@funpixel/tools 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2414) hide show
  1. package/LICENSE +115 -0
  2. package/NOTICE +28 -0
  3. package/README.md +110 -2
  4. package/bench/LICENSE +674 -0
  5. package/bench/README.md +10 -0
  6. package/bench/entrypoint.py +94 -0
  7. package/bench/handlers/__init__.py +53 -0
  8. package/bench/handlers/apply_skin.py +192 -0
  9. package/bench/handlers/apply_texture.py +195 -0
  10. package/bench/handlers/audit_clips.py +351 -0
  11. package/bench/handlers/author_clips.py +297 -0
  12. package/bench/handlers/author_motion.py +298 -0
  13. package/bench/handlers/bake_emissive.py +136 -0
  14. package/bench/handlers/build_level.py +395 -0
  15. package/bench/handlers/decimate.py +220 -0
  16. package/bench/handlers/fit_rig.py +273 -0
  17. package/bench/handlers/fracture.py +233 -0
  18. package/bench/handlers/humanoid.py +119 -0
  19. package/bench/handlers/inspect.py +212 -0
  20. package/bench/handlers/level_check.py +68 -0
  21. package/bench/handlers/level_geo.py +150 -0
  22. package/bench/handlers/level_proof.py +117 -0
  23. package/bench/handlers/level_props.py +135 -0
  24. package/bench/handlers/lod.py +83 -0
  25. package/bench/handlers/merge_clips.py +122 -0
  26. package/bench/handlers/mirror_limb.py +336 -0
  27. package/bench/handlers/motion_specs.json +11 -0
  28. package/bench/handlers/normalize_materials.py +182 -0
  29. package/bench/handlers/normalize_transform.py +174 -0
  30. package/bench/handlers/prune_clips.py +141 -0
  31. package/bench/handlers/raster.py +98 -0
  32. package/bench/handlers/render.py +239 -0
  33. package/bench/handlers/render_views.py +101 -0
  34. package/bench/handlers/retarget_clips.py +185 -0
  35. package/bench/handlers/scene.py +311 -0
  36. package/bench/handlers/sheet.py +118 -0
  37. package/bench/handlers/texels.py +176 -0
  38. package/bench/handlers/views.py +232 -0
  39. package/dist/api/generated/openapi.js +1 -0
  40. package/dist/api/http.js +71 -0
  41. package/dist/api/jobs.js +94 -0
  42. package/dist/assets/bakeoff.js +61 -0
  43. package/dist/assets/counts.js +60 -0
  44. package/dist/assets/gen.js +230 -0
  45. package/dist/assets/lock.js +77 -0
  46. package/dist/assets/manifest.js +236 -0
  47. package/dist/assets/palette-fit.js +99 -0
  48. package/dist/assets/pixelart.js +192 -0
  49. package/dist/assets/pixels.js +131 -0
  50. package/dist/assets/plan.js +169 -0
  51. package/dist/assets/process.js +209 -0
  52. package/dist/assets/script.js +194 -0
  53. package/dist/assets/steps.js +294 -0
  54. package/dist/bin.js +8 -0
  55. package/dist/board/board.js +99 -0
  56. package/dist/cast/library.js +102 -0
  57. package/dist/cast/measure.js +222 -0
  58. package/dist/cli.js +2917 -0
  59. package/dist/clip/clip.js +83 -0
  60. package/dist/commands/account.js +158 -0
  61. package/dist/commands/assets-pixels.js +106 -0
  62. package/dist/commands/assets.js +473 -0
  63. package/dist/commands/beats.js +77 -0
  64. package/dist/commands/board.js +162 -0
  65. package/dist/commands/boxes.js +89 -0
  66. package/dist/commands/capture-all.js +92 -0
  67. package/dist/commands/cast.js +84 -0
  68. package/dist/commands/character.js +58 -0
  69. package/dist/commands/check.js +404 -0
  70. package/dist/commands/clip.js +112 -0
  71. package/dist/commands/compare-takes.js +204 -0
  72. package/dist/commands/compare-target.js +149 -0
  73. package/dist/commands/compare.js +117 -0
  74. package/dist/commands/compose-variations.js +202 -0
  75. package/dist/commands/compose.js +163 -0
  76. package/dist/commands/cut.js +13 -0
  77. package/dist/commands/decide.js +90 -0
  78. package/dist/commands/depth.js +171 -0
  79. package/dist/commands/dev.js +138 -0
  80. package/dist/commands/directions.js +106 -0
  81. package/dist/commands/doctor.js +281 -0
  82. package/dist/commands/export.js +88 -0
  83. package/dist/commands/feedback.js +496 -0
  84. package/dist/commands/feel.js +144 -0
  85. package/dist/commands/fidelity.js +95 -0
  86. package/dist/commands/find.js +116 -0
  87. package/dist/commands/firstlook.js +138 -0
  88. package/dist/commands/flow.js +600 -0
  89. package/dist/commands/framing.js +53 -0
  90. package/dist/commands/gdd.js +227 -0
  91. package/dist/commands/gen.js +512 -0
  92. package/dist/commands/greenlight.js +148 -0
  93. package/dist/commands/hook.js +171 -0
  94. package/dist/commands/init.js +234 -0
  95. package/dist/commands/inspect.js +161 -0
  96. package/dist/commands/job.js +41 -0
  97. package/dist/commands/jobs.js +87 -0
  98. package/dist/commands/journal.js +58 -0
  99. package/dist/commands/journey.js +228 -0
  100. package/dist/commands/judge.js +191 -0
  101. package/dist/commands/lanes.js +571 -0
  102. package/dist/commands/lessons.js +74 -0
  103. package/dist/commands/life.js +134 -0
  104. package/dist/commands/login.js +134 -0
  105. package/dist/commands/look-3d.js +105 -0
  106. package/dist/commands/look-fit.js +116 -0
  107. package/dist/commands/look-hud.js +180 -0
  108. package/dist/commands/look-read.js +162 -0
  109. package/dist/commands/look-sheet.js +152 -0
  110. package/dist/commands/look-theme.js +136 -0
  111. package/dist/commands/look.js +373 -0
  112. package/dist/commands/loop.js +112 -0
  113. package/dist/commands/loudness.js +69 -0
  114. package/dist/commands/mobile-qa.js +119 -0
  115. package/dist/commands/model.js +256 -0
  116. package/dist/commands/models.js +93 -0
  117. package/dist/commands/motion.js +305 -0
  118. package/dist/commands/next.js +72 -0
  119. package/dist/commands/note.js +294 -0
  120. package/dist/commands/optimize.js +212 -0
  121. package/dist/commands/owner.js +109 -0
  122. package/dist/commands/pack.js +66 -0
  123. package/dist/commands/parts.js +635 -0
  124. package/dist/commands/phone.js +398 -0
  125. package/dist/commands/pick.js +146 -0
  126. package/dist/commands/pitch.js +205 -0
  127. package/dist/commands/places.js +89 -0
  128. package/dist/commands/play.js +368 -0
  129. package/dist/commands/playable.js +51 -0
  130. package/dist/commands/playtest.js +262 -0
  131. package/dist/commands/profile.js +292 -0
  132. package/dist/commands/progress.js +537 -0
  133. package/dist/commands/publish.js +165 -0
  134. package/dist/commands/reach.js +72 -0
  135. package/dist/commands/reel.js +177 -0
  136. package/dist/commands/review.js +112 -0
  137. package/dist/commands/rooms.js +180 -0
  138. package/dist/commands/schema.js +29 -0
  139. package/dist/commands/score.js +326 -0
  140. package/dist/commands/serve.js +67 -0
  141. package/dist/commands/setup.js +254 -0
  142. package/dist/commands/sim.js +179 -0
  143. package/dist/commands/simulator.js +154 -0
  144. package/dist/commands/smoke-build.js +305 -0
  145. package/dist/commands/smoke.js +37 -0
  146. package/dist/commands/spec.js +114 -0
  147. package/dist/commands/store.js +154 -0
  148. package/dist/commands/test.js +104 -0
  149. package/dist/commands/trailer.js +255 -0
  150. package/dist/commands/unity-editor.js +322 -0
  151. package/dist/commands/unity-player.js +672 -0
  152. package/dist/commands/unity.js +198 -0
  153. package/dist/commands/upgrade.js +186 -0
  154. package/dist/commands/variety.js +108 -0
  155. package/dist/commands/verify.js +293 -0
  156. package/dist/commands/walk.js +449 -0
  157. package/dist/commands/widen.js +133 -0
  158. package/dist/commands/world.js +175 -0
  159. package/dist/commands/wow.js +143 -0
  160. package/dist/commands/zero.js +71 -0
  161. package/dist/compose/adsheet.js +61 -0
  162. package/dist/compose/contract.js +248 -0
  163. package/dist/compose/facts.js +81 -0
  164. package/dist/compose/hyperframes.js +102 -0
  165. package/dist/compose/page.js +216 -0
  166. package/dist/compose/probe.js +160 -0
  167. package/dist/compose/run.js +170 -0
  168. package/dist/compose/sheet.js +92 -0
  169. package/dist/compose/starters.js +247 -0
  170. package/dist/compose/variations.js +203 -0
  171. package/dist/criteria.js +35 -0
  172. package/dist/depth/experience.js +61 -0
  173. package/dist/depth/fill.js +102 -0
  174. package/dist/depth/inventory.js +161 -0
  175. package/dist/depth/pacing.js +173 -0
  176. package/dist/depth/story.js +97 -0
  177. package/dist/dev/devtools.js +119 -0
  178. package/dist/dev/hold.js +46 -0
  179. package/dist/dev/lan.js +15 -0
  180. package/dist/dev/open.js +30 -0
  181. package/dist/dev/qr.js +124 -0
  182. package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
  183. package/dist/devtools/LICENSES/preact.LICENSE +21 -0
  184. package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
  185. package/dist/devtools/LICENSES/three.LICENSE +21 -0
  186. package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
  187. package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
  188. package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
  189. package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
  190. package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
  191. package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
  192. package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
  193. package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
  194. package/dist/direct/moves.js +234 -0
  195. package/dist/direct/read.js +59 -0
  196. package/dist/direct/round.js +80 -0
  197. package/dist/doctor/host.js +245 -0
  198. package/dist/doctor/unity-checks.js +380 -0
  199. package/dist/doctor/unity-history.js +589 -0
  200. package/dist/doctor/unity-host.js +160 -0
  201. package/dist/doctor/unity-import-rules.js +874 -0
  202. package/dist/doctor/unity-meta.js +225 -0
  203. package/dist/doctor/unity-project.js +297 -0
  204. package/dist/doctor/unity.js +171 -0
  205. package/dist/export/export.js +165 -0
  206. package/dist/export/metadata.js +25 -0
  207. package/dist/export/runtime.js +119 -0
  208. package/dist/export/scan.js +78 -0
  209. package/dist/export/select.js +193 -0
  210. package/dist/export/strip.js +42 -0
  211. package/dist/feedback/ab.js +55 -0
  212. package/dist/feedback/auto.js +44 -0
  213. package/dist/feedback/learn.js +255 -0
  214. package/dist/feedback/measure.js +49 -0
  215. package/dist/feedback/page.js +66 -0
  216. package/dist/feel/feedback.js +85 -0
  217. package/dist/feel/judge.js +420 -0
  218. package/dist/feel/run.js +185 -0
  219. package/dist/feel/spec.js +124 -0
  220. package/dist/feel/sweep.js +156 -0
  221. package/dist/fidelity/consistency.js +205 -0
  222. package/dist/fidelity/match.js +675 -0
  223. package/dist/fidelity/run.js +107 -0
  224. package/dist/find/keywords.js +97 -0
  225. package/dist/find/names.js +45 -0
  226. package/dist/find/route.js +59 -0
  227. package/dist/firstlook/quality.js +261 -0
  228. package/dist/firstlook/render.js +111 -0
  229. package/dist/firstlook/set.js +218 -0
  230. package/dist/flow/flow.js +455 -0
  231. package/dist/flow/look.js +139 -0
  232. package/dist/frame/behaviour.js +53 -0
  233. package/dist/frame/clock.js +117 -0
  234. package/dist/frame/contract.js +111 -0
  235. package/dist/frame/genre.js +65 -0
  236. package/dist/frame/idle.js +58 -0
  237. package/dist/frame/opening.js +171 -0
  238. package/dist/frames/loop.js +52 -0
  239. package/dist/frames/sheet.js +69 -0
  240. package/dist/gdd/book.js +483 -0
  241. package/dist/gdd/chapters.js +71 -0
  242. package/dist/gdd/design.js +135 -0
  243. package/dist/gdd/doc.js +32 -0
  244. package/dist/gdd/levelmap.js +428 -0
  245. package/dist/gdd/measures.js +477 -0
  246. package/dist/gdd/page.js +111 -0
  247. package/dist/gdd/rubric.js +250 -0
  248. package/dist/gdd/size.js +83 -0
  249. package/dist/gdd/tiers.js +148 -0
  250. package/dist/gdd/world.js +98 -0
  251. package/dist/gdd/worth.js +507 -0
  252. package/dist/gen/kinds.js +451 -0
  253. package/dist/gen/local/doctor.js +25 -0
  254. package/dist/gen/local/index.js +3 -0
  255. package/dist/gen/local/kokoro.js +334 -0
  256. package/dist/gen/local/master.js +248 -0
  257. package/dist/gen/local/provider.js +65 -0
  258. package/dist/gen/local/voice-rules.js +156 -0
  259. package/dist/gen/models.generated.js +469 -0
  260. package/dist/gen/models.js +53 -0
  261. package/dist/gen/prompt-lint.js +35 -0
  262. package/dist/gen/record.js +73 -0
  263. package/dist/gen/save.js +101 -0
  264. package/dist/gen/title.js +55 -0
  265. package/dist/gen/unity.js +334 -0
  266. package/dist/goals/goals.js +204 -0
  267. package/dist/goals/run.js +90 -0
  268. package/dist/greenlight/ambition.js +42 -0
  269. package/dist/greenlight/bible.js +138 -0
  270. package/dist/greenlight/lock.js +48 -0
  271. package/dist/greenlight/match.js +19 -0
  272. package/dist/greenlight/md.js +82 -0
  273. package/dist/greenlight/page.js +100 -0
  274. package/dist/greenlight/pitches.js +66 -0
  275. package/dist/greenlight/worth.js +90 -0
  276. package/dist/guidance.js +24 -0
  277. package/dist/init/bare.js +114 -0
  278. package/dist/init/git.js +56 -0
  279. package/dist/init/starter.js +166 -0
  280. package/dist/init/starters.js +179 -0
  281. package/dist/inspect/describe.js +125 -0
  282. package/dist/inspect/devserver.js +40 -0
  283. package/dist/journey/diff.js +74 -0
  284. package/dist/journey/from-round.js +44 -0
  285. package/dist/journey/record.js +76 -0
  286. package/dist/journey/run.js +139 -0
  287. package/dist/journey/script.js +223 -0
  288. package/dist/judge/common.js +60 -0
  289. package/dist/judge/identity.js +68 -0
  290. package/dist/judge/sources.js +37 -0
  291. package/dist/judge/structure.js +59 -0
  292. package/dist/keys/device.js +145 -0
  293. package/dist/keys/store.js +167 -0
  294. package/dist/lanes/fence.js +108 -0
  295. package/dist/lanes/gate.js +123 -0
  296. package/dist/lanes/lanes.js +355 -0
  297. package/dist/lanes/union.js +62 -0
  298. package/dist/lanes/where.js +49 -0
  299. package/dist/lessons/motifs.js +97 -0
  300. package/dist/lessons/store.js +56 -0
  301. package/dist/look/anim.js +206 -0
  302. package/dist/look/boxes.js +209 -0
  303. package/dist/look/dressing.js +24 -0
  304. package/dist/look/feedback.js +50 -0
  305. package/dist/look/fit.js +123 -0
  306. package/dist/look/held.js +92 -0
  307. package/dist/look/hook.js +169 -0
  308. package/dist/look/hud.js +189 -0
  309. package/dist/look/image-io.js +50 -0
  310. package/dist/look/life.js +96 -0
  311. package/dist/look/light.js +42 -0
  312. package/dist/look/look.js +85 -0
  313. package/dist/look/loops.js +108 -0
  314. package/dist/look/made-of.js +242 -0
  315. package/dist/look/moments.js +32 -0
  316. package/dist/look/motion.js +44 -0
  317. package/dist/look/phone-play.js +142 -0
  318. package/dist/look/player.js +32 -0
  319. package/dist/look/png.js +117 -0
  320. package/dist/look/readability.js +100 -0
  321. package/dist/look/roles.js +109 -0
  322. package/dist/look/sheet.js +104 -0
  323. package/dist/look/theme.js +278 -0
  324. package/dist/look/touch.js +129 -0
  325. package/dist/look/ui-style.js +102 -0
  326. package/dist/machine/procs.js +117 -0
  327. package/dist/managed.js +15 -0
  328. package/dist/mcp/hosted.js +174 -0
  329. package/dist/mcp/models.generated.js +538 -0
  330. package/dist/mcp/models.js +35 -0
  331. package/dist/mcp/server.js +330 -0
  332. package/dist/memory/decisions.js +138 -0
  333. package/dist/memory/journal.js +108 -0
  334. package/dist/model/bench.js +83 -0
  335. package/dist/model/blender.js +106 -0
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  337. package/dist/model/finalize.js +33 -0
  338. package/dist/motion/checks.js +173 -0
  339. package/dist/motion/contract.js +177 -0
  340. package/dist/motion/encode.js +37 -0
  341. package/dist/motion/render.js +167 -0
  342. package/dist/motion/starter.js +54 -0
  343. package/dist/optimize/check.js +29 -0
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  345. package/dist/owner/bar.js +285 -0
  346. package/dist/owner/match.js +105 -0
  347. package/dist/pack/build.js +97 -0
  348. package/dist/pack/deps.js +28 -0
  349. package/dist/pack/leaks.js +77 -0
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  355. package/dist/plan/actions.js +18 -0
  356. package/dist/plan/notes.js +15 -0
  357. package/dist/play/clock.js +40 -0
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  363. package/dist/play/server.js +274 -0
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  388. package/dist/playtest/report.js +209 -0
  389. package/dist/playtest/route.js +139 -0
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  394. package/dist/production/contract.js +61 -0
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  396. package/dist/production/tier.js +66 -0
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  404. package/dist/publish/funpixel.js +96 -0
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  2305. package/templates/common/src/world.ts +91 -0
  2306. package/templates/common/test/feel.json +36 -0
  2307. package/templates/common/test/platform.test.ts +42 -0
  2308. package/templates/common/test/probes.ts +72 -0
  2309. package/templates/common/test/rules.test.ts +88 -0
  2310. package/templates/common/tsconfig.json +16 -0
  2311. package/templates/common/vite.config.ts +6 -0
  2312. package/templates/pixi/src/character.ts +63 -0
  2313. package/templates/pixi/src/game.ts +99 -0
  2314. package/templates/pixi/src/world-hud.ts +16 -0
  2315. package/templates/spec/common/src/chapters.ts +97 -0
  2316. package/templates/spec/common/src/levels.ts +68 -0
  2317. package/templates/spec/common/src/probe-rooms.ts +63 -0
  2318. package/templates/spec/common/src/room-map.tsx +30 -0
  2319. package/templates/spec/common/src/tune.ts +93 -0
  2320. package/templates/spec/common/test/rooms.test.ts +59 -0
  2321. package/templates/spec/common/test/rooms.ts +53 -0
  2322. package/templates/spec/three-world/test/rooms.ts +54 -0
  2323. package/templates/three/src/character.ts +65 -0
  2324. package/templates/three/src/game.ts +99 -0
  2325. package/templates/three/src/world-hud.ts +22 -0
  2326. package/templates/three-world/src/bot.ts +43 -0
  2327. package/templates/three-world/src/budget.ts +73 -0
  2328. package/templates/three-world/src/camera-rig.ts +99 -0
  2329. package/templates/three-world/src/controls.tsx +49 -0
  2330. package/templates/three-world/src/cutout-atlas.ts +26 -0
  2331. package/templates/three-world/src/cutout-math.ts +47 -0
  2332. package/templates/three-world/src/cutouts.ts +99 -0
  2333. package/templates/three-world/src/dressing-math.ts +98 -0
  2334. package/templates/three-world/src/dressing.ts +84 -0
  2335. package/templates/three-world/src/expose.ts +82 -0
  2336. package/templates/three-world/src/feel.ts +79 -0
  2337. package/templates/three-world/src/game.ts +99 -0
  2338. package/templates/three-world/src/hud.tsx +44 -0
  2339. package/templates/three-world/src/icons.tsx +36 -0
  2340. package/templates/three-world/src/input.ts +73 -0
  2341. package/templates/three-world/src/juice.ts +91 -0
  2342. package/templates/three-world/src/layout.ts +73 -0
  2343. package/templates/three-world/src/light-math.ts +78 -0
  2344. package/templates/three-world/src/light.ts +77 -0
  2345. package/templates/three-world/src/look.json +30 -0
  2346. package/templates/three-world/src/main.tsx +38 -0
  2347. package/templates/three-world/src/models.ts +62 -0
  2348. package/templates/three-world/src/palette.ts +21 -0
  2349. package/templates/three-world/src/places.json +50 -0
  2350. package/templates/three-world/src/places.ts +56 -0
  2351. package/templates/three-world/src/pose.ts +22 -0
  2352. package/templates/three-world/src/post.ts +47 -0
  2353. package/templates/three-world/src/rest-math.ts +29 -0
  2354. package/templates/three-world/src/rules.ts +89 -0
  2355. package/templates/three-world/src/screens.css +45 -0
  2356. package/templates/three-world/src/screens.tsx +96 -0
  2357. package/templates/three-world/src/selftests.ts +25 -0
  2358. package/templates/three-world/src/session.ts +99 -0
  2359. package/templates/three-world/src/shots.ts +59 -0
  2360. package/templates/three-world/src/sky.ts +48 -0
  2361. package/templates/three-world/src/stage.ts +83 -0
  2362. package/templates/three-world/src/styles.css +95 -0
  2363. package/templates/three-world/src/surfaces.ts +55 -0
  2364. package/templates/three-world/src/world.ts +70 -0
  2365. package/templates/three-world/test/feel.json +29 -0
  2366. package/templates/three-world/test/probes.ts +65 -0
  2367. package/templates/three-world/test/resolve.mjs +13 -0
  2368. package/templates/three-world/test/rules.test.ts +81 -0
  2369. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
  2370. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
  2371. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
  2372. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
  2373. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
  2374. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
  2375. package/unity/com.funpixel.probe/Editor.meta +8 -0
  2376. package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
  2377. package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
  2378. package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
  2379. package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
  2380. package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
  2381. package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
  2382. package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
  2383. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
  2384. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
  2385. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
  2386. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
  2387. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
  2388. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
  2389. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef +32 -0
  2390. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
  2391. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
  2392. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
  2393. package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
  2394. package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
  2395. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
  2396. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
  2397. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
  2398. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
  2399. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
  2400. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs.meta +11 -0
  2401. package/unity/com.funpixel.probe/Runtime/Player.meta +8 -0
  2402. package/unity/com.funpixel.probe/Runtime/link.xml +7 -0
  2403. package/unity/com.funpixel.probe/Runtime/link.xml.meta +7 -0
  2404. package/unity/com.funpixel.probe/Runtime.meta +8 -0
  2405. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef +25 -0
  2406. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef.meta +7 -0
  2407. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
  2408. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs.meta +11 -0
  2409. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
  2410. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs.meta +11 -0
  2411. package/unity/com.funpixel.probe/Tests/Editor.meta +8 -0
  2412. package/unity/com.funpixel.probe/Tests.meta +8 -0
  2413. package/unity/com.funpixel.probe/package.json +14 -0
  2414. package/unity/com.funpixel.probe/package.json.meta +7 -0
@@ -0,0 +1,92 @@
1
+ import { pageScript } from '../vendor/verify/src/index.js';
2
+ import { PROBE_SEED } from "../verify/probe.js";
3
+ export const CAPTURE_SEED = PROBE_SEED;
4
+ export const BOOT_MS = 1500;
5
+ const inflight = new WeakMap();
6
+ export const NET_QUIET_MS = 120;
7
+ export const NET_WAIT_MAX_MS = 5000;
8
+ export async function holdClock(page, seed, frameMs) {
9
+ const net = { n: 0, quietSince: Date.now() };
10
+ inflight.set(page, net);
11
+ page.on('request', () => { net.n++; });
12
+ const done = () => { net.n = Math.max(0, net.n - 1); if (!net.n)
13
+ net.quietSince = Date.now(); };
14
+ page.on('requestfinished', done);
15
+ page.on('requestfailed', done);
16
+ await page.exposeFunction('__FPX_NET_QUIET__', () => networkQuiet(page));
17
+ await page.addInitScript({ content: `(${pageScript('step_clock', frameMs ? { seed, frame_ms: frameMs } : { seed })})()` });
18
+ }
19
+ export async function networkQuiet(page, quietMs = NET_QUIET_MS, maxMs = NET_WAIT_MAX_MS) {
20
+ const net = inflight.get(page);
21
+ if (!net)
22
+ return true;
23
+ for (const until = Date.now() + maxMs;;) {
24
+ if (!net.n && Date.now() - net.quietSince >= quietMs)
25
+ return true;
26
+ if (Date.now() >= until)
27
+ return false;
28
+ await new Promise((r) => setTimeout(r, 5));
29
+ }
30
+ }
31
+ export async function advance(page, ms) {
32
+ return page.evaluate(`(async () => { const C = window.__FPX_STEP_CLOCK__; if (!C || C.held !== true) return false; await C.advance(${Number(ms) || 0}); return true; })()`)
33
+ .then((v) => v === true).catch(() => false);
34
+ }
35
+ export async function pause(page, ms, held) {
36
+ if (held && await advance(page, ms))
37
+ return;
38
+ await page.waitForTimeout(ms);
39
+ }
40
+ const READ_FRAMING_JS = `(() => {
41
+ const out = { clock: null, camera: null };
42
+ try { const C = window.__FPX_STEP_CLOCK__; if (C && C.held === true) out.clock = C.report(); } catch (e) {}
43
+ try {
44
+ const c = typeof window.__FPX_CAMERA__ === 'function' ? window.__FPX_CAMERA__() : null;
45
+ if (c && typeof c === 'object' && typeof c.shot === 'string' && c.shot) out.camera = { shot: c.shot.slice(0, 40), blending: c.blending === true };
46
+ } catch (e) {}
47
+ return JSON.stringify(out);
48
+ })()`;
49
+ export function framingOf(raw, held) {
50
+ const camera = raw?.camera ?? null;
51
+ const c = raw?.clock;
52
+ if (!held || !c || c.held !== true) {
53
+ return { clock: 'free-running', why: held ? 'the held clock did not install on this page' : 'asked to run free (--free-running)', seed: null, seed_read: null, frame_ms: null, at_ms: null, frames: null, camera };
54
+ }
55
+ const base = { seed: Number.isInteger(c.seed) ? c.seed : null, seed_read: Number(c.seed_reads) > 0, frame_ms: Number(c.frame_ms) || null, camera };
56
+ if (!(Number(c.game_frames) > 0) && !(Number(c.timers) > 0)) {
57
+ return { clock: 'free-running', why: 'the page asked the held clock for no frame and no timer: its motion, if any, runs on something the clock does not hold (a worker, audio time)', ...base, at_ms: null, frames: null };
58
+ }
59
+ return { clock: 'stepped', ...base, at_ms: Number(c.at_ms), frames: Number(c.frames), ...(Array.isArray(c.errors) && c.errors.length ? { errors: c.errors.map(String) } : {}) };
60
+ }
61
+ export async function readFraming(page, held) {
62
+ const raw = await page.evaluate(READ_FRAMING_JS).catch(() => null);
63
+ let v = null;
64
+ try {
65
+ v = typeof raw === 'string' ? JSON.parse(raw) : null;
66
+ }
67
+ catch {
68
+ v = null;
69
+ }
70
+ return framingOf(v, held);
71
+ }
72
+ export function framingLine(f) {
73
+ if (f.clock === 'free-running') {
74
+ return ['warn', `free-running: ${f.why ?? 'wall-clock timing'}. Two shots of this view differ by themselves; never read two such frames as comparable`];
75
+ }
76
+ const seed = `seed ${f.seed}${f.seed_read ? '' : ' (the game never read __FPX_SEED__: only Math.random followed it)'}`;
77
+ const cam = f.camera ? `, camera "${f.camera.shot}"${f.camera.blending ? ' mid-blend' : ''}` : '';
78
+ return ['pass', `repeatable: held clock, ${seed}, ${f.frames} frames of ${f.frame_ms} ms (${Math.round(f.at_ms ?? 0)} ms of game time)${cam}`];
79
+ }
80
+ export function notComparable(a, b) {
81
+ if (!a || !b)
82
+ return 'no framing record for one of the two (taken before 8 Oct, or not by capture): framed alike is not known';
83
+ if (a.clock === 'free-running' || b.clock === 'free-running')
84
+ return 'free-running: on wall-clock timing the frame moves by itself, so the difference is the clock\'s as well as the game\'s';
85
+ if (a.seed !== b.seed)
86
+ return `seeds differ (${a.seed} → ${b.seed})`;
87
+ if (a.frame_ms !== b.frame_ms || a.at_ms !== b.at_ms)
88
+ return `shot at different game times (${Math.round(a.at_ms ?? 0)} → ${Math.round(b.at_ms ?? 0)} ms)`;
89
+ if (a.camera && b.camera && a.camera.shot !== b.camera.shot)
90
+ return `named cameras differ ("${a.camera.shot}" → "${b.camera.shot}")`;
91
+ return null;
92
+ }
@@ -0,0 +1,169 @@
1
+ import { mkdir, writeFile } from 'node:fs/promises';
2
+ import { dirname, join } from 'node:path';
3
+ import { fingerprint } from "../verify/fingerprint.js";
4
+ import { autoLog } from "../feedback/auto.js";
5
+ export const HOOK_RECORD = join('.funtools', 'hook.json');
6
+ export const HOOK_CHECKPOINTS = [3, 20, 60, 120, 180];
7
+ export const HOOK = {
8
+ sampleMs: 1500,
9
+ flatSpread: 7,
10
+ emptyShare: 0.62,
11
+ sameShare: 0.02,
12
+ titlePlayShare: 0.4,
13
+ playFrameAtS: 20,
14
+ };
15
+ export function checkpointsFor(seconds) {
16
+ const last = HOOK_CHECKPOINTS[HOOK_CHECKPOINTS.length - 1];
17
+ if (!(seconds > 0) || seconds === last)
18
+ return [...HOOK_CHECKPOINTS];
19
+ const scaled = HOOK_CHECKPOINTS.map((t) => Math.max(1, Math.round((t * seconds) / last)));
20
+ return [...new Set(scaled)].sort((a, b) => a - b);
21
+ }
22
+ const TILES_X = 16, TILES_Y = 9;
23
+ const SUB = 4;
24
+ function tiles(img) {
25
+ const out = [];
26
+ const tw = img.width / TILES_X, th = img.height / TILES_Y;
27
+ const step = Math.max(1, Math.floor(Math.min(tw, th) / 24));
28
+ for (let ty = 0; ty < TILES_Y; ty++) {
29
+ for (let tx = 0; tx < TILES_X; tx++) {
30
+ const means = [];
31
+ for (let by = 0; by < SUB; by++) {
32
+ for (let bx = 0; bx < SUB; bx++) {
33
+ const x0 = Math.floor(tx * tw + (bx * tw) / SUB), x1 = Math.floor(tx * tw + ((bx + 1) * tw) / SUB);
34
+ const y0 = Math.floor(ty * th + (by * th) / SUB), y1 = Math.floor(ty * th + ((by + 1) * th) / SUB);
35
+ let sum = 0, n = 0;
36
+ for (let y = y0; y < y1; y += step) {
37
+ for (let x = x0; x < x1; x += step) {
38
+ const i = (y * img.width + x) * 4;
39
+ sum += 0.299 * img.data[i] + 0.587 * img.data[i + 1] + 0.114 * img.data[i + 2];
40
+ n++;
41
+ }
42
+ }
43
+ if (n)
44
+ means.push(sum / n);
45
+ }
46
+ }
47
+ const mean = means.length ? means.reduce((a, b) => a + b, 0) / means.length : 0;
48
+ out.push({ mean, spread: means.length ? Math.max(...means) - Math.min(...means) : 0 });
49
+ }
50
+ }
51
+ return out;
52
+ }
53
+ export function flatShare(img) {
54
+ const t = tiles(img);
55
+ return t.filter((x) => x.spread < HOOK.flatSpread).length / t.length;
56
+ }
57
+ export function changedTiles(a, b) {
58
+ if (a.width !== b.width || a.height !== b.height)
59
+ return null;
60
+ const ta = tiles(a), tb = tiles(b);
61
+ return ta.filter((x, i) => Math.abs(x.mean - tb[i].mean) > 3).length / ta.length;
62
+ }
63
+ const BINS = 4;
64
+ function histogram(img) {
65
+ const h = new Float64Array(BINS ** 3);
66
+ const step = Math.max(1, Math.floor(Math.sqrt((img.width * img.height) / 40_000)));
67
+ let n = 0;
68
+ for (let y = 0; y < img.height; y += step)
69
+ for (let x = 0; x < img.width; x += step) {
70
+ const i = (y * img.width + x) * 4;
71
+ const b = (c) => Math.min(BINS - 1, Math.floor((img.data[i + c] * BINS) / 256));
72
+ h[(b(0) * BINS + b(1)) * BINS + b(2)]++;
73
+ n++;
74
+ }
75
+ if (n)
76
+ for (let k = 0; k < h.length; k++)
77
+ h[k] /= n;
78
+ return h;
79
+ }
80
+ export function frameSimilarity(a, b) {
81
+ const ha = histogram(a), hb = histogram(b);
82
+ let s = 0;
83
+ for (let k = 0; k < ha.length; k++)
84
+ s += Math.min(ha[k], hb[k]);
85
+ return Math.round(s * 100) / 100;
86
+ }
87
+ export const counted = (c) => !c.loading && !c.stalled;
88
+ const mmss = (s) => `${Math.floor(s / 60)}:${String(Math.round(s % 60)).padStart(2, '0')}`;
89
+ const lifeMoves = (s) => (s && s.engine !== 'none' ? s.moving + s.crowds.length + s.particles.length : null);
90
+ const PLAY_END = /over|end|lost|lose|fail|dead|result|won|win|credits/i;
91
+ export function hookFindings(r) {
92
+ const f = [];
93
+ if (r.front_door && !r.front_door.found)
94
+ f.push({ level: 'not_observed', text: 'no Play control marked data-fpx-start: the opening was read as loaded', hint: 'mark the title\'s start control data-fpx-start' });
95
+ if (r.title?.flat != null && r.title.flat >= HOOK.emptyShare)
96
+ f.push({ level: 'warn', text: `the title is ${Math.round(r.title.flat * 100)}% flat colour: a card, not a scene`, hint: 'the title is the first promise: the world, the hero and the wordmark in one picture (funpixel-art, references/ui.md)' });
97
+ const all = r.checkpoints;
98
+ if (!all.length) {
99
+ f.push({ level: 'not_observed', text: 'no checkpoint was read' });
100
+ return f;
101
+ }
102
+ const loading = all.filter((c) => c.loading);
103
+ if (loading.length)
104
+ f.push({ level: 'warn', text: `a loading or splash frame at ${loading.map((c) => mmss(c.at)).join(', ')}: not counted as the opening`, hint: 'a capture of a loading card is never a moment; if it lasts this long, the player waits this long' });
105
+ const stalled = all.filter((c) => c.stalled);
106
+ if (stalled.length)
107
+ f.push({ level: 'warn', text: `STALL: presses changed nothing by ${stalled.map((c) => mmss(c.at)).join(', ')} (the game's state did not move): a dead end, not counted`, hint: 'never a dead end: a disabled control says why and leads to the fix (owner, 1 Oct: "could not pass here")' });
108
+ const cps = all.filter(counted);
109
+ if (!cps.length) {
110
+ f.push({ level: 'not_observed', text: 'no checkpoint showed play: every one was a loading card or a stall' });
111
+ return f;
112
+ }
113
+ const empty = cps.filter((c) => c.flat != null && c.flat >= HOOK.emptyShare);
114
+ if (empty.length)
115
+ f.push({ level: 'warn', text: `the opening reads as empty at ${empty.map((c) => mmss(c.at)).join(', ')}: ${Math.round(Math.max(...empty.map((c) => c.flat ?? 0)) * 100)}% of the frame is flat colour`, hint: 'fill the far, middle and near layers: terrain with silhouettes, a backdrop, landmarks, scatter, haze matched to the sky (funpixel-3d, references/painted-target.md)' });
116
+ const moves = cps.map((c) => lifeMoves(c.life));
117
+ const read = moves.filter((m) => m !== null);
118
+ if (!read.length)
119
+ f.push({ level: 'not_observed', text: 'no scene graph found: ambient movers not counted', hint: 'expose window.__THREEJS_SCENE__ or window.__PIXI_APP__' });
120
+ else if (read.every((m) => m === 0))
121
+ f.push({ level: 'warn', text: 'nothing moves but the player in the first minutes: the world reads as a still', hint: 'living things first: a creature, birds, drifting dust, swaying grass, a flickering light, weather (funpixel-world-and-story, references/atmosphere.md)' });
122
+ else {
123
+ const still = cps.filter((c, i) => moves[i] === 0);
124
+ if (still.length)
125
+ f.push({ level: 'warn', text: `the world goes still at ${still.map((c) => mmss(c.at)).join(', ')}`, hint: 'keep something alive in every stretch of the opening, not only the first seconds' });
126
+ else
127
+ f.push({ level: 'note', text: `the world moves at every checkpoint (${read.join(', ')} movers)` });
128
+ }
129
+ const same = cps.filter((c) => c.changed != null && c.changed < HOOK.sameShare);
130
+ if (same.length && same.length === cps.filter((c) => c.changed != null).length)
131
+ f.push({ level: 'warn', text: 'the picture did not change between checkpoints: an idle player sees one frame for minutes', hint: 'ambient motion, light that shifts, a camera that breathes; or pass --verbs so the read follows play' });
132
+ if (r.placeholders.length)
133
+ f.push({ level: 'warn', text: `stand-ins still in the opening: ${r.placeholders.slice(0, 6).join(', ')}${r.placeholders.length > 6 ? ` and ${r.placeholders.length - 6} more` : ''}`, hint: 'the first minutes get the real assets first' });
134
+ f.push(...wayfinding(cps));
135
+ if (r.title_vs_play) {
136
+ const t = r.title_vs_play;
137
+ if (t.similarity < HOOK.titlePlayShare)
138
+ f.push({ level: 'warn', text: `the title and play look like different games: colour similarity ${t.similarity} between the title and play at ${mmss(t.play_at)}`, hint: 'the title is the play world: the real world running behind the card, one promise, one button (the Silt bar S1; funpixel-gdd, references/design-note.md)' });
139
+ else
140
+ f.push({ level: 'note', text: `title vs play: colour similarity ${t.similarity} (the title frame against play at ${mmss(t.play_at)})` });
141
+ }
142
+ const ended = cps.find((c) => c.screen && PLAY_END.test(c.screen));
143
+ if (ended)
144
+ f.push({ level: 'note', text: `play reached "${ended.screen}" by ${mmss(ended.at)} with an idle player: later checkpoints read that screen`, hint: 'pass --verbs a,b to keep playing during the read; how soon an idle player dies is a check fact (funtools check, .funtools/idle.json)' });
145
+ if (!f.some((x) => x.level === 'warn'))
146
+ f.push({ level: 'note', text: 'the hook holds on these readings: look at the frames too (a mirror, not a judge)' });
147
+ return f;
148
+ }
149
+ export function wayfinding(cps) {
150
+ const withObj = cps.filter((c) => c.objective);
151
+ const hint = 'wayfinding and objectives as data: __FPX_STATE__() returns { objective, goalDistance } (funpixel-world-and-story, references/opening-and-chapters.md)';
152
+ if (!withObj.length)
153
+ return [{ level: 'not_observed', text: 'no objective in __FPX_STATE__: the player\'s goal on screen was not measured', hint }];
154
+ const first = withObj[0];
155
+ const dists = cps.map((c) => c.goalDistance).filter((d) => typeof d === 'number' && Number.isFinite(d));
156
+ const shown = [...new Set(withObj.map((c) => c.objective))];
157
+ const out = [{ level: 'note', text: `objective on screen at ${mmss(first.at)}: "${first.objective}"${typeof first.goalDistance === 'number' ? `, ${Math.round(first.goalDistance)} m to go` : ''}${shown.length > 1 ? `; ${shown.length} objectives over the opening` : ''}` }];
158
+ if (!dists.length)
159
+ out.push({ level: 'not_observed', text: 'no goalDistance in __FPX_STATE__: how far the goal is was not measured', hint });
160
+ else if (dists.length > 1)
161
+ out.push({ level: 'note', text: `goal distance ${dists.map((d) => Math.round(d)).join(' → ')} m across the checkpoints` });
162
+ return out;
163
+ }
164
+ export async function recordHook(dir, r) {
165
+ const path = join(dir, HOOK_RECORD);
166
+ await mkdir(dirname(path), { recursive: true });
167
+ await writeFile(path, JSON.stringify({ ...r, fingerprint: (await fingerprint(dir)).fingerprint, at: new Date().toISOString() }, null, 2) + '\n');
168
+ autoLog(dir, 'hook', `warnings (${r.viewport})`, r.findings.filter((f) => f.level === 'warn').length, '', HOOK_RECORD);
169
+ }
@@ -0,0 +1,189 @@
1
+ import { feedbackFindings, placeholderFindings } from "./feedback.js";
2
+ export function desktopTouchFindings(samples) {
3
+ const i = samples.findIndex((s) => (s.touch_controls ?? []).length > 0);
4
+ if (i < 0)
5
+ return [];
6
+ const shown = samples[i].touch_controls ?? [];
7
+ return [{ kind: 'touch_on_desktop', severity: 'warn', what: `${shown.length} on-screen touch control(s) show on a desktop with no touch (1280x720): show them for touch only, last input wins (a touch shows them, a key or a mouse hides them; skill funpixel-mobile-ui)`, where: shown.map((c) => c.name).slice(0, 3).join(', '), number: shown.length, sample: i }];
8
+ }
9
+ export const HUD_BARS = {
10
+ maxCover: 0.25,
11
+ maxCentreCover: 0.08,
12
+ minTextPx: 12,
13
+ contrast: 4.5,
14
+ contrastLarge: 3,
15
+ largePx: 24,
16
+ maxTransient: 3,
17
+ repeats: 3,
18
+ actorCover: 0.2,
19
+ };
20
+ const overlap = (a, b) => Math.max(0, Math.min(a.x + a.w, b.x + b.w) - Math.max(a.x, b.x)) * Math.max(0, Math.min(a.y + a.h, b.y + b.h) - Math.max(a.y, b.y));
21
+ export function cover(pieces, area) {
22
+ const N = 60;
23
+ let hit = 0, centre = 0, centreN = 0;
24
+ for (let i = 0; i < N; i++) {
25
+ for (let j = 0; j < N; j++) {
26
+ const fx = (i + 0.5) / N, fy = (j + 0.5) / N;
27
+ const x = area.x + area.w * fx, y = area.y + area.h * fy;
28
+ const inCentre = fx > 0.2 && fx < 0.8 && fy > 0.2 && fy < 0.8;
29
+ const on = pieces.some((p) => x >= p.x && x <= p.x + p.w && y >= p.y && y <= p.y + p.h);
30
+ if (on)
31
+ hit++;
32
+ if (inCentre) {
33
+ centreN++;
34
+ if (on)
35
+ centre++;
36
+ }
37
+ }
38
+ }
39
+ return { share: hit / (N * N), centre: centreN ? centre / centreN : 0 };
40
+ }
41
+ const lum = (c) => {
42
+ const l = (v) => { const s = v / 255; return s <= 0.03928 ? s / 12.92 : ((s + 0.055) / 1.055) ** 2.4; };
43
+ return 0.2126 * l(c[0]) + 0.7152 * l(c[1]) + 0.0722 * l(c[2]);
44
+ };
45
+ export const ratio = (a, b) => {
46
+ const [x, y] = [lum(a), lum(b)].sort((p, q) => q - p);
47
+ return (x + 0.05) / (y + 0.05);
48
+ };
49
+ export function textContrast(img, p, scale = 1) {
50
+ if (!p.colour || !p.text)
51
+ return null;
52
+ const edge = p.outline ? Math.round(ratio(p.colour, p.outline) * 100) / 100 : null;
53
+ const ground = groundContrast(img, p, p.colour, scale);
54
+ return ground === null ? edge : edge === null ? ground : Math.max(edge, ground);
55
+ }
56
+ function groundContrast(img, p, ink, scale) {
57
+ const x0 = Math.max(0, Math.floor(p.x * scale)), y0 = Math.max(0, Math.floor(p.y * scale));
58
+ const x1 = Math.min(img.width, Math.ceil((p.x + p.w) * scale)), y1 = Math.min(img.height, Math.ceil((p.y + p.h) * scale));
59
+ const ground = [], all = [];
60
+ const step = Math.max(1, Math.floor(Math.sqrt(((x1 - x0) * (y1 - y0)) / 4000)));
61
+ for (let y = y0; y < y1; y += step) {
62
+ for (let x = x0; x < x1; x += step) {
63
+ const i = (y * img.width + x) * 4, c = [img.data[i], img.data[i + 1], img.data[i + 2]];
64
+ all.push(lum(c));
65
+ if (Math.hypot(c[0] - ink[0], c[1] - ink[1], c[2] - ink[2]) > 24)
66
+ ground.push(lum(c));
67
+ }
68
+ }
69
+ if (!all.length)
70
+ return null;
71
+ const pool = ground.length >= all.length * 0.2 ? ground : all;
72
+ pool.sort((a, b) => a - b);
73
+ const g = pool[pool.length >> 1];
74
+ const t = lum(ink);
75
+ return Math.round((Math.max(t, g) + 0.05) / (Math.min(t, g) + 0.05) * 100) / 100;
76
+ }
77
+ export const STANDING_SHARE = 0.75;
78
+ const slot = (p) => `${p.layer}|${p.name.split(' "')[0]}|${Math.round((p.x + p.w / 2) / 24)}|${Math.round((p.y + p.h / 2) / 24)}`;
79
+ export function settle(samples) {
80
+ if (samples.length < 4)
81
+ return samples;
82
+ const seen = new Map();
83
+ for (const s of samples)
84
+ for (const k of new Set(s.pieces.map(slot)))
85
+ seen.set(k, (seen.get(k) ?? 0) + 1);
86
+ const standing = (p) => (seen.get(slot(p)) ?? 0) >= STANDING_SHARE * samples.length;
87
+ return samples.map((s) => ({ ...s, pieces: s.pieces.map((p) => (p.transient && standing(p) ? { ...p, transient: false } : p)) }));
88
+ }
89
+ const word = (t) => t.toLowerCase().replace(/[×x]\s?\d+|[+-]?\d[\d,.\u202f\u00a0]*|[!.:]/g, '').trim();
90
+ export function pinnedAtOrigin(p, viewport) {
91
+ return Math.abs(p.x) < 0.5 && Math.abs(p.y) < 0.5 && p.w > 0 && p.h > 0 && p.w < viewport.w / 2 && p.h < viewport.h / 2;
92
+ }
93
+ export const FADING = 0.9;
94
+ export function sampleFindings(s, i, contrasts) {
95
+ const f = [];
96
+ const area = s.play ?? { x: 0, y: 0, w: s.viewport.w, h: s.viewport.h };
97
+ const c = cover(s.pieces, area);
98
+ if (c.share > HUD_BARS.maxCover)
99
+ f.push({ kind: 'cover', severity: 'fail', what: `the HUD paints ${Math.round(c.share * 100)}% of the play area (bar ${HUD_BARS.maxCover * 100}%)`, where: s.view, number: c.share, sample: i });
100
+ if (c.centre > HUD_BARS.maxCentreCover)
101
+ f.push({ kind: 'centre', severity: 'warn', what: `${Math.round(c.centre * 100)}% of the middle of the play is under HUD`, where: s.pieces.filter((p) => overlap(p, { x: area.x + area.w * 0.2, y: area.y + area.h * 0.2, w: area.w * 0.6, h: area.h * 0.6 }) > 0).map((p) => p.name).slice(0, 3).join(', '), number: c.centre, sample: i });
102
+ for (const p of s.pieces) {
103
+ if (p.text && p.px > 0 && p.px < HUD_BARS.minTextPx)
104
+ f.push({ kind: 'small_text', severity: 'fail', what: `text at ${p.px} px (bar ${HUD_BARS.minTextPx})`, where: p.name, number: p.px, sample: i });
105
+ const r = p.transient && (p.fade ?? 1) < FADING ? null : contrasts.get(p);
106
+ const need = p.px >= HUD_BARS.largePx ? HUD_BARS.contrastLarge : HUD_BARS.contrast;
107
+ if (typeof r === 'number' && r < need)
108
+ f.push({ kind: 'contrast', severity: r < HUD_BARS.contrastLarge ? 'fail' : 'warn', what: `contrast ${r}:1 against the frame behind it (needs ${need}:1)`, where: p.name, number: r, sample: i });
109
+ if (p.control && (p.x < -1 || p.y < -1 || p.x + p.w > s.viewport.w + 1 || p.y + p.h > s.viewport.h + 1))
110
+ f.push({ kind: 'control_off_screen', severity: 'fail', what: 'a control is pushed past the screen edge', where: p.name, number: 0, sample: i });
111
+ if (pinnedAtOrigin(p, s.viewport))
112
+ f.push({ kind: 'pinned_origin', severity: 'warn', what: `${p.text ? `"${p.text.slice(0, 32)}"` : 'a piece'} sits at the exact screen origin (0, 0): if it follows something in the world, its anchor may have projected off screen or behind the camera`, where: p.name, number: 0, sample: i });
113
+ }
114
+ for (const a of s.actors) {
115
+ const over = s.pieces.filter((p) => !p.control && overlap(p, a) > HUD_BARS.actorCover * a.w * a.h);
116
+ const standing = over.some((p) => !p.transient);
117
+ if (over.length)
118
+ f.push({ kind: a.role === 'player' ? 'over_player' : 'over_threat', severity: a.role === 'player' && standing ? 'fail' : 'warn', what: `HUD over the ${a.role} (${a.name})`, where: over.map((p) => p.name).slice(0, 2).join(', '), number: Math.round((Math.max(...over.map((p) => overlap(p, a))) / (a.w * a.h)) * 100) / 100, sample: i });
119
+ }
120
+ const transient = s.pieces.filter((p) => p.transient);
121
+ if (transient.length > HUD_BARS.maxTransient)
122
+ f.push({ kind: 'pile_up', severity: 'fail', what: `${transient.length} transient pieces on screen at once (bar ${HUD_BARS.maxTransient})`, where: transient.map((p) => p.name).slice(0, 3).join(', '), number: transient.length, sample: i });
123
+ const counts = new Map();
124
+ for (const p of s.pieces)
125
+ if (p.text && word(p.text))
126
+ counts.set(word(p.text), (counts.get(word(p.text)) ?? 0) + 1);
127
+ for (const [w, n] of counts)
128
+ if (n >= HUD_BARS.repeats && s.pieces.some((p) => p.transient && word(p.text) === w))
129
+ f.push({ kind: 'repeats', severity: 'fail', what: `"${w}" shown ${n} times at once: merge repeats into one badge`, where: w, number: n, sample: i });
130
+ const tt = transient.filter((p) => p.text);
131
+ for (let a = 0; a < tt.length; a++)
132
+ for (let b = a + 1; b < tt.length; b++) {
133
+ const o = overlap(tt[a], tt[b]);
134
+ if (o > 0.25 * Math.min(tt[a].w * tt[a].h, tt[b].w * tt[b].h)) {
135
+ f.push({ kind: 'toast_overlap', severity: 'fail', what: 'two transient texts drawn over each other', where: `${tt[a].name} × ${tt[b].name}`, number: Math.round(o), sample: i });
136
+ break;
137
+ }
138
+ }
139
+ return [...f, ...feedbackFindings(s, i), ...placeholderFindings(s.pieces, i)];
140
+ }
141
+ export function judgeHud(samples, findings) {
142
+ if (!samples.length || samples.every((s) => !s.pieces.length))
143
+ return { verdict: 'not_observed', findings: [], numbers: {} };
144
+ const worst = new Map();
145
+ for (const f of findings.flat()) {
146
+ const k = `${f.kind}|${f.where}`, w = worst.get(k);
147
+ const worse = !w || (f.kind === 'contrast' ? f.number < w.number : f.number > w.number);
148
+ worst.set(k, { ...(worse ? f : w), seen: (w?.seen ?? new Set()).add(f.sample) });
149
+ }
150
+ const out = [...worst.values()].map(({ seen, ...f }) => ({ ...f, what: samples.length > 1 ? `${f.what} (in ${seen.size} of ${samples.length} samples)` : f.what }))
151
+ .sort((a, b) => (a.severity === b.severity ? 0 : a.severity === 'fail' ? -1 : 1));
152
+ const covers = samples.map((s) => cover(s.pieces, s.play ?? { x: 0, y: 0, w: s.viewport.w, h: s.viewport.h }).share);
153
+ const texts = samples.flatMap((s) => s.pieces.filter((p) => p.text && p.px > 0).map((p) => p.px));
154
+ const withPlayer = samples.filter((s) => s.actors.some((a) => a.role === 'player'));
155
+ const numbers = {
156
+ cover_max: Math.round(Math.max(...covers) * 1000) / 1000,
157
+ smallest_text_px: texts.length ? Math.min(...texts) : null,
158
+ worst_contrast: findings.flat().filter((f) => f.kind === 'contrast').reduce((m, f) => (m === null || f.number < m ? f.number : m), null),
159
+ player_covered_share: withPlayer.length ? Math.round((findings.filter((fs, i) => samples[i].actors.some((a) => a.role === 'player') && fs.some((f) => f.kind === 'over_player')).length / withPlayer.length) * 100) / 100 : null,
160
+ transient_max: Math.max(...samples.map((s) => s.pieces.filter((p) => p.transient).length)),
161
+ };
162
+ return { verdict: out.some((f) => f.severity === 'fail') ? 'fail' : 'pass', findings: out, numbers };
163
+ }
164
+ export function outline(img, boxes, scale = 1) {
165
+ const data = new Uint8Array(img.data);
166
+ const put = (x, y, c) => {
167
+ if (x < 0 || y < 0 || x >= img.width || y >= img.height)
168
+ return;
169
+ const i = (y * img.width + x) * 4;
170
+ data[i] = c[0];
171
+ data[i + 1] = c[1];
172
+ data[i + 2] = c[2];
173
+ data[i + 3] = 255;
174
+ };
175
+ for (const b of boxes) {
176
+ const x0 = Math.round(b.x * scale), y0 = Math.round(b.y * scale), x1 = Math.round((b.x + b.w) * scale), y1 = Math.round((b.y + b.h) * scale);
177
+ for (let t = 0; t < 2; t++) {
178
+ for (let x = x0; x <= x1; x++) {
179
+ put(x, y0 + t, b.rgb);
180
+ put(x, y1 - t, b.rgb);
181
+ }
182
+ for (let y = y0; y <= y1; y++) {
183
+ put(x0 + t, y, b.rgb);
184
+ put(x1 - t, y, b.rgb);
185
+ }
186
+ }
187
+ }
188
+ return { width: img.width, height: img.height, data };
189
+ }
@@ -0,0 +1,50 @@
1
+ import { readFile } from 'node:fs/promises';
2
+ import { extname } from 'node:path';
3
+ import { decodePng, encodePng } from "./png.js";
4
+ import { launch } from "../verify/browser.js";
5
+ export const IMAGE_TYPES = {
6
+ '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.webp': 'image/webp', '.gif': 'image/gif', '.avif': 'image/avif',
7
+ };
8
+ export const imageType = (path) => IMAGE_TYPES[extname(path).toLowerCase()] ?? null;
9
+ export const dataUrl = (bytes, type) => `data:${type};base64,${Buffer.from(bytes).toString('base64')}`;
10
+ async function onPage(browser, fn) {
11
+ const own = browser ? null : (await launch()).browser;
12
+ try {
13
+ const context = await (browser ?? own).newContext({ deviceScaleFactor: 1 });
14
+ try {
15
+ return await fn(await context.newPage());
16
+ }
17
+ finally {
18
+ await context.close().catch(() => { });
19
+ }
20
+ }
21
+ finally {
22
+ await own?.close().catch(() => { });
23
+ }
24
+ }
25
+ const redraw = (src, type) => `(async () => {
26
+ const img = new Image(); img.src = ${JSON.stringify(src)}; await img.decode();
27
+ const c = document.createElement('canvas'); c.width = img.naturalWidth; c.height = img.naturalHeight;
28
+ c.getContext('2d').drawImage(img, 0, 0);
29
+ return c.toDataURL(${JSON.stringify(type)}, 1);
30
+ })()`;
31
+ export async function decodeImageFile(path, browser = null) {
32
+ const bytes = await readFile(path);
33
+ const type = imageType(path);
34
+ if (!type)
35
+ throw new Error(`${path}: not an image funtools reads (png, jpg, webp, gif, avif)`);
36
+ if (type === 'image/png')
37
+ return decodePng(bytes);
38
+ return onPage(browser, async (page) => {
39
+ const png = await page.evaluate(redraw(dataUrl(bytes, type), 'image/png'));
40
+ return decodePng(Buffer.from(png.slice(png.indexOf(',') + 1), 'base64'));
41
+ });
42
+ }
43
+ export async function encodeWebp(img, browser = null) {
44
+ return onPage(browser, async (page) => {
45
+ const webp = await page.evaluate(redraw(dataUrl(encodePng(img), 'image/png'), 'image/webp'));
46
+ if (!webp.startsWith('data:image/webp'))
47
+ throw new Error('this browser cannot encode WebP');
48
+ return Buffer.from(webp.slice(webp.indexOf(',') + 1), 'base64');
49
+ });
50
+ }
@@ -0,0 +1,96 @@
1
+ import { mkdir, writeFile } from 'node:fs/promises';
2
+ import { dirname, join } from 'node:path';
3
+ import { fingerprint } from "../verify/fingerprint.js";
4
+ import { sceneReads } from "../verify/reads.js";
5
+ import { autoLog } from "../feedback/auto.js";
6
+ import { PLAYER_WORDS, playerHint, playerSaid } from "./player.js";
7
+ export const LIFE_RECORD = join('.funtools', 'life.json');
8
+ export const LIFE = { playMs: 3000, afterMs: 2000, everyMs: 100, maxNodes: 3000, markWaitMs: 4000, travelMs: 10000, jumpStarts: 24 };
9
+ const starts = (a) => (a ? (a.sources_started || 0) + (a.media_plays || 0) : 0);
10
+ export function windowOf(s, audioBefore, audioAfter, ms) {
11
+ const cues = !audioBefore && audioAfter?.by_cue ? { cues: audioAfter.by_cue } : {};
12
+ if (!s || s.engine === 'none')
13
+ return audioAfter?.observed ? { ms, moving: 0, crowds: 0, particles: 0, lights: 0, starts: starts(audioAfter) - starts(audioBefore), ...cues } : null;
14
+ return {
15
+ ms, moving: s.moving, crowds: s.crowds.reduce((n, c) => n + c.updates, 0), particles: s.particles.reduce((n, p) => n + p.updates, 0),
16
+ lights: s.lights, starts: starts(audioAfter) - starts(audioBefore), ...cues,
17
+ };
18
+ }
19
+ export const jumped = (after) => after.starts > LIFE.jumpStarts;
20
+ export function reactionTo(before, after) {
21
+ const what = [];
22
+ const rate = (n, w) => (w.ms > 0 ? n / w.ms : 0);
23
+ const fresh = before.cues && after.cues ? Object.keys(after.cues).filter((c) => !(c in before.cues)) : [];
24
+ if (after.starts > 0 && !jumped(after) && rate(after.starts, after) > rate(before.starts, before) * 1.25)
25
+ what.push(`${after.starts} sound(s) started (a sting or a roar; ${before.starts} in ${Math.round(before.ms / 1000)} s of play before)`);
26
+ else if (fresh.length && !jumped(after))
27
+ what.push(`a sound play never made started: ${fresh.slice(0, 3).join(', ')}`);
28
+ if (after.moving > before.moving)
29
+ what.push(`${after.moving} pieces moved or changed (${before.moving} in play before)`);
30
+ if (after.crowds > before.crowds)
31
+ what.push('a crowd of instances was rewritten');
32
+ if (after.particles > before.particles)
33
+ what.push('particles burst');
34
+ if (after.lights > before.lights)
35
+ what.push('lights changed');
36
+ return what;
37
+ }
38
+ export function judgeReaction(before, after) {
39
+ const what = reactionTo(before, after);
40
+ if (what.length)
41
+ return { reacted: 'yes', what, after };
42
+ if (jumped(after))
43
+ return { reacted: 'not_observed', what, after, jump: after.starts };
44
+ if (after.starts > 0)
45
+ return { reacted: 'not_observed', what, after, ambient: after.starts };
46
+ return { reacted: 'no', what, after };
47
+ }
48
+ const top = (s) => [...s.groups.map((g) => `${g.name} ${g.moving}`), ...s.crowds.map((c) => `${c.name} (crowd of ${c.instances})`), ...s.particles.map((p) => `${p.name} (${p.count} particles)`)].slice(0, 6).join(', ');
49
+ export function lifeFindings(r, ctx = {}) {
50
+ const f = [];
51
+ const s = r.play;
52
+ const who = ctx.player ?? { pattern: PLAYER_WORDS, from: 'default', name: null };
53
+ if (!s || s.engine === 'none')
54
+ f.push({ level: 'not_observed', text: 'no scene graph found: ambient movers not counted', hint: 'expose it as window.__PIXI_APP__, or window.__THREEJS_SCENE__' });
55
+ else if (!s.moving && !s.crowds.length && !s.particles.length)
56
+ f.push({ level: 'warn', text: `NOTHING MOVES: nothing moves but the player in ${r.view ?? 'play'}: the world reads as a still`, hint: 'a crowd of cards that waves, flags, birds, traffic, weather, lights (funpixel-world-and-story, atmosphere)' });
57
+ else
58
+ f.push({ level: 'note', text: `${s.moving} piece(s) move or change besides the player${s.crowds.length ? `, ${s.crowds.length} crowd(s)` : ''}${s.particles.length ? `, ${s.particles.length} particle system(s)` : ''}`, hint: top(s) || undefined });
59
+ if (s && s.engine !== 'none' && !s.player_found) {
60
+ f.push(ctx.three
61
+ ? { level: 'warn', text: `NO HERO: no player node in ${r.view ?? 'play'} (a 3D game with no hero to drive, or one the checks cannot find; looked for ${playerSaid(who)})`, hint: `${playerHint(who)} (skill funpixel-3d, references/hero-route.md)` }
62
+ : { level: 'note', text: `no node matched the player (looked for ${playerSaid(who)}): the player may be counted as ambient life`, hint: playerHint(who) });
63
+ }
64
+ else if (s && s.engine !== 'none' && who.from === 'subject') {
65
+ f.push({ level: 'note', text: `the player is ${playerSaid(who)}`, hint: playerHint(who) });
66
+ }
67
+ if (!r.audio?.observed)
68
+ f.push({ level: 'not_observed', text: 'sound not observed on this page' });
69
+ else if (!r.bed)
70
+ f.push({ level: 'warn', text: 'no ambient sound bed: no looping source started', hint: 'one bed per place (a crowd murmur, wind, rain, a room tone) under the stings, ducked and swelled by events (funpixel-audio)' });
71
+ else
72
+ f.push({ level: 'note', text: `a sound bed plays (${r.audio.loop_starts} looping start(s))` });
73
+ if (!r.reactions.length)
74
+ f.push({ level: 'not_observed', text: 'no big moment to watch: declare a view with moment: true in __FPX_VIEWS__ (or pass --moment)' });
75
+ for (const x of r.reactions) {
76
+ if (x.jump)
77
+ f.push({ level: 'note', text: `the big moment ${x.moment}: ${x.jump} sound(s) started in ${Math.round((x.after?.ms ?? LIFE.afterMs) / 1000)} s — a jump through the moment fired every cue at once; not read as the world answering`, hint: 'the moment view replays its payoff; to hear the answer, play up to the moment and mark it (__FPX_MOMENT__), or let the view stage it at play speed' });
78
+ if (x.reacted === 'yes')
79
+ f.push({ level: 'note', text: `the big moment ${x.moment}: the world answered`, hint: x.what.join('; ') });
80
+ else if (x.reacted === 'no')
81
+ f.push({ level: 'warn', text: `the big moment ${x.moment}: nothing in the world reacted`, hint: 'a crowd that cheers, a sting, lights, confetti, a line from someone watching' });
82
+ else if (x.ambient)
83
+ f.push({ level: 'not_observed', text: `the big moment ${x.moment}: ${x.ambient} sound(s) started in the ${Math.round((x.after?.ms ?? LIFE.afterMs) / 1000)} s after its mark, no more than play makes on its own (${r.baseline?.starts ?? '?'} in ${Math.round((r.baseline?.ms ?? LIFE.playMs) / 1000)} s): an answer cannot be told from the ambient, not judged`, hint: 'a sting of its own (a sound play never makes), a crowd that cheers, lights or confetti at the mark reads as an answer' });
84
+ else if (!x.jump)
85
+ f.push({ level: 'not_observed', text: `the big moment ${x.moment}: ${x.mark ? 'no scene graph or sound log to compare' : 'never marked (call __FPX_MOMENT__(name) at the payoff)'}` });
86
+ }
87
+ return f;
88
+ }
89
+ export async function recordLife(dir, r) {
90
+ const path = join(dir, LIFE_RECORD);
91
+ await mkdir(dirname(path), { recursive: true });
92
+ await writeFile(path, JSON.stringify({ ...r, fingerprint: (await fingerprint(dir)).fingerprint, reads: sceneReads(dir), at: new Date().toISOString() }, null, 2) + '\n');
93
+ if (r.play && r.play.engine !== 'none')
94
+ autoLog(dir, 'life', `moving besides the player${r.view ? ` (${r.view})` : ''}`, r.play.moving, '', LIFE_RECORD);
95
+ autoLog(dir, 'life', 'warnings', r.findings.filter((f) => f.level === 'warn').length, '', LIFE_RECORD);
96
+ }
@@ -0,0 +1,42 @@
1
+ export const LIGHT_KEYS = {
2
+ preset: { kind: 'preset' },
3
+ exposure: { kind: 'number', min: 0.2, max: 3 },
4
+ key: { kind: 'colour' }, keyIntensity: { kind: 'number', min: 0, max: 10 }, keyElevation: { kind: 'number', min: -10, max: 90 }, keyAzimuth: { kind: 'number', min: -360, max: 360 },
5
+ fill: { kind: 'colour' }, fillIntensity: { kind: 'number', min: 0, max: 5 }, rim: { kind: 'colour' }, rimIntensity: { kind: 'number', min: 0, max: 5 },
6
+ sky: { kind: 'colour' }, bounce: { kind: 'colour' }, ambient: { kind: 'number', min: 0.15, max: 4 },
7
+ fogNear: { kind: 'number', min: 0, max: 500 }, fogFar: { kind: 'number', min: 1, max: 1000 }, shadow: { kind: 'shadow' },
8
+ spots: { kind: 'number', min: 0, max: 8 }, spot: { kind: 'colour' }, spotIntensity: { kind: 'number', min: 0, max: 400 },
9
+ saturation: { kind: 'number', min: 0, max: 2 }, contrast: { kind: 'number', min: 0.5, max: 1.6 }, tint: { kind: 'colour' }, tintAmount: { kind: 'number', min: 0, max: 0.4 },
10
+ vignette: { kind: 'number', min: 0, max: 0.9 }, bloom: { kind: 'number', min: 0, max: 3 }, bloomThreshold: { kind: 'number', min: 0, max: 1.5 },
11
+ };
12
+ export const LIGHT_PRESETS = ['dusk', 'moonlit-spot', 'overcast', 'studio', 'noon', 'dawn'];
13
+ export function lightProblems(block) {
14
+ if (!block || typeof block !== 'object' || Array.isArray(block))
15
+ return [{ token: 'light', what: 'the light block is an object of keys ({ "preset": "dusk", "exposure": 0.9 })', suggest: [] }];
16
+ const out = [];
17
+ for (const [k, v] of Object.entries(block)) {
18
+ if (k.startsWith('$'))
19
+ continue;
20
+ const spec = LIGHT_KEYS[k], token = `light.${k}`;
21
+ if (!spec) {
22
+ out.push({ token, what: 'not a light key', suggest: Object.keys(LIGHT_KEYS).filter((n) => n.toLowerCase().includes(k.toLowerCase().slice(0, 4))).slice(0, 3) });
23
+ continue;
24
+ }
25
+ if (spec.kind === 'preset' && !LIGHT_PRESETS.includes(String(v)))
26
+ out.push({ token, what: `${JSON.stringify(v)} is not a preset`, suggest: [...LIGHT_PRESETS] });
27
+ if (spec.kind === 'shadow' && !['soft', 'hard', 'off'].includes(String(v)))
28
+ out.push({ token, what: `${JSON.stringify(v)} is not soft, hard or off`, suggest: [] });
29
+ if (spec.kind === 'colour' && !(typeof v === 'string' && /^#[0-9a-f]{6}$/i.test(v)))
30
+ out.push({ token, what: `${JSON.stringify(v)} is not a #rrggbb colour`, suggest: [] });
31
+ if (spec.kind === 'number') {
32
+ if (typeof v !== 'number' || !Number.isFinite(v))
33
+ out.push({ token, what: `${JSON.stringify(v)} is not a number`, suggest: [] });
34
+ else if (v < (spec.min ?? -Infinity))
35
+ out.push({ token, what: `${v} is under ${spec.min}${k === 'ambient' ? ': a black floor is unreadable, not moody' : ''}`, suggest: [] });
36
+ else if (v > (spec.max ?? Infinity))
37
+ out.push({ token, what: `${v} is over ${spec.max}`, suggest: [] });
38
+ }
39
+ }
40
+ return out;
41
+ }
42
+ export const lightValue = (key, raw) => (LIGHT_KEYS[key]?.kind === 'number' && raw !== '' && Number.isFinite(Number(raw)) ? Number(raw) : raw);