@cesium/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
- package/Build/ThirdParty/Workers/package.json +1 -0
- package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
- package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
- package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
- package/Build/Widget/CesiumWidget.css +120 -0
- package/Build/Widget/lighter.css +13 -0
- package/Build/Workers/ArcType-ce2e50ab.js +37 -0
- package/Build/Workers/AttributeCompression-4589338a.js +716 -0
- package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
- package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
- package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
- package/Build/Workers/Check-666ab1a0.js +290 -0
- package/Build/Workers/Color-0c5aaf47.js +2262 -0
- package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
- package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
- package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
- package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
- package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
- package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
- package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
- package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
- package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
- package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
- package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
- package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
- package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
- package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
- package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
- package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
- package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
- package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
- package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
- package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
- package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
- package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
- package/Build/Workers/Math-2dbd6b93.js +1330 -0
- package/Build/Workers/Matrix2-ce637455.js +7084 -0
- package/Build/Workers/Matrix3-4f4df527.js +4282 -0
- package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
- package/Build/Workers/Plane-b81241c2.js +309 -0
- package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
- package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
- package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
- package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
- package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
- package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
- package/Build/Workers/RuntimeError-06c93819.js +68 -0
- package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
- package/Build/Workers/Transforms-2f755df8.js +14683 -0
- package/Build/Workers/VertexFormat-6b480673.js +312 -0
- package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
- package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
- package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
- package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
- package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
- package/Build/Workers/combine-ca22a614.js +82 -0
- package/Build/Workers/combineGeometry.js +17 -0
- package/Build/Workers/createBoxGeometry.js +12 -0
- package/Build/Workers/createBoxOutlineGeometry.js +313 -0
- package/Build/Workers/createCircleGeometry.js +213 -0
- package/Build/Workers/createCircleOutlineGeometry.js +160 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
- package/Build/Workers/createCorridorGeometry.js +1407 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
- package/Build/Workers/createCylinderGeometry.js +12 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
- package/Build/Workers/createEllipseGeometry.js +14 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Build/Workers/createEllipsoidGeometry.js +12 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
- package/Build/Workers/createFrustumGeometry.js +12 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
- package/Build/Workers/createGeometry.js +55 -0
- package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
- package/Build/Workers/createPlaneGeometry.js +250 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
- package/Build/Workers/createPolygonGeometry.js +1420 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
- package/Build/Workers/createPolylineGeometry.js +571 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
- package/Build/Workers/createRectangleGeometry.js +1476 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
- package/Build/Workers/createSimplePolylineGeometry.js +458 -0
- package/Build/Workers/createSphereGeometry.js +123 -0
- package/Build/Workers/createSphereOutlineGeometry.js +126 -0
- package/Build/Workers/createTaskProcessorWorker.js +127 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
- package/Build/Workers/createVectorTileGeometries.js +445 -0
- package/Build/Workers/createVectorTilePoints.js +79 -0
- package/Build/Workers/createVectorTilePolygons.js +406 -0
- package/Build/Workers/createVectorTilePolylines.js +254 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
- package/Build/Workers/createWallGeometry.js +623 -0
- package/Build/Workers/createWallOutlineGeometry.js +432 -0
- package/Build/Workers/decodeDraco.js +381 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
- package/Build/Workers/decodeI3S.js +1040 -0
- package/Build/Workers/defaultValue-0a909f67.js +51 -0
- package/Build/Workers/package.js +2 -0
- package/Build/Workers/transcodeKTX2.js +1516 -0
- package/Build/Workers/transferTypedArrayTest.js +18 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
- package/LICENSE.md +933 -0
- package/README.md +58 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +256 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
- package/Source/Core/ArcType.js +31 -0
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let i;
|
|
91
|
+
for (i = 1; i < numPositions; i++) {
|
|
92
|
+
Cartesian3.clone(positions[i], currentPos);
|
|
93
|
+
|
|
94
|
+
const x = currentPos.x;
|
|
95
|
+
const y = currentPos.y;
|
|
96
|
+
const z = currentPos.z;
|
|
97
|
+
|
|
98
|
+
// Store points containing the the smallest and largest components
|
|
99
|
+
if (x < xMin.x) {
|
|
100
|
+
Cartesian3.clone(currentPos, xMin);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
if (x > xMax.x) {
|
|
104
|
+
Cartesian3.clone(currentPos, xMax);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
if (y < yMin.y) {
|
|
108
|
+
Cartesian3.clone(currentPos, yMin);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
if (y > yMax.y) {
|
|
112
|
+
Cartesian3.clone(currentPos, yMax);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
if (z < zMin.z) {
|
|
116
|
+
Cartesian3.clone(currentPos, zMin);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
if (z > zMax.z) {
|
|
120
|
+
Cartesian3.clone(currentPos, zMax);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
// Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
|
|
125
|
+
const xSpan = Cartesian3.magnitudeSquared(
|
|
126
|
+
Cartesian3.subtract(xMax, xMin, fromPointsScratch)
|
|
127
|
+
);
|
|
128
|
+
const ySpan = Cartesian3.magnitudeSquared(
|
|
129
|
+
Cartesian3.subtract(yMax, yMin, fromPointsScratch)
|
|
130
|
+
);
|
|
131
|
+
const zSpan = Cartesian3.magnitudeSquared(
|
|
132
|
+
Cartesian3.subtract(zMax, zMin, fromPointsScratch)
|
|
133
|
+
);
|
|
134
|
+
|
|
135
|
+
// Set the diameter endpoints to the largest span.
|
|
136
|
+
let diameter1 = xMin;
|
|
137
|
+
let diameter2 = xMax;
|
|
138
|
+
let maxSpan = xSpan;
|
|
139
|
+
if (ySpan > maxSpan) {
|
|
140
|
+
maxSpan = ySpan;
|
|
141
|
+
diameter1 = yMin;
|
|
142
|
+
diameter2 = yMax;
|
|
143
|
+
}
|
|
144
|
+
if (zSpan > maxSpan) {
|
|
145
|
+
maxSpan = zSpan;
|
|
146
|
+
diameter1 = zMin;
|
|
147
|
+
diameter2 = zMax;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
// Calculate the center of the initial sphere found by Ritter's algorithm
|
|
151
|
+
const ritterCenter = fromPointsRitterCenter;
|
|
152
|
+
ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
|
|
153
|
+
ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
|
|
154
|
+
ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
|
|
155
|
+
|
|
156
|
+
// Calculate the radius of the initial sphere found by Ritter's algorithm
|
|
157
|
+
let radiusSquared = Cartesian3.magnitudeSquared(
|
|
158
|
+
Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch)
|
|
159
|
+
);
|
|
160
|
+
let ritterRadius = Math.sqrt(radiusSquared);
|
|
161
|
+
|
|
162
|
+
// Find the center of the sphere found using the Naive method.
|
|
163
|
+
const minBoxPt = fromPointsMinBoxPt;
|
|
164
|
+
minBoxPt.x = xMin.x;
|
|
165
|
+
minBoxPt.y = yMin.y;
|
|
166
|
+
minBoxPt.z = zMin.z;
|
|
167
|
+
|
|
168
|
+
const maxBoxPt = fromPointsMaxBoxPt;
|
|
169
|
+
maxBoxPt.x = xMax.x;
|
|
170
|
+
maxBoxPt.y = yMax.y;
|
|
171
|
+
maxBoxPt.z = zMax.z;
|
|
172
|
+
|
|
173
|
+
const naiveCenter = Cartesian3.midpoint(
|
|
174
|
+
minBoxPt,
|
|
175
|
+
maxBoxPt,
|
|
176
|
+
fromPointsNaiveCenterScratch
|
|
177
|
+
);
|
|
178
|
+
|
|
179
|
+
// Begin 2nd pass to find naive radius and modify the ritter sphere.
|
|
180
|
+
let naiveRadius = 0;
|
|
181
|
+
for (i = 0; i < numPositions; i++) {
|
|
182
|
+
Cartesian3.clone(positions[i], currentPos);
|
|
183
|
+
|
|
184
|
+
// Find the furthest point from the naive center to calculate the naive radius.
|
|
185
|
+
const r = Cartesian3.magnitude(
|
|
186
|
+
Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch)
|
|
187
|
+
);
|
|
188
|
+
if (r > naiveRadius) {
|
|
189
|
+
naiveRadius = r;
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
// Make adjustments to the Ritter Sphere to include all points.
|
|
193
|
+
const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
|
|
194
|
+
Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch)
|
|
195
|
+
);
|
|
196
|
+
if (oldCenterToPointSquared > radiusSquared) {
|
|
197
|
+
const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
|
|
198
|
+
// Calculate new radius to include the point that lies outside
|
|
199
|
+
ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
|
|
200
|
+
radiusSquared = ritterRadius * ritterRadius;
|
|
201
|
+
// Calculate center of new Ritter sphere
|
|
202
|
+
const oldToNew = oldCenterToPoint - ritterRadius;
|
|
203
|
+
ritterCenter.x =
|
|
204
|
+
(ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
|
|
205
|
+
oldCenterToPoint;
|
|
206
|
+
ritterCenter.y =
|
|
207
|
+
(ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
|
|
208
|
+
oldCenterToPoint;
|
|
209
|
+
ritterCenter.z =
|
|
210
|
+
(ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
|
|
211
|
+
oldCenterToPoint;
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
if (ritterRadius < naiveRadius) {
|
|
216
|
+
Cartesian3.clone(ritterCenter, result.center);
|
|
217
|
+
result.radius = ritterRadius;
|
|
218
|
+
} else {
|
|
219
|
+
Cartesian3.clone(naiveCenter, result.center);
|
|
220
|
+
result.radius = naiveRadius;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
return result;
|
|
224
|
+
};
|
|
225
|
+
|
|
226
|
+
const defaultProjection = new GeographicProjection();
|
|
227
|
+
const fromRectangle2DLowerLeft = new Cartesian3();
|
|
228
|
+
const fromRectangle2DUpperRight = new Cartesian3();
|
|
229
|
+
const fromRectangle2DSouthwest = new Cartographic();
|
|
230
|
+
const fromRectangle2DNortheast = new Cartographic();
|
|
231
|
+
|
|
232
|
+
/**
|
|
233
|
+
* Computes a bounding sphere from a rectangle projected in 2D.
|
|
234
|
+
*
|
|
235
|
+
* @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
|
|
236
|
+
* @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
|
|
237
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
238
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
239
|
+
*/
|
|
240
|
+
BoundingSphere.fromRectangle2D = function (rectangle, projection, result) {
|
|
241
|
+
return BoundingSphere.fromRectangleWithHeights2D(
|
|
242
|
+
rectangle,
|
|
243
|
+
projection,
|
|
244
|
+
0.0,
|
|
245
|
+
0.0,
|
|
246
|
+
result
|
|
247
|
+
);
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* Computes a bounding sphere from a rectangle projected in 2D. The bounding sphere accounts for the
|
|
252
|
+
* object's minimum and maximum heights over the rectangle.
|
|
253
|
+
*
|
|
254
|
+
* @param {Rectangle} [rectangle] The rectangle around which to create a bounding sphere.
|
|
255
|
+
* @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
|
|
256
|
+
* @param {Number} [minimumHeight=0.0] The minimum height over the rectangle.
|
|
257
|
+
* @param {Number} [maximumHeight=0.0] The maximum height over the rectangle.
|
|
258
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
259
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
260
|
+
*/
|
|
261
|
+
BoundingSphere.fromRectangleWithHeights2D = function (
|
|
262
|
+
rectangle,
|
|
263
|
+
projection,
|
|
264
|
+
minimumHeight,
|
|
265
|
+
maximumHeight,
|
|
266
|
+
result
|
|
267
|
+
) {
|
|
268
|
+
if (!defined(result)) {
|
|
269
|
+
result = new BoundingSphere();
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if (!defined(rectangle)) {
|
|
273
|
+
result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
274
|
+
result.radius = 0.0;
|
|
275
|
+
return result;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
projection = defaultValue(projection, defaultProjection);
|
|
279
|
+
|
|
280
|
+
Rectangle.southwest(rectangle, fromRectangle2DSouthwest);
|
|
281
|
+
fromRectangle2DSouthwest.height = minimumHeight;
|
|
282
|
+
Rectangle.northeast(rectangle, fromRectangle2DNortheast);
|
|
283
|
+
fromRectangle2DNortheast.height = maximumHeight;
|
|
284
|
+
|
|
285
|
+
const lowerLeft = projection.project(
|
|
286
|
+
fromRectangle2DSouthwest,
|
|
287
|
+
fromRectangle2DLowerLeft
|
|
288
|
+
);
|
|
289
|
+
const upperRight = projection.project(
|
|
290
|
+
fromRectangle2DNortheast,
|
|
291
|
+
fromRectangle2DUpperRight
|
|
292
|
+
);
|
|
293
|
+
|
|
294
|
+
const width = upperRight.x - lowerLeft.x;
|
|
295
|
+
const height = upperRight.y - lowerLeft.y;
|
|
296
|
+
const elevation = upperRight.z - lowerLeft.z;
|
|
297
|
+
|
|
298
|
+
result.radius =
|
|
299
|
+
Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
|
|
300
|
+
const center = result.center;
|
|
301
|
+
center.x = lowerLeft.x + width * 0.5;
|
|
302
|
+
center.y = lowerLeft.y + height * 0.5;
|
|
303
|
+
center.z = lowerLeft.z + elevation * 0.5;
|
|
304
|
+
return result;
|
|
305
|
+
};
|
|
306
|
+
|
|
307
|
+
const fromRectangle3DScratch = [];
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Computes a bounding sphere from a rectangle in 3D. The bounding sphere is created using a subsample of points
|
|
311
|
+
* on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
|
|
312
|
+
*
|
|
313
|
+
* @param {Rectangle} [rectangle] The valid rectangle used to create a bounding sphere.
|
|
314
|
+
* @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine positions of the rectangle.
|
|
315
|
+
* @param {Number} [surfaceHeight=0.0] The height above the surface of the ellipsoid.
|
|
316
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
317
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
318
|
+
*/
|
|
319
|
+
BoundingSphere.fromRectangle3D = function (
|
|
320
|
+
rectangle,
|
|
321
|
+
ellipsoid,
|
|
322
|
+
surfaceHeight,
|
|
323
|
+
result
|
|
324
|
+
) {
|
|
325
|
+
ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
|
|
326
|
+
surfaceHeight = defaultValue(surfaceHeight, 0.0);
|
|
327
|
+
|
|
328
|
+
if (!defined(result)) {
|
|
329
|
+
result = new BoundingSphere();
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
if (!defined(rectangle)) {
|
|
333
|
+
result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
334
|
+
result.radius = 0.0;
|
|
335
|
+
return result;
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
const positions = Rectangle.subsample(
|
|
339
|
+
rectangle,
|
|
340
|
+
ellipsoid,
|
|
341
|
+
surfaceHeight,
|
|
342
|
+
fromRectangle3DScratch
|
|
343
|
+
);
|
|
344
|
+
return BoundingSphere.fromPoints(positions, result);
|
|
345
|
+
};
|
|
346
|
+
|
|
347
|
+
/**
|
|
348
|
+
* Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are
|
|
349
|
+
* stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two
|
|
350
|
+
* algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
|
|
351
|
+
* ensure a tight fit.
|
|
352
|
+
*
|
|
353
|
+
* @param {Number[]} [positions] An array of points that the bounding sphere will enclose. Each point
|
|
354
|
+
* is formed from three elements in the array in the order X, Y, Z.
|
|
355
|
+
* @param {Cartesian3} [center=Cartesian3.ZERO] The position to which the positions are relative, which need not be the
|
|
356
|
+
* origin of the coordinate system. This is useful when the positions are to be used for
|
|
357
|
+
* relative-to-center (RTC) rendering.
|
|
358
|
+
* @param {Number} [stride=3] The number of array elements per vertex. It must be at least 3, but it may
|
|
359
|
+
* be higher. Regardless of the value of this parameter, the X coordinate of the first position
|
|
360
|
+
* is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index
|
|
361
|
+
* 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If
|
|
362
|
+
* the stride is 5, however, two array elements are skipped and the next position begins at array
|
|
363
|
+
* index 5.
|
|
364
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
365
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
|
|
366
|
+
*
|
|
367
|
+
* @example
|
|
368
|
+
* // Compute the bounding sphere from 3 positions, each specified relative to a center.
|
|
369
|
+
* // In addition to the X, Y, and Z coordinates, the points array contains two additional
|
|
370
|
+
* // elements per point which are ignored for the purpose of computing the bounding sphere.
|
|
371
|
+
* const center = new Cesium.Cartesian3(1.0, 2.0, 3.0);
|
|
372
|
+
* const points = [1.0, 2.0, 3.0, 0.1, 0.2,
|
|
373
|
+
* 4.0, 5.0, 6.0, 0.1, 0.2,
|
|
374
|
+
* 7.0, 8.0, 9.0, 0.1, 0.2];
|
|
375
|
+
* const sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);
|
|
376
|
+
*
|
|
377
|
+
* @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
|
|
378
|
+
*/
|
|
379
|
+
BoundingSphere.fromVertices = function (positions, center, stride, result) {
|
|
380
|
+
if (!defined(result)) {
|
|
381
|
+
result = new BoundingSphere();
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
if (!defined(positions) || positions.length === 0) {
|
|
385
|
+
result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
386
|
+
result.radius = 0.0;
|
|
387
|
+
return result;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
center = defaultValue(center, Cartesian3.ZERO);
|
|
391
|
+
|
|
392
|
+
stride = defaultValue(stride, 3);
|
|
393
|
+
|
|
394
|
+
//>>includeStart('debug', pragmas.debug);
|
|
395
|
+
Check.typeOf.number.greaterThanOrEquals("stride", stride, 3);
|
|
396
|
+
//>>includeEnd('debug');
|
|
397
|
+
|
|
398
|
+
const currentPos = fromPointsCurrentPos;
|
|
399
|
+
currentPos.x = positions[0] + center.x;
|
|
400
|
+
currentPos.y = positions[1] + center.y;
|
|
401
|
+
currentPos.z = positions[2] + center.z;
|
|
402
|
+
|
|
403
|
+
const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
|
|
404
|
+
const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
|
|
405
|
+
const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
|
|
406
|
+
|
|
407
|
+
const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
|
|
408
|
+
const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
|
|
409
|
+
const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
|
|
410
|
+
|
|
411
|
+
const numElements = positions.length;
|
|
412
|
+
let i;
|
|
413
|
+
for (i = 0; i < numElements; i += stride) {
|
|
414
|
+
const x = positions[i] + center.x;
|
|
415
|
+
const y = positions[i + 1] + center.y;
|
|
416
|
+
const z = positions[i + 2] + center.z;
|
|
417
|
+
|
|
418
|
+
currentPos.x = x;
|
|
419
|
+
currentPos.y = y;
|
|
420
|
+
currentPos.z = z;
|
|
421
|
+
|
|
422
|
+
// Store points containing the the smallest and largest components
|
|
423
|
+
if (x < xMin.x) {
|
|
424
|
+
Cartesian3.clone(currentPos, xMin);
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
if (x > xMax.x) {
|
|
428
|
+
Cartesian3.clone(currentPos, xMax);
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
if (y < yMin.y) {
|
|
432
|
+
Cartesian3.clone(currentPos, yMin);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if (y > yMax.y) {
|
|
436
|
+
Cartesian3.clone(currentPos, yMax);
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
if (z < zMin.z) {
|
|
440
|
+
Cartesian3.clone(currentPos, zMin);
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
if (z > zMax.z) {
|
|
444
|
+
Cartesian3.clone(currentPos, zMax);
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
// Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
|
|
449
|
+
const xSpan = Cartesian3.magnitudeSquared(
|
|
450
|
+
Cartesian3.subtract(xMax, xMin, fromPointsScratch)
|
|
451
|
+
);
|
|
452
|
+
const ySpan = Cartesian3.magnitudeSquared(
|
|
453
|
+
Cartesian3.subtract(yMax, yMin, fromPointsScratch)
|
|
454
|
+
);
|
|
455
|
+
const zSpan = Cartesian3.magnitudeSquared(
|
|
456
|
+
Cartesian3.subtract(zMax, zMin, fromPointsScratch)
|
|
457
|
+
);
|
|
458
|
+
|
|
459
|
+
// Set the diameter endpoints to the largest span.
|
|
460
|
+
let diameter1 = xMin;
|
|
461
|
+
let diameter2 = xMax;
|
|
462
|
+
let maxSpan = xSpan;
|
|
463
|
+
if (ySpan > maxSpan) {
|
|
464
|
+
maxSpan = ySpan;
|
|
465
|
+
diameter1 = yMin;
|
|
466
|
+
diameter2 = yMax;
|
|
467
|
+
}
|
|
468
|
+
if (zSpan > maxSpan) {
|
|
469
|
+
maxSpan = zSpan;
|
|
470
|
+
diameter1 = zMin;
|
|
471
|
+
diameter2 = zMax;
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
// Calculate the center of the initial sphere found by Ritter's algorithm
|
|
475
|
+
const ritterCenter = fromPointsRitterCenter;
|
|
476
|
+
ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
|
|
477
|
+
ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
|
|
478
|
+
ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
|
|
479
|
+
|
|
480
|
+
// Calculate the radius of the initial sphere found by Ritter's algorithm
|
|
481
|
+
let radiusSquared = Cartesian3.magnitudeSquared(
|
|
482
|
+
Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch)
|
|
483
|
+
);
|
|
484
|
+
let ritterRadius = Math.sqrt(radiusSquared);
|
|
485
|
+
|
|
486
|
+
// Find the center of the sphere found using the Naive method.
|
|
487
|
+
const minBoxPt = fromPointsMinBoxPt;
|
|
488
|
+
minBoxPt.x = xMin.x;
|
|
489
|
+
minBoxPt.y = yMin.y;
|
|
490
|
+
minBoxPt.z = zMin.z;
|
|
491
|
+
|
|
492
|
+
const maxBoxPt = fromPointsMaxBoxPt;
|
|
493
|
+
maxBoxPt.x = xMax.x;
|
|
494
|
+
maxBoxPt.y = yMax.y;
|
|
495
|
+
maxBoxPt.z = zMax.z;
|
|
496
|
+
|
|
497
|
+
const naiveCenter = Cartesian3.midpoint(
|
|
498
|
+
minBoxPt,
|
|
499
|
+
maxBoxPt,
|
|
500
|
+
fromPointsNaiveCenterScratch
|
|
501
|
+
);
|
|
502
|
+
|
|
503
|
+
// Begin 2nd pass to find naive radius and modify the ritter sphere.
|
|
504
|
+
let naiveRadius = 0;
|
|
505
|
+
for (i = 0; i < numElements; i += stride) {
|
|
506
|
+
currentPos.x = positions[i] + center.x;
|
|
507
|
+
currentPos.y = positions[i + 1] + center.y;
|
|
508
|
+
currentPos.z = positions[i + 2] + center.z;
|
|
509
|
+
|
|
510
|
+
// Find the furthest point from the naive center to calculate the naive radius.
|
|
511
|
+
const r = Cartesian3.magnitude(
|
|
512
|
+
Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch)
|
|
513
|
+
);
|
|
514
|
+
if (r > naiveRadius) {
|
|
515
|
+
naiveRadius = r;
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
// Make adjustments to the Ritter Sphere to include all points.
|
|
519
|
+
const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
|
|
520
|
+
Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch)
|
|
521
|
+
);
|
|
522
|
+
if (oldCenterToPointSquared > radiusSquared) {
|
|
523
|
+
const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
|
|
524
|
+
// Calculate new radius to include the point that lies outside
|
|
525
|
+
ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
|
|
526
|
+
radiusSquared = ritterRadius * ritterRadius;
|
|
527
|
+
// Calculate center of new Ritter sphere
|
|
528
|
+
const oldToNew = oldCenterToPoint - ritterRadius;
|
|
529
|
+
ritterCenter.x =
|
|
530
|
+
(ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
|
|
531
|
+
oldCenterToPoint;
|
|
532
|
+
ritterCenter.y =
|
|
533
|
+
(ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
|
|
534
|
+
oldCenterToPoint;
|
|
535
|
+
ritterCenter.z =
|
|
536
|
+
(ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
|
|
537
|
+
oldCenterToPoint;
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
if (ritterRadius < naiveRadius) {
|
|
542
|
+
Cartesian3.clone(ritterCenter, result.center);
|
|
543
|
+
result.radius = ritterRadius;
|
|
544
|
+
} else {
|
|
545
|
+
Cartesian3.clone(naiveCenter, result.center);
|
|
546
|
+
result.radius = naiveRadius;
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
return result;
|
|
550
|
+
};
|
|
551
|
+
|
|
552
|
+
/**
|
|
553
|
+
* Computes a tight-fitting bounding sphere enclosing a list of EncodedCartesian3s, where the points are
|
|
554
|
+
* stored in parallel flat arrays in X, Y, Z, order. The bounding sphere is computed by running two
|
|
555
|
+
* algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
|
|
556
|
+
* ensure a tight fit.
|
|
557
|
+
*
|
|
558
|
+
* @param {Number[]} [positionsHigh] An array of high bits of the encoded cartesians that the bounding sphere will enclose. Each point
|
|
559
|
+
* is formed from three elements in the array in the order X, Y, Z.
|
|
560
|
+
* @param {Number[]} [positionsLow] An array of low bits of the encoded cartesians that the bounding sphere will enclose. Each point
|
|
561
|
+
* is formed from three elements in the array in the order X, Y, Z.
|
|
562
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
563
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
|
|
564
|
+
*
|
|
565
|
+
* @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
|
|
566
|
+
*/
|
|
567
|
+
BoundingSphere.fromEncodedCartesianVertices = function (
|
|
568
|
+
positionsHigh,
|
|
569
|
+
positionsLow,
|
|
570
|
+
result
|
|
571
|
+
) {
|
|
572
|
+
if (!defined(result)) {
|
|
573
|
+
result = new BoundingSphere();
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
if (
|
|
577
|
+
!defined(positionsHigh) ||
|
|
578
|
+
!defined(positionsLow) ||
|
|
579
|
+
positionsHigh.length !== positionsLow.length ||
|
|
580
|
+
positionsHigh.length === 0
|
|
581
|
+
) {
|
|
582
|
+
result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
583
|
+
result.radius = 0.0;
|
|
584
|
+
return result;
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
const currentPos = fromPointsCurrentPos;
|
|
588
|
+
currentPos.x = positionsHigh[0] + positionsLow[0];
|
|
589
|
+
currentPos.y = positionsHigh[1] + positionsLow[1];
|
|
590
|
+
currentPos.z = positionsHigh[2] + positionsLow[2];
|
|
591
|
+
|
|
592
|
+
const xMin = Cartesian3.clone(currentPos, fromPointsXMin);
|
|
593
|
+
const yMin = Cartesian3.clone(currentPos, fromPointsYMin);
|
|
594
|
+
const zMin = Cartesian3.clone(currentPos, fromPointsZMin);
|
|
595
|
+
|
|
596
|
+
const xMax = Cartesian3.clone(currentPos, fromPointsXMax);
|
|
597
|
+
const yMax = Cartesian3.clone(currentPos, fromPointsYMax);
|
|
598
|
+
const zMax = Cartesian3.clone(currentPos, fromPointsZMax);
|
|
599
|
+
|
|
600
|
+
const numElements = positionsHigh.length;
|
|
601
|
+
let i;
|
|
602
|
+
for (i = 0; i < numElements; i += 3) {
|
|
603
|
+
const x = positionsHigh[i] + positionsLow[i];
|
|
604
|
+
const y = positionsHigh[i + 1] + positionsLow[i + 1];
|
|
605
|
+
const z = positionsHigh[i + 2] + positionsLow[i + 2];
|
|
606
|
+
|
|
607
|
+
currentPos.x = x;
|
|
608
|
+
currentPos.y = y;
|
|
609
|
+
currentPos.z = z;
|
|
610
|
+
|
|
611
|
+
// Store points containing the the smallest and largest components
|
|
612
|
+
if (x < xMin.x) {
|
|
613
|
+
Cartesian3.clone(currentPos, xMin);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
if (x > xMax.x) {
|
|
617
|
+
Cartesian3.clone(currentPos, xMax);
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
if (y < yMin.y) {
|
|
621
|
+
Cartesian3.clone(currentPos, yMin);
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
if (y > yMax.y) {
|
|
625
|
+
Cartesian3.clone(currentPos, yMax);
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
if (z < zMin.z) {
|
|
629
|
+
Cartesian3.clone(currentPos, zMin);
|
|
630
|
+
}
|
|
631
|
+
|
|
632
|
+
if (z > zMax.z) {
|
|
633
|
+
Cartesian3.clone(currentPos, zMax);
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
// Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
|
|
638
|
+
const xSpan = Cartesian3.magnitudeSquared(
|
|
639
|
+
Cartesian3.subtract(xMax, xMin, fromPointsScratch)
|
|
640
|
+
);
|
|
641
|
+
const ySpan = Cartesian3.magnitudeSquared(
|
|
642
|
+
Cartesian3.subtract(yMax, yMin, fromPointsScratch)
|
|
643
|
+
);
|
|
644
|
+
const zSpan = Cartesian3.magnitudeSquared(
|
|
645
|
+
Cartesian3.subtract(zMax, zMin, fromPointsScratch)
|
|
646
|
+
);
|
|
647
|
+
|
|
648
|
+
// Set the diameter endpoints to the largest span.
|
|
649
|
+
let diameter1 = xMin;
|
|
650
|
+
let diameter2 = xMax;
|
|
651
|
+
let maxSpan = xSpan;
|
|
652
|
+
if (ySpan > maxSpan) {
|
|
653
|
+
maxSpan = ySpan;
|
|
654
|
+
diameter1 = yMin;
|
|
655
|
+
diameter2 = yMax;
|
|
656
|
+
}
|
|
657
|
+
if (zSpan > maxSpan) {
|
|
658
|
+
maxSpan = zSpan;
|
|
659
|
+
diameter1 = zMin;
|
|
660
|
+
diameter2 = zMax;
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
// Calculate the center of the initial sphere found by Ritter's algorithm
|
|
664
|
+
const ritterCenter = fromPointsRitterCenter;
|
|
665
|
+
ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
|
|
666
|
+
ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
|
|
667
|
+
ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
|
|
668
|
+
|
|
669
|
+
// Calculate the radius of the initial sphere found by Ritter's algorithm
|
|
670
|
+
let radiusSquared = Cartesian3.magnitudeSquared(
|
|
671
|
+
Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch)
|
|
672
|
+
);
|
|
673
|
+
let ritterRadius = Math.sqrt(radiusSquared);
|
|
674
|
+
|
|
675
|
+
// Find the center of the sphere found using the Naive method.
|
|
676
|
+
const minBoxPt = fromPointsMinBoxPt;
|
|
677
|
+
minBoxPt.x = xMin.x;
|
|
678
|
+
minBoxPt.y = yMin.y;
|
|
679
|
+
minBoxPt.z = zMin.z;
|
|
680
|
+
|
|
681
|
+
const maxBoxPt = fromPointsMaxBoxPt;
|
|
682
|
+
maxBoxPt.x = xMax.x;
|
|
683
|
+
maxBoxPt.y = yMax.y;
|
|
684
|
+
maxBoxPt.z = zMax.z;
|
|
685
|
+
|
|
686
|
+
const naiveCenter = Cartesian3.midpoint(
|
|
687
|
+
minBoxPt,
|
|
688
|
+
maxBoxPt,
|
|
689
|
+
fromPointsNaiveCenterScratch
|
|
690
|
+
);
|
|
691
|
+
|
|
692
|
+
// Begin 2nd pass to find naive radius and modify the ritter sphere.
|
|
693
|
+
let naiveRadius = 0;
|
|
694
|
+
for (i = 0; i < numElements; i += 3) {
|
|
695
|
+
currentPos.x = positionsHigh[i] + positionsLow[i];
|
|
696
|
+
currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
|
|
697
|
+
currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
|
|
698
|
+
|
|
699
|
+
// Find the furthest point from the naive center to calculate the naive radius.
|
|
700
|
+
const r = Cartesian3.magnitude(
|
|
701
|
+
Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch)
|
|
702
|
+
);
|
|
703
|
+
if (r > naiveRadius) {
|
|
704
|
+
naiveRadius = r;
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
// Make adjustments to the Ritter Sphere to include all points.
|
|
708
|
+
const oldCenterToPointSquared = Cartesian3.magnitudeSquared(
|
|
709
|
+
Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch)
|
|
710
|
+
);
|
|
711
|
+
if (oldCenterToPointSquared > radiusSquared) {
|
|
712
|
+
const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
|
|
713
|
+
// Calculate new radius to include the point that lies outside
|
|
714
|
+
ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
|
|
715
|
+
radiusSquared = ritterRadius * ritterRadius;
|
|
716
|
+
// Calculate center of new Ritter sphere
|
|
717
|
+
const oldToNew = oldCenterToPoint - ritterRadius;
|
|
718
|
+
ritterCenter.x =
|
|
719
|
+
(ritterRadius * ritterCenter.x + oldToNew * currentPos.x) /
|
|
720
|
+
oldCenterToPoint;
|
|
721
|
+
ritterCenter.y =
|
|
722
|
+
(ritterRadius * ritterCenter.y + oldToNew * currentPos.y) /
|
|
723
|
+
oldCenterToPoint;
|
|
724
|
+
ritterCenter.z =
|
|
725
|
+
(ritterRadius * ritterCenter.z + oldToNew * currentPos.z) /
|
|
726
|
+
oldCenterToPoint;
|
|
727
|
+
}
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
if (ritterRadius < naiveRadius) {
|
|
731
|
+
Cartesian3.clone(ritterCenter, result.center);
|
|
732
|
+
result.radius = ritterRadius;
|
|
733
|
+
} else {
|
|
734
|
+
Cartesian3.clone(naiveCenter, result.center);
|
|
735
|
+
result.radius = naiveRadius;
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
return result;
|
|
739
|
+
};
|
|
740
|
+
|
|
741
|
+
/**
|
|
742
|
+
* Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
|
|
743
|
+
* tightly and fully encompasses the box.
|
|
744
|
+
*
|
|
745
|
+
* @param {Cartesian3} [corner] The minimum height over the rectangle.
|
|
746
|
+
* @param {Cartesian3} [oppositeCorner] The maximum height over the rectangle.
|
|
747
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
748
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
749
|
+
*
|
|
750
|
+
* @example
|
|
751
|
+
* // Create a bounding sphere around the unit cube
|
|
752
|
+
* const sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));
|
|
753
|
+
*/
|
|
754
|
+
BoundingSphere.fromCornerPoints = function (corner, oppositeCorner, result) {
|
|
755
|
+
//>>includeStart('debug', pragmas.debug);
|
|
756
|
+
Check.typeOf.object("corner", corner);
|
|
757
|
+
Check.typeOf.object("oppositeCorner", oppositeCorner);
|
|
758
|
+
//>>includeEnd('debug');
|
|
759
|
+
|
|
760
|
+
if (!defined(result)) {
|
|
761
|
+
result = new BoundingSphere();
|
|
762
|
+
}
|
|
763
|
+
|
|
764
|
+
const center = Cartesian3.midpoint(corner, oppositeCorner, result.center);
|
|
765
|
+
result.radius = Cartesian3.distance(center, oppositeCorner);
|
|
766
|
+
return result;
|
|
767
|
+
};
|
|
768
|
+
|
|
769
|
+
/**
|
|
770
|
+
* Creates a bounding sphere encompassing an ellipsoid.
|
|
771
|
+
*
|
|
772
|
+
* @param {Ellipsoid} ellipsoid The ellipsoid around which to create a bounding sphere.
|
|
773
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
774
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
775
|
+
*
|
|
776
|
+
* @example
|
|
777
|
+
* const boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);
|
|
778
|
+
*/
|
|
779
|
+
BoundingSphere.fromEllipsoid = function (ellipsoid, result) {
|
|
780
|
+
//>>includeStart('debug', pragmas.debug);
|
|
781
|
+
Check.typeOf.object("ellipsoid", ellipsoid);
|
|
782
|
+
//>>includeEnd('debug');
|
|
783
|
+
|
|
784
|
+
if (!defined(result)) {
|
|
785
|
+
result = new BoundingSphere();
|
|
786
|
+
}
|
|
787
|
+
|
|
788
|
+
Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
789
|
+
result.radius = ellipsoid.maximumRadius;
|
|
790
|
+
return result;
|
|
791
|
+
};
|
|
792
|
+
|
|
793
|
+
const fromBoundingSpheresScratch = new Cartesian3();
|
|
794
|
+
|
|
795
|
+
/**
|
|
796
|
+
* Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
|
|
797
|
+
*
|
|
798
|
+
* @param {BoundingSphere[]} [boundingSpheres] The array of bounding spheres.
|
|
799
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
800
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
801
|
+
*/
|
|
802
|
+
BoundingSphere.fromBoundingSpheres = function (boundingSpheres, result) {
|
|
803
|
+
if (!defined(result)) {
|
|
804
|
+
result = new BoundingSphere();
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
if (!defined(boundingSpheres) || boundingSpheres.length === 0) {
|
|
808
|
+
result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
|
|
809
|
+
result.radius = 0.0;
|
|
810
|
+
return result;
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
const length = boundingSpheres.length;
|
|
814
|
+
if (length === 1) {
|
|
815
|
+
return BoundingSphere.clone(boundingSpheres[0], result);
|
|
816
|
+
}
|
|
817
|
+
|
|
818
|
+
if (length === 2) {
|
|
819
|
+
return BoundingSphere.union(boundingSpheres[0], boundingSpheres[1], result);
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
const positions = [];
|
|
823
|
+
let i;
|
|
824
|
+
for (i = 0; i < length; i++) {
|
|
825
|
+
positions.push(boundingSpheres[i].center);
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
result = BoundingSphere.fromPoints(positions, result);
|
|
829
|
+
|
|
830
|
+
const center = result.center;
|
|
831
|
+
let radius = result.radius;
|
|
832
|
+
for (i = 0; i < length; i++) {
|
|
833
|
+
const tmp = boundingSpheres[i];
|
|
834
|
+
radius = Math.max(
|
|
835
|
+
radius,
|
|
836
|
+
Cartesian3.distance(center, tmp.center, fromBoundingSpheresScratch) +
|
|
837
|
+
tmp.radius
|
|
838
|
+
);
|
|
839
|
+
}
|
|
840
|
+
result.radius = radius;
|
|
841
|
+
|
|
842
|
+
return result;
|
|
843
|
+
};
|
|
844
|
+
|
|
845
|
+
const fromOrientedBoundingBoxScratchU = new Cartesian3();
|
|
846
|
+
const fromOrientedBoundingBoxScratchV = new Cartesian3();
|
|
847
|
+
const fromOrientedBoundingBoxScratchW = new Cartesian3();
|
|
848
|
+
|
|
849
|
+
/**
|
|
850
|
+
* Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
|
|
851
|
+
*
|
|
852
|
+
* @param {OrientedBoundingBox} orientedBoundingBox The oriented bounding box.
|
|
853
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
854
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
855
|
+
*/
|
|
856
|
+
BoundingSphere.fromOrientedBoundingBox = function (
|
|
857
|
+
orientedBoundingBox,
|
|
858
|
+
result
|
|
859
|
+
) {
|
|
860
|
+
//>>includeStart('debug', pragmas.debug);
|
|
861
|
+
Check.defined("orientedBoundingBox", orientedBoundingBox);
|
|
862
|
+
//>>includeEnd('debug');
|
|
863
|
+
|
|
864
|
+
if (!defined(result)) {
|
|
865
|
+
result = new BoundingSphere();
|
|
866
|
+
}
|
|
867
|
+
|
|
868
|
+
const halfAxes = orientedBoundingBox.halfAxes;
|
|
869
|
+
const u = Matrix3.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
|
|
870
|
+
const v = Matrix3.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
|
|
871
|
+
const w = Matrix3.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
|
|
872
|
+
|
|
873
|
+
Cartesian3.add(u, v, u);
|
|
874
|
+
Cartesian3.add(u, w, u);
|
|
875
|
+
|
|
876
|
+
result.center = Cartesian3.clone(orientedBoundingBox.center, result.center);
|
|
877
|
+
result.radius = Cartesian3.magnitude(u);
|
|
878
|
+
|
|
879
|
+
return result;
|
|
880
|
+
};
|
|
881
|
+
|
|
882
|
+
const scratchFromTransformationCenter = new Cartesian3();
|
|
883
|
+
const scratchFromTransformationScale = new Cartesian3();
|
|
884
|
+
|
|
885
|
+
/**
|
|
886
|
+
* Computes a tight-fitting bounding sphere enclosing the provided affine transformation.
|
|
887
|
+
*
|
|
888
|
+
* @param {Matrix4} transformation The affine transformation.
|
|
889
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
890
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
891
|
+
*/
|
|
892
|
+
BoundingSphere.fromTransformation = function (transformation, result) {
|
|
893
|
+
//>>includeStart('debug', pragmas.debug);
|
|
894
|
+
Check.typeOf.object("transformation", transformation);
|
|
895
|
+
//>>includeEnd('debug');
|
|
896
|
+
|
|
897
|
+
if (!defined(result)) {
|
|
898
|
+
result = new BoundingSphere();
|
|
899
|
+
}
|
|
900
|
+
|
|
901
|
+
const center = Matrix4.getTranslation(
|
|
902
|
+
transformation,
|
|
903
|
+
scratchFromTransformationCenter
|
|
904
|
+
);
|
|
905
|
+
const scale = Matrix4.getScale(
|
|
906
|
+
transformation,
|
|
907
|
+
scratchFromTransformationScale
|
|
908
|
+
);
|
|
909
|
+
const radius = 0.5 * Cartesian3.magnitude(scale);
|
|
910
|
+
result.center = Cartesian3.clone(center, result.center);
|
|
911
|
+
result.radius = radius;
|
|
912
|
+
|
|
913
|
+
return result;
|
|
914
|
+
};
|
|
915
|
+
|
|
916
|
+
/**
|
|
917
|
+
* Duplicates a BoundingSphere instance.
|
|
918
|
+
*
|
|
919
|
+
* @param {BoundingSphere} sphere The bounding sphere to duplicate.
|
|
920
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
921
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined)
|
|
922
|
+
*/
|
|
923
|
+
BoundingSphere.clone = function (sphere, result) {
|
|
924
|
+
if (!defined(sphere)) {
|
|
925
|
+
return undefined;
|
|
926
|
+
}
|
|
927
|
+
|
|
928
|
+
if (!defined(result)) {
|
|
929
|
+
return new BoundingSphere(sphere.center, sphere.radius);
|
|
930
|
+
}
|
|
931
|
+
|
|
932
|
+
result.center = Cartesian3.clone(sphere.center, result.center);
|
|
933
|
+
result.radius = sphere.radius;
|
|
934
|
+
return result;
|
|
935
|
+
};
|
|
936
|
+
|
|
937
|
+
/**
|
|
938
|
+
* The number of elements used to pack the object into an array.
|
|
939
|
+
* @type {Number}
|
|
940
|
+
*/
|
|
941
|
+
BoundingSphere.packedLength = 4;
|
|
942
|
+
|
|
943
|
+
/**
|
|
944
|
+
* Stores the provided instance into the provided array.
|
|
945
|
+
*
|
|
946
|
+
* @param {BoundingSphere} value The value to pack.
|
|
947
|
+
* @param {Number[]} array The array to pack into.
|
|
948
|
+
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
|
|
949
|
+
*
|
|
950
|
+
* @returns {Number[]} The array that was packed into
|
|
951
|
+
*/
|
|
952
|
+
BoundingSphere.pack = function (value, array, startingIndex) {
|
|
953
|
+
//>>includeStart('debug', pragmas.debug);
|
|
954
|
+
Check.typeOf.object("value", value);
|
|
955
|
+
Check.defined("array", array);
|
|
956
|
+
//>>includeEnd('debug');
|
|
957
|
+
|
|
958
|
+
startingIndex = defaultValue(startingIndex, 0);
|
|
959
|
+
|
|
960
|
+
const center = value.center;
|
|
961
|
+
array[startingIndex++] = center.x;
|
|
962
|
+
array[startingIndex++] = center.y;
|
|
963
|
+
array[startingIndex++] = center.z;
|
|
964
|
+
array[startingIndex] = value.radius;
|
|
965
|
+
|
|
966
|
+
return array;
|
|
967
|
+
};
|
|
968
|
+
|
|
969
|
+
/**
|
|
970
|
+
* Retrieves an instance from a packed array.
|
|
971
|
+
*
|
|
972
|
+
* @param {Number[]} array The packed array.
|
|
973
|
+
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
|
|
974
|
+
* @param {BoundingSphere} [result] The object into which to store the result.
|
|
975
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
|
|
976
|
+
*/
|
|
977
|
+
BoundingSphere.unpack = function (array, startingIndex, result) {
|
|
978
|
+
//>>includeStart('debug', pragmas.debug);
|
|
979
|
+
Check.defined("array", array);
|
|
980
|
+
//>>includeEnd('debug');
|
|
981
|
+
|
|
982
|
+
startingIndex = defaultValue(startingIndex, 0);
|
|
983
|
+
|
|
984
|
+
if (!defined(result)) {
|
|
985
|
+
result = new BoundingSphere();
|
|
986
|
+
}
|
|
987
|
+
|
|
988
|
+
const center = result.center;
|
|
989
|
+
center.x = array[startingIndex++];
|
|
990
|
+
center.y = array[startingIndex++];
|
|
991
|
+
center.z = array[startingIndex++];
|
|
992
|
+
result.radius = array[startingIndex];
|
|
993
|
+
return result;
|
|
994
|
+
};
|
|
995
|
+
|
|
996
|
+
const unionScratch = new Cartesian3();
|
|
997
|
+
const unionScratchCenter = new Cartesian3();
|
|
998
|
+
/**
|
|
999
|
+
* Computes a bounding sphere that contains both the left and right bounding spheres.
|
|
1000
|
+
*
|
|
1001
|
+
* @param {BoundingSphere} left A sphere to enclose in a bounding sphere.
|
|
1002
|
+
* @param {BoundingSphere} right A sphere to enclose in a bounding sphere.
|
|
1003
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1004
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1005
|
+
*/
|
|
1006
|
+
BoundingSphere.union = function (left, right, result) {
|
|
1007
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1008
|
+
Check.typeOf.object("left", left);
|
|
1009
|
+
Check.typeOf.object("right", right);
|
|
1010
|
+
//>>includeEnd('debug');
|
|
1011
|
+
|
|
1012
|
+
if (!defined(result)) {
|
|
1013
|
+
result = new BoundingSphere();
|
|
1014
|
+
}
|
|
1015
|
+
|
|
1016
|
+
const leftCenter = left.center;
|
|
1017
|
+
const leftRadius = left.radius;
|
|
1018
|
+
const rightCenter = right.center;
|
|
1019
|
+
const rightRadius = right.radius;
|
|
1020
|
+
|
|
1021
|
+
const toRightCenter = Cartesian3.subtract(
|
|
1022
|
+
rightCenter,
|
|
1023
|
+
leftCenter,
|
|
1024
|
+
unionScratch
|
|
1025
|
+
);
|
|
1026
|
+
const centerSeparation = Cartesian3.magnitude(toRightCenter);
|
|
1027
|
+
|
|
1028
|
+
if (leftRadius >= centerSeparation + rightRadius) {
|
|
1029
|
+
// Left sphere wins.
|
|
1030
|
+
left.clone(result);
|
|
1031
|
+
return result;
|
|
1032
|
+
}
|
|
1033
|
+
|
|
1034
|
+
if (rightRadius >= centerSeparation + leftRadius) {
|
|
1035
|
+
// Right sphere wins.
|
|
1036
|
+
right.clone(result);
|
|
1037
|
+
return result;
|
|
1038
|
+
}
|
|
1039
|
+
|
|
1040
|
+
// There are two tangent points, one on far side of each sphere.
|
|
1041
|
+
const halfDistanceBetweenTangentPoints =
|
|
1042
|
+
(leftRadius + centerSeparation + rightRadius) * 0.5;
|
|
1043
|
+
|
|
1044
|
+
// Compute the center point halfway between the two tangent points.
|
|
1045
|
+
const center = Cartesian3.multiplyByScalar(
|
|
1046
|
+
toRightCenter,
|
|
1047
|
+
(-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation,
|
|
1048
|
+
unionScratchCenter
|
|
1049
|
+
);
|
|
1050
|
+
Cartesian3.add(center, leftCenter, center);
|
|
1051
|
+
Cartesian3.clone(center, result.center);
|
|
1052
|
+
result.radius = halfDistanceBetweenTangentPoints;
|
|
1053
|
+
|
|
1054
|
+
return result;
|
|
1055
|
+
};
|
|
1056
|
+
|
|
1057
|
+
const expandScratch = new Cartesian3();
|
|
1058
|
+
/**
|
|
1059
|
+
* Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
|
|
1060
|
+
*
|
|
1061
|
+
* @param {BoundingSphere} sphere A sphere to expand.
|
|
1062
|
+
* @param {Cartesian3} point A point to enclose in a bounding sphere.
|
|
1063
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1064
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1065
|
+
*/
|
|
1066
|
+
BoundingSphere.expand = function (sphere, point, result) {
|
|
1067
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1068
|
+
Check.typeOf.object("sphere", sphere);
|
|
1069
|
+
Check.typeOf.object("point", point);
|
|
1070
|
+
//>>includeEnd('debug');
|
|
1071
|
+
|
|
1072
|
+
result = BoundingSphere.clone(sphere, result);
|
|
1073
|
+
|
|
1074
|
+
const radius = Cartesian3.magnitude(
|
|
1075
|
+
Cartesian3.subtract(point, result.center, expandScratch)
|
|
1076
|
+
);
|
|
1077
|
+
if (radius > result.radius) {
|
|
1078
|
+
result.radius = radius;
|
|
1079
|
+
}
|
|
1080
|
+
|
|
1081
|
+
return result;
|
|
1082
|
+
};
|
|
1083
|
+
|
|
1084
|
+
/**
|
|
1085
|
+
* Determines which side of a plane a sphere is located.
|
|
1086
|
+
*
|
|
1087
|
+
* @param {BoundingSphere} sphere The bounding sphere to test.
|
|
1088
|
+
* @param {Plane} plane The plane to test against.
|
|
1089
|
+
* @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
|
|
1090
|
+
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
|
|
1091
|
+
* on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
|
|
1092
|
+
* intersects the plane.
|
|
1093
|
+
*/
|
|
1094
|
+
BoundingSphere.intersectPlane = function (sphere, plane) {
|
|
1095
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1096
|
+
Check.typeOf.object("sphere", sphere);
|
|
1097
|
+
Check.typeOf.object("plane", plane);
|
|
1098
|
+
//>>includeEnd('debug');
|
|
1099
|
+
|
|
1100
|
+
const center = sphere.center;
|
|
1101
|
+
const radius = sphere.radius;
|
|
1102
|
+
const normal = plane.normal;
|
|
1103
|
+
const distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
|
|
1104
|
+
|
|
1105
|
+
if (distanceToPlane < -radius) {
|
|
1106
|
+
// The center point is negative side of the plane normal
|
|
1107
|
+
return Intersect.OUTSIDE;
|
|
1108
|
+
} else if (distanceToPlane < radius) {
|
|
1109
|
+
// The center point is positive side of the plane, but radius extends beyond it; partial overlap
|
|
1110
|
+
return Intersect.INTERSECTING;
|
|
1111
|
+
}
|
|
1112
|
+
return Intersect.INSIDE;
|
|
1113
|
+
};
|
|
1114
|
+
|
|
1115
|
+
/**
|
|
1116
|
+
* Applies a 4x4 affine transformation matrix to a bounding sphere.
|
|
1117
|
+
*
|
|
1118
|
+
* @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
|
|
1119
|
+
* @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
|
|
1120
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1121
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1122
|
+
*/
|
|
1123
|
+
BoundingSphere.transform = function (sphere, transform, result) {
|
|
1124
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1125
|
+
Check.typeOf.object("sphere", sphere);
|
|
1126
|
+
Check.typeOf.object("transform", transform);
|
|
1127
|
+
//>>includeEnd('debug');
|
|
1128
|
+
|
|
1129
|
+
if (!defined(result)) {
|
|
1130
|
+
result = new BoundingSphere();
|
|
1131
|
+
}
|
|
1132
|
+
|
|
1133
|
+
result.center = Matrix4.multiplyByPoint(
|
|
1134
|
+
transform,
|
|
1135
|
+
sphere.center,
|
|
1136
|
+
result.center
|
|
1137
|
+
);
|
|
1138
|
+
result.radius = Matrix4.getMaximumScale(transform) * sphere.radius;
|
|
1139
|
+
|
|
1140
|
+
return result;
|
|
1141
|
+
};
|
|
1142
|
+
|
|
1143
|
+
const distanceSquaredToScratch = new Cartesian3();
|
|
1144
|
+
|
|
1145
|
+
/**
|
|
1146
|
+
* Computes the estimated distance squared from the closest point on a bounding sphere to a point.
|
|
1147
|
+
*
|
|
1148
|
+
* @param {BoundingSphere} sphere The sphere.
|
|
1149
|
+
* @param {Cartesian3} cartesian The point
|
|
1150
|
+
* @returns {Number} The distance squared from the bounding sphere to the point. Returns 0 if the point is inside the sphere.
|
|
1151
|
+
*
|
|
1152
|
+
* @example
|
|
1153
|
+
* // Sort bounding spheres from back to front
|
|
1154
|
+
* spheres.sort(function(a, b) {
|
|
1155
|
+
* return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC);
|
|
1156
|
+
* });
|
|
1157
|
+
*/
|
|
1158
|
+
BoundingSphere.distanceSquaredTo = function (sphere, cartesian) {
|
|
1159
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1160
|
+
Check.typeOf.object("sphere", sphere);
|
|
1161
|
+
Check.typeOf.object("cartesian", cartesian);
|
|
1162
|
+
//>>includeEnd('debug');
|
|
1163
|
+
|
|
1164
|
+
const diff = Cartesian3.subtract(
|
|
1165
|
+
sphere.center,
|
|
1166
|
+
cartesian,
|
|
1167
|
+
distanceSquaredToScratch
|
|
1168
|
+
);
|
|
1169
|
+
|
|
1170
|
+
const distance = Cartesian3.magnitude(diff) - sphere.radius;
|
|
1171
|
+
if (distance <= 0.0) {
|
|
1172
|
+
return 0.0;
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
return distance * distance;
|
|
1176
|
+
};
|
|
1177
|
+
|
|
1178
|
+
/**
|
|
1179
|
+
* Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale
|
|
1180
|
+
* The transformation matrix is not verified to have a uniform scale of 1.
|
|
1181
|
+
* This method is faster than computing the general bounding sphere transform using {@link BoundingSphere.transform}.
|
|
1182
|
+
*
|
|
1183
|
+
* @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
|
|
1184
|
+
* @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
|
|
1185
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1186
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1187
|
+
*
|
|
1188
|
+
* @example
|
|
1189
|
+
* const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid);
|
|
1190
|
+
* const boundingSphere = new Cesium.BoundingSphere();
|
|
1191
|
+
* const newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
|
|
1192
|
+
*/
|
|
1193
|
+
BoundingSphere.transformWithoutScale = function (sphere, transform, result) {
|
|
1194
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1195
|
+
Check.typeOf.object("sphere", sphere);
|
|
1196
|
+
Check.typeOf.object("transform", transform);
|
|
1197
|
+
//>>includeEnd('debug');
|
|
1198
|
+
|
|
1199
|
+
if (!defined(result)) {
|
|
1200
|
+
result = new BoundingSphere();
|
|
1201
|
+
}
|
|
1202
|
+
|
|
1203
|
+
result.center = Matrix4.multiplyByPoint(
|
|
1204
|
+
transform,
|
|
1205
|
+
sphere.center,
|
|
1206
|
+
result.center
|
|
1207
|
+
);
|
|
1208
|
+
result.radius = sphere.radius;
|
|
1209
|
+
|
|
1210
|
+
return result;
|
|
1211
|
+
};
|
|
1212
|
+
|
|
1213
|
+
const scratchCartesian3 = new Cartesian3();
|
|
1214
|
+
/**
|
|
1215
|
+
* The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
|
|
1216
|
+
* plus/minus the radius of the bounding sphere.
|
|
1217
|
+
* <br>
|
|
1218
|
+
* If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
|
|
1219
|
+
* closest and farthest planes from position that intersect the bounding sphere.
|
|
1220
|
+
*
|
|
1221
|
+
* @param {BoundingSphere} sphere The bounding sphere to calculate the distance to.
|
|
1222
|
+
* @param {Cartesian3} position The position to calculate the distance from.
|
|
1223
|
+
* @param {Cartesian3} direction The direction from position.
|
|
1224
|
+
* @param {Interval} [result] A Interval to store the nearest and farthest distances.
|
|
1225
|
+
* @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
|
|
1226
|
+
*/
|
|
1227
|
+
BoundingSphere.computePlaneDistances = function (
|
|
1228
|
+
sphere,
|
|
1229
|
+
position,
|
|
1230
|
+
direction,
|
|
1231
|
+
result
|
|
1232
|
+
) {
|
|
1233
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1234
|
+
Check.typeOf.object("sphere", sphere);
|
|
1235
|
+
Check.typeOf.object("position", position);
|
|
1236
|
+
Check.typeOf.object("direction", direction);
|
|
1237
|
+
//>>includeEnd('debug');
|
|
1238
|
+
|
|
1239
|
+
if (!defined(result)) {
|
|
1240
|
+
result = new Interval();
|
|
1241
|
+
}
|
|
1242
|
+
|
|
1243
|
+
const toCenter = Cartesian3.subtract(
|
|
1244
|
+
sphere.center,
|
|
1245
|
+
position,
|
|
1246
|
+
scratchCartesian3
|
|
1247
|
+
);
|
|
1248
|
+
const mag = Cartesian3.dot(direction, toCenter);
|
|
1249
|
+
|
|
1250
|
+
result.start = mag - sphere.radius;
|
|
1251
|
+
result.stop = mag + sphere.radius;
|
|
1252
|
+
return result;
|
|
1253
|
+
};
|
|
1254
|
+
|
|
1255
|
+
const projectTo2DNormalScratch = new Cartesian3();
|
|
1256
|
+
const projectTo2DEastScratch = new Cartesian3();
|
|
1257
|
+
const projectTo2DNorthScratch = new Cartesian3();
|
|
1258
|
+
const projectTo2DWestScratch = new Cartesian3();
|
|
1259
|
+
const projectTo2DSouthScratch = new Cartesian3();
|
|
1260
|
+
const projectTo2DCartographicScratch = new Cartographic();
|
|
1261
|
+
const projectTo2DPositionsScratch = new Array(8);
|
|
1262
|
+
for (let n = 0; n < 8; ++n) {
|
|
1263
|
+
projectTo2DPositionsScratch[n] = new Cartesian3();
|
|
1264
|
+
}
|
|
1265
|
+
|
|
1266
|
+
const projectTo2DProjection = new GeographicProjection();
|
|
1267
|
+
/**
|
|
1268
|
+
* Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
|
|
1269
|
+
*
|
|
1270
|
+
* @param {BoundingSphere} sphere The bounding sphere to transform to 2D.
|
|
1271
|
+
* @param {Object} [projection=GeographicProjection] The projection to 2D.
|
|
1272
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1273
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1274
|
+
*/
|
|
1275
|
+
BoundingSphere.projectTo2D = function (sphere, projection, result) {
|
|
1276
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1277
|
+
Check.typeOf.object("sphere", sphere);
|
|
1278
|
+
//>>includeEnd('debug');
|
|
1279
|
+
|
|
1280
|
+
projection = defaultValue(projection, projectTo2DProjection);
|
|
1281
|
+
|
|
1282
|
+
const ellipsoid = projection.ellipsoid;
|
|
1283
|
+
let center = sphere.center;
|
|
1284
|
+
const radius = sphere.radius;
|
|
1285
|
+
|
|
1286
|
+
let normal;
|
|
1287
|
+
if (Cartesian3.equals(center, Cartesian3.ZERO)) {
|
|
1288
|
+
// Bounding sphere is at the center. The geodetic surface normal is not
|
|
1289
|
+
// defined here so pick the x-axis as a fallback.
|
|
1290
|
+
normal = Cartesian3.clone(Cartesian3.UNIT_X, projectTo2DNormalScratch);
|
|
1291
|
+
} else {
|
|
1292
|
+
normal = ellipsoid.geodeticSurfaceNormal(center, projectTo2DNormalScratch);
|
|
1293
|
+
}
|
|
1294
|
+
const east = Cartesian3.cross(
|
|
1295
|
+
Cartesian3.UNIT_Z,
|
|
1296
|
+
normal,
|
|
1297
|
+
projectTo2DEastScratch
|
|
1298
|
+
);
|
|
1299
|
+
Cartesian3.normalize(east, east);
|
|
1300
|
+
const north = Cartesian3.cross(normal, east, projectTo2DNorthScratch);
|
|
1301
|
+
Cartesian3.normalize(north, north);
|
|
1302
|
+
|
|
1303
|
+
Cartesian3.multiplyByScalar(normal, radius, normal);
|
|
1304
|
+
Cartesian3.multiplyByScalar(north, radius, north);
|
|
1305
|
+
Cartesian3.multiplyByScalar(east, radius, east);
|
|
1306
|
+
|
|
1307
|
+
const south = Cartesian3.negate(north, projectTo2DSouthScratch);
|
|
1308
|
+
const west = Cartesian3.negate(east, projectTo2DWestScratch);
|
|
1309
|
+
|
|
1310
|
+
const positions = projectTo2DPositionsScratch;
|
|
1311
|
+
|
|
1312
|
+
// top NE corner
|
|
1313
|
+
let corner = positions[0];
|
|
1314
|
+
Cartesian3.add(normal, north, corner);
|
|
1315
|
+
Cartesian3.add(corner, east, corner);
|
|
1316
|
+
|
|
1317
|
+
// top NW corner
|
|
1318
|
+
corner = positions[1];
|
|
1319
|
+
Cartesian3.add(normal, north, corner);
|
|
1320
|
+
Cartesian3.add(corner, west, corner);
|
|
1321
|
+
|
|
1322
|
+
// top SW corner
|
|
1323
|
+
corner = positions[2];
|
|
1324
|
+
Cartesian3.add(normal, south, corner);
|
|
1325
|
+
Cartesian3.add(corner, west, corner);
|
|
1326
|
+
|
|
1327
|
+
// top SE corner
|
|
1328
|
+
corner = positions[3];
|
|
1329
|
+
Cartesian3.add(normal, south, corner);
|
|
1330
|
+
Cartesian3.add(corner, east, corner);
|
|
1331
|
+
|
|
1332
|
+
Cartesian3.negate(normal, normal);
|
|
1333
|
+
|
|
1334
|
+
// bottom NE corner
|
|
1335
|
+
corner = positions[4];
|
|
1336
|
+
Cartesian3.add(normal, north, corner);
|
|
1337
|
+
Cartesian3.add(corner, east, corner);
|
|
1338
|
+
|
|
1339
|
+
// bottom NW corner
|
|
1340
|
+
corner = positions[5];
|
|
1341
|
+
Cartesian3.add(normal, north, corner);
|
|
1342
|
+
Cartesian3.add(corner, west, corner);
|
|
1343
|
+
|
|
1344
|
+
// bottom SW corner
|
|
1345
|
+
corner = positions[6];
|
|
1346
|
+
Cartesian3.add(normal, south, corner);
|
|
1347
|
+
Cartesian3.add(corner, west, corner);
|
|
1348
|
+
|
|
1349
|
+
// bottom SE corner
|
|
1350
|
+
corner = positions[7];
|
|
1351
|
+
Cartesian3.add(normal, south, corner);
|
|
1352
|
+
Cartesian3.add(corner, east, corner);
|
|
1353
|
+
|
|
1354
|
+
const length = positions.length;
|
|
1355
|
+
for (let i = 0; i < length; ++i) {
|
|
1356
|
+
const position = positions[i];
|
|
1357
|
+
Cartesian3.add(center, position, position);
|
|
1358
|
+
const cartographic = ellipsoid.cartesianToCartographic(
|
|
1359
|
+
position,
|
|
1360
|
+
projectTo2DCartographicScratch
|
|
1361
|
+
);
|
|
1362
|
+
projection.project(cartographic, position);
|
|
1363
|
+
}
|
|
1364
|
+
|
|
1365
|
+
result = BoundingSphere.fromPoints(positions, result);
|
|
1366
|
+
|
|
1367
|
+
// swizzle center components
|
|
1368
|
+
center = result.center;
|
|
1369
|
+
const x = center.x;
|
|
1370
|
+
const y = center.y;
|
|
1371
|
+
const z = center.z;
|
|
1372
|
+
center.x = z;
|
|
1373
|
+
center.y = x;
|
|
1374
|
+
center.z = y;
|
|
1375
|
+
|
|
1376
|
+
return result;
|
|
1377
|
+
};
|
|
1378
|
+
|
|
1379
|
+
/**
|
|
1380
|
+
* Determines whether or not a sphere is hidden from view by the occluder.
|
|
1381
|
+
*
|
|
1382
|
+
* @param {BoundingSphere} sphere The bounding sphere surrounding the occludee object.
|
|
1383
|
+
* @param {Occluder} occluder The occluder.
|
|
1384
|
+
* @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
|
|
1385
|
+
*/
|
|
1386
|
+
BoundingSphere.isOccluded = function (sphere, occluder) {
|
|
1387
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1388
|
+
Check.typeOf.object("sphere", sphere);
|
|
1389
|
+
Check.typeOf.object("occluder", occluder);
|
|
1390
|
+
//>>includeEnd('debug');
|
|
1391
|
+
return !occluder.isBoundingSphereVisible(sphere);
|
|
1392
|
+
};
|
|
1393
|
+
|
|
1394
|
+
/**
|
|
1395
|
+
* Compares the provided BoundingSphere componentwise and returns
|
|
1396
|
+
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
1397
|
+
*
|
|
1398
|
+
* @param {BoundingSphere} [left] The first BoundingSphere.
|
|
1399
|
+
* @param {BoundingSphere} [right] The second BoundingSphere.
|
|
1400
|
+
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
|
1401
|
+
*/
|
|
1402
|
+
BoundingSphere.equals = function (left, right) {
|
|
1403
|
+
return (
|
|
1404
|
+
left === right ||
|
|
1405
|
+
(defined(left) &&
|
|
1406
|
+
defined(right) &&
|
|
1407
|
+
Cartesian3.equals(left.center, right.center) &&
|
|
1408
|
+
left.radius === right.radius)
|
|
1409
|
+
);
|
|
1410
|
+
};
|
|
1411
|
+
|
|
1412
|
+
/**
|
|
1413
|
+
* Determines which side of a plane the sphere is located.
|
|
1414
|
+
*
|
|
1415
|
+
* @param {Plane} plane The plane to test against.
|
|
1416
|
+
* @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
|
|
1417
|
+
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
|
|
1418
|
+
* on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
|
|
1419
|
+
* intersects the plane.
|
|
1420
|
+
*/
|
|
1421
|
+
BoundingSphere.prototype.intersectPlane = function (plane) {
|
|
1422
|
+
return BoundingSphere.intersectPlane(this, plane);
|
|
1423
|
+
};
|
|
1424
|
+
|
|
1425
|
+
/**
|
|
1426
|
+
* Computes the estimated distance squared from the closest point on a bounding sphere to a point.
|
|
1427
|
+
*
|
|
1428
|
+
* @param {Cartesian3} cartesian The point
|
|
1429
|
+
* @returns {Number} The estimated distance squared from the bounding sphere to the point.
|
|
1430
|
+
*
|
|
1431
|
+
* @example
|
|
1432
|
+
* // Sort bounding spheres from back to front
|
|
1433
|
+
* spheres.sort(function(a, b) {
|
|
1434
|
+
* return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
|
|
1435
|
+
* });
|
|
1436
|
+
*/
|
|
1437
|
+
BoundingSphere.prototype.distanceSquaredTo = function (cartesian) {
|
|
1438
|
+
return BoundingSphere.distanceSquaredTo(this, cartesian);
|
|
1439
|
+
};
|
|
1440
|
+
|
|
1441
|
+
/**
|
|
1442
|
+
* The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
|
|
1443
|
+
* plus/minus the radius of the bounding sphere.
|
|
1444
|
+
* <br>
|
|
1445
|
+
* If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
|
|
1446
|
+
* closest and farthest planes from position that intersect the bounding sphere.
|
|
1447
|
+
*
|
|
1448
|
+
* @param {Cartesian3} position The position to calculate the distance from.
|
|
1449
|
+
* @param {Cartesian3} direction The direction from position.
|
|
1450
|
+
* @param {Interval} [result] A Interval to store the nearest and farthest distances.
|
|
1451
|
+
* @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
|
|
1452
|
+
*/
|
|
1453
|
+
BoundingSphere.prototype.computePlaneDistances = function (
|
|
1454
|
+
position,
|
|
1455
|
+
direction,
|
|
1456
|
+
result
|
|
1457
|
+
) {
|
|
1458
|
+
return BoundingSphere.computePlaneDistances(
|
|
1459
|
+
this,
|
|
1460
|
+
position,
|
|
1461
|
+
direction,
|
|
1462
|
+
result
|
|
1463
|
+
);
|
|
1464
|
+
};
|
|
1465
|
+
|
|
1466
|
+
/**
|
|
1467
|
+
* Determines whether or not a sphere is hidden from view by the occluder.
|
|
1468
|
+
*
|
|
1469
|
+
* @param {Occluder} occluder The occluder.
|
|
1470
|
+
* @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
|
|
1471
|
+
*/
|
|
1472
|
+
BoundingSphere.prototype.isOccluded = function (occluder) {
|
|
1473
|
+
return BoundingSphere.isOccluded(this, occluder);
|
|
1474
|
+
};
|
|
1475
|
+
|
|
1476
|
+
/**
|
|
1477
|
+
* Compares this BoundingSphere against the provided BoundingSphere componentwise and returns
|
|
1478
|
+
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
1479
|
+
*
|
|
1480
|
+
* @param {BoundingSphere} [right] The right hand side BoundingSphere.
|
|
1481
|
+
* @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
1482
|
+
*/
|
|
1483
|
+
BoundingSphere.prototype.equals = function (right) {
|
|
1484
|
+
return BoundingSphere.equals(this, right);
|
|
1485
|
+
};
|
|
1486
|
+
|
|
1487
|
+
/**
|
|
1488
|
+
* Duplicates this BoundingSphere instance.
|
|
1489
|
+
*
|
|
1490
|
+
* @param {BoundingSphere} [result] The object onto which to store the result.
|
|
1491
|
+
* @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
|
|
1492
|
+
*/
|
|
1493
|
+
BoundingSphere.prototype.clone = function (result) {
|
|
1494
|
+
return BoundingSphere.clone(this, result);
|
|
1495
|
+
};
|
|
1496
|
+
|
|
1497
|
+
/**
|
|
1498
|
+
* Computes the radius of the BoundingSphere.
|
|
1499
|
+
* @returns {Number} The radius of the BoundingSphere.
|
|
1500
|
+
*/
|
|
1501
|
+
BoundingSphere.prototype.volume = function () {
|
|
1502
|
+
const radius = this.radius;
|
|
1503
|
+
return volumeConstant * radius * radius * radius;
|
|
1504
|
+
};
|
|
1505
|
+
export default BoundingSphere;
|