@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
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- package/templates/common/src/levels.ts +43 -0
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- package/templates/common/src/selftests.ts +22 -0
- package/templates/common/src/session.ts +99 -0
- package/templates/common/src/sound.ts +85 -0
- package/templates/common/src/splash-funpixel/OFL.txt +94 -0
- package/templates/common/src/splash-funpixel/card.css +18 -0
- package/templates/common/src/splash-funpixel/card.tsx +22 -0
- package/templates/common/src/splash.css +15 -0
- package/templates/common/src/splash.tsx +86 -0
- package/templates/common/src/store.ts +68 -0
- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
- package/templates/common/src/world.ts +91 -0
- package/templates/common/test/feel.json +36 -0
- package/templates/common/test/platform.test.ts +42 -0
- package/templates/common/test/probes.ts +72 -0
- package/templates/common/test/rules.test.ts +88 -0
- package/templates/common/tsconfig.json +16 -0
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- package/templates/spec/common/src/chapters.ts +97 -0
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- package/templates/spec/common/src/probe-rooms.ts +63 -0
- package/templates/spec/common/src/room-map.tsx +30 -0
- package/templates/spec/common/src/tune.ts +93 -0
- package/templates/spec/common/test/rooms.test.ts +59 -0
- package/templates/spec/common/test/rooms.ts +53 -0
- package/templates/spec/three-world/test/rooms.ts +54 -0
- package/templates/three/src/character.ts +65 -0
- package/templates/three/src/game.ts +99 -0
- package/templates/three/src/world-hud.ts +22 -0
- package/templates/three-world/src/bot.ts +43 -0
- package/templates/three-world/src/budget.ts +73 -0
- package/templates/three-world/src/camera-rig.ts +99 -0
- package/templates/three-world/src/controls.tsx +49 -0
- package/templates/three-world/src/cutout-atlas.ts +26 -0
- package/templates/three-world/src/cutout-math.ts +47 -0
- package/templates/three-world/src/cutouts.ts +99 -0
- package/templates/three-world/src/dressing-math.ts +98 -0
- package/templates/three-world/src/dressing.ts +84 -0
- package/templates/three-world/src/expose.ts +82 -0
- package/templates/three-world/src/feel.ts +79 -0
- package/templates/three-world/src/game.ts +99 -0
- package/templates/three-world/src/hud.tsx +44 -0
- package/templates/three-world/src/icons.tsx +36 -0
- package/templates/three-world/src/input.ts +73 -0
- package/templates/three-world/src/juice.ts +91 -0
- package/templates/three-world/src/layout.ts +73 -0
- package/templates/three-world/src/light-math.ts +78 -0
- package/templates/three-world/src/light.ts +77 -0
- package/templates/three-world/src/look.json +30 -0
- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
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- package/unity/com.funpixel.probe/Editor/ProbeBuild.cs.meta +11 -0
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- package/unity/com.funpixel.probe/Editor/ReleaseGuard.cs.meta +11 -0
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// Generated from funpixel-mono/libs/funpixel-tools/src/studio/pitch.ts by the GDK build. Do not edit.
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import { existsSync, mkdirSync, readFileSync, writeFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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export const STUDIO_FILE = join('design', 'studio.json');
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export const CATALOGUE = [
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{
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id: 'genre', title: 'Genre and fidelity', asks: 'which of the genre\'s habits players keep, and which one this game breaks on purpose',
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options: [
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{ id: 'faithful', label: 'Faithful', why: 'players arrive knowing how to play; the craft is in the execution' },
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{ id: 'twist', label: 'One twist', why: 'keep the camera, the body and how a run ends; break one convention and pay for it in the design' },
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{ id: 'cross', label: 'Two genres crossed', why: 'a fresh shape, at the cost of teaching more in the first minute' },
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],
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},
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{
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id: 'depth', title: 'Depth', asks: 'how long a first-time player plays, which sets the production tier',
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options: [
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{ id: '5min', label: '5 minutes', why: 'one sitting, a score to beat; small tier: one loop polished hard' },
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{ id: '30min', label: '15–30 minutes', why: 'levels with a ramp and a short arc; mid tier: keep it consistent across places' },
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{ id: 'chapters', label: 'Chapters', why: 'a story spine across episodes; deep tier: identity locks, a QA loop, a pilot first' },
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],
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},
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{
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id: 'core', title: 'The core that burns', asks: 'the one thing everything serves: it gets the art budget, the tests and the hardest checks',
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options: [
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{ id: 'fun', label: 'Gameplay fun', why: 'the verb, its decisions and its numbers; checks: sim, feel, the panel\'s fun seat' },
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{ id: 'world', label: 'The world', why: 'places that differ and a living system with a job in play; checks: variety --within, life, compare --target' },
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{ id: 'story', label: 'The story', why: 'a want, a turn, voices and an ending that changes the world; checks: depth --fill, the storyteller seat' },
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{ id: 'feel', label: 'The feel', why: 'the controller, the camera and the juice in the hands; checks: feel, phone, a blind player' },
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],
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},
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{
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id: 'story', title: 'Story standard', asks: 'how much story the game carries',
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options: [
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{ id: 'none', label: 'None', why: 'an arcade round: the GDD says "Story: declined" and why, and nothing asks for more' },
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{ id: 'light', label: 'Light', why: 'a want said by a person, a turn, an ending that changes the world' },
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{ id: 'deep', label: 'Deep', why: 'all five: the goal, the clock, the question, the antagonist (whose want is half right), the frame' },
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],
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},
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{
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id: 'sound', title: 'Sound', asks: 'how much audio is made for this game; every action answers with a sound whichever you pick',
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options: [
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{ id: 'feedback', label: 'Feedback only', why: 'each action answers with a sound made in code or from the starter set; no generated music', cost: 'free' },
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{ id: 'full', label: 'Sound and music', why: 'generated effects for the moments that matter and one mastered music bed', cost: 'about $0.10–0.40' },
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{ id: 'score', label: 'A score', why: 'music that follows the play: layers or stingers, tracks with a clear beat the game syncs to (`funtools beats`)', cost: 'about $0.50–1.50' },
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],
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},
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{
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id: 'extras', title: 'Extras', asks: 'optional pieces, each with its cost; none is the default', multi: true,
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options: [
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{ id: 'voice', label: 'Voice per character', why: 'the cast speaks its lines; the radio or the narrator becomes the game\'s voice', cost: 'about $0.01–0.03 a line; a casting pass per character' },
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{ id: 'cutscenes', label: 'Cutscenes', why: 'one earned cinematic (the ending, a reveal), skippable', cost: '$1–3 each, plus a scene to stage' },
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{ id: 'photo', label: 'Photo mode', why: 'players share the wow moments; the share card carries the game', cost: 'a free camera, a frame and a share sheet: about a day' },
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{ id: 'multiplayer', label: 'Multiplayer', why: 'friends in one room through the relay', cost: 'doubles the test work; the host owns the world state' },
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{ id: 'two-takes', label: 'Two takes', why: 'for a deep game: two parallel builds of the same locked plan, each winning different areas (one the environment, one the dynamics); `funtools compare-takes` plays both from the title and writes a best-of-both table, and the mix beats both (one game, 3 rounds)', cost: 'twice the build sessions, plus a merge round' },
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{ id: 'none', label: 'None', why: 'everything goes into the core' },
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],
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},
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];
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const AUTONOMY = ['ask', 'plan-then-go', 'go'];
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export const AUTONOMY_WHY = {
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ask: 'the owner answers each pitch choice, the first look and the plan; nothing moves without a yes',
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'plan-then-go': 'the owner answers each pitch choice and agrees the plan; then the build runs round after round',
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go: 'the agent picks and records each pick with its reason; the owner reviews what was made',
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};
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const notAChoice = (choice) => { if (choice === 'autonomy')
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throw new Error('autonomy is the owner\'s setting, not a pitch choice: funpixel.json flow.autonomy (from the brief: `funtools flow start --autonomy ask|plan-then-go|go`)'); };
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export const isAutonomy = (s) => AUTONOMY.includes(s);
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export function freshStudio(hints = {}) {
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const depth = hints.tier === 'small' ? '5min' : hints.tier === 'deep' ? 'chapters' : hints.tier === 'mid' ? '30min' : null;
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const proposals = {
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depth: depth ? [depth] : [],
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story: hints.story ? [hints.story] : [],
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sound: ['full'],
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extras: hints.multiplayer ? ['multiplayer'] : [],
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budget: [hints.tier === 'deep' ? '1500' : hints.tier === 'mid' ? '500' : '200'],
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};
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return {
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version: 1,
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choices: CATALOGUE.map((c) => ({ ...c, options: c.options.map((o) => ({ ...o })), proposed: proposals[c.id] ?? [], picked: [] })),
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autonomy: 'plan-then-go',
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locked: null,
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};
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}
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export function readStudio(root) {
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const p = join(root, STUDIO_FILE);
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if (!existsSync(p))
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return null;
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try {
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const raw = JSON.parse(readFileSync(p, 'utf8'));
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if (!raw || !Array.isArray(raw.choices))
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return null;
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const choices = raw.choices.filter((c) => c && typeof c.id === 'string' && c.id !== 'autonomy').map((c) => ({
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id: c.id, title: String(c.title ?? c.id), asks: String(c.asks ?? ''), multi: !!c.multi,
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options: (Array.isArray(c.options) ? c.options : []).filter((o) => o && typeof o.id === 'string').map((o) => ({ id: o.id, label: String(o.label ?? o.id), why: String(o.why ?? ''), ...(o.picture ? { picture: String(o.picture) } : {}), ...(o.cost ? { cost: String(o.cost) } : {}) })),
|
|
95
|
+
proposed: list(c.proposed), ...(c.proposedWhy ? { proposedWhy: String(c.proposedWhy) } : {}), picked: list(c.picked), ...(c.note ? { note: String(c.note) } : {}), ...(c.pickedOn === 'page' ? { pickedOn: 'page' } : {}),
|
|
96
|
+
}));
|
|
97
|
+
return { version: 1, choices, autonomy: isAutonomy(raw.autonomy) ? raw.autonomy : 'plan-then-go', locked: raw.locked && typeof raw.locked === 'object' ? raw.locked : null };
|
|
98
|
+
}
|
|
99
|
+
catch {
|
|
100
|
+
return null;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
const list = (x) => (Array.isArray(x) ? x.map(String) : typeof x === 'string' && x ? [x] : []);
|
|
104
|
+
export function writeStudio(root, s) {
|
|
105
|
+
const p = join(root, STUDIO_FILE);
|
|
106
|
+
mkdirSync(dirname(p), { recursive: true });
|
|
107
|
+
writeFileSync(p, JSON.stringify(s, null, 2) + '\n');
|
|
108
|
+
}
|
|
109
|
+
const choiceOf = (s, id) => {
|
|
110
|
+
const c = s.choices.find((x) => x.id === id);
|
|
111
|
+
if (!c)
|
|
112
|
+
throw new Error(`no choice "${id}" (choices: ${s.choices.map((x) => x.id).join(', ')})`);
|
|
113
|
+
return c;
|
|
114
|
+
};
|
|
115
|
+
const optionIds = (c, ids) => {
|
|
116
|
+
const out = ids.flatMap((i) => i.split(',')).map((i) => i.trim()).filter(Boolean);
|
|
117
|
+
for (const i of out)
|
|
118
|
+
if (!c.options.some((o) => o.id === i))
|
|
119
|
+
throw new Error(`"${c.id}" has no option "${i}" (options: ${c.options.map((o) => o.id).join(', ')}); add one with --label`);
|
|
120
|
+
if (!c.multi && out.length > 1)
|
|
121
|
+
throw new Error(`"${c.id}" takes one option`);
|
|
122
|
+
return out;
|
|
123
|
+
};
|
|
124
|
+
export function propose(s, choice, option, o = {}) {
|
|
125
|
+
notAChoice(choice);
|
|
126
|
+
let c = s.choices.find((x) => x.id === choice);
|
|
127
|
+
if (!c) {
|
|
128
|
+
c = { id: choice, title: o.title ?? choice, asks: '', options: [], proposed: [], picked: [] };
|
|
129
|
+
s.choices.push(c);
|
|
130
|
+
}
|
|
131
|
+
for (const id of option.split(',').map((x) => x.trim()).filter(Boolean)) {
|
|
132
|
+
const have = c.options.find((x) => x.id === id);
|
|
133
|
+
if (have) {
|
|
134
|
+
if (o.picture)
|
|
135
|
+
have.picture = o.picture;
|
|
136
|
+
if (o.cost)
|
|
137
|
+
have.cost = o.cost;
|
|
138
|
+
if (o.label)
|
|
139
|
+
have.label = o.label;
|
|
140
|
+
}
|
|
141
|
+
else
|
|
142
|
+
c.options.push({ id, label: o.label ?? id, why: o.why ?? '', ...(o.picture ? { picture: o.picture } : {}), ...(o.cost ? { cost: o.cost } : {}) });
|
|
143
|
+
}
|
|
144
|
+
c.proposed = optionIds(c, [option]);
|
|
145
|
+
if (o.why)
|
|
146
|
+
c.proposedWhy = o.why;
|
|
147
|
+
return s;
|
|
148
|
+
}
|
|
149
|
+
export function pick(s, choice, option, note, o = {}) {
|
|
150
|
+
notAChoice(choice);
|
|
151
|
+
const c = choiceOf(s, choice);
|
|
152
|
+
c.picked = optionIds(c, [option]);
|
|
153
|
+
if (o.on)
|
|
154
|
+
c.pickedOn = o.on;
|
|
155
|
+
else
|
|
156
|
+
delete c.pickedOn;
|
|
157
|
+
if (note !== undefined)
|
|
158
|
+
c.note = note.trim() || undefined;
|
|
159
|
+
return s;
|
|
160
|
+
}
|
|
161
|
+
export function standing(c) {
|
|
162
|
+
if (c.picked.length)
|
|
163
|
+
return { ids: c.picked, by: 'person' };
|
|
164
|
+
if (c.proposed.length)
|
|
165
|
+
return { ids: c.proposed, by: 'agent' };
|
|
166
|
+
return { ids: [], by: null };
|
|
167
|
+
}
|
|
168
|
+
export function lock(s, planVersion, now = new Date()) {
|
|
169
|
+
const picks = {}, by = {}, notes = {};
|
|
170
|
+
const open = [], agentPicks = [];
|
|
171
|
+
for (const c of s.choices) {
|
|
172
|
+
const st = standing(c);
|
|
173
|
+
if (!st.by) {
|
|
174
|
+
open.push(c.id);
|
|
175
|
+
continue;
|
|
176
|
+
}
|
|
177
|
+
picks[c.id] = st.ids;
|
|
178
|
+
by[c.id] = st.by;
|
|
179
|
+
if (st.by === 'agent')
|
|
180
|
+
agentPicks.push(c.id);
|
|
181
|
+
if (c.note)
|
|
182
|
+
notes[c.id] = c.note;
|
|
183
|
+
}
|
|
184
|
+
s.locked = { at: now.toISOString(), plan: planVersion, picks, by, notes };
|
|
185
|
+
return { studio: s, open, agentPicks };
|
|
186
|
+
}
|
|
187
|
+
export function movedSinceLock(s) {
|
|
188
|
+
if (!s.locked)
|
|
189
|
+
return [];
|
|
190
|
+
return s.choices.filter((c) => { const st = standing(c).ids; const was = s.locked.picks[c.id] ?? []; return st.join(',') !== was.join(','); }).map((c) => c.id);
|
|
191
|
+
}
|
|
192
|
+
export const labelOf = (s, choice, ids) => {
|
|
193
|
+
const c = s.choices.find((x) => x.id === choice);
|
|
194
|
+
return ids.map((i) => c?.options.find((o) => o.id === i)?.label ?? i).join(' + ');
|
|
195
|
+
};
|
|
196
|
+
export const FOCUS = {
|
|
197
|
+
fun: { sections: ['Core loop', 'The numbers', 'Content', 'Opening'], checks: ['funtools sim', 'funtools feel', 'funtools playtest (the fun seat)'], goHard: 'every number with its reason, a boring optimum that loses, each kind bending the core rule, a decision every few seconds' },
|
|
198
|
+
world: { sections: ['Places', 'Living world', 'The hook', 'Identity lock'], checks: ['funtools variety --within', 'funtools life', 'funtools compare --target'], goHard: 'each place its own shape, material, era and light; one living system with a job in play; the first minutes alive' },
|
|
199
|
+
story: { sections: ['Story', 'The hook', 'Actors', 'Audio'], checks: ['funtools depth --fill', 'the owner\'s read of the story in the chat'], goHard: 'a want said by a person, a turn the player performs, an antagonist whose want is half right, beats seen in play' },
|
|
200
|
+
feel: { sections: ['The numbers', 'Juice', 'Controls', 'Actors'], checks: ['funtools feel', 'funtools phone', 'a blind phone player'], goHard: 'the controller\'s numbers read back from play, juice per event, one gesture per thumb zone' },
|
|
201
|
+
};
|
|
202
|
+
export const STORY_FIELDS = { deep: ['Goal', 'Clock', 'Question', 'Antagonist', 'Frame'], light: ['Want', 'Turn', 'Ending'] };
|
|
203
|
+
export function lockedNotes(s, gdd) {
|
|
204
|
+
const picks = s.locked?.picks ?? {};
|
|
205
|
+
const out = [];
|
|
206
|
+
const sec = (title) => new RegExp(`^##\\s+(the\\s+)?${title.replace(/^the\s+/i, '')}\\b[^\\n]*\\n([\\s\\S]*?)(?=^##\\s|(?![\\s\\S]))`, 'im').exec(gdd)?.[2] ?? null;
|
|
207
|
+
const filled = (label) => new RegExp(`^\\s*[-*]?\\s*\\**${label}\\**\\s*:\\**\\s*(?!<)(?!none\\b)\\S[^\\n]{8,}`, 'im').test(gdd);
|
|
208
|
+
for (const core of picks.core ?? []) {
|
|
209
|
+
const f = FOCUS[core];
|
|
210
|
+
if (!f)
|
|
211
|
+
continue;
|
|
212
|
+
const thin = f.sections.filter((t) => { const b = sec(t); return b === null || b.replace(/<[^<>\n]{2,}>/g, '').replace(/[|\s-]/g, '').length < 200; });
|
|
213
|
+
if (thin.length)
|
|
214
|
+
out.push({ state: 'warn', what: `the locked core is ${labelOf(s, 'core', [core])}: ${thin.map((t) => `## ${t}`).join(', ')} ${thin.length === 1 ? 'is' : 'are'} missing or thin — go hard here: ${f.goHard}` });
|
|
215
|
+
}
|
|
216
|
+
const story = picks.story?.[0];
|
|
217
|
+
if (story === 'deep' || story === 'light') {
|
|
218
|
+
const miss = STORY_FIELDS[story].filter((l) => !filled(l));
|
|
219
|
+
if (miss.length)
|
|
220
|
+
out.push({ state: 'warn', what: `story standard ${story}: ${miss.map((m) => `${m}:`).join(' ')} not filled in ## Story` });
|
|
221
|
+
}
|
|
222
|
+
else if (story === 'none' && !/story\s*:\s*\**\s*declined/i.test(gdd)) {
|
|
223
|
+
out.push({ state: 'note', what: 'story standard none: one line "Story: declined, and why" keeps the mirror from asking for one' });
|
|
224
|
+
}
|
|
225
|
+
for (const x of picks.extras ?? []) {
|
|
226
|
+
const planned = { voice: /\bvoic(e|ed|es)\b|voice ?line|\bVO\b/i, cutscenes: /cut-?scenes?|cinematic/i, photo: /photo mode/i, multiplayer: /multiplayer|\brooms?\b|relay/i, 'two-takes': /two takes|take [ab12]\b|compare-takes|parallel builds?/i };
|
|
227
|
+
if (planned[x] && !planned[x].test(gdd))
|
|
228
|
+
out.push({ state: 'warn', what: `extra "${labelOf(s, 'extras', [x])}" was picked, and the GDD never plans it (where, how many, its cost)` });
|
|
229
|
+
}
|
|
230
|
+
const sound = picks.sound?.[0];
|
|
231
|
+
if (sound === 'feedback' && /generate_music|gen music|music bed|soundtrack/i.test(gdd))
|
|
232
|
+
out.push({ state: 'warn', what: 'sound is "Feedback only" (the person\'s pick), and the GDD plans generated music: ask before making it, or plan code-made sound' });
|
|
233
|
+
if (sound === 'score' && !/\b(beat|tempo|bpm|stinger|layer)/i.test(gdd))
|
|
234
|
+
out.push({ state: 'warn', what: 'sound is "A score": the GDD never says what follows the music (beats, layers, stingers); `funtools beats` gives the game each track\'s beat map' });
|
|
235
|
+
for (const [c, by] of Object.entries(s.locked?.by ?? {}))
|
|
236
|
+
if (by === 'agent' && s.autonomy === 'ask')
|
|
237
|
+
out.push({ state: 'note', what: `${c}: locked at the agent's proposal, never confirmed by the person (autonomy is ask)` });
|
|
238
|
+
return out;
|
|
239
|
+
}
|
|
240
|
+
export function lightByChoice(s) {
|
|
241
|
+
const out = new Set();
|
|
242
|
+
const p = s?.locked?.picks ?? {};
|
|
243
|
+
if (p.story?.[0] === 'none')
|
|
244
|
+
out.add('story');
|
|
245
|
+
return out;
|
|
246
|
+
}
|
|
247
|
+
export const BLOCK_START = '<!-- studio pitch: written by funtools pitch from design/studio.json; pick there or with funtools pitch pick -->';
|
|
248
|
+
export const BLOCK_END = '<!-- /studio pitch -->';
|
|
249
|
+
export function gddBlock(s) {
|
|
250
|
+
const cell = (x) => x.replace(/\|/g, '/').replace(/\n/g, ' ');
|
|
251
|
+
const rows = s.choices.map((c) => {
|
|
252
|
+
const st = standing(c);
|
|
253
|
+
const locked = s.locked?.picks[c.id];
|
|
254
|
+
const pickCell = st.ids.length ? `**${labelOf(s, c.id, st.ids)}**${st.by === 'agent' ? ' (proposed)' : ''}${locked && locked.join(',') === st.ids.join(',') ? ' · locked' : ''}` : 'open';
|
|
255
|
+
const why = [c.proposedWhy, c.note ? `the person: "${c.note}"` : ''].filter(Boolean).join(' · ') || st.ids.map((i) => c.options.find((o) => o.id === i)?.why ?? '').join('; ');
|
|
256
|
+
return `| **${cell(c.title)}** | ${cell(c.options.map((o) => o.label + (o.cost ? ` (${o.cost})` : '')).join(' · '))} | ${cell(pickCell)} | ${cell(why)} |`;
|
|
257
|
+
});
|
|
258
|
+
const core = s.locked?.picks.core ?? standing(s.choices.find((c) => c.id === 'core') ?? { picked: [], proposed: [] }).ids;
|
|
259
|
+
const hard = core.map((c) => FOCUS[c]?.goHard).filter(Boolean);
|
|
260
|
+
return [
|
|
261
|
+
BLOCK_START,
|
|
262
|
+
s.locked ? `Locked ${s.locked.at.slice(0, 10)} at ${s.locked.plan}. What is not picked stays light or out.` : 'Nothing is locked until the person confirms (`funtools pitch lock`).',
|
|
263
|
+
'',
|
|
264
|
+
'| Choice | Options | Pick | Why |',
|
|
265
|
+
'|---|---|---|---|',
|
|
266
|
+
...rows,
|
|
267
|
+
'',
|
|
268
|
+
hard.length ? `**Where the work goes hard:** ${hard.join('; ')}.` : '**Where the work goes hard:** pick the core that burns first.',
|
|
269
|
+
`**Autonomy:** ${s.autonomy}, the owner's setting (funpixel.json flow.autonomy): ${AUTONOMY_WHY[s.autonomy]}.`,
|
|
270
|
+
BLOCK_END,
|
|
271
|
+
].join('\n');
|
|
272
|
+
}
|
|
273
|
+
export function writeGddBlock(text, s) {
|
|
274
|
+
const block = gddBlock(s);
|
|
275
|
+
const re = new RegExp(`${esc(BLOCK_START)}[\\s\\S]*?${esc(BLOCK_END)}`);
|
|
276
|
+
if (re.test(text))
|
|
277
|
+
return text.replace(re, block);
|
|
278
|
+
const head = /^##\s+(the\s+)?studio pitch\b[^\n]*\n/im.exec(text);
|
|
279
|
+
if (head) {
|
|
280
|
+
const at = head.index + head[0].length;
|
|
281
|
+
const next = text.slice(at).search(/^##\s/m);
|
|
282
|
+
const end = next < 0 ? text.length : at + next;
|
|
283
|
+
return `${text.slice(0, at)}${block}\n\n${text.slice(end)}`;
|
|
284
|
+
}
|
|
285
|
+
const first = text.search(/^##\s/m);
|
|
286
|
+
const section = `## The studio pitch\n${block}\n\n`;
|
|
287
|
+
return first < 0 ? `${text.trimEnd()}\n\n${section}` : `${text.slice(0, first)}${section}${text.slice(first)}`;
|
|
288
|
+
}
|
|
289
|
+
const esc = (s) => s.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
|
|
290
|
+
export function manifestStudio(s) {
|
|
291
|
+
if (!s.locked)
|
|
292
|
+
return null;
|
|
293
|
+
return { locked: s.locked.picks, by: s.locked.by, autonomy: s.autonomy, at: s.locked.at, plan: s.locked.plan, ...(Object.keys(s.locked.notes).length ? { notes: s.locked.notes } : {}) };
|
|
294
|
+
}
|
|
295
|
+
export const TIER_OF = { '5min': 'small', '30min': 'mid', chapters: 'deep' };
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
// Generated from funpixel-mono/libs/funpixel-tools/src/verify/fingerprint.ts by the GDK build. Do not edit.
|
|
2
|
+
import { createHash } from 'node:crypto';
|
|
3
|
+
import { createReadStream, statSync } from 'node:fs';
|
|
4
|
+
import { readFile } from 'node:fs/promises';
|
|
5
|
+
import { join } from 'node:path';
|
|
6
|
+
import { stageFiles } from '../stage/stage.mjs';
|
|
7
|
+
const RECORD = 'verify.json';
|
|
8
|
+
const sha256 = (bytes) => createHash('sha256').update(bytes).digest('hex');
|
|
9
|
+
export function fingerprintOfDigests(digests) {
|
|
10
|
+
const h = createHash('sha256');
|
|
11
|
+
for (const { path, digest } of [...digests].sort((a, b) => (a.path < b.path ? -1 : a.path > b.path ? 1 : 0))) {
|
|
12
|
+
h.update(path).update('\0').update(digest).update('\n');
|
|
13
|
+
}
|
|
14
|
+
return `sha256:${h.digest('hex')}`;
|
|
15
|
+
}
|
|
16
|
+
export function fingerprintOf(entries) {
|
|
17
|
+
return fingerprintOfDigests(entries.map(({ path, bytes }) => ({ path, digest: sha256(bytes) })));
|
|
18
|
+
}
|
|
19
|
+
const AT_ONCE = 32;
|
|
20
|
+
export async function stagedEntries(root) {
|
|
21
|
+
const files = stageFiles(root).included.filter((f) => f !== RECORD);
|
|
22
|
+
const entries = [];
|
|
23
|
+
for (let i = 0; i < files.length; i += AT_ONCE) {
|
|
24
|
+
entries.push(...await Promise.all(files.slice(i, i + AT_ONCE).map(async (path) => ({ path, bytes: await readFile(join(root, path)) }))));
|
|
25
|
+
}
|
|
26
|
+
return entries;
|
|
27
|
+
}
|
|
28
|
+
function digestOf(file) {
|
|
29
|
+
return new Promise((done, fail) => {
|
|
30
|
+
const h = createHash('sha256');
|
|
31
|
+
createReadStream(file).on('error', fail).on('data', (chunk) => h.update(chunk)).on('end', () => done(h.digest('hex')));
|
|
32
|
+
});
|
|
33
|
+
}
|
|
34
|
+
export class HashBudgetExceeded extends Error {
|
|
35
|
+
hashed;
|
|
36
|
+
staged;
|
|
37
|
+
constructor(hashed, staged) {
|
|
38
|
+
super(`hashed ${hashed} of ${staged} files before the deadline`);
|
|
39
|
+
this.hashed = hashed;
|
|
40
|
+
this.staged = staged;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
export async function stagedDigests(root, cache, until) {
|
|
44
|
+
const files = stageFiles(root).included.filter((f) => f !== RECORD);
|
|
45
|
+
const digests = [];
|
|
46
|
+
for (let i = 0; i < files.length; i += AT_ONCE) {
|
|
47
|
+
if (until !== undefined && Date.now() > until)
|
|
48
|
+
throw new HashBudgetExceeded(i, files.length);
|
|
49
|
+
digests.push(...await Promise.all(files.slice(i, i + AT_ONCE).map(async (path) => {
|
|
50
|
+
const file = join(root, path);
|
|
51
|
+
if (!cache)
|
|
52
|
+
return { path, digest: await digestOf(file) };
|
|
53
|
+
const { size, mtimeMs } = statSync(file);
|
|
54
|
+
const was = cache[path];
|
|
55
|
+
if (was && was[0] === size && was[1] === mtimeMs)
|
|
56
|
+
return { path, digest: was[2] };
|
|
57
|
+
const digest = await digestOf(file);
|
|
58
|
+
cache[path] = [size, mtimeMs, digest];
|
|
59
|
+
return { path, digest };
|
|
60
|
+
})));
|
|
61
|
+
}
|
|
62
|
+
if (cache) {
|
|
63
|
+
const staged = new Set(files);
|
|
64
|
+
for (const path of Object.keys(cache))
|
|
65
|
+
if (!staged.has(path))
|
|
66
|
+
delete cache[path];
|
|
67
|
+
}
|
|
68
|
+
return digests;
|
|
69
|
+
}
|
|
70
|
+
export async function fingerprint(root, cache) {
|
|
71
|
+
const digests = await stagedDigests(root, cache);
|
|
72
|
+
return { fingerprint: fingerprintOfDigests(digests), files: digests.length };
|
|
73
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// Generated from funpixel-mono/libs/funpixel-tools/src/verify/reads.ts by the GDK build. Do not edit.
|
|
2
|
+
import { createHash } from 'node:crypto';
|
|
3
|
+
import { readFileSync } from 'node:fs';
|
|
4
|
+
import { join } from 'node:path';
|
|
5
|
+
import { stageFiles } from '../stage/stage.mjs';
|
|
6
|
+
export const STYLESHEET = /\.(css|scss|sass|less|styl)$/i;
|
|
7
|
+
export const sceneReadsFile = (path) => !STYLESHEET.test(path);
|
|
8
|
+
export function sceneReads(root) {
|
|
9
|
+
const out = {};
|
|
10
|
+
for (const path of stageFiles(root).included) {
|
|
11
|
+
if (path === 'verify.json' || !sceneReadsFile(path))
|
|
12
|
+
continue;
|
|
13
|
+
out[path] = createHash('sha256').update(readFileSync(join(root, path))).digest('hex').slice(0, 16);
|
|
14
|
+
}
|
|
15
|
+
return out;
|
|
16
|
+
}
|
|
17
|
+
export function sameReads(recorded, now) {
|
|
18
|
+
if (!recorded || typeof recorded !== 'object' || Array.isArray(recorded))
|
|
19
|
+
return false;
|
|
20
|
+
const r = recorded;
|
|
21
|
+
const keys = Object.keys(now);
|
|
22
|
+
return keys.length === Object.keys(r).length && keys.every((k) => r[k] === now[k]);
|
|
23
|
+
}
|
|
24
|
+
export function readsUnchanged(root, rec, now) {
|
|
25
|
+
if (!rec?.reads)
|
|
26
|
+
return false;
|
|
27
|
+
try {
|
|
28
|
+
return sameReads(rec.reads, now ?? sceneReads(root));
|
|
29
|
+
}
|
|
30
|
+
catch {
|
|
31
|
+
return false;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
// Generated from funpixel-mono/libs/funpixel-tools/src/wow/picks.ts by the GDK build. Do not edit.
|
|
2
|
+
export const WOW_HEADING = 'Wow';
|
|
3
|
+
export const MAX_ALSO = 3;
|
|
4
|
+
const PLACEHOLDER = /^<.*>$|^…$/;
|
|
5
|
+
const clean = (v) => { const t = (v ?? '').trim(); return !t || PLACEHOLDER.test(t) ? '' : t; };
|
|
6
|
+
function section(gdd) {
|
|
7
|
+
const m = /^## Wow[ \t]*$/m.exec(gdd);
|
|
8
|
+
if (!m)
|
|
9
|
+
return null;
|
|
10
|
+
const rest = gdd.slice(m.index + m[0].length);
|
|
11
|
+
const next = rest.search(/^## /m);
|
|
12
|
+
const end = next < 0 ? gdd.length : m.index + m[0].length + next;
|
|
13
|
+
return { start: m.index, end, body: gdd.slice(m.index + m[0].length, end) };
|
|
14
|
+
}
|
|
15
|
+
export function parseCheck(text) {
|
|
16
|
+
const m = /^(event|frame|view|moment)\s+([\w-]+)/i.exec(text.trim());
|
|
17
|
+
if (!m)
|
|
18
|
+
return null;
|
|
19
|
+
return { kind: /^event$/i.test(m[1]) ? 'event' : 'frame', name: m[2] };
|
|
20
|
+
}
|
|
21
|
+
export function wowPicks(gdd) {
|
|
22
|
+
const s = section(gdd);
|
|
23
|
+
if (!s)
|
|
24
|
+
return [];
|
|
25
|
+
const rows = s.body.split('\n').filter((l) => /^\s*\|.*\|\s*$/.test(l) && !/^\s*\|[\s:|-]+\|\s*$/.test(l)).map((l) => l.trim().replace(/^\||\|$/g, '').split('|').map((c) => c.trim()));
|
|
26
|
+
return rows.slice(1).map((r) => ({ role: /^sig/i.test(r[0]) ? 'signature' : 'also', id: clean(r[1]).replace(/`/g, ''), expression: clean(r[2]), why: clean(r[3]), check: parseCheck(clean(r[4])) })).filter((p) => p.id);
|
|
27
|
+
}
|
|
28
|
+
export const signatureOf = (gdd) => wowPicks(gdd).find((p) => p.role === 'signature') ?? null;
|
|
29
|
+
const row = (p) => `| ${p.role} | ${p.id} | ${p.expression || '<what this game makes of it>'} | ${p.why || '<why it pays off the pitch>'} | ${p.check ? `${p.check.kind} ${p.check.name}` : '<event name, or frame view>'} |`;
|
|
30
|
+
const HEAD = '| Pick | Move | Expression | Why it pays off the pitch | Checked by |\n|---|---|---|---|---|';
|
|
31
|
+
export function writePick(gdd, p) {
|
|
32
|
+
const s = section(gdd);
|
|
33
|
+
let picks = s ? wowPicks(gdd) : [];
|
|
34
|
+
if (p.role === 'signature')
|
|
35
|
+
picks = picks.map((x) => (x.role === 'signature' && x.id !== p.id ? { ...x, role: 'also' } : x));
|
|
36
|
+
const at = picks.findIndex((x) => x.id === p.id);
|
|
37
|
+
if (at >= 0)
|
|
38
|
+
picks[at] = { ...picks[at], ...p, expression: p.expression || picks[at].expression, why: p.why || picks[at].why, check: p.check ?? picks[at].check };
|
|
39
|
+
else
|
|
40
|
+
picks.push(p);
|
|
41
|
+
picks.sort((a, b) => Number(b.role === 'signature') - Number(a.role === 'signature'));
|
|
42
|
+
const block = `## ${WOW_HEADING}\nOne signature and up to ${MAX_ALSO} more, from the genre card's wow catalogue (\`funtools wow\`) or invented; each with what this game makes of it and how a check sees it.\n\n${HEAD}\n${picks.map(row).join('\n')}\n`;
|
|
43
|
+
if (s)
|
|
44
|
+
return `${gdd.slice(0, s.start)}${block}\n${gdd.slice(s.end).replace(/^\n+/, '')}`.replace(/\n{3,}/g, '\n\n');
|
|
45
|
+
const before = gdd.search(/^## Content list\b/m);
|
|
46
|
+
return before < 0 ? `${gdd.trimEnd()}\n\n${block}` : `${gdd.slice(0, before)}${block}\n${gdd.slice(before)}`;
|
|
47
|
+
}
|
|
48
|
+
export function pickProblems(picks, known) {
|
|
49
|
+
const out = [];
|
|
50
|
+
const sig = picks.filter((p) => p.role === 'signature');
|
|
51
|
+
if (!picks.length)
|
|
52
|
+
return [{ level: 'warn', text: 'no wow picked: the game has no chosen signature moment (`funtools wow` lists the card\'s catalogue)' }];
|
|
53
|
+
if (sig.length !== 1)
|
|
54
|
+
out.push({ level: 'warn', text: sig.length ? `${sig.length} signatures: pick one (${sig.map((p) => p.id).join(', ')})` : 'no signature: one pick must be the moment the game is remembered for' });
|
|
55
|
+
const also = picks.filter((p) => p.role === 'also');
|
|
56
|
+
if (also.length > MAX_ALSO)
|
|
57
|
+
out.push({ level: 'warn', text: `${also.length} more moves past the signature: keep ${MAX_ALSO} at most, so each is built past the point of sense` });
|
|
58
|
+
for (const p of picks) {
|
|
59
|
+
if (!known(p.id) && !/^custom-/.test(p.id))
|
|
60
|
+
out.push({ level: 'warn', text: `${p.id}: not in the catalogue; an invented move is named custom-<name>` });
|
|
61
|
+
if (!p.expression)
|
|
62
|
+
out.push({ level: 'note', text: `${p.id}: no expression yet (what this game makes of it: subject, axis, payoff)` });
|
|
63
|
+
if (!p.check)
|
|
64
|
+
out.push({ level: 'warn', text: `${p.id}: no check (an event the game marks with __FPX_MOMENT__, or a frame of a view)` });
|
|
65
|
+
}
|
|
66
|
+
return out;
|
|
67
|
+
}
|
|
68
|
+
const words = (t) => new Set((t.toLowerCase().match(/[a-z]{4,}/g) ?? []).map((w) => w.replace(/(?<=[^s])s$/, '')));
|
|
69
|
+
export function sameExpression(a, b) {
|
|
70
|
+
const A = words(a), B = words(b);
|
|
71
|
+
if (!A.size || !B.size)
|
|
72
|
+
return true;
|
|
73
|
+
const inter = [...A].filter((w) => B.has(w)).length;
|
|
74
|
+
return inter / new Set([...A, ...B]).size >= 0.4;
|
|
75
|
+
}
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 3d
|
|
3
|
+
description: Use when a 3D game needs a model or a place, or one is wrong (a character, creature, vehicle or prop; a GLB that draws black, will not animate, slides its feet or is too heavy for a phone; grey or plastic skin across a cast; a 3D level, an interior or a set, or a scene that must match a painted target). In Unity, follow references/unity.md.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# 3D models and places
|
|
7
|
+
|
|
8
|
+
A generated GLB is paid, slow and can load without an error while it renders flat grey, stands
|
|
9
|
+
frozen, skates, sinks into the floor or carries 100K triangles where a phone draws 6K. None of these
|
|
10
|
+
throws, and an idle-pose screenshot hides most of them. This skill picks the lane per object, checks
|
|
11
|
+
every model on the bench before code depends on it, gives a cast one skin, and builds levels from a
|
|
12
|
+
spec. The person's locked choices override every default here.
|
|
13
|
+
|
|
14
|
+
## Route by the job
|
|
15
|
+
|
|
16
|
+
| The job | Read |
|
|
17
|
+
|---|---|
|
|
18
|
+
| A new character, creature, vehicle or prop: lane, concept image, price, clips, loading | [models](references/models.md), [hero-route](references/hero-route.md), [concept-image](references/concept-image.md), [three-loading](references/three-loading.md) |
|
|
19
|
+
| A model that is wrong or heavy: inspect, rig, clips, optimize, finalize, proof | [bench](references/bench.md), [reading](references/reading.md), [budgets](references/budgets.md) |
|
|
20
|
+
| Skin across a cast, a variant on the same mesh | [skin](references/skin.md) |
|
|
21
|
+
| A level from a spec: blockout, colliders, markers, dressing | [level-spec](references/level-spec.md), [light-and-places](references/light-and-places.md) |
|
|
22
|
+
| A scene that must match a painted target; skies | [painted-target](references/painted-target.md), [skyboxes](references/skyboxes.md) |
|
|
23
|
+
| A Unity project | [unity](references/unity.md), [engine-targets](references/engine-targets.md) |
|
|
24
|
+
|
|
25
|
+
## Tools
|
|
26
|
+
|
|
27
|
+
- `generate_3d_model`: a prompt or image URL to a GLB; `style` `standard` (~160 credits), `hero` or
|
|
28
|
+
`lowpoly` (~45); `animations` rigs a humanoid biped. Long runs return a job id for `get_job`: a
|
|
29
|
+
timed-out job still runs, paid for, so collect it and never resubmit.
|
|
30
|
+
- `generate_image` makes the concept image; `list_characters`, `get_character` (free) and
|
|
31
|
+
`restyle_character` give rigged characters that already move; `get_material` after
|
|
32
|
+
`find_material` for free CC0 HDRIs and PBR sets; `generate_skybox` for a sky.
|
|
33
|
+
- The bench, about 1 credit a step: `inspect_model` (free), `rig_model`, `audit_clips` (free),
|
|
34
|
+
`optimize_model`, `finalize_model`, `render_model`, `lod_model`, `texture_stats` (free),
|
|
35
|
+
`fracture_model`.
|
|
36
|
+
- `author_skin` (about 3 credits) and `retexture_model` for skin and variants.
|
|
37
|
+
- `build_level` turns `design/level.json` into `level.glb` with `plan.png`, `view.png`, the markers
|
|
38
|
+
and the collider audit.
|
|
39
|
+
- `inspect_scene`, `capture_view` and `screenshot` show it in the game at the camera you ship.
|
|
40
|
+
- Local: `npx @funpixel/tools model --local inspect|render|finalize|level <file>` on your own
|
|
41
|
+
Blender (free); `npx @funpixel/tools gen model3d` with a paid key; `fidelity` scores a model
|
|
42
|
+
against its views; `look --3d` says whether the heroes are code primitives or models; `reach`
|
|
43
|
+
names markers nothing reaches. With none of these, build from palette primitives and name the
|
|
44
|
+
stand-in.
|
|
45
|
+
|
|
46
|
+
## The order that avoids rework
|
|
47
|
+
|
|
48
|
+
1. **A lane per object,** written in the design note with its cost: a humanoid a library character
|
|
49
|
+
fits → `get_character`; a hero the camera frames close → `standard` from a concept image; a body
|
|
50
|
+
whose size is a stat → primitives in code; animal, blob or vehicle → a static mesh animated in
|
|
51
|
+
code; crates and walls → primitives; crowds → one model instanced, with a far LOD.
|
|
52
|
+
2. **A concept image first:** one subject, whole, straight on, plain light background, flat light;
|
|
53
|
+
a rig needs an A-pose, empty hands and fitted clothing. Text-to-3D invents its own design.
|
|
54
|
+
3. **Say the price, start early,** and pass `confirm_cost` only when the person allowed it. Retry a
|
|
55
|
+
failed humanoid alone: parallel resubmits have all failed where serial ones passed.
|
|
56
|
+
4. **The bench before wiring:** `inspect_model` (act on findings before facts; `-1` means not
|
|
57
|
+
measured), a rig check before paying for motion, `audit_clips` with `expected` set to every clip
|
|
58
|
+
name the code plays, then the contact sheet. Rig before decimating; decimate before welding.
|
|
59
|
+
5. **Optimize to the device,** `phone`, `desktop` and `high` cuts from the kept source; `finalize_model`
|
|
60
|
+
with `keep_clips`; the proof render, not the success message, is the fix.
|
|
61
|
+
6. **One material direction** for generated and code-built objects; compare them under the game's
|
|
62
|
+
light at phone size.
|
|
63
|
+
7. **Skin:** one tone per character in a cast table; `retexture_model` before `author_skin`, never
|
|
64
|
+
after; read `marks` and `proof.png`, then fix the scene light rather than the tone per shot.
|
|
65
|
+
8. **Levels:** a table of areas, doors, routes and every named point before the spec; blockout with
|
|
66
|
+
no props; walk every route in the game (a hidden `colliders` node, a kill plane under the
|
|
67
|
+
floor); dress with the kit to zero audit findings; read markers by name and fail loudly.
|
|
68
|
+
9. **Report what you could not fix:** a dragging limb, a clip replaced by code motion, a model
|
|
69
|
+
checked by eye only, a scene over budget, each by name.
|
|
70
|
+
|
|
71
|
+
## Worked example
|
|
72
|
+
|
|
73
|
+
A runner's knight hero: lanes in the note (knight generated and rigged; coins, crates and track in
|
|
74
|
+
code). A concept image, front view, A-pose, hands empty. "About 248 credits, rigged with idle, run
|
|
75
|
+
and jump. Go ahead?" Yes. The call times out; `get_job` returns `knight.glb`, 98K triangles.
|
|
76
|
+
`audit_clips` finds all three clips; `optimize_model` cuts it to 6K for a phone; `finalize_model`
|
|
77
|
+
keeps the three clips and its contact sheet shows it lit from every side. Hand-back: "Knight rigged
|
|
78
|
+
with three clips; the rest is code, one material."
|
|
79
|
+
|
|
80
|
+
## Common mistakes
|
|
81
|
+
|
|
82
|
+
- Text-to-3D for the hero: the model drifts from the 2D art.
|
|
83
|
+
- `animations` on a dog or a slime: the rig step is skipped and the money buys nothing.
|
|
84
|
+
- `root.clone()` for a second enemy: every copy shares one skeleton and stands frozen.
|
|
85
|
+
- A clip name typed from memory (`hurt` against `hit`): it loads and never plays.
|
|
86
|
+
- Running `author_skin` before `retexture_model`: the repaint paints over the skin.
|
|
87
|
+
- Colliding against the art mesh, or dressing before walking the blockout.
|
|
88
|
+
|
|
89
|
+
Adapted in part from scenario-labs/skills (MIT); see THIRD_PARTY_NOTICES.md.
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
# The model bake-off: several candidates, one judged against the master
|
|
2
|
+
|
|
3
|
+
One game tried its hero three ways (three providers' takes of the same front picture) and picked
|
|
4
|
+
from turntable sheets; another made two to four models of each crew member before one held.
|
|
5
|
+
A model is the most expensive asset a game makes, and the first one is rarely the keeper. The
|
|
6
|
+
bake-off makes the choice cheap to see and puts it on record.
|
|
7
|
+
|
|
8
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+
Adapted from scenario-labs/skills (MIT, © 2026 Scenario; the model-comparison skill); see
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THIRD_PARTY_NOTICES.md. The words and the tools are ours.
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## The rules, set before the candidates exist
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- **One input for all.** Every candidate is made from the same master picture (the cast member's
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`design/cast/<id>/master.png`, or the item's `from` picture). Changing the input mid-way makes
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the comparison about the input.
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- **A budget first.** N candidates cost N models (105 credits each at `standard`): price the run
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(`assets gen --dry-run`) and say it. Three is the hero's default; every other model makes one.
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Three engines make three honest candidates from one picture: `engine: "meshy"` (~160),
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`"hunyuan"` (~105) and `"rodin"` (~80, static only; `gen model3d --engine meshy|hunyuan|rodin`).
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- **The same framing for every render.** Each candidate is rendered round by the Blender bench
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(local and free with your own Blender 4.2+; the same verb the hosted bench runs) and scored on
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its best view against the master: outline overlap 0.65, colour 0.35.
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- **Measurements before taste.** The numbers remove the wrong design. They do not choose between
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two good takes: when the top two are within 0.03 the run says it is a tie, and the identity seat
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or the owner chooses.
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## In the manifest
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```json
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{ "name": "ren3d", "kind": "model3d", "cast": "ren", "draws": 3, "optimize": { "device": "phone" } },
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{ "name": "renrig", "kind": "rig", "from": "ren3d", "clips": ["idle", "walk"],
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"retarget": { "character": "<a stocked 3D character>", "clips": ["run"] },
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"optimize": { "device": "phone", "budget": "character" } }
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```
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The kept candidate is the file; every candidate's score and best render are in the lock
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(`bakeoff`), the draws under `.funtools/assets/draws/<name>/`. A mover then runs the rig chain as
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one item: `rig_model`, then authored `motions` (`author_motion`), then clips carried from a stocked
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character (`retarget_clips`), then the optimizer level for the platform. Decimate after rigging,
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never before (step 5 of the skill).
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## What it showed on real files
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On the first game's own models, rendered by the bench: each prop's model was ranked first against its own
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reference picture, by 0.03 to 0.13 over the next (crate, door, lockers, canister, bell); the three
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providers' takes of the hero scored within 0.03 of each other, and well above any prop. The team
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kept the Rodin take for reasons a silhouette cannot see (triangle budget, separable limbs). That is
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the job of the numbers: a short list of on-model candidates, never the final word on taste.
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