@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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return p;
|
|
82
|
+
};
|
|
83
|
+
const wrap = (owner, name) => {
|
|
84
|
+
const f = owner && owner[name];
|
|
85
|
+
if (typeof f !== 'function') return;
|
|
86
|
+
owner[name] = function (...args) { return track(f.apply(this, args)); };
|
|
87
|
+
};
|
|
88
|
+
wrap(w, 'fetch');
|
|
89
|
+
if (w.Response) for (const n of ['arrayBuffer', 'blob', 'json', 'text', 'formData']) wrap(w.Response.prototype, n);
|
|
90
|
+
wrap(w, 'createImageBitmap');
|
|
91
|
+
try { if (w.navigator && w.navigator.gpu) wrap(w.navigator.gpu, 'requestAdapter'); } catch (e) { /* no WebGPU */ }
|
|
92
|
+
if (w.Worker) {
|
|
93
|
+
const post = w.Worker.prototype.postMessage;
|
|
94
|
+
w.Worker.prototype.postMessage = function (...args) {
|
|
95
|
+
const worker = this;
|
|
96
|
+
track(new Promise((res) => {
|
|
97
|
+
const cap = real.setTimeout(done, 1000);
|
|
98
|
+
function done() { real.clearTimeout(cap); worker.removeEventListener('message', done); worker.removeEventListener('error', done); res(); }
|
|
99
|
+
worker.addEventListener('message', done);
|
|
100
|
+
worker.addEventListener('error', done);
|
|
101
|
+
}));
|
|
102
|
+
return post.apply(this, args);
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
if (w.HTMLImageElement) wrap(w.HTMLImageElement.prototype, 'decode');
|
|
106
|
+
if (w.FontFace) wrap(w.FontFace.prototype, 'load');
|
|
107
|
+
try { if (document.fonts) wrap(document.fonts, 'load'); } catch (e) { /* no font loading API */ }
|
|
108
|
+
for (const C of [w.WebGLRenderingContext, w.WebGL2RenderingContext]) {
|
|
109
|
+
if (!C) continue;
|
|
110
|
+
const ext = C.prototype.getExtension, list = C.prototype.getSupportedExtensions;
|
|
111
|
+
C.prototype.getExtension = function (n) { return /parallel_shader_compile/i.test(String(n)) ? null : ext.call(this, n); };
|
|
112
|
+
C.prototype.getSupportedExtensions = function () { const l = list.call(this); return Array.isArray(l) ? l.filter((n) => !/parallel_shader_compile/i.test(n)) : l; };
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
performance.now = () => now;
|
|
116
|
+
Date.now = () => Math.round(EPOCH + now);
|
|
117
|
+
w.requestAnimationFrame = (cb) => { const id = nextId++; if (typeof cb === 'function') rafs.set(id, cb); return id; };
|
|
118
|
+
w.cancelAnimationFrame = (id) => { rafs.delete(id); };
|
|
119
|
+
// A zero delay set from inside a timer still moves the clock (a browser clamps it too), so a
|
|
120
|
+
// timer that sets itself again cannot spin advance() in place.
|
|
121
|
+
const delay = (ms) => Math.max(inTimer ? 1 : 0, Number(ms) || 0);
|
|
122
|
+
w.setTimeout = (fn, ms, ...args) => {
|
|
123
|
+
if (typeof fn !== 'function') return real.setTimeout(fn, ms, ...args);
|
|
124
|
+
const id = nextId++;
|
|
125
|
+
timers.set(id, { due: now + delay(ms), seq: seq++, fn, args, every: 0 });
|
|
126
|
+
return id;
|
|
127
|
+
};
|
|
128
|
+
w.setInterval = (fn, ms, ...args) => {
|
|
129
|
+
if (typeof fn !== 'function') return 0;
|
|
130
|
+
const id = nextId++, every = Math.max(1, Number(ms) || 0);
|
|
131
|
+
timers.set(id, { due: now + every, seq: seq++, fn, args, every });
|
|
132
|
+
return id;
|
|
133
|
+
};
|
|
134
|
+
w.clearTimeout = w.clearInterval = (id) => { if (!timers.delete(id)) real.clearTimeout(id); };
|
|
135
|
+
|
|
136
|
+
// Between steps the page's own tasks run (a React commit, a decoded image, a resolved fetch);
|
|
137
|
+
// a MessageChannel turn, not a timer, so no browser clamp slows a long advance.
|
|
138
|
+
const ch = new MessageChannel(), turns = [];
|
|
139
|
+
ch.port1.onmessage = () => { const f = turns.shift(); if (f) f(); };
|
|
140
|
+
const task = () => new Promise((res) => { turns.push(res); ch.port2.postMessage(0); });
|
|
141
|
+
// A ResizeObserver answers only in the browser's own rendering step. So when an element one observes
|
|
142
|
+
// changed size, the step waits for a real frame: the resize is reported before the next frame runs, on
|
|
143
|
+
// every take (the SDK's setupGameResize observes the stage), and a step that resized nothing stays fast.
|
|
144
|
+
const watched = new Set(), sizes = new WeakMap();
|
|
145
|
+
if (typeof w.ResizeObserver === 'function') {
|
|
146
|
+
const RO = w.ResizeObserver;
|
|
147
|
+
w.ResizeObserver = class extends RO { observe(el, ...rest) { if (el) watched.add(el); return super.observe(el, ...rest); } };
|
|
148
|
+
}
|
|
149
|
+
const resized = () => {
|
|
150
|
+
let any = false;
|
|
151
|
+
for (const el of watched) {
|
|
152
|
+
let k = '';
|
|
153
|
+
try { const r = el.getBoundingClientRect(); k = `${r.width}x${r.height}`; } catch (e) { continue; }
|
|
154
|
+
if (sizes.get(el) !== k) { sizes.set(el, k); any = true; }
|
|
155
|
+
}
|
|
156
|
+
return any;
|
|
157
|
+
};
|
|
158
|
+
const paint = () => new Promise((res) => {
|
|
159
|
+
const cap = real.setTimeout(res, 50);
|
|
160
|
+
real.requestAnimationFrame(() => real.requestAnimationFrame(() => { real.clearTimeout(cap); res(); }));
|
|
161
|
+
});
|
|
162
|
+
const turn = async () => { await task(); if (watched.size && resized()) { await paint(); await task(); } };
|
|
163
|
+
const run = (fn, args) => {
|
|
164
|
+
try { fn(...args); } catch (e) {
|
|
165
|
+
if (errors.length < 8) errors.push(String((e && e.message) || e).slice(0, 200));
|
|
166
|
+
real.setTimeout(() => { throw e; }, 0);
|
|
167
|
+
}
|
|
168
|
+
};
|
|
169
|
+
const born = new WeakMap();
|
|
170
|
+
const settle = () => {
|
|
171
|
+
let list = [];
|
|
172
|
+
try { list = document.getAnimations(); } catch (e) { return; }
|
|
173
|
+
for (const an of list) {
|
|
174
|
+
if (!born.has(an)) { if (an.playState === 'paused') continue; born.set(an, now); }
|
|
175
|
+
try { an.pause(); an.currentTime = now - born.get(an); } catch (e) { /* a finished or removed one */ }
|
|
176
|
+
}
|
|
177
|
+
};
|
|
178
|
+
const nextTimer = () => {
|
|
179
|
+
let best = null;
|
|
180
|
+
for (const entry of timers) if (!best || entry[1].due < best[1].due || (entry[1].due === best[1].due && entry[1].seq < best[1].seq)) best = entry;
|
|
181
|
+
return best;
|
|
182
|
+
};
|
|
183
|
+
const present = () => new Promise((res) => {
|
|
184
|
+
const done = real.setTimeout(res, 100);
|
|
185
|
+
real.requestAnimationFrame(() => real.requestAnimationFrame(() => { real.clearTimeout(done); res(); }));
|
|
186
|
+
});
|
|
187
|
+
|
|
188
|
+
const quiet = async () => {
|
|
189
|
+
for (let i = 0; i < 4 && pending.size; i++) {
|
|
190
|
+
await new Promise((res) => { const cap = real.setTimeout(res, 5000); Promise.allSettled([...pending]).then(() => { real.clearTimeout(cap); res(); }); });
|
|
191
|
+
await turn();
|
|
192
|
+
}
|
|
193
|
+
if (typeof w.__FPX_NET_QUIET__ === 'function') { try { await w.__FPX_NET_QUIET__(); } catch (e) { /* the caller went away */ } }
|
|
194
|
+
};
|
|
195
|
+
async function advance(ms, stop) {
|
|
196
|
+
const from = now, target = now + Math.max(0, Number(ms) || 0);
|
|
197
|
+
await turn();
|
|
198
|
+
await quiet();
|
|
199
|
+
let stopped = !!(stop && stop());
|
|
200
|
+
for (let steps = 0; !stopped && steps < 200000; steps++) {
|
|
201
|
+
const at = (frame + 1) * FRAME;
|
|
202
|
+
const t = nextTimer();
|
|
203
|
+
if (t && t[1].due <= Math.min(at, target)) {
|
|
204
|
+
const [id, tm] = t;
|
|
205
|
+
now = Math.max(now, tm.due);
|
|
206
|
+
if (tm.every) tm.due = now + tm.every; else timers.delete(id);
|
|
207
|
+
timersRun++;
|
|
208
|
+
inTimer = true;
|
|
209
|
+
run(tm.fn, tm.args);
|
|
210
|
+
inTimer = false;
|
|
211
|
+
} else if (at <= target + 1e-9) {
|
|
212
|
+
now = at; frame++;
|
|
213
|
+
const due = [...rafs.values()];
|
|
214
|
+
rafs.clear();
|
|
215
|
+
for (const cb of due) { gameFrames++; run(cb, [now]); }
|
|
216
|
+
settle();
|
|
217
|
+
} else break;
|
|
218
|
+
await turn();
|
|
219
|
+
await quiet();
|
|
220
|
+
stopped = !!(stop && stop());
|
|
221
|
+
}
|
|
222
|
+
if (!stopped) now = target;
|
|
223
|
+
await present();
|
|
224
|
+
return now - from;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
w.__FPX_STEP_CLOCK__ = {
|
|
228
|
+
held: true,
|
|
229
|
+
frame_ms: FRAME,
|
|
230
|
+
real,
|
|
231
|
+
advance,
|
|
232
|
+
sleep: (ms) => advance(ms),
|
|
233
|
+
within: async (p, ms) => {
|
|
234
|
+
const q = Promise.resolve(p);
|
|
235
|
+
let done = false;
|
|
236
|
+
q.then(() => { done = true; }, () => { done = true; });
|
|
237
|
+
await advance(ms, () => done);
|
|
238
|
+
return done ? q : undefined;
|
|
239
|
+
},
|
|
240
|
+
now: () => now,
|
|
241
|
+
report: () => ({
|
|
242
|
+
held: true, frame_ms: Math.round(FRAME * 1000) / 1000, seed, seed_reads: reads, at_ms: Math.round(now * 10) / 10,
|
|
243
|
+
frames: frame, game_frames: gameFrames, timers: timersRun, pending_timers: timers.size, errors: errors.slice(),
|
|
244
|
+
}),
|
|
245
|
+
};
|
|
246
|
+
return 'installed';
|
|
247
|
+
}
|
|
@@ -0,0 +1,261 @@
|
|
|
1
|
+
// What each part of the frame is made of (owner, 2 Oct, one game's round 4: "the environment
|
|
2
|
+
// still has boxes, must be fixed" — flat-colour containers beside one painted building, big
|
|
3
|
+
// flat-shaded slabs filling the foreground). A coarse software raster of the Three scene from the
|
|
4
|
+
// play camera: every cell of a grid over the canvas gets the NEAREST triangle under its centre, so
|
|
5
|
+
// what is hidden behind something else never counts. Per mesh it answers how much of the frame it
|
|
6
|
+
// covers, how big its triangles are on screen (a 12-triangle box filling a quarter of the frame has
|
|
7
|
+
// few vertices for its size), how near it is and what its material carries (a texture map, a custom
|
|
8
|
+
// shader, vertex colours, flat shading). The pixels are read by the caller (funtools boxes and walk:
|
|
9
|
+
// a screenshot taken beside this reading), which decides what reads flat. Read-only.
|
|
10
|
+
//
|
|
11
|
+
// Skipped: sprites, points and lines; skinned meshes (their bind pose is not where they are drawn);
|
|
12
|
+
// see-through glows and veils (transparent and not writing depth). A mesh that wraps the camera (a
|
|
13
|
+
// sky dome, a panorama riding with it) or is named like a sky or backdrop is a backdrop: its cells
|
|
14
|
+
// count as background.
|
|
15
|
+
//
|
|
16
|
+
// Part of @funpixel/verify: one function expression of one argument. See mechanic_check.js for the
|
|
17
|
+
// calling convention.
|
|
18
|
+
//
|
|
19
|
+
// a = { cells (grid cells across the canvas, default 96; rows follow the aspect), big (a triangle
|
|
20
|
+
// whose projected area is at least this share of the frame is big, default 0.004),
|
|
21
|
+
// max_tris (cap on triangles rastered, default 600000), backdrop (regex source for backdrop
|
|
22
|
+
// names) }
|
|
23
|
+
//
|
|
24
|
+
// Answers JSON:
|
|
25
|
+
// engine — three | none; error — why nothing was read
|
|
26
|
+
// view — { left, top, width, height } of the canvas in CSS px
|
|
27
|
+
// grid — { cols, rows }
|
|
28
|
+
// cells — per cell (row-major) the mesh index, -1 = background
|
|
29
|
+
// tri — per cell the share of the frame its triangle covers on screen (0..1, 4 places)
|
|
30
|
+
// depth — per cell the distance from the camera in world units (1 place), 0 = background
|
|
31
|
+
// meshes — [{ name, path, kind: mesh|instanced, instances, verts, tris, cells, big_cells,
|
|
32
|
+
// max_tri, near, backdrop, material: { type, name, map, custom, vertex_colors, flat,
|
|
33
|
+
// color, textures } }]
|
|
34
|
+
// tris_read, capped
|
|
35
|
+
// figures — the people and creatures of the actors contract (kind person|creature, by their `node`) built as a
|
|
36
|
+
// handful of boxes, whatever their size on screen (lane J4, one game's r5: a herder and the hound were four
|
|
37
|
+
// and seven flat boxes, too small on screen for the area read): [{ id, kind, node, meshes, boxes (how many
|
|
38
|
+
// are cuboids: a BoxGeometry, or eight corners and axis-aligned faces), verts, on (in front of the camera) }]
|
|
39
|
+
(a) => {
|
|
40
|
+
const out = { engine: 'none', error: '', view: null, grid: null, cells: [], tri: [], depth: [], meshes: [], tris_read: 0, capped: false, figures: [] };
|
|
41
|
+
const scene = window.__THREEJS_SCENE__ || (window.scene && window.scene.isScene ? window.scene : null);
|
|
42
|
+
if (!scene || !scene.isObject3D) { out.error = 'no Three scene (window.__THREEJS_SCENE__)'; return JSON.stringify(out); }
|
|
43
|
+
out.engine = 'three';
|
|
44
|
+
let cam = window.camera || window.__THREEJS_CAMERA__ || null;
|
|
45
|
+
if (!cam || !cam.isCamera) { scene.traverse && scene.traverse((o) => { if (!cam && o.isCamera) cam = o; }); }
|
|
46
|
+
if (!cam || !cam.isCamera) { out.error = 'no camera (window.camera or window.__THREEJS_CAMERA__)'; return JSON.stringify(out); }
|
|
47
|
+
const ren = window.__THREEJS_RENDERER__ || window.renderer;
|
|
48
|
+
const canvas = (ren && ren.domElement) || (typeof document !== 'undefined' && document.querySelector ? document.querySelector('canvas') : null);
|
|
49
|
+
const rect = canvas && canvas.getBoundingClientRect ? canvas.getBoundingClientRect() : { left: 0, top: 0, width: 1280, height: 720 };
|
|
50
|
+
out.view = { left: Math.round(rect.left), top: Math.round(rect.top), width: Math.round(rect.width), height: Math.round(rect.height) };
|
|
51
|
+
const COLS = Math.max(8, Math.min(240, a.cells || 96));
|
|
52
|
+
const ROWS = Math.max(4, Math.round((COLS * (rect.height || 720)) / (rect.width || 1280)));
|
|
53
|
+
out.grid = { cols: COLS, rows: ROWS };
|
|
54
|
+
const BIG = typeof a.big === 'number' ? a.big : 0.004;
|
|
55
|
+
const MAX_TRIS = a.max_tris || 600000;
|
|
56
|
+
const BACKDROP = new RegExp(a.backdrop || 'sky|backdrop|panorama|background|horizon|cloud|stars|skybox|dome', 'i');
|
|
57
|
+
|
|
58
|
+
scene.updateMatrixWorld && scene.updateMatrixWorld();
|
|
59
|
+
cam.updateMatrixWorld && cam.updateMatrixWorld();
|
|
60
|
+
if (cam.matrixWorldInverse && cam.matrixWorldInverse.copy && cam.matrixWorld) cam.matrixWorldInverse.copy(cam.matrixWorld).invert();
|
|
61
|
+
// Column-major 4x4 products, as Three stores them.
|
|
62
|
+
const mul = (A, B) => {
|
|
63
|
+
const o = new Array(16);
|
|
64
|
+
for (let c = 0; c < 4; c++) for (let r = 0; r < 4; r++) o[c * 4 + r] = A[r] * B[c * 4] + A[4 + r] * B[c * 4 + 1] + A[8 + r] * B[c * 4 + 2] + A[12 + r] * B[c * 4 + 3];
|
|
65
|
+
return o;
|
|
66
|
+
};
|
|
67
|
+
const VP = mul(cam.projectionMatrix.elements, cam.matrixWorldInverse.elements);
|
|
68
|
+
const camPos = { x: cam.matrixWorld.elements[12], y: cam.matrixWorld.elements[13], z: cam.matrixWorld.elements[14] };
|
|
69
|
+
|
|
70
|
+
const N = COLS * ROWS;
|
|
71
|
+
const cellMesh = new Int32Array(N).fill(-1), cellTri = new Float32Array(N), cellDepth = new Float32Array(N).fill(Infinity);
|
|
72
|
+
const meshes = [];
|
|
73
|
+
const pathOf = (o) => { const p = []; for (let n = o; n && !n.isScene && p.length < 4; n = n.parent) if (n.name) p.unshift(n.name); return p.join('/'); };
|
|
74
|
+
const texturesOf = (m) => {
|
|
75
|
+
let n = 0;
|
|
76
|
+
for (const k of ['map', 'normalMap', 'bumpMap', 'emissiveMap', 'aoMap', 'roughnessMap', 'matcap', 'alphaMap', 'gradientMap']) if (m[k] && m[k].isTexture) n++;
|
|
77
|
+
if (m.uniforms) for (const u of Object.values(m.uniforms)) if (u && u.value && u.value.isTexture) n++;
|
|
78
|
+
return n;
|
|
79
|
+
};
|
|
80
|
+
const matOf = (m) => ({
|
|
81
|
+
type: String(m.type || ''), name: String(m.name || ''), map: !!(m.map && m.map.isTexture),
|
|
82
|
+
custom: !!(m.onBeforeCompile && String(m.onBeforeCompile).length > 30) || !!m.isShaderMaterial || !!m.isRawShaderMaterial,
|
|
83
|
+
vertex_colors: !!m.vertexColors, flat: !!m.flatShading, color: m.color && m.color.getHexString ? `#${m.color.getHexString()}` : null, textures: texturesOf(m),
|
|
84
|
+
});
|
|
85
|
+
const seeThrough = (m) => !m || m.visible === false || m.colorWrite === false || (m.transparent && (m.depthWrite === false || (typeof m.opacity === 'number' && m.opacity < 0.5)));
|
|
86
|
+
|
|
87
|
+
// Clip a polygon of clip-space points against the near plane (z > -w), then raster it.
|
|
88
|
+
const clipNear = (poly) => {
|
|
89
|
+
const res = [];
|
|
90
|
+
for (let i = 0; i < poly.length; i++) {
|
|
91
|
+
const p = poly[i], q = poly[(i + 1) % poly.length];
|
|
92
|
+
const dp = p[2] + p[3], dq = q[2] + q[3];
|
|
93
|
+
if (dp >= 0) res.push(p);
|
|
94
|
+
if ((dp >= 0) !== (dq >= 0)) { const t = dp / (dp - dq); res.push([p[0] + (q[0] - p[0]) * t, p[1] + (q[1] - p[1]) * t, p[2] + (q[2] - p[2]) * t, p[3] + (q[3] - p[3]) * t]); }
|
|
95
|
+
}
|
|
96
|
+
return res;
|
|
97
|
+
};
|
|
98
|
+
const sx = (p) => ((p[0] / p[3] + 1) / 2) * COLS, sy = (p) => ((1 - p[1] / p[3]) / 2) * ROWS;
|
|
99
|
+
let tris = 0;
|
|
100
|
+
const won = [];
|
|
101
|
+
// cull: 1 = draw front faces only, -1 = back faces only, 0 = both; far: a backdrop, behind everything.
|
|
102
|
+
let cull = 1, far = 0;
|
|
103
|
+
const raster = (mi, A, B, C) => {
|
|
104
|
+
// Screen space; 1/w interpolates linearly.
|
|
105
|
+
const ax = sx(A), ay = sy(A), bx = sx(B), by = sy(B), cx = sx(C), cy = sy(C);
|
|
106
|
+
const area = (bx - ax) * (cy - ay) - (by - ay) * (cx - ax);
|
|
107
|
+
if (!Number.isFinite(area) || Math.abs(area) < 1e-9) return 0;
|
|
108
|
+
// Front faces wind counter-clockwise in NDC, so clockwise on a y-down grid: a negative area.
|
|
109
|
+
if ((cull > 0 && area > 0) || (cull < 0 && area < 0)) return 0;
|
|
110
|
+
const x0 = Math.max(0, Math.floor(Math.min(ax, bx, cx))), x1 = Math.min(COLS - 1, Math.ceil(Math.max(ax, bx, cx)));
|
|
111
|
+
const y0 = Math.max(0, Math.floor(Math.min(ay, by, cy))), y1 = Math.min(ROWS - 1, Math.ceil(Math.max(ay, by, cy)));
|
|
112
|
+
if (x0 > x1 || y0 > y1) return Math.abs(area) / 2;
|
|
113
|
+
const iwA = 1 / A[3], iwB = 1 / B[3], iwC = 1 / C[3];
|
|
114
|
+
for (let y = y0; y <= y1; y++) {
|
|
115
|
+
const py = y + 0.5;
|
|
116
|
+
for (let x = x0; x <= x1; x++) {
|
|
117
|
+
const px = x + 0.5;
|
|
118
|
+
const w0 = ((bx - px) * (cy - py) - (by - py) * (cx - px)) / area;
|
|
119
|
+
const w1 = ((cx - px) * (ay - py) - (cy - py) * (ax - px)) / area;
|
|
120
|
+
const w2 = 1 - w0 - w1;
|
|
121
|
+
if (w0 < 0 || w1 < 0 || w2 < 0) continue;
|
|
122
|
+
const d = 1 / (w0 * iwA + w1 * iwB + w2 * iwC) + far;
|
|
123
|
+
const k = y * COLS + x;
|
|
124
|
+
if (d < cellDepth[k]) { cellDepth[k] = d; cellMesh[k] = mi; won.push(k); }
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
return Math.abs(area) / 2;
|
|
128
|
+
};
|
|
129
|
+
|
|
130
|
+
const visibleChain = (o) => { for (let n = o; n; n = n.parent) if (n.visible === false) return false; return true; };
|
|
131
|
+
const all = [];
|
|
132
|
+
scene.traverse && scene.traverse((o) => { if ((o.isMesh || o.isInstancedMesh) && !o.isSkinnedMesh && !o.isSprite && o.geometry && visibleChain(o)) all.push(o); });
|
|
133
|
+
for (const o of all) {
|
|
134
|
+
if (out.capped) break;
|
|
135
|
+
const g = o.geometry, pos = g.attributes && g.attributes.position;
|
|
136
|
+
if (!pos || !pos.count) continue;
|
|
137
|
+
const mats = Array.isArray(o.material) ? o.material : [o.material];
|
|
138
|
+
if (mats.every(seeThrough)) continue;
|
|
139
|
+
const inst = o.isInstancedMesh ? Math.max(0, o.count | 0) : 1;
|
|
140
|
+
if (!inst) continue;
|
|
141
|
+
const idx = g.index ? g.index.array : null;
|
|
142
|
+
const triCount = Math.floor((idx ? idx.length : pos.count) / 3);
|
|
143
|
+
// A backdrop: named so, or its box wraps the camera (a dome or a ring riding with it).
|
|
144
|
+
if (!g.boundingBox && g.computeBoundingBox) g.computeBoundingBox();
|
|
145
|
+
let wraps = false;
|
|
146
|
+
if (g.boundingBox && !o.isInstancedMesh) {
|
|
147
|
+
const e = o.matrixWorld.elements, bb = g.boundingBox;
|
|
148
|
+
const cx = (bb.min.x + bb.max.x) / 2, cy = (bb.min.y + bb.max.y) / 2, cz = (bb.min.z + bb.max.z) / 2;
|
|
149
|
+
const wx = e[0] * cx + e[4] * cy + e[8] * cz + e[12], wy = e[1] * cx + e[5] * cy + e[9] * cz + e[13], wz = e[2] * cx + e[6] * cy + e[10] * cz + e[14];
|
|
150
|
+
const s = Math.hypot(e[0], e[1], e[2]);
|
|
151
|
+
const half = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z) * s / 2;
|
|
152
|
+
const span = Math.min(bb.max.x - bb.min.x, bb.max.z - bb.min.z) * s / 2;
|
|
153
|
+
wraps = Math.abs(wx - camPos.x) < span * 0.9 && Math.abs(wz - camPos.z) < span * 0.9 && Math.abs(wy - camPos.y) < half && span > 50 && (mats[0].side === 1 || mats[0].side === 2 || mats[0].depthWrite === false || mats[0].fog === false);
|
|
154
|
+
}
|
|
155
|
+
const name = o.name || (o.parent && o.parent.name) || o.type;
|
|
156
|
+
const mi = meshes.length;
|
|
157
|
+
const m0 = mats.find((m) => !seeThrough(m)) || mats[0];
|
|
158
|
+
meshes.push({ name, path: pathOf(o), kind: o.isInstancedMesh ? 'instanced' : 'mesh', instances: inst, verts: pos.count, tris: triCount, cells: 0, big_cells: 0, max_tri: 0, near: null, backdrop: wraps || BACKDROP.test(name) || BACKDROP.test(pathOf(o)), material: matOf(m0) });
|
|
159
|
+
const groups = Array.isArray(o.material) && g.groups && g.groups.length ? g.groups : null;
|
|
160
|
+
// Positions as floats: through getX/Y/Z, so quantized (normalized) and interleaved attributes read right.
|
|
161
|
+
let arr = pos.array;
|
|
162
|
+
if (pos.normalized || pos.isInterleavedBufferAttribute || !(arr instanceof Float32Array) || pos.itemSize !== 3) {
|
|
163
|
+
arr = new Float32Array(pos.count * 3);
|
|
164
|
+
for (let v = 0; v < pos.count; v++) { arr[v * 3] = pos.getX(v); arr[v * 3 + 1] = pos.getY(v); arr[v * 3 + 2] = pos.getZ(v); }
|
|
165
|
+
}
|
|
166
|
+
const W = o.matrixWorld.elements;
|
|
167
|
+
for (let i = 0; i < inst; i++) {
|
|
168
|
+
let M = W;
|
|
169
|
+
if (o.isInstancedMesh) { const ia = o.instanceMatrix.array; M = mul(W, Array.prototype.slice.call(ia, i * 16, i * 16 + 16)); }
|
|
170
|
+
const P = mul(VP, M);
|
|
171
|
+
// A mirrored transform turns the winding over.
|
|
172
|
+
const det = M[0] * (M[5] * M[10] - M[6] * M[9]) - M[4] * (M[1] * M[10] - M[2] * M[9]) + M[8] * (M[1] * M[6] - M[2] * M[5]);
|
|
173
|
+
const side = m0.side === 2 ? 0 : m0.side === 1 ? -1 : 1;
|
|
174
|
+
cull = det < 0 ? -side : side;
|
|
175
|
+
far = meshes[mi].backdrop ? 1e7 : 0;
|
|
176
|
+
const clip = (vi) => {
|
|
177
|
+
const b = vi * 3, x = arr[b], y = arr[b + 1], z = arr[b + 2];
|
|
178
|
+
return [P[0] * x + P[4] * y + P[8] * z + P[12], P[1] * x + P[5] * y + P[9] * z + P[13], P[2] * x + P[6] * y + P[10] * z + P[14], P[3] * x + P[7] * y + P[11] * z + P[15]];
|
|
179
|
+
};
|
|
180
|
+
for (let t = 0; t < triCount; t++) {
|
|
181
|
+
if (groups) { const gr = groups.find((q) => t * 3 >= q.start && t * 3 < q.start + q.count); if (gr && seeThrough(o.material[gr.materialIndex])) continue; }
|
|
182
|
+
if (++tris > MAX_TRIS) { out.capped = true; break; }
|
|
183
|
+
const i0 = idx ? idx[t * 3] : t * 3, i1 = idx ? idx[t * 3 + 1] : t * 3 + 1, i2 = idx ? idx[t * 3 + 2] : t * 3 + 2;
|
|
184
|
+
const pa = clip(i0), pb = clip(i1), pc = clip(i2);
|
|
185
|
+
// Outside one frustum side entirely: skip early.
|
|
186
|
+
if ((pa[0] > pa[3] && pb[0] > pb[3] && pc[0] > pc[3]) || (pa[0] < -pa[3] && pb[0] < -pb[3] && pc[0] < -pc[3])) continue;
|
|
187
|
+
if ((pa[1] > pa[3] && pb[1] > pb[3] && pc[1] > pc[3]) || (pa[1] < -pa[3] && pb[1] < -pb[3] && pc[1] < -pc[3])) continue;
|
|
188
|
+
let poly = [pa, pb, pc];
|
|
189
|
+
if (pa[2] + pa[3] < 0 || pb[2] + pb[3] < 0 || pc[2] + pc[3] < 0) poly = clipNear(poly);
|
|
190
|
+
if (poly.length < 3) continue;
|
|
191
|
+
// The polygon's whole projected area (its share of the frame), then each fan triangle rastered.
|
|
192
|
+
let area = 0;
|
|
193
|
+
for (let k = 1; k + 1 < poly.length; k++) area += raster(mi, poly[0], poly[k], poly[k + 1]);
|
|
194
|
+
// The cells this polygon just won carry its whole share of the frame.
|
|
195
|
+
for (const k of won) cellTri[k] = area / N;
|
|
196
|
+
won.length = 0;
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
out.tris_read = tris;
|
|
201
|
+
const r1 = (v) => Math.round(v * 10) / 10;
|
|
202
|
+
for (let k = 0; k < N; k++) {
|
|
203
|
+
const mi = cellMesh[k];
|
|
204
|
+
out.cells.push(mi);
|
|
205
|
+
out.tri.push(mi < 0 ? 0 : Math.round(cellTri[k] * 10000) / 10000);
|
|
206
|
+
const dk = mi < 0 ? 0 : r1(cellDepth[k] - (meshes[mi].backdrop ? 1e7 : 0));
|
|
207
|
+
out.depth.push(dk);
|
|
208
|
+
if (mi < 0) continue;
|
|
209
|
+
const m = meshes[mi];
|
|
210
|
+
m.cells++;
|
|
211
|
+
if (cellTri[k] >= BIG) m.big_cells++;
|
|
212
|
+
m.max_tri = Math.max(m.max_tri, Math.round(cellTri[k] * 10000) / 10000);
|
|
213
|
+
m.near = m.near === null ? dk : Math.min(m.near, dk);
|
|
214
|
+
}
|
|
215
|
+
out.meshes = meshes;
|
|
216
|
+
|
|
217
|
+
// ---- box figures: the contract's people and creatures, as built --------------------------------------
|
|
218
|
+
try {
|
|
219
|
+
const f = window.__FPX_ACTORS__;
|
|
220
|
+
const got = typeof f === 'function' ? f() : f;
|
|
221
|
+
const list = got && Array.isArray(got.actors) ? got.actors : Array.isArray(got) ? got : [];
|
|
222
|
+
const living = list.filter((x) => x && typeof x.node === 'string' && x.node && /player|person|people|folk|npc|human|child|kid|creature|animal|beast|hound|dog|cat|fox|bird|crab/i.test(String(x.kind || '')) && !/player/i.test(String(x.kind || ''))).slice(0, 80);
|
|
223
|
+
if (living.length) {
|
|
224
|
+
const byName = new Map();
|
|
225
|
+
scene.traverse((o) => { if (o.name) { const l = byName.get(o.name) || []; l.push(o); byName.set(o.name, l); } });
|
|
226
|
+
// A cuboid: a BoxGeometry, or a mesh of at most 36 vertices on exactly two values per local axis (eight corners).
|
|
227
|
+
const cuboid = (g) => {
|
|
228
|
+
if (g.type === 'BoxGeometry' || g.type === 'BoxBufferGeometry') return true;
|
|
229
|
+
const pos = g.attributes && g.attributes.position;
|
|
230
|
+
if (!pos || pos.count > 36) return false;
|
|
231
|
+
const ax = [new Set(), new Set(), new Set()];
|
|
232
|
+
for (let i = 0; i < pos.count; i++) { ax[0].add(Math.round(pos.getX(i) * 1e4)); ax[1].add(Math.round(pos.getY(i) * 1e4)); ax[2].add(Math.round(pos.getZ(i) * 1e4)); }
|
|
233
|
+
return ax.every((s) => s.size === 2); // a flat card (one value on an axis) is a picture, not a box
|
|
234
|
+
};
|
|
235
|
+
const seen = new Set();
|
|
236
|
+
for (const x of living) {
|
|
237
|
+
const l = byName.get(x.node); if (!l) continue;
|
|
238
|
+
const px = typeof x.x === 'number' ? x.x : 0, pz = typeof x.z === 'number' ? x.z : 0;
|
|
239
|
+
let root = null, bd = Infinity;
|
|
240
|
+
for (const o of l) { const e = o.matrixWorld.elements, d = Math.hypot(e[12] - px, e[14] - pz); if (d < bd) { bd = d; root = o; } }
|
|
241
|
+
if (!root || seen.has(root) || !visibleChain(root)) continue;
|
|
242
|
+
seen.add(root);
|
|
243
|
+
let n = 0, boxes = 0, verts = 0, skinned = false;
|
|
244
|
+
root.traverse((o) => {
|
|
245
|
+
if (o.isSkinnedMesh) skinned = true;
|
|
246
|
+
if (!(o.isMesh || o.isInstancedMesh) || o.isSprite || !o.geometry || o.visible === false) return;
|
|
247
|
+
const m = Array.isArray(o.material) ? o.material[0] : o.material;
|
|
248
|
+
if (seeThrough(m) || (m && m.side === 1)) return; // a glow, an outline shell
|
|
249
|
+
n++; verts += (o.geometry.attributes && o.geometry.attributes.position ? o.geometry.attributes.position.count : 0) * (o.isInstancedMesh ? o.count : 1);
|
|
250
|
+
if (cuboid(o.geometry)) boxes += o.isInstancedMesh ? o.count : 1;
|
|
251
|
+
});
|
|
252
|
+
if (!n || skinned) continue;
|
|
253
|
+
const e = root.matrixWorld.elements;
|
|
254
|
+
const cw = VP[3] * e[12] + VP[7] * e[13] + VP[11] * e[14] + VP[15];
|
|
255
|
+
const on = cw > 0 && Math.abs((VP[0] * e[12] + VP[4] * e[13] + VP[8] * e[14] + VP[12]) / cw) <= 1.1 && Math.abs((VP[1] * e[12] + VP[5] * e[13] + VP[9] * e[14] + VP[13]) / cw) <= 1.1;
|
|
256
|
+
out.figures.push({ id: String(x.id || x.node), kind: String(x.kind || ''), node: x.node, meshes: n, boxes, verts, on });
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
} catch (e) { /* no contract */ }
|
|
260
|
+
return JSON.stringify(out);
|
|
261
|
+
}
|