@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/src/toasts.ts +75 -0
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- package/templates/common/vite.config.ts +6 -0
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- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
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- package/templates/three-world/src/juice.ts +91 -0
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- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
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- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
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- package/templates/three-world/src/post.ts +47 -0
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- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
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// One act of the hosted blind player (Tools API `play`): the steps a player
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// asked for, played as input on the running game, with the game's clock held
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// between acts (the player model thinks for seconds between screens; a game
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// left running meanwhile kills an idle player). The same hold as local
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// `funtools play` (libs/funpixel-tools/src/play/clock.ts): rAF, timers,
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// performance.now and Date.now are wrapped; while held, frames and timers that
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// fall due wait and the clock the game reads skips the held time. Installed on
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// the first call, after the game's own scripts: a loop that asks for its next
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// frame through window.requestAnimationFrame (every engine's ticker) is held;
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// a timer armed before that is not.
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//
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// The browser's page is SHARED behind a mutex, so the caller holds it only for
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// one act at a time. `nonce` marks the page this round loaded: an act that
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// finds another nonce (another caller navigated in between) plays nothing and
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// answers `lost`, and the caller reloads and replays its log.
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//
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// Input is synthetic: pointer events (touch pointers on a phone, with touch
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// events beside them; mouse events and a click on a desktop) on the element
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// under the point, and key events on the focused element (they bubble to the
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// document and the window). A game that insists on trusted events does not
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// answer them; the report says what the screen showed.
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//
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// Part of @funpixel/verify: one function expression of one argument. See
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// mechanic_check.js for the calling convention.
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//
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// a = { nonce, load: bool, touch: bool, steps: [
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// { kind: 'tap', x, y } | { kind: 'drag', x1, y1, x2, y2, ms }
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// | { kind: 'hold_at', x, y, ms } | { kind: 'hold_key', key, ms }
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// | { kind: 'press', key, times } | { kind: 'wait', ms } ] }
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// coordinates are CSS pixels; `load` marks a freshly loaded page as this
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// round's (and installs the clock); the caller keeps an act's waits well
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// under the browser's 30 s per call.
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//
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// Answers JSON: { lost, played, results: [{ ok, error }], errors: [page errors
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// seen during the act], size: { w, h } }
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async (a) => {
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const out = { lost: false, played: 0, results: [], errors: [], size: { w: innerWidth, h: innerHeight } };
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if (a.load) {
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window.__FPX_PLAY_NONCE__ = a.nonce;
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if (!window.__FPX_PLAY_CLOCK__) {
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const perfNow = performance.now.bind(performance), dateNow = Date.now.bind(Date);
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const raf = window.requestAnimationFrame.bind(window), caf = window.cancelAnimationFrame.bind(window);
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const st = window.setTimeout.bind(window), si = window.setInterval.bind(window);
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let paused = false, pausedAt = 0, offset = 0, next = 1;
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const frames = new Map(), held = [];
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performance.now = () => (paused ? pausedAt : perfNow()) - offset;
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Date.now = () => Math.round(dateNow() - offset - (paused ? perfNow() - pausedAt : 0));
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// Only what the game asked for before the hold is held. A frame or a timer
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// asked for while held is the browser driver's own (it waits a frame for
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// the page to settle after each call): held, it would never answer.
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const frame = (id, cb, free) => raf((t) => {
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if (!frames.has(id)) return;
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if (paused && !free) { frames.set(id, frame(id, cb, free)); return; }
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frames.delete(id);
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cb(t - offset);
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});
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window.requestAnimationFrame = (cb) => { const id = next++; frames.set(id, frame(id, cb, paused)); return id; };
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window.cancelAnimationFrame = (id) => { const n = frames.get(id); if (n !== undefined) caf(n); frames.delete(id); };
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const later = (fn, args) => { const free = paused; return () => { if (paused && !free) held.push(() => fn(...args)); else fn(...args); }; };
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window.setTimeout = (fn, ms, ...args) => (typeof fn === 'function' ? st(later(fn, args), ms) : st(fn, ms));
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window.setInterval = (fn, ms, ...args) => {
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if (typeof fn !== 'function') return si(fn, ms);
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let pending = false;
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return si(() => { if (!paused) return fn(...args); if (!pending) { pending = true; held.push(() => { pending = false; fn(...args); }); } }, ms);
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};
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window.__FPX_PLAY_CLOCK__ = {
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sleep: (ms) => new Promise((r) => st(r, ms)),
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pause() {
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if (paused) return;
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paused = true; pausedAt = perfNow();
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try { for (const x of document.getAnimations()) if (x.playState === 'running') { x.pause(); x.__fpxHeld = true; } } catch (e) { /* no Web Animations */ }
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},
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resume() {
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if (!paused) return;
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offset += perfNow() - pausedAt; paused = false;
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try { for (const x of document.getAnimations()) if (x.__fpxHeld) { x.__fpxHeld = false; x.play(); } } catch (e) { /* no Web Animations */ }
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for (const f of held.splice(0)) { try { f(); } catch (e) { st(() => { throw e; }); } }
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},
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};
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window.addEventListener('error', (e) => { (window.__FPX_PLAY_ERRORS__ = window.__FPX_PLAY_ERRORS__ || []).push(String(e.message || e)); });
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}
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} else if (window.__FPX_PLAY_NONCE__ !== a.nonce) {
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out.lost = true;
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return JSON.stringify(out);
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}
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const clock = window.__FPX_PLAY_CLOCK__;
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const sleep = clock.sleep;
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const FRAME = 30, TAP = 60;
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const at = (x, y) => document.elementFromPoint(x, y) || document.body;
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const pointerType = a.touch ? 'touch' : 'mouse';
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const fire = (target, type, x, y, down) => {
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const common = { bubbles: true, cancelable: true, composed: true, clientX: x, clientY: y, screenX: x, screenY: y };
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try {
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target.dispatchEvent(new PointerEvent(type, { ...common, pointerId: a.touch ? 2 : 1, pointerType, isPrimary: true,
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button: 0, buttons: down ? 1 : 0, pressure: down ? 0.5 : 0, width: a.touch ? 20 : 1, height: a.touch ? 20 : 1 }));
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} catch (e) { /* no PointerEvent */ }
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const phase = { pointerdown: 'start', pointermove: 'move', pointerup: 'end' }[type];
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if (a.touch) {
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try {
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const t = new Touch({ identifier: 2, target, clientX: x, clientY: y, pageX: x, pageY: y, radiusX: 10, radiusY: 10, force: 0.5 });
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|
+
target.dispatchEvent(new TouchEvent(`touch${phase}`, { bubbles: true, cancelable: true, composed: true,
|
|
102
|
+
touches: phase === 'end' ? [] : [t], targetTouches: phase === 'end' ? [] : [t], changedTouches: [t] }));
|
|
103
|
+
} catch (e) { /* no Touch constructor */ }
|
|
104
|
+
} else {
|
|
105
|
+
const mouse = { pointerdown: 'mousedown', pointermove: 'mousemove', pointerup: 'mouseup' }[type];
|
|
106
|
+
target.dispatchEvent(new MouseEvent(mouse, { ...common, button: 0, buttons: down ? 1 : 0 }));
|
|
107
|
+
}
|
|
108
|
+
};
|
|
109
|
+
const path = async (x1, y1, x2, y2, ms, click) => {
|
|
110
|
+
const target = at(x1, y1);
|
|
111
|
+
fire(target, 'pointerdown', x1, y1, true);
|
|
112
|
+
for (let t = FRAME; t < ms; t += FRAME) {
|
|
113
|
+
await sleep(FRAME);
|
|
114
|
+
const k = t / ms;
|
|
115
|
+
fire(target, 'pointermove', x1 + (x2 - x1) * k, y1 + (y2 - y1) * k, true);
|
|
116
|
+
}
|
|
117
|
+
await sleep(Math.max(0, ms % FRAME));
|
|
118
|
+
fire(target, 'pointerup', x2, y2, false);
|
|
119
|
+
if (click) target.dispatchEvent(new MouseEvent('click', { bubbles: true, cancelable: true, composed: true, clientX: x2, clientY: y2 }));
|
|
120
|
+
};
|
|
121
|
+
const KEYS = { Space: ' ', Enter: 'Enter', Escape: 'Escape', Tab: 'Tab', Backspace: 'Backspace', Shift: 'Shift', Control: 'Control', Alt: 'Alt' };
|
|
122
|
+
const keyOf = (name) => {
|
|
123
|
+
if (/^[A-Za-z]$/.test(name)) return { key: name.toLowerCase(), code: `Key${name.toUpperCase()}` };
|
|
124
|
+
if (/^[0-9]$/.test(name)) return { key: name, code: `Digit${name}` };
|
|
125
|
+
if (/^Key[A-Z]$/.test(name)) return { key: name.slice(3).toLowerCase(), code: name };
|
|
126
|
+
if (/^Digit[0-9]$/.test(name)) return { key: name.slice(5), code: name };
|
|
127
|
+
const mod = /^(Shift|Control|Alt|Meta)(Left|Right)?$/.exec(name);
|
|
128
|
+
if (mod) return { key: mod[1], code: mod[2] ? name : `${mod[1]}Left`, mod: mod[1] };
|
|
129
|
+
return { key: KEYS[name] ?? name, code: name };
|
|
130
|
+
};
|
|
131
|
+
// Modifiers held down now: every key event carries them (shiftKey…), as a real keyboard's do.
|
|
132
|
+
const mods = new Set();
|
|
133
|
+
const key = (name, type) => {
|
|
134
|
+
const k = keyOf(name);
|
|
135
|
+
if (k.mod) { if (type === 'keydown') mods.add(k.mod); else mods.delete(k.mod); }
|
|
136
|
+
const flags = { shiftKey: mods.has('Shift'), ctrlKey: mods.has('Control'), altKey: mods.has('Alt'), metaKey: mods.has('Meta') };
|
|
137
|
+
(document.activeElement || document.body).dispatchEvent(new KeyboardEvent(type, { key: k.key, code: k.code, ...flags, bubbles: true, cancelable: true, composed: true }));
|
|
138
|
+
};
|
|
139
|
+
const before = (window.__FPX_PLAY_ERRORS__ || []).length;
|
|
140
|
+
clock.resume();
|
|
141
|
+
try {
|
|
142
|
+
for (const s of a.steps || []) {
|
|
143
|
+
try {
|
|
144
|
+
if (s.kind === 'tap') await path(s.x, s.y, s.x, s.y, TAP, true);
|
|
145
|
+
else if (s.kind === 'drag') await path(s.x1, s.y1, s.x2, s.y2, s.ms, false);
|
|
146
|
+
else if (s.kind === 'hold_at') await path(s.x, s.y, s.x, s.y, s.ms, false);
|
|
147
|
+
else if (s.kind === 'hold_key') { key(s.key, 'keydown'); await sleep(s.ms); key(s.key, 'keyup'); }
|
|
148
|
+
else if (s.kind === 'press') { for (let i = 0; i < s.times; i++) { key(s.key, 'keydown'); await sleep(40); key(s.key, 'keyup'); await sleep(60); } }
|
|
149
|
+
else if (s.kind === 'wait') await sleep(s.ms);
|
|
150
|
+
else throw new Error(`unknown step ${s.kind}`);
|
|
151
|
+
out.results.push({ ok: true, error: '' });
|
|
152
|
+
} catch (e) {
|
|
153
|
+
out.results.push({ ok: false, error: String((e && e.message) || e) });
|
|
154
|
+
}
|
|
155
|
+
out.played++;
|
|
156
|
+
}
|
|
157
|
+
// One frame for the last input to draw before the picture.
|
|
158
|
+
await sleep(50);
|
|
159
|
+
} finally {
|
|
160
|
+
clock.pause();
|
|
161
|
+
}
|
|
162
|
+
out.errors = (window.__FPX_PLAY_ERRORS__ || []).slice(before, before + 5);
|
|
163
|
+
return JSON.stringify(out);
|
|
164
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// The painted-preview wait, before anything is measured: the page answered,
|
|
2
|
+
// finished loading, its canvas was claimed by a renderer (off the 300x150
|
|
3
|
+
// HTML default) and two frames were drawn. Waits up to a.budget_ms for the
|
|
4
|
+
// first two, then gives two frames at most 500 ms each (a page whose rAF
|
|
5
|
+
// never fires cannot hold the probe).
|
|
6
|
+
// a = { budget_ms, default_width, default_height }
|
|
7
|
+
// Returns JSON { status, ready_state, canvas, frames, waited_ms }:
|
|
8
|
+
// status -1 = the browser did not say (not observed); canvas is 'none',
|
|
9
|
+
// 'default' or 'claimed'.
|
|
10
|
+
//
|
|
11
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
12
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
13
|
+
// mechanic_check.js for the calling convention.
|
|
14
|
+
async (a) => {
|
|
15
|
+
const start = performance.now();
|
|
16
|
+
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
|
|
17
|
+
const frame = () => Promise.race([new Promise(r => requestAnimationFrame(() => r(true))), sleep(500).then(() => false)]);
|
|
18
|
+
const canvas = () => {
|
|
19
|
+
let best = null;
|
|
20
|
+
for (const c of document.querySelectorAll('canvas')) if (!best || c.width * c.height > best.width * best.height) best = c;
|
|
21
|
+
if (!best) return 'none';
|
|
22
|
+
return best.width === a.default_width && best.height === a.default_height ? 'default' : 'claimed';
|
|
23
|
+
};
|
|
24
|
+
while ((document.readyState !== 'complete' || canvas() === 'default') && performance.now() - start < a.budget_ms) await sleep(50);
|
|
25
|
+
let frames = 0;
|
|
26
|
+
for (let i = 0; i < 2; i++) if (await frame()) frames++;
|
|
27
|
+
let status = -1;
|
|
28
|
+
try {
|
|
29
|
+
const nav = performance.getEntriesByType('navigation')[0];
|
|
30
|
+
if (nav && typeof nav.responseStatus === 'number' && nav.responseStatus > 0) status = nav.responseStatus;
|
|
31
|
+
} catch (e) {}
|
|
32
|
+
return JSON.stringify({ status, ready_state: document.readyState, canvas: canvas(), frames, waited_ms: Math.round(performance.now() - start) });
|
|
33
|
+
}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// A real-time film of the play camera: MediaRecorder on the game's canvas stream (one GDK
|
|
2
|
+
// build had to hand-write one to show a walk; screenshots every few hundred ms are not a
|
|
3
|
+
// film, and a frozen clock is not real time). Records what the canvas draws at the game's own pace;
|
|
4
|
+
// DOM over the canvas (the HUD) is not in it. Read-only to the game.
|
|
5
|
+
//
|
|
6
|
+
// Part of @funpixel/verify: one function expression of one argument. See mechanic_check.js for the
|
|
7
|
+
// calling convention.
|
|
8
|
+
//
|
|
9
|
+
// a = { op: 'start', fps (30), bps (4_000_000) } → { ok, mime, width, height } | { ok: false, error }
|
|
10
|
+
// | { op: 'stop' } → { ok, bytes, ms, mime, frames_hint } (kept in the page)
|
|
11
|
+
// | { op: 'read', offset, length } → { ok, data (base64 slice), total }
|
|
12
|
+
// | { op: 'drop' } → { ok } (frees the kept film)
|
|
13
|
+
async (a) => {
|
|
14
|
+
const KEY = '__FPX_FILM__';
|
|
15
|
+
const w = window;
|
|
16
|
+
const op = (a && a.op) || 'start';
|
|
17
|
+
if (op === 'read') {
|
|
18
|
+
const f = w[KEY];
|
|
19
|
+
if (!f || typeof f.b64 !== 'string') return JSON.stringify({ ok: false, error: 'no film kept' });
|
|
20
|
+
const off = Math.max(0, a.offset || 0), len = Math.max(1, a.length || 1_000_000);
|
|
21
|
+
return JSON.stringify({ ok: true, data: f.b64.slice(off, off + len), total: f.b64.length });
|
|
22
|
+
}
|
|
23
|
+
if (op === 'drop') { delete w[KEY]; return JSON.stringify({ ok: true }); }
|
|
24
|
+
if (op === 'stop') {
|
|
25
|
+
const f = w[KEY];
|
|
26
|
+
if (!f || !f.rec) return JSON.stringify({ ok: false, error: 'not recording' });
|
|
27
|
+
if (f.rec.state !== 'inactive') {
|
|
28
|
+
await new Promise((res) => { f.rec.onstop = res; try { f.rec.requestData(); } catch (e) { /* stopping anyway */ } f.rec.stop(); setTimeout(res, 3000); });
|
|
29
|
+
}
|
|
30
|
+
try { for (const t of f.stream.getTracks()) t.stop(); } catch (e) { /* gone */ }
|
|
31
|
+
const blob = new Blob(f.chunks, { type: f.mime });
|
|
32
|
+
const buf = new Uint8Array(await blob.arrayBuffer());
|
|
33
|
+
let bin = '';
|
|
34
|
+
for (let i = 0; i < buf.length; i += 0x8000) bin += String.fromCharCode.apply(null, buf.subarray(i, i + 0x8000));
|
|
35
|
+
f.b64 = btoa(bin);
|
|
36
|
+
f.rec = null; f.chunks = [];
|
|
37
|
+
return JSON.stringify({ ok: true, bytes: buf.length, ms: Math.round(performance.now() - f.t0), mime: f.mime });
|
|
38
|
+
}
|
|
39
|
+
// start: the largest canvas on the page is the play camera.
|
|
40
|
+
const canvases = [...document.querySelectorAll('canvas')].filter((c) => c.width > 0 && c.height > 0);
|
|
41
|
+
if (!canvases.length) return JSON.stringify({ ok: false, error: 'no canvas to film' });
|
|
42
|
+
const canvas = canvases.reduce((b, c) => (c.width * c.height > b.width * b.height ? c : b));
|
|
43
|
+
if (typeof canvas.captureStream !== 'function' || typeof MediaRecorder === 'undefined') return JSON.stringify({ ok: false, error: 'this browser has no canvas stream or MediaRecorder' });
|
|
44
|
+
const mime = ['video/webm;codecs=vp9', 'video/webm;codecs=vp8', 'video/webm', 'video/mp4'].find((m) => MediaRecorder.isTypeSupported && MediaRecorder.isTypeSupported(m));
|
|
45
|
+
if (!mime) return JSON.stringify({ ok: false, error: 'no video format MediaRecorder can write' });
|
|
46
|
+
if (w[KEY] && w[KEY].rec && w[KEY].rec.state !== 'inactive') { try { w[KEY].rec.stop(); } catch (e) { /* replaced */ } }
|
|
47
|
+
const stream = canvas.captureStream(a.fps || 30);
|
|
48
|
+
const rec = new MediaRecorder(stream, { mimeType: mime, videoBitsPerSecond: a.bps || 4_000_000 });
|
|
49
|
+
const f = { rec, stream, chunks: [], mime: mime.split(';')[0], t0: performance.now(), b64: null };
|
|
50
|
+
rec.ondataavailable = (e) => { if (e.data && e.data.size) f.chunks.push(e.data); };
|
|
51
|
+
rec.start(1000);
|
|
52
|
+
w[KEY] = f;
|
|
53
|
+
return JSON.stringify({ ok: true, mime: f.mime, width: canvas.width, height: canvas.height });
|
|
54
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
// Render health, three-state: was the canvas claimed by a renderer (read
|
|
2
|
+
// PASSIVELY from its size — asking for a rendering context would create one), did the
|
|
3
|
+
// graphics context survive, does every declared key have a touch route.
|
|
4
|
+
// a = { default_width, default_height }
|
|
5
|
+
//
|
|
6
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
7
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
8
|
+
// mechanic_check.js for the calling convention.
|
|
9
|
+
(a) => {
|
|
10
|
+
const out = {
|
|
11
|
+
canvas_observed: false, canvas_claimed: false,
|
|
12
|
+
canvas_width: -1, canvas_height: -1,
|
|
13
|
+
context_loss_observed: false, context_lost: false,
|
|
14
|
+
key_parity_observed: false, unreachable_keys: [], touch_controls_found: 0,
|
|
15
|
+
};
|
|
16
|
+
try {
|
|
17
|
+
// --- canvas, read passively ---------------------------------------
|
|
18
|
+
const canvases = Array.from(document.querySelectorAll('canvas'));
|
|
19
|
+
if (canvases.length) {
|
|
20
|
+
// The biggest canvas is the game's; a tiny one is usually a helper
|
|
21
|
+
// (a glyph atlas, a minimap) and would answer for the wrong thing.
|
|
22
|
+
let best = canvases[0];
|
|
23
|
+
for (const c of canvases) {
|
|
24
|
+
if (c.width * c.height > best.width * best.height) best = c;
|
|
25
|
+
}
|
|
26
|
+
out.canvas_observed = true;
|
|
27
|
+
out.canvas_width = best.width | 0;
|
|
28
|
+
out.canvas_height = best.height | 0;
|
|
29
|
+
out.canvas_claimed = !(best.width === a.default_width && best.height === a.default_height);
|
|
30
|
+
}
|
|
31
|
+
} catch (e) {}
|
|
32
|
+
try {
|
|
33
|
+
if (window.__FPX_CTXWATCH__) {
|
|
34
|
+
out.context_loss_observed = true;
|
|
35
|
+
out.context_lost = window.__FPX_CTXLOST__ === true;
|
|
36
|
+
}
|
|
37
|
+
} catch (e) {}
|
|
38
|
+
try {
|
|
39
|
+
// --- key parity ----------------------------------------------------
|
|
40
|
+
// Only a game that TELLS us what it listens for can be judged. We read
|
|
41
|
+
// the declared verb table, whose entries name their key, and the
|
|
42
|
+
// on-screen controls that could deliver one on a phone.
|
|
43
|
+
// ONLY `__FPX_KEYS__` is judged. The verb table was tempting as a
|
|
44
|
+
// fallback, but a verb is a NAME, not a key: a game declaring
|
|
45
|
+
// `moveLeft` has no KeyMoveLeft to be unreachable, so falling back
|
|
46
|
+
// reported every verb of every uninstrumented-for-keys game as a
|
|
47
|
+
// mobile defect. A game that declares no key table is NOT OBSERVED.
|
|
48
|
+
const declared = window.__FPX_KEYS__;
|
|
49
|
+
if (declared && typeof declared === 'object') {
|
|
50
|
+
const touch = Array.from(document.querySelectorAll(
|
|
51
|
+
'[data-fpx-touch],[data-funpixel-control],button,[role="button"]'
|
|
52
|
+
));
|
|
53
|
+
out.touch_controls_found = touch.length;
|
|
54
|
+
// A control claims the key it names, in whichever attribute the
|
|
55
|
+
// game used. Everything is compared lowercased.
|
|
56
|
+
const claimed = new Set();
|
|
57
|
+
for (const el of touch) {
|
|
58
|
+
for (const a of ['data-fpx-touch', 'data-funpixel-control', 'data-key', 'aria-label']) {
|
|
59
|
+
const v = el.getAttribute && el.getAttribute(a);
|
|
60
|
+
if (v) claimed.add(String(v).trim().toLowerCase());
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
// A swipe on the play claims the keys it stands for (data-fpx-gesture="ArrowLeft ArrowRight …"):
|
|
64
|
+
// a board puzzle moved by a swipe needs no pad to be reachable on a phone.
|
|
65
|
+
for (const el of document.querySelectorAll('[data-fpx-gesture]')) {
|
|
66
|
+
for (const k of String(el.getAttribute('data-fpx-gesture') || '').split(/[\s,]+/)) if (k) claimed.add(k.toLowerCase());
|
|
67
|
+
}
|
|
68
|
+
const owners = window.__FPX_KEY_OWNERS__ || {};
|
|
69
|
+
const missing = [];
|
|
70
|
+
for (const name of Object.keys(declared)) {
|
|
71
|
+
const k = String(name).trim().toLowerCase();
|
|
72
|
+
if (!k) continue;
|
|
73
|
+
if (claimed.has(k)) continue;
|
|
74
|
+
const owner = owners[name] || owners[k];
|
|
75
|
+
missing.push(owner ? (name + '(' + owner + ')') : name);
|
|
76
|
+
}
|
|
77
|
+
out.key_parity_observed = true;
|
|
78
|
+
out.unreachable_keys = missing.slice(0, 24);
|
|
79
|
+
}
|
|
80
|
+
} catch (e) {}
|
|
81
|
+
return JSON.stringify(out);
|
|
82
|
+
}
|
|
83
|
+
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
// Renderer counters (plan f17): draw calls and triangles per frame, summed over
|
|
2
|
+
// every render pass, for any WebGL engine. Three resets renderer.info on each
|
|
3
|
+
// render(), so a scene with a post-processing pass reads "1 draw call"; counting
|
|
4
|
+
// the draw calls themselves has no such blind spot and needs no engine hook.
|
|
5
|
+
// a = { op: 'install' } wraps the draw methods on the WebGL prototypes (a
|
|
6
|
+
// context made before the install counts too: engines look the method up on
|
|
7
|
+
// each call); a = { op: 'read', frames } then samples that many animation
|
|
8
|
+
// frames, the calls between two of our frame callbacks being one frame's.
|
|
9
|
+
// Returns JSON { observed, frames, draw_calls_max, draw_calls_p50,
|
|
10
|
+
// triangles_max, triangles_p50 }. Nothing drawn through WebGL while we watched
|
|
11
|
+
// (a 2D canvas, a DOM game, a game that draws only on input) = not observed.
|
|
12
|
+
// Evidence, never a verdict: the same budgets as measure_performance (100 draw
|
|
13
|
+
// calls, 150K triangles) are the caller's note.
|
|
14
|
+
//
|
|
15
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
16
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
17
|
+
// mechanic_check.js for the calling convention.
|
|
18
|
+
async (a) => {
|
|
19
|
+
const w = window;
|
|
20
|
+
if (a.op === 'install') {
|
|
21
|
+
if (w.__FPX_DRAWS__) return 'already';
|
|
22
|
+
const c = { calls: 0, tris: 0 };
|
|
23
|
+
w.__FPX_DRAWS__ = c;
|
|
24
|
+
// TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN; points and lines draw no triangles.
|
|
25
|
+
const tris = (mode, count) => (mode === 4 ? Math.floor(count / 3) : mode === 5 || mode === 6 ? Math.max(0, count - 2) : 0);
|
|
26
|
+
const wrap = (proto, name, countAt, instAt) => {
|
|
27
|
+
// Own methods only: wrapping one a prototype inherits would count it twice.
|
|
28
|
+
if (!proto || !Object.prototype.hasOwnProperty.call(proto, name)) return;
|
|
29
|
+
const orig = proto[name];
|
|
30
|
+
if (typeof orig !== 'function') return;
|
|
31
|
+
proto[name] = function (...args) {
|
|
32
|
+
const inst = instAt < 0 ? 1 : Math.max(0, args[instAt] | 0);
|
|
33
|
+
c.calls++;
|
|
34
|
+
c.tris += tris(args[0], args[countAt] | 0) * inst;
|
|
35
|
+
return orig.apply(this, args);
|
|
36
|
+
};
|
|
37
|
+
};
|
|
38
|
+
for (const P of [w.WebGLRenderingContext, w.WebGL2RenderingContext]) {
|
|
39
|
+
if (!P) continue;
|
|
40
|
+
wrap(P.prototype, 'drawArrays', 2, -1);
|
|
41
|
+
wrap(P.prototype, 'drawElements', 1, -1);
|
|
42
|
+
}
|
|
43
|
+
if (w.WebGL2RenderingContext) {
|
|
44
|
+
const p = w.WebGL2RenderingContext.prototype;
|
|
45
|
+
wrap(p, 'drawArraysInstanced', 2, 3);
|
|
46
|
+
wrap(p, 'drawElementsInstanced', 1, 4);
|
|
47
|
+
wrap(p, 'drawRangeElements', 3, -1);
|
|
48
|
+
}
|
|
49
|
+
if (w.ANGLEInstancedArrays) {
|
|
50
|
+
wrap(w.ANGLEInstancedArrays.prototype, 'drawArraysInstancedANGLE', 2, 3);
|
|
51
|
+
wrap(w.ANGLEInstancedArrays.prototype, 'drawElementsInstancedANGLE', 1, 4);
|
|
52
|
+
}
|
|
53
|
+
return 'installed';
|
|
54
|
+
}
|
|
55
|
+
const out = { observed: false, frames: 0, draw_calls_max: 0, draw_calls_p50: 0, triangles_max: 0, triangles_p50: 0 };
|
|
56
|
+
const c = w.__FPX_DRAWS__;
|
|
57
|
+
if (!c) return JSON.stringify(out);
|
|
58
|
+
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
|
|
59
|
+
const raf = () => Promise.race([new Promise((r) => requestAnimationFrame(r)), sleep(200)]);
|
|
60
|
+
await raf();
|
|
61
|
+
const calls = [], triangles = [];
|
|
62
|
+
let lc = c.calls, lt = c.tris;
|
|
63
|
+
for (let i = 0; i < a.frames; i++) {
|
|
64
|
+
await raf();
|
|
65
|
+
calls.push(c.calls - lc); triangles.push(c.tris - lt);
|
|
66
|
+
lc = c.calls; lt = c.tris;
|
|
67
|
+
}
|
|
68
|
+
if (!calls.some((n) => n > 0)) return JSON.stringify(out);
|
|
69
|
+
const p50 = (xs) => xs.slice().sort((x, y) => x - y)[Math.floor(xs.length / 2)];
|
|
70
|
+
out.observed = true;
|
|
71
|
+
out.frames = calls.length;
|
|
72
|
+
out.draw_calls_max = Math.max(...calls); out.draw_calls_p50 = p50(calls);
|
|
73
|
+
out.triangles_max = Math.max(...triangles); out.triangles_p50 = p50(triangles);
|
|
74
|
+
return JSON.stringify(out);
|
|
75
|
+
}
|
|
@@ -0,0 +1,222 @@
|
|
|
1
|
+
// Walk the engine's scene graph and say what is in it (plan m10
|
|
2
|
+
// `inspect_scene`): Three's Scene, Pixi's stage, or Phaser's display lists,
|
|
3
|
+
// found through the handles the probe already reads (__THREEJS_SCENE__ +
|
|
4
|
+
// camera, __PIXI_APP__) or the ones each engine's devtools use. Read-only: it
|
|
5
|
+
// changes nothing that is drawn (Three may cache a geometry's bounding box).
|
|
6
|
+
//
|
|
7
|
+
// Part of @funpixel/verify: one function expression of one argument. See
|
|
8
|
+
// mechanic_check.js for the calling convention.
|
|
9
|
+
//
|
|
10
|
+
// a = { max_nodes, max_listed, phone_max_side }
|
|
11
|
+
//
|
|
12
|
+
// Answers JSON:
|
|
13
|
+
// engine — three | pixi | phaser | none; handle — the global it came from
|
|
14
|
+
// nodes, max_depth, kinds { kind: count }, truncated (max_nodes reached)
|
|
15
|
+
// visible — drawable nodes that draw; hidden — drawable nodes switched off
|
|
16
|
+
// (visible false, alpha 0, scale 0, an ancestor off) with names
|
|
17
|
+
// offscreen — drawable, switched on, and wholly outside the view: names
|
|
18
|
+
// textures — { count, bytes (RGBA estimate, mips included), npot,
|
|
19
|
+
// oversized (a side over phone_max_side), list: [{ name, w, h }] }
|
|
20
|
+
// draw_calls — { estimate, basis }: a hint from the tree, not a measurement
|
|
21
|
+
// (the probe's renderer counters measure it)
|
|
22
|
+
// renderer — what the engine itself reports, when it does
|
|
23
|
+
// hint — how to expose the scene when engine is none
|
|
24
|
+
async (a) => {
|
|
25
|
+
const MAX = a.max_nodes || 20000, LIST = a.max_listed || 20, PHONE = a.phone_max_side || 2048;
|
|
26
|
+
const out = {
|
|
27
|
+
engine: 'none', handle: '', nodes: 0, max_depth: 0, kinds: {}, truncated: false,
|
|
28
|
+
visible: 0, hidden: { total: 0, names: [] }, offscreen: { total: 0, names: [] },
|
|
29
|
+
textures: { count: 0, bytes: 0, npot: 0, oversized: 0, list: [] },
|
|
30
|
+
draw_calls: { estimate: 0, basis: '' }, renderer: null, hint: '',
|
|
31
|
+
};
|
|
32
|
+
const note = (bucket, name) => { bucket.total++; if (bucket.names.length < LIST) bucket.names.push(name || '(unnamed)'); };
|
|
33
|
+
const kind = (k) => { out.kinds[k] = (out.kinds[k] || 0) + 1; };
|
|
34
|
+
const pot = (n) => n > 0 && (n & (n - 1)) === 0;
|
|
35
|
+
const textures = new Map();
|
|
36
|
+
const texture = (key, name, w, h, compressed) => {
|
|
37
|
+
if (!key || textures.has(key) || !(w > 0 && h > 0)) return;
|
|
38
|
+
textures.set(key, true);
|
|
39
|
+
const t = out.textures;
|
|
40
|
+
t.count++;
|
|
41
|
+
t.bytes += Math.round(w * h * (compressed ? 1 : 4) * 4 / 3);
|
|
42
|
+
if (!pot(w) || !pot(h)) t.npot++;
|
|
43
|
+
if (Math.max(w, h) > PHONE) t.oversized++;
|
|
44
|
+
t.list.push({ name: String(name || '').slice(0, 80), w, h });
|
|
45
|
+
};
|
|
46
|
+
const finish = () => {
|
|
47
|
+
out.textures.list.sort((x, y) => y.w * y.h - x.w * x.h);
|
|
48
|
+
out.textures.list = out.textures.list.slice(0, LIST);
|
|
49
|
+
return JSON.stringify(out);
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
// --- Three ---------------------------------------------------------------
|
|
53
|
+
const scene = window.__THREEJS_SCENE__ || (window.scene && window.scene.isScene ? window.scene : null);
|
|
54
|
+
if (scene && scene.isObject3D) {
|
|
55
|
+
out.engine = 'three';
|
|
56
|
+
out.handle = window.__THREEJS_SCENE__ ? '__THREEJS_SCENE__' : 'scene';
|
|
57
|
+
const cam = window.camera || window.__THREEJS_CAMERA__ || null;
|
|
58
|
+
const T = window.THREE;
|
|
59
|
+
let frustum = null;
|
|
60
|
+
if (cam && cam.isCamera && T && T.Frustum && T.Matrix4 && T.Box3) {
|
|
61
|
+
cam.updateMatrixWorld?.();
|
|
62
|
+
frustum = new T.Frustum().setFromProjectionMatrix(new T.Matrix4().multiplyMatrices(cam.projectionMatrix, cam.matrixWorldInverse));
|
|
63
|
+
}
|
|
64
|
+
const SLOTS = ['map', 'normalMap', 'roughnessMap', 'metalnessMap', 'emissiveMap', 'aoMap', 'alphaMap', 'bumpMap', 'displacementMap', 'lightMap', 'envMap', 'specularMap'];
|
|
65
|
+
const materials = new Set();
|
|
66
|
+
let calls = 0;
|
|
67
|
+
const walk = (o, depth, on) => {
|
|
68
|
+
if (out.nodes >= MAX) { out.truncated = true; return; }
|
|
69
|
+
out.nodes++;
|
|
70
|
+
out.max_depth = Math.max(out.max_depth, depth);
|
|
71
|
+
const shown = on && o.visible !== false;
|
|
72
|
+
const drawable = o.isMesh || o.isPoints || o.isLine || o.isSprite;
|
|
73
|
+
kind(o.isInstancedMesh ? 'InstancedMesh' : o.isSkinnedMesh ? 'SkinnedMesh' : o.isMesh ? 'Mesh' : o.isPoints ? 'Points'
|
|
74
|
+
: o.isLine ? 'Line' : o.isSprite ? 'Sprite' : o.isLight ? 'Light' : o.isBone ? 'Bone' : o.isCamera ? 'Camera' : 'Group');
|
|
75
|
+
if (drawable) {
|
|
76
|
+
const mats = Array.isArray(o.material) ? o.material : o.material ? [o.material] : [];
|
|
77
|
+
const faded = mats.length > 0 && mats.every((m) => m.visible === false || (m.transparent && m.opacity === 0));
|
|
78
|
+
const flat = o.scale && (o.scale.x === 0 || o.scale.y === 0 || o.scale.z === 0);
|
|
79
|
+
if (!shown || faded || flat) note(out.hidden, o.name);
|
|
80
|
+
else {
|
|
81
|
+
let inView = true;
|
|
82
|
+
if (frustum && !o.isSprite) {
|
|
83
|
+
try { inView = frustum.intersectsBox(new T.Box3().setFromObject(o)); } catch (e) { inView = true; }
|
|
84
|
+
}
|
|
85
|
+
if (!inView) note(out.offscreen, o.name);
|
|
86
|
+
else {
|
|
87
|
+
out.visible++;
|
|
88
|
+
calls += Array.isArray(o.material) && o.geometry && o.geometry.groups ? Math.max(1, o.geometry.groups.length) : 1;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
for (const m of mats) {
|
|
92
|
+
materials.add(m);
|
|
93
|
+
for (const s of SLOTS) {
|
|
94
|
+
const t = m[s];
|
|
95
|
+
if (!t || !t.isTexture) continue;
|
|
96
|
+
const img = t.image || (t.mipmaps && t.mipmaps[0]) || {};
|
|
97
|
+
const w = img.width || img.videoWidth || (img.data && t.image && t.image.width) || 0;
|
|
98
|
+
const h = img.height || img.videoHeight || 0;
|
|
99
|
+
texture(t.uuid || t, t.name || (img.currentSrc || img.src || '').split('/').pop() || s, w, h, !!t.isCompressedTexture);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
for (const c of o.children || []) walk(c, depth + 1, shown);
|
|
104
|
+
};
|
|
105
|
+
walk(scene, 0, true);
|
|
106
|
+
out.kinds.materials = materials.size;
|
|
107
|
+
out.draw_calls = { estimate: calls, basis: 'one per visible mesh in view, one per material group; instanced meshes count once; shadow and post passes add more' };
|
|
108
|
+
const r = window.__THREEJS_RENDERER__ || window.renderer;
|
|
109
|
+
if (r && r.info && r.info.render) {
|
|
110
|
+
out.renderer = { calls: r.info.render.calls, triangles: r.info.render.triangles, textures: r.info.memory?.textures, geometries: r.info.memory?.geometries, programs: Array.isArray(r.info.programs) ? r.info.programs.length : undefined };
|
|
111
|
+
}
|
|
112
|
+
return finish();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// --- Pixi (v7 and v8) ----------------------------------------------------
|
|
116
|
+
const app = window.__PIXI_APP__ || (window.__PIXI_DEVTOOLS__ && window.__PIXI_DEVTOOLS__.app) || null;
|
|
117
|
+
const stage = (app && app.stage) || window.__PIXI_STAGE__ || (window.__PIXI_DEVTOOLS__ && window.__PIXI_DEVTOOLS__.stage) || null;
|
|
118
|
+
if (stage && Array.isArray(stage.children)) {
|
|
119
|
+
out.engine = 'pixi';
|
|
120
|
+
out.handle = window.__PIXI_APP__ ? '__PIXI_APP__' : window.__PIXI_STAGE__ ? '__PIXI_STAGE__' : '__PIXI_DEVTOOLS__';
|
|
121
|
+
const screen = (app && (app.screen || (app.renderer && app.renderer.screen))) || { x: 0, y: 0, width: innerWidth, height: innerHeight };
|
|
122
|
+
const pipeOf = (o) => o.renderPipeId || o.pluginName
|
|
123
|
+
|| (typeof o.text === 'string' ? 'text' : o.texture ? 'sprite' : o.geometry ? 'graphics' : '');
|
|
124
|
+
let calls = 0, lastPipe = '', runTextures = new Set();
|
|
125
|
+
const walk = (o, depth, on, alpha) => {
|
|
126
|
+
if (out.nodes >= MAX) { out.truncated = true; return; }
|
|
127
|
+
out.nodes++;
|
|
128
|
+
out.max_depth = Math.max(out.max_depth, depth);
|
|
129
|
+
const a2 = alpha * (o.alpha ?? 1);
|
|
130
|
+
const shown = on && o.visible !== false && o.renderable !== false;
|
|
131
|
+
const pipe = pipeOf(o);
|
|
132
|
+
kind(pipe || (o.children && o.children.length ? 'container' : 'empty'));
|
|
133
|
+
if (pipe) {
|
|
134
|
+
const sc = o.scale || { x: 1, y: 1 };
|
|
135
|
+
const name = o.label || o.name || '';
|
|
136
|
+
if (!shown || a2 <= 0.01 || sc.x === 0 || sc.y === 0) note(out.hidden, name);
|
|
137
|
+
else {
|
|
138
|
+
let inView = true;
|
|
139
|
+
try {
|
|
140
|
+
const b = o.getBounds();
|
|
141
|
+
const bx = b.x ?? b.minX, by = b.y ?? b.minY, bw = b.width ?? (b.maxX - b.minX), bh = b.height ?? (b.maxY - b.minY);
|
|
142
|
+
inView = bx < screen.x + screen.width && by < screen.y + screen.height && bx + bw > screen.x && by + bh > screen.y;
|
|
143
|
+
} catch (e) { inView = true; }
|
|
144
|
+
if (!inView) note(out.offscreen, name);
|
|
145
|
+
else {
|
|
146
|
+
out.visible++;
|
|
147
|
+
const src = o.texture && (o.texture.source || o.texture.baseTexture);
|
|
148
|
+
// A batch breaks on a new pipe, or past 16 textures in one run.
|
|
149
|
+
if (pipe !== lastPipe || pipe !== 'sprite' || (src && !runTextures.has(src) && runTextures.size >= 16)) {
|
|
150
|
+
calls++;
|
|
151
|
+
runTextures = new Set();
|
|
152
|
+
}
|
|
153
|
+
if (src) runTextures.add(src);
|
|
154
|
+
lastPipe = pipe;
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
const src = o.texture && (o.texture.source || o.texture.baseTexture);
|
|
158
|
+
if (src) {
|
|
159
|
+
const w = src.pixelWidth || src.realWidth || src.width || 0, h = src.pixelHeight || src.realHeight || src.height || 0;
|
|
160
|
+
const res = src.resource || {};
|
|
161
|
+
texture(src, src.label || src.cacheId || (res.src || res.url || '').split('/').pop() || name, w, h, !!(src.format && /bc|etc|astc|pvrtc/i.test(String(src.format))));
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
for (const c of o.children || []) walk(c, depth + 1, shown, a2);
|
|
165
|
+
};
|
|
166
|
+
walk(stage, 0, true, 1);
|
|
167
|
+
out.draw_calls = { estimate: calls, basis: 'batches in render order: a new one at every change of kind (sprite, graphics, text, mesh) and every 16 textures; filters and masks add more' };
|
|
168
|
+
return finish();
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
// --- Phaser 3 ------------------------------------------------------------
|
|
172
|
+
const game = window.__PHASER_GAME__ || window.game || window.phaserGame || null;
|
|
173
|
+
if (game && game.scene && Array.isArray(game.scene.scenes)) {
|
|
174
|
+
out.engine = 'phaser';
|
|
175
|
+
out.handle = window.__PHASER_GAME__ ? '__PHASER_GAME__' : window.game ? 'game' : 'phaserGame';
|
|
176
|
+
let calls = 0, lastKey = null;
|
|
177
|
+
const walk = (o, depth, on, view) => {
|
|
178
|
+
if (out.nodes >= MAX) { out.truncated = true; return; }
|
|
179
|
+
out.nodes++;
|
|
180
|
+
out.max_depth = Math.max(out.max_depth, depth);
|
|
181
|
+
kind(o.type || 'GameObject');
|
|
182
|
+
const shown = on && o.visible !== false && (o.alpha ?? 1) > 0.01 && o.scaleX !== 0 && o.scaleY !== 0;
|
|
183
|
+
if (o.type === 'Container' || Array.isArray(o.list)) {
|
|
184
|
+
for (const c of o.list || []) walk(c, depth + 1, shown, view);
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
if (!shown) { note(out.hidden, o.name); return; }
|
|
188
|
+
let inView = true;
|
|
189
|
+
try {
|
|
190
|
+
if (view && o.getBounds && o.scrollFactorX !== 0) {
|
|
191
|
+
const b = o.getBounds();
|
|
192
|
+
inView = b.x < view.x + view.width && b.y < view.y + view.height && b.right > view.x && b.bottom > view.y;
|
|
193
|
+
}
|
|
194
|
+
} catch (e) { inView = true; }
|
|
195
|
+
if (!inView) { note(out.offscreen, o.name); return; }
|
|
196
|
+
out.visible++;
|
|
197
|
+
const key = o.texture && o.texture.key;
|
|
198
|
+
if (key !== lastKey || !key) calls++;
|
|
199
|
+
lastKey = key;
|
|
200
|
+
};
|
|
201
|
+
for (const s of game.scene.scenes) {
|
|
202
|
+
const sys = s.sys;
|
|
203
|
+
if (!sys || !(sys.isActive ? sys.isActive() : sys.settings && sys.settings.active)) continue;
|
|
204
|
+
const cam = s.cameras && s.cameras.main;
|
|
205
|
+
for (const o of (s.children && s.children.list) || []) walk(o, 1, sys.isVisible ? sys.isVisible() : true, cam && cam.worldView);
|
|
206
|
+
}
|
|
207
|
+
const list = (game.textures && game.textures.list) || {};
|
|
208
|
+
for (const key of Object.keys(list)) {
|
|
209
|
+
if (key.startsWith('__')) continue;
|
|
210
|
+
const src = list[key].source && list[key].source[0];
|
|
211
|
+
if (src) texture(key, key, src.width, src.height, !!src.compressionAlgorithm);
|
|
212
|
+
}
|
|
213
|
+
out.draw_calls = { estimate: calls, basis: 'one per run of objects on the same texture in display order; graphics, masks and pipelines add more' };
|
|
214
|
+
const r = game.renderer;
|
|
215
|
+
if (r && r.type !== undefined) out.renderer = { type: r.type === 2 ? 'webgl' : r.type === 1 ? 'canvas' : String(r.type) };
|
|
216
|
+
return finish();
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
out.hint = 'No scene graph found. Expose it the way the probe reads it: Three — window.__THREEJS_SCENE__ = scene, '
|
|
220
|
+
+ 'window.camera = camera, window.THREE = THREE; Pixi — window.__PIXI_APP__ = app; Phaser — window.__PHASER_GAME__ = game.';
|
|
221
|
+
return finish();
|
|
222
|
+
}
|