@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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// The HUD as painted this instant (`funtools look --hud`): every floating DOM
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// piece that paints over the play (fixed, absolute or sticky; a background,
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// an image, an svg or its own text) and every text node a Pixi stage draws
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// (a canvas HUD, a "×3" pop over the play), with its box in CSS px, its text,
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// size and colour, and whether it looks transient (a toast, a banner, a pop:
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// animating, or named or worded like one). Read-only; the caller
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// samples it several times during play and judges cover, contrast, overlap
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// with the actors and pile-ups from the frames.
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//
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// Part of @funpixel/verify: one function expression of one argument. See
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// mechanic_check.js for the calling convention.
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//
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// a = { max: pieces per layer }
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//
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// Answers JSON: viewport { w, h }, play (the largest canvas's rect or null),
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// pieces [{ layer: dom | canvas, name, x, y, w, h, text, px, colour: [r,g,b] | null,
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// outline: [r,g,b] | null (a text stroke, or a tight text shadow: the designer's own
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// contrast partner), transient, control, and on DOM pieces font (the computed family
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// stack, texts only), fade (its opacity multiplied down the tree, 0–1: a notice caught mid
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// fade-in or fade-out reads below 1) and plate ({ rgb, alpha, image, drawn } | null: the piece's own fill, image
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// true when a background or border image dresses it, drawn when that image is a picture, not only a
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// gradient) and glyph (an svg's path data, so a
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// stock icon set can be recognised) and fade_ms (texts only: how long the text stays before it is
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// gone, from its data-fpx-ms or the shortest finite animation on it or an ancestor that ends at
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// opacity 0; null when it stays) }], engine (pixi | none for the canvas layer),
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// board ({ x, y, w, h, source: declared | gesture | scene } | null: the play itself, not the
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// screen: an element marked data-fpx-play, else the element a swipe moves (data-fpx-gesture)
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// when it is smaller than the screen, else the Pixi container holding the player up to the
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// largest one still smaller than the screen), pad ([{ key, x, y, w, h }]: on-screen direction
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// controls, data-fpx-touch = an arrow or WASD), gestures ([{ keys, x, y, w, h }]) and touch_controls
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// ([{ name, x, y, w, h }]: every visible on-screen play control, a stick, a pad, an action button:
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// data-fpx-gesture, .touch-only, a stick/joystick/dpad class, or data-fpx-touch on a key that is not
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// the sound, pause or menu button; on a desktop with no touch these should not show).
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async (a) => {
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const MAX = a.max || 60;
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const W = innerWidth, H = innerHeight;
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const out = { viewport: { w: W, h: H }, play: null, pieces: [], engine: 'none', board: null, pad: [], gestures: [], touch_controls: [] };
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const TRANSIENT = /toast|banner|popup|pop\b|pops|combo|float|flash|notice|alert|chain|streak|bonus|achoo|burst|callout|tag/i;
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const WORDED = /[×x]\s?\d|\+\d|!$/;
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const rgb = (c) => {
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const m = String(c || '').match(/rgba?\(([^)]+)\)/);
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if (!m) return null;
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const p = m[1].split(/[ ,/]+/).filter(Boolean).map(Number);
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return p.length >= 3 && (p[3] === undefined || p[3] > 0.05) ? [p[0], p[1], p[2]].map(Math.round) : null;
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};
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const plateOf = (s) => {
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const m = String(s.backgroundColor || '').match(/rgba?\(([^)]+)\)/);
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const p = m ? m[1].split(/[ ,/]+/).filter(Boolean).map(Number) : [];
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const alpha = p.length >= 3 ? (p[3] === undefined ? 1 : p[3]) : 0;
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const image = (s.backgroundImage && s.backgroundImage !== 'none') || (s.borderImageSource && s.borderImageSource !== 'none');
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if (alpha <= 0.05 && !image) return null;
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// drawn: a picture (url()) dresses it, not only a gradient: a gradient clipped to system text is still system text (one game's round-4 title).
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const drawn = /url\(/.test(`${s.backgroundImage} ${s.borderImageSource}`);
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return { rgb: alpha > 0.05 ? [p[0], p[1], p[2]].map(Math.round) : null, alpha: Math.round(alpha * 100) / 100, image: !!image, drawn };
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};
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// A stroke of a pixel or more, else the first shadow blurred 4 px or less: the ink's own edge.
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const outlineOf = (s) => {
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if (parseFloat(s.webkitTextStrokeWidth) >= 1) { const c = rgb(s.webkitTextStrokeColor); if (c) return c; }
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for (const sh of String(s.textShadow || '').split(/,(?![^(]*\))/)) {
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const c = rgb(sh), px = (sh.replace(/rgba?\([^)]*\)/, '').match(/-?[\d.]+px/g) || []).map(parseFloat);
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if (c && (px[2] ?? 0) <= 4) return c;
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}
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return null;
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};
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// Seen by a player: laid out, on the screen, and hidden by neither itself nor
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// an ancestor. Opacity multiplies down the tree and visibility inherits, so a
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// faded screen's children are faded too (one game: a chapter card at
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// opacity 0 counted as HUD all chapter, a hidden title's text was flagged in
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// every play view; another: a label inside a faded-out button).
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// checkVisibility answers where the browser has it; the
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// walk up the ancestors is the fallback, and also catches a stack of
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// part-faded layers that multiplies to nothing.
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const fadeOf = (el) => {
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for (let e = el; e && e.nodeType === 1 && alpha > 0.05; e = e.parentElement) {
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const s = getComputedStyle(e);
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alpha *= s.display === 'none' ? 0 : Number(s.opacity);
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}
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return alpha;
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};
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const shown = (el) => {
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if (typeof el.checkVisibility === 'function' && !el.checkVisibility({ opacityProperty: true, visibilityProperty: true })) return false;
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return fadeOf(el) > 0.05;
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const visible = (el) => {
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const s = getComputedStyle(el);
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return s.display !== 'none' && shown(el) && r.bottom > 0 && r.right > 0 && r.top < H && r.left < W;
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};
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const nameOf = (el, text) => {
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const tag = el.id ? `#${el.id}` : (typeof el.className === 'string' && el.className.trim()
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? `${el.tagName.toLowerCase()}.${el.className.trim().split(/\s+/)[0]}` : el.tagName.toLowerCase());
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+
const label = (el.getAttribute('aria-label') || text || '').replace(/\s+/g, ' ').slice(0, 40);
|
|
97
|
+
return label ? `${tag} "${label}"` : tag;
|
|
98
|
+
};
|
|
99
|
+
|
|
100
|
+
let canvas = null, area = 0;
|
|
101
|
+
for (const c of document.querySelectorAll('canvas')) {
|
|
102
|
+
const r = c.getBoundingClientRect();
|
|
103
|
+
if (visible(c) && r.width * r.height > area) { area = r.width * r.height; canvas = c; }
|
|
104
|
+
}
|
|
105
|
+
if (canvas) { const r = canvas.getBoundingClientRect(); out.play = { x: r.left, y: r.top, w: r.width, h: r.height }; }
|
|
106
|
+
|
|
107
|
+
// --- DOM pieces --------------------------------------------------------------
|
|
108
|
+
const ownText = (el) => [...el.childNodes].filter((n) => n.nodeType === 3).map((n) => n.textContent).join(' ').replace(/\s+/g, ' ').trim();
|
|
109
|
+
const floating = (el) => { for (let e = el; e && e !== document.body; e = e.parentElement) { const p = getComputedStyle(e).position; if (p === 'fixed' || p === 'absolute' || p === 'sticky') return true; } return false; };
|
|
110
|
+
const paints = (el, text) => {
|
|
111
|
+
const s = getComputedStyle(el);
|
|
112
|
+
return !!text || (rgb(s.backgroundColor) !== null) || s.backgroundImage !== 'none' || el.tagName === 'IMG' || el.tagName.toLowerCase() === 'svg';
|
|
113
|
+
};
|
|
114
|
+
// How long a text stays: a declared life (data-fpx-ms, the scaffold's toasts) or a fade-out animation.
|
|
115
|
+
const lifeOf = (el) => {
|
|
116
|
+
let best = null;
|
|
117
|
+
for (let e = el; e && e !== document.body; e = e.parentElement) {
|
|
118
|
+
const said = e.getAttribute && Number(e.getAttribute('data-fpx-ms'));
|
|
119
|
+
if (said > 0) best = best === null ? said : Math.min(best, said);
|
|
120
|
+
if (typeof e.getAnimations !== 'function') continue;
|
|
121
|
+
for (const an of e.getAnimations()) {
|
|
122
|
+
const fx = an.effect;
|
|
123
|
+
if (!fx || typeof fx.getComputedTiming !== 'function' || typeof fx.getKeyframes !== 'function') continue;
|
|
124
|
+
const t = fx.getComputedTiming(), kf = fx.getKeyframes(), last = kf[kf.length - 1];
|
|
125
|
+
if (!Number.isFinite(t.endTime) || !last || last.opacity === undefined || Number(last.opacity) > 0.05) continue;
|
|
126
|
+
best = best === null ? t.endTime : Math.min(best, t.endTime);
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
return best === null ? null : Math.round(best);
|
|
130
|
+
};
|
|
131
|
+
let dom = 0;
|
|
132
|
+
const letters = new Map(); // a word set one span per letter (an animated title) is one piece
|
|
133
|
+
for (const el of document.querySelectorAll('body *')) {
|
|
134
|
+
if (dom >= MAX) break;
|
|
135
|
+
if (el === canvas || (canvas && el.contains(canvas)) || el.closest('svg') !== null && el.tagName.toLowerCase() !== 'svg') continue;
|
|
136
|
+
if (!visible(el) || !floating(el)) continue;
|
|
137
|
+
const text = ownText(el);
|
|
138
|
+
if (!paints(el, text)) continue;
|
|
139
|
+
const r = el.getBoundingClientRect();
|
|
140
|
+
// A large full-screen layer (a card's dimmer) is a screen, not a HUD piece.
|
|
141
|
+
if (r.width * r.height > 0.6 * W * H && !text) continue;
|
|
142
|
+
const s = getComputedStyle(el);
|
|
143
|
+
const named = `${el.id} ${typeof el.className === 'string' ? el.className : ''}`;
|
|
144
|
+
const moving = typeof el.getAnimations === 'function' && el.getAnimations().some((x) => x.playState === 'running');
|
|
145
|
+
const control = el.matches('button, a[href], [role="button"], [data-fpx-touch], input, select');
|
|
146
|
+
const piece = {
|
|
147
|
+
layer: 'dom', name: nameOf(el, text), x: r.left, y: r.top, w: r.width, h: r.height, text: text.slice(0, 60),
|
|
148
|
+
px: text ? Math.round(parseFloat(s.fontSize) * 10) / 10 : 0, colour: text ? rgb(s.color) : null, outline: text ? outlineOf(s) : null,
|
|
149
|
+
transient: !control && (TRANSIENT.test(named) || WORDED.test(text) || moving), control,
|
|
150
|
+
font: text ? String(s.fontFamily || '').slice(0, 120) : '', plate: plateOf(s), fade: Math.round(fadeOf(el) * 100) / 100,
|
|
151
|
+
glyph: el.tagName.toLowerCase() === 'svg' ? [...el.querySelectorAll('path')].map((q) => q.getAttribute('d') || '').join(' ').slice(0, 400) : '',
|
|
152
|
+
fade_ms: text ? lifeOf(el) : null,
|
|
153
|
+
};
|
|
154
|
+
// Letters flow inside their word; a pop that places itself (fixed, absolute) stays its own piece.
|
|
155
|
+
const flows = s.position === 'static' || s.position === 'relative';
|
|
156
|
+
if (text && text.length <= 2 && flows && el.parentElement && el.parentElement !== document.body) {
|
|
157
|
+
const group = letters.get(el.parentElement) || [];
|
|
158
|
+
group.push(piece);
|
|
159
|
+
letters.set(el.parentElement, group);
|
|
160
|
+
continue;
|
|
161
|
+
}
|
|
162
|
+
out.pieces.push(piece);
|
|
163
|
+
dom++;
|
|
164
|
+
}
|
|
165
|
+
for (const [parent, group] of letters) {
|
|
166
|
+
if (group.length === 1) { out.pieces.push(group[0]); continue; }
|
|
167
|
+
const r = parent.getBoundingClientRect();
|
|
168
|
+
const text = (parent.textContent || '').replace(/\s+/g, ' ').trim();
|
|
169
|
+
out.pieces.push({ ...group[0], name: nameOf(parent, text), x: r.left, y: r.top, w: r.width, h: r.height, text: text.slice(0, 60), transient: group.some((g) => g.transient) });
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// --- The board, the pad and the swipe -------------------------------------------
|
|
173
|
+
const DIRECTION = /^(Arrow(Up|Down|Left|Right)|Key[WASD])$/;
|
|
174
|
+
const rectOf = (el) => { const r = el.getBoundingClientRect(); return { x: r.left, y: r.top, w: r.width, h: r.height }; };
|
|
175
|
+
for (const el of document.querySelectorAll('[data-fpx-touch]')) {
|
|
176
|
+
const key = el.getAttribute('data-fpx-touch') || '';
|
|
177
|
+
if (DIRECTION.test(key) && visible(el)) out.pad.push({ key, ...rectOf(el) });
|
|
178
|
+
}
|
|
179
|
+
for (const el of document.querySelectorAll('[data-fpx-gesture]')) {
|
|
180
|
+
if (visible(el)) out.gestures.push({ keys: String(el.getAttribute('data-fpx-gesture') || '').split(/[\s,]+/).filter(Boolean), ...rectOf(el) });
|
|
181
|
+
}
|
|
182
|
+
// Play controls drawn for a thumb; the sound, pause and menu buttons (and Enter, a start) belong on every screen.
|
|
183
|
+
const UI_KEY = /^(KeyM|KeyP|Escape|Enter|Tab|F\d+)$/;
|
|
184
|
+
const PLAY_CONTROL = '[data-fpx-gesture], [data-fpx-touch], .touch-only, [class~="stick"], [class*="joystick"], [class~="dpad"], [class~="pad"]';
|
|
185
|
+
const seen = new Set();
|
|
186
|
+
for (const el of document.querySelectorAll(PLAY_CONTROL)) {
|
|
187
|
+
if (out.touch_controls.length >= 12) break;
|
|
188
|
+
if (el.matches('[data-fpx-touch]') && !el.matches('[data-fpx-gesture], .touch-only') && UI_KEY.test(el.getAttribute('data-fpx-touch') || '')) continue;
|
|
189
|
+
// Count a group once: a control inside one already listed is part of it.
|
|
190
|
+
if ([...seen].some((p) => p.contains(el))) continue;
|
|
191
|
+
if (!visible(el)) continue;
|
|
192
|
+
seen.add(el);
|
|
193
|
+
out.touch_controls.push({ name: nameOf(el, ''), ...rectOf(el) });
|
|
194
|
+
}
|
|
195
|
+
const marked = [...document.querySelectorAll('[data-fpx-play]')].find(visible);
|
|
196
|
+
if (marked) out.board = { ...rectOf(marked), source: 'declared' };
|
|
197
|
+
const swiped = out.gestures.find((g) => g.w * g.h < 0.9 * W * H);
|
|
198
|
+
if (!out.board && swiped) out.board = { x: swiped.x, y: swiped.y, w: swiped.w, h: swiped.h, source: 'gesture' };
|
|
199
|
+
|
|
200
|
+
// --- Pixi text (a HUD drawn in the canvas, pops over the play) ----------------
|
|
201
|
+
const app = window.__PIXI_APP__ || (window.__PIXI_DEVTOOLS__ && window.__PIXI_DEVTOOLS__.app) || null;
|
|
202
|
+
const stage = (app && app.stage) || window.__PIXI_STAGE__ || null;
|
|
203
|
+
if (stage && Array.isArray(stage.children) && canvas) {
|
|
204
|
+
out.engine = 'pixi';
|
|
205
|
+
const screen = (app && (app.screen || (app.renderer && app.renderer.screen))) || { x: 0, y: 0, width: W, height: H };
|
|
206
|
+
const rect = canvas.getBoundingClientRect();
|
|
207
|
+
const sx = rect.width / (screen.width || rect.width || 1), sy = rect.height / (screen.height || rect.height || 1);
|
|
208
|
+
const hex = (v) => (typeof v === 'number' ? [(v >> 16) & 255, (v >> 8) & 255, v & 255] : typeof v === 'string' && /^#[0-9a-f]{6}$/i.test(v) ? [1, 3, 5].map((i) => parseInt(v.slice(i, i + 2), 16)) : null);
|
|
209
|
+
let n = 0;
|
|
210
|
+
const walk = (o, alpha) => {
|
|
211
|
+
if (n >= MAX) return;
|
|
212
|
+
const al = alpha * (o.alpha ?? 1);
|
|
213
|
+
if (o.visible === false || o.renderable === false || al <= 0.05) return;
|
|
214
|
+
if (typeof o.text === 'string' && o.text.trim()) {
|
|
215
|
+
try {
|
|
216
|
+
const b = o.getBounds();
|
|
217
|
+
const bx = b.x ?? b.minX, by = b.y ?? b.minY, bw = b.width ?? (b.maxX - b.minX), bh = b.height ?? (b.maxY - b.minY);
|
|
218
|
+
const st = o.style || {};
|
|
219
|
+
const fill = hex(st.fill && typeof st.fill === 'object' && !Array.isArray(st.fill) ? st.fill.color : Array.isArray(st.fill) ? st.fill[0] : st.fill);
|
|
220
|
+
const scale = Math.abs((o.worldTransform && o.worldTransform.d) || 1) * sy;
|
|
221
|
+
const stroke = st.stroke && typeof st.stroke === 'object' ? st.stroke : { color: st.stroke, width: st.strokeThickness };
|
|
222
|
+
const outline = (Number(stroke.width) || 0) >= 1 ? hex(stroke.color) : null;
|
|
223
|
+
const text = o.text.replace(/\s+/g, ' ').trim();
|
|
224
|
+
const name = o.label || o.name || '';
|
|
225
|
+
out.pieces.push({
|
|
226
|
+
layer: 'canvas', name: `${name || 'text'} "${text.slice(0, 40)}"`, x: rect.left + (bx - screen.x) * sx, y: rect.top + (by - screen.y) * sy, w: bw * sx, h: bh * sy,
|
|
227
|
+
text: text.slice(0, 60), px: Math.round((Number(st.fontSize) || 0) * scale * 10) / 10, colour: fill, outline,
|
|
228
|
+
transient: TRANSIENT.test(name) || WORDED.test(text), control: false,
|
|
229
|
+
});
|
|
230
|
+
n++;
|
|
231
|
+
} catch (e) { /* a node that cannot measure itself */ }
|
|
232
|
+
return;
|
|
233
|
+
}
|
|
234
|
+
for (const c of o.children || []) walk(c, al);
|
|
235
|
+
};
|
|
236
|
+
walk(stage, 1);
|
|
237
|
+
// The board from the scene: the player's containers, up to the largest still under 90% of the screen.
|
|
238
|
+
if (!out.board) {
|
|
239
|
+
const PREFIX = /^player(?:$|[-_:.#\s])/i;
|
|
240
|
+
const nm = (o) => String(o.label || o.name || '');
|
|
241
|
+
let player = null, loose = null;
|
|
242
|
+
const find = (o, depth) => {
|
|
243
|
+
if (player || depth > 40) return;
|
|
244
|
+
const role = o.userData && typeof o.userData.role === 'string' ? o.userData.role.toLowerCase() : '';
|
|
245
|
+
if (role === 'player' || PREFIX.test(nm(o))) { player = o; return; }
|
|
246
|
+
if (!loose && /player|hero|avatar/i.test(nm(o))) loose = o;
|
|
247
|
+
for (const c of o.children || []) find(c, depth + 1);
|
|
248
|
+
};
|
|
249
|
+
find(stage, 0);
|
|
250
|
+
const box = (o) => { try { const b = o.getBounds(); return { x: b.x ?? b.minX, y: b.y ?? b.minY, w: b.width ?? (b.maxX - b.minX), h: b.height ?? (b.maxY - b.minY) }; } catch (e) { return null; } };
|
|
251
|
+
let best = null;
|
|
252
|
+
for (let p = (player || loose) && (player || loose).parent; p && p !== stage; p = p.parent) {
|
|
253
|
+
const b = box(p);
|
|
254
|
+
if (!b || b.w * sx * b.h * sy >= 0.9 * W * H) break;
|
|
255
|
+
best = b;
|
|
256
|
+
}
|
|
257
|
+
if (best) out.board = { x: rect.left + (best.x - screen.x) * sx, y: rect.top + (best.y - screen.y) * sy, w: best.w * sx, h: best.h * sy, source: 'scene' };
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
return JSON.stringify(out);
|
|
261
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
// What the game declares: its verbs (window.__FPX_VERBS__) and the fields of its
|
|
2
|
+
// state (window.__FPX_STATE__()). 'none' when it declares neither.
|
|
3
|
+
//
|
|
4
|
+
// Part of @funpixel/verify: one function expression of one argument, loaded by
|
|
5
|
+
// funpixel-browser (include_str!) and by local `funtools verify`. See
|
|
6
|
+
// mechanic_check.js for the calling convention.
|
|
7
|
+
(a) => {
|
|
8
|
+
const v = window.__FPX_VERBS__;
|
|
9
|
+
const s = window.__FPX_STATE__;
|
|
10
|
+
if (!v && typeof s !== 'function') return 'none';
|
|
11
|
+
let fields = [];
|
|
12
|
+
try { fields = Object.keys(s ? s() : {}); } catch (e) { fields = []; }
|
|
13
|
+
const verbs = v ? Object.keys(v) : [];
|
|
14
|
+
return JSON.stringify({ verbs, fields });
|
|
15
|
+
}
|
|
@@ -0,0 +1,378 @@
|
|
|
1
|
+
// Layout metrics of the screen on show (plan m10 `audit_screens`): run on each
|
|
2
|
+
// declared view after capture_view.js entered and held it. Nothing is pressed.
|
|
3
|
+
// Hit areas and the HUD-over-play grid are phone_check.js's rules (the same
|
|
4
|
+
// control selector, the same 5x5 grid over the middle of the play area), so a
|
|
5
|
+
// view reads the way mobile_check reads the first one.
|
|
6
|
+
//
|
|
7
|
+
// Part of @funpixel/verify: one function expression of one argument. See
|
|
8
|
+
// mechanic_check.js for the calling convention.
|
|
9
|
+
//
|
|
10
|
+
// a = { min_text_px, min_target, safe: { top, right, bottom, left }, max_items, pieces? }
|
|
11
|
+
// pieces — what is measured against what: 'hud' (the default, and all the
|
|
12
|
+
// hosted audit sends) or 'text' (funtools motion, a title card or a
|
|
13
|
+
// loop): `overlaps` pairs every element with text of its own, in flow
|
|
14
|
+
// or not (a title card's lines moved onto each other by a transform),
|
|
15
|
+
// and only text and controls count as `clipped` (a decorative shape
|
|
16
|
+
// bleeding off the frame is a design, not a cut)
|
|
17
|
+
// safe — the insets a phone keeps clear (notch, home bar); the larger of
|
|
18
|
+
// these and the page's own env(safe-area-inset-*) is used.
|
|
19
|
+
// capture_view.js emulates the same insets first, so the page's
|
|
20
|
+
// env() reports them and a game that pads with it is measured as
|
|
21
|
+
// laid out (emulated: true in the answer)
|
|
22
|
+
//
|
|
23
|
+
// Answers JSON, each list capped at max_items with a total beside it:
|
|
24
|
+
// viewport, safe (the insets used), emulated, play (the play canvas's rect
|
|
25
|
+
// or null),
|
|
26
|
+
// letterbox — the bars around a play area that does not fill the viewport
|
|
27
|
+
// small_text — visible text under min_text_px: { name, px }
|
|
28
|
+
// small_targets — controls under min_target on a side: { name, w, h }
|
|
29
|
+
// overlaps — HUD elements whose PAINT covers another's: { a, b, px }.
|
|
30
|
+
// Measured by points over the boxes' intersection: a point
|
|
31
|
+
// counts when both are hit there (clip-path and rounded
|
|
32
|
+
// corners respected) and both paint there (a background, an
|
|
33
|
+
// image's opaque pixel, a glyph line), so four clip-path
|
|
34
|
+
// wedges of a d-pad whose boxes cross do not overlap;
|
|
35
|
+
// nor do one widget's layers (absolute siblings in a parent
|
|
36
|
+
// that clips them, no control, no text: a meter's fill and trail)
|
|
37
|
+
// clipped — HUD, controls or text cut by the viewport edge: { name, side };
|
|
38
|
+
// not what a scroll container (or the page) scrolls to on that
|
|
39
|
+
// side: below-the-fold content is reached by scrolling;
|
|
40
|
+
// and a control cut by what it sits in (a clip-path, overflow
|
|
41
|
+
// hidden, a mask), under 80% of it shown: { name, side: 'clip',
|
|
42
|
+
// shown (%), by (the ancestor) } — its own shape set aside
|
|
43
|
+
// unsafe — controls or text inside the safe-area insets: { name, side },
|
|
44
|
+
// with the same scroll exemption
|
|
45
|
+
// outside_play — HUD or controls in the letterbox bars, off the play area
|
|
46
|
+
// hud — { observed, points, covered, by }: the play area covered
|
|
47
|
+
async (a) => {
|
|
48
|
+
const W = innerWidth, H = innerHeight;
|
|
49
|
+
const max = a.max_items || 12;
|
|
50
|
+
const HIT = 'button, a[href], [role="button"], [data-fpx-touch], input, select';
|
|
51
|
+
// Seen by a player: laid out, on the screen, and hidden by neither itself nor
|
|
52
|
+
// an ancestor. Opacity multiplies down the tree and visibility inherits, so a
|
|
53
|
+
// faded screen's children are faded too (one game: a chapter card at
|
|
54
|
+
// opacity 0 counted as HUD all chapter, a hidden title's text was flagged in
|
|
55
|
+
// every play view; another: a label inside a faded-out button).
|
|
56
|
+
// checkVisibility answers where the browser has it; the
|
|
57
|
+
// walk up the ancestors is the fallback, and also catches a stack of
|
|
58
|
+
// part-faded layers that multiplies to nothing.
|
|
59
|
+
const shown = (el) => {
|
|
60
|
+
if (typeof el.checkVisibility === 'function' && !el.checkVisibility({ opacityProperty: true, visibilityProperty: true })) return false;
|
|
61
|
+
const v = getComputedStyle(el).visibility;
|
|
62
|
+
if (v === 'hidden' || v === 'collapse') return false;
|
|
63
|
+
let alpha = 1;
|
|
64
|
+
for (let e = el; e && e.nodeType === 1; e = e.parentElement) {
|
|
65
|
+
const s = getComputedStyle(e);
|
|
66
|
+
alpha *= s.display === 'none' ? 0 : Number(s.opacity);
|
|
67
|
+
if (alpha <= 0.05) return false;
|
|
68
|
+
}
|
|
69
|
+
return true;
|
|
70
|
+
};
|
|
71
|
+
const visible = (el) => {
|
|
72
|
+
const r = el.getBoundingClientRect();
|
|
73
|
+
if (r.width <= 0 || r.height <= 0) return false;
|
|
74
|
+
const s = getComputedStyle(el);
|
|
75
|
+
return s.display !== 'none' && shown(el)
|
|
76
|
+
&& r.bottom > 0 && r.right > 0 && r.top < H && r.left < W;
|
|
77
|
+
};
|
|
78
|
+
const nameOf = (el) => {
|
|
79
|
+
const n = el.getAttribute('aria-label') || el.getAttribute('data-fpx-touch') || el.getAttribute('title')
|
|
80
|
+
|| (el.textContent || '').trim() || el.getAttribute('value') || '';
|
|
81
|
+
const label = n.replace(/\s+/g, ' ').slice(0, 40);
|
|
82
|
+
const tag = el.id ? `#${el.id}` : (typeof el.className === 'string' && el.className.trim()
|
|
83
|
+
? `${el.tagName.toLowerCase()}.${el.className.trim().split(/\s+/)[0]}` : el.tagName.toLowerCase());
|
|
84
|
+
return label ? `${tag} "${label}"` : tag;
|
|
85
|
+
};
|
|
86
|
+
const list = () => ({ total: 0, items: [] });
|
|
87
|
+
const add = (l, item) => { l.total++; if (l.items.length < max) l.items.push(item); };
|
|
88
|
+
|
|
89
|
+
// The safe area: the caller's phone insets, or the page's own when larger.
|
|
90
|
+
const probe = document.createElement('div');
|
|
91
|
+
probe.style.cssText = 'position:fixed;visibility:hidden;pointer-events:none;'
|
|
92
|
+
+ 'padding:env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left)';
|
|
93
|
+
document.body.appendChild(probe);
|
|
94
|
+
const ps = getComputedStyle(probe);
|
|
95
|
+
const own = { top: parseFloat(ps.paddingTop) || 0, right: parseFloat(ps.paddingRight) || 0, bottom: parseFloat(ps.paddingBottom) || 0, left: parseFloat(ps.paddingLeft) || 0 };
|
|
96
|
+
probe.remove();
|
|
97
|
+
const given = a.safe || {};
|
|
98
|
+
const safe = {};
|
|
99
|
+
for (const k of ['top', 'right', 'bottom', 'left']) safe[k] = Math.max(own[k], Number(given[k]) || 0);
|
|
100
|
+
|
|
101
|
+
let canvas = null, area = 0;
|
|
102
|
+
for (const c of document.querySelectorAll('canvas')) {
|
|
103
|
+
const r = c.getBoundingClientRect();
|
|
104
|
+
if (visible(c) && r.width * r.height > area) { area = r.width * r.height; canvas = c; }
|
|
105
|
+
}
|
|
106
|
+
const pr = canvas ? canvas.getBoundingClientRect() : null;
|
|
107
|
+
const play = pr ? { x: Math.round(pr.left), y: Math.round(pr.top), w: Math.round(pr.width), h: Math.round(pr.height) } : null;
|
|
108
|
+
const letterbox = pr ? {
|
|
109
|
+
top: Math.max(0, Math.round(pr.top)), bottom: Math.max(0, Math.round(H - pr.bottom)),
|
|
110
|
+
left: Math.max(0, Math.round(pr.left)), right: Math.max(0, Math.round(W - pr.right)),
|
|
111
|
+
} : null;
|
|
112
|
+
|
|
113
|
+
const ownText = (el) => [...el.childNodes].some((n) => n.nodeType === 3 && n.textContent.trim());
|
|
114
|
+
const floating = (el) => { const p = getComputedStyle(el).position; return p === 'fixed' || p === 'absolute' || p === 'sticky'; };
|
|
115
|
+
// A full-screen opaque layer on top (a "turn your phone sideways" card, a modal backdrop) hides
|
|
116
|
+
// what is under it: a player cannot see those, so they are not measured against it or each other.
|
|
117
|
+
const opaque = (el) => {
|
|
118
|
+
const m = getComputedStyle(el).backgroundColor.match(/rgba?\(([^)]+)\)/);
|
|
119
|
+
return !!m && Number((m[1].split(',')[3] ?? '1').trim()) >= 0.85;
|
|
120
|
+
};
|
|
121
|
+
const onPage = [...document.querySelectorAll('body *')].filter((el) => el !== canvas && !el.contains(canvas) && visible(el));
|
|
122
|
+
const veils = onPage.filter((el) => {
|
|
123
|
+
const r = el.getBoundingClientRect();
|
|
124
|
+
return floating(el) && opaque(el) && r.width >= 0.95 * W && r.height >= 0.95 * H;
|
|
125
|
+
});
|
|
126
|
+
const veiled = (el) => {
|
|
127
|
+
if (!veils.length) return false;
|
|
128
|
+
const r = el.getBoundingClientRect();
|
|
129
|
+
const hit = document.elementFromPoint(r.left + r.width / 2, r.top + r.height / 2);
|
|
130
|
+
return !!hit && veils.some((v) => v !== el && !v.contains(el) && !el.contains(v) && v.contains(hit));
|
|
131
|
+
};
|
|
132
|
+
const all = onPage.filter((el) => !veiled(el));
|
|
133
|
+
// Where text sits is its glyphs, not its box: a full-bleed card's centred line is not in the notch.
|
|
134
|
+
const textBox = (el) => {
|
|
135
|
+
const range = document.createRange();
|
|
136
|
+
let box = null;
|
|
137
|
+
for (const n of el.childNodes) {
|
|
138
|
+
if (n.nodeType !== 3 || !n.textContent.trim()) continue;
|
|
139
|
+
range.selectNodeContents(n);
|
|
140
|
+
const r = range.getBoundingClientRect();
|
|
141
|
+
if (r.width <= 0 || r.height <= 0) continue;
|
|
142
|
+
box = box ? { top: Math.min(box.top, r.top), left: Math.min(box.left, r.left), bottom: Math.max(box.bottom, r.bottom), right: Math.max(box.right, r.right) } : { top: r.top, left: r.left, bottom: r.bottom, right: r.right };
|
|
143
|
+
}
|
|
144
|
+
return box;
|
|
145
|
+
};
|
|
146
|
+
const paints = (el) => {
|
|
147
|
+
const s = getComputedStyle(el);
|
|
148
|
+
const bg = s.backgroundColor.match(/rgba?\(([^)]+)\)/);
|
|
149
|
+
const alpha = bg ? Number((bg[1].split(',')[3] ?? '1').trim()) : 0;
|
|
150
|
+
return alpha > 0.1 || s.backgroundImage !== 'none' || el.tagName === 'IMG' || el.tagName.toLowerCase() === 'svg' || ownText(el);
|
|
151
|
+
};
|
|
152
|
+
const controls = all.filter((el) => el.matches(HIT));
|
|
153
|
+
const texts = all.filter((el) => ownText(el) && !el.closest('svg'));
|
|
154
|
+
const hud = all.filter((el) => floating(el) && paints(el));
|
|
155
|
+
|
|
156
|
+
const small_text = list(), small_targets = list(), overlaps = list(), clipped = list(), unsafe = list(), outside_play = list();
|
|
157
|
+
for (const el of texts) {
|
|
158
|
+
const px = parseFloat(getComputedStyle(el).fontSize) || 0;
|
|
159
|
+
if (px > 0 && px < a.min_text_px) add(small_text, { name: nameOf(el), px: Math.round(px * 10) / 10 });
|
|
160
|
+
}
|
|
161
|
+
for (const el of controls) {
|
|
162
|
+
const r = el.getBoundingClientRect();
|
|
163
|
+
if (r.width < a.min_target || r.height < a.min_target) add(small_targets, { name: nameOf(el), w: Math.round(r.width), h: Math.round(r.height) });
|
|
164
|
+
}
|
|
165
|
+
// Where an element paints: its box when it has a background, border or is
|
|
166
|
+
// an svg; an image's opaque pixels (its box when they cannot be read); its
|
|
167
|
+
// glyph lines when it is text on nothing.
|
|
168
|
+
const glyphRects = (el) => {
|
|
169
|
+
const out = [];
|
|
170
|
+
const range = document.createRange();
|
|
171
|
+
for (const n of el.childNodes) {
|
|
172
|
+
if (n.nodeType !== 3 || !n.textContent.trim()) continue;
|
|
173
|
+
range.selectNodeContents(n);
|
|
174
|
+
for (const r of range.getClientRects()) if (r.width > 0 && r.height > 0) out.push(r);
|
|
175
|
+
}
|
|
176
|
+
return out;
|
|
177
|
+
};
|
|
178
|
+
const alphaOf = new Map();
|
|
179
|
+
const imageAlpha = (img) => {
|
|
180
|
+
if (alphaOf.has(img)) return alphaOf.get(img);
|
|
181
|
+
let read = null;
|
|
182
|
+
try {
|
|
183
|
+
const b = img.getBoundingClientRect();
|
|
184
|
+
const w = Math.max(1, Math.min(128, Math.round(b.width))), h = Math.max(1, Math.min(128, Math.round(b.height)));
|
|
185
|
+
const c = document.createElement('canvas');
|
|
186
|
+
c.width = w; c.height = h;
|
|
187
|
+
const ctx = c.getContext('2d');
|
|
188
|
+
ctx.drawImage(img, 0, 0, w, h);
|
|
189
|
+
const d = ctx.getImageData(0, 0, w, h).data;
|
|
190
|
+
read = { w, h, d };
|
|
191
|
+
} catch (e) { read = null; } // another origin's image: its box stands for it
|
|
192
|
+
alphaOf.set(img, read);
|
|
193
|
+
return read;
|
|
194
|
+
};
|
|
195
|
+
const boxPaint = (el) => {
|
|
196
|
+
const s = getComputedStyle(el);
|
|
197
|
+
const bg = s.backgroundColor.match(/rgba?\(([^)]+)\)/);
|
|
198
|
+
const alpha = bg ? Number((bg[1].split(',')[3] ?? '1').trim()) : 0;
|
|
199
|
+
const border = ['Top', 'Right', 'Bottom', 'Left'].some((k) => parseFloat(s[`border${k}Width`]) > 0 && !/rgba\([^)]*,\s*0\)|transparent/.test(s[`border${k}Color`]));
|
|
200
|
+
return alpha > 0.1 || s.backgroundImage !== 'none' || border || el.tagName.toLowerCase() === 'svg';
|
|
201
|
+
};
|
|
202
|
+
const paintOf = (el) => {
|
|
203
|
+
if (boxPaint(el)) return { kind: 'box' };
|
|
204
|
+
if (el.tagName === 'IMG') return { kind: 'img' };
|
|
205
|
+
const rects = glyphRects(el);
|
|
206
|
+
return rects.length ? { kind: 'text', rects } : { kind: 'box' };
|
|
207
|
+
};
|
|
208
|
+
const paintsAt = (el, paint, x, y) => {
|
|
209
|
+
if (paint.kind === 'text') return paint.rects.some((r) => x >= r.left && x <= r.right && y >= r.top && y <= r.bottom);
|
|
210
|
+
if (paint.kind === 'img') {
|
|
211
|
+
const px = imageAlpha(el);
|
|
212
|
+
if (!px) return true;
|
|
213
|
+
const b = el.getBoundingClientRect();
|
|
214
|
+
const i = Math.min(px.w - 1, Math.max(0, Math.floor(((x - b.left) / b.width) * px.w)));
|
|
215
|
+
const j = Math.min(px.h - 1, Math.max(0, Math.floor(((y - b.top) / b.height) * px.h)));
|
|
216
|
+
return px.d[(j * px.w + i) * 4 + 3] > 25;
|
|
217
|
+
}
|
|
218
|
+
return true;
|
|
219
|
+
};
|
|
220
|
+
const paintedArea = (el, paint) => {
|
|
221
|
+
if (paint.kind === 'text') return paint.rects.reduce((s, r) => s + r.width * r.height, 0);
|
|
222
|
+
const b = el.getBoundingClientRect();
|
|
223
|
+
return b.width * b.height;
|
|
224
|
+
};
|
|
225
|
+
// Hit-testing honours clip-path and rounded corners; HUD layers are often
|
|
226
|
+
// pointer-events: none, so every element is made hittable while we look.
|
|
227
|
+
const hittable = document.createElement('style');
|
|
228
|
+
hittable.textContent = '* { pointer-events: auto !important; }';
|
|
229
|
+
// Two HUD pieces overlap when neither holds the other and the area where
|
|
230
|
+
// both paint is more than a sliver (16 px², a tenth of the smaller paint).
|
|
231
|
+
const textOnly = a.pieces === 'text';
|
|
232
|
+
const pairs = textOnly ? texts : hud;
|
|
233
|
+
if (pairs.length > 1) document.head.appendChild(hittable);
|
|
234
|
+
try {
|
|
235
|
+
const paintMap = new Map(pairs.map((el) => [el, paintOf(el)]));
|
|
236
|
+
const hits = (el, stack) => stack.some((s) => s === el || el.contains(s));
|
|
237
|
+
// Layers of one widget (a meter's fill over its lagging trail, the starter's kit-bar): siblings set absolute
|
|
238
|
+
// inside a parent that clips them, neither a control nor holding any text. They are drawn to sit on each other;
|
|
239
|
+
// two controls or two labels that collide in such a parent still count.
|
|
240
|
+
const layer = (el) => getComputedStyle(el).position === 'absolute' && !el.matches(HIT) && !el.querySelector(HIT) && !(el.textContent || '').trim();
|
|
241
|
+
const clips = (el) => { const s = getComputedStyle(el); return s.overflowX !== 'visible' || s.overflowY !== 'visible' || s.clipPath !== 'none'; };
|
|
242
|
+
const layers = (x, y) => !!x.parentElement && x.parentElement === y.parentElement && layer(x) && layer(y) && clips(x.parentElement);
|
|
243
|
+
for (let i = 0; i < pairs.length; i++) {
|
|
244
|
+
for (let j = i + 1; j < pairs.length; j++) {
|
|
245
|
+
const x = pairs[i], y = pairs[j];
|
|
246
|
+
if (x.contains(y) || y.contains(x) || layers(x, y)) continue;
|
|
247
|
+
const p = x.getBoundingClientRect(), q = y.getBoundingClientRect();
|
|
248
|
+
const left = Math.max(p.left, q.left, 0), top = Math.max(p.top, q.top, 0);
|
|
249
|
+
const ox = Math.min(p.right, q.right, W) - left, oy = Math.min(p.bottom, q.bottom, H) - top;
|
|
250
|
+
if (ox <= 4 || oy <= 4) continue;
|
|
251
|
+
const px = paintMap.get(x), py = paintMap.get(y);
|
|
252
|
+
const nx = Math.min(16, Math.ceil(ox / 2)), ny = Math.min(16, Math.ceil(oy / 2));
|
|
253
|
+
let both = 0;
|
|
254
|
+
for (let u = 0; u < nx; u++) {
|
|
255
|
+
for (let v = 0; v < ny; v++) {
|
|
256
|
+
const sx = left + ((u + 0.5) * ox) / nx, sy = top + ((v + 0.5) * oy) / ny;
|
|
257
|
+
if (!paintsAt(x, px, sx, sy) || !paintsAt(y, py, sx, sy)) continue;
|
|
258
|
+
const stack = document.elementsFromPoint(sx, sy);
|
|
259
|
+
if (hits(x, stack) && hits(y, stack)) both++;
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
const area = (both / (nx * ny)) * ox * oy;
|
|
263
|
+
const smaller = Math.min(paintedArea(x, px), paintedArea(y, py));
|
|
264
|
+
if (area > 16 && area > 0.1 * smaller) add(overlaps, { a: nameOf(x), b: nameOf(y), px: Math.round(area) });
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
} finally {
|
|
268
|
+
hittable.remove();
|
|
269
|
+
}
|
|
270
|
+
// A side the player can scroll to: a scroll container (or the page) that
|
|
271
|
+
// scrolls on that axis holds the element, and nothing fixed sits between.
|
|
272
|
+
const scrollsTo = (el, side) => {
|
|
273
|
+
const vertical = side === 'top' || side === 'bottom';
|
|
274
|
+
const scrolls = (p) => {
|
|
275
|
+
const s = getComputedStyle(p);
|
|
276
|
+
const o = vertical ? s.overflowY : s.overflowX;
|
|
277
|
+
return /auto|scroll/.test(o) && (vertical ? p.scrollHeight > p.clientHeight + 1 : p.scrollWidth > p.clientWidth + 1);
|
|
278
|
+
};
|
|
279
|
+
for (let p = el; p && p !== document.body && p !== document.documentElement; p = p.parentElement) {
|
|
280
|
+
if (p !== el && scrolls(p)) return true;
|
|
281
|
+
if (getComputedStyle(p).position === 'fixed') return false;
|
|
282
|
+
}
|
|
283
|
+
const root = document.scrollingElement || document.documentElement;
|
|
284
|
+
const hidden = [document.documentElement, document.body].some((e) => e && /hidden|clip/.test(getComputedStyle(e)[vertical ? 'overflowY' : 'overflowX']));
|
|
285
|
+
return !hidden && (vertical ? root.scrollHeight > innerHeight + 1 : root.scrollWidth > innerWidth + 1);
|
|
286
|
+
};
|
|
287
|
+
const edges = (r) => ({ top: r.top, left: r.left, bottom: H - r.bottom, right: W - r.right });
|
|
288
|
+
const seen = new Set();
|
|
289
|
+
for (const el of textOnly ? [...controls, ...texts] : [...controls, ...texts, ...hud]) {
|
|
290
|
+
if (seen.has(el)) continue;
|
|
291
|
+
seen.add(el);
|
|
292
|
+
const box = el.matches(HIT) ? el.getBoundingClientRect() : ownText(el) ? textBox(el) || el.getBoundingClientRect() : el.getBoundingClientRect();
|
|
293
|
+
const e = edges(box);
|
|
294
|
+
const cut = Object.keys(e).find((k) => e[k] < -1 && !scrollsTo(el, k));
|
|
295
|
+
if (cut) { add(clipped, { name: nameOf(el), side: cut }); continue; }
|
|
296
|
+
if (!el.matches(HIT) && !ownText(el)) continue;
|
|
297
|
+
const inset = Object.keys(e).find((k) => safe[k] > 0 && e[k] < safe[k] - 1 && !scrollsTo(el, k));
|
|
298
|
+
if (inset) add(unsafe, { name: nameOf(el), side: inset });
|
|
299
|
+
}
|
|
300
|
+
// A control cut by an ancestor (one game, 9 Oct: a clip-path on the end card's paper tag cut its
|
|
301
|
+
// "Title" button half off on a tall card, and every check passed it): points over the part of the
|
|
302
|
+
// control on the screen are hit-tested with its OWN clip-path and corners set aside (its shape is
|
|
303
|
+
// its design), so a point that misses it was cut by something it sits in (a clip-path, overflow
|
|
304
|
+
// hidden or clip, a mask). Under 80% of it shown is clipped, side 'clip', with the share shown
|
|
305
|
+
// and the ancestor that cut it.
|
|
306
|
+
const cutStyle = document.createElement('style');
|
|
307
|
+
cutStyle.textContent = '* { pointer-events: auto !important; } '
|
|
308
|
+
+ HIT.split(',').map((s) => s.trim()).join(', ') + ' { clip-path: none !important; border-radius: 0 !important; -webkit-mask: none !important; mask: none !important; }';
|
|
309
|
+
const cutter = (el) => {
|
|
310
|
+
for (let p = el.parentElement; p && p !== document.body; p = p.parentElement) {
|
|
311
|
+
const s = getComputedStyle(p);
|
|
312
|
+
if ((s.clipPath && s.clipPath !== 'none') || /hidden|clip/.test(s.overflow + s.overflowX + s.overflowY)
|
|
313
|
+
|| (s.maskImage && s.maskImage !== 'none') || (s.webkitMaskImage && s.webkitMaskImage !== 'none')) {
|
|
314
|
+
// The card by its tag and classes (its text is the control's own words and more).
|
|
315
|
+
const cls = typeof p.className === 'string' ? p.className.trim().split(/\s+/).filter(Boolean).slice(0, 2) : [];
|
|
316
|
+
return p.id ? `#${p.id}` : `${p.tagName.toLowerCase()}${cls.map((c) => `.${c}`).join('')}`;
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
return null;
|
|
320
|
+
};
|
|
321
|
+
const cutCandidates = controls.filter((el) => !clipped.items.some((i) => i.name === nameOf(el)));
|
|
322
|
+
if (cutCandidates.length) document.head.appendChild(cutStyle);
|
|
323
|
+
try {
|
|
324
|
+
for (const el of cutCandidates) {
|
|
325
|
+
const r = el.getBoundingClientRect();
|
|
326
|
+
const left = Math.max(r.left, 0) + 1, top = Math.max(r.top, 0) + 1;
|
|
327
|
+
const w = Math.min(r.right, W) - 1 - left, h = Math.min(r.bottom, H) - 1 - top;
|
|
328
|
+
if (w < 4 || h < 4) continue;
|
|
329
|
+
const N = 6;
|
|
330
|
+
let hit = 0, all = 0;
|
|
331
|
+
for (let u = 0; u < N; u++) {
|
|
332
|
+
for (let v = 0; v < N; v++) {
|
|
333
|
+
const sx = left + ((u + 0.5) * w) / N, sy = top + ((v + 0.5) * h) / N;
|
|
334
|
+
all++;
|
|
335
|
+
if (document.elementsFromPoint(sx, sy).some((s) => s === el || el.contains(s))) hit++;
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
const shown = all ? hit / all : 1;
|
|
339
|
+
// Cut only by what hides it for good (a clip-path, overflow hidden or clip, a mask): a scroller shows the rest.
|
|
340
|
+
const by = shown < 0.8 ? cutter(el) : null;
|
|
341
|
+
if (by) add(clipped, { name: nameOf(el), side: 'clip', shown: Math.round(shown * 100), by });
|
|
342
|
+
}
|
|
343
|
+
} finally {
|
|
344
|
+
cutStyle.remove();
|
|
345
|
+
}
|
|
346
|
+
if (pr && letterbox && (letterbox.top + letterbox.bottom + letterbox.left + letterbox.right) > 8) {
|
|
347
|
+
for (const el of new Set([...controls, ...hud])) {
|
|
348
|
+
const r = el.getBoundingClientRect();
|
|
349
|
+
const cx = r.left + r.width / 2, cy = r.top + r.height / 2;
|
|
350
|
+
if (cx < pr.left || cx > pr.right || cy < pr.top || cy > pr.bottom) add(outside_play, { name: nameOf(el) });
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
const cover = { observed: false, points: 0, covered: 0, by: [] };
|
|
355
|
+
if (pr) {
|
|
356
|
+
cover.observed = true;
|
|
357
|
+
const layers = hud.filter((el) => !el.matches(HIT) && !el.closest(HIT));
|
|
358
|
+
const grid = [0.2, 0.35, 0.5, 0.65, 0.8];
|
|
359
|
+
for (const fx of grid) {
|
|
360
|
+
for (const fy of grid) {
|
|
361
|
+
const x = pr.left + pr.width * fx, y = pr.top + pr.height * fy;
|
|
362
|
+
cover.points++;
|
|
363
|
+
const over = layers.find((el) => { const b = el.getBoundingClientRect(); return x >= b.left && x <= b.right && y >= b.top && y <= b.bottom; });
|
|
364
|
+
if (over) {
|
|
365
|
+
cover.covered++;
|
|
366
|
+
const n = nameOf(over);
|
|
367
|
+
if (cover.by.length < 6 && !cover.by.includes(n)) cover.by.push(n);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
return JSON.stringify({
|
|
374
|
+
viewport: { w: W, h: H }, safe, emulated: !!window.__FPX_SAFE_AREA__, play, letterbox,
|
|
375
|
+
counts: { controls: controls.length, texts: texts.length, hud: hud.length },
|
|
376
|
+
small_text, small_targets, overlaps, clipped, unsafe, outside_play, hud: cover,
|
|
377
|
+
});
|
|
378
|
+
}
|