@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/vite.config.ts +6 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
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+
try { return gpu ? gpu.wrap(cb, ts) : cb(ts); } finally { work += performance.now() - s0; }
|
|
97
|
+
});
|
|
98
|
+
// A page that stops drawing (a paused tab, a game that renders on input only) must not hang the call.
|
|
99
|
+
const raf = () => Promise.race([new Promise((r) => origRaf.call(window, r)), sleep(250).then(() => performance.now())]);
|
|
100
|
+
const draws = window.__FPX_DRAWS__; // renderer.js { op: 'install' }: every WebGL draw call, any engine
|
|
101
|
+
// Three resets renderer.info at the START of every render() call, so with an
|
|
102
|
+
// EffectComposer the counter only ever holds the last full-screen pass (a live
|
|
103
|
+
// racer read "1 draw call"). Own the reset for the sampling window and
|
|
104
|
+
// accumulate across every pass of every frame.
|
|
105
|
+
const infoOwned = !!(three && three.info);
|
|
106
|
+
let autoResetWas = true, callsSum = 0, trisSum = 0;
|
|
107
|
+
if (infoOwned) { autoResetWas = three.info.autoReset; three.info.autoReset = false; }
|
|
108
|
+
for (let i = 0; i < WARMUP; i++) await raf();
|
|
109
|
+
const t = [], w = [];
|
|
110
|
+
let last = await raf();
|
|
111
|
+
// Counters start at the frame the first interval starts from, so each sample holds one frame's draws.
|
|
112
|
+
if (infoOwned) three.info.reset();
|
|
113
|
+
const d0 = draws ? { calls: draws.calls, tris: draws.tris } : null;
|
|
114
|
+
for (let i = 0; i < FRAMES; i++) {
|
|
115
|
+
work = 0;
|
|
116
|
+
if (gpu) { gpu.frame = i; gpu.collect(); }
|
|
117
|
+
const now = await raf(); t.push(now - last); w.push(work); last = now;
|
|
118
|
+
if (infoOwned) { callsSum += three.info.render.calls; trisSum += three.info.render.triangles; three.info.reset(); }
|
|
119
|
+
}
|
|
120
|
+
if (gpu) {
|
|
121
|
+
gpu.frame = -1;
|
|
122
|
+
// Query results arrive a few frames late; wait for them, bounded.
|
|
123
|
+
for (let k = 0; k < 12 && gpu.pending.length && !gpu.disjoint; k++) { await raf(); gpu.collect(); }
|
|
124
|
+
}
|
|
125
|
+
if (infoOwned) three.info.autoReset = autoResetWas;
|
|
126
|
+
window.requestAnimationFrame = origRaf;
|
|
127
|
+
const inOrder = a.samples ? { t: t.slice(), w: w.slice() } : null;
|
|
128
|
+
t.sort((x, y) => x - y);
|
|
129
|
+
w.sort((x, y) => x - y);
|
|
130
|
+
const q = (p) => t[Math.min(t.length - 1, Math.floor(p * t.length))];
|
|
131
|
+
const avg = t.reduce((x, y) => x + y, 0) / t.length;
|
|
132
|
+
const r2 = (x) => +x.toFixed(2);
|
|
133
|
+
const out = {
|
|
134
|
+
frames: t.length,
|
|
135
|
+
frame_ms_avg: r2(avg), frame_ms_p50: r2(q(0.5)), frame_ms_p95: r2(q(0.95)), frame_ms_p99: r2(q(0.99)),
|
|
136
|
+
frame_ms_max: r2(t[t.length - 1]),
|
|
137
|
+
work_ms_p50: r2(w[Math.floor(0.5 * w.length)]), work_ms_p95: r2(w[Math.min(w.length - 1, Math.floor(0.95 * w.length))]),
|
|
138
|
+
fps: +(1000 / avg).toFixed(1), long_frames: t.filter((x) => x > 33.4).length,
|
|
139
|
+
engine: 'unknown', gpu: 'unknown', software: false, scene: {},
|
|
140
|
+
};
|
|
141
|
+
if (inOrder) { out.frame_ms_samples = inOrder.t.map(r2); out.work_ms_samples = inOrder.w.map(r2); }
|
|
142
|
+
if (a.gpu) {
|
|
143
|
+
const g = gpu ? [...gpu.byFrame.values()].sort((x, y) => x - y) : [];
|
|
144
|
+
if (g.length) out.gpu_ms = { frames: g.length, p50: r2(g[Math.floor(0.5 * g.length)]), p95: r2(g[Math.min(g.length - 1, Math.floor(0.95 * g.length))]), max: r2(g[g.length - 1]) };
|
|
145
|
+
else out.gpu_unavailable = gpuWhy || (gpu && gpu.disjoint ? 'the GPU reported a disjoint (a reset or a power change): timings dropped' : gpu && gpu.failed ? `the timer query failed: ${gpu.failed}` : 'no GPU timing came back while it sampled');
|
|
146
|
+
}
|
|
147
|
+
if (d0 && draws.calls > d0.calls) {
|
|
148
|
+
out.draw_calls = Math.round((draws.calls - d0.calls) / t.length);
|
|
149
|
+
out.triangles = Math.round((draws.tris - d0.tris) / t.length);
|
|
150
|
+
}
|
|
151
|
+
const mb = (bytes) => +(bytes / 1048576).toFixed(1);
|
|
152
|
+
const texBytes = (w, h, mips) => w * h * 4 * (mips ? 4 / 3 : 1);
|
|
153
|
+
if (three && three.info) {
|
|
154
|
+
out.engine = 'three';
|
|
155
|
+
const m = three.info.memory;
|
|
156
|
+
out.draw_calls = Math.round(callsSum / Math.max(1, t.length));
|
|
157
|
+
out.triangles = Math.round(trisSum / Math.max(1, t.length));
|
|
158
|
+
out.geometries = m.geometries; out.textures = m.textures;
|
|
159
|
+
out.programs = (three.info.programs || []).length;
|
|
160
|
+
const root = window.__THREEJS_SCENE__;
|
|
161
|
+
if (root && typeof root.traverse === 'function') {
|
|
162
|
+
const s = { meshes: 0, instances: 0, points: 0, lights: 0, shadow_lights: 0, materials: 0, texture_mb: 0 };
|
|
163
|
+
const mats = new Set(), texs = new Set();
|
|
164
|
+
let n = 0;
|
|
165
|
+
const addTex = (x) => { if (x && x.isTexture) texs.add(x); };
|
|
166
|
+
root.traverse((o) => {
|
|
167
|
+
n++;
|
|
168
|
+
if (o.isInstancedMesh) { s.meshes++; s.instances += o.count; } else if (o.isMesh || o.isSkinnedMesh) s.meshes++;
|
|
169
|
+
if (o.isPoints) s.points += o.geometry?.attributes?.position?.count ?? 0;
|
|
170
|
+
if (o.isLight) { s.lights++; if (o.castShadow) s.shadow_lights++; }
|
|
171
|
+
for (const mat of [].concat(o.material || [])) {
|
|
172
|
+
if (mats.has(mat)) continue;
|
|
173
|
+
mats.add(mat);
|
|
174
|
+
for (const k in mat) addTex(mat[k]);
|
|
175
|
+
if (mat.uniforms) for (const k in mat.uniforms) addTex(mat.uniforms[k]?.value);
|
|
176
|
+
}
|
|
177
|
+
});
|
|
178
|
+
addTex(root.background); addTex(root.environment);
|
|
179
|
+
let bytes = 0;
|
|
180
|
+
for (const x of texs) {
|
|
181
|
+
const mips = x.mipmaps && x.mipmaps.length ? x.mipmaps : null;
|
|
182
|
+
if (x.isCompressedTexture && mips) { for (const mp of mips) bytes += mp.data?.byteLength ?? 0; continue; }
|
|
183
|
+
const img = x.image || {};
|
|
184
|
+
const w = img.width ?? img.videoWidth ?? 0, h = img.height ?? img.videoHeight ?? 0;
|
|
185
|
+
bytes += texBytes(w, h, x.generateMipmaps) * (x.isCubeTexture ? 6 : 1);
|
|
186
|
+
}
|
|
187
|
+
s.materials = mats.size; s.texture_mb = mb(bytes);
|
|
188
|
+
out.objects = n; out.scene = s;
|
|
189
|
+
}
|
|
190
|
+
} else if (window.__PIXI_APP__) {
|
|
191
|
+
out.engine = 'pixi';
|
|
192
|
+
const app = window.__PIXI_APP__;
|
|
193
|
+
const s = { visible: 0, sprites: 0, graphics: 0, text: 0, particles: 0, filtered: 0, texture_mb: 0 };
|
|
194
|
+
let n = 0;
|
|
195
|
+
const walk = (c, shown) => {
|
|
196
|
+
n++;
|
|
197
|
+
const vis = shown && c.visible !== false && c.renderable !== false && (c.alpha ?? 1) > 0;
|
|
198
|
+
if (vis) {
|
|
199
|
+
s.visible++;
|
|
200
|
+
if (c.filters && c.filters.length) s.filtered++;
|
|
201
|
+
if (c.particleChildren) s.particles += c.particleChildren.length;
|
|
202
|
+
else if (c.context && typeof c.clear === 'function') s.graphics++;
|
|
203
|
+
else if (typeof c.text === 'string') s.text++;
|
|
204
|
+
else if (c.texture && c.anchor) s.sprites++;
|
|
205
|
+
}
|
|
206
|
+
for (const ch of c.children || []) walk(ch, vis);
|
|
207
|
+
};
|
|
208
|
+
walk(app.stage, true);
|
|
209
|
+
out.objects = n;
|
|
210
|
+
try {
|
|
211
|
+
const mt = app.renderer.texture && app.renderer.texture.managedTextures;
|
|
212
|
+
if (mt) {
|
|
213
|
+
out.textures = mt.length;
|
|
214
|
+
let bytes = 0;
|
|
215
|
+
for (const src of mt) bytes += texBytes(src.pixelWidth || src.width || 0, src.pixelHeight || src.height || 0, !!src.autoGenerateMipmaps);
|
|
216
|
+
s.texture_mb = mb(bytes);
|
|
217
|
+
}
|
|
218
|
+
} catch (e) { /* a renderer without the texture system: no count */ }
|
|
219
|
+
out.scene = s;
|
|
220
|
+
}
|
|
221
|
+
try {
|
|
222
|
+
const nav = performance.getEntriesByType('navigation')[0];
|
|
223
|
+
const load = { requests: 0, kb: 0, by_kind: {}, dom_ms: 0, load_ms: 0 };
|
|
224
|
+
if (nav) { load.dom_ms = Math.round(nav.domContentLoadedEventEnd); load.load_ms = Math.round(nav.loadEventEnd); load.kb += (nav.encodedBodySize || 0) / 1024; load.requests++; }
|
|
225
|
+
const kindOf = (e) => {
|
|
226
|
+
const u = e.name.split('?')[0].toLowerCase();
|
|
227
|
+
if (/\.(m?js)$/.test(u) || e.initiatorType === 'script') return 'script';
|
|
228
|
+
if (/\.(png|jpe?g|webp|avif|gif|ktx2|basis|svg)$/.test(u) || e.initiatorType === 'img') return 'image';
|
|
229
|
+
if (/\.(mp3|m4a|ogg|wav|aac)$/.test(u)) return 'audio';
|
|
230
|
+
if (/\.(glb|gltf|bin|drc)$/.test(u)) return 'model';
|
|
231
|
+
if (/\.(woff2?|ttf|otf)$/.test(u)) return 'font';
|
|
232
|
+
return 'other';
|
|
233
|
+
};
|
|
234
|
+
for (const e of performance.getEntriesByType('resource')) {
|
|
235
|
+
const kb = (e.encodedBodySize || e.transferSize || 0) / 1024, k = kindOf(e);
|
|
236
|
+
load.requests++; load.kb += kb;
|
|
237
|
+
load.by_kind[k] = +((load.by_kind[k] || 0) + kb).toFixed(1);
|
|
238
|
+
}
|
|
239
|
+
load.kb = +load.kb.toFixed(1);
|
|
240
|
+
out.load = load;
|
|
241
|
+
} catch (e) { /* no resource timing: no load block */ }
|
|
242
|
+
if (performance.memory) out.heap_mb = mb(performance.memory.usedJSHeapSize);
|
|
243
|
+
try {
|
|
244
|
+
const c = document.createElement('canvas');
|
|
245
|
+
const gl = c.getContext('webgl2') || c.getContext('webgl');
|
|
246
|
+
const d = gl && gl.getExtension('WEBGL_debug_renderer_info');
|
|
247
|
+
if (d) out.gpu = String(gl.getParameter(d.UNMASKED_RENDERER_WEBGL));
|
|
248
|
+
out.software = /swiftshader|llvmpipe|software/i.test(out.gpu);
|
|
249
|
+
} catch (e) { /* no WebGL: gpu stays unknown */ }
|
|
250
|
+
let cv = null, area = 0;
|
|
251
|
+
for (const c of document.querySelectorAll('canvas')) { if (c.width * c.height > area) { area = c.width * c.height; cv = c; } }
|
|
252
|
+
if (cv) out.canvas_px = [cv.width, cv.height];
|
|
253
|
+
out.dpr = window.devicePixelRatio;
|
|
254
|
+
return JSON.stringify(out);
|
|
255
|
+
}
|
|
@@ -0,0 +1,229 @@
|
|
|
1
|
+
// One frame of the phone check (plan m13; the GDK's phone-check reference),
|
|
2
|
+
// run inside the page after it loaded at a phone viewport with touch on.
|
|
3
|
+
//
|
|
4
|
+
// Part of @funpixel/verify: one function expression of one argument (see
|
|
5
|
+
// mechanic_check.js for the calling convention). The edge's `mobile_check`
|
|
6
|
+
// sends it through funpixel-browser's Evaluate, one call per frame, and takes
|
|
7
|
+
// the frame's picture with the same call; whether the frame DREW is judged
|
|
8
|
+
// from that picture, not here (a WebGL canvas cannot be read back in-page).
|
|
9
|
+
//
|
|
10
|
+
// a = { press: bool, settle_ms, press_ms, max_controls, fps_ms, min_target }
|
|
11
|
+
//
|
|
12
|
+
// Answers JSON:
|
|
13
|
+
// controls — every named, visible control: its size, and when pressed
|
|
14
|
+
// whether anything changed (true), nothing did while the
|
|
15
|
+
// picture was observable (false), or it could not be told (null)
|
|
16
|
+
// started — the start control pressed first, or null
|
|
17
|
+
// hud — points in the middle of the play area with something painted
|
|
18
|
+
// over them (observed: false when there is no canvas)
|
|
19
|
+
// fps — frames sampled (up to 30) and 1000 / p95 frame time
|
|
20
|
+
// (observed: false under 10 frames: a hidden or paused tab)
|
|
21
|
+
// state — whether the page declares __FPX_STATE__
|
|
22
|
+
async (a) => {
|
|
23
|
+
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
|
|
24
|
+
const raf = () => new Promise((r) => requestAnimationFrame(r));
|
|
25
|
+
const HIT = 'button, a[href], [role="button"], [data-fpx-touch], input, select';
|
|
26
|
+
const START = /^(play|start|tap to start|tap to play|go|fight|new game|begin|continue|play again)\b/i;
|
|
27
|
+
|
|
28
|
+
// Seen by a player: laid out, on the screen, and hidden by neither itself nor
|
|
29
|
+
// an ancestor. Opacity multiplies down the tree and visibility inherits, so a
|
|
30
|
+
// faded screen's children are faded too (one game: a chapter card at
|
|
31
|
+
// opacity 0 counted as HUD all chapter, a hidden title's text was flagged in
|
|
32
|
+
// every play view; another: a label inside a faded-out button).
|
|
33
|
+
// checkVisibility answers where the browser has it; the
|
|
34
|
+
// walk up the ancestors is the fallback, and also catches a stack of
|
|
35
|
+
// part-faded layers that multiplies to nothing.
|
|
36
|
+
const shown = (el) => {
|
|
37
|
+
if (typeof el.checkVisibility === 'function' && !el.checkVisibility({ opacityProperty: true, visibilityProperty: true })) return false;
|
|
38
|
+
const v = getComputedStyle(el).visibility;
|
|
39
|
+
if (v === 'hidden' || v === 'collapse') return false;
|
|
40
|
+
let alpha = 1;
|
|
41
|
+
for (let e = el; e && e.nodeType === 1; e = e.parentElement) {
|
|
42
|
+
const s = getComputedStyle(e);
|
|
43
|
+
alpha *= s.display === 'none' ? 0 : Number(s.opacity);
|
|
44
|
+
if (alpha <= 0.05) return false;
|
|
45
|
+
}
|
|
46
|
+
return true;
|
|
47
|
+
};
|
|
48
|
+
const visible = (el) => {
|
|
49
|
+
const r = el.getBoundingClientRect();
|
|
50
|
+
if (r.width <= 0 || r.height <= 0) return false;
|
|
51
|
+
const s = getComputedStyle(el);
|
|
52
|
+
return s.display !== 'none' && shown(el)
|
|
53
|
+
&& r.bottom > 0 && r.right > 0 && r.top < innerHeight && r.left < innerWidth;
|
|
54
|
+
};
|
|
55
|
+
const nameOf = (el) => {
|
|
56
|
+
const n = el.getAttribute('aria-label') || el.getAttribute('data-fpx-touch')
|
|
57
|
+
|| el.getAttribute('title') || (el.textContent || '').trim() || el.getAttribute('value') || '';
|
|
58
|
+
return n.replace(/\s+/g, ' ').slice(0, 48);
|
|
59
|
+
};
|
|
60
|
+
const controls = () => [...document.querySelectorAll(HIT)]
|
|
61
|
+
.filter(visible)
|
|
62
|
+
.map((el) => ({ el, name: nameOf(el), r: el.getBoundingClientRect() }))
|
|
63
|
+
.filter((c) => c.name);
|
|
64
|
+
// A link to another page would unload the one under test.
|
|
65
|
+
const leaves = (el) => {
|
|
66
|
+
if (el.tagName !== 'A') return false;
|
|
67
|
+
try {
|
|
68
|
+
const to = new URL(el.getAttribute('href'), location.href);
|
|
69
|
+
return to.protocol !== 'javascript:' && (to.origin + to.pathname) !== (location.origin + location.pathname);
|
|
70
|
+
} catch (e) { return true; }
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
const canvas = () => {
|
|
74
|
+
let best = null, area = 0;
|
|
75
|
+
for (const c of document.querySelectorAll('canvas')) {
|
|
76
|
+
const r = c.getBoundingClientRect();
|
|
77
|
+
if (r.width * r.height > area) { area = r.width * r.height; best = c; }
|
|
78
|
+
}
|
|
79
|
+
return best;
|
|
80
|
+
};
|
|
81
|
+
// A 32x32 sample of the canvas, or null when it cannot be read back.
|
|
82
|
+
const sample = () => {
|
|
83
|
+
const c = canvas();
|
|
84
|
+
if (!c) return null;
|
|
85
|
+
try {
|
|
86
|
+
const off = document.createElement('canvas');
|
|
87
|
+
off.width = 32; off.height = 32;
|
|
88
|
+
const ctx = off.getContext('2d');
|
|
89
|
+
ctx.drawImage(c, 0, 0, 32, 32);
|
|
90
|
+
const d = ctx.getImageData(0, 0, 32, 32).data;
|
|
91
|
+
let any = false;
|
|
92
|
+
for (let i = 3; i < d.length; i += 4) if (d[i] !== 0) { any = true; break; }
|
|
93
|
+
return any ? d : null; // fully transparent = an unreadable WebGL buffer
|
|
94
|
+
} catch (e) { return null; }
|
|
95
|
+
};
|
|
96
|
+
const diff = (x, y) => {
|
|
97
|
+
if (!x || !y) return null;
|
|
98
|
+
let n = 0;
|
|
99
|
+
for (let i = 0; i < x.length; i += 4) {
|
|
100
|
+
if (Math.abs(x[i] - y[i]) + Math.abs(x[i + 1] - y[i + 1]) + Math.abs(x[i + 2] - y[i + 2]) > 24) n++;
|
|
101
|
+
}
|
|
102
|
+
return n / (x.length / 4);
|
|
103
|
+
};
|
|
104
|
+
const stateDeclared = typeof window.__FPX_STATE__ === 'function';
|
|
105
|
+
const state = () => {
|
|
106
|
+
if (!stateDeclared) return null;
|
|
107
|
+
try { return JSON.stringify(window.__FPX_STATE__()); } catch (e) { return null; }
|
|
108
|
+
};
|
|
109
|
+
let mutations = 0;
|
|
110
|
+
new MutationObserver((l) => { mutations += l.length; })
|
|
111
|
+
.observe(document.documentElement, { subtree: true, childList: true, attributes: true, characterData: true });
|
|
112
|
+
|
|
113
|
+
const pointer = (el, type, x, y) => el.dispatchEvent(new PointerEvent(type, {
|
|
114
|
+
bubbles: true, cancelable: true, composed: true, pointerId: 7, pointerType: 'touch',
|
|
115
|
+
isPrimary: true, clientX: x, clientY: y, buttons: type === 'pointerdown' ? 1 : 0,
|
|
116
|
+
}));
|
|
117
|
+
// Press like a thumb: pointer down, hold, up, then the click a tap makes.
|
|
118
|
+
const press = async (el) => {
|
|
119
|
+
const r = el.getBoundingClientRect();
|
|
120
|
+
const x = r.left + r.width / 2, y = r.top + r.height / 2;
|
|
121
|
+
pointer(el, 'pointerdown', x, y);
|
|
122
|
+
await sleep(a.press_ms);
|
|
123
|
+
pointer(el, 'pointerup', x, y);
|
|
124
|
+
el.click();
|
|
125
|
+
};
|
|
126
|
+
// How much the picture moves on its own over one press window.
|
|
127
|
+
const idle = async () => {
|
|
128
|
+
const s0 = sample();
|
|
129
|
+
await sleep(a.press_ms + a.settle_ms);
|
|
130
|
+
return diff(s0, sample());
|
|
131
|
+
};
|
|
132
|
+
const tryPress = async (c, idleMove) => {
|
|
133
|
+
const out = { name: c.name, w: Math.round(c.r.width), h: Math.round(c.r.height), pressed: false, changed: null };
|
|
134
|
+
if (leaves(c.el)) { out.skipped = 'link'; return out; }
|
|
135
|
+
const st0 = state(), s0 = sample(), m0 = mutations;
|
|
136
|
+
await press(c.el);
|
|
137
|
+
out.pressed = true;
|
|
138
|
+
await sleep(a.settle_ms);
|
|
139
|
+
const st1 = state(), moved = diff(s0, sample());
|
|
140
|
+
const stateChanged = st0 !== null && st1 !== null && st0 !== st1;
|
|
141
|
+
const domChanged = mutations > m0;
|
|
142
|
+
const pictureChanged = moved !== null && moved > (idleMove ?? 0) + 0.02;
|
|
143
|
+
if (stateChanged || domChanged || pictureChanged) out.changed = true;
|
|
144
|
+
else if (moved !== null || !canvas()) out.changed = false; // the picture was observed and held still
|
|
145
|
+
return out;
|
|
146
|
+
};
|
|
147
|
+
|
|
148
|
+
await sleep(a.settle_ms);
|
|
149
|
+
const found = [];
|
|
150
|
+
let started = null;
|
|
151
|
+
if (a.press) {
|
|
152
|
+
const idleMove = await idle();
|
|
153
|
+
const first = controls().find((c) => START.test(c.name));
|
|
154
|
+
if (first) {
|
|
155
|
+
started = first.name;
|
|
156
|
+
found.push(await tryPress(first, idleMove));
|
|
157
|
+
await sleep(a.settle_ms);
|
|
158
|
+
}
|
|
159
|
+
const seen = new Set(found.map((c) => c.name));
|
|
160
|
+
for (const c of controls()) {
|
|
161
|
+
if (found.length >= a.max_controls) break;
|
|
162
|
+
if (seen.has(c.name)) continue;
|
|
163
|
+
seen.add(c.name);
|
|
164
|
+
found.push(await tryPress(c, idleMove));
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
const sizes = controls().map((c) => ({ name: c.name, w: Math.round(c.r.width), h: Math.round(c.r.height) }));
|
|
168
|
+
|
|
169
|
+
// HUD over play: points in the middle 60% of the play area with something
|
|
170
|
+
// painted on top (text, a background, an image) that is not a control.
|
|
171
|
+
const hud = { observed: false, points: 0, covered: 0, by: [] };
|
|
172
|
+
const c = canvas();
|
|
173
|
+
if (c) {
|
|
174
|
+
hud.observed = true;
|
|
175
|
+
const r = c.getBoundingClientRect();
|
|
176
|
+
const layers = [...document.querySelectorAll('body *')].filter((el) => {
|
|
177
|
+
if (el === c || el.contains(c) || el.matches(HIT) || el.closest(HIT)) return false;
|
|
178
|
+
const s = getComputedStyle(el);
|
|
179
|
+
if (s.position !== 'fixed' && s.position !== 'absolute') return false;
|
|
180
|
+
if (!visible(el)) return false;
|
|
181
|
+
const bg = s.backgroundColor.match(/rgba?\(([^)]+)\)/);
|
|
182
|
+
const alpha = bg ? Number((bg[1].split(',')[3] ?? '1').trim()) : 0;
|
|
183
|
+
const paints = alpha > 0.1 || s.backgroundImage !== 'none'
|
|
184
|
+
|| el.tagName === 'IMG' || el.tagName === 'svg'
|
|
185
|
+
|| [...el.childNodes].some((n) => n.nodeType === 3 && n.textContent.trim());
|
|
186
|
+
return paints;
|
|
187
|
+
});
|
|
188
|
+
const grid = [0.2, 0.35, 0.5, 0.65, 0.8];
|
|
189
|
+
for (const fx of grid) {
|
|
190
|
+
for (const fy of grid) {
|
|
191
|
+
const x = r.left + r.width * fx, y = r.top + r.height * fy;
|
|
192
|
+
hud.points++;
|
|
193
|
+
const over = layers.find((el) => {
|
|
194
|
+
const b = el.getBoundingClientRect();
|
|
195
|
+
return x >= b.left && x <= b.right && y >= b.top && y <= b.bottom;
|
|
196
|
+
});
|
|
197
|
+
if (over) {
|
|
198
|
+
hud.covered++;
|
|
199
|
+
const n = over.id ? `#${over.id}` : (over.className && typeof over.className === 'string'
|
|
200
|
+
? `.${over.className.trim().split(/\s+/)[0]}` : over.tagName.toLowerCase());
|
|
201
|
+
if (!hud.by.includes(n)) hud.by.push(n);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
// Frame rate: 1000 / p95 frame time, never the mean. Up to 30 frames or
|
|
208
|
+
// `fps_ms`; a frame that never comes (a hidden tab pauses rAF) is waited
|
|
209
|
+
// out, so a slow page still yields its few frames and a paused one none.
|
|
210
|
+
const frame = () => Promise.race([raf(), sleep(500).then(() => null)]);
|
|
211
|
+
const times = [];
|
|
212
|
+
let last = await frame();
|
|
213
|
+
const until = performance.now() + a.fps_ms;
|
|
214
|
+
while (times.length < 30 && performance.now() < until) {
|
|
215
|
+
const t = await frame();
|
|
216
|
+
if (t !== null && last !== null) times.push(t - last);
|
|
217
|
+
last = t;
|
|
218
|
+
}
|
|
219
|
+
times.sort((x, y) => x - y);
|
|
220
|
+
const p95 = times.length ? times[Math.min(times.length - 1, Math.floor(times.length * 0.95))] : 0;
|
|
221
|
+
const fps = {
|
|
222
|
+
observed: times.length >= 10,
|
|
223
|
+
frames: times.length,
|
|
224
|
+
p95_ms: Math.round(p95 * 10) / 10,
|
|
225
|
+
fps_p95: p95 > 0 ? Math.round(10000 / p95) / 10 : 0,
|
|
226
|
+
};
|
|
227
|
+
|
|
228
|
+
return JSON.stringify({ controls: found, sizes, started, hud, fps, state: stateDeclared });
|
|
229
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
// Two seconds of play, classified, for any game, hooks or none:
|
|
2
|
+
// blank nothing drawn (a flat canvas, or none) and no text
|
|
3
|
+
// crashed an uncaught error before any input, and nothing moved
|
|
4
|
+
// crashedUnderInput an input threw, and the screen froze after it
|
|
5
|
+
// static nothing moved, idle or under input
|
|
6
|
+
// plays the screen changed
|
|
7
|
+
// a = { op: 'install' } records uncaught errors from then on (installed with
|
|
8
|
+
// the other listeners, before anything is pressed); a = { op: 'run',
|
|
9
|
+
// idle_samples, sample_ms, presses, inputs: [{kind:'key',code}|{kind:'pointer',sel}] }.
|
|
10
|
+
// A FIXED number of samples and presses, never "as many as fit", so the hosted
|
|
11
|
+
// and the local probe press the game the same number of times.
|
|
12
|
+
//
|
|
13
|
+
// Frames are read inside requestAnimationFrame, after the game's own callback,
|
|
14
|
+
// so a WebGL canvas without preserveDrawingBuffer still reads back; the page's
|
|
15
|
+
// text counts too, so a DOM game or a HUD over a flat canvas is not blank. A
|
|
16
|
+
// canvas that cannot be read (tainted) and no text change: not observed.
|
|
17
|
+
// Returns JSON { observed, kind, samples, idle_changes, input_changes,
|
|
18
|
+
// errors_idle, errors_input, first_error }.
|
|
19
|
+
//
|
|
20
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
21
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
22
|
+
// mechanic_check.js for the calling convention.
|
|
23
|
+
async (a) => {
|
|
24
|
+
const w = window;
|
|
25
|
+
if (a.op === 'install') {
|
|
26
|
+
if (w.__FPX_ERRORS__) return 'already';
|
|
27
|
+
const log = [];
|
|
28
|
+
w.__FPX_ERRORS__ = log;
|
|
29
|
+
const note = (m) => { if (log.length < 50) log.push(String(m || 'error').slice(0, 200)); };
|
|
30
|
+
addEventListener('error', (e) => note(e.message || (e.error && e.error.message)));
|
|
31
|
+
addEventListener('unhandledrejection', (e) => note(e.reason && e.reason.message ? e.reason.message : String(e.reason)));
|
|
32
|
+
return 'installed';
|
|
33
|
+
}
|
|
34
|
+
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
|
|
35
|
+
const raf = () => Promise.race([new Promise(r => requestAnimationFrame(r)), sleep(200)]);
|
|
36
|
+
const errors = () => (w.__FPX_ERRORS__ ? w.__FPX_ERRORS__.length : 0);
|
|
37
|
+
// 32x32, area-averaged: a plain 16x16 drawImage point-samples the canvas,
|
|
38
|
+
// so a ball and a paddle on a flat backdrop fell between the samples and a
|
|
39
|
+
// game that draws every frame read as blank (a false FAIL, h9).
|
|
40
|
+
const N = 32;
|
|
41
|
+
const off = document.createElement('canvas');
|
|
42
|
+
off.width = N; off.height = N;
|
|
43
|
+
const ctx = off.getContext('2d', { willReadFrequently: true });
|
|
44
|
+
ctx.imageSmoothingEnabled = true;
|
|
45
|
+
ctx.imageSmoothingQuality = 'high';
|
|
46
|
+
const sample = async () => {
|
|
47
|
+
await raf();
|
|
48
|
+
let best = null;
|
|
49
|
+
for (const c of document.querySelectorAll('canvas')) if (c !== off && (!best || c.width * c.height > best.width * best.height)) best = c;
|
|
50
|
+
let canvas = 'none', hash = 0, flat = true;
|
|
51
|
+
if (best && best.width > 0 && best.height > 0) {
|
|
52
|
+
try {
|
|
53
|
+
ctx.clearRect(0, 0, N, N);
|
|
54
|
+
ctx.drawImage(best, 0, 0, N, N);
|
|
55
|
+
const d = ctx.getImageData(0, 0, N, N).data;
|
|
56
|
+
let h = 2166136261;
|
|
57
|
+
for (let i = 0; i < d.length; i++) {
|
|
58
|
+
h = Math.imul(h ^ (d[i] >> 3), 16777619) >>> 0;
|
|
59
|
+
if ((i & 3) !== 3 && Math.abs(d[i] - d[i & 3]) > 6) flat = false;
|
|
60
|
+
}
|
|
61
|
+
canvas = 'read'; hash = h;
|
|
62
|
+
} catch (e) { canvas = 'unreadable'; }
|
|
63
|
+
}
|
|
64
|
+
const text = ((document.body && document.body.innerText) || '').replace(/\s+/g, ' ').trim().slice(0, 4000);
|
|
65
|
+
return { canvas, hash, flat, text };
|
|
66
|
+
};
|
|
67
|
+
const keyFor = (code) => (code.startsWith('Key') && code.length === 4) ? code[3].toLowerCase()
|
|
68
|
+
: (code.startsWith('Digit') && code.length === 6) ? code[5] : (code === 'Space' ? ' ' : code);
|
|
69
|
+
const press = async (inp) => {
|
|
70
|
+
if (inp.kind === 'key') {
|
|
71
|
+
const init = { key: keyFor(inp.code), code: inp.code, bubbles: true, cancelable: true };
|
|
72
|
+
const t = document.activeElement || document.body;
|
|
73
|
+
t.dispatchEvent(new KeyboardEvent('keydown', init)); await raf(); await sleep(60);
|
|
74
|
+
t.dispatchEvent(new KeyboardEvent('keyup', init));
|
|
75
|
+
} else if (inp.kind === 'pointer') {
|
|
76
|
+
const el = document.querySelector(inp.sel); if (!el) return;
|
|
77
|
+
const r = el.getBoundingClientRect();
|
|
78
|
+
const init = { bubbles: true, cancelable: true, pointerId: 1, pointerType: 'touch', isPrimary: true,
|
|
79
|
+
clientX: r.left + r.width / 2, clientY: r.top + r.height / 2, button: 0, buttons: 1 };
|
|
80
|
+
el.dispatchEvent(new PointerEvent('pointerdown', init)); await raf(); await sleep(60);
|
|
81
|
+
el.dispatchEvent(new PointerEvent('pointerup', { ...init, buttons: 0 }));
|
|
82
|
+
}
|
|
83
|
+
};
|
|
84
|
+
const differs = (x, y) => x.hash !== y.hash || x.text !== y.text;
|
|
85
|
+
const idle = [], input = [];
|
|
86
|
+
for (let i = 0; i < a.idle_samples; i++) { idle.push(await sample()); await sleep(a.sample_ms); }
|
|
87
|
+
const e1 = errors();
|
|
88
|
+
let frozeAfter = -1;
|
|
89
|
+
const inputs = a.inputs || [];
|
|
90
|
+
for (let i = 0; i < (inputs.length ? a.presses : 0); i++) {
|
|
91
|
+
try { await press(inputs[i % inputs.length]); } catch (e) {}
|
|
92
|
+
input.push(await sample());
|
|
93
|
+
if (frozeAfter < 0 && errors() > e1) frozeAfter = input.length - 1;
|
|
94
|
+
await sleep(a.sample_ms);
|
|
95
|
+
}
|
|
96
|
+
const e2 = errors();
|
|
97
|
+
let idleChanges = 0, inputChanges = 0, changedAfterError = false;
|
|
98
|
+
for (let i = 1; i < idle.length; i++) if (differs(idle[i - 1], idle[i])) idleChanges++;
|
|
99
|
+
for (let i = 0; i < input.length; i++) {
|
|
100
|
+
const prev = i ? input[i - 1] : idle[idle.length - 1];
|
|
101
|
+
if (prev && differs(prev, input[i])) { inputChanges++; if (frozeAfter >= 0 && i > frozeAfter) changedAfterError = true; }
|
|
102
|
+
}
|
|
103
|
+
const all = idle.concat(input);
|
|
104
|
+
const readable = all.every(s => s.canvas !== 'unreadable');
|
|
105
|
+
const blank = all.every(s => (s.canvas === 'none' || s.flat) && s.text === '');
|
|
106
|
+
let kind = '';
|
|
107
|
+
if (e1 > 0 && idleChanges + inputChanges === 0) kind = 'crashed';
|
|
108
|
+
else if (readable && blank) kind = 'blank';
|
|
109
|
+
else if (frozeAfter >= 0 && !changedAfterError) kind = 'crashedUnderInput';
|
|
110
|
+
else if (idleChanges + inputChanges > 0) kind = 'plays';
|
|
111
|
+
else if (readable) kind = 'static';
|
|
112
|
+
const log = w.__FPX_ERRORS__ || [];
|
|
113
|
+
return JSON.stringify({
|
|
114
|
+
observed: kind !== '', kind, samples: all.length, idle_changes: idleChanges, input_changes: inputChanges,
|
|
115
|
+
errors_idle: e1, errors_input: e2 - e1, first_error: log.length ? log[0] : '',
|
|
116
|
+
});
|
|
117
|
+
}
|