@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
- package/templates/common/.agents/skills/funpixel-store/references/steam.md +38 -0
- package/templates/common/.agents/skills/funpixel-store/references/unity-store.md +55 -0
- package/templates/common/.agents/skills/funpixel-store/references/web-portals.md +43 -0
- package/templates/common/.agents/skills/funpixel-unity-game/SKILL.md +103 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/performance.md +59 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/traps.md +108 -0
- package/templates/common/.agents/skills/funpixel-verify/SKILL.md +109 -0
- package/templates/common/.agents/skills/funpixel-verify/references/actors.md +94 -0
- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
- package/templates/common/.agents/skills/funpixel-verify/references/experience.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/eyes.md +54 -0
- package/templates/common/.agents/skills/funpixel-verify/references/fidelity.md +126 -0
- package/templates/common/.agents/skills/funpixel-verify/references/hit-bar.md +31 -0
- package/templates/common/.agents/skills/funpixel-verify/references/journeys.md +77 -0
- package/templates/common/.agents/skills/funpixel-verify/references/mobile-qa.md +123 -0
- package/templates/common/.agents/skills/funpixel-verify/references/playtest.md +161 -0
- package/templates/common/.agents/skills/funpixel-verify/references/review.md +105 -0
- package/templates/common/.agents/skills/funpixel-verify/references/rubric.md +67 -0
- package/templates/common/.agents/skills/funpixel-verify/references/scenes.md +49 -0
- package/templates/common/.agents/skills/funpixel-verify/references/unity.md +60 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/SKILL.md +99 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/world-kit.md +154 -0
- package/templates/common/.claude/settings.json +3 -0
- package/templates/common/.harnessignore +28 -0
- package/templates/common/AGENTS.md +135 -0
- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
- package/templates/common/src/expose.ts +63 -0
- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
- package/templates/common/src/frame.ts +63 -0
- package/templates/common/src/grade.ts +47 -0
- package/templates/common/src/hud-kit.css +29 -0
- package/templates/common/src/hud-kit.tsx +85 -0
- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Api.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef +32 -0
- package/unity/com.funpixel.probe/Runtime/Player/Funpixel.Probe.Player.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
- package/unity/com.funpixel.probe/Runtime/Player/Json.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs +194 -0
- package/unity/com.funpixel.probe/Runtime/Player/Probe.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs +134 -0
- package/unity/com.funpixel.probe/Runtime/Player/UiTargets.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/link.xml +7 -0
- package/unity/com.funpixel.probe/Runtime/link.xml.meta +7 -0
- package/unity/com.funpixel.probe/Runtime.meta +8 -0
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- package/unity/com.funpixel.probe/Tests/Editor/Funpixel.Probe.Tests.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs +147 -0
- package/unity/com.funpixel.probe/Tests/Editor/StatsTests.cs.meta +11 -0
- package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs +86 -0
- package/unity/com.funpixel.probe/Tests/Editor/WireTests.cs.meta +11 -0
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// The juice table as data: what every event the player causes or suffers gets.
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// It is the design note's `## Juice` table (skill funpixel-game-feel) in code:
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// change a row there and here together. A self-test fails an event with no
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// visual or no sound decision (a cue name, or SILENCE for an event the design
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// keeps quiet), so a new event cannot ship unanswered, and fails a big moment
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// (a win, a loss, a hit) that gets no more than a small one (a point, a hop).
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// The numbers each effect uses (shake, decay, particles, easing) are TUNE in juice.ts.
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import { addTrauma, burst, flash, hitstop, vignette, squash } from './juice';
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import { duck, play } from './sound';
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import { show, store } from './store';
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/** A juice row's sound decision when the design keeps the event quiet. */
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export const SILENCE = 'silence';
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export interface Feel {
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/** What the eye gets, in words, as the note has it. */
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visual: string;
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/** The sound file's name under public/assets/sfx/ (silent until it exists), or SILENCE. */
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sfx: string;
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burst?: number;
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squash?: number;
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flash?: number;
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hitstop?: number;
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trauma?: number;
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vignette?: boolean;
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pop?: string;
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duck?: boolean;
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/** How big the moment is: a big one (a win, a loss, a hit) must answer bigger than every small one. */
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moment?: 'small' | 'big';
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}
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export const FEEL: Record<string, Feel> = {
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pickup: { visual: '12 sparks, a squash, +1 by the score', sfx: 'pickup', burst: 12, squash: 0.35, pop: '+1', moment: 'small' },
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bump: { visual: 'a 4-frame flash, a small shake', sfx: 'bump', flash: 4, hitstop: 3, trauma: 0.2, moment: 'small' },
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hop: { visual: 'the hero stretches tall in the air (game.ts), a squash on take-off', sfx: 'hop', squash: 0.2, moment: 'small' },
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tell: { visual: 'a red crack glows under the slot for the whole tell', sfx: 'crack' },
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hit: { visual: 'the spike stands, the hero topples for the death beat, a flash, a heavy shake', sfx: 'lose', flash: 6, trauma: 0.45, vignette: true, duck: true, moment: 'big' },
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won: { visual: '40 sparks, a shake', sfx: 'win', burst: 40, trauma: 0.3, duck: true, moment: 'big' },
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lost: { visual: 'a flash, an edge vignette, a heavy shake', sfx: 'lose', flash: 6, hitstop: 8, trauma: 0.45, vignette: true, duck: true, moment: 'big' },
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};
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let popId = 0;
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/** Play one event's row at a track position. */
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export function answer(event: keyof typeof FEEL, x = 0, y = 0.4): void {
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const f = FEEL[event];
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if (f.burst) burst(x, y, f.burst);
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if (f.squash) squash(f.squash);
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if (f.flash) flash(f.flash);
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if (f.hitstop) hitstop(f.hitstop);
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if (f.trauma) addTrauma(f.trauma);
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if (f.vignette) vignette();
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if (f.duck) duck();
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if (f.sfx !== SILENCE) play(f.sfx);
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if (f.pop) {
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const pop = { id: ++popId, text: f.pop };
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show({ pops: [...store.pops, pop].slice(-4) });
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setTimeout(() => show({ pops: store.pops.filter((p) => p.id !== pop.id) }), 700);
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}
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}
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/** How much a row answers with, in one number: particles, shake, flashes, hitstop and squash together. */
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export const weight = (f: Feel): number =>
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(f.burst ?? 0) + 40 * (f.trauma ?? 0) + 2 * (f.flash ?? 0) + (f.hitstop ?? 0) + 20 * (f.squash ?? 0) + (f.vignette ? 10 : 0);
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export const feelTest = {
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name: 'every juice row has a visual and a sound decision',
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run: () => Object.values(FEEL).every((f) => f.visual.length > 0 && f.sfx.length > 0),
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};
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export const scaleTest = {
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name: 'every big moment answers bigger than every small one',
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run: () => {
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const rows = Object.values(FEEL), small = rows.filter((f) => f.moment === 'small').map(weight);
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return rows.filter((f) => f.moment === 'big').every((f) => weight(f) > Math.max(0, ...small));
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},
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};
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// fpx-hooks.ts — how a game tells Funpixel's verify what to read and what to
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// press. Without these, verify can only say "not observed". The contract is
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// HOOKS.md in the Funpixel docs; this file is all of it.
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//
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// import { exposeHooks } from './fpx-hooks';
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// exposeHooks({ state: () => ({ score, lives, x: player.x }) });
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// exposeHooks({ verbs: { jump: () => player.jump() }, keys: ['Space'] });
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//
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// Call it once the game is running, and again whenever you add something:
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// each call sets only what it is given.
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type Json = string | number | boolean | null | Json[] | { [key: string]: Json };
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type Solved = { solvable: boolean; moves: number };
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export interface FpxHooks {
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/** A fresh snapshot each call: the fields checks read (numbers where they compare). */
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state?: () => Record<string, Json>;
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/** Named actions that run the SAME code a real key or tap runs. */
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verbs?: Record<string, () => void>;
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/** The game's screens. `motion: true` marks gameplay, which verify enters first; `moment: true`
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* marks the signature payoff, which `capture` plays as a burst (its enter() drives the rules there). */
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views?: Record<string, { enter: () => void; motion?: boolean; moment?: boolean }>;
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/** KeyboardEvent codes the game listens for; on a phone each needs a swipe on the play (data-fpx-gesture) or a control. */
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keys?: string[];
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/** The game makes sound: verify fails it if it plays none. */
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audio?: boolean;
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/** The game's own tests; each returns true when it holds. */
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selftests?: Array<{ name: string; run: () => boolean | Promise<boolean> }>;
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/** Levels and a solver: verify fails an unsolvable level and reports the difficulty curve. */
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levels?: { count: number; solve: (index: number) => Solved | Promise<Solved> };
|
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|
+
}
|
|
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|
+
|
|
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|
+
const GLOBALS: Record<keyof FpxHooks, string> = {
|
|
34
|
+
state: '__FPX_STATE__', verbs: '__FPX_VERBS__', views: '__FPX_VIEWS__', keys: '__FPX_KEYS__',
|
|
35
|
+
audio: '__FPX_AUDIO__', selftests: '__FPX_SELFTEST__', levels: '__FPX_LEVELS__',
|
|
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|
+
};
|
|
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|
+
|
|
38
|
+
export function exposeHooks(hooks: FpxHooks): void {
|
|
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|
+
const w = window as unknown as Record<string, unknown>;
|
|
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|
+
for (const [name, value] of Object.entries(hooks) as Array<[keyof FpxHooks, unknown]>) {
|
|
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|
+
if (value === undefined || !GLOBALS[name]) continue;
|
|
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|
+
if (name === 'keys') w[GLOBALS.keys] = Object.fromEntries((value as string[]).map((code) => [code, 1]));
|
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|
+
else if (name === 'audio') w[GLOBALS.audio] = value ? { declared: true } : undefined;
|
|
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|
+
else w[GLOBALS[name]] = value;
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
// The safe HUD band, as code the HUD, the pad and the message lane read (not a rule repeated in each
|
|
2
|
+
// stylesheet). The band is how far every edge piece keeps in from each side: the phone's own safe-area
|
|
3
|
+
// insets (the notch, the status bar, the home bar), never less than the floors a phone needs even where
|
|
4
|
+
// the browser reports 0 (a sideways iPhone's notch side, the status bar on an upright one). It is
|
|
5
|
+
// published as CSS variables (--band-top/right/bottom/left) and as window.__FPX_FRAME__ { band, play }
|
|
6
|
+
// for the game (keep world markers out of the band) and for checks; it is measured again on every resize
|
|
7
|
+
// and rotation. Yours to change or drop: `funtools check` measures the outcome, not this file (pieces
|
|
8
|
+
// under the notch, the HUD's cover of the play; `check --phone`).
|
|
9
|
+
|
|
10
|
+
export interface Insets { top: number; right: number; bottom: number; left: number }
|
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11
|
+
export interface Rect { x: number; y: number; w: number; h: number }
|
|
12
|
+
|
|
13
|
+
/** The least each edge keeps, by how the screen is held. A phone is a screen whose short side is 500 px or less. */
|
|
14
|
+
export const FLOORS: Record<'desk' | 'phone-landscape' | 'phone-portrait', Insets> = {
|
|
15
|
+
desk: { top: 12, right: 16, bottom: 16, left: 16 },
|
|
16
|
+
'phone-landscape': { top: 12, right: 48, bottom: 24, left: 48 },
|
|
17
|
+
'phone-portrait': { top: 48, right: 16, bottom: 36, left: 16 },
|
|
18
|
+
};
|
|
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|
+
|
|
20
|
+
export const frame = {
|
|
21
|
+
band: { ...FLOORS.desk } as Insets,
|
|
22
|
+
/** The viewport inside the band: where play can show without a HUD piece over it. */
|
|
23
|
+
play: { x: 0, y: 0, w: 0, h: 0 } as Rect,
|
|
24
|
+
held: 'desk' as keyof typeof FLOORS,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
const listeners = new Set<(f: typeof frame) => void>();
|
|
28
|
+
/** Called now and on every change of the band (a rotation, a resize). */
|
|
29
|
+
export function onBand(cb: (f: typeof frame) => void): () => void {
|
|
30
|
+
listeners.add(cb);
|
|
31
|
+
cb(frame);
|
|
32
|
+
return () => { listeners.delete(cb); };
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/** The safe-area insets the browser reports (0 outside a notched phone or without viewport-fit=cover). */
|
|
36
|
+
function safeArea(): Insets {
|
|
37
|
+
const probe = document.createElement('div');
|
|
38
|
+
probe.style.cssText = 'position:fixed;visibility:hidden;pointer-events:none;padding:env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left)';
|
|
39
|
+
document.body.appendChild(probe);
|
|
40
|
+
const cs = getComputedStyle(probe);
|
|
41
|
+
const px = (v: string) => parseFloat(v) || 0;
|
|
42
|
+
const out = { top: px(cs.paddingTop), right: px(cs.paddingRight), bottom: px(cs.paddingBottom), left: px(cs.paddingLeft) };
|
|
43
|
+
probe.remove();
|
|
44
|
+
return out;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
export function measure(): void {
|
|
48
|
+
const w = innerWidth, h = innerHeight;
|
|
49
|
+
frame.held = Math.min(w, h) > 500 ? 'desk' : w > h ? 'phone-landscape' : 'phone-portrait';
|
|
50
|
+
const floor = FLOORS[frame.held], safe = safeArea();
|
|
51
|
+
frame.band = { top: Math.max(floor.top, safe.top), right: Math.max(floor.right, safe.right), bottom: Math.max(floor.bottom, safe.bottom), left: Math.max(floor.left, safe.left) };
|
|
52
|
+
frame.play = { x: frame.band.left, y: frame.band.top, w: Math.max(0, w - frame.band.left - frame.band.right), h: Math.max(0, h - frame.band.top - frame.band.bottom) };
|
|
53
|
+
const root = document.documentElement.style;
|
|
54
|
+
for (const side of ['top', 'right', 'bottom', 'left'] as const) root.setProperty(`--band-${side}`, `${frame.band[side]}px`);
|
|
55
|
+
for (const l of listeners) l(frame);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
if (typeof document !== 'undefined' && document.body) {
|
|
59
|
+
measure();
|
|
60
|
+
addEventListener('resize', measure);
|
|
61
|
+
addEventListener('orientationchange', () => setTimeout(measure, 120));
|
|
62
|
+
Object.assign(window, { __FPX_FRAME__: frame });
|
|
63
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// The colour grade over the play, for Pixi and Three alike: saturation and contrast as a CSS filter on
|
|
2
|
+
// the stage, a tint and a vignette as one overlay above the canvas and below the HUD (the HUD keeps its
|
|
3
|
+
// own colours, so its contrast checks still hold). The compositor applies it, so it costs no draw call
|
|
4
|
+
// and no render target on a phone, and every capture of the page shows it. Values come from
|
|
5
|
+
// src/look.json's "light" block (saturation, contrast, tint, tintAmount, vignette); the 3D starter
|
|
6
|
+
// resolves them from its mood preset and each place first (light-math.ts). A neutral grade removes
|
|
7
|
+
// itself. Skill funpixel-vfx, references/three.md "Grade"; yours to change or drop.
|
|
8
|
+
|
|
9
|
+
export interface Grade { saturation: number; contrast: number; tint: string; tintAmount: number; vignette: number }
|
|
10
|
+
export const NEUTRAL: Grade = { saturation: 1, contrast: 1, tint: '#ffffff', tintAmount: 0, vignette: 0 };
|
|
11
|
+
|
|
12
|
+
const num = (v: unknown, lo: number, hi: number, d: number) => (typeof v === 'number' && Number.isFinite(v) ? Math.min(hi, Math.max(lo, v)) : d);
|
|
13
|
+
/** The grade from a look block (anything else is ignored), clamped to values that still read. */
|
|
14
|
+
export function gradeOf(block: Record<string, unknown> | undefined): Grade {
|
|
15
|
+
const b = block ?? {};
|
|
16
|
+
return {
|
|
17
|
+
saturation: num(b.saturation, 0, 2, 1), contrast: num(b.contrast, 0.5, 1.6, 1),
|
|
18
|
+
tint: typeof b.tint === 'string' && /^#[0-9a-f]{6}$/i.test(b.tint) ? b.tint : '#ffffff', tintAmount: num(b.tintAmount, 0, 0.4, 0), vignette: num(b.vignette, 0, 0.9, 0),
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** The CSS for a grade (pure: the tests read it): the stage's filter and the overlay's background. */
|
|
23
|
+
export function gradeCss(g: Grade): { filter: string; overlay: string } {
|
|
24
|
+
const filter = g.saturation === 1 && g.contrast === 1 ? '' : `saturate(${g.saturation.toFixed(2)}) contrast(${g.contrast.toFixed(2)})`;
|
|
25
|
+
const hex = g.tint.slice(1), rgb = [0, 2, 4].map((i) => parseInt(hex.slice(i, i + 2), 16)).join(', ');
|
|
26
|
+
const layers = [
|
|
27
|
+
g.vignette > 0 ? `radial-gradient(ellipse at 50% 45%, rgba(0, 0, 0, 0) 45%, rgba(0, 0, 0, ${g.vignette.toFixed(2)}) 100%)` : '',
|
|
28
|
+
g.tintAmount > 0 ? `linear-gradient(rgba(${rgb}, ${g.tintAmount.toFixed(2)}), rgba(${rgb}, ${g.tintAmount.toFixed(2)}))` : '',
|
|
29
|
+
].filter(Boolean);
|
|
30
|
+
return { filter, overlay: layers.join(', ') };
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/** Apply a grade to the stage element; call again to change it (a new place, a new mood). */
|
|
34
|
+
export function applyGrade(stage: HTMLElement, g: Grade): void {
|
|
35
|
+
const css = gradeCss(g);
|
|
36
|
+
stage.style.filter = css.filter;
|
|
37
|
+
stage.dataset.fpxGrade = JSON.stringify(g);
|
|
38
|
+
let el = stage.querySelector<HTMLElement>(':scope > .grade');
|
|
39
|
+
if (!css.overlay) { el?.remove(); return; }
|
|
40
|
+
if (!el) {
|
|
41
|
+
el = document.createElement('div'); el.className = 'grade'; el.setAttribute('aria-hidden', 'true');
|
|
42
|
+
Object.assign(el.style, { position: 'absolute', inset: '0', pointerEvents: 'none', mixBlendMode: 'normal' });
|
|
43
|
+
stage.appendChild(el);
|
|
44
|
+
}
|
|
45
|
+
el.style.background = css.overlay;
|
|
46
|
+
}
|
|
47
|
+
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/* hud-kit.tsx: counters, pips, bars and the message lane (options; restyle or delete with the file). */
|
|
2
|
+
.kit-count { display: inline-block; font-variant-numeric: tabular-nums; }
|
|
3
|
+
.kit-gain { animation: kit-pulse 0.14s ease-out; color: var(--accent); transition: color 0.3s; }
|
|
4
|
+
.kit-loss { animation: kit-shake 0.2s; color: var(--harm); }
|
|
5
|
+
.kit-pips { display: inline-flex; gap: 2px; }
|
|
6
|
+
.kit-empty { opacity: 0.3; }
|
|
7
|
+
.kit-pop { animation: kit-pip-pop 0.25s ease-out; }
|
|
8
|
+
.kit-crack { animation: kit-shake 0.25s; }
|
|
9
|
+
.kit-bar { position: relative; display: inline-block; width: 7em; height: 0.55em; border-radius: 99px; background: rgba(0, 0, 0, 0.45); overflow: hidden; }
|
|
10
|
+
.kit-bar-fill, .kit-bar-trail { position: absolute; inset: 0 auto 0 0; border-radius: inherit; }
|
|
11
|
+
.kit-bar-fill { background: var(--primary); transition: width 0.08s; }
|
|
12
|
+
.kit-bar-trail { background: var(--ink); opacity: 0.6; transition: width 0.35s 0.4s ease-in; }
|
|
13
|
+
.kit-low .kit-bar-fill { animation: kit-throb 0.9s ease-in-out infinite; }
|
|
14
|
+
.kit-toasts { position: fixed; left: 50%; transform: translateX(-50%); display: grid; gap: 6px; justify-items: center; pointer-events: none; }
|
|
15
|
+
.kit-top { top: calc(var(--band-top, max(12px, env(safe-area-inset-top))) + 3.2em); }
|
|
16
|
+
.kit-bottom { bottom: calc(var(--band-bottom, max(16px, env(safe-area-inset-bottom))) + 96px); }
|
|
17
|
+
.kit-toast { padding: 6px 14px; font-weight: 800; max-width: min(80vw, 28em); text-align: center; animation: kit-pulse 0.18s ease-out; }
|
|
18
|
+
.kit-toast.kit-critical { color: var(--accent); font-size: 1.3em; }
|
|
19
|
+
.kit-times { margin-left: 6px; color: var(--accent); }
|
|
20
|
+
.kit-marker { position: fixed; left: 0; top: 0; pointer-events: none; font-size: 13px; font-weight: 800; white-space: nowrap; }
|
|
21
|
+
.kit-marker[data-distance]::after { content: attr(data-distance); display: block; font-size: 12px; text-align: center; }
|
|
22
|
+
.kit-marker.kit-edge::before { content: ''; display: block; margin: 0 auto 2px; width: 0; border: 7px solid transparent; border-left: 12px solid var(--accent); rotate: var(--angle); }
|
|
23
|
+
.kit-reticle { position: fixed; left: 50%; top: 50%; width: 10px; height: 10px; margin: -5px; border: 2px solid var(--ink); border-radius: 50%; box-shadow: 0 0 0 1px var(--bg); pointer-events: none; }
|
|
24
|
+
.kit-reticle.kit-over { border-color: var(--accent); }
|
|
25
|
+
.kit-reticle.kit-hit::after { content: '×'; position: absolute; inset: -9px; display: grid; place-items: center; color: var(--accent); font-size: 22px; animation: fade 0.15s reverse forwards; }
|
|
26
|
+
@keyframes kit-pulse { 50% { transform: scale(1.15); } }
|
|
27
|
+
@keyframes kit-pip-pop { from { transform: scale(1.4); } }
|
|
28
|
+
@keyframes kit-shake { 25% { transform: translateX(-3px); } 75% { transform: translateX(3px); } }
|
|
29
|
+
@keyframes kit-throb { 50% { opacity: 0.55; } }
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
// The HUD's moving parts, as options: a counter that counts to its new value
|
|
2
|
+
// and pulses (a loss snaps down and flashes), pips that pop in and crack out,
|
|
3
|
+
// a bar whose lost part trails, and the toast queue drawn in the band away
|
|
4
|
+
// from the player. Each change the player caused gets an answer the eye can
|
|
5
|
+
// catch while it watches the play. Restyle through styles.css (`.kit-*`), use
|
|
6
|
+
// a piece, or delete the file (skill funpixel-mobile-ui, references/hud-genres.md).
|
|
7
|
+
|
|
8
|
+
import { useEffect, useRef, useState } from 'preact/hooks';
|
|
9
|
+
import { Icon, type IconName } from './icons';
|
|
10
|
+
import { store } from './store';
|
|
11
|
+
import { expire, onToasts, toasts, zoneFor } from './toasts';
|
|
12
|
+
|
|
13
|
+
/** The previous value, and a number that changes on every change (a key that restarts a CSS animation). */
|
|
14
|
+
function useChange<T>(value: T): { prev: T; bumps: number } {
|
|
15
|
+
const last = useRef({ prev: value, now: value, bumps: 0 });
|
|
16
|
+
if (last.current.now !== value) last.current = { prev: last.current.now, now: value, bumps: last.current.bumps + 1 };
|
|
17
|
+
return last.current;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
/** A number that counts from the shown value to `value` over `ms` (ease-out). */
|
|
21
|
+
export function Counter({ value, ms = 320, format = String }: { value: number; ms?: number; format?: (n: number) => string }) {
|
|
22
|
+
const [shown, setShown] = useState(value);
|
|
23
|
+
const from = useRef(value);
|
|
24
|
+
const { prev, bumps } = useChange(value);
|
|
25
|
+
useEffect(() => {
|
|
26
|
+
const start = from.current;
|
|
27
|
+
if (value <= start || !store.motion) { from.current = value; setShown(value); return; }
|
|
28
|
+
const t0 = performance.now();
|
|
29
|
+
let raf = requestAnimationFrame(function tick(t) {
|
|
30
|
+
const k = Math.min(1, (t - t0) / ms), eased = 1 - (1 - k) ** 3;
|
|
31
|
+
from.current = Math.round(start + (value - start) * eased);
|
|
32
|
+
setShown(from.current);
|
|
33
|
+
if (k < 1) raf = requestAnimationFrame(tick);
|
|
34
|
+
});
|
|
35
|
+
return () => cancelAnimationFrame(raf);
|
|
36
|
+
}, [value]);
|
|
37
|
+
const kind = bumps === 0 ? '' : value > prev ? 'kit-gain' : 'kit-loss';
|
|
38
|
+
return <span class={`kit-count ${kind}`} key={bumps}>{format(shown)}</span>;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/** `max` icons, `value` of them filled: a gained pip pops in, a lost one cracks and stays as an outline. */
|
|
42
|
+
export function Pips({ value, max, icon, label }: { value: number; max: number; icon: IconName; label: string }) {
|
|
43
|
+
const { prev, bumps } = useChange(value);
|
|
44
|
+
return (
|
|
45
|
+
<span class="kit-pips" role="img" aria-label={`${label}: ${value} of ${max}`}>
|
|
46
|
+
{Array.from({ length: max }, (_, i) => {
|
|
47
|
+
const moved = bumps > 0 && i >= Math.min(prev, value) && i < Math.max(prev, value);
|
|
48
|
+
const cls = i < value ? (moved ? 'kit-pip kit-pop' : 'kit-pip') : moved ? 'kit-pip kit-empty kit-crack' : 'kit-pip kit-empty';
|
|
49
|
+
return <span class={cls} key={`${i}-${moved ? bumps : 0}`}><Icon name={icon} size={20} /></span>;
|
|
50
|
+
})}
|
|
51
|
+
</span>
|
|
52
|
+
);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/** A bar; the part just lost stays as a lighter trail for a moment, then drains (CSS transition). */
|
|
56
|
+
export function Bar({ value, max, label }: { value: number; max: number; label: string }) {
|
|
57
|
+
const share = Math.max(0, Math.min(1, value / Math.max(max, 1e-6)));
|
|
58
|
+
return (
|
|
59
|
+
<span class={`kit-bar${share < 0.2 ? ' kit-low' : ''}`} role="meter" aria-label={label} aria-valuenow={value} aria-valuemax={max}>
|
|
60
|
+
<span class="kit-bar-trail" style={{ width: `${share * 100}%` }} />
|
|
61
|
+
<span class="kit-bar-fill" style={{ width: `${share * 100}%` }} />
|
|
62
|
+
</span>
|
|
63
|
+
);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/** The message lane, one message at a time in the band away from the player (`playerY`: 0 top … 1 bottom).
|
|
67
|
+
* data-fpx-ms tells `look --hud` how long each message stays, so it can say whether it can be read. */
|
|
68
|
+
export function Toasts({ playerY }: { playerY?: number | null }) {
|
|
69
|
+
const [, redraw] = useState(0);
|
|
70
|
+
useEffect(() => {
|
|
71
|
+
const off = onToasts(() => redraw((n) => n + 1));
|
|
72
|
+
let raf = requestAnimationFrame(function tick() { expire(); raf = requestAnimationFrame(tick); });
|
|
73
|
+
return () => { off(); cancelAnimationFrame(raf); };
|
|
74
|
+
}, []);
|
|
75
|
+
if (!toasts.length || store.screen !== 'playing') return null;
|
|
76
|
+
return (
|
|
77
|
+
<div class={`kit-toasts kit-${zoneFor(playerY)}`} aria-live="polite">
|
|
78
|
+
{toasts.map((t) => (
|
|
79
|
+
<span class={`kit-toast plate${t.critical ? ' kit-critical' : ''}`} key={`${t.id}-${t.bumps}`} data-fpx-ms={t.life}>
|
|
80
|
+
{t.text}{t.count > 1 && <b class="kit-times">×{t.count}</b>}
|
|
81
|
+
</span>
|
|
82
|
+
))}
|
|
83
|
+
</div>
|
|
84
|
+
);
|
|
85
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
// The HUD while playing, as data: each readout is a row (an icon, a label a
|
|
2
|
+
// newcomer can read, the value). The play takes the moves as a swipe (input.ts);
|
|
3
|
+
// the on-screen buttons are a setting, off by default. Change the rows, not the markup.
|
|
4
|
+
// Every edge is inset by the safe area (styles.css). A row with `count` counts
|
|
5
|
+
// up and pulses (hud-kit.tsx: Counter, Pips, Bar, toasts, all optional).
|
|
6
|
+
|
|
7
|
+
import { GOAL } from './rules';
|
|
8
|
+
import { Icon, type IconName } from './icons';
|
|
9
|
+
import { Counter, Toasts } from './hud-kit';
|
|
10
|
+
import { useStore, type store } from './store';
|
|
11
|
+
|
|
12
|
+
type State = typeof store;
|
|
13
|
+
|
|
14
|
+
/** What the HUD shows. Every number carries a label: an unlabelled number reads as noise. */
|
|
15
|
+
export const HUD: Array<{ id: string; icon: IconName; label: string; value: (s: State) => string; count?: (s: State) => number }> = [
|
|
16
|
+
{ id: 'score', icon: 'gem', label: 'Gems', value: () => `/${GOAL}`, count: (s) => s.score },
|
|
17
|
+
{ id: 'time', icon: 'clock', label: 'Time', value: (s) => `${Math.ceil(s.timeLeft)}s` },
|
|
18
|
+
];
|
|
19
|
+
|
|
20
|
+
/** The on-screen buttons, for players who cannot swipe (Settings). A pad that repeats the play's swipe costs the
|
|
21
|
+
* bottom of a phone screen and reads as a desktop port (skill funpixel-mobile-ui, step 6). */
|
|
22
|
+
export const PAD: Array<{ code: string; icon: IconName; label: string }> = [
|
|
23
|
+
{ code: 'ArrowLeft', icon: 'left', label: 'step left' },
|
|
24
|
+
{ code: 'ArrowUp', icon: 'up', label: 'hop' },
|
|
25
|
+
{ code: 'ArrowRight', icon: 'right', label: 'step right' },
|
|
26
|
+
];
|
|
27
|
+
|
|
28
|
+
export function Hud() {
|
|
29
|
+
const s = useStore();
|
|
30
|
+
if (s.screen !== 'playing') return null;
|
|
31
|
+
return (
|
|
32
|
+
<>
|
|
33
|
+
<div class="hud">
|
|
34
|
+
{HUD.map((r) => (
|
|
35
|
+
<span class={`hud-row plate hud-${r.id}`} key={r.id}>
|
|
36
|
+
<Icon name={r.icon} size={20} />
|
|
37
|
+
<span class="hud-label">{r.label}</span>
|
|
38
|
+
<span class="hud-value">{r.count && <Counter value={r.count(s)} />}{r.value(s)}</span>
|
|
39
|
+
{r.id === 'score' && s.pops.map((p) => <span class="pop" key={p.id}>{p.text}</span>)}
|
|
40
|
+
</span>
|
|
41
|
+
))}
|
|
42
|
+
<span class="hud-buttons">
|
|
43
|
+
<button class="icon" data-fpx-touch="KeyM" aria-label={s.muted ? 'sound off' : 'sound on'}><Icon name={s.muted ? 'soundOff' : 'soundOn'} /></button>
|
|
44
|
+
<button class="icon" data-fpx-touch="Escape" aria-label="pause"><Icon name="pause" /></button>
|
|
45
|
+
</span>
|
|
46
|
+
</div>
|
|
47
|
+
<Toasts />
|
|
48
|
+
{s.pad && <div class="pad touch-only">
|
|
49
|
+
{PAD.map((b) => (
|
|
50
|
+
<button class="plate" data-fpx-touch={b.code} aria-label={b.label} key={b.code}><Icon name={b.icon} size={32} /></button>
|
|
51
|
+
))}
|
|
52
|
+
</div>}
|
|
53
|
+
</>
|
|
54
|
+
);
|
|
55
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
// PLACEHOLDER GLYPHS: a working set so the first build has icons, not this game's family. Redraw
|
|
2
|
+
// them in the game's own style (its stroke weight, corners and a motif of its world) with the
|
|
3
|
+
// same names, so no call site changes (skill funpixel-mobile-ui, references/restyle-ui.md);
|
|
4
|
+
// `look --hud` names these glyphs while they ship. Inline SVG, never emoji: they take the theme
|
|
5
|
+
// and look the same on every phone. Two tones from the tokens in styles.css: the line in
|
|
6
|
+
// --icon-line (the plate's ink), the fill in --icon-fill (a role colour), stroke --icon-stroke.
|
|
7
|
+
|
|
8
|
+
type Glyph = { line: string; fill?: string };
|
|
9
|
+
|
|
10
|
+
export const ICONS = {
|
|
11
|
+
left: { line: 'M15 5 7 12l8 7z', fill: 'M15 5 7 12l8 7z' },
|
|
12
|
+
right: { line: 'M9 5l8 7-8 7z', fill: 'M9 5l8 7-8 7z' },
|
|
13
|
+
up: { line: 'M5 15l7-8 7 8z', fill: 'M5 15l7-8 7 8z' },
|
|
14
|
+
pause: { line: 'M8.5 5.5v13M15.5 5.5v13' },
|
|
15
|
+
play: { line: 'M8 5.2v13.6L19 12z', fill: 'M8 5.2v13.6L19 12z' },
|
|
16
|
+
soundOn: { line: 'M4 9.5h3.5L12 6v12l-4.5-3.5H4zM15.5 9a4.2 4.2 0 0 1 0 6M18 6.8a7.4 7.4 0 0 1 0 10.4', fill: 'M4 9.5h3.5L12 6v12l-4.5-3.5H4z' },
|
|
17
|
+
soundOff: { line: 'M4 9.5h3.5L12 6v12l-4.5-3.5H4zM15.5 9.5l5 5M20.5 9.5l-5 5', fill: 'M4 9.5h3.5L12 6v12l-4.5-3.5H4z' },
|
|
18
|
+
help: { line: 'M12 3.5a8.5 8.5 0 1 0 0 17 8.5 8.5 0 0 0 0-17zM9.6 9.4a2.5 2.5 0 1 1 3.4 2.3c-.6.3-1 .8-1 1.5v.6M12 16.6v.2', fill: 'M12 3.5a8.5 8.5 0 1 0 0 17 8.5 8.5 0 0 0 0-17z' },
|
|
19
|
+
settings: { line: 'M12 8.8a3.2 3.2 0 1 0 0 6.4 3.2 3.2 0 0 0 0-6.4zM12 3v2.4M12 18.6V21M3 12h2.4M18.6 12H21M5.6 5.6l1.7 1.7M16.7 16.7l1.7 1.7M5.6 18.4l1.7-1.7M16.7 7.3l1.7-1.7', fill: 'M12 8.8a3.2 3.2 0 1 0 0 6.4 3.2 3.2 0 0 0 0-6.4z' },
|
|
20
|
+
gem: { line: 'M12 3.5 19.5 12 12 20.5 4.5 12zM4.5 12h15M12 3.5 9 12l3 8.5 3-8.5z', fill: 'M12 3.5 19.5 12 12 20.5 4.5 12z' },
|
|
21
|
+
heart: { line: 'M12 20s-7-4.4-8.8-8.6A5 5 0 0 1 12 7a5 5 0 0 1 8.8 4.4C19 15.6 12 20 12 20z', fill: 'M12 20s-7-4.4-8.8-8.6A5 5 0 0 1 12 7a5 5 0 0 1 8.8 4.4C19 15.6 12 20 12 20z' },
|
|
22
|
+
clock: { line: 'M12 3.5a8.5 8.5 0 1 0 0 17 8.5 8.5 0 0 0 0-17zM12 7.5V12l3 2', fill: 'M12 3.5a8.5 8.5 0 1 0 0 17 8.5 8.5 0 0 0 0-17z' },
|
|
23
|
+
} satisfies Record<string, Glyph>;
|
|
24
|
+
|
|
25
|
+
export type IconName = keyof typeof ICONS;
|
|
26
|
+
|
|
27
|
+
export const Icon = ({ name, size = 24 }: { name: IconName; size?: number }) => {
|
|
28
|
+
const g: Glyph = ICONS[name];
|
|
29
|
+
return (
|
|
30
|
+
<svg viewBox="0 0 24 24" width={size} height={size} aria-hidden="true" class="ico">
|
|
31
|
+
{g.fill && <path class="ico-fill" d={g.fill} />}
|
|
32
|
+
<path class="ico-line" d={g.line} />
|
|
33
|
+
</svg>
|
|
34
|
+
);
|
|
35
|
+
};
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
// Input verbs: one name per action, reached from the keyboard, a swipe or tap
|
|
2
|
+
// on the play, a gamepad and (a setting) the on-screen buttons alike, so a
|
|
3
|
+
// phone reaches every action a keyboard does and a check can drive any of them.
|
|
4
|
+
|
|
5
|
+
export type Verb = 'left' | 'right' | 'hop' | 'pause' | 'confirm' | 'mute';
|
|
6
|
+
|
|
7
|
+
/** KeyboardEvent.code → verb. Each verb's first code is declared in __FPX_KEYS__; on a phone the play's swipe
|
|
8
|
+
* claims the steps and the hop (data-fpx-gesture in main.tsx), the HUD's icons the rest. */
|
|
9
|
+
export const KEYS: Record<string, Verb> = {
|
|
10
|
+
ArrowLeft: 'left', KeyA: 'left',
|
|
11
|
+
ArrowRight: 'right', KeyD: 'right',
|
|
12
|
+
ArrowUp: 'hop', KeyW: 'hop',
|
|
13
|
+
Escape: 'pause', KeyP: 'pause',
|
|
14
|
+
Space: 'confirm', Enter: 'confirm', // confirm while playing is a hop too (session.ts)
|
|
15
|
+
KeyM: 'mute',
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
/** Standard-mapping gamepad button → verb: d-pad left/right/up, A, Start. */
|
|
19
|
+
const PAD_BUTTONS: Record<number, Verb> = { 14: 'left', 15: 'right', 12: 'hop', 0: 'confirm', 9: 'pause' };
|
|
20
|
+
const held = new Set<string>();
|
|
21
|
+
/** CSS px of travel that makes a swipe; under it the release is a tap. */
|
|
22
|
+
const SWIPE = 24;
|
|
23
|
+
|
|
24
|
+
export function bindInput(stage: HTMLElement, press: (verb: Verb) => void): void {
|
|
25
|
+
addEventListener('keydown', (e) => {
|
|
26
|
+
const verb = KEYS[e.code];
|
|
27
|
+
if (!verb || e.repeat) return;
|
|
28
|
+
if (verb !== 'pause') e.preventDefault();
|
|
29
|
+
press(verb);
|
|
30
|
+
});
|
|
31
|
+
// The icon buttons and the on-screen buttons (a setting): data-fpx-touch="<code>" presses that code's verb.
|
|
32
|
+
document.addEventListener('pointerdown', (e) => {
|
|
33
|
+
const el = (e.target as Element | null)?.closest?.('[data-fpx-touch]');
|
|
34
|
+
const verb = el ? KEYS[el.getAttribute('data-fpx-touch') ?? ''] : undefined;
|
|
35
|
+
if (!verb) return;
|
|
36
|
+
e.preventDefault();
|
|
37
|
+
press(verb);
|
|
38
|
+
});
|
|
39
|
+
// The play itself: a swipe left or right steps (at once, past SWIPE px), a swipe up or a tap hops. The finger
|
|
40
|
+
// stays on the play, and the screen a pad would take goes to the play (skill funpixel-mobile-ui, step 6).
|
|
41
|
+
let start: { x: number; y: number; id: number; used: boolean } | null = null;
|
|
42
|
+
stage.addEventListener('pointerdown', (e) => { start = { x: e.clientX, y: e.clientY, id: e.pointerId, used: false }; });
|
|
43
|
+
stage.addEventListener('pointermove', (e) => {
|
|
44
|
+
if (!start || start.used || e.pointerId !== start.id) return;
|
|
45
|
+
const dx = e.clientX - start.x, dy = e.clientY - start.y;
|
|
46
|
+
if (Math.max(Math.abs(dx), Math.abs(dy)) < SWIPE) return;
|
|
47
|
+
start.used = true;
|
|
48
|
+
if (Math.abs(dx) > Math.abs(dy)) press(dx < 0 ? 'left' : 'right'); else if (dy < 0) press('hop');
|
|
49
|
+
});
|
|
50
|
+
stage.addEventListener('pointerup', (e) => {
|
|
51
|
+
if (start && !start.used && e.pointerId === start.id) press('hop'); // a tap, not a swipe
|
|
52
|
+
start = null;
|
|
53
|
+
});
|
|
54
|
+
stage.addEventListener('pointercancel', () => { start = null; });
|
|
55
|
+
addEventListener('blur', () => held.clear());
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/** Poll the first gamepad once a frame; a button or a stick past halfway presses once per push. */
|
|
59
|
+
export function pollGamepad(press: (verb: Verb) => void): void {
|
|
60
|
+
const pad = typeof navigator.getGamepads === 'function' ? navigator.getGamepads()[0] : null;
|
|
61
|
+
if (!pad) return;
|
|
62
|
+
const down = new Set<string>();
|
|
63
|
+
for (const [i, verb] of Object.entries(PAD_BUTTONS)) if (pad.buttons[Number(i)]?.pressed) down.add(verb);
|
|
64
|
+
const x = pad.axes[0] ?? 0;
|
|
65
|
+
if (x < -0.5) down.add('left');
|
|
66
|
+
if (x > 0.5) down.add('right');
|
|
67
|
+
for (const v of down) if (!held.has(v)) press(v as Verb);
|
|
68
|
+
held.clear();
|
|
69
|
+
for (const v of down) held.add(v);
|
|
70
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
// Juice: the numbers the renderer applies every frame, in track units (one
|
|
2
|
+
// slot = 1). Every feel default is tunable in one place, TUNE below: shake is
|
|
3
|
+
// trauma² × a maximum, capped and decaying; flashes last a few frames;
|
|
4
|
+
// particles are capped and the oldest go first; hitstop freezes the sim's
|
|
5
|
+
// bodies, never input, the HUD or the particles; easing for pops and settles.
|
|
6
|
+
// The motion setting (store.motion; off under prefers-reduced-motion until the
|
|
7
|
+
// player turns it on) is the off switch for shake and the edge vignette; the
|
|
8
|
+
// local response a row declares (the struck body's flash, hitstop, its sound)
|
|
9
|
+
// stays, so every action still answers. What each event gets is the table in
|
|
10
|
+
// feel.ts; `funtools feel` reads juiceLevel() (exposed as state.juice) to time
|
|
11
|
+
// each key event's answer (within ~100 ms) and to check a win answers bigger
|
|
12
|
+
// than a point.
|
|
13
|
+
|
|
14
|
+
import { store } from './store';
|
|
15
|
+
|
|
16
|
+
export interface Particle { x: number; y: number; vx: number; vy: number; life: number }
|
|
17
|
+
|
|
18
|
+
const FRAME = 1 / 60;
|
|
19
|
+
|
|
20
|
+
/** The feel defaults, one place to tune them (skill funpixel-game-feel). */
|
|
21
|
+
export const TUNE = {
|
|
22
|
+
/** Shake: trauma is capped at traumaCap; the camera moves trauma² × shakeMax (track units); trauma lost per second. */
|
|
23
|
+
traumaCap: 0.6, shakeMax: 0.6, traumaDecay: 1.8,
|
|
24
|
+
/** Squash springs back at this rate per second; a flash fades at this rate. */
|
|
25
|
+
squashDecay: 3, flashDecay: 15,
|
|
26
|
+
/** The edge vignette's strength and fade per second: a hurt shows at the screen's edges, never as a full-screen flash. */
|
|
27
|
+
vignette: 0.6, vignetteDecay: 4,
|
|
28
|
+
/** Particles: at most this many alive, their speed (units/s) and life lost per second. */
|
|
29
|
+
maxParticles: 160, particleSpeed: 2.5, particleFade: 2,
|
|
30
|
+
} as const;
|
|
31
|
+
|
|
32
|
+
/** Easing for pops, settles and screen moves: t in 0–1. */
|
|
33
|
+
export const ease = {
|
|
34
|
+
outCubic: (t: number) => 1 - (1 - t) ** 3,
|
|
35
|
+
outBack: (t: number) => 1 + 2.7 * (t - 1) ** 3 + 1.7 * (t - 1) ** 2,
|
|
36
|
+
inOutSine: (t: number) => -(Math.cos(Math.PI * t) - 1) / 2,
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
export const juice = {
|
|
40
|
+
squash: 0,
|
|
41
|
+
/** 0–1: how white the struck body is this frame. */
|
|
42
|
+
flash: 0,
|
|
43
|
+
/** 0–1: the edge vignette (the player hurt, a round lost; never the whole screen); off with motion off. */
|
|
44
|
+
vignette: 0,
|
|
45
|
+
trauma: 0,
|
|
46
|
+
/** Seconds the sim's bodies stay frozen (hitstop). */
|
|
47
|
+
freeze: 0,
|
|
48
|
+
particles: [] as Particle[],
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
export const squash = (amount = 0.35): void => { juice.squash = amount; };
|
|
52
|
+
export const flash = (frames = 4): void => { juice.flash = Math.max(juice.flash, frames * FRAME * TUNE.flashDecay); };
|
|
53
|
+
export const hitstop = (frames: number): void => { juice.freeze = Math.max(juice.freeze, frames * FRAME); };
|
|
54
|
+
export const addTrauma = (t: number): void => { juice.trauma = Math.min(TUNE.traumaCap, juice.trauma + t); };
|
|
55
|
+
export const vignette = (): void => { if (store.motion) juice.vignette = TUNE.vignette; };
|
|
56
|
+
|
|
57
|
+
export function burst(x: number, y: number, count = 12): void {
|
|
58
|
+
const n = store.motion ? count : Math.ceil(count / 2);
|
|
59
|
+
for (let i = 0; i < n; i++) {
|
|
60
|
+
const a = (i / n) * Math.PI * 2, speed = TUNE.particleSpeed * (0.6 + Math.random() * 0.8);
|
|
61
|
+
juice.particles.push({ x, y, vx: Math.cos(a) * speed, vy: Math.sin(a) * speed, life: 1 });
|
|
62
|
+
}
|
|
63
|
+
juice.particles.splice(0, Math.max(0, juice.particles.length - TUNE.maxParticles));
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export function stepJuice(dt: number): void {
|
|
67
|
+
juice.squash = Math.max(0, juice.squash - dt * TUNE.squashDecay);
|
|
68
|
+
juice.flash = Math.max(0, juice.flash - dt * TUNE.flashDecay);
|
|
69
|
+
juice.vignette = Math.max(0, juice.vignette - dt * TUNE.vignetteDecay);
|
|
70
|
+
juice.trauma = Math.max(0, juice.trauma - dt * TUNE.traumaDecay);
|
|
71
|
+
for (const p of juice.particles) {
|
|
72
|
+
p.x += p.vx * dt;
|
|
73
|
+
p.y += p.vy * dt;
|
|
74
|
+
p.life -= dt * TUNE.particleFade;
|
|
75
|
+
}
|
|
76
|
+
juice.particles = juice.particles.filter((p) => p.life > 0);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/** The player's scale this frame: wide and flat on a squash, springing back. */
|
|
80
|
+
export const squashScale = () => ({ x: 1 + juice.squash, y: 1 - juice.squash * 0.6 });
|
|
81
|
+
|
|
82
|
+
/** The camera's offset this frame, in track units; zero with motion off. */
|
|
83
|
+
export function shakeOffset(): { x: number; y: number } {
|
|
84
|
+
const a = store.motion ? juice.trauma * juice.trauma * TUNE.shakeMax : 0, t = performance.now() / 1000;
|
|
85
|
+
return { x: a * Math.sin(t * 47.3), y: a * Math.sin(t * 61.7 + 1.3) };
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/** What the renderer applies right now, for the state (state.juice): `funtools feel` times each key event's answer by it. */
|
|
89
|
+
export const juiceLevel = () => ({
|
|
90
|
+
trauma: juice.trauma, flash: juice.flash, squash: juice.squash, vignette: juice.vignette,
|
|
91
|
+
freeze: juice.freeze, particles: juice.particles.length,
|
|
92
|
+
});
|