@funpixel/tools 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2414) hide show
  1. package/LICENSE +115 -0
  2. package/NOTICE +28 -0
  3. package/README.md +110 -2
  4. package/bench/LICENSE +674 -0
  5. package/bench/README.md +10 -0
  6. package/bench/entrypoint.py +94 -0
  7. package/bench/handlers/__init__.py +53 -0
  8. package/bench/handlers/apply_skin.py +192 -0
  9. package/bench/handlers/apply_texture.py +195 -0
  10. package/bench/handlers/audit_clips.py +351 -0
  11. package/bench/handlers/author_clips.py +297 -0
  12. package/bench/handlers/author_motion.py +298 -0
  13. package/bench/handlers/bake_emissive.py +136 -0
  14. package/bench/handlers/build_level.py +395 -0
  15. package/bench/handlers/decimate.py +220 -0
  16. package/bench/handlers/fit_rig.py +273 -0
  17. package/bench/handlers/fracture.py +233 -0
  18. package/bench/handlers/humanoid.py +119 -0
  19. package/bench/handlers/inspect.py +212 -0
  20. package/bench/handlers/level_check.py +68 -0
  21. package/bench/handlers/level_geo.py +150 -0
  22. package/bench/handlers/level_proof.py +117 -0
  23. package/bench/handlers/level_props.py +135 -0
  24. package/bench/handlers/lod.py +83 -0
  25. package/bench/handlers/merge_clips.py +122 -0
  26. package/bench/handlers/mirror_limb.py +336 -0
  27. package/bench/handlers/motion_specs.json +11 -0
  28. package/bench/handlers/normalize_materials.py +182 -0
  29. package/bench/handlers/normalize_transform.py +174 -0
  30. package/bench/handlers/prune_clips.py +141 -0
  31. package/bench/handlers/raster.py +98 -0
  32. package/bench/handlers/render.py +239 -0
  33. package/bench/handlers/render_views.py +101 -0
  34. package/bench/handlers/retarget_clips.py +185 -0
  35. package/bench/handlers/scene.py +311 -0
  36. package/bench/handlers/sheet.py +118 -0
  37. package/bench/handlers/texels.py +176 -0
  38. package/bench/handlers/views.py +232 -0
  39. package/dist/api/generated/openapi.js +1 -0
  40. package/dist/api/http.js +71 -0
  41. package/dist/api/jobs.js +94 -0
  42. package/dist/assets/bakeoff.js +61 -0
  43. package/dist/assets/counts.js +60 -0
  44. package/dist/assets/gen.js +230 -0
  45. package/dist/assets/lock.js +77 -0
  46. package/dist/assets/manifest.js +236 -0
  47. package/dist/assets/palette-fit.js +99 -0
  48. package/dist/assets/pixelart.js +192 -0
  49. package/dist/assets/pixels.js +131 -0
  50. package/dist/assets/plan.js +169 -0
  51. package/dist/assets/process.js +209 -0
  52. package/dist/assets/script.js +194 -0
  53. package/dist/assets/steps.js +294 -0
  54. package/dist/bin.js +8 -0
  55. package/dist/board/board.js +99 -0
  56. package/dist/cast/library.js +102 -0
  57. package/dist/cast/measure.js +222 -0
  58. package/dist/cli.js +2917 -0
  59. package/dist/clip/clip.js +83 -0
  60. package/dist/commands/account.js +158 -0
  61. package/dist/commands/assets-pixels.js +106 -0
  62. package/dist/commands/assets.js +473 -0
  63. package/dist/commands/beats.js +77 -0
  64. package/dist/commands/board.js +162 -0
  65. package/dist/commands/boxes.js +89 -0
  66. package/dist/commands/capture-all.js +92 -0
  67. package/dist/commands/cast.js +84 -0
  68. package/dist/commands/character.js +58 -0
  69. package/dist/commands/check.js +404 -0
  70. package/dist/commands/clip.js +112 -0
  71. package/dist/commands/compare-takes.js +204 -0
  72. package/dist/commands/compare-target.js +149 -0
  73. package/dist/commands/compare.js +117 -0
  74. package/dist/commands/compose-variations.js +202 -0
  75. package/dist/commands/compose.js +163 -0
  76. package/dist/commands/cut.js +13 -0
  77. package/dist/commands/decide.js +90 -0
  78. package/dist/commands/depth.js +171 -0
  79. package/dist/commands/dev.js +138 -0
  80. package/dist/commands/directions.js +106 -0
  81. package/dist/commands/doctor.js +281 -0
  82. package/dist/commands/export.js +88 -0
  83. package/dist/commands/feedback.js +496 -0
  84. package/dist/commands/feel.js +144 -0
  85. package/dist/commands/fidelity.js +95 -0
  86. package/dist/commands/find.js +116 -0
  87. package/dist/commands/firstlook.js +138 -0
  88. package/dist/commands/flow.js +600 -0
  89. package/dist/commands/framing.js +53 -0
  90. package/dist/commands/gdd.js +227 -0
  91. package/dist/commands/gen.js +512 -0
  92. package/dist/commands/greenlight.js +148 -0
  93. package/dist/commands/hook.js +171 -0
  94. package/dist/commands/init.js +234 -0
  95. package/dist/commands/inspect.js +161 -0
  96. package/dist/commands/job.js +41 -0
  97. package/dist/commands/jobs.js +87 -0
  98. package/dist/commands/journal.js +58 -0
  99. package/dist/commands/journey.js +228 -0
  100. package/dist/commands/judge.js +191 -0
  101. package/dist/commands/lanes.js +571 -0
  102. package/dist/commands/lessons.js +74 -0
  103. package/dist/commands/life.js +134 -0
  104. package/dist/commands/login.js +134 -0
  105. package/dist/commands/look-3d.js +105 -0
  106. package/dist/commands/look-fit.js +116 -0
  107. package/dist/commands/look-hud.js +180 -0
  108. package/dist/commands/look-read.js +162 -0
  109. package/dist/commands/look-sheet.js +152 -0
  110. package/dist/commands/look-theme.js +136 -0
  111. package/dist/commands/look.js +373 -0
  112. package/dist/commands/loop.js +112 -0
  113. package/dist/commands/loudness.js +69 -0
  114. package/dist/commands/mobile-qa.js +119 -0
  115. package/dist/commands/model.js +256 -0
  116. package/dist/commands/models.js +93 -0
  117. package/dist/commands/motion.js +305 -0
  118. package/dist/commands/next.js +72 -0
  119. package/dist/commands/note.js +294 -0
  120. package/dist/commands/optimize.js +212 -0
  121. package/dist/commands/owner.js +109 -0
  122. package/dist/commands/pack.js +66 -0
  123. package/dist/commands/parts.js +635 -0
  124. package/dist/commands/phone.js +398 -0
  125. package/dist/commands/pick.js +146 -0
  126. package/dist/commands/pitch.js +205 -0
  127. package/dist/commands/places.js +89 -0
  128. package/dist/commands/play.js +368 -0
  129. package/dist/commands/playable.js +51 -0
  130. package/dist/commands/playtest.js +262 -0
  131. package/dist/commands/profile.js +292 -0
  132. package/dist/commands/progress.js +537 -0
  133. package/dist/commands/publish.js +165 -0
  134. package/dist/commands/reach.js +72 -0
  135. package/dist/commands/reel.js +177 -0
  136. package/dist/commands/review.js +112 -0
  137. package/dist/commands/rooms.js +180 -0
  138. package/dist/commands/schema.js +29 -0
  139. package/dist/commands/score.js +326 -0
  140. package/dist/commands/serve.js +67 -0
  141. package/dist/commands/setup.js +254 -0
  142. package/dist/commands/sim.js +179 -0
  143. package/dist/commands/simulator.js +154 -0
  144. package/dist/commands/smoke-build.js +305 -0
  145. package/dist/commands/smoke.js +37 -0
  146. package/dist/commands/spec.js +114 -0
  147. package/dist/commands/store.js +154 -0
  148. package/dist/commands/test.js +104 -0
  149. package/dist/commands/trailer.js +255 -0
  150. package/dist/commands/unity-editor.js +322 -0
  151. package/dist/commands/unity-player.js +672 -0
  152. package/dist/commands/unity.js +198 -0
  153. package/dist/commands/upgrade.js +186 -0
  154. package/dist/commands/variety.js +108 -0
  155. package/dist/commands/verify.js +293 -0
  156. package/dist/commands/walk.js +449 -0
  157. package/dist/commands/widen.js +133 -0
  158. package/dist/commands/world.js +175 -0
  159. package/dist/commands/wow.js +143 -0
  160. package/dist/commands/zero.js +71 -0
  161. package/dist/compose/adsheet.js +61 -0
  162. package/dist/compose/contract.js +248 -0
  163. package/dist/compose/facts.js +81 -0
  164. package/dist/compose/hyperframes.js +102 -0
  165. package/dist/compose/page.js +216 -0
  166. package/dist/compose/probe.js +160 -0
  167. package/dist/compose/run.js +170 -0
  168. package/dist/compose/sheet.js +92 -0
  169. package/dist/compose/starters.js +247 -0
  170. package/dist/compose/variations.js +203 -0
  171. package/dist/criteria.js +35 -0
  172. package/dist/depth/experience.js +61 -0
  173. package/dist/depth/fill.js +102 -0
  174. package/dist/depth/inventory.js +161 -0
  175. package/dist/depth/pacing.js +173 -0
  176. package/dist/depth/story.js +97 -0
  177. package/dist/dev/devtools.js +119 -0
  178. package/dist/dev/hold.js +46 -0
  179. package/dist/dev/lan.js +15 -0
  180. package/dist/dev/open.js +30 -0
  181. package/dist/dev/qr.js +124 -0
  182. package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
  183. package/dist/devtools/LICENSES/preact.LICENSE +21 -0
  184. package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
  185. package/dist/devtools/LICENSES/three.LICENSE +21 -0
  186. package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
  187. package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
  188. package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
  189. package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
  190. package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
  191. package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
  192. package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
  193. package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
  194. package/dist/direct/moves.js +234 -0
  195. package/dist/direct/read.js +59 -0
  196. package/dist/direct/round.js +80 -0
  197. package/dist/doctor/host.js +245 -0
  198. package/dist/doctor/unity-checks.js +380 -0
  199. package/dist/doctor/unity-history.js +589 -0
  200. package/dist/doctor/unity-host.js +160 -0
  201. package/dist/doctor/unity-import-rules.js +874 -0
  202. package/dist/doctor/unity-meta.js +225 -0
  203. package/dist/doctor/unity-project.js +297 -0
  204. package/dist/doctor/unity.js +171 -0
  205. package/dist/export/export.js +165 -0
  206. package/dist/export/metadata.js +25 -0
  207. package/dist/export/runtime.js +119 -0
  208. package/dist/export/scan.js +78 -0
  209. package/dist/export/select.js +193 -0
  210. package/dist/export/strip.js +42 -0
  211. package/dist/feedback/ab.js +55 -0
  212. package/dist/feedback/auto.js +44 -0
  213. package/dist/feedback/learn.js +255 -0
  214. package/dist/feedback/measure.js +49 -0
  215. package/dist/feedback/page.js +66 -0
  216. package/dist/feel/feedback.js +85 -0
  217. package/dist/feel/judge.js +420 -0
  218. package/dist/feel/run.js +185 -0
  219. package/dist/feel/spec.js +124 -0
  220. package/dist/feel/sweep.js +156 -0
  221. package/dist/fidelity/consistency.js +205 -0
  222. package/dist/fidelity/match.js +675 -0
  223. package/dist/fidelity/run.js +107 -0
  224. package/dist/find/keywords.js +97 -0
  225. package/dist/find/names.js +45 -0
  226. package/dist/find/route.js +59 -0
  227. package/dist/firstlook/quality.js +261 -0
  228. package/dist/firstlook/render.js +111 -0
  229. package/dist/firstlook/set.js +218 -0
  230. package/dist/flow/flow.js +455 -0
  231. package/dist/flow/look.js +139 -0
  232. package/dist/frame/behaviour.js +53 -0
  233. package/dist/frame/clock.js +117 -0
  234. package/dist/frame/contract.js +111 -0
  235. package/dist/frame/genre.js +65 -0
  236. package/dist/frame/idle.js +58 -0
  237. package/dist/frame/opening.js +171 -0
  238. package/dist/frames/loop.js +52 -0
  239. package/dist/frames/sheet.js +69 -0
  240. package/dist/gdd/book.js +483 -0
  241. package/dist/gdd/chapters.js +71 -0
  242. package/dist/gdd/design.js +135 -0
  243. package/dist/gdd/doc.js +32 -0
  244. package/dist/gdd/levelmap.js +428 -0
  245. package/dist/gdd/measures.js +477 -0
  246. package/dist/gdd/page.js +111 -0
  247. package/dist/gdd/rubric.js +250 -0
  248. package/dist/gdd/size.js +83 -0
  249. package/dist/gdd/tiers.js +148 -0
  250. package/dist/gdd/world.js +98 -0
  251. package/dist/gdd/worth.js +507 -0
  252. package/dist/gen/kinds.js +451 -0
  253. package/dist/gen/local/doctor.js +25 -0
  254. package/dist/gen/local/index.js +3 -0
  255. package/dist/gen/local/kokoro.js +334 -0
  256. package/dist/gen/local/master.js +248 -0
  257. package/dist/gen/local/provider.js +65 -0
  258. package/dist/gen/local/voice-rules.js +156 -0
  259. package/dist/gen/models.generated.js +469 -0
  260. package/dist/gen/models.js +53 -0
  261. package/dist/gen/prompt-lint.js +35 -0
  262. package/dist/gen/record.js +73 -0
  263. package/dist/gen/save.js +101 -0
  264. package/dist/gen/title.js +55 -0
  265. package/dist/gen/unity.js +334 -0
  266. package/dist/goals/goals.js +204 -0
  267. package/dist/goals/run.js +90 -0
  268. package/dist/greenlight/ambition.js +42 -0
  269. package/dist/greenlight/bible.js +138 -0
  270. package/dist/greenlight/lock.js +48 -0
  271. package/dist/greenlight/match.js +19 -0
  272. package/dist/greenlight/md.js +82 -0
  273. package/dist/greenlight/page.js +100 -0
  274. package/dist/greenlight/pitches.js +66 -0
  275. package/dist/greenlight/worth.js +90 -0
  276. package/dist/guidance.js +24 -0
  277. package/dist/init/bare.js +114 -0
  278. package/dist/init/git.js +56 -0
  279. package/dist/init/starter.js +166 -0
  280. package/dist/init/starters.js +179 -0
  281. package/dist/inspect/describe.js +125 -0
  282. package/dist/inspect/devserver.js +40 -0
  283. package/dist/journey/diff.js +74 -0
  284. package/dist/journey/from-round.js +44 -0
  285. package/dist/journey/record.js +76 -0
  286. package/dist/journey/run.js +139 -0
  287. package/dist/journey/script.js +223 -0
  288. package/dist/judge/common.js +60 -0
  289. package/dist/judge/identity.js +68 -0
  290. package/dist/judge/sources.js +37 -0
  291. package/dist/judge/structure.js +59 -0
  292. package/dist/keys/device.js +145 -0
  293. package/dist/keys/store.js +167 -0
  294. package/dist/lanes/fence.js +108 -0
  295. package/dist/lanes/gate.js +123 -0
  296. package/dist/lanes/lanes.js +355 -0
  297. package/dist/lanes/union.js +62 -0
  298. package/dist/lanes/where.js +49 -0
  299. package/dist/lessons/motifs.js +97 -0
  300. package/dist/lessons/store.js +56 -0
  301. package/dist/look/anim.js +206 -0
  302. package/dist/look/boxes.js +209 -0
  303. package/dist/look/dressing.js +24 -0
  304. package/dist/look/feedback.js +50 -0
  305. package/dist/look/fit.js +123 -0
  306. package/dist/look/held.js +92 -0
  307. package/dist/look/hook.js +169 -0
  308. package/dist/look/hud.js +189 -0
  309. package/dist/look/image-io.js +50 -0
  310. package/dist/look/life.js +96 -0
  311. package/dist/look/light.js +42 -0
  312. package/dist/look/look.js +85 -0
  313. package/dist/look/loops.js +108 -0
  314. package/dist/look/made-of.js +242 -0
  315. package/dist/look/moments.js +32 -0
  316. package/dist/look/motion.js +44 -0
  317. package/dist/look/phone-play.js +142 -0
  318. package/dist/look/player.js +32 -0
  319. package/dist/look/png.js +117 -0
  320. package/dist/look/readability.js +100 -0
  321. package/dist/look/roles.js +109 -0
  322. package/dist/look/sheet.js +104 -0
  323. package/dist/look/theme.js +278 -0
  324. package/dist/look/touch.js +129 -0
  325. package/dist/look/ui-style.js +102 -0
  326. package/dist/machine/procs.js +117 -0
  327. package/dist/managed.js +15 -0
  328. package/dist/mcp/hosted.js +174 -0
  329. package/dist/mcp/models.generated.js +538 -0
  330. package/dist/mcp/models.js +35 -0
  331. package/dist/mcp/server.js +330 -0
  332. package/dist/memory/decisions.js +138 -0
  333. package/dist/memory/journal.js +108 -0
  334. package/dist/model/bench.js +83 -0
  335. package/dist/model/blender.js +106 -0
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  337. package/dist/model/finalize.js +33 -0
  338. package/dist/motion/checks.js +173 -0
  339. package/dist/motion/contract.js +177 -0
  340. package/dist/motion/encode.js +37 -0
  341. package/dist/motion/render.js +167 -0
  342. package/dist/motion/starter.js +54 -0
  343. package/dist/optimize/check.js +29 -0
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  345. package/dist/owner/bar.js +285 -0
  346. package/dist/owner/match.js +105 -0
  347. package/dist/pack/build.js +97 -0
  348. package/dist/pack/deps.js +28 -0
  349. package/dist/pack/leaks.js +77 -0
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  355. package/dist/plan/actions.js +18 -0
  356. package/dist/plan/notes.js +15 -0
  357. package/dist/play/clock.js +40 -0
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  363. package/dist/play/server.js +274 -0
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  388. package/dist/playtest/report.js +209 -0
  389. package/dist/playtest/route.js +139 -0
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  394. package/dist/production/contract.js +61 -0
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  396. package/dist/production/tier.js +66 -0
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  404. package/dist/publish/funpixel.js +96 -0
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  2305. package/templates/common/src/world.ts +91 -0
  2306. package/templates/common/test/feel.json +36 -0
  2307. package/templates/common/test/platform.test.ts +42 -0
  2308. package/templates/common/test/probes.ts +72 -0
  2309. package/templates/common/test/rules.test.ts +88 -0
  2310. package/templates/common/tsconfig.json +16 -0
  2311. package/templates/common/vite.config.ts +6 -0
  2312. package/templates/pixi/src/character.ts +63 -0
  2313. package/templates/pixi/src/game.ts +99 -0
  2314. package/templates/pixi/src/world-hud.ts +16 -0
  2315. package/templates/spec/common/src/chapters.ts +97 -0
  2316. package/templates/spec/common/src/levels.ts +68 -0
  2317. package/templates/spec/common/src/probe-rooms.ts +63 -0
  2318. package/templates/spec/common/src/room-map.tsx +30 -0
  2319. package/templates/spec/common/src/tune.ts +93 -0
  2320. package/templates/spec/common/test/rooms.test.ts +59 -0
  2321. package/templates/spec/common/test/rooms.ts +53 -0
  2322. package/templates/spec/three-world/test/rooms.ts +54 -0
  2323. package/templates/three/src/character.ts +65 -0
  2324. package/templates/three/src/game.ts +99 -0
  2325. package/templates/three/src/world-hud.ts +22 -0
  2326. package/templates/three-world/src/bot.ts +43 -0
  2327. package/templates/three-world/src/budget.ts +73 -0
  2328. package/templates/three-world/src/camera-rig.ts +99 -0
  2329. package/templates/three-world/src/controls.tsx +49 -0
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  2335. package/templates/three-world/src/expose.ts +82 -0
  2336. package/templates/three-world/src/feel.ts +79 -0
  2337. package/templates/three-world/src/game.ts +99 -0
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  2341. package/templates/three-world/src/juice.ts +91 -0
  2342. package/templates/three-world/src/layout.ts +73 -0
  2343. package/templates/three-world/src/light-math.ts +78 -0
  2344. package/templates/three-world/src/light.ts +77 -0
  2345. package/templates/three-world/src/look.json +30 -0
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  2347. package/templates/three-world/src/models.ts +62 -0
  2348. package/templates/three-world/src/palette.ts +21 -0
  2349. package/templates/three-world/src/places.json +50 -0
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  2351. package/templates/three-world/src/pose.ts +22 -0
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  2353. package/templates/three-world/src/rest-math.ts +29 -0
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  2364. package/templates/three-world/src/world.ts +70 -0
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  2368. package/templates/three-world/test/rules.test.ts +81 -0
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  2414. package/unity/com.funpixel.probe/package.json.meta +7 -0
@@ -0,0 +1,264 @@
1
+ // Where every actor of the world stands, how big it is and where it lands on screen (owner, 1 Oct,
2
+ // one game: "lots of misplaces, collisions"; "we don't play and verify the environment is right
3
+ // and well built"). Read by `funtools walk` each tick (clipping, floating, scale, blocked paths) and
4
+ // by `funtools framing` (each actor's box on screen and its height share, so a camera can be set to
5
+ // a target's framing without rebuild-and-shoot rounds). Read-only.
6
+ //
7
+ // THE STATE CONTRACT (HOOKS.md, "Actors"): the game answers `window.__FPX_ACTORS__()` (or an
8
+ // `actors` ARRAY in `__FPX_STATE__()`) with one entry per actor, in metres, y up:
9
+ // { id, kind: player|person|creature|machine|prop, type?, x, y, z (the FEET: bottom centre),
10
+ // h (height), w?, d? (footprint box) or r (footprint radius), ground? (terrain height under the
11
+ // feet), grounded?, flies?, solid? (default true), state?, node? (the scene node's name) }
12
+ // Without it, a Three scene is read instead: named nodes matching the kind words below, boxed from
13
+ // their meshes and sprites as posed now; ground is then not observed.
14
+ // More shapes are read as the same contract (one game's round 3, the owner's build answered a bare
15
+ // array with the species in `kind` and no `type`): a bare array or an { id: actor } map; a species or
16
+ // role word in `kind` (crab, townsfolk, npc, drone) read into person | creature | machine with the
17
+ // word kept as `type`; no `type` = `species` | `role` | the id without its number; `flying` = `flies`;
18
+ // the feet as `pos`/`position` ({x,y,z} or [x,y,z]). A person's `scene` (or `group`) names the little scene
19
+ // it belongs to (people of one scene may stand close); `landed: true` marks a vehicle or prop that must
20
+ // rest on the ground. The full contract ships with the kit:
21
+ // skill funpixel-verify, references/actors.md.
22
+ //
23
+ // Part of @funpixel/verify: one function expression of one argument. See mechanic_check.js for the
24
+ // calling convention.
25
+ //
26
+ // a = { ids: [] (only these ids or node names; empty = all), player, people, creatures, machines,
27
+ // props: regex sources (scene fallback only); max (200) }
28
+ //
29
+ // Answers JSON:
30
+ // source — contract | scene | none; engine — three | pixi | none
31
+ // unit — the contract's unit (default m)
32
+ // actors — [{ id, kind, type, x, y, z, w, h, d, r, ground, grounded, flies, solid, state, node, facing (people and
33
+ // creatures: the world yaw of their forward, from the contract's facing/heading or the node),
34
+ // screen: { x, y, w, h, share, on } | null }] (screen: CSS px of the page; share =
35
+ // the box's height over the canvas height; on = any of it in view, in front)
36
+ // view — { width, height } of the canvas in CSS px, or null
37
+ // error — why the contract could not be read (it threw, or answered no list)
38
+ async (a) => {
39
+ const MAX = a.max || 200;
40
+ const ids = Array.isArray(a.ids) ? a.ids.map(String) : [];
41
+ const want = (x) => !ids.length || ids.includes(String(x.id)) || (x.node && ids.includes(String(x.node)));
42
+ const out = { source: 'none', engine: 'none', unit: 'm', actors: [], view: null, error: '' };
43
+ const KINDS = ['player', 'person', 'creature', 'machine', 'prop'];
44
+ const num = (v) => (typeof v === 'number' && Number.isFinite(v) ? v : null);
45
+
46
+ // --- the contract ----------------------------------------------------------
47
+ let list = null;
48
+ // An { id: actor } map counts when its values look like actors (a position each), not a map of states.
49
+ const fromMap = (m) => {
50
+ if (!m || typeof m !== 'object' || Array.isArray(m)) return null;
51
+ const rows = Object.entries(m).filter(([, v]) => v && typeof v === 'object' && (typeof v.x === 'number' || v.pos || v.position));
52
+ return rows.length ? rows.map(([k, v]) => ({ id: k, ...v })) : null;
53
+ };
54
+ try {
55
+ const fn = window.__FPX_ACTORS__;
56
+ const got = typeof fn === 'function' ? fn() : fn;
57
+ if (got && Array.isArray(got.actors)) { list = got.actors; if (typeof got.unit === 'string') out.unit = got.unit; }
58
+ else if (Array.isArray(got)) list = got;
59
+ else if (got && typeof got === 'object') list = fromMap(got.actors) || fromMap(got);
60
+ if (!list && typeof window.__FPX_STATE__ === 'function') {
61
+ const s = window.__FPX_STATE__();
62
+ if (s && Array.isArray(s.actors)) list = s.actors;
63
+ else if (s) list = fromMap(s.actors);
64
+ }
65
+ } catch (e) { out.error = `the actors contract threw: ${String((e && e.message) || e).slice(0, 160)}`; }
66
+ // A species or role word in `kind` reads as its kind; the word is kept as the type.
67
+ const KIND_WORDS = [
68
+ ['player', /^(player|hero|avatar|me|you)$/i],
69
+ ['person', /person|people|folk|npc|villager|towns|guard|human|man$|woman|child|kid|crowd|worker|vendor|keeper|citizen|pedestrian|walker|merchant|farmer|soldier/i],
70
+ ['machine', /machine|drone|robot|crane|vehicle|car$|truck|ship|boat|cart|train|mech|turret|nanny/i],
71
+ ['creature', /creature|animal|beast|monster|crab|bird|fox|dog|hound|cat$|fish|moth|goat|wader|whale|wolf|bug|insect|critter|horse|cow|sheep|kite|gull|bat$|deer|rabbit|pig|chicken|duck|owl|crow|butterfl/i],
72
+ ['prop', /prop|crate|box|barrel|rock|tree|bush|house|hut|shack|stall|wall|fence|post|pole|sign|bench|table|container|booth|tower|mast/i],
73
+ ];
74
+ const kindOf = (k) => { const w = String(k ?? ''); if (KINDS.includes(w)) return w; const hit = KIND_WORDS.find(([, re]) => re.test(w)); return hit ? hit[0] : 'prop'; };
75
+ const where = (raw) => {
76
+ const p = raw.pos || raw.position || raw.feet;
77
+ if (Array.isArray(p)) return [num(p[0]), num(p[1]), num(p[2])];
78
+ if (p && typeof p === 'object') return [num(p.x), num(p.y), num(p.z)];
79
+ return [num(raw.x), num(raw.y), num(raw.z)];
80
+ };
81
+
82
+ const scene = window.__THREEJS_SCENE__ || (window.scene && window.scene.isScene ? window.scene : null);
83
+ const three = !!(scene && scene.isObject3D);
84
+ const app = window.__PIXI_APP__ || (window.__PIXI_DEVTOOLS__ && window.__PIXI_DEVTOOLS__.app) || null;
85
+ out.engine = three ? 'three' : app ? 'pixi' : 'none';
86
+
87
+ if (list) {
88
+ out.source = 'contract';
89
+ for (const raw of list) {
90
+ if (out.actors.length >= MAX) break;
91
+ if (!raw || typeof raw !== 'object') continue;
92
+ const [x, y, z0] = where(raw), z = z0 ?? 0;
93
+ if (x === null || y === null) continue;
94
+ const r = num(raw.r);
95
+ const w = num(raw.w) ?? (r !== null ? 2 * r : null), d = num(raw.d) ?? (r !== null ? 2 * r : w);
96
+ const kind = kindOf(raw.kind ?? raw.role ?? raw.type);
97
+ const id = String(raw.id ?? `${kind}-${out.actors.length}`);
98
+ const word = String(raw.kind ?? '');
99
+ const type = typeof raw.type === 'string' && raw.type ? raw.type : typeof raw.species === 'string' && raw.species ? raw.species
100
+ : word && !KINDS.includes(word) ? word : typeof raw.role === 'string' && raw.role ? raw.role : id.replace(/[-_:#. ]?\d+.*$/, '').replace(/[-_:#. ]+$/, '');
101
+ const one = {
102
+ id, kind, type,
103
+ x, y, z, w, h: num(raw.h ?? raw.height), d, r: r ?? (w !== null && d !== null ? Math.min(w, d) / 2 : null),
104
+ ground: num(raw.ground), grounded: typeof raw.grounded === 'boolean' ? raw.grounded : null,
105
+ flies: raw.flies === true || raw.flying === true, solid: raw.solid !== false, state: raw.state === undefined || raw.state === null ? null : String(raw.state).slice(0, 40),
106
+ node: typeof raw.node === 'string' ? raw.node : '', screen: null,
107
+ ...(typeof raw.task === 'string' ? { task: raw.task.slice(0, 40) } : {}),
108
+ ...(raw.reacting ? { reacting: String(raw.reacting).slice(0, 40) } : {}),
109
+ ...(typeof (raw.scene ?? raw.group) === 'string' && (raw.scene ?? raw.group) ? { scene: String(raw.scene ?? raw.group).slice(0, 40) } : {}),
110
+ ...(raw.landed === true ? { landed: true } : {}),
111
+ ...(num(raw.facing ?? raw.heading) !== null ? { facing: num(raw.facing ?? raw.heading) } : {}),
112
+ };
113
+ if (want(one)) out.actors.push(one);
114
+ }
115
+ }
116
+
117
+ // --- the scene fallback: named nodes, boxed as posed now -------------------
118
+ // The box is the actor's OWN model (one game, 7 Oct: the hero read 0% tall and counted what it carried):
119
+ // a node under a person, creature or machine named as a prop (a crate on a cart) is its own prop, and in a
120
+ // rigged model the body is what the skeleton moves, so a static mesh under it (a lantern in a hand) is carried.
121
+ // A skinned mesh is boxed from its vertices through its bones: its geometry's box is the bind pose, and a
122
+ // quantized GLB (the optimizer's meshopt, every rigged model) keeps raw integers there, the scale baked into
123
+ // the bones, so that box read a 1.7 m hero as a few centimetres. Without a bone transform, the bones' places.
124
+ const V = three ? scene.position.constructor : null;
125
+ const SKIN_SAMPLES = 2000;
126
+ const worldBox = (o, other) => {
127
+ const b = { min: { x: Infinity, y: Infinity, z: Infinity }, max: { x: -Infinity, y: -Infinity, z: -Infinity } };
128
+ const grow = (p) => {
129
+ b.min.x = Math.min(b.min.x, p.x); b.min.y = Math.min(b.min.y, p.y); b.min.z = Math.min(b.min.z, p.z);
130
+ b.max.x = Math.max(b.max.x, p.x); b.max.y = Math.max(b.max.y, p.y); b.max.z = Math.max(b.max.z, p.z);
131
+ };
132
+ // What the box counts: no node `other` names (a prop under it; never a bone); in a rigged model, its skinned meshes.
133
+ const apart = (m, top) => !top && !m.isBone && !!other && other(m.name || '');
134
+ let rigged = false, skipped = false, looked = 0;
135
+ const scan = (m, top) => {
136
+ if (m.visible === false || looked++ > 400) return;
137
+ if (apart(m, top)) { skipped = true; return; }
138
+ if (m.isSkinnedMesh) rigged = true;
139
+ for (const c of m.children || []) scan(c, false);
140
+ };
141
+ scan(o, true);
142
+ const skinned = (m) => {
143
+ const pos = m.geometry && m.geometry.attributes && m.geometry.attributes.position;
144
+ const bone = m.applyBoneTransform || m.boneTransform;
145
+ if (pos && typeof bone === 'function' && typeof pos.getX === 'function') {
146
+ try {
147
+ const step = Math.max(1, Math.ceil(pos.count / SKIN_SAMPLES));
148
+ for (let i = 0; i < pos.count; i += step) grow(bone.call(m, i, new V(pos.getX(i), pos.getY(i), pos.getZ(i))).applyMatrix4(m.matrixWorld));
149
+ return true;
150
+ } catch { /* no skin attributes: the bones below */ }
151
+ }
152
+ const bones = (m.skeleton && m.skeleton.bones) || [];
153
+ for (const k of bones) { const e = k.matrixWorld && k.matrixWorld.elements; if (e) grow({ x: e[12], y: e[13], z: e[14] }); }
154
+ return bones.length > 0;
155
+ };
156
+ let n = 0;
157
+ // `all`: when that leaves nothing to box (every mesh under a name that reads as a prop), box it all.
158
+ const visit = (m, top, all) => {
159
+ if (m.visible === false || n > 400) return;
160
+ if (!all && apart(m, top)) return;
161
+ n++;
162
+ const body = all || !rigged || m.isSkinnedMesh;
163
+ if (m.isSprite) {
164
+ if (body) {
165
+ const e = m.matrixWorld.elements, sx = Math.hypot(e[0], e[1], e[2]) / 2, sy = Math.hypot(e[4], e[5], e[6]) / 2;
166
+ grow({ x: e[12] - sx, y: e[13] - sy, z: e[14] - sx }); grow({ x: e[12] + sx, y: e[13] + sy, z: e[14] + sx });
167
+ }
168
+ } else if (m.isSkinnedMesh && skinned(m)) {
169
+ // boxed as posed
170
+ } else if ((m.isMesh || m.isSkinnedMesh) && m.geometry && !m.isInstancedMesh && body) {
171
+ const g = m.geometry;
172
+ if (!g.boundingBox && g.computeBoundingBox) g.computeBoundingBox();
173
+ const bb = g.boundingBox;
174
+ if (bb) {
175
+ for (let i = 0; i < 8; i++) {
176
+ const p = new V(i & 1 ? bb.max.x : bb.min.x, i & 2 ? bb.max.y : bb.min.y, i & 4 ? bb.max.z : bb.min.z).applyMatrix4(m.matrixWorld);
177
+ grow(p);
178
+ }
179
+ }
180
+ }
181
+ for (const c of m.children || []) visit(c, false, all);
182
+ };
183
+ visit(o, true, false);
184
+ if (!Number.isFinite(b.min.x) && skipped) { n = 0; visit(o, true, true); }
185
+ return Number.isFinite(b.min.x) ? b : null;
186
+ };
187
+
188
+ if (!list && three) {
189
+ out.source = 'scene';
190
+ const pat = {
191
+ player: new RegExp(a.player || 'player|hero|avatar', 'i'),
192
+ person: new RegExp(a.people || 'person|people|folk|npc|villager|townsperson|guard|man\\b|woman|child|kid|crowd|worker|vendor|keeper', 'i'),
193
+ creature: new RegExp(a.creatures || 'creature|animal|beast|monster|crab|bird|fox|dog|hound|cat|fish|moth|goat|wader|whale|wolf|bug|insect|critter|horse|cow|sheep|gull|kite|bat\\b|owl|crow|deer|rabbit|duck|chicken|pig\\b|butterfl', 'i'),
194
+ machine: new RegExp(a.machines || 'drone|robot|machine|crane|vehicle|car|truck|ship|boat|nanny|mech|turret', 'i'),
195
+ prop: new RegExp(a.props || 'prop|crate|box|barrel|rock|boulder|tree|bush|house|hut|shack|stall|wall|fence|post|pole|sign|bench|table|container|booth|tower|mast', 'i'),
196
+ };
197
+ scene.updateMatrixWorld && scene.updateMatrixWorld();
198
+ const seen = new Map();
199
+ const walk = (o, depth) => {
200
+ if (!o || o.visible === false || out.actors.length >= MAX || depth > 12) return;
201
+ const name = o.name || '';
202
+ const kind = name ? KINDS.find((k) => pat[k].test(name)) : null;
203
+ if (kind && !o.isScene && !o.isCamera && !o.isLight) {
204
+ const b = worldBox(o, kind === 'prop' ? null : (nm) => pat.prop.test(nm));
205
+ if (b) {
206
+ const k = seen.get(name) || 0;
207
+ seen.set(name, k + 1);
208
+ const w = b.max.x - b.min.x, d = b.max.z - b.min.z;
209
+ const one = {
210
+ id: k ? `${name}#${k}` : name, kind, type: name, x: (b.min.x + b.max.x) / 2, y: b.min.y, z: (b.min.z + b.max.z) / 2,
211
+ w, h: b.max.y - b.min.y, d, r: Math.min(w, d) / 2, ground: null, grounded: null, flies: false, solid: true, state: null, node: name, screen: null,
212
+ };
213
+ if (want(one)) out.actors.push(one);
214
+ }
215
+ return;
216
+ }
217
+ for (const c of o.children || []) walk(c, depth + 1);
218
+ };
219
+ walk(scene, 0);
220
+ }
221
+
222
+ // --- which way each person or creature faces (lane J4: two neighbours talking face each other) ---------
223
+ // The contract's `facing` (radians, the world yaw of its forward: atan2(forward.x, forward.z)), else its node's
224
+ // forward (+z of the node as turned), the node of that name nearest its feet.
225
+ if (three && out.actors.some((t) => (t.kind === 'person' || t.kind === 'creature') && t.facing === undefined && t.node)) {
226
+ const byName = new Map();
227
+ scene.traverse((o) => { if (o.name) { const l = byName.get(o.name) || []; l.push(o); byName.set(o.name, l); } });
228
+ for (const t of out.actors) {
229
+ if ((t.kind !== 'person' && t.kind !== 'creature') || t.facing !== undefined || !t.node) continue;
230
+ const l = byName.get(t.node); if (!l) continue;
231
+ let best = null, bd = Infinity;
232
+ for (const o of l) { const e = o.matrixWorld.elements, d = Math.hypot(e[12] - t.x, e[14] - t.z); if (d < bd) { bd = d; best = o; } }
233
+ if (!best || bd > 3) continue;
234
+ const e = best.matrixWorld.elements;
235
+ if (Math.hypot(e[8], e[10]) > 1e-6) t.facing = Math.round(Math.atan2(e[8], e[10]) * 1000) / 1000;
236
+ }
237
+ }
238
+
239
+ // --- where each lands on screen (Three) ------------------------------------
240
+ const cam = window.camera || window.__THREEJS_CAMERA__ || null;
241
+ const ren = window.__THREEJS_RENDERER__ || window.renderer;
242
+ const canvas = (ren && ren.domElement) || document.querySelector('canvas');
243
+ if (three && cam && cam.isCamera && canvas) {
244
+ const rect = canvas.getBoundingClientRect();
245
+ out.view = { width: Math.round(rect.width), height: Math.round(rect.height) };
246
+ cam.updateMatrixWorld && cam.updateMatrixWorld();
247
+ for (const t of out.actors) {
248
+ if (t.h === null) continue;
249
+ const hw = (t.w ?? 0) / 2, hd = (t.d ?? 0) / 2;
250
+ let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity, front = 0;
251
+ for (let i = 0; i < 8; i++) {
252
+ const p = new V(t.x + (i & 1 ? hw : -hw), t.y + (i & 2 ? t.h : 0), t.z + (i & 4 ? hd : -hd)).project(cam);
253
+ if (p.z < 1 && p.z > -1) front++;
254
+ const sx = rect.left + ((p.x + 1) / 2) * rect.width, sy = rect.top + ((1 - p.y) / 2) * rect.height;
255
+ x0 = Math.min(x0, sx); x1 = Math.max(x1, sx); y0 = Math.min(y0, sy); y1 = Math.max(y1, sy);
256
+ }
257
+ if (!front) { t.screen = { x: 0, y: 0, w: 0, h: 0, share: 0, on: false }; continue; }
258
+ const on = x1 > rect.left && x0 < rect.right && y1 > rect.top && y0 < rect.bottom;
259
+ t.screen = { x: Math.round(x0), y: Math.round(y0), w: Math.round(x1 - x0), h: Math.round(y1 - y0), share: Math.round(((y1 - y0) / (rect.height || 1)) * 1000) / 1000, on };
260
+ }
261
+ }
262
+ for (const t of out.actors) for (const k of ['x', 'y', 'z', 'w', 'h', 'd', 'r', 'ground']) if (typeof t[k] === 'number') t[k] = Math.round(t[k] * 1000) / 1000;
263
+ return JSON.stringify(out);
264
+ }
@@ -0,0 +1,245 @@
1
+ import { existsSync, readdirSync, readFileSync } from 'node:fs';
2
+ import { createRequire } from 'node:module';
3
+ import { homedir } from 'node:os';
4
+ import { dirname, join } from 'node:path';
5
+ import { previewShim } from '../vendor/verify/src/index.js';
6
+ import { gpuArgs } from "./gpu.js";
7
+ export const SWIFTSHADER_FLAGS = [
8
+ '--use-gl=angle',
9
+ '--use-angle=swiftshader',
10
+ '--enable-unsafe-swiftshader',
11
+ '--ignore-gpu-blocklist',
12
+ '--enable-webgl',
13
+ '--enable-webgl2',
14
+ ];
15
+ function browsersPath(pkgDir) {
16
+ const env = process.env.PLAYWRIGHT_BROWSERS_PATH;
17
+ if (env === '0')
18
+ return join(pkgDir, '.local-browsers');
19
+ if (env)
20
+ return env;
21
+ if (process.platform === 'darwin')
22
+ return join(homedir(), 'Library', 'Caches', 'ms-playwright');
23
+ if (process.platform === 'win32')
24
+ return join(process.env.LOCALAPPDATA ?? join(homedir(), 'AppData', 'Local'), 'ms-playwright');
25
+ return join(process.env.XDG_CACHE_HOME ?? join(homedir(), '.cache'), 'ms-playwright');
26
+ }
27
+ export function headlessShell() {
28
+ return pinned('chromium-headless-shell', 'chromium_headless_shell', 'chromium');
29
+ }
30
+ export function headlessShellExecutable() {
31
+ const pkgDir = dirname(createRequire(import.meta.url).resolve('playwright-core/package.json'));
32
+ const browsers = JSON.parse(readFileSync(join(pkgDir, 'browsers.json'), 'utf8')).browsers;
33
+ const rev = browsers.find((b) => b.name === 'chromium-headless-shell')?.revision;
34
+ if (!rev)
35
+ return null;
36
+ const root = join(browsersPath(pkgDir), `chromium_headless_shell-${rev}`);
37
+ const exe = process.platform === 'win32' ? 'chrome-headless-shell.exe' : 'chrome-headless-shell';
38
+ let dirs = [];
39
+ try {
40
+ dirs = readdirSync(root).filter((d) => d.startsWith('chrome-headless-shell'));
41
+ }
42
+ catch {
43
+ return null;
44
+ }
45
+ const file = dirs.map((d) => join(root, d, exe)).find((f) => existsSync(f));
46
+ return file ?? null;
47
+ }
48
+ export function webkitBuild() {
49
+ return pinned('webkit', 'webkit', 'webkit');
50
+ }
51
+ function pinned(name, dir, installName) {
52
+ const pkgDir = dirname(createRequire(import.meta.url).resolve('playwright-core/package.json'));
53
+ const version = JSON.parse(readFileSync(join(pkgDir, 'package.json'), 'utf8')).version;
54
+ const install = `npx playwright@${version} install ${installName}`;
55
+ const browsers = JSON.parse(readFileSync(join(pkgDir, 'browsers.json'), 'utf8')).browsers;
56
+ const rev = browsers.find((b) => b.name === name)?.revision;
57
+ return { installed: !!rev && existsSync(join(browsersPath(pkgDir), `${dir}-${rev}`)), install };
58
+ }
59
+ export const ENGINES = ['chromium', 'webkit'];
60
+ export function engine(env = process.env) {
61
+ return env.FUNTOOLS_ENGINE === 'webkit' ? 'webkit' : 'chromium';
62
+ }
63
+ export function webkitCheck(build = () => webkitBuild()) {
64
+ try {
65
+ const w = build();
66
+ return w.installed
67
+ ? ['pass', "Playwright's WebKit (Safari's engine): `--engine webkit` on verify, capture, play, journey and feel"]
68
+ : ['note', `Safari's engine, optional: ${w.install} — then \`--engine webkit\` looks at a Safari-only bug on this machine`];
69
+ }
70
+ catch {
71
+ return ['note', 'playwright-core is not available — no WebKit check'];
72
+ }
73
+ }
74
+ const CHROME = {
75
+ darwin: ['/Applications/Google Chrome.app/Contents/MacOS/Google Chrome'],
76
+ linux: ['/opt/google/chrome/chrome', '/usr/bin/google-chrome', '/usr/bin/google-chrome-stable'],
77
+ win32: [join(process.env.PROGRAMFILES ?? 'C:\\Program Files', 'Google', 'Chrome', 'Application', 'chrome.exe')],
78
+ };
79
+ export function browserCheck() {
80
+ try {
81
+ const shell = headlessShell();
82
+ if (shell.installed)
83
+ return ['pass', "Playwright's headless Chromium, the browser the hosted probe runs"];
84
+ const chrome = (CHROME[process.platform] ?? []).some((p) => existsSync(p));
85
+ return chrome
86
+ ? ['warn', `Playwright's headless Chromium is not installed, so verify falls back to your Chrome — install it: ${shell.install}`]
87
+ : ['fail', `no browser for verify — install one: ${shell.install}`];
88
+ }
89
+ catch {
90
+ return ['warn', 'playwright-core is not available — verify cannot run (npm install in funtools)'];
91
+ }
92
+ }
93
+ export function chromeFallbackNote(install = headlessShell().install) {
94
+ return ['note', `ran on your Chrome (Playwright's headless Chromium is not installed); the verdict stands. Only if the server's verify at publish disagrees, install the probe's browser: ${install}`];
95
+ }
96
+ export async function launch(software = false, ownSigint = false, headed = false) {
97
+ const { chromium, webkit } = await import('playwright-core');
98
+ if (engine() === 'webkit') {
99
+ try {
100
+ return { browser: await webkit.launch({ headless: !headed, handleSIGINT: !ownSigint }), chrome: false };
101
+ }
102
+ catch (e) {
103
+ const w = webkitBuild();
104
+ throw new Error(w.installed ? `WebKit did not start: ${String(e?.message ?? e).split('\n')[0]}` : `--engine webkit: Playwright's WebKit is not installed — install it: ${w.install}`);
105
+ }
106
+ }
107
+ const opts = { headless: !headed, args: software ? SWIFTSHADER_FLAGS : gpuArgs(), handleSIGINT: !ownSigint };
108
+ try {
109
+ return { browser: await chromium.launch(opts), chrome: false };
110
+ }
111
+ catch {
112
+ try {
113
+ return { browser: await chromium.launch({ ...opts, channel: 'chrome' }), chrome: true };
114
+ }
115
+ catch {
116
+ throw new Error(`no browser for verify: Playwright's Chromium is not installed and there is no Chrome — install it: ${headlessShell().install}`);
117
+ }
118
+ }
119
+ }
120
+ export const VIEWPORT_CHOICES = ['desktop', 'phone', 'both'];
121
+ export const SAFARI_PAGE = { portrait: { width: 390, height: 684 }, landscape: { width: 724, height: 283 } };
122
+ export function viewportOptions(name, orientation = '', safari = false) {
123
+ if (name === 'desktop')
124
+ return { viewport: { width: 1280, height: 720 } };
125
+ const landscape = orientation.trim().toLowerCase() === 'landscape';
126
+ return {
127
+ viewport: safari ? { ...SAFARI_PAGE[landscape ? 'landscape' : 'portrait'] } : landscape ? { width: 844, height: 390 } : { width: 390, height: 844 },
128
+ deviceScaleFactor: 2,
129
+ isMobile: true,
130
+ hasTouch: true,
131
+ };
132
+ }
133
+ export const viewportsFor = (choice) => (choice === 'both' ? ['desktop', 'phone'] : [choice]);
134
+ export function viewportUrl(url, name) {
135
+ if (name !== 'phone' || /[?&]funpixel_touch=1\b/.test(url))
136
+ return url;
137
+ const [base, hash] = url.split('#', 2);
138
+ return `${base}${base.includes('?') ? '&' : '?'}funpixel_touch=1${hash === undefined ? '' : `#${hash}`}`;
139
+ }
140
+ export function withPreviewShim(html) {
141
+ if (html.includes('funpixel-touch-emu'))
142
+ return html;
143
+ const tag = `<script id="funpixel-touch-emu">\n${previewShim()}\n</script>`;
144
+ const head = /<head[^>]*>/i.exec(html);
145
+ if (head)
146
+ return html.slice(0, head.index + head[0].length) + tag + html.slice(head.index + head[0].length);
147
+ const doctype = /^\s*<!doctype[^>]*>/i.exec(html);
148
+ return doctype ? doctype[0] + tag + html.slice(doctype[0].length) : tag + html;
149
+ }
150
+ export async function lookPage(browser, name, orientation = '', safari = false) {
151
+ const context = await browser.newContext(viewportOptions(name, orientation, safari));
152
+ if (name === 'phone') {
153
+ await context.route((url) => url.searchParams.get('funpixel_touch') === '1', async (route) => {
154
+ if (route.request().resourceType() !== 'document')
155
+ return route.fallback();
156
+ const res = await route.fetch().catch(() => null);
157
+ if (!res)
158
+ return route.fallback();
159
+ const type = res.headers()['content-type'] ?? '';
160
+ if (!type.includes('html'))
161
+ return route.fulfill({ response: res });
162
+ return route.fulfill({ response: res, body: withPreviewShim(await res.text()) });
163
+ });
164
+ }
165
+ return context.newPage();
166
+ }
167
+ export async function touchSession(page) {
168
+ if (engine() !== 'webkit')
169
+ return page.context().newCDPSession(page);
170
+ const pending = new Map();
171
+ const live = new Set();
172
+ const synth = (type, pts) => page.evaluate(`(${SYNTH_TOUCH})(${JSON.stringify({ type, pts })})`).catch(() => { });
173
+ return {
174
+ async send(_method, { type, touchPoints }) {
175
+ const pts = touchPoints.map((p, i) => ({ x: p.x, y: p.y, id: p.id ?? i }));
176
+ if (type === 'touchStart') {
177
+ for (const p of pts)
178
+ pending.set(p.id, { ...p, at: Date.now() });
179
+ return;
180
+ }
181
+ if (type === 'touchMove') {
182
+ const still = (p) => { const s = pending.get(p.id); return Math.hypot(p.x - s.x, p.y - s.y) < 2 && Date.now() - s.at < 250; };
183
+ const starting = pts.filter((p) => pending.has(p.id) && !still(p));
184
+ if (!starting.length && pts.every((p) => pending.has(p.id)))
185
+ return;
186
+ if (starting.length) {
187
+ await synth('start', starting.map((p) => ({ ...pending.get(p.id), id: p.id })));
188
+ for (const p of starting) {
189
+ pending.delete(p.id);
190
+ live.add(p.id);
191
+ }
192
+ }
193
+ return synth('move', pts.filter((p) => !pending.has(p.id)));
194
+ }
195
+ const ending = pts.length ? pts : [...[...pending].map(([id, p]) => ({ ...p, id })), ...[...live].map((id) => ({ x: 0, y: 0, id }))];
196
+ for (const p of ending) {
197
+ const start = pending.get(p.id);
198
+ if (start && Date.now() - start.at < 250) {
199
+ pending.delete(p.id);
200
+ await page.touchscreen.tap(start.x, start.y);
201
+ continue;
202
+ }
203
+ if (start) {
204
+ await synth('start', [{ ...start, id: p.id }]);
205
+ pending.delete(p.id);
206
+ }
207
+ live.delete(p.id);
208
+ await synth('end', [p]);
209
+ }
210
+ },
211
+ };
212
+ }
213
+ const SYNTH_TOUCH = `({ type, pts }) => {
214
+ const P = { start: ['pointerdown', 'touchstart'], move: ['pointermove', 'touchmove'], end: ['pointerup', 'touchend'] }[type];
215
+ window.__fpxTouch = window.__fpxTouch || {};
216
+ for (const p of pts) {
217
+ const el = (type === 'start' ? document.elementFromPoint(p.x, p.y) : window.__fpxTouch[p.id]) || document.elementFromPoint(p.x, p.y) || document.body;
218
+ if (type === 'start') window.__fpxTouch[p.id] = el;
219
+ const init = { bubbles: true, cancelable: true, composed: true, clientX: p.x, clientY: p.y, pointerId: 10 + p.id, pointerType: 'touch', isPrimary: p.id === 0, button: 0, buttons: type === 'end' ? 0 : 1 };
220
+ el.dispatchEvent(new PointerEvent(P[0], init));
221
+ try {
222
+ const t = new Touch({ identifier: p.id, target: el, clientX: p.x, clientY: p.y });
223
+ const alive = type === 'end' ? [] : [t];
224
+ el.dispatchEvent(new TouchEvent(P[1], { bubbles: true, cancelable: true, touches: alive, targetTouches: alive, changedTouches: [t] }));
225
+ } catch (e) { /* no Touch constructor: pointer events only */ }
226
+ if (type === 'end') delete window.__fpxTouch[p.id];
227
+ }
228
+ }`;
229
+ export async function webglAvailable(page) {
230
+ try {
231
+ return await page.evaluate(`(() => { const c = document.createElement('canvas');
232
+ return !!(c.getContext('webgl2') || c.getContext('webgl')); })()`) === true;
233
+ }
234
+ catch {
235
+ return true;
236
+ }
237
+ }
238
+ export function glTrouble(report, webgl) {
239
+ const h = report.render_health;
240
+ if (h?.context_loss_observed && h.context_lost)
241
+ return 'the graphics context was lost';
242
+ if (!webgl && h?.canvas_observed)
243
+ return 'this browser has no WebGL (no usable GPU)';
244
+ return null;
245
+ }
@@ -0,0 +1,34 @@
1
+ const MAX_SHOWN = 3;
2
+ const MAX_CHARS = 200;
3
+ export function consoleWitness(skip) {
4
+ const lines = [];
5
+ return {
6
+ attach(page) {
7
+ page.on('console', (m) => { if (m.type() === 'error' && !skip?.(m.text(), m.location()?.url ?? ''))
8
+ lines.push(m.text()); });
9
+ page.on('pageerror', (e) => lines.push(`uncaught: ${e.message}`));
10
+ },
11
+ errors: () => summarizeConsole(lines),
12
+ };
13
+ }
14
+ export function summarizeConsole(lines) {
15
+ const unique = [];
16
+ for (const l of lines) {
17
+ const one = l.replace(/\s+/g, ' ').trim();
18
+ const cut = one.length > MAX_CHARS ? `${one.slice(0, MAX_CHARS - 1)}…` : one;
19
+ if (cut && !unique.includes(cut))
20
+ unique.push(cut);
21
+ }
22
+ return { count: lines.length, unique };
23
+ }
24
+ export function consoleNote(e) {
25
+ if (!e.count)
26
+ return null;
27
+ const isShader = (l) => /shader error|webglprogram|not compiled/i.test(l);
28
+ const shader = e.unique.some(isShader);
29
+ const ordered = [...e.unique.filter(isShader), ...e.unique.filter((l) => !isShader(l))];
30
+ const head = `the page logged ${e.count} console error(s)${shader ? ' — a shader failed to compile: whatever uses it draws as nothing' : ''}`;
31
+ const shown = ordered.slice(0, MAX_SHOWN).map((l) => `"${l}"`).join('; ');
32
+ const more = e.unique.length > MAX_SHOWN ? ` (+${e.unique.length - MAX_SHOWN} more in verify.json)` : '';
33
+ return `${head}: ${shown}${more}`;
34
+ }
@@ -0,0 +1,72 @@
1
+ import { createHash } from 'node:crypto';
2
+ import { createReadStream, statSync } from 'node:fs';
3
+ import { readFile } from 'node:fs/promises';
4
+ import { join } from 'node:path';
5
+ import { stageFiles } from "../stage/stage.js";
6
+ const RECORD = 'verify.json';
7
+ const sha256 = (bytes) => createHash('sha256').update(bytes).digest('hex');
8
+ export function fingerprintOfDigests(digests) {
9
+ const h = createHash('sha256');
10
+ for (const { path, digest } of [...digests].sort((a, b) => (a.path < b.path ? -1 : a.path > b.path ? 1 : 0))) {
11
+ h.update(path).update('\0').update(digest).update('\n');
12
+ }
13
+ return `sha256:${h.digest('hex')}`;
14
+ }
15
+ export function fingerprintOf(entries) {
16
+ return fingerprintOfDigests(entries.map(({ path, bytes }) => ({ path, digest: sha256(bytes) })));
17
+ }
18
+ const AT_ONCE = 32;
19
+ export async function stagedEntries(root) {
20
+ const files = stageFiles(root).included.filter((f) => f !== RECORD);
21
+ const entries = [];
22
+ for (let i = 0; i < files.length; i += AT_ONCE) {
23
+ entries.push(...await Promise.all(files.slice(i, i + AT_ONCE).map(async (path) => ({ path, bytes: await readFile(join(root, path)) }))));
24
+ }
25
+ return entries;
26
+ }
27
+ function digestOf(file) {
28
+ return new Promise((done, fail) => {
29
+ const h = createHash('sha256');
30
+ createReadStream(file).on('error', fail).on('data', (chunk) => h.update(chunk)).on('end', () => done(h.digest('hex')));
31
+ });
32
+ }
33
+ export class HashBudgetExceeded extends Error {
34
+ hashed;
35
+ staged;
36
+ constructor(hashed, staged) {
37
+ super(`hashed ${hashed} of ${staged} files before the deadline`);
38
+ this.hashed = hashed;
39
+ this.staged = staged;
40
+ }
41
+ }
42
+ export async function stagedDigests(root, cache, until) {
43
+ const files = stageFiles(root).included.filter((f) => f !== RECORD);
44
+ const digests = [];
45
+ for (let i = 0; i < files.length; i += AT_ONCE) {
46
+ if (until !== undefined && Date.now() > until)
47
+ throw new HashBudgetExceeded(i, files.length);
48
+ digests.push(...await Promise.all(files.slice(i, i + AT_ONCE).map(async (path) => {
49
+ const file = join(root, path);
50
+ if (!cache)
51
+ return { path, digest: await digestOf(file) };
52
+ const { size, mtimeMs } = statSync(file);
53
+ const was = cache[path];
54
+ if (was && was[0] === size && was[1] === mtimeMs)
55
+ return { path, digest: was[2] };
56
+ const digest = await digestOf(file);
57
+ cache[path] = [size, mtimeMs, digest];
58
+ return { path, digest };
59
+ })));
60
+ }
61
+ if (cache) {
62
+ const staged = new Set(files);
63
+ for (const path of Object.keys(cache))
64
+ if (!staged.has(path))
65
+ delete cache[path];
66
+ }
67
+ return digests;
68
+ }
69
+ export async function fingerprint(root, cache) {
70
+ const digests = await stagedDigests(root, cache);
71
+ return { fingerprint: fingerprintOfDigests(digests), files: digests.length };
72
+ }
@@ -0,0 +1,33 @@
1
+ export const GPU_FLAGS = ['--use-angle=metal', '--enable-gpu', '--ignore-gpu-blocklist'];
2
+ export function gpuArgs(platform = process.platform) {
3
+ return platform === 'darwin' ? GPU_FLAGS : [];
4
+ }
5
+ export const SOFTWARE_RENDERER = /swiftshader|llvmpipe|softpipe|lavapipe|software|basic render/i;
6
+ export const NO_RENDERER = { renderer: null, software: null };
7
+ export function rendererFact(name) {
8
+ if (typeof name !== 'string' || !name.trim())
9
+ return NO_RENDERER;
10
+ return { renderer: name.trim(), software: SOFTWARE_RENDERER.test(name) };
11
+ }
12
+ const READ = `(() => { try {
13
+ const c = document.createElement('canvas');
14
+ const gl = c.getContext('webgl2') || c.getContext('webgl');
15
+ if (!gl) return null;
16
+ const d = gl.getExtension('WEBGL_debug_renderer_info');
17
+ const name = d ? gl.getParameter(d.UNMASKED_RENDERER_WEBGL) : null;
18
+ const lose = gl.getExtension('WEBGL_lose_context'); if (lose) lose.loseContext();
19
+ return typeof name === 'string' ? name : null;
20
+ } catch (e) { return null; } })()`;
21
+ export async function rendererOf(page) {
22
+ return rendererFact(await page.evaluate(READ).catch(() => null));
23
+ }
24
+ export function timingVoid(f, asked = false) {
25
+ if (asked || f.software !== true)
26
+ return null;
27
+ return `rendered on ${f.renderer} (software: the CPU drew every frame), so frame times, fps and anything timed are this machine's fallback, not the game's — not observed. Run it where Chromium gets a GPU (on macOS funtools passes ${GPU_FLAGS.join(' ')}; a headless Linux box has none)`;
28
+ }
29
+ export function rendererLine(f, asked = false) {
30
+ if (f.renderer === null)
31
+ return 'renderer not observed (no WebGL, or the name is masked)';
32
+ return `renderer ${f.renderer}${f.software ? (asked ? ' (software GL, as asked)' : ' (SOFTWARE)') : ''}`;
33
+ }