@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
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- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
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- package/templates/common/src/beat.ts +50 -0
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- package/templates/common/src/hud.tsx +55 -0
- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
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- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
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- package/templates/common/src/sound.ts +85 -0
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- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
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- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
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- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
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- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
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- package/unity/com.funpixel.probe/Editor.meta +8 -0
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- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
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// Where the player and the threats are on screen, from the engine's own scene
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// graph (research 15 M6, `funtools look --read`): each node that plays the
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// player or a threat, drawn and switched on, as a box in CSS pixels of the
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// page. Pixi through getBounds(). Three by projecting the POSED mesh (its
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// vertices as skinned and morphed now, sampled; a bounding box is the bind
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// pose) and each instance of an InstancedMesh through the camera. A matched
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// node's children are part of it, never matched again. Read-only.
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//
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// Three only: an actor must be SEEN to be measured. Rays go from the camera to
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// its centre and to 0.6 m either side of it (camera right and up) against every
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// other drawn, opaque mesh; when all five are blocked (behind a wall, a shut
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// door) or off screen, it goes in `hidden`, not in `actors` — one game: all 8
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// threats measured were behind walls, so their ΔE measured the walls.
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//
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// Who plays a role, most specific first, decided per role:
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// tag — the node says so: userData.role "player" | "threat", or a name
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// that starts with the role (player-ines, threat-walker-3). Once
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// any node in the scene, shown or not, carries a role's tag, only
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// tagged nodes play that role, so a prop named hazard_barrier is
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// scenery (one game: the usual words measured it as the threat)
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// declared — the caller's pattern (funpixel.json "actors", --player/--threats)
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// words — the usual words (player|hero|avatar; enemy|threat|hazard|…)
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// `matched` says per role which of the three picked, and the node names it
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// picked, so a wrong match is seen instead of silently measured.
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//
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// Part of @funpixel/verify: one function expression of one argument. See
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// mechanic_check.js for the calling convention.
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//
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// a = { player: regex source, threats: regex source, max: boxes per role }
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//
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// Answers JSON:
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// engine — three | pixi | none
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// actors — [{ role: player | threat, name, x, y, w, h }] (CSS px, clipped to nothing)
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// matched — { player, threat }: { by: tag | declared | words, names (distinct, up to 12), count }
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// (count: nodes matched while shown, boxed or not)
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// names — up to 40 distinct node names seen, so a caller can say what to match
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// hidden — [{ role, name }]: matched, drawn, but not visible from the camera (Three)
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// occlusion — tested | not_observed (the scene was too big to ray in the time; every
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// actor is boxed as before) | none (Pixi: a 2D stage has no walls in depth)
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// error — why no box could be made (no camera, no canvas)
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async (a) => {
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const MAX = a.max || 40;
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const ROLES = ['player', 'threat'];
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const pattern = {
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player: new RegExp(a.player || 'player|hero|avatar', 'i'),
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threat: new RegExp(a.threats || 'enemy|enemies|foe|threat|monster|mob|zombie|hazard|bullet|projectile|boss|creep', 'i'),
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};
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const fallback = { player: a.player ? 'declared' : 'words', threat: a.threats ? 'declared' : 'words' };
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const PREFIX = /^(player|threat)(?:$|[-_:.#\s])/i;
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const out = { engine: 'none', actors: [], matched: {}, names: [], hidden: [], occlusion: 'none', error: '' };
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const seen = new Set();
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const counts = { player: 0, threat: 0 };
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const noteName = (n) => { if (n && !seen.has(n) && seen.size < 40) { seen.add(n); out.names.push(n); } };
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const tagOf = (o, name) => {
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const r = o && o.userData && typeof o.userData.role === 'string' ? o.userData.role.toLowerCase() : '';
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if (r === 'player' || r === 'threat') return r;
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const m = PREFIX.exec(name || '');
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return m ? m[1].toLowerCase() : null;
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};
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// How each role is found: by tag when any node, shown or not, carries that role's tag.
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const plan = (root, nameOf) => {
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const tagged = { player: false, threat: false };
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const stack = [root];
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for (let n = 0; stack.length && n < 50000; n++) {
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const o = stack.pop();
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const t = tagOf(o, nameOf(o));
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if (t) { tagged[t] = true; continue; }
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for (const c of o.children || []) stack.push(c);
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}
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for (const r of ROLES) out.matched[r] = { by: tagged[r] ? 'tag' : fallback[r], names: [], count: 0 };
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};
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const roleOf = (o, name) => {
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const t = tagOf(o, name);
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if (t) return t;
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if (!name) return null;
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return ROLES.find((r) => out.matched[r].by !== 'tag' && pattern[r].test(name)) || null;
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};
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const note = (role, name) => {
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const m = out.matched[role];
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m.count++;
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if (name && m.names.length < 12 && !m.names.includes(name)) m.names.push(name);
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};
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const push = (role, name, b) => {
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if (!(b.w > 1 && b.h > 1) || counts[role] >= MAX) return;
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counts[role]++;
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out.actors.push({ role, name, x: Math.round(b.x), y: Math.round(b.y), w: Math.round(b.w), h: Math.round(b.h) });
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};
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// --- Pixi (v7 and v8) ----------------------------------------------------
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const app = window.__PIXI_APP__ || (window.__PIXI_DEVTOOLS__ && window.__PIXI_DEVTOOLS__.app) || null;
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const stage = (app && app.stage) || window.__PIXI_STAGE__ || null;
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if (stage && Array.isArray(stage.children)) {
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out.engine = 'pixi';
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plan(stage, (o) => o.label || o.name || '');
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const r = app && app.renderer;
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const canvas = (app && (app.canvas || app.view)) || (r && (r.canvas || r.view)) || document.querySelector('canvas');
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const screen = (app && (app.screen || (r && r.screen))) || { x: 0, y: 0, width: innerWidth, height: innerHeight };
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const rect = canvas && canvas.getBoundingClientRect ? canvas.getBoundingClientRect() : { left: 0, top: 0, width: screen.width, height: screen.height };
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const sx = rect.width / (screen.width || rect.width || 1), sy = rect.height / (screen.height || rect.height || 1);
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const walk = (o, on, alpha) => {
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const a2 = alpha * (o.alpha ?? 1);
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const shown = on && o.visible !== false && o.renderable !== false && a2 > 0.01;
|
|
103
|
+
if (!shown) return;
|
|
104
|
+
const name = o.label || o.name || '';
|
|
105
|
+
noteName(name);
|
|
106
|
+
const role = roleOf(o, name);
|
|
107
|
+
if (role) {
|
|
108
|
+
note(role, name);
|
|
109
|
+
try {
|
|
110
|
+
const b = o.getBounds();
|
|
111
|
+
const bx = b.x ?? b.minX, by = b.y ?? b.minY, bw = b.width ?? (b.maxX - b.minX), bh = b.height ?? (b.maxY - b.minY);
|
|
112
|
+
push(role, name, { x: rect.left + (bx - screen.x) * sx, y: rect.top + (by - screen.y) * sy, w: bw * sx, h: bh * sy });
|
|
113
|
+
} catch (e) { /* a node that cannot measure itself */ }
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
for (const c of o.children || []) walk(c, shown, a2);
|
|
117
|
+
};
|
|
118
|
+
walk(stage, true, 1);
|
|
119
|
+
return JSON.stringify(out);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// --- Three ---------------------------------------------------------------
|
|
123
|
+
const scene = window.__THREEJS_SCENE__ || (window.scene && window.scene.isScene ? window.scene : null);
|
|
124
|
+
if (scene && scene.isObject3D) {
|
|
125
|
+
out.engine = 'three';
|
|
126
|
+
plan(scene, (o) => o.name || '');
|
|
127
|
+
const cam = window.camera || window.__THREEJS_CAMERA__ || null;
|
|
128
|
+
const r = window.__THREEJS_RENDERER__ || window.renderer;
|
|
129
|
+
const canvas = (r && r.domElement) || document.querySelector('canvas');
|
|
130
|
+
if (!cam || !cam.isCamera) { out.error = 'no camera: expose it as window.camera'; return JSON.stringify(out); }
|
|
131
|
+
if (!canvas) { out.error = 'no canvas'; return JSON.stringify(out); }
|
|
132
|
+
const rect = canvas.getBoundingClientRect();
|
|
133
|
+
cam.updateMatrixWorld && cam.updateMatrixWorld();
|
|
134
|
+
const V = scene.position.constructor, M = scene.matrixWorld.constructor;
|
|
135
|
+
scene.updateMatrixWorld && scene.updateMatrixWorld();
|
|
136
|
+
const toPage = (p) => ({ x: rect.left + ((p.x + 1) / 2) * rect.width, y: rect.top + ((1 - p.y) / 2) * rect.height });
|
|
137
|
+
// One world point into the page box and the world box (both grown in place).
|
|
138
|
+
const add = (w, box, wb) => {
|
|
139
|
+
wb.min.x = Math.min(wb.min.x, w.x); wb.min.y = Math.min(wb.min.y, w.y); wb.min.z = Math.min(wb.min.z, w.z);
|
|
140
|
+
wb.max.x = Math.max(wb.max.x, w.x); wb.max.y = Math.max(wb.max.y, w.y); wb.max.z = Math.max(wb.max.z, w.z);
|
|
141
|
+
const p = w.clone().project(cam);
|
|
142
|
+
if (p.z > 1 || p.z < -1) return;
|
|
143
|
+
const q = toPage(p);
|
|
144
|
+
box.x0 = Math.min(box.x0, q.x); box.y0 = Math.min(box.y0, q.y); box.x1 = Math.max(box.x1, q.x); box.y1 = Math.max(box.y1, q.y);
|
|
145
|
+
};
|
|
146
|
+
// A mesh as posed now: its vertices (skinned, morphed; at most ~1500 sampled), else its bounding box's corners.
|
|
147
|
+
const project = (mesh, world, box, wb, posed) => {
|
|
148
|
+
const g = mesh.geometry;
|
|
149
|
+
if (!g) return;
|
|
150
|
+
const pos = g.attributes && g.attributes.position;
|
|
151
|
+
if (posed && pos && typeof mesh.getVertexPosition === 'function') {
|
|
152
|
+
const step = Math.max(1, Math.ceil(pos.count / 1500)), v = new V();
|
|
153
|
+
for (let i = 0; i < pos.count; i += step) { mesh.getVertexPosition(i, v); add(v.applyMatrix4(world), box, wb); }
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
if (!g.boundingBox && g.computeBoundingBox) g.computeBoundingBox();
|
|
157
|
+
const bb = g.boundingBox;
|
|
158
|
+
if (!bb) return;
|
|
159
|
+
for (const x of [bb.min.x, bb.max.x]) for (const y of [bb.min.y, bb.max.y]) for (const z of [bb.min.z, bb.max.z]) add(new V(x, y, z).applyMatrix4(world), box, wb);
|
|
160
|
+
};
|
|
161
|
+
const clip = (b) => {
|
|
162
|
+
const x0 = Math.max(b.x0, rect.left), y0 = Math.max(b.y0, rect.top), x1 = Math.min(b.x1, rect.left + rect.width), y1 = Math.min(b.y1, rect.top + rect.height);
|
|
163
|
+
return { x: x0, y: y0, w: x1 - x0, h: y1 - y0 };
|
|
164
|
+
};
|
|
165
|
+
const empty = () => ({ x0: Infinity, y0: Infinity, x1: -Infinity, y1: -Infinity });
|
|
166
|
+
const emptyW = () => ({ min: new V(Infinity, Infinity, Infinity), max: new V(-Infinity, -Infinity, -Infinity) });
|
|
167
|
+
|
|
168
|
+
// --- occlusion: what the camera can see ---------------------------------
|
|
169
|
+
// Occluders: every drawn mesh a player could not see through. Rays use the
|
|
170
|
+
// meshes' own raycast() with a stand-in raycaster (the page's THREE is not
|
|
171
|
+
// ours to import): origin, direction and the two tests three asks of it.
|
|
172
|
+
const occluders = [];
|
|
173
|
+
const opaque = (m) => [].concat(m || []).some((x) => x && x.visible !== false && !(x.transparent && (x.opacity ?? 1) < 0.5) && x.colorWrite !== false);
|
|
174
|
+
const gather = (o, on) => {
|
|
175
|
+
const shown = on && o.visible !== false;
|
|
176
|
+
if (!shown) return;
|
|
177
|
+
if (o.isMesh && opaque(o.material) && occluders.length < 6000) occluders.push(o);
|
|
178
|
+
for (const c of o.children || []) gather(c, shown);
|
|
179
|
+
};
|
|
180
|
+
gather(scene, true);
|
|
181
|
+
const BUDGET_MS = 2500, t0 = performance.now();
|
|
182
|
+
let timedOut = false;
|
|
183
|
+
const ray = {
|
|
184
|
+
origin: new V(), direction: new V(),
|
|
185
|
+
distanceSqToPoint(p) { const d = p.clone().sub(this.origin).dot(this.direction); return d < 0 ? this.origin.distanceToSquared(p) : this.direction.clone().multiplyScalar(d).add(this.origin).distanceToSquared(p); },
|
|
186
|
+
intersectsSphere(s) { return this.distanceSqToPoint(s.center) <= s.radius * s.radius; },
|
|
187
|
+
};
|
|
188
|
+
const caster = { ray, near: 0, far: Infinity, camera: cam, layers: cam.layers, params: { Mesh: {}, Line: { threshold: 1 }, LOD: {}, Points: { threshold: 1 }, Sprite: {} }, firstHitOnly: true };
|
|
189
|
+
// Is this world point visible: on screen, and no other mesh between it and the camera?
|
|
190
|
+
const seen = (w, own) => {
|
|
191
|
+
const p = w.clone().project(cam);
|
|
192
|
+
if (Math.abs(p.x) > 1 || Math.abs(p.y) > 1 || p.z > 1 || p.z < -1) return false;
|
|
193
|
+
ray.origin.set(p.x, p.y, -1).unproject(cam);
|
|
194
|
+
ray.direction.copy(w).sub(ray.origin);
|
|
195
|
+
const dist = ray.direction.length();
|
|
196
|
+
if (!(dist > 0)) return true;
|
|
197
|
+
ray.direction.multiplyScalar(1 / dist);
|
|
198
|
+
caster.far = dist;
|
|
199
|
+
const tol = Math.max(0.05, dist * 0.02);
|
|
200
|
+
for (const o of occluders) {
|
|
201
|
+
if (own.has(o)) continue;
|
|
202
|
+
if (performance.now() - t0 > BUDGET_MS) { timedOut = true; return true; }
|
|
203
|
+
const hits = [];
|
|
204
|
+
try { o.raycast(caster, hits); } catch (e) { continue; }
|
|
205
|
+
if (hits.some((h) => h.distance < dist - tol)) return false;
|
|
206
|
+
}
|
|
207
|
+
return true;
|
|
208
|
+
};
|
|
209
|
+
// A page whose Vector3 can't do this (an old or stand-in THREE) gets no visibility test: not observed, never a crash.
|
|
210
|
+
let right = null, up = null;
|
|
211
|
+
try {
|
|
212
|
+
right = new V().setFromMatrixColumn(cam.matrixWorld, 0).normalize().multiplyScalar(0.6);
|
|
213
|
+
up = new V().setFromMatrixColumn(cam.matrixWorld, 1).normalize().multiplyScalar(0.6);
|
|
214
|
+
} catch (e) { timedOut = true; }
|
|
215
|
+
// Seen = the centre or any of the four points 0.6 m around it (the ±0.6 m a player glimpses an edge by).
|
|
216
|
+
const visible = (wb, own) => {
|
|
217
|
+
if (!(wb.max.x >= wb.min.x)) return false;
|
|
218
|
+
const c = wb.min.clone().add(wb.max).multiplyScalar(0.5);
|
|
219
|
+
return [c, c.clone().add(right), c.clone().sub(right), c.clone().add(up), c.clone().sub(up)].some((w) => seen(w, own));
|
|
220
|
+
};
|
|
221
|
+
const meshesOf = (o) => { const s = new Set(); const each = (m) => { if (m.isMesh) s.add(m); for (const c of m.children || []) each(c); }; each(o); return s; };
|
|
222
|
+
const place = (role, name, box, wb, own) => {
|
|
223
|
+
let hidden = false;
|
|
224
|
+
if (!timedOut) { try { hidden = !visible(wb, own); } catch (e) { timedOut = true; } }
|
|
225
|
+
if (hidden) { out.hidden.push({ role, name }); return; }
|
|
226
|
+
push(role, name, clip(box));
|
|
227
|
+
};
|
|
228
|
+
|
|
229
|
+
const walk = (o, on) => {
|
|
230
|
+
const shown = on && o.visible !== false;
|
|
231
|
+
if (!shown) return;
|
|
232
|
+
noteName(o.name);
|
|
233
|
+
const role = roleOf(o, o.name);
|
|
234
|
+
if (!role) { for (const c of o.children || []) walk(c, shown); return; }
|
|
235
|
+
note(role, o.name);
|
|
236
|
+
const own = meshesOf(o);
|
|
237
|
+
if (o.isInstancedMesh && o.getMatrixAt) {
|
|
238
|
+
const inst = new M(), world = new M();
|
|
239
|
+
for (let i = 0; i < Math.min(o.count, MAX); i++) {
|
|
240
|
+
o.getMatrixAt(i, inst);
|
|
241
|
+
const box = empty(), wb = emptyW();
|
|
242
|
+
project(o, world.multiplyMatrices(o.matrixWorld, inst), box, wb, false);
|
|
243
|
+
place(role, `${o.name}#${i}`, box, wb, own);
|
|
244
|
+
}
|
|
245
|
+
return;
|
|
246
|
+
}
|
|
247
|
+
const box = empty(), wb = emptyW();
|
|
248
|
+
const each = (m) => { if (m.visible === false) return; if (m.isMesh || m.isSprite || m.isPoints) project(m, m.matrixWorld, box, wb, m.isMesh); for (const c of m.children || []) each(c); };
|
|
249
|
+
each(o);
|
|
250
|
+
place(role, o.name, box, wb, own);
|
|
251
|
+
};
|
|
252
|
+
walk(scene, true);
|
|
253
|
+
out.occlusion = timedOut ? 'not_observed' : 'tested';
|
|
254
|
+
return JSON.stringify(out);
|
|
255
|
+
}
|
|
256
|
+
out.error = 'no Pixi stage or Three scene found (window.__PIXI_APP__, or window.__THREEJS_SCENE__ with window.camera)';
|
|
257
|
+
return JSON.stringify(out);
|
|
258
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
// Does the game make sound? a = { op: 'install' | 'read' }.
|
|
2
|
+
//
|
|
3
|
+
// 'install' (before any check runs) wraps the page's audio entry points on
|
|
4
|
+
// their prototypes, so instances made before the install count too: every
|
|
5
|
+
// Web Audio source start(), every HTMLMediaElement play(), every connect() to
|
|
6
|
+
// a destination and every resume(). Counts are keyed per cue (a media file's
|
|
7
|
+
// name, an AudioBuffer's identity, an oscillator) so one hit playing four
|
|
8
|
+
// times is visible. A source or element started with `loop` set counts in
|
|
9
|
+
// `loop_starts` too (an ambient bed; funtools life reads it).
|
|
10
|
+
// mechanic_check.js reads the same log around each check.
|
|
11
|
+
// 'read' reports it, three-state: `observed` false = no listener on this page.
|
|
12
|
+
// 'read' with `since` (and `until`), in the page's performance.now() ms, adds
|
|
13
|
+
// `between`: { starts, cues } for the sounds started in that span (every start
|
|
14
|
+
// is stamped, the last 2048 kept), so a judge counts exactly the window it
|
|
15
|
+
// watched (funtools life: play before a big moment, and after its mark).
|
|
16
|
+
//
|
|
17
|
+
// A silent game passes every screenshot and every bot; four native games of
|
|
18
|
+
// ours shipped that way. The game says it has sound with window.__FPX_AUDIO__.
|
|
19
|
+
//
|
|
20
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
21
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
22
|
+
// mechanic_check.js for the calling convention.
|
|
23
|
+
(a) => {
|
|
24
|
+
const w = window;
|
|
25
|
+
if (a && a.op === 'read') {
|
|
26
|
+
const log = w.__FPX_AUDIO_LOG__;
|
|
27
|
+
const out = {
|
|
28
|
+
observed: !!log, declared: !!w.__FPX_AUDIO__,
|
|
29
|
+
contexts: 0, context_state: '', resumes: 0,
|
|
30
|
+
sources_started: 0, media_plays: 0, destination_connections: 0, loop_starts: 0, cues: '',
|
|
31
|
+
};
|
|
32
|
+
if (log) {
|
|
33
|
+
out.contexts = log.contexts; out.context_state = log.ctx ? String(log.ctx.state || '') : ''; out.resumes = log.resumes;
|
|
34
|
+
out.sources_started = log.starts; out.media_plays = log.plays; out.destination_connections = log.dest;
|
|
35
|
+
out.loop_starts = log.loops || 0;
|
|
36
|
+
out.cues = Object.entries(log.cues).sort((x, y) => y[1] - x[1] || (x[0] < y[0] ? -1 : 1))
|
|
37
|
+
.slice(0, 4).map(([k, n]) => k + ' x' + n).join(', ');
|
|
38
|
+
if (typeof a.since === 'number') {
|
|
39
|
+
const until = typeof a.until === 'number' ? a.until : Infinity;
|
|
40
|
+
const between = { starts: 0, cues: {} };
|
|
41
|
+
for (const [t, name] of log.times || []) {
|
|
42
|
+
if (t < a.since || t > until) continue;
|
|
43
|
+
between.starts++;
|
|
44
|
+
between.cues[name] = (between.cues[name] || 0) + 1;
|
|
45
|
+
}
|
|
46
|
+
out.between = between;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
return JSON.stringify(out);
|
|
50
|
+
}
|
|
51
|
+
try {
|
|
52
|
+
if (w.__FPX_AUDIO_LOG__) return 'already';
|
|
53
|
+
const log = { contexts: 0, ctx: null, resumes: 0, starts: 0, plays: 0, dest: 0, loops: 0, cues: {}, times: [] };
|
|
54
|
+
const seen = new WeakSet(), ids = new WeakMap();
|
|
55
|
+
let next = 1;
|
|
56
|
+
const note = (ctx) => {
|
|
57
|
+
if (!ctx) return;
|
|
58
|
+
if (!seen.has(ctx)) { seen.add(ctx); log.contexts++; }
|
|
59
|
+
log.ctx = ctx;
|
|
60
|
+
};
|
|
61
|
+
const cue = (name) => {
|
|
62
|
+
log.cues[name] = (log.cues[name] || 0) + 1;
|
|
63
|
+
log.times.push([performance.now(), name]);
|
|
64
|
+
if (log.times.length > 2048) log.times.shift();
|
|
65
|
+
};
|
|
66
|
+
const wrap = (proto, name, before) => {
|
|
67
|
+
const orig = proto && proto[name];
|
|
68
|
+
if (typeof orig !== 'function') return;
|
|
69
|
+
proto[name] = function (...args) {
|
|
70
|
+
try { before.call(this, args); } catch (e) {}
|
|
71
|
+
return orig.apply(this, args);
|
|
72
|
+
};
|
|
73
|
+
};
|
|
74
|
+
const started = function () {
|
|
75
|
+
note(this.context);
|
|
76
|
+
log.starts++;
|
|
77
|
+
if (this.loop === true) log.loops++;
|
|
78
|
+
const b = this.buffer;
|
|
79
|
+
if (b) { if (!ids.has(b)) ids.set(b, next++); cue('buffer#' + ids.get(b)); }
|
|
80
|
+
else cue(String(this.constructor && this.constructor.name || 'source').replace(/Node$/, '').toLowerCase());
|
|
81
|
+
};
|
|
82
|
+
// AudioBufferSourceNode declares its OWN start() (it takes an offset), so
|
|
83
|
+
// the base class's wrapper alone never sees a buffer play.
|
|
84
|
+
for (const C of [w.AudioScheduledSourceNode, w.AudioBufferSourceNode]) {
|
|
85
|
+
if (C && Object.prototype.hasOwnProperty.call(C.prototype, 'start')) wrap(C.prototype, 'start', started);
|
|
86
|
+
}
|
|
87
|
+
if (w.AudioNode) {
|
|
88
|
+
wrap(w.AudioNode.prototype, 'connect', function (args) {
|
|
89
|
+
note(this.context);
|
|
90
|
+
if (w.AudioDestinationNode && args[0] instanceof w.AudioDestinationNode) log.dest++;
|
|
91
|
+
});
|
|
92
|
+
}
|
|
93
|
+
const Ctx = w.AudioContext || w.webkitAudioContext;
|
|
94
|
+
if (Ctx) wrap(Ctx.prototype, 'resume', function () { note(this); log.resumes++; });
|
|
95
|
+
if (w.HTMLMediaElement) {
|
|
96
|
+
wrap(w.HTMLMediaElement.prototype, 'play', function () {
|
|
97
|
+
log.plays++;
|
|
98
|
+
if (this.loop === true) log.loops++;
|
|
99
|
+
const src = String(this.currentSrc || this.src || '');
|
|
100
|
+
cue(src ? (src.split(/[?#]/)[0].split('/').pop() || 'media') : 'media');
|
|
101
|
+
});
|
|
102
|
+
}
|
|
103
|
+
w.__FPX_AUDIO_LOG__ = log;
|
|
104
|
+
return 'installed';
|
|
105
|
+
} catch (e) { return 'failed'; }
|
|
106
|
+
}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
// The sounds a game started, each with WHEN and WHAT, so a trailer can play
|
|
2
|
+
// them back on the frames they happened on (lane S). a = { op: 'install' | 'drain' }.
|
|
3
|
+
//
|
|
4
|
+
// A sibling of audio.js (which counts starts for the probe and stays as it is):
|
|
5
|
+
// this one keeps a timestamped log. 'install' must run BEFORE the game's code
|
|
6
|
+
// (an init script), because it has to see where each AudioBuffer came from:
|
|
7
|
+
// Response.arrayBuffer() and an arraybuffer XHR tag the bytes with their URL,
|
|
8
|
+
// decodeAudioData() hands the tag on to the AudioBuffer it makes. Then every
|
|
9
|
+
// Web Audio source start() and every HTMLMediaElement play() appends
|
|
10
|
+
// { t, kind, src, name, gain, rate, offset, duration, loop, state }
|
|
11
|
+
// t = performance.now() when it sounds (start(when) in the future counts from
|
|
12
|
+
// then) · kind = 'buffer' (a decoded file), 'made' (a buffer the page filled
|
|
13
|
+
// itself), 'synth' (an oscillator or other source with no samples) or 'media'
|
|
14
|
+
// · src = the file's URL, '' when there is none · gain = the product of every
|
|
15
|
+
// GainNode on the first path to the speakers (0 = not connected, or muted),
|
|
16
|
+
// or the element's volume · rate = playbackRate · offset/duration = start()'s
|
|
17
|
+
// · loop = the source loops (a bed) · state = the context's state then.
|
|
18
|
+
// At most 4000 kept. 'drain' returns the log and empties it, three-state:
|
|
19
|
+
// `observed` false = nothing installed it.
|
|
20
|
+
//
|
|
21
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
22
|
+
// local `funtools trailer`. See mechanic_check.js for the calling convention.
|
|
23
|
+
(a) => {
|
|
24
|
+
const w = window;
|
|
25
|
+
if (a && a.op === 'drain') {
|
|
26
|
+
const log = w.__FPX_AUDIO_CUES__;
|
|
27
|
+
if (!log || !Array.isArray(log.cues)) return JSON.stringify({ observed: false, cues: [] });
|
|
28
|
+
return JSON.stringify({ observed: true, dropped: log.dropped, cues: log.cues.splice(0, log.cues.length) });
|
|
29
|
+
}
|
|
30
|
+
try {
|
|
31
|
+
if (w.__FPX_AUDIO_CUES__) return 'already';
|
|
32
|
+
const log = { cues: [], dropped: 0 };
|
|
33
|
+
const from = new WeakMap(); // ArrayBuffer | AudioBuffer → URL
|
|
34
|
+
const outs = new WeakMap(); // AudioNode → the AudioNodes it feeds
|
|
35
|
+
const abs = (u) => { try { return new URL(String(u), location.href).href; } catch (e) { return String(u || ''); } };
|
|
36
|
+
const short = (u) => { try { return decodeURIComponent(new URL(u).pathname.split('/').pop()) || u; } catch (e) { return u; } };
|
|
37
|
+
const push = (c) => { if (log.cues.length >= 4000) { log.dropped++; return; } log.cues.push(c); };
|
|
38
|
+
const wrap = (proto, name, around) => {
|
|
39
|
+
const orig = proto && proto[name];
|
|
40
|
+
if (typeof orig !== 'function') return;
|
|
41
|
+
proto[name] = function (...args) { return around.call(this, orig, args); };
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
if (w.Response) {
|
|
45
|
+
wrap(w.Response.prototype, 'arrayBuffer', function (orig, args) {
|
|
46
|
+
const url = this.url;
|
|
47
|
+
const p = orig.apply(this, args);
|
|
48
|
+
return url ? p.then((ab) => { try { from.set(ab, abs(url)); } catch (e) {} return ab; }) : p;
|
|
49
|
+
});
|
|
50
|
+
}
|
|
51
|
+
if (w.XMLHttpRequest) {
|
|
52
|
+
wrap(w.XMLHttpRequest.prototype, 'open', function (orig, args) {
|
|
53
|
+
const url = abs(args[1]);
|
|
54
|
+
try {
|
|
55
|
+
this.addEventListener('load', () => {
|
|
56
|
+
try { const r = this.response; if (r instanceof ArrayBuffer) from.set(r, url); } catch (e) {}
|
|
57
|
+
});
|
|
58
|
+
} catch (e) {}
|
|
59
|
+
return orig.apply(this, args);
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
const Base = w.BaseAudioContext || w.AudioContext || w.webkitAudioContext;
|
|
63
|
+
if (Base) {
|
|
64
|
+
wrap(Base.prototype, 'decodeAudioData', function (orig, args) {
|
|
65
|
+
const url = args[0] && from.get(args[0]);
|
|
66
|
+
if (!url) return orig.apply(this, args);
|
|
67
|
+
const ok = args[1];
|
|
68
|
+
if (typeof ok === 'function') args[1] = function (buf) { try { from.set(buf, url); } catch (e) {} return ok.apply(this, arguments); };
|
|
69
|
+
const p = orig.apply(this, args);
|
|
70
|
+
return p && typeof p.then === 'function' ? p.then((buf) => { try { from.set(buf, url); } catch (e) {} return buf; }) : p;
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
if (w.AudioNode) {
|
|
74
|
+
wrap(w.AudioNode.prototype, 'connect', function (orig, args) {
|
|
75
|
+
try {
|
|
76
|
+
if (args[0] instanceof w.AudioNode) {
|
|
77
|
+
const list = outs.get(this) || [];
|
|
78
|
+
if (!list.includes(args[0])) list.push(args[0]);
|
|
79
|
+
outs.set(this, list);
|
|
80
|
+
}
|
|
81
|
+
} catch (e) {}
|
|
82
|
+
return orig.apply(this, args);
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
// The gain on the first path from `node` to the speakers; 0 when none reaches them.
|
|
86
|
+
const gainTo = (node, depth, seen) => {
|
|
87
|
+
if (w.AudioDestinationNode && node instanceof w.AudioDestinationNode) return 1;
|
|
88
|
+
if (depth > 16 || seen.has(node)) return 0;
|
|
89
|
+
seen.add(node);
|
|
90
|
+
const own = w.GainNode && node instanceof w.GainNode ? Number(node.gain.value) : 1;
|
|
91
|
+
for (const next of outs.get(node) || []) {
|
|
92
|
+
const g = gainTo(next, depth + 1, seen);
|
|
93
|
+
if (g > 0) return own * g;
|
|
94
|
+
}
|
|
95
|
+
return 0;
|
|
96
|
+
};
|
|
97
|
+
const round = (n) => Math.round(n * 1000) / 1000;
|
|
98
|
+
|
|
99
|
+
const started = function (orig, args) {
|
|
100
|
+
try {
|
|
101
|
+
const ctx = this.context;
|
|
102
|
+
const now = performance.now();
|
|
103
|
+
const when = Number(args[0]) || 0;
|
|
104
|
+
const lead = ctx && when > ctx.currentTime ? (when - ctx.currentTime) * 1000 : 0;
|
|
105
|
+
const b = this.buffer;
|
|
106
|
+
const src = b ? (from.get(b) || '') : '';
|
|
107
|
+
const kind = b ? (src ? 'buffer' : 'made') : 'synth';
|
|
108
|
+
const rate = this.playbackRate ? Number(this.playbackRate.value) || 1 : 1;
|
|
109
|
+
const name = src ? short(src) : String((this.constructor && this.constructor.name) || 'source').replace(/Node$/, '').toLowerCase();
|
|
110
|
+
push({
|
|
111
|
+
t: round(now + lead), kind, src, name, gain: round(gainTo(this, 0, new Set())), rate: round(rate),
|
|
112
|
+
offset: round(Number(args[1]) || 0), duration: args[2] === undefined ? null : round(Number(args[2]) || 0),
|
|
113
|
+
loop: this.loop === true, state: ctx ? String(ctx.state || '') : '',
|
|
114
|
+
seconds: b ? round(b.duration) : null,
|
|
115
|
+
});
|
|
116
|
+
} catch (e) {}
|
|
117
|
+
return orig.apply(this, args);
|
|
118
|
+
};
|
|
119
|
+
// AudioBufferSourceNode declares its OWN start(), so the base wrapper alone never sees a buffer play.
|
|
120
|
+
for (const C of [w.AudioScheduledSourceNode, w.AudioBufferSourceNode]) {
|
|
121
|
+
if (C && Object.prototype.hasOwnProperty.call(C.prototype, 'start')) wrap(C.prototype, 'start', started);
|
|
122
|
+
}
|
|
123
|
+
if (w.HTMLMediaElement) {
|
|
124
|
+
wrap(w.HTMLMediaElement.prototype, 'play', function (orig, args) {
|
|
125
|
+
try {
|
|
126
|
+
const raw = this.currentSrc || this.src || '';
|
|
127
|
+
const src = raw ? abs(raw) : '';
|
|
128
|
+
push({
|
|
129
|
+
t: round(performance.now()), kind: 'media', src, name: short(src) || 'media',
|
|
130
|
+
gain: round(this.muted ? 0 : Number(this.volume)), rate: round(Number(this.playbackRate) || 1),
|
|
131
|
+
offset: round(Number(this.currentTime) || 0), duration: null, loop: this.loop === true, state: '',
|
|
132
|
+
seconds: Number.isFinite(this.duration) ? round(this.duration) : null,
|
|
133
|
+
});
|
|
134
|
+
} catch (e) {}
|
|
135
|
+
return orig.apply(this, args);
|
|
136
|
+
});
|
|
137
|
+
}
|
|
138
|
+
w.__FPX_AUDIO_CUES__ = log;
|
|
139
|
+
return 'installed';
|
|
140
|
+
} catch (e) { return 'failed'; }
|
|
141
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
// Are the game's sound files real? Every audio file the page requested (the
|
|
2
|
+
// resource timeline) or an <audio> names is fetched again and decoded. An
|
|
3
|
+
// empty file, one with no samples, or one that will not decode fails.
|
|
4
|
+
// a = { max, timeout_ms }
|
|
5
|
+
// Returns JSON { observed, files, checked, broken: [..], skipped: [..] }:
|
|
6
|
+
// broken names each file and why; skipped = not there (an error status, or
|
|
7
|
+
// the host's HTML page answering a missing path),
|
|
8
|
+
// cross-origin, a format this browser cannot decode (Chromium builds differ
|
|
9
|
+
// on AAC), or a decode that timed out — not observed, never a failure.
|
|
10
|
+
// Sorted, so runs compare.
|
|
11
|
+
//
|
|
12
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
13
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
14
|
+
// mechanic_check.js for the calling convention.
|
|
15
|
+
async (a) => {
|
|
16
|
+
const AUDIO = /\.(mp3|ogg|oga|wav|m4a|aac|opus|flac|weba)(?:[?#]|$)/i;
|
|
17
|
+
const MIME = { mp3: 'audio/mpeg', ogg: 'audio/ogg', oga: 'audio/ogg', wav: 'audio/wav', m4a: 'audio/mp4',
|
|
18
|
+
aac: 'audio/aac', opus: 'audio/ogg; codecs=opus', flac: 'audio/flac', weba: 'audio/webm' };
|
|
19
|
+
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
|
|
20
|
+
const urls = new Set();
|
|
21
|
+
try { for (const e of performance.getEntriesByType('resource')) if (AUDIO.test(e.name)) urls.add(e.name.split('#')[0]); } catch (e) {}
|
|
22
|
+
for (const el of document.querySelectorAll('audio, audio source')) {
|
|
23
|
+
const s = el.currentSrc || el.src;
|
|
24
|
+
if (s && AUDIO.test(s)) urls.add(s.split('#')[0]);
|
|
25
|
+
}
|
|
26
|
+
const out = { observed: urls.size > 0, files: urls.size, checked: 0, broken: [], skipped: [] };
|
|
27
|
+
if (!urls.size) return JSON.stringify(out);
|
|
28
|
+
const name = (u) => { try { return decodeURIComponent(new URL(u, location.href).pathname.split('/').pop()) || u; } catch (e) { return u; } };
|
|
29
|
+
const Ctx = window.OfflineAudioContext || window.webkitOfflineAudioContext;
|
|
30
|
+
const probe = document.createElement('audio');
|
|
31
|
+
for (const u of [...urls].sort().slice(0, a.max)) {
|
|
32
|
+
const ext = u.match(AUDIO)[1].toLowerCase();
|
|
33
|
+
let same = false;
|
|
34
|
+
try { same = new URL(u, location.href).origin === location.origin; } catch (e) {}
|
|
35
|
+
if (!same) { out.skipped.push(name(u) + ' (another origin)'); continue; }
|
|
36
|
+
if (!Ctx || !probe.canPlayType(MIME[ext] || '')) { out.skipped.push(name(u) + ' (this browser cannot decode .' + ext + ')'); continue; }
|
|
37
|
+
let res, buf;
|
|
38
|
+
try { res = await fetch(u, { cache: 'force-cache' }); buf = await res.arrayBuffer(); } catch (e) { out.skipped.push(name(u) + ' (could not fetch)'); continue; }
|
|
39
|
+
// A path that is not there is a MISSING file (smoke's static check owns
|
|
40
|
+
// those; a game may also look for an optional one), not a broken one —
|
|
41
|
+
// and a dev server or a preview host answers one with the page itself.
|
|
42
|
+
if (!res.ok) { out.skipped.push(name(u) + ' (HTTP ' + res.status + ', not there)'); continue; }
|
|
43
|
+
if (/^text\/html/i.test(res.headers.get('content-type') || '')) { out.skipped.push(name(u) + ' (the host answered with its page: not there)'); continue; }
|
|
44
|
+
out.checked++;
|
|
45
|
+
if (buf.byteLength === 0) { out.broken.push(name(u) + ' (empty file)'); continue; }
|
|
46
|
+
try {
|
|
47
|
+
const decoded = await Promise.race([new Ctx(1, 1, 44100).decodeAudioData(buf), sleep(a.timeout_ms).then(() => 'timeout')]);
|
|
48
|
+
if (decoded === 'timeout') { out.checked--; out.skipped.push(name(u) + ' (decode timed out)'); continue; }
|
|
49
|
+
if (!(decoded.duration > 0.01)) out.broken.push(name(u) + ' (no samples)');
|
|
50
|
+
} catch (e) {
|
|
51
|
+
out.broken.push(name(u) + ' (does not decode as audio)');
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
out.broken.sort(); out.skipped.sort();
|
|
55
|
+
return JSON.stringify(out);
|
|
56
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// The bot sweep: a reflex bot presses the game's inputs for a while and reports
|
|
2
|
+
// distinct states, score climb and the first failure. Read BEST-CASE, never
|
|
3
|
+
// the average (see sweep_line).
|
|
4
|
+
// a = { inputs, reaction_ms, sweep_ms }
|
|
5
|
+
//
|
|
6
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
7
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
8
|
+
// mechanic_check.js for the calling convention.
|
|
9
|
+
async (a) => {
|
|
10
|
+
const raf = () => new Promise(r => requestAnimationFrame(r));
|
|
11
|
+
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
|
|
12
|
+
const read = () => { try { return window.__FPX_STATE__(); } catch (e) { return null; } };
|
|
13
|
+
const inputs = a.inputs;
|
|
14
|
+
const REACT = a.reaction_ms; const TOTAL = a.sweep_ms;
|
|
15
|
+
const keyFor = (code) => (code.startsWith('Key') && code.length === 4) ? code[3].toLowerCase()
|
|
16
|
+
: (code.startsWith('Digit') && code.length === 6) ? code[5] : (code === 'Space' ? ' ' : code);
|
|
17
|
+
const press = async (inp) => {
|
|
18
|
+
if (inp.kind === 'key') {
|
|
19
|
+
const init = { key: keyFor(inp.code), code: inp.code, bubbles: true, cancelable: true };
|
|
20
|
+
const t = document.activeElement || document.body;
|
|
21
|
+
t.dispatchEvent(new KeyboardEvent('keydown', init)); await raf(); await sleep(Math.min(REACT, 250));
|
|
22
|
+
t.dispatchEvent(new KeyboardEvent('keyup', init));
|
|
23
|
+
} else if (inp.kind === 'pointer') {
|
|
24
|
+
const el = document.querySelector(inp.sel); if (!el) return false;
|
|
25
|
+
const r = el.getBoundingClientRect();
|
|
26
|
+
const init = { bubbles: true, cancelable: true, pointerId: 1, pointerType: 'touch', isPrimary: true,
|
|
27
|
+
clientX: r.left + r.width / 2, clientY: r.top + r.height / 2, button: 0, buttons: 1 };
|
|
28
|
+
el.dispatchEvent(new PointerEvent('pointerdown', init)); await raf(); await sleep(Math.min(REACT, 250));
|
|
29
|
+
el.dispatchEvent(new PointerEvent('pointerup', { ...init, buttons: 0 }));
|
|
30
|
+
} else {
|
|
31
|
+
const v = (window.__FPX_VERBS__ || {})[inp.name]; if (typeof v !== 'function') return false; await v();
|
|
32
|
+
}
|
|
33
|
+
return true;
|
|
34
|
+
};
|
|
35
|
+
const s0 = read();
|
|
36
|
+
if (!s0 || typeof s0 !== 'object') return JSON.stringify({ ran: false });
|
|
37
|
+
const num = (o, k) => (o && typeof o[k] === 'number' && isFinite(o[k])) ? o[k] : null;
|
|
38
|
+
const keys = Object.keys(s0);
|
|
39
|
+
const scoreField = keys.find(k => /score|points|coins|gems|kills|distance|combo|wave|level|streak/i.test(k) && num(s0, k) !== null) || '';
|
|
40
|
+
const failField = keys.find(k => /lives|hp|health|shield|fuel|energy|time_?left|timer|remaining/i.test(k) && num(s0, k) !== null) || '';
|
|
41
|
+
const score0 = scoreField ? num(s0, scoreField) : null;
|
|
42
|
+
const fail0 = failField ? num(s0, failField) : null;
|
|
43
|
+
let prev = JSON.stringify(s0);
|
|
44
|
+
let windows = 0, softlock = 0, firstScore = -1, firstFail = -1;
|
|
45
|
+
// The per-press SERIES, kept rather than discarded: the score after
|
|
46
|
+
// every press, and a cheap digest of the whole state so repeated
|
|
47
|
+
// configurations can be counted without shipping the states back.
|
|
48
|
+
const scoreSeries = [], digests = [];
|
|
49
|
+
const digest = (str) => { let h = 5381; for (let i = 0; i < str.length; i++) h = ((h * 33) ^ str.charCodeAt(i)) >>> 0; return h; };
|
|
50
|
+
const t0 = performance.now();
|
|
51
|
+
let i = 0;
|
|
52
|
+
while (performance.now() - t0 < TOTAL) {
|
|
53
|
+
const inp = inputs[i++ % inputs.length];
|
|
54
|
+
let landed = false;
|
|
55
|
+
try { landed = await press(inp); } catch (e) { landed = false; }
|
|
56
|
+
await raf(); await sleep(REACT);
|
|
57
|
+
const s = read(); const now = JSON.stringify(s);
|
|
58
|
+
windows++;
|
|
59
|
+
if (landed && now === prev) softlock++;
|
|
60
|
+
if (firstScore < 0 && scoreField) { const v = num(s, scoreField); if (v !== null && score0 !== null && v > score0) firstScore = windows; }
|
|
61
|
+
if (firstFail < 0 && failField) { const v = num(s, failField); if (v !== null && fail0 !== null && v < fail0) firstFail = Math.round(performance.now() - t0); }
|
|
62
|
+
if (scoreField) { const v = num(s, scoreField); scoreSeries.push(v === null ? null : v); }
|
|
63
|
+
digests.push(digest(now));
|
|
64
|
+
prev = now;
|
|
65
|
+
}
|
|
66
|
+
// distinct states / presses: 1.0 = every press reached somewhere new,
|
|
67
|
+
// low = the same few configurations recur (Koster's exhausted pattern).
|
|
68
|
+
const distinct = new Set(digests).size;
|
|
69
|
+
return JSON.stringify({ ran: true, windows, softlock, firstScore, firstFail, scoreField, failField,
|
|
70
|
+
distinct, scoreSeries });
|
|
71
|
+
}
|
|
72
|
+
|