@funpixel/tools 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2414) hide show
  1. package/LICENSE +115 -0
  2. package/NOTICE +28 -0
  3. package/README.md +110 -2
  4. package/bench/LICENSE +674 -0
  5. package/bench/README.md +10 -0
  6. package/bench/entrypoint.py +94 -0
  7. package/bench/handlers/__init__.py +53 -0
  8. package/bench/handlers/apply_skin.py +192 -0
  9. package/bench/handlers/apply_texture.py +195 -0
  10. package/bench/handlers/audit_clips.py +351 -0
  11. package/bench/handlers/author_clips.py +297 -0
  12. package/bench/handlers/author_motion.py +298 -0
  13. package/bench/handlers/bake_emissive.py +136 -0
  14. package/bench/handlers/build_level.py +395 -0
  15. package/bench/handlers/decimate.py +220 -0
  16. package/bench/handlers/fit_rig.py +273 -0
  17. package/bench/handlers/fracture.py +233 -0
  18. package/bench/handlers/humanoid.py +119 -0
  19. package/bench/handlers/inspect.py +212 -0
  20. package/bench/handlers/level_check.py +68 -0
  21. package/bench/handlers/level_geo.py +150 -0
  22. package/bench/handlers/level_proof.py +117 -0
  23. package/bench/handlers/level_props.py +135 -0
  24. package/bench/handlers/lod.py +83 -0
  25. package/bench/handlers/merge_clips.py +122 -0
  26. package/bench/handlers/mirror_limb.py +336 -0
  27. package/bench/handlers/motion_specs.json +11 -0
  28. package/bench/handlers/normalize_materials.py +182 -0
  29. package/bench/handlers/normalize_transform.py +174 -0
  30. package/bench/handlers/prune_clips.py +141 -0
  31. package/bench/handlers/raster.py +98 -0
  32. package/bench/handlers/render.py +239 -0
  33. package/bench/handlers/render_views.py +101 -0
  34. package/bench/handlers/retarget_clips.py +185 -0
  35. package/bench/handlers/scene.py +311 -0
  36. package/bench/handlers/sheet.py +118 -0
  37. package/bench/handlers/texels.py +176 -0
  38. package/bench/handlers/views.py +232 -0
  39. package/dist/api/generated/openapi.js +1 -0
  40. package/dist/api/http.js +71 -0
  41. package/dist/api/jobs.js +94 -0
  42. package/dist/assets/bakeoff.js +61 -0
  43. package/dist/assets/counts.js +60 -0
  44. package/dist/assets/gen.js +230 -0
  45. package/dist/assets/lock.js +77 -0
  46. package/dist/assets/manifest.js +236 -0
  47. package/dist/assets/palette-fit.js +99 -0
  48. package/dist/assets/pixelart.js +192 -0
  49. package/dist/assets/pixels.js +131 -0
  50. package/dist/assets/plan.js +169 -0
  51. package/dist/assets/process.js +209 -0
  52. package/dist/assets/script.js +194 -0
  53. package/dist/assets/steps.js +294 -0
  54. package/dist/bin.js +8 -0
  55. package/dist/board/board.js +99 -0
  56. package/dist/cast/library.js +102 -0
  57. package/dist/cast/measure.js +222 -0
  58. package/dist/cli.js +2917 -0
  59. package/dist/clip/clip.js +83 -0
  60. package/dist/commands/account.js +158 -0
  61. package/dist/commands/assets-pixels.js +106 -0
  62. package/dist/commands/assets.js +473 -0
  63. package/dist/commands/beats.js +77 -0
  64. package/dist/commands/board.js +162 -0
  65. package/dist/commands/boxes.js +89 -0
  66. package/dist/commands/capture-all.js +92 -0
  67. package/dist/commands/cast.js +84 -0
  68. package/dist/commands/character.js +58 -0
  69. package/dist/commands/check.js +404 -0
  70. package/dist/commands/clip.js +112 -0
  71. package/dist/commands/compare-takes.js +204 -0
  72. package/dist/commands/compare-target.js +149 -0
  73. package/dist/commands/compare.js +117 -0
  74. package/dist/commands/compose-variations.js +202 -0
  75. package/dist/commands/compose.js +163 -0
  76. package/dist/commands/cut.js +13 -0
  77. package/dist/commands/decide.js +90 -0
  78. package/dist/commands/depth.js +171 -0
  79. package/dist/commands/dev.js +138 -0
  80. package/dist/commands/directions.js +106 -0
  81. package/dist/commands/doctor.js +281 -0
  82. package/dist/commands/export.js +88 -0
  83. package/dist/commands/feedback.js +496 -0
  84. package/dist/commands/feel.js +144 -0
  85. package/dist/commands/fidelity.js +95 -0
  86. package/dist/commands/find.js +116 -0
  87. package/dist/commands/firstlook.js +138 -0
  88. package/dist/commands/flow.js +600 -0
  89. package/dist/commands/framing.js +53 -0
  90. package/dist/commands/gdd.js +227 -0
  91. package/dist/commands/gen.js +512 -0
  92. package/dist/commands/greenlight.js +148 -0
  93. package/dist/commands/hook.js +171 -0
  94. package/dist/commands/init.js +234 -0
  95. package/dist/commands/inspect.js +161 -0
  96. package/dist/commands/job.js +41 -0
  97. package/dist/commands/jobs.js +87 -0
  98. package/dist/commands/journal.js +58 -0
  99. package/dist/commands/journey.js +228 -0
  100. package/dist/commands/judge.js +191 -0
  101. package/dist/commands/lanes.js +571 -0
  102. package/dist/commands/lessons.js +74 -0
  103. package/dist/commands/life.js +134 -0
  104. package/dist/commands/login.js +134 -0
  105. package/dist/commands/look-3d.js +105 -0
  106. package/dist/commands/look-fit.js +116 -0
  107. package/dist/commands/look-hud.js +180 -0
  108. package/dist/commands/look-read.js +162 -0
  109. package/dist/commands/look-sheet.js +152 -0
  110. package/dist/commands/look-theme.js +136 -0
  111. package/dist/commands/look.js +373 -0
  112. package/dist/commands/loop.js +112 -0
  113. package/dist/commands/loudness.js +69 -0
  114. package/dist/commands/mobile-qa.js +119 -0
  115. package/dist/commands/model.js +256 -0
  116. package/dist/commands/models.js +93 -0
  117. package/dist/commands/motion.js +305 -0
  118. package/dist/commands/next.js +72 -0
  119. package/dist/commands/note.js +294 -0
  120. package/dist/commands/optimize.js +212 -0
  121. package/dist/commands/owner.js +109 -0
  122. package/dist/commands/pack.js +66 -0
  123. package/dist/commands/parts.js +635 -0
  124. package/dist/commands/phone.js +398 -0
  125. package/dist/commands/pick.js +146 -0
  126. package/dist/commands/pitch.js +205 -0
  127. package/dist/commands/places.js +89 -0
  128. package/dist/commands/play.js +368 -0
  129. package/dist/commands/playable.js +51 -0
  130. package/dist/commands/playtest.js +262 -0
  131. package/dist/commands/profile.js +292 -0
  132. package/dist/commands/progress.js +537 -0
  133. package/dist/commands/publish.js +165 -0
  134. package/dist/commands/reach.js +72 -0
  135. package/dist/commands/reel.js +177 -0
  136. package/dist/commands/review.js +112 -0
  137. package/dist/commands/rooms.js +180 -0
  138. package/dist/commands/schema.js +29 -0
  139. package/dist/commands/score.js +326 -0
  140. package/dist/commands/serve.js +67 -0
  141. package/dist/commands/setup.js +254 -0
  142. package/dist/commands/sim.js +179 -0
  143. package/dist/commands/simulator.js +154 -0
  144. package/dist/commands/smoke-build.js +305 -0
  145. package/dist/commands/smoke.js +37 -0
  146. package/dist/commands/spec.js +114 -0
  147. package/dist/commands/store.js +154 -0
  148. package/dist/commands/test.js +104 -0
  149. package/dist/commands/trailer.js +255 -0
  150. package/dist/commands/unity-editor.js +322 -0
  151. package/dist/commands/unity-player.js +672 -0
  152. package/dist/commands/unity.js +198 -0
  153. package/dist/commands/upgrade.js +186 -0
  154. package/dist/commands/variety.js +108 -0
  155. package/dist/commands/verify.js +293 -0
  156. package/dist/commands/walk.js +449 -0
  157. package/dist/commands/widen.js +133 -0
  158. package/dist/commands/world.js +175 -0
  159. package/dist/commands/wow.js +143 -0
  160. package/dist/commands/zero.js +71 -0
  161. package/dist/compose/adsheet.js +61 -0
  162. package/dist/compose/contract.js +248 -0
  163. package/dist/compose/facts.js +81 -0
  164. package/dist/compose/hyperframes.js +102 -0
  165. package/dist/compose/page.js +216 -0
  166. package/dist/compose/probe.js +160 -0
  167. package/dist/compose/run.js +170 -0
  168. package/dist/compose/sheet.js +92 -0
  169. package/dist/compose/starters.js +247 -0
  170. package/dist/compose/variations.js +203 -0
  171. package/dist/criteria.js +35 -0
  172. package/dist/depth/experience.js +61 -0
  173. package/dist/depth/fill.js +102 -0
  174. package/dist/depth/inventory.js +161 -0
  175. package/dist/depth/pacing.js +173 -0
  176. package/dist/depth/story.js +97 -0
  177. package/dist/dev/devtools.js +119 -0
  178. package/dist/dev/hold.js +46 -0
  179. package/dist/dev/lan.js +15 -0
  180. package/dist/dev/open.js +30 -0
  181. package/dist/dev/qr.js +124 -0
  182. package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
  183. package/dist/devtools/LICENSES/preact.LICENSE +21 -0
  184. package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
  185. package/dist/devtools/LICENSES/three.LICENSE +21 -0
  186. package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
  187. package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
  188. package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
  189. package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
  190. package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
  191. package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
  192. package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
  193. package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
  194. package/dist/direct/moves.js +234 -0
  195. package/dist/direct/read.js +59 -0
  196. package/dist/direct/round.js +80 -0
  197. package/dist/doctor/host.js +245 -0
  198. package/dist/doctor/unity-checks.js +380 -0
  199. package/dist/doctor/unity-history.js +589 -0
  200. package/dist/doctor/unity-host.js +160 -0
  201. package/dist/doctor/unity-import-rules.js +874 -0
  202. package/dist/doctor/unity-meta.js +225 -0
  203. package/dist/doctor/unity-project.js +297 -0
  204. package/dist/doctor/unity.js +171 -0
  205. package/dist/export/export.js +165 -0
  206. package/dist/export/metadata.js +25 -0
  207. package/dist/export/runtime.js +119 -0
  208. package/dist/export/scan.js +78 -0
  209. package/dist/export/select.js +193 -0
  210. package/dist/export/strip.js +42 -0
  211. package/dist/feedback/ab.js +55 -0
  212. package/dist/feedback/auto.js +44 -0
  213. package/dist/feedback/learn.js +255 -0
  214. package/dist/feedback/measure.js +49 -0
  215. package/dist/feedback/page.js +66 -0
  216. package/dist/feel/feedback.js +85 -0
  217. package/dist/feel/judge.js +420 -0
  218. package/dist/feel/run.js +185 -0
  219. package/dist/feel/spec.js +124 -0
  220. package/dist/feel/sweep.js +156 -0
  221. package/dist/fidelity/consistency.js +205 -0
  222. package/dist/fidelity/match.js +675 -0
  223. package/dist/fidelity/run.js +107 -0
  224. package/dist/find/keywords.js +97 -0
  225. package/dist/find/names.js +45 -0
  226. package/dist/find/route.js +59 -0
  227. package/dist/firstlook/quality.js +261 -0
  228. package/dist/firstlook/render.js +111 -0
  229. package/dist/firstlook/set.js +218 -0
  230. package/dist/flow/flow.js +455 -0
  231. package/dist/flow/look.js +139 -0
  232. package/dist/frame/behaviour.js +53 -0
  233. package/dist/frame/clock.js +117 -0
  234. package/dist/frame/contract.js +111 -0
  235. package/dist/frame/genre.js +65 -0
  236. package/dist/frame/idle.js +58 -0
  237. package/dist/frame/opening.js +171 -0
  238. package/dist/frames/loop.js +52 -0
  239. package/dist/frames/sheet.js +69 -0
  240. package/dist/gdd/book.js +483 -0
  241. package/dist/gdd/chapters.js +71 -0
  242. package/dist/gdd/design.js +135 -0
  243. package/dist/gdd/doc.js +32 -0
  244. package/dist/gdd/levelmap.js +428 -0
  245. package/dist/gdd/measures.js +477 -0
  246. package/dist/gdd/page.js +111 -0
  247. package/dist/gdd/rubric.js +250 -0
  248. package/dist/gdd/size.js +83 -0
  249. package/dist/gdd/tiers.js +148 -0
  250. package/dist/gdd/world.js +98 -0
  251. package/dist/gdd/worth.js +507 -0
  252. package/dist/gen/kinds.js +451 -0
  253. package/dist/gen/local/doctor.js +25 -0
  254. package/dist/gen/local/index.js +3 -0
  255. package/dist/gen/local/kokoro.js +334 -0
  256. package/dist/gen/local/master.js +248 -0
  257. package/dist/gen/local/provider.js +65 -0
  258. package/dist/gen/local/voice-rules.js +156 -0
  259. package/dist/gen/models.generated.js +469 -0
  260. package/dist/gen/models.js +53 -0
  261. package/dist/gen/prompt-lint.js +35 -0
  262. package/dist/gen/record.js +73 -0
  263. package/dist/gen/save.js +101 -0
  264. package/dist/gen/title.js +55 -0
  265. package/dist/gen/unity.js +334 -0
  266. package/dist/goals/goals.js +204 -0
  267. package/dist/goals/run.js +90 -0
  268. package/dist/greenlight/ambition.js +42 -0
  269. package/dist/greenlight/bible.js +138 -0
  270. package/dist/greenlight/lock.js +48 -0
  271. package/dist/greenlight/match.js +19 -0
  272. package/dist/greenlight/md.js +82 -0
  273. package/dist/greenlight/page.js +100 -0
  274. package/dist/greenlight/pitches.js +66 -0
  275. package/dist/greenlight/worth.js +90 -0
  276. package/dist/guidance.js +24 -0
  277. package/dist/init/bare.js +114 -0
  278. package/dist/init/git.js +56 -0
  279. package/dist/init/starter.js +166 -0
  280. package/dist/init/starters.js +179 -0
  281. package/dist/inspect/describe.js +125 -0
  282. package/dist/inspect/devserver.js +40 -0
  283. package/dist/journey/diff.js +74 -0
  284. package/dist/journey/from-round.js +44 -0
  285. package/dist/journey/record.js +76 -0
  286. package/dist/journey/run.js +139 -0
  287. package/dist/journey/script.js +223 -0
  288. package/dist/judge/common.js +60 -0
  289. package/dist/judge/identity.js +68 -0
  290. package/dist/judge/sources.js +37 -0
  291. package/dist/judge/structure.js +59 -0
  292. package/dist/keys/device.js +145 -0
  293. package/dist/keys/store.js +167 -0
  294. package/dist/lanes/fence.js +108 -0
  295. package/dist/lanes/gate.js +123 -0
  296. package/dist/lanes/lanes.js +355 -0
  297. package/dist/lanes/union.js +62 -0
  298. package/dist/lanes/where.js +49 -0
  299. package/dist/lessons/motifs.js +97 -0
  300. package/dist/lessons/store.js +56 -0
  301. package/dist/look/anim.js +206 -0
  302. package/dist/look/boxes.js +209 -0
  303. package/dist/look/dressing.js +24 -0
  304. package/dist/look/feedback.js +50 -0
  305. package/dist/look/fit.js +123 -0
  306. package/dist/look/held.js +92 -0
  307. package/dist/look/hook.js +169 -0
  308. package/dist/look/hud.js +189 -0
  309. package/dist/look/image-io.js +50 -0
  310. package/dist/look/life.js +96 -0
  311. package/dist/look/light.js +42 -0
  312. package/dist/look/look.js +85 -0
  313. package/dist/look/loops.js +108 -0
  314. package/dist/look/made-of.js +242 -0
  315. package/dist/look/moments.js +32 -0
  316. package/dist/look/motion.js +44 -0
  317. package/dist/look/phone-play.js +142 -0
  318. package/dist/look/player.js +32 -0
  319. package/dist/look/png.js +117 -0
  320. package/dist/look/readability.js +100 -0
  321. package/dist/look/roles.js +109 -0
  322. package/dist/look/sheet.js +104 -0
  323. package/dist/look/theme.js +278 -0
  324. package/dist/look/touch.js +129 -0
  325. package/dist/look/ui-style.js +102 -0
  326. package/dist/machine/procs.js +117 -0
  327. package/dist/managed.js +15 -0
  328. package/dist/mcp/hosted.js +174 -0
  329. package/dist/mcp/models.generated.js +538 -0
  330. package/dist/mcp/models.js +35 -0
  331. package/dist/mcp/server.js +330 -0
  332. package/dist/memory/decisions.js +138 -0
  333. package/dist/memory/journal.js +108 -0
  334. package/dist/model/bench.js +83 -0
  335. package/dist/model/blender.js +106 -0
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  337. package/dist/model/finalize.js +33 -0
  338. package/dist/motion/checks.js +173 -0
  339. package/dist/motion/contract.js +177 -0
  340. package/dist/motion/encode.js +37 -0
  341. package/dist/motion/render.js +167 -0
  342. package/dist/motion/starter.js +54 -0
  343. package/dist/optimize/check.js +29 -0
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  345. package/dist/owner/bar.js +285 -0
  346. package/dist/owner/match.js +105 -0
  347. package/dist/pack/build.js +97 -0
  348. package/dist/pack/deps.js +28 -0
  349. package/dist/pack/leaks.js +77 -0
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  355. package/dist/plan/actions.js +18 -0
  356. package/dist/plan/notes.js +15 -0
  357. package/dist/play/clock.js +40 -0
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  363. package/dist/play/server.js +274 -0
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  388. package/dist/playtest/report.js +209 -0
  389. package/dist/playtest/route.js +139 -0
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  394. package/dist/production/contract.js +61 -0
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  396. package/dist/production/tier.js +66 -0
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  404. package/dist/publish/funpixel.js +96 -0
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  2305. package/templates/common/src/world.ts +91 -0
  2306. package/templates/common/test/feel.json +36 -0
  2307. package/templates/common/test/platform.test.ts +42 -0
  2308. package/templates/common/test/probes.ts +72 -0
  2309. package/templates/common/test/rules.test.ts +88 -0
  2310. package/templates/common/tsconfig.json +16 -0
  2311. package/templates/common/vite.config.ts +6 -0
  2312. package/templates/pixi/src/character.ts +63 -0
  2313. package/templates/pixi/src/game.ts +99 -0
  2314. package/templates/pixi/src/world-hud.ts +16 -0
  2315. package/templates/spec/common/src/chapters.ts +97 -0
  2316. package/templates/spec/common/src/levels.ts +68 -0
  2317. package/templates/spec/common/src/probe-rooms.ts +63 -0
  2318. package/templates/spec/common/src/room-map.tsx +30 -0
  2319. package/templates/spec/common/src/tune.ts +93 -0
  2320. package/templates/spec/common/test/rooms.test.ts +59 -0
  2321. package/templates/spec/common/test/rooms.ts +53 -0
  2322. package/templates/spec/three-world/test/rooms.ts +54 -0
  2323. package/templates/three/src/character.ts +65 -0
  2324. package/templates/three/src/game.ts +99 -0
  2325. package/templates/three/src/world-hud.ts +22 -0
  2326. package/templates/three-world/src/bot.ts +43 -0
  2327. package/templates/three-world/src/budget.ts +73 -0
  2328. package/templates/three-world/src/camera-rig.ts +99 -0
  2329. package/templates/three-world/src/controls.tsx +49 -0
  2330. package/templates/three-world/src/cutout-atlas.ts +26 -0
  2331. package/templates/three-world/src/cutout-math.ts +47 -0
  2332. package/templates/three-world/src/cutouts.ts +99 -0
  2333. package/templates/three-world/src/dressing-math.ts +98 -0
  2334. package/templates/three-world/src/dressing.ts +84 -0
  2335. package/templates/three-world/src/expose.ts +82 -0
  2336. package/templates/three-world/src/feel.ts +79 -0
  2337. package/templates/three-world/src/game.ts +99 -0
  2338. package/templates/three-world/src/hud.tsx +44 -0
  2339. package/templates/three-world/src/icons.tsx +36 -0
  2340. package/templates/three-world/src/input.ts +73 -0
  2341. package/templates/three-world/src/juice.ts +91 -0
  2342. package/templates/three-world/src/layout.ts +73 -0
  2343. package/templates/three-world/src/light-math.ts +78 -0
  2344. package/templates/three-world/src/light.ts +77 -0
  2345. package/templates/three-world/src/look.json +30 -0
  2346. package/templates/three-world/src/main.tsx +38 -0
  2347. package/templates/three-world/src/models.ts +62 -0
  2348. package/templates/three-world/src/palette.ts +21 -0
  2349. package/templates/three-world/src/places.json +50 -0
  2350. package/templates/three-world/src/places.ts +56 -0
  2351. package/templates/three-world/src/pose.ts +22 -0
  2352. package/templates/three-world/src/post.ts +47 -0
  2353. package/templates/three-world/src/rest-math.ts +29 -0
  2354. package/templates/three-world/src/rules.ts +89 -0
  2355. package/templates/three-world/src/screens.css +45 -0
  2356. package/templates/three-world/src/screens.tsx +96 -0
  2357. package/templates/three-world/src/selftests.ts +25 -0
  2358. package/templates/three-world/src/session.ts +99 -0
  2359. package/templates/three-world/src/shots.ts +59 -0
  2360. package/templates/three-world/src/sky.ts +48 -0
  2361. package/templates/three-world/src/stage.ts +83 -0
  2362. package/templates/three-world/src/styles.css +95 -0
  2363. package/templates/three-world/src/surfaces.ts +55 -0
  2364. package/templates/three-world/src/world.ts +70 -0
  2365. package/templates/three-world/test/feel.json +29 -0
  2366. package/templates/three-world/test/probes.ts +65 -0
  2367. package/templates/three-world/test/resolve.mjs +13 -0
  2368. package/templates/three-world/test/rules.test.ts +81 -0
  2369. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
  2370. package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
  2371. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
  2372. package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
  2373. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
  2374. package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
  2375. package/unity/com.funpixel.probe/Editor.meta +8 -0
  2376. package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
  2377. package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
  2378. package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
  2379. package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
  2380. package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
  2381. package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
  2382. package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
  2383. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
  2384. package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
  2385. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
  2386. package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
  2387. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
  2388. package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
  2389. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef +32 -0
  2390. package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
  2391. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
  2392. package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
  2393. package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
  2394. package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
  2395. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
  2396. package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
  2397. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
  2398. package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
  2399. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
  2400. package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs.meta +11 -0
  2401. package/unity/com.funpixel.probe/Runtime/Player.meta +8 -0
  2402. package/unity/com.funpixel.probe/Runtime/link.xml +7 -0
  2403. package/unity/com.funpixel.probe/Runtime/link.xml.meta +7 -0
  2404. package/unity/com.funpixel.probe/Runtime.meta +8 -0
  2405. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef +25 -0
  2406. package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef.meta +7 -0
  2407. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
  2408. package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs.meta +11 -0
  2409. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
  2410. package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs.meta +11 -0
  2411. package/unity/com.funpixel.probe/Tests/Editor.meta +8 -0
  2412. package/unity/com.funpixel.probe/Tests.meta +8 -0
  2413. package/unity/com.funpixel.probe/package.json +14 -0
  2414. package/unity/com.funpixel.probe/package.json.meta +7 -0
@@ -0,0 +1,53 @@
1
+ import { spawnSync } from 'node:child_process';
2
+ import { existsSync } from 'node:fs';
3
+ import { join } from 'node:path';
4
+ import { pathToFileURL } from 'node:url';
5
+ const PROBE = (url) => `
6
+ const out = (o) => { process.stdout.write(JSON.stringify(o)); process.exit(0); };
7
+ setTimeout(() => out({ state: 'not_observed', says: 'the lane did not answer in 4 s' }), 4000).unref();
8
+ let m;
9
+ try { m = await import(${JSON.stringify(url)}); } catch (e) { out({ state: 'not_observed', says: 'src/toasts.ts does not load on its own (' + String(e && e.message || e).slice(0, 120) + ')' }); }
10
+ if (typeof m.toast !== 'function') out({ state: 'not_observed', says: 'src/toasts.ts exports no toast(): another lane, measured by its words only' });
11
+ const visible = () => Array.isArray(m.toasts) ? m.toasts.map((t) => t && t.text) : null;
12
+ const A = 'Wave 3: beetles from the north gate', B = '+10';
13
+ let a, b;
14
+ try { a = m.toast(A, { at: 1000 }); b = m.toast(B, { at: 1100 }); } catch (e) { out({ state: 'lost', says: 'toast() throws: ' + String(e && e.message || e).slice(0, 120) }); }
15
+ const v = visible();
16
+ const life = a && typeof a === 'object' ? (typeof a.until === 'number' ? a.until - 1000 : typeof a.life === 'number' ? a.life : null) : null;
17
+ if (v === null && life === null) out({ state: 'lost', says: 'toast() keeps no message: it returns nothing and the module shows no lane (toasts), so nothing is shown or timed' });
18
+ if (v !== null && !v.length) out({ state: 'lost', says: 'toast() shows nothing: the lane is empty right after a message' });
19
+ if (v !== null && v.length > 1) out({ state: 'lost', says: 'two messages on screen at once (' + v.length + '): news stacks over the play' });
20
+ if (v !== null && v[0] !== A) out({ state: 'lost', says: 'the second message replaced the first before it was read' });
21
+ const words = A.split(/\\s+/).length;
22
+ if (life !== null && life < 300 * words * 0.8) out({ state: 'lost', says: 'a ' + words + '-word message stays ' + Math.round(life) + ' ms: too short to read (about 300 ms a word)' });
23
+ if (typeof m.expire === 'function' && v !== null && life !== null) {
24
+ try { m.expire(1000 + life + 1); } catch (e) { /* an expire with its own clock */ }
25
+ const after = visible();
26
+ if (after && after.length && after[0] !== B) out({ state: 'lost', says: 'the waiting message never came after the first was read' });
27
+ }
28
+ out({ state: 'holds', says: 'a message shows one at a time, stays ' + (life !== null ? Math.round(life) + ' ms' : 'its read time') + ' for ' + words + ' words, and the next waits its turn' });
29
+ `;
30
+ export function laneBehaviour(dir) {
31
+ const file = join(dir, 'src', 'toasts.ts');
32
+ if (!existsSync(file))
33
+ return null;
34
+ const r = spawnSync(process.execPath, ['--input-type=module', '-e', PROBE(pathToFileURL(file).href)], { encoding: 'utf8', timeout: 8000, cwd: dir });
35
+ try {
36
+ return JSON.parse(r.stdout);
37
+ }
38
+ catch {
39
+ return { state: 'not_observed', says: `the lane could not be run (${(r.stderr || r.error?.message || 'no answer').toString().trim().split('\n').pop()?.slice(0, 120)})` };
40
+ }
41
+ }
42
+ export function withBehaviour(rows, dir, lane = laneBehaviour) {
43
+ return rows.map((row) => {
44
+ if (row.id !== 'message-lane' || row.state === 'kit' || row.state === 'n/a')
45
+ return row;
46
+ const b = lane(dir);
47
+ if (!b || b.state === 'not_observed')
48
+ return b ? { ...row, measured: b.says } : row;
49
+ if (b.state === 'lost')
50
+ return { ...row, state: 'lost', measured: b.says, hint: row.hint ?? 'one lane: a queue that shows one message for at least its read time, in the band (skill funpixel-mobile-ui, hud-genres.md)' };
51
+ return { ...row, state: 'own', measured: b.says, hint: undefined };
52
+ });
53
+ }
@@ -0,0 +1,117 @@
1
+ export const CLOCK_JS = `(() => {
2
+ if (window.__FPX_CLOCK__) return true;
3
+ const DEAD = /dead|die|dying|death|\\bko\\b|killed/i, LOST = /^(lost|lose|over|game ?over|dead|fail(ed)?|defeat(ed)?|retry)$/i, WON = /^(won|win|victory|clear(ed)?|complete(d)?)$/i;
4
+ const c = { installed_ms: performance.now(), samples: 0, has_state: false, play_ms: null, first_control_ms: null, first_success_ms: null, success_by: null,
5
+ moment_ms: null, moment: null, deaths: [], ended: null, screens: [], last: null };
6
+ window.__FPX_CLOCK__ = c;
7
+ // The moment marks (HOOKS.md "Signature moments"): the same recorder @funpixel/verify's moments.js installs.
8
+ if (!Array.isArray(window.__FPX_MOMENTS__)) window.__FPX_MOMENTS__ = [];
9
+ if (typeof window.__FPX_MOMENT__ !== 'function') window.__FPX_MOMENT__ = (name, weight) => { const log = window.__FPX_MOMENTS__; if (!Array.isArray(log)) return; if (log.length >= 64) log.shift(); log.push({ name: String(name || 'moment'), weight: weight === undefined ? 1 : Number(weight), t: performance.now() }); };
10
+ let prev = null, baseScore = null, baseWins = null;
11
+ const tick = () => {
12
+ let s = null;
13
+ try { s = typeof window.__FPX_STATE__ === 'function' ? window.__FPX_STATE__() : null; } catch (e) { s = null; }
14
+ const t = Math.round(performance.now());
15
+ if (!s || typeof s !== 'object') return;
16
+ c.samples++; c.has_state = true;
17
+ const screen = [s.screen, s.phase, s.view, s.mode].find((x) => typeof x === 'string') ?? null;
18
+ if (screen && c.screens[c.screens.length - 1]?.screen !== screen) c.screens.push({ at_ms: t, screen });
19
+ const inControl = s.control === true || (s.control === undefined && screen === 'playing');
20
+ if (inControl && c.first_control_ms === null) { c.first_control_ms = t; baseScore = typeof s.score === 'number' ? s.score : null; baseWins = typeof s.wins === 'number' ? s.wins : null; }
21
+ if (c.first_control_ms !== null && c.first_success_ms === null) {
22
+ const by = s.success === true ? 'success' : (typeof s.score === 'number' && baseScore !== null && s.score > baseScore) ? 'score' : (typeof s.wins === 'number' && baseWins !== null && s.wins > baseWins) ? 'wins' : (screen && WON.test(screen)) ? 'screen' : null;
23
+ if (by) { c.first_success_ms = t; c.success_by = by; }
24
+ }
25
+ const moment = typeof s.moment === 'string' && s.moment.trim() ? s.moment.trim() : (s.moment && typeof s.moment === 'object' && typeof s.moment.name === 'string' ? s.moment.name : null);
26
+ if (moment && c.moment_ms === null && c.first_control_ms !== null) { c.moment_ms = t; c.moment = moment.slice(0, 60); }
27
+ const marks = Array.isArray(window.__FPX_MOMENTS__) ? window.__FPX_MOMENTS__ : [];
28
+ const mark = c.first_control_ms === null ? null : marks.find((m) => m && Number(m.t) >= c.first_control_ms);
29
+ if (mark && (c.moment_ms === null || Number(mark.t) < c.moment_ms)) { c.moment_ms = Math.round(Number(mark.t)); c.moment = String(mark.name || 'moment').slice(0, 60); }
30
+ const isDead = (x) => x && (x.dead === true || (x.hero && typeof x.hero.state === 'string' && DEAD.test(x.hero.state)));
31
+ if (prev && c.first_control_ms !== null) {
32
+ const kinds = [];
33
+ if (isDead(s) && !isDead(prev)) kinds.push('dead');
34
+ if (typeof s.lives === 'number' && typeof prev.lives === 'number' && s.lives < prev.lives) kinds.push('life lost');
35
+ if (typeof s.losses === 'number' && typeof prev.losses === 'number' && s.losses > prev.losses) kinds.push('loss');
36
+ if (screen && LOST.test(screen) && !(prev.screen && LOST.test(prev.screen))) kinds.push('lost screen');
37
+ const last = c.deaths[c.deaths.length - 1];
38
+ if (kinds.length) { if (last && t - last.at_ms < 400) last.kinds = [...new Set([...last.kinds, ...kinds])]; else c.deaths.push({ at_ms: t, kinds }); }
39
+ }
40
+ if (!c.ended && c.first_control_ms !== null && screen && (LOST.test(screen) || WON.test(screen))) c.ended = { at_ms: t, screen, how: WON.test(screen) ? 'won' : 'lost' };
41
+ prev = { dead: s.dead, hero: s.hero && typeof s.hero === 'object' ? { state: s.hero.state } : null, lives: s.lives, losses: s.losses, screen };
42
+ c.last = { at_ms: t, screen };
43
+ };
44
+ tick();
45
+ setInterval(tick, 100);
46
+ return true;
47
+ })()`;
48
+ export const MARK_PLAY_JS = `(() => { if (window.__FPX_CLOCK__ && window.__FPX_CLOCK__.play_ms === null) window.__FPX_CLOCK__.play_ms = Math.round(performance.now()); return true; })()`;
49
+ export const READ_CLOCK_JS = `(() => { try { return JSON.stringify(window.__FPX_CLOCK__ || null); } catch (e) { return null; } })()`;
50
+ export function parseClock(raw) {
51
+ if (typeof raw !== 'string')
52
+ return null;
53
+ try {
54
+ const v = JSON.parse(raw);
55
+ return v && typeof v === 'object' ? v : null;
56
+ }
57
+ catch {
58
+ return null;
59
+ }
60
+ }
61
+ const s1 = (ms) => Math.round(ms / 100) / 10;
62
+ export function judgeIdle(c, opts) {
63
+ const base = { window_s: opts.windowS, floor_s: opts.floorS, card: opts.card };
64
+ if (!c || !c.has_state) {
65
+ return { ...base, observed: false, first_control_s: null, alive_s: null, deaths: [], ended: 'no state', ended_at_s: null,
66
+ findings: [{ level: 'not_observed', text: 'the idle run read nothing: the game exposes no __FPX_STATE__', hint: 'expose screen, control and dead (HOOKS.md); then time alive and deaths are measured' }] };
67
+ }
68
+ if (c.first_control_ms === null) {
69
+ return { ...base, observed: false, first_control_s: null, alive_s: null, deaths: [], ended: 'never in control', ended_at_s: null,
70
+ findings: [{ level: 'not_observed', text: `the idle run never saw the player in control (screens: ${c.screens.map((x) => x.screen).join(' → ') || 'none'})`, hint: 'report control: true (or screen "playing") once Play hands over; mark the start data-fpx-start' }] };
71
+ }
72
+ const ctl = c.first_control_ms;
73
+ const deaths = c.deaths.map((d) => ({ at_s: s1(d.at_ms), after_control_s: s1(d.at_ms - ctl), kinds: d.kinds }));
74
+ const ended = c.ended ? c.ended.how : 'still playing';
75
+ const alive = deaths.length ? deaths[0].after_control_s : s1(opts.endMs - ctl);
76
+ const run = { ...base, observed: true, first_control_s: s1(ctl), alive_s: alive, deaths, ended, ended_at_s: c.ended ? s1(c.ended.at_ms - ctl) : null, findings: [] };
77
+ const f = run.findings;
78
+ const early = deaths.filter((d) => d.after_control_s < opts.floorS);
79
+ if (early.length) {
80
+ f.push({ level: 'warn', text: `an idle player dies ${early[0].after_control_s} s after the first control (${early[0].kinds.join(', ')}); the ${opts.card} floor is ${opts.floorS} s`, hint: 'a phone player idles while reading the screen: give the opening a grace (no threat in reach, a slow first wave, a timer that starts on the first input), or name the choice in funpixel.json firstMinute.idleFloorS' });
81
+ }
82
+ if (deaths.length >= 3)
83
+ f.push({ level: 'warn', text: `${deaths.length} deaths in ${opts.windowS} s of no input: the game kills a player who is not playing, over and over`, hint: 'after a death, hold the next one until the player acts (a respawn shield, a pause on the lost card)' });
84
+ if (ended === 'won')
85
+ f.push({ level: 'warn', text: `standing still wins: the idle run reached "${c.ended?.screen}" ${run.ended_at_s} s after the first control`, hint: 'progress should come from the verb (sim measures the same over seeds)' });
86
+ if (!f.length)
87
+ f.push({ level: 'note', text: deaths.length ? `an idle player lives ${alive} s after the first control (floor ${opts.floorS} s), then ${ended === 'lost' ? `the run ends on "${c.ended?.screen}"` : 'play goes on'}` : `an idle player is alive after ${alive} s with no input (${ended})` });
88
+ return run;
89
+ }
90
+ export function judgeFirstMinute(c, opts) {
91
+ const read = {
92
+ control_s: c?.first_control_ms != null ? s1(c.first_control_ms) : null, play_pressed_s: c?.play_ms != null ? s1(c.play_ms) : null,
93
+ success_s: c?.first_success_ms != null ? s1(c.first_success_ms) : null, success_by: c?.success_by ?? null,
94
+ moment_s: c?.moment_ms != null ? s1(c.moment_ms) : null, moment: c?.moment ?? null, planned_hook: opts.planned, findings: [],
95
+ };
96
+ const f = read.findings;
97
+ if (!c || !c.has_state) {
98
+ f.push({ level: 'not_observed', text: 'the first minute was not timed: the game exposes no __FPX_STATE__', hint: 'expose screen and control (HOOKS.md)' });
99
+ return read;
100
+ }
101
+ const hookAt = opts.planned?.at ?? opts.hookS;
102
+ const line = `the first minute: control at ${read.control_s ?? '—'} s · first success ${read.success_s !== null ? `${read.success_s} s (${read.success_by})` : '—'} · hook moment ${read.moment_s !== null ? `${read.moment_s} s ("${read.moment}")` : '—'} (from load)`;
103
+ f.push({ level: 'note', text: line, hint: `${opts.card} defaults: control ≤ ${opts.controlS} s, success ≤ ${opts.successS} s, hook ≤ ${hookAt} s${opts.planned ? ` (the GDD plans "${opts.planned.what}" at ${opts.planned.at} s)` : ''}` });
104
+ if (read.control_s === null)
105
+ f.push({ level: 'warn', text: 'the player never had control in the window', hint: 'report control: true once Play hands over, and keep the way in short' });
106
+ else if (read.control_s > opts.controlS)
107
+ f.push({ level: 'warn', text: `${read.control_s} s from load to the first control (the ${opts.card} default is ${opts.controlS} s)`, hint: 'cut what stands before the first press: the splash, a long intro, a menu chain (the promise → one beat → control)' });
108
+ if (read.success_s !== null && read.success_s > opts.successS)
109
+ f.push({ level: 'warn', text: `${read.success_s} s from load to the first success (default ${opts.successS} s)`, hint: 'a first win inside the first half-minute: a pickup in reach, a first target that cannot be missed' });
110
+ else if (read.success_s === null && read.control_s !== null)
111
+ f.push({ level: opts.playing ? 'warn' : 'note', text: opts.playing ? `no first success in ${opts.windowEndS} s of play` : 'no first success with the light player (it only taps): pass --verbs to play', hint: opts.playing ? 'name a first success the game reports (score up, a clear, success: true)' : undefined });
112
+ if (read.moment_s !== null && read.moment_s > hookAt)
113
+ f.push({ level: 'warn', text: `the hook moment "${read.moment}" lands at ${read.moment_s} s (${opts.planned ? 'the GDD plans it' : `the ${opts.card} default is`} ${hookAt} s)`, hint: 'bring the wow forward: the first minutes decide whether people keep playing' });
114
+ else if (read.moment_s === null)
115
+ f.push({ level: 'note', text: 'the hook moment was not reported', hint: 'call window.__FPX_MOMENT__?.(\'name\') at the payoff (HOOKS.md, signature moments), and hook times it' });
116
+ return read;
117
+ }
@@ -0,0 +1,111 @@
1
+ import { createHash } from 'node:crypto';
2
+ import { existsSync, readdirSync, readFileSync, statSync } from 'node:fs';
3
+ import { join } from 'node:path';
4
+ import { contentList } from "../gdd/size.js";
5
+ import { designDoc } from "../gdd/doc.js";
6
+ const rx = (re) => (t) => re.test(t);
7
+ const SAVE = /SaveManager|\.setItem\(\s*['"`][^'"`]*(progress|save|level|best|reached|unlock|chapter|stage)/i;
8
+ export const NEEDS = [
9
+ { id: 'message-lane', need: 'news is read, one message at a time, never over the middle of the play', system: 'the message lane (toast(), one at a time in the HUD band, a read-time floor)', files: ['src/toasts.ts', 'src/hud-kit.tsx'],
10
+ holds: (g) => rx(/\btoast\(|readTime|aria-live|message[- ]lane/i)(g.src), hint: 'one lane: a queue that shows one message for at least its read time, in the band (skill funpixel-mobile-ui, hud-genres.md)' },
11
+ { id: 'title-scene', need: 'a title that is a scene, with a real Play the player can find', system: 'the title screen (WORDMARK, the start control marked data-fpx-start)', files: ['src/screens.tsx'],
12
+ holds: (g) => rx(/data-fpx-start/)(g.src + g.html), hint: 'mark the real start control data-fpx-start, so verify, hook and the idle run press it as a player would' },
13
+ { id: 'gesture-input', need: 'the play takes a gesture on a phone, and keys on a desktop, for every verb', system: 'input.ts (gesture-first on touch, data-fpx-gesture, keys from one table)', files: ['src/input.ts'],
14
+ holds: (g) => /data-fpx-gesture|pointerdown|touchstart|onPointerDown|swipe/i.test(g.src) && /keydown|onKeyDown|__FPX_KEYS__/.test(g.src), hint: 'both doors to every verb: pointer or touch on the play, and keys (skill funpixel-mobile-ui, step 6)' },
15
+ { id: 'save', need: 'progress survives a reload, and the game boots where storage is blocked', system: 'save.ts (SaveManager progress, storage that never throws)', files: ['src/save.ts'],
16
+ holds: (g) => SAVE.test(g.src), applies: (g) => g.saves || g.levels, hint: 'keep where the player got to (SaveManager from @funpixel/sdk/save); wrap storage so a blocked one never throws' },
17
+ { id: 'lost-save', need: 'an old or corrupt save falls back to the defaults, never a crash', system: 'save.ts (a versioned record with defaults and a migration)', files: ['src/save.ts'],
18
+ holds: (g) => /SaveManager|\bversion\s*:\s*\d|migrat/i.test(g.src), applies: (g) => SAVE.test(g.src), hint: 'version the save and give it defaults: a change of shape migrates, a corrupt one starts fresh (test/platform.test.ts)' },
19
+ { id: 'platform', need: 'a phone call or a tab switch finds the game paused and quiet', system: 'platform.ts (hold on visibilitychange, __FPX_HOLD__)', files: ['src/platform.ts'],
20
+ holds: (g) => rx(/visibilitychange|__FPX_HOLD__/)(g.src), hint: 'pause and suspend sound on document.hidden; give hosts __FPX_HOLD__' },
21
+ { id: 'safe-band', need: 'the HUD sits in the safe band: clear of the notch, the status bar and the home bar', system: 'frame.ts (the band from the safe-area insets and the phone floors, as --band-* and __FPX_FRAME__)', files: ['src/frame.ts', 'src/styles.css'],
22
+ holds: (g) => rx(/safe-area-inset|--band-|__FPX_FRAME__|safeArea/)(g.src), hint: 'inset every edge piece by the band (var(--band-top) …) or env(safe-area-inset-*); `check --phone` measures it' },
23
+ { id: 'notch-cover', need: 'the page reaches under the notch so the band can step around it', system: 'index.html (viewport-fit=cover)', files: ['index.html'],
24
+ holds: (g) => /viewport-fit\s*=\s*cover/.test(g.html), hint: 'add viewport-fit=cover to the viewport meta; without it env(safe-area-inset-*) reads 0 on an iPhone' },
25
+ { id: 'budget', need: 'the 3D world keeps its frame rate on a phone', system: 'budget.ts (a frame BUDGET that sheds detail, a capped pixel ratio)', files: ['src/budget.ts'],
26
+ holds: (g) => rx(/\bBUDGET\b|setPixelRatio|devicePixelRatio/)(g.src), applies: (g) => g.three, hint: 'cap the pixel ratio and shed detail under a frame budget (funtools profile measures it)' },
27
+ { id: 'levels', need: 'a level list: where the player got to, and what opens next', system: 'levels.ts (LEVELS as data, unlocked from the save)', files: ['src/levels.ts'],
28
+ holds: (g) => rx(/\bLEVELS\b|levels\.json|\b(levels|chapters|stages)\s*:\s*\[/)(g.src), applies: (g) => g.levels, hint: 'keep the levels as data (id, name, unlock) and the furthest reached in the save; reach reads level files' },
29
+ { id: 'look', need: 'the look is one value; a token that cannot apply falls back and says so', system: 'look.ts + look.json (applied at load, one "[frame] look fallback" line per dropped token)', files: ['src/look.ts', 'src/look.json'],
30
+ holds: (g) => rx(/look\.json|applyLook|\[frame\] look fallback/)(g.src), hint: 'read the look from one value (src/look.json) and log a line when a token falls back; `funtools look report` checks it' },
31
+ ];
32
+ const read = (p) => { try {
33
+ return readFileSync(p, 'utf8');
34
+ }
35
+ catch {
36
+ return '';
37
+ } };
38
+ function walk(dir, rel, out = []) {
39
+ let ents = [];
40
+ try {
41
+ ents = readdirSync(join(dir, rel));
42
+ }
43
+ catch {
44
+ return out;
45
+ }
46
+ for (const e of ents) {
47
+ if (e.startsWith('.') || e === 'node_modules' || e === 'dist')
48
+ continue;
49
+ const r = rel ? `${rel}/${e}` : e;
50
+ try {
51
+ if (statSync(join(dir, r)).isDirectory())
52
+ walk(dir, r, out);
53
+ else if (/\.(ts|tsx|js|jsx|css|json|html)$/.test(e))
54
+ out.push(r);
55
+ }
56
+ catch { }
57
+ }
58
+ return out;
59
+ }
60
+ export function gameText(dir) {
61
+ let manifest = {};
62
+ try {
63
+ manifest = JSON.parse(read(join(dir, 'funpixel.json')));
64
+ }
65
+ catch { }
66
+ const src = walk(dir, 'src').filter((f) => !f.startsWith('src/splash-funpixel/')).map((f) => read(join(dir, f)).replace(/\/\*[\s\S]*?\*\//g, '').replace(/(^|[^:'"`\\])\/\/.*$/gm, '$1')).join('\n');
67
+ const gdd = designDoc(dir)?.text ?? '';
68
+ const rows = gdd ? contentList(gdd) ?? [] : [];
69
+ const levelRows = rows.filter((r) => /level|chapter|stage|world|room|puzzle/i.test(r.what) && (r.count ?? 0) > 1);
70
+ const levels = levelRows.length > 0 || (Array.isArray(manifest?.reach?.levels) && manifest.reach.levels.length > 1);
71
+ return { src, html: read(join(dir, 'index.html')), three: manifest?.metadata?.dimension === '3d', levels, saves: SAVE.test(src) || ['mid', 'deep'].includes(manifest?.production?.tier) };
72
+ }
73
+ export function replacedFiles(dir) {
74
+ let files = {};
75
+ try {
76
+ files = JSON.parse(read(join(dir, '.funtools', 'managed.json'))).files ?? {};
77
+ }
78
+ catch {
79
+ return { managed: false, replaced: new Set() };
80
+ }
81
+ const replaced = new Set();
82
+ for (const [rel, hash] of Object.entries(files)) {
83
+ const p = join(dir, rel);
84
+ if (!existsSync(p)) {
85
+ replaced.add(rel);
86
+ continue;
87
+ }
88
+ const now = createHash('sha256').update(readFileSync(p)).digest('hex');
89
+ if (now !== hash)
90
+ replaced.add(rel);
91
+ }
92
+ return { managed: Object.keys(files).length > 0, replaced };
93
+ }
94
+ export function frameContract(dir, g = gameText(dir), r = replacedFiles(dir)) {
95
+ let managedFiles = {};
96
+ try {
97
+ managedFiles = JSON.parse(read(join(dir, '.funtools', 'managed.json'))).files ?? {};
98
+ }
99
+ catch { }
100
+ return NEEDS.map((n) => {
101
+ const base = { id: n.id, need: n.need, system: n.system };
102
+ if (n.applies && !n.applies(g))
103
+ return { ...base, state: 'n/a', replaced: [] };
104
+ const shipped = n.files.filter((f) => f in managedFiles);
105
+ const replaced = r.managed ? n.files.filter((f) => r.replaced.has(f) || (!(f in managedFiles) && !shipped.length)) : n.files;
106
+ if (r.managed && shipped.length && !shipped.some((f) => r.replaced.has(f)))
107
+ return { ...base, state: 'kit', replaced: [] };
108
+ const holds = n.holds(g);
109
+ return { ...base, state: holds ? 'own' : 'lost', replaced, ...(holds ? {} : { hint: n.hint }) };
110
+ });
111
+ }
@@ -0,0 +1,65 @@
1
+ import { CARD_WORDS } from "../init/starter.js";
2
+ export const IDLE_WINDOW_S = 20;
3
+ export const FIRST_MINUTE = {
4
+ arcade: { idleFloorS: 8, controlS: 10, successS: 30, hookS: 60 },
5
+ shooter: { idleFloorS: 8, controlS: 10, successS: 30, hookS: 60 },
6
+ survival: { idleFloorS: 10, controlS: 15, successS: 30, hookS: 60 },
7
+ platformer: { idleFloorS: 10, controlS: 10, successS: 30, hookS: 60 },
8
+ racing: { idleFloorS: 15, controlS: 15, successS: 30, hookS: 60 },
9
+ puzzle: { idleFloorS: IDLE_WINDOW_S, controlS: 10, successS: 45, hookS: 90 },
10
+ card: { idleFloorS: IDLE_WINDOW_S, controlS: 15, successS: 45, hookS: 90 },
11
+ strategy: { idleFloorS: IDLE_WINDOW_S, controlS: 20, successS: 60, hookS: 90 },
12
+ simulation: { idleFloorS: IDLE_WINDOW_S, controlS: 20, successS: 60, hookS: 90 },
13
+ rpg: { idleFloorS: IDLE_WINDOW_S, controlS: 30, successS: 60, hookS: 120 },
14
+ };
15
+ export function cardOf(genre) {
16
+ const g = String(genre ?? '').toLowerCase();
17
+ const words = new Set(g.split(/[^a-z0-9-]+/).filter(Boolean));
18
+ for (const c of Object.keys(FIRST_MINUTE))
19
+ if (words.has(c))
20
+ return c;
21
+ for (const [c, ws] of Object.entries(CARD_WORDS)) {
22
+ if (ws.some((w) => (w.includes(' ') ? g.includes(w) : words.has(w))))
23
+ return c;
24
+ }
25
+ return 'arcade';
26
+ }
27
+ export const STORY_CONTROL_S = 12;
28
+ export const STORY_WORDS = /\b(story|stories|story-led|adventure|narrative|chapters?|tale|saga|visual novel)\b/i;
29
+ export function firstMinuteOf(manifest) {
30
+ const card = cardOf(manifest?.metadata?.genre ?? manifest?.genre);
31
+ const base = { ...FIRST_MINUTE[card] };
32
+ const story = STORY_WORDS.test(`${manifest?.metadata?.genre ?? manifest?.genre ?? ''} ${manifest?.metadata?.tagline ?? ''}`);
33
+ if (story)
34
+ base.controlS = Math.min(base.controlS, STORY_CONTROL_S);
35
+ const own = [];
36
+ const stated = manifest?.firstMinute;
37
+ if (stated && typeof stated === 'object') {
38
+ for (const k of Object.keys(base)) {
39
+ if (typeof stated[k] === 'number' && stated[k] >= 0) {
40
+ base[k] = stated[k];
41
+ own.push(k);
42
+ }
43
+ }
44
+ }
45
+ return { ...base, card, own, story };
46
+ }
47
+ export function clockSeconds(text) {
48
+ const m = /^\s*(\d{1,2}):(\d{2})\s*$/.exec(text) ?? null;
49
+ if (m)
50
+ return Number(m[1]) * 60 + Number(m[2]);
51
+ const s = /^\s*(\d+(?:\.\d+)?)\s*s\s*$/.exec(text);
52
+ return s ? Number(s[1]) : null;
53
+ }
54
+ export function plannedHook(gdd) {
55
+ const sec = /^## The hook\b[\s\S]*?(?=^## |(?![\s\S]))/m.exec(gdd)?.[0] ?? '';
56
+ for (const line of sec.split('\n')) {
57
+ if (!line.trim().startsWith('|'))
58
+ continue;
59
+ const cells = line.split('|').slice(1, -1).map((c) => c.trim());
60
+ const at = cells[0] ? clockSeconds(cells[0]) : null;
61
+ if (at !== null && cells[1] && !/^<.*>$/.test(cells[1]))
62
+ return { at, what: cells[1] };
63
+ }
64
+ return null;
65
+ }
@@ -0,0 +1,58 @@
1
+ import { mkdir, writeFile } from 'node:fs/promises';
2
+ import { dirname, join } from 'node:path';
3
+ import { readFileSync } from 'node:fs';
4
+ import { withPage } from "../commands/look.js";
5
+ import { evalJson, FRONT_DOOR, FRONT_DOOR_ARGS, load } from "../look/look.js";
6
+ import { hookMapOf } from "../verify/hooks.js";
7
+ import { fingerprint } from "../verify/fingerprint.js";
8
+ import { CLOCK_JS, judgeIdle, MARK_PLAY_JS, parseClock, READ_CLOCK_JS } from "./clock.js";
9
+ import { firstMinuteOf, IDLE_WINDOW_S } from "./genre.js";
10
+ import { FALLBACK_PREFIX } from "../look/theme.js";
11
+ export const IDLE_RECORD = join('.funtools', 'idle.json');
12
+ export async function idleRun(u, dir, windowS = IDLE_WINDOW_S) {
13
+ let manifest = {};
14
+ try {
15
+ manifest = JSON.parse(readFileSync(join(dir, 'funpixel.json'), 'utf8'));
16
+ }
17
+ catch { }
18
+ const fm = firstMinuteOf(manifest);
19
+ return await withPage(u, { target: dir, viewport: 'desktop', json: true, click: FRONT_DOOR }, async (page, t) => {
20
+ const lines = [];
21
+ page.on('console', (m) => { const x = m.text(); if (x.startsWith('[frame]') && !lines.includes(x))
22
+ lines.push(x.slice(0, 240)); });
23
+ await page.addInitScript(CLOCK_JS).catch(() => { });
24
+ await load(page, t.url, hookMapOf(t.manifest));
25
+ await page.evaluate(CLOCK_JS).catch(() => { });
26
+ await page.waitForTimeout(400);
27
+ await page.evaluate(MARK_PLAY_JS).catch(() => { });
28
+ const fd = await evalJson(page, 'front_door', { selector: FRONT_DOOR, ...FRONT_DOOR_ARGS }).catch(() => null);
29
+ const started = Date.now();
30
+ await page.waitForTimeout(windowS * 1000);
31
+ const clock = parseClock(await page.evaluate(READ_CLOCK_JS).catch(() => null));
32
+ const endMs = (clock?.last?.at_ms ?? 0) || (clock ? clock.installed_ms + (Date.now() - started) : 0);
33
+ const run = judgeIdle(clock, { windowS, floorS: Math.min(fm.idleFloorS, windowS), card: fm.card, endMs });
34
+ return { ...run, frame_lines: lines, front_door: fd ? { found: !!fd.found, changed: typeof fd.changed === 'boolean' ? fd.changed : null } : null };
35
+ });
36
+ }
37
+ export async function recordIdle(dir, r) {
38
+ const path = join(dir, IDLE_RECORD);
39
+ await mkdir(dirname(path), { recursive: true });
40
+ await writeFile(path, JSON.stringify({ ...r, fingerprint: (await fingerprint(dir)).fingerprint, at: new Date().toISOString() }, null, 2) + '\n');
41
+ }
42
+ export function readIdle(dir) {
43
+ try {
44
+ return JSON.parse(readFileSync(join(dir, IDLE_RECORD), 'utf8'));
45
+ }
46
+ catch {
47
+ return null;
48
+ }
49
+ }
50
+ export function idleLine(dir) {
51
+ const r = readIdle(dir);
52
+ if (!r)
53
+ return 'the idle run in the real page is a check fact: `funtools check` records time alive, deaths and how it ended (.funtools/idle.json)';
54
+ if (!r.observed)
55
+ return `the last idle run (check, ${r.at?.slice(0, 16) ?? 'earlier'}) observed nothing: ${r.findings[0]?.text ?? r.ended}`;
56
+ return `the last idle run (check): alive ${r.alive_s} s after the first control, ${r.deaths.length} death(s) in ${r.window_s} s, ${r.ended}${r.findings.some((f) => f.level === 'warn') ? ' — warned' : ''}`;
57
+ }
58
+ export const isFallbackLine = (l) => l.startsWith(FALLBACK_PREFIX);
@@ -0,0 +1,171 @@
1
+ import { clockSeconds } from "./genre.js";
2
+ const PLACEHOLDER = /^<.*>$|^…$/;
3
+ const clean = (v) => { const t = (v ?? '').trim().replace(/^\*+|\*+$/g, '').trim(); return !t || PLACEHOLDER.test(t) ? '' : t; };
4
+ const sectionOf = (gdd, title) => {
5
+ const m = new RegExp(`^## ${title.source}[^\\n]*\\n([\\s\\S]*?)(?=^## |(?![\\s\\S]))`, 'm').exec(gdd);
6
+ return m ? m[1] : null;
7
+ };
8
+ const tableRows = (body) => body.split('\n').filter((l) => /^\s*\|.*\|\s*$/.test(l) && !/^\s*\|[\s:|-]+\|\s*$/.test(l)).map((l) => l.trim().replace(/^\||\|$/g, '').split('|').map((c) => c.trim()));
9
+ const field = (body, name) => { const m = new RegExp(`(?:^|[·\\n])\\s*\\**${name.source}\\**\\s*:\\s*([^·\\n]+)`, 'im').exec(body); return m ? clean(m[1]) : ''; };
10
+ const num = (s) => { const m = /(-?\d+(?:\.\d+)?)/.exec(s); return m ? Number(m[1]) : null; };
11
+ export function openingPlan(gdd) {
12
+ const body = sectionOf(gdd, /Opening\b/);
13
+ if (body === null)
14
+ return null;
15
+ const cold = field(body, /Cold open/), ctl = field(body, /First control/), obj = field(body, /Objective(?: on screen)?/), dist = field(body, /Distance/);
16
+ const rows = tableRows(body);
17
+ const head = rows[0]?.map((h) => h.toLowerCase()) ?? [];
18
+ const col = (re, d) => { const i = head.findIndex((h) => re.test(h)); return i < 0 ? d : i; };
19
+ const cw = col(/when|time/, 0), cs = col(/shot|camera/, 1), cwhat = col(/sees|what/, 2), ccan = col(/can|player/, 3), cp = col(/proven|proof|check/, 4);
20
+ const out = rows.slice(1).map((r) => ({ when: clean(r[cw]), at: clockSeconds(clean(r[cw])), shot: clean(r[cs]).split(/[\s(]/)[0] || null, what: clean(r[cwhat]), can: clean(r[ccan]), proof: clean(r[cp]) })).filter((r) => r.when || r.what);
21
+ const ctlS = ctl ? clockSeconds(ctl.split(/[\s(]/)[0]) ?? num(ctl) : null;
22
+ return { coldOpen: cold && !/^none\b/i.test(cold) ? cold : null, noColdOpen: /^none\b/i.test(cold), controlS: ctlS, objective: obj && !/^none\b/i.test(obj) ? obj.replace(/^["“]|["”]$/g, '') : null, distance: dist && !/^none\b/i.test(dist) ? dist.replace(/^["“]|["”]$/g, '') : null, rows: out };
23
+ }
24
+ export function shotPlan(gdd) {
25
+ const body = sectionOf(gdd, /Shots\b/);
26
+ if (body === null)
27
+ return [];
28
+ const rows = tableRows(body);
29
+ const head = rows[0]?.map((h) => h.toLowerCase()) ?? [];
30
+ const col = (re, d) => { const i = head.findIndex((h) => re.test(h)); return i < 0 ? d : i; };
31
+ const cm = col(/moment|beat/, 0), cs = col(/^shot/, 1), cl = col(/lens|fov/, 2), ch = col(/height|distance/, 3), cmo = col(/motion|move/, 4), ct = col(/target|frame/, 5);
32
+ return rows.slice(1).map((r) => {
33
+ const hd = clean(r[ch]);
34
+ const up = /(-?\d+(?:\.\d+)?)\s*m?\s*(?:up|high|above)/i.exec(hd), out = /(-?\d+(?:\.\d+)?)\s*m?\s*(?:out|behind|back|away)/i.exec(hd);
35
+ return { moment: clean(r[cm]), shot: clean(r[cs]).split(/[\s(]/)[0], fov: num(clean(r[cl])), height: up ? Number(up[1]) : null, distance: out ? Number(out[1]) : null, motion: clean(r[cmo]), target: clean(r[ct]) };
36
+ }).filter((r) => r.moment && r.shot);
37
+ }
38
+ export const OPENING_JS = `(() => {
39
+ if (window.__FPX_OPENING__) return true;
40
+ const o = { t0: null, samples: 0, objective_at: null, objective: null, distance_at: null, distance: null, on_screen_at: null, shots: [], beats: [], fovs: [], camera: false };
41
+ window.__FPX_OPENING__ = o;
42
+ const DIST = /\\b\\d+(?:[.,]\\d+)?\\s?(?:m|km|metres|meters|yd|ft)\\b/i;
43
+ const captions = () => {
44
+ const out = []; let n = 0;
45
+ const canvas = document.querySelector('canvas'); const cr = canvas ? canvas.getBoundingClientRect() : { left: 0, top: 0, right: innerWidth, bottom: innerHeight };
46
+ for (const el of document.querySelectorAll('body *')) {
47
+ if (++n > 1500) break;
48
+ if (el.tagName === 'CANVAS' || el.tagName === 'SCRIPT' || el.tagName === 'STYLE' || el.tagName === 'BUTTON' || el.closest('button')) continue;
49
+ const own = [...el.childNodes].filter((c) => c.nodeType === 3).map((c) => c.textContent).join(' ').trim();
50
+ if (own.split(/\\s+/).length < 3 || own.length > 240) continue;
51
+ const r = el.getBoundingClientRect(); if (r.width < 40 || r.height < 10) continue;
52
+ if (r.right < cr.left || r.left > cr.right || r.bottom < cr.top || r.top > cr.bottom) continue;
53
+ const cs = getComputedStyle(el); if (cs.visibility === 'hidden' || cs.display === 'none' || Number(cs.opacity) < 0.15) continue;
54
+ let p = el.parentElement, hidden = false; while (p) { const ps = getComputedStyle(p); if (ps.display === 'none' || ps.visibility === 'hidden' || Number(ps.opacity) < 0.15) { hidden = true; break; } p = p.parentElement; }
55
+ if (!hidden) out.push({ el, text: own.slice(0, 80) });
56
+ if (out.length >= 4) break;
57
+ }
58
+ return out;
59
+ };
60
+ let lastBeat = null, lastShot = null, pendingBeat = null, standing = new WeakSet();
61
+ // An element that is always there (the HUD's rows, whose numbers change) is not a beat's caption: only elements new since the last look count.
62
+ const fresh = () => captions().filter((c) => !standing.has(c.el)).map((c) => c.text);
63
+ const tick = () => {
64
+ let s = null; try { s = typeof window.__FPX_STATE__ === 'function' ? window.__FPX_STATE__() : null; } catch (e) {}
65
+ const t = Math.round(performance.now());
66
+ const screen = s ? [s.screen, s.phase, s.view, s.mode].find((x) => typeof x === 'string') : null;
67
+ if (o.t0 === null && screen && !/title|menu|splash|load/i.test(screen)) o.t0 = t;
68
+ o.samples++;
69
+ let cam = null; try { cam = typeof window.__FPX_CAMERA__ === 'function' ? window.__FPX_CAMERA__() : null; } catch (e) {}
70
+ if (cam) { o.camera = true; const shot = typeof cam.shot === 'string' ? cam.shot : null; if (shot !== lastShot) { o.shots.push({ at_ms: t, shot }); lastShot = shot; if (o.shots.length > 60) o.shots.shift(); }
71
+ if (typeof cam.fov === 'number' && (!o.fovs.length || Math.abs(o.fovs[o.fovs.length - 1].fov - cam.fov) > 3)) { o.fovs.push({ at_ms: t, fov: Math.round(cam.fov * 10) / 10 }); if (o.fovs.length > 60) o.fovs.shift(); } }
72
+ if (s) {
73
+ const ob = s.objective; const text = typeof ob === 'string' ? ob : ob && typeof ob === 'object' ? [ob.title, ob.text, ob.name, ob.label].find((x) => typeof x === 'string') : null;
74
+ if (text && o.objective_at === null) { o.objective_at = t; o.objective = String(text).slice(0, 120); }
75
+ const d = typeof s.goalDistance === 'number' ? s.goalDistance : ob && typeof ob === 'object' && typeof ob.distance === 'number' ? ob.distance : null;
76
+ if (d !== null && o.distance_at === null) { o.distance_at = t; o.distance = d; }
77
+ const beat = typeof s.beat === 'string' ? s.beat : s.beat && typeof s.beat === 'object' && typeof (s.beat.id || s.beat.name) === 'string' ? (s.beat.id || s.beat.name) : null;
78
+ if (!beat && o.samples % 8 === 0) for (const c of captions()) standing.add(c.el);
79
+ if (beat && beat !== lastBeat) { pendingBeat = { id: String(beat).slice(0, 60), at_ms: t, shot: lastShot, captions: fresh(), later: null }; o.beats.push(pendingBeat); if (o.beats.length > 40) o.beats.shift(); }
80
+ lastBeat = beat;
81
+ if (pendingBeat && pendingBeat.later === null && t - pendingBeat.at_ms >= 1200) { pendingBeat.later = fresh(); pendingBeat.shot_after = lastShot; }
82
+ }
83
+ if (o.on_screen_at === null && o.samples % 4 === 0) {
84
+ const body = (document.body && document.body.innerText) || '';
85
+ const want = o.objective ? o.objective.toLowerCase().split(/\\s+/).filter((w) => w.length > 3).slice(0, 3) : [];
86
+ if (DIST.test(body) && (!want.length || want.some((w) => body.toLowerCase().includes(w)))) o.on_screen_at = t;
87
+ }
88
+ };
89
+ setInterval(tick, 250);
90
+ return true;
91
+ })()`;
92
+ export const READ_OPENING_JS = `(() => { const o = window.__FPX_OPENING__; if (!o) return null; const marks = Array.isArray(window.__FPX_MOMENTS__) ? window.__FPX_MOMENTS__.map((m) => ({ name: String(m && m.name || 'moment').slice(0, 60), t: Math.round(Number(m && m.t) || 0) })) : []; return JSON.stringify({ ...o, marks }); })()`;
93
+ export function parseOpening(raw) {
94
+ if (typeof raw !== 'string')
95
+ return null;
96
+ try {
97
+ const o = JSON.parse(raw);
98
+ return o && typeof o === 'object' && Array.isArray(o.shots) ? o : null;
99
+ }
100
+ catch {
101
+ return null;
102
+ }
103
+ }
104
+ export const BEAT_WINDOW_MS = { before: 500, after: 2500 };
105
+ export function stagedBeats(r, playMs = null) {
106
+ const zero = playMs ?? r.t0 ?? 0;
107
+ return r.beats.map((b) => {
108
+ const inWin = (at) => at >= b.at_ms - BEAT_WINDOW_MS.before && at <= b.at_ms + BEAT_WINDOW_MS.after;
109
+ const shot = r.shots.find((x) => inWin(x.at_ms) && x.at_ms > (r.shots[0]?.at_ms ?? -1));
110
+ const lens = r.fovs.find((x, i) => i > 0 && inWin(x.at_ms));
111
+ const said = [...b.captions, ...(b.later ?? [])];
112
+ const at_s = Math.round((b.at_ms - zero) / 100) / 10;
113
+ if (shot || lens || (b.shot_after && b.shot_after !== b.shot))
114
+ return { id: b.id, at_s, staging: 'staged', why: shot ? `the camera cut or blended to "${shot.shot}"` : lens ? `the lens moved to ${lens.fov}°` : `the shot changed to "${b.shot_after}"` };
115
+ if (said.length)
116
+ return { id: b.id, at_s, staging: 'hud-only', why: `only text changed: "${said[0]}"${r.camera ? '' : ' (the game reports no camera: __FPX_CAMERA__)'}` };
117
+ return { id: b.id, at_s, staging: 'not-seen', why: 'neither the camera nor a caption answered it' };
118
+ });
119
+ }
120
+ export function judgeOpening(r, plan, o) {
121
+ const f = [];
122
+ if (!plan)
123
+ f.push({ level: 'note', text: 'no `## Opening` in the GDD: the cold open, the first control and the objective are not planned', hint: 'add it from the template (skill funpixel-gdd, gdd-template.md): second by second from Play, with the shot for each row' });
124
+ if (plan?.controlS != null && plan.controlS > o.controlS)
125
+ f.push({ level: 'warn', text: `the plan hands over control at ${plan.controlS} s; the ${o.card} bar is ${o.controlS} s`, hint: 'shorten the cold open (Silt: three voiced lines, then control at 12 s)' });
126
+ if (plan?.controlS != null && o.controlAtS !== null && o.controlAtS > plan.controlS + 3)
127
+ f.push({ level: 'warn', text: `control came at ${o.controlAtS} s; the plan says ${plan.controlS} s`, hint: 'the opening runs long against its own plan' });
128
+ if (!r || !r.samples) {
129
+ f.push({ level: 'not_observed', text: 'the opening was not recorded (no __FPX_STATE__ samples)' });
130
+ return f;
131
+ }
132
+ const zero = o.playMs ?? r.t0 ?? 0, s = (ms) => (ms === null ? null : Math.round((ms - zero) / 100) / 10);
133
+ const ctl = o.controlAtS;
134
+ const objS = s(r.objective_at), distS = s(r.distance_at), screenS = s(r.on_screen_at);
135
+ if (ctl !== null) {
136
+ const late = (x) => x === null || x > ctl + 2;
137
+ if (late(objS))
138
+ f.push({ level: 'warn', text: objS === null ? 'no objective in the game\'s state by the end of the read (`__FPX_STATE__.objective`)' : `the objective arrives at ${objS} s, after control at ${ctl} s`, hint: plan?.objective ? `the plan's objective: "${plan.objective}" — put it on screen at the hand-over` : 'a goal the player can read at the first control (the Silt bar S2)' });
139
+ if (plan?.distance && late(distS))
140
+ f.push({ level: 'warn', text: distS === null ? 'the plan shows a distance; the game reports none (`goalDistance`)' : `the distance arrives at ${distS} s, after control at ${ctl} s`, hint: `the plan: "${plan.distance}" to go, on the HUD when control comes` });
141
+ if ((plan?.distance || r.distance !== null) && late(screenS))
142
+ f.push({ level: 'warn', text: 'no distance in metres on screen at the first control (the page\'s text has no "N m")', hint: 'the objective and its metres on the HUD, not only in the state' });
143
+ if (!late(objS) && (!plan?.distance || !late(distS)))
144
+ f.push({ level: 'note', text: `objective "${r.objective ?? '?'}"${r.distance !== null ? ` and ${r.distance} m to go` : ''} by ${Math.max(objS ?? 0, distS ?? 0)} s, control at ${ctl} s` });
145
+ }
146
+ if (plan?.coldOpen && ctl !== null) {
147
+ const atControl = [...r.shots].reverse().find((x) => s(x.at_ms) <= ctl)?.shot ?? null, title = r.shots[0]?.shot ?? null;
148
+ const before = r.shots.filter((x) => s(x.at_ms) > 0 && s(x.at_ms) < ctl && x.shot !== atControl && x.shot !== title);
149
+ if (r.camera && !before.length)
150
+ f.push({ level: 'warn', text: `the plan's cold open ("${plan.coldOpen.slice(0, 80)}") was not seen: no shot between Play and control`, hint: 'stage it as a shot (src/shots.ts) that hands over to play' });
151
+ }
152
+ if (plan && r.camera) {
153
+ for (const row of plan.rows.filter((x) => x.at !== null && x.shot)) {
154
+ const at = zero + row.at * 1000;
155
+ const inEffect = (ms) => [...r.shots].reverse().find((x) => x.at_ms <= ms)?.shot ?? null;
156
+ const seen = new Set([inEffect(at - 1500), inEffect(at + 1500), ...r.shots.filter((x) => Math.abs(x.at_ms - at) <= 1500).map((x) => x.shot)]);
157
+ const live = inEffect(at + 1500);
158
+ if (live && !seen.has(row.shot))
159
+ f.push({ level: 'warn', text: `${row.when}: the plan's shot is "${row.shot}", the camera was in "${live}"`, hint: 'name the shot in src/shots.ts and shoot() it at that beat' });
160
+ }
161
+ }
162
+ else if (plan?.rows.some((x) => x.shot))
163
+ f.push({ level: 'not_observed', text: 'the plan names shots, the game reports no camera (`__FPX_CAMERA__`)', hint: 'the starters ship it (src/shots.ts)' });
164
+ for (const b of stagedBeats(r, o.playMs)) {
165
+ if (b.staging === 'hud-only')
166
+ f.push({ level: 'warn', text: `beat "${b.id}" at ${b.at_s} s was delivered only as a HUD panel: ${b.why}`, hint: 'stage it in the engine: a shot (shoot("reveal")), bodies that act it, the line as a caption over that shot (the Silt bar J2)' });
167
+ else if (b.staging === 'staged')
168
+ f.push({ level: 'note', text: `beat "${b.id}" at ${b.at_s} s staged: ${b.why}` });
169
+ }
170
+ return f;
171
+ }