@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1541 @@
1
+ import Cartesian2 from "../Core/Cartesian2.js";
2
+ import Cartesian4 from "../Core/Cartesian4.js";
3
+ import defaultValue from "../Core/defaultValue.js";
4
+ import defined from "../Core/defined.js";
5
+ import destroyObject from "../Core/destroyObject.js";
6
+ import DeveloperError from "../Core/DeveloperError.js";
7
+ import FeatureDetection from "../Core/FeatureDetection.js";
8
+ import GeographicProjection from "../Core/GeographicProjection.js";
9
+ import IndexDatatype from "../Core/IndexDatatype.js";
10
+ import CesiumMath from "../Core/Math.js";
11
+ import PixelFormat from "../Core/PixelFormat.js";
12
+ import Rectangle from "../Core/Rectangle.js";
13
+ import Request from "../Core/Request.js";
14
+ import RequestState from "../Core/RequestState.js";
15
+ import RequestType from "../Core/RequestType.js";
16
+ import TerrainProvider from "../Core/TerrainProvider.js";
17
+ import TileProviderError from "../Core/TileProviderError.js";
18
+ import WebMercatorProjection from "../Core/WebMercatorProjection.js";
19
+ import Buffer from "../Renderer/Buffer.js";
20
+ import BufferUsage from "../Renderer/BufferUsage.js";
21
+ import ComputeCommand from "../Renderer/ComputeCommand.js";
22
+ import ContextLimits from "../Renderer/ContextLimits.js";
23
+ import MipmapHint from "../Renderer/MipmapHint.js";
24
+ import Sampler from "../Renderer/Sampler.js";
25
+ import ShaderProgram from "../Renderer/ShaderProgram.js";
26
+ import ShaderSource from "../Renderer/ShaderSource.js";
27
+ import Texture from "../Renderer/Texture.js";
28
+ import TextureMagnificationFilter from "../Renderer/TextureMagnificationFilter.js";
29
+ import TextureMinificationFilter from "../Renderer/TextureMinificationFilter.js";
30
+ import TextureWrap from "../Renderer/TextureWrap.js";
31
+ import VertexArray from "../Renderer/VertexArray.js";
32
+ import ReprojectWebMercatorFS from "../Shaders/ReprojectWebMercatorFS.js";
33
+ import ReprojectWebMercatorVS from "../Shaders/ReprojectWebMercatorVS.js";
34
+ import Imagery from "./Imagery.js";
35
+ import ImageryState from "./ImageryState.js";
36
+ import SplitDirection from "./SplitDirection.js";
37
+ import TileImagery from "./TileImagery.js";
38
+
39
+ /**
40
+ * An imagery layer that displays tiled image data from a single imagery provider
41
+ * on a {@link Globe}.
42
+ *
43
+ * @alias ImageryLayer
44
+ * @constructor
45
+ *
46
+ * @param {ImageryProvider} imageryProvider The imagery provider to use.
47
+ * @param {Object} [options] Object with the following properties:
48
+ * @param {Rectangle} [options.rectangle=imageryProvider.rectangle] The rectangle of the layer. This rectangle
49
+ * can limit the visible portion of the imagery provider.
50
+ * @param {Number|Function} [options.alpha=1.0] The alpha blending value of this layer, from 0.0 to 1.0.
51
+ * This can either be a simple number or a function with the signature
52
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
53
+ * current frame state, this layer, and the x, y, and level coordinates of the
54
+ * imagery tile for which the alpha is required, and it is expected to return
55
+ * the alpha value to use for the tile.
56
+ * @param {Number|Function} [options.nightAlpha=1.0] The alpha blending value of this layer on the night side of the globe, from 0.0 to 1.0.
57
+ * This can either be a simple number or a function with the signature
58
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
59
+ * current frame state, this layer, and the x, y, and level coordinates of the
60
+ * imagery tile for which the alpha is required, and it is expected to return
61
+ * the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
62
+ * @param {Number|Function} [options.dayAlpha=1.0] The alpha blending value of this layer on the day side of the globe, from 0.0 to 1.0.
63
+ * This can either be a simple number or a function with the signature
64
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
65
+ * current frame state, this layer, and the x, y, and level coordinates of the
66
+ * imagery tile for which the alpha is required, and it is expected to return
67
+ * the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
68
+ * @param {Number|Function} [options.brightness=1.0] The brightness of this layer. 1.0 uses the unmodified imagery
69
+ * color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
70
+ * This can either be a simple number or a function with the signature
71
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
72
+ * current frame state, this layer, and the x, y, and level coordinates of the
73
+ * imagery tile for which the brightness is required, and it is expected to return
74
+ * the brightness value to use for the tile. The function is executed for every
75
+ * frame and for every tile, so it must be fast.
76
+ * @param {Number|Function} [options.contrast=1.0] The contrast of this layer. 1.0 uses the unmodified imagery color.
77
+ * Less than 1.0 reduces the contrast while greater than 1.0 increases it.
78
+ * This can either be a simple number or a function with the signature
79
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
80
+ * current frame state, this layer, and the x, y, and level coordinates of the
81
+ * imagery tile for which the contrast is required, and it is expected to return
82
+ * the contrast value to use for the tile. The function is executed for every
83
+ * frame and for every tile, so it must be fast.
84
+ * @param {Number|Function} [options.hue=0.0] The hue of this layer. 0.0 uses the unmodified imagery color.
85
+ * This can either be a simple number or a function with the signature
86
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
87
+ * current frame state, this layer, and the x, y, and level coordinates
88
+ * of the imagery tile for which the hue is required, and it is expected to return
89
+ * the contrast value to use for the tile. The function is executed for every
90
+ * frame and for every tile, so it must be fast.
91
+ * @param {Number|Function} [options.saturation=1.0] The saturation of this layer. 1.0 uses the unmodified imagery color.
92
+ * Less than 1.0 reduces the saturation while greater than 1.0 increases it.
93
+ * This can either be a simple number or a function with the signature
94
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
95
+ * current frame state, this layer, and the x, y, and level coordinates
96
+ * of the imagery tile for which the saturation is required, and it is expected to return
97
+ * the contrast value to use for the tile. The function is executed for every
98
+ * frame and for every tile, so it must be fast.
99
+ * @param {Number|Function} [options.gamma=1.0] The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
100
+ * This can either be a simple number or a function with the signature
101
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
102
+ * current frame state, this layer, and the x, y, and level coordinates of the
103
+ * imagery tile for which the gamma is required, and it is expected to return
104
+ * the gamma value to use for the tile. The function is executed for every
105
+ * frame and for every tile, so it must be fast.
106
+ * @param {SplitDirection|Function} [options.splitDirection=SplitDirection.NONE] The {@link SplitDirection} split to apply to this layer.
107
+ * @param {TextureMinificationFilter} [options.minificationFilter=TextureMinificationFilter.LINEAR] The
108
+ * texture minification filter to apply to this layer. Possible values
109
+ * are <code>TextureMinificationFilter.LINEAR</code> and
110
+ * <code>TextureMinificationFilter.NEAREST</code>.
111
+ * @param {TextureMagnificationFilter} [options.magnificationFilter=TextureMagnificationFilter.LINEAR] The
112
+ * texture minification filter to apply to this layer. Possible values
113
+ * are <code>TextureMagnificationFilter.LINEAR</code> and
114
+ * <code>TextureMagnificationFilter.NEAREST</code>.
115
+ * @param {Boolean} [options.show=true] True if the layer is shown; otherwise, false.
116
+ * @param {Number} [options.maximumAnisotropy=maximum supported] The maximum anisotropy level to use
117
+ * for texture filtering. If this parameter is not specified, the maximum anisotropy supported
118
+ * by the WebGL stack will be used. Larger values make the imagery look better in horizon
119
+ * views.
120
+ * @param {Number} [options.minimumTerrainLevel] The minimum terrain level-of-detail at which to show this imagery layer,
121
+ * or undefined to show it at all levels. Level zero is the least-detailed level.
122
+ * @param {Number} [options.maximumTerrainLevel] The maximum terrain level-of-detail at which to show this imagery layer,
123
+ * or undefined to show it at all levels. Level zero is the least-detailed level.
124
+ * @param {Rectangle} [options.cutoutRectangle] Cartographic rectangle for cutting out a portion of this ImageryLayer.
125
+ * @param {Color} [options.colorToAlpha] Color to be used as alpha.
126
+ * @param {Number} [options.colorToAlphaThreshold=0.004] Threshold for color-to-alpha.
127
+ */
128
+ function ImageryLayer(imageryProvider, options) {
129
+ this._imageryProvider = imageryProvider;
130
+
131
+ options = defaultValue(options, defaultValue.EMPTY_OBJECT);
132
+
133
+ /**
134
+ * The alpha blending value of this layer, with 0.0 representing fully transparent and
135
+ * 1.0 representing fully opaque.
136
+ *
137
+ * @type {Number}
138
+ * @default 1.0
139
+ */
140
+ this.alpha = defaultValue(
141
+ options.alpha,
142
+ defaultValue(imageryProvider.defaultAlpha, 1.0)
143
+ );
144
+
145
+ /**
146
+ * The alpha blending value of this layer on the night side of the globe, with 0.0 representing fully transparent and
147
+ * 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
148
+ *
149
+ * @type {Number}
150
+ * @default 1.0
151
+ */
152
+ this.nightAlpha = defaultValue(
153
+ options.nightAlpha,
154
+ defaultValue(imageryProvider.defaultNightAlpha, 1.0)
155
+ );
156
+
157
+ /**
158
+ * The alpha blending value of this layer on the day side of the globe, with 0.0 representing fully transparent and
159
+ * 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
160
+ *
161
+ * @type {Number}
162
+ * @default 1.0
163
+ */
164
+ this.dayAlpha = defaultValue(
165
+ options.dayAlpha,
166
+ defaultValue(imageryProvider.defaultDayAlpha, 1.0)
167
+ );
168
+
169
+ /**
170
+ * The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
171
+ * makes the imagery darker while greater than 1.0 makes it brighter.
172
+ *
173
+ * @type {Number}
174
+ * @default {@link ImageryLayer.DEFAULT_BRIGHTNESS}
175
+ */
176
+ this.brightness = defaultValue(
177
+ options.brightness,
178
+ defaultValue(
179
+ imageryProvider.defaultBrightness,
180
+ ImageryLayer.DEFAULT_BRIGHTNESS
181
+ )
182
+ );
183
+
184
+ /**
185
+ * The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
186
+ * the contrast while greater than 1.0 increases it.
187
+ *
188
+ * @type {Number}
189
+ * @default {@link ImageryLayer.DEFAULT_CONTRAST}
190
+ */
191
+ this.contrast = defaultValue(
192
+ options.contrast,
193
+ defaultValue(imageryProvider.defaultContrast, ImageryLayer.DEFAULT_CONTRAST)
194
+ );
195
+
196
+ /**
197
+ * The hue of this layer in radians. 0.0 uses the unmodified imagery color.
198
+ *
199
+ * @type {Number}
200
+ * @default {@link ImageryLayer.DEFAULT_HUE}
201
+ */
202
+ this.hue = defaultValue(
203
+ options.hue,
204
+ defaultValue(imageryProvider.defaultHue, ImageryLayer.DEFAULT_HUE)
205
+ );
206
+
207
+ /**
208
+ * The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
209
+ * saturation while greater than 1.0 increases it.
210
+ *
211
+ * @type {Number}
212
+ * @default {@link ImageryLayer.DEFAULT_SATURATION}
213
+ */
214
+ this.saturation = defaultValue(
215
+ options.saturation,
216
+ defaultValue(
217
+ imageryProvider.defaultSaturation,
218
+ ImageryLayer.DEFAULT_SATURATION
219
+ )
220
+ );
221
+
222
+ /**
223
+ * The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
224
+ *
225
+ * @type {Number}
226
+ * @default {@link ImageryLayer.DEFAULT_GAMMA}
227
+ */
228
+ this.gamma = defaultValue(
229
+ options.gamma,
230
+ defaultValue(imageryProvider.defaultGamma, ImageryLayer.DEFAULT_GAMMA)
231
+ );
232
+
233
+ /**
234
+ * The {@link SplitDirection} to apply to this layer.
235
+ *
236
+ * @type {SplitDirection}
237
+ * @default {@link ImageryLayer.DEFAULT_SPLIT}
238
+ */
239
+ this.splitDirection = defaultValue(
240
+ options.splitDirection,
241
+ defaultValue(imageryProvider.defaultSplit, ImageryLayer.DEFAULT_SPLIT)
242
+ );
243
+
244
+ /**
245
+ * The {@link TextureMinificationFilter} to apply to this layer.
246
+ * Possible values are {@link TextureMinificationFilter.LINEAR} (the default)
247
+ * and {@link TextureMinificationFilter.NEAREST}.
248
+ *
249
+ * To take effect, this property must be set immediately after adding the imagery layer.
250
+ * Once a texture is loaded it won't be possible to change the texture filter used.
251
+ *
252
+ * @type {TextureMinificationFilter}
253
+ * @default {@link ImageryLayer.DEFAULT_MINIFICATION_FILTER}
254
+ */
255
+ this.minificationFilter = defaultValue(
256
+ options.minificationFilter,
257
+ defaultValue(
258
+ imageryProvider.defaultMinificationFilter,
259
+ ImageryLayer.DEFAULT_MINIFICATION_FILTER
260
+ )
261
+ );
262
+
263
+ /**
264
+ * The {@link TextureMagnificationFilter} to apply to this layer.
265
+ * Possible values are {@link TextureMagnificationFilter.LINEAR} (the default)
266
+ * and {@link TextureMagnificationFilter.NEAREST}.
267
+ *
268
+ * To take effect, this property must be set immediately after adding the imagery layer.
269
+ * Once a texture is loaded it won't be possible to change the texture filter used.
270
+ *
271
+ * @type {TextureMagnificationFilter}
272
+ * @default {@link ImageryLayer.DEFAULT_MAGNIFICATION_FILTER}
273
+ */
274
+ this.magnificationFilter = defaultValue(
275
+ options.magnificationFilter,
276
+ defaultValue(
277
+ imageryProvider.defaultMagnificationFilter,
278
+ ImageryLayer.DEFAULT_MAGNIFICATION_FILTER
279
+ )
280
+ );
281
+
282
+ /**
283
+ * Determines if this layer is shown.
284
+ *
285
+ * @type {Boolean}
286
+ * @default true
287
+ */
288
+ this.show = defaultValue(options.show, true);
289
+
290
+ this._minimumTerrainLevel = options.minimumTerrainLevel;
291
+ this._maximumTerrainLevel = options.maximumTerrainLevel;
292
+
293
+ this._rectangle = defaultValue(options.rectangle, Rectangle.MAX_VALUE);
294
+ this._maximumAnisotropy = options.maximumAnisotropy;
295
+
296
+ this._imageryCache = {};
297
+
298
+ this._skeletonPlaceholder = new TileImagery(Imagery.createPlaceholder(this));
299
+
300
+ // The value of the show property on the last update.
301
+ this._show = true;
302
+
303
+ // The index of this layer in the ImageryLayerCollection.
304
+ this._layerIndex = -1;
305
+
306
+ // true if this is the base (lowest shown) layer.
307
+ this._isBaseLayer = false;
308
+
309
+ this._requestImageError = undefined;
310
+
311
+ this._reprojectComputeCommands = [];
312
+
313
+ /**
314
+ * Rectangle cutout in this layer of imagery.
315
+ *
316
+ * @type {Rectangle}
317
+ */
318
+ this.cutoutRectangle = options.cutoutRectangle;
319
+
320
+ /**
321
+ * Color value that should be set to transparent.
322
+ *
323
+ * @type {Color}
324
+ */
325
+ this.colorToAlpha = options.colorToAlpha;
326
+
327
+ /**
328
+ * Normalized (0-1) threshold for color-to-alpha.
329
+ *
330
+ * @type {Number}
331
+ */
332
+ this.colorToAlphaThreshold = defaultValue(
333
+ options.colorToAlphaThreshold,
334
+ ImageryLayer.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD
335
+ );
336
+ }
337
+
338
+ Object.defineProperties(ImageryLayer.prototype, {
339
+ /**
340
+ * Gets the imagery provider for this layer.
341
+ * @memberof ImageryLayer.prototype
342
+ * @type {ImageryProvider}
343
+ * @readonly
344
+ */
345
+ imageryProvider: {
346
+ get: function () {
347
+ return this._imageryProvider;
348
+ },
349
+ },
350
+
351
+ /**
352
+ * Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the
353
+ * {@link ImageryProvider}, only a portion of the imagery provider is shown.
354
+ * @memberof ImageryLayer.prototype
355
+ * @type {Rectangle}
356
+ * @readonly
357
+ */
358
+ rectangle: {
359
+ get: function () {
360
+ return this._rectangle;
361
+ },
362
+ },
363
+ });
364
+
365
+ /**
366
+ * This value is used as the default brightness for the imagery layer if one is not provided during construction
367
+ * or by the imagery provider. This value does not modify the brightness of the imagery.
368
+ * @type {Number}
369
+ * @default 1.0
370
+ */
371
+ ImageryLayer.DEFAULT_BRIGHTNESS = 1.0;
372
+ /**
373
+ * This value is used as the default contrast for the imagery layer if one is not provided during construction
374
+ * or by the imagery provider. This value does not modify the contrast of the imagery.
375
+ * @type {Number}
376
+ * @default 1.0
377
+ */
378
+ ImageryLayer.DEFAULT_CONTRAST = 1.0;
379
+ /**
380
+ * This value is used as the default hue for the imagery layer if one is not provided during construction
381
+ * or by the imagery provider. This value does not modify the hue of the imagery.
382
+ * @type {Number}
383
+ * @default 0.0
384
+ */
385
+ ImageryLayer.DEFAULT_HUE = 0.0;
386
+ /**
387
+ * This value is used as the default saturation for the imagery layer if one is not provided during construction
388
+ * or by the imagery provider. This value does not modify the saturation of the imagery.
389
+ * @type {Number}
390
+ * @default 1.0
391
+ */
392
+ ImageryLayer.DEFAULT_SATURATION = 1.0;
393
+ /**
394
+ * This value is used as the default gamma for the imagery layer if one is not provided during construction
395
+ * or by the imagery provider. This value does not modify the gamma of the imagery.
396
+ * @type {Number}
397
+ * @default 1.0
398
+ */
399
+ ImageryLayer.DEFAULT_GAMMA = 1.0;
400
+
401
+ /**
402
+ * This value is used as the default split for the imagery layer if one is not provided during construction
403
+ * or by the imagery provider.
404
+ * @type {SplitDirection}
405
+ * @default SplitDirection.NONE
406
+ */
407
+ ImageryLayer.DEFAULT_SPLIT = SplitDirection.NONE;
408
+
409
+ /**
410
+ * This value is used as the default texture minification filter for the imagery layer if one is not provided
411
+ * during construction or by the imagery provider.
412
+ * @type {TextureMinificationFilter}
413
+ * @default TextureMinificationFilter.LINEAR
414
+ */
415
+ ImageryLayer.DEFAULT_MINIFICATION_FILTER = TextureMinificationFilter.LINEAR;
416
+
417
+ /**
418
+ * This value is used as the default texture magnification filter for the imagery layer if one is not provided
419
+ * during construction or by the imagery provider.
420
+ * @type {TextureMagnificationFilter}
421
+ * @default TextureMagnificationFilter.LINEAR
422
+ */
423
+ ImageryLayer.DEFAULT_MAGNIFICATION_FILTER = TextureMagnificationFilter.LINEAR;
424
+
425
+ /**
426
+ * This value is used as the default threshold for color-to-alpha if one is not provided
427
+ * during construction or by the imagery provider.
428
+ * @type {Number}
429
+ * @default 0.004
430
+ */
431
+ ImageryLayer.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD = 0.004;
432
+
433
+ /**
434
+ * Gets a value indicating whether this layer is the base layer in the
435
+ * {@link ImageryLayerCollection}. The base layer is the one that underlies all
436
+ * others. It is special in that it is treated as if it has global rectangle, even if
437
+ * it actually does not, by stretching the texels at the edges over the entire
438
+ * globe.
439
+ *
440
+ * @returns {Boolean} true if this is the base layer; otherwise, false.
441
+ */
442
+ ImageryLayer.prototype.isBaseLayer = function () {
443
+ return this._isBaseLayer;
444
+ };
445
+
446
+ /**
447
+ * Returns true if this object was destroyed; otherwise, false.
448
+ * <br /><br />
449
+ * If this object was destroyed, it should not be used; calling any function other than
450
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
451
+ *
452
+ * @returns {Boolean} True if this object was destroyed; otherwise, false.
453
+ *
454
+ * @see ImageryLayer#destroy
455
+ */
456
+ ImageryLayer.prototype.isDestroyed = function () {
457
+ return false;
458
+ };
459
+
460
+ /**
461
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
462
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
463
+ * <br /><br />
464
+ * Once an object is destroyed, it should not be used; calling any function other than
465
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
466
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
467
+ *
468
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
469
+ *
470
+ *
471
+ * @example
472
+ * imageryLayer = imageryLayer && imageryLayer.destroy();
473
+ *
474
+ * @see ImageryLayer#isDestroyed
475
+ */
476
+ ImageryLayer.prototype.destroy = function () {
477
+ return destroyObject(this);
478
+ };
479
+
480
+ const imageryBoundsScratch = new Rectangle();
481
+ const tileImageryBoundsScratch = new Rectangle();
482
+ const clippedRectangleScratch = new Rectangle();
483
+ const terrainRectangleScratch = new Rectangle();
484
+
485
+ /**
486
+ * Computes the intersection of this layer's rectangle with the imagery provider's availability rectangle,
487
+ * producing the overall bounds of imagery that can be produced by this layer.
488
+ *
489
+ * @returns {Promise.<Rectangle>} A promise to a rectangle which defines the overall bounds of imagery that can be produced by this layer.
490
+ *
491
+ * @example
492
+ * // Zoom to an imagery layer.
493
+ * imageryLayer.getViewableRectangle().then(function (rectangle) {
494
+ * return camera.flyTo({
495
+ * destination: rectangle
496
+ * });
497
+ * });
498
+ */
499
+ ImageryLayer.prototype.getViewableRectangle = function () {
500
+ const imageryProvider = this._imageryProvider;
501
+ const rectangle = this._rectangle;
502
+ return imageryProvider.readyPromise.then(function () {
503
+ return Rectangle.intersection(imageryProvider.rectangle, rectangle);
504
+ });
505
+ };
506
+
507
+ /**
508
+ * Create skeletons for the imagery tiles that partially or completely overlap a given terrain
509
+ * tile.
510
+ *
511
+ * @private
512
+ *
513
+ * @param {Tile} tile The terrain tile.
514
+ * @param {TerrainProvider} terrainProvider The terrain provider associated with the terrain tile.
515
+ * @param {Number} insertionPoint The position to insert new skeletons before in the tile's imagery list.
516
+ * @returns {Boolean} true if this layer overlaps any portion of the terrain tile; otherwise, false.
517
+ */
518
+ ImageryLayer.prototype._createTileImagerySkeletons = function (
519
+ tile,
520
+ terrainProvider,
521
+ insertionPoint
522
+ ) {
523
+ const surfaceTile = tile.data;
524
+
525
+ if (
526
+ defined(this._minimumTerrainLevel) &&
527
+ tile.level < this._minimumTerrainLevel
528
+ ) {
529
+ return false;
530
+ }
531
+ if (
532
+ defined(this._maximumTerrainLevel) &&
533
+ tile.level > this._maximumTerrainLevel
534
+ ) {
535
+ return false;
536
+ }
537
+
538
+ const imageryProvider = this._imageryProvider;
539
+
540
+ if (!defined(insertionPoint)) {
541
+ insertionPoint = surfaceTile.imagery.length;
542
+ }
543
+
544
+ if (!imageryProvider.ready) {
545
+ // The imagery provider is not ready, so we can't create skeletons, yet.
546
+ // Instead, add a placeholder so that we'll know to create
547
+ // the skeletons once the provider is ready.
548
+ this._skeletonPlaceholder.loadingImagery.addReference();
549
+ surfaceTile.imagery.splice(insertionPoint, 0, this._skeletonPlaceholder);
550
+ return true;
551
+ }
552
+
553
+ // Use Web Mercator for our texture coordinate computations if this imagery layer uses
554
+ // that projection and the terrain tile falls entirely inside the valid bounds of the
555
+ // projection.
556
+ const useWebMercatorT =
557
+ imageryProvider.tilingScheme.projection instanceof WebMercatorProjection &&
558
+ tile.rectangle.north < WebMercatorProjection.MaximumLatitude &&
559
+ tile.rectangle.south > -WebMercatorProjection.MaximumLatitude;
560
+
561
+ // Compute the rectangle of the imagery from this imageryProvider that overlaps
562
+ // the geometry tile. The ImageryProvider and ImageryLayer both have the
563
+ // opportunity to constrain the rectangle. The imagery TilingScheme's rectangle
564
+ // always fully contains the ImageryProvider's rectangle.
565
+ const imageryBounds = Rectangle.intersection(
566
+ imageryProvider.rectangle,
567
+ this._rectangle,
568
+ imageryBoundsScratch
569
+ );
570
+ let rectangle = Rectangle.intersection(
571
+ tile.rectangle,
572
+ imageryBounds,
573
+ tileImageryBoundsScratch
574
+ );
575
+
576
+ if (!defined(rectangle)) {
577
+ // There is no overlap between this terrain tile and this imagery
578
+ // provider. Unless this is the base layer, no skeletons need to be created.
579
+ // We stretch texels at the edge of the base layer over the entire globe.
580
+ if (!this.isBaseLayer()) {
581
+ return false;
582
+ }
583
+
584
+ const baseImageryRectangle = imageryBounds;
585
+ const baseTerrainRectangle = tile.rectangle;
586
+ rectangle = tileImageryBoundsScratch;
587
+
588
+ if (baseTerrainRectangle.south >= baseImageryRectangle.north) {
589
+ rectangle.north = rectangle.south = baseImageryRectangle.north;
590
+ } else if (baseTerrainRectangle.north <= baseImageryRectangle.south) {
591
+ rectangle.north = rectangle.south = baseImageryRectangle.south;
592
+ } else {
593
+ rectangle.south = Math.max(
594
+ baseTerrainRectangle.south,
595
+ baseImageryRectangle.south
596
+ );
597
+ rectangle.north = Math.min(
598
+ baseTerrainRectangle.north,
599
+ baseImageryRectangle.north
600
+ );
601
+ }
602
+
603
+ if (baseTerrainRectangle.west >= baseImageryRectangle.east) {
604
+ rectangle.west = rectangle.east = baseImageryRectangle.east;
605
+ } else if (baseTerrainRectangle.east <= baseImageryRectangle.west) {
606
+ rectangle.west = rectangle.east = baseImageryRectangle.west;
607
+ } else {
608
+ rectangle.west = Math.max(
609
+ baseTerrainRectangle.west,
610
+ baseImageryRectangle.west
611
+ );
612
+ rectangle.east = Math.min(
613
+ baseTerrainRectangle.east,
614
+ baseImageryRectangle.east
615
+ );
616
+ }
617
+ }
618
+
619
+ let latitudeClosestToEquator = 0.0;
620
+ if (rectangle.south > 0.0) {
621
+ latitudeClosestToEquator = rectangle.south;
622
+ } else if (rectangle.north < 0.0) {
623
+ latitudeClosestToEquator = rectangle.north;
624
+ }
625
+
626
+ // Compute the required level in the imagery tiling scheme.
627
+ // The errorRatio should really be imagerySSE / terrainSSE rather than this hard-coded value.
628
+ // But first we need configurable imagery SSE and we need the rendering to be able to handle more
629
+ // images attached to a terrain tile than there are available texture units. So that's for the future.
630
+ const errorRatio = 1.0;
631
+ const targetGeometricError =
632
+ errorRatio * terrainProvider.getLevelMaximumGeometricError(tile.level);
633
+ let imageryLevel = getLevelWithMaximumTexelSpacing(
634
+ this,
635
+ targetGeometricError,
636
+ latitudeClosestToEquator
637
+ );
638
+ imageryLevel = Math.max(0, imageryLevel);
639
+ const maximumLevel = imageryProvider.maximumLevel;
640
+ if (imageryLevel > maximumLevel) {
641
+ imageryLevel = maximumLevel;
642
+ }
643
+
644
+ if (defined(imageryProvider.minimumLevel)) {
645
+ const minimumLevel = imageryProvider.minimumLevel;
646
+ if (imageryLevel < minimumLevel) {
647
+ imageryLevel = minimumLevel;
648
+ }
649
+ }
650
+
651
+ const imageryTilingScheme = imageryProvider.tilingScheme;
652
+ const northwestTileCoordinates = imageryTilingScheme.positionToTileXY(
653
+ Rectangle.northwest(rectangle),
654
+ imageryLevel
655
+ );
656
+ const southeastTileCoordinates = imageryTilingScheme.positionToTileXY(
657
+ Rectangle.southeast(rectangle),
658
+ imageryLevel
659
+ );
660
+
661
+ // If the southeast corner of the rectangle lies very close to the north or west side
662
+ // of the southeast tile, we don't actually need the southernmost or easternmost
663
+ // tiles.
664
+ // Similarly, if the northwest corner of the rectangle lies very close to the south or east side
665
+ // of the northwest tile, we don't actually need the northernmost or westernmost tiles.
666
+
667
+ // We define "very close" as being within 1/512 of the width of the tile.
668
+ let veryCloseX = tile.rectangle.width / 512.0;
669
+ let veryCloseY = tile.rectangle.height / 512.0;
670
+
671
+ const northwestTileRectangle = imageryTilingScheme.tileXYToRectangle(
672
+ northwestTileCoordinates.x,
673
+ northwestTileCoordinates.y,
674
+ imageryLevel
675
+ );
676
+ if (
677
+ Math.abs(northwestTileRectangle.south - tile.rectangle.north) <
678
+ veryCloseY &&
679
+ northwestTileCoordinates.y < southeastTileCoordinates.y
680
+ ) {
681
+ ++northwestTileCoordinates.y;
682
+ }
683
+ if (
684
+ Math.abs(northwestTileRectangle.east - tile.rectangle.west) < veryCloseX &&
685
+ northwestTileCoordinates.x < southeastTileCoordinates.x
686
+ ) {
687
+ ++northwestTileCoordinates.x;
688
+ }
689
+
690
+ const southeastTileRectangle = imageryTilingScheme.tileXYToRectangle(
691
+ southeastTileCoordinates.x,
692
+ southeastTileCoordinates.y,
693
+ imageryLevel
694
+ );
695
+ if (
696
+ Math.abs(southeastTileRectangle.north - tile.rectangle.south) <
697
+ veryCloseY &&
698
+ southeastTileCoordinates.y > northwestTileCoordinates.y
699
+ ) {
700
+ --southeastTileCoordinates.y;
701
+ }
702
+ if (
703
+ Math.abs(southeastTileRectangle.west - tile.rectangle.east) < veryCloseX &&
704
+ southeastTileCoordinates.x > northwestTileCoordinates.x
705
+ ) {
706
+ --southeastTileCoordinates.x;
707
+ }
708
+
709
+ // Create TileImagery instances for each imagery tile overlapping this terrain tile.
710
+ // We need to do all texture coordinate computations in the imagery tile's tiling scheme.
711
+
712
+ const terrainRectangle = Rectangle.clone(
713
+ tile.rectangle,
714
+ terrainRectangleScratch
715
+ );
716
+ let imageryRectangle = imageryTilingScheme.tileXYToRectangle(
717
+ northwestTileCoordinates.x,
718
+ northwestTileCoordinates.y,
719
+ imageryLevel
720
+ );
721
+ let clippedImageryRectangle = Rectangle.intersection(
722
+ imageryRectangle,
723
+ imageryBounds,
724
+ clippedRectangleScratch
725
+ );
726
+
727
+ let imageryTileXYToRectangle;
728
+ if (useWebMercatorT) {
729
+ imageryTilingScheme.rectangleToNativeRectangle(
730
+ terrainRectangle,
731
+ terrainRectangle
732
+ );
733
+ imageryTilingScheme.rectangleToNativeRectangle(
734
+ imageryRectangle,
735
+ imageryRectangle
736
+ );
737
+ imageryTilingScheme.rectangleToNativeRectangle(
738
+ clippedImageryRectangle,
739
+ clippedImageryRectangle
740
+ );
741
+ imageryTilingScheme.rectangleToNativeRectangle(
742
+ imageryBounds,
743
+ imageryBounds
744
+ );
745
+ imageryTileXYToRectangle = imageryTilingScheme.tileXYToNativeRectangle.bind(
746
+ imageryTilingScheme
747
+ );
748
+ veryCloseX = terrainRectangle.width / 512.0;
749
+ veryCloseY = terrainRectangle.height / 512.0;
750
+ } else {
751
+ imageryTileXYToRectangle = imageryTilingScheme.tileXYToRectangle.bind(
752
+ imageryTilingScheme
753
+ );
754
+ }
755
+
756
+ let minU;
757
+ let maxU = 0.0;
758
+
759
+ let minV = 1.0;
760
+ let maxV;
761
+
762
+ // If this is the northern-most or western-most tile in the imagery tiling scheme,
763
+ // it may not start at the northern or western edge of the terrain tile.
764
+ // Calculate where it does start.
765
+ if (
766
+ !this.isBaseLayer() &&
767
+ Math.abs(clippedImageryRectangle.west - terrainRectangle.west) >= veryCloseX
768
+ ) {
769
+ maxU = Math.min(
770
+ 1.0,
771
+ (clippedImageryRectangle.west - terrainRectangle.west) /
772
+ terrainRectangle.width
773
+ );
774
+ }
775
+
776
+ if (
777
+ !this.isBaseLayer() &&
778
+ Math.abs(clippedImageryRectangle.north - terrainRectangle.north) >=
779
+ veryCloseY
780
+ ) {
781
+ minV = Math.max(
782
+ 0.0,
783
+ (clippedImageryRectangle.north - terrainRectangle.south) /
784
+ terrainRectangle.height
785
+ );
786
+ }
787
+
788
+ const initialMinV = minV;
789
+
790
+ for (
791
+ let i = northwestTileCoordinates.x;
792
+ i <= southeastTileCoordinates.x;
793
+ i++
794
+ ) {
795
+ minU = maxU;
796
+
797
+ imageryRectangle = imageryTileXYToRectangle(
798
+ i,
799
+ northwestTileCoordinates.y,
800
+ imageryLevel
801
+ );
802
+ clippedImageryRectangle = Rectangle.simpleIntersection(
803
+ imageryRectangle,
804
+ imageryBounds,
805
+ clippedRectangleScratch
806
+ );
807
+
808
+ if (!defined(clippedImageryRectangle)) {
809
+ continue;
810
+ }
811
+
812
+ maxU = Math.min(
813
+ 1.0,
814
+ (clippedImageryRectangle.east - terrainRectangle.west) /
815
+ terrainRectangle.width
816
+ );
817
+
818
+ // If this is the eastern-most imagery tile mapped to this terrain tile,
819
+ // and there are more imagery tiles to the east of this one, the maxU
820
+ // should be 1.0 to make sure rounding errors don't make the last
821
+ // image fall shy of the edge of the terrain tile.
822
+ if (
823
+ i === southeastTileCoordinates.x &&
824
+ (this.isBaseLayer() ||
825
+ Math.abs(clippedImageryRectangle.east - terrainRectangle.east) <
826
+ veryCloseX)
827
+ ) {
828
+ maxU = 1.0;
829
+ }
830
+
831
+ minV = initialMinV;
832
+
833
+ for (
834
+ let j = northwestTileCoordinates.y;
835
+ j <= southeastTileCoordinates.y;
836
+ j++
837
+ ) {
838
+ maxV = minV;
839
+
840
+ imageryRectangle = imageryTileXYToRectangle(i, j, imageryLevel);
841
+ clippedImageryRectangle = Rectangle.simpleIntersection(
842
+ imageryRectangle,
843
+ imageryBounds,
844
+ clippedRectangleScratch
845
+ );
846
+
847
+ if (!defined(clippedImageryRectangle)) {
848
+ continue;
849
+ }
850
+
851
+ minV = Math.max(
852
+ 0.0,
853
+ (clippedImageryRectangle.south - terrainRectangle.south) /
854
+ terrainRectangle.height
855
+ );
856
+
857
+ // If this is the southern-most imagery tile mapped to this terrain tile,
858
+ // and there are more imagery tiles to the south of this one, the minV
859
+ // should be 0.0 to make sure rounding errors don't make the last
860
+ // image fall shy of the edge of the terrain tile.
861
+ if (
862
+ j === southeastTileCoordinates.y &&
863
+ (this.isBaseLayer() ||
864
+ Math.abs(clippedImageryRectangle.south - terrainRectangle.south) <
865
+ veryCloseY)
866
+ ) {
867
+ minV = 0.0;
868
+ }
869
+
870
+ const texCoordsRectangle = new Cartesian4(minU, minV, maxU, maxV);
871
+ const imagery = this.getImageryFromCache(i, j, imageryLevel);
872
+ surfaceTile.imagery.splice(
873
+ insertionPoint,
874
+ 0,
875
+ new TileImagery(imagery, texCoordsRectangle, useWebMercatorT)
876
+ );
877
+ ++insertionPoint;
878
+ }
879
+ }
880
+
881
+ return true;
882
+ };
883
+
884
+ /**
885
+ * Calculate the translation and scale for a particular {@link TileImagery} attached to a
886
+ * particular terrain tile.
887
+ *
888
+ * @private
889
+ *
890
+ * @param {Tile} tile The terrain tile.
891
+ * @param {TileImagery} tileImagery The imagery tile mapping.
892
+ * @returns {Cartesian4} The translation and scale where X and Y are the translation and Z and W
893
+ * are the scale.
894
+ */
895
+ ImageryLayer.prototype._calculateTextureTranslationAndScale = function (
896
+ tile,
897
+ tileImagery
898
+ ) {
899
+ let imageryRectangle = tileImagery.readyImagery.rectangle;
900
+ let terrainRectangle = tile.rectangle;
901
+
902
+ if (tileImagery.useWebMercatorT) {
903
+ const tilingScheme =
904
+ tileImagery.readyImagery.imageryLayer.imageryProvider.tilingScheme;
905
+ imageryRectangle = tilingScheme.rectangleToNativeRectangle(
906
+ imageryRectangle,
907
+ imageryBoundsScratch
908
+ );
909
+ terrainRectangle = tilingScheme.rectangleToNativeRectangle(
910
+ terrainRectangle,
911
+ terrainRectangleScratch
912
+ );
913
+ }
914
+
915
+ const terrainWidth = terrainRectangle.width;
916
+ const terrainHeight = terrainRectangle.height;
917
+
918
+ const scaleX = terrainWidth / imageryRectangle.width;
919
+ const scaleY = terrainHeight / imageryRectangle.height;
920
+ return new Cartesian4(
921
+ (scaleX * (terrainRectangle.west - imageryRectangle.west)) / terrainWidth,
922
+ (scaleY * (terrainRectangle.south - imageryRectangle.south)) /
923
+ terrainHeight,
924
+ scaleX,
925
+ scaleY
926
+ );
927
+ };
928
+
929
+ /**
930
+ * Request a particular piece of imagery from the imagery provider. This method handles raising an
931
+ * error event if the request fails, and retrying the request if necessary.
932
+ *
933
+ * @private
934
+ *
935
+ * @param {Imagery} imagery The imagery to request.
936
+ */
937
+ ImageryLayer.prototype._requestImagery = function (imagery) {
938
+ const imageryProvider = this._imageryProvider;
939
+
940
+ const that = this;
941
+
942
+ function success(image) {
943
+ if (!defined(image)) {
944
+ return failure();
945
+ }
946
+
947
+ imagery.image = image;
948
+ imagery.state = ImageryState.RECEIVED;
949
+ imagery.request = undefined;
950
+
951
+ TileProviderError.reportSuccess(that._requestImageError);
952
+ }
953
+
954
+ function failure(e) {
955
+ if (imagery.request.state === RequestState.CANCELLED) {
956
+ // Cancelled due to low priority - try again later.
957
+ imagery.state = ImageryState.UNLOADED;
958
+ imagery.request = undefined;
959
+ return;
960
+ }
961
+
962
+ // Initially assume failure. handleError may retry, in which case the state will
963
+ // change to TRANSITIONING.
964
+ imagery.state = ImageryState.FAILED;
965
+ imagery.request = undefined;
966
+
967
+ const message = `Failed to obtain image tile X: ${imagery.x} Y: ${imagery.y} Level: ${imagery.level}.`;
968
+ that._requestImageError = TileProviderError.reportError(
969
+ that._requestImageError,
970
+ imageryProvider,
971
+ imageryProvider.errorEvent,
972
+ message,
973
+ imagery.x,
974
+ imagery.y,
975
+ imagery.level,
976
+ e
977
+ );
978
+ if (that._requestImageError.retry) {
979
+ doRequest();
980
+ }
981
+ }
982
+
983
+ function doRequest() {
984
+ const request = new Request({
985
+ throttle: false,
986
+ throttleByServer: true,
987
+ type: RequestType.IMAGERY,
988
+ });
989
+ imagery.request = request;
990
+ imagery.state = ImageryState.TRANSITIONING;
991
+ const imagePromise = imageryProvider.requestImage(
992
+ imagery.x,
993
+ imagery.y,
994
+ imagery.level,
995
+ request
996
+ );
997
+
998
+ if (!defined(imagePromise)) {
999
+ // Too many parallel requests, so postpone loading tile.
1000
+ imagery.state = ImageryState.UNLOADED;
1001
+ imagery.request = undefined;
1002
+ return;
1003
+ }
1004
+
1005
+ if (defined(imageryProvider.getTileCredits)) {
1006
+ imagery.credits = imageryProvider.getTileCredits(
1007
+ imagery.x,
1008
+ imagery.y,
1009
+ imagery.level
1010
+ );
1011
+ }
1012
+
1013
+ imagePromise
1014
+ .then(function (image) {
1015
+ success(image);
1016
+ })
1017
+ .catch(function (e) {
1018
+ failure(e);
1019
+ });
1020
+ }
1021
+
1022
+ doRequest();
1023
+ };
1024
+
1025
+ ImageryLayer.prototype._createTextureWebGL = function (context, imagery) {
1026
+ const sampler = new Sampler({
1027
+ minificationFilter: this.minificationFilter,
1028
+ magnificationFilter: this.magnificationFilter,
1029
+ });
1030
+
1031
+ const image = imagery.image;
1032
+
1033
+ if (defined(image.internalFormat)) {
1034
+ return new Texture({
1035
+ context: context,
1036
+ pixelFormat: image.internalFormat,
1037
+ width: image.width,
1038
+ height: image.height,
1039
+ source: {
1040
+ arrayBufferView: image.bufferView,
1041
+ },
1042
+ sampler: sampler,
1043
+ });
1044
+ }
1045
+ return new Texture({
1046
+ context: context,
1047
+ source: image,
1048
+ pixelFormat: this._imageryProvider.hasAlphaChannel
1049
+ ? PixelFormat.RGBA
1050
+ : PixelFormat.RGB,
1051
+ sampler: sampler,
1052
+ });
1053
+ };
1054
+
1055
+ /**
1056
+ * Create a WebGL texture for a given {@link Imagery} instance.
1057
+ *
1058
+ * @private
1059
+ *
1060
+ * @param {Context} context The rendered context to use to create textures.
1061
+ * @param {Imagery} imagery The imagery for which to create a texture.
1062
+ */
1063
+ ImageryLayer.prototype._createTexture = function (context, imagery) {
1064
+ const imageryProvider = this._imageryProvider;
1065
+ const image = imagery.image;
1066
+
1067
+ // If this imagery provider has a discard policy, use it to check if this
1068
+ // image should be discarded.
1069
+ if (defined(imageryProvider.tileDiscardPolicy)) {
1070
+ const discardPolicy = imageryProvider.tileDiscardPolicy;
1071
+ if (defined(discardPolicy)) {
1072
+ // If the discard policy is not ready yet, transition back to the
1073
+ // RECEIVED state and we'll try again next time.
1074
+ if (!discardPolicy.isReady()) {
1075
+ imagery.state = ImageryState.RECEIVED;
1076
+ return;
1077
+ }
1078
+
1079
+ // Mark discarded imagery tiles invalid. Parent imagery will be used instead.
1080
+ if (discardPolicy.shouldDiscardImage(image)) {
1081
+ imagery.state = ImageryState.INVALID;
1082
+ return;
1083
+ }
1084
+ }
1085
+ }
1086
+
1087
+ //>>includeStart('debug', pragmas.debug);
1088
+ if (
1089
+ this.minificationFilter !== TextureMinificationFilter.NEAREST &&
1090
+ this.minificationFilter !== TextureMinificationFilter.LINEAR
1091
+ ) {
1092
+ throw new DeveloperError(
1093
+ "ImageryLayer minification filter must be NEAREST or LINEAR"
1094
+ );
1095
+ }
1096
+ //>>includeEnd('debug');
1097
+
1098
+ // Imagery does not need to be discarded, so upload it to WebGL.
1099
+ const texture = this._createTextureWebGL(context, imagery);
1100
+
1101
+ if (
1102
+ imageryProvider.tilingScheme.projection instanceof WebMercatorProjection
1103
+ ) {
1104
+ imagery.textureWebMercator = texture;
1105
+ } else {
1106
+ imagery.texture = texture;
1107
+ }
1108
+ imagery.image = undefined;
1109
+ imagery.state = ImageryState.TEXTURE_LOADED;
1110
+ };
1111
+
1112
+ function getSamplerKey(
1113
+ minificationFilter,
1114
+ magnificationFilter,
1115
+ maximumAnisotropy
1116
+ ) {
1117
+ return `${minificationFilter}:${magnificationFilter}:${maximumAnisotropy}`;
1118
+ }
1119
+
1120
+ ImageryLayer.prototype._finalizeReprojectTexture = function (context, texture) {
1121
+ let minificationFilter = this.minificationFilter;
1122
+ const magnificationFilter = this.magnificationFilter;
1123
+ const usesLinearTextureFilter =
1124
+ minificationFilter === TextureMinificationFilter.LINEAR &&
1125
+ magnificationFilter === TextureMagnificationFilter.LINEAR;
1126
+ // Use mipmaps if this texture has power-of-two dimensions.
1127
+ // In addition, mipmaps are only generated if the texture filters are both LINEAR.
1128
+ if (
1129
+ usesLinearTextureFilter &&
1130
+ !PixelFormat.isCompressedFormat(texture.pixelFormat) &&
1131
+ CesiumMath.isPowerOfTwo(texture.width) &&
1132
+ CesiumMath.isPowerOfTwo(texture.height)
1133
+ ) {
1134
+ minificationFilter = TextureMinificationFilter.LINEAR_MIPMAP_LINEAR;
1135
+ const maximumSupportedAnisotropy =
1136
+ ContextLimits.maximumTextureFilterAnisotropy;
1137
+ const maximumAnisotropy = Math.min(
1138
+ maximumSupportedAnisotropy,
1139
+ defaultValue(this._maximumAnisotropy, maximumSupportedAnisotropy)
1140
+ );
1141
+ const mipmapSamplerKey = getSamplerKey(
1142
+ minificationFilter,
1143
+ magnificationFilter,
1144
+ maximumAnisotropy
1145
+ );
1146
+ let mipmapSamplers = context.cache.imageryLayerMipmapSamplers;
1147
+ if (!defined(mipmapSamplers)) {
1148
+ mipmapSamplers = {};
1149
+ context.cache.imageryLayerMipmapSamplers = mipmapSamplers;
1150
+ }
1151
+ let mipmapSampler = mipmapSamplers[mipmapSamplerKey];
1152
+ if (!defined(mipmapSampler)) {
1153
+ mipmapSampler = mipmapSamplers[mipmapSamplerKey] = new Sampler({
1154
+ wrapS: TextureWrap.CLAMP_TO_EDGE,
1155
+ wrapT: TextureWrap.CLAMP_TO_EDGE,
1156
+ minificationFilter: minificationFilter,
1157
+ magnificationFilter: magnificationFilter,
1158
+ maximumAnisotropy: maximumAnisotropy,
1159
+ });
1160
+ }
1161
+ texture.generateMipmap(MipmapHint.NICEST);
1162
+ texture.sampler = mipmapSampler;
1163
+ } else {
1164
+ const nonMipmapSamplerKey = getSamplerKey(
1165
+ minificationFilter,
1166
+ magnificationFilter,
1167
+ 0
1168
+ );
1169
+ let nonMipmapSamplers = context.cache.imageryLayerNonMipmapSamplers;
1170
+ if (!defined(nonMipmapSamplers)) {
1171
+ nonMipmapSamplers = {};
1172
+ context.cache.imageryLayerNonMipmapSamplers = nonMipmapSamplers;
1173
+ }
1174
+ let nonMipmapSampler = nonMipmapSamplers[nonMipmapSamplerKey];
1175
+ if (!defined(nonMipmapSampler)) {
1176
+ nonMipmapSampler = nonMipmapSamplers[nonMipmapSamplerKey] = new Sampler({
1177
+ wrapS: TextureWrap.CLAMP_TO_EDGE,
1178
+ wrapT: TextureWrap.CLAMP_TO_EDGE,
1179
+ minificationFilter: minificationFilter,
1180
+ magnificationFilter: magnificationFilter,
1181
+ });
1182
+ }
1183
+ texture.sampler = nonMipmapSampler;
1184
+ }
1185
+ };
1186
+
1187
+ /**
1188
+ * Enqueues a command re-projecting a texture to a {@link GeographicProjection} on the next update, if necessary, and generate
1189
+ * mipmaps for the geographic texture.
1190
+ *
1191
+ * @private
1192
+ *
1193
+ * @param {FrameState} frameState The frameState.
1194
+ * @param {Imagery} imagery The imagery instance to reproject.
1195
+ * @param {Boolean} [needGeographicProjection=true] True to reproject to geographic, or false if Web Mercator is fine.
1196
+ */
1197
+ ImageryLayer.prototype._reprojectTexture = function (
1198
+ frameState,
1199
+ imagery,
1200
+ needGeographicProjection
1201
+ ) {
1202
+ const texture = imagery.textureWebMercator || imagery.texture;
1203
+ const rectangle = imagery.rectangle;
1204
+ const context = frameState.context;
1205
+
1206
+ needGeographicProjection = defaultValue(needGeographicProjection, true);
1207
+
1208
+ // Reproject this texture if it is not already in a geographic projection and
1209
+ // the pixels are more than 1e-5 radians apart. The pixel spacing cutoff
1210
+ // avoids precision problems in the reprojection transformation while making
1211
+ // no noticeable difference in the georeferencing of the image.
1212
+ if (
1213
+ needGeographicProjection &&
1214
+ !(
1215
+ this._imageryProvider.tilingScheme.projection instanceof
1216
+ GeographicProjection
1217
+ ) &&
1218
+ rectangle.width / texture.width > 1e-5
1219
+ ) {
1220
+ const that = this;
1221
+ imagery.addReference();
1222
+ const computeCommand = new ComputeCommand({
1223
+ persists: true,
1224
+ owner: this,
1225
+ // Update render resources right before execution instead of now.
1226
+ // This allows different ImageryLayers to share the same vao and buffers.
1227
+ preExecute: function (command) {
1228
+ reprojectToGeographic(command, context, texture, imagery.rectangle);
1229
+ },
1230
+ postExecute: function (outputTexture) {
1231
+ imagery.texture = outputTexture;
1232
+ that._finalizeReprojectTexture(context, outputTexture);
1233
+ imagery.state = ImageryState.READY;
1234
+ imagery.releaseReference();
1235
+ },
1236
+ canceled: function () {
1237
+ imagery.state = ImageryState.TEXTURE_LOADED;
1238
+ imagery.releaseReference();
1239
+ },
1240
+ });
1241
+ this._reprojectComputeCommands.push(computeCommand);
1242
+ } else {
1243
+ if (needGeographicProjection) {
1244
+ imagery.texture = texture;
1245
+ }
1246
+ this._finalizeReprojectTexture(context, texture);
1247
+ imagery.state = ImageryState.READY;
1248
+ }
1249
+ };
1250
+
1251
+ /**
1252
+ * Updates frame state to execute any queued texture re-projections.
1253
+ *
1254
+ * @private
1255
+ *
1256
+ * @param {FrameState} frameState The frameState.
1257
+ */
1258
+ ImageryLayer.prototype.queueReprojectionCommands = function (frameState) {
1259
+ const computeCommands = this._reprojectComputeCommands;
1260
+ const length = computeCommands.length;
1261
+ for (let i = 0; i < length; ++i) {
1262
+ frameState.commandList.push(computeCommands[i]);
1263
+ }
1264
+ computeCommands.length = 0;
1265
+ };
1266
+
1267
+ /**
1268
+ * Cancels re-projection commands queued for the next frame.
1269
+ *
1270
+ * @private
1271
+ */
1272
+ ImageryLayer.prototype.cancelReprojections = function () {
1273
+ this._reprojectComputeCommands.forEach(function (command) {
1274
+ if (defined(command.canceled)) {
1275
+ command.canceled();
1276
+ }
1277
+ });
1278
+ this._reprojectComputeCommands.length = 0;
1279
+ };
1280
+
1281
+ ImageryLayer.prototype.getImageryFromCache = function (
1282
+ x,
1283
+ y,
1284
+ level,
1285
+ imageryRectangle
1286
+ ) {
1287
+ const cacheKey = getImageryCacheKey(x, y, level);
1288
+ let imagery = this._imageryCache[cacheKey];
1289
+
1290
+ if (!defined(imagery)) {
1291
+ imagery = new Imagery(this, x, y, level, imageryRectangle);
1292
+ this._imageryCache[cacheKey] = imagery;
1293
+ }
1294
+
1295
+ imagery.addReference();
1296
+ return imagery;
1297
+ };
1298
+
1299
+ ImageryLayer.prototype.removeImageryFromCache = function (imagery) {
1300
+ const cacheKey = getImageryCacheKey(imagery.x, imagery.y, imagery.level);
1301
+ delete this._imageryCache[cacheKey];
1302
+ };
1303
+
1304
+ function getImageryCacheKey(x, y, level) {
1305
+ return JSON.stringify([x, y, level]);
1306
+ }
1307
+
1308
+ const uniformMap = {
1309
+ u_textureDimensions: function () {
1310
+ return this.textureDimensions;
1311
+ },
1312
+ u_texture: function () {
1313
+ return this.texture;
1314
+ },
1315
+
1316
+ textureDimensions: new Cartesian2(),
1317
+ texture: undefined,
1318
+ };
1319
+
1320
+ const float32ArrayScratch = FeatureDetection.supportsTypedArrays()
1321
+ ? new Float32Array(2 * 64)
1322
+ : undefined;
1323
+
1324
+ function reprojectToGeographic(command, context, texture, rectangle) {
1325
+ // This function has gone through a number of iterations, because GPUs are awesome.
1326
+ //
1327
+ // Originally, we had a very simple vertex shader and computed the Web Mercator texture coordinates
1328
+ // per-fragment in the fragment shader. That worked well, except on mobile devices, because
1329
+ // fragment shaders have limited precision on many mobile devices. The result was smearing artifacts
1330
+ // at medium zoom levels because different geographic texture coordinates would be reprojected to Web
1331
+ // Mercator as the same value.
1332
+ //
1333
+ // Our solution was to reproject to Web Mercator in the vertex shader instead of the fragment shader.
1334
+ // This required far more vertex data. With fragment shader reprojection, we only needed a single quad.
1335
+ // But to achieve the same precision with vertex shader reprojection, we needed a vertex for each
1336
+ // output pixel. So we used a grid of 256x256 vertices, because most of our imagery
1337
+ // tiles are 256x256. Fortunately the grid could be created and uploaded to the GPU just once and
1338
+ // re-used for all reprojections, so the performance was virtually unchanged from our original fragment
1339
+ // shader approach. See https://github.com/CesiumGS/cesium/pull/714.
1340
+ //
1341
+ // Over a year later, we noticed (https://github.com/CesiumGS/cesium/issues/2110)
1342
+ // that our reprojection code was creating a rare but severe artifact on some GPUs (Intel HD 4600
1343
+ // for one). The problem was that the GLSL sin function on these GPUs had a discontinuity at fine scales in
1344
+ // a few places.
1345
+ //
1346
+ // We solved this by implementing a more reliable sin function based on the CORDIC algorithm
1347
+ // (https://github.com/CesiumGS/cesium/pull/2111). Even though this was a fair
1348
+ // amount of code to be executing per vertex, the performance seemed to be pretty good on most GPUs.
1349
+ // Unfortunately, on some GPUs, the performance was absolutely terrible
1350
+ // (https://github.com/CesiumGS/cesium/issues/2258).
1351
+ //
1352
+ // So that brings us to our current solution, the one you see here. Effectively, we compute the Web
1353
+ // Mercator texture coordinates on the CPU and store the T coordinate with each vertex (the S coordinate
1354
+ // is the same in Geographic and Web Mercator). To make this faster, we reduced our reprojection mesh
1355
+ // to be only 2 vertices wide and 64 vertices high. We should have reduced the width to 2 sooner,
1356
+ // because the extra vertices weren't buying us anything. The height of 64 means we are technically
1357
+ // doing a slightly less accurate reprojection than we were before, but we can't see the difference
1358
+ // so it's worth the 4x speedup.
1359
+
1360
+ let reproject = context.cache.imageryLayer_reproject;
1361
+
1362
+ if (!defined(reproject)) {
1363
+ reproject = context.cache.imageryLayer_reproject = {
1364
+ vertexArray: undefined,
1365
+ shaderProgram: undefined,
1366
+ sampler: undefined,
1367
+ destroy: function () {
1368
+ if (defined(this.framebuffer)) {
1369
+ this.framebuffer.destroy();
1370
+ }
1371
+ if (defined(this.vertexArray)) {
1372
+ this.vertexArray.destroy();
1373
+ }
1374
+ if (defined(this.shaderProgram)) {
1375
+ this.shaderProgram.destroy();
1376
+ }
1377
+ },
1378
+ };
1379
+
1380
+ const positions = new Float32Array(2 * 64 * 2);
1381
+ let index = 0;
1382
+ for (let j = 0; j < 64; ++j) {
1383
+ const y = j / 63.0;
1384
+ positions[index++] = 0.0;
1385
+ positions[index++] = y;
1386
+ positions[index++] = 1.0;
1387
+ positions[index++] = y;
1388
+ }
1389
+
1390
+ const reprojectAttributeIndices = {
1391
+ position: 0,
1392
+ webMercatorT: 1,
1393
+ };
1394
+
1395
+ const indices = TerrainProvider.getRegularGridIndices(2, 64);
1396
+ const indexBuffer = Buffer.createIndexBuffer({
1397
+ context: context,
1398
+ typedArray: indices,
1399
+ usage: BufferUsage.STATIC_DRAW,
1400
+ indexDatatype: IndexDatatype.UNSIGNED_SHORT,
1401
+ });
1402
+
1403
+ reproject.vertexArray = new VertexArray({
1404
+ context: context,
1405
+ attributes: [
1406
+ {
1407
+ index: reprojectAttributeIndices.position,
1408
+ vertexBuffer: Buffer.createVertexBuffer({
1409
+ context: context,
1410
+ typedArray: positions,
1411
+ usage: BufferUsage.STATIC_DRAW,
1412
+ }),
1413
+ componentsPerAttribute: 2,
1414
+ },
1415
+ {
1416
+ index: reprojectAttributeIndices.webMercatorT,
1417
+ vertexBuffer: Buffer.createVertexBuffer({
1418
+ context: context,
1419
+ sizeInBytes: 64 * 2 * 4,
1420
+ usage: BufferUsage.STREAM_DRAW,
1421
+ }),
1422
+ componentsPerAttribute: 1,
1423
+ },
1424
+ ],
1425
+ indexBuffer: indexBuffer,
1426
+ });
1427
+
1428
+ const vs = new ShaderSource({
1429
+ sources: [ReprojectWebMercatorVS],
1430
+ });
1431
+
1432
+ reproject.shaderProgram = ShaderProgram.fromCache({
1433
+ context: context,
1434
+ vertexShaderSource: vs,
1435
+ fragmentShaderSource: ReprojectWebMercatorFS,
1436
+ attributeLocations: reprojectAttributeIndices,
1437
+ });
1438
+
1439
+ reproject.sampler = new Sampler({
1440
+ wrapS: TextureWrap.CLAMP_TO_EDGE,
1441
+ wrapT: TextureWrap.CLAMP_TO_EDGE,
1442
+ minificationFilter: TextureMinificationFilter.LINEAR,
1443
+ magnificationFilter: TextureMagnificationFilter.LINEAR,
1444
+ });
1445
+ }
1446
+
1447
+ texture.sampler = reproject.sampler;
1448
+
1449
+ const width = texture.width;
1450
+ const height = texture.height;
1451
+
1452
+ uniformMap.textureDimensions.x = width;
1453
+ uniformMap.textureDimensions.y = height;
1454
+ uniformMap.texture = texture;
1455
+
1456
+ let sinLatitude = Math.sin(rectangle.south);
1457
+ const southMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
1458
+
1459
+ sinLatitude = Math.sin(rectangle.north);
1460
+ const northMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
1461
+ const oneOverMercatorHeight = 1.0 / (northMercatorY - southMercatorY);
1462
+
1463
+ const outputTexture = new Texture({
1464
+ context: context,
1465
+ width: width,
1466
+ height: height,
1467
+ pixelFormat: texture.pixelFormat,
1468
+ pixelDatatype: texture.pixelDatatype,
1469
+ preMultiplyAlpha: texture.preMultiplyAlpha,
1470
+ });
1471
+
1472
+ // Allocate memory for the mipmaps. Failure to do this before rendering
1473
+ // to the texture via the FBO, and calling generateMipmap later,
1474
+ // will result in the texture appearing blank. I can't pretend to
1475
+ // understand exactly why this is.
1476
+ if (CesiumMath.isPowerOfTwo(width) && CesiumMath.isPowerOfTwo(height)) {
1477
+ outputTexture.generateMipmap(MipmapHint.NICEST);
1478
+ }
1479
+
1480
+ const south = rectangle.south;
1481
+ const north = rectangle.north;
1482
+
1483
+ const webMercatorT = float32ArrayScratch;
1484
+
1485
+ let outputIndex = 0;
1486
+ for (let webMercatorTIndex = 0; webMercatorTIndex < 64; ++webMercatorTIndex) {
1487
+ const fraction = webMercatorTIndex / 63.0;
1488
+ const latitude = CesiumMath.lerp(south, north, fraction);
1489
+ sinLatitude = Math.sin(latitude);
1490
+ const mercatorY = 0.5 * Math.log((1.0 + sinLatitude) / (1.0 - sinLatitude));
1491
+ const mercatorFraction =
1492
+ (mercatorY - southMercatorY) * oneOverMercatorHeight;
1493
+ webMercatorT[outputIndex++] = mercatorFraction;
1494
+ webMercatorT[outputIndex++] = mercatorFraction;
1495
+ }
1496
+
1497
+ reproject.vertexArray
1498
+ .getAttribute(1)
1499
+ .vertexBuffer.copyFromArrayView(webMercatorT);
1500
+
1501
+ command.shaderProgram = reproject.shaderProgram;
1502
+ command.outputTexture = outputTexture;
1503
+ command.uniformMap = uniformMap;
1504
+ command.vertexArray = reproject.vertexArray;
1505
+ }
1506
+
1507
+ /**
1508
+ * Gets the level with the specified world coordinate spacing between texels, or less.
1509
+ *
1510
+ * @param {ImageryLayer} layer The imagery layer to use.
1511
+ * @param {Number} texelSpacing The texel spacing for which to find a corresponding level.
1512
+ * @param {Number} latitudeClosestToEquator The latitude closest to the equator that we're concerned with.
1513
+ * @returns {Number} The level with the specified texel spacing or less.
1514
+ * @private
1515
+ */
1516
+ function getLevelWithMaximumTexelSpacing(
1517
+ layer,
1518
+ texelSpacing,
1519
+ latitudeClosestToEquator
1520
+ ) {
1521
+ // PERFORMANCE_IDEA: factor out the stuff that doesn't change.
1522
+ const imageryProvider = layer._imageryProvider;
1523
+ const tilingScheme = imageryProvider.tilingScheme;
1524
+ const ellipsoid = tilingScheme.ellipsoid;
1525
+ const latitudeFactor = !(
1526
+ layer._imageryProvider.tilingScheme.projection instanceof
1527
+ GeographicProjection
1528
+ )
1529
+ ? Math.cos(latitudeClosestToEquator)
1530
+ : 1.0;
1531
+ const tilingSchemeRectangle = tilingScheme.rectangle;
1532
+ const levelZeroMaximumTexelSpacing =
1533
+ (ellipsoid.maximumRadius * tilingSchemeRectangle.width * latitudeFactor) /
1534
+ (imageryProvider.tileWidth * tilingScheme.getNumberOfXTilesAtLevel(0));
1535
+
1536
+ const twoToTheLevelPower = levelZeroMaximumTexelSpacing / texelSpacing;
1537
+ const level = Math.log(twoToTheLevelPower) / Math.log(2);
1538
+ const rounded = Math.round(level);
1539
+ return rounded | 0;
1540
+ }
1541
+ export default ImageryLayer;