@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
- package/templates/common/.agents/skills/funpixel-store/references/steam.md +38 -0
- package/templates/common/.agents/skills/funpixel-store/references/unity-store.md +55 -0
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- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/performance.md +59 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/traps.md +108 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
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- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
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- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
- package/templates/common/src/expose.ts +63 -0
- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
- package/templates/common/src/frame.ts +63 -0
- package/templates/common/src/grade.ts +47 -0
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- package/templates/common/src/hud-kit.tsx +85 -0
- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
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// The level list, as data, for a game that has more than one level, chapter or stage: what each is
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// spec), and `funtools check` warns when the GDD plans several levels and the game keeps no list. The
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export const LEVELS: Level[] = [
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{ id: 'round-1', name: 'The first round', par: 30 },
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// The living layer: optional motion between events for actors whose role moves (the design
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breathe: [0, 0.06, 0.03], breatheHz: [0.2, 1.2, 0.5],
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squash: [0.2, 0.45, 0.25], holdFrames: [3, 6, 4], blinkEvery: [1.5, 6, 3], blinkMs: [60, 160, 100],
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hero: {},
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/** Landing or being hit: squash by `amount` (default the spec's), held, then a spring back. */
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/** One frame. `speed` is the share of top speed (−1…1, its sign the heading); returns the pose. */
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update(dt: number, speed = 0): Pose {
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if (moving) { this.step += dt * m.stepHz * Math.abs(s) * Math.PI; this.facing = Math.sign(s); }
|
|
69
|
+
const stepWave = Math.sin(this.step);
|
|
70
|
+
const breathe = moving ? 0 : m.breathe * Math.sin(this.t * m.breatheHz * Math.PI * 2);
|
|
71
|
+
let sx = 1 - breathe * 0.5, sy = 1 + breathe;
|
|
72
|
+
if (this.squashLeft > 0) {
|
|
73
|
+
this.squashLeft -= dt;
|
|
74
|
+
this.spring = this.squashAmount; // the peak, held so a capture sees it
|
|
75
|
+
} else {
|
|
76
|
+
this.spring = Math.abs(this.spring) < 0.002 ? 0 : this.spring * Math.exp(-13 * dt) * Math.cos(20 * dt);
|
|
77
|
+
}
|
|
78
|
+
sx *= 1 + this.spring;
|
|
79
|
+
sy *= 1 - this.spring * 0.8;
|
|
80
|
+
this.blinkLeft -= dt;
|
|
81
|
+
if ((this.nextBlink -= dt) <= 0) { this.blinkLeft = m.blinkMs / 1000; this.nextBlink = m.blinkEvery * (0.7 + Math.random() * 0.6); }
|
|
82
|
+
const rad = Math.PI / 180;
|
|
83
|
+
return {
|
|
84
|
+
scaleX: sx, scaleY: sy,
|
|
85
|
+
rotation: (moving ? m.lean * s + m.tilt * stepWave * Math.abs(s) : 0) * rad,
|
|
86
|
+
offsetY: moving ? -m.bob * Math.abs(stepWave) * Math.abs(s) : 0,
|
|
87
|
+
blink: this.blinkLeft > 0,
|
|
88
|
+
flip: this.facing < 0,
|
|
89
|
+
};
|
|
90
|
+
}
|
|
91
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
{
|
|
2
|
+
"bg": "#101018",
|
|
3
|
+
"ink": "#f4f1ea",
|
|
4
|
+
"primary": "#4fd1c5",
|
|
5
|
+
"accent": "#f6ad55",
|
|
6
|
+
"harm": "#ff6b6b",
|
|
7
|
+
"button-ink": "#101018",
|
|
8
|
+
"plate": "rgba(16, 16, 24, 0.82)",
|
|
9
|
+
"plate-edge": "transparent",
|
|
10
|
+
"plate-ink": "#f4f1ea",
|
|
11
|
+
"plate-radius": "12px",
|
|
12
|
+
"plate-shadow": "none",
|
|
13
|
+
"ui-stroke": "2px",
|
|
14
|
+
"icon-line": "currentColor",
|
|
15
|
+
"icon-fill": "#f6ad55",
|
|
16
|
+
"icon-stroke": 2,
|
|
17
|
+
"font-display": "system-ui, sans-serif",
|
|
18
|
+
"font-body": "system-ui, sans-serif"
|
|
19
|
+
}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// The HUD and screen look as one value: src/look.json holds the UI role tokens styles.css reads (bg, ink,
|
|
2
|
+
// plate, plate-ink, accent, font-display …), and this applies it to :root at load, before the first
|
|
3
|
+
// paint. Lenient on load: a token the page cannot use keeps the stylesheet's value and logs ONE line,
|
|
4
|
+
// "[frame] look fallback: …", which `funtools check` reads; a declared face that never loads says so too.
|
|
5
|
+
// Change the look with `npx @funpixel/tools look set plate-ink=#3a2618` (strict: it refuses an unknown
|
|
6
|
+
// token or a bad value, and proposes a readable ink when a pair fails contrast), or edit look.json and run
|
|
7
|
+
// `look report`. Delete look.json and the stylesheet's values stand. Yours to change or drop.
|
|
8
|
+
|
|
9
|
+
import { applyGrade, gradeOf } from './grade';
|
|
10
|
+
|
|
11
|
+
const files = import.meta.glob('./look.json', { eager: true, import: 'default' }) as Record<string, Record<string, string | number>>;
|
|
12
|
+
export const look: Record<string, string | number> = files['./look.json'] ?? {};
|
|
13
|
+
|
|
14
|
+
type Kind = 'colour' | 'paint' | 'length' | 'shadow' | 'number' | 'font';
|
|
15
|
+
const KINDS: Record<string, Kind> = {
|
|
16
|
+
bg: 'colour', ink: 'colour', primary: 'colour', accent: 'colour', harm: 'colour', 'button-ink': 'colour',
|
|
17
|
+
plate: 'paint', 'plate-edge': 'colour', 'plate-ink': 'colour', 'plate-radius': 'length', 'plate-shadow': 'shadow',
|
|
18
|
+
'ui-stroke': 'length', 'icon-line': 'colour', 'icon-fill': 'colour', 'icon-stroke': 'number',
|
|
19
|
+
'font-display': 'font', 'font-body': 'font',
|
|
20
|
+
'sky-top': 'colour', 'sky-horizon': 'colour', ground: 'colour', 'ground-2': 'colour', stone: 'colour',
|
|
21
|
+
hero: 'colour', 'hero-accent': 'colour', 'key-light': 'colour',
|
|
22
|
+
};
|
|
23
|
+
const PROP: Record<Kind, string> = { colour: 'color', paint: 'background', length: 'width', shadow: 'box-shadow', number: 'opacity', font: 'font-family' };
|
|
24
|
+
const GENERIC = /^(system-ui|ui-[a-z-]+|-apple-system|sans-serif|serif|monospace|cursive|fantasy)$/i;
|
|
25
|
+
|
|
26
|
+
/** One line per value that fell back: what the checks read. */
|
|
27
|
+
export const fallbacks: string[] = [];
|
|
28
|
+
const fallback = (what: string) => { const line = `[frame] look fallback: ${what}`; fallbacks.push(line); console.warn(line); };
|
|
29
|
+
|
|
30
|
+
export function applyLook(root: HTMLElement = document.documentElement): void {
|
|
31
|
+
for (const [k, v] of Object.entries(look)) {
|
|
32
|
+
if (k.startsWith('$')) continue;
|
|
33
|
+
if (k === 'light' && v && typeof v === 'object') continue; // the world's light block: the 3D starter's light-math.ts and grade.ts read it
|
|
34
|
+
const kind = KINDS[k];
|
|
35
|
+
if (!kind && !k.startsWith('x-')) { fallback(`${k}: not a token the stylesheet reads; ignored`); continue; }
|
|
36
|
+
const ok = kind === 'number' ? typeof v === 'number' && v >= 0 : typeof v === 'string' && v.trim() !== '' && (!kind || /^var\(--[a-z0-9-]+\)$/.test(v.trim()) || CSS.supports(PROP[kind], v));
|
|
37
|
+
if (!ok) { fallback(`${k}: ${JSON.stringify(v)} is not a ${kind ?? 'value'}; the stylesheet's value renders`); continue; }
|
|
38
|
+
root.style.setProperty(`--${k}`, String(v));
|
|
39
|
+
}
|
|
40
|
+
// A face named in the look that never loads renders as the next one in its stack: say so once.
|
|
41
|
+
if (document.fonts?.ready) void document.fonts.ready.then(() => {
|
|
42
|
+
for (const k of ['font-display', 'font-body']) {
|
|
43
|
+
const stack = typeof look[k] === 'string' ? String(look[k]) : '';
|
|
44
|
+
const family = stack.split(',')[0]?.trim().replace(/^['"]|['"]$/g, '');
|
|
45
|
+
if (!family || GENERIC.test(family)) continue;
|
|
46
|
+
const faces = [...document.fonts].filter((f) => f.family.replace(/^['"]|['"]$/g, '') === family);
|
|
47
|
+
if (!faces.length) fallback(`${k}: no @font-face declares "${family}"; the next face in the stack renders`);
|
|
48
|
+
else if (faces.every((f) => f.status === 'error')) fallback(`${k}: "${family}" failed to load; the next face in the stack renders`);
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
/** The grade of the "light" block straight onto the stage (grade.ts; the Pixi starter's one call; neutral without a block). */
|
|
54
|
+
export const gradeFromLook = (stage: HTMLElement): void => applyGrade(stage, gradeOf(typeof look.light === 'object' ? (look.light as unknown as Record<string, unknown>) : undefined));
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { render } from 'preact';
|
|
2
|
+
import { useEffect, useRef, useState } from 'preact/hooks';
|
|
3
|
+
import { Hud } from './hud';
|
|
4
|
+
import { Screens } from './screens';
|
|
5
|
+
import { startSplash } from './splash';
|
|
6
|
+
import './platform'; // pause when hidden, storage that never throws, first-tap fullscreen (yours to change)
|
|
7
|
+
import './frame'; // the safe HUD band: --band-* and __FPX_FRAME__ (yours to change)
|
|
8
|
+
import './levels'; // the level list and where the player got to (saved)
|
|
9
|
+
import { applyLook } from './look'; // src/look.json onto :root, before the first paint
|
|
10
|
+
|
|
11
|
+
function App() {
|
|
12
|
+
const stage = useRef<HTMLDivElement>(null), [failed, setFailed] = useState(false);
|
|
13
|
+
useEffect(() => {
|
|
14
|
+
// The engine is its own chunk, fetched behind the title so the title paints first; a failed fetch (a
|
|
15
|
+
// dropped phone connection) offers a retry card, never a blank page.
|
|
16
|
+
const host = stage.current;
|
|
17
|
+
if (host) import('./game').then((m) => m.startGame(host)).catch((e) => { console.error('the game did not load', e); setFailed(true); });
|
|
18
|
+
}, []);
|
|
19
|
+
return (
|
|
20
|
+
<>
|
|
21
|
+
<div ref={stage} class="stage" data-fpx-gesture="ArrowLeft ArrowRight ArrowUp" />
|
|
22
|
+
<Hud />
|
|
23
|
+
<Screens title={document.title} />
|
|
24
|
+
{failed && <div class="load-failed plate" role="alert"><p>The game did not load.</p><button class="primary" onClick={() => location.reload()}>Try again</button></div>}
|
|
25
|
+
</>
|
|
26
|
+
);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
applyLook();
|
|
30
|
+
startSplash();
|
|
31
|
+
render(<App />, document.getElementById('app')!);
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
// World-space HUD, engine-free: DOM markers pinned to things in the scene (a
|
|
2
|
+
// bar over an enemy, a name, an intent icon) that hide when their thing is off
|
|
3
|
+
// screen, waypoints that clamp to the screen edge as an arrow with the
|
|
4
|
+
// distance, and a centre reticle that flashes on a hit. world-hud.ts gives the
|
|
5
|
+
// engine's projection; pin.ts places. Options: use them or delete the files
|
|
6
|
+
// (skill funpixel-mobile-ui, references/hud-genres.md).
|
|
7
|
+
|
|
8
|
+
import { distanceLabel, place } from './pin';
|
|
9
|
+
|
|
10
|
+
export interface Marker<T = unknown> { el: HTMLElement; target: T; waypoint: boolean }
|
|
11
|
+
/** The engine's answer for one target: normalised device coordinates, in front of the camera, distance. */
|
|
12
|
+
export type Project<T> = (target: T) => { x: number; y: number; front: boolean; distance: number };
|
|
13
|
+
|
|
14
|
+
const markers: Marker<any>[] = [];
|
|
15
|
+
|
|
16
|
+
/** Pin `content` over `target`. A waypoint stays on screen, clamped to the edge, with its distance. */
|
|
17
|
+
export function pin<T>(target: T, content: string | HTMLElement, opts: { waypoint?: boolean; className?: string } = {}): Marker<T> {
|
|
18
|
+
const el = typeof content === 'string' ? Object.assign(document.createElement('div'), { textContent: content }) : content;
|
|
19
|
+
el.classList.add('kit-marker');
|
|
20
|
+
if (opts.className) el.classList.add(opts.className);
|
|
21
|
+
document.body.appendChild(el);
|
|
22
|
+
const m = { el, target, waypoint: !!opts.waypoint };
|
|
23
|
+
markers.push(m);
|
|
24
|
+
return m;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export function unpin(m: Marker<any>): void {
|
|
28
|
+
m.el.remove();
|
|
29
|
+
const i = markers.indexOf(m);
|
|
30
|
+
if (i >= 0) markers.splice(i, 1);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/** Move every marker; call once a frame after drawing. `margin` keeps the safe area and HUD bands clear. */
|
|
34
|
+
export function drawMarkers<T>(project: Project<T>, canvas: HTMLElement, margin = 48): void {
|
|
35
|
+
const r = canvas.getBoundingClientRect();
|
|
36
|
+
for (const m of markers as Marker<T>[]) {
|
|
37
|
+
const p = project(m.target);
|
|
38
|
+
const at = place(p, r.width, r.height, margin, m.waypoint);
|
|
39
|
+
m.el.style.display = at.visible ? '' : 'none';
|
|
40
|
+
if (!at.visible) continue;
|
|
41
|
+
// Nearer reads bigger, never under 60%: a far enemy's bar must still be legible.
|
|
42
|
+
const scale = Math.max(0.6, Math.min(1, 12 / Math.max(p.distance, 1e-6)));
|
|
43
|
+
m.el.style.transform = `translate(${r.left + at.x}px, ${r.top + at.y}px) translate(-50%, -100%) scale(${m.waypoint ? 1 : scale})`;
|
|
44
|
+
m.el.classList.toggle('kit-edge', at.onEdge);
|
|
45
|
+
m.el.style.setProperty('--angle', `${at.angle}rad`);
|
|
46
|
+
if (m.waypoint) m.el.dataset.distance = distanceLabel(p.distance);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/** A centre reticle; `hit()` flashes the hit cross, `over(true)` tints it over a target. */
|
|
51
|
+
export function reticle(): { el: HTMLElement; hit(): void; over(on: boolean): void } {
|
|
52
|
+
const el = document.createElement('div');
|
|
53
|
+
el.className = 'kit-reticle';
|
|
54
|
+
document.body.appendChild(el);
|
|
55
|
+
return {
|
|
56
|
+
el,
|
|
57
|
+
hit() { el.classList.remove('kit-hit'); void el.offsetWidth; el.classList.add('kit-hit'); },
|
|
58
|
+
over(on) { el.classList.toggle('kit-over', on); },
|
|
59
|
+
};
|
|
60
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
// A gait (motion.ts) played: the stride phase advanced by DISTANCE walked (a planted foot never
|
|
2
|
+
// slides), the pose at that phase, and the rate a rigged clip plays at. Engine-free; the renderer
|
|
3
|
+
// applies the pose. Three.js, a rigged clip:
|
|
4
|
+
// const { gait: g } = gait('walk');
|
|
5
|
+
// action.timeScale = clipTimeScale(g, speedMps / heightM).scale; // feet keep up with the body
|
|
6
|
+
// Three.js or Pixi, parts driven in code:
|
|
7
|
+
// phase = advance(g, phase, distanceMovedThisFrame / height, dt);
|
|
8
|
+
// const p = sampleGait(g, phase); hips.position.y = base + p.y * height; thighL.rotation.x = …
|
|
9
|
+
|
|
10
|
+
import { nearestGait, type Gait, type GaitName, type MotionWarning } from './motion';
|
|
11
|
+
|
|
12
|
+
export interface LegPose { x: number; lift: number; planted: boolean }
|
|
13
|
+
export interface GaitPose {
|
|
14
|
+
/** Bob and side shift, in body heights; lean, hip and chest turn, arms, in radians. */
|
|
15
|
+
y: number; x: number; lean: number; hipYaw: number; chestYaw: number; arms: [number, number];
|
|
16
|
+
/** Each foot fore (+) or aft (−) of the hips in body heights, its lift, and whether it is planted. */
|
|
17
|
+
legs: LegPose[];
|
|
18
|
+
/** Flyers: −1 (down) … 1 (up); 0.2 held while gliding. */
|
|
19
|
+
wing: number;
|
|
20
|
+
crouch: number;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
/** Each leg's offset in the cycle: a biped's alternate; a quadruped's walk lands hind, fore, hind, fore. */
|
|
24
|
+
const LEGS = { biped: [0, 0.5], quadruped: [0, 0.5, 0.25, 0.75], flyer: [] } as const;
|
|
25
|
+
const TAU = Math.PI * 2;
|
|
26
|
+
const ease = (s: number) => 0.5 - 0.5 * Math.cos(Math.PI * s); // never a triangle wave
|
|
27
|
+
const frac = (v: number) => v - Math.floor(v);
|
|
28
|
+
|
|
29
|
+
/** The next stride phase (0…1): by distance for legs (in body heights), by time for a wing beat. */
|
|
30
|
+
export function advance(g: Gait, phase: number, distanceBh: number, dt: number): number {
|
|
31
|
+
return frac(phase + (g.kind === 'flyer' ? g.flapHz * dt : Math.abs(distanceBh) / g.stride));
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/** The pose at a stride phase. */
|
|
35
|
+
export function sampleGait(g: Gait, phase: number): GaitPose {
|
|
36
|
+
const ph = frac(phase);
|
|
37
|
+
if (g.kind === 'flyer') {
|
|
38
|
+
const flapping = ph < 1 - g.glide;
|
|
39
|
+
const w = flapping ? Math.cos((TAU * ph) / Math.max(0.2, 1 - g.glide)) : 0.2;
|
|
40
|
+
return { y: g.bob * -w * 0.5, x: 0, lean: g.lean, hipYaw: 0, chestYaw: 0, arms: [0, 0], legs: [], wing: w, crouch: 0 };
|
|
41
|
+
}
|
|
42
|
+
// The limp: the bad leg's stance is shorter, and the body dips deeper while it carries the weight.
|
|
43
|
+
const bad = g.limpSide === 'left' ? 0 : 1;
|
|
44
|
+
const legs = LEGS[g.kind].map((o, i): LegPose => {
|
|
45
|
+
const stance = g.stance * (i % 2 === bad && g.kind === 'biped' ? 1 - g.limp * 0.3 : 1);
|
|
46
|
+
const lp = frac(ph + o);
|
|
47
|
+
const reach = (stance * g.stride) / 2;
|
|
48
|
+
if (lp < stance) return { x: reach - (2 * reach * lp) / stance, lift: 0, planted: true };
|
|
49
|
+
const s = (lp - stance) / (1 - stance);
|
|
50
|
+
return { x: -reach + 2 * reach * ease(s), lift: g.footLift * Math.sin(Math.PI * s), planted: false };
|
|
51
|
+
});
|
|
52
|
+
const dip = g.kind === 'biped' ? g.limp * g.bob * Math.max(0, Math.sin(TAU * (ph - (bad ? 0.5 : 0)))) : 0;
|
|
53
|
+
const yaw = g.hipYaw * Math.sin(TAU * ph);
|
|
54
|
+
const lag = 0.05; // the arms follow the legs a beat late (secondary motion)
|
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55
|
+
return {
|
|
56
|
+
y: -0.5 * g.bob * Math.cos(2 * TAU * ph) - dip - g.crouch,
|
|
57
|
+
x: g.sway * Math.sin(TAU * ph),
|
|
58
|
+
lean: g.lean, hipYaw: yaw, chestYaw: -0.6 * yaw,
|
|
59
|
+
arms: [g.armSwing * Math.sin(TAU * (ph + 0.5 - lag)), g.armSwing * Math.sin(TAU * (ph - lag))],
|
|
60
|
+
legs, wing: 0, crouch: g.crouch,
|
|
61
|
+
};
|
|
62
|
+
}
|
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63
|
+
|
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64
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+
/** A clip's playback rate so the feet keep up, held at 0.6–1.6; past that, a warning names the preset to switch to. */
|
|
65
|
+
export function clipTimeScale(g: Gait, speedBh: number, clipSpeedBh = g.designSpeed): { scale: number; warning?: MotionWarning; switchTo?: GaitName } {
|
|
66
|
+
const r = Math.abs(speedBh) / Math.max(1e-6, clipSpeedBh);
|
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67
|
+
const scale = Math.min(1.6, Math.max(0.6, r));
|
|
68
|
+
if (r === scale || speedBh === 0) return { scale: speedBh === 0 ? 1 : scale };
|
|
69
|
+
const switchTo = nearestGait(Math.abs(speedBh), g.kind);
|
|
70
|
+
return { scale, switchTo, warning: { dial: 'designSpeed', value: clipSpeedBh, range: [0.6 * clipSpeedBh, 1.6 * clipSpeedBh], why: `moving at ${Math.abs(speedBh).toFixed(2)} bh/s: the feet ${r < 0.6 ? 'moonwalk' : 'scramble'}; cross-fade to ${switchTo}` } };
|
|
71
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
// Gaits as data: a preset a game picks (walk, run, sneak, carry, limp, old, child, quadruped, flyer)
|
|
2
|
+
// and a few dials it tunes, each inside the range where a body still reads as a body. Engine-free:
|
|
3
|
+
// motion-sample.ts turns a gait and a stride phase into a pose (bob, sway, lean, hip and chest turn,
|
|
4
|
+
// arm swing, each foot's place and lift, a wing beat); the renderer applies it to parts, bones or a
|
|
5
|
+
// sheet's frame rate. Units are BODY HEIGHTS (bh), so one table serves pixels and metres: a 1.75 m
|
|
6
|
+
// person walking 1.4 m/s moves 0.8 bh/s. A dial out of range is REFUSED while you build (the dev
|
|
7
|
+
// server, or `strict: true`): a number you tuned that silently became another is a lost intent. In a
|
|
8
|
+
// shipped build it is held at the edge and named in `warnings`, so a player never meets a crash
|
|
9
|
+
// (skill funpixel-game-feel, motion.md).
|
|
10
|
+
|
|
11
|
+
export type GaitKind = 'biped' | 'quadruped' | 'flyer';
|
|
12
|
+
export interface MotionWarning { dial: string; value: number; range?: readonly [number, number]; why: string }
|
|
13
|
+
|
|
14
|
+
/** Each dial: its range and what happens past it. */
|
|
15
|
+
export const GAIT_DIALS = {
|
|
16
|
+
designSpeed: [0.2, 4, 'body heights a second the stride was tuned for; feet slide when the body moves much faster or slower'],
|
|
17
|
+
stride: [0.3, 2.2, 'body heights covered by one full stride (two steps)'],
|
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18
|
+
stance: [0.25, 0.75, 'share of the cycle a foot is planted: above 0.5 walks, below 0.5 runs (both feet off the ground)'],
|
|
19
|
+
bob: [0, 0.06, 'rise and fall, share of height, twice a stride and lowest at contact; more reads as bouncing'],
|
|
20
|
+
footLift: [0, 0.25, 'how high a swinging foot rises, share of height'],
|
|
21
|
+
lean: [-0.2, 0.35, 'radians forward into speed or a load (negative leans back under a load held in front)'],
|
|
22
|
+
armSwing: [0, 0.8, 'radians of shoulder swing opposite the legs; above ~0.8 the hands crest the shoulder and flail'],
|
|
23
|
+
hipYaw: [0, 0.3, 'radians the hips turn toward the swinging leg; the chest turns back about 60% of it'],
|
|
24
|
+
sway: [0, 0.04, 'side shift over the planted foot, share of height'],
|
|
25
|
+
crouch: [0, 0.35, 'hips lowered, share of height; a deep crouch belongs to a slow gait'],
|
|
26
|
+
limp: [0, 0.6, 'asymmetry: the bad leg plants shorter and the body dips deeper on it'],
|
|
27
|
+
flapHz: [0, 12, 'wing beats a second (flyers): small birds 8–12, gulls 3–4, big wings 1–2'],
|
|
28
|
+
glide: [0, 0.8, 'share of each beat cycle held with wings spread (flyers)'],
|
|
29
|
+
} as const;
|
|
30
|
+
export type GaitDial = keyof typeof GAIT_DIALS;
|
|
31
|
+
export type Gait = { kind: GaitKind; limpSide: 'left' | 'right' } & { -readonly [K in GaitDial]: number };
|
|
32
|
+
|
|
33
|
+
const base = { stance: 0.62, bob: 0.03, footLift: 0.06, lean: 0.03, armSwing: 0.35, hipYaw: 0.12, sway: 0.015, crouch: 0, limp: 0, flapHz: 0, glide: 0 };
|
|
34
|
+
/** The presets: starting points to tune, never finished motion. Numbers from reference walks at 1.75 m. */
|
|
35
|
+
export const GAITS = {
|
|
36
|
+
walk: { kind: 'biped', designSpeed: 0.8, stride: 0.8, ...base },
|
|
37
|
+
run: { kind: 'biped', designSpeed: 2.3, stride: 1.6, ...base, stance: 0.38, bob: 0.045, footLift: 0.16, lean: 0.15, armSwing: 0.6, hipYaw: 0.18, sway: 0.01, crouch: 0.04 },
|
|
38
|
+
sneak: { kind: 'biped', designSpeed: 0.4, stride: 0.6, ...base, stance: 0.72, bob: 0.012, footLift: 0.05, lean: 0.12, armSwing: 0.12, hipYaw: 0.06, sway: 0.01, crouch: 0.25 },
|
|
39
|
+
carry: { kind: 'biped', designSpeed: 0.6, stride: 0.65, ...base, stance: 0.66, bob: 0.025, footLift: 0.05, lean: 0.1, armSwing: 0.05, hipYaw: 0.08, sway: 0.025 },
|
|
40
|
+
limp: { kind: 'biped', designSpeed: 0.5, stride: 0.6, ...base, stance: 0.64, bob: 0.035, footLift: 0.05, lean: 0.05, armSwing: 0.25, hipYaw: 0.1, sway: 0.03, limp: 0.4 },
|
|
41
|
+
old: { kind: 'biped', designSpeed: 0.5, stride: 0.55, ...base, stance: 0.68, bob: 0.015, footLift: 0.035, lean: 0.12, armSwing: 0.18, hipYaw: 0.06, sway: 0.02, crouch: 0.06, limp: 0.05 },
|
|
42
|
+
child: { kind: 'biped', designSpeed: 1.0, stride: 0.85, ...base, stance: 0.58, bob: 0.045, footLift: 0.09, lean: 0.04, armSwing: 0.5, hipYaw: 0.15, sway: 0.02 },
|
|
43
|
+
// A four-legged creature: height = shoulder height; legs step in the walk's lateral sequence.
|
|
44
|
+
quadruped: { kind: 'quadruped', designSpeed: 1.2, stride: 1.0, ...base, stance: 0.6, bob: 0.02, footLift: 0.08, lean: 0, armSwing: 0, hipYaw: 0.06, sway: 0.01 },
|
|
45
|
+
// A flyer: the cycle is a wing beat, driven by time, not distance.
|
|
46
|
+
flyer: { kind: 'flyer', designSpeed: 3, stride: 1, ...base, stance: 0.5, bob: 0.03, footLift: 0, lean: 0.1, armSwing: 0, hipYaw: 0, sway: 0.01, flapHz: 6, glide: 0.3 },
|
|
47
|
+
} as const satisfies Record<string, Omit<Gait, 'limpSide'>>;
|
|
48
|
+
export type GaitName = keyof typeof GAITS;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* A gait from a preset and the dials a game tunes. Out-of-range dials are held at the edge and named
|
|
52
|
+
* in `warnings`, along with pairings that read wrong (a deep crouch at speed, a run's stance at a walk's pace).
|
|
53
|
+
*/
|
|
54
|
+
export function gait(preset: GaitName, tune: Partial<Gait> = {}, opts: { strict?: boolean } = {}): { gait: Gait; warnings: MotionWarning[] } {
|
|
55
|
+
const raw = { limpSide: 'left' as const, ...GAITS[preset], ...tune } as Gait;
|
|
56
|
+
const warnings = checkGait(raw);
|
|
57
|
+
// Refuse over clamp while building: the dev server (Vite's import.meta.env.DEV), or asked for.
|
|
58
|
+
const strict = opts.strict ?? (import.meta as { env?: { DEV?: boolean } }).env?.DEV === true;
|
|
59
|
+
const out = warnings.filter((w) => w.range);
|
|
60
|
+
if (strict && out.length) throw new RangeError(`gait "${preset}": ${out.map((w) => `${w.dial} ${w.value} is outside ${w.range![0]}–${w.range![1]} (${GAIT_DIALS[w.dial as GaitDial][2]})`).join('; ')}`);
|
|
61
|
+
const g = { ...raw };
|
|
62
|
+
for (const [k, [lo, hi]] of Object.entries(GAIT_DIALS) as Array<[GaitDial, readonly [number, number, string]]>) {
|
|
63
|
+
const v = Number.isFinite(g[k]) ? g[k] : (GAITS[preset] as Record<GaitDial, number>)[k];
|
|
64
|
+
g[k] = Math.min(hi, Math.max(lo, v));
|
|
65
|
+
}
|
|
66
|
+
return { gait: g, warnings };
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/** What reads wrong in a gait, by dial; never throws. */
|
|
70
|
+
export function checkGait(g: Partial<Gait>): MotionWarning[] {
|
|
71
|
+
const out: MotionWarning[] = [];
|
|
72
|
+
for (const [k, [lo, hi, why]] of Object.entries(GAIT_DIALS) as Array<[GaitDial, readonly [number, number, string]]>) {
|
|
73
|
+
const v = g[k];
|
|
74
|
+
if (v === undefined) continue;
|
|
75
|
+
if (!Number.isFinite(v) || v < lo || v > hi) out.push({ dial: k, value: v, range: [lo, hi], why: `held at ${Number.isFinite(v) ? (v < lo ? lo : hi) : 'the preset'}: ${why}` });
|
|
76
|
+
}
|
|
77
|
+
const speed = g.designSpeed ?? 1, kind = g.kind ?? 'biped';
|
|
78
|
+
if ((g.crouch ?? 0) > 0.15 && speed > 1) out.push({ dial: 'crouch', value: g.crouch!, why: 'a deep crouch at speed reads as a scuttle: pair it with a designSpeed under 1' });
|
|
79
|
+
if (kind === 'biped' && (g.stance ?? 0.6) < 0.5 && speed < 1.2) out.push({ dial: 'stance', value: g.stance!, why: 'a run\'s stance at a walk\'s pace reads as jogging on the spot' });
|
|
80
|
+
if (kind !== 'flyer' && g.stride) {
|
|
81
|
+
const steps = (2 * speed) / g.stride;
|
|
82
|
+
if (steps < 1 || steps > 4.5) out.push({ dial: 'stride', value: g.stride, why: `${steps.toFixed(1)} steps a second at designSpeed: people step 1.5–3.5 a second; change the stride, not the clock` });
|
|
83
|
+
}
|
|
84
|
+
if (kind === 'flyer' && !(g.flapHz! > 0)) out.push({ dial: 'flapHz', value: g.flapHz ?? 0, why: 'a flyer with no wing beat glides like a stone' });
|
|
85
|
+
return out;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/** The preset whose designSpeed is nearest a speed in body heights a second (same kind). */
|
|
89
|
+
export function nearestGait(speedBh: number, kind: GaitKind = 'biped'): GaitName {
|
|
90
|
+
const names = (Object.keys(GAITS) as GaitName[]).filter((n) => GAITS[n].kind === kind);
|
|
91
|
+
return names.reduce((a, b) => (Math.abs(GAITS[b].designSpeed - speedBh) < Math.abs(GAITS[a].designSpeed - speedBh) ? b : a));
|
|
92
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
// Where a world-space marker goes on screen: a bar over an enemy, a name, a
|
|
2
|
+
// waypoint. The engine turns the thing's position into normalised device
|
|
3
|
+
// coordinates (x, y in -1…1, and whether it is in front of the camera); this
|
|
4
|
+
// places the marker, and when the thing is off screen (or behind) either hides
|
|
5
|
+
// it or clamps it to the screen edge inside the safe margin with the angle an
|
|
6
|
+
// arrow should point. Pure, no engine (test/pin.test.ts); three/src/world-hud.ts
|
|
7
|
+
// and pixi/src/world-hud.ts use it.
|
|
8
|
+
|
|
9
|
+
export interface Placed { x: number; y: number; visible: boolean; onEdge: boolean; angle: number }
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* `ndc` from the engine, `w`/`h` the canvas in CSS px, `margin` the inset to keep clear (the safe
|
|
13
|
+
* area plus the HUD bands). `clamp`: keep an off-screen goal on the edge as an arrow (a waypoint);
|
|
14
|
+
* otherwise an off-screen thing's marker hides (an enemy bar).
|
|
15
|
+
*/
|
|
16
|
+
export function place(ndc: { x: number; y: number; front: boolean }, w: number, h: number, margin = 24, clamp = false): Placed {
|
|
17
|
+
// Behind the camera the projection mirrors: flip it so the arrow points the right way.
|
|
18
|
+
let nx = ndc.front ? ndc.x : -ndc.x, ny = ndc.front ? ndc.y : -ndc.y;
|
|
19
|
+
const inside = ndc.front && Math.abs(nx) <= 1 && Math.abs(ny) <= 1;
|
|
20
|
+
const toPx = (u: number, v: number) => ({ x: ((u + 1) / 2) * w, y: ((1 - v) / 2) * h });
|
|
21
|
+
if (inside) return { ...toPx(nx, ny), visible: true, onEdge: false, angle: 0 };
|
|
22
|
+
if (!clamp) return { ...toPx(nx, ny), visible: false, onEdge: false, angle: 0 };
|
|
23
|
+
// Scale the direction until it touches the margin box: the marker sits on the edge toward the goal.
|
|
24
|
+
if (!ndc.front && nx === 0 && ny === 0) ny = -1;
|
|
25
|
+
const hx = Math.max(1, w / 2 - margin), hy = Math.max(1, h / 2 - margin);
|
|
26
|
+
const dx = nx * (w / 2), dy = -ny * (h / 2);
|
|
27
|
+
const k = Math.min(hx / Math.max(Math.abs(dx), 1e-6), hy / Math.max(Math.abs(dy), 1e-6));
|
|
28
|
+
return { x: w / 2 + dx * k, y: h / 2 + dy * k, visible: true, onEdge: true, angle: Math.atan2(dy, dx) };
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/** Metres (or world units) as the waypoint's label: "12 m", "1.4 km". */
|
|
32
|
+
export const distanceLabel = (d: number): string => (d >= 1000 ? `${(d / 1000).toFixed(1)} km` : `${Math.round(d)} m`);
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
// Platform seams, ready to use and yours to change or drop (none is required): the game pausing and going
|
|
2
|
+
// quiet while its tab is hidden or a host holds it, progress flushed when the page goes (save.ts), fullscreen
|
|
3
|
+
// with the orientation lock on the first tap on a phone, a haptic pulse, and which input the player is using
|
|
4
|
+
// (on-screen controls show only for touch: the owner, 1 Oct, "no need for mobile controls on desktop").
|
|
5
|
+
// The owner's web games carry the same seams (one has platform.ts, save.ts, fullscreen.ts,
|
|
6
|
+
// portal.ts; its platform test boots with storage that throws). What a check reads is the outcome: progress
|
|
7
|
+
// survives a reload, the game pauses when hidden, the page boots where storage is blocked.
|
|
8
|
+
|
|
9
|
+
import { fullscreen, haptics, orientation } from '@funpixel/sdk/device';
|
|
10
|
+
import { go, store } from './store';
|
|
11
|
+
import { audio } from './sound';
|
|
12
|
+
import { progress } from './save';
|
|
13
|
+
|
|
14
|
+
/** How the game is held on a phone (funpixel.json metadata.orientation); locked on the first tap where the browser allows it. */
|
|
15
|
+
export const HOLD = '{{orientation}}' as 'portrait' | 'landscape';
|
|
16
|
+
|
|
17
|
+
const holds = new Set<string>();
|
|
18
|
+
/** Pause and silence the game for a reason (the tab hidden, a host's ad or menu); sound returns when every reason is released. */
|
|
19
|
+
export function hold(reason: string): void {
|
|
20
|
+
if (!holds.size) {
|
|
21
|
+
if (store.screen === 'playing') go('paused');
|
|
22
|
+
void audio.ctx.suspend().catch(() => {});
|
|
23
|
+
}
|
|
24
|
+
holds.add(reason);
|
|
25
|
+
}
|
|
26
|
+
/** Release one reason; the game stays paused (the player resumes it), only the sound comes back. */
|
|
27
|
+
export function release(reason: string): void {
|
|
28
|
+
if (!holds.delete(reason) || holds.size) return;
|
|
29
|
+
void audio.ctx.resume().catch(() => {});
|
|
30
|
+
}
|
|
31
|
+
export const held = (): boolean => holds.size > 0;
|
|
32
|
+
|
|
33
|
+
/** A short pulse on phones that have one; off with the motion setting. */
|
|
34
|
+
export const buzz = (ms: number | number[] = 12): void => { if (store.motion) haptics.vibrate(ms); };
|
|
35
|
+
|
|
36
|
+
/** The input the player is using now: 'touch' shows the on-screen controls (anything marked `.touch-only`),
|
|
37
|
+
* 'desk' hides them. Last input wins: a finger shows them, a key or a mouse hides them, live. It starts
|
|
38
|
+
* from the screen (a coarse pointer, or the Studio's `?funpixel_touch` phone preview). Under a probe
|
|
39
|
+
* (navigator.webdriver) the starting mode holds, so a probe pressing keys on a phone frame still sees the
|
|
40
|
+
* phone's controls. */
|
|
41
|
+
export let inputMode: 'touch' | 'desk' = 'desk';
|
|
42
|
+
const markInput = (m: 'touch' | 'desk'): void => {
|
|
43
|
+
inputMode = m;
|
|
44
|
+
if (document.documentElement.dataset.input !== m) document.documentElement.dataset.input = m;
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
if (typeof document !== 'undefined') {
|
|
48
|
+
markInput(typeof matchMedia === 'function' && (matchMedia('(pointer: coarse)').matches || new URLSearchParams(location.search).has('funpixel_touch')) ? 'touch' : 'desk');
|
|
49
|
+
if (!navigator.webdriver) {
|
|
50
|
+
addEventListener('pointerdown', (e) => markInput(e.pointerType === 'mouse' ? 'desk' : 'touch'), true);
|
|
51
|
+
addEventListener('pointermove', (e) => { if (e.pointerType === 'mouse' && inputMode !== 'desk') markInput('desk'); }, true);
|
|
52
|
+
addEventListener('keydown', () => { if (inputMode !== 'desk') markInput('desk'); }, true);
|
|
53
|
+
}
|
|
54
|
+
document.addEventListener('visibilitychange', () => (document.hidden ? hold('hidden') : release('hidden')));
|
|
55
|
+
addEventListener('pagehide', () => { progress.flush(); });
|
|
56
|
+
// A host (a portal, the Funpixel player) holds the game through these, e.g. around an ad break.
|
|
57
|
+
Object.assign(window, { __FPX_HOLD__: { hold, release, held } });
|
|
58
|
+
// Fullscreen and the orientation lock on the first tap on a touch screen: no browser allows them without a
|
|
59
|
+
// gesture, and they are asked once (a player who leaves fullscreen is not dragged back). iPhone Safari has neither.
|
|
60
|
+
if (typeof matchMedia === 'function' && matchMedia('(pointer: coarse)').matches && !navigator.webdriver) { // not under a probe: fullscreen would resize its viewport
|
|
61
|
+
const first = () => {
|
|
62
|
+
removeEventListener('pointerup', first, true);
|
|
63
|
+
void fullscreen.enter().then(() => (document.fullscreenElement ? orientation.lock(HOLD) : false));
|
|
64
|
+
};
|
|
65
|
+
addEventListener('pointerup', first, true);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
// What a renderer draws beyond position: the hero's look for each of its states, engine-free, so
|
|
2
|
+
// both engines draw the same poses and `funtools feel` can see one look per state (research 18: our
|
|
3
|
+
// games shipped one drawing per actor; the hits draw each state). A key pose per state is enough —
|
|
4
|
+
// Dead Cells' pose-to-pose rule: the fewest keys that read, frames only around a key.
|
|
5
|
+
|
|
6
|
+
import { hopHeight, type Run } from './rules';
|
|
7
|
+
|
|
8
|
+
export interface HeroPose {
|
|
9
|
+
/** Height above the ground, in slots. */
|
|
10
|
+
lift: number;
|
|
11
|
+
/** Scale on top of the living layer's breath and lean. */
|
|
12
|
+
sx: number; sy: number;
|
|
13
|
+
/** Turn in radians (a topple). */
|
|
14
|
+
turn: number;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
/** Tall and thin in a hop (Celeste stretches its hero to 0.6 × 1.4 on a jump), toppled in the death beat. */
|
|
18
|
+
export function heroPose(state: string, run: Run): HeroPose {
|
|
19
|
+
if (state === 'dead') return { lift: 0, sx: 1, sy: 1, turn: (-Math.PI / 2) * run.facing };
|
|
20
|
+
if (state === 'hop') return { lift: hopHeight(run), sx: 0.8, sy: 1.25, turn: 0 };
|
|
21
|
+
return { lift: 0, sx: 1, sy: 1, turn: 0 };
|
|
22
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// probe-human.ts — a probe player at a human rate, for test/probes.ts beside the sharp bot: sim reads a level the
|
|
2
|
+
// 60-decisions-a-second bot clears and this one cannot as a wall for people (one race, 30 Sep).
|
|
3
|
+
|
|
4
|
+
import type { Policy } from './probe-kit.ts';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The same player at a human rate: a fresh decision `hz` times a second (a thumb makes 10–15), each landing `reactMs`
|
|
8
|
+
* late (~200 ms to see and react). Between decisions the hand rests (`rest`, e.g. no press) or, with `hold`, keeps the
|
|
9
|
+
* last input (a steer held down). A level the 60-a-second bot clears and this one cannot is a wall for people (one
|
|
10
|
+
* race, 30 Sep). Wrap a policy that decides each call; one with its own press timer slows further.
|
|
11
|
+
*/
|
|
12
|
+
export function humanRate<R, I>(p: Policy<R, I>, dt: number, o: { rest: I; hold?: boolean; hz?: number; reactMs?: number }): Policy<R, I> {
|
|
13
|
+
const hz = o.hz ?? 12, reactMs = o.reactMs ?? 200;
|
|
14
|
+
return {
|
|
15
|
+
...p, name: `${p.name}@${hz}hz`, human: { hz, reactMs },
|
|
16
|
+
says: `${p.says}; at a human rate (${hz} decisions a second, ${reactMs} ms to react)`,
|
|
17
|
+
make(seed) {
|
|
18
|
+
const choose = p.make(seed), due: Array<[number, I]> = [];
|
|
19
|
+
let t = 0, next = 0, held = o.rest;
|
|
20
|
+
return (run) => {
|
|
21
|
+
if (t >= next - 1e-9) { due.push([t + reactMs / 1000, choose(run)]); next += 1 / hz; }
|
|
22
|
+
let fresh = false;
|
|
23
|
+
while (due.length && due[0][0] <= t + 1e-9) { held = due.shift()![1]; fresh = true; }
|
|
24
|
+
t += dt;
|
|
25
|
+
return fresh || o.hold ? held : o.rest;
|
|
26
|
+
};
|
|
27
|
+
},
|
|
28
|
+
};
|
|
29
|
+
}
|