMultipleRenderTargets ) {
2060
-
2061
- for ( let i = 0; i < textures.length; i ++ ) {
2062
-
2063
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2064
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2065
-
2066
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2067
-
2068
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2069
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2070
-
2071
- }
2072
-
2073
- }
2074
-
2075
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2076
-
2077
- }
2078
-
2079
- }
2080
-
2081
- function getRenderTargetSamples( renderTarget ) {
2082
-
2083
- return Math.min( capabilities.maxSamples, renderTarget.samples );
2084
-
2085
- }
2086
-
2087
- function useMultisampledRTT( renderTarget ) {
2088
-
2089
- const renderTargetProperties = properties.get( renderTarget );
2090
-
2091
- return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2092
-
2093
- }
2094
-
2095
- function updateVideoTexture( texture ) {
2096
-
2097
- const frame = info.render.frame;
2098
-
2099
- // Check the last frame we updated the VideoTexture
2100
-
2101
- if ( _videoTextures.get( texture ) !== frame ) {
2102
-
2103
- _videoTextures.set( texture, frame );
2104
- texture.update();
2105
-
2106
- }
2107
-
2108
- }
2109
-
2110
- function verifyColorSpace( texture, image ) {
2111
-
2112
- const colorSpace = texture.colorSpace;
2113
- const format = texture.format;
2114
- const type = texture.type;
2115
-
2116
- if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2117
-
2118
- if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2119
-
2120
- // sRGB
2121
-
2122
- if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2123
-
2124
- if ( isWebGL2 === false ) {
2125
-
2126
- // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2127
-
2128
- if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2129
-
2130
- texture.format = _SRGBAFormat;
2131
-
2132
- // it's not possible to generate mips in WebGL 1 with this extension
2133
-
2134
- texture.minFilter = LinearFilter;
2135
- texture.generateMipmaps = false;
2136
-
2137
- } else {
2138
-
2139
- // slow fallback (CPU decode)
2140
-
2141
- image = ImageUtils.sRGBToLinear( image );
2142
-
2143
- }
2144
-
2145
- } else {
2146
-
2147
- // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2148
-
2149
- if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2150
-
2151
- console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2152
-
2153
- }
2154
-
2155
- }
2156
-
2157
- } else {
2158
-
2159
- console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2160
-
2161
- }
2162
-
2163
- }
2164
-
2165
- return image;
2166
-
2167
- }
2168
-
2169
- function getDimensions( image ) {
2170
-
2171
- if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2172
-
2173
- // if intrinsic data are not available, fallback to width/height
2174
-
2175
- _imageDimensions.width = image.naturalWidth || image.width;
2176
- _imageDimensions.height = image.naturalHeight || image.height;
2177
-
2178
- } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2179
-
2180
- _imageDimensions.width = image.displayWidth;
2181
- _imageDimensions.height = image.displayHeight;
2182
-
2183
- } else {
2184
-
2185
- _imageDimensions.width = image.width;
2186
- _imageDimensions.height = image.height;
2187
-
2188
- }
2189
-
2190
- return _imageDimensions;
2191
-
2192
- }
2193
-
2194
- //
2195
-
2196
- this.allocateTextureUnit = allocateTextureUnit;
2197
- this.resetTextureUnits = resetTextureUnits;
2198
-
2199
- this.setTexture2D = setTexture2D;
2200
- this.setTexture2DArray = setTexture2DArray;
2201
- this.setTexture3D = setTexture3D;
2202
- this.setTextureCube = setTextureCube;
2203
- this.rebindTextures = rebindTextures;
2204
- this.setupRenderTarget = setupRenderTarget;
2205
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2206
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2207
- this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2208
- this.setupFrameBufferTexture = setupFrameBufferTexture;
2209
- this.useMultisampledRTT = useMultisampledRTT;
2210
-
2211
- }
2212
-
2213
- export { WebGLTextures };
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
+ import * as MathUtils from '../../math/MathUtils.js';
3
+ import { ImageUtils } from '../../extras/ImageUtils.js';
4
+ import { createElementNS } from '../../utils.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+ import { Vector2 } from '../../math/Vector2.js';
7
+
8
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
9
+
10
+ const isWebGL2 = capabilities.isWebGL2;
11
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
12
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
13
+
14
+ const _imageDimensions = new Vector2();
15
+ const _videoTextures = new WeakMap();
16
+ let _canvas;
17
+
18
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
19
+
20
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
21
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
22
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
23
+
24
+ let useOffscreenCanvas = false;
25
+
26
+ try {
27
+
28
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
29
+ // eslint-disable-next-line compat/compat
30
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
31
+
32
+ } catch ( err ) {
33
+
34
+ // Ignore any errors
35
+
36
+ }
37
+
38
+ function createCanvas( width, height ) {
39
+
40
+ // Use OffscreenCanvas when available. Specially needed in web workers
41
+
42
+ return useOffscreenCanvas ?
43
+ // eslint-disable-next-line compat/compat
44
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
45
+
46
+ }
47
+
48
+ function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
49
+
50
+ let scale = 1;
51
+
52
+ const dimensions = getDimensions( image );
53
+
54
+ // handle case if texture exceeds max size
55
+
56
+ if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
57
+
58
+ scale = maxSize / Math.max( dimensions.width, dimensions.height );
59
+
60
+ }
61
+
62
+ // only perform resize if necessary
63
+
64
+ if ( scale < 1 || needsPowerOfTwo === true ) {
65
+
66
+ // only perform resize for certain image types
67
+
68
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
69
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
70
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
71
+ ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
72
+
73
+ const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
74
+
75
+ const width = floor( scale * dimensions.width );
76
+ const height = floor( scale * dimensions.height );
77
+
78
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
79
+
80
+ // cube textures can't reuse the same canvas
81
+
82
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
83
+
84
+ canvas.width = width;
85
+ canvas.height = height;
86
+
87
+ const context = canvas.getContext( '2d' );
88
+ context.drawImage( image, 0, 0, width, height );
89
+
90
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
91
+
92
+ return canvas;
93
+
94
+ } else {
95
+
96
+ if ( 'data' in image ) {
97
+
98
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
99
+
100
+ }
101
+
102
+ return image;
103
+
104
+ }
105
+
106
+ }
107
+
108
+ return image;
109
+
110
+ }
111
+
112
+ function isPowerOfTwo( image ) {
113
+
114
+ const dimensions = getDimensions( image );
115
+
116
+ return MathUtils.isPowerOfTwo( dimensions.width ) && MathUtils.isPowerOfTwo( dimensions.height );
117
+
118
+ }
119
+
120
+ function textureNeedsPowerOfTwo( texture ) {
121
+
122
+ if ( isWebGL2 ) return false;
123
+
124
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
125
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
126
+
127
+ }
128
+
129
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
130
+
131
+ return texture.generateMipmaps && supportsMips &&
132
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
133
+
134
+ }
135
+
136
+ function generateMipmap( target ) {
137
+
138
+ _gl.generateMipmap( target );
139
+
140
+ }
141
+
142
+ function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
143
+
144
+ if ( isWebGL2 === false ) return glFormat;
145
+
146
+ if ( internalFormatName !== null ) {
147
+
148
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
149
+
150
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
151
+
152
+ }
153
+
154
+ let internalFormat = glFormat;
155
+
156
+ if ( glFormat === _gl.RED ) {
157
+
158
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
159
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
160
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
161
+
162
+ }
163
+
164
+ if ( glFormat === _gl.RED_INTEGER ) {
165
+
166
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
167
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
168
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
169
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
170
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
171
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
172
+
173
+ }
174
+
175
+ if ( glFormat === _gl.RG ) {
176
+
177
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
178
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
179
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
180
+
181
+ }
182
+
183
+ if ( glFormat === _gl.RG_INTEGER ) {
184
+
185
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
186
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
187
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
188
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
189
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
190
+ if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
191
+
192
+ }
193
+
194
+ if ( glFormat === _gl.RGBA ) {
195
+
196
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
197
+
198
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
199
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
200
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
201
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
202
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
203
+
204
+ }
205
+
206
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
207
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
208
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
209
+
210
+ extensions.get( 'EXT_color_buffer_float' );
211
+
212
+ }
213
+
214
+ return internalFormat;
215
+
216
+ }
217
+
218
+ function getMipLevels( texture, image, supportsMips ) {
219
+
220
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
221
+
222
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
223
+
224
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
225
+
226
+ // user-defined mipmaps
227
+
228
+ return texture.mipmaps.length;
229
+
230
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
231
+
232
+ return image.mipmaps.length;
233
+
234
+ } else {
235
+
236
+ // texture without mipmaps (only base level)
237
+
238
+ return 1;
239
+
240
+ }
241
+
242
+ }
243
+
244
+ // Fallback filters for non-power-of-2 textures
245
+
246
+ function filterFallback( f ) {
247
+
248
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
249
+
250
+ return _gl.NEAREST;
251
+
252
+ }
253
+
254
+ return _gl.LINEAR;
255
+
256
+ }
257
+
258
+ //
259
+
260
+ function onTextureDispose( event ) {
261
+
262
+ const texture = event.target;
263
+
264
+ texture.removeEventListener( 'dispose', onTextureDispose );
265
+
266
+ deallocateTexture( texture );
267
+
268
+ if ( texture.isVideoTexture ) {
269
+
270
+ _videoTextures.delete( texture );
271
+
272
+ }
273
+
274
+ }
275
+
276
+ function onRenderTargetDispose( event ) {
277
+
278
+ const renderTarget = event.target;
279
+
280
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
281
+
282
+ deallocateRenderTarget( renderTarget );
283
+
284
+ }
285
+
286
+ //
287
+
288
+ function deallocateTexture( texture ) {
289
+
290
+ const textureProperties = properties.get( texture );
291
+
292
+ if ( textureProperties.__webglInit === undefined ) return;
293
+
294
+ // check if it's necessary to remove the WebGLTexture object
295
+
296
+ const source = texture.source;
297
+ const webglTextures = _sources.get( source );
298
+
299
+ if ( webglTextures ) {
300
+
301
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
302
+ webglTexture.usedTimes --;
303
+
304
+ // the WebGLTexture object is not used anymore, remove it
305
+
306
+ if ( webglTexture.usedTimes === 0 ) {
307
+
308
+ deleteTexture( texture );
309
+
310
+ }
311
+
312
+ // remove the weak map entry if no WebGLTexture uses the source anymore
313
+
314
+ if ( Object.keys( webglTextures ).length === 0 ) {
315
+
316
+ _sources.delete( source );
317
+
318
+ }
319
+
320
+ }
321
+
322
+ properties.remove( texture );
323
+
324
+ }
325
+
326
+ function deleteTexture( texture ) {
327
+
328
+ const textureProperties = properties.get( texture );
329
+ _gl.deleteTexture( textureProperties.__webglTexture );
330
+
331
+ const source = texture.source;
332
+ const webglTextures = _sources.get( source );
333
+ delete webglTextures[ textureProperties.__cacheKey ];
334
+
335
+ info.memory.textures --;
336
+
337
+ }
338
+
339
+ function deallocateRenderTarget( renderTarget ) {
340
+
341
+ const renderTargetProperties = properties.get( renderTarget );
342
+
343
+ if ( renderTarget.depthTexture ) {
344
+
345
+ renderTarget.depthTexture.dispose();
346
+
347
+ }
348
+
349
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
350
+
351
+ for ( let i = 0; i < 6; i ++ ) {
352
+
353
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
354
+
355
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
356
+
357
+ } else {
358
+
359
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
360
+
361
+ }
362
+
363
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
364
+
365
+ }
366
+
367
+ } else {
368
+
369
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
370
+
371
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
372
+
373
+ } else {
374
+
375
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
376
+
377
+ }
378
+
379
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
380
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
381
+
382
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
383
+
384
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
385
+
386
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
387
+
388
+ }
389
+
390
+ }
391
+
392
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
393
+
394
+ }
395
+
396
+ const textures = renderTarget.textures;
397
+
398
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
399
+
400
+ const attachmentProperties = properties.get( textures[ i ] );
401
+
402
+ if ( attachmentProperties.__webglTexture ) {
403
+
404
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
405
+
406
+ info.memory.textures --;
407
+
408
+ }
409
+
410
+ properties.remove( textures[ i ] );
411
+
412
+ }
413
+
414
+ properties.remove( renderTarget );
415
+
416
+ }
417
+
418
+ //
419
+
420
+ let textureUnits = 0;
421
+
422
+ function resetTextureUnits() {
423
+
424
+ textureUnits = 0;
425
+
426
+ }
427
+
428
+ function allocateTextureUnit() {
429
+
430
+ const textureUnit = textureUnits;
431
+
432
+ if ( textureUnit >= capabilities.maxTextures ) {
433
+
434
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
435
+
436
+ }
437
+
438
+ textureUnits += 1;
439
+
440
+ return textureUnit;
441
+
442
+ }
443
+
444
+ function getTextureCacheKey( texture ) {
445
+
446
+ const array = [];
447
+
448
+ array.push( texture.wrapS );
449
+ array.push( texture.wrapT );
450
+ array.push( texture.wrapR || 0 );
451
+ array.push( texture.magFilter );
452
+ array.push( texture.minFilter );
453
+ array.push( texture.anisotropy );
454
+ array.push( texture.internalFormat );
455
+ array.push( texture.format );
456
+ array.push( texture.type );
457
+ array.push( texture.generateMipmaps );
458
+ array.push( texture.premultiplyAlpha );
459
+ array.push( texture.flipY );
460
+ array.push( texture.unpackAlignment );
461
+ array.push( texture.colorSpace );
462
+
463
+ return array.join();
464
+
465
+ }
466
+
467
+ //
468
+
469
+ function setTexture2D( texture, slot ) {
470
+
471
+ const textureProperties = properties.get( texture );
472
+
473
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
474
+
475
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
476
+
477
+ const image = texture.image;
478
+
479
+ if ( image === null ) {
480
+
481
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
482
+
483
+ } else if ( image.complete === false ) {
484
+
485
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
486
+
487
+ } else {
488
+
489
+ uploadTexture( textureProperties, texture, slot );
490
+ return;
491
+
492
+ }
493
+
494
+ }
495
+
496
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
497
+
498
+ }
499
+
500
+ function setTexture2DArray( texture, slot ) {
501
+
502
+ const textureProperties = properties.get( texture );
503
+
504
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
505
+
506
+ uploadTexture( textureProperties, texture, slot );
507
+ return;
508
+
509
+ }
510
+
511
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
512
+
513
+ }
514
+
515
+ function setTexture3D( texture, slot ) {
516
+
517
+ const textureProperties = properties.get( texture );
518
+
519
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
520
+
521
+ uploadTexture( textureProperties, texture, slot );
522
+ return;
523
+
524
+ }
525
+
526
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
527
+
528
+ }
529
+
530
+ function setTextureCube( texture, slot ) {
531
+
532
+ const textureProperties = properties.get( texture );
533
+
534
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
535
+
536
+ uploadCubeTexture( textureProperties, texture, slot );
537
+ return;
538
+
539
+ }
540
+
541
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
542
+
543
+ }
544
+
545
+ const wrappingToGL = {
546
+ [ RepeatWrapping ]: _gl.REPEAT,
547
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
548
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
549
+ };
550
+
551
+ const filterToGL = {
552
+ [ NearestFilter ]: _gl.NEAREST,
553
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
554
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
555
+
556
+ [ LinearFilter ]: _gl.LINEAR,
557
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
558
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
559
+ };
560
+
561
+ const compareToGL = {
562
+ [ NeverCompare ]: _gl.NEVER,
563
+ [ AlwaysCompare ]: _gl.ALWAYS,
564
+ [ LessCompare ]: _gl.LESS,
565
+ [ LessEqualCompare ]: _gl.LEQUAL,
566
+ [ EqualCompare ]: _gl.EQUAL,
567
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
568
+ [ GreaterCompare ]: _gl.GREATER,
569
+ [ NotEqualCompare ]: _gl.NOTEQUAL
570
+ };
571
+
572
+ function setTextureParameters( textureType, texture, supportsMips ) {
573
+
574
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
575
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
576
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
577
+
578
+ console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
579
+
580
+ }
581
+
582
+ if ( supportsMips ) {
583
+
584
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
585
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
586
+
587
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
588
+
589
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
590
+
591
+ }
592
+
593
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
594
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
595
+
596
+ } else {
597
+
598
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
599
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
600
+
601
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
602
+
603
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
604
+
605
+ }
606
+
607
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
608
+
609
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
610
+
611
+ }
612
+
613
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
614
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
615
+
616
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
617
+
618
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
619
+
620
+ }
621
+
622
+ }
623
+
624
+ if ( texture.compareFunction ) {
625
+
626
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
627
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
628
+
629
+ }
630
+
631
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
632
+
633
+ if ( texture.magFilter === NearestFilter ) return;
634
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
635
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
636
+ if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
637
+
638
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
639
+
640
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
641
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
642
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
643
+
644
+ }
645
+
646
+ }
647
+
648
+ }
649
+
650
+ function initTexture( textureProperties, texture ) {
651
+
652
+ let forceUpload = false;
653
+
654
+ if ( textureProperties.__webglInit === undefined ) {
655
+
656
+ textureProperties.__webglInit = true;
657
+
658
+ texture.addEventListener( 'dispose', onTextureDispose );
659
+
660
+ }
661
+
662
+ // create Source <-> WebGLTextures mapping if necessary
663
+
664
+ const source = texture.source;
665
+ let webglTextures = _sources.get( source );
666
+
667
+ if ( webglTextures === undefined ) {
668
+
669
+ webglTextures = {};
670
+ _sources.set( source, webglTextures );
671
+
672
+ }
673
+
674
+ // check if there is already a WebGLTexture object for the given texture parameters
675
+
676
+ const textureCacheKey = getTextureCacheKey( texture );
677
+
678
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
679
+
680
+ // if not, create a new instance of WebGLTexture
681
+
682
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
683
+
684
+ // create new entry
685
+
686
+ webglTextures[ textureCacheKey ] = {
687
+ texture: _gl.createTexture(),
688
+ usedTimes: 0
689
+ };
690
+
691
+ info.memory.textures ++;
692
+
693
+ // when a new instance of WebGLTexture was created, a texture upload is required
694
+ // even if the image contents are identical
695
+
696
+ forceUpload = true;
697
+
698
+ }
699
+
700
+ webglTextures[ textureCacheKey ].usedTimes ++;
701
+
702
+ // every time the texture cache key changes, it's necessary to check if an instance of
703
+ // WebGLTexture can be deleted in order to avoid a memory leak.
704
+
705
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
706
+
707
+ if ( webglTexture !== undefined ) {
708
+
709
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
710
+
711
+ if ( webglTexture.usedTimes === 0 ) {
712
+
713
+ deleteTexture( texture );
714
+
715
+ }
716
+
717
+ }
718
+
719
+ // store references to cache key and WebGLTexture object
720
+
721
+ textureProperties.__cacheKey = textureCacheKey;
722
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
723
+
724
+ }
725
+
726
+ return forceUpload;
727
+
728
+ }
729
+
730
+ function uploadTexture( textureProperties, texture, slot ) {
731
+
732
+ let textureType = _gl.TEXTURE_2D;
733
+
734
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
735
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
736
+
737
+ const forceUpload = initTexture( textureProperties, texture );
738
+ const source = texture.source;
739
+
740
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
741
+
742
+ const sourceProperties = properties.get( source );
743
+
744
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
745
+
746
+ state.activeTexture( _gl.TEXTURE0 + slot );
747
+
748
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
749
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
750
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
751
+
752
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
753
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
754
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
755
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
756
+
757
+ const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
758
+ let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
759
+ image = verifyColorSpace( texture, image );
760
+
761
+ const supportsMips = isPowerOfTwo( image ) || isWebGL2,
762
+ glFormat = utils.convert( texture.format, texture.colorSpace );
763
+
764
+ let glType = utils.convert( texture.type ),
765
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
766
+
767
+ setTextureParameters( textureType, texture, supportsMips );
768
+
769
+ let mipmap;
770
+ const mipmaps = texture.mipmaps;
771
+
772
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
773
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
774
+ const dataReady = source.dataReady;
775
+ const levels = getMipLevels( texture, image, supportsMips );
776
+
777
+ if ( texture.isDepthTexture ) {
778
+
779
+ // populate depth texture with dummy data
780
+
781
+ glInternalFormat = _gl.DEPTH_COMPONENT;
782
+
783
+ if ( isWebGL2 ) {
784
+
785
+ if ( texture.type === FloatType ) {
786
+
787
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
788
+
789
+ } else if ( texture.type === UnsignedIntType ) {
790
+
791
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
792
+
793
+ } else if ( texture.type === UnsignedInt248Type ) {
794
+
795
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
796
+
797
+ } else {
798
+
799
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
800
+
801
+ }
802
+
803
+ } else {
804
+
805
+ if ( texture.type === FloatType ) {
806
+
807
+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
808
+
809
+ }
810
+
811
+ }
812
+
813
+ // validation checks for WebGL 1
814
+
815
+ if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
816
+
817
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
818
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
819
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
820
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
821
+
822
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
823
+
824
+ texture.type = UnsignedIntType;
825
+ glType = utils.convert( texture.type );
826
+
827
+ }
828
+
829
+ }
830
+
831
+ if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
832
+
833
+ // Depth stencil textures need the DEPTH_STENCIL internal format
834
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
835
+ glInternalFormat = _gl.DEPTH_STENCIL;
836
+
837
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
838
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
839
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
840
+ if ( texture.type !== UnsignedInt248Type ) {
841
+
842
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
843
+
844
+ texture.type = UnsignedInt248Type;
845
+ glType = utils.convert( texture.type );
846
+
847
+ }
848
+
849
+ }
850
+
851
+ //
852
+
853
+ if ( allocateMemory ) {
854
+
855
+ if ( useTexStorage ) {
856
+
857
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
858
+
859
+ } else {
860
+
861
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
862
+
863
+ }
864
+
865
+ }
866
+
867
+ } else if ( texture.isDataTexture ) {
868
+
869
+ // use manually created mipmaps if available
870
+ // if there are no manual mipmaps
871
+ // set 0 level mipmap and then use GL to generate other mipmap levels
872
+
873
+ if ( mipmaps.length > 0 && supportsMips ) {
874
+
875
+ if ( useTexStorage && allocateMemory ) {
876
+
877
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
878
+
879
+ }
880
+
881
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
882
+
883
+ mipmap = mipmaps[ i ];
884
+
885
+ if ( useTexStorage ) {
886
+
887
+ if ( dataReady ) {
888
+
889
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
890
+
891
+ }
892
+
893
+ } else {
894
+
895
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
896
+
897
+ }
898
+
899
+ }
900
+
901
+ texture.generateMipmaps = false;
902
+
903
+ } else {
904
+
905
+ if ( useTexStorage ) {
906
+
907
+ if ( allocateMemory ) {
908
+
909
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
910
+
911
+ }
912
+
913
+ if ( dataReady ) {
914
+
915
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
916
+
917
+ }
918
+
919
+ } else {
920
+
921
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
922
+
923
+ }
924
+
925
+ }
926
+
927
+ } else if ( texture.isCompressedTexture ) {
928
+
929
+ if ( texture.isCompressedArrayTexture ) {
930
+
931
+ if ( useTexStorage && allocateMemory ) {
932
+
933
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
934
+
935
+ }
936
+
937
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
938
+
939
+ mipmap = mipmaps[ i ];
940
+
941
+ if ( texture.format !== RGBAFormat ) {
942
+
943
+ if ( glFormat !== null ) {
944
+
945
+ if ( useTexStorage ) {
946
+
947
+ if ( dataReady ) {
948
+
949
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
950
+
951
+ }
952
+
953
+ } else {
954
+
955
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
956
+
957
+ }
958
+
959
+ } else {
960
+
961
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
962
+
963
+ }
964
+
965
+ } else {
966
+
967
+ if ( useTexStorage ) {
968
+
969
+ if ( dataReady ) {
970
+
971
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
972
+
973
+ }
974
+
975
+ } else {
976
+
977
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
978
+
979
+ }
980
+
981
+ }
982
+
983
+ }
984
+
985
+ } else {
986
+
987
+ if ( useTexStorage && allocateMemory ) {
988
+
989
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
990
+
991
+ }
992
+
993
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
994
+
995
+ mipmap = mipmaps[ i ];
996
+
997
+ if ( texture.format !== RGBAFormat ) {
998
+
999
+ if ( glFormat !== null ) {
1000
+
1001
+ if ( useTexStorage ) {
1002
+
1003
+ if ( dataReady ) {
1004
+
1005
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1006
+
1007
+ }
1008
+
1009
+ } else {
1010
+
1011
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1012
+
1013
+ }
1014
+
1015
+ } else {
1016
+
1017
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1018
+
1019
+ }
1020
+
1021
+ } else {
1022
+
1023
+ if ( useTexStorage ) {
1024
+
1025
+ if ( dataReady ) {
1026
+
1027
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1028
+
1029
+ }
1030
+
1031
+ } else {
1032
+
1033
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1034
+
1035
+ }
1036
+
1037
+ }
1038
+
1039
+ }
1040
+
1041
+ }
1042
+
1043
+ } else if ( texture.isDataArrayTexture ) {
1044
+
1045
+ if ( useTexStorage ) {
1046
+
1047
+ if ( allocateMemory ) {
1048
+
1049
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1050
+
1051
+ }
1052
+
1053
+ if ( dataReady ) {
1054
+
1055
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1056
+
1057
+ }
1058
+
1059
+ } else {
1060
+
1061
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1062
+
1063
+ }
1064
+
1065
+ } else if ( texture.isData3DTexture ) {
1066
+
1067
+ if ( useTexStorage ) {
1068
+
1069
+ if ( allocateMemory ) {
1070
+
1071
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1072
+
1073
+ }
1074
+
1075
+ if ( dataReady ) {
1076
+
1077
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1078
+
1079
+ }
1080
+
1081
+ } else {
1082
+
1083
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1084
+
1085
+ }
1086
+
1087
+ } else if ( texture.isFramebufferTexture ) {
1088
+
1089
+ if ( allocateMemory ) {
1090
+
1091
+ if ( useTexStorage ) {
1092
+
1093
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1094
+
1095
+ } else {
1096
+
1097
+ let width = image.width, height = image.height;
1098
+
1099
+ for ( let i = 0; i < levels; i ++ ) {
1100
+
1101
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1102
+
1103
+ width >>= 1;
1104
+ height >>= 1;
1105
+
1106
+ }
1107
+
1108
+ }
1109
+
1110
+ }
1111
+
1112
+ } else {
1113
+
1114
+ // regular Texture (image, video, canvas)
1115
+
1116
+ // use manually created mipmaps if available
1117
+ // if there are no manual mipmaps
1118
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1119
+
1120
+ if ( mipmaps.length > 0 && supportsMips ) {
1121
+
1122
+ if ( useTexStorage && allocateMemory ) {
1123
+
1124
+ const dimensions = getDimensions( mipmaps[ 0 ] );
1125
+
1126
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1127
+
1128
+ }
1129
+
1130
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1131
+
1132
+ mipmap = mipmaps[ i ];
1133
+
1134
+ if ( useTexStorage ) {
1135
+
1136
+ if ( dataReady ) {
1137
+
1138
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1139
+
1140
+ }
1141
+
1142
+ } else {
1143
+
1144
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1145
+
1146
+ }
1147
+
1148
+ }
1149
+
1150
+ texture.generateMipmaps = false;
1151
+
1152
+ } else {
1153
+
1154
+ if ( useTexStorage ) {
1155
+
1156
+ if ( allocateMemory ) {
1157
+
1158
+ const dimensions = getDimensions( image );
1159
+
1160
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1161
+
1162
+ }
1163
+
1164
+ if ( dataReady ) {
1165
+
1166
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1167
+
1168
+ }
1169
+
1170
+ } else {
1171
+
1172
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1173
+
1174
+ }
1175
+
1176
+ }
1177
+
1178
+ }
1179
+
1180
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1181
+
1182
+ generateMipmap( textureType );
1183
+
1184
+ }
1185
+
1186
+ sourceProperties.__version = source.version;
1187
+
1188
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1189
+
1190
+ }
1191
+
1192
+ textureProperties.__version = texture.version;
1193
+
1194
+ }
1195
+
1196
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1197
+
1198
+ if ( texture.image.length !== 6 ) return;
1199
+
1200
+ const forceUpload = initTexture( textureProperties, texture );
1201
+ const source = texture.source;
1202
+
1203
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1204
+
1205
+ const sourceProperties = properties.get( source );
1206
+
1207
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1208
+
1209
+ state.activeTexture( _gl.TEXTURE0 + slot );
1210
+
1211
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1212
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1213
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1214
+
1215
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1216
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1217
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1218
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1219
+
1220
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1221
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1222
+
1223
+ const cubeImage = [];
1224
+
1225
+ for ( let i = 0; i < 6; i ++ ) {
1226
+
1227
+ if ( ! isCompressed && ! isDataTexture ) {
1228
+
1229
+ cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1230
+
1231
+ } else {
1232
+
1233
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1234
+
1235
+ }
1236
+
1237
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1238
+
1239
+ }
1240
+
1241
+ const image = cubeImage[ 0 ],
1242
+ supportsMips = isPowerOfTwo( image ) || isWebGL2,
1243
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1244
+ glType = utils.convert( texture.type ),
1245
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1246
+
1247
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1248
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1249
+ const dataReady = source.dataReady;
1250
+ let levels = getMipLevels( texture, image, supportsMips );
1251
+
1252
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1253
+
1254
+ let mipmaps;
1255
+
1256
+ if ( isCompressed ) {
1257
+
1258
+ if ( useTexStorage && allocateMemory ) {
1259
+
1260
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1261
+
1262
+ }
1263
+
1264
+ for ( let i = 0; i < 6; i ++ ) {
1265
+
1266
+ mipmaps = cubeImage[ i ].mipmaps;
1267
+
1268
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1269
+
1270
+ const mipmap = mipmaps[ j ];
1271
+
1272
+ if ( texture.format !== RGBAFormat ) {
1273
+
1274
+ if ( glFormat !== null ) {
1275
+
1276
+ if ( useTexStorage ) {
1277
+
1278
+ if ( dataReady ) {
1279
+
1280
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1281
+
1282
+ }
1283
+
1284
+ } else {
1285
+
1286
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1287
+
1288
+ }
1289
+
1290
+ } else {
1291
+
1292
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1293
+
1294
+ }
1295
+
1296
+ } else {
1297
+
1298
+ if ( useTexStorage ) {
1299
+
1300
+ if ( dataReady ) {
1301
+
1302
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1303
+
1304
+ }
1305
+
1306
+ } else {
1307
+
1308
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1309
+
1310
+ }
1311
+
1312
+ }
1313
+
1314
+ }
1315
+
1316
+ }
1317
+
1318
+ } else {
1319
+
1320
+ mipmaps = texture.mipmaps;
1321
+
1322
+ if ( useTexStorage && allocateMemory ) {
1323
+
1324
+ // TODO: Uniformly handle mipmap definitions
1325
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1326
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1327
+
1328
+ if ( mipmaps.length > 0 ) levels ++;
1329
+
1330
+ const dimensions = getDimensions( cubeImage[ 0 ] );
1331
+
1332
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1333
+
1334
+ }
1335
+
1336
+ for ( let i = 0; i < 6; i ++ ) {
1337
+
1338
+ if ( isDataTexture ) {
1339
+
1340
+ if ( useTexStorage ) {
1341
+
1342
+ if ( dataReady ) {
1343
+
1344
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1345
+
1346
+ }
1347
+
1348
+ } else {
1349
+
1350
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1351
+
1352
+ }
1353
+
1354
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1355
+
1356
+ const mipmap = mipmaps[ j ];
1357
+ const mipmapImage = mipmap.image[ i ].image;
1358
+
1359
+ if ( useTexStorage ) {
1360
+
1361
+ if ( dataReady ) {
1362
+
1363
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1364
+
1365
+ }
1366
+
1367
+ } else {
1368
+
1369
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1370
+
1371
+ }
1372
+
1373
+ }
1374
+
1375
+ } else {
1376
+
1377
+ if ( useTexStorage ) {
1378
+
1379
+ if ( dataReady ) {
1380
+
1381
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1382
+
1383
+ }
1384
+
1385
+ } else {
1386
+
1387
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1388
+
1389
+ }
1390
+
1391
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1392
+
1393
+ const mipmap = mipmaps[ j ];
1394
+
1395
+ if ( useTexStorage ) {
1396
+
1397
+ if ( dataReady ) {
1398
+
1399
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1400
+
1401
+ }
1402
+
1403
+ } else {
1404
+
1405
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1406
+
1407
+ }
1408
+
1409
+ }
1410
+
1411
+ }
1412
+
1413
+ }
1414
+
1415
+ }
1416
+
1417
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1418
+
1419
+ // We assume images for cube map have the same size.
1420
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1421
+
1422
+ }
1423
+
1424
+ sourceProperties.__version = source.version;
1425
+
1426
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1427
+
1428
+ }
1429
+
1430
+ textureProperties.__version = texture.version;
1431
+
1432
+ }
1433
+
1434
+ // Render targets
1435
+
1436
+ // Setup storage for target texture and bind it to correct framebuffer
1437
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1438
+
1439
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1440
+ const glType = utils.convert( texture.type );
1441
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1442
+ const renderTargetProperties = properties.get( renderTarget );
1443
+
1444
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1445
+
1446
+ const width = Math.max( 1, renderTarget.width >> level );
1447
+ const height = Math.max( 1, renderTarget.height >> level );
1448
+
1449
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1450
+
1451
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1452
+
1453
+ } else {
1454
+
1455
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1456
+
1457
+ }
1458
+
1459
+ }
1460
+
1461
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1462
+
1463
+ if ( useMultisampledRTT( renderTarget ) ) {
1464
+
1465
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1466
+
1467
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1468
+
1469
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1470
+
1471
+ }
1472
+
1473
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1474
+
1475
+ }
1476
+
1477
+
1478
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1479
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1480
+
1481
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1482
+
1483
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1484
+
1485
+ let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1486
+
1487
+ if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1488
+
1489
+ const depthTexture = renderTarget.depthTexture;
1490
+
1491
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1492
+
1493
+ if ( depthTexture.type === FloatType ) {
1494
+
1495
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
1496
+
1497
+ } else if ( depthTexture.type === UnsignedIntType ) {
1498
+
1499
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1500
+
1501
+ }
1502
+
1503
+ }
1504
+
1505
+ const samples = getRenderTargetSamples( renderTarget );
1506
+
1507
+ if ( useMultisampledRTT( renderTarget ) ) {
1508
+
1509
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1510
+
1511
+ } else {
1512
+
1513
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1514
+
1515
+ }
1516
+
1517
+ } else {
1518
+
1519
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1520
+
1521
+ }
1522
+
1523
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1524
+
1525
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1526
+
1527
+ const samples = getRenderTargetSamples( renderTarget );
1528
+
1529
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1530
+
1531
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1532
+
1533
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1534
+
1535
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1536
+
1537
+ } else {
1538
+
1539
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1540
+
1541
+ }
1542
+
1543
+
1544
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1545
+
1546
+ } else {
1547
+
1548
+ const textures = renderTarget.textures;
1549
+
1550
+ for ( let i = 0; i < textures.length; i ++ ) {
1551
+
1552
+ const texture = textures[ i ];
1553
+
1554
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1555
+ const glType = utils.convert( texture.type );
1556
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1557
+ const samples = getRenderTargetSamples( renderTarget );
1558
+
1559
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1560
+
1561
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1562
+
1563
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1564
+
1565
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1566
+
1567
+ } else {
1568
+
1569
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1570
+
1571
+ }
1572
+
1573
+ }
1574
+
1575
+ }
1576
+
1577
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1578
+
1579
+ }
1580
+
1581
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1582
+ function setupDepthTexture( framebuffer, renderTarget ) {
1583
+
1584
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1585
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1586
+
1587
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1588
+
1589
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1590
+
1591
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1592
+
1593
+ }
1594
+
1595
+ // upload an empty depth texture with framebuffer size
1596
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1597
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1598
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1599
+
1600
+ renderTarget.depthTexture.image.width = renderTarget.width;
1601
+ renderTarget.depthTexture.image.height = renderTarget.height;
1602
+ renderTarget.depthTexture.needsUpdate = true;
1603
+
1604
+ }
1605
+
1606
+ setTexture2D( renderTarget.depthTexture, 0 );
1607
+
1608
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1609
+ const samples = getRenderTargetSamples( renderTarget );
1610
+
1611
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1612
+
1613
+ if ( useMultisampledRTT( renderTarget ) ) {
1614
+
1615
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1616
+
1617
+ } else {
1618
+
1619
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1620
+
1621
+ }
1622
+
1623
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1624
+
1625
+ if ( useMultisampledRTT( renderTarget ) ) {
1626
+
1627
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1628
+
1629
+ } else {
1630
+
1631
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1632
+
1633
+ }
1634
+
1635
+ } else {
1636
+
1637
+ throw new Error( 'Unknown depthTexture format' );
1638
+
1639
+ }
1640
+
1641
+ }
1642
+
1643
+ // Setup GL resources for a non-texture depth buffer
1644
+ function setupDepthRenderbuffer( renderTarget ) {
1645
+
1646
+ const renderTargetProperties = properties.get( renderTarget );
1647
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1648
+
1649
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1650
+
1651
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1652
+
1653
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1654
+
1655
+ } else {
1656
+
1657
+ if ( isCube ) {
1658
+
1659
+ renderTargetProperties.__webglDepthbuffer = [];
1660
+
1661
+ for ( let i = 0; i < 6; i ++ ) {
1662
+
1663
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1664
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1665
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1666
+
1667
+ }
1668
+
1669
+ } else {
1670
+
1671
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1672
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1673
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1674
+
1675
+ }
1676
+
1677
+ }
1678
+
1679
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1680
+
1681
+ }
1682
+
1683
+ // rebind framebuffer with external textures
1684
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1685
+
1686
+ const renderTargetProperties = properties.get( renderTarget );
1687
+
1688
+ if ( colorTexture !== undefined ) {
1689
+
1690
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1691
+
1692
+ }
1693
+
1694
+ if ( depthTexture !== undefined ) {
1695
+
1696
+ setupDepthRenderbuffer( renderTarget );
1697
+
1698
+ }
1699
+
1700
+ }
1701
+
1702
+ // Set up GL resources for the render target
1703
+ function setupRenderTarget( renderTarget ) {
1704
+
1705
+ const texture = renderTarget.texture;
1706
+
1707
+ const renderTargetProperties = properties.get( renderTarget );
1708
+ const textureProperties = properties.get( texture );
1709
+
1710
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1711
+
1712
+ const textures = renderTarget.textures;
1713
+
1714
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1715
+ const isMultipleRenderTargets = ( textures.length > 1 );
1716
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1717
+
1718
+ if ( ! isMultipleRenderTargets ) {
1719
+
1720
+ if ( textureProperties.__webglTexture === undefined ) {
1721
+
1722
+ textureProperties.__webglTexture = _gl.createTexture();
1723
+
1724
+ }
1725
+
1726
+ textureProperties.__version = texture.version;
1727
+ info.memory.textures ++;
1728
+
1729
+ }
1730
+
1731
+ // Setup framebuffer
1732
+
1733
+ if ( isCube ) {
1734
+
1735
+ renderTargetProperties.__webglFramebuffer = [];
1736
+
1737
+ for ( let i = 0; i < 6; i ++ ) {
1738
+
1739
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1740
+
1741
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
1742
+
1743
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1744
+
1745
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1746
+
1747
+ }
1748
+
1749
+ } else {
1750
+
1751
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1752
+
1753
+ }
1754
+
1755
+ }
1756
+
1757
+ } else {
1758
+
1759
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1760
+
1761
+ renderTargetProperties.__webglFramebuffer = [];
1762
+
1763
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1764
+
1765
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1766
+
1767
+ }
1768
+
1769
+ } else {
1770
+
1771
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1772
+
1773
+ }
1774
+
1775
+ if ( isMultipleRenderTargets ) {
1776
+
1777
+ if ( capabilities.drawBuffers ) {
1778
+
1779
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1780
+
1781
+ const attachmentProperties = properties.get( textures[ i ] );
1782
+
1783
+ if ( attachmentProperties.__webglTexture === undefined ) {
1784
+
1785
+ attachmentProperties.__webglTexture = _gl.createTexture();
1786
+
1787
+ info.memory.textures ++;
1788
+
1789
+ }
1790
+
1791
+ }
1792
+
1793
+ } else {
1794
+
1795
+ console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1796
+
1797
+ }
1798
+
1799
+ }
1800
+
1801
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1802
+
1803
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1804
+ renderTargetProperties.__webglColorRenderbuffer = [];
1805
+
1806
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1807
+
1808
+ for ( let i = 0; i < textures.length; i ++ ) {
1809
+
1810
+ const texture = textures[ i ];
1811
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1812
+
1813
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1814
+
1815
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1816
+ const glType = utils.convert( texture.type );
1817
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1818
+ const samples = getRenderTargetSamples( renderTarget );
1819
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1820
+
1821
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1822
+
1823
+ }
1824
+
1825
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1826
+
1827
+ if ( renderTarget.depthBuffer ) {
1828
+
1829
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1830
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1831
+
1832
+ }
1833
+
1834
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1835
+
1836
+ }
1837
+
1838
+ }
1839
+
1840
+ // Setup color buffer
1841
+
1842
+ if ( isCube ) {
1843
+
1844
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1845
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1846
+
1847
+ for ( let i = 0; i < 6; i ++ ) {
1848
+
1849
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1850
+
1851
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1852
+
1853
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1854
+
1855
+ }
1856
+
1857
+ } else {
1858
+
1859
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1860
+
1861
+ }
1862
+
1863
+ }
1864
+
1865
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1866
+
1867
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1868
+
1869
+ }
1870
+
1871
+ state.unbindTexture();
1872
+
1873
+ } else if ( isMultipleRenderTargets ) {
1874
+
1875
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1876
+
1877
+ const attachment = textures[ i ];
1878
+ const attachmentProperties = properties.get( attachment );
1879
+
1880
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1881
+ setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1882
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1883
+
1884
+ if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1885
+
1886
+ generateMipmap( _gl.TEXTURE_2D );
1887
+
1888
+ }
1889
+
1890
+ }
1891
+
1892
+ state.unbindTexture();
1893
+
1894
+ } else {
1895
+
1896
+ let glTextureType = _gl.TEXTURE_2D;
1897
+
1898
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1899
+
1900
+ if ( isWebGL2 ) {
1901
+
1902
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1903
+
1904
+ } else {
1905
+
1906
+ console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1907
+
1908
+ }
1909
+
1910
+ }
1911
+
1912
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1913
+ setTextureParameters( glTextureType, texture, supportsMips );
1914
+
1915
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1916
+
1917
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1918
+
1919
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1920
+
1921
+ }
1922
+
1923
+ } else {
1924
+
1925
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1926
+
1927
+ }
1928
+
1929
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1930
+
1931
+ generateMipmap( glTextureType );
1932
+
1933
+ }
1934
+
1935
+ state.unbindTexture();
1936
+
1937
+ }
1938
+
1939
+ // Setup depth and stencil buffers
1940
+
1941
+ if ( renderTarget.depthBuffer ) {
1942
+
1943
+ setupDepthRenderbuffer( renderTarget );
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ function updateRenderTargetMipmap( renderTarget ) {
1950
+
1951
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1952
+
1953
+ const textures = renderTarget.textures;
1954
+
1955
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1956
+
1957
+ const texture = textures[ i ];
1958
+
1959
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1960
+
1961
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1962
+ const webglTexture = properties.get( texture ).__webglTexture;
1963
+
1964
+ state.bindTexture( target, webglTexture );
1965
+ generateMipmap( target );
1966
+ state.unbindTexture();
1967
+
1968
+ }
1969
+
1970
+ }
1971
+
1972
+ }
1973
+
1974
+ function updateMultisampleRenderTarget( renderTarget ) {
1975
+
1976
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1977
+
1978
+ const textures = renderTarget.textures;
1979
+ const width = renderTarget.width;
1980
+ const height = renderTarget.height;
1981
+ let mask = _gl.COLOR_BUFFER_BIT;
1982
+ const invalidationArray = [];
1983
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1984
+ const renderTargetProperties = properties.get( renderTarget );
1985
+ const isMultipleRenderTargets = ( textures.length > 1 );
1986
+
1987
+ // If MRT we need to remove FBO attachments
1988
+ if ( isMultipleRenderTargets ) {
1989
+
1990
+ for ( let i = 0; i < textures.length; i ++ ) {
1991
+
1992
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1993
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1994
+
1995
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1996
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1997
+
1998
+ }
1999
+
2000
+ }
2001
+
2002
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2003
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2004
+
2005
+ for ( let i = 0; i < textures.length; i ++ ) {
2006
+
2007
+ invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
2008
+
2009
+ if ( renderTarget.depthBuffer ) {
2010
+
2011
+ invalidationArray.push( depthStyle );
2012
+
2013
+ }
2014
+
2015
+ const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
2016
+
2017
+ if ( ignoreDepthValues === false ) {
2018
+
2019
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2020
+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2021
+
2022
+ }
2023
+
2024
+ if ( isMultipleRenderTargets ) {
2025
+
2026
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2027
+
2028
+ }
2029
+
2030
+ if ( ignoreDepthValues === true ) {
2031
+
2032
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
2033
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2034
+
2035
+ }
2036
+
2037
+ if ( isMultipleRenderTargets ) {
2038
+
2039
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2040
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2041
+
2042
+ }
2043
+
2044
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2045
+
2046
+ if ( supportsInvalidateFramebuffer ) {
2047
+
2048
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
2049
+
2050
+ }
2051
+
2052
+
2053
+ }
2054
+
2055
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2056
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2057
+
2058
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2059
+ if ( isMultipleRenderTargets ) {
2060
+
2061
+ for ( let i = 0; i < textures.length; i ++ ) {
2062
+
2063
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2064
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2065
+
2066
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2067
+
2068
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2069
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2070
+
2071
+ }
2072
+
2073
+ }
2074
+
2075
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2076
+
2077
+ }
2078
+
2079
+ }
2080
+
2081
+ function getRenderTargetSamples( renderTarget ) {
2082
+
2083
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2084
+
2085
+ }
2086
+
2087
+ function useMultisampledRTT( renderTarget ) {
2088
+
2089
+ const renderTargetProperties = properties.get( renderTarget );
2090
+
2091
+ return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2092
+
2093
+ }
2094
+
2095
+ function updateVideoTexture( texture ) {
2096
+
2097
+ const frame = info.render.frame;
2098
+
2099
+ // Check the last frame we updated the VideoTexture
2100
+
2101
+ if ( _videoTextures.get( texture ) !== frame ) {
2102
+
2103
+ _videoTextures.set( texture, frame );
2104
+ texture.update();
2105
+
2106
+ }
2107
+
2108
+ }
2109
+
2110
+ function verifyColorSpace( texture, image ) {
2111
+
2112
+ const colorSpace = texture.colorSpace;
2113
+ const format = texture.format;
2114
+ const type = texture.type;
2115
+
2116
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2117
+
2118
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2119
+
2120
+ // sRGB
2121
+
2122
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2123
+
2124
+ if ( isWebGL2 === false ) {
2125
+
2126
+ // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2127
+
2128
+ if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2129
+
2130
+ texture.format = _SRGBAFormat;
2131
+
2132
+ // it's not possible to generate mips in WebGL 1 with this extension
2133
+
2134
+ texture.minFilter = LinearFilter;
2135
+ texture.generateMipmaps = false;
2136
+
2137
+ } else {
2138
+
2139
+ // slow fallback (CPU decode)
2140
+
2141
+ image = ImageUtils.sRGBToLinear( image );
2142
+
2143
+ }
2144
+
2145
+ } else {
2146
+
2147
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2148
+
2149
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2150
+
2151
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2152
+
2153
+ }
2154
+
2155
+ }
2156
+
2157
+ } else {
2158
+
2159
+ console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2160
+
2161
+ }
2162
+
2163
+ }
2164
+
2165
+ return image;
2166
+
2167
+ }
2168
+
2169
+ function getDimensions( image ) {
2170
+
2171
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2172
+
2173
+ // if intrinsic data are not available, fallback to width/height
2174
+
2175
+ _imageDimensions.width = image.naturalWidth || image.width;
2176
+ _imageDimensions.height = image.naturalHeight || image.height;
2177
+
2178
+ } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2179
+
2180
+ _imageDimensions.width = image.displayWidth;
2181
+ _imageDimensions.height = image.displayHeight;
2182
+
2183
+ } else {
2184
+
2185
+ _imageDimensions.width = image.width;
2186
+ _imageDimensions.height = image.height;
2187
+
2188
+ }
2189
+
2190
+ return _imageDimensions;
2191
+
2192
+ }
2193
+
2194
+ //
2195
+
2196
+ this.allocateTextureUnit = allocateTextureUnit;
2197
+ this.resetTextureUnits = resetTextureUnits;
2198
+
2199
+ this.setTexture2D = setTexture2D;
2200
+ this.setTexture2DArray = setTexture2DArray;
2201
+ this.setTexture3D = setTexture3D;
2202
+ this.setTextureCube = setTextureCube;
2203
+ this.rebindTextures = rebindTextures;
2204
+ this.setupRenderTarget = setupRenderTarget;
2205
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2206
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2207
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2208
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2209
+ this.useMultisampledRTT = useMultisampledRTT;
2210
+
2211
+ }
2212
+
2213
+ export { WebGLTextures };