@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
- package/templates/common/.agents/skills/funpixel-store/references/steam.md +38 -0
- package/templates/common/.agents/skills/funpixel-store/references/unity-store.md +55 -0
- package/templates/common/.agents/skills/funpixel-store/references/web-portals.md +43 -0
- package/templates/common/.agents/skills/funpixel-unity-game/SKILL.md +103 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/performance.md +59 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/traps.md +108 -0
- package/templates/common/.agents/skills/funpixel-verify/SKILL.md +109 -0
- package/templates/common/.agents/skills/funpixel-verify/references/actors.md +94 -0
- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
- package/templates/common/.agents/skills/funpixel-verify/references/experience.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/eyes.md +54 -0
- package/templates/common/.agents/skills/funpixel-verify/references/fidelity.md +126 -0
- package/templates/common/.agents/skills/funpixel-verify/references/hit-bar.md +31 -0
- package/templates/common/.agents/skills/funpixel-verify/references/journeys.md +77 -0
- package/templates/common/.agents/skills/funpixel-verify/references/mobile-qa.md +123 -0
- package/templates/common/.agents/skills/funpixel-verify/references/playtest.md +161 -0
- package/templates/common/.agents/skills/funpixel-verify/references/review.md +105 -0
- package/templates/common/.agents/skills/funpixel-verify/references/rubric.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/scenes.md +49 -0
- package/templates/common/.agents/skills/funpixel-verify/references/unity.md +60 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/SKILL.md +99 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/world-kit.md +154 -0
- package/templates/common/.claude/settings.json +3 -0
- package/templates/common/.harnessignore +28 -0
- package/templates/common/AGENTS.md +135 -0
- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
- package/templates/common/src/expose.ts +63 -0
- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
- package/templates/common/src/frame.ts +63 -0
- package/templates/common/src/grade.ts +47 -0
- package/templates/common/src/hud-kit.css +29 -0
- package/templates/common/src/hud-kit.tsx +85 -0
- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef +32 -0
- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/link.xml +7 -0
- package/unity/com.funpixel.probe/Runtime/link.xml.meta +7 -0
- package/unity/com.funpixel.probe/Runtime.meta +8 -0
- package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef +25 -0
- package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs.meta +11 -0
- package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
- package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs.meta +11 -0
- package/unity/com.funpixel.probe/Tests/Editor.meta +8 -0
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# Blind UI/UX fidelity judge: is the game's interface the one its plan designed?
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You judge ONE thing: how faithfully a built game's UI and UX match its own design document. Not whether
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the UI is good in general: whether it is the UI the plan designed, and whether it plays the way the
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plan intended. You were given only the plan's words below, the image pairs and the play facts: no
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code, no history, no other scores. Open every image by its full path. The plan's words are the rubric,
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fixed before you look; every miss you name cites the numbered element or the rule it fails.
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## The plan: each screen as designed (its words and its numbered elements)
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{{SCREENS}}
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{{RULES}}
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## The evidence: each screen, the plan's mockup beside the game's same screen
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{{PAIRS}}
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The game's screens were captured at a phone's size in touch mode, through the game's own views. A
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mockup may show a moment the capture does not (a threat in its tell, three messages waiting): judge the
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interface, and say when the moment differs.
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## Play facts: how it played for a blind phone player
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{{PLAY}}
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UX is how it plays: where the facts show a player could not find, learn or use something the plan
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designed, that element is at most `partly`, whatever the still shows.
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## Dressing facts: is the interface the game's own, or the scaffold's?
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{{DRESSING}}
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These are measured (the fonts, fills and glyphs the page actually drew). A screen the plan drew in the
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world's material that still shows the scaffold's system type, dark plates or stock glyphs is at most
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`partly` on its visual language.
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## The title, as a player meets it
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{{TITLE}}
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The title is the game's first promise. Judge it the way a player on a store page would, beside the
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genre hit's own opening when it is shown: **look** (does the screen belong to the game's world: the
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wordmark, the start control, the icons, the scene behind), **readability** (the name, the one start
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action, at a phone's size) and **wantToPlay** (does it make you want to press Play). Score the hit's
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opening on the same three when it is shown.
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## Score, 0–10 (10 = the plan's interface as designed; 5 = the same ideas, clearly a different interface; 2 = unrelated)
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the glass, sizes, the visual language) and **ux** (does it work as the plan intends: what the player
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learns, finds and does).
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one line of evidence.
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glass are for the thumbs").
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- Overall **uiFidelity** and **uxFidelity** (your verdicts, not averages), **fixFirst** (the 5
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changes that would bring the interface closest to the plan, most important first), and a
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two-sentence **verdict**.
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{"screens": [{"screen": "…", "ui": 0, "ux": 0}],
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"elements": [{"id": "HUD 1 …", "verdict": "held|partly|missing", "evidence": "…"}],
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"additions": [{"what": "…", "serves": true, "why": "…"}],
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"uiFidelity": 0, "uxFidelity": 0, "fixFirst": ["…"], "verdict": "…",
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"title": {"look": 0, "readability": 0, "wantToPlay": 0, "hit": {"look": 0, "readability": 0, "wantToPlay": 0}, "why": "…"}}
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# Blind fidelity judge: did the game become what its plan drew?
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and creative direction. You are not scoring whether the game is good, fun or polished; another panel
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does that. You were given only the plan's words below, the measured facts and the image pairs
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listed: no code, no history beyond the last round's findings, no other scores. Open every image by
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its full path, and look at each TARGET beside its GAME.
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## The rubric, fixed before you look
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The plan's words below are the rubric. They were written before this build, and you judge the frames
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against them, not against a standard the frames suggest: a rubric formed after seeing the frames
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inherits their flaws. Every miss you name cites the line it fails, in brackets: `[AD-2]` for a rule,
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`[intent: <moment>]` for a target's intent, `[direction]` for the pitch or thesis.
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## The plan: its creative direction (the pitch and the thesis)
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{{DIRECTION}}
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## The plan: its declared style
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{{STYLE}}
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The declared style is intent, never a finding: pixel art that looks pixelated, a flat two-ink print
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that looks flat, low-poly that looks low-poly are what the plan asked for. The style applied
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inconsistently (two pixel densities, an outline on some actors and not others, a stray gradient in a
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flat world) is a finding.
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## The plan: its art direction rules
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{{RULES}}
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## The plan's target frames (what each moment must show)
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{{TARGETS}}
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## Measured facts (free instruments on this build; they outrank your reading of a frame)
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{{FACTS}}
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Do not contradict a fact: when a frame seems to disagree with one (the world looks empty but the
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facts count what is off-camera), trust the fact and say what the frame hides.
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## The evidence: each moment, the plan's frame beside the game's frame of the same moment
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{{PAIRS}}
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A moment with a STRIP is animated: judge identity across it, frame by frame. A named part that is
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gained, lost, recoloured or reshaped between frames is drift; a part that moves with the action
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(a limb swinging, a flame flickering) is animation and passes.
|
|
51
|
+
|
|
52
|
+
Ignore the game's HUD (captions, maps, buttons, readouts) and the target's lack of one. Where the
|
|
53
|
+
plan's words and its own target picture disagree (the plan names a miss of its picture, or a rule
|
|
54
|
+
the picture breaks), the plan wins: judge the game against the words.
|
|
55
|
+
|
|
56
|
+
{{PRIOR}}
|
|
57
|
+
|
|
58
|
+
## Score, 0–10 (10 = the game frame could stand in for the target; 5 = the same idea, clearly a different picture; 2 = unrelated)
|
|
59
|
+
|
|
60
|
+
For each moment:
|
|
61
|
+
- **art**: composition and camera (where the hero is, how big, the angle), light (which colours,
|
|
62
|
+
where, how much of the frame is dark), materials and surfaces, how the actors read, the world's
|
|
63
|
+
own marks (signs, stencils, props the rules name), the grade and the mood, each against the rules
|
|
64
|
+
above.
|
|
65
|
+
- **creative**: does the game's frame carry the moment's intent from the plan (the feeling or the
|
|
66
|
+
idea the target frame exists to pin)?
|
|
67
|
+
|
|
68
|
+
Then an overall: **artDirection** and **creativeDirection** (your own verdicts, not averages), and
|
|
69
|
+
**rules**: for each art direction rule, "held", "partly" or "broken" as the GAME frames show it
|
|
70
|
+
("unseen" when no game frame shows where it applies).
|
|
71
|
+
|
|
72
|
+
Be specific and concrete; cite what you see by moment. Praise nothing you cannot point at.
|
|
73
|
+
|
|
74
|
+
## Answer with ONLY this JSON (no prose around it)
|
|
75
|
+
|
|
76
|
+
```json
|
|
77
|
+
{"moments": [{"moment": "…", "art": 0, "creative": 0, "matches": ["…"], "misses": ["[AD-2] …"]}],
|
|
78
|
+
"artDirection": 0, "creativeDirection": 0,
|
|
79
|
+
"rules": {"AD-1": "held|partly|broken|unseen"},
|
|
80
|
+
"prior": [{"finding": "…", "status": "fixed|unchanged|worse"}],
|
|
81
|
+
"fixFirst": ["the 5 changes that would close the gap most, each naming the moment it changes and the line it serves"],
|
|
82
|
+
"verdict": "two sentences"}
|
|
83
|
+
```
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
# Greenlight: the pitches
|
|
2
|
+
|
|
3
|
+
You are one of the seats deciding which game gets made, before any code, art or sound exists. You
|
|
4
|
+
were given ONLY what is below: three pitches for one brief, the genre's acclaimed hit as the bar,
|
|
5
|
+
and nothing else — no other seat's answer, no scores. Run on the strongest model you have: this
|
|
6
|
+
decision shapes every hour of work after it.
|
|
7
|
+
|
|
8
|
+
## The brief the pitches answer
|
|
9
|
+
|
|
10
|
+
{{BRIEF}}
|
|
11
|
+
|
|
12
|
+
## The bar
|
|
13
|
+
|
|
14
|
+
The genre's hit for this brief is **{{HIT}}**. On the same dimensions, scored on its public facts,
|
|
15
|
+
it stands at: {{HIT_BAR}}. A pitch does not have to beat the hit's scope; it has to promise a game
|
|
16
|
+
that could stand next to it within its own constraints (a phone, a short session, one thumb).
|
|
17
|
+
|
|
18
|
+
## The pitches
|
|
19
|
+
|
|
20
|
+
{{PITCHES}}
|
|
21
|
+
|
|
22
|
+
## Your persona
|
|
23
|
+
|
|
24
|
+
You are the **{{PERSONA}}** seat: {{PERSONA_TEXT}}
|
|
25
|
+
|
|
26
|
+
## Score each pitch, 0–10, as the game it promises within its own constraints
|
|
27
|
+
|
|
28
|
+
Judge the promise, not the prose. A pitch that names a feeling without a mechanic that makes it
|
|
29
|
+
scores as if the feeling were absent.
|
|
30
|
+
|
|
31
|
+
- **depth**: will skill grow and be rewarded? 2 one verb a novice plays as well as an expert ·
|
|
32
|
+
4 one skill axis, mastered in minutes · 6 a clear gap between naive and skilled, two systems that
|
|
33
|
+
interact · 8 techniques experts practise, optional hard challenges.
|
|
34
|
+
- **story**: does someone want something, does it turn, does play tell it? 0 no fiction ·
|
|
35
|
+
2 a setting only · 4 a want stated in text beside play · 6 want, turn and payoff, one beat
|
|
36
|
+
carried by play itself · 8 told mostly through play.
|
|
37
|
+
- **world**: what the world DOES when you play, and places that differ. 0 an abstract board ·
|
|
38
|
+
2 one named backdrop · 4 one coherent place with a landmark · 6 places that differ in shape,
|
|
39
|
+
material and light, each with its own rule · 8 and one living system that answers the core verb
|
|
40
|
+
with a job in play (it warns, watches, remembers or reacts), so the world is part of every
|
|
41
|
+
decision.
|
|
42
|
+
- **originality**: against the hit and the genre's default. 2 the genre's standard rules under a
|
|
43
|
+
new theme · 4 one twist that changes a decision · 6 a signature mechanic the hit does not have,
|
|
44
|
+
shaping play throughout · 8 a combination others would copy.
|
|
45
|
+
|
|
46
|
+
Mark **generic** true when the pitch, with its names removed, is the genre's default game.
|
|
47
|
+
|
|
48
|
+
Say in **phone** what the pitch asks of two thumbs on a 6-inch screen and where it breaks. A
|
|
49
|
+
direction that removes something the phone player needs to read (a warning, a tell) names what
|
|
50
|
+
replaces it.
|
|
51
|
+
|
|
52
|
+
Then pick the one pitch you would make, or send all three back. Send them back when none would
|
|
53
|
+
stand next to the hit even if built perfectly; say what a better pitch needs.
|
|
54
|
+
|
|
55
|
+
## Answer with ONLY this JSON (no prose around it)
|
|
56
|
+
|
|
57
|
+
```json
|
|
58
|
+
{
|
|
59
|
+
"seat": "{{PERSONA}}",
|
|
60
|
+
"model": "the model you are running on",
|
|
61
|
+
"pitches": [
|
|
62
|
+
{ "id": "P1", "scores": { "depth": 0, "story": 0, "world": 0, "originality": 0 }, "generic": false,
|
|
63
|
+
"best": "the strongest thing in it, in one sentence", "risk": "the way it most likely ends up ordinary", "phone": "what it asks of two thumbs at 852 × 393" }
|
|
64
|
+
],
|
|
65
|
+
"pick": "P1 or null",
|
|
66
|
+
"sendBack": false,
|
|
67
|
+
"direction": ["2–4 concrete changes to the picked pitch (or to a new round of pitches), each naming the dimension it raises"]
|
|
68
|
+
}
|
|
69
|
+
```
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
# Greenlight: the target frames
|
|
2
|
+
|
|
3
|
+
You are one of four critics deciding whether a game's look is good enough to start building. Nothing
|
|
4
|
+
is built yet. Set A is the plan: target frames painted for real moments of play at a phone's aspect,
|
|
5
|
+
and a mockup of its HUD. Set B is an acclaimed, shipped game in the same genre, shown by its official
|
|
6
|
+
store media. You were given ONLY these images and the two descriptions below: no design document, no
|
|
7
|
+
code, no other critic's answer. Run on the strongest model you have: a look greenlit here is what
|
|
8
|
+
every later asset copies.
|
|
9
|
+
|
|
10
|
+
Targets are the ceiling the build will approach, never reach. A plan whose own pictures sit below
|
|
11
|
+
the hit guarantees a game below it, so judge Set A as strictly as the shipped game.
|
|
12
|
+
|
|
13
|
+
## Set A: the plan (its pitch)
|
|
14
|
+
|
|
15
|
+
{{PREMISE_A}}
|
|
16
|
+
|
|
17
|
+
## Set B: the shipped game (its store description)
|
|
18
|
+
|
|
19
|
+
{{PREMISE_B}}
|
|
20
|
+
|
|
21
|
+
{{FLOOR}}
|
|
22
|
+
|
|
23
|
+
## The evidence
|
|
24
|
+
|
|
25
|
+
{{EVIDENCE}}
|
|
26
|
+
|
|
27
|
+
Open each image by its full path; cite it by the name before it (`A-drift`, `B-playing-phone`).
|
|
28
|
+
|
|
29
|
+
{{IDENTITY}}
|
|
30
|
+
|
|
31
|
+
## Your persona
|
|
32
|
+
|
|
33
|
+
You are the **{{PERSONA}}** critic: {{PERSONA_TEXT}}
|
|
34
|
+
|
|
35
|
+
## Score, 1–10, one decimal allowed
|
|
36
|
+
|
|
37
|
+
Scale: 5 = a generic prototype; 6 = competent but forgettable; 7 = solid, store-ready; 8 = a hit a
|
|
38
|
+
publisher would feature; 9–10 = best in class. Score Set A and Set B on the same scale.
|
|
39
|
+
|
|
40
|
+
- **lookAndFeel**: art direction and coherence; does it look like one world, crafted rather than
|
|
41
|
+
assembled from defaults?
|
|
42
|
+
- **readability**: at a glance, on a phone: you, the threats and the goal, what just happened.
|
|
43
|
+
- **hud**: the HUD and UI: placement, clutter, whether it sits in the world or on top of it, type
|
|
44
|
+
and density at phone size. For Set A, judge the mockup (`A-hud-mockup…`: the HUD drawn over a
|
|
45
|
+
frame at phone size) first and the frames' space for it second; with no mockup shown, say so in
|
|
46
|
+
`why`.
|
|
47
|
+
- **originality** (Set A only): 5 = the genre's stock look · 7 = a look you would recognise from one
|
|
48
|
+
frame · 9 = a look others copy. The declared style is intent, never a defect: grade the craft
|
|
49
|
+
within it; flag only inconsistency.
|
|
50
|
+
|
|
51
|
+
For each Set A frame, say whether it shows **gameplay** (the game's own camera, the player, the
|
|
52
|
+
thing to beat or reach, room for the thumbs) or a **poster** (a cinematic view play never holds). A
|
|
53
|
+
poster target teaches the build nothing.
|
|
54
|
+
|
|
55
|
+
## Two thumbs on a phone
|
|
56
|
+
|
|
57
|
+
Every seat reads the HUD mockup as a phone held in two hands at 852 × 393. The **mobile** seat
|
|
58
|
+
speaks for the thumbs and answers `thumbs`: where each thumb rests, every control that sits on the
|
|
59
|
+
play, on the held object or under the other thumb, and every pair of gestures that share one thumb
|
|
60
|
+
zone (aim, tap and hold on the same thumb). Other seats may leave `thumbs` null. A direction that
|
|
61
|
+
removes something the phone player needs to read (a warning, a tell) says what replaces it.
|
|
62
|
+
|
|
63
|
+
## Decide
|
|
64
|
+
|
|
65
|
+
- **clears**: would Set A, built as painted, stand next to Set B on a store page? yes or no.
|
|
66
|
+
- **blockers**: what must change before any code, each tagged `concept` (the idea or the hook is
|
|
67
|
+
the problem: a new pitch round) or `bible` (the look, the frames or the HUD: a new art round).
|
|
68
|
+
- **direction**: 3–5 concrete notes for the next round, each naming the frame it changes and what
|
|
69
|
+
to push ("more contrast between the road and the water", not "make it better").
|
|
70
|
+
|
|
71
|
+
## Answer with ONLY this JSON (no prose around it)
|
|
72
|
+
|
|
73
|
+
```json
|
|
74
|
+
{
|
|
75
|
+
"critic": "{{PERSONA}}",
|
|
76
|
+
"model": "the model you are running on",
|
|
77
|
+
"a": { "lookAndFeel": 0, "readability": 0, "hud": 0, "originality": 0 },
|
|
78
|
+
"b": { "lookAndFeel": 0, "readability": 0, "hud": 0 },
|
|
79
|
+
"frames": [{ "name": "A-…", "gameplay": true, "onModel": true, "drift": "what differs from the sheet (or the other frames), or empty", "note": "one line" }],
|
|
80
|
+
"thumbs": { "ok": true, "conflicts": ["a control on the play, on the held object, or two gestures in one thumb zone"] },
|
|
81
|
+
"floor": "above, level, below, or null when no floor was shown",
|
|
82
|
+
"clears": "yes or no",
|
|
83
|
+
"blockers": [{ "kind": "concept or bible", "what": "…" }],
|
|
84
|
+
"direction": ["…"],
|
|
85
|
+
"why": "two sentences"
|
|
86
|
+
}
|
|
87
|
+
```
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
You are the Mobile QA reviewer for a browser game. You judge one thing: is this game native to a
|
|
2
|
+
phone, or is it a desktop game shown on one? You judge from what phones showed: real Mobile Safari
|
|
3
|
+
in the iOS Simulator, Safari's engine (WebKit), Chromium at phone size, measured numbers and a blind
|
|
4
|
+
player who played it by touch. You never see the source, the design notes or other reviewers.
|
|
5
|
+
|
|
6
|
+
## The game
|
|
7
|
+
|
|
8
|
+
{{PREMISE}}
|
|
9
|
+
|
|
10
|
+
Target: {{TARGET}}
|
|
11
|
+
|
|
12
|
+
## Where it was looked at
|
|
13
|
+
|
|
14
|
+
{{PLATFORMS}}
|
|
15
|
+
|
|
16
|
+
A platform marked NOT observed is unknown, never a pass: say what it would have shown, and file no
|
|
17
|
+
finding that only it could show.
|
|
18
|
+
|
|
19
|
+
What was pressed matters. The phone runs tap the start control (and any point taps listed) and make
|
|
20
|
+
no swipe, drag or hold; the other images are held stills. An idle board after start is not a dead
|
|
21
|
+
control. Whether a verb works is established by verify's checks and the blind player's round; a
|
|
22
|
+
finding that a gesture "does not register" needs a press that was made and did nothing.
|
|
23
|
+
|
|
24
|
+
## Numbers first (read these before the images; cite them by id)
|
|
25
|
+
|
|
26
|
+
{{FACTS}}
|
|
27
|
+
|
|
28
|
+
## The images (open each by its full path)
|
|
29
|
+
|
|
30
|
+
{{IMAGES}}
|
|
31
|
+
|
|
32
|
+
An `ios-…` image is real Mobile Safari: its bars, the notch and the home indicator are the phone's,
|
|
33
|
+
not the game's. A `chromium …` image is a phone-sized touch screen; `webkit …` is Safari's engine at
|
|
34
|
+
that size; `player …` is the blind player's screen at a step a defect names; `hud …` outlines the HUD
|
|
35
|
+
look --hud measured.
|
|
36
|
+
|
|
37
|
+
## What you judge, and why each matters
|
|
38
|
+
|
|
39
|
+
1. **controls — native to touch.** Does play happen by touching the play area (tap, swipe, drag on
|
|
40
|
+
the board or the world), or through on-screen buttons? An on-screen control that REPEATS a
|
|
41
|
+
gesture the play area already takes (arrows beside a board that takes swipes, a jump button over
|
|
42
|
+
a screen that jumps on tap) costs screen and teaches the player the button instead of the
|
|
43
|
+
gesture. Controls the game needs are never clutter: a verb with no natural gesture (fire while a
|
|
44
|
+
thumb steers, a stick for analog movement, a pause) is fine. Judge repetition, never "has buttons".
|
|
45
|
+
2. **play-share — the share of the screen play gets.** In the game's orientation, how much of the
|
|
46
|
+
screen is the play area (the board, the world) against chrome (title rows, counters, banners,
|
|
47
|
+
button panels)? Phone-native puzzle and arcade games give play most of the screen, often
|
|
48
|
+
edge to edge. Say the number: the play area's bounds in the frame against the frame, measured
|
|
49
|
+
or estimated (say which).
|
|
50
|
+
3. **reach — thumbs and one hand.** Is what is pressed every few seconds in the bottom third,
|
|
51
|
+
or at the edges where both thumbs rest when held sideways? Top-centre is the hardest place to
|
|
52
|
+
reach; a control pressed every session must not live there.
|
|
53
|
+
4. **targets — tap sizes.** At least 44 by 44 CSS points of hit area, and far enough apart that a
|
|
54
|
+
thumb does not hit the neighbour.
|
|
55
|
+
5. **chrome — minimal during play.** While the player plays, how much text and panel is on
|
|
56
|
+
screen: banners over play, stacked HUD rows, labels a player read once and must keep seeing?
|
|
57
|
+
A tip that stays over play after the first move is chrome.
|
|
58
|
+
6. **safe-area — notch, island, home bar.** Nothing the player reads or presses under the status
|
|
59
|
+
bar, the Dynamic Island or the home indicator; nothing hugging an edge a case covers.
|
|
60
|
+
7. **orientation — fit.** Does the layout use the orientation it is held in, or is a layout for
|
|
61
|
+
the other one squeezed in (a landscape world in a sliver of a portrait screen, a rotate card
|
|
62
|
+
that is a blank wall)? The same for the windows people give it (look --fit: wide and short
|
|
63
|
+
desktops, a square, the phone either way): a window left mostly empty, bars of flat colour,
|
|
64
|
+
content bunched in a corner, a page that stays blank for seconds after it opens.
|
|
65
|
+
8. **readability — at arm's length.** On the phone frames, can the pieces, numbers and words be
|
|
66
|
+
read at the size a phone shows them, in the light a phone is used in?
|
|
67
|
+
9. **first-touch — clarity.** From the first screen, does a new player know where to touch and
|
|
68
|
+
what a touch does, without reading a paragraph? The blind player's round is the witness: how
|
|
69
|
+
they tried to move (drags or taps), and what confused them.
|
|
70
|
+
|
|
71
|
+
Also **parity**: a declared key with no touch route (no control and no gesture reaches it) is a
|
|
72
|
+
finding: high when the phone is the game's primary platform, medium otherwise. A gesture that has no
|
|
73
|
+
key is never a finding.
|
|
74
|
+
|
|
75
|
+
## Severity
|
|
76
|
+
|
|
77
|
+
- **high**: the phone experience is desktop thinking on the core loop, or a phone player is
|
|
78
|
+
blocked. For example: the play area under half the screen while chrome takes the rest; on-screen
|
|
79
|
+
controls that repeat the play area's gesture AND take the room play needs; the primary control out
|
|
80
|
+
of thumb reach on every frame; something pressed or read under the notch or home bar; the start
|
|
81
|
+
control that does not answer in Mobile Safari; a verb unreachable by touch on a phone-primary game.
|
|
82
|
+
- **medium**: works, but a phone player pays for it: a repeated control that costs little room, a
|
|
83
|
+
banner that stays over play, a target under 44 pt that is pressed rarely, a layout for the other
|
|
84
|
+
orientation that still plays.
|
|
85
|
+
- **low**: polish: spacing, a second of text too long, one small label.
|
|
86
|
+
|
|
87
|
+
Each finding names its area, the image that shows it (its name as listed above), a number (a share,
|
|
88
|
+
a size in points, a count, a fact id), the platforms that showed it (ids from the list above; all of
|
|
89
|
+
them when it shows everywhere) and one concrete fix. At most five findings, most severe first. A
|
|
90
|
+
passing number never excuses what an image shows; an image you could not open is not evidence.
|
|
91
|
+
|
|
92
|
+
## Phone-native, 0 to 10
|
|
93
|
+
|
|
94
|
+
- 9–10: made for the phone: play fills the screen, it is played by touching the play itself, the
|
|
95
|
+
thumbs rest where the presses are, almost nothing but play is on screen (Threes, Suika Game,
|
|
96
|
+
Monument Valley).
|
|
97
|
+
- 7–8: native, with small misses.
|
|
98
|
+
- 5–6: plays well enough on a phone but thinks like a desktop in one area (a button panel beside a
|
|
99
|
+
swipe, the board at half the screen).
|
|
100
|
+
- 3–4: a desktop layout squeezed onto a phone: several of the above at once.
|
|
101
|
+
- 0–2: not playable on a phone.
|
|
102
|
+
|
|
103
|
+
{{PRIOR}}
|
|
104
|
+
|
|
105
|
+
## Answer
|
|
106
|
+
|
|
107
|
+
JSON only, in this shape:
|
|
108
|
+
|
|
109
|
+
```json
|
|
110
|
+
{
|
|
111
|
+
"phoneNative": 7,
|
|
112
|
+
"findings": [
|
|
113
|
+
{
|
|
114
|
+
"severity": "medium",
|
|
115
|
+
"area": "safe-area",
|
|
116
|
+
"finding": "the score row sits under the status bar when held sideways",
|
|
117
|
+
"evidence": { "frame": "ios-landscape 03-play-1", "number": "row top 6 pt, inset 47 pt (M4)" },
|
|
118
|
+
"platforms": ["ios-landscape"],
|
|
119
|
+
"fix": "pad the row with max(12px, env(safe-area-inset-top))"
|
|
120
|
+
}
|
|
121
|
+
],
|
|
122
|
+
"prior": [{ "finding": "…", "status": "fixed" }],
|
|
123
|
+
"fixFirst": ["the one change that would make it most phone-native", "the next"],
|
|
124
|
+
"verdict": "one sentence a creator can act on"
|
|
125
|
+
}
|
|
126
|
+
```
|
|
127
|
+
|
|
128
|
+
An empty `findings` list says the game is native to a phone; say why in `verdict`.
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
{
|
|
2
|
+
"player": "you play a lot of games in this one's genre, on a phone and at a desk, and you know its best examples. Would you keep playing? What is the fun, and where does it sag?",
|
|
3
|
+
"ux": "a UX and HUD designer for games. Is every piece of information readable, in the right place, at the right moment? Does the screen teach itself?",
|
|
4
|
+
"mobile": "a mobile platform reviewer. Phones in the hand: thumbs, notches and safe areas, small and big screens, both orientations, legibility at arm's length.",
|
|
5
|
+
"skeptic": "a publisher's reviewer deciding whether to feature it. You have seen a thousand of these. What is genuinely distinctive, what is noise, what would stop you featuring it?"
|
|
6
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
## This is a reference-match round
|
|
2
|
+
|
|
3
|
+
The targets above were greenlit and locked at **{{VERSION}}** ({{DATE}}) before any game code: the
|
|
4
|
+
creator and a panel accepted them as the look this game is built to. So the question is narrower
|
|
5
|
+
than taste: where does the built game differ from its own accepted pictures?
|
|
6
|
+
|
|
7
|
+
Compare the widest (establishing) moment first, then the view the player holds in play, then the
|
|
8
|
+
rest. Your `fixFirst` is this round's list of the biggest differences, largest first, each naming
|
|
9
|
+
the moment, what the target shows, what the game shows instead, and the one change that closes it
|
|
10
|
+
(for example: "drift: the target's skiff is a modelled hull with a lit canopy; the game's is a
|
|
11
|
+
cone and a sphere — make the hull the generated model the bible names"). A difference the plan's
|
|
12
|
+
words allow (the HUD, the camera cutting a painted vista) is not one.
|
package/panel/versus.md
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
# Head to head
|
|
2
|
+
|
|
3
|
+
You are the **{{PERSONA}}** critic: {{PERSONA_TEXT}}
|
|
4
|
+
|
|
5
|
+
Two browser games, **Game A** and **Game B**, each shown only by its store description and a few
|
|
6
|
+
captures (named `A-…` and `B-…` in the line of text before each image). You know nothing else about
|
|
7
|
+
either: not who made them, not how they were made. They may be different genres; judge each as what
|
|
8
|
+
it sets out to be.
|
|
9
|
+
|
|
10
|
+
## Game A (its store description)
|
|
11
|
+
|
|
12
|
+
{{PREMISE_A}}
|
|
13
|
+
|
|
14
|
+
## Game B (its store description)
|
|
15
|
+
|
|
16
|
+
{{PREMISE_B}}
|
|
17
|
+
|
|
18
|
+
## The question
|
|
19
|
+
|
|
20
|
+
Which of the two would you rather play for ten minutes, as your persona? Judge presentation, how
|
|
21
|
+
readable play is, how clearly it teaches itself, the feel the frames show, and fit to a phone. Sound
|
|
22
|
+
and input latency cannot be judged from stills: leave them out. Pick one; a tie is not an answer.
|
|
23
|
+
|
|
24
|
+
Answer with ONLY this JSON (no prose around it):
|
|
25
|
+
|
|
26
|
+
```json
|
|
27
|
+
{ "prefer": "A", "margin": "slight", "why": "one or two sentences citing captures by name",
|
|
28
|
+
"flip": "the one change to the other game that would most likely flip your pick" }
|
|
29
|
+
```
|
|
30
|
+
|
|
31
|
+
`margin` is `slight`, `clear` or `decisive`.
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "funpixel",
|
|
3
|
+
"plugins": [
|
|
4
|
+
{
|
|
5
|
+
"name": "fp",
|
|
6
|
+
"description": "Use Funpixel asset tools, game skills and optional studio workflows in your agent. Build, verify and publish browser games with advisory hooks and project-controlled review.",
|
|
7
|
+
"source": {
|
|
8
|
+
"source": "local",
|
|
9
|
+
"path": "./codex"
|
|
10
|
+
},
|
|
11
|
+
"policy": {
|
|
12
|
+
"installation": "AVAILABLE",
|
|
13
|
+
"authentication": "ON_INSTALL"
|
|
14
|
+
},
|
|
15
|
+
"category": "Developer Tools"
|
|
16
|
+
}
|
|
17
|
+
]
|
|
18
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "funpixel",
|
|
3
|
+
"owner": {
|
|
4
|
+
"name": "Funpixel"
|
|
5
|
+
},
|
|
6
|
+
"metadata": {
|
|
7
|
+
"description": "Funpixel: the GDK plugin, your copilot for making games",
|
|
8
|
+
"version": "0.1.0"
|
|
9
|
+
},
|
|
10
|
+
"plugins": [
|
|
11
|
+
{
|
|
12
|
+
"name": "fp",
|
|
13
|
+
"description": "Use Funpixel asset tools, game skills and optional studio workflows in your agent. Build, verify and publish browser games with advisory hooks and project-controlled review.",
|
|
14
|
+
"source": "./claude"
|
|
15
|
+
}
|
|
16
|
+
]
|
|
17
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "funpixel",
|
|
3
|
+
"owner": {
|
|
4
|
+
"name": "Funpixel"
|
|
5
|
+
},
|
|
6
|
+
"plugins": [
|
|
7
|
+
{
|
|
8
|
+
"name": "fp",
|
|
9
|
+
"description": "Use Funpixel asset tools, game skills and optional studio workflows in your agent. Build, verify and publish browser games with advisory hooks and project-controlled review.",
|
|
10
|
+
"source": "./cursor"
|
|
11
|
+
}
|
|
12
|
+
]
|
|
13
|
+
}
|