@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
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- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
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- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/fidelity.md +126 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/playtest.md +161 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/scenes.md +49 -0
- package/templates/common/.agents/skills/funpixel-verify/references/unity.md +60 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/SKILL.md +99 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/world-kit.md +154 -0
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- package/templates/common/.harnessignore +28 -0
- package/templates/common/AGENTS.md +135 -0
- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
- package/templates/common/src/expose.ts +63 -0
- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
- package/templates/common/src/frame.ts +63 -0
- package/templates/common/src/grade.ts +47 -0
- package/templates/common/src/hud-kit.css +29 -0
- package/templates/common/src/hud-kit.tsx +85 -0
- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
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- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
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- package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
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/* The screens around the round (screens.tsx), presented as a game: the title over the living world, the
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.screen { position: fixed; inset: 0; display: grid; place-items: safe center; overflow-y: auto; animation: fade 0.25s ease-out; padding: max(24px, var(--band-top, env(safe-area-inset-top))) var(--band-right, max(16px, env(safe-area-inset-right))) max(24px, var(--band-bottom, env(safe-area-inset-bottom))) var(--band-left, max(16px, env(safe-area-inset-left))); }
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// Every screen around the round, presented as a game, not a web page: the title is the world itself (the
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<div class="row">
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<button class="icon plate" data-fpx-touch="KeyM" aria-label={s.muted ? 'sound off' : 'sound on'}><Icon name={s.muted ? 'soundOff' : 'soundOn'} /></button>
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<button class="icon plate" aria-label="how to play" onClick={() => go('howto')}><Icon name="help" /></button>
|
|
41
|
+
<button class="icon plate" aria-label="settings" onClick={() => go('settings')}><Icon name="settings" /></button>
|
|
42
|
+
</div>
|
|
43
|
+
);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export function Screens({ title }: { title: string }) {
|
|
47
|
+
const s = useStore();
|
|
48
|
+
switch (s.screen) {
|
|
49
|
+
case 'playing': return null;
|
|
50
|
+
case 'splash': return <Splash title={title} />;
|
|
51
|
+
case 'paused': return (
|
|
52
|
+
<Banner heading="Paused" kind="pause">
|
|
53
|
+
<button class="primary big" onClick={() => go('playing')}><Icon name="play" /> Resume</button>
|
|
54
|
+
<Toggles />
|
|
55
|
+
<button class="quiet" onClick={() => go('title')}>Quit to title</button>
|
|
56
|
+
</Banner>
|
|
57
|
+
);
|
|
58
|
+
case 'howto': return (
|
|
59
|
+
<Banner heading="How to play">
|
|
60
|
+
<p class="step"><Icon name="gem" size={30} /> Find {GOAL} lights in {ROUND_SECONDS} seconds. Some wait up on the stones.</p>
|
|
61
|
+
<p class="step"><Icon name="jump" size={30} /> Jump: Space, or the big button. Hold it to jump higher.</p>
|
|
62
|
+
<p class="step"><Icon name="dash" size={30} /> Dash: Shift, or the small button.</p>
|
|
63
|
+
<p class="step"><Icon name="up" size={30} /> A red ring glows under you: run out of it, or jump as it flares.</p>
|
|
64
|
+
<p class="step"><Icon name="right" size={30} /> Move: arrows or WASD; on a phone, put a thumb down on the left.</p>
|
|
65
|
+
<button class="primary big" onClick={() => go(s.back)}>Back</button>
|
|
66
|
+
</Banner>
|
|
67
|
+
);
|
|
68
|
+
case 'settings': return (
|
|
69
|
+
<Banner heading="Settings">
|
|
70
|
+
<button onClick={() => { show({ muted: !s.muted }); applyMute(); }}>Sound: {s.muted ? 'off' : 'on'}</button>
|
|
71
|
+
<button onClick={() => show({ motion: !s.motion })}>Screen shake and flashes: {s.motion ? 'on' : 'off'}</button>
|
|
72
|
+
<button class="primary big" onClick={() => go(s.back)}>Back</button>
|
|
73
|
+
</Banner>
|
|
74
|
+
);
|
|
75
|
+
case 'won': case 'lost': return (
|
|
76
|
+
<Banner heading={s.screen === 'won' ? 'All found!' : s.lostTo === 'spike' ? 'Burned' : "Time's up"} kind={`ending ${s.screen}`}>
|
|
77
|
+
<p class="tally"><span class="tally-n">{s.score}</span><span class="tally-of">/ {GOAL}</span></p>
|
|
78
|
+
<p class="best">Best {s.best}</p>
|
|
79
|
+
<button class="primary big" data-fpx-start onClick={() => go('playing')}><Icon name="play" /> Play again</button>
|
|
80
|
+
<button class="quiet" onClick={() => go('title')}>Title</button>
|
|
81
|
+
</Banner>
|
|
82
|
+
);
|
|
83
|
+
default: return (
|
|
84
|
+
<div class="screen title-screen">
|
|
85
|
+
<header class="title-band">
|
|
86
|
+
<Wordmark title={title} />
|
|
87
|
+
<p class="tagline">{TAGLINE}</p>
|
|
88
|
+
</header>
|
|
89
|
+
<footer class="thumb-zone">
|
|
90
|
+
<button class="primary start" data-fpx-start onClick={() => go('playing')}><Icon name="play" size={30} /> Play</button>
|
|
91
|
+
<Toggles />
|
|
92
|
+
</footer>
|
|
93
|
+
</div>
|
|
94
|
+
);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// The game's own tests, run in the page by verify (window.__FPX_SELFTEST__): the rules alone, a sharp
|
|
2
|
+
// bot for balance, the world's reach, and the juice table. The same rules are tested under Node too
|
|
3
|
+
// (test/rules.test.ts, `npm test`).
|
|
4
|
+
|
|
5
|
+
import { FLARE_FIRST, FLARE_LATE, FLARE_TELL, GOAL, MOVE, newRun, phase, ROUND_SECONDS, tick } from './rules';
|
|
6
|
+
import { botRound } from './bot';
|
|
7
|
+
import { feelTest, scaleTest } from './feel';
|
|
8
|
+
|
|
9
|
+
const still = { x: 0, z: 0 };
|
|
10
|
+
|
|
11
|
+
export const selfTests = [
|
|
12
|
+
{ name: 'a round starts with the clock full and every pickup out', run: () => { const r = newRun(1); return r.timeLeft === ROUND_SECONDS && r.pickups.length === GOAL; } },
|
|
13
|
+
{ name: `every pickup is within one jump of its floor (${MOVE.jumpHeight} m)`, run: () => [1, 2, 3, 4, 5].every((s) => newRun(s).pickups.every((p) => p.y - 0.6 <= MOVE.jumpHeight - 0.2)) },
|
|
14
|
+
{ name: 'the same seed lays out and replays the same round', run: () => {
|
|
15
|
+
const a = newRun(7), b = newRun(7);
|
|
16
|
+
for (let i = 0; i < 30; i++) { tick(a, { x: 1, z: 0.3 }, 1 / 30); tick(b, { x: 1, z: 0.3 }, 1 / 30); }
|
|
17
|
+
return JSON.stringify(a) === JSON.stringify(b);
|
|
18
|
+
} },
|
|
19
|
+
{ name: `a flare glows ${FLARE_TELL} s under the hero before it burns`, run: () => { const r = newRun(2); return tick(r, still, FLARE_FIRST + 1 / 60).outcome === null && phase(r) === 'tell' && tick(r, still, FLARE_TELL - 0.05).outcome === null && tick(r, still, 0.05 + FLARE_LATE + 0.02).outcome === 'lost'; } },
|
|
20
|
+
{ name: 'a jump late in the glow clears the burn', run: () => { const r = newRun(2); tick(r, still, FLARE_FIRST + FLARE_TELL - 0.1); return tick(r, { ...still, jump: true }, 0.6).outcome === null; } },
|
|
21
|
+
{ name: `a sharp player collects ${GOAL} and wins`, run: () => botRound(newRun(3), 0.12) === 'won' },
|
|
22
|
+
{ name: 'a player who never moves loses', run: () => botRound(newRun(3), null) === 'lost' },
|
|
23
|
+
feelTest,
|
|
24
|
+
scaleTest,
|
|
25
|
+
];
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
// One round at a time: the rules, the screens, input, the juice table, sound and the hooks verify reads
|
|
2
|
+
// (expose.ts). game.ts only draws `session.run`, tells the session where the camera faces (`yaw`) and calls
|
|
3
|
+
// update() every frame. Input is camera-relative: up on the stick is away from the camera.
|
|
4
|
+
|
|
5
|
+
import { nearestPickup, newRun, phase, tick, type Ev, type Input, type Outcome } from './rules';
|
|
6
|
+
import { bestInput } from './bot';
|
|
7
|
+
import { go, onScreen, show, store } from './store';
|
|
8
|
+
import { bindInput, hold, moveVector, nudge, pollGamepad, type Verb } from './input';
|
|
9
|
+
import { juice, stepJuice } from './juice';
|
|
10
|
+
import { answer } from './feel';
|
|
11
|
+
import { exposeRound } from './expose';
|
|
12
|
+
import { exposeHooks } from './fpx-hooks';
|
|
13
|
+
import { applyMute, loadSounds, unlockAudio } from './sound';
|
|
14
|
+
|
|
15
|
+
/** Seconds a lost round holds on the hit before its card: short, so a retry is under a second away. */
|
|
16
|
+
export const DEATH_BEAT = 0.6;
|
|
17
|
+
/** The round, the death beat left, the game's clock (`funtools feel` measures on it), the camera's yaw,
|
|
18
|
+
* and presses waiting for the next tick. */
|
|
19
|
+
export const session = { run: newRun(), beat: 0, t: 0, yaw: 0, presses: { jump: false, dash: false } };
|
|
20
|
+
export const inControl = (): boolean => store.screen === 'playing' && session.beat === 0;
|
|
21
|
+
|
|
22
|
+
function end(outcome: Outcome): void {
|
|
23
|
+
if (!outcome || !inControl()) return;
|
|
24
|
+
const r = session.run, burned = outcome === 'lost' && r.timeLeft > 0;
|
|
25
|
+
answer(outcome === 'won' ? 'won' : burned ? 'hit' : 'lost', r.x, r.y, r.z);
|
|
26
|
+
show(outcome === 'won' ? { wins: store.wins + 1 } : { losses: store.losses + 1, lostTo: burned ? 'spike' : 'time' });
|
|
27
|
+
if (outcome === 'won') go('won'); else session.beat = DEATH_BEAT;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function endBeat(): void {
|
|
31
|
+
if (session.beat === 0) return;
|
|
32
|
+
session.beat = 0;
|
|
33
|
+
go('lost');
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function press(verb: Verb): void {
|
|
37
|
+
unlockAudio();
|
|
38
|
+
if (store.screen === 'splash') { go('title'); return; } // any press skips the splash (splash.tsx)
|
|
39
|
+
if (verb === 'mute') { show({ muted: !store.muted }); applyMute(); return; }
|
|
40
|
+
if (session.beat > 0) return;
|
|
41
|
+
if ((verb === 'jump' || verb === 'dash') && inControl()) session.presses[verb] = true;
|
|
42
|
+
else if (verb === 'pause' && (store.screen === 'playing' || store.screen === 'paused')) go(store.screen === 'playing' ? 'paused' : 'playing');
|
|
43
|
+
else if ((verb === 'confirm' || verb === 'jump') && store.screen !== 'playing' && store.screen !== 'howto' && store.screen !== 'settings') go('playing');
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
onScreen((next, prev) => {
|
|
47
|
+
if (next === 'playing' && prev !== 'paused') {
|
|
48
|
+
Object.assign(session, { run: newRun(), beat: 0 });
|
|
49
|
+
show({ score: 0, timeLeft: session.run.timeLeft });
|
|
50
|
+
}
|
|
51
|
+
if (next === 'won' || next === 'lost') show({ best: Math.max(store.best, session.run.score) });
|
|
52
|
+
});
|
|
53
|
+
|
|
54
|
+
/** The stick and keys turned by the camera's yaw: screen up is away from the camera. */
|
|
55
|
+
export function worldInput(): Input {
|
|
56
|
+
const m = moveVector(), s = Math.sin(session.yaw), c = Math.cos(session.yaw);
|
|
57
|
+
return { x: m.x * c - m.y * s, z: -m.x * s - m.y * c, held: hold.jump };
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
const EVENT_ROW: Record<Ev['type'], string> = { jump: 'jump', land: 'land', pickup: 'pickup', tell: 'tell', dash: 'dash', bump: 'bump' };
|
|
61
|
+
|
|
62
|
+
/** Run the round forward with this input; the round ends through the rule, never around it. */
|
|
63
|
+
function advance(dt: number, input: Input = worldInput()): void {
|
|
64
|
+
const { events, outcome } = tick(session.run, { ...input, jump: input.jump || session.presses.jump, dash: input.dash || session.presses.dash }, dt);
|
|
65
|
+
session.presses = { jump: false, dash: false };
|
|
66
|
+
for (const e of events) if (e.type !== 'land' || (e.power ?? 0) > 2) answer(EVENT_ROW[e.type], e.x, e.y, e.z, e.power);
|
|
67
|
+
if (events.some((e) => e.type === 'pickup')) show({ score: session.run.score });
|
|
68
|
+
if (Math.ceil(session.run.timeLeft) !== Math.ceil(store.timeLeft)) show({ timeLeft: session.run.timeLeft });
|
|
69
|
+
const near = nearestPickup(session.run), goal = near === null ? null : Math.round(near); if (goal !== store.goal) show({ goal });
|
|
70
|
+
end(outcome);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/** Advance one frame: the gamepad and the juice always; the beat, then the round, except in hitstop. */
|
|
74
|
+
export function update(dt: number): void {
|
|
75
|
+
pollGamepad(press);
|
|
76
|
+
stepJuice(dt);
|
|
77
|
+
session.t += dt; nudge.left = Math.max(0, nudge.left - dt);
|
|
78
|
+
if (store.screen !== 'playing') return;
|
|
79
|
+
if (session.beat > 0) { session.beat -= dt; if (session.beat <= 0) endBeat(); return; }
|
|
80
|
+
if (juice.freeze > 0) { juice.freeze -= dt; return; }
|
|
81
|
+
advance(dt);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/** A sharp player through the real rules until the round ends (the win view, the winRound check). */
|
|
85
|
+
function playToEnd(): void {
|
|
86
|
+
for (let i = 0; i < 20000 && inControl(); i++) advance(1 / 30, bestInput(session.run));
|
|
87
|
+
}
|
|
88
|
+
/** Walk toward the nearest pickup until one is collected (the collect check). */
|
|
89
|
+
function collectOne(): void {
|
|
90
|
+
const was = session.run.score;
|
|
91
|
+
for (let i = 0; i < 900 && inControl() && session.run.score === was; i++) advance(1 / 30, bestInput(session.run));
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
export function startSession(): void {
|
|
95
|
+
bindInput(press);
|
|
96
|
+
for (const ev of ['pointerup', 'keydown', 'touchend']) addEventListener(ev, unlockAudio);
|
|
97
|
+
exposeRound({ session, inControl, press, advance: (dt) => advance(dt), playToEnd, collectOne, endBeat, phase: () => phase(session.run) });
|
|
98
|
+
void loadSounds(['pickup', 'jump', 'land', 'dash', 'bump', 'tell', 'win', 'lose'], 'theme').then((any) => { if (any) exposeHooks({ audio: true }); });
|
|
99
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
// The shots: the camera plan as data (the GDD's `## Shots` table, one row per moment). A shot is a named
|
|
2
|
+
// framing: how far behind and above the look point the eye sits, the lens, the look point's height, the
|
|
3
|
+
// yaw, and how it moves (follow the hero, or orbit a point). The rig (camera-rig.ts) frames whatever shot
|
|
4
|
+
// is current; `shoot(name, seconds)` blends to another one (an eased move, never a cut unless 0 s).
|
|
5
|
+
//
|
|
6
|
+
// The title shot IS the play world (the Silt bar S1: the title is a live frame of the game, never a still):
|
|
7
|
+
// it orbits the square the round is played on, so Play is a camera move into the game, not a new screen.
|
|
8
|
+
// A story beat is a shot too (J2: acted in the engine, not a caption over the play): `shoot('reveal', 1.2)`
|
|
9
|
+
// when the beat starts, `shoot('play', 0.8)` when it ends, and `funtools hook` sees the shot change.
|
|
10
|
+
//
|
|
11
|
+
// `funtools score --target` reads these numbers through `__FPX_CAMERA__` and prints its moves against them
|
|
12
|
+
// ("SHOTS.play.height 4.4 → 6.1, fov 50 → 41"): tune a shot here, never by hand in the rig.
|
|
13
|
+
|
|
14
|
+
export interface Shot {
|
|
15
|
+
/** follow: behind the hero along the rig's yaw; orbit: circles `look` slowly (the title). */
|
|
16
|
+
move: 'follow' | 'orbit';
|
|
17
|
+
/** Metres behind (horizontal) and above the look point; the vertical lens in degrees. */
|
|
18
|
+
distance: number; height: number; fov: number;
|
|
19
|
+
/** follow: the look point's height over the hero; orbit: the point it circles (x, y, z). */
|
|
20
|
+
lookHeight: number; look?: [number, number, number];
|
|
21
|
+
/** Radians: follow — the yaw it looks along (0 = toward −z); orbit — radians a second. */
|
|
22
|
+
yaw: number; speed?: number;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export const SHOTS = {
|
|
26
|
+
/** The title, in the play world: a slow orbit over the square. */
|
|
27
|
+
title: { move: 'orbit', distance: 21, height: 7.5, fov: 50, lookHeight: 1.5, look: [0, 1.5, 0], yaw: 0, speed: 0.07 },
|
|
28
|
+
/** Play: the third-person follow the stick is tuned for. */
|
|
29
|
+
play: { move: 'follow', distance: 9.5, height: 4.4, fov: 50, lookHeight: 1.4, yaw: 0 },
|
|
30
|
+
/** A beat: pulled back and up, so the whole square and what just changed read in one frame. */
|
|
31
|
+
reveal: { move: 'follow', distance: 15, height: 9, fov: 45, lookHeight: 1, yaw: 0.35 },
|
|
32
|
+
} satisfies Record<string, Shot>;
|
|
33
|
+
|
|
34
|
+
export type ShotName = keyof typeof SHOTS;
|
|
35
|
+
|
|
36
|
+
/** The shot in use and the blend into it. */
|
|
37
|
+
export const shots = { current: 'title' as ShotName, from: null as null | { pos: [number, number, number]; look: [number, number, number]; fov: number }, t: 1, seconds: 0 };
|
|
38
|
+
|
|
39
|
+
/** Move to a named shot over `seconds` (0 = a cut). The rig captures where it is now as the blend's start. */
|
|
40
|
+
export function shoot(name: ShotName, seconds = 0.9): void {
|
|
41
|
+
if (shots.current === name && shots.t >= 1) return;
|
|
42
|
+
shots.current = name;
|
|
43
|
+
shots.t = seconds > 0 ? 0 : 1;
|
|
44
|
+
shots.seconds = seconds;
|
|
45
|
+
shots.from = null; // filled by the rig on its next frame
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/** Smoothstep: the blend eases in and out, so a move never jolts. */
|
|
49
|
+
export const ease = (t: number) => t * t * (3 - 2 * t);
|
|
50
|
+
|
|
51
|
+
/** The camera as data (`__FPX_CAMERA__`): the shot in use and its numbers, where the eye is and what it looks at. */
|
|
52
|
+
export function cameraReport(rig: { camera: { position: { toArray(): number[] }; aspect: number }; aim: { toArray(): number[] }; lens: number }, exposure: number | null): Record<string, unknown> {
|
|
53
|
+
const name = shots.current, s: Shot = SHOTS[name];
|
|
54
|
+
return {
|
|
55
|
+
kind: '3d', source: `src/shots.ts SHOTS.${name}`, shot: name, blending: shots.t < 1, names: Object.keys(SHOTS),
|
|
56
|
+
shotParams: { distance: s.distance, height: s.height, fov: s.fov, lookHeight: s.lookHeight, yaw: s.yaw },
|
|
57
|
+
position: rig.camera.position.toArray(), target: rig.aim.toArray(), fov: rig.lens, aspect: rig.camera.aspect, exposure,
|
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};
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}
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@@ -0,0 +1,48 @@
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1
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// A procedural sky, free and in one draw call: the dome shades from the horizon (the fog's colour, so
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2
|
+
// the world's edge melts into it) to the top colour, a sun or moon disc with a glow sits where the key
|
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3
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+
// light comes from (lit and shadowed the same way), a soft band of cloud drifts, and stars come out
|
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4
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+
// when the sky is dark. Every value is a uniform, so a new place re-colours it with no recompile.
|
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5
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+
// A painted or generated skybox is an option you pay for (skill funpixel-3d,
|
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6
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+
// references/skyboxes.md): this is the default, and the fallback when the picture fails to load.
|
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7
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+
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8
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+
import * as THREE from 'three';
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9
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+
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const vertex = 'varying vec3 p; void main(){ p = normalize(position); gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }';
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const fragment = /* glsl */ `
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uniform vec3 top; uniform vec3 horizon; uniform vec3 sunDir; uniform vec3 sunColor; uniform float sunSize; uniform float clouds; uniform float stars; uniform float time;
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varying vec3 p;
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float hash(vec3 q){ return fract(sin(dot(q, vec3(12.9898, 78.233, 37.719))) * 43758.5453); }
|
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float noise(vec2 x){ vec2 i = floor(x), f = fract(x); f = f * f * (3.0 - 2.0 * f);
|
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float a = hash(vec3(i, 0.0)), b = hash(vec3(i + vec2(1, 0), 0.0)), c = hash(vec3(i + vec2(0, 1), 0.0)), d = hash(vec3(i + vec2(1, 1), 0.0));
|
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return mix(mix(a, b, f.x), mix(c, d, f.x), f.y); }
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void main(){
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+
float h = clamp(p.y, 0.0, 1.0);
|
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vec3 col = mix(horizon, top, pow(clamp(h * 1.6, 0.0, 1.0), 0.6));
|
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float d = max(dot(p, normalize(sunDir)), 0.0);
|
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col += sunColor * (smoothstep(1.0 - sunSize, 1.0 - sunSize * 0.6, d) * 1.2 + pow(d, 24.0) * 0.35);
|
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+
vec2 uv = p.xz / (p.y + 0.25) * 1.6 + vec2(time * 0.01, 0.0);
|
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24
|
+
float c = smoothstep(0.55, 0.85, noise(uv) * 0.65 + noise(uv * 2.7) * 0.35) * smoothstep(0.02, 0.25, h) * clouds;
|
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|
+
col = mix(col, mix(horizon, vec3(1.0), 0.35), c * 0.5);
|
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26
|
+
float s = step(0.9975, hash(floor(p * 300.0))) * smoothstep(0.1, 0.5, h) * stars * (1.0 - c);
|
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gl_FragColor = vec4(col + s, 1.0);
|
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|
+
}`;
|
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+
|
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+
export interface Sky { mesh: THREE.Mesh; set(o: { top: THREE.Color; horizon: THREE.Color; sunDir: [number, number, number]; sunColor: string; dark: boolean }): void; tick(t: number): void }
|
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+
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|
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export function makeSky(scene: THREE.Scene): Sky {
|
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33
|
+
const u = {
|
|
34
|
+
top: { value: new THREE.Color() }, horizon: { value: new THREE.Color() }, sunDir: { value: new THREE.Vector3(0, 1, 0) },
|
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|
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sunColor: { value: new THREE.Color() }, sunSize: { value: 0.004 }, clouds: { value: 0.6 }, stars: { value: 0 }, time: { value: 0 },
|
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|
+
};
|
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|
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const mesh = new THREE.Mesh(new THREE.SphereGeometry(400, 32, 16), new THREE.ShaderMaterial({ side: THREE.BackSide, depthWrite: false, fog: false, uniforms: u, vertexShader: vertex, fragmentShader: fragment }));
|
|
38
|
+
mesh.name = 'sky'; mesh.renderOrder = -1; mesh.frustumCulled = false; scene.add(mesh);
|
|
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|
+
return {
|
|
40
|
+
mesh,
|
|
41
|
+
set(o) {
|
|
42
|
+
u.top.value.copy(o.top); u.horizon.value.copy(o.horizon); u.sunDir.value.set(...o.sunDir);
|
|
43
|
+
u.sunColor.value.set(o.sunColor); u.stars.value = o.dark ? 1 : 0; u.sunSize.value = o.dark ? 0.0025 : 0.004; u.clouds.value = o.dark ? 0.35 : 0.6;
|
|
44
|
+
scene.background = o.horizon.clone();
|
|
45
|
+
},
|
|
46
|
+
tick(t) { u.time.value = t; },
|
|
47
|
+
};
|
|
48
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
// The place on stage: sky, light, post, ground and dressing for one place of places.json, sized by the
|
|
2
|
+
// quality tier. enter(place) re-colours the sky, moves every light, swaps the grade, lays the ground in
|
|
3
|
+
// the place's surface and palette, and dresses it by its kit (the road and the solids kept clear, the
|
|
4
|
+
// landmark at the road's end, spot pools on the landmark and the lanterns). game.ts calls enter() when a
|
|
5
|
+
// round starts, tick() and render() every frame. facts() is state.world: what `funtools places` and
|
|
6
|
+
// `boxes` read (the place, its light, its density against its target, what the dressing costs).
|
|
7
|
+
|
|
8
|
+
import * as THREE from 'three';
|
|
9
|
+
import data from './places.json';
|
|
10
|
+
import { look } from './look';
|
|
11
|
+
import { PALETTE } from './palette';
|
|
12
|
+
import { budget } from './budget';
|
|
13
|
+
import { makeSky, type Sky } from './sky';
|
|
14
|
+
import { LightRig } from './light';
|
|
15
|
+
import { Post } from './post';
|
|
16
|
+
import { ground } from './world';
|
|
17
|
+
import { dress, wind } from './dressing';
|
|
18
|
+
import { budgetOf, densityOf, scatter, type Placed } from './dressing-math';
|
|
19
|
+
import { lightOf, passes, placeFor, ringOf, roadOf, type Place } from './places';
|
|
20
|
+
import { keyDirection, PRESET_NAMES, TIERS, type LightBlock, type Tier } from './light-math';
|
|
21
|
+
import type { Box, Post as Pillar } from './layout';
|
|
22
|
+
|
|
23
|
+
export const PLACES: Place[] = (data as unknown as { places: Place[] }).places;
|
|
24
|
+
const gameLight = (typeof look.light === 'object' ? look.light : {}) as unknown as LightBlock;
|
|
25
|
+
|
|
26
|
+
export class Stage {
|
|
27
|
+
readonly tier: Tier = budget.tier();
|
|
28
|
+
readonly sky: Sky;
|
|
29
|
+
readonly rig: LightRig;
|
|
30
|
+
readonly post: Post;
|
|
31
|
+
private set = new THREE.Group();
|
|
32
|
+
place: Place | null = null;
|
|
33
|
+
private placed: Placed[] = [];
|
|
34
|
+
private cost = { calls: 0, triangles: 0 };
|
|
35
|
+
ready = false;
|
|
36
|
+
|
|
37
|
+
constructor(private scene: THREE.Scene, renderer: THREE.WebGLRenderer, camera: THREE.Camera, host: HTMLElement) {
|
|
38
|
+
this.sky = makeSky(scene); this.rig = new LightRig(scene, renderer, this.tier); this.post = new Post(renderer, scene, camera, host, this.tier);
|
|
39
|
+
this.set.name = 'set'; scene.add(this.set);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
/** Round N's place (or a named one), dressed around this round's solids. */
|
|
43
|
+
async enter(round: number | string, boxes: Box[], posts: Pillar[], seed = 1): Promise<void> {
|
|
44
|
+
const p = typeof round === 'string' ? PLACES.find((x) => x.id === round) ?? PLACES[0] : placeFor(PLACES, round);
|
|
45
|
+
this.place = p; this.ready = false;
|
|
46
|
+
const tone = (k: string, fallback: THREE.Color) => (p.palette[k] ? new THREE.Color(p.palette[k]) : fallback.clone());
|
|
47
|
+
Object.assign(PALETTE, { skyTop: tone('sky-top', PALETTE.skyTop), horizon: tone('sky-horizon', PALETTE.horizon), ground: tone('ground', PALETTE.ground), ground2: tone('ground-2', PALETTE.ground2), stone: tone('stone', PALETTE.stone) });
|
|
48
|
+
const l = lightOf(p, gameLight);
|
|
49
|
+
this.sky.set({ top: PALETTE.skyTop, horizon: PALETTE.horizon, sunDir: keyDirection(l), sunColor: l.key, dark: l.preset === 'moonlit-spot' || l.ambient < 0.6 });
|
|
50
|
+
this.rig.apply(l, PALETTE.horizon); this.post.apply(l);
|
|
51
|
+
const next = new THREE.Group();
|
|
52
|
+
ground(next, 1, p.surface); // the terrain is the place's (seed 1, as dressing-math grounds on); the scatter varies by round
|
|
53
|
+
const keepouts = [{ x: 0, z: 0, r: 1.5 }, ...boxes.map((b) => ({ x: b.x, z: b.z, r: Math.hypot(b.hw, b.hd) + 0.3 })), ...posts.map((q) => ({ x: q.x, z: q.z, r: q.r + 0.3 }))];
|
|
54
|
+
const road = roadOf(p), share = TIERS[this.tier].dressing, max = TIERS[this.tier].maxInstances;
|
|
55
|
+
const [lx, lz] = p.landmark.at;
|
|
56
|
+
keepouts.push({ x: lx, z: lz, r: p.landmark.scale * 1.2 });
|
|
57
|
+
this.placed = passes(p).flatMap(({ kit, ring }, i) => scatter(kit, ring, { seed: seed * 31 + i, roads: [road], keepouts, share, max }));
|
|
58
|
+
const landmark: Placed = { slot: -1, role: 'landmark', kind: p.landmark.kind, x: lx, y: 0, z: lz, scale: p.landmark.scale, turn: 0 };
|
|
59
|
+
const tris = await dress(next, [...this.placed, landmark], { ground: PALETTE.ground, ground2: PALETTE.ground2, stone: PALETTE.stone, accent: tone('accent', PALETTE.pickup), glow: tone('glow', PALETTE.key) });
|
|
60
|
+
if (this.place !== p) return; // a newer enter() won
|
|
61
|
+
this.scene.remove(this.set); this.set = next; this.set.name = 'set'; this.scene.add(next);
|
|
62
|
+
this.cost = budgetOf([...this.placed, landmark], tris);
|
|
63
|
+
// Pools of light where the eye should go: the platforms nearest the play, then the landmark, then the lanterns.
|
|
64
|
+
const near = [...boxes].sort((a, b) => Math.hypot(a.x, a.z) - Math.hypot(b.x, b.z)).slice(0, 2).map((b) => ({ x: b.x, y: b.top, z: b.z }));
|
|
65
|
+
const lamps = this.placed.filter((q) => q.kind === 'lantern').sort((a, b) => Math.hypot(a.x, a.z) - Math.hypot(b.x, b.z)).map((q) => ({ x: q.x, y: q.y, z: q.z }));
|
|
66
|
+
this.rig.aimSpots([...near, { x: lx, y: p.landmark.scale * 1.5, z: lz }, ...lamps]);
|
|
67
|
+
this.ready = true;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
tick(t: number, x: number, z: number): void { this.sky.tick(t); wind.value = t; this.rig.follow(x, z); }
|
|
71
|
+
render(): void { this.post.render(); }
|
|
72
|
+
setSize(w: number, h: number): void { this.post.setSize(w, h); }
|
|
73
|
+
|
|
74
|
+
facts(): Record<string, unknown> {
|
|
75
|
+
const p = this.place, d = densityOf(this.placed, ringOf(), p ? [roadOf(p)] : []);
|
|
76
|
+
return {
|
|
77
|
+
places: PLACES.map((q) => q.id), presets: PRESET_NAMES, place: p?.id ?? null, name: p?.name ?? null, ready: this.ready, tier: this.tier,
|
|
78
|
+
light: this.rig.facts(), post: this.post.facts(),
|
|
79
|
+
dressing: { ...d, target: p ? Math.round(p.density * TIERS[this.tier].dressing) : null, planned: p?.density ?? null, calls: this.cost.calls, triangles: this.cost.triangles, area: Math.round(Math.PI * ringOf().outer ** 2) },
|
|
80
|
+
roads: p ? [roadOf(p)] : [],
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
@import './screens.css';
|
|
2
|
+
@import './hud-kit.css';
|
|
3
|
+
/* One palette for the world and the UI: palette.ts reads the world tokens (sky, ground, stone, hero, key
|
|
4
|
+
light) into the 3D scene, so restyling here restyles both. These are the starter's dusk; the design's
|
|
5
|
+
replaces them (smoke warns while the scaffold palette ships in funpixel.json). */
|
|
6
|
+
:root {
|
|
7
|
+
--bg: #1b2350; --ink: #fff6e8; --primary: #ffd36e; --accent: #ff9a5c; --harm: #ff5a4f;
|
|
8
|
+
--sky-top: #1b2350; --sky-horizon: #f0a073; --ground: #4a4436; --ground-2: #6e6a48; --stone: #9b8a78;
|
|
9
|
+
--hero: #f4efe4; --hero-accent: #e2553f; --key-light: #ffe2c0;
|
|
10
|
+
}
|
|
11
|
+
/* The UI roles (assets/style.json's `ui` block): every plate, button, icon and face reads these. The
|
|
12
|
+
starter's material is warm lacquer with a lit edge and a display face with weight, so the first build
|
|
13
|
+
reads as a game; make them the world's own (skill funpixel-art, references/ui.md). */
|
|
14
|
+
:root {
|
|
15
|
+
--plate: linear-gradient(180deg, rgba(92, 46, 30, 0.88), rgba(52, 24, 22, 0.9));
|
|
16
|
+
--plate-edge: rgba(255, 211, 110, 0.55); --plate-ink: var(--ink);
|
|
17
|
+
--plate-radius: 16px; --plate-shadow: 0 4px 0 rgba(30, 10, 8, 0.55), 0 10px 24px rgba(10, 6, 20, 0.35); --ui-stroke: 2px;
|
|
18
|
+
--icon-line: #3a1a12; --icon-fill: var(--primary); --icon-stroke: 2.4; --button-ink: #3a1a12;
|
|
19
|
+
--font-display: 'Lilita One', 'Trebuchet MS', sans-serif; --font-body: 'Nunito', 'Trebuchet MS', sans-serif;
|
|
20
|
+
--panel: var(--plate);
|
|
21
|
+
}
|
|
22
|
+
html, body {
|
|
23
|
+
margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden;
|
|
24
|
+
overscroll-behavior: none; -webkit-user-select: none; user-select: none;
|
|
25
|
+
-webkit-touch-callout: none; -webkit-tap-highlight-color: transparent;
|
|
26
|
+
background: var(--bg); color: var(--ink); font-family: var(--font-body); font-weight: 700;
|
|
27
|
+
}
|
|
28
|
+
.plate {
|
|
29
|
+
background: var(--plate); color: var(--plate-ink); border: var(--ui-stroke) solid var(--plate-edge);
|
|
30
|
+
border-radius: var(--plate-radius); box-shadow: var(--plate-shadow);
|
|
31
|
+
}
|
|
32
|
+
#app, .stage { position: fixed; inset: 0; }
|
|
33
|
+
.stage { touch-action: none; }
|
|
34
|
+
.stage::after { /* a hurt shows at the edges (juice.vignette sets --vignette), never as a full-screen flash */ content: ''; position: absolute; inset: 0; pointer-events: none; box-shadow: inset 0 0 16vmin 3vmin var(--harm); opacity: var(--vignette, 0); }
|
|
35
|
+
canvas { display: block; width: 100%; height: 100%; }
|
|
36
|
+
button {
|
|
37
|
+
font: inherit; font-weight: 800; color: var(--ink); cursor: pointer; letter-spacing: 0.01em;
|
|
38
|
+
min-width: 48px; min-height: 48px; padding: 0 22px; border-radius: 14px;
|
|
39
|
+
background: var(--plate); border: var(--ui-stroke) solid var(--plate-edge); box-shadow: var(--plate-shadow);
|
|
40
|
+
display: inline-flex; gap: 10px; align-items: center; justify-content: center;
|
|
41
|
+
touch-action: manipulation; transition: transform 0.1s ease-out, filter 0.12s, box-shadow 0.1s;
|
|
42
|
+
}
|
|
43
|
+
button:hover { filter: brightness(1.1); transform: translateY(-2px); }
|
|
44
|
+
button:active { transform: translateY(3px); box-shadow: 0 1px 0 rgba(30, 10, 8, 0.55); }
|
|
45
|
+
/* The lit button: a raised, glowing slab, not a form control. */
|
|
46
|
+
button.primary {
|
|
47
|
+
font-family: var(--font-display); font-weight: 400; font-size: 1.2em; color: var(--button-ink); border: 0;
|
|
48
|
+
background: linear-gradient(180deg, #fff1b8 0%, var(--primary) 45%, var(--accent) 100%);
|
|
49
|
+
box-shadow: 0 5px 0 #a4532c, 0 0 0 3px rgba(255, 246, 232, 0.9), 0 10px 30px rgba(255, 190, 100, 0.45);
|
|
50
|
+
text-shadow: 0 1px 0 rgba(255, 255, 255, 0.6);
|
|
51
|
+
}
|
|
52
|
+
button.primary:active { box-shadow: 0 1px 0 #a4532c, 0 0 0 3px rgba(255, 246, 232, 0.9); }
|
|
53
|
+
button.primary .ico-fill { fill: #3a1a12; } button.primary .ico-line { stroke: transparent; }
|
|
54
|
+
button.big { min-height: 58px; min-width: min(240px, 66vw); }
|
|
55
|
+
button.quiet { background: none; border: 0; box-shadow: none; opacity: 0.85; text-decoration: underline; text-underline-offset: 4px; }
|
|
56
|
+
button.icon { padding: 0; width: 52px; height: 52px; border-radius: 50%; }
|
|
57
|
+
button.start { min-width: min(300px, 74vw); min-height: 68px; font-size: 1.6em; animation: glow 2.4s ease-in-out infinite; }
|
|
58
|
+
/* Edge pieces keep to the safe band (frame.ts: --band-*; the fallbacks are for a game that drops it). */
|
|
59
|
+
.hud {
|
|
60
|
+
position: fixed; left: var(--band-left, max(16px, env(safe-area-inset-left))); right: var(--band-right, max(16px, env(safe-area-inset-right)));
|
|
61
|
+
top: var(--band-top, max(12px, env(safe-area-inset-top))); display: flex; gap: 12px; align-items: center;
|
|
62
|
+
font-size: clamp(17px, 4.4vmin, 26px); pointer-events: none;
|
|
63
|
+
}
|
|
64
|
+
.hud-row { position: relative; display: inline-flex; gap: 8px; align-items: center; padding: 5px 14px 5px 8px; }
|
|
65
|
+
.hud-label { font-size: max(12px, 0.55em); font-weight: 800; opacity: 0.8; text-transform: uppercase; letter-spacing: 0.08em; }
|
|
66
|
+
.hud-value { font-family: var(--font-display); font-variant-numeric: tabular-nums; }
|
|
67
|
+
.hud-time.urgent { animation: urgent 0.5s ease-in-out infinite alternate; }
|
|
68
|
+
.hud-buttons { margin-left: auto; display: flex; gap: 10px; pointer-events: auto; }
|
|
69
|
+
.pop { position: absolute; left: 100%; top: 0; margin-left: 6px; font-family: var(--font-display); color: var(--primary); animation: rise 0.7s ease-out forwards; }
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70
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+
/* The thumbs' controls (controls.tsx): the stick zone is the left half under the HUD; the actions sit in the right thumb's arc. Touch only (platform.ts inputMode: last input wins). */
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71
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+
html:not([data-input="touch"]) .touch-only { display: none !important; }
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72
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+
.stick-zone { position: fixed; inset: 0; touch-action: none; } /* the whole play: a thumb down anywhere off a button moves */
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73
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+
.stick { position: fixed; left: max(110px, 20vw); top: calc(100% - max(130px, 24vh)); width: 120px; height: 120px; margin: -60px 0 0 -60px; border-radius: 50%;
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74
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+
border: 3px solid rgba(255, 246, 232, 0.35); background: radial-gradient(circle, rgba(255, 246, 232, 0.12), rgba(255, 246, 232, 0.02)); display: none; pointer-events: none; }
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75
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+
.stick.live { display: block; } /* born under the thumb, gone when it lifts: nothing sits on the play at rest */
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76
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+
.stick-knob { position: absolute; left: 30px; top: 30px; width: 60px; height: 60px; border-radius: 50%; background: var(--plate); border: 3px solid var(--plate-edge); box-shadow: var(--plate-shadow); }
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77
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+
.actions { position: fixed; right: max(20px, var(--band-right, max(20px, env(safe-area-inset-right)))); bottom: max(24px, var(--band-bottom, max(24px, env(safe-area-inset-bottom)))); display: grid; grid-template-columns: auto auto; gap: 14px; align-items: end; }
|
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78
|
+
.act { padding: 0; border-radius: 50%; }
|
|
79
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+
.act-jump { width: 88px; height: 88px; } .act-dash { width: 66px; height: 66px; margin-bottom: 40px; }
|
|
80
|
+
@media (orientation: portrait) and (max-width: 500px) {
|
|
81
|
+
.hud { gap: 8px; }
|
|
82
|
+
.hud-label { display: none; } /* the icon names the number where the width is short (aria-label keeps the word) */
|
|
83
|
+
.hud-buttons { gap: 8px; } button.icon { width: 46px; height: 46px; min-width: 46px; min-height: 46px; }
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
@keyframes pop { from { transform: scale(0.6) rotate(-4deg); opacity: 0; } }
|
|
87
|
+
@keyframes fade { from { opacity: 0; } }
|
|
88
|
+
@keyframes rise { from { transform: translateY(0) scale(1.4); opacity: 1; } to { transform: translateY(-30px) scale(1); opacity: 0; } }
|
|
89
|
+
@keyframes glow { 50% { box-shadow: 0 5px 0 #a4532c, 0 0 0 3px rgba(255, 246, 232, 0.9), 0 10px 44px rgba(255, 210, 120, 0.8); transform: translateY(-2px); } }
|
|
90
|
+
@keyframes urgent { to { color: var(--harm); transform: scale(1.06); } }
|
|
91
|
+
.ico { flex-shrink: 0; }
|
|
92
|
+
.ico-fill { fill: var(--icon-fill); }
|
|
93
|
+
.ico-line { fill: none; stroke: var(--icon-line); stroke-width: var(--icon-stroke); stroke-linecap: round; stroke-linejoin: round; }
|
|
94
|
+
@media (prefers-reduced-motion: reduce) { .banner, .screen, .wordmark, .pop, button.start, [class*='kit-'] { animation: none; } }
|
|
95
|
+
.load-failed { position: fixed; inset: auto 16px 40%; margin: auto; max-width: 320px; padding: 20px; text-align: center; z-index: 50; }
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
// Ground surfaces made in code, free: each kind is a small tiling detail texture drawn once on a canvas
|
|
2
|
+
// (grass blades, sand ripples, cobbles, flagstones, snow, moss) multiplied over the ground's vertex
|
|
3
|
+
// colours, with a roughness to match. The detail breaks the flat colour on big triangles that `boxes`
|
|
4
|
+
// reports as unfinished, at one texture (≤ 256², mipmapped) and no extra draw call. A painted or
|
|
5
|
+
// generated tile is an option you pay for (skill funpixel-3d, references/textures.md); it
|
|
6
|
+
// replaces `map` and keeps everything else.
|
|
7
|
+
|
|
8
|
+
import * as THREE from 'three';
|
|
9
|
+
import { random } from './layout';
|
|
10
|
+
|
|
11
|
+
export type Surface = 'grass' | 'sand' | 'cobble' | 'flagstone' | 'snow' | 'moss';
|
|
12
|
+
export const SURFACES: Surface[] = ['grass', 'sand', 'cobble', 'flagstone', 'snow', 'moss'];
|
|
13
|
+
const ROUGH: Record<Surface, number> = { grass: 0.95, sand: 0.9, cobble: 0.8, flagstone: 0.75, snow: 0.6, moss: 0.95 };
|
|
14
|
+
/** Metres one tile covers: hand-sized detail near the camera, never a pattern you can count. */
|
|
15
|
+
export const TILE_M: Record<Surface, number> = { grass: 2, sand: 3, cobble: 1.5, flagstone: 2.5, snow: 4, moss: 2 };
|
|
16
|
+
|
|
17
|
+
const cache = new Map<Surface, THREE.CanvasTexture>();
|
|
18
|
+
/** The detail texture of a surface: greys around white, so the vertex colours keep the palette. */
|
|
19
|
+
export function detailTexture(kind: Surface, size = 256): THREE.CanvasTexture {
|
|
20
|
+
const hit = cache.get(kind);
|
|
21
|
+
if (hit) return hit;
|
|
22
|
+
const c = document.createElement('canvas'); c.width = c.height = size;
|
|
23
|
+
const g = c.getContext('2d')!, s = { seed: kind.length * 7919 };
|
|
24
|
+
g.fillStyle = '#e8e8e8'; g.fillRect(0, 0, size, size);
|
|
25
|
+
const shade = (v: number, a = 1) => `rgba(${v}, ${v}, ${v}, ${a})`;
|
|
26
|
+
if (kind === 'grass' || kind === 'moss') {
|
|
27
|
+
for (let i = 0; i < (kind === 'grass' ? 1400 : 900); i++) {
|
|
28
|
+
const x = random(s) * size, y = random(s) * size, l = 3 + random(s) * (kind === 'grass' ? 7 : 3);
|
|
29
|
+
g.strokeStyle = shade(170 + random(s) * 85, 0.8); g.lineWidth = 1 + random(s);
|
|
30
|
+
g.beginPath(); g.moveTo(x, y); g.lineTo(x + (random(s) - 0.5) * 3, y - l); g.stroke();
|
|
31
|
+
}
|
|
32
|
+
} else if (kind === 'sand' || kind === 'snow') {
|
|
33
|
+
for (let y = 0; y < size; y += 6) { g.strokeStyle = shade(kind === 'sand' ? 205 : 225, 0.6); g.beginPath(); for (let x = 0; x <= size; x += 8) g.lineTo(x, y + Math.sin((x / size) * Math.PI * 4 + y) * 2); g.stroke(); }
|
|
34
|
+
for (let i = 0; i < 2000; i++) { g.fillStyle = shade(190 + random(s) * 65, 0.7); g.fillRect(random(s) * size, random(s) * size, 1, 1); }
|
|
35
|
+
} else {
|
|
36
|
+
const n = kind === 'cobble' ? 8 : 4, step = size / n;
|
|
37
|
+
for (let r = 0; r < n; r++) for (let q = 0; q < n; q++) {
|
|
38
|
+
const off = kind === 'cobble' && r % 2 ? step / 2 : 0, x = q * step + off, y = r * step;
|
|
39
|
+
g.fillStyle = shade(175 + random(s) * 70); g.strokeStyle = shade(110);
|
|
40
|
+
g.lineWidth = kind === 'cobble' ? 3 : 2;
|
|
41
|
+
g.beginPath(); g.roundRect(x + 2, y + 2, step - 4, step - 4, kind === 'cobble' ? step * 0.35 : 3); g.fill(); g.stroke();
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
const t = new THREE.CanvasTexture(c);
|
|
45
|
+
t.wrapS = t.wrapT = THREE.RepeatWrapping; t.colorSpace = THREE.SRGBColorSpace; t.anisotropy = 4;
|
|
46
|
+
cache.set(kind, t);
|
|
47
|
+
return t;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/** A ground material of a kind over vertex colours; `span` metres of world is the mesh's UV unit 1. */
|
|
51
|
+
export function surfaceMaterial(kind: Surface, span = 1): THREE.MeshStandardMaterial {
|
|
52
|
+
const map = detailTexture(kind).clone(); map.needsUpdate = true;
|
|
53
|
+
map.repeat.set(span / TILE_M[kind], span / TILE_M[kind]);
|
|
54
|
+
return new THREE.MeshStandardMaterial({ vertexColors: true, map, roughness: ROUGH[kind] });
|
|
55
|
+
}
|