@funpixel/tools 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2414) hide show
  1. package/LICENSE +115 -0
  2. package/NOTICE +28 -0
  3. package/README.md +110 -2
  4. package/bench/LICENSE +674 -0
  5. package/bench/README.md +10 -0
  6. package/bench/entrypoint.py +94 -0
  7. package/bench/handlers/__init__.py +53 -0
  8. package/bench/handlers/apply_skin.py +192 -0
  9. package/bench/handlers/apply_texture.py +195 -0
  10. package/bench/handlers/audit_clips.py +351 -0
  11. package/bench/handlers/author_clips.py +297 -0
  12. package/bench/handlers/author_motion.py +298 -0
  13. package/bench/handlers/bake_emissive.py +136 -0
  14. package/bench/handlers/build_level.py +395 -0
  15. package/bench/handlers/decimate.py +220 -0
  16. package/bench/handlers/fit_rig.py +273 -0
  17. package/bench/handlers/fracture.py +233 -0
  18. package/bench/handlers/humanoid.py +119 -0
  19. package/bench/handlers/inspect.py +212 -0
  20. package/bench/handlers/level_check.py +68 -0
  21. package/bench/handlers/level_geo.py +150 -0
  22. package/bench/handlers/level_proof.py +117 -0
  23. package/bench/handlers/level_props.py +135 -0
  24. package/bench/handlers/lod.py +83 -0
  25. package/bench/handlers/merge_clips.py +122 -0
  26. package/bench/handlers/mirror_limb.py +336 -0
  27. package/bench/handlers/motion_specs.json +11 -0
  28. package/bench/handlers/normalize_materials.py +182 -0
  29. package/bench/handlers/normalize_transform.py +174 -0
  30. package/bench/handlers/prune_clips.py +141 -0
  31. package/bench/handlers/raster.py +98 -0
  32. package/bench/handlers/render.py +239 -0
  33. package/bench/handlers/render_views.py +101 -0
  34. package/bench/handlers/retarget_clips.py +185 -0
  35. package/bench/handlers/scene.py +311 -0
  36. package/bench/handlers/sheet.py +118 -0
  37. package/bench/handlers/texels.py +176 -0
  38. package/bench/handlers/views.py +232 -0
  39. package/dist/api/generated/openapi.js +1 -0
  40. package/dist/api/http.js +71 -0
  41. package/dist/api/jobs.js +94 -0
  42. package/dist/assets/bakeoff.js +61 -0
  43. package/dist/assets/counts.js +60 -0
  44. package/dist/assets/gen.js +230 -0
  45. package/dist/assets/lock.js +77 -0
  46. package/dist/assets/manifest.js +236 -0
  47. package/dist/assets/palette-fit.js +99 -0
  48. package/dist/assets/pixelart.js +192 -0
  49. package/dist/assets/pixels.js +131 -0
  50. package/dist/assets/plan.js +169 -0
  51. package/dist/assets/process.js +209 -0
  52. package/dist/assets/script.js +194 -0
  53. package/dist/assets/steps.js +294 -0
  54. package/dist/bin.js +8 -0
  55. package/dist/board/board.js +99 -0
  56. package/dist/cast/library.js +102 -0
  57. package/dist/cast/measure.js +222 -0
  58. package/dist/cli.js +2917 -0
  59. package/dist/clip/clip.js +83 -0
  60. package/dist/commands/account.js +158 -0
  61. package/dist/commands/assets-pixels.js +106 -0
  62. package/dist/commands/assets.js +473 -0
  63. package/dist/commands/beats.js +77 -0
  64. package/dist/commands/board.js +162 -0
  65. package/dist/commands/boxes.js +89 -0
  66. package/dist/commands/capture-all.js +92 -0
  67. package/dist/commands/cast.js +84 -0
  68. package/dist/commands/character.js +58 -0
  69. package/dist/commands/check.js +404 -0
  70. package/dist/commands/clip.js +112 -0
  71. package/dist/commands/compare-takes.js +204 -0
  72. package/dist/commands/compare-target.js +149 -0
  73. package/dist/commands/compare.js +117 -0
  74. package/dist/commands/compose-variations.js +202 -0
  75. package/dist/commands/compose.js +163 -0
  76. package/dist/commands/cut.js +13 -0
  77. package/dist/commands/decide.js +90 -0
  78. package/dist/commands/depth.js +171 -0
  79. package/dist/commands/dev.js +138 -0
  80. package/dist/commands/directions.js +106 -0
  81. package/dist/commands/doctor.js +281 -0
  82. package/dist/commands/export.js +88 -0
  83. package/dist/commands/feedback.js +496 -0
  84. package/dist/commands/feel.js +144 -0
  85. package/dist/commands/fidelity.js +95 -0
  86. package/dist/commands/find.js +116 -0
  87. package/dist/commands/firstlook.js +138 -0
  88. package/dist/commands/flow.js +600 -0
  89. package/dist/commands/framing.js +53 -0
  90. package/dist/commands/gdd.js +227 -0
  91. package/dist/commands/gen.js +512 -0
  92. package/dist/commands/greenlight.js +148 -0
  93. package/dist/commands/hook.js +171 -0
  94. package/dist/commands/init.js +234 -0
  95. package/dist/commands/inspect.js +161 -0
  96. package/dist/commands/job.js +41 -0
  97. package/dist/commands/jobs.js +87 -0
  98. package/dist/commands/journal.js +58 -0
  99. package/dist/commands/journey.js +228 -0
  100. package/dist/commands/judge.js +191 -0
  101. package/dist/commands/lanes.js +571 -0
  102. package/dist/commands/lessons.js +74 -0
  103. package/dist/commands/life.js +134 -0
  104. package/dist/commands/login.js +134 -0
  105. package/dist/commands/look-3d.js +105 -0
  106. package/dist/commands/look-fit.js +116 -0
  107. package/dist/commands/look-hud.js +180 -0
  108. package/dist/commands/look-read.js +162 -0
  109. package/dist/commands/look-sheet.js +152 -0
  110. package/dist/commands/look-theme.js +136 -0
  111. package/dist/commands/look.js +373 -0
  112. package/dist/commands/loop.js +112 -0
  113. package/dist/commands/loudness.js +69 -0
  114. package/dist/commands/mobile-qa.js +119 -0
  115. package/dist/commands/model.js +256 -0
  116. package/dist/commands/models.js +93 -0
  117. package/dist/commands/motion.js +305 -0
  118. package/dist/commands/next.js +72 -0
  119. package/dist/commands/note.js +294 -0
  120. package/dist/commands/optimize.js +212 -0
  121. package/dist/commands/owner.js +109 -0
  122. package/dist/commands/pack.js +66 -0
  123. package/dist/commands/parts.js +635 -0
  124. package/dist/commands/phone.js +398 -0
  125. package/dist/commands/pick.js +146 -0
  126. package/dist/commands/pitch.js +205 -0
  127. package/dist/commands/places.js +89 -0
  128. package/dist/commands/play.js +368 -0
  129. package/dist/commands/playable.js +51 -0
  130. package/dist/commands/playtest.js +262 -0
  131. package/dist/commands/profile.js +292 -0
  132. package/dist/commands/progress.js +537 -0
  133. package/dist/commands/publish.js +165 -0
  134. package/dist/commands/reach.js +72 -0
  135. package/dist/commands/reel.js +177 -0
  136. package/dist/commands/review.js +112 -0
  137. package/dist/commands/rooms.js +180 -0
  138. package/dist/commands/schema.js +29 -0
  139. package/dist/commands/score.js +326 -0
  140. package/dist/commands/serve.js +67 -0
  141. package/dist/commands/setup.js +254 -0
  142. package/dist/commands/sim.js +179 -0
  143. package/dist/commands/simulator.js +154 -0
  144. package/dist/commands/smoke-build.js +305 -0
  145. package/dist/commands/smoke.js +37 -0
  146. package/dist/commands/spec.js +114 -0
  147. package/dist/commands/store.js +154 -0
  148. package/dist/commands/test.js +104 -0
  149. package/dist/commands/trailer.js +255 -0
  150. package/dist/commands/unity-editor.js +322 -0
  151. package/dist/commands/unity-player.js +672 -0
  152. package/dist/commands/unity.js +198 -0
  153. package/dist/commands/upgrade.js +186 -0
  154. package/dist/commands/variety.js +108 -0
  155. package/dist/commands/verify.js +293 -0
  156. package/dist/commands/walk.js +449 -0
  157. package/dist/commands/widen.js +133 -0
  158. package/dist/commands/world.js +175 -0
  159. package/dist/commands/wow.js +143 -0
  160. package/dist/commands/zero.js +71 -0
  161. package/dist/compose/adsheet.js +61 -0
  162. package/dist/compose/contract.js +248 -0
  163. package/dist/compose/facts.js +81 -0
  164. package/dist/compose/hyperframes.js +102 -0
  165. package/dist/compose/page.js +216 -0
  166. package/dist/compose/probe.js +160 -0
  167. package/dist/compose/run.js +170 -0
  168. package/dist/compose/sheet.js +92 -0
  169. package/dist/compose/starters.js +247 -0
  170. package/dist/compose/variations.js +203 -0
  171. package/dist/criteria.js +35 -0
  172. package/dist/depth/experience.js +61 -0
  173. package/dist/depth/fill.js +102 -0
  174. package/dist/depth/inventory.js +161 -0
  175. package/dist/depth/pacing.js +173 -0
  176. package/dist/depth/story.js +97 -0
  177. package/dist/dev/devtools.js +119 -0
  178. package/dist/dev/hold.js +46 -0
  179. package/dist/dev/lan.js +15 -0
  180. package/dist/dev/open.js +30 -0
  181. package/dist/dev/qr.js +124 -0
  182. package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
  183. package/dist/devtools/LICENSES/preact.LICENSE +21 -0
  184. package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
  185. package/dist/devtools/LICENSES/three.LICENSE +21 -0
  186. package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
  187. package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
  188. package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
  189. package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
  190. package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
  191. package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
  192. package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
  193. package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
  194. package/dist/direct/moves.js +234 -0
  195. package/dist/direct/read.js +59 -0
  196. package/dist/direct/round.js +80 -0
  197. package/dist/doctor/host.js +245 -0
  198. package/dist/doctor/unity-checks.js +380 -0
  199. package/dist/doctor/unity-history.js +589 -0
  200. package/dist/doctor/unity-host.js +160 -0
  201. package/dist/doctor/unity-import-rules.js +874 -0
  202. package/dist/doctor/unity-meta.js +225 -0
  203. package/dist/doctor/unity-project.js +297 -0
  204. package/dist/doctor/unity.js +171 -0
  205. package/dist/export/export.js +165 -0
  206. package/dist/export/metadata.js +25 -0
  207. package/dist/export/runtime.js +119 -0
  208. package/dist/export/scan.js +78 -0
  209. package/dist/export/select.js +193 -0
  210. package/dist/export/strip.js +42 -0
  211. package/dist/feedback/ab.js +55 -0
  212. package/dist/feedback/auto.js +44 -0
  213. package/dist/feedback/learn.js +255 -0
  214. package/dist/feedback/measure.js +49 -0
  215. package/dist/feedback/page.js +66 -0
  216. package/dist/feel/feedback.js +85 -0
  217. package/dist/feel/judge.js +420 -0
  218. package/dist/feel/run.js +185 -0
  219. package/dist/feel/spec.js +124 -0
  220. package/dist/feel/sweep.js +156 -0
  221. package/dist/fidelity/consistency.js +205 -0
  222. package/dist/fidelity/match.js +675 -0
  223. package/dist/fidelity/run.js +107 -0
  224. package/dist/find/keywords.js +97 -0
  225. package/dist/find/names.js +45 -0
  226. package/dist/find/route.js +59 -0
  227. package/dist/firstlook/quality.js +261 -0
  228. package/dist/firstlook/render.js +111 -0
  229. package/dist/firstlook/set.js +218 -0
  230. package/dist/flow/flow.js +455 -0
  231. package/dist/flow/look.js +139 -0
  232. package/dist/frame/behaviour.js +53 -0
  233. package/dist/frame/clock.js +117 -0
  234. package/dist/frame/contract.js +111 -0
  235. package/dist/frame/genre.js +65 -0
  236. package/dist/frame/idle.js +58 -0
  237. package/dist/frame/opening.js +171 -0
  238. package/dist/frames/loop.js +52 -0
  239. package/dist/frames/sheet.js +69 -0
  240. package/dist/gdd/book.js +483 -0
  241. package/dist/gdd/chapters.js +71 -0
  242. package/dist/gdd/design.js +135 -0
  243. package/dist/gdd/doc.js +32 -0
  244. package/dist/gdd/levelmap.js +428 -0
  245. package/dist/gdd/measures.js +477 -0
  246. package/dist/gdd/page.js +111 -0
  247. package/dist/gdd/rubric.js +250 -0
  248. package/dist/gdd/size.js +83 -0
  249. package/dist/gdd/tiers.js +148 -0
  250. package/dist/gdd/world.js +98 -0
  251. package/dist/gdd/worth.js +507 -0
  252. package/dist/gen/kinds.js +451 -0
  253. package/dist/gen/local/doctor.js +25 -0
  254. package/dist/gen/local/index.js +3 -0
  255. package/dist/gen/local/kokoro.js +334 -0
  256. package/dist/gen/local/master.js +248 -0
  257. package/dist/gen/local/provider.js +65 -0
  258. package/dist/gen/local/voice-rules.js +156 -0
  259. package/dist/gen/models.generated.js +469 -0
  260. package/dist/gen/models.js +53 -0
  261. package/dist/gen/prompt-lint.js +35 -0
  262. package/dist/gen/record.js +73 -0
  263. package/dist/gen/save.js +101 -0
  264. package/dist/gen/title.js +55 -0
  265. package/dist/gen/unity.js +334 -0
  266. package/dist/goals/goals.js +204 -0
  267. package/dist/goals/run.js +90 -0
  268. package/dist/greenlight/ambition.js +42 -0
  269. package/dist/greenlight/bible.js +138 -0
  270. package/dist/greenlight/lock.js +48 -0
  271. package/dist/greenlight/match.js +19 -0
  272. package/dist/greenlight/md.js +82 -0
  273. package/dist/greenlight/page.js +100 -0
  274. package/dist/greenlight/pitches.js +66 -0
  275. package/dist/greenlight/worth.js +90 -0
  276. package/dist/guidance.js +24 -0
  277. package/dist/init/bare.js +114 -0
  278. package/dist/init/git.js +56 -0
  279. package/dist/init/starter.js +166 -0
  280. package/dist/init/starters.js +179 -0
  281. package/dist/inspect/describe.js +125 -0
  282. package/dist/inspect/devserver.js +40 -0
  283. package/dist/journey/diff.js +74 -0
  284. package/dist/journey/from-round.js +44 -0
  285. package/dist/journey/record.js +76 -0
  286. package/dist/journey/run.js +139 -0
  287. package/dist/journey/script.js +223 -0
  288. package/dist/judge/common.js +60 -0
  289. package/dist/judge/identity.js +68 -0
  290. package/dist/judge/sources.js +37 -0
  291. package/dist/judge/structure.js +59 -0
  292. package/dist/keys/device.js +145 -0
  293. package/dist/keys/store.js +167 -0
  294. package/dist/lanes/fence.js +108 -0
  295. package/dist/lanes/gate.js +123 -0
  296. package/dist/lanes/lanes.js +355 -0
  297. package/dist/lanes/union.js +62 -0
  298. package/dist/lanes/where.js +49 -0
  299. package/dist/lessons/motifs.js +97 -0
  300. package/dist/lessons/store.js +56 -0
  301. package/dist/look/anim.js +206 -0
  302. package/dist/look/boxes.js +209 -0
  303. package/dist/look/dressing.js +24 -0
  304. package/dist/look/feedback.js +50 -0
  305. package/dist/look/fit.js +123 -0
  306. package/dist/look/held.js +92 -0
  307. package/dist/look/hook.js +169 -0
  308. package/dist/look/hud.js +189 -0
  309. package/dist/look/image-io.js +50 -0
  310. package/dist/look/life.js +96 -0
  311. package/dist/look/light.js +42 -0
  312. package/dist/look/look.js +85 -0
  313. package/dist/look/loops.js +108 -0
  314. package/dist/look/made-of.js +242 -0
  315. package/dist/look/moments.js +32 -0
  316. package/dist/look/motion.js +44 -0
  317. package/dist/look/phone-play.js +142 -0
  318. package/dist/look/player.js +32 -0
  319. package/dist/look/png.js +117 -0
  320. package/dist/look/readability.js +100 -0
  321. package/dist/look/roles.js +109 -0
  322. package/dist/look/sheet.js +104 -0
  323. package/dist/look/theme.js +278 -0
  324. package/dist/look/touch.js +129 -0
  325. package/dist/look/ui-style.js +102 -0
  326. package/dist/machine/procs.js +117 -0
  327. package/dist/managed.js +15 -0
  328. package/dist/mcp/hosted.js +174 -0
  329. package/dist/mcp/models.generated.js +538 -0
  330. package/dist/mcp/models.js +35 -0
  331. package/dist/mcp/server.js +330 -0
  332. package/dist/memory/decisions.js +138 -0
  333. package/dist/memory/journal.js +108 -0
  334. package/dist/model/bench.js +83 -0
  335. package/dist/model/blender.js +106 -0
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  337. package/dist/model/finalize.js +33 -0
  338. package/dist/motion/checks.js +173 -0
  339. package/dist/motion/contract.js +177 -0
  340. package/dist/motion/encode.js +37 -0
  341. package/dist/motion/render.js +167 -0
  342. package/dist/motion/starter.js +54 -0
  343. package/dist/optimize/check.js +29 -0
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  345. package/dist/owner/bar.js +285 -0
  346. package/dist/owner/match.js +105 -0
  347. package/dist/pack/build.js +97 -0
  348. package/dist/pack/deps.js +28 -0
  349. package/dist/pack/leaks.js +77 -0
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  355. package/dist/plan/actions.js +18 -0
  356. package/dist/plan/notes.js +15 -0
  357. package/dist/play/clock.js +40 -0
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  363. package/dist/play/server.js +274 -0
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  388. package/dist/playtest/report.js +209 -0
  389. package/dist/playtest/route.js +139 -0
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  394. package/dist/production/contract.js +61 -0
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  396. package/dist/production/tier.js +66 -0
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  404. package/dist/publish/funpixel.js +96 -0
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  2305. package/templates/common/src/world.ts +91 -0
  2306. package/templates/common/test/feel.json +36 -0
  2307. package/templates/common/test/platform.test.ts +42 -0
  2308. package/templates/common/test/probes.ts +72 -0
  2309. package/templates/common/test/rules.test.ts +88 -0
  2310. package/templates/common/tsconfig.json +16 -0
  2311. package/templates/common/vite.config.ts +6 -0
  2312. package/templates/pixi/src/character.ts +63 -0
  2313. package/templates/pixi/src/game.ts +99 -0
  2314. package/templates/pixi/src/world-hud.ts +16 -0
  2315. package/templates/spec/common/src/chapters.ts +97 -0
  2316. package/templates/spec/common/src/levels.ts +68 -0
  2317. package/templates/spec/common/src/probe-rooms.ts +63 -0
  2318. package/templates/spec/common/src/room-map.tsx +30 -0
  2319. package/templates/spec/common/src/tune.ts +93 -0
  2320. package/templates/spec/common/test/rooms.test.ts +59 -0
  2321. package/templates/spec/common/test/rooms.ts +53 -0
  2322. package/templates/spec/three-world/test/rooms.ts +54 -0
  2323. package/templates/three/src/character.ts +65 -0
  2324. package/templates/three/src/game.ts +99 -0
  2325. package/templates/three/src/world-hud.ts +22 -0
  2326. package/templates/three-world/src/bot.ts +43 -0
  2327. package/templates/three-world/src/budget.ts +73 -0
  2328. package/templates/three-world/src/camera-rig.ts +99 -0
  2329. package/templates/three-world/src/controls.tsx +49 -0
  2330. package/templates/three-world/src/cutout-atlas.ts +26 -0
  2331. package/templates/three-world/src/cutout-math.ts +47 -0
  2332. package/templates/three-world/src/cutouts.ts +99 -0
  2333. package/templates/three-world/src/dressing-math.ts +98 -0
  2334. package/templates/three-world/src/dressing.ts +84 -0
  2335. package/templates/three-world/src/expose.ts +82 -0
  2336. package/templates/three-world/src/feel.ts +79 -0
  2337. package/templates/three-world/src/game.ts +99 -0
  2338. package/templates/three-world/src/hud.tsx +44 -0
  2339. package/templates/three-world/src/icons.tsx +36 -0
  2340. package/templates/three-world/src/input.ts +73 -0
  2341. package/templates/three-world/src/juice.ts +91 -0
  2342. package/templates/three-world/src/layout.ts +73 -0
  2343. package/templates/three-world/src/light-math.ts +78 -0
  2344. package/templates/three-world/src/light.ts +77 -0
  2345. package/templates/three-world/src/look.json +30 -0
  2346. package/templates/three-world/src/main.tsx +38 -0
  2347. package/templates/three-world/src/models.ts +62 -0
  2348. package/templates/three-world/src/palette.ts +21 -0
  2349. package/templates/three-world/src/places.json +50 -0
  2350. package/templates/three-world/src/places.ts +56 -0
  2351. package/templates/three-world/src/pose.ts +22 -0
  2352. package/templates/three-world/src/post.ts +47 -0
  2353. package/templates/three-world/src/rest-math.ts +29 -0
  2354. package/templates/three-world/src/rules.ts +89 -0
  2355. package/templates/three-world/src/screens.css +45 -0
  2356. package/templates/three-world/src/screens.tsx +96 -0
  2357. package/templates/three-world/src/selftests.ts +25 -0
  2358. package/templates/three-world/src/session.ts +99 -0
  2359. package/templates/three-world/src/shots.ts +59 -0
  2360. package/templates/three-world/src/sky.ts +48 -0
  2361. package/templates/three-world/src/stage.ts +83 -0
  2362. package/templates/three-world/src/styles.css +95 -0
  2363. package/templates/three-world/src/surfaces.ts +55 -0
  2364. package/templates/three-world/src/world.ts +70 -0
  2365. package/templates/three-world/test/feel.json +29 -0
  2366. package/templates/three-world/test/probes.ts +65 -0
  2367. package/templates/three-world/test/resolve.mjs +13 -0
  2368. package/templates/three-world/test/rules.test.ts +81 -0
  2369. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
  2370. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
  2371. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
  2372. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
  2373. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
  2374. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
  2375. package/unity/com.funpixel.probe/Editor.meta +8 -0
  2376. package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
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  2380. package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
  2381. package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
  2382. package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
  2383. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
  2384. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
  2385. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
  2386. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
  2387. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
  2388. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
  2389. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef +32 -0
  2390. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
  2391. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
  2392. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
  2393. package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
  2394. package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
  2395. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
  2396. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
  2397. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
  2398. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
  2399. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
  2400. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs.meta +11 -0
  2401. package/unity/com.funpixel.probe/Runtime/Player.meta +8 -0
  2402. package/unity/com.funpixel.probe/Runtime/link.xml +7 -0
  2403. package/unity/com.funpixel.probe/Runtime/link.xml.meta +7 -0
  2404. package/unity/com.funpixel.probe/Runtime.meta +8 -0
  2405. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef +25 -0
  2406. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef.meta +7 -0
  2407. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
  2408. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs.meta +11 -0
  2409. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
  2410. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs.meta +11 -0
  2411. package/unity/com.funpixel.probe/Tests/Editor.meta +8 -0
  2412. package/unity/com.funpixel.probe/Tests.meta +8 -0
  2413. package/unity/com.funpixel.probe/package.json +14 -0
  2414. package/unity/com.funpixel.probe/package.json.meta +7 -0
@@ -0,0 +1,62 @@
1
+ import { lab } from "./measure.js";
2
+ export function lightRead(p) {
3
+ const n = p.width * p.height, L = [];
4
+ let sa = 0, sb = 0, sc = 0, edge = 0, ne = 0, mid = 0, nm = 0;
5
+ for (let i = 0; i < n; i++) {
6
+ const [l, a, b] = lab(p.data[i * 4], p.data[i * 4 + 1], p.data[i * 4 + 2]);
7
+ L.push(l);
8
+ sa += a;
9
+ sb += b;
10
+ sc += Math.hypot(a, b);
11
+ const x = (i % p.width) / p.width, y = Math.floor(i / p.width) / p.height, r = Math.hypot(x - 0.5, (y - 0.45) * 1.2);
12
+ if (r > 0.5) {
13
+ edge += l;
14
+ ne++;
15
+ }
16
+ else if (r < 0.25) {
17
+ mid += l;
18
+ nm++;
19
+ }
20
+ }
21
+ const mean = L.reduce((s, v) => s + v, 0) / n, sorted = [...L].sort((x, y) => x - y), q = (f) => sorted[Math.min(n - 1, Math.floor(f * n))];
22
+ const spread = Math.sqrt(L.reduce((s, v) => s + (v - mean) ** 2, 0) / n);
23
+ const r1 = (v) => Math.round(v * 10) / 10;
24
+ return { meanL: r1(mean), spreadL: r1(spread), pools: r1(q(0.95) - q(0.5)), chroma: r1(sc / n), a: r1(sa / n), b: r1(sb / n), edgeDark: r1((nm ? mid / nm : mean) - (ne ? edge / ne : mean)) };
25
+ }
26
+ const hexOfLab = (L, a, b) => {
27
+ const fy = (L + 16) / 116, fx = fy + a / 500, fz = fy - b / 200, inv = (t) => (t ** 3 > 0.008856 ? t ** 3 : (t - 16 / 116) / 7.787);
28
+ const X = inv(fx) * 0.95047, Y = inv(fy), Z = inv(fz) * 1.08883;
29
+ const rgb = [3.2406 * X - 1.5372 * Y - 0.4986 * Z, -0.9689 * X + 1.8758 * Y + 0.0415 * Z, 0.0557 * X - 0.204 * Y + 1.057 * Z];
30
+ return '#' + rgb.map((c) => Math.round(255 * Math.min(1, Math.max(0, c <= 0.0031308 ? 12.92 * c : 1.055 * c ** (1 / 2.4) - 0.055)))).map((v) => v.toString(16).padStart(2, '0')).join('');
31
+ };
32
+ export function lightMoves(c, t, now = {}, scope = 'light') {
33
+ const out = [], fmt = (v) => String(Math.round(v * 100) / 100);
34
+ const set = (key, from, factor, add = 0) => (from === undefined ? (add ? `${add > 0 ? '+' : ''}${fmt(add)}` : `×${fmt(factor)}`) : fmt(from * factor + add));
35
+ const where = (key) => (scope === 'light' ? `look set light.${key}` : `${scope}.${key} in src/places.json:`);
36
+ const say = (key, value, why, size) => out.push({ key, set: value, size, say: `${why}: ${value.startsWith('×') || /^[+-]/.test(value) ? `change ${scope}.${key} ${value}` : scope === 'light' ? `${where(key)}=${value}` : `${where(key)} ${value}`}` });
37
+ const dL = t.meanL - c.meanL;
38
+ if (Math.abs(dL) >= 4) {
39
+ const k = Math.min(2, Math.max(0.4, ((t.meanL + 16) / (c.meanL + 16)) ** 2.2));
40
+ say('exposure', set('exposure', now.exposure, k), `the frame is ${Math.abs(Math.round(dL))} L* ${dL < 0 ? 'brighter' : 'darker'} than the target`, Math.abs(dL) / 4);
41
+ }
42
+ if (t.pools - c.pools >= 8) {
43
+ say('spots', String(Math.max(3, (now.spots ?? 0) + 2)), `the target's light sits in pools (bright tail ${t.pools} over the median, the frame's ${c.pools}): spot the landmarks and the art`, (t.pools - c.pools) / 6);
44
+ say('ambient', set('ambient', now.ambient, 0.6), 'and drop the even fill so the shadow between the pools stays deep', (t.pools - c.pools) / 8);
45
+ }
46
+ else if (c.pools - t.pools >= 8)
47
+ say('ambient', set('ambient', now.ambient, 1.4), `the frame is spottier than the target (bright tail ${c.pools} against ${t.pools}): lift the fill`, (c.pools - t.pools) / 8);
48
+ const dS = t.spreadL - c.spreadL;
49
+ if (Math.abs(dS) >= 4)
50
+ say('contrast', set('contrast', now.contrast, 1 + Math.max(-0.3, Math.min(0.3, dS / 40))), `the target's light spreads ${t.spreadL} L*, the frame's ${c.spreadL}`, Math.abs(dS) / 5);
51
+ if (c.chroma > 2 && Math.abs(t.chroma / c.chroma - 1) >= 0.2)
52
+ say('saturation', set('saturation', now.saturation, Math.max(0.6, Math.min(1.5, t.chroma / c.chroma))), `the target's colour is ${t.chroma > c.chroma ? 'richer' : 'quieter'} (chroma ${t.chroma} against ${c.chroma})`, Math.abs(t.chroma - c.chroma) / 4);
53
+ const lean = Math.hypot(t.a - c.a, t.b - c.b);
54
+ if (lean >= 5)
55
+ say('tint', hexOfLab(65, (t.a - c.a) * 2.5, (t.b - c.b) * 2.5), `the target leans ${t.b < c.b ? 'cooler' : 'warmer'} (a* b* ${t.a} ${t.b} against ${c.a} ${c.b}); with tintAmount 0.06–0.12`, lean / 6);
56
+ const dV = t.edgeDark - c.edgeDark;
57
+ if (dV >= 5)
58
+ say('vignette', set('vignette', now.vignette, 1, Math.min(0.5, dV / 40)), `the target's edges are ${Math.round(dV)} L* darker against its centre than the frame's`, dV / 6);
59
+ if (t.meanL < 30 && t.pools - c.pools >= 8 && now.preset !== 'moonlit-spot')
60
+ out.push({ key: 'preset', set: 'moonlit-spot', size: 99, say: `a dark frame lit in pools: start from the moonlit-spot preset (${scope === 'light' ? 'look set light.preset=moonlit-spot' : `${scope}.preset in src/places.json`}), then the moves below` });
61
+ return out.sort((x, y) => y.size - x.size);
62
+ }
@@ -0,0 +1,386 @@
1
+ const clamp = (v, lo = 0, hi = 100) => Math.max(lo, Math.min(hi, v));
2
+ const lin = (c) => { const s = c / 255; return s <= 0.04045 ? s / 12.92 : ((s + 0.055) / 1.055) ** 2.4; };
3
+ const f = (t) => (t > 0.008856 ? Math.cbrt(t) : 7.787 * t + 16 / 116);
4
+ export function lab(r, g, b) {
5
+ const R = lin(r), G = lin(g), B = lin(b);
6
+ const x = (R * 0.4124 + G * 0.3576 + B * 0.1805) / 0.95047, y = R * 0.2126 + G * 0.7152 + B * 0.0722, z = (R * 0.0193 + G * 0.1192 + B * 0.9505) / 1.08883;
7
+ const fx = f(x), fy = f(y), fz = f(z);
8
+ return [116 * fy - 16, 500 * (fx - fy), 200 * (fy - fz)];
9
+ }
10
+ export const deltaE = (p, q) => Math.hypot(p[0] - q[0], p[1] - q[1], p[2] - q[2]);
11
+ export function palette(p, k = 6, iterations = 10) {
12
+ const px = [];
13
+ for (let i = 0; i < p.width * p.height; i++)
14
+ px.push(lab(p.data[i * 4], p.data[i * 4 + 1], p.data[i * 4 + 2]));
15
+ if (!px.length)
16
+ return [];
17
+ const sorted = [...px].sort((a, b) => a[0] - b[0]);
18
+ let centres = Array.from({ length: k }, (_, i) => [...sorted[Math.min(sorted.length - 1, Math.floor(((i + 0.5) / k) * sorted.length))]]);
19
+ let counts = new Array(k).fill(0);
20
+ for (let it = 0; it < iterations; it++) {
21
+ const sum = centres.map(() => [0, 0, 0]);
22
+ counts = new Array(k).fill(0);
23
+ for (const c of px) {
24
+ let best = 0, bd = Infinity;
25
+ for (let j = 0; j < k; j++) {
26
+ const d = deltaE(c, centres[j]);
27
+ if (d < bd) {
28
+ bd = d;
29
+ best = j;
30
+ }
31
+ }
32
+ counts[best]++;
33
+ sum[best][0] += c[0];
34
+ sum[best][1] += c[1];
35
+ sum[best][2] += c[2];
36
+ }
37
+ centres = centres.map((c, j) => (counts[j] ? [sum[j][0] / counts[j], sum[j][1] / counts[j], sum[j][2] / counts[j]] : c));
38
+ }
39
+ return centres.map((c, j) => ({ lab: c, weight: counts[j] / px.length })).filter((s) => s.weight > 0).sort((a, b) => b.weight - a.weight);
40
+ }
41
+ export function paletteDistance(a, b) {
42
+ const one = (x, y) => x.reduce((s, w) => s + w.weight * Math.min(...y.map((v) => deltaE(w.lab, v.lab))), 0);
43
+ return a.length && b.length ? (one(a, b) + one(b, a)) / 2 : NaN;
44
+ }
45
+ const meanL = (p) => { let s = 0; const n = p.width * p.height; for (let i = 0; i < n; i++)
46
+ s += lab(p.data[i * 4], p.data[i * 4 + 1], p.data[i * 4 + 2])[0]; return s / n; };
47
+ export function paletteScore(capture, target) {
48
+ const d = paletteDistance(palette(capture), palette(target));
49
+ const light = Math.abs(meanL(capture) - meanL(target));
50
+ return { score: Math.round(clamp(100 - 2.2 * d - 1.0 * light)), delta_e: Math.round(d * 10) / 10, light_gap: Math.round(light * 10) / 10 };
51
+ }
52
+ function grey(p) {
53
+ const g = [];
54
+ for (let i = 0; i < p.width * p.height; i++)
55
+ g.push(0.299 * p.data[i * 4] + 0.587 * p.data[i * 4 + 1] + 0.114 * p.data[i * 4 + 2]);
56
+ return g;
57
+ }
58
+ function edges(g, w, h) {
59
+ const e = new Array(w * h).fill(0);
60
+ for (let y = 1; y < h - 1; y++)
61
+ for (let x = 1; x < w - 1; x++) {
62
+ const v = (dx, dy) => g[(y + dy) * w + x + dx];
63
+ const gx = v(1, -1) + 2 * v(1, 0) + v(1, 1) - v(-1, -1) - 2 * v(-1, 0) - v(-1, 1);
64
+ const gy = v(-1, 1) + 2 * v(0, 1) + v(1, 1) - v(-1, -1) - 2 * v(0, -1) - v(1, -1);
65
+ e[y * w + x] = Math.hypot(gx, gy);
66
+ }
67
+ return e;
68
+ }
69
+ export function correlation(a, b) {
70
+ const n = Math.min(a.length, b.length);
71
+ if (!n)
72
+ return NaN;
73
+ let ma = 0, mb = 0;
74
+ for (let i = 0; i < n; i++) {
75
+ ma += a[i];
76
+ mb += b[i];
77
+ }
78
+ ma /= n;
79
+ mb /= n;
80
+ let sab = 0, saa = 0, sbb = 0;
81
+ for (let i = 0; i < n; i++) {
82
+ const x = a[i] - ma, y = b[i] - mb;
83
+ sab += x * y;
84
+ saa += x * x;
85
+ sbb += y * y;
86
+ }
87
+ return saa && sbb ? sab / Math.sqrt(saa * sbb) : 0;
88
+ }
89
+ export function layoutScore(capture, target) {
90
+ const gc = grey(capture), gt = grey(target);
91
+ const r1 = correlation(gc, gt), r2 = correlation(edges(gc, capture.width, capture.height), edges(gt, target.width, target.height));
92
+ const s = 0.3 + 0.7 * ((Math.max(0, r1) + Math.max(0, r2)) / 2);
93
+ return { score: Math.round(clamp(100 * s)), luminance_r: Math.round(r1 * 100) / 100, edge_r: Math.round(r2 * 100) / 100 };
94
+ }
95
+ export function detailShare(p, spread = 18) {
96
+ const g = grey(p), TX = 16, TY = 9;
97
+ let busy = 0;
98
+ for (let ty = 0; ty < TY; ty++)
99
+ for (let tx = 0; tx < TX; tx++) {
100
+ let lo = 255, hi = 0;
101
+ for (let y = Math.floor((ty * p.height) / TY); y < Math.floor(((ty + 1) * p.height) / TY); y++)
102
+ for (let x = Math.floor((tx * p.width) / TX); x < Math.floor(((tx + 1) * p.width) / TX); x++) {
103
+ const v = g[y * p.width + x];
104
+ lo = Math.min(lo, v);
105
+ hi = Math.max(hi, v);
106
+ }
107
+ if (hi - lo > spread)
108
+ busy++;
109
+ }
110
+ return busy / (TX * TY);
111
+ }
112
+ export function densityScore(capture, target) {
113
+ const a = detailShare(capture), b = detailShare(target);
114
+ return { score: Math.round(clamp(Math.max(a, b) ? (100 * Math.min(a, b)) / Math.max(a, b) : 100)), capture: Math.round(a * 100) / 100, target: Math.round(b * 100) / 100 };
115
+ }
116
+ export function heroScore(capture, target) {
117
+ if (!(capture > 0 && target > 0))
118
+ return NaN;
119
+ return Math.round(clamp(100 * (1 - Math.abs(Math.log(capture / target)) / Math.LN2)));
120
+ }
121
+ export function changedShare(a, b, step = 12) {
122
+ const ga = grey(a), gb = grey(b);
123
+ let n = 0;
124
+ for (let i = 0; i < ga.length; i++)
125
+ if (Math.abs(ga[i] - gb[i]) > step)
126
+ n++;
127
+ return ga.length ? n / ga.length : 0;
128
+ }
129
+ export function lifeScore(changed, animated) {
130
+ const parts = [];
131
+ if (changed !== null)
132
+ parts.push(100 * Math.min(1, changed / 0.12));
133
+ if (animated && animated.of)
134
+ parts.push((100 * animated.n) / animated.of);
135
+ return parts.length ? Math.round(parts.reduce((a, b) => a + b, 0) / parts.length) : NaN;
136
+ }
137
+ export const AXES = ['composition', 'hero', 'identity', 'palette_light', 'density', 'life'];
138
+ export function axis(measured, judge, why) {
139
+ const m = measured !== null && Number.isFinite(measured) ? measured : null, j = judge !== null && Number.isFinite(judge) ? judge : null;
140
+ const score = m !== null && j !== null ? Math.round((m + j) / 2) : m ?? j;
141
+ return { measured: m, judge: j, score, why };
142
+ }
143
+ export function overall(axes, bar) {
144
+ const seen = AXES.filter((a) => axes[a].score !== null);
145
+ const score = seen.length ? Math.round(seen.reduce((s, a) => s + axes[a].score, 0) / seen.length) : null;
146
+ return { score, observed: seen.length, gaps: seen.filter((a) => axes[a].score < bar) };
147
+ }
148
+ const box3 = (g, w, h) => {
149
+ const o = new Array(w * h).fill(0);
150
+ for (let y = 0; y < h; y++)
151
+ for (let x = 0; x < w; x++) {
152
+ let s = 0, n = 0;
153
+ for (let dy = -1; dy <= 1; dy++)
154
+ for (let dx = -1; dx <= 1; dx++) {
155
+ const X = x + dx, Y = y + dy;
156
+ if (X >= 0 && Y >= 0 && X < w && Y < h) {
157
+ s += g[Y * w + X];
158
+ n++;
159
+ }
160
+ }
161
+ o[y * w + x] = s / n;
162
+ }
163
+ return o;
164
+ };
165
+ export const HORIZON = { columns: 0.4, band: 0.08, holdsBand: 0.3, deltaE: 14, holds: 0.7 };
166
+ export function horizonRead(p) {
167
+ const W = p.width, H = p.height;
168
+ const L = [];
169
+ for (let i = 0; i < W * H; i++)
170
+ L.push(lab(p.data[i * 4], p.data[i * 4 + 1], p.data[i * 4 + 2]));
171
+ const e = edges(grey(p), W, H);
172
+ const tex = (x, y) => { let s = 0, n = 0; for (let dy = -1; dy <= 1; dy++)
173
+ for (let dx = -1; dx <= 1; dx++) {
174
+ const X = x + dx, Y = y + dy;
175
+ if (X > 0 && Y > 0 && X < W - 1 && Y < H - 1) {
176
+ s += e[Y * W + X];
177
+ n++;
178
+ }
179
+ } return n ? s / n : 0; };
180
+ const smooth = 60, rough = 140;
181
+ const K = Math.max(3, Math.round(H * 0.12)), top = Math.max(2, Math.round(H * 0.03));
182
+ const found = [];
183
+ for (let x = 1; x < W - 1; x++) {
184
+ let sky = [0, 0, 0], skyTex = 0;
185
+ for (let y = 1; y <= top; y++) {
186
+ const c = L[y * W + x];
187
+ sky = [sky[0] + c[0] / top, sky[1] + c[1] / top, sky[2] + c[2] / top];
188
+ skyTex += tex(x, y) / top;
189
+ }
190
+ if (skyTex > smooth)
191
+ continue;
192
+ let trend = [0, 0, 0];
193
+ const ahead = (k) => [sky[0] + trend[0] * k, sky[1] + trend[1] * k, sky[2] + trend[2] * k];
194
+ const departed = (y, k) => deltaE(L[y * W + x], ahead(k)) > HORIZON.deltaE + k || tex(x, y) > rough;
195
+ for (let y = top + 1; y < H - K; y++) {
196
+ const c = L[y * W + x];
197
+ if (departed(y, 1)) {
198
+ let held = 0;
199
+ for (let k = 1; k <= K; k++)
200
+ if (departed(y + k, k + 1))
201
+ held++;
202
+ if (held >= HORIZON.holds * K) {
203
+ found.push(y);
204
+ break;
205
+ }
206
+ continue;
207
+ }
208
+ trend = [0, 1, 2].map((i) => trend[i] * 0.6 + (c[i] - sky[i]) * 0.4);
209
+ sky = [c[0], c[1], c[2]];
210
+ }
211
+ }
212
+ const columns = Math.round((found.length / Math.max(1, W - 2)) * 100) / 100;
213
+ if (found.length < HORIZON.columns * (W - 2))
214
+ return { at: null, columns, spread: null, why: `sky seen in ${Math.round(columns * 100)}% of the columns: no skyline across the frame` };
215
+ found.sort((a, b) => a - b);
216
+ const win = Math.max(2, Math.round(H * HORIZON.band));
217
+ const count = (y0) => found.filter((v) => v >= y0 && v <= y0 + win).length;
218
+ let pick = -1;
219
+ for (let y0 = H - 1; y0 >= 0; y0--)
220
+ if (count(y0) >= HORIZON.holdsBand * found.length) {
221
+ pick = y0;
222
+ break;
223
+ }
224
+ if (pick < 0) {
225
+ const most = Math.max(...found.map((v) => count(v)));
226
+ return { at: null, columns, spread: Math.round((most / found.length) * 100) / 100, why: `no one skyline: the sky ends at many heights (no band holds ${Math.round(HORIZON.holdsBand * 100)}% of the sky columns)` };
227
+ }
228
+ let lo = pick;
229
+ for (let y0 = Math.max(0, pick - win); y0 <= pick; y0++)
230
+ if (count(y0) > count(lo))
231
+ lo = y0;
232
+ const inBand = found.filter((v) => v >= lo && v <= lo + win);
233
+ const share = Math.round((inBand.length / found.length) * 100) / 100;
234
+ return { at: Math.round((inBand[inBand.length >> 1] / H) * 100) / 100, columns, spread: share, why: 'the sky edge' };
235
+ }
236
+ export const horizonOf = (p) => horizonRead(p).at;
237
+ export function subjectOf(p) {
238
+ const W = p.width, H = p.height, e = edges(grey(p), W, H);
239
+ let sum = 0, sx = 0, sy = 0;
240
+ const colMass = new Array(H).fill(0);
241
+ for (let y = 1; y < H - 1; y++)
242
+ for (let x = 1; x < W - 1; x++) {
243
+ const v = e[y * W + x];
244
+ sum += v;
245
+ sx += v * x;
246
+ sy += v * y;
247
+ colMass[y] += v;
248
+ }
249
+ if (!sum)
250
+ return { x: 0.5, y: 0.5, size: 0 };
251
+ let acc = 0, lo = 0, hi = H - 1;
252
+ for (let y = 0; y < H; y++) {
253
+ acc += colMass[y];
254
+ if (acc < 0.15 * sum)
255
+ lo = y;
256
+ if (acc <= 0.85 * sum)
257
+ hi = y;
258
+ }
259
+ return { x: Math.round((sx / sum / W) * 100) / 100, y: Math.round((sy / sum / H) * 100) / 100, size: Math.round(((hi - lo) / H) * 100) / 100 };
260
+ }
261
+ export function zoomPan(capture, target) {
262
+ const W = capture.width, H = capture.height;
263
+ const ec = box3(box3(edges(grey(capture), W, H), W, H), W, H), et = box3(box3(edges(grey(target), target.width, target.height), W, H), W, H);
264
+ let best = { zoom: 1, pan: { x: 0, y: 0 }, r: -2 }, still = -2;
265
+ for (const zoom of [0.6, 0.7, 0.8, 0.9, 1, 1.12, 1.25, 1.4, 1.6, 1.8]) {
266
+ for (let i = -4; i <= 4; i++)
267
+ for (let k = -4; k <= 4; k++) {
268
+ const px = i / 20, py = k / 20;
269
+ const a = [], b = [];
270
+ for (let y = 0; y < H; y += 2)
271
+ for (let x = 0; x < W; x += 2) {
272
+ const sx = Math.round(W / 2 + (x - W / 2 - px * W) / zoom), sy = Math.round(H / 2 + (y - H / 2 - py * H) / zoom);
273
+ if (sx < 0 || sy < 0 || sx >= W || sy >= H)
274
+ continue;
275
+ a.push(ec[sy * W + sx]);
276
+ b.push(et[y * W + x]);
277
+ }
278
+ if (a.length < (W * H) / 16)
279
+ continue;
280
+ const r = correlation(a, b);
281
+ if (zoom === 1 && i === 0 && k === 0)
282
+ still = r;
283
+ if (r > best.r + 0.005 || (Math.abs(r - best.r) <= 0.005 && Math.abs(Math.log(zoom)) + Math.hypot(px, py) < Math.abs(Math.log(best.zoom)) + Math.hypot(best.pan.x, best.pan.y)))
284
+ best = { zoom, pan: { x: Math.round(px * 100) / 100 || 0, y: Math.round(py * 100) / 100 || 0 }, r: Math.round(r * 100) / 100 };
285
+ }
286
+ }
287
+ if (best.r - still < (still < ZOOM_PAN_MIN_GAIN.alikeAt ? ZOOM_PAN_MIN_GAIN.apart : ZOOM_PAN_MIN_GAIN.alike))
288
+ return { zoom: 1, pan: { x: 0, y: 0 }, r: Math.round(still * 100) / 100 };
289
+ return best;
290
+ }
291
+ export const ZOOM_PAN_MIN_GAIN = { alikeAt: 0.4, alike: 0.05, apart: 0.1 };
292
+ const pc = (v) => `${Math.round(v * 100)}%`;
293
+ export function vanishingPoint(p) {
294
+ const W = p.width, H = p.height, g = grey(p);
295
+ const pts = [];
296
+ for (let y = 1; y < H - 1; y++)
297
+ for (let x = 1; x < W - 1; x++) {
298
+ const v = (ox, oy) => g[(y + oy) * W + x + ox];
299
+ const gx = v(1, -1) + 2 * v(1, 0) + v(1, 1) - v(-1, -1) - 2 * v(-1, 0) - v(-1, 1);
300
+ const gy = v(-1, 1) + 2 * v(0, 1) + v(1, 1) - v(-1, -1) - 2 * v(0, -1) - v(1, -1);
301
+ const m = Math.hypot(gx, gy);
302
+ if (m < 60)
303
+ continue;
304
+ const dx = -gy / m, dy = gx / m;
305
+ const ang = Math.abs(Math.atan2(dy, dx)) % Math.PI;
306
+ const off = Math.min(ang, Math.abs(ang - Math.PI / 2), Math.abs(Math.PI - ang));
307
+ if (off < (12 * Math.PI) / 180)
308
+ continue;
309
+ pts.push({ x, y, dx, dy, m });
310
+ }
311
+ if (pts.length < 40)
312
+ return null;
313
+ const score = (cx, cy) => {
314
+ let s = 0;
315
+ for (const q of pts) {
316
+ const ux = cx - q.x, uy = cy - q.y, d = Math.hypot(ux, uy);
317
+ if (d < 3)
318
+ continue;
319
+ const c = Math.abs((ux * q.dx + uy * q.dy) / d);
320
+ if (c > 0.985)
321
+ s += q.m * (c - 0.985) / 0.015;
322
+ }
323
+ return s;
324
+ };
325
+ const step = Math.max(2, Math.round(W / 40));
326
+ let best = { x: 0, y: 0, s: -1 };
327
+ for (let cy = 0; cy < H; cy += step)
328
+ for (let cx = 0; cx < W; cx += step) {
329
+ const sc = score(cx, cy);
330
+ if (sc > best.s)
331
+ best = { x: cx, y: cy, s: sc };
332
+ }
333
+ for (let cy = best.y - step; cy <= best.y + step; cy++)
334
+ for (let cx = best.x - step; cx <= best.x + step; cx++) {
335
+ const sc = score(cx, cy);
336
+ if (sc > best.s)
337
+ best = { x: cx, y: cy, s: sc };
338
+ }
339
+ let on = 0, all = 0;
340
+ for (const q of pts) {
341
+ all += q.m;
342
+ const ux = best.x - q.x, uy = best.y - q.y, d = Math.hypot(ux, uy);
343
+ if (d >= 3 && Math.abs((ux * q.dx + uy * q.dy) / d) > 0.985)
344
+ on += q.m;
345
+ }
346
+ const strength = all ? on / all : 0;
347
+ return strength >= VANISH_MIN ? { x: Math.round((best.x / W) * 100) / 100, y: Math.round((best.y / H) * 100) / 100, strength: Math.round(strength * 100) / 100 } : null;
348
+ }
349
+ export const VANISH_MIN = 0.15;
350
+ export function cameraDelta(capture, target, hero = { capture: null, target: null }) {
351
+ const hrC = horizonRead(capture), hrT = horizonRead(target), hc = hrC.at, ht = hrT.at, sc = subjectOf(capture), st = subjectOf(target), zp = zoomPan(capture, target);
352
+ const moves = [];
353
+ const inside = (v) => !!v && v.x >= 0.1 && v.x <= 0.9 && v.y >= 0.1 && v.y <= 0.9;
354
+ const vc = vanishingPoint(capture), vt = vanishingPoint(target);
355
+ const vanish = inside(vc) && inside(vt) ? { capture: { x: vc.x, y: vc.y }, target: { x: vt.x, y: vt.y } } : null;
356
+ const heroBoth = hero.capture !== null && hero.target !== null && hero.capture > 0 && hero.target > 0 ? { capture: hero.capture, target: hero.target } : null;
357
+ if (heroBoth) {
358
+ const k = heroBoth.capture / heroBoth.target;
359
+ if (k > 1.15)
360
+ moves.push({ size: Math.log(k), say: `the hero fills ${pc(heroBoth.capture)} of the frame height, the target ${pc(heroBoth.target)}: pull the camera back (or widen the lens) about ×${(Math.round(k * 10) / 10).toFixed(1)}` });
361
+ else if (k < 0.87)
362
+ moves.push({ size: Math.log(1 / k), say: `the hero fills ${pc(heroBoth.capture)} of the frame height, the target ${pc(heroBoth.target)}: move the camera in (or narrow the lens) about ×${(Math.round((1 / k) * 10) / 10).toFixed(1)}` });
363
+ }
364
+ else if (zp.zoom >= 1.12)
365
+ moves.push({ size: Math.log(zp.zoom), say: `the target is framed tighter: move the camera in (or narrow the lens) about ×${zp.zoom.toFixed(2)}` });
366
+ else if (zp.zoom <= 0.9)
367
+ moves.push({ size: Math.log(1 / zp.zoom), say: `the target is framed wider: pull the camera back (or widen the lens) about ×${(1 / zp.zoom).toFixed(2)}` });
368
+ const dh = hc !== null && ht !== null ? ht - hc : 0;
369
+ if (!vanish && hc !== null && ht !== null && Math.abs(dh) >= 0.06)
370
+ moves.push({ size: Math.abs(dh) * 2, say: `the horizon sits ${pc(hc)} down the frame, the target's ${pc(ht)}: tilt the camera ${dh > 0 ? 'up' : 'down'} (or ${dh > 0 ? 'lower' : 'raise'} it) until the horizon is at ${pc(ht)}` });
371
+ if (!vanish && Math.abs(zp.pan.x) >= 0.05)
372
+ moves.push({ size: Math.abs(zp.pan.x) * 1.5, say: `the scene must move ${zp.pan.x > 0 ? 'right' : 'left'} about ${pc(Math.abs(zp.pan.x))} of the frame width to sit where the target has it: pan (or offset the follow) ${zp.pan.x > 0 ? 'left' : 'right'}` });
373
+ if (!vanish && Math.abs(zp.pan.y) >= 0.05 && Math.abs(dh) < 0.06)
374
+ moves.push({ size: Math.abs(zp.pan.y) * 1.5, say: `the scene must move ${zp.pan.y > 0 ? 'down' : 'up'} about ${pc(Math.abs(zp.pan.y))} of the frame height: tilt ${zp.pan.y > 0 ? 'up' : 'down'}` });
375
+ const dx = st.x - sc.x;
376
+ if (!vanish && Math.abs(dx) >= 0.08 && Math.abs(zp.pan.x) < 0.05)
377
+ moves.push({ size: Math.abs(dx), say: `the picture's weight sits ${pc(sc.x)} across, the target's ${pc(st.x)}: put the subject ${dx > 0 ? 'further right' : 'further left'} (a follow offset, or turn the camera ${dx > 0 ? 'left' : 'right'})` });
378
+ if (sc.size && st.size && !heroBoth && Math.abs(Math.log(sc.size / st.size)) > Math.log(1.3) && zp.zoom > 0.9 && zp.zoom < 1.12)
379
+ moves.push({ size: Math.abs(Math.log(sc.size / st.size)) / 2, say: `the detail spans ${pc(sc.size)} of the frame height, the target's ${pc(st.size)}: ${sc.size > st.size ? 'crop wider (pull back)' : 'crop tighter (move in)'}` });
380
+ const unseen = hc === null || ht === null ? `horizon not observed in the ${hc === null && ht === null ? 'capture or the target' : hc === null ? 'capture' : 'target'} (${(hc === null ? hrC : hrT).why}): no tilt advised from it` : undefined;
381
+ if (vanish && Math.hypot(vanish.target.x - vanish.capture.x, vanish.target.y - vanish.capture.y) >= 0.04) {
382
+ const dxv = vanish.target.x - vanish.capture.x, dyv = vanish.target.y - vanish.capture.y;
383
+ moves.push({ size: Math.hypot(dxv, dyv) * 2.5, say: `the lines meet ${pc(vanish.capture.x)} across, ${pc(vanish.capture.y)} down; the target's at ${pc(vanish.target.x)}, ${pc(vanish.target.y)}: ${Math.abs(dxv) >= 0.03 ? `turn ${dxv > 0 ? 'left' : 'right'}` : ''}${Math.abs(dxv) >= 0.03 && Math.abs(dyv) >= 0.03 ? ' and ' : ''}${Math.abs(dyv) >= 0.03 ? `tilt ${dyv > 0 ? 'up' : 'down'}` : ''} until they meet there` });
384
+ }
385
+ return { horizon: { capture: hc, target: ht, ...(unseen ? { why: unseen } : {}) }, subject: { capture: sc, target: st }, zoom: zp.zoom, pan: zp.pan, fit_r: zp.r, hero: heroBoth, vanish, moves: moves.sort((a, b) => b.size - a.size).map((m) => m.say) };
386
+ }
@@ -0,0 +1,59 @@
1
+ export const VISION_DEFAULT_MODEL = 'google/gemini-2.5-flash';
2
+ const URL = 'https://openrouter.ai/api/v1/chat/completions';
3
+ export const VISION_PROMPT = `You compare a CANDIDATE frame from a game against a REFERENCE picture of what the frame was meant to look like.
4
+ Score how closely the candidate matches the reference, 0-100 on each axis (100 = indistinguishable in that respect, 90 = a close match with small differences, 50 = clearly different):
5
+ - composition: camera position, angle, framing and where the main masses sit
6
+ - hero: the main character's size in frame and pose
7
+ - identity: the characters, creatures, machines and places are recognisably the same designs
8
+ - palette_light: colours, light direction, time of day, mood
9
+ - density: amount of detail, props, texture and life in the scene
10
+ - life: how alive the scene looks (people and creatures doing things, motion cues)
11
+ Reply with JSON only: {"composition":n,"hero":n,"identity":n,"palette_light":n,"density":n,"life":n,"gaps":["the biggest differences, short"]}`;
12
+ export function parseVision(text) {
13
+ const m = /\{[\s\S]*\}/.exec(text);
14
+ if (!m)
15
+ return null;
16
+ try {
17
+ const j = JSON.parse(m[0]);
18
+ const axes = {};
19
+ for (const k of ['composition', 'hero', 'identity', 'palette_light', 'density', 'life']) {
20
+ const v = Number(j[k]);
21
+ if (Number.isFinite(v) && v >= 0 && v <= 100)
22
+ axes[k] = Math.round(v);
23
+ }
24
+ return { axes, gaps: Array.isArray(j.gaps) ? j.gaps.filter((g) => typeof g === 'string').slice(0, 6) : [] };
25
+ }
26
+ catch {
27
+ return null;
28
+ }
29
+ }
30
+ export async function visionJudge(reference, candidate, env = process.env) {
31
+ const key = env.OPENROUTER_API_KEY;
32
+ if (!key)
33
+ return null;
34
+ const model = env.FUNTOOLS_VISION_MODEL || VISION_DEFAULT_MODEL;
35
+ const url = (p) => `data:${p.type};base64,${Buffer.from(p.bytes).toString('base64')}`;
36
+ try {
37
+ const res = await fetch(URL, {
38
+ method: 'POST',
39
+ headers: { authorization: `Bearer ${key}`, 'content-type': 'application/json' },
40
+ body: JSON.stringify({
41
+ model, temperature: 0, max_tokens: 400,
42
+ messages: [{ role: 'user', content: [
43
+ { type: 'text', text: VISION_PROMPT },
44
+ { type: 'text', text: 'REFERENCE:' }, { type: 'image_url', image_url: { url: url(reference) } },
45
+ { type: 'text', text: 'CANDIDATE:' }, { type: 'image_url', image_url: { url: url(candidate) } },
46
+ ] }],
47
+ }),
48
+ signal: AbortSignal.timeout(60_000),
49
+ });
50
+ if (!res.ok)
51
+ return { model, axes: {}, gaps: [], error: `the judge answered ${res.status}` };
52
+ const body = await res.json();
53
+ const parsed = parseVision(body.choices?.[0]?.message?.content ?? '');
54
+ return parsed ? { model, ...parsed } : { model, axes: {}, gaps: [], error: 'the judge did not answer in JSON' };
55
+ }
56
+ catch (e) {
57
+ return { model, axes: {}, gaps: [], error: `the judge was not reached: ${e.message.split('\n')[0]}` };
58
+ }
59
+ }