@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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note: 'The game\'s rooms in order: src/chapters.ts loads this file and src/levels.ts saves where the player got to. par is the seconds a good first run takes (the pars add up to the game\'s length; `funtools rooms` measures them with bots); exit is the room this one opens onto; waves is the rounds won in a row to clear it, each from a checkpoint; tune is the room\'s numbers over tunables.json. A room is built only once the room before it passes (`funtools rooms open <id>`); the first is the slice.',
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chapters: chapters.map((c) => ({ id: c.id, name: c.name, rooms: c.rooms.map((r) => ({ id: r.id, name: r.name, ...(r.slice ? { slice: true } : {}), par: r.par, exit: exitOf(r.id), waves: r.waves, teaches: r.teaches, beat: r.beat, tune: r.tune })) })),
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This folder is what a building agent works from (the ${o.tier} tier of the plan, written by \`funtools spec init\` on ${o.date}). The GDD (\`../GDD.md\`) says what the game is and why; this folder says what to build, in numbers and data the game loads. When the two disagree, fix one of them the same day.
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|
+
## Read this first
|
|
105
|
+
|
|
106
|
+
1. \`../decisions.md\`: every decision with what it beat and why (\`funtools decide\`). Do not reverse one without a new entry.
|
|
107
|
+
2. \`tunables.json\`: every number the game plays by, by id (\`group.name\`). The game loads it (\`src/tune.ts\`); spec files cite ids and never repeat values.
|
|
108
|
+
3. \`rules.md\`: the simulation, in rules, each citing its tunables.
|
|
109
|
+
4. \`rooms.json\`: every room in order, with its par, its exit and its numbers (\`src/chapters.ts\` loads it).
|
|
110
|
+
5. Then the file for the lane you are in (the table below).
|
|
111
|
+
|
|
112
|
+
## Slice first
|
|
113
|
+
|
|
114
|
+
The slice is room \`${slice.id}\` (${slice.name}). **Nothing in a later room is built until the room before it passes its gates**: the slice's (\`funtools check\`: build, tests, verify, the world; \`funtools sim\`: the challenge bites) and every room's own (\`funtools rooms\`: a careful player clears it on 5 seeds within its par). \`funtools rooms open <id>\` opens the next room and refuses while the one before has not passed; only the owner can release a room early (\`funtools rooms open <id> --by owner\`). A room changed before it was opened is named by \`funtools spec lint\` and holds the expand stage.
|
|
115
|
+
|
|
116
|
+
## The length
|
|
117
|
+
|
|
118
|
+
The pars add up to ${clock(total)} against the play floor of ${clock(o.floor)} (\`funtools spec lint\` keeps the sum honest; \`funtools rooms\` measures each room).
|
|
119
|
+
|
|
120
|
+
## The files
|
|
121
|
+
|
|
122
|
+
${table([['File', 'Covers'], ['---', '---'], ...files.map((s) => [`\`${s.file}\``, s.covers])])}
|
|
123
|
+
|
|
124
|
+
## Ids
|
|
125
|
+
|
|
126
|
+
A tunable is \`group.name\` (\`${o.found[0] ? `${o.found[0].group}.${o.found[0].key}` : 'rules.goal'}\`); a room is its id in rooms.json (\`${slice.id}\`). Ids are never reused. A number appears in this folder only in tunables.json: everywhere else, cite the id.
|
|
127
|
+
|
|
128
|
+
## Integrity
|
|
129
|
+
|
|
130
|
+
\`funtools spec lint\` checks that every id a file or the code cites exists, that the code reads every tunable and types none of their numbers, that every room has a par and an exit, that the pars reach the floor and that the sections this tier needs are written. Run it after any edit; it runs in the gates.
|
|
131
|
+
`;
|
|
132
|
+
out['rules.md'] = `# The rules
|
|
133
|
+
|
|
134
|
+
The simulation, engine-free (\`src/rules.ts\`): the renderer draws its state, the tests and the probes play it. Every number is a tunable; this file cites ids.
|
|
135
|
+
|
|
136
|
+
## The round
|
|
137
|
+
|
|
138
|
+
${o.rulesHeader || 'The round as the starter plays it.'}
|
|
139
|
+
|
|
140
|
+
## The numbers each rule reads
|
|
141
|
+
|
|
142
|
+
${table([['Group', 'Tunables'], ['---', '---'], ...ruleGroups.map((g) => [g, cite(ids(g))])])}
|
|
143
|
+
|
|
144
|
+
## Rules to write as the game grows
|
|
145
|
+
|
|
146
|
+
<!-- write: one rule per line, an id each (RULE-…), the tunables it reads and the test that pins it. -->
|
|
147
|
+
`;
|
|
148
|
+
const tuneLine = (r) => (Object.keys(r.tune).length ? Object.keys(r.tune).map((k) => `\`${k}\``).join(', ') : 'the defaults');
|
|
149
|
+
out['difficulty.md'] = `# Fun and difficulty
|
|
150
|
+
|
|
151
|
+
The curve, room by room: what each room asks that the one before did not. Each room's numbers live in rooms.json (its \`tune\`, over tunables.json's defaults); \`funtools rooms\` plays every room with a careful player at a human rate, the sharp bot, a naive and a novice player over 5 seeds and reports each room's time against its par and who clears it.
|
|
152
|
+
|
|
153
|
+
${table([['Room', 'Teaches', 'Beat', 'Waves', 'Its numbers'], ['---', '---', '---', '---', '---'], ...rooms.map((r) => [`\`${r.id}\` ${r.name}`, r.teaches, r.beat, String(r.waves), tuneLine(r)])])}
|
|
154
|
+
|
|
155
|
+
## Who it is for
|
|
156
|
+
|
|
157
|
+
<!-- write: the player this curve is for, where a newcomer should first fail, and where the game asks for mastery. -->
|
|
158
|
+
`;
|
|
159
|
+
out['screens-and-tutorial.md'] = `# Screens and the tutorial
|
|
160
|
+
|
|
161
|
+
Every screen is a declared view (\`src/expose.ts\`), each with a way out: title (a real start control), how to play, settings, playing, paused, won and lost. The endings show the map of progress (\`src/room-map.tsx\`): every chapter's rooms, the one the player resumes at, each cleared room's best time against its par. A reload resumes at the checkpoint, the door of the room the player was in (\`src/levels.ts\`, saved through @funpixel/sdk/save).
|
|
162
|
+
|
|
163
|
+
## The first minute
|
|
164
|
+
|
|
165
|
+
The slice room \`${slice.id}\` teaches: ${slice.teaches}.
|
|
166
|
+
|
|
167
|
+
<!-- write: the teaching script second by second (first input by 0:05), what each line of the how-to says, and where it is taught in play rather than told. -->
|
|
168
|
+
|
|
169
|
+
## The HUD
|
|
170
|
+
|
|
171
|
+
<!-- write: every element numbered, where it sits on a phone held the game's way, and what it never covers. -->
|
|
172
|
+
`;
|
|
173
|
+
if (o.tier === 'deep') {
|
|
174
|
+
out['rooms.md'] = `# The rooms in words
|
|
175
|
+
|
|
176
|
+
What rooms.json cannot say: each room's shape, material and light, its set piece, and why it is not the room before. Numbers stay in tunables.json and rooms.json.
|
|
177
|
+
|
|
178
|
+
${o.chapters.map((c) => `## ${c.name}\n\n${c.rooms.map((r) => `### \`${r.id}\` ${r.name}\n\nTeaches: ${r.teaches}. Beat: ${r.beat}.\n\n<!-- write: shape, material, light, the set piece, what it adds. -->`).join('\n\n')}`).join('\n\n')}
|
|
179
|
+
`;
|
|
180
|
+
out['cast.md'] = `# The cast
|
|
181
|
+
|
|
182
|
+
Everyone and everything that acts: what each wants, how it reads by silhouette, its tell, and how it bends the core rule.
|
|
183
|
+
|
|
184
|
+
${o.actors ? `From the GDD's actors:\n\n${o.actors.trim()}\n` : ''}
|
|
185
|
+
<!-- write: one entry per actor with its want, silhouette, tell (0.6 s or more), and the room it arrives in. -->
|
|
186
|
+
`;
|
|
187
|
+
out['story.md'] = `# The story
|
|
188
|
+
|
|
189
|
+
<!-- write: the people by name and what each wants, every beat with the room it lands in, and the endings. -->
|
|
190
|
+
`;
|
|
191
|
+
out['audio.md'] = `# Sound and music
|
|
192
|
+
|
|
193
|
+
<!-- write: every cue with its layer, loudness and priority (assets/assets.json holds the files), the music per chapter and how it follows play, and voice. -->
|
|
194
|
+
`;
|
|
195
|
+
out['juice.md'] = `# Juice
|
|
196
|
+
|
|
197
|
+
Hitstop, shake, flashes and particles per event, and what is held back. The numbers are tunables: ${byGroup.has('juice') ? cite(ids('juice')) : 'the juice group'}.
|
|
198
|
+
|
|
199
|
+
<!-- write: one row per event (pickup, hit, loss, a room cleared): what it does on screen and in the hand, and what is held back so the big moments stay big. -->
|
|
200
|
+
`;
|
|
201
|
+
}
|
|
202
|
+
return out;
|
|
203
|
+
}
|
|
204
|
+
function headerOf(text) {
|
|
205
|
+
if (!text)
|
|
206
|
+
return '';
|
|
207
|
+
const lines = [];
|
|
208
|
+
for (const l of text.split('\n')) {
|
|
209
|
+
if (!/^\s*\/\//.test(l))
|
|
210
|
+
break;
|
|
211
|
+
lines.push(l.replace(/^\s*\/\/\s?/, ''));
|
|
212
|
+
}
|
|
213
|
+
return lines.join(' ').replace(/\s+/g, ' ').trim();
|
|
214
|
+
}
|
|
215
|
+
function actorsOf(root) {
|
|
216
|
+
const t = read(join(root, 'design', 'GDD.md'));
|
|
217
|
+
const m = t ? /^##\s+Actors\b[^\n]*\n([\s\S]*?)(?=^##\s|$(?![\s\S]))/m.exec(t) : null;
|
|
218
|
+
return m && m[1].trim() ? m[1].trim().slice(0, 1500) : null;
|
|
219
|
+
}
|
|
220
|
+
const STOCK_TEST = 'node --test test/*.test.ts';
|
|
221
|
+
const DESIGN_RULE = /^\/design\/\s*$/m;
|
|
222
|
+
export const SPEC_SHIPS = '/design/*\n!/design/spec/\n/design/spec/*\n# The big tier\'s data the game loads at build (funtools spec init): the numbers and the rooms ship, the spec\'s words do not.\n!/design/spec/tunables.json\n!/design/spec/rooms*.json';
|
|
223
|
+
export function retier(old, tier, now, world) {
|
|
224
|
+
const fresh = defaultPipeline(tier, now, 'funtools spec init', { world });
|
|
225
|
+
const kept = new Map(old.stages.map((s) => [s.id, s]));
|
|
226
|
+
const stages = fresh.stages.map((s) => { const o = kept.get(s.id); return o ? { ...s, status: o.status, ...(o.because ? { because: o.because } : {}), ...(o.found ? { found: o.found } : {}), ...(o.done_at ? { done_at: o.done_at } : {}) } : s; });
|
|
227
|
+
for (const [i, s] of old.stages.entries())
|
|
228
|
+
if (!stages.some((x) => x.id === s.id))
|
|
229
|
+
stages.splice(Math.min(stages.length, i + 1), 0, s);
|
|
230
|
+
return { ...old, tier, stages, written_by: `${old.written_by}; re-tiered by funtools spec init` };
|
|
231
|
+
}
|
|
232
|
+
export function specInit(root, o = {}) {
|
|
233
|
+
const now = o.now ?? new Date(), date = now.toISOString().slice(0, 10);
|
|
234
|
+
const manifest = readJson(join(root, 'funpixel.json'));
|
|
235
|
+
if (!manifest)
|
|
236
|
+
return { refused: `${root} has no funpixel.json`, next: 'run it in a game folder (funtools init makes one)' };
|
|
237
|
+
const had = manifest.production?.tier ?? 'small';
|
|
238
|
+
const tier = o.tier ?? (had === 'mid' || had === 'deep' ? had : null);
|
|
239
|
+
if (!tier)
|
|
240
|
+
return { refused: 'a small game stays one GDD (funpixel.json production.tier is small)', next: 'grow it to the big tier on purpose: funtools spec init --tier mid (or --tier deep for a long, story-led game)' };
|
|
241
|
+
if (existsSync(join(root, SPEC_DIR, 'tunables.json')))
|
|
242
|
+
return { refused: `${SPEC_DIR}/tunables.json is already here: the spec is the game's now`, next: 'funtools spec lint checks it' };
|
|
243
|
+
const unity = unityOf(root, manifest);
|
|
244
|
+
if (unity)
|
|
245
|
+
return unitySpecInit(root, { tier, had, manifest, unity, now, date });
|
|
246
|
+
const framework = frameworkOf(root);
|
|
247
|
+
const managed = readJson(join(root, MANIFEST)) ?? { files: {} };
|
|
248
|
+
const asWritten = (rel, text) => managed.files?.[rel] === sha(text);
|
|
249
|
+
const wrote = [], rewired = [], leftAlone = [], notes = [];
|
|
250
|
+
const texts = new Map(sourceFiles(root).map((rel) => [rel, read(join(root, rel)) ?? '']));
|
|
251
|
+
const found = settleIds([...texts].flatMap(([rel, text]) => findNumbers(rel, text, rel.replace(/^.*\/|\.\w+$/g, ''))));
|
|
252
|
+
write(root, join(SPEC_DIR, 'tunables.json'), tunablesJson(found, manifest.name ?? 'the game', date), wrote);
|
|
253
|
+
for (const [rel, text] of texts) {
|
|
254
|
+
const mine = found.filter((f) => f.file === rel);
|
|
255
|
+
if (!mine.length)
|
|
256
|
+
continue;
|
|
257
|
+
if (asWritten(rel, text)) {
|
|
258
|
+
writeFileSync(join(root, rel), rewire(text, mine));
|
|
259
|
+
rewired.push(rel);
|
|
260
|
+
}
|
|
261
|
+
else
|
|
262
|
+
leftAlone.push(rel);
|
|
263
|
+
}
|
|
264
|
+
const ids = new Set(found.map((f) => `${f.group}.${f.key}`));
|
|
265
|
+
const fit = fitPreset(presetFor(framework), ids);
|
|
266
|
+
write(root, join(SPEC_DIR, 'rooms.json'), roomsJson(fit.chapters, date), wrote);
|
|
267
|
+
const layer = (from) => { const dir = join(TEMPLATES, 'spec', from); return existsSync(dir) ? dir : null; };
|
|
268
|
+
for (const from of ['common', framework].map(layer).filter((d) => !!d)) {
|
|
269
|
+
const walk = (rel) => {
|
|
270
|
+
for (const e of readdirSync(join(from, rel), { withFileTypes: true })) {
|
|
271
|
+
const child = rel ? `${rel}/${e.name}` : e.name;
|
|
272
|
+
if (e.isDirectory()) {
|
|
273
|
+
walk(child);
|
|
274
|
+
continue;
|
|
275
|
+
}
|
|
276
|
+
const text = readFileSync(join(from, child), 'utf8');
|
|
277
|
+
const cur = read(join(root, child));
|
|
278
|
+
if (cur === null || (child === 'src/levels.ts' && asWritten(child, cur)) || wrote.includes(child))
|
|
279
|
+
write(root, child, text, wrote);
|
|
280
|
+
else if (cur !== text) {
|
|
281
|
+
write(root, `${child}.funtools-new`, text, wrote);
|
|
282
|
+
notes.push(`${child} is yours: the big tier's version waits at ${child}.funtools-new`);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
};
|
|
286
|
+
walk('');
|
|
287
|
+
}
|
|
288
|
+
if (!existsSync(join(root, 'test', 'resolve.mjs'))) {
|
|
289
|
+
const hook = read(join(TEMPLATES, 'three-world', 'test', 'resolve.mjs'));
|
|
290
|
+
if (hook)
|
|
291
|
+
write(root, 'test/resolve.mjs', hook, wrote);
|
|
292
|
+
}
|
|
293
|
+
const screens = read(join(root, 'src', 'screens.tsx'));
|
|
294
|
+
if (screens && asWritten('src/screens.tsx', screens)) {
|
|
295
|
+
const anchor = /(\n(\s*)<p class="(?:score|tally)">[^\n]*<\/p>\n)/;
|
|
296
|
+
if (anchor.test(screens)) {
|
|
297
|
+
const patched = screens.replace(anchor, (m, line, pad) => `${line}${pad}<RoomMap />\n`).replace(/(\nimport \{ Splash \} from '\.\/splash';)/, `$1\nimport { RoomMap } from './room-map';`);
|
|
298
|
+
writeFileSync(join(root, 'src', 'screens.tsx'), patched);
|
|
299
|
+
wrote.push('src/screens.tsx');
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
else if (screens)
|
|
303
|
+
notes.push('src/screens.tsx is yours: show <RoomMap /> (src/room-map.tsx) on the endings yourself');
|
|
304
|
+
const pkgPath = join(root, 'package.json'), pkg = readJson(pkgPath);
|
|
305
|
+
if (pkg?.scripts?.test === STOCK_TEST) {
|
|
306
|
+
pkg.scripts.test = 'node --import ./test/resolve.mjs --test test/*.test.ts';
|
|
307
|
+
writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
|
|
308
|
+
wrote.push('package.json');
|
|
309
|
+
}
|
|
310
|
+
const ignore = read(join(root, '.harnessignore'));
|
|
311
|
+
if (ignore !== null && DESIGN_RULE.test(ignore) && !ignore.includes('!/design/spec/tunables.json')) {
|
|
312
|
+
writeFileSync(join(root, '.harnessignore'), ignore.replace(DESIGN_RULE, SPEC_SHIPS));
|
|
313
|
+
wrote.push('.harnessignore');
|
|
314
|
+
}
|
|
315
|
+
const rulesText = read(join(root, 'src', 'rules.ts'));
|
|
316
|
+
const floor = playFloor(root).seconds;
|
|
317
|
+
for (const [file, text] of Object.entries(sectionTexts({ name: manifest.name ?? 'The game', tier, framework, found, chapters: fit.chapters, floor, date, rulesHeader: headerOf(rulesText), actors: actorsOf(root) }))) {
|
|
318
|
+
if (!existsSync(join(root, SPEC_DIR, file)))
|
|
319
|
+
write(root, join(SPEC_DIR, file), text, wrote);
|
|
320
|
+
}
|
|
321
|
+
const { rooms } = specRooms(root);
|
|
322
|
+
write(root, OPEN_FILE, JSON.stringify({ version: 1, planned: Object.fromEntries(rooms.map((r) => [r.id, r.hash])), opened: [] }, null, 2) + '\n', wrote);
|
|
323
|
+
if (had !== tier) {
|
|
324
|
+
manifest.production = { ...(manifest.production ?? {}), tier, tierFrom: 'spec', because: [...(manifest.production?.because ?? []), `grown to ${tier} by funtools spec init (${date})`] };
|
|
325
|
+
writeFileSync(join(root, 'funpixel.json'), JSON.stringify(manifest, null, 2) + '\n');
|
|
326
|
+
wrote.push('funpixel.json');
|
|
327
|
+
}
|
|
328
|
+
const pipe = readPipeline(root);
|
|
329
|
+
if (pipe && (pipe.tier !== tier || !pipe.stages.some((s) => s.id === 'expand'))) {
|
|
330
|
+
writeFileSync(join(root, PIPELINE_FILE), JSON.stringify(retier(pipe, tier, now, framework !== 'pixi'), null, 2) + '\n');
|
|
331
|
+
wrote.push(PIPELINE_FILE);
|
|
332
|
+
}
|
|
333
|
+
const flow = readJson(join(root, FLOW_FILE));
|
|
334
|
+
if (flow && typeof flow === 'object') {
|
|
335
|
+
flow.scaffold = { ...(flow.scaffold ?? {}), ...codeHashes(root) };
|
|
336
|
+
writeFileSync(join(root, FLOW_FILE), JSON.stringify(flow, null, 2) + '\n');
|
|
337
|
+
}
|
|
338
|
+
if (fit.dropped.length)
|
|
339
|
+
notes.push(`the preset's rooms set ${fit.dropped.join(', ')}, which this game does not have: dropped from rooms.json`);
|
|
340
|
+
return { tier, framework, engine: 'web', notWritten: [], wrote: [...new Set(wrote)].map((w) => relative('.', w) || w), rewired, leftAlone, tunables: found.length, rooms: rooms.length, parTotal: fit.chapters.flatMap((c) => c.rooms).reduce((s, r) => s + r.par, 0), floor, dropped: fit.dropped, notes };
|
|
341
|
+
}
|
|
342
|
+
export const WEB_LAYER = ['src/tune.ts', 'src/chapters.ts', 'src/levels.ts', 'src/probe-rooms.ts', 'src/room-map.tsx', 'test/rooms.ts', 'test/resolve.mjs', 'package.json (test script)', '.harnessignore (spec rule)'];
|
|
343
|
+
export function unityOf(root, manifest) {
|
|
344
|
+
const found = unityProject(root);
|
|
345
|
+
if ('project' in found)
|
|
346
|
+
return found.project;
|
|
347
|
+
return manifest?.metadata?.framework === 'unity' || manifest?.framework === 'unity' ? root : null;
|
|
348
|
+
}
|
|
349
|
+
function unitySpecInit(root, o) {
|
|
350
|
+
const { tier, manifest, unity, now, date } = o;
|
|
351
|
+
const shownUnity = relative(root, unity) || '.';
|
|
352
|
+
const there = (() => { try {
|
|
353
|
+
return readdirSync(join(root, SPEC_DIR)).filter((n) => !n.startsWith('.'));
|
|
354
|
+
}
|
|
355
|
+
catch {
|
|
356
|
+
return [];
|
|
357
|
+
} })();
|
|
358
|
+
if (there.length) {
|
|
359
|
+
return {
|
|
360
|
+
refused: `a Unity game, and ${SPEC_DIR}/ already holds its own spec (${there.slice(0, 4).join(', ')}${there.length > 4 ? `, … ${there.length} in all` : ''}): spec init writes a Unity spec only where there is none, and never the web layer (src/tune.ts, the room runner), which a Unity game cannot load`,
|
|
361
|
+
next: 'funtools spec lint reads the folder as it is',
|
|
362
|
+
};
|
|
363
|
+
}
|
|
364
|
+
const wrote = [];
|
|
365
|
+
const name = manifest.name ?? 'The game';
|
|
366
|
+
const copy = `${shownUnity === '.' ? '' : `${shownUnity}/`}Assets/_Game/Resources/Spec`;
|
|
367
|
+
write(root, join(SPEC_DIR, 'tunables.json'), JSON.stringify({ version: 1, date, note: `Every number ${name} plays by, one source of truth, by id (group.name). The Unity project loads a copy of this file (${copy}/tunables.json, a TextAsset) that an Editor step copies in, and an EditMode test fails when the two differ: edit this file, never the copy. Give each a default, a unit, a range and a why; name the tests that pin it.`, groups: {} }, null, 2) + '\n', wrote);
|
|
368
|
+
write(root, join(SPEC_DIR, 'rooms.json'), JSON.stringify({ version: 1, date, note: `The game's rooms in order, one per place in the GDD, each with its par (the seconds a good first run takes), its exit (the next room, "end" after the last), what it teaches and its numbers (tune: ids from tunables.json). The Unity project loads a copy (${copy}/rooms.json) the same way as tunables.json. The first room is the slice: build it before any other.`, chapters: [] }, null, 2) + '\n', wrote);
|
|
369
|
+
const floor = playFloor(root);
|
|
370
|
+
for (const [file, text] of Object.entries(unitySectionTexts({ name, tier, date, unity: shownUnity, copy, floor: floor.seconds }))) {
|
|
371
|
+
if (!existsSync(join(root, SPEC_DIR, file)))
|
|
372
|
+
write(root, join(SPEC_DIR, file), text, wrote);
|
|
373
|
+
}
|
|
374
|
+
if (o.had !== tier) {
|
|
375
|
+
manifest.production = { ...(manifest.production ?? {}), tier, tierFrom: 'spec', because: [...(manifest.production?.because ?? []), `grown to ${tier} by funtools spec init (${date})`] };
|
|
376
|
+
writeFileSync(join(root, 'funpixel.json'), JSON.stringify(manifest, null, 2) + '\n');
|
|
377
|
+
wrote.push('funpixel.json');
|
|
378
|
+
}
|
|
379
|
+
const pipe = readPipeline(root);
|
|
380
|
+
if (pipe && (pipe.tier !== tier || !pipe.stages.some((s) => s.id === 'expand'))) {
|
|
381
|
+
writeFileSync(join(root, PIPELINE_FILE), JSON.stringify(retier(pipe, tier, now, manifest.metadata?.dimension === '3d'), null, 2) + '\n');
|
|
382
|
+
wrote.push(PIPELINE_FILE);
|
|
383
|
+
}
|
|
384
|
+
return { tier, framework: 'unity', engine: 'unity', notWritten: WEB_LAYER, unityProject: shownUnity, wrote, rewired: [], leftAlone: [], tunables: 0, rooms: 0, parTotal: 0, floor: floor.seconds, dropped: [], notes: [] };
|
|
385
|
+
}
|
|
386
|
+
export function unitySectionTexts(o) {
|
|
387
|
+
const files = sectionsFor(o.tier);
|
|
388
|
+
const table = (rows) => rows.map((r) => `| ${r.join(' | ')} |`).join('\n');
|
|
389
|
+
const out = {};
|
|
390
|
+
out['README.md'] = `# ${o.name}: the build contract (spec v0.1)
|
|
391
|
+
|
|
392
|
+
This folder is what a building agent works from (the ${o.tier} tier of the plan, written by \`funtools spec init\` on ${o.date} for a Unity game: the Unity project is \`${o.unity}\`). The GDD (\`../GDD.md\`) says what the game is and why; this folder says what to build, in numbers and data the game loads. When the two disagree, fix one of them the same day.
|
|
393
|
+
|
|
394
|
+
## Read this first
|
|
395
|
+
|
|
396
|
+
1. \`../decisions.md\`: every decision with what it beat and why (\`funtools decide\`). Do not reverse one without a new entry.
|
|
397
|
+
2. \`tunables.json\`: every number the game plays by, by id (\`group.name\`). Spec files cite ids and never repeat values.
|
|
398
|
+
3. \`rules.md\`: the simulation, in rules, each citing its tunables: written as engine-free C# with its tests (skill funpixel-unity-game).
|
|
399
|
+
4. \`rooms.json\`: every room in order, with its par, its exit and its numbers.
|
|
400
|
+
5. Then the file for the lane you are in (the table below).
|
|
401
|
+
|
|
402
|
+
## How Unity loads it
|
|
403
|
+
|
|
404
|
+
The data files live here, outside the Unity project, so the design and the game read one copy:
|
|
405
|
+
- an Editor step copies \`tunables.json\` and \`rooms.json\` into \`${o.copy}/\` (TextAssets the game reads at start);
|
|
406
|
+
- an EditMode test fails when a copy differs from this folder, so a change made here and not carried over is a red test, not a silent drift (one game's tunables changed in design/ while its Unity copy did not);
|
|
407
|
+
- edit this folder, never the copy.
|
|
408
|
+
|
|
409
|
+
## Slice first
|
|
410
|
+
|
|
411
|
+
The slice is the first room in \`rooms.json\`. Nothing in a later room is built until the room before it plays to its end in a player build at its par.
|
|
412
|
+
|
|
413
|
+
## The length
|
|
414
|
+
|
|
415
|
+
The pars in \`rooms.json\` add up to the game's length against the play floor of ${clock(o.floor)} (\`funtools spec lint\` keeps the sum honest).
|
|
416
|
+
|
|
417
|
+
## The files
|
|
418
|
+
|
|
419
|
+
${table([['File', 'Covers'], ['---', '---'], ...files.map((s) => ['`' + s.file + '`', s.covers.replace(/ \((?:src\/tune|src\/chapters)[^)]*\)/, '')])])}
|
|
420
|
+
|
|
421
|
+
## Ids
|
|
422
|
+
|
|
423
|
+
A tunable is \`group.name\`; a room is its id in rooms.json. Ids are never reused. A number appears in this folder only in tunables.json: everywhere else, cite the id.
|
|
424
|
+
`;
|
|
425
|
+
out['rules.md'] = `# The rules
|
|
426
|
+
|
|
427
|
+
The simulation, engine-free: plain C# the renderer draws and the tests play (CoreTests~ outside the Editor). Every number is a tunable; this file cites ids.
|
|
428
|
+
|
|
429
|
+
<!-- write: one rule per line, an id each (RULE-…), the tunables it reads and the test that pins it. -->
|
|
430
|
+
`;
|
|
431
|
+
out['difficulty.md'] = `# Fun and difficulty
|
|
432
|
+
|
|
433
|
+
The curve, room by room: what each room asks that the one before did not. Each room's numbers live in rooms.json (its \`tune\`, over tunables.json's defaults).
|
|
434
|
+
|
|
435
|
+
<!-- write: one row per room (teaches, beat, its numbers), the player this curve is for, where a newcomer first fails, and where the game asks for mastery. -->
|
|
436
|
+
`;
|
|
437
|
+
out['screens-and-tutorial.md'] = `# Screens and the tutorial
|
|
438
|
+
|
|
439
|
+
Every screen with its way out: title (a real start control), how to play, settings, playing, paused, won and lost, each inside the safe area on a phone held the game's way.
|
|
440
|
+
|
|
441
|
+
## The first minute
|
|
442
|
+
|
|
443
|
+
<!-- write: the teaching script second by second (first input by 0:05), and where it is taught in play rather than told. -->
|
|
444
|
+
|
|
445
|
+
## The HUD
|
|
446
|
+
|
|
447
|
+
<!-- write: every element numbered, where it sits, and what it never covers. -->
|
|
448
|
+
`;
|
|
449
|
+
if (o.tier === 'deep') {
|
|
450
|
+
out['rooms.md'] = '# The rooms in words\n\nWhat rooms.json cannot say: each room\'s shape, material and light, its set piece, and why it is not the room before. Numbers stay in tunables.json and rooms.json.\n\n<!-- write: one section per room in rooms.json. -->\n';
|
|
451
|
+
out['cast.md'] = '# The cast\n\nEveryone and everything that acts: what each wants, how it reads by silhouette, its tell, and how it bends the core rule.\n\n<!-- write: one entry per actor with its want, silhouette, tell (0.6 s or more), and the room it arrives in. -->\n';
|
|
452
|
+
out['story.md'] = '# The story\n\n<!-- write: the people by name and what each wants, every beat with the room it lands in, and the endings. -->\n';
|
|
453
|
+
out['audio.md'] = '# Sound and music\n\n<!-- write: every cue with its layer, loudness and priority, the music per chapter and how it follows play, and voice; the mixer runs at 48 kHz (funtools doctor checks it). -->\n';
|
|
454
|
+
out['juice.md'] = '# Juice\n\nHitstop, shake, flashes and particles per event, and what is held back. The numbers are tunables.\n\n<!-- write: one row per event (pickup, hit, loss, a room cleared): what it does on screen and in the hand, and what is held back so the big moments stay big. -->\n';
|
|
455
|
+
}
|
|
456
|
+
return out;
|
|
457
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export const SECTIONS = [
|
|
2
|
+
{ id: 'readme', file: 'README.md', also: [], title: 'The build contract', covers: 'what to read first, the slice-first rule, every file and who owns it', tiers: ['mid', 'deep'] },
|
|
3
|
+
{ id: 'tunables', file: 'tunables.json', also: [], title: 'Every number', covers: 'every number the game plays by: id, default, unit, range, why, tests (src/tune.ts loads it)', tiers: ['mid', 'deep'] },
|
|
4
|
+
{ id: 'rules', file: 'rules.md', also: [], title: 'The rules', covers: 'the simulation in rules, each citing the tunables it reads', tiers: ['mid', 'deep'] },
|
|
5
|
+
{ id: 'rooms', file: 'rooms.json', also: ['*rooms*.json'], title: 'Rooms and chapters', covers: 'every room in order: par, exit, what it teaches, its numbers (src/chapters.ts loads it)', tiers: ['mid', 'deep'] },
|
|
6
|
+
{ id: 'screens', file: 'screens-and-tutorial.md', also: ['screens*.md', 'tutorial*.md'], title: 'Screens and the tutorial', covers: 'every screen and its way out, the HUD element by element, the teaching script, the first minute', tiers: ['mid', 'deep'] },
|
|
7
|
+
{ id: 'difficulty', file: 'difficulty.md', also: ['fun-and-difficulty.md', '*difficulty*.md'], title: 'Fun and difficulty', covers: 'the curve room by room, what each room asks of the player, who it is for', tiers: ['mid', 'deep'] },
|
|
8
|
+
{ id: 'rooms-words', file: 'rooms.md', also: ['levels.md', 'places.md'], title: 'The rooms in words', covers: 'each room\'s shape, material, light, its set piece and why it is not the room before', tiers: ['deep'] },
|
|
9
|
+
{ id: 'cast', file: 'cast.md', also: ['crew.md', 'characters.md', 'actors.md'], title: 'The cast', covers: 'everyone and everything that acts: want, silhouette, tell, how each bends the core rule', tiers: ['deep'] },
|
|
10
|
+
{ id: 'story', file: 'story.md', also: ['story*.md'], title: 'The story', covers: 'the people, every beat, which room it lands in, the endings', tiers: ['deep'] },
|
|
11
|
+
{ id: 'audio', file: 'audio.md', also: ['sfx.md', 'sound.md', 'music.md'], title: 'Sound and music', covers: 'every cue with its layer and loudness, the music per chapter, voice', tiers: ['deep'] },
|
|
12
|
+
{ id: 'juice', file: 'juice.md', also: ['feel.md'], title: 'Juice', covers: 'hitstop, shake, flashes, particles per event, and what is held back', tiers: ['deep'] },
|
|
13
|
+
];
|
|
14
|
+
export const sectionsFor = (tier) => SECTIONS.filter((s) => s.tiers.includes(tier));
|
|
15
|
+
const globRe = (g) => new RegExp(`^${g.replace(/[.+^${}()|[\]\\]/g, '\\$&').replace(/\*/g, '[^/]*')}$`, 'i');
|
|
16
|
+
export const filesFor = (s, names) => names.filter((n) => n.toLowerCase() === s.file.toLowerCase() || s.also.some((g) => globRe(g).test(n)));
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { readFileSync } from 'node:fs';
|
|
2
|
+
import { join } from 'node:path';
|
|
3
|
+
export const SPEC_DIR = join('design', 'spec');
|
|
4
|
+
export const TUNABLES_FILE = join(SPEC_DIR, 'tunables.json');
|
|
5
|
+
const isNum = (v) => typeof v === 'number' && Number.isFinite(v);
|
|
6
|
+
function rangeOf(v) {
|
|
7
|
+
return Array.isArray(v) && v.length === 2 && isNum(v[0]) && isNum(v[1]) ? [v[0], v[1]] : undefined;
|
|
8
|
+
}
|
|
9
|
+
const testsOf = (v) => (Array.isArray(v) ? v.filter((t) => typeof t === 'string' && !!t.trim()) : []);
|
|
10
|
+
const textOf = (v) => (typeof v === 'string' && v.trim() ? v.trim() : undefined);
|
|
11
|
+
function entry(id, group, name, e) {
|
|
12
|
+
return {
|
|
13
|
+
id, group, name, default: e.default,
|
|
14
|
+
...(textOf(e.type) ? { type: textOf(e.type) } : {}),
|
|
15
|
+
...(textOf(e.unit) ? { unit: textOf(e.unit) } : {}),
|
|
16
|
+
...(rangeOf(e.range) ? { range: rangeOf(e.range) } : {}),
|
|
17
|
+
...(textOf(e.why) ? { why: textOf(e.why) } : {}),
|
|
18
|
+
tests: testsOf(e.tests),
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
export function parseTunables(raw) {
|
|
22
|
+
const problems = [];
|
|
23
|
+
const list = [];
|
|
24
|
+
const o = raw && typeof raw === 'object' ? raw : null;
|
|
25
|
+
if (o && o.groups && typeof o.groups === 'object' && !Array.isArray(o.groups)) {
|
|
26
|
+
for (const [g, entries] of Object.entries(o.groups)) {
|
|
27
|
+
if (!entries || typeof entries !== 'object' || Array.isArray(entries)) {
|
|
28
|
+
problems.push(`group "${g}" is not an object of tunables`);
|
|
29
|
+
continue;
|
|
30
|
+
}
|
|
31
|
+
for (const [n, e] of Object.entries(entries)) {
|
|
32
|
+
if (!e || typeof e !== 'object' || Array.isArray(e)) {
|
|
33
|
+
problems.push(`${g}.${n} is not an object ({ default, unit, range, why })`);
|
|
34
|
+
continue;
|
|
35
|
+
}
|
|
36
|
+
list.push(entry(`${g}.${n}`, g, n, e));
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
return { shape: 'groups', list, problems };
|
|
40
|
+
}
|
|
41
|
+
if (o && Array.isArray(o.tunables)) {
|
|
42
|
+
for (const e of o.tunables) {
|
|
43
|
+
const r = e && typeof e === 'object' ? e : null;
|
|
44
|
+
if (!r || typeof r.id !== 'string') {
|
|
45
|
+
problems.push('an entry without an id');
|
|
46
|
+
continue;
|
|
47
|
+
}
|
|
48
|
+
const words = r.id.split('-');
|
|
49
|
+
list.push(entry(r.id, words[1] ?? r.id, words.slice(2).join('-') || r.id, r));
|
|
50
|
+
}
|
|
51
|
+
return { shape: 'list', list, problems };
|
|
52
|
+
}
|
|
53
|
+
problems.push('neither { "groups": { … } } nor { "tunables": [ … ] }');
|
|
54
|
+
return { shape: 'groups', list, problems };
|
|
55
|
+
}
|
|
56
|
+
export function readTunables(root, specDir = SPEC_DIR) {
|
|
57
|
+
const rel = join(specDir, 'tunables.json');
|
|
58
|
+
let text;
|
|
59
|
+
try {
|
|
60
|
+
text = readFileSync(join(root, rel), 'utf8');
|
|
61
|
+
}
|
|
62
|
+
catch {
|
|
63
|
+
return { missing: true, rel };
|
|
64
|
+
}
|
|
65
|
+
try {
|
|
66
|
+
return { ...parseTunables(JSON.parse(text)), rel };
|
|
67
|
+
}
|
|
68
|
+
catch (e) {
|
|
69
|
+
return { broken: e instanceof Error ? e.message : String(e), rel };
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
export function byId(list) {
|
|
73
|
+
return new Map(list.map((t) => [t.id, t]));
|
|
74
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
export function parseHarnessIgnore(text) {
|
|
2
|
+
return text
|
|
3
|
+
.replace(/^\uFEFF/, "")
|
|
4
|
+
.split(/\r?\n/)
|
|
5
|
+
.flatMap((raw, i) => {
|
|
6
|
+
const l = raw.trim();
|
|
7
|
+
if (!l || l.startsWith("#"))
|
|
8
|
+
return [];
|
|
9
|
+
return [l.startsWith("!") ? { pattern: l.slice(1), negated: true, line: i + 1 } : { pattern: l, negated: false, line: i + 1 }];
|
|
10
|
+
});
|
|
11
|
+
}
|
|
12
|
+
const globToRe = (glob) => {
|
|
13
|
+
let re = "";
|
|
14
|
+
for (let i = 0; i < glob.length; i++) {
|
|
15
|
+
const c = glob[i];
|
|
16
|
+
if (c === "*") {
|
|
17
|
+
if (glob[i + 1] === "*") {
|
|
18
|
+
re += ".*";
|
|
19
|
+
i++;
|
|
20
|
+
}
|
|
21
|
+
else
|
|
22
|
+
re += "[^/]*";
|
|
23
|
+
}
|
|
24
|
+
else if (c === "?")
|
|
25
|
+
re += "[^/]";
|
|
26
|
+
else
|
|
27
|
+
re += c.replace(/[.+^${}()|[\]\\]/g, "\\$&");
|
|
28
|
+
}
|
|
29
|
+
return re;
|
|
30
|
+
};
|
|
31
|
+
export function makeDecider(rules) {
|
|
32
|
+
const compiled = rules.map((rule) => {
|
|
33
|
+
const { pattern } = rule;
|
|
34
|
+
const rooted = pattern.startsWith("/") || pattern.startsWith("./");
|
|
35
|
+
const dirOnly = pattern.endsWith("/");
|
|
36
|
+
let p = pattern;
|
|
37
|
+
if (p.startsWith("./"))
|
|
38
|
+
p = p.slice(2);
|
|
39
|
+
else if (rooted)
|
|
40
|
+
p = p.slice(1);
|
|
41
|
+
if (dirOnly)
|
|
42
|
+
p = p.slice(0, -1);
|
|
43
|
+
const body = globToRe(p);
|
|
44
|
+
const prefix = rooted ? "^" : "^(?:.*/)?";
|
|
45
|
+
const re = new RegExp(`${prefix}${body}(?:/.*)?$`);
|
|
46
|
+
const exactRe = new RegExp(`${prefix}${body}$`);
|
|
47
|
+
return { re, exactRe, rule, dirOnly };
|
|
48
|
+
});
|
|
49
|
+
return (relPath, isDir) => {
|
|
50
|
+
let decided = null;
|
|
51
|
+
for (const { re, exactRe, rule, dirOnly } of compiled) {
|
|
52
|
+
if (dirOnly && !isDir && exactRe.test(relPath))
|
|
53
|
+
continue;
|
|
54
|
+
if (re.test(relPath))
|
|
55
|
+
decided = rule;
|
|
56
|
+
}
|
|
57
|
+
return decided;
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
export function makeIgnoreMatcher(rules) {
|
|
61
|
+
const decide = makeDecider(rules);
|
|
62
|
+
return (relPath, isDir) => {
|
|
63
|
+
const rule = decide(relPath, isDir);
|
|
64
|
+
return rule !== null && !rule.negated;
|
|
65
|
+
};
|
|
66
|
+
}
|
|
67
|
+
export function makeRuleMatchers(rules) {
|
|
68
|
+
return rules.map((rule) => ({
|
|
69
|
+
rule,
|
|
70
|
+
test: makeIgnoreMatcher([rule]),
|
|
71
|
+
}));
|
|
72
|
+
}
|
|
73
|
+
export const PROPHYLACTIC = new Set([
|
|
74
|
+
".env", ".env.*", "/verify.json", "/design/", "/dist-playable/",
|
|
75
|
+
"/scripts/", "/tools/", "/assets/", "/reference/", "/test/", "/vitest.config.ts", "/.funtools/", "*.md",
|
|
76
|
+
]);
|
|
77
|
+
export function deadRules(rules, allPaths) {
|
|
78
|
+
const ruleMatchers = makeRuleMatchers(rules);
|
|
79
|
+
const matched = new Set();
|
|
80
|
+
for (const path of allPaths) {
|
|
81
|
+
for (const { rule, test } of ruleMatchers) {
|
|
82
|
+
if (test(path, false) || test(path, true)) {
|
|
83
|
+
matched.add(rule.pattern);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
return rules
|
|
88
|
+
.filter((r) => !r.negated && !matched.has(r.pattern) && !PROPHYLACTIC.has(r.pattern))
|
|
89
|
+
.map((r) => r.pattern);
|
|
90
|
+
}
|