@funpixel/tools 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2414) hide show
  1. package/LICENSE +115 -0
  2. package/NOTICE +28 -0
  3. package/README.md +110 -2
  4. package/bench/LICENSE +674 -0
  5. package/bench/README.md +10 -0
  6. package/bench/entrypoint.py +94 -0
  7. package/bench/handlers/__init__.py +53 -0
  8. package/bench/handlers/apply_skin.py +192 -0
  9. package/bench/handlers/apply_texture.py +195 -0
  10. package/bench/handlers/audit_clips.py +351 -0
  11. package/bench/handlers/author_clips.py +297 -0
  12. package/bench/handlers/author_motion.py +298 -0
  13. package/bench/handlers/bake_emissive.py +136 -0
  14. package/bench/handlers/build_level.py +395 -0
  15. package/bench/handlers/decimate.py +220 -0
  16. package/bench/handlers/fit_rig.py +273 -0
  17. package/bench/handlers/fracture.py +233 -0
  18. package/bench/handlers/humanoid.py +119 -0
  19. package/bench/handlers/inspect.py +212 -0
  20. package/bench/handlers/level_check.py +68 -0
  21. package/bench/handlers/level_geo.py +150 -0
  22. package/bench/handlers/level_proof.py +117 -0
  23. package/bench/handlers/level_props.py +135 -0
  24. package/bench/handlers/lod.py +83 -0
  25. package/bench/handlers/merge_clips.py +122 -0
  26. package/bench/handlers/mirror_limb.py +336 -0
  27. package/bench/handlers/motion_specs.json +11 -0
  28. package/bench/handlers/normalize_materials.py +182 -0
  29. package/bench/handlers/normalize_transform.py +174 -0
  30. package/bench/handlers/prune_clips.py +141 -0
  31. package/bench/handlers/raster.py +98 -0
  32. package/bench/handlers/render.py +239 -0
  33. package/bench/handlers/render_views.py +101 -0
  34. package/bench/handlers/retarget_clips.py +185 -0
  35. package/bench/handlers/scene.py +311 -0
  36. package/bench/handlers/sheet.py +118 -0
  37. package/bench/handlers/texels.py +176 -0
  38. package/bench/handlers/views.py +232 -0
  39. package/dist/api/generated/openapi.js +1 -0
  40. package/dist/api/http.js +71 -0
  41. package/dist/api/jobs.js +94 -0
  42. package/dist/assets/bakeoff.js +61 -0
  43. package/dist/assets/counts.js +60 -0
  44. package/dist/assets/gen.js +230 -0
  45. package/dist/assets/lock.js +77 -0
  46. package/dist/assets/manifest.js +236 -0
  47. package/dist/assets/palette-fit.js +99 -0
  48. package/dist/assets/pixelart.js +192 -0
  49. package/dist/assets/pixels.js +131 -0
  50. package/dist/assets/plan.js +169 -0
  51. package/dist/assets/process.js +209 -0
  52. package/dist/assets/script.js +194 -0
  53. package/dist/assets/steps.js +294 -0
  54. package/dist/bin.js +8 -0
  55. package/dist/board/board.js +99 -0
  56. package/dist/cast/library.js +102 -0
  57. package/dist/cast/measure.js +222 -0
  58. package/dist/cli.js +2917 -0
  59. package/dist/clip/clip.js +83 -0
  60. package/dist/commands/account.js +158 -0
  61. package/dist/commands/assets-pixels.js +106 -0
  62. package/dist/commands/assets.js +473 -0
  63. package/dist/commands/beats.js +77 -0
  64. package/dist/commands/board.js +162 -0
  65. package/dist/commands/boxes.js +89 -0
  66. package/dist/commands/capture-all.js +92 -0
  67. package/dist/commands/cast.js +84 -0
  68. package/dist/commands/character.js +58 -0
  69. package/dist/commands/check.js +404 -0
  70. package/dist/commands/clip.js +112 -0
  71. package/dist/commands/compare-takes.js +204 -0
  72. package/dist/commands/compare-target.js +149 -0
  73. package/dist/commands/compare.js +117 -0
  74. package/dist/commands/compose-variations.js +202 -0
  75. package/dist/commands/compose.js +163 -0
  76. package/dist/commands/cut.js +13 -0
  77. package/dist/commands/decide.js +90 -0
  78. package/dist/commands/depth.js +171 -0
  79. package/dist/commands/dev.js +138 -0
  80. package/dist/commands/directions.js +106 -0
  81. package/dist/commands/doctor.js +281 -0
  82. package/dist/commands/export.js +88 -0
  83. package/dist/commands/feedback.js +496 -0
  84. package/dist/commands/feel.js +144 -0
  85. package/dist/commands/fidelity.js +95 -0
  86. package/dist/commands/find.js +116 -0
  87. package/dist/commands/firstlook.js +138 -0
  88. package/dist/commands/flow.js +600 -0
  89. package/dist/commands/framing.js +53 -0
  90. package/dist/commands/gdd.js +227 -0
  91. package/dist/commands/gen.js +512 -0
  92. package/dist/commands/greenlight.js +148 -0
  93. package/dist/commands/hook.js +171 -0
  94. package/dist/commands/init.js +234 -0
  95. package/dist/commands/inspect.js +161 -0
  96. package/dist/commands/job.js +41 -0
  97. package/dist/commands/jobs.js +87 -0
  98. package/dist/commands/journal.js +58 -0
  99. package/dist/commands/journey.js +228 -0
  100. package/dist/commands/judge.js +191 -0
  101. package/dist/commands/lanes.js +571 -0
  102. package/dist/commands/lessons.js +74 -0
  103. package/dist/commands/life.js +134 -0
  104. package/dist/commands/login.js +134 -0
  105. package/dist/commands/look-3d.js +105 -0
  106. package/dist/commands/look-fit.js +116 -0
  107. package/dist/commands/look-hud.js +180 -0
  108. package/dist/commands/look-read.js +162 -0
  109. package/dist/commands/look-sheet.js +152 -0
  110. package/dist/commands/look-theme.js +136 -0
  111. package/dist/commands/look.js +373 -0
  112. package/dist/commands/loop.js +112 -0
  113. package/dist/commands/loudness.js +69 -0
  114. package/dist/commands/mobile-qa.js +119 -0
  115. package/dist/commands/model.js +256 -0
  116. package/dist/commands/models.js +93 -0
  117. package/dist/commands/motion.js +305 -0
  118. package/dist/commands/next.js +72 -0
  119. package/dist/commands/note.js +294 -0
  120. package/dist/commands/optimize.js +212 -0
  121. package/dist/commands/owner.js +109 -0
  122. package/dist/commands/pack.js +66 -0
  123. package/dist/commands/parts.js +635 -0
  124. package/dist/commands/phone.js +398 -0
  125. package/dist/commands/pick.js +146 -0
  126. package/dist/commands/pitch.js +205 -0
  127. package/dist/commands/places.js +89 -0
  128. package/dist/commands/play.js +368 -0
  129. package/dist/commands/playable.js +51 -0
  130. package/dist/commands/playtest.js +262 -0
  131. package/dist/commands/profile.js +292 -0
  132. package/dist/commands/progress.js +537 -0
  133. package/dist/commands/publish.js +165 -0
  134. package/dist/commands/reach.js +72 -0
  135. package/dist/commands/reel.js +177 -0
  136. package/dist/commands/review.js +112 -0
  137. package/dist/commands/rooms.js +180 -0
  138. package/dist/commands/schema.js +29 -0
  139. package/dist/commands/score.js +326 -0
  140. package/dist/commands/serve.js +67 -0
  141. package/dist/commands/setup.js +254 -0
  142. package/dist/commands/sim.js +179 -0
  143. package/dist/commands/simulator.js +154 -0
  144. package/dist/commands/smoke-build.js +305 -0
  145. package/dist/commands/smoke.js +37 -0
  146. package/dist/commands/spec.js +114 -0
  147. package/dist/commands/store.js +154 -0
  148. package/dist/commands/test.js +104 -0
  149. package/dist/commands/trailer.js +255 -0
  150. package/dist/commands/unity-editor.js +322 -0
  151. package/dist/commands/unity-player.js +672 -0
  152. package/dist/commands/unity.js +198 -0
  153. package/dist/commands/upgrade.js +186 -0
  154. package/dist/commands/variety.js +108 -0
  155. package/dist/commands/verify.js +293 -0
  156. package/dist/commands/walk.js +449 -0
  157. package/dist/commands/widen.js +133 -0
  158. package/dist/commands/world.js +175 -0
  159. package/dist/commands/wow.js +143 -0
  160. package/dist/commands/zero.js +71 -0
  161. package/dist/compose/adsheet.js +61 -0
  162. package/dist/compose/contract.js +248 -0
  163. package/dist/compose/facts.js +81 -0
  164. package/dist/compose/hyperframes.js +102 -0
  165. package/dist/compose/page.js +216 -0
  166. package/dist/compose/probe.js +160 -0
  167. package/dist/compose/run.js +170 -0
  168. package/dist/compose/sheet.js +92 -0
  169. package/dist/compose/starters.js +247 -0
  170. package/dist/compose/variations.js +203 -0
  171. package/dist/criteria.js +35 -0
  172. package/dist/depth/experience.js +61 -0
  173. package/dist/depth/fill.js +102 -0
  174. package/dist/depth/inventory.js +161 -0
  175. package/dist/depth/pacing.js +173 -0
  176. package/dist/depth/story.js +97 -0
  177. package/dist/dev/devtools.js +119 -0
  178. package/dist/dev/hold.js +46 -0
  179. package/dist/dev/lan.js +15 -0
  180. package/dist/dev/open.js +30 -0
  181. package/dist/dev/qr.js +124 -0
  182. package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
  183. package/dist/devtools/LICENSES/preact.LICENSE +21 -0
  184. package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
  185. package/dist/devtools/LICENSES/three.LICENSE +21 -0
  186. package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
  187. package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
  188. package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
  189. package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
  190. package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
  191. package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
  192. package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
  193. package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
  194. package/dist/direct/moves.js +234 -0
  195. package/dist/direct/read.js +59 -0
  196. package/dist/direct/round.js +80 -0
  197. package/dist/doctor/host.js +245 -0
  198. package/dist/doctor/unity-checks.js +380 -0
  199. package/dist/doctor/unity-history.js +589 -0
  200. package/dist/doctor/unity-host.js +160 -0
  201. package/dist/doctor/unity-import-rules.js +874 -0
  202. package/dist/doctor/unity-meta.js +225 -0
  203. package/dist/doctor/unity-project.js +297 -0
  204. package/dist/doctor/unity.js +171 -0
  205. package/dist/export/export.js +165 -0
  206. package/dist/export/metadata.js +25 -0
  207. package/dist/export/runtime.js +119 -0
  208. package/dist/export/scan.js +78 -0
  209. package/dist/export/select.js +193 -0
  210. package/dist/export/strip.js +42 -0
  211. package/dist/feedback/ab.js +55 -0
  212. package/dist/feedback/auto.js +44 -0
  213. package/dist/feedback/learn.js +255 -0
  214. package/dist/feedback/measure.js +49 -0
  215. package/dist/feedback/page.js +66 -0
  216. package/dist/feel/feedback.js +85 -0
  217. package/dist/feel/judge.js +420 -0
  218. package/dist/feel/run.js +185 -0
  219. package/dist/feel/spec.js +124 -0
  220. package/dist/feel/sweep.js +156 -0
  221. package/dist/fidelity/consistency.js +205 -0
  222. package/dist/fidelity/match.js +675 -0
  223. package/dist/fidelity/run.js +107 -0
  224. package/dist/find/keywords.js +97 -0
  225. package/dist/find/names.js +45 -0
  226. package/dist/find/route.js +59 -0
  227. package/dist/firstlook/quality.js +261 -0
  228. package/dist/firstlook/render.js +111 -0
  229. package/dist/firstlook/set.js +218 -0
  230. package/dist/flow/flow.js +455 -0
  231. package/dist/flow/look.js +139 -0
  232. package/dist/frame/behaviour.js +53 -0
  233. package/dist/frame/clock.js +117 -0
  234. package/dist/frame/contract.js +111 -0
  235. package/dist/frame/genre.js +65 -0
  236. package/dist/frame/idle.js +58 -0
  237. package/dist/frame/opening.js +171 -0
  238. package/dist/frames/loop.js +52 -0
  239. package/dist/frames/sheet.js +69 -0
  240. package/dist/gdd/book.js +483 -0
  241. package/dist/gdd/chapters.js +71 -0
  242. package/dist/gdd/design.js +135 -0
  243. package/dist/gdd/doc.js +32 -0
  244. package/dist/gdd/levelmap.js +428 -0
  245. package/dist/gdd/measures.js +477 -0
  246. package/dist/gdd/page.js +111 -0
  247. package/dist/gdd/rubric.js +250 -0
  248. package/dist/gdd/size.js +83 -0
  249. package/dist/gdd/tiers.js +148 -0
  250. package/dist/gdd/world.js +98 -0
  251. package/dist/gdd/worth.js +507 -0
  252. package/dist/gen/kinds.js +451 -0
  253. package/dist/gen/local/doctor.js +25 -0
  254. package/dist/gen/local/index.js +3 -0
  255. package/dist/gen/local/kokoro.js +334 -0
  256. package/dist/gen/local/master.js +248 -0
  257. package/dist/gen/local/provider.js +65 -0
  258. package/dist/gen/local/voice-rules.js +156 -0
  259. package/dist/gen/models.generated.js +469 -0
  260. package/dist/gen/models.js +53 -0
  261. package/dist/gen/prompt-lint.js +35 -0
  262. package/dist/gen/record.js +73 -0
  263. package/dist/gen/save.js +101 -0
  264. package/dist/gen/title.js +55 -0
  265. package/dist/gen/unity.js +334 -0
  266. package/dist/goals/goals.js +204 -0
  267. package/dist/goals/run.js +90 -0
  268. package/dist/greenlight/ambition.js +42 -0
  269. package/dist/greenlight/bible.js +138 -0
  270. package/dist/greenlight/lock.js +48 -0
  271. package/dist/greenlight/match.js +19 -0
  272. package/dist/greenlight/md.js +82 -0
  273. package/dist/greenlight/page.js +100 -0
  274. package/dist/greenlight/pitches.js +66 -0
  275. package/dist/greenlight/worth.js +90 -0
  276. package/dist/guidance.js +24 -0
  277. package/dist/init/bare.js +114 -0
  278. package/dist/init/git.js +56 -0
  279. package/dist/init/starter.js +166 -0
  280. package/dist/init/starters.js +179 -0
  281. package/dist/inspect/describe.js +125 -0
  282. package/dist/inspect/devserver.js +40 -0
  283. package/dist/journey/diff.js +74 -0
  284. package/dist/journey/from-round.js +44 -0
  285. package/dist/journey/record.js +76 -0
  286. package/dist/journey/run.js +139 -0
  287. package/dist/journey/script.js +223 -0
  288. package/dist/judge/common.js +60 -0
  289. package/dist/judge/identity.js +68 -0
  290. package/dist/judge/sources.js +37 -0
  291. package/dist/judge/structure.js +59 -0
  292. package/dist/keys/device.js +145 -0
  293. package/dist/keys/store.js +167 -0
  294. package/dist/lanes/fence.js +108 -0
  295. package/dist/lanes/gate.js +123 -0
  296. package/dist/lanes/lanes.js +355 -0
  297. package/dist/lanes/union.js +62 -0
  298. package/dist/lanes/where.js +49 -0
  299. package/dist/lessons/motifs.js +97 -0
  300. package/dist/lessons/store.js +56 -0
  301. package/dist/look/anim.js +206 -0
  302. package/dist/look/boxes.js +209 -0
  303. package/dist/look/dressing.js +24 -0
  304. package/dist/look/feedback.js +50 -0
  305. package/dist/look/fit.js +123 -0
  306. package/dist/look/held.js +92 -0
  307. package/dist/look/hook.js +169 -0
  308. package/dist/look/hud.js +189 -0
  309. package/dist/look/image-io.js +50 -0
  310. package/dist/look/life.js +96 -0
  311. package/dist/look/light.js +42 -0
  312. package/dist/look/look.js +85 -0
  313. package/dist/look/loops.js +108 -0
  314. package/dist/look/made-of.js +242 -0
  315. package/dist/look/moments.js +32 -0
  316. package/dist/look/motion.js +44 -0
  317. package/dist/look/phone-play.js +142 -0
  318. package/dist/look/player.js +32 -0
  319. package/dist/look/png.js +117 -0
  320. package/dist/look/readability.js +100 -0
  321. package/dist/look/roles.js +109 -0
  322. package/dist/look/sheet.js +104 -0
  323. package/dist/look/theme.js +278 -0
  324. package/dist/look/touch.js +129 -0
  325. package/dist/look/ui-style.js +102 -0
  326. package/dist/machine/procs.js +117 -0
  327. package/dist/managed.js +15 -0
  328. package/dist/mcp/hosted.js +174 -0
  329. package/dist/mcp/models.generated.js +538 -0
  330. package/dist/mcp/models.js +35 -0
  331. package/dist/mcp/server.js +330 -0
  332. package/dist/memory/decisions.js +138 -0
  333. package/dist/memory/journal.js +108 -0
  334. package/dist/model/bench.js +83 -0
  335. package/dist/model/blender.js +106 -0
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  337. package/dist/model/finalize.js +33 -0
  338. package/dist/motion/checks.js +173 -0
  339. package/dist/motion/contract.js +177 -0
  340. package/dist/motion/encode.js +37 -0
  341. package/dist/motion/render.js +167 -0
  342. package/dist/motion/starter.js +54 -0
  343. package/dist/optimize/check.js +29 -0
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  345. package/dist/owner/bar.js +285 -0
  346. package/dist/owner/match.js +105 -0
  347. package/dist/pack/build.js +97 -0
  348. package/dist/pack/deps.js +28 -0
  349. package/dist/pack/leaks.js +77 -0
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  355. package/dist/plan/actions.js +18 -0
  356. package/dist/plan/notes.js +15 -0
  357. package/dist/play/clock.js +40 -0
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  363. package/dist/play/server.js +274 -0
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  388. package/dist/playtest/report.js +209 -0
  389. package/dist/playtest/route.js +139 -0
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  394. package/dist/production/contract.js +61 -0
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  396. package/dist/production/tier.js +66 -0
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  404. package/dist/publish/funpixel.js +96 -0
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  2305. package/templates/common/src/world.ts +91 -0
  2306. package/templates/common/test/feel.json +36 -0
  2307. package/templates/common/test/platform.test.ts +42 -0
  2308. package/templates/common/test/probes.ts +72 -0
  2309. package/templates/common/test/rules.test.ts +88 -0
  2310. package/templates/common/tsconfig.json +16 -0
  2311. package/templates/common/vite.config.ts +6 -0
  2312. package/templates/pixi/src/character.ts +63 -0
  2313. package/templates/pixi/src/game.ts +99 -0
  2314. package/templates/pixi/src/world-hud.ts +16 -0
  2315. package/templates/spec/common/src/chapters.ts +97 -0
  2316. package/templates/spec/common/src/levels.ts +68 -0
  2317. package/templates/spec/common/src/probe-rooms.ts +63 -0
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  2320. package/templates/spec/common/test/rooms.test.ts +59 -0
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  2322. package/templates/spec/three-world/test/rooms.ts +54 -0
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  2324. package/templates/three/src/game.ts +99 -0
  2325. package/templates/three/src/world-hud.ts +22 -0
  2326. package/templates/three-world/src/bot.ts +43 -0
  2327. package/templates/three-world/src/budget.ts +73 -0
  2328. package/templates/three-world/src/camera-rig.ts +99 -0
  2329. package/templates/three-world/src/controls.tsx +49 -0
  2330. package/templates/three-world/src/cutout-atlas.ts +26 -0
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  2414. package/unity/com.funpixel.probe/package.json.meta +7 -0
@@ -0,0 +1,206 @@
1
+ import { ACTORS_DOC } from "../walk/judge.js";
2
+ import { PLAYER_WORDS, playerHint, playerSaid } from "./player.js";
3
+ const DEFAULT_PLAYER = { pattern: PLAYER_WORDS, from: 'default', name: null };
4
+ export const grouped = (list, cap = 8) => {
5
+ const by = new Map();
6
+ for (const n of list)
7
+ by.set(n, (by.get(n) ?? 0) + 1);
8
+ const all = [...by].sort((a, b) => b[1] - a[1]).map(([n, k]) => (k > 1 ? `${n} ×${k}` : n));
9
+ return all.length > cap ? `${all.slice(0, cap).join(', ')} and ${all.length - cap} more type(s)` : all.join(', ');
10
+ };
11
+ const names = (list) => grouped(list.map((a) => a.name));
12
+ export const LIVING_WORLD = 'skill funpixel-world-and-story, references/living-world.md';
13
+ export function travelVerdicts(living, windowMs = null, walk = null) {
14
+ if (walk && walk.people) {
15
+ const text = `people: ${walk.moved} of ${walk.people} moved through space over ${Math.round(walk.seconds)} s of the ${walk.route} walk (walk.json)`;
16
+ return walk.moved ? [{ status: 'pass', text }] : [{ status: 'warn', text: `A CROWD THAT NEVER TRAVELS: ${text.replace(/^people: /, '')}`, hint: `give each a task loop (haul, patrol, errand, chat, work) that walks them between points (${LIVING_WORLD})` }];
17
+ }
18
+ const people = living.filter((a) => a.role === 'person' && a.travels !== undefined);
19
+ if (!people.length)
20
+ return [];
21
+ const span = windowMs ? ` in a ${Math.round(windowMs / 1000)} s window` : '';
22
+ const longer = windowMs ? ' — a short look: people waiting at a stop read as in place; funtools walk watches the whole run' : '';
23
+ const moving = people.filter((a) => a.travels);
24
+ const inPlace = people.filter((a) => !a.travels && a.verdict === 'animated');
25
+ if (!moving.length && people.length >= 2) {
26
+ return [{ status: 'warn', text: `A CROWD THAT NEVER TRAVELS: ${people.length} people, ${inPlace.length} animated in place, none moved through space${span}`, hint: `give each a task loop (haul, patrol, errand, chat, work) that walks them between points, the walk clip's rate following their ground speed (${LIVING_WORLD})${longer}`, items: [names(people)] }];
27
+ }
28
+ if (inPlace.length)
29
+ return [{ status: 'note', text: `people: ${moving.length} of ${people.length} move through space${span}; ${inPlace.length} animate in place${longer}`, items: [names(inPlace)] }];
30
+ return [{ status: 'pass', text: `people: ${moving.length} of ${people.length} move through space${span}` }];
31
+ }
32
+ export function crowdVerdicts(r) {
33
+ const c = r.crowd;
34
+ if (!c || !c.people)
35
+ return [];
36
+ const out = [];
37
+ const clones = r.actors.filter((a) => a.role === 'person' && a.hero);
38
+ if (clones.length) {
39
+ const what = clones.some((a) => a.hero === 'both') ? "the hero's body and texture (the player's mesh and picture)"
40
+ : clones.some((a) => a.hero === 'texture') ? "the hero's face (the player's texture)" : "the hero's body (the player's geometry)";
41
+ const parts = [...new Set(clones.flatMap((a) => a.hero_parts ?? []))].slice(0, 6);
42
+ out.push({ status: 'warn', text: `HERO CLONES: ${clones.length} of ${c.people} people wear ${what}${parts.length ? `, sharing ${parts.join(', ')}` : ''}`, hint: `a crowd shares a rig, never the hero's face or what is baked into the hero's mesh and picture (a backpack, a badge, the hero's jacket): a body, face, hair and clothes pool of its own, tinted per person, heights 1.55–1.90 m (${LIVING_WORLD})`, items: [names(clones)] });
43
+ }
44
+ if (c.people >= 4 && c.looks <= 1)
45
+ out.push({ status: 'warn', text: `ONE LOOK FOR ${c.people} PEOPLE: every person is made of the same geometry and textures`, hint: `vary faces, hair, colours and heights per person (${LIVING_WORLD})` });
46
+ else if (c.people >= 2 && !clones.length)
47
+ out.push({ status: 'pass', text: `crowd: ${c.looks} look(s) across ${c.people} people, none wearing the hero's face` });
48
+ return out;
49
+ }
50
+ export function flyerVerdicts(living) {
51
+ const flyers = living.filter((a) => a.flies);
52
+ if (!flyers.length)
53
+ return [];
54
+ const flap = flyers.filter((a) => a.verdict === 'animated');
55
+ const glide = flyers.filter((a) => a.verdict === 'slides' || a.verdict === 'rigid');
56
+ if (glide.length)
57
+ return [{ status: 'warn', text: `FLYERS WITHOUT A FLAP: ${glide.length} of ${flyers.length} move through the air with nothing inside them changing`, hint: `a wing cycle (a 4–8 frame flap, bones, or a vertex flap by distance from the body) and a bank into each turn; mark them flying: true in the actors contract so they are not judged as floating (${LIVING_WORLD})`, items: [names(glide)] }];
58
+ return [{ status: 'pass', text: `flyers: ${flap.length} of ${flyers.length} flap` }];
59
+ }
60
+ export const GAIT_DESIGN_SPEED = { walk: 0.8, run: 2.3, sneak: 0.4, carry: 0.6, limp: 0.5, old: 0.5, child: 1.0, quadruped: 1.2, flyer: 3 };
61
+ const GAIT_KIND = { quadruped: 'quadruped', flyer: 'flyer' };
62
+ const MOTION_DOC = 'skill funpixel-game-feel, references/motion.md';
63
+ export function gaitVerdicts(r) {
64
+ const out = [];
65
+ const secs = r.ms / 1000;
66
+ for (const a of r.actors) {
67
+ if (!a.gait)
68
+ continue;
69
+ const design = GAIT_DESIGN_SPEED[a.gait];
70
+ if (design === undefined) {
71
+ out.push({ status: 'note', text: `${a.name}: gait "${a.gait}" is not a preset (${Object.keys(GAIT_DESIGN_SPEED).join(', ')})`, hint: MOTION_DOC });
72
+ continue;
73
+ }
74
+ if (a.verdict === 'slides')
75
+ out.push({ status: 'note', text: `${a.name}: declared gait ${a.gait}, but it slides: drive its stride by distance (motion-sample.ts advance + sampleGait)`, hint: MOTION_DOC });
76
+ const height = a.height ?? (r.engine === 'three' ? (a.role === 'person' || a.role === 'player' ? 1.75 : null) : null);
77
+ if (!height || !a.travels || !(secs > 0.5))
78
+ continue;
79
+ const speed = a.travelled / secs / height;
80
+ const ratio = speed / design;
81
+ if (ratio >= 0.6 && ratio <= 1.6)
82
+ continue;
83
+ const kind = GAIT_KIND[a.gait] ?? 'biped';
84
+ const near = Object.keys(GAIT_DESIGN_SPEED).filter((n) => (GAIT_KIND[n] ?? 'biped') === kind).reduce((x, y) => (Math.abs(GAIT_DESIGN_SPEED[y] - speed) < Math.abs(GAIT_DESIGN_SPEED[x] - speed) ? y : x));
85
+ out.push({ status: 'note', text: `${a.name}: travels ${speed.toFixed(2)} body heights/s against its ${a.gait} preset's ${design} (${ratio.toFixed(1)}×): the feet ${ratio < 0.6 ? 'moonwalk' : 'scramble'}${near !== a.gait ? `; nearer the ${near} preset` : ''} (averaged over ${Math.round(secs)} s, stops included)`, hint: `clipTimeScale(g, speed) or switch preset (${MOTION_DOC})` });
86
+ }
87
+ return out;
88
+ }
89
+ export const CUTOUT_HINT = 'a cut-out animates by a frame set whose stride follows ground speed (frames advance by distance, not time), by bending its plane (top sways, feet pinned; squash on landing), by hinged parts (legs, wings, a tail) or a 4–8 frame flap; a mirror flip, a bob, a tilt or an opacity pulse is the picture moving';
90
+ const coef = (v) => {
91
+ if (v.length < 2)
92
+ return 0;
93
+ const m = v.reduce((a, b) => a + b, 0) / v.length;
94
+ if (!(m > 0))
95
+ return 0;
96
+ return Math.sqrt(v.reduce((a, b) => a + (b - m) ** 2, 0) / v.length) / m;
97
+ };
98
+ export function strideSync(chunks) {
99
+ const ok = chunks.filter(([m, n, s]) => m > 0.05 && s > 0.05 && n >= 0);
100
+ const metres = ok.reduce((a, c) => a + c[0], 0), swaps = ok.reduce((a, c) => a + c[1], 0);
101
+ const perMetre = metres > 0 ? Math.round((swaps / metres) * 100) / 100 : null;
102
+ if (ok.length < 3 || !swaps)
103
+ return { verdict: 'not_observed', perMetre, speedVaries: false };
104
+ const speedVaries = coef(ok.map(([m, , s]) => m / s)) >= 0.2;
105
+ if (!speedVaries)
106
+ return { verdict: 'not_observed', perMetre, speedVaries };
107
+ const byM = coef(ok.map(([m, n]) => n / m)), byS = coef(ok.map(([, n, s]) => n / s));
108
+ return { verdict: byM <= byS ? 'distance' : 'timer', perMetre, speedVaries };
109
+ }
110
+ const RIDES = /\b(kart|car|racer|truck|van|bus|taxi|bike|motorbike|scooter|skateboard|train|tram|cart|wagon|sled|tank|mech|rover|vehicle)s?\b/i;
111
+ const FLIES = /\b(ship|spaceship|rocket|plane|jet|glider|drone|helicopter|balloon|ufo|kite)s?\b/i;
112
+ const ROLLS = /\b(ball|marble|orb|puck|disc|wheel|boulder)s?\b/i;
113
+ const SWIMS = /\b(boat|raft|canoe|kayak|submarine|sub|fish|shark|whale|dolphin)s?\b/i;
114
+ export function heroMoves(p, declared = null) {
115
+ const said = declared?.trim().toLowerCase();
116
+ if (said)
117
+ return /^(walk|run|leg|biped|quadruped|on foot)/.test(said) ? 'walks' : said;
118
+ if (p.flies || p.gait === 'flyer')
119
+ return 'flies';
120
+ const name = p.name.replace(/[_\-.]+/g, ' ').replace(/([a-z])([A-Z])/g, '$1 $2');
121
+ return RIDES.test(name) ? 'rides' : FLIES.test(name) ? 'flies' : ROLLS.test(name) ? 'rolls' : SWIMS.test(name) ? 'swims' : 'walks';
122
+ }
123
+ export const HERO_WALK_FRAMES = 6;
124
+ export function heroWalkVerdicts(r, declared = null) {
125
+ const p = r.actors.find((a) => a.role === 'player');
126
+ if (!p || p.moving_s === undefined)
127
+ return [];
128
+ const how = heroMoves(p, declared);
129
+ if (how !== 'walks')
130
+ return [{ status: 'pass', text: `hero walk: not judged, ${p.name} ${how} (${declared ? 'funpixel.json life.hero' : p.flies || p.gait === 'flyer' ? 'a flyer' : 'by its name'})` }];
131
+ const unit = r.engine === 'pixi' ? 'px' : 'm';
132
+ const far = (p.moved_m ?? 0) > (r.engine === 'pixi' ? 60 : 1);
133
+ if (!far || !p.deform)
134
+ return [];
135
+ const swaps = p.swaps_moving ?? 0;
136
+ if (!swaps)
137
+ return [];
138
+ const out = [];
139
+ const frames = p.cycle_frames ?? 0;
140
+ const hint = `a hero that does not walk on legs (it rides, flies, rolls, swims) says so in funpixel.json "life": { "hero": "rides" } and the walk is not judged; a walker: 8–12 pictures a cycle with contact, passing and up poses, frames advanced by distance (one cycle ≈ 0.8 × body height travelled), a bob of 2–4% of the height at twice the step rate; contact and bob are not measured here: watch the walk film (${MOTION_DOC}; ${LIVING_WORLD})`;
141
+ if (frames < HERO_WALK_FRAMES)
142
+ out.push({ status: 'warn', text: `HERO WALK POPS: ${p.name} walks on ${frames} picture(s) a cycle (under ${HERO_WALK_FRAMES} reads as poses popping)${p.cutout ? ', a cut-out' : ''}`, hint });
143
+ const still = p.swaps_still_walk ?? 0;
144
+ if (still >= 3 && still >= 0.25 * swaps)
145
+ out.push({ status: 'warn', text: `HERO WALK ON A TREADMILL: ${p.name}'s walk frames swapped ${still} time(s) while it stood still`, hint: 'frames advance by distance travelled, so a standing hero holds its pose (or plays its idle)' });
146
+ const sync = strideSync(p.chunks ?? []);
147
+ if (sync.verdict === 'timer')
148
+ out.push({ status: 'warn', text: `HERO WALK ON A TIMER: ${p.name}'s frames advance with the clock, not the ground (the feet slide as speed changes)`, hint });
149
+ if (!out.length)
150
+ out.push({ status: 'pass', text: `hero walk: ${p.name} ${frames} pictures a cycle, ${sync.perMetre ?? '?'} swaps per ${unit}${sync.verdict === 'distance' ? ', stride follows ground speed' : sync.speedVaries ? '' : ' (speed steady: stride sync not observed)'}` });
151
+ return out;
152
+ }
153
+ const playerMoved = (r) => {
154
+ const p = r.actors.find((a) => a.role === 'player');
155
+ return !!p && (p.travels === true || p.travelled > (r.engine === 'pixi' ? 20 : 0.5));
156
+ };
157
+ export const UNSEEN_HINT = 'the sampler reads pictures, bones, morphs, vertices, hinged parts and code-drawn shapes, not a filter or a shader; if they animate that way, mark them "deform": true in the actors contract (__FPX_ACTORS__)';
158
+ export function lifeVerdicts(r, ctx = {}) {
159
+ if (!r || r.engine === 'none')
160
+ return [{ status: 'not_observed', text: 'motion vs animation: no scene graph to read (window.__THREEJS_SCENE__ or window.__PIXI_APP__)' }];
161
+ const all = r.actors.filter((a) => a.role !== 'player');
162
+ const unseen = all.filter((a) => a.unseen);
163
+ const living = all.filter((a) => !a.unseen);
164
+ const out = [];
165
+ if (unseen.length)
166
+ out.push({ status: 'not_observed', text: `motion inside not observed for ${unseen.length}: drawn with a filter or shader the sampler cannot read inside`, hint: UNSEEN_HINT, items: [names(unseen)] });
167
+ if (!living.length && unseen.length) { }
168
+ else if (!living.length) {
169
+ out.push({ status: 'not_observed', text: 'motion vs animation: no person or creature found by name', hint: `name them (person, folk, villager, crab, bird…), give each actor its scene node in the actors contract (node), or set funpixel.json "life": { "people": "…", "creatures": "…" } — ${ACTORS_DOC}` });
170
+ }
171
+ else {
172
+ const slides = living.filter((a) => a.verdict === 'slides' && !a.flies);
173
+ const rigid = living.filter((a) => a.verdict === 'rigid');
174
+ const still = living.filter((a) => a.verdict === 'still');
175
+ const animated = living.filter((a) => a.verdict === 'animated');
176
+ const noIdle = living.filter((a) => a.idle === false);
177
+ out.push({ status: animated.length === living.length ? 'pass' : 'note', text: `life: ${animated.length} of ${living.length} people and creatures animated (frames, bones, morphs, parts or drawn shapes changing)` });
178
+ out.push(...travelVerdicts(living, ctx.windowMs ?? null, ctx.walk ?? null), ...crowdVerdicts(r), ...flyerVerdicts(living), ...gaitVerdicts(r));
179
+ const cutSlides = slides.filter((a) => a.cutout), cutRigid = rigid.filter((a) => a.cutout);
180
+ if (slides.length) {
181
+ const all = cutSlides.length === slides.length;
182
+ out.push({ status: 'warn', text: all ? `CUT-OUTS THAT GLIDE: ${slides.length} painted cut-out(s) travel as one picture (no frame, bend or hinge changing)` : `SLIDES LIKE A STONE: ${slides.length} travel with nothing inside them changing${cutSlides.length ? ` (${cutSlides.length} of them painted cut-outs)` : ''}`, hint: cutSlides.length ? CUTOUT_HINT : 'a walk, scuttle or wing cycle while moving (sheet frames, a rig, parts): never a still picture slid across the ground', items: [names(slides)] });
183
+ }
184
+ if (rigid.length) {
185
+ const all = cutRigid.length === rigid.length;
186
+ out.push({ status: 'warn', text: all ? `CUT-OUTS ON A STICK: ${rigid.length} painted cut-out(s) only bob, tilt, flip or scale as one picture` : `RIGID: ${rigid.length} only bob, tilt or turn as one picture${cutRigid.length ? ` (${cutRigid.length} of them painted cut-outs)` : ''}`, hint: cutRigid.length ? CUTOUT_HINT : 'a bob of a cut-out reads as a card on a stick; breathing, looking round, shifting weight need parts or frames', items: [names(rigid)] });
187
+ }
188
+ if (still.length)
189
+ out.push({ status: 'warn', text: `STILL: ${still.length} people or creatures never moved or changed`, items: [names(still)] });
190
+ if (noIdle.length)
191
+ out.push({ status: 'warn', text: `NO IDLE: ${noIdle.length} stood in place with no idle (breathing, looking around, shifting weight)`, items: [names(noIdle)] });
192
+ if (r.reactions.near)
193
+ out.push({ status: 'pass', text: `reactions: ${r.reactions.near} actor(s) react when the player comes near${r.reactions.actors.length ? ` (${grouped(r.reactions.actors.slice(0, r.reactions.near), Infinity)}${r.reactions.actors.length < r.reactions.near ? ` and ${r.reactions.near - r.reactions.actors.length} more` : ''})` : ''}; ${r.reactions.far} change at their own rate wherever the player is` });
194
+ else if (r.player_found && ctx.acted === false && !playerMoved(r))
195
+ out.push({ status: 'not_observed', text: `reactions: not judged — judged without the player acting: the player stood still and no input was sent while ${living.length} people and creatures were watched, so nothing they might answer (the player coming near, a lantern lit, a door opened) happened`, hint: 'a reaction to the player\'s action is judged after a view with moment: true in __FPX_VIEWS__ (entered through the rules, it does the action and marks the moment; life watches what answers it); one to the player coming near is judged by `funtools walk`, which moves the player' });
196
+ else
197
+ out.push({ status: r.player_found ? 'warn' : 'not_observed', text: r.player_found ? `NO REACTION: no person or creature changed more with the player near than far away (${r.reactions.far} change at their own rate wherever the player is)` : `reactions: no player node found to measure distance from (looked for ${playerSaid(ctx.player ?? DEFAULT_PLAYER)})`, hint: r.player_found ? 'turn heads, step aside, wave, flee: people and creatures must answer the player' : playerHint(ctx.player ?? DEFAULT_PLAYER) });
198
+ }
199
+ const p = r.actors.find((a) => a.role === 'player');
200
+ if (p && !p.deform && p.travelled > 0.5)
201
+ out.push(p.unseen
202
+ ? { status: 'not_observed', text: `the player (${p.name}) travelled with nothing seen to change inside it, but it is drawn with a filter or shader the sampler cannot read`, hint: UNSEEN_HINT }
203
+ : { status: 'warn', text: `the player slides like a stone: it travelled with no frame, bone, part or drawn shape changing${p.cutout ? ' (a painted cut-out moved as one picture)' : ''}`, ...(p.cutout ? { hint: CUTOUT_HINT } : {}) });
204
+ out.push(...heroWalkVerdicts(r, ctx.hero ?? null));
205
+ return out;
206
+ }
@@ -0,0 +1,209 @@
1
+ export const BOXES = {
2
+ step: 2,
3
+ flatDetail: 0.15,
4
+ bigTri: 0.004,
5
+ meshShare: 0.03,
6
+ frameShare: 0.2,
7
+ detailMin: 0.005,
8
+ facetMax: 0.12,
9
+ figureBoxes: 2, figureShare: 0.75, figureVerts: 900,
10
+ };
11
+ export const FACETED = /flat[- ]shad(?:ed|ing)|faceted|low[- ]poly|polygonal|flat two-tone|flat-colou?r(?:ed)? facets/i;
12
+ export const FACETED_MESH = /ground|terrain|rock|cliff|hill|mountain|crater|dune|valley|ridge|slope|boulder|stone|land|ice|snow|salt|mesa|canyon|scree/i;
13
+ export function styleLockOf(texts) {
14
+ for (const [source, text] of texts) {
15
+ const m = FACETED.exec(text ?? '');
16
+ if (m)
17
+ return { faceted: true, phrase: m[0], source };
18
+ }
19
+ return { faceted: false, phrase: null, source: null };
20
+ }
21
+ export const isBoxFigure = (f) => f.boxes >= BOXES.figureBoxes && f.boxes >= BOXES.figureShare * f.meshes && f.verts <= BOXES.figureVerts;
22
+ const NOT_STRUCTURE = /ground|terrain|floor|sky|backdrop|panorama|plate|valley|water|sea\b|ocean|horizon|cloud|road|path|street|land/i;
23
+ const lum = (d, i) => 0.299 * d[i] + 0.587 * d[i + 1] + 0.114 * d[i + 2];
24
+ export function cellPixels(img, read, cssWidth) {
25
+ const { cols, rows } = read.grid;
26
+ const v = read.view;
27
+ const k = img.width / (cssWidth || img.width);
28
+ const n = cols * rows;
29
+ const detail = new Float32Array(n), rgb = new Uint8Array(n * 3);
30
+ const cw = (v.width * k) / cols, ch = (v.height * k) / rows;
31
+ const W = img.width, d = img.data;
32
+ const L = (x, y) => lum(d, (y * W + x) * 4);
33
+ for (let r = 0; r < rows; r++) {
34
+ for (let c = 0; c < cols; c++) {
35
+ const x0 = Math.max(0, Math.floor(v.left * k + c * cw) + 1), x1 = Math.min(W - 2, Math.floor(v.left * k + (c + 1) * cw) - 2);
36
+ const y0 = Math.max(0, Math.floor(v.top * k + r * ch) + 1), y1 = Math.min(img.height - 2, Math.floor(v.top * k + (r + 1) * ch) - 2);
37
+ let m = 0, t = 0, R = 0, G = 0, B = 0;
38
+ for (let y = y0; y <= y1; y++) {
39
+ for (let x = x0; x <= x1; x++) {
40
+ const i = (y * W + x) * 4, l = lum(d, i);
41
+ if (Math.abs(L(x + 1, y) - l) + Math.abs(L(x, y + 1) - l) >= BOXES.step)
42
+ t++;
43
+ m++;
44
+ R += d[i];
45
+ G += d[i + 1];
46
+ B += d[i + 2];
47
+ }
48
+ }
49
+ const at = r * cols + c;
50
+ if (!m)
51
+ continue;
52
+ detail[at] = t / m;
53
+ rgb[at * 3] = R / m;
54
+ rgb[at * 3 + 1] = G / m;
55
+ rgb[at * 3 + 2] = B / m;
56
+ }
57
+ }
58
+ return { detail, rgb };
59
+ }
60
+ const matWords = (m) => {
61
+ const has = m.map ? 'a texture map' : m.custom ? 'a custom shader' : m.textures ? `${m.textures} texture(s)` : 'no texture';
62
+ return `${m.type || 'material'}${m.name ? ` "${m.name}"` : ''}, ${has}${m.flat ? ', flat shading' : ''}${m.vertex_colors ? ', vertex colours' : ''}`;
63
+ };
64
+ const hex = (rgb, i) => `#${[rgb[i * 3], rgb[i * 3 + 1], rgb[i * 3 + 2]].map((x) => x.toString(16).padStart(2, '0')).join('')}`;
65
+ export function judgeBoxes(read, img, cssWidth, style = null) {
66
+ if (!read || read.engine !== 'three' || !read.grid || !read.view || !read.cells?.length)
67
+ return { observed: false, flat: 0, plain: [], detailed: null, why: read?.error || 'no Three scene to read' };
68
+ if (!img)
69
+ return { observed: false, flat: 0, plain: [], detailed: null, why: 'no screenshot' };
70
+ const { detail: fine, rgb } = cellPixels(img, read, cssWidth);
71
+ const n = read.cells.length;
72
+ const per = read.meshes.map(() => ({ cells: 0, flat: 0, fine: 0, detailed: 0, near: Infinity, first: -1 }));
73
+ let flatAll = 0;
74
+ for (let k = 0; k < n; k++) {
75
+ const mi = read.cells[k];
76
+ if (mi < 0 || !read.meshes[mi] || read.meshes[mi].backdrop)
77
+ continue;
78
+ const p = per[mi];
79
+ p.cells++;
80
+ p.fine += fine[k];
81
+ if (fine[k] >= BOXES.flatDetail)
82
+ p.detailed++;
83
+ if (fine[k] < BOXES.flatDetail && read.tri[k] >= BOXES.bigTri) {
84
+ p.flat++;
85
+ flatAll++;
86
+ if (read.depth[k] < p.near) {
87
+ p.near = read.depth[k];
88
+ p.first = k;
89
+ }
90
+ }
91
+ }
92
+ const plain = [];
93
+ const styled = [];
94
+ let detailed = null;
95
+ for (const [mi, m] of read.meshes.entries()) {
96
+ const p = per[mi];
97
+ if (!p.cells)
98
+ continue;
99
+ const detail = Math.round((p.fine / p.cells) * 100) / 100;
100
+ const painted = m.material.map && detail >= BOXES.flatDetail * 1.5;
101
+ const faceted = !!style?.faceted && FACETED_MESH.test(`${m.name} ${m.path}`) && m.max_tri <= BOXES.facetMax;
102
+ if (faceted) {
103
+ flatAll -= p.flat;
104
+ if (p.flat / n > BOXES.meshShare)
105
+ styled.push({ name: m.name, flat: Math.round((p.flat / n) * 1000) / 1000, biggest: m.max_tri });
106
+ }
107
+ if (p.flat / n > BOXES.meshShare && !painted && !faceted) {
108
+ plain.push({
109
+ name: m.name, kind: m.kind, instances: m.instances, verts: m.verts, flat: Math.round((p.flat / n) * 1000) / 1000, share: Math.round((p.cells / n) * 1000) / 1000,
110
+ biggest: m.max_tri, near: Number.isFinite(p.near) ? p.near : null, detail, textured: Math.round((p.detailed / p.cells) * 100) / 100, material: matWords(m.material), colour: p.first >= 0 ? hex(rgb, p.first) : m.material.color,
111
+ });
112
+ }
113
+ if (p.cells / n >= BOXES.detailMin && !NOT_STRUCTURE.test(`${m.name} ${m.path}`) && p.flat / p.cells < 0.5 && (!detailed || detail > detailed.detail)) {
114
+ detailed = { name: m.name, share: Math.round((p.cells / n) * 1000) / 1000, detail, material: matWords(m.material) };
115
+ }
116
+ }
117
+ const weight = (x) => x.flat / (1 + (x.near ?? 50) / 20);
118
+ plain.sort((a, b) => weight(b) - weight(a));
119
+ if (detailed && plain.some((x) => x.name === detailed.name))
120
+ detailed = null;
121
+ const figures = (read.figures ?? []).filter((f) => f.on && isBoxFigure(f));
122
+ return { observed: true, flat: Math.round((flatAll / n) * 1000) / 1000, plain, detailed, ...(styled.length ? { styled, style: style } : {}), ...(figures.length ? { figures } : {}) };
123
+ }
124
+ const pc = (v) => `${Math.round(v * 100)}%`;
125
+ export function plainLine(x) {
126
+ const body = x.kind === 'instanced' ? `instanced ×${x.instances}, ${x.verts} vertices each` : `${x.verts} vertices`;
127
+ const rest = x.textured >= 0.3 ? `; the rest of it is textured (${pc(x.textured)} of its cells)` : '';
128
+ return `${x.name} (${body}): ${pc(x.flat)} of the frame in flat colour${x.colour ? ` ${x.colour}` : ''}, triangles up to ${pc(Math.min(1, x.biggest))} of the frame each${x.near !== null ? `, ${Math.round(x.near)} m from the camera` : ''}; ${x.material}${rest}`;
129
+ }
130
+ export const ART_PASS_DOC = 'skill funpixel-world-and-story, references/living-world.md ("Made, not boxes")';
131
+ export function styledLine(names, style) {
132
+ return `style: faceted (not judged as boxes): ${names.slice(0, 4).join(', ')}${style?.phrase ? ` (the style lock: "${style.phrase}"${style.source ? `, ${style.source}` : ''}; a facet over ${pc(BOXES.facetMax)} of the frame is still judged)` : ''}`;
133
+ }
134
+ export function boxFiguresCheck(figs) {
135
+ if (!figs.length)
136
+ return null;
137
+ return {
138
+ status: 'warn',
139
+ text: `BOX FIGURES: ${figs.length} ${figs.length === 1 ? 'person or creature is' : 'people or creatures are'} a handful of boxes (${figs.slice(0, 4).map((f) => f.id).join(', ')}${figs.length > 4 ? ` +${figs.length - 4}` : ''})`,
140
+ hint: `a person or creature is drawn or modelled (a cut-out from the part sheets, a rigged model), never stacked cuboids, however small on screen (${ART_PASS_DOC})`,
141
+ items: figs.slice(0, 6).map((f) => `${f.id} (${f.kind}, node ${f.node}): ${f.boxes} cuboid(s) of ${f.meshes} piece(s), ${f.verts} vertices`),
142
+ };
143
+ }
144
+ export function boxesCheck(f, where = 'the frame') {
145
+ if (!f.observed)
146
+ return { status: 'not_observed', text: `boxes: not observed (${f.why ?? 'nothing read'})` };
147
+ const styled = f.styled?.length ? `; ${styledLine(f.styled.map((x) => x.name), f.style)}` : '';
148
+ if (!f.plain.length && f.flat <= BOXES.frameShare)
149
+ return { status: 'pass', text: `boxes: nothing large reads unfinished in ${where} (${pc(f.flat)} flat colour on big triangles)${styled}` };
150
+ const beside = f.detailed ? ` beside ${f.detailed.name} (detail ${f.detailed.detail}, ${f.detailed.material})` : '';
151
+ const names = f.plain.slice(0, 3).map((x) => x.name).join(', ');
152
+ return {
153
+ status: 'warn',
154
+ text: f.plain.length
155
+ ? `BOXES: ${names} read${f.plain.length === 1 ? 's' : ''} as unfinished in ${where}: ${pc(f.plain.reduce((s, x) => s + x.flat, 0))} of it is flat colour on big, plain triangles${beside}`
156
+ : `BOXES: ${pc(f.flat)} of ${where} is flat colour on big triangles${styled}`,
157
+ hint: `camera-near geometry is the most detailed, never the plainest: every structure the player passes reads as made (shape detail + textures or decals in the palette), matched to the best-painted asset in the scene (${ART_PASS_DOC})`,
158
+ items: f.plain.slice(0, 6).map(plainLine),
159
+ };
160
+ }
161
+ export const boxTally = () => ({ frames: 0, observed: 0, worst: null, meshes: new Map(), styled: new Set(), style: null, figures: new Map() });
162
+ export function tallyBoxes(tally, f, t) {
163
+ tally.frames++;
164
+ if (!f.observed)
165
+ return false;
166
+ tally.observed++;
167
+ for (const x of f.styled ?? [])
168
+ tally.styled.add(x.name);
169
+ if (f.style)
170
+ tally.style = f.style;
171
+ for (const x of f.figures ?? [])
172
+ if (!tally.figures.has(x.id))
173
+ tally.figures.set(x.id, x);
174
+ for (const x of f.plain) {
175
+ const was = tally.meshes.get(x.name);
176
+ if (!was)
177
+ tally.meshes.set(x.name, { worst: x, frames: 1, first_s: Math.round(t * 10) / 10 });
178
+ else {
179
+ was.frames++;
180
+ if (x.flat > was.worst.flat)
181
+ was.worst = x;
182
+ }
183
+ }
184
+ const score = (b) => b.plain.reduce((s, x) => s + x.flat, 0) + b.flat / 10;
185
+ if (!tally.worst || score(f) > score(tally.worst.frame)) {
186
+ tally.worst = { t: Math.round(t * 10) / 10, frame: f };
187
+ return true;
188
+ }
189
+ return false;
190
+ }
191
+ export function walkBoxesCheck(tally, frameFile) {
192
+ if (!tally.observed)
193
+ return { status: 'not_observed', text: `boxes: not observed (${tally.frames ? 'no Three scene in the sampled frames' : 'no frame sampled'})` };
194
+ const list = [...tally.meshes.values()].filter((x) => x.frames >= 2 || tally.observed < 2).sort((a, b) => b.worst.flat * b.frames - a.worst.flat * a.frames);
195
+ const w = tally.worst;
196
+ const named = new Set(list.map((x) => x.worst.name));
197
+ const quiet = [...tally.styled].filter((n) => !named.has(n)), loud = [...tally.styled].filter((n) => named.has(n));
198
+ const styled = (quiet.length ? `; ${styledLine(quiet, tally.style ?? undefined)}` : '')
199
+ + (loud.length ? `; ${loud.join(', ')} ${loud.length === 1 ? 'is' : 'are'} faceted by the style lock${tally.style?.phrase ? ` ("${tally.style.phrase}")` : ''} and counted only where one facet covers over ${pc(BOXES.facetMax)} of the frame` : '');
200
+ if (!list.length)
201
+ return { status: 'pass', text: `boxes: nothing large read unfinished in ${tally.observed} sampled frame(s) (at most ${pc(w.frame.flat)} flat colour on big triangles)${styled}` };
202
+ const beside = w.frame.detailed ? `; the most detailed thing in that frame: ${w.frame.detailed.name} (detail ${w.frame.detailed.detail}, ${w.frame.detailed.material})` : '';
203
+ return {
204
+ status: 'warn',
205
+ text: `BOXES: ${list.slice(0, 3).map((x) => x.worst.name).join(', ')} read as unfinished in ${Math.max(...list.map((x) => x.frames))} of ${tally.observed} sampled frames; worst at ${w.t} s with ${pc(w.frame.plain.reduce((s, x) => s + x.flat, 0))} of the frame flat colour on big triangles${frameFile ? ` (${frameFile})` : ''}${beside}${styled}`,
206
+ hint: boxesCheck({ observed: true, flat: 1, plain: [list[0].worst], detailed: null }).hint,
207
+ items: list.slice(0, 6).map((x) => `${plainLine(x.worst)} — in ${x.frames} frame(s) from ${x.first_s} s`),
208
+ };
209
+ }
@@ -0,0 +1,24 @@
1
+ export const DRESSING = { bare: 0.6, calls: 120, triangles: 300_000, silt: 'Silt\'s first chapter: ~42k instanced flowers, 782 landmark details' };
2
+ const HINT = 'skill funpixel-3d, references/light-and-places.md ("Dressing"): a kit per place, scattered by rule, instanced';
3
+ export function dressingCheck(r, view, viewport) {
4
+ if (!r || r.engine !== 'three')
5
+ return { status: 'not_observed', text: `dressing: no Three scene to count in ${view}` };
6
+ if (!r.at)
7
+ return { status: 'not_observed', text: `dressing: no player or camera to centre on in ${view}` };
8
+ const roles = Object.entries(r.by_role).sort((a, b) => b[1] - a[1]).map(([k, v]) => `${k} ${v}`).join(', ') || 'none';
9
+ const cost = r.calls !== null ? `${r.calls} draw calls, ${Math.round((r.triangles ?? 0) / 1000)}k triangles a frame` : `${Math.round(r.instanced_triangles / 1000)}k instanced triangles`;
10
+ const facts = `${r.per100} things per 100 m² within ${r.radius} m of the ${r.at.from} (${roles}); ${r.instanced} instanced in the scene; ${cost}`;
11
+ const items = r.kinds.slice(0, 6).map((k) => `${k.name} (${k.role}): ${k.count} near, ${k.instances} in all, ${k.triangles} triangles each`);
12
+ const problems = [];
13
+ if (r.target !== null && r.per100 < r.target * DRESSING.bare)
14
+ problems.push(`BARE: ${r.per100} things per 100 m² against the place's target ${r.target}`);
15
+ if (r.on_road)
16
+ problems.push(`ROAD CLUTTERED: ${r.on_road} thing(s) stand on a declared road (the road stays clear; dress its sides)`);
17
+ if (viewport === 'phone' && r.calls !== null && (r.calls > DRESSING.calls || (r.triangles ?? 0) > DRESSING.triangles))
18
+ problems.push(`OVER THE PHONE BUDGET: ${r.calls} calls / ${r.triangles} triangles (budget ${DRESSING.calls} / ${DRESSING.triangles}; instance a kind, merge, or lower the tier's share)`);
19
+ if (problems.length)
20
+ return { status: 'warn', text: `${problems.join('; ')} — in ${view}: ${facts}`, hint: HINT, items };
21
+ if (r.target === null)
22
+ return { status: 'note', text: `dressing in ${view}: ${facts}; no target stated (state.world.dressing.target, from the place's plan), so no verdict (${DRESSING.silt})`, hint: HINT, items };
23
+ return { status: 'pass', text: `dressing in ${view}: ${facts}, at or over ${Math.round(DRESSING.bare * 100)}% of its target ${r.target}${r.roads ? ', the road clear' : ''}`, items };
24
+ }
@@ -0,0 +1,50 @@
1
+ export const FEEDBACK_BARS = {
2
+ inset: 0.2,
3
+ over: 0.3,
4
+ readMs: 800,
5
+ perWordMs: 300,
6
+ };
7
+ export const wordsIn = (text) => text.replace(/[×x]\s?\d+|[+-]?\d[\d,.  ]*/g, ' ').split(/\s+/).filter((w) => /\p{L}{2,}/u.test(w)).length;
8
+ export const readMs = (words) => Math.max(FEEDBACK_BARS.readMs, words * FEEDBACK_BARS.perWordMs);
9
+ const overlap = (a, b) => Math.max(0, Math.min(a.x + a.w, b.x + b.w) - Math.max(a.x, b.x)) * Math.max(0, Math.min(a.y + a.h, b.y + b.h) - Math.max(a.y, b.y));
10
+ export function feedbackFindings(s, i) {
11
+ const out = [];
12
+ const area = s.play ?? { x: 0, y: 0, w: s.viewport.w, h: s.viewport.h };
13
+ const k = FEEDBACK_BARS.inset;
14
+ const middle = { x: area.x + area.w * k, y: area.y + area.h * k, w: area.w * (1 - 2 * k), h: area.h * (1 - 2 * k) };
15
+ for (const p of s.pieces) {
16
+ if (p.control || !p.text)
17
+ continue;
18
+ const words = wordsIn(p.text);
19
+ if (p.transient && words > 0 && p.w * p.h > 0 && overlap(p, middle) > FEEDBACK_BARS.over * p.w * p.h)
20
+ out.push({
21
+ kind: 'feedback_over_play', severity: 'warn', where: p.name, number: Math.round((overlap(p, middle) / (p.w * p.h)) * 100) / 100, sample: i,
22
+ what: `"${p.text.slice(0, 40)}" lands over the middle of the play, where the player is looking at the action: a message lane in the HUD band (one message at a time, away from the player) keeps it readable without hiding the moment`,
23
+ });
24
+ const fade = p.fade_ms;
25
+ if (words > 0 && typeof fade === 'number' && fade > 0 && fade < readMs(words))
26
+ out.push({
27
+ kind: 'fast_fade', severity: 'warn', where: p.name, number: fade, sample: i,
28
+ what: `"${p.text.slice(0, 40)}" is gone after ${(fade / 1000).toFixed(1)} s; ${words} word${words === 1 ? '' : 's'} need about ${(readMs(words) / 1000).toFixed(1)} s to read`,
29
+ });
30
+ }
31
+ return out;
32
+ }
33
+ const STAND_IN = /\b(?:will be (?:here|shown|added)|goes here|placeholder|lorem|ipsum|coming soon|sample text|insert \w+ here)\b/i;
34
+ const MARKS = /\b(?:TODO|TBD|FIXME|WIP|XXX)\b|(?:^|[\s:(])(?:undefined|NaN|null)(?=$|[\s)/.,])|\[object Object\]/;
35
+ export const isPlaceholder = (text) => STAND_IN.test(text) || MARKS.test(text);
36
+ export function placeholderPieces(pieces) {
37
+ const seen = new Set();
38
+ return pieces.filter((p) => {
39
+ if (!p.text || !isPlaceholder(p.text) || seen.has(p.text))
40
+ return false;
41
+ seen.add(p.text);
42
+ return true;
43
+ });
44
+ }
45
+ export function placeholderFindings(pieces, i) {
46
+ return placeholderPieces(pieces).map((p) => ({
47
+ kind: 'placeholder_text', severity: 'warn', where: p.name, number: 0, sample: i,
48
+ what: `"${p.text.slice(0, 48)}" reads as developer copy on screen: write the player's words, or name the stand-in in the hand-back`,
49
+ }));
50
+ }
@@ -0,0 +1,123 @@
1
+ export const FIT_VIEWPORTS = [
2
+ { name: 'wide-short', width: 1700, height: 800, kind: 'desktop' },
3
+ { name: 'short', width: 1280, height: 600, kind: 'desktop' },
4
+ { name: 'square', width: 1024, height: 1024, kind: 'desktop' },
5
+ { name: 'phone-landscape', width: 844, height: 390, kind: 'phone', orientation: 'landscape' },
6
+ { name: 'phone-portrait', width: 390, height: 844, kind: 'phone', orientation: 'portrait' },
7
+ ];
8
+ export const FIT = {
9
+ tolerance: 28,
10
+ lineShare: 0.004,
11
+ blankShare: 0.001,
12
+ barShare: 0.08,
13
+ minContentShare: 0.45,
14
+ bunchedSpan: 0.6,
15
+ blankMs: 3000,
16
+ watchMs: 8000,
17
+ everyMs: 250,
18
+ };
19
+ export function groundOf(img) {
20
+ const counts = new Map();
21
+ const { width: w, height: h, data } = img;
22
+ const add = (x, y) => {
23
+ const i = (y * w + x) * 4;
24
+ const k = ((data[i] >> 3) << 10) | ((data[i + 1] >> 3) << 5) | (data[i + 2] >> 3);
25
+ counts.set(k, (counts.get(k) ?? 0) + 1);
26
+ };
27
+ for (let x = 0; x < w; x++) {
28
+ add(x, 0);
29
+ add(x, h - 1);
30
+ }
31
+ for (let y = 0; y < h; y++) {
32
+ add(0, y);
33
+ add(w - 1, y);
34
+ }
35
+ let best = 0, key = 0;
36
+ for (const [k, n] of counts)
37
+ if (n > best) {
38
+ best = n;
39
+ key = k;
40
+ }
41
+ return [((key >> 10) & 31) * 8 + 4, ((key >> 5) & 31) * 8 + 4, (key & 31) * 8 + 4];
42
+ }
43
+ export function fitOf(img) {
44
+ const { width: w, height: h, data } = img;
45
+ const g = groundOf(img);
46
+ const rows = new Uint32Array(h), cols = new Uint32Array(w);
47
+ let painted = 0;
48
+ for (let y = 0; y < h; y++) {
49
+ for (let x = 0; x < w; x++) {
50
+ const i = (y * w + x) * 4;
51
+ if (Math.abs(data[i] - g[0]) > FIT.tolerance || Math.abs(data[i + 1] - g[1]) > FIT.tolerance || Math.abs(data[i + 2] - g[2]) > FIT.tolerance) {
52
+ rows[y]++;
53
+ cols[x]++;
54
+ painted++;
55
+ }
56
+ }
57
+ }
58
+ const share = painted / (w * h);
59
+ const rowOn = (y) => rows[y] > Math.max(1, w * FIT.lineShare);
60
+ const colOn = (x) => cols[x] > Math.max(1, h * FIT.lineShare);
61
+ let top = 0;
62
+ while (top < h && !rowOn(top))
63
+ top++;
64
+ let bottom = h - 1;
65
+ while (bottom > top && !rowOn(bottom))
66
+ bottom--;
67
+ let left = 0;
68
+ while (left < w && !colOn(left))
69
+ left++;
70
+ let right = w - 1;
71
+ while (right > left && !colOn(right))
72
+ right--;
73
+ const blank = share < FIT.blankShare || top >= h || left >= w;
74
+ if (blank)
75
+ return { painted: share, box: null, content_share: 0, bars: { left: 0, right: 0, top: 0, bottom: 0 }, boxed: null, bunched: null, blank: true };
76
+ const box = { x: left / w, y: top / h, w: (right - left + 1) / w, h: (bottom - top + 1) / h };
77
+ const bars = { left: left / w, right: (w - 1 - right) / w, top: top / h, bottom: (h - 1 - bottom) / h };
78
+ const lr = bars.left >= FIT.barShare && bars.right >= FIT.barShare, tb = bars.top >= FIT.barShare && bars.bottom >= FIT.barShare;
79
+ const near = 0.02;
80
+ const corner = box.w < FIT.bunchedSpan && box.h < FIT.bunchedSpan
81
+ ? (bars.left <= near && bars.top <= near ? 'top-left' : bars.right <= near && bars.top <= near ? 'top-right' : bars.left <= near && bars.bottom <= near ? 'bottom-left' : bars.right <= near && bars.bottom <= near ? 'bottom-right' : null)
82
+ : null;
83
+ return { painted: share, box, content_share: box.w * box.h, bars, boxed: lr && tb ? 'both' : lr ? 'pillarbox' : tb ? 'letterbox' : null, bunched: corner, blank: false };
84
+ }
85
+ const pct = (x) => `${Math.round(x * 100)}%`;
86
+ export function judgeFit(row) {
87
+ const f = row.fit;
88
+ const findings = [];
89
+ const { width, height } = row.viewport;
90
+ if (row.first_content_ms === null)
91
+ findings.push(`nothing but one flat colour for ${FIT.watchMs / 1000} s after opening at ${width}x${height}`);
92
+ else if (row.first_content_ms > FIT.blankMs)
93
+ findings.push(`blank for ${(row.first_content_ms / 1000).toFixed(1)} s after opening (over ${FIT.blankMs / 1000} s)`);
94
+ if (!f)
95
+ return { ...row, verdict: 'not_observed', findings, why: row.why ?? 'the frame could not be read' };
96
+ findings.push(...frameFindings(f, row.view ?? 'page'));
97
+ if (row.loaded && row.entered)
98
+ findings.push(...frameFindings(row.loaded, 'first screen').map((x) => `first screen: ${x}`));
99
+ const judged = findings.length ? 'fail' : 'pass';
100
+ return { ...row, verdict: judged, findings };
101
+ }
102
+ function frameFindings(f, what) {
103
+ if (f.blank)
104
+ return [`the ${what} frame is one flat colour`];
105
+ const out = [];
106
+ if (f.content_share < FIT.minContentShare)
107
+ out.push(`content spans ${pct(f.content_share)} of the window (${pct(f.box.w)} wide, ${pct(f.box.h)} tall)`);
108
+ if (f.bunched)
109
+ out.push(`content bunched in the ${f.bunched} corner (${pct(f.box.w)} × ${pct(f.box.h)} of the window)`);
110
+ if (f.boxed)
111
+ out.push(`${f.boxed === 'both' ? 'bars on all four sides' : f.boxed === 'letterbox' ? 'letterbox bars' : 'pillarbox bars'}: left ${pct(f.bars.left)}, right ${pct(f.bars.right)}, top ${pct(f.bars.top)}, bottom ${pct(f.bars.bottom)} of flat colour`);
112
+ return out;
113
+ }
114
+ export const WINDOW_MS = 60_000;
115
+ export function fitLine(r) {
116
+ const size = `${r.viewport.name} ${r.viewport.width}x${r.viewport.height}`;
117
+ if (r.verdict === 'not_observed')
118
+ return `${size}: not observed (${r.why ?? 'no frame'})${r.findings.length ? `; ${r.findings.join('; ')}` : ''}`;
119
+ const f = r.fit;
120
+ const base = f.blank ? 'one flat colour' : `content ${pct(f.content_share)} of the window${r.canvas_share !== null ? `, canvas ${pct(r.canvas_share)}` : ''}`;
121
+ const first = r.first_content_ms === null ? 'never painted in the watch' : `first paint ${(r.first_content_ms / 1000).toFixed(1)} s (headless on this machine)`;
122
+ return `${size} (${r.entered ? `\`${r.view}\`` : 'as loaded'}): ${base}, ${first}${r.findings.length ? ` — ${r.findings.join('; ')}` : ''}`;
123
+ }