@needle-tools/three 0.162.2 → 0.162.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53266 -53266
  4. package/build/three.module.js +53266 -53266
  5. package/examples/fonts/LICENSE +13 -13
  6. package/examples/fonts/README.md +11 -11
  7. package/examples/fonts/droid/NOTICE +190 -190
  8. package/examples/fonts/droid/README.txt +18 -18
  9. package/examples/fonts/ttf/README.md +9 -9
  10. package/examples/jsm/Addons.js +295 -295
  11. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  12. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  13. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  14. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  15. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  16. package/examples/jsm/capabilities/WebGL.js +108 -108
  17. package/examples/jsm/capabilities/WebGPU.js +57 -57
  18. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  19. package/examples/jsm/controls/DragControls.js +282 -282
  20. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  21. package/examples/jsm/controls/FlyControls.js +326 -326
  22. package/examples/jsm/controls/MapControls.js +28 -28
  23. package/examples/jsm/controls/OrbitControls.js +1548 -1548
  24. package/examples/jsm/controls/PointerLockControls.js +162 -162
  25. package/examples/jsm/controls/TrackballControls.js +828 -828
  26. package/examples/jsm/controls/TransformControls.js +1573 -1573
  27. package/examples/jsm/csm/CSM.js +384 -384
  28. package/examples/jsm/csm/CSMFrustum.js +152 -152
  29. package/examples/jsm/csm/CSMHelper.js +193 -193
  30. package/examples/jsm/csm/CSMShader.js +295 -295
  31. package/examples/jsm/curves/CurveExtras.js +422 -422
  32. package/examples/jsm/curves/NURBSCurve.js +80 -80
  33. package/examples/jsm/curves/NURBSSurface.js +52 -52
  34. package/examples/jsm/curves/NURBSUtils.js +542 -542
  35. package/examples/jsm/curves/NURBSVolume.js +62 -62
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -579
  46. package/examples/jsm/exporters/GLTFExporter.js +3322 -3321
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -720
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -237
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  72. package/examples/jsm/interactive/InteractiveGroup.js +106 -106
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14506
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -15
  99. package/examples/jsm/libs/stats.module.js +167 -167
  100. package/examples/jsm/libs/surfaceNet.js +200 -200
  101. package/examples/jsm/libs/tween.module.js +876 -876
  102. package/examples/jsm/libs/utif.module.js +1664 -1664
  103. package/examples/jsm/libs/zstddec.module.js +1 -1
  104. package/examples/jsm/lights/IESSpotLight.js +25 -25
  105. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  106. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  107. package/examples/jsm/lines/Line2.js +19 -19
  108. package/examples/jsm/lines/LineGeometry.js +79 -79
  109. package/examples/jsm/lines/LineMaterial.js +619 -619
  110. package/examples/jsm/lines/LineSegments2.js +361 -361
  111. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  112. package/examples/jsm/lines/Wireframe.js +56 -56
  113. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  114. package/examples/jsm/loaders/3DMLoader.js +1764 -1764
  115. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  116. package/examples/jsm/loaders/AMFLoader.js +521 -521
  117. package/examples/jsm/loaders/BVHLoader.js +437 -437
  118. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  119. package/examples/jsm/loaders/DDSLoader.js +318 -318
  120. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  121. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  122. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  123. package/examples/jsm/loaders/FontLoader.js +183 -183
  124. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  125. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  126. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -729
  127. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  128. package/examples/jsm/loaders/IESLoader.js +337 -337
  129. package/examples/jsm/loaders/KMZLoader.js +130 -130
  130. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  131. package/examples/jsm/loaders/KTXLoader.js +176 -176
  132. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  133. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  134. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  135. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  136. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  137. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  138. package/examples/jsm/loaders/LottieLoader.js +77 -77
  139. package/examples/jsm/loaders/MD2Loader.js +399 -399
  140. package/examples/jsm/loaders/MDDLoader.js +102 -102
  141. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  142. package/examples/jsm/loaders/MTLLoader.js +567 -567
  143. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  144. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  145. package/examples/jsm/loaders/OBJLoader.js +905 -905
  146. package/examples/jsm/loaders/PCDLoader.js +467 -467
  147. package/examples/jsm/loaders/PDBLoader.js +232 -232
  148. package/examples/jsm/loaders/PLYLoader.js +771 -771
  149. package/examples/jsm/loaders/PVRLoader.js +251 -251
  150. package/examples/jsm/loaders/RGBELoader.js +450 -450
  151. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  152. package/examples/jsm/loaders/STLLoader.js +410 -410
  153. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  154. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  155. package/examples/jsm/loaders/TGALoader.js +517 -517
  156. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  157. package/examples/jsm/loaders/TTFLoader.js +214 -214
  158. package/examples/jsm/loaders/TiltLoader.js +520 -520
  159. package/examples/jsm/loaders/USDZLoader.js +822 -822
  160. package/examples/jsm/loaders/VOXLoader.js +318 -318
  161. package/examples/jsm/loaders/VRMLLoader.js +3537 -3537
  162. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  163. package/examples/jsm/loaders/XYZLoader.js +106 -106
  164. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  165. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  166. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  167. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  168. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  169. package/examples/jsm/math/Capsule.js +82 -82
  170. package/examples/jsm/math/ColorConverter.js +36 -36
  171. package/examples/jsm/math/ConvexHull.js +1271 -1271
  172. package/examples/jsm/math/ImprovedNoise.js +71 -71
  173. package/examples/jsm/math/Lut.js +204 -204
  174. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  175. package/examples/jsm/math/OBB.js +423 -423
  176. package/examples/jsm/math/Octree.js +540 -540
  177. package/examples/jsm/math/SimplexNoise.js +444 -444
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  179. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  180. package/examples/jsm/misc/Gyroscope.js +66 -66
  181. package/examples/jsm/misc/MD2Character.js +276 -276
  182. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  183. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  184. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  185. package/examples/jsm/misc/ProgressiveLightMap.js +324 -324
  186. package/examples/jsm/misc/RollerCoaster.js +566 -566
  187. package/examples/jsm/misc/Timer.js +128 -128
  188. package/examples/jsm/misc/TubePainter.js +202 -202
  189. package/examples/jsm/misc/Volume.js +473 -473
  190. package/examples/jsm/misc/VolumeSlice.js +229 -229
  191. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  192. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  193. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  194. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  195. package/examples/jsm/nodes/Nodes.js +195 -195
  196. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -10
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +119 -119
  201. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -144
  202. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  203. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  204. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  205. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  206. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -41
  207. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  208. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  209. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  210. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  211. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  212. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  213. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  214. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -160
  215. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  216. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  217. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -124
  218. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -72
  219. package/examples/jsm/nodes/accessors/TangentNode.js +109 -109
  220. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  221. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  222. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  223. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  224. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  225. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -140
  226. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  227. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  228. package/examples/jsm/nodes/code/CodeNode.js +84 -84
  229. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  230. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  231. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  232. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  233. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  234. package/examples/jsm/nodes/core/AssignNode.js +128 -128
  235. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  236. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  237. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  238. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  239. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  240. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  241. package/examples/jsm/nodes/core/InputNode.js +83 -83
  242. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  243. package/examples/jsm/nodes/core/Node.js +493 -493
  244. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  245. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1250
  246. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  247. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  248. package/examples/jsm/nodes/core/NodeFrame.js +143 -143
  249. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  250. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  251. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  252. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  253. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  254. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  255. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  256. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  257. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  258. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  259. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  260. package/examples/jsm/nodes/core/StackNode.js +89 -89
  261. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  262. package/examples/jsm/nodes/core/TempNode.js +58 -58
  263. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  264. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  265. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  266. package/examples/jsm/nodes/core/VarNode.js +60 -60
  267. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  268. package/examples/jsm/nodes/core/constants.js +28 -28
  269. package/examples/jsm/nodes/display/AfterImageNode.js +148 -148
  270. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -148
  271. package/examples/jsm/nodes/display/BlendModeNode.js +128 -128
  272. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  273. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -99
  274. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  275. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  276. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -190
  277. package/examples/jsm/nodes/display/NormalMapNode.js +106 -106
  278. package/examples/jsm/nodes/display/PassNode.js +183 -183
  279. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  280. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  281. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  282. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  284. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  286. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  287. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  288. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  290. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  292. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  293. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  294. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  295. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  296. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  298. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  299. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  302. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  303. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  304. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  305. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  306. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -241
  307. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  308. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  309. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  310. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  311. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  312. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  313. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  314. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  315. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  316. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  317. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  318. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  319. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  320. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  321. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  322. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
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@@ -1,905 +1,905 @@
1
- import {
2
- BufferGeometry,
3
- FileLoader,
4
- Float32BufferAttribute,
5
- Group,
6
- LineBasicMaterial,
7
- LineSegments,
8
- Loader,
9
- Material,
10
- Mesh,
11
- MeshPhongMaterial,
12
- Points,
13
- PointsMaterial,
14
- Vector3,
15
- Color
16
- } from 'three';
17
-
18
- // o object_name | g group_name
19
- const _object_pattern = /^[og]\s*(.+)?/;
20
- // mtllib file_reference
21
- const _material_library_pattern = /^mtllib /;
22
- // usemtl material_name
23
- const _material_use_pattern = /^usemtl /;
24
- // usemap map_name
25
- const _map_use_pattern = /^usemap /;
26
- const _face_vertex_data_separator_pattern = /\s+/;
27
-
28
- const _vA = new Vector3();
29
- const _vB = new Vector3();
30
- const _vC = new Vector3();
31
-
32
- const _ab = new Vector3();
33
- const _cb = new Vector3();
34
-
35
- const _color = new Color();
36
-
37
- function ParserState() {
38
-
39
- const state = {
40
- objects: [],
41
- object: {},
42
-
43
- vertices: [],
44
- normals: [],
45
- colors: [],
46
- uvs: [],
47
-
48
- materials: {},
49
- materialLibraries: [],
50
-
51
- startObject: function ( name, fromDeclaration ) {
52
-
53
- // If the current object (initial from reset) is not from a g/o declaration in the parsed
54
- // file. We need to use it for the first parsed g/o to keep things in sync.
55
- if ( this.object && this.object.fromDeclaration === false ) {
56
-
57
- this.object.name = name;
58
- this.object.fromDeclaration = ( fromDeclaration !== false );
59
- return;
60
-
61
- }
62
-
63
- const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
64
-
65
- if ( this.object && typeof this.object._finalize === 'function' ) {
66
-
67
- this.object._finalize( true );
68
-
69
- }
70
-
71
- this.object = {
72
- name: name || '',
73
- fromDeclaration: ( fromDeclaration !== false ),
74
-
75
- geometry: {
76
- vertices: [],
77
- normals: [],
78
- colors: [],
79
- uvs: [],
80
- hasUVIndices: false
81
- },
82
- materials: [],
83
- smooth: true,
84
-
85
- startMaterial: function ( name, libraries ) {
86
-
87
- const previous = this._finalize( false );
88
-
89
- // New usemtl declaration overwrites an inherited material, except if faces were declared
90
- // after the material, then it must be preserved for proper MultiMaterial continuation.
91
- if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
92
-
93
- this.materials.splice( previous.index, 1 );
94
-
95
- }
96
-
97
- const material = {
98
- index: this.materials.length,
99
- name: name || '',
100
- mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
101
- smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
102
- groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
103
- groupEnd: - 1,
104
- groupCount: - 1,
105
- inherited: false,
106
-
107
- clone: function ( index ) {
108
-
109
- const cloned = {
110
- index: ( typeof index === 'number' ? index : this.index ),
111
- name: this.name,
112
- mtllib: this.mtllib,
113
- smooth: this.smooth,
114
- groupStart: 0,
115
- groupEnd: - 1,
116
- groupCount: - 1,
117
- inherited: false
118
- };
119
- cloned.clone = this.clone.bind( cloned );
120
- return cloned;
121
-
122
- }
123
- };
124
-
125
- this.materials.push( material );
126
-
127
- return material;
128
-
129
- },
130
-
131
- currentMaterial: function () {
132
-
133
- if ( this.materials.length > 0 ) {
134
-
135
- return this.materials[ this.materials.length - 1 ];
136
-
137
- }
138
-
139
- return undefined;
140
-
141
- },
142
-
143
- _finalize: function ( end ) {
144
-
145
- const lastMultiMaterial = this.currentMaterial();
146
- if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
147
-
148
- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
149
- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
150
- lastMultiMaterial.inherited = false;
151
-
152
- }
153
-
154
- // Ignore objects tail materials if no face declarations followed them before a new o/g started.
155
- if ( end && this.materials.length > 1 ) {
156
-
157
- for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
158
-
159
- if ( this.materials[ mi ].groupCount <= 0 ) {
160
-
161
- this.materials.splice( mi, 1 );
162
-
163
- }
164
-
165
- }
166
-
167
- }
168
-
169
- // Guarantee at least one empty material, this makes the creation later more straight forward.
170
- if ( end && this.materials.length === 0 ) {
171
-
172
- this.materials.push( {
173
- name: '',
174
- smooth: this.smooth
175
- } );
176
-
177
- }
178
-
179
- return lastMultiMaterial;
180
-
181
- }
182
- };
183
-
184
- // Inherit previous objects material.
185
- // Spec tells us that a declared material must be set to all objects until a new material is declared.
186
- // If a usemtl declaration is encountered while this new object is being parsed, it will
187
- // overwrite the inherited material. Exception being that there was already face declarations
188
- // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
189
-
190
- if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
191
-
192
- const declared = previousMaterial.clone( 0 );
193
- declared.inherited = true;
194
- this.object.materials.push( declared );
195
-
196
- }
197
-
198
- this.objects.push( this.object );
199
-
200
- },
201
-
202
- finalize: function () {
203
-
204
- if ( this.object && typeof this.object._finalize === 'function' ) {
205
-
206
- this.object._finalize( true );
207
-
208
- }
209
-
210
- },
211
-
212
- parseVertexIndex: function ( value, len ) {
213
-
214
- const index = parseInt( value, 10 );
215
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
216
-
217
- },
218
-
219
- parseNormalIndex: function ( value, len ) {
220
-
221
- const index = parseInt( value, 10 );
222
- return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
223
-
224
- },
225
-
226
- parseUVIndex: function ( value, len ) {
227
-
228
- const index = parseInt( value, 10 );
229
- return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
230
-
231
- },
232
-
233
- addVertex: function ( a, b, c ) {
234
-
235
- const src = this.vertices;
236
- const dst = this.object.geometry.vertices;
237
-
238
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
239
- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
240
- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
241
-
242
- },
243
-
244
- addVertexPoint: function ( a ) {
245
-
246
- const src = this.vertices;
247
- const dst = this.object.geometry.vertices;
248
-
249
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
250
-
251
- },
252
-
253
- addVertexLine: function ( a ) {
254
-
255
- const src = this.vertices;
256
- const dst = this.object.geometry.vertices;
257
-
258
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
259
-
260
- },
261
-
262
- addNormal: function ( a, b, c ) {
263
-
264
- const src = this.normals;
265
- const dst = this.object.geometry.normals;
266
-
267
- dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
268
- dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
269
- dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
270
-
271
- },
272
-
273
- addFaceNormal: function ( a, b, c ) {
274
-
275
- const src = this.vertices;
276
- const dst = this.object.geometry.normals;
277
-
278
- _vA.fromArray( src, a );
279
- _vB.fromArray( src, b );
280
- _vC.fromArray( src, c );
281
-
282
- _cb.subVectors( _vC, _vB );
283
- _ab.subVectors( _vA, _vB );
284
- _cb.cross( _ab );
285
-
286
- _cb.normalize();
287
-
288
- dst.push( _cb.x, _cb.y, _cb.z );
289
- dst.push( _cb.x, _cb.y, _cb.z );
290
- dst.push( _cb.x, _cb.y, _cb.z );
291
-
292
- },
293
-
294
- addColor: function ( a, b, c ) {
295
-
296
- const src = this.colors;
297
- const dst = this.object.geometry.colors;
298
-
299
- if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
300
- if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
301
- if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
302
-
303
- },
304
-
305
- addUV: function ( a, b, c ) {
306
-
307
- const src = this.uvs;
308
- const dst = this.object.geometry.uvs;
309
-
310
- dst.push( src[ a + 0 ], src[ a + 1 ] );
311
- dst.push( src[ b + 0 ], src[ b + 1 ] );
312
- dst.push( src[ c + 0 ], src[ c + 1 ] );
313
-
314
- },
315
-
316
- addDefaultUV: function () {
317
-
318
- const dst = this.object.geometry.uvs;
319
-
320
- dst.push( 0, 0 );
321
- dst.push( 0, 0 );
322
- dst.push( 0, 0 );
323
-
324
- },
325
-
326
- addUVLine: function ( a ) {
327
-
328
- const src = this.uvs;
329
- const dst = this.object.geometry.uvs;
330
-
331
- dst.push( src[ a + 0 ], src[ a + 1 ] );
332
-
333
- },
334
-
335
- addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
336
-
337
- const vLen = this.vertices.length;
338
-
339
- let ia = this.parseVertexIndex( a, vLen );
340
- let ib = this.parseVertexIndex( b, vLen );
341
- let ic = this.parseVertexIndex( c, vLen );
342
-
343
- this.addVertex( ia, ib, ic );
344
- this.addColor( ia, ib, ic );
345
-
346
- // normals
347
-
348
- if ( na !== undefined && na !== '' ) {
349
-
350
- const nLen = this.normals.length;
351
-
352
- ia = this.parseNormalIndex( na, nLen );
353
- ib = this.parseNormalIndex( nb, nLen );
354
- ic = this.parseNormalIndex( nc, nLen );
355
-
356
- this.addNormal( ia, ib, ic );
357
-
358
- } else {
359
-
360
- this.addFaceNormal( ia, ib, ic );
361
-
362
- }
363
-
364
- // uvs
365
-
366
- if ( ua !== undefined && ua !== '' ) {
367
-
368
- const uvLen = this.uvs.length;
369
-
370
- ia = this.parseUVIndex( ua, uvLen );
371
- ib = this.parseUVIndex( ub, uvLen );
372
- ic = this.parseUVIndex( uc, uvLen );
373
-
374
- this.addUV( ia, ib, ic );
375
-
376
- this.object.geometry.hasUVIndices = true;
377
-
378
- } else {
379
-
380
- // add placeholder values (for inconsistent face definitions)
381
-
382
- this.addDefaultUV();
383
-
384
- }
385
-
386
- },
387
-
388
- addPointGeometry: function ( vertices ) {
389
-
390
- this.object.geometry.type = 'Points';
391
-
392
- const vLen = this.vertices.length;
393
-
394
- for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
395
-
396
- const index = this.parseVertexIndex( vertices[ vi ], vLen );
397
-
398
- this.addVertexPoint( index );
399
- this.addColor( index );
400
-
401
- }
402
-
403
- },
404
-
405
- addLineGeometry: function ( vertices, uvs ) {
406
-
407
- this.object.geometry.type = 'Line';
408
-
409
- const vLen = this.vertices.length;
410
- const uvLen = this.uvs.length;
411
-
412
- for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
413
-
414
- this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
415
-
416
- }
417
-
418
- for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
419
-
420
- this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
421
-
422
- }
423
-
424
- }
425
-
426
- };
427
-
428
- state.startObject( '', false );
429
-
430
- return state;
431
-
432
- }
433
-
434
- //
435
-
436
- class OBJLoader extends Loader {
437
-
438
- constructor( manager ) {
439
-
440
- super( manager );
441
-
442
- this.materials = null;
443
-
444
- }
445
-
446
- load( url, onLoad, onProgress, onError ) {
447
-
448
- const scope = this;
449
-
450
- const loader = new FileLoader( this.manager );
451
- loader.setPath( this.path );
452
- loader.setRequestHeader( this.requestHeader );
453
- loader.setWithCredentials( this.withCredentials );
454
- loader.load( url, function ( text ) {
455
-
456
- try {
457
-
458
- onLoad( scope.parse( text ) );
459
-
460
- } catch ( e ) {
461
-
462
- if ( onError ) {
463
-
464
- onError( e );
465
-
466
- } else {
467
-
468
- console.error( e );
469
-
470
- }
471
-
472
- scope.manager.itemError( url );
473
-
474
- }
475
-
476
- }, onProgress, onError );
477
-
478
- }
479
-
480
- setMaterials( materials ) {
481
-
482
- this.materials = materials;
483
-
484
- return this;
485
-
486
- }
487
-
488
- parse( text ) {
489
-
490
- const state = new ParserState();
491
-
492
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
493
-
494
- // This is faster than String.split with regex that splits on both
495
- text = text.replace( /\r\n/g, '\n' );
496
-
497
- }
498
-
499
- if ( text.indexOf( '\\\n' ) !== - 1 ) {
500
-
501
- // join lines separated by a line continuation character (\)
502
- text = text.replace( /\\\n/g, '' );
503
-
504
- }
505
-
506
- const lines = text.split( '\n' );
507
- let result = [];
508
-
509
- for ( let i = 0, l = lines.length; i < l; i ++ ) {
510
-
511
- const line = lines[ i ].trimStart();
512
-
513
- if ( line.length === 0 ) continue;
514
-
515
- const lineFirstChar = line.charAt( 0 );
516
-
517
- // @todo invoke passed in handler if any
518
- if ( lineFirstChar === '#' ) continue; // skip comments
519
-
520
- if ( lineFirstChar === 'v' ) {
521
-
522
- const data = line.split( _face_vertex_data_separator_pattern );
523
-
524
- switch ( data[ 0 ] ) {
525
-
526
- case 'v':
527
- state.vertices.push(
528
- parseFloat( data[ 1 ] ),
529
- parseFloat( data[ 2 ] ),
530
- parseFloat( data[ 3 ] )
531
- );
532
- if ( data.length >= 7 ) {
533
-
534
- _color.setRGB(
535
- parseFloat( data[ 4 ] ),
536
- parseFloat( data[ 5 ] ),
537
- parseFloat( data[ 6 ] )
538
- ).convertSRGBToLinear();
539
-
540
- state.colors.push( _color.r, _color.g, _color.b );
541
-
542
- } else {
543
-
544
- // if no colors are defined, add placeholders so color and vertex indices match
545
-
546
- state.colors.push( undefined, undefined, undefined );
547
-
548
- }
549
-
550
- break;
551
- case 'vn':
552
- state.normals.push(
553
- parseFloat( data[ 1 ] ),
554
- parseFloat( data[ 2 ] ),
555
- parseFloat( data[ 3 ] )
556
- );
557
- break;
558
- case 'vt':
559
- state.uvs.push(
560
- parseFloat( data[ 1 ] ),
561
- parseFloat( data[ 2 ] )
562
- );
563
- break;
564
-
565
- }
566
-
567
- } else if ( lineFirstChar === 'f' ) {
568
-
569
- const lineData = line.slice( 1 ).trim();
570
- const vertexData = lineData.split( _face_vertex_data_separator_pattern );
571
- const faceVertices = [];
572
-
573
- // Parse the face vertex data into an easy to work with format
574
-
575
- for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
576
-
577
- const vertex = vertexData[ j ];
578
-
579
- if ( vertex.length > 0 ) {
580
-
581
- const vertexParts = vertex.split( '/' );
582
- faceVertices.push( vertexParts );
583
-
584
- }
585
-
586
- }
587
-
588
- // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
589
-
590
- const v1 = faceVertices[ 0 ];
591
-
592
- for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
593
-
594
- const v2 = faceVertices[ j ];
595
- const v3 = faceVertices[ j + 1 ];
596
-
597
- state.addFace(
598
- v1[ 0 ], v2[ 0 ], v3[ 0 ],
599
- v1[ 1 ], v2[ 1 ], v3[ 1 ],
600
- v1[ 2 ], v2[ 2 ], v3[ 2 ]
601
- );
602
-
603
- }
604
-
605
- } else if ( lineFirstChar === 'l' ) {
606
-
607
- const lineParts = line.substring( 1 ).trim().split( ' ' );
608
- let lineVertices = [];
609
- const lineUVs = [];
610
-
611
- if ( line.indexOf( '/' ) === - 1 ) {
612
-
613
- lineVertices = lineParts;
614
-
615
- } else {
616
-
617
- for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
618
-
619
- const parts = lineParts[ li ].split( '/' );
620
-
621
- if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
622
- if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
623
-
624
- }
625
-
626
- }
627
-
628
- state.addLineGeometry( lineVertices, lineUVs );
629
-
630
- } else if ( lineFirstChar === 'p' ) {
631
-
632
- const lineData = line.slice( 1 ).trim();
633
- const pointData = lineData.split( ' ' );
634
-
635
- state.addPointGeometry( pointData );
636
-
637
- } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
638
-
639
- // o object_name
640
- // or
641
- // g group_name
642
-
643
- // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
644
- // let name = result[ 0 ].slice( 1 ).trim();
645
- const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
646
-
647
- state.startObject( name );
648
-
649
- } else if ( _material_use_pattern.test( line ) ) {
650
-
651
- // material
652
-
653
- state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
654
-
655
- } else if ( _material_library_pattern.test( line ) ) {
656
-
657
- // mtl file
658
-
659
- state.materialLibraries.push( line.substring( 7 ).trim() );
660
-
661
- } else if ( _map_use_pattern.test( line ) ) {
662
-
663
- // the line is parsed but ignored since the loader assumes textures are defined MTL files
664
- // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
665
-
666
- console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
667
-
668
- } else if ( lineFirstChar === 's' ) {
669
-
670
- result = line.split( ' ' );
671
-
672
- // smooth shading
673
-
674
- // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
675
- // but does not define a usemtl for each face set.
676
- // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
677
- // This requires some care to not create extra material on each smooth value for "normal" obj files.
678
- // where explicit usemtl defines geometry groups.
679
- // Example asset: examples/models/obj/cerberus/Cerberus.obj
680
-
681
- /*
682
- * http://paulbourke.net/dataformats/obj/
683
- *
684
- * From chapter "Grouping" Syntax explanation "s group_number":
685
- * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
686
- * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
687
- * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
688
- * than 0."
689
- */
690
- if ( result.length > 1 ) {
691
-
692
- const value = result[ 1 ].trim().toLowerCase();
693
- state.object.smooth = ( value !== '0' && value !== 'off' );
694
-
695
- } else {
696
-
697
- // ZBrush can produce "s" lines #11707
698
- state.object.smooth = true;
699
-
700
- }
701
-
702
- const material = state.object.currentMaterial();
703
- if ( material ) material.smooth = state.object.smooth;
704
-
705
- } else {
706
-
707
- // Handle null terminated files without exception
708
- if ( line === '\0' ) continue;
709
-
710
- console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
711
-
712
- }
713
-
714
- }
715
-
716
- state.finalize();
717
-
718
- const container = new Group();
719
- container.materialLibraries = [].concat( state.materialLibraries );
720
-
721
- const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
722
-
723
- if ( hasPrimitives === true ) {
724
-
725
- for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
726
-
727
- const object = state.objects[ i ];
728
- const geometry = object.geometry;
729
- const materials = object.materials;
730
- const isLine = ( geometry.type === 'Line' );
731
- const isPoints = ( geometry.type === 'Points' );
732
- let hasVertexColors = false;
733
-
734
- // Skip o/g line declarations that did not follow with any faces
735
- if ( geometry.vertices.length === 0 ) continue;
736
-
737
- const buffergeometry = new BufferGeometry();
738
-
739
- buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
740
-
741
- if ( geometry.normals.length > 0 ) {
742
-
743
- buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
744
-
745
- }
746
-
747
- if ( geometry.colors.length > 0 ) {
748
-
749
- hasVertexColors = true;
750
- buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
751
-
752
- }
753
-
754
- if ( geometry.hasUVIndices === true ) {
755
-
756
- buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
757
-
758
- }
759
-
760
- // Create materials
761
-
762
- const createdMaterials = [];
763
-
764
- for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
765
-
766
- const sourceMaterial = materials[ mi ];
767
- const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
768
- let material = state.materials[ materialHash ];
769
-
770
- if ( this.materials !== null ) {
771
-
772
- material = this.materials.create( sourceMaterial.name );
773
-
774
- // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
775
- if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
776
-
777
- const materialLine = new LineBasicMaterial();
778
- Material.prototype.copy.call( materialLine, material );
779
- materialLine.color.copy( material.color );
780
- material = materialLine;
781
-
782
- } else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
783
-
784
- const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
785
- Material.prototype.copy.call( materialPoints, material );
786
- materialPoints.color.copy( material.color );
787
- materialPoints.map = material.map;
788
- material = materialPoints;
789
-
790
- }
791
-
792
- }
793
-
794
- if ( material === undefined ) {
795
-
796
- if ( isLine ) {
797
-
798
- material = new LineBasicMaterial();
799
-
800
- } else if ( isPoints ) {
801
-
802
- material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
803
-
804
- } else {
805
-
806
- material = new MeshPhongMaterial();
807
-
808
- }
809
-
810
- material.name = sourceMaterial.name;
811
- material.flatShading = sourceMaterial.smooth ? false : true;
812
- material.vertexColors = hasVertexColors;
813
-
814
- state.materials[ materialHash ] = material;
815
-
816
- }
817
-
818
- createdMaterials.push( material );
819
-
820
- }
821
-
822
- // Create mesh
823
-
824
- let mesh;
825
-
826
- if ( createdMaterials.length > 1 ) {
827
-
828
- for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
829
-
830
- const sourceMaterial = materials[ mi ];
831
- buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
832
-
833
- }
834
-
835
- if ( isLine ) {
836
-
837
- mesh = new LineSegments( buffergeometry, createdMaterials );
838
-
839
- } else if ( isPoints ) {
840
-
841
- mesh = new Points( buffergeometry, createdMaterials );
842
-
843
- } else {
844
-
845
- mesh = new Mesh( buffergeometry, createdMaterials );
846
-
847
- }
848
-
849
- } else {
850
-
851
- if ( isLine ) {
852
-
853
- mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
854
-
855
- } else if ( isPoints ) {
856
-
857
- mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
858
-
859
- } else {
860
-
861
- mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
862
-
863
- }
864
-
865
- }
866
-
867
- mesh.name = object.name;
868
-
869
- container.add( mesh );
870
-
871
- }
872
-
873
- } else {
874
-
875
- // if there is only the default parser state object with no geometry data, interpret data as point cloud
876
-
877
- if ( state.vertices.length > 0 ) {
878
-
879
- const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
880
-
881
- const buffergeometry = new BufferGeometry();
882
-
883
- buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
884
-
885
- if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
886
-
887
- buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
888
- material.vertexColors = true;
889
-
890
- }
891
-
892
- const points = new Points( buffergeometry, material );
893
- container.add( points );
894
-
895
- }
896
-
897
- }
898
-
899
- return container;
900
-
901
- }
902
-
903
- }
904
-
905
- export { OBJLoader };
1
+ import {
2
+ BufferGeometry,
3
+ FileLoader,
4
+ Float32BufferAttribute,
5
+ Group,
6
+ LineBasicMaterial,
7
+ LineSegments,
8
+ Loader,
9
+ Material,
10
+ Mesh,
11
+ MeshPhongMaterial,
12
+ Points,
13
+ PointsMaterial,
14
+ Vector3,
15
+ Color
16
+ } from 'three';
17
+
18
+ // o object_name | g group_name
19
+ const _object_pattern = /^[og]\s*(.+)?/;
20
+ // mtllib file_reference
21
+ const _material_library_pattern = /^mtllib /;
22
+ // usemtl material_name
23
+ const _material_use_pattern = /^usemtl /;
24
+ // usemap map_name
25
+ const _map_use_pattern = /^usemap /;
26
+ const _face_vertex_data_separator_pattern = /\s+/;
27
+
28
+ const _vA = new Vector3();
29
+ const _vB = new Vector3();
30
+ const _vC = new Vector3();
31
+
32
+ const _ab = new Vector3();
33
+ const _cb = new Vector3();
34
+
35
+ const _color = new Color();
36
+
37
+ function ParserState() {
38
+
39
+ const state = {
40
+ objects: [],
41
+ object: {},
42
+
43
+ vertices: [],
44
+ normals: [],
45
+ colors: [],
46
+ uvs: [],
47
+
48
+ materials: {},
49
+ materialLibraries: [],
50
+
51
+ startObject: function ( name, fromDeclaration ) {
52
+
53
+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
54
+ // file. We need to use it for the first parsed g/o to keep things in sync.
55
+ if ( this.object && this.object.fromDeclaration === false ) {
56
+
57
+ this.object.name = name;
58
+ this.object.fromDeclaration = ( fromDeclaration !== false );
59
+ return;
60
+
61
+ }
62
+
63
+ const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
64
+
65
+ if ( this.object && typeof this.object._finalize === 'function' ) {
66
+
67
+ this.object._finalize( true );
68
+
69
+ }
70
+
71
+ this.object = {
72
+ name: name || '',
73
+ fromDeclaration: ( fromDeclaration !== false ),
74
+
75
+ geometry: {
76
+ vertices: [],
77
+ normals: [],
78
+ colors: [],
79
+ uvs: [],
80
+ hasUVIndices: false
81
+ },
82
+ materials: [],
83
+ smooth: true,
84
+
85
+ startMaterial: function ( name, libraries ) {
86
+
87
+ const previous = this._finalize( false );
88
+
89
+ // New usemtl declaration overwrites an inherited material, except if faces were declared
90
+ // after the material, then it must be preserved for proper MultiMaterial continuation.
91
+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
92
+
93
+ this.materials.splice( previous.index, 1 );
94
+
95
+ }
96
+
97
+ const material = {
98
+ index: this.materials.length,
99
+ name: name || '',
100
+ mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
101
+ smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
102
+ groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
103
+ groupEnd: - 1,
104
+ groupCount: - 1,
105
+ inherited: false,
106
+
107
+ clone: function ( index ) {
108
+
109
+ const cloned = {
110
+ index: ( typeof index === 'number' ? index : this.index ),
111
+ name: this.name,
112
+ mtllib: this.mtllib,
113
+ smooth: this.smooth,
114
+ groupStart: 0,
115
+ groupEnd: - 1,
116
+ groupCount: - 1,
117
+ inherited: false
118
+ };
119
+ cloned.clone = this.clone.bind( cloned );
120
+ return cloned;
121
+
122
+ }
123
+ };
124
+
125
+ this.materials.push( material );
126
+
127
+ return material;
128
+
129
+ },
130
+
131
+ currentMaterial: function () {
132
+
133
+ if ( this.materials.length > 0 ) {
134
+
135
+ return this.materials[ this.materials.length - 1 ];
136
+
137
+ }
138
+
139
+ return undefined;
140
+
141
+ },
142
+
143
+ _finalize: function ( end ) {
144
+
145
+ const lastMultiMaterial = this.currentMaterial();
146
+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
147
+
148
+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
149
+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
150
+ lastMultiMaterial.inherited = false;
151
+
152
+ }
153
+
154
+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
155
+ if ( end && this.materials.length > 1 ) {
156
+
157
+ for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
158
+
159
+ if ( this.materials[ mi ].groupCount <= 0 ) {
160
+
161
+ this.materials.splice( mi, 1 );
162
+
163
+ }
164
+
165
+ }
166
+
167
+ }
168
+
169
+ // Guarantee at least one empty material, this makes the creation later more straight forward.
170
+ if ( end && this.materials.length === 0 ) {
171
+
172
+ this.materials.push( {
173
+ name: '',
174
+ smooth: this.smooth
175
+ } );
176
+
177
+ }
178
+
179
+ return lastMultiMaterial;
180
+
181
+ }
182
+ };
183
+
184
+ // Inherit previous objects material.
185
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
186
+ // If a usemtl declaration is encountered while this new object is being parsed, it will
187
+ // overwrite the inherited material. Exception being that there was already face declarations
188
+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
189
+
190
+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
191
+
192
+ const declared = previousMaterial.clone( 0 );
193
+ declared.inherited = true;
194
+ this.object.materials.push( declared );
195
+
196
+ }
197
+
198
+ this.objects.push( this.object );
199
+
200
+ },
201
+
202
+ finalize: function () {
203
+
204
+ if ( this.object && typeof this.object._finalize === 'function' ) {
205
+
206
+ this.object._finalize( true );
207
+
208
+ }
209
+
210
+ },
211
+
212
+ parseVertexIndex: function ( value, len ) {
213
+
214
+ const index = parseInt( value, 10 );
215
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
216
+
217
+ },
218
+
219
+ parseNormalIndex: function ( value, len ) {
220
+
221
+ const index = parseInt( value, 10 );
222
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
223
+
224
+ },
225
+
226
+ parseUVIndex: function ( value, len ) {
227
+
228
+ const index = parseInt( value, 10 );
229
+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
230
+
231
+ },
232
+
233
+ addVertex: function ( a, b, c ) {
234
+
235
+ const src = this.vertices;
236
+ const dst = this.object.geometry.vertices;
237
+
238
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
239
+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
240
+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
241
+
242
+ },
243
+
244
+ addVertexPoint: function ( a ) {
245
+
246
+ const src = this.vertices;
247
+ const dst = this.object.geometry.vertices;
248
+
249
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
250
+
251
+ },
252
+
253
+ addVertexLine: function ( a ) {
254
+
255
+ const src = this.vertices;
256
+ const dst = this.object.geometry.vertices;
257
+
258
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
259
+
260
+ },
261
+
262
+ addNormal: function ( a, b, c ) {
263
+
264
+ const src = this.normals;
265
+ const dst = this.object.geometry.normals;
266
+
267
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
268
+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
269
+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
270
+
271
+ },
272
+
273
+ addFaceNormal: function ( a, b, c ) {
274
+
275
+ const src = this.vertices;
276
+ const dst = this.object.geometry.normals;
277
+
278
+ _vA.fromArray( src, a );
279
+ _vB.fromArray( src, b );
280
+ _vC.fromArray( src, c );
281
+
282
+ _cb.subVectors( _vC, _vB );
283
+ _ab.subVectors( _vA, _vB );
284
+ _cb.cross( _ab );
285
+
286
+ _cb.normalize();
287
+
288
+ dst.push( _cb.x, _cb.y, _cb.z );
289
+ dst.push( _cb.x, _cb.y, _cb.z );
290
+ dst.push( _cb.x, _cb.y, _cb.z );
291
+
292
+ },
293
+
294
+ addColor: function ( a, b, c ) {
295
+
296
+ const src = this.colors;
297
+ const dst = this.object.geometry.colors;
298
+
299
+ if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
300
+ if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
301
+ if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
302
+
303
+ },
304
+
305
+ addUV: function ( a, b, c ) {
306
+
307
+ const src = this.uvs;
308
+ const dst = this.object.geometry.uvs;
309
+
310
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
311
+ dst.push( src[ b + 0 ], src[ b + 1 ] );
312
+ dst.push( src[ c + 0 ], src[ c + 1 ] );
313
+
314
+ },
315
+
316
+ addDefaultUV: function () {
317
+
318
+ const dst = this.object.geometry.uvs;
319
+
320
+ dst.push( 0, 0 );
321
+ dst.push( 0, 0 );
322
+ dst.push( 0, 0 );
323
+
324
+ },
325
+
326
+ addUVLine: function ( a ) {
327
+
328
+ const src = this.uvs;
329
+ const dst = this.object.geometry.uvs;
330
+
331
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
332
+
333
+ },
334
+
335
+ addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
336
+
337
+ const vLen = this.vertices.length;
338
+
339
+ let ia = this.parseVertexIndex( a, vLen );
340
+ let ib = this.parseVertexIndex( b, vLen );
341
+ let ic = this.parseVertexIndex( c, vLen );
342
+
343
+ this.addVertex( ia, ib, ic );
344
+ this.addColor( ia, ib, ic );
345
+
346
+ // normals
347
+
348
+ if ( na !== undefined && na !== '' ) {
349
+
350
+ const nLen = this.normals.length;
351
+
352
+ ia = this.parseNormalIndex( na, nLen );
353
+ ib = this.parseNormalIndex( nb, nLen );
354
+ ic = this.parseNormalIndex( nc, nLen );
355
+
356
+ this.addNormal( ia, ib, ic );
357
+
358
+ } else {
359
+
360
+ this.addFaceNormal( ia, ib, ic );
361
+
362
+ }
363
+
364
+ // uvs
365
+
366
+ if ( ua !== undefined && ua !== '' ) {
367
+
368
+ const uvLen = this.uvs.length;
369
+
370
+ ia = this.parseUVIndex( ua, uvLen );
371
+ ib = this.parseUVIndex( ub, uvLen );
372
+ ic = this.parseUVIndex( uc, uvLen );
373
+
374
+ this.addUV( ia, ib, ic );
375
+
376
+ this.object.geometry.hasUVIndices = true;
377
+
378
+ } else {
379
+
380
+ // add placeholder values (for inconsistent face definitions)
381
+
382
+ this.addDefaultUV();
383
+
384
+ }
385
+
386
+ },
387
+
388
+ addPointGeometry: function ( vertices ) {
389
+
390
+ this.object.geometry.type = 'Points';
391
+
392
+ const vLen = this.vertices.length;
393
+
394
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
395
+
396
+ const index = this.parseVertexIndex( vertices[ vi ], vLen );
397
+
398
+ this.addVertexPoint( index );
399
+ this.addColor( index );
400
+
401
+ }
402
+
403
+ },
404
+
405
+ addLineGeometry: function ( vertices, uvs ) {
406
+
407
+ this.object.geometry.type = 'Line';
408
+
409
+ const vLen = this.vertices.length;
410
+ const uvLen = this.uvs.length;
411
+
412
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
413
+
414
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
415
+
416
+ }
417
+
418
+ for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
419
+
420
+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
421
+
422
+ }
423
+
424
+ }
425
+
426
+ };
427
+
428
+ state.startObject( '', false );
429
+
430
+ return state;
431
+
432
+ }
433
+
434
+ //
435
+
436
+ class OBJLoader extends Loader {
437
+
438
+ constructor( manager ) {
439
+
440
+ super( manager );
441
+
442
+ this.materials = null;
443
+
444
+ }
445
+
446
+ load( url, onLoad, onProgress, onError ) {
447
+
448
+ const scope = this;
449
+
450
+ const loader = new FileLoader( this.manager );
451
+ loader.setPath( this.path );
452
+ loader.setRequestHeader( this.requestHeader );
453
+ loader.setWithCredentials( this.withCredentials );
454
+ loader.load( url, function ( text ) {
455
+
456
+ try {
457
+
458
+ onLoad( scope.parse( text ) );
459
+
460
+ } catch ( e ) {
461
+
462
+ if ( onError ) {
463
+
464
+ onError( e );
465
+
466
+ } else {
467
+
468
+ console.error( e );
469
+
470
+ }
471
+
472
+ scope.manager.itemError( url );
473
+
474
+ }
475
+
476
+ }, onProgress, onError );
477
+
478
+ }
479
+
480
+ setMaterials( materials ) {
481
+
482
+ this.materials = materials;
483
+
484
+ return this;
485
+
486
+ }
487
+
488
+ parse( text ) {
489
+
490
+ const state = new ParserState();
491
+
492
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
493
+
494
+ // This is faster than String.split with regex that splits on both
495
+ text = text.replace( /\r\n/g, '\n' );
496
+
497
+ }
498
+
499
+ if ( text.indexOf( '\\\n' ) !== - 1 ) {
500
+
501
+ // join lines separated by a line continuation character (\)
502
+ text = text.replace( /\\\n/g, '' );
503
+
504
+ }
505
+
506
+ const lines = text.split( '\n' );
507
+ let result = [];
508
+
509
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
510
+
511
+ const line = lines[ i ].trimStart();
512
+
513
+ if ( line.length === 0 ) continue;
514
+
515
+ const lineFirstChar = line.charAt( 0 );
516
+
517
+ // @todo invoke passed in handler if any
518
+ if ( lineFirstChar === '#' ) continue; // skip comments
519
+
520
+ if ( lineFirstChar === 'v' ) {
521
+
522
+ const data = line.split( _face_vertex_data_separator_pattern );
523
+
524
+ switch ( data[ 0 ] ) {
525
+
526
+ case 'v':
527
+ state.vertices.push(
528
+ parseFloat( data[ 1 ] ),
529
+ parseFloat( data[ 2 ] ),
530
+ parseFloat( data[ 3 ] )
531
+ );
532
+ if ( data.length >= 7 ) {
533
+
534
+ _color.setRGB(
535
+ parseFloat( data[ 4 ] ),
536
+ parseFloat( data[ 5 ] ),
537
+ parseFloat( data[ 6 ] )
538
+ ).convertSRGBToLinear();
539
+
540
+ state.colors.push( _color.r, _color.g, _color.b );
541
+
542
+ } else {
543
+
544
+ // if no colors are defined, add placeholders so color and vertex indices match
545
+
546
+ state.colors.push( undefined, undefined, undefined );
547
+
548
+ }
549
+
550
+ break;
551
+ case 'vn':
552
+ state.normals.push(
553
+ parseFloat( data[ 1 ] ),
554
+ parseFloat( data[ 2 ] ),
555
+ parseFloat( data[ 3 ] )
556
+ );
557
+ break;
558
+ case 'vt':
559
+ state.uvs.push(
560
+ parseFloat( data[ 1 ] ),
561
+ parseFloat( data[ 2 ] )
562
+ );
563
+ break;
564
+
565
+ }
566
+
567
+ } else if ( lineFirstChar === 'f' ) {
568
+
569
+ const lineData = line.slice( 1 ).trim();
570
+ const vertexData = lineData.split( _face_vertex_data_separator_pattern );
571
+ const faceVertices = [];
572
+
573
+ // Parse the face vertex data into an easy to work with format
574
+
575
+ for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
576
+
577
+ const vertex = vertexData[ j ];
578
+
579
+ if ( vertex.length > 0 ) {
580
+
581
+ const vertexParts = vertex.split( '/' );
582
+ faceVertices.push( vertexParts );
583
+
584
+ }
585
+
586
+ }
587
+
588
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
589
+
590
+ const v1 = faceVertices[ 0 ];
591
+
592
+ for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
593
+
594
+ const v2 = faceVertices[ j ];
595
+ const v3 = faceVertices[ j + 1 ];
596
+
597
+ state.addFace(
598
+ v1[ 0 ], v2[ 0 ], v3[ 0 ],
599
+ v1[ 1 ], v2[ 1 ], v3[ 1 ],
600
+ v1[ 2 ], v2[ 2 ], v3[ 2 ]
601
+ );
602
+
603
+ }
604
+
605
+ } else if ( lineFirstChar === 'l' ) {
606
+
607
+ const lineParts = line.substring( 1 ).trim().split( ' ' );
608
+ let lineVertices = [];
609
+ const lineUVs = [];
610
+
611
+ if ( line.indexOf( '/' ) === - 1 ) {
612
+
613
+ lineVertices = lineParts;
614
+
615
+ } else {
616
+
617
+ for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
618
+
619
+ const parts = lineParts[ li ].split( '/' );
620
+
621
+ if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
622
+ if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
623
+
624
+ }
625
+
626
+ }
627
+
628
+ state.addLineGeometry( lineVertices, lineUVs );
629
+
630
+ } else if ( lineFirstChar === 'p' ) {
631
+
632
+ const lineData = line.slice( 1 ).trim();
633
+ const pointData = lineData.split( ' ' );
634
+
635
+ state.addPointGeometry( pointData );
636
+
637
+ } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
638
+
639
+ // o object_name
640
+ // or
641
+ // g group_name
642
+
643
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
644
+ // let name = result[ 0 ].slice( 1 ).trim();
645
+ const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
646
+
647
+ state.startObject( name );
648
+
649
+ } else if ( _material_use_pattern.test( line ) ) {
650
+
651
+ // material
652
+
653
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
654
+
655
+ } else if ( _material_library_pattern.test( line ) ) {
656
+
657
+ // mtl file
658
+
659
+ state.materialLibraries.push( line.substring( 7 ).trim() );
660
+
661
+ } else if ( _map_use_pattern.test( line ) ) {
662
+
663
+ // the line is parsed but ignored since the loader assumes textures are defined MTL files
664
+ // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
665
+
666
+ console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
667
+
668
+ } else if ( lineFirstChar === 's' ) {
669
+
670
+ result = line.split( ' ' );
671
+
672
+ // smooth shading
673
+
674
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
675
+ // but does not define a usemtl for each face set.
676
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
677
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
678
+ // where explicit usemtl defines geometry groups.
679
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
680
+
681
+ /*
682
+ * http://paulbourke.net/dataformats/obj/
683
+ *
684
+ * From chapter "Grouping" Syntax explanation "s group_number":
685
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
686
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
687
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
688
+ * than 0."
689
+ */
690
+ if ( result.length > 1 ) {
691
+
692
+ const value = result[ 1 ].trim().toLowerCase();
693
+ state.object.smooth = ( value !== '0' && value !== 'off' );
694
+
695
+ } else {
696
+
697
+ // ZBrush can produce "s" lines #11707
698
+ state.object.smooth = true;
699
+
700
+ }
701
+
702
+ const material = state.object.currentMaterial();
703
+ if ( material ) material.smooth = state.object.smooth;
704
+
705
+ } else {
706
+
707
+ // Handle null terminated files without exception
708
+ if ( line === '\0' ) continue;
709
+
710
+ console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
711
+
712
+ }
713
+
714
+ }
715
+
716
+ state.finalize();
717
+
718
+ const container = new Group();
719
+ container.materialLibraries = [].concat( state.materialLibraries );
720
+
721
+ const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
722
+
723
+ if ( hasPrimitives === true ) {
724
+
725
+ for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
726
+
727
+ const object = state.objects[ i ];
728
+ const geometry = object.geometry;
729
+ const materials = object.materials;
730
+ const isLine = ( geometry.type === 'Line' );
731
+ const isPoints = ( geometry.type === 'Points' );
732
+ let hasVertexColors = false;
733
+
734
+ // Skip o/g line declarations that did not follow with any faces
735
+ if ( geometry.vertices.length === 0 ) continue;
736
+
737
+ const buffergeometry = new BufferGeometry();
738
+
739
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
740
+
741
+ if ( geometry.normals.length > 0 ) {
742
+
743
+ buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
744
+
745
+ }
746
+
747
+ if ( geometry.colors.length > 0 ) {
748
+
749
+ hasVertexColors = true;
750
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
751
+
752
+ }
753
+
754
+ if ( geometry.hasUVIndices === true ) {
755
+
756
+ buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
757
+
758
+ }
759
+
760
+ // Create materials
761
+
762
+ const createdMaterials = [];
763
+
764
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
765
+
766
+ const sourceMaterial = materials[ mi ];
767
+ const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
768
+ let material = state.materials[ materialHash ];
769
+
770
+ if ( this.materials !== null ) {
771
+
772
+ material = this.materials.create( sourceMaterial.name );
773
+
774
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
775
+ if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
776
+
777
+ const materialLine = new LineBasicMaterial();
778
+ Material.prototype.copy.call( materialLine, material );
779
+ materialLine.color.copy( material.color );
780
+ material = materialLine;
781
+
782
+ } else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
783
+
784
+ const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
785
+ Material.prototype.copy.call( materialPoints, material );
786
+ materialPoints.color.copy( material.color );
787
+ materialPoints.map = material.map;
788
+ material = materialPoints;
789
+
790
+ }
791
+
792
+ }
793
+
794
+ if ( material === undefined ) {
795
+
796
+ if ( isLine ) {
797
+
798
+ material = new LineBasicMaterial();
799
+
800
+ } else if ( isPoints ) {
801
+
802
+ material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
803
+
804
+ } else {
805
+
806
+ material = new MeshPhongMaterial();
807
+
808
+ }
809
+
810
+ material.name = sourceMaterial.name;
811
+ material.flatShading = sourceMaterial.smooth ? false : true;
812
+ material.vertexColors = hasVertexColors;
813
+
814
+ state.materials[ materialHash ] = material;
815
+
816
+ }
817
+
818
+ createdMaterials.push( material );
819
+
820
+ }
821
+
822
+ // Create mesh
823
+
824
+ let mesh;
825
+
826
+ if ( createdMaterials.length > 1 ) {
827
+
828
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
829
+
830
+ const sourceMaterial = materials[ mi ];
831
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
832
+
833
+ }
834
+
835
+ if ( isLine ) {
836
+
837
+ mesh = new LineSegments( buffergeometry, createdMaterials );
838
+
839
+ } else if ( isPoints ) {
840
+
841
+ mesh = new Points( buffergeometry, createdMaterials );
842
+
843
+ } else {
844
+
845
+ mesh = new Mesh( buffergeometry, createdMaterials );
846
+
847
+ }
848
+
849
+ } else {
850
+
851
+ if ( isLine ) {
852
+
853
+ mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
854
+
855
+ } else if ( isPoints ) {
856
+
857
+ mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
858
+
859
+ } else {
860
+
861
+ mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
862
+
863
+ }
864
+
865
+ }
866
+
867
+ mesh.name = object.name;
868
+
869
+ container.add( mesh );
870
+
871
+ }
872
+
873
+ } else {
874
+
875
+ // if there is only the default parser state object with no geometry data, interpret data as point cloud
876
+
877
+ if ( state.vertices.length > 0 ) {
878
+
879
+ const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
880
+
881
+ const buffergeometry = new BufferGeometry();
882
+
883
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
884
+
885
+ if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
886
+
887
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
888
+ material.vertexColors = true;
889
+
890
+ }
891
+
892
+ const points = new Points( buffergeometry, material );
893
+ container.add( points );
894
+
895
+ }
896
+
897
+ }
898
+
899
+ return container;
900
+
901
+ }
902
+
903
+ }
904
+
905
+ export { OBJLoader };