@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-store/references/readiness.md +107 -0
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- package/templates/common/.agents/skills/funpixel-unity-game/references/agent-ops.md +54 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/fixes.md +40 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/from-a-web-game.md +108 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/handing-off.md +42 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/performance.md +59 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/probe.md +80 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/shared-mac.md +121 -0
- package/templates/common/.agents/skills/funpixel-unity-game/references/traps.md +108 -0
- package/templates/common/.agents/skills/funpixel-verify/SKILL.md +109 -0
- package/templates/common/.agents/skills/funpixel-verify/references/actors.md +94 -0
- package/templates/common/.agents/skills/funpixel-verify/references/bar.md +62 -0
- package/templates/common/.agents/skills/funpixel-verify/references/checks.md +69 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/fidelity.md +126 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/playtest.md +161 -0
- package/templates/common/.agents/skills/funpixel-verify/references/review.md +105 -0
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- package/templates/common/.agents/skills/funpixel-verify/references/scenes.md +49 -0
- package/templates/common/.agents/skills/funpixel-verify/references/unity.md +60 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/SKILL.md +99 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/atmosphere.md +208 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/forged-world.md +79 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/story-at-size.md +159 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/voice.md +175 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/world-kit.md +154 -0
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- package/templates/common/.harnessignore +28 -0
- package/templates/common/AGENTS.md +135 -0
- package/templates/common/CLAUDE.md +1 -0
- package/templates/common/assets/assets.example.json +9 -0
- package/templates/common/index.html +13 -0
- package/templates/common/src/art/files.mjs +27 -0
- package/templates/common/src/assets.ts +62 -0
- package/templates/common/src/beat.ts +50 -0
- package/templates/common/src/characters.ts +54 -0
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- package/templates/common/src/feel.ts +78 -0
- package/templates/common/src/fpx-hooks.ts +46 -0
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- package/templates/common/src/icons.tsx +35 -0
- package/templates/common/src/input.ts +70 -0
- package/templates/common/src/juice.ts +92 -0
- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
- package/templates/common/src/look.json +19 -0
- package/templates/common/src/look.ts +54 -0
- package/templates/common/src/main.tsx +31 -0
- package/templates/common/src/markers.ts +60 -0
- package/templates/common/src/motion-sample.ts +71 -0
- package/templates/common/src/motion.ts +92 -0
- package/templates/common/src/pin.ts +32 -0
- package/templates/common/src/platform.ts +67 -0
- package/templates/common/src/pose.ts +22 -0
- package/templates/common/src/probe-human.ts +29 -0
- package/templates/common/src/probe-kit.ts +99 -0
- package/templates/common/src/rules.ts +99 -0
- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
- package/templates/common/src/screens.tsx +95 -0
- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
- package/templates/common/vite.config.ts +6 -0
- package/templates/pixi/src/character.ts +63 -0
- package/templates/pixi/src/game.ts +99 -0
- package/templates/pixi/src/world-hud.ts +16 -0
- package/templates/spec/common/src/chapters.ts +97 -0
- package/templates/spec/common/src/levels.ts +68 -0
- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef +16 -0
- package/unity/com.funpixel.probe/Editor/Funpixel.Probe.Editor.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs +97 -0
- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs +23 -0
- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
- package/unity/com.funpixel.probe/Editor.meta +8 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef +14 -0
- package/unity/com.funpixel.probe/Runtime/Api/Funpixel.Probe.asmdef.meta +7 -0
- package/unity/com.funpixel.probe/Runtime/Api/FunpixelProbe.cs +146 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Args.cs +87 -0
- package/unity/com.funpixel.probe/Runtime/Player/Args.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs +67 -0
- package/unity/com.funpixel.probe/Runtime/Player/Boot.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs +559 -0
- package/unity/com.funpixel.probe/Runtime/Player/Bridge.cs.meta +11 -0
- package/unity/com.funpixel.probe/Runtime/Player/Capture.cs +145 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Inject.cs +127 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Json.cs +246 -0
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- package/unity/com.funpixel.probe/Runtime/Player/Stats.cs +266 -0
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import { MEASURES, unitName } from "./spec.js";
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import { judgeFeedback } from "./feedback.js";
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export const TARGET = { tellMin: 0.5, beat: [0.3, 0.6], restartMax: 2, noBeat: 0.1 };
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export const TOLERANCE = 0.15;
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const TELL = /tell|wind|warn|telegraph|charge|aim|crack|glow|shadow|mark/i;
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const STRIKE = /strike|attack|active|hit|fire|slam|shoot|burst|fall|land|bite|swing/i;
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const DASH = /dash|roll|dodge|evade|blink|lunge/i;
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const DEAD = /dead|die|dying|death|\bko\b|killed/i;
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const LOSS = /lost|lose|over|dead|fail|died|defeat|retry/i;
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const PLAYER = /player|hero|avatar/i;
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const r2 = (n) => Math.round(n * 100) / 100;
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const r3 = (n) => Math.round(n * 1000) / 1000;
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const median = (xs) => { const s = [...xs].sort((a, b) => a - b); return s.length ? s[Math.floor((s.length - 1) / 2)] : NaN; };
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const secs = (ms) => ms / 1000;
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const num = (x) => typeof x === 'number' && Number.isFinite(x);
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export function segments(samples, on) {
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samples.forEach((x, i) => {
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if (yes && start < 0)
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start = i;
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if (!yes && start >= 0) {
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out.push({ from: x.t, to: x.t, i0: start, i1: i });
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out.push({ from: samples[start].t, to: samples.at(-1).t, i0: start, i1: samples.length - 1 });
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return out.map((g) => ({ ...g, from: samples[g.i0].t }));
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}
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const airborne = (s) => {
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const h = s.hero;
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return false;
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if (typeof h.grounded === 'boolean')
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return !h.grounded;
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return typeof h.state === 'string' && /jump|hop|air|fall|leap/i.test(h.state);
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};
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export function gameClock(trace) {
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const S = trace.samples;
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const withT = S.filter((x) => num(x.s?.t));
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return { trace, clock: 'wall' };
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if (withT.length < S.filter((x) => x.s).length * 0.9)
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return { trace, clock: 'wall', note: 'state t is missing on some frames: the page\'s clock is used' };
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const out = [];
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let g = 0, lastT = null, odd = 0;
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for (let i = 0; i < S.length; i++) {
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const t = S[i].s?.t, wall = i ? S[i].t - S[i - 1].t : 0;
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const d = num(t) && lastT !== null ? (t - lastT) * 1000 : NaN;
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const fits = d >= 0 && d <= Math.max(250, 4 * wall);
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if (i && !fits)
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odd++;
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g += i === 0 ? 0 : fits ? d : Math.min(wall, 100);
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if (num(t))
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lastT = t;
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out.push({ ...S[i], t: Math.round(g * 10) / 10 });
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}
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const wallSpan = S.at(-1).t - S[0].t, gameSpan = out.at(-1).t;
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if (wallSpan > 500 && (odd > S.length * 0.1 || gameSpan < wallSpan * 0.2 || gameSpan > wallSpan * 5))
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return { trace, clock: 'wall', note: `state t moved ${Math.round(gameSpan)} ms over ${Math.round(wallSpan)} ms of the page's clock: not seconds, so the page's clock is used` };
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const onGame = (wallT) => { const k = S.findIndex((x) => x.t >= wallT); return k < 0 ? out.at(-1).t : out[k].t; };
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const inputs = trace.inputs.map((x) => ({ ...x, t: onGame(x.t), ...(x.t1 !== undefined ? { t1: onGame(x.t1) } : {}) }));
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return { trace: { ...trace, samples: out, inputs }, clock: 'game' };
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}
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export function measure(trace) {
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const S = trace.samples;
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const heroes = S.map((x) => x.s?.hero).filter((h) => !!h);
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const body = heroes.map((h) => h.body).find((b) => num(b) && b > 0) ?? null;
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const unit = body ? 'body' : unitName(heroes.map((h) => h.unit).find((u) => typeof u === 'string')) ?? 'unit';
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const scale = (d) => (body ? d / body : d);
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const long_frames = S.slice(1).map((x, i) => ({ at: r2(secs(S[i].t - S[0].t)), ms: Math.round(x.t - S[i].t) })).filter((f) => f.ms > 50);
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const jumps = [];
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for (const g of segments(S, airborne)) {
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const y0 = S[Math.max(0, g.i0 - 1)].s?.hero?.y;
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continue;
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const pts = S.slice(g.i0, g.i1 + 1).map((x) => ({ t: x.t, y: x.s?.hero?.y })).filter((p) => num(p.y));
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const first = pts.find((p) => Math.abs(p.y - y0) > 1e-6);
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continue;
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const sgn = Math.sign(first.y - y0);
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const rise = pts.map((p) => sgn * (p.y - y0));
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const peak = Math.max(...rise), at = rise.indexOf(peak);
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if (!(peak > 0) || !rise.slice(at).some((r) => r <= 0.75 * peak))
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continue;
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let hang = 0;
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for (let i = 0; i + 1 < pts.length; i++)
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if (rise[i] >= 0.9 * peak)
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hang += pts[i + 1].t - pts[i].t;
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jumps.push({ at: r2(secs(g.from - S[0].t)), height: r3(scale(peak)), airtime: r3(secs(g.to - g.from)), apex_hang: r3(secs(hang)) });
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}
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let run = null;
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const bursting = (s) => !!s?.hero && ((typeof s.hero.state === 'string' && DASH.test(s.hero.state)) || s.hero.invulnerable === true);
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const vs = S.filter((x) => !bursting(x.s)).map((x) => ({ t: x.t, v: x.s?.hero?.vx })).filter((p) => num(p.v));
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if (vs.length >= 10) {
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+
const abs = vs.map((p) => Math.abs(p.v)).sort((a, b) => a - b);
|
|
99
|
+
const top = abs[Math.floor(0.95 * (abs.length - 1))];
|
|
100
|
+
const times = [];
|
|
101
|
+
let rest = null;
|
|
102
|
+
for (const p of vs) {
|
|
103
|
+
const a = Math.abs(p.v);
|
|
104
|
+
if (a < 0.05 * top)
|
|
105
|
+
rest = p.t;
|
|
106
|
+
else if (rest !== null && a >= 0.9 * top) {
|
|
107
|
+
times.push(secs(p.t - rest));
|
|
108
|
+
rest = null;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
if (top > 0)
|
|
112
|
+
run = { top_speed: r3(scale(top)), time_to_top: times.length ? r3(median(times)) : null };
|
|
113
|
+
}
|
|
114
|
+
const dashSegs = segments(S, (s) => typeof s.hero?.state === 'string' && DASH.test(s.hero.state));
|
|
115
|
+
const pos = (i) => S[i].s?.hero;
|
|
116
|
+
const dashes = dashSegs.map((g) => {
|
|
117
|
+
const a = pos(g.i0), b = pos(Math.min(g.i1, S.length - 1));
|
|
118
|
+
const d = a && b && num(a.x) && num(b.x) ? Math.hypot(b.x - a.x, (num(b.y) && num(a.y) ? b.y - a.y : 0)) : NaN;
|
|
119
|
+
const time = secs(g.to - g.from);
|
|
120
|
+
return { at: r2(secs(g.from - S[0].t)), distance: r3(scale(d)), time: r3(time), speed: time > 0 ? r3(scale(d) / time) : NaN };
|
|
121
|
+
});
|
|
122
|
+
const verbSegs = dashSegs.length >= 2 ? dashSegs : segments(S, airborne);
|
|
123
|
+
let cooldown = null;
|
|
124
|
+
for (let k = 0; k + 1 < verbSegs.length; k++) {
|
|
125
|
+
const gap = secs(verbSegs[k + 1].from - verbSegs[k].to);
|
|
126
|
+
const input = trace.inputs.find((i) => i.t < verbSegs[k + 1].from - 20 && (i.t1 ?? i.t) > verbSegs[k].to);
|
|
127
|
+
const times = Number(/\bpress \S+ (\d+)/.exec(input?.label ?? '')?.[1] ?? 0);
|
|
128
|
+
const resolution = input && input.t1 !== undefined && times > 1 ? r3(secs(input.t1 - input.t) / times) : 0.1;
|
|
129
|
+
const pressed = !!input;
|
|
130
|
+
if (!cooldown || (pressed && !cooldown.pressed) || (pressed === cooldown.pressed && gap < cooldown.gap))
|
|
131
|
+
cooldown = { verb: dashSegs.length >= 2 ? 'dash' : 'jump', gap: r3(gap), pressed, resolution };
|
|
132
|
+
}
|
|
133
|
+
const exposed = heroes.some((h) => typeof h.invulnerable === 'boolean');
|
|
134
|
+
const inv = segments(S, (s) => s.hero?.invulnerable === true);
|
|
135
|
+
const verbStarts = [...dashSegs, ...segments(S, airborne)].map((g) => g.from);
|
|
136
|
+
const at_verb = [], after_hit = [];
|
|
137
|
+
let tail = null;
|
|
138
|
+
for (const g of inv) {
|
|
139
|
+
const d = r3(secs(g.to - g.from));
|
|
140
|
+
const v = verbStarts.find((t) => Math.abs(t - g.from) <= 50);
|
|
141
|
+
if (v !== undefined) {
|
|
142
|
+
at_verb.push(d);
|
|
143
|
+
const seg = [...dashSegs, ...segments(S, airborne)].find((x) => x.from === v);
|
|
144
|
+
tail ??= r3(Math.max(0, secs(seg.to - seg.from) - d));
|
|
145
|
+
}
|
|
146
|
+
else
|
|
147
|
+
after_hit.push(d);
|
|
148
|
+
}
|
|
149
|
+
const tells = [];
|
|
150
|
+
let untold = 0, strikes = 0;
|
|
151
|
+
const phase = new Map(), tellAt = new Map();
|
|
152
|
+
for (const x of S) {
|
|
153
|
+
for (const th of x.s?.threats ?? []) {
|
|
154
|
+
const p = th.phase ?? '', was = phase.get(th.id);
|
|
155
|
+
if (p === was)
|
|
156
|
+
continue;
|
|
157
|
+
phase.set(th.id, p);
|
|
158
|
+
if (TELL.test(p))
|
|
159
|
+
tellAt.set(th.id, x.t);
|
|
160
|
+
else if (STRIKE.test(p)) {
|
|
161
|
+
strikes++;
|
|
162
|
+
const t0 = tellAt.get(th.id);
|
|
163
|
+
if (t0 === undefined)
|
|
164
|
+
untold++;
|
|
165
|
+
else
|
|
166
|
+
tells.push({ kind: th.kind ?? th.id.replace(/[-_#]?\d+$/, ''), tell: r3(secs(x.t - t0)) });
|
|
167
|
+
tellAt.delete(th.id);
|
|
168
|
+
}
|
|
169
|
+
else
|
|
170
|
+
tellAt.delete(th.id);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
const isDead = (s) => s.dead === true || (typeof s.hero?.state === 'string' && DEAD.test(s.hero.state));
|
|
174
|
+
const screens = S.filter((x) => x.s && x.s.hero && !isDead(x.s) && typeof x.s.screen === 'string').map((x) => x.s.screen);
|
|
175
|
+
const count = new Map();
|
|
176
|
+
for (const sc of screens)
|
|
177
|
+
count.set(sc, (count.get(sc) ?? 0) + 1);
|
|
178
|
+
const play = [...count].sort((a, b) => b[1] - a[1])[0]?.[0];
|
|
179
|
+
const control = (s) => (typeof s.control === 'boolean' ? s.control && !isDead(s) : !isDead(s) && (play === undefined || s.screen === play));
|
|
180
|
+
const deaths = [];
|
|
181
|
+
const playerNames = trace.names.filter((n) => PLAYER.test(n));
|
|
182
|
+
for (let i = 1; i < S.length; i++) {
|
|
183
|
+
const a = S[i - 1].s, b = S[i].s;
|
|
184
|
+
if (!a || !b)
|
|
185
|
+
continue;
|
|
186
|
+
const flagged = isDead(b) && !isDead(a);
|
|
187
|
+
const cutToCard = !isDead(a) && !isDead(b) && play !== undefined && a.screen === play && typeof b.screen === 'string' && b.screen !== play && LOSS.test(b.screen);
|
|
188
|
+
if (!flagged && !cutToCard)
|
|
189
|
+
continue;
|
|
190
|
+
const onset = S[i].t;
|
|
191
|
+
let cutAt = null, cut = null, back = null;
|
|
192
|
+
for (let j = i; j < S.length; j++) {
|
|
193
|
+
const s = S[j].s;
|
|
194
|
+
if (!s)
|
|
195
|
+
continue;
|
|
196
|
+
if (cutAt === null && play !== undefined && typeof s.screen === 'string' && s.screen !== play) {
|
|
197
|
+
cutAt = S[j].t;
|
|
198
|
+
cut = 'card';
|
|
199
|
+
}
|
|
200
|
+
if (j > i && control(s)) {
|
|
201
|
+
back = S[j].t;
|
|
202
|
+
if (cutAt === null) {
|
|
203
|
+
cutAt = back;
|
|
204
|
+
cut = 'in place';
|
|
205
|
+
}
|
|
206
|
+
break;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
const lastInput = back === null ? undefined : [...trace.inputs].reverse().find((x) => x.t <= back && x.t >= onset);
|
|
210
|
+
let hero_changed = null;
|
|
211
|
+
const who = playerNames.find((n) => S.some((x) => x.v[n]));
|
|
212
|
+
if (flagged && who && cutAt !== null) {
|
|
213
|
+
const before = new Set(S.filter((x) => x.t >= onset - 1000 && x.t < onset).map((x) => x.v[who]).filter(Boolean));
|
|
214
|
+
const during = S.filter((x) => x.t >= onset && x.t < cutAt).map((x) => x.v[who]).filter(Boolean);
|
|
215
|
+
if (before.size && during.length)
|
|
216
|
+
hero_changed = during.some((k) => !before.has(k));
|
|
217
|
+
}
|
|
218
|
+
deaths.push({
|
|
219
|
+
at: r2(secs(onset - S[0].t)), beat: flagged && cutAt !== null ? r3(secs(cutAt - onset)) : cutToCard ? 0 : null, cut,
|
|
220
|
+
restart: back === null ? null : r3(secs(back - onset)), after_input: lastInput ? r3(secs(back - lastInput.t)) : null, hero_changed,
|
|
221
|
+
});
|
|
222
|
+
while (i < S.length && !(S[i].s && control(S[i].s) && S[i].t >= (back ?? Infinity)))
|
|
223
|
+
i++;
|
|
224
|
+
}
|
|
225
|
+
const looks = new Map();
|
|
226
|
+
for (const x of S) {
|
|
227
|
+
if (!x.s)
|
|
228
|
+
continue;
|
|
229
|
+
const named = { ...(x.s.actors ?? {}) };
|
|
230
|
+
if (!x.s.actors && typeof x.s.hero?.state === 'string')
|
|
231
|
+
for (const n of Object.keys(x.v))
|
|
232
|
+
if (PLAYER.test(n))
|
|
233
|
+
named[n] = x.s.hero.state;
|
|
234
|
+
for (const [name, st] of Object.entries(named)) {
|
|
235
|
+
const key = x.v[name];
|
|
236
|
+
if (!key)
|
|
237
|
+
continue;
|
|
238
|
+
const byState = looks.get(name) ?? new Map();
|
|
239
|
+
const keys = byState.get(st) ?? new Map();
|
|
240
|
+
keys.set(key, (keys.get(key) ?? 0) + 1);
|
|
241
|
+
byState.set(st, keys);
|
|
242
|
+
looks.set(name, byState);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
const actors = [...looks].map(([name, byState]) => ({
|
|
246
|
+
name,
|
|
247
|
+
states: Object.fromEntries([...byState].map(([st, keys]) => {
|
|
248
|
+
const main = [...keys].sort((a, b) => b[1] - a[1])[0][0];
|
|
249
|
+
return [st, { samples: [...keys.values()].reduce((a, b) => a + b, 0), looks: keys.size, main }];
|
|
250
|
+
})),
|
|
251
|
+
}));
|
|
252
|
+
return { unit, body, clock: 'wall', windows: {}, long_frames, jumps, run, dashes, cooldown, invulnerable: { at_verb, after_hit, tail, exposed }, tells, untold, strikes, deaths, actors };
|
|
253
|
+
}
|
|
254
|
+
export function actual(m, id, label = '') {
|
|
255
|
+
const med = (xs) => (xs.length ? r3(median(xs)) : null);
|
|
256
|
+
switch (id) {
|
|
257
|
+
case 'jump_height': return med(m.jumps.map((j) => j.height));
|
|
258
|
+
case 'airtime': return med(m.jumps.map((j) => j.airtime));
|
|
259
|
+
case 'apex_hang': return med(m.jumps.map((j) => j.apex_hang));
|
|
260
|
+
case 'top_speed': return m.run?.top_speed ?? null;
|
|
261
|
+
case 'time_to_top_speed': return m.run?.time_to_top ?? null;
|
|
262
|
+
case 'dash_distance': return med(m.dashes.map((d) => d.distance).filter(Number.isFinite));
|
|
263
|
+
case 'dash_time': return med(m.dashes.map((d) => d.time));
|
|
264
|
+
case 'dash_speed': return med(m.dashes.map((d) => d.speed).filter(Number.isFinite));
|
|
265
|
+
case 'invulnerable': return /hit|hurt|damage|after/i.test(label) ? med(m.invulnerable.after_hit) : med(m.invulnerable.at_verb) ?? med(m.invulnerable.after_hit);
|
|
266
|
+
case 'cooldown': return m.cooldown?.pressed ? m.cooldown.gap : null;
|
|
267
|
+
case 'tell': return med(m.tells.map((t) => t.tell));
|
|
268
|
+
case 'death_beat': return med(m.deaths.map((d) => d.beat).filter(num));
|
|
269
|
+
case 'restart': return med(m.deaths.map((d) => d.restart).filter(num));
|
|
270
|
+
case 'coyote':
|
|
271
|
+
case 'buffer': return m.windows[id]?.window ?? null;
|
|
272
|
+
default: return null;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
const fmt = (v, dim, unit) => (dim === 'time' ? `${r3(v)} s` : `${r3(v)} ${unit}${dim === 'speed' ? '/s' : ''}`);
|
|
276
|
+
export function judgeSpec(m, rows) {
|
|
277
|
+
return rows.map((r) => {
|
|
278
|
+
const id = `spec:${r.id}`, area = r.id === 'tell' ? 'telegraph' : r.id === 'death_beat' || r.id === 'restart' ? 'death' : 'verb';
|
|
279
|
+
const said = `${r.label} (${r.source}: ${r.text})`;
|
|
280
|
+
if ((r.id === 'coyote' || r.id === 'buffer') && !m.windows[r.id])
|
|
281
|
+
return { id, area, state: 'not measured', says: `${said}: one run cannot read a forgiveness window back, and the script has no sweeps.${r.id}`, next: `add sweeps.${r.id} to test/feel.json (timed attempts across runs; skill funpixel-game-feel, references/measure.md), or pin it in the rules tests` };
|
|
282
|
+
if (!r.value)
|
|
283
|
+
return { id, area, state: 'not measured', says: `${said}: no number with a unit to compare (s, ms, frames, body heights, px…)` };
|
|
284
|
+
if (r.value.dim !== MEASURES[r.id].dim)
|
|
285
|
+
return { id, area, state: 'not measured', says: `${said}: a ${r.value.dim}, where ${MEASURES[r.id].says} is a ${MEASURES[r.id].dim}` };
|
|
286
|
+
const got = actual(m, r.id, r.label);
|
|
287
|
+
if (got === null) {
|
|
288
|
+
const why = r.id === 'cooldown' && m.cooldown ? `the script did not press during the gap (the next came ${m.cooldown.gap} s later)` : 'the trace shows none';
|
|
289
|
+
return { id, area, state: 'not measured', says: `${said}: ${why}` };
|
|
290
|
+
}
|
|
291
|
+
if (r.value.dim !== 'time' && r.value.unit !== m.unit)
|
|
292
|
+
return { id, area, state: 'not measured', says: `${said}: measured ${fmt(got, r.value.dim, m.unit)} — the state reports ${m.unit}, the design ${r.value.unit}`, next: r.value.unit === 'body' ? 'expose hero.body (the hero\'s height in the state\'s units) to read it in body heights' : `expose hero.unit: '${r.value.unit}'` };
|
|
293
|
+
const slack = r.value.dim === 'time' ? ((r.id === 'coyote' || r.id === 'buffer') ? 2 : 1) / 60 : r.value.unit === 'body' ? 0.05 : 0;
|
|
294
|
+
const w = r.id === 'coyote' || r.id === 'buffer' ? m.windows[r.id] : undefined;
|
|
295
|
+
const late = r.id === 'cooldown' && m.cooldown ? Math.max(slack, m.cooldown.resolution) : w?.fails_from !== null && w?.fails_from !== undefined ? Math.max(slack, w.fails_from - w.window) : slack;
|
|
296
|
+
const lo = r.value.lo * (1 - TOLERANCE) - slack, hi = r.value.hi * (1 + TOLERANCE) + late;
|
|
297
|
+
const want = r.value.hi === Infinity ? `≥ ${fmt(r.value.lo, r.value.dim, r.value.unit)}` : r.value.lo === 0 && r.value.hi > 0 && r.text.match(/≤|<|under|below|at most|up to|less/) ? `≤ ${fmt(r.value.hi, r.value.dim, r.value.unit)}` : r.value.lo === r.value.hi ? fmt(r.value.lo, r.value.dim, r.value.unit) : `${fmt(r.value.lo, r.value.dim, r.value.unit)}–${fmt(r.value.hi, r.value.dim, r.value.unit)}`;
|
|
298
|
+
const range = w ? ` (${w.took ? `took at ${w.window} s` : 'no offset took'}, ${w.fails_from === null ? 'every offset tried took' : `missed from ${w.fails_from} s`}, ${w.attempts.length} runs on the ${w.clock === 'game' ? 'game\'s' : 'page\'s'} clock${w.gaps ? '; not one stretch: a later offset took again' : ''})` : '';
|
|
299
|
+
if (got >= lo && got <= hi)
|
|
300
|
+
return { id, area, state: 'ok', says: `${MEASURES[r.id].says}: design ${want}, measured ${fmt(got, r.value.dim, m.unit)}${range}` };
|
|
301
|
+
const edge = got < lo ? r.value.lo : r.value.hi, gap = got - edge;
|
|
302
|
+
return {
|
|
303
|
+
id, area, state: 'note',
|
|
304
|
+
says: `${MEASURES[r.id].says}: design ${want}, measured ${fmt(got, r.value.dim, m.unit)} (${gap > 0 ? '+' : ''}${fmt(gap, r.value.dim, m.unit)}${edge ? `, ${gap > 0 ? '+' : ''}${Math.round((100 * gap) / edge)}%` : ''})${range}`,
|
|
305
|
+
next: `change the code or the design so they agree; the number the player feels is the measured one${hitch(m)}`,
|
|
306
|
+
};
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
const hitch = (m) => {
|
|
310
|
+
if (!m.long_frames.length || m.clock === 'game')
|
|
311
|
+
return '';
|
|
312
|
+
const worst = m.long_frames.reduce((a, b) => (b.ms > a.ms ? b : a));
|
|
313
|
+
return ` (this trace has ${m.long_frames.length} frame(s) over 50 ms, the longest ${worst.ms} ms at ${worst.at} s: a time window holding one reads long; run it again)`;
|
|
314
|
+
};
|
|
315
|
+
export function judgeTelegraph(m, sawThreats) {
|
|
316
|
+
const out = [];
|
|
317
|
+
if (!sawThreats)
|
|
318
|
+
return [{ id: 'tell', area: 'telegraph', state: 'not measured', says: '__FPX_STATE__ listed no threats on any frame, so no tell, strike or defensive window could be read', next: THREATS_NEXT }];
|
|
319
|
+
if (!m.strikes)
|
|
320
|
+
out.push({ id: 'tell', area: 'telegraph', state: 'not measured', says: 'threats seen, none struck during the script: tell to strike never measured', next: 'let the script stand in a threat\'s path until it strikes' });
|
|
321
|
+
else {
|
|
322
|
+
const kinds = [...new Set(m.tells.map((t) => t.kind))];
|
|
323
|
+
for (const k of kinds) {
|
|
324
|
+
const ts = m.tells.filter((t) => t.kind === k).map((t) => t.tell), lo = Math.min(...ts), md = r3(median(ts));
|
|
325
|
+
const says = `${k}: tell to strike ${md} s (shortest ${lo} s over ${ts.length})`;
|
|
326
|
+
out.push(lo < TARGET.tellMin
|
|
327
|
+
? { id: `tell:${k}`, area: 'telegraph', state: 'note', says: `${says} — under ${TARGET.tellMin} s, research 18's target (ours: 0.5–0.8 s)`, next: 'a longer or louder wind-up (shape, sound, pose), or a slower strike; for reference Slay the Spire shows every enemy\'s next action and damage a whole turn ahead' }
|
|
328
|
+
: { id: `tell:${k}`, area: 'telegraph', state: 'ok', says });
|
|
329
|
+
}
|
|
330
|
+
if (m.untold)
|
|
331
|
+
out.push({ id: 'tell:untold', area: 'telegraph', state: 'note', says: `${m.untold} of ${m.strikes} strikes came with no tell phase before them`, next: 'give every hit a readable warning, or name its tell phase in threats[].phase' });
|
|
332
|
+
}
|
|
333
|
+
const safe = m.invulnerable.at_verb, dash = m.dashes.length;
|
|
334
|
+
if (safe.length) {
|
|
335
|
+
out.push({ id: 'defence', area: 'telegraph', state: 'ok', says: `defensive verb: invulnerable ${r3(median(safe))} s from its start${m.invulnerable.tail !== null ? `, then ${m.invulnerable.tail} s committed and open` : ''} (for reference Gungeon's dodge roll lasts about 0.7 s, invulnerable for its first half)` });
|
|
336
|
+
}
|
|
337
|
+
else if (dash && !m.invulnerable.exposed) {
|
|
338
|
+
out.push({ id: 'defence', area: 'telegraph', state: 'not measured', says: `${dash} dash(es) seen; the state has no hero.invulnerable, so the safe window is not measured` });
|
|
339
|
+
}
|
|
340
|
+
else if (m.strikes) {
|
|
341
|
+
out.push({ id: 'defence', area: 'telegraph', state: 'note', says: `no defensive verb seen: ${dash ? 'the dash opened no invulnerable window' : 'no dash or roll state, and no invulnerable window opened at a verb'} while threats struck`, next: 'a verb with a safe window and a committed tail (a roll, a hop, a parry) turns a hit into a choice; or say in the design why stepping away is the whole answer' });
|
|
342
|
+
}
|
|
343
|
+
return out;
|
|
344
|
+
}
|
|
345
|
+
export const THREATS_NEXT = 'expose threats: [{ id, kind, phase }] in __FPX_STATE__ (phase names the tell and the strike, e.g. "windup" then "strike"), then let the script stand in one\'s path and retry';
|
|
346
|
+
export function judgeDeath(m, sawState, sawThreats = true) {
|
|
347
|
+
if (!sawState)
|
|
348
|
+
return [{ id: 'death', area: 'death', state: 'not measured', says: 'no __FPX_STATE__: death and restart never measured' }];
|
|
349
|
+
if (!m.deaths.length && !sawThreats)
|
|
350
|
+
return [{ id: 'death', area: 'death', state: 'not measured', says: 'no death in the script, and __FPX_STATE__ listed no threats on any frame: nothing the trace could see could end the run, so the death beat and the time back to control were not measured', next: THREATS_NEXT }];
|
|
351
|
+
if (!m.deaths.length)
|
|
352
|
+
return [{ id: 'death', area: 'death', state: 'not measured', says: 'no death in the script (state dead: true, hero.state "dead", or the play screen cutting to a lost card)', next: 'let the script lose once (stand in a threat\'s path), then retry' }];
|
|
353
|
+
const d = m.deaths[0], out = [];
|
|
354
|
+
const of = m.deaths.length > 1 ? ` (first of ${m.deaths.length})` : '';
|
|
355
|
+
if (d.beat === null)
|
|
356
|
+
out.push({ id: 'death:beat', area: 'death', state: 'not measured', says: `death at ${d.at} s${of}: the trace ends before the cut` });
|
|
357
|
+
else if (d.beat < TARGET.noBeat)
|
|
358
|
+
out.push({ id: 'death:beat', area: 'death', state: 'note', says: `no death beat${of}: the hit cuts straight to the ${d.cut ?? 'card'} (${d.beat} s)`, next: `a readable beat of ${TARGET.beat[0]}–${TARGET.beat[1]} s (research 18's target, ours): the hero's death pose, a freeze, the cause shown; then the card` });
|
|
359
|
+
else if (d.hero_changed === false)
|
|
360
|
+
out.push({ id: 'death:beat', area: 'death', state: 'note', says: `a ${d.beat} s pause before the ${d.cut}${of}, but the hero looks as it did the second before`, next: 'a pause is not a beat: a death pose, a flash or a topple so the player sees what happened' });
|
|
361
|
+
else
|
|
362
|
+
out.push({ id: 'death:beat', area: 'death', state: 'ok', says: `death beat ${d.beat} s before the ${d.cut}${of}${d.hero_changed ? ', the hero changes pose' : ''}` });
|
|
363
|
+
if (d.restart === null)
|
|
364
|
+
out.push({ id: 'death:restart', area: 'death', state: 'not measured', says: 'control never came back during the script', next: 'end the script with a retry step (retry press Space) so the time back to control is measured' });
|
|
365
|
+
else {
|
|
366
|
+
const wait = d.after_input !== null ? `; ${d.after_input} s after the last input` : '';
|
|
367
|
+
out.push(d.restart > TARGET.restartMax
|
|
368
|
+
? { id: 'death:restart', area: 'death', state: 'note', says: `death to control again ${d.restart} s${wait} — over ${TARGET.restartMax} s (research 18's target, ours; Celeste respawns in about a second, estimated)`, next: 'a retry that accepts input at once, fewer screens between death and play, a quick fade instead of a long one' }
|
|
369
|
+
: { id: 'death:restart', area: 'death', state: 'ok', says: `death to control again ${d.restart} s${wait}` });
|
|
370
|
+
}
|
|
371
|
+
return out;
|
|
372
|
+
}
|
|
373
|
+
export function judgeLooks(m) {
|
|
374
|
+
if (!m.actors.length)
|
|
375
|
+
return [{ id: 'looks', area: 'animation', state: 'not measured', says: 'no actor both named in the state and found in the scene (actors: { nodeName: stateName }, or hero.state for a node named player)' }];
|
|
376
|
+
return m.actors.map((a) => {
|
|
377
|
+
const id = `looks:${a.name}`;
|
|
378
|
+
const all = Object.entries(a.states), seen = all.filter(([, v]) => v.samples >= 3), brief = all.filter(([, v]) => v.samples < 3).map(([k]) => k);
|
|
379
|
+
const also = brief.length ? `; seen too briefly to judge: ${brief.join(', ')}` : '';
|
|
380
|
+
if (seen.length < 2)
|
|
381
|
+
return { id, area: 'animation', state: 'not measured', says: `${a.name}: seen in ${seen.length ? `one state (${seen[0][0]})` : 'no state for long enough'}${also}`, next: 'let the script take it through its states (move, act, get hurt)' };
|
|
382
|
+
const mains = new Set(seen.map(([, v]) => v.main));
|
|
383
|
+
const names = seen.map(([k]) => k).join(', ');
|
|
384
|
+
if (mains.size === 1)
|
|
385
|
+
return { id, area: 'animation', state: 'note', says: `${a.name}: one look across ${seen.length} states (${names})${also}`, next: 'a pose or frame per state, fewest keys that read (Dead Cells\' pose-to-pose; Celeste stretches its hero to 0.6×1.4 on a jump)' };
|
|
386
|
+
const shared = seen.filter(([k, v]) => seen.some(([k2, v2]) => k2 !== k && v2.main === v.main)).map(([k]) => k);
|
|
387
|
+
return { id, area: 'animation', state: 'ok', says: `${a.name}: ${mains.size} looks across ${seen.length} states${shared.length ? ` (${shared.join(', ')} share one)` : ''}${also}` };
|
|
388
|
+
});
|
|
389
|
+
}
|
|
390
|
+
export function judgeVerb(m, rows) {
|
|
391
|
+
const out = [];
|
|
392
|
+
const u = m.unit === 'body' ? 'body' : m.unit;
|
|
393
|
+
if (m.jumps.length) {
|
|
394
|
+
const j = m.jumps;
|
|
395
|
+
out.push({ id: 'verb:jump', area: 'verb', state: 'ok', says: `${j.length} jump(s): height ${r3(median(j.map((x) => x.height)))} ${u}, ${r3(median(j.map((x) => x.airtime)))} s in the air, apex hang ${r3(median(j.map((x) => x.apex_hang)))} s` });
|
|
396
|
+
}
|
|
397
|
+
if (m.run)
|
|
398
|
+
out.push({ id: 'verb:run', area: 'verb', state: 'ok', says: `top speed ${m.run.top_speed} ${u}/s (dash and invulnerable frames left out)${m.run.time_to_top !== null ? `, reached in ${m.run.time_to_top} s from rest (Celeste: about 0.09 s, 90 px/s at 1000 px/s²)` : ''}` });
|
|
399
|
+
if (m.dashes.length) {
|
|
400
|
+
const sp = m.dashes.map((d) => d.speed).filter(Number.isFinite);
|
|
401
|
+
out.push({ id: 'verb:dash', area: 'verb', state: 'ok', says: `${m.dashes.length} dash(es): ${r3(median(m.dashes.map((d) => d.distance).filter(Number.isFinite)))} ${u} in ${r3(median(m.dashes.map((d) => d.time)))} s${sp.length ? `, ${r3(median(sp))} ${u}/s` : ''} (Celeste: 0.15 s at 240 px/s, 0.2 s cooldown)` });
|
|
402
|
+
}
|
|
403
|
+
if (m.cooldown)
|
|
404
|
+
out.push({ id: 'verb:cooldown', area: 'verb', state: m.cooldown.pressed ? 'ok' : 'not measured', says: m.cooldown.pressed ? `shortest gap between two ${m.cooldown.verb}s with the key pressed through it: ${m.cooldown.gap} s (to within the script's ${m.cooldown.resolution} s between presses)` : `no press during the gaps between ${m.cooldown.verb}s: the cooldown is not measured` });
|
|
405
|
+
if (!out.length)
|
|
406
|
+
out.push({ id: 'verb', area: 'verb', state: 'not measured', says: 'no jump (hero.y with hero.grounded), speed (hero.vx) or dash (hero.state "dash") in the trace', next: 'expose hero { x, y, grounded, state } in __FPX_STATE__ and let the script use the verb' });
|
|
407
|
+
if (!rows.length)
|
|
408
|
+
out.push({ id: 'spec', area: 'verb', state: 'not measured', says: 'no design numbers to compare (design/GDD.md "## The numbers": jump height, apex hang, dash distance, invulnerable window, cooldown, tell, restart…)' });
|
|
409
|
+
return out;
|
|
410
|
+
}
|
|
411
|
+
export function judge(trace, rows, windows = {}) {
|
|
412
|
+
const clocked = gameClock(trace);
|
|
413
|
+
const m = { ...measure(clocked.trace), clock: clocked.clock, ...(clocked.note ? { clock_note: clocked.note } : {}), windows };
|
|
414
|
+
if (clocked.clock === 'game')
|
|
415
|
+
m.long_frames = measure({ ...trace, inputs: [] }).long_frames;
|
|
416
|
+
const states = trace.samples.filter((x) => x.s);
|
|
417
|
+
const sawThreats = states.some((x) => Array.isArray(x.s.threats) && x.s.threats.length > 0);
|
|
418
|
+
const findings = [...judgeSpec(m, rows), ...judgeVerb(m, rows), ...judgeTelegraph(m, sawThreats), ...judgeDeath(m, states.length > 0, sawThreats), ...judgeLooks(m), ...judgeFeedback(trace)];
|
|
419
|
+
return { measured: m, findings };
|
|
420
|
+
}
|
package/dist/feel/run.js
ADDED
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { existsSync, readFileSync } from 'node:fs';
|
|
2
|
+
import { join } from 'node:path';
|
|
3
|
+
import { launch, lookPage, viewportUrl, touchSession } from "../verify/browser.js";
|
|
4
|
+
import { hookMapOf } from "../verify/hooks.js";
|
|
5
|
+
import { playerOf } from "../look/player.js";
|
|
6
|
+
import { evalJson, load, openTarget } from "../look/look.js";
|
|
7
|
+
import { gesture } from "../play/input.js";
|
|
8
|
+
import { fieldOf, JOURNEY_DIR, judgeExpect, parseJourneyStep, stepMs } from "../journey/script.js";
|
|
9
|
+
import { rendererOf } from "../verify/gpu.js";
|
|
10
|
+
export const FEEL_SCRIPT = join('test', 'feel.json');
|
|
11
|
+
export const FEEL_LIMITS = { steps: 200, totalMs: 3 * 60_000, untilMs: 10_000, retryMs: 8_000, retryEveryMs: 150 };
|
|
12
|
+
const EXPECT = /^([A-Za-z_][\w.]*)(>=|<=|!=|=|>|<)(.+)$/;
|
|
13
|
+
const lit = (s) => (s === 'true' || s === 'false' ? s === 'true' : /^-?\d+(\.\d+)?$/.test(s) ? Number(s) : s);
|
|
14
|
+
export function parseFeelStep(text, phone) {
|
|
15
|
+
const t = text.trim();
|
|
16
|
+
const [head, ...rest] = t.split(/\s+/);
|
|
17
|
+
if (head === 'until') {
|
|
18
|
+
const m = EXPECT.exec(rest[0] ?? '');
|
|
19
|
+
const ms = rest[1] === undefined ? 5000 : Number(rest[1]);
|
|
20
|
+
if (!m)
|
|
21
|
+
return `${t}: until FIELD OP VALUE [ms] (screen=playing, dead=true, lives<3)`;
|
|
22
|
+
if (!Number.isInteger(ms) || ms < 0 || ms > FEEL_LIMITS.untilMs)
|
|
23
|
+
return `${t}: ms is 0 to ${FEEL_LIMITS.untilMs}`;
|
|
24
|
+
return { kind: 'until', expect: { field: m[1], op: m[2], value: lit(m[3]) }, ms };
|
|
25
|
+
}
|
|
26
|
+
if (head === 'retry') {
|
|
27
|
+
const s = parseJourneyStep(rest.join(' '), phone);
|
|
28
|
+
if (typeof s === 'string')
|
|
29
|
+
return `${t}: retry STEP — ${s}`;
|
|
30
|
+
if (s.kind === 'mark' || s.kind === 'wait')
|
|
31
|
+
return `${t}: retry repeats an input (press, tap, hold)`;
|
|
32
|
+
return { kind: 'retry', step: s, ms: FEEL_LIMITS.retryMs };
|
|
33
|
+
}
|
|
34
|
+
return parseJourneyStep(t, phone);
|
|
35
|
+
}
|
|
36
|
+
const NAME = /^[a-z0-9][a-z0-9-]{0,47}$/;
|
|
37
|
+
export function checkFeel(raw, root) {
|
|
38
|
+
const j = raw;
|
|
39
|
+
if (!j || typeof j !== 'object')
|
|
40
|
+
return { problems: ['a feel script is a JSON object'] };
|
|
41
|
+
let base = j;
|
|
42
|
+
if (typeof j.journey === 'string') {
|
|
43
|
+
const file = join(root, JOURNEY_DIR, `${j.journey}.json`);
|
|
44
|
+
if (!existsSync(file))
|
|
45
|
+
return { problems: [`journey: no ${file}`] };
|
|
46
|
+
let journey;
|
|
47
|
+
try {
|
|
48
|
+
journey = JSON.parse(readFileSync(file, 'utf8'));
|
|
49
|
+
}
|
|
50
|
+
catch {
|
|
51
|
+
return { problems: [`journey: ${file} is not JSON`] };
|
|
52
|
+
}
|
|
53
|
+
base = { ...journey, ...j, steps: [...(journey.steps ?? []), ...(j.steps ?? [])] };
|
|
54
|
+
}
|
|
55
|
+
const problems = [];
|
|
56
|
+
if (base.name !== undefined && (typeof base.name !== 'string' || !NAME.test(base.name)))
|
|
57
|
+
problems.push('name: lower case, digits and -');
|
|
58
|
+
if (base.viewport !== 'desktop' && base.viewport !== 'phone')
|
|
59
|
+
problems.push('viewport: desktop or phone');
|
|
60
|
+
if (!Number.isInteger(base.seed))
|
|
61
|
+
problems.push('seed: a whole number (window.__FPX_SEED__)');
|
|
62
|
+
if (!Array.isArray(base.steps) || !base.steps.length)
|
|
63
|
+
problems.push('steps: a list of steps');
|
|
64
|
+
if (base.expect !== undefined && (typeof base.expect !== 'object' || Array.isArray(base.expect)))
|
|
65
|
+
problems.push('expect: { "jump height": "0.8 body", … }');
|
|
66
|
+
if (problems.length)
|
|
67
|
+
return { problems };
|
|
68
|
+
if (base.steps.length > FEEL_LIMITS.steps)
|
|
69
|
+
problems.push(`${base.steps.length} steps: a feel script holds ${FEEL_LIMITS.steps}`);
|
|
70
|
+
const steps = [];
|
|
71
|
+
base.steps.forEach((text, i) => {
|
|
72
|
+
const s = typeof text === 'string' ? parseFeelStep(text, base.viewport === 'phone') : `step ${i + 1} is not text`;
|
|
73
|
+
if (typeof s === 'string')
|
|
74
|
+
problems.push(`step ${i + 1}: ${s}`);
|
|
75
|
+
else
|
|
76
|
+
steps.push(s);
|
|
77
|
+
});
|
|
78
|
+
const total = steps.reduce((a, s) => a + (s.kind === 'until' || s.kind === 'retry' ? s.ms : stepMs(s)), 0);
|
|
79
|
+
if (total > FEEL_LIMITS.totalMs)
|
|
80
|
+
problems.push(`up to ${Math.round(total / 1000)} s of play: a feel script runs up to ${FEEL_LIMITS.totalMs / 60_000} minutes`);
|
|
81
|
+
return problems.length ? { problems } : { script: { name: 'feel', ...base }, steps, problems };
|
|
82
|
+
}
|
|
83
|
+
const STATE = `(() => { try { const s = window.__FPX_STATE__ && window.__FPX_STATE__(); return s === undefined ? null : JSON.parse(JSON.stringify(s)); } catch (e) { return null; } })()`;
|
|
84
|
+
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
|
|
85
|
+
export async function openFeelPage(browser, t, script, orientation) {
|
|
86
|
+
const page = await lookPage(browser, script.viewport, orientation);
|
|
87
|
+
await page.addInitScript(`window.__FPX_SEED__ = ${JSON.stringify(script.seed)};`);
|
|
88
|
+
await load(page, viewportUrl(t.url, script.viewport), hookMapOf(t.manifest));
|
|
89
|
+
return page;
|
|
90
|
+
}
|
|
91
|
+
export const orientationOf = (t, script) => script.viewport !== 'phone' ? '' : script.orientation ?? (typeof t.manifest.metadata?.orientation === 'string' ? t.manifest.metadata.orientation : '');
|
|
92
|
+
export async function playSteps(page, script, steps, notes, lost = () => '') {
|
|
93
|
+
const phone = script.viewport === 'phone';
|
|
94
|
+
let cdp = null;
|
|
95
|
+
const touch = async () => (cdp ??= await touchSession(page));
|
|
96
|
+
const state = () => page.evaluate(STATE).catch(() => null);
|
|
97
|
+
const play = async (s, label) => {
|
|
98
|
+
if (s.kind === 'mark') {
|
|
99
|
+
await evalJson(page, 'feel', { op: 'input', label: `mark ${s.name}` });
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
if (s.kind === 'wait') {
|
|
103
|
+
await sleep(s.ms);
|
|
104
|
+
return;
|
|
105
|
+
}
|
|
106
|
+
await evalJson(page, 'feel', { op: 'input', label });
|
|
107
|
+
await gesture(page, touch, phone, s.kind === 'together' ? s.parts : [s]);
|
|
108
|
+
await evalJson(page, 'feel', { op: 'input', label: 'end' });
|
|
109
|
+
};
|
|
110
|
+
let playScreen;
|
|
111
|
+
for (const [i, s] of steps.entries()) {
|
|
112
|
+
if (lost())
|
|
113
|
+
break;
|
|
114
|
+
const text = (script.steps[i] ?? '').trim();
|
|
115
|
+
try {
|
|
116
|
+
if (s.kind === 'until') {
|
|
117
|
+
const t0 = Date.now();
|
|
118
|
+
let held = false;
|
|
119
|
+
while (Date.now() - t0 <= s.ms && !(held = judgeExpect(s.expect, await state()).verdict === 'pass'))
|
|
120
|
+
await sleep(40);
|
|
121
|
+
if (!held)
|
|
122
|
+
notes.push(`step ${i + 1} (${text}): never held in ${s.ms} ms; the script went on`);
|
|
123
|
+
if (held && s.expect.field === 'screen' && s.expect.op === '=')
|
|
124
|
+
playScreen ??= s.expect.value;
|
|
125
|
+
}
|
|
126
|
+
else if (s.kind === 'retry') {
|
|
127
|
+
const t0 = Date.now();
|
|
128
|
+
const back = (st) => st && (typeof st.control === 'boolean' ? st.control : playScreen !== undefined ? fieldOf(st, 'screen') === playScreen : fieldOf(st, 'screen') === 'playing');
|
|
129
|
+
let tries = 0;
|
|
130
|
+
while (Date.now() - t0 <= s.ms && !back(await state())) {
|
|
131
|
+
await play(s.step, `retry ${text}`);
|
|
132
|
+
tries++;
|
|
133
|
+
await sleep(FEEL_LIMITS.retryEveryMs);
|
|
134
|
+
}
|
|
135
|
+
if (!back(await state()))
|
|
136
|
+
notes.push(`step ${i + 1} (${text}): control never came back in ${s.ms} ms (${tries} tries)`);
|
|
137
|
+
}
|
|
138
|
+
else
|
|
139
|
+
await play(s, text);
|
|
140
|
+
}
|
|
141
|
+
catch (e) {
|
|
142
|
+
notes.push(`step ${i + 1} (${text}) did not play: ${String(e?.message ?? e).split('\n')[0]}`);
|
|
143
|
+
break;
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
export async function playFeel(root, script, steps) {
|
|
148
|
+
const t = await openTarget(root);
|
|
149
|
+
if (typeof t === 'string')
|
|
150
|
+
return t;
|
|
151
|
+
const orientation = orientationOf(t, script);
|
|
152
|
+
const { browser } = await launch(false, true);
|
|
153
|
+
const errors = [], notes = [];
|
|
154
|
+
let lost = '';
|
|
155
|
+
try {
|
|
156
|
+
browser.on('disconnected', () => { lost ||= 'the browser went away'; });
|
|
157
|
+
const page = await openFeelPage(browser, t, script, orientation);
|
|
158
|
+
page.on('pageerror', (e) => errors.push(String(e.message ?? e).slice(0, 300)));
|
|
159
|
+
page.on('crash', () => { lost ||= 'the browser tab crashed (renderer)'; });
|
|
160
|
+
const renderer = await rendererOf(page);
|
|
161
|
+
await evalJson(page, 'feel', { op: 'install', player: playerOf(t.manifest).pattern });
|
|
162
|
+
await playSteps(page, script, steps, notes, () => lost);
|
|
163
|
+
await sleep(300);
|
|
164
|
+
const trace = (await evalJson(page, 'feel', { op: 'drain' }));
|
|
165
|
+
if (!trace)
|
|
166
|
+
return 'the page refused the trace recorder';
|
|
167
|
+
const inputs = [];
|
|
168
|
+
for (const x of trace.inputs) {
|
|
169
|
+
if (x.label === 'end') {
|
|
170
|
+
const last = inputs.at(-1);
|
|
171
|
+
if (last && last.t1 === undefined)
|
|
172
|
+
last.t1 = x.t;
|
|
173
|
+
continue;
|
|
174
|
+
}
|
|
175
|
+
if (!x.label.startsWith('mark '))
|
|
176
|
+
inputs.push({ t: x.t, label: x.label });
|
|
177
|
+
}
|
|
178
|
+
const size = page.viewportSize() ?? { width: 0, height: 0 };
|
|
179
|
+
return { trace: { ...trace, inputs }, notes, page_errors: errors.slice(0, 20), browser_lost: lost, size: `${size.width}x${size.height}`, orientation, renderer };
|
|
180
|
+
}
|
|
181
|
+
finally {
|
|
182
|
+
await browser.close().catch(() => { });
|
|
183
|
+
await t.close();
|
|
184
|
+
}
|
|
185
|
+
}
|