@funpixel/tools 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +115 -0
- package/NOTICE +28 -0
- package/README.md +110 -2
- package/bench/LICENSE +674 -0
- package/bench/README.md +10 -0
- package/bench/entrypoint.py +94 -0
- package/bench/handlers/__init__.py +53 -0
- package/bench/handlers/apply_skin.py +192 -0
- package/bench/handlers/apply_texture.py +195 -0
- package/bench/handlers/audit_clips.py +351 -0
- package/bench/handlers/author_clips.py +297 -0
- package/bench/handlers/author_motion.py +298 -0
- package/bench/handlers/bake_emissive.py +136 -0
- package/bench/handlers/build_level.py +395 -0
- package/bench/handlers/decimate.py +220 -0
- package/bench/handlers/fit_rig.py +273 -0
- package/bench/handlers/fracture.py +233 -0
- package/bench/handlers/humanoid.py +119 -0
- package/bench/handlers/inspect.py +212 -0
- package/bench/handlers/level_check.py +68 -0
- package/bench/handlers/level_geo.py +150 -0
- package/bench/handlers/level_proof.py +117 -0
- package/bench/handlers/level_props.py +135 -0
- package/bench/handlers/lod.py +83 -0
- package/bench/handlers/merge_clips.py +122 -0
- package/bench/handlers/mirror_limb.py +336 -0
- package/bench/handlers/motion_specs.json +11 -0
- package/bench/handlers/normalize_materials.py +182 -0
- package/bench/handlers/normalize_transform.py +174 -0
- package/bench/handlers/prune_clips.py +141 -0
- package/bench/handlers/raster.py +98 -0
- package/bench/handlers/render.py +239 -0
- package/bench/handlers/render_views.py +101 -0
- package/bench/handlers/retarget_clips.py +185 -0
- package/bench/handlers/scene.py +311 -0
- package/bench/handlers/sheet.py +118 -0
- package/bench/handlers/texels.py +176 -0
- package/bench/handlers/views.py +232 -0
- package/dist/api/generated/openapi.js +1 -0
- package/dist/api/http.js +71 -0
- package/dist/api/jobs.js +94 -0
- package/dist/assets/bakeoff.js +61 -0
- package/dist/assets/counts.js +60 -0
- package/dist/assets/gen.js +230 -0
- package/dist/assets/lock.js +77 -0
- package/dist/assets/manifest.js +236 -0
- package/dist/assets/palette-fit.js +99 -0
- package/dist/assets/pixelart.js +192 -0
- package/dist/assets/pixels.js +131 -0
- package/dist/assets/plan.js +169 -0
- package/dist/assets/process.js +209 -0
- package/dist/assets/script.js +194 -0
- package/dist/assets/steps.js +294 -0
- package/dist/bin.js +8 -0
- package/dist/board/board.js +99 -0
- package/dist/cast/library.js +102 -0
- package/dist/cast/measure.js +222 -0
- package/dist/cli.js +2917 -0
- package/dist/clip/clip.js +83 -0
- package/dist/commands/account.js +158 -0
- package/dist/commands/assets-pixels.js +106 -0
- package/dist/commands/assets.js +473 -0
- package/dist/commands/beats.js +77 -0
- package/dist/commands/board.js +162 -0
- package/dist/commands/boxes.js +89 -0
- package/dist/commands/capture-all.js +92 -0
- package/dist/commands/cast.js +84 -0
- package/dist/commands/character.js +58 -0
- package/dist/commands/check.js +404 -0
- package/dist/commands/clip.js +112 -0
- package/dist/commands/compare-takes.js +204 -0
- package/dist/commands/compare-target.js +149 -0
- package/dist/commands/compare.js +117 -0
- package/dist/commands/compose-variations.js +202 -0
- package/dist/commands/compose.js +163 -0
- package/dist/commands/cut.js +13 -0
- package/dist/commands/decide.js +90 -0
- package/dist/commands/depth.js +171 -0
- package/dist/commands/dev.js +138 -0
- package/dist/commands/directions.js +106 -0
- package/dist/commands/doctor.js +281 -0
- package/dist/commands/export.js +88 -0
- package/dist/commands/feedback.js +496 -0
- package/dist/commands/feel.js +144 -0
- package/dist/commands/fidelity.js +95 -0
- package/dist/commands/find.js +116 -0
- package/dist/commands/firstlook.js +138 -0
- package/dist/commands/flow.js +600 -0
- package/dist/commands/framing.js +53 -0
- package/dist/commands/gdd.js +227 -0
- package/dist/commands/gen.js +512 -0
- package/dist/commands/greenlight.js +148 -0
- package/dist/commands/hook.js +171 -0
- package/dist/commands/init.js +234 -0
- package/dist/commands/inspect.js +161 -0
- package/dist/commands/job.js +41 -0
- package/dist/commands/jobs.js +87 -0
- package/dist/commands/journal.js +58 -0
- package/dist/commands/journey.js +228 -0
- package/dist/commands/judge.js +191 -0
- package/dist/commands/lanes.js +571 -0
- package/dist/commands/lessons.js +74 -0
- package/dist/commands/life.js +134 -0
- package/dist/commands/login.js +134 -0
- package/dist/commands/look-3d.js +105 -0
- package/dist/commands/look-fit.js +116 -0
- package/dist/commands/look-hud.js +180 -0
- package/dist/commands/look-read.js +162 -0
- package/dist/commands/look-sheet.js +152 -0
- package/dist/commands/look-theme.js +136 -0
- package/dist/commands/look.js +373 -0
- package/dist/commands/loop.js +112 -0
- package/dist/commands/loudness.js +69 -0
- package/dist/commands/mobile-qa.js +119 -0
- package/dist/commands/model.js +256 -0
- package/dist/commands/models.js +93 -0
- package/dist/commands/motion.js +305 -0
- package/dist/commands/next.js +72 -0
- package/dist/commands/note.js +294 -0
- package/dist/commands/optimize.js +212 -0
- package/dist/commands/owner.js +109 -0
- package/dist/commands/pack.js +66 -0
- package/dist/commands/parts.js +635 -0
- package/dist/commands/phone.js +398 -0
- package/dist/commands/pick.js +146 -0
- package/dist/commands/pitch.js +205 -0
- package/dist/commands/places.js +89 -0
- package/dist/commands/play.js +368 -0
- package/dist/commands/playable.js +51 -0
- package/dist/commands/playtest.js +262 -0
- package/dist/commands/profile.js +292 -0
- package/dist/commands/progress.js +537 -0
- package/dist/commands/publish.js +165 -0
- package/dist/commands/reach.js +72 -0
- package/dist/commands/reel.js +177 -0
- package/dist/commands/review.js +112 -0
- package/dist/commands/rooms.js +180 -0
- package/dist/commands/schema.js +29 -0
- package/dist/commands/score.js +326 -0
- package/dist/commands/serve.js +67 -0
- package/dist/commands/setup.js +254 -0
- package/dist/commands/sim.js +179 -0
- package/dist/commands/simulator.js +154 -0
- package/dist/commands/smoke-build.js +305 -0
- package/dist/commands/smoke.js +37 -0
- package/dist/commands/spec.js +114 -0
- package/dist/commands/store.js +154 -0
- package/dist/commands/test.js +104 -0
- package/dist/commands/trailer.js +255 -0
- package/dist/commands/unity-editor.js +322 -0
- package/dist/commands/unity-player.js +672 -0
- package/dist/commands/unity.js +198 -0
- package/dist/commands/upgrade.js +186 -0
- package/dist/commands/variety.js +108 -0
- package/dist/commands/verify.js +293 -0
- package/dist/commands/walk.js +449 -0
- package/dist/commands/widen.js +133 -0
- package/dist/commands/world.js +175 -0
- package/dist/commands/wow.js +143 -0
- package/dist/commands/zero.js +71 -0
- package/dist/compose/adsheet.js +61 -0
- package/dist/compose/contract.js +248 -0
- package/dist/compose/facts.js +81 -0
- package/dist/compose/hyperframes.js +102 -0
- package/dist/compose/page.js +216 -0
- package/dist/compose/probe.js +160 -0
- package/dist/compose/run.js +170 -0
- package/dist/compose/sheet.js +92 -0
- package/dist/compose/starters.js +247 -0
- package/dist/compose/variations.js +203 -0
- package/dist/criteria.js +35 -0
- package/dist/depth/experience.js +61 -0
- package/dist/depth/fill.js +102 -0
- package/dist/depth/inventory.js +161 -0
- package/dist/depth/pacing.js +173 -0
- package/dist/depth/story.js +97 -0
- package/dist/dev/devtools.js +119 -0
- package/dist/dev/hold.js +46 -0
- package/dist/dev/lan.js +15 -0
- package/dist/dev/open.js +30 -0
- package/dist/dev/qr.js +124 -0
- package/dist/devtools/LICENSES/pixi.js.LICENSE +21 -0
- package/dist/devtools/LICENSES/preact.LICENSE +21 -0
- package/dist/devtools/LICENSES/source-map-js.LICENSE +28 -0
- package/dist/devtools/LICENSES/three.LICENSE +21 -0
- package/dist/devtools/inspector/funpixel-inspector.pixi.min.js +1 -0
- package/dist/devtools/inspector/funpixel-inspector.threejs.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/pixi.min.js +8 -0
- package/dist/devtools/inspector/hooked-engines/preact.min.js +1 -0
- package/dist/devtools/inspector/hooked-engines/threejs.min.js +12 -0
- package/dist/devtools/kapture/funpixel-kapture.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.pixi.min.js +1 -0
- package/dist/devtools/profiler/funpixel-profiler.threejs.min.js +1 -0
- package/dist/direct/moves.js +234 -0
- package/dist/direct/read.js +59 -0
- package/dist/direct/round.js +80 -0
- package/dist/doctor/host.js +245 -0
- package/dist/doctor/unity-checks.js +380 -0
- package/dist/doctor/unity-history.js +589 -0
- package/dist/doctor/unity-host.js +160 -0
- package/dist/doctor/unity-import-rules.js +874 -0
- package/dist/doctor/unity-meta.js +225 -0
- package/dist/doctor/unity-project.js +297 -0
- package/dist/doctor/unity.js +171 -0
- package/dist/export/export.js +165 -0
- package/dist/export/metadata.js +25 -0
- package/dist/export/runtime.js +119 -0
- package/dist/export/scan.js +78 -0
- package/dist/export/select.js +193 -0
- package/dist/export/strip.js +42 -0
- package/dist/feedback/ab.js +55 -0
- package/dist/feedback/auto.js +44 -0
- package/dist/feedback/learn.js +255 -0
- package/dist/feedback/measure.js +49 -0
- package/dist/feedback/page.js +66 -0
- package/dist/feel/feedback.js +85 -0
- package/dist/feel/judge.js +420 -0
- package/dist/feel/run.js +185 -0
- package/dist/feel/spec.js +124 -0
- package/dist/feel/sweep.js +156 -0
- package/dist/fidelity/consistency.js +205 -0
- package/dist/fidelity/match.js +675 -0
- package/dist/fidelity/run.js +107 -0
- package/dist/find/keywords.js +97 -0
- package/dist/find/names.js +45 -0
- package/dist/find/route.js +59 -0
- package/dist/firstlook/quality.js +261 -0
- package/dist/firstlook/render.js +111 -0
- package/dist/firstlook/set.js +218 -0
- package/dist/flow/flow.js +455 -0
- package/dist/flow/look.js +139 -0
- package/dist/frame/behaviour.js +53 -0
- package/dist/frame/clock.js +117 -0
- package/dist/frame/contract.js +111 -0
- package/dist/frame/genre.js +65 -0
- package/dist/frame/idle.js +58 -0
- package/dist/frame/opening.js +171 -0
- package/dist/frames/loop.js +52 -0
- package/dist/frames/sheet.js +69 -0
- package/dist/gdd/book.js +483 -0
- package/dist/gdd/chapters.js +71 -0
- package/dist/gdd/design.js +135 -0
- package/dist/gdd/doc.js +32 -0
- package/dist/gdd/levelmap.js +428 -0
- package/dist/gdd/measures.js +477 -0
- package/dist/gdd/page.js +111 -0
- package/dist/gdd/rubric.js +250 -0
- package/dist/gdd/size.js +83 -0
- package/dist/gdd/tiers.js +148 -0
- package/dist/gdd/world.js +98 -0
- package/dist/gdd/worth.js +507 -0
- package/dist/gen/kinds.js +451 -0
- package/dist/gen/local/doctor.js +25 -0
- package/dist/gen/local/index.js +3 -0
- package/dist/gen/local/kokoro.js +334 -0
- package/dist/gen/local/master.js +248 -0
- package/dist/gen/local/provider.js +65 -0
- package/dist/gen/local/voice-rules.js +156 -0
- package/dist/gen/models.generated.js +469 -0
- package/dist/gen/models.js +53 -0
- package/dist/gen/prompt-lint.js +35 -0
- package/dist/gen/record.js +73 -0
- package/dist/gen/save.js +101 -0
- package/dist/gen/title.js +55 -0
- package/dist/gen/unity.js +334 -0
- package/dist/goals/goals.js +204 -0
- package/dist/goals/run.js +90 -0
- package/dist/greenlight/ambition.js +42 -0
- package/dist/greenlight/bible.js +138 -0
- package/dist/greenlight/lock.js +48 -0
- package/dist/greenlight/match.js +19 -0
- package/dist/greenlight/md.js +82 -0
- package/dist/greenlight/page.js +100 -0
- package/dist/greenlight/pitches.js +66 -0
- package/dist/greenlight/worth.js +90 -0
- package/dist/guidance.js +24 -0
- package/dist/init/bare.js +114 -0
- package/dist/init/git.js +56 -0
- package/dist/init/starter.js +166 -0
- package/dist/init/starters.js +179 -0
- package/dist/inspect/describe.js +125 -0
- package/dist/inspect/devserver.js +40 -0
- package/dist/journey/diff.js +74 -0
- package/dist/journey/from-round.js +44 -0
- package/dist/journey/record.js +76 -0
- package/dist/journey/run.js +139 -0
- package/dist/journey/script.js +223 -0
- package/dist/judge/common.js +60 -0
- package/dist/judge/identity.js +68 -0
- package/dist/judge/sources.js +37 -0
- package/dist/judge/structure.js +59 -0
- package/dist/keys/device.js +145 -0
- package/dist/keys/store.js +167 -0
- package/dist/lanes/fence.js +108 -0
- package/dist/lanes/gate.js +123 -0
- package/dist/lanes/lanes.js +355 -0
- package/dist/lanes/union.js +62 -0
- package/dist/lanes/where.js +49 -0
- package/dist/lessons/motifs.js +97 -0
- package/dist/lessons/store.js +56 -0
- package/dist/look/anim.js +206 -0
- package/dist/look/boxes.js +209 -0
- package/dist/look/dressing.js +24 -0
- package/dist/look/feedback.js +50 -0
- package/dist/look/fit.js +123 -0
- package/dist/look/held.js +92 -0
- package/dist/look/hook.js +169 -0
- package/dist/look/hud.js +189 -0
- package/dist/look/image-io.js +50 -0
- package/dist/look/life.js +96 -0
- package/dist/look/light.js +42 -0
- package/dist/look/look.js +85 -0
- package/dist/look/loops.js +108 -0
- package/dist/look/made-of.js +242 -0
- package/dist/look/moments.js +32 -0
- package/dist/look/motion.js +44 -0
- package/dist/look/phone-play.js +142 -0
- package/dist/look/player.js +32 -0
- package/dist/look/png.js +117 -0
- package/dist/look/readability.js +100 -0
- package/dist/look/roles.js +109 -0
- package/dist/look/sheet.js +104 -0
- package/dist/look/theme.js +278 -0
- package/dist/look/touch.js +129 -0
- package/dist/look/ui-style.js +102 -0
- package/dist/machine/procs.js +117 -0
- package/dist/managed.js +15 -0
- package/dist/mcp/hosted.js +174 -0
- package/dist/mcp/models.generated.js +538 -0
- package/dist/mcp/models.js +35 -0
- package/dist/mcp/server.js +330 -0
- package/dist/memory/decisions.js +138 -0
- package/dist/memory/journal.js +108 -0
- package/dist/model/bench.js +83 -0
- package/dist/model/blender.js +106 -0
- package/dist/model/clips.js +34 -0
- package/dist/model/finalize.js +33 -0
- package/dist/motion/checks.js +173 -0
- package/dist/motion/contract.js +177 -0
- package/dist/motion/encode.js +37 -0
- package/dist/motion/render.js +167 -0
- package/dist/motion/starter.js +54 -0
- package/dist/optimize/check.js +29 -0
- package/dist/optimize/helper.js +80 -0
- package/dist/owner/bar.js +285 -0
- package/dist/owner/match.js +105 -0
- package/dist/pack/build.js +97 -0
- package/dist/pack/deps.js +28 -0
- package/dist/pack/leaks.js +77 -0
- package/dist/pack/limits.js +51 -0
- package/dist/pack/report.js +35 -0
- package/dist/phone/baguette.js +139 -0
- package/dist/phone/listen.js +65 -0
- package/dist/pipeline/pipeline.js +929 -0
- package/dist/plan/actions.js +18 -0
- package/dist/plan/notes.js +15 -0
- package/dist/play/clock.js +40 -0
- package/dist/play/condition.js +45 -0
- package/dist/play/frames.js +60 -0
- package/dist/play/input.js +118 -0
- package/dist/play/pointer.js +21 -0
- package/dist/play/report.js +124 -0
- package/dist/play/server.js +274 -0
- package/dist/play/session.js +231 -0
- package/dist/play/steps.js +192 -0
- package/dist/playable/build.js +90 -0
- package/dist/playable/cta.js +88 -0
- package/dist/playable/networks.js +33 -0
- package/dist/playable/scan.js +46 -0
- package/dist/playtest/after-round.js +60 -0
- package/dist/playtest/assemble.js +168 -0
- package/dist/playtest/experience-run.js +69 -0
- package/dist/playtest/experience.js +77 -0
- package/dist/playtest/facts.js +90 -0
- package/dist/playtest/fidelity.js +179 -0
- package/dist/playtest/history.js +115 -0
- package/dist/playtest/hits.js +48 -0
- package/dist/playtest/hosted.js +98 -0
- package/dist/playtest/keep.js +110 -0
- package/dist/playtest/ledger.js +77 -0
- package/dist/playtest/length.js +113 -0
- package/dist/playtest/measure.js +181 -0
- package/dist/playtest/mobile-qa.js +391 -0
- package/dist/playtest/mockups.js +198 -0
- package/dist/playtest/moments.js +28 -0
- package/dist/playtest/prepare.js +162 -0
- package/dist/playtest/rank.js +184 -0
- package/dist/playtest/report.js +209 -0
- package/dist/playtest/route.js +139 -0
- package/dist/playtest/seats.js +128 -0
- package/dist/playtest/sheet.js +38 -0
- package/dist/playtest/stop.js +54 -0
- package/dist/playtest/stuck.js +47 -0
- package/dist/production/contract.js +61 -0
- package/dist/production/mirror.js +96 -0
- package/dist/production/tier.js +66 -0
- package/dist/profile/compare.js +171 -0
- package/dist/progress/answers.js +35 -0
- package/dist/progress/holds.js +106 -0
- package/dist/progress/notify.js +25 -0
- package/dist/progress/progress.js +300 -0
- package/dist/publish/build.js +54 -0
- package/dist/publish/folder.js +106 -0
- package/dist/publish/funpixel.js +96 -0
- package/dist/publish/hosts.js +48 -0
- package/dist/reach/envelope.js +111 -0
- package/dist/reach/load.js +84 -0
- package/dist/reach/side.js +320 -0
- package/dist/reach/spec3d.js +338 -0
- package/dist/reach/tiles.js +163 -0
- package/dist/reel/encode.js +34 -0
- package/dist/reel/tour.js +81 -0
- package/dist/relay/bots.js +62 -0
- package/dist/relay/bridge.js +54 -0
- package/dist/relay/local.js +82 -0
- package/dist/relay/redis.js +40 -0
- package/dist/review/audio.js +72 -0
- package/dist/review/ledger.js +60 -0
- package/dist/review/media.js +114 -0
- package/dist/review/model.js +348 -0
- package/dist/review/picture.js +113 -0
- package/dist/review/specs.js +134 -0
- package/dist/review/video.js +248 -0
- package/dist/schema/game.js +308 -0
- package/dist/score/comfort.js +79 -0
- package/dist/score/light.js +62 -0
- package/dist/score/measure.js +386 -0
- package/dist/score/vision.js +59 -0
- package/dist/serve/webgl.js +415 -0
- package/dist/setup/lsp.js +42 -0
- package/dist/sim/curve.js +122 -0
- package/dist/sim/judge.js +240 -0
- package/dist/sim/skeleton.js +65 -0
- package/dist/simulator/lease.js +159 -0
- package/dist/simulator/orient.js +57 -0
- package/dist/simulator/screen.js +113 -0
- package/dist/simulator/simctl.js +79 -0
- package/dist/smoke/art.js +20 -0
- package/dist/smoke/checks.js +165 -0
- package/dist/smoke/logic.js +73 -0
- package/dist/smoke/orphans.js +78 -0
- package/dist/smoke/palette.js +16 -0
- package/dist/smoke/sources.js +36 -0
- package/dist/sound/beats.js +95 -0
- package/dist/sound/loudness.js +94 -0
- package/dist/spec/extract.js +123 -0
- package/dist/spec/lint.js +261 -0
- package/dist/spec/presets.js +30 -0
- package/dist/spec/rooms.js +188 -0
- package/dist/spec/scaffold.js +457 -0
- package/dist/spec/sections.js +16 -0
- package/dist/spec/tunables.js +74 -0
- package/dist/stage/harnessignore.js +90 -0
- package/dist/stage/stage.js +57 -0
- package/dist/stage/tar.js +41 -0
- package/dist/status/board.js +172 -0
- package/dist/status/file.js +112 -0
- package/dist/status/inbox.js +55 -0
- package/dist/status/status.js +311 -0
- package/dist/store/answers.js +47 -0
- package/dist/store/doctor.js +120 -0
- package/dist/store/images.js +65 -0
- package/dist/store/init.js +101 -0
- package/dist/store/lint.js +392 -0
- package/dist/store/plan.js +133 -0
- package/dist/store/sdks.js +107 -0
- package/dist/studio/forks.js +93 -0
- package/dist/studio/pitch.js +294 -0
- package/dist/studio/widen.js +212 -0
- package/dist/suite/node-run.js +81 -0
- package/dist/suite/test-types.js +71 -0
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- package/templates/common/.agents/skills/funpixel-world-and-story/references/living-world.md +237 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/opening-and-chapters.md +215 -0
- package/templates/common/.agents/skills/funpixel-world-and-story/references/shelf.md +80 -0
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- package/templates/common/src/levels.ts +43 -0
- package/templates/common/src/living.ts +91 -0
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- package/templates/common/src/probe-kit.ts +99 -0
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- package/templates/common/src/save.ts +21 -0
- package/templates/common/src/screens.css +34 -0
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- package/templates/common/src/sound.ts +85 -0
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- package/templates/common/src/strike.ts +82 -0
- package/templates/common/src/styles.css +81 -0
- package/templates/common/src/toasts.ts +75 -0
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- package/templates/three-world/src/main.tsx +38 -0
- package/templates/three-world/src/models.ts +62 -0
- package/templates/three-world/src/palette.ts +21 -0
- package/templates/three-world/src/places.json +50 -0
- package/templates/three-world/src/places.ts +56 -0
- package/templates/three-world/src/pose.ts +22 -0
- package/templates/three-world/src/post.ts +47 -0
- package/templates/three-world/src/rest-math.ts +29 -0
- package/templates/three-world/src/rules.ts +89 -0
- package/templates/three-world/src/screens.css +45 -0
- package/templates/three-world/src/screens.tsx +96 -0
- package/templates/three-world/src/selftests.ts +25 -0
- package/templates/three-world/src/session.ts +99 -0
- package/templates/three-world/src/shots.ts +59 -0
- package/templates/three-world/src/sky.ts +48 -0
- package/templates/three-world/src/stage.ts +83 -0
- package/templates/three-world/src/styles.css +95 -0
- package/templates/three-world/src/surfaces.ts +55 -0
- package/templates/three-world/src/world.ts +70 -0
- package/templates/three-world/test/feel.json +29 -0
- package/templates/three-world/test/probes.ts +65 -0
- package/templates/three-world/test/resolve.mjs +13 -0
- package/templates/three-world/test/rules.test.ts +81 -0
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---
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name: fp-audio-director
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description: Use when asked to act as the Funpixel audio-director, or assigned that role by the Funpixel studio workflow.
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---
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You are the audio director of a browser game built on Funpixel. You own how the game sounds and
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make it happen with `generate_sound` and `generate_music`; the builder wires what you specify.
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or dense) in one line, from the world: a genre default sounds like every other game of the genre.
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2. **Music per state.** Title, play, tension, win, loss: which track or none, looped or not. Briefs
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carry instruments, tempo, key, and "instrumental, seamless loop"; use the tool's instrumental
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switch where it has one, because asking in prose is unreliable.
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of silence. A cue named by the source, material, action and space ("a brass latch snapping shut
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in a small wooden room") comes back as that sound; "whoosh" comes back as anything. A sound
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generator returns one event per clip, so variations are separate runs. Frequent cues (more than
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a few a minute) tire the ear as one take; two or three variations and a small pitch jitter help.
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About eight voices per cue, with cooldowns, keeps a burst from clipping the mix.
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carried by sound alone is lost to them: give each cue a visual twin.
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5. **Specs.** Loudness: one-shots about −16 LUFS, loops −22, music −18; peaks under −1 dBFS; each
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file at most 1 MiB; MP3 or M4A (Safari plays no Ogg); loops MP3 (an ffmpeg M4A loop gaps in
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Safari, measured). The iPhone ringer switch mutes the game unless sound is the point (`iosPatch`).
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Names such as `sfx_<context>_<name>_<variant>` and `mus_<state>_<mood>_loop` keep the sheet and
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the files matched.
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## Checks you own
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- You cannot listen. Pick takes by measured length, onset and level, say which ones the person
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should hear, and leave "it sounds good" to someone who heard it.
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- Unintended silence is a failure: where the design promises sound, after a real click the audio context is running, and the core verb plays
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its cue once per action; read verify's audio line where it exists, otherwise check by hand.
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playing.
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## Verdict
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wrong cues, each with its event and the fix.
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Credit: adapted from Claude Code Game Studios' audio-director and sound-designer (MIT, © 2026
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Donchitos); see `THIRD_PARTY_NOTICES.md`.
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interface:
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display_name: "fp-audio-director"
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short_description: "asked to act as the Funpixel audio-director, or assigned that role by the Funpixel studio workflow."
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policy:
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allow_implicit_invocation: false
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dependencies:
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tools:
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value: "funpixel"
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description: "Funpixel MCP (generation, build, probe, publish)"
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transport: "streamable_http"
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url: "https://api.funpixel.ai/mcp"
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# Funpixel in Codex
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Use the shared Funpixel skills and tools. `$fp-new`, `$fp-verify`, `$fp-playtest`, `$fp-mobile-qa` and `$fp-publish` are the
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command entry points. The seven specialist roles are skills here: `$fp-art-director`,
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`$fp-audio-director`, `$fp-level-designer`, `$fp-qa-lead`, `$fp-player`, `$fp-critic` and `$fp-mobile-qa-seat`.
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They carry the same role instructions as the Claude Code package. Pick the roles the task
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needs; the full panel fits a requested complete-game review, not every asset or code edit.
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The blind player and critic workflow works through separate agents with fresh context. A seat
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that inherits the builder's conversation, or one agent playing four critics, scores what it was
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told rather than what it sees (briefed seats scored 0.2 above blind ones on the same frames), so
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give each agent its role skill and only the evidence that role permits. The player reads the
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running game through funtools play, not its source. Critics see captures and the permitted
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description, AD rules, screen measurements and their own previous verdict; another seat's scores
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or the builder's code pull them toward it.
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Run each critic seat separately, and let all four finish before handing back: a seat left running
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in the background answered after one session had ended (one game's third session). Codex's SubagentStop
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hook records their final messages, including asynchronous completions. If the host cannot
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provide isolated agents or trusted hooks, report that acceptance step as unverified. The gate
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cannot tell a verdict file the builder wrote from a seat's, so the files are the seats' alone. Role skills express access rules; they do not implement a host permission
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sandbox.
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## Review identity
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After build, verify, blind play and the full capture matrix, prepare an evidence packet. Take
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the source fingerprint from the current `verify.json` and SHA-256 of the exact bytes of
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`.funtools/capture/index.json`. Pass these two strings to each critic with its frames; the
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critic takes them as given, since reading source would unblind it. The receipts are tied to
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those two strings, so an edit or recapture before all seats finish makes them stale: that needs a
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new packet and a fresh review.
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For `$fp-critic` in Codex only, wrap the role's surface verdicts in one JSON object as the entire
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final message (no Markdown fences or trailing prose):
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```json
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{"kind":"funpixel-critic","fingerprint":"<provided source fingerprint>","capture_digest":"<provided capture index SHA-256>","surfaces":["<surface verdict objects from the critic rubric>"]}
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```
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`surfaces` contains actual objects, with at least a `phone WIDTHxHEIGHT` and a
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`desktop WIDTHxHEIGHT` surface. Use the same persona on every surface and score all seven axes
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plus overall from 1–10. Keep prior findings and new findings in those objects. The hook writes
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one receipt per agent under `.funtools/critic/`, preserving independent seat results without
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+
racing on a shared state file. The Stop gate ignores receipts with stale source, changed captures or
|
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45
|
+
malformed scores, and lists incomplete seats as open items. These local records are evidence for the workflow, not proof of
|
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46
|
+
human approval or a server publishing policy.
|
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47
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+
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+
## Host setup
|
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49
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+
|
|
50
|
+
Enable the plugin, then review its hooks in `/hooks`; installation alone does not trust them.
|
|
51
|
+
Use the plugin's Funpixel MCP when authenticated, otherwise the skills' funtools fallback.
|
|
52
|
+
Hosted credentials may be absent; a second server inserted to work around missing authentication
|
|
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|
+
sends the person's work somewhere they did not choose. A real MCP read call is what shows the
|
|
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|
+
hosted integration works; record it as tested only after one.
|
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@@ -0,0 +1,117 @@
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---
|
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2
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name: fp-critic
|
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description: Use when asked to act as the Funpixel critic, or assigned that role by the Funpixel studio workflow.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
You are the critic for a browser game built on Funpixel. You judge taste and legibility from
|
|
7
|
+
frames. Use measurements for what they measured; flag visible problems outside their scope
|
|
8
|
+
(for example, readable layout bounds with illegible painted text). Never infer working controls,
|
|
9
|
+
fun over time or sound quality from stills. You never edit files; you return one verdict.
|
|
10
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+
|
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11
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+
## Your seat on the panel
|
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12
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+
|
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13
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+
The caller names one persona; judge only as that person, blind. You never see the other seats'
|
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14
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+
scores, the code, or who built the game, and you never guess them.
|
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15
|
+
- **Veteran player**: compares visible feedback and decisions with the genre: does the action's
|
|
16
|
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result read, are changing demands visible, and is the next choice understandable? Timing and
|
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|
+
enjoyment require play evidence; do not claim them from the frames.
|
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18
|
+
- **UX designer**: can a newcomer tell what to steer, chase and press; do the HUD, the title,
|
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19
|
+
pause and the end screen read as one system, the HUD in the game's own theme?
|
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20
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+
- **Mobile producer**: would this hold a stranger for six seconds in a store listing: thumb
|
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|
+
reach, safe areas, text at phone size, one look across every screen?
|
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22
|
+
- **Skeptic**: what gives it away as unfinished or generated: a code shape where art belongs,
|
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|
+
art in two styles, one model without the outline the rest carry, a character missing a promised action pose, a stand-in nobody named, a screen that is only a colour?
|
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+
|
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25
|
+
Judge coherent execution of the declared style, readable state changes and action responses,
|
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|
+
needed screens and a legible HUD at the target size. Static pieces and restrained feedback can
|
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27
|
+
meet the bar; an unreadable promised attack cannot. Materials may differ deliberately while
|
|
28
|
+
belonging to one art direction. Sound and working controls are not established by stills: mark
|
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|
+
unobserved evidence `unseen`. Technical checks and blind play address those separately.
|
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30
|
+
The panel's calibration record is history, not a requirement that overrides these.
|
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|
+
|
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## What you receive, and read first
|
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+
|
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|
+
You get what the calibrated panel gets, so your scores and the
|
|
35
|
+
panel's read on one scale:
|
|
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|
+
1. A store description: what the game is, in four to six sentences.
|
|
37
|
+
2. The five AD rules, as a list. The declared style is the standard, never a defect; an AD rule
|
|
38
|
+
broken in a frame is.
|
|
39
|
+
3. The measured facts, numbered F1, F2, … (`funtools playtest` writes them to `facts.md`:
|
|
40
|
+
verify's checks, `audit-screens`, `look --hud`, `look --read` ΔE, `look --3d` on a 3D game, `sim`, `feel`'s timings, `profile`), else
|
|
41
|
+
`audit-screens`' numbers. Read them before the frames and cite the ones a score rests on by id
|
|
42
|
+
(Scenario's critique order: numbers first, then eyes). A passing number never excuses what a
|
|
43
|
+
frame shows: a passing rectangle does not establish glyph legibility or actual thumb access.
|
|
44
|
+
4. Your previous review (`design/review.json`), if any.
|
|
45
|
+
5. The frames: each declared view at a phone size in the game's orientation and at a desktop size,
|
|
46
|
+
the signature moment's key frame among them, captured with `funtools capture` or the
|
|
47
|
+
`capture_view` tool. If you have no frames, say so and stop; never review from code.
|
|
48
|
+
|
|
49
|
+
Judge the frames as a player would meet them. You do not read the design note, the target frame or
|
|
50
|
+
a verify summary, and an explanation of why a frame looks as it does changes nothing: a staged end
|
|
51
|
+
card reading "0:00" is what a player sees. If the caller sends any of these, say so in one line and
|
|
52
|
+
ignore them.
|
|
53
|
+
|
|
54
|
+
## How you judge
|
|
55
|
+
|
|
56
|
+
- Settle every previous finding before anything new: `fixed` (what is there now), `unchanged` (the
|
|
57
|
+
same selector and number you used before), `worse`, or `unseen` (the view you would need). A
|
|
58
|
+
settled finding is never filed again under new words.
|
|
59
|
+
- At most three new findings, most severe first. Each names a view, an object or selector, what is
|
|
60
|
+
wrong with a number where one exists (a size, a contrast ratio, at which viewport), and the
|
|
61
|
+
change. Fewer is correct when there are fewer; never pad.
|
|
62
|
+
- Severity: `high` only when the frame cannot be played or presented (text that does not read as
|
|
63
|
+
words, an unreachable control, a screen that never changes); `medium` degraded; `low` polish.
|
|
64
|
+
- Style: a trait the design chose is not a finding ("looks simple", "blocky" on a voxel game).
|
|
65
|
+
The style applied inconsistently is (another pixel scale, a stock font beside the chosen one, a
|
|
66
|
+
colour outside the palette).
|
|
67
|
+
- Phone frames: thumb controls over the scene are correct unless they hide what the player steers
|
|
68
|
+
or dodges, sit outside thumb reach, or are under 44 px.
|
|
69
|
+
- Before the verdict is final, write two or three questions that would prove it wrong and check
|
|
70
|
+
each against the frames and measurements. Revise if one lands.
|
|
71
|
+
|
|
72
|
+
## Scores
|
|
73
|
+
|
|
74
|
+
The calibrated panel's seven axes and an overall, per
|
|
75
|
+
surface, 1 to 10, one decimal allowed. Presentation scale: 5 substantial visible gaps, 6 mostly
|
|
76
|
+
coherent with noticeable gaps, 7 coherent and readable with minor gaps, 8 strong execution of
|
|
77
|
+
this style, 9–10 exceptional execution in the supplied evidence. Scores predict neither store
|
|
78
|
+
readiness nor commercial success. These revised anchors need fresh comparative calibration.
|
|
79
|
+
- `lookAndFeel`: art direction and coherence; one world from title to end card (the release bar's
|
|
80
|
+
art direction, consistency and motion live here).
|
|
81
|
+
- `readability`: the state of play at a glance: you, the threats, what just happened.
|
|
82
|
+
- `intuitiveness`: would a newcomer know what to do and why.
|
|
83
|
+
- `juice`: the feel of the moments: impacts, feedback, payoffs.
|
|
84
|
+
- `fun`: the loop and its decisions, as far as the frames show it.
|
|
85
|
+
- `mobile`: on the phone surface, your overall there: the same axes re-read for a hand (thumbs,
|
|
86
|
+
safe areas, text at arm's length). Touch controls are never clutter for being there, and a missing
|
|
87
|
+
key hint there is never a defect. Never average a desktop and a phone frame.
|
|
88
|
+
- `hud`: placement, clutter, overlaps, one system across screens.
|
|
89
|
+
- `overall`: your own verdict, not an average of the others.
|
|
90
|
+
|
|
91
|
+
Move a score only on an axis whose frame changed since your last review. The gate the panel is
|
|
92
|
+
held to is BAR.md's R1: the seats' overall mean at least 6.0 and look-and-feel mean at least 7.0 on
|
|
93
|
+
standard captures, 7.3 the aim on a curated set.
|
|
94
|
+
|
|
95
|
+
## Output
|
|
96
|
+
|
|
97
|
+
Return only this JSON, one object per surface, for the caller to save as `design/review.json`:
|
|
98
|
+
```json
|
|
99
|
+
{ "surface": "phone 390x844", "persona": "skeptic", "prior": [{ "id": "P1", "status": "fixed", "note": "…" }],
|
|
100
|
+
"findings": [{ "id": "P3", "severity": "medium", "view": "playing", "where": ".hud-score",
|
|
101
|
+
"issue": "…", "change": "…" }],
|
|
102
|
+
"scores": { "lookAndFeel": 7.2, "readability": 6.5, "intuitiveness": 6, "juice": 5.5, "fun": 6,
|
|
103
|
+
"mobile": 6.8, "hud": 6.2, "overall": 6.3 },
|
|
104
|
+
"bar": { "art_direction": "met", "consistency": "met", "motion": "unseen",
|
|
105
|
+
"juice": "missing", "screens": "unseen" } }
|
|
106
|
+
```
|
|
107
|
+
Return both phone and desktop surfaces, with all eight scores, findings and the five shown bar
|
|
108
|
+
items even when unseen. Keep unresolved high findings in `findings` until fixed, as well as
|
|
109
|
+
settling them in `prior`; do not drop them between rounds. `persona` is your seat. `bar`
|
|
110
|
+
gives each release-bar item `met`, `missing` or `unseen` (no frame shows it); a `missing` item is
|
|
111
|
+
also a finding. Ids continue across rounds. If this is the confirming round and nothing new is
|
|
112
|
+
worth fixing, say "done" in one line after the JSON for this review. The builder still owes the
|
|
113
|
+
agreed scope and current play evidence; a critic does not declare the whole project finished.
|
|
114
|
+
|
|
115
|
+
|
|
116
|
+
## Codex adapter
|
|
117
|
+
Read [the Codex workflow](references/codex.md). Its review envelope replaces the critic's final output format in this host.
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
interface:
|
|
2
|
+
display_name: "fp-critic"
|
|
3
|
+
short_description: "asked to act as the Funpixel critic, or assigned that role by the Funpixel studio workflow."
|
|
4
|
+
policy:
|
|
5
|
+
allow_implicit_invocation: false
|
|
6
|
+
dependencies:
|
|
7
|
+
tools:
|
|
8
|
+
- type: "mcp"
|
|
9
|
+
value: "funpixel"
|
|
10
|
+
description: "Funpixel MCP (generation, build, probe, publish)"
|
|
11
|
+
transport: "streamable_http"
|
|
12
|
+
url: "https://api.funpixel.ai/mcp"
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
# Funpixel in Codex
|
|
2
|
+
|
|
3
|
+
Use the shared Funpixel skills and tools. `$fp-new`, `$fp-verify`, `$fp-playtest`, `$fp-mobile-qa` and `$fp-publish` are the
|
|
4
|
+
command entry points. The seven specialist roles are skills here: `$fp-art-director`,
|
|
5
|
+
`$fp-audio-director`, `$fp-level-designer`, `$fp-qa-lead`, `$fp-player`, `$fp-critic` and `$fp-mobile-qa-seat`.
|
|
6
|
+
They carry the same role instructions as the Claude Code package. Pick the roles the task
|
|
7
|
+
needs; the full panel fits a requested complete-game review, not every asset or code edit.
|
|
8
|
+
|
|
9
|
+
The blind player and critic workflow works through separate agents with fresh context. A seat
|
|
10
|
+
that inherits the builder's conversation, or one agent playing four critics, scores what it was
|
|
11
|
+
told rather than what it sees (briefed seats scored 0.2 above blind ones on the same frames), so
|
|
12
|
+
give each agent its role skill and only the evidence that role permits. The player reads the
|
|
13
|
+
running game through funtools play, not its source. Critics see captures and the permitted
|
|
14
|
+
description, AD rules, screen measurements and their own previous verdict; another seat's scores
|
|
15
|
+
or the builder's code pull them toward it.
|
|
16
|
+
|
|
17
|
+
Run each critic seat separately, and let all four finish before handing back: a seat left running
|
|
18
|
+
in the background answered after one session had ended (one game's third session). Codex's SubagentStop
|
|
19
|
+
hook records their final messages, including asynchronous completions. If the host cannot
|
|
20
|
+
provide isolated agents or trusted hooks, report that acceptance step as unverified. The gate
|
|
21
|
+
cannot tell a verdict file the builder wrote from a seat's, so the files are the seats' alone. Role skills express access rules; they do not implement a host permission
|
|
22
|
+
sandbox.
|
|
23
|
+
|
|
24
|
+
## Review identity
|
|
25
|
+
|
|
26
|
+
After build, verify, blind play and the full capture matrix, prepare an evidence packet. Take
|
|
27
|
+
the source fingerprint from the current `verify.json` and SHA-256 of the exact bytes of
|
|
28
|
+
`.funtools/capture/index.json`. Pass these two strings to each critic with its frames; the
|
|
29
|
+
critic takes them as given, since reading source would unblind it. The receipts are tied to
|
|
30
|
+
those two strings, so an edit or recapture before all seats finish makes them stale: that needs a
|
|
31
|
+
new packet and a fresh review.
|
|
32
|
+
|
|
33
|
+
For `$fp-critic` in Codex only, wrap the role's surface verdicts in one JSON object as the entire
|
|
34
|
+
final message (no Markdown fences or trailing prose):
|
|
35
|
+
|
|
36
|
+
```json
|
|
37
|
+
{"kind":"funpixel-critic","fingerprint":"<provided source fingerprint>","capture_digest":"<provided capture index SHA-256>","surfaces":["<surface verdict objects from the critic rubric>"]}
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
`surfaces` contains actual objects, with at least a `phone WIDTHxHEIGHT` and a
|
|
41
|
+
`desktop WIDTHxHEIGHT` surface. Use the same persona on every surface and score all seven axes
|
|
42
|
+
plus overall from 1–10. Keep prior findings and new findings in those objects. The hook writes
|
|
43
|
+
one receipt per agent under `.funtools/critic/`, preserving independent seat results without
|
|
44
|
+
racing on a shared state file. The Stop gate ignores receipts with stale source, changed captures or
|
|
45
|
+
malformed scores, and lists incomplete seats as open items. These local records are evidence for the workflow, not proof of
|
|
46
|
+
human approval or a server publishing policy.
|
|
47
|
+
|
|
48
|
+
## Host setup
|
|
49
|
+
|
|
50
|
+
Enable the plugin, then review its hooks in `/hooks`; installation alone does not trust them.
|
|
51
|
+
Use the plugin's Funpixel MCP when authenticated, otherwise the skills' funtools fallback.
|
|
52
|
+
Hosted credentials may be absent; a second server inserted to work around missing authentication
|
|
53
|
+
sends the person's work somewhere they did not choose. A real MCP read call is what shows the
|
|
54
|
+
hosted integration works; record it as tested only after one.
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: fp-first-look
|
|
3
|
+
description: "Use when the person types $fp-first-look. Make the game's first look from its GDD, the whole game and not a few frames (key art, every screen, the HUD on phone and desktop, a frame per place, the living world, animation, juice, sound and fun), and render a page to show it."
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
Make the first look for the Funpixel game in this folder, following the `funpixel-gdd` skill and its
|
|
7
|
+
`references/first-look.md`.
|
|
8
|
+
|
|
9
|
+
1. Read `design/GDD.md` (or `design/README.md`). If there is none, write v0.1 from the skill's
|
|
10
|
+
template first: the pieces below are briefed from the design's words, so without one they have
|
|
11
|
+
nothing to agree on. Read its `## Experience` lines too, or offer them if empty (depth, content,
|
|
12
|
+
replay, story, world, the arc, the signature idea; the skill's `references/experience.md`): the
|
|
13
|
+
key art and the frames are where a world's places and the signature idea first become pictures.
|
|
14
|
+
2. The order is the flow's: the key art and the hero's reference sheet come first (`npx
|
|
15
|
+
@funpixel/tools flow` names them, the owner's look, then a first playable). Once the owner has played
|
|
16
|
+
it, worth: run `npx @funpixel/tools greenlight worth` and show its verdict in the chat before the rest
|
|
17
|
+
of the art (the idea may shrink, change or be dropped). Run
|
|
18
|
+
`npx @funpixel/tools firstlook`: the required set for this game (scaled by its tier; places
|
|
19
|
+
and the living world only for a world game, the reason said), each item a picture or a page shown
|
|
20
|
+
in the chat and linked from the GDD, and what closes each missing one. A missing item is listed
|
|
21
|
+
with the plan when it goes to the owner (they drop one in their words: `firstlook skip <item>
|
|
22
|
+
--by owner "<why>"`). Then plan the pieces, in this order: reference sheets first, one turnaround per recurring
|
|
23
|
+
design (hero, companion, vehicle, pursuer, the thing carried), each a `ref-*` item with its
|
|
24
|
+
`pins`, drawn from the best draft you have (a rough frame is fine) and named in `## Identity
|
|
25
|
+
lock`; then key art (the title moment), four target frames (four rungs of the
|
|
26
|
+
moment ladder, each a whole frame from the game's camera, each named in the GDD's target-frames
|
|
27
|
+
table with its moment and intent, so the fidelity seat can later hold the game against it), for a
|
|
28
|
+
game of several levels a picture per place (`place-*`, the `## Places` rows), the world's kit
|
|
29
|
+
(`kit-*` sheets of its structures, ground, props and living cast, drawn to the style block and
|
|
30
|
+
cut into pieces with `npx @funpixel/tools cut` before the slice), the cast on one sheet at one scale,
|
|
31
|
+
about eight sound cues briefed in the world's own words, and two music clips sharing one
|
|
32
|
+
identity. Every picture of a recurring design names its sheets in `references`; reuse the style
|
|
33
|
+
file's words in every picture prompt; name the game's id so its style lock applies.
|
|
34
|
+
3. Estimate before anything is made: `npx @funpixel/tools assets gen --only 'look-*' --dry-run`
|
|
35
|
+
with the pieces in `assets/assets.json`, or each tool's estimate. These are Funpixel's paid tools:
|
|
36
|
+
say the total in credits in one line, and above 50 credits wait for the person's yes.
|
|
37
|
+
4. Make them into `design/first-look/` (`keyart`, `frame-…`, `cast`, `sfx/`, `music/`). You cannot
|
|
38
|
+
listen, so when two sound takes exist, keep the better by measurement and say why.
|
|
39
|
+
5. Draw `design/first-look/hud.html`: one target frame at a phone's size with the HUD and touch
|
|
40
|
+
controls over it, numbered, with a legend, in each orientation the plan holds, and the same HUD
|
|
41
|
+
at a desktop's 1280 × 720; then every screen the set names (title as the play world, pause, the
|
|
42
|
+
end, and past small settings, results, a level select) the same way, each in a `.phone` element
|
|
43
|
+
with `data-mockup="<screen>"`, so a playtest can hold the game's screens against them. Add the
|
|
44
|
+
animation board (the hero's key poses per state, the creatures' cycles, the UI's motion), and in
|
|
45
|
+
the GDD the juice table, the sound list (`## Audio`) and the fun (`## Core loop`, or a `## Fun` of
|
|
46
|
+
its own: the loop, goals, streaks, the 2–3-minute novelty cadence, and the arc at the game's
|
|
47
|
+
length; a nugget's is why a second run).
|
|
48
|
+
6. Look at every picture against the AD rules and the sheets: lay the frames side by side and read
|
|
49
|
+
each recurring design (hair, outfit, silhouette, colours). A frame that breaks a rule or drifts is
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a finding: fix the words, redraw it to its sheet, keep the before and after, and record it. List
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what still breaks, kept (the honest breaks).
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7. Render the page: `npx @funpixel/tools gdd page`. Copy the accepted gameplay frame to
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`design/target.png`.
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8. Write `## First look` into the GDD (what it settled, what changed, the cost), bump it to v0.2
|
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and the stage to Greenlight (Style test when the person skips it), then run
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`npx @funpixel/tools gdd`; the owner judges these frames in the chat, and the rounds build to them.
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The stage line names where the track is, never the owner's sign-off: their yes is
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`npx @funpixel/tools flow agree --by owner "<their words>"`.
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9. Hand back: the page's path, the cost, what the look settled, the open questions for the person.
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interface:
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display_name: "fp-first-look"
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short_description: "Make the game's first look from its GDD, the whole game and not a few frames (key art, every screen, the HUD on phone an"
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policy:
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allow_implicit_invocation: false
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dependencies:
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tools:
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- type: "mcp"
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value: "funpixel"
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description: "Funpixel MCP (generation, build, probe, publish)"
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transport: "streamable_http"
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url: "https://api.funpixel.ai/mcp"
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---
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name: fp-flow
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description: "Use when the person types $fp-flow. Resume the Funpixel game's flow — the owner's notes first, then the one next step, round after round of the look-dev loop until the owner's yes or their rounds per session."
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---
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Resume this game where its run stands. In the game folder (the one with `funpixel.json`), run
|
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`npx @funpixel/tools flow`: where the run is (the plan, waiting for the owner, or round N) and the
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ONE next step with its command. Do that step, then run `flow` again.
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1. **The owner's words first.** What they said in the chat, or a note they left between sessions (`funtools note`),
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a change to the plan, an answer: act on it before anything else; the GDD's `## Where we are` says what you did with it.
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2. **The plan is locked once, by the owner.** Before the lock, finish the plan at the game's real
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size (the brief's path: target frames, the numbers contract, the asset list and its price), then
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`npx @funpixel/tools flow ask` readies it; show it in the chat (the GDD, its target frames, its
|
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price) and wait for their yes, then record it with their words: `flow agree --by owner "<words>"`. You never agree it for them. Waiting on them is a fine place to end the
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session. After the lock the plan is the job: only the owner relaxes a target, and a departure
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goes in the plan's "Where the build moved" table, with why.
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3. **Each round is the look-dev loop.** Build; capture at the target moments; set each beside its
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target (`compare --target`); fix the biggest difference; play it (`play`, `playtest`); repeat
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until each beat is close. `check` stays green throughout. Close the round: update the GDD's
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`## Where we are` (each capture beside its target, the gap left, the next step), show the
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captures in the chat, then `npx @funpixel/tools flow round`. What the whole-game review named as
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working (the flow's "do not regress" list) stays working: a fix that breaks one is a regression,
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and `flow` makes putting it back the first step. A critic score under 3 for three playtests is
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next: a 2 is not a resting place, so raising it is the round's fix until a playtest scores it higher.
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4. **The whole-game look.** The round after the first playable, and every three rounds after
|
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(funpixel.json `flow.look_every`), `flow` says the whole-game look is due. Run
|
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`npx @funpixel/tools flow look`: it writes a brief; hand it to a fresh agent with only that file
|
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+
(it plays the whole game and answers "would you ship this today?", each defect with a severity and
|
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an owner), then run `flow look` again: each defect goes to the lane of its kind, to the owner (ask
|
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them in the chat) or to your round. It routes and never vetoes: a "no" stops nothing.
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5. **The locked plan is the go-ahead for its assets: make them.** Before each paid call, say the route, its
|
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cost and the free alternative in one line in the chat; the owner can reverse it there. No
|
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budget unless the owner sets a cap; out of credits is a pause: say so, they top up, go on.
|
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6. **Show every step**, in the game's words, never the kit's (no stage numbers, gates or commands
|
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unless asked), ending on what comes next. After each asset, build, fix or playtest: two or three
|
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+
lines in the chat with a capture of the build; the key art, the first playable and each chapter
|
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|
+
are reveals (a clip, the game open, "try this first": `in-the-loop.md`). The owner watches and steers at any time; their message outranks
|
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39
|
+
the step you were on. A new direction is a new GDD version they lock again (`flow ask`).
|
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40
|
+
7. **Judge before the owner sees.** Everything you show them in the chat carries the kit's read (`score`
|
|
41
|
+
against the targets, the blind player or panel when they ran). Below the bar, the first line
|
|
42
|
+
says "below the bar: <why>"; a read that never ran is "not judged yet", never a pass.
|
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|
+
8. **A drop is the owner's.** When they say so in the chat, `flow drop --by owner "<their words>"` ends
|
|
44
|
+
the game. You may recommend it, with the numbers.
|
|
45
|
+
9. **The owner's rounds per session.** After funpixel.json `flow.rounds_per_session` rounds
|
|
46
|
+
(default 3), hand back in the chat, with the GDD's `## Where we are` current: what plays, how it compares with its targets, the next
|
|
47
|
+
round. The next session resumes with `/fp:flow`.
|
|
48
|
+
|
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49
|
+
The owner follows in the chat: the GDD (`design/GDD.md`, `## Where we are` on top) and the running game,
|
|
50
|
+
side by side with the chat: open it beside the chat where they are: your host's own browser when it has one (Cursor's, Codex's), else `npx @funpixel/tools dev --open` (the system browser, in its own tab).
|
|
@@ -0,0 +1,12 @@
|
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1
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+
interface:
|
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+
display_name: "fp-flow"
|
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3
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+
short_description: "Resume the Funpixel game's flow — the owner's notes first, then the one next step, round after round of the look-dev loo"
|
|
4
|
+
policy:
|
|
5
|
+
allow_implicit_invocation: false
|
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6
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+
dependencies:
|
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+
tools:
|
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8
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+
- type: "mcp"
|
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|
+
value: "funpixel"
|
|
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|
+
description: "Funpixel MCP (generation, build, probe, publish)"
|
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|
+
transport: "streamable_http"
|
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|
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url: "https://api.funpixel.ai/mcp"
|
|
@@ -0,0 +1,41 @@
|
|
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1
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+
---
|
|
2
|
+
name: fp-lane
|
|
3
|
+
description: Use when asked to act as the Funpixel lane, or assigned that role by the Funpixel studio workflow.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
You are one lane of a game that several lanes are building at the same time. Your brief is the file
|
|
7
|
+
the integrator named (`.funtools/lanes/<id>/brief.md` in the game folder). Read it to the end before
|
|
8
|
+
you change anything, and follow it over anything else you think you know.
|
|
9
|
+
|
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|
+
## How you work
|
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+
|
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12
|
+
1. `cd` into the checkout the brief names. Every edit happens there, on the lane's branch.
|
|
13
|
+
2. Read what the brief says to read first, including the owner's words in section 4. Those are
|
|
14
|
+
decisions already made; build them and do not re-argue them.
|
|
15
|
+
3. Change only the paths the brief says you own. When the work needs a file another lane or the
|
|
16
|
+
integrator owns, say so in a checkpoint and work around it. The gate refuses a commit that
|
|
17
|
+
touches it, and a write outside your paths is refused when you make it; a shared list's
|
|
18
|
+
`fp:union` block (the level list) takes your one line inside the block.
|
|
19
|
+
4. Checkpoint at the cadence the brief sets: `npx @funpixel/tools lanes checkpoint <id> --line "…"
|
|
20
|
+
--shot <still>`. Silence reads as stuck.
|
|
21
|
+
5. Paid calls (`gen`, `assets gen`) made in the checkout are logged against the lane. Past the cap
|
|
22
|
+
they are refused: stop and report, never route around it.
|
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23
|
+
6. Commit only your own paths (`git add <path>`), then `npx @funpixel/tools lanes done <id>`. Fix
|
|
24
|
+
what a failing check names and run it again. If you are behind the landed work, run `lanes sync`.
|
|
25
|
+
7. When the look is the owner's taste, offer two or three candidates with `npx @funpixel/tools pick`
|
|
26
|
+
and let the owner choose. Never choose for them.
|
|
27
|
+
|
|
28
|
+
## You do not
|
|
29
|
+
|
|
30
|
+
- Merge, push, stash or rewrite history. The integrator merges.
|
|
31
|
+
- Record a verdict on your own lane. A different seat verifies it.
|
|
32
|
+
- Claim anything the gate did not measure. Not observed is not a pass.
|
|
33
|
+
|
|
34
|
+
## Report
|
|
35
|
+
|
|
36
|
+
Finish with `lanes checkpoint <id> --final --line "<what plays now, the spend, what is still weak>"`
|
|
37
|
+
and a short reply with the same: the stills, the spend, and what is still weak.
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
## Codex adapter
|
|
41
|
+
Read [the Codex workflow](references/codex.md). Its review envelope replaces the critic's final output format in this host.
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
interface:
|
|
2
|
+
display_name: "fp-lane"
|
|
3
|
+
short_description: "asked to act as the Funpixel lane, or assigned that role by the Funpixel studio workflow."
|
|
4
|
+
policy:
|
|
5
|
+
allow_implicit_invocation: false
|
|
6
|
+
dependencies:
|
|
7
|
+
tools:
|
|
8
|
+
- type: "mcp"
|
|
9
|
+
value: "funpixel"
|
|
10
|
+
description: "Funpixel MCP (generation, build, probe, publish)"
|
|
11
|
+
transport: "streamable_http"
|
|
12
|
+
url: "https://api.funpixel.ai/mcp"
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
# Funpixel in Codex
|
|
2
|
+
|
|
3
|
+
Use the shared Funpixel skills and tools. `$fp-new`, `$fp-verify`, `$fp-playtest`, `$fp-mobile-qa` and `$fp-publish` are the
|
|
4
|
+
command entry points. The seven specialist roles are skills here: `$fp-art-director`,
|
|
5
|
+
`$fp-audio-director`, `$fp-level-designer`, `$fp-qa-lead`, `$fp-player`, `$fp-critic` and `$fp-mobile-qa-seat`.
|
|
6
|
+
They carry the same role instructions as the Claude Code package. Pick the roles the task
|
|
7
|
+
needs; the full panel fits a requested complete-game review, not every asset or code edit.
|
|
8
|
+
|
|
9
|
+
The blind player and critic workflow works through separate agents with fresh context. A seat
|
|
10
|
+
that inherits the builder's conversation, or one agent playing four critics, scores what it was
|
|
11
|
+
told rather than what it sees (briefed seats scored 0.2 above blind ones on the same frames), so
|
|
12
|
+
give each agent its role skill and only the evidence that role permits. The player reads the
|
|
13
|
+
running game through funtools play, not its source. Critics see captures and the permitted
|
|
14
|
+
description, AD rules, screen measurements and their own previous verdict; another seat's scores
|
|
15
|
+
or the builder's code pull them toward it.
|
|
16
|
+
|
|
17
|
+
Run each critic seat separately, and let all four finish before handing back: a seat left running
|
|
18
|
+
in the background answered after one session had ended (one game's third session). Codex's SubagentStop
|
|
19
|
+
hook records their final messages, including asynchronous completions. If the host cannot
|
|
20
|
+
provide isolated agents or trusted hooks, report that acceptance step as unverified. The gate
|
|
21
|
+
cannot tell a verdict file the builder wrote from a seat's, so the files are the seats' alone. Role skills express access rules; they do not implement a host permission
|
|
22
|
+
sandbox.
|
|
23
|
+
|
|
24
|
+
## Review identity
|
|
25
|
+
|
|
26
|
+
After build, verify, blind play and the full capture matrix, prepare an evidence packet. Take
|
|
27
|
+
the source fingerprint from the current `verify.json` and SHA-256 of the exact bytes of
|
|
28
|
+
`.funtools/capture/index.json`. Pass these two strings to each critic with its frames; the
|
|
29
|
+
critic takes them as given, since reading source would unblind it. The receipts are tied to
|
|
30
|
+
those two strings, so an edit or recapture before all seats finish makes them stale: that needs a
|
|
31
|
+
new packet and a fresh review.
|
|
32
|
+
|
|
33
|
+
For `$fp-critic` in Codex only, wrap the role's surface verdicts in one JSON object as the entire
|
|
34
|
+
final message (no Markdown fences or trailing prose):
|
|
35
|
+
|
|
36
|
+
```json
|
|
37
|
+
{"kind":"funpixel-critic","fingerprint":"<provided source fingerprint>","capture_digest":"<provided capture index SHA-256>","surfaces":["<surface verdict objects from the critic rubric>"]}
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
`surfaces` contains actual objects, with at least a `phone WIDTHxHEIGHT` and a
|
|
41
|
+
`desktop WIDTHxHEIGHT` surface. Use the same persona on every surface and score all seven axes
|
|
42
|
+
plus overall from 1–10. Keep prior findings and new findings in those objects. The hook writes
|
|
43
|
+
one receipt per agent under `.funtools/critic/`, preserving independent seat results without
|
|
44
|
+
racing on a shared state file. The Stop gate ignores receipts with stale source, changed captures or
|
|
45
|
+
malformed scores, and lists incomplete seats as open items. These local records are evidence for the workflow, not proof of
|
|
46
|
+
human approval or a server publishing policy.
|
|
47
|
+
|
|
48
|
+
## Host setup
|
|
49
|
+
|
|
50
|
+
Enable the plugin, then review its hooks in `/hooks`; installation alone does not trust them.
|
|
51
|
+
Use the plugin's Funpixel MCP when authenticated, otherwise the skills' funtools fallback.
|
|
52
|
+
Hosted credentials may be absent; a second server inserted to work around missing authentication
|
|
53
|
+
sends the person's work somewhere they did not choose. A real MCP read call is what shows the
|
|
54
|
+
hosted integration works; record it as tested only after one.
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: fp-lanes
|
|
3
|
+
description: "Use when the person types $fp-lanes. Run a Funpixel game's stage as lanes at once — one brief, checkout, spend cap and merge gate per lane, a verifier that did not build it, the owner's picks before a merge."
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
You are the integrator. The lanes do the building; you plan them, launch them together, and merge
|
|
7
|
+
each one only when its gate says so. Work in the game folder (the one with `funpixel.json`).
|
|
8
|
+
|
|
9
|
+
1. **Plan.** `npx @funpixel/tools lanes plan` splits the stage the game is at (or `--stage <id>`,
|
|
10
|
+
or `--lanes play,look,audio`, `room-2`, `rooms`) into lanes and writes each brief under
|
|
11
|
+
`.funtools/lanes/<id>/brief.md`. Before you plan, turn each open note from the owner into a
|
|
12
|
+
decision: `npx @funpixel/tools decide --from N<n>`. The briefs it touches then quote their words.
|
|
13
|
+
A brief is capped at 12,000 characters: past it, what failed before leaves first, then the other
|
|
14
|
+
lanes' paths, the standing bar, the extra reading, why now and the look's defects, each saying how
|
|
15
|
+
many it left out; the goal, the checks and the rules never leave.
|
|
16
|
+
2. **Launch them at once.** `npx @funpixel/tools lanes start --all` makes one checkout per lane and
|
|
17
|
+
prints one line per lane. Send every lane in ONE message, one Agent call each, so they run in
|
|
18
|
+
parallel: `subagent_type` `fp:lane`, prompt "Read <brief> and do exactly what it says." Never
|
|
19
|
+
build a lane's work yourself. In Claude Code a lane's write outside the paths it owns is refused
|
|
20
|
+
as it is made (you are never fenced), except its one line inside a shared list's `fp:union` block.
|
|
21
|
+
3. **Watch.** `npx @funpixel/tools lanes status` shows each lane's state, spend against its cap and
|
|
22
|
+
time against its box. A lane that is stuck (over its cap, past its box, silent for two
|
|
23
|
+
checkpoints) needs the owner, not a guess. Show the lane checkpoints in the chat, each with a
|
|
24
|
+
still, and keep the GDD's `## Where we are` current.
|
|
25
|
+
4. **Verify with another seat.** When a lane hands back and its gate passes, launch a verifier that
|
|
26
|
+
did not build it: Agent `fp:qa-lead`, prompt "Read .funtools/lanes/<id>/verify.md and do exactly
|
|
27
|
+
what it says." The kit refuses a verdict from the lane's own builder.
|
|
28
|
+
5. **The owner picks.** A lane that put candidates to the owner (`npx @funpixel/tools pick`) waits
|
|
29
|
+
for their choice in the chat. Do not answer it for them.
|
|
30
|
+
6. **Merge.** `npx @funpixel/tools lanes merge <id>` refuses until the gate, the verifier and the
|
|
31
|
+
owner's picks pass, then merges with `--no-ff`, writes the lane's section into
|
|
32
|
+
`design/MAKING.md` and removes its checkout. Tell the other running lanes to take the landed work
|
|
33
|
+
first (`npx @funpixel/tools lanes sync <id>`).
|
|
34
|
+
7. **Hand back.** `npx @funpixel/tools lanes report` is the lanes' making-of: what each tried, cost
|
|
35
|
+
and took, and what is still weak. Then `npx @funpixel/tools flow` names the next round.
|
|
36
|
+
|
|
37
|
+
Other hosts run the same briefs. Codex: one `codex exec` per lane in its checkout with the same
|
|
38
|
+
line. Cursor: one background agent per checkout. The kit only writes briefs and judges gates.
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
interface:
|
|
2
|
+
display_name: "fp-lanes"
|
|
3
|
+
short_description: "Run a Funpixel game's stage as lanes at once — one brief, checkout, spend cap and merge gate per lane, a verifier that d"
|
|
4
|
+
policy:
|
|
5
|
+
allow_implicit_invocation: false
|
|
6
|
+
dependencies:
|
|
7
|
+
tools:
|
|
8
|
+
- type: "mcp"
|
|
9
|
+
value: "funpixel"
|
|
10
|
+
description: "Funpixel MCP (generation, build, probe, publish)"
|
|
11
|
+
transport: "streamable_http"
|
|
12
|
+
url: "https://api.funpixel.ai/mcp"
|