@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,2818 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import BoxOutlineGeometry from "../Core/BoxOutlineGeometry.js";
3
+ import Cartesian2 from "../Core/Cartesian2.js";
4
+ import Cartesian3 from "../Core/Cartesian3.js";
5
+ import Cartesian4 from "../Core/Cartesian4.js";
6
+ import Cartographic from "../Core/Cartographic.js";
7
+ import clone from "../Core/clone.js";
8
+ import Color from "../Core/Color.js";
9
+ import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
10
+ import combine from "../Core/combine.js";
11
+ import defaultValue from "../Core/defaultValue.js";
12
+ import defined from "../Core/defined.js";
13
+ import destroyObject from "../Core/destroyObject.js";
14
+ import DeveloperError from "../Core/DeveloperError.js";
15
+ import Event from "../Core/Event.js";
16
+ import GeometryInstance from "../Core/GeometryInstance.js";
17
+ import GeometryPipeline from "../Core/GeometryPipeline.js";
18
+ import IndexDatatype from "../Core/IndexDatatype.js";
19
+ import Intersect from "../Core/Intersect.js";
20
+ import CesiumMath from "../Core/Math.js";
21
+ import Matrix4 from "../Core/Matrix4.js";
22
+ import NearFarScalar from "../Core/NearFarScalar.js";
23
+ import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
24
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
25
+ import PrimitiveType from "../Core/PrimitiveType.js";
26
+ import Rectangle from "../Core/Rectangle.js";
27
+ import SphereOutlineGeometry from "../Core/SphereOutlineGeometry.js";
28
+ import TerrainExaggeration from "../Core/TerrainExaggeration.js";
29
+ import TerrainQuantization from "../Core/TerrainQuantization.js";
30
+ import Visibility from "../Core/Visibility.js";
31
+ import WebMercatorProjection from "../Core/WebMercatorProjection.js";
32
+ import Buffer from "../Renderer/Buffer.js";
33
+ import BufferUsage from "../Renderer/BufferUsage.js";
34
+ import ContextLimits from "../Renderer/ContextLimits.js";
35
+ import DrawCommand from "../Renderer/DrawCommand.js";
36
+ import Pass from "../Renderer/Pass.js";
37
+ import RenderState from "../Renderer/RenderState.js";
38
+ import VertexArray from "../Renderer/VertexArray.js";
39
+ import BlendingState from "./BlendingState.js";
40
+ import ClippingPlaneCollection from "./ClippingPlaneCollection.js";
41
+ import DepthFunction from "./DepthFunction.js";
42
+ import GlobeSurfaceTile from "./GlobeSurfaceTile.js";
43
+ import ImageryLayer from "./ImageryLayer.js";
44
+ import ImageryState from "./ImageryState.js";
45
+ import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js";
46
+ import Primitive from "./Primitive.js";
47
+ import QuadtreeTileLoadState from "./QuadtreeTileLoadState.js";
48
+ import SceneMode from "./SceneMode.js";
49
+ import ShadowMode from "./ShadowMode.js";
50
+ import TerrainFillMesh from "./TerrainFillMesh.js";
51
+ import TerrainState from "./TerrainState.js";
52
+ import TileBoundingRegion from "./TileBoundingRegion.js";
53
+ import TileSelectionResult from "./TileSelectionResult.js";
54
+
55
+ /**
56
+ * Provides quadtree tiles representing the surface of the globe. This type is intended to be used
57
+ * with {@link QuadtreePrimitive}.
58
+ *
59
+ * @alias GlobeSurfaceTileProvider
60
+ * @constructor
61
+ *
62
+ * @param {TerrainProvider} options.terrainProvider The terrain provider that describes the surface geometry.
63
+ * @param {ImageryLayerCollection} option.imageryLayers The collection of imagery layers describing the shading of the surface.
64
+ * @param {GlobeSurfaceShaderSet} options.surfaceShaderSet The set of shaders used to render the surface.
65
+ *
66
+ * @private
67
+ */
68
+ function GlobeSurfaceTileProvider(options) {
69
+ //>>includeStart('debug', pragmas.debug);
70
+ if (!defined(options)) {
71
+ throw new DeveloperError("options is required.");
72
+ }
73
+ if (!defined(options.terrainProvider)) {
74
+ throw new DeveloperError("options.terrainProvider is required.");
75
+ } else if (!defined(options.imageryLayers)) {
76
+ throw new DeveloperError("options.imageryLayers is required.");
77
+ } else if (!defined(options.surfaceShaderSet)) {
78
+ throw new DeveloperError("options.surfaceShaderSet is required.");
79
+ }
80
+ //>>includeEnd('debug');
81
+
82
+ this.lightingFadeOutDistance = 6500000.0;
83
+ this.lightingFadeInDistance = 9000000.0;
84
+ this.hasWaterMask = false;
85
+ this.oceanNormalMap = undefined;
86
+ this.zoomedOutOceanSpecularIntensity = 0.5;
87
+ this.enableLighting = false;
88
+ this.dynamicAtmosphereLighting = false;
89
+ this.dynamicAtmosphereLightingFromSun = false;
90
+ this.showGroundAtmosphere = false;
91
+ this.shadows = ShadowMode.RECEIVE_ONLY;
92
+
93
+ /**
94
+ * The color to use to highlight terrain fill tiles. If undefined, fill tiles are not
95
+ * highlighted at all. The alpha value is used to alpha blend with the tile's
96
+ * actual color. Because terrain fill tiles do not represent the actual terrain surface,
97
+ * it may be useful in some applications to indicate visually that they are not to be trusted.
98
+ * @type {Color}
99
+ * @default undefined
100
+ */
101
+ this.fillHighlightColor = undefined;
102
+
103
+ this.hueShift = 0.0;
104
+ this.saturationShift = 0.0;
105
+ this.brightnessShift = 0.0;
106
+
107
+ this.showSkirts = true;
108
+ this.backFaceCulling = true;
109
+ this.undergroundColor = undefined;
110
+ this.undergroundColorAlphaByDistance = undefined;
111
+
112
+ this.lambertDiffuseMultiplier = 0.0;
113
+
114
+ this.materialUniformMap = undefined;
115
+ this._materialUniformMap = undefined;
116
+
117
+ this._quadtree = undefined;
118
+ this._terrainProvider = options.terrainProvider;
119
+ this._imageryLayers = options.imageryLayers;
120
+ this._surfaceShaderSet = options.surfaceShaderSet;
121
+
122
+ this._renderState = undefined;
123
+ this._blendRenderState = undefined;
124
+ this._disableCullingRenderState = undefined;
125
+ this._disableCullingBlendRenderState = undefined;
126
+
127
+ this._errorEvent = new Event();
128
+
129
+ this._imageryLayers.layerAdded.addEventListener(
130
+ GlobeSurfaceTileProvider.prototype._onLayerAdded,
131
+ this
132
+ );
133
+ this._imageryLayers.layerRemoved.addEventListener(
134
+ GlobeSurfaceTileProvider.prototype._onLayerRemoved,
135
+ this
136
+ );
137
+ this._imageryLayers.layerMoved.addEventListener(
138
+ GlobeSurfaceTileProvider.prototype._onLayerMoved,
139
+ this
140
+ );
141
+ this._imageryLayers.layerShownOrHidden.addEventListener(
142
+ GlobeSurfaceTileProvider.prototype._onLayerShownOrHidden,
143
+ this
144
+ );
145
+ this._imageryLayersUpdatedEvent = new Event();
146
+
147
+ this._layerOrderChanged = false;
148
+
149
+ this._tilesToRenderByTextureCount = [];
150
+ this._drawCommands = [];
151
+ this._uniformMaps = [];
152
+ this._usedDrawCommands = 0;
153
+
154
+ this._vertexArraysToDestroy = [];
155
+
156
+ this._debug = {
157
+ wireframe: false,
158
+ boundingSphereTile: undefined,
159
+ };
160
+
161
+ this._baseColor = undefined;
162
+ this._firstPassInitialColor = undefined;
163
+ this.baseColor = new Color(0.0, 0.0, 0.5, 1.0);
164
+
165
+ /**
166
+ * A property specifying a {@link ClippingPlaneCollection} used to selectively disable rendering on the outside of each plane.
167
+ * @type {ClippingPlaneCollection}
168
+ * @private
169
+ */
170
+ this._clippingPlanes = undefined;
171
+
172
+ /**
173
+ * A property specifying a {@link Rectangle} used to selectively limit terrain and imagery rendering.
174
+ * @type {Rectangle}
175
+ */
176
+ this.cartographicLimitRectangle = Rectangle.clone(Rectangle.MAX_VALUE);
177
+
178
+ this._hasLoadedTilesThisFrame = false;
179
+ this._hasFillTilesThisFrame = false;
180
+
181
+ this._oldTerrainExaggeration = undefined;
182
+ this._oldTerrainExaggerationRelativeHeight = undefined;
183
+ }
184
+
185
+ Object.defineProperties(GlobeSurfaceTileProvider.prototype, {
186
+ /**
187
+ * Gets or sets the color of the globe when no imagery is available.
188
+ * @memberof GlobeSurfaceTileProvider.prototype
189
+ * @type {Color}
190
+ */
191
+ baseColor: {
192
+ get: function () {
193
+ return this._baseColor;
194
+ },
195
+ set: function (value) {
196
+ //>>includeStart('debug', pragmas.debug);
197
+ if (!defined(value)) {
198
+ throw new DeveloperError("value is required.");
199
+ }
200
+ //>>includeEnd('debug');
201
+
202
+ this._baseColor = value;
203
+ this._firstPassInitialColor = Cartesian4.fromColor(
204
+ value,
205
+ this._firstPassInitialColor
206
+ );
207
+ },
208
+ },
209
+ /**
210
+ * Gets or sets the {@link QuadtreePrimitive} for which this provider is
211
+ * providing tiles. This property may be undefined if the provider is not yet associated
212
+ * with a {@link QuadtreePrimitive}.
213
+ * @memberof GlobeSurfaceTileProvider.prototype
214
+ * @type {QuadtreePrimitive}
215
+ */
216
+ quadtree: {
217
+ get: function () {
218
+ return this._quadtree;
219
+ },
220
+ set: function (value) {
221
+ //>>includeStart('debug', pragmas.debug);
222
+ if (!defined(value)) {
223
+ throw new DeveloperError("value is required.");
224
+ }
225
+ //>>includeEnd('debug');
226
+
227
+ this._quadtree = value;
228
+ },
229
+ },
230
+
231
+ /**
232
+ * Gets a value indicating whether or not the provider is ready for use.
233
+ * @memberof GlobeSurfaceTileProvider.prototype
234
+ * @type {Boolean}
235
+ */
236
+ ready: {
237
+ get: function () {
238
+ return (
239
+ this._terrainProvider.ready &&
240
+ (this._imageryLayers.length === 0 ||
241
+ this._imageryLayers.get(0).imageryProvider.ready)
242
+ );
243
+ },
244
+ },
245
+
246
+ /**
247
+ * Gets the tiling scheme used by the provider. This property should
248
+ * not be accessed before {@link GlobeSurfaceTileProvider#ready} returns true.
249
+ * @memberof GlobeSurfaceTileProvider.prototype
250
+ * @type {TilingScheme}
251
+ */
252
+ tilingScheme: {
253
+ get: function () {
254
+ return this._terrainProvider.tilingScheme;
255
+ },
256
+ },
257
+
258
+ /**
259
+ * Gets an event that is raised when the geometry provider encounters an asynchronous error. By subscribing
260
+ * to the event, you will be notified of the error and can potentially recover from it. Event listeners
261
+ * are passed an instance of {@link TileProviderError}.
262
+ * @memberof GlobeSurfaceTileProvider.prototype
263
+ * @type {Event}
264
+ */
265
+ errorEvent: {
266
+ get: function () {
267
+ return this._errorEvent;
268
+ },
269
+ },
270
+
271
+ /**
272
+ * Gets an event that is raised when an imagery layer is added, shown, hidden, moved, or removed.
273
+ * @memberof GlobeSurfaceTileProvider.prototype
274
+ * @type {Event}
275
+ */
276
+ imageryLayersUpdatedEvent: {
277
+ get: function () {
278
+ return this._imageryLayersUpdatedEvent;
279
+ },
280
+ },
281
+
282
+ /**
283
+ * Gets or sets the terrain provider that describes the surface geometry.
284
+ * @memberof GlobeSurfaceTileProvider.prototype
285
+ * @type {TerrainProvider}
286
+ */
287
+ terrainProvider: {
288
+ get: function () {
289
+ return this._terrainProvider;
290
+ },
291
+ set: function (terrainProvider) {
292
+ if (this._terrainProvider === terrainProvider) {
293
+ return;
294
+ }
295
+
296
+ //>>includeStart('debug', pragmas.debug);
297
+ if (!defined(terrainProvider)) {
298
+ throw new DeveloperError("terrainProvider is required.");
299
+ }
300
+ //>>includeEnd('debug');
301
+
302
+ this._terrainProvider = terrainProvider;
303
+
304
+ if (defined(this._quadtree)) {
305
+ this._quadtree.invalidateAllTiles();
306
+ }
307
+ },
308
+ },
309
+ /**
310
+ * The {@link ClippingPlaneCollection} used to selectively disable rendering the tileset.
311
+ *
312
+ * @type {ClippingPlaneCollection}
313
+ *
314
+ * @private
315
+ */
316
+ clippingPlanes: {
317
+ get: function () {
318
+ return this._clippingPlanes;
319
+ },
320
+ set: function (value) {
321
+ ClippingPlaneCollection.setOwner(value, this, "_clippingPlanes");
322
+ },
323
+ },
324
+ });
325
+
326
+ function sortTileImageryByLayerIndex(a, b) {
327
+ let aImagery = a.loadingImagery;
328
+ if (!defined(aImagery)) {
329
+ aImagery = a.readyImagery;
330
+ }
331
+
332
+ let bImagery = b.loadingImagery;
333
+ if (!defined(bImagery)) {
334
+ bImagery = b.readyImagery;
335
+ }
336
+
337
+ return aImagery.imageryLayer._layerIndex - bImagery.imageryLayer._layerIndex;
338
+ }
339
+
340
+ /**
341
+ * Make updates to the tile provider that are not involved in rendering. Called before the render update cycle.
342
+ */
343
+ GlobeSurfaceTileProvider.prototype.update = function (frameState) {
344
+ // update collection: imagery indices, base layers, raise layer show/hide event
345
+ this._imageryLayers._update();
346
+ };
347
+
348
+ function updateCredits(surface, frameState) {
349
+ const creditDisplay = frameState.creditDisplay;
350
+ if (
351
+ surface._terrainProvider.ready &&
352
+ defined(surface._terrainProvider.credit)
353
+ ) {
354
+ creditDisplay.addCredit(surface._terrainProvider.credit);
355
+ }
356
+
357
+ const imageryLayers = surface._imageryLayers;
358
+ for (let i = 0, len = imageryLayers.length; i < len; ++i) {
359
+ const imageryProvider = imageryLayers.get(i).imageryProvider;
360
+ if (imageryProvider.ready && defined(imageryProvider.credit)) {
361
+ creditDisplay.addCredit(imageryProvider.credit);
362
+ }
363
+ }
364
+ }
365
+
366
+ /**
367
+ * Called at the beginning of each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
368
+ * @param {FrameState} frameState The frame state.
369
+ */
370
+ GlobeSurfaceTileProvider.prototype.initialize = function (frameState) {
371
+ // update each layer for texture reprojection.
372
+ this._imageryLayers.queueReprojectionCommands(frameState);
373
+
374
+ if (this._layerOrderChanged) {
375
+ this._layerOrderChanged = false;
376
+
377
+ // Sort the TileImagery instances in each tile by the layer index.
378
+ this._quadtree.forEachLoadedTile(function (tile) {
379
+ tile.data.imagery.sort(sortTileImageryByLayerIndex);
380
+ });
381
+ }
382
+
383
+ // Add credits for terrain and imagery providers.
384
+ updateCredits(this, frameState);
385
+
386
+ const vertexArraysToDestroy = this._vertexArraysToDestroy;
387
+ const length = vertexArraysToDestroy.length;
388
+ for (let j = 0; j < length; ++j) {
389
+ GlobeSurfaceTile._freeVertexArray(vertexArraysToDestroy[j]);
390
+ }
391
+ vertexArraysToDestroy.length = 0;
392
+ };
393
+
394
+ /**
395
+ * Called at the beginning of the update cycle for each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
396
+ * or any other functions.
397
+ *
398
+ * @param {FrameState} frameState The frame state.
399
+ */
400
+ GlobeSurfaceTileProvider.prototype.beginUpdate = function (frameState) {
401
+ const tilesToRenderByTextureCount = this._tilesToRenderByTextureCount;
402
+ for (let i = 0, len = tilesToRenderByTextureCount.length; i < len; ++i) {
403
+ const tiles = tilesToRenderByTextureCount[i];
404
+ if (defined(tiles)) {
405
+ tiles.length = 0;
406
+ }
407
+ }
408
+ // update clipping planes
409
+ const clippingPlanes = this._clippingPlanes;
410
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
411
+ clippingPlanes.update(frameState);
412
+ }
413
+ this._usedDrawCommands = 0;
414
+
415
+ this._hasLoadedTilesThisFrame = false;
416
+ this._hasFillTilesThisFrame = false;
417
+ };
418
+
419
+ /**
420
+ * Called at the end of the update cycle for each render frame, after {@link QuadtreeTileProvider#showTileThisFrame}
421
+ * and any other functions.
422
+ *
423
+ * @param {FrameState} frameState The frame state.
424
+ */
425
+ GlobeSurfaceTileProvider.prototype.endUpdate = function (frameState) {
426
+ if (!defined(this._renderState)) {
427
+ this._renderState = RenderState.fromCache({
428
+ // Write color and depth
429
+ cull: {
430
+ enabled: true,
431
+ },
432
+ depthTest: {
433
+ enabled: true,
434
+ func: DepthFunction.LESS,
435
+ },
436
+ });
437
+
438
+ this._blendRenderState = RenderState.fromCache({
439
+ // Write color and depth
440
+ cull: {
441
+ enabled: true,
442
+ },
443
+ depthTest: {
444
+ enabled: true,
445
+ func: DepthFunction.LESS_OR_EQUAL,
446
+ },
447
+ blending: BlendingState.ALPHA_BLEND,
448
+ });
449
+
450
+ let rs = clone(this._renderState, true);
451
+ rs.cull.enabled = false;
452
+ this._disableCullingRenderState = RenderState.fromCache(rs);
453
+
454
+ rs = clone(this._blendRenderState, true);
455
+ rs.cull.enabled = false;
456
+ this._disableCullingBlendRenderState = RenderState.fromCache(rs);
457
+ }
458
+
459
+ // If this frame has a mix of loaded and fill tiles, we need to propagate
460
+ // loaded heights to the fill tiles.
461
+ if (this._hasFillTilesThisFrame && this._hasLoadedTilesThisFrame) {
462
+ TerrainFillMesh.updateFillTiles(
463
+ this,
464
+ this._quadtree._tilesToRender,
465
+ frameState,
466
+ this._vertexArraysToDestroy
467
+ );
468
+ }
469
+
470
+ // When terrain exaggeration changes, all of the loaded tiles need to generate
471
+ // geodetic surface normals so they can scale properly when rendered.
472
+ // When exaggeration is reset, geodetic surface normals are removed to decrease
473
+ // memory usage. Some tiles might have been constructed with the correct
474
+ // exaggeration already, so skip over them.
475
+
476
+ // If the geodetic surface normals can't be created because the tile doesn't
477
+ // have a mesh, keep checking until the tile does have a mesh. This can happen
478
+ // if the tile's mesh starts construction in a worker thread right before the
479
+ // exaggeration changes.
480
+
481
+ const quadtree = this.quadtree;
482
+ const exaggeration = frameState.terrainExaggeration;
483
+ const exaggerationRelativeHeight =
484
+ frameState.terrainExaggerationRelativeHeight;
485
+ const exaggerationChanged =
486
+ this._oldTerrainExaggeration !== exaggeration ||
487
+ this._oldTerrainExaggerationRelativeHeight !== exaggerationRelativeHeight;
488
+
489
+ // Keep track of the next time there is a change in exaggeration
490
+ this._oldTerrainExaggeration = exaggeration;
491
+ this._oldTerrainExaggerationRelativeHeight = exaggerationRelativeHeight;
492
+
493
+ if (exaggerationChanged) {
494
+ quadtree.forEachLoadedTile(function (tile) {
495
+ const surfaceTile = tile.data;
496
+ surfaceTile.updateExaggeration(tile, frameState, quadtree);
497
+ });
498
+ }
499
+
500
+ // Add the tile render commands to the command list, sorted by texture count.
501
+ const tilesToRenderByTextureCount = this._tilesToRenderByTextureCount;
502
+ for (
503
+ let textureCountIndex = 0,
504
+ textureCountLength = tilesToRenderByTextureCount.length;
505
+ textureCountIndex < textureCountLength;
506
+ ++textureCountIndex
507
+ ) {
508
+ const tilesToRender = tilesToRenderByTextureCount[textureCountIndex];
509
+ if (!defined(tilesToRender)) {
510
+ continue;
511
+ }
512
+
513
+ for (
514
+ let tileIndex = 0, tileLength = tilesToRender.length;
515
+ tileIndex < tileLength;
516
+ ++tileIndex
517
+ ) {
518
+ const tile = tilesToRender[tileIndex];
519
+ const tileBoundingRegion = tile.data.tileBoundingRegion;
520
+ addDrawCommandsForTile(this, tile, frameState);
521
+ frameState.minimumTerrainHeight = Math.min(
522
+ frameState.minimumTerrainHeight,
523
+ tileBoundingRegion.minimumHeight
524
+ );
525
+ }
526
+ }
527
+ };
528
+
529
+ function pushCommand(command, frameState) {
530
+ const globeTranslucencyState = frameState.globeTranslucencyState;
531
+ if (globeTranslucencyState.translucent) {
532
+ const isBlendCommand = command.renderState.blending.enabled;
533
+ globeTranslucencyState.pushDerivedCommands(
534
+ command,
535
+ isBlendCommand,
536
+ frameState
537
+ );
538
+ } else {
539
+ frameState.commandList.push(command);
540
+ }
541
+ }
542
+
543
+ /**
544
+ * Adds draw commands for tiles rendered in the previous frame for a pick pass.
545
+ *
546
+ * @param {FrameState} frameState The frame state.
547
+ */
548
+ GlobeSurfaceTileProvider.prototype.updateForPick = function (frameState) {
549
+ // Add the tile pick commands from the tiles drawn last frame.
550
+ const drawCommands = this._drawCommands;
551
+ for (let i = 0, length = this._usedDrawCommands; i < length; ++i) {
552
+ pushCommand(drawCommands[i], frameState);
553
+ }
554
+ };
555
+
556
+ /**
557
+ * Cancels any imagery re-projections in the queue.
558
+ */
559
+ GlobeSurfaceTileProvider.prototype.cancelReprojections = function () {
560
+ this._imageryLayers.cancelReprojections();
561
+ };
562
+
563
+ /**
564
+ * Gets the maximum geometric error allowed in a tile at a given level, in meters. This function should not be
565
+ * called before {@link GlobeSurfaceTileProvider#ready} returns true.
566
+ *
567
+ * @param {Number} level The tile level for which to get the maximum geometric error.
568
+ * @returns {Number} The maximum geometric error in meters.
569
+ */
570
+ GlobeSurfaceTileProvider.prototype.getLevelMaximumGeometricError = function (
571
+ level
572
+ ) {
573
+ return this._terrainProvider.getLevelMaximumGeometricError(level);
574
+ };
575
+
576
+ /**
577
+ * Loads, or continues loading, a given tile. This function will continue to be called
578
+ * until {@link QuadtreeTile#state} is no longer {@link QuadtreeTileLoadState#LOADING}. This function should
579
+ * not be called before {@link GlobeSurfaceTileProvider#ready} returns true.
580
+ *
581
+ * @param {FrameState} frameState The frame state.
582
+ * @param {QuadtreeTile} tile The tile to load.
583
+ *
584
+ * @exception {DeveloperError} <code>loadTile</code> must not be called before the tile provider is ready.
585
+ */
586
+ GlobeSurfaceTileProvider.prototype.loadTile = function (frameState, tile) {
587
+ // We don't want to load imagery until we're certain that the terrain tiles are actually visible.
588
+ // So if our bounding volume isn't accurate because it came from another tile, load terrain only
589
+ // initially. If we load some terrain and suddenly have a more accurate bounding volume and the
590
+ // tile is _still_ visible, give the tile a chance to load imagery immediately rather than
591
+ // waiting for next frame.
592
+
593
+ let surfaceTile = tile.data;
594
+ let terrainOnly = true;
595
+ let terrainStateBefore;
596
+ if (defined(surfaceTile)) {
597
+ terrainOnly =
598
+ surfaceTile.boundingVolumeSourceTile !== tile ||
599
+ tile._lastSelectionResult === TileSelectionResult.CULLED_BUT_NEEDED;
600
+ terrainStateBefore = surfaceTile.terrainState;
601
+ }
602
+
603
+ GlobeSurfaceTile.processStateMachine(
604
+ tile,
605
+ frameState,
606
+ this.terrainProvider,
607
+ this._imageryLayers,
608
+ this.quadtree,
609
+ this._vertexArraysToDestroy,
610
+ terrainOnly
611
+ );
612
+
613
+ surfaceTile = tile.data;
614
+ if (terrainOnly && terrainStateBefore !== tile.data.terrainState) {
615
+ // Terrain state changed. If:
616
+ // a) The tile is visible, and
617
+ // b) The bounding volume is accurate (updated as a side effect of computing visibility)
618
+ // Then we'll load imagery, too.
619
+ if (
620
+ this.computeTileVisibility(tile, frameState, this.quadtree.occluders) !==
621
+ Visibility.NONE &&
622
+ surfaceTile.boundingVolumeSourceTile === tile
623
+ ) {
624
+ terrainOnly = false;
625
+ GlobeSurfaceTile.processStateMachine(
626
+ tile,
627
+ frameState,
628
+ this.terrainProvider,
629
+ this._imageryLayers,
630
+ this.quadtree,
631
+ this._vertexArraysToDestroy,
632
+ terrainOnly
633
+ );
634
+ }
635
+ }
636
+ };
637
+
638
+ const boundingSphereScratch = new BoundingSphere();
639
+ const rectangleIntersectionScratch = new Rectangle();
640
+ const splitCartographicLimitRectangleScratch = new Rectangle();
641
+ const rectangleCenterScratch = new Cartographic();
642
+
643
+ // cartographicLimitRectangle may span the IDL, but tiles never will.
644
+ function clipRectangleAntimeridian(tileRectangle, cartographicLimitRectangle) {
645
+ if (cartographicLimitRectangle.west < cartographicLimitRectangle.east) {
646
+ return cartographicLimitRectangle;
647
+ }
648
+ const splitRectangle = Rectangle.clone(
649
+ cartographicLimitRectangle,
650
+ splitCartographicLimitRectangleScratch
651
+ );
652
+ const tileCenter = Rectangle.center(tileRectangle, rectangleCenterScratch);
653
+ if (tileCenter.longitude > 0.0) {
654
+ splitRectangle.east = CesiumMath.PI;
655
+ } else {
656
+ splitRectangle.west = -CesiumMath.PI;
657
+ }
658
+ return splitRectangle;
659
+ }
660
+
661
+ function isUndergroundVisible(tileProvider, frameState) {
662
+ if (frameState.cameraUnderground) {
663
+ return true;
664
+ }
665
+
666
+ if (frameState.globeTranslucencyState.translucent) {
667
+ return true;
668
+ }
669
+
670
+ if (tileProvider.backFaceCulling) {
671
+ return false;
672
+ }
673
+
674
+ const clippingPlanes = tileProvider._clippingPlanes;
675
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
676
+ return true;
677
+ }
678
+
679
+ if (
680
+ !Rectangle.equals(
681
+ tileProvider.cartographicLimitRectangle,
682
+ Rectangle.MAX_VALUE
683
+ )
684
+ ) {
685
+ return true;
686
+ }
687
+
688
+ return false;
689
+ }
690
+
691
+ /**
692
+ * Determines the visibility of a given tile. The tile may be fully visible, partially visible, or not
693
+ * visible at all. Tiles that are renderable and are at least partially visible will be shown by a call
694
+ * to {@link GlobeSurfaceTileProvider#showTileThisFrame}.
695
+ *
696
+ * @param {QuadtreeTile} tile The tile instance.
697
+ * @param {FrameState} frameState The state information about the current frame.
698
+ * @param {QuadtreeOccluders} occluders The objects that may occlude this tile.
699
+ *
700
+ * @returns {Visibility} Visibility.NONE if the tile is not visible,
701
+ * Visibility.PARTIAL if the tile is partially visible, or
702
+ * Visibility.FULL if the tile is fully visible.
703
+ */
704
+ GlobeSurfaceTileProvider.prototype.computeTileVisibility = function (
705
+ tile,
706
+ frameState,
707
+ occluders
708
+ ) {
709
+ const distance = this.computeDistanceToTile(tile, frameState);
710
+ tile._distance = distance;
711
+
712
+ const undergroundVisible = isUndergroundVisible(this, frameState);
713
+
714
+ if (frameState.fog.enabled && !undergroundVisible) {
715
+ if (CesiumMath.fog(distance, frameState.fog.density) >= 1.0) {
716
+ // Tile is completely in fog so return that it is not visible.
717
+ return Visibility.NONE;
718
+ }
719
+ }
720
+
721
+ const surfaceTile = tile.data;
722
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
723
+
724
+ if (surfaceTile.boundingVolumeSourceTile === undefined) {
725
+ // We have no idea where this tile is, so let's just call it partially visible.
726
+ return Visibility.PARTIAL;
727
+ }
728
+
729
+ const cullingVolume = frameState.cullingVolume;
730
+ let boundingVolume = tileBoundingRegion.boundingVolume;
731
+
732
+ if (!defined(boundingVolume)) {
733
+ boundingVolume = tileBoundingRegion.boundingSphere;
734
+ }
735
+
736
+ // Check if the tile is outside the limit area in cartographic space
737
+ surfaceTile.clippedByBoundaries = false;
738
+ const clippedCartographicLimitRectangle = clipRectangleAntimeridian(
739
+ tile.rectangle,
740
+ this.cartographicLimitRectangle
741
+ );
742
+ const areaLimitIntersection = Rectangle.simpleIntersection(
743
+ clippedCartographicLimitRectangle,
744
+ tile.rectangle,
745
+ rectangleIntersectionScratch
746
+ );
747
+ if (!defined(areaLimitIntersection)) {
748
+ return Visibility.NONE;
749
+ }
750
+ if (!Rectangle.equals(areaLimitIntersection, tile.rectangle)) {
751
+ surfaceTile.clippedByBoundaries = true;
752
+ }
753
+
754
+ if (frameState.mode !== SceneMode.SCENE3D) {
755
+ boundingVolume = boundingSphereScratch;
756
+ BoundingSphere.fromRectangleWithHeights2D(
757
+ tile.rectangle,
758
+ frameState.mapProjection,
759
+ tileBoundingRegion.minimumHeight,
760
+ tileBoundingRegion.maximumHeight,
761
+ boundingVolume
762
+ );
763
+ Cartesian3.fromElements(
764
+ boundingVolume.center.z,
765
+ boundingVolume.center.x,
766
+ boundingVolume.center.y,
767
+ boundingVolume.center
768
+ );
769
+
770
+ if (
771
+ frameState.mode === SceneMode.MORPHING &&
772
+ defined(surfaceTile.renderedMesh)
773
+ ) {
774
+ boundingVolume = BoundingSphere.union(
775
+ tileBoundingRegion.boundingSphere,
776
+ boundingVolume,
777
+ boundingVolume
778
+ );
779
+ }
780
+ }
781
+
782
+ if (!defined(boundingVolume)) {
783
+ return Visibility.PARTIAL;
784
+ }
785
+
786
+ const clippingPlanes = this._clippingPlanes;
787
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
788
+ const planeIntersection = clippingPlanes.computeIntersectionWithBoundingVolume(
789
+ boundingVolume
790
+ );
791
+ tile.isClipped = planeIntersection !== Intersect.INSIDE;
792
+ if (planeIntersection === Intersect.OUTSIDE) {
793
+ return Visibility.NONE;
794
+ }
795
+ }
796
+
797
+ let visibility;
798
+ const intersection = cullingVolume.computeVisibility(boundingVolume);
799
+
800
+ if (intersection === Intersect.OUTSIDE) {
801
+ visibility = Visibility.NONE;
802
+ } else if (intersection === Intersect.INTERSECTING) {
803
+ visibility = Visibility.PARTIAL;
804
+ } else if (intersection === Intersect.INSIDE) {
805
+ visibility = Visibility.FULL;
806
+ }
807
+
808
+ if (visibility === Visibility.NONE) {
809
+ return visibility;
810
+ }
811
+
812
+ const ortho3D =
813
+ frameState.mode === SceneMode.SCENE3D &&
814
+ frameState.camera.frustum instanceof OrthographicFrustum;
815
+ if (
816
+ frameState.mode === SceneMode.SCENE3D &&
817
+ !ortho3D &&
818
+ defined(occluders) &&
819
+ !undergroundVisible
820
+ ) {
821
+ const occludeePointInScaledSpace = surfaceTile.occludeePointInScaledSpace;
822
+ if (!defined(occludeePointInScaledSpace)) {
823
+ return visibility;
824
+ }
825
+
826
+ if (
827
+ occluders.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(
828
+ occludeePointInScaledSpace,
829
+ tileBoundingRegion.minimumHeight
830
+ )
831
+ ) {
832
+ return visibility;
833
+ }
834
+
835
+ return Visibility.NONE;
836
+ }
837
+
838
+ return visibility;
839
+ };
840
+
841
+ /**
842
+ * Determines if the given tile can be refined
843
+ * @param {QuadtreeTile} tile The tile to check.
844
+ * @returns {boolean} True if the tile can be refined, false if it cannot.
845
+ */
846
+ GlobeSurfaceTileProvider.prototype.canRefine = function (tile) {
847
+ // Only allow refinement it we know whether or not the children of this tile exist.
848
+ // For a tileset with `availability`, we'll always be able to refine.
849
+ // We can ask for availability of _any_ child tile because we only need to confirm
850
+ // that we get a yes or no answer, it doesn't matter what the answer is.
851
+ if (defined(tile.data.terrainData)) {
852
+ return true;
853
+ }
854
+ const childAvailable = this.terrainProvider.getTileDataAvailable(
855
+ tile.x * 2,
856
+ tile.y * 2,
857
+ tile.level + 1
858
+ );
859
+ return childAvailable !== undefined;
860
+ };
861
+
862
+ const readyImageryScratch = [];
863
+ const canRenderTraversalStack = [];
864
+
865
+ /**
866
+ * Determines if the given not-fully-loaded tile can be rendered without losing detail that
867
+ * was present last frame as a result of rendering descendant tiles. This method will only be
868
+ * called if this tile's descendants were rendered last frame. If the tile is fully loaded,
869
+ * it is assumed that this method will return true and it will not be called.
870
+ * @param {QuadtreeTile} tile The tile to check.
871
+ * @returns {boolean} True if the tile can be rendered without losing detail.
872
+ */
873
+ GlobeSurfaceTileProvider.prototype.canRenderWithoutLosingDetail = function (
874
+ tile,
875
+ frameState
876
+ ) {
877
+ const surfaceTile = tile.data;
878
+
879
+ const readyImagery = readyImageryScratch;
880
+ readyImagery.length = this._imageryLayers.length;
881
+
882
+ let terrainReady = false;
883
+ let initialImageryState = false;
884
+ let imagery;
885
+
886
+ if (defined(surfaceTile)) {
887
+ // We can render even with non-ready terrain as long as all our rendered descendants
888
+ // are missing terrain geometry too. i.e. if we rendered fills for more detailed tiles
889
+ // last frame, it's ok to render a fill for this tile this frame.
890
+ terrainReady = surfaceTile.terrainState === TerrainState.READY;
891
+
892
+ // Initially assume all imagery layers are ready, unless imagery hasn't been initialized at all.
893
+ initialImageryState = true;
894
+
895
+ imagery = surfaceTile.imagery;
896
+ }
897
+
898
+ let i;
899
+ let len;
900
+
901
+ for (i = 0, len = readyImagery.length; i < len; ++i) {
902
+ readyImagery[i] = initialImageryState;
903
+ }
904
+
905
+ if (defined(imagery)) {
906
+ for (i = 0, len = imagery.length; i < len; ++i) {
907
+ const tileImagery = imagery[i];
908
+ const loadingImagery = tileImagery.loadingImagery;
909
+ const isReady =
910
+ !defined(loadingImagery) ||
911
+ loadingImagery.state === ImageryState.FAILED ||
912
+ loadingImagery.state === ImageryState.INVALID;
913
+ const layerIndex = (
914
+ tileImagery.loadingImagery || tileImagery.readyImagery
915
+ ).imageryLayer._layerIndex;
916
+
917
+ // For a layer to be ready, all tiles belonging to that layer must be ready.
918
+ readyImagery[layerIndex] = isReady && readyImagery[layerIndex];
919
+ }
920
+ }
921
+
922
+ const lastFrame = this.quadtree._lastSelectionFrameNumber;
923
+
924
+ // Traverse the descendants looking for one with terrain or imagery that is not loaded on this tile.
925
+ const stack = canRenderTraversalStack;
926
+ stack.length = 0;
927
+ stack.push(
928
+ tile.southwestChild,
929
+ tile.southeastChild,
930
+ tile.northwestChild,
931
+ tile.northeastChild
932
+ );
933
+
934
+ while (stack.length > 0) {
935
+ const descendant = stack.pop();
936
+ const lastFrameSelectionResult =
937
+ descendant._lastSelectionResultFrame === lastFrame
938
+ ? descendant._lastSelectionResult
939
+ : TileSelectionResult.NONE;
940
+
941
+ if (lastFrameSelectionResult === TileSelectionResult.RENDERED) {
942
+ const descendantSurface = descendant.data;
943
+
944
+ if (!defined(descendantSurface)) {
945
+ // Descendant has no data, so it can't block rendering.
946
+ continue;
947
+ }
948
+
949
+ if (
950
+ !terrainReady &&
951
+ descendant.data.terrainState === TerrainState.READY
952
+ ) {
953
+ // Rendered descendant has real terrain, but we don't. Rendering is blocked.
954
+ return false;
955
+ }
956
+
957
+ const descendantImagery = descendant.data.imagery;
958
+ for (i = 0, len = descendantImagery.length; i < len; ++i) {
959
+ const descendantTileImagery = descendantImagery[i];
960
+ const descendantLoadingImagery = descendantTileImagery.loadingImagery;
961
+ const descendantIsReady =
962
+ !defined(descendantLoadingImagery) ||
963
+ descendantLoadingImagery.state === ImageryState.FAILED ||
964
+ descendantLoadingImagery.state === ImageryState.INVALID;
965
+ const descendantLayerIndex = (
966
+ descendantTileImagery.loadingImagery ||
967
+ descendantTileImagery.readyImagery
968
+ ).imageryLayer._layerIndex;
969
+
970
+ // If this imagery tile of a descendant is ready but the layer isn't ready in this tile,
971
+ // then rendering is blocked.
972
+ if (descendantIsReady && !readyImagery[descendantLayerIndex]) {
973
+ return false;
974
+ }
975
+ }
976
+ } else if (lastFrameSelectionResult === TileSelectionResult.REFINED) {
977
+ stack.push(
978
+ descendant.southwestChild,
979
+ descendant.southeastChild,
980
+ descendant.northwestChild,
981
+ descendant.northeastChild
982
+ );
983
+ }
984
+ }
985
+
986
+ return true;
987
+ };
988
+
989
+ const tileDirectionScratch = new Cartesian3();
990
+
991
+ /**
992
+ * Determines the priority for loading this tile. Lower priority values load sooner.
993
+ * @param {QuadtreeTile} tile The tile.
994
+ * @param {FrameState} frameState The frame state.
995
+ * @returns {Number} The load priority value.
996
+ */
997
+ GlobeSurfaceTileProvider.prototype.computeTileLoadPriority = function (
998
+ tile,
999
+ frameState
1000
+ ) {
1001
+ const surfaceTile = tile.data;
1002
+ if (surfaceTile === undefined) {
1003
+ return 0.0;
1004
+ }
1005
+
1006
+ const obb = surfaceTile.tileBoundingRegion.boundingVolume;
1007
+ if (obb === undefined) {
1008
+ return 0.0;
1009
+ }
1010
+
1011
+ const cameraPosition = frameState.camera.positionWC;
1012
+ const cameraDirection = frameState.camera.directionWC;
1013
+ const tileDirection = Cartesian3.subtract(
1014
+ obb.center,
1015
+ cameraPosition,
1016
+ tileDirectionScratch
1017
+ );
1018
+ const magnitude = Cartesian3.magnitude(tileDirection);
1019
+ if (magnitude < CesiumMath.EPSILON5) {
1020
+ return 0.0;
1021
+ }
1022
+ Cartesian3.divideByScalar(tileDirection, magnitude, tileDirection);
1023
+ return (
1024
+ (1.0 - Cartesian3.dot(tileDirection, cameraDirection)) * tile._distance
1025
+ );
1026
+ };
1027
+
1028
+ const modifiedModelViewScratch = new Matrix4();
1029
+ const modifiedModelViewProjectionScratch = new Matrix4();
1030
+ const tileRectangleScratch = new Cartesian4();
1031
+ const localizedCartographicLimitRectangleScratch = new Cartesian4();
1032
+ const localizedTranslucencyRectangleScratch = new Cartesian4();
1033
+ const rtcScratch = new Cartesian3();
1034
+ const centerEyeScratch = new Cartesian3();
1035
+ const southwestScratch = new Cartesian3();
1036
+ const northeastScratch = new Cartesian3();
1037
+
1038
+ /**
1039
+ * Shows a specified tile in this frame. The provider can cause the tile to be shown by adding
1040
+ * render commands to the commandList, or use any other method as appropriate. The tile is not
1041
+ * expected to be visible next frame as well, unless this method is called next frame, too.
1042
+ *
1043
+ * @param {QuadtreeTile} tile The tile instance.
1044
+ * @param {FrameState} frameState The state information of the current rendering frame.
1045
+ */
1046
+ GlobeSurfaceTileProvider.prototype.showTileThisFrame = function (
1047
+ tile,
1048
+ frameState
1049
+ ) {
1050
+ let readyTextureCount = 0;
1051
+ const tileImageryCollection = tile.data.imagery;
1052
+ for (let i = 0, len = tileImageryCollection.length; i < len; ++i) {
1053
+ const tileImagery = tileImageryCollection[i];
1054
+ if (
1055
+ defined(tileImagery.readyImagery) &&
1056
+ tileImagery.readyImagery.imageryLayer.alpha !== 0.0
1057
+ ) {
1058
+ ++readyTextureCount;
1059
+ }
1060
+ }
1061
+
1062
+ let tileSet = this._tilesToRenderByTextureCount[readyTextureCount];
1063
+ if (!defined(tileSet)) {
1064
+ tileSet = [];
1065
+ this._tilesToRenderByTextureCount[readyTextureCount] = tileSet;
1066
+ }
1067
+
1068
+ tileSet.push(tile);
1069
+
1070
+ const surfaceTile = tile.data;
1071
+ if (!defined(surfaceTile.vertexArray)) {
1072
+ this._hasFillTilesThisFrame = true;
1073
+ } else {
1074
+ this._hasLoadedTilesThisFrame = true;
1075
+ }
1076
+
1077
+ const debug = this._debug;
1078
+ ++debug.tilesRendered;
1079
+ debug.texturesRendered += readyTextureCount;
1080
+ };
1081
+
1082
+ const cornerPositionsScratch = [
1083
+ new Cartesian3(),
1084
+ new Cartesian3(),
1085
+ new Cartesian3(),
1086
+ new Cartesian3(),
1087
+ ];
1088
+
1089
+ function computeOccludeePoint(
1090
+ tileProvider,
1091
+ center,
1092
+ rectangle,
1093
+ minimumHeight,
1094
+ maximumHeight,
1095
+ result
1096
+ ) {
1097
+ const ellipsoidalOccluder = tileProvider.quadtree._occluders.ellipsoid;
1098
+ const ellipsoid = ellipsoidalOccluder.ellipsoid;
1099
+
1100
+ const cornerPositions = cornerPositionsScratch;
1101
+ Cartesian3.fromRadians(
1102
+ rectangle.west,
1103
+ rectangle.south,
1104
+ maximumHeight,
1105
+ ellipsoid,
1106
+ cornerPositions[0]
1107
+ );
1108
+ Cartesian3.fromRadians(
1109
+ rectangle.east,
1110
+ rectangle.south,
1111
+ maximumHeight,
1112
+ ellipsoid,
1113
+ cornerPositions[1]
1114
+ );
1115
+ Cartesian3.fromRadians(
1116
+ rectangle.west,
1117
+ rectangle.north,
1118
+ maximumHeight,
1119
+ ellipsoid,
1120
+ cornerPositions[2]
1121
+ );
1122
+ Cartesian3.fromRadians(
1123
+ rectangle.east,
1124
+ rectangle.north,
1125
+ maximumHeight,
1126
+ ellipsoid,
1127
+ cornerPositions[3]
1128
+ );
1129
+
1130
+ return ellipsoidalOccluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
1131
+ center,
1132
+ cornerPositions,
1133
+ minimumHeight,
1134
+ result
1135
+ );
1136
+ }
1137
+
1138
+ /**
1139
+ * Gets the distance from the camera to the closest point on the tile. This is used for level-of-detail selection.
1140
+ *
1141
+ * @param {QuadtreeTile} tile The tile instance.
1142
+ * @param {FrameState} frameState The state information of the current rendering frame.
1143
+ *
1144
+ * @returns {Number} The distance from the camera to the closest point on the tile, in meters.
1145
+ */
1146
+ GlobeSurfaceTileProvider.prototype.computeDistanceToTile = function (
1147
+ tile,
1148
+ frameState
1149
+ ) {
1150
+ // The distance should be:
1151
+ // 1. the actual distance to the tight-fitting bounding volume, or
1152
+ // 2. a distance that is equal to or greater than the actual distance to the tight-fitting bounding volume.
1153
+ //
1154
+ // When we don't know the min/max heights for a tile, but we do know the min/max of an ancestor tile, we can
1155
+ // build a tight-fitting bounding volume horizontally, but not vertically. The min/max heights from the
1156
+ // ancestor will likely form a volume that is much bigger than it needs to be. This means that the volume may
1157
+ // be deemed to be much closer to the camera than it really is, causing us to select tiles that are too detailed.
1158
+ // Loading too-detailed tiles is super expensive, so we don't want to do that. We don't know where the child
1159
+ // tile really lies within the parent range of heights, but we _do_ know the child tile can't be any closer than
1160
+ // the ancestor height surface (min or max) that is _farthest away_ from the camera. So if we compute distance
1161
+ // based on that conservative metric, we may end up loading tiles that are not detailed enough, but that's much
1162
+ // better (faster) than loading tiles that are too detailed.
1163
+
1164
+ updateTileBoundingRegion(tile, this, frameState);
1165
+
1166
+ const surfaceTile = tile.data;
1167
+ const boundingVolumeSourceTile = surfaceTile.boundingVolumeSourceTile;
1168
+ if (boundingVolumeSourceTile === undefined) {
1169
+ // Can't find any min/max heights anywhere? Ok, let's just say the
1170
+ // tile is really far away so we'll load and render it rather than
1171
+ // refining.
1172
+ return 9999999999.0;
1173
+ }
1174
+
1175
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
1176
+ const min = tileBoundingRegion.minimumHeight;
1177
+ const max = tileBoundingRegion.maximumHeight;
1178
+
1179
+ if (surfaceTile.boundingVolumeSourceTile !== tile) {
1180
+ const cameraHeight = frameState.camera.positionCartographic.height;
1181
+ const distanceToMin = Math.abs(cameraHeight - min);
1182
+ const distanceToMax = Math.abs(cameraHeight - max);
1183
+ if (distanceToMin > distanceToMax) {
1184
+ tileBoundingRegion.minimumHeight = min;
1185
+ tileBoundingRegion.maximumHeight = min;
1186
+ } else {
1187
+ tileBoundingRegion.minimumHeight = max;
1188
+ tileBoundingRegion.maximumHeight = max;
1189
+ }
1190
+ }
1191
+
1192
+ const result = tileBoundingRegion.distanceToCamera(frameState);
1193
+
1194
+ tileBoundingRegion.minimumHeight = min;
1195
+ tileBoundingRegion.maximumHeight = max;
1196
+
1197
+ return result;
1198
+ };
1199
+
1200
+ function updateTileBoundingRegion(tile, tileProvider, frameState) {
1201
+ let surfaceTile = tile.data;
1202
+ if (surfaceTile === undefined) {
1203
+ surfaceTile = tile.data = new GlobeSurfaceTile();
1204
+ }
1205
+
1206
+ const ellipsoid = tile.tilingScheme.ellipsoid;
1207
+ if (surfaceTile.tileBoundingRegion === undefined) {
1208
+ surfaceTile.tileBoundingRegion = new TileBoundingRegion({
1209
+ computeBoundingVolumes: false,
1210
+ rectangle: tile.rectangle,
1211
+ ellipsoid: ellipsoid,
1212
+ minimumHeight: 0.0,
1213
+ maximumHeight: 0.0,
1214
+ });
1215
+ }
1216
+
1217
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
1218
+ const oldMinimumHeight = tileBoundingRegion.minimumHeight;
1219
+ const oldMaximumHeight = tileBoundingRegion.maximumHeight;
1220
+ let hasBoundingVolumesFromMesh = false;
1221
+ let sourceTile = tile;
1222
+
1223
+ // Get min and max heights from the mesh.
1224
+ // If the mesh is not available, get them from the terrain data.
1225
+ // If the terrain data is not available either, get them from an ancestor.
1226
+ // If none of the ancestors are available, then there are no min and max heights for this tile at this time.
1227
+ const mesh = surfaceTile.mesh;
1228
+ const terrainData = surfaceTile.terrainData;
1229
+ if (
1230
+ mesh !== undefined &&
1231
+ mesh.minimumHeight !== undefined &&
1232
+ mesh.maximumHeight !== undefined
1233
+ ) {
1234
+ tileBoundingRegion.minimumHeight = mesh.minimumHeight;
1235
+ tileBoundingRegion.maximumHeight = mesh.maximumHeight;
1236
+ hasBoundingVolumesFromMesh = true;
1237
+ } else if (
1238
+ terrainData !== undefined &&
1239
+ terrainData._minimumHeight !== undefined &&
1240
+ terrainData._maximumHeight !== undefined
1241
+ ) {
1242
+ tileBoundingRegion.minimumHeight = terrainData._minimumHeight;
1243
+ tileBoundingRegion.maximumHeight = terrainData._maximumHeight;
1244
+ } else {
1245
+ // No accurate min/max heights available, so we're stuck with min/max heights from an ancestor tile.
1246
+ tileBoundingRegion.minimumHeight = Number.NaN;
1247
+ tileBoundingRegion.maximumHeight = Number.NaN;
1248
+
1249
+ let ancestorTile = tile.parent;
1250
+ while (ancestorTile !== undefined) {
1251
+ const ancestorSurfaceTile = ancestorTile.data;
1252
+ if (ancestorSurfaceTile !== undefined) {
1253
+ const ancestorMesh = ancestorSurfaceTile.mesh;
1254
+ const ancestorTerrainData = ancestorSurfaceTile.terrainData;
1255
+ if (
1256
+ ancestorMesh !== undefined &&
1257
+ ancestorMesh.minimumHeight !== undefined &&
1258
+ ancestorMesh.maximumHeight !== undefined
1259
+ ) {
1260
+ tileBoundingRegion.minimumHeight = ancestorMesh.minimumHeight;
1261
+ tileBoundingRegion.maximumHeight = ancestorMesh.maximumHeight;
1262
+ break;
1263
+ } else if (
1264
+ ancestorTerrainData !== undefined &&
1265
+ ancestorTerrainData._minimumHeight !== undefined &&
1266
+ ancestorTerrainData._maximumHeight !== undefined
1267
+ ) {
1268
+ tileBoundingRegion.minimumHeight = ancestorTerrainData._minimumHeight;
1269
+ tileBoundingRegion.maximumHeight = ancestorTerrainData._maximumHeight;
1270
+ break;
1271
+ }
1272
+ }
1273
+ ancestorTile = ancestorTile.parent;
1274
+ }
1275
+ sourceTile = ancestorTile;
1276
+ }
1277
+
1278
+ // Update bounding regions from the min and max heights
1279
+ if (sourceTile !== undefined) {
1280
+ const exaggeration = frameState.terrainExaggeration;
1281
+ const exaggerationRelativeHeight =
1282
+ frameState.terrainExaggerationRelativeHeight;
1283
+ const hasExaggeration = exaggeration !== 1.0;
1284
+ if (hasExaggeration) {
1285
+ hasBoundingVolumesFromMesh = false;
1286
+ tileBoundingRegion.minimumHeight = TerrainExaggeration.getHeight(
1287
+ tileBoundingRegion.minimumHeight,
1288
+ exaggeration,
1289
+ exaggerationRelativeHeight
1290
+ );
1291
+ tileBoundingRegion.maximumHeight = TerrainExaggeration.getHeight(
1292
+ tileBoundingRegion.maximumHeight,
1293
+ exaggeration,
1294
+ exaggerationRelativeHeight
1295
+ );
1296
+ }
1297
+
1298
+ if (hasBoundingVolumesFromMesh) {
1299
+ if (!surfaceTile.boundingVolumeIsFromMesh) {
1300
+ tileBoundingRegion._orientedBoundingBox = OrientedBoundingBox.clone(
1301
+ mesh.orientedBoundingBox,
1302
+ tileBoundingRegion._orientedBoundingBox
1303
+ );
1304
+ tileBoundingRegion._boundingSphere = BoundingSphere.clone(
1305
+ mesh.boundingSphere3D,
1306
+ tileBoundingRegion._boundingSphere
1307
+ );
1308
+ surfaceTile.occludeePointInScaledSpace = Cartesian3.clone(
1309
+ mesh.occludeePointInScaledSpace,
1310
+ surfaceTile.occludeePointInScaledSpace
1311
+ );
1312
+
1313
+ // If the occludee point is not defined, fallback to calculating it from the OBB
1314
+ if (!defined(surfaceTile.occludeePointInScaledSpace)) {
1315
+ surfaceTile.occludeePointInScaledSpace = computeOccludeePoint(
1316
+ tileProvider,
1317
+ tileBoundingRegion._orientedBoundingBox.center,
1318
+ tile.rectangle,
1319
+ tileBoundingRegion.minimumHeight,
1320
+ tileBoundingRegion.maximumHeight,
1321
+ surfaceTile.occludeePointInScaledSpace
1322
+ );
1323
+ }
1324
+ }
1325
+ } else {
1326
+ const needsBounds =
1327
+ tileBoundingRegion._orientedBoundingBox === undefined ||
1328
+ tileBoundingRegion._boundingSphere === undefined;
1329
+ const heightChanged =
1330
+ tileBoundingRegion.minimumHeight !== oldMinimumHeight ||
1331
+ tileBoundingRegion.maximumHeight !== oldMaximumHeight;
1332
+ if (heightChanged || needsBounds) {
1333
+ // Bounding volumes need to be recomputed in some circumstances
1334
+ tileBoundingRegion.computeBoundingVolumes(ellipsoid);
1335
+ surfaceTile.occludeePointInScaledSpace = computeOccludeePoint(
1336
+ tileProvider,
1337
+ tileBoundingRegion._orientedBoundingBox.center,
1338
+ tile.rectangle,
1339
+ tileBoundingRegion.minimumHeight,
1340
+ tileBoundingRegion.maximumHeight,
1341
+ surfaceTile.occludeePointInScaledSpace
1342
+ );
1343
+ }
1344
+ }
1345
+ surfaceTile.boundingVolumeSourceTile = sourceTile;
1346
+ surfaceTile.boundingVolumeIsFromMesh = hasBoundingVolumesFromMesh;
1347
+ } else {
1348
+ surfaceTile.boundingVolumeSourceTile = undefined;
1349
+ surfaceTile.boundingVolumeIsFromMesh = false;
1350
+ }
1351
+ }
1352
+
1353
+ /**
1354
+ * Returns true if this object was destroyed; otherwise, false.
1355
+ * <br /><br />
1356
+ * If this object was destroyed, it should not be used; calling any function other than
1357
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1358
+ *
1359
+ * @returns {Boolean} True if this object was destroyed; otherwise, false.
1360
+ *
1361
+ * @see GlobeSurfaceTileProvider#destroy
1362
+ */
1363
+ GlobeSurfaceTileProvider.prototype.isDestroyed = function () {
1364
+ return false;
1365
+ };
1366
+
1367
+ /**
1368
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
1369
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
1370
+ * <br /><br />
1371
+ * Once an object is destroyed, it should not be used; calling any function other than
1372
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
1373
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
1374
+ *
1375
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
1376
+ *
1377
+ *
1378
+ * @example
1379
+ * provider = provider && provider();
1380
+ *
1381
+ * @see GlobeSurfaceTileProvider#isDestroyed
1382
+ */
1383
+ GlobeSurfaceTileProvider.prototype.destroy = function () {
1384
+ this._tileProvider = this._tileProvider && this._tileProvider.destroy();
1385
+ this._clippingPlanes = this._clippingPlanes && this._clippingPlanes.destroy();
1386
+
1387
+ return destroyObject(this);
1388
+ };
1389
+
1390
+ function getTileReadyCallback(tileImageriesToFree, layer, terrainProvider) {
1391
+ return function (tile) {
1392
+ let tileImagery;
1393
+ let imagery;
1394
+ let startIndex = -1;
1395
+ const tileImageryCollection = tile.data.imagery;
1396
+ const length = tileImageryCollection.length;
1397
+ let i;
1398
+ for (i = 0; i < length; ++i) {
1399
+ tileImagery = tileImageryCollection[i];
1400
+ imagery = defaultValue(
1401
+ tileImagery.readyImagery,
1402
+ tileImagery.loadingImagery
1403
+ );
1404
+ if (imagery.imageryLayer === layer) {
1405
+ startIndex = i;
1406
+ break;
1407
+ }
1408
+ }
1409
+
1410
+ if (startIndex !== -1) {
1411
+ const endIndex = startIndex + tileImageriesToFree;
1412
+ tileImagery = tileImageryCollection[endIndex];
1413
+ imagery = defined(tileImagery)
1414
+ ? defaultValue(tileImagery.readyImagery, tileImagery.loadingImagery)
1415
+ : undefined;
1416
+ if (!defined(imagery) || imagery.imageryLayer !== layer) {
1417
+ // Return false to keep the callback if we have to wait on the skeletons
1418
+ // Return true to remove the callback if something went wrong
1419
+ return !layer._createTileImagerySkeletons(
1420
+ tile,
1421
+ terrainProvider,
1422
+ endIndex
1423
+ );
1424
+ }
1425
+
1426
+ for (i = startIndex; i < endIndex; ++i) {
1427
+ tileImageryCollection[i].freeResources();
1428
+ }
1429
+
1430
+ tileImageryCollection.splice(startIndex, tileImageriesToFree);
1431
+ }
1432
+
1433
+ return true; // Everything is done, so remove the callback
1434
+ };
1435
+ }
1436
+
1437
+ GlobeSurfaceTileProvider.prototype._onLayerAdded = function (layer, index) {
1438
+ if (layer.show) {
1439
+ const terrainProvider = this._terrainProvider;
1440
+
1441
+ const that = this;
1442
+ const imageryProvider = layer.imageryProvider;
1443
+ const tileImageryUpdatedEvent = this._imageryLayersUpdatedEvent;
1444
+ imageryProvider._reload = function () {
1445
+ // Clear the layer's cache
1446
+ layer._imageryCache = {};
1447
+
1448
+ that._quadtree.forEachLoadedTile(function (tile) {
1449
+ // If this layer is still waiting to for the loaded callback, just return
1450
+ if (defined(tile._loadedCallbacks[layer._layerIndex])) {
1451
+ return;
1452
+ }
1453
+
1454
+ let i;
1455
+
1456
+ // Figure out how many TileImageries we will need to remove and where to insert new ones
1457
+ const tileImageryCollection = tile.data.imagery;
1458
+ const length = tileImageryCollection.length;
1459
+ let startIndex = -1;
1460
+ let tileImageriesToFree = 0;
1461
+ for (i = 0; i < length; ++i) {
1462
+ const tileImagery = tileImageryCollection[i];
1463
+ const imagery = defaultValue(
1464
+ tileImagery.readyImagery,
1465
+ tileImagery.loadingImagery
1466
+ );
1467
+ if (imagery.imageryLayer === layer) {
1468
+ if (startIndex === -1) {
1469
+ startIndex = i;
1470
+ }
1471
+
1472
+ ++tileImageriesToFree;
1473
+ } else if (startIndex !== -1) {
1474
+ // iterated past the section of TileImageries belonging to this layer, no need to continue.
1475
+ break;
1476
+ }
1477
+ }
1478
+
1479
+ if (startIndex === -1) {
1480
+ return;
1481
+ }
1482
+
1483
+ // Insert immediately after existing TileImageries
1484
+ const insertionPoint = startIndex + tileImageriesToFree;
1485
+
1486
+ // Create new TileImageries for all loaded tiles
1487
+ if (
1488
+ layer._createTileImagerySkeletons(
1489
+ tile,
1490
+ terrainProvider,
1491
+ insertionPoint
1492
+ )
1493
+ ) {
1494
+ // Add callback to remove old TileImageries when the new TileImageries are ready
1495
+ tile._loadedCallbacks[layer._layerIndex] = getTileReadyCallback(
1496
+ tileImageriesToFree,
1497
+ layer,
1498
+ terrainProvider
1499
+ );
1500
+
1501
+ tile.state = QuadtreeTileLoadState.LOADING;
1502
+ }
1503
+ });
1504
+ };
1505
+
1506
+ // create TileImageries for this layer for all previously loaded tiles
1507
+ this._quadtree.forEachLoadedTile(function (tile) {
1508
+ if (layer._createTileImagerySkeletons(tile, terrainProvider)) {
1509
+ tile.state = QuadtreeTileLoadState.LOADING;
1510
+
1511
+ // Tiles that are not currently being rendered need to load the new layer before they're renderable.
1512
+ // We don't mark the rendered tiles non-renderable, though, because that would make the globe disappear.
1513
+ if (
1514
+ tile.level !== 0 &&
1515
+ (tile._lastSelectionResultFrame !==
1516
+ that.quadtree._lastSelectionFrameNumber ||
1517
+ tile._lastSelectionResult !== TileSelectionResult.RENDERED)
1518
+ ) {
1519
+ tile.renderable = false;
1520
+ }
1521
+ }
1522
+ });
1523
+
1524
+ this._layerOrderChanged = true;
1525
+ tileImageryUpdatedEvent.raiseEvent();
1526
+ }
1527
+ };
1528
+
1529
+ GlobeSurfaceTileProvider.prototype._onLayerRemoved = function (layer, index) {
1530
+ // destroy TileImagerys for this layer for all previously loaded tiles
1531
+ this._quadtree.forEachLoadedTile(function (tile) {
1532
+ const tileImageryCollection = tile.data.imagery;
1533
+
1534
+ let startIndex = -1;
1535
+ let numDestroyed = 0;
1536
+ for (let i = 0, len = tileImageryCollection.length; i < len; ++i) {
1537
+ const tileImagery = tileImageryCollection[i];
1538
+ let imagery = tileImagery.loadingImagery;
1539
+ if (!defined(imagery)) {
1540
+ imagery = tileImagery.readyImagery;
1541
+ }
1542
+ if (imagery.imageryLayer === layer) {
1543
+ if (startIndex === -1) {
1544
+ startIndex = i;
1545
+ }
1546
+
1547
+ tileImagery.freeResources();
1548
+ ++numDestroyed;
1549
+ } else if (startIndex !== -1) {
1550
+ // iterated past the section of TileImagerys belonging to this layer, no need to continue.
1551
+ break;
1552
+ }
1553
+ }
1554
+
1555
+ if (startIndex !== -1) {
1556
+ tileImageryCollection.splice(startIndex, numDestroyed);
1557
+ }
1558
+ });
1559
+
1560
+ if (defined(layer.imageryProvider)) {
1561
+ layer.imageryProvider._reload = undefined;
1562
+ }
1563
+
1564
+ this._imageryLayersUpdatedEvent.raiseEvent();
1565
+ };
1566
+
1567
+ GlobeSurfaceTileProvider.prototype._onLayerMoved = function (
1568
+ layer,
1569
+ newIndex,
1570
+ oldIndex
1571
+ ) {
1572
+ this._layerOrderChanged = true;
1573
+ this._imageryLayersUpdatedEvent.raiseEvent();
1574
+ };
1575
+
1576
+ GlobeSurfaceTileProvider.prototype._onLayerShownOrHidden = function (
1577
+ layer,
1578
+ index,
1579
+ show
1580
+ ) {
1581
+ if (show) {
1582
+ this._onLayerAdded(layer, index);
1583
+ } else {
1584
+ this._onLayerRemoved(layer, index);
1585
+ }
1586
+ };
1587
+
1588
+ const scratchClippingPlanesMatrix = new Matrix4();
1589
+ const scratchInverseTransposeClippingPlanesMatrix = new Matrix4();
1590
+ function createTileUniformMap(frameState, globeSurfaceTileProvider) {
1591
+ const uniformMap = {
1592
+ u_initialColor: function () {
1593
+ return this.properties.initialColor;
1594
+ },
1595
+ u_fillHighlightColor: function () {
1596
+ return this.properties.fillHighlightColor;
1597
+ },
1598
+ u_zoomedOutOceanSpecularIntensity: function () {
1599
+ return this.properties.zoomedOutOceanSpecularIntensity;
1600
+ },
1601
+ u_oceanNormalMap: function () {
1602
+ return this.properties.oceanNormalMap;
1603
+ },
1604
+ u_atmosphereLightIntensity: function () {
1605
+ return this.properties.atmosphereLightIntensity;
1606
+ },
1607
+ u_atmosphereRayleighCoefficient: function () {
1608
+ return this.properties.atmosphereRayleighCoefficient;
1609
+ },
1610
+ u_atmosphereMieCoefficient: function () {
1611
+ return this.properties.atmosphereMieCoefficient;
1612
+ },
1613
+ u_atmosphereRayleighScaleHeight: function () {
1614
+ return this.properties.atmosphereRayleighScaleHeight;
1615
+ },
1616
+ u_atmosphereMieScaleHeight: function () {
1617
+ return this.properties.atmosphereMieScaleHeight;
1618
+ },
1619
+ u_atmosphereMieAnisotropy: function () {
1620
+ return this.properties.atmosphereMieAnisotropy;
1621
+ },
1622
+ u_lightingFadeDistance: function () {
1623
+ return this.properties.lightingFadeDistance;
1624
+ },
1625
+ u_nightFadeDistance: function () {
1626
+ return this.properties.nightFadeDistance;
1627
+ },
1628
+ u_center3D: function () {
1629
+ return this.properties.center3D;
1630
+ },
1631
+ u_terrainExaggerationAndRelativeHeight: function () {
1632
+ return this.properties.terrainExaggerationAndRelativeHeight;
1633
+ },
1634
+ u_tileRectangle: function () {
1635
+ return this.properties.tileRectangle;
1636
+ },
1637
+ u_modifiedModelView: function () {
1638
+ const viewMatrix = frameState.context.uniformState.view;
1639
+ const centerEye = Matrix4.multiplyByPoint(
1640
+ viewMatrix,
1641
+ this.properties.rtc,
1642
+ centerEyeScratch
1643
+ );
1644
+ Matrix4.setTranslation(viewMatrix, centerEye, modifiedModelViewScratch);
1645
+ return modifiedModelViewScratch;
1646
+ },
1647
+ u_modifiedModelViewProjection: function () {
1648
+ const viewMatrix = frameState.context.uniformState.view;
1649
+ const projectionMatrix = frameState.context.uniformState.projection;
1650
+ const centerEye = Matrix4.multiplyByPoint(
1651
+ viewMatrix,
1652
+ this.properties.rtc,
1653
+ centerEyeScratch
1654
+ );
1655
+ Matrix4.setTranslation(
1656
+ viewMatrix,
1657
+ centerEye,
1658
+ modifiedModelViewProjectionScratch
1659
+ );
1660
+ Matrix4.multiply(
1661
+ projectionMatrix,
1662
+ modifiedModelViewProjectionScratch,
1663
+ modifiedModelViewProjectionScratch
1664
+ );
1665
+ return modifiedModelViewProjectionScratch;
1666
+ },
1667
+ u_dayTextures: function () {
1668
+ return this.properties.dayTextures;
1669
+ },
1670
+ u_dayTextureTranslationAndScale: function () {
1671
+ return this.properties.dayTextureTranslationAndScale;
1672
+ },
1673
+ u_dayTextureTexCoordsRectangle: function () {
1674
+ return this.properties.dayTextureTexCoordsRectangle;
1675
+ },
1676
+ u_dayTextureUseWebMercatorT: function () {
1677
+ return this.properties.dayTextureUseWebMercatorT;
1678
+ },
1679
+ u_dayTextureAlpha: function () {
1680
+ return this.properties.dayTextureAlpha;
1681
+ },
1682
+ u_dayTextureNightAlpha: function () {
1683
+ return this.properties.dayTextureNightAlpha;
1684
+ },
1685
+ u_dayTextureDayAlpha: function () {
1686
+ return this.properties.dayTextureDayAlpha;
1687
+ },
1688
+ u_dayTextureBrightness: function () {
1689
+ return this.properties.dayTextureBrightness;
1690
+ },
1691
+ u_dayTextureContrast: function () {
1692
+ return this.properties.dayTextureContrast;
1693
+ },
1694
+ u_dayTextureHue: function () {
1695
+ return this.properties.dayTextureHue;
1696
+ },
1697
+ u_dayTextureSaturation: function () {
1698
+ return this.properties.dayTextureSaturation;
1699
+ },
1700
+ u_dayTextureOneOverGamma: function () {
1701
+ return this.properties.dayTextureOneOverGamma;
1702
+ },
1703
+ u_dayIntensity: function () {
1704
+ return this.properties.dayIntensity;
1705
+ },
1706
+ u_southAndNorthLatitude: function () {
1707
+ return this.properties.southAndNorthLatitude;
1708
+ },
1709
+ u_southMercatorYAndOneOverHeight: function () {
1710
+ return this.properties.southMercatorYAndOneOverHeight;
1711
+ },
1712
+ u_waterMask: function () {
1713
+ return this.properties.waterMask;
1714
+ },
1715
+ u_waterMaskTranslationAndScale: function () {
1716
+ return this.properties.waterMaskTranslationAndScale;
1717
+ },
1718
+ u_minMaxHeight: function () {
1719
+ return this.properties.minMaxHeight;
1720
+ },
1721
+ u_scaleAndBias: function () {
1722
+ return this.properties.scaleAndBias;
1723
+ },
1724
+ u_dayTextureSplit: function () {
1725
+ return this.properties.dayTextureSplit;
1726
+ },
1727
+ u_dayTextureCutoutRectangles: function () {
1728
+ return this.properties.dayTextureCutoutRectangles;
1729
+ },
1730
+ u_clippingPlanes: function () {
1731
+ const clippingPlanes = globeSurfaceTileProvider._clippingPlanes;
1732
+ if (defined(clippingPlanes) && defined(clippingPlanes.texture)) {
1733
+ // Check in case clippingPlanes hasn't been updated yet.
1734
+ return clippingPlanes.texture;
1735
+ }
1736
+ return frameState.context.defaultTexture;
1737
+ },
1738
+ u_cartographicLimitRectangle: function () {
1739
+ return this.properties.localizedCartographicLimitRectangle;
1740
+ },
1741
+ u_clippingPlanesMatrix: function () {
1742
+ const clippingPlanes = globeSurfaceTileProvider._clippingPlanes;
1743
+ const transform = defined(clippingPlanes)
1744
+ ? Matrix4.multiply(
1745
+ frameState.context.uniformState.view,
1746
+ clippingPlanes.modelMatrix,
1747
+ scratchClippingPlanesMatrix
1748
+ )
1749
+ : Matrix4.IDENTITY;
1750
+
1751
+ return Matrix4.inverseTranspose(
1752
+ transform,
1753
+ scratchInverseTransposeClippingPlanesMatrix
1754
+ );
1755
+ },
1756
+ u_clippingPlanesEdgeStyle: function () {
1757
+ const style = this.properties.clippingPlanesEdgeColor;
1758
+ style.alpha = this.properties.clippingPlanesEdgeWidth;
1759
+ return style;
1760
+ },
1761
+ u_minimumBrightness: function () {
1762
+ return frameState.fog.minimumBrightness;
1763
+ },
1764
+ u_hsbShift: function () {
1765
+ return this.properties.hsbShift;
1766
+ },
1767
+ u_colorsToAlpha: function () {
1768
+ return this.properties.colorsToAlpha;
1769
+ },
1770
+ u_frontFaceAlphaByDistance: function () {
1771
+ return this.properties.frontFaceAlphaByDistance;
1772
+ },
1773
+ u_backFaceAlphaByDistance: function () {
1774
+ return this.properties.backFaceAlphaByDistance;
1775
+ },
1776
+ u_translucencyRectangle: function () {
1777
+ return this.properties.localizedTranslucencyRectangle;
1778
+ },
1779
+ u_undergroundColor: function () {
1780
+ return this.properties.undergroundColor;
1781
+ },
1782
+ u_undergroundColorAlphaByDistance: function () {
1783
+ return this.properties.undergroundColorAlphaByDistance;
1784
+ },
1785
+ u_lambertDiffuseMultiplier: function () {
1786
+ return this.properties.lambertDiffuseMultiplier;
1787
+ },
1788
+
1789
+ // make a separate object so that changes to the properties are seen on
1790
+ // derived commands that combine another uniform map with this one.
1791
+ properties: {
1792
+ initialColor: new Cartesian4(0.0, 0.0, 0.5, 1.0),
1793
+ fillHighlightColor: new Color(0.0, 0.0, 0.0, 0.0),
1794
+ zoomedOutOceanSpecularIntensity: 0.5,
1795
+ oceanNormalMap: undefined,
1796
+ lightingFadeDistance: new Cartesian2(6500000.0, 9000000.0),
1797
+ nightFadeDistance: new Cartesian2(10000000.0, 40000000.0),
1798
+ atmosphereLightIntensity: 10.0,
1799
+ atmosphereRayleighCoefficient: new Cartesian3(5.5e-6, 13.0e-6, 28.4e-6),
1800
+ atmosphereMieCoefficient: new Cartesian3(21e-6, 21e-6, 21e-6),
1801
+ atmosphereRayleighScaleHeight: 10000.0,
1802
+ atmosphereMieScaleHeight: 3200.0,
1803
+ atmosphereMieAnisotropy: 0.9,
1804
+ hsbShift: new Cartesian3(),
1805
+
1806
+ center3D: undefined,
1807
+ rtc: new Cartesian3(),
1808
+ modifiedModelView: new Matrix4(),
1809
+ tileRectangle: new Cartesian4(),
1810
+
1811
+ terrainExaggerationAndRelativeHeight: new Cartesian2(1.0, 0.0),
1812
+
1813
+ dayTextures: [],
1814
+ dayTextureTranslationAndScale: [],
1815
+ dayTextureTexCoordsRectangle: [],
1816
+ dayTextureUseWebMercatorT: [],
1817
+ dayTextureAlpha: [],
1818
+ dayTextureNightAlpha: [],
1819
+ dayTextureDayAlpha: [],
1820
+ dayTextureBrightness: [],
1821
+ dayTextureContrast: [],
1822
+ dayTextureHue: [],
1823
+ dayTextureSaturation: [],
1824
+ dayTextureOneOverGamma: [],
1825
+ dayTextureSplit: [],
1826
+ dayTextureCutoutRectangles: [],
1827
+ dayIntensity: 0.0,
1828
+ colorsToAlpha: [],
1829
+
1830
+ southAndNorthLatitude: new Cartesian2(),
1831
+ southMercatorYAndOneOverHeight: new Cartesian2(),
1832
+
1833
+ waterMask: undefined,
1834
+ waterMaskTranslationAndScale: new Cartesian4(),
1835
+
1836
+ minMaxHeight: new Cartesian2(),
1837
+ scaleAndBias: new Matrix4(),
1838
+ clippingPlanesEdgeColor: Color.clone(Color.WHITE),
1839
+ clippingPlanesEdgeWidth: 0.0,
1840
+
1841
+ localizedCartographicLimitRectangle: new Cartesian4(),
1842
+
1843
+ frontFaceAlphaByDistance: new Cartesian4(),
1844
+ backFaceAlphaByDistance: new Cartesian4(),
1845
+ localizedTranslucencyRectangle: new Cartesian4(),
1846
+ undergroundColor: Color.clone(Color.TRANSPARENT),
1847
+ undergroundColorAlphaByDistance: new Cartesian4(),
1848
+ lambertDiffuseMultiplier: 0.0,
1849
+ },
1850
+ };
1851
+
1852
+ if (defined(globeSurfaceTileProvider.materialUniformMap)) {
1853
+ return combine(uniformMap, globeSurfaceTileProvider.materialUniformMap);
1854
+ }
1855
+
1856
+ return uniformMap;
1857
+ }
1858
+
1859
+ function createWireframeVertexArrayIfNecessary(context, provider, tile) {
1860
+ const surfaceTile = tile.data;
1861
+
1862
+ let mesh;
1863
+ let vertexArray;
1864
+
1865
+ if (defined(surfaceTile.vertexArray)) {
1866
+ mesh = surfaceTile.mesh;
1867
+ vertexArray = surfaceTile.vertexArray;
1868
+ } else if (
1869
+ defined(surfaceTile.fill) &&
1870
+ defined(surfaceTile.fill.vertexArray)
1871
+ ) {
1872
+ mesh = surfaceTile.fill.mesh;
1873
+ vertexArray = surfaceTile.fill.vertexArray;
1874
+ }
1875
+
1876
+ if (!defined(mesh) || !defined(vertexArray)) {
1877
+ return;
1878
+ }
1879
+
1880
+ if (defined(surfaceTile.wireframeVertexArray)) {
1881
+ if (surfaceTile.wireframeVertexArray.mesh === mesh) {
1882
+ return;
1883
+ }
1884
+
1885
+ surfaceTile.wireframeVertexArray.destroy();
1886
+ surfaceTile.wireframeVertexArray = undefined;
1887
+ }
1888
+
1889
+ surfaceTile.wireframeVertexArray = createWireframeVertexArray(
1890
+ context,
1891
+ vertexArray,
1892
+ mesh
1893
+ );
1894
+ surfaceTile.wireframeVertexArray.mesh = mesh;
1895
+ }
1896
+
1897
+ /**
1898
+ * Creates a vertex array for wireframe rendering of a terrain tile.
1899
+ *
1900
+ * @private
1901
+ *
1902
+ * @param {Context} context The context in which to create the vertex array.
1903
+ * @param {VertexArray} vertexArray The existing, non-wireframe vertex array. The new vertex array
1904
+ * will share vertex buffers with this existing one.
1905
+ * @param {TerrainMesh} terrainMesh The terrain mesh containing non-wireframe indices.
1906
+ * @returns {VertexArray} The vertex array for wireframe rendering.
1907
+ */
1908
+ function createWireframeVertexArray(context, vertexArray, terrainMesh) {
1909
+ const indices = terrainMesh.indices;
1910
+
1911
+ const geometry = {
1912
+ indices: indices,
1913
+ primitiveType: PrimitiveType.TRIANGLES,
1914
+ };
1915
+
1916
+ GeometryPipeline.toWireframe(geometry);
1917
+
1918
+ const wireframeIndices = geometry.indices;
1919
+ const wireframeIndexBuffer = Buffer.createIndexBuffer({
1920
+ context: context,
1921
+ typedArray: wireframeIndices,
1922
+ usage: BufferUsage.STATIC_DRAW,
1923
+ indexDatatype: IndexDatatype.fromSizeInBytes(
1924
+ wireframeIndices.BYTES_PER_ELEMENT
1925
+ ),
1926
+ });
1927
+ return new VertexArray({
1928
+ context: context,
1929
+ attributes: vertexArray._attributes,
1930
+ indexBuffer: wireframeIndexBuffer,
1931
+ });
1932
+ }
1933
+
1934
+ let getDebugOrientedBoundingBox;
1935
+ let getDebugBoundingSphere;
1936
+ let debugDestroyPrimitive;
1937
+
1938
+ (function () {
1939
+ const instanceOBB = new GeometryInstance({
1940
+ geometry: BoxOutlineGeometry.fromDimensions({
1941
+ dimensions: new Cartesian3(2.0, 2.0, 2.0),
1942
+ }),
1943
+ });
1944
+ const instanceSphere = new GeometryInstance({
1945
+ geometry: new SphereOutlineGeometry({ radius: 1.0 }),
1946
+ });
1947
+ let modelMatrix = new Matrix4();
1948
+ let previousVolume;
1949
+ let primitive;
1950
+
1951
+ function createDebugPrimitive(instance) {
1952
+ return new Primitive({
1953
+ geometryInstances: instance,
1954
+ appearance: new PerInstanceColorAppearance({
1955
+ translucent: false,
1956
+ flat: true,
1957
+ }),
1958
+ asynchronous: false,
1959
+ });
1960
+ }
1961
+
1962
+ getDebugOrientedBoundingBox = function (obb, color) {
1963
+ if (obb === previousVolume) {
1964
+ return primitive;
1965
+ }
1966
+ debugDestroyPrimitive();
1967
+
1968
+ previousVolume = obb;
1969
+ modelMatrix = Matrix4.fromRotationTranslation(
1970
+ obb.halfAxes,
1971
+ obb.center,
1972
+ modelMatrix
1973
+ );
1974
+
1975
+ instanceOBB.modelMatrix = modelMatrix;
1976
+ instanceOBB.attributes.color = ColorGeometryInstanceAttribute.fromColor(
1977
+ color
1978
+ );
1979
+
1980
+ primitive = createDebugPrimitive(instanceOBB);
1981
+ return primitive;
1982
+ };
1983
+
1984
+ getDebugBoundingSphere = function (sphere, color) {
1985
+ if (sphere === previousVolume) {
1986
+ return primitive;
1987
+ }
1988
+ debugDestroyPrimitive();
1989
+
1990
+ previousVolume = sphere;
1991
+ modelMatrix = Matrix4.fromTranslation(sphere.center, modelMatrix);
1992
+ modelMatrix = Matrix4.multiplyByUniformScale(
1993
+ modelMatrix,
1994
+ sphere.radius,
1995
+ modelMatrix
1996
+ );
1997
+
1998
+ instanceSphere.modelMatrix = modelMatrix;
1999
+ instanceSphere.attributes.color = ColorGeometryInstanceAttribute.fromColor(
2000
+ color
2001
+ );
2002
+
2003
+ primitive = createDebugPrimitive(instanceSphere);
2004
+ return primitive;
2005
+ };
2006
+
2007
+ debugDestroyPrimitive = function () {
2008
+ if (defined(primitive)) {
2009
+ primitive.destroy();
2010
+ primitive = undefined;
2011
+ previousVolume = undefined;
2012
+ }
2013
+ };
2014
+ })();
2015
+
2016
+ const otherPassesInitialColor = new Cartesian4(0.0, 0.0, 0.0, 0.0);
2017
+ const surfaceShaderSetOptionsScratch = {
2018
+ frameState: undefined,
2019
+ surfaceTile: undefined,
2020
+ numberOfDayTextures: undefined,
2021
+ applyBrightness: undefined,
2022
+ applyContrast: undefined,
2023
+ applyHue: undefined,
2024
+ applySaturation: undefined,
2025
+ applyGamma: undefined,
2026
+ applyAlpha: undefined,
2027
+ applyDayNightAlpha: undefined,
2028
+ applySplit: undefined,
2029
+ showReflectiveOcean: undefined,
2030
+ showOceanWaves: undefined,
2031
+ enableLighting: undefined,
2032
+ dynamicAtmosphereLighting: undefined,
2033
+ dynamicAtmosphereLightingFromSun: undefined,
2034
+ showGroundAtmosphere: undefined,
2035
+ perFragmentGroundAtmosphere: undefined,
2036
+ hasVertexNormals: undefined,
2037
+ useWebMercatorProjection: undefined,
2038
+ enableFog: undefined,
2039
+ enableClippingPlanes: undefined,
2040
+ clippingPlanes: undefined,
2041
+ clippedByBoundaries: undefined,
2042
+ hasImageryLayerCutout: undefined,
2043
+ colorCorrect: undefined,
2044
+ colorToAlpha: undefined,
2045
+ hasGeodeticSurfaceNormals: undefined,
2046
+ hasExaggeration: undefined,
2047
+ };
2048
+
2049
+ const defaultUndergroundColor = Color.TRANSPARENT;
2050
+ const defaultUndergroundColorAlphaByDistance = new NearFarScalar();
2051
+
2052
+ function addDrawCommandsForTile(tileProvider, tile, frameState) {
2053
+ const surfaceTile = tile.data;
2054
+
2055
+ if (!defined(surfaceTile.vertexArray)) {
2056
+ if (surfaceTile.fill === undefined) {
2057
+ // No fill was created for this tile, probably because this tile is not connected to
2058
+ // any renderable tiles. So create a simple tile in the middle of the tile's possible
2059
+ // height range.
2060
+ surfaceTile.fill = new TerrainFillMesh(tile);
2061
+ }
2062
+ surfaceTile.fill.update(tileProvider, frameState);
2063
+ }
2064
+
2065
+ const creditDisplay = frameState.creditDisplay;
2066
+
2067
+ const terrainData = surfaceTile.terrainData;
2068
+ if (defined(terrainData) && defined(terrainData.credits)) {
2069
+ const tileCredits = terrainData.credits;
2070
+ for (
2071
+ let tileCreditIndex = 0, tileCreditLength = tileCredits.length;
2072
+ tileCreditIndex < tileCreditLength;
2073
+ ++tileCreditIndex
2074
+ ) {
2075
+ creditDisplay.addCredit(tileCredits[tileCreditIndex]);
2076
+ }
2077
+ }
2078
+
2079
+ let maxTextures = ContextLimits.maximumTextureImageUnits;
2080
+
2081
+ let waterMaskTexture = surfaceTile.waterMaskTexture;
2082
+ let waterMaskTranslationAndScale = surfaceTile.waterMaskTranslationAndScale;
2083
+ if (!defined(waterMaskTexture) && defined(surfaceTile.fill)) {
2084
+ waterMaskTexture = surfaceTile.fill.waterMaskTexture;
2085
+ waterMaskTranslationAndScale =
2086
+ surfaceTile.fill.waterMaskTranslationAndScale;
2087
+ }
2088
+
2089
+ const cameraUnderground = frameState.cameraUnderground;
2090
+
2091
+ const globeTranslucencyState = frameState.globeTranslucencyState;
2092
+ const translucent = globeTranslucencyState.translucent;
2093
+ const frontFaceAlphaByDistance =
2094
+ globeTranslucencyState.frontFaceAlphaByDistance;
2095
+ const backFaceAlphaByDistance =
2096
+ globeTranslucencyState.backFaceAlphaByDistance;
2097
+ const translucencyRectangle = globeTranslucencyState.rectangle;
2098
+
2099
+ const undergroundColor = defaultValue(
2100
+ tileProvider.undergroundColor,
2101
+ defaultUndergroundColor
2102
+ );
2103
+ const undergroundColorAlphaByDistance = defaultValue(
2104
+ tileProvider.undergroundColorAlphaByDistance,
2105
+ defaultUndergroundColorAlphaByDistance
2106
+ );
2107
+ const showUndergroundColor =
2108
+ isUndergroundVisible(tileProvider, frameState) &&
2109
+ frameState.mode === SceneMode.SCENE3D &&
2110
+ undergroundColor.alpha > 0.0 &&
2111
+ (undergroundColorAlphaByDistance.nearValue > 0.0 ||
2112
+ undergroundColorAlphaByDistance.farValue > 0.0);
2113
+
2114
+ const lambertDiffuseMultiplier = tileProvider.lambertDiffuseMultiplier;
2115
+
2116
+ const showReflectiveOcean =
2117
+ tileProvider.hasWaterMask && defined(waterMaskTexture);
2118
+ const oceanNormalMap = tileProvider.oceanNormalMap;
2119
+ const showOceanWaves = showReflectiveOcean && defined(oceanNormalMap);
2120
+ const hasVertexNormals =
2121
+ tileProvider.terrainProvider.ready &&
2122
+ tileProvider.terrainProvider.hasVertexNormals;
2123
+ const enableFog =
2124
+ frameState.fog.enabled && frameState.fog.renderable && !cameraUnderground;
2125
+ const showGroundAtmosphere =
2126
+ tileProvider.showGroundAtmosphere && frameState.mode === SceneMode.SCENE3D;
2127
+ const castShadows =
2128
+ ShadowMode.castShadows(tileProvider.shadows) && !translucent;
2129
+ const receiveShadows =
2130
+ ShadowMode.receiveShadows(tileProvider.shadows) && !translucent;
2131
+
2132
+ const hueShift = tileProvider.hueShift;
2133
+ const saturationShift = tileProvider.saturationShift;
2134
+ const brightnessShift = tileProvider.brightnessShift;
2135
+
2136
+ let colorCorrect = !(
2137
+ CesiumMath.equalsEpsilon(hueShift, 0.0, CesiumMath.EPSILON7) &&
2138
+ CesiumMath.equalsEpsilon(saturationShift, 0.0, CesiumMath.EPSILON7) &&
2139
+ CesiumMath.equalsEpsilon(brightnessShift, 0.0, CesiumMath.EPSILON7)
2140
+ );
2141
+
2142
+ let perFragmentGroundAtmosphere = false;
2143
+ if (showGroundAtmosphere) {
2144
+ const cameraDistance = Cartesian3.magnitude(frameState.camera.positionWC);
2145
+ const fadeOutDistance = tileProvider.nightFadeOutDistance;
2146
+ perFragmentGroundAtmosphere = cameraDistance > fadeOutDistance;
2147
+ }
2148
+
2149
+ if (showReflectiveOcean) {
2150
+ --maxTextures;
2151
+ }
2152
+ if (showOceanWaves) {
2153
+ --maxTextures;
2154
+ }
2155
+ if (
2156
+ defined(frameState.shadowState) &&
2157
+ frameState.shadowState.shadowsEnabled
2158
+ ) {
2159
+ --maxTextures;
2160
+ }
2161
+ if (
2162
+ defined(tileProvider.clippingPlanes) &&
2163
+ tileProvider.clippingPlanes.enabled
2164
+ ) {
2165
+ --maxTextures;
2166
+ }
2167
+
2168
+ maxTextures -= globeTranslucencyState.numberOfTextureUniforms;
2169
+
2170
+ const mesh = surfaceTile.renderedMesh;
2171
+ let rtc = mesh.center;
2172
+ const encoding = mesh.encoding;
2173
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
2174
+
2175
+ const exaggeration = frameState.terrainExaggeration;
2176
+ const exaggerationRelativeHeight =
2177
+ frameState.terrainExaggerationRelativeHeight;
2178
+ const hasExaggeration = exaggeration !== 1.0;
2179
+ const hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
2180
+
2181
+ // Not used in 3D.
2182
+ const tileRectangle = tileRectangleScratch;
2183
+
2184
+ // Only used for Mercator projections.
2185
+ let southLatitude = 0.0;
2186
+ let northLatitude = 0.0;
2187
+ let southMercatorY = 0.0;
2188
+ let oneOverMercatorHeight = 0.0;
2189
+
2190
+ let useWebMercatorProjection = false;
2191
+
2192
+ if (frameState.mode !== SceneMode.SCENE3D) {
2193
+ const projection = frameState.mapProjection;
2194
+ const southwest = projection.project(
2195
+ Rectangle.southwest(tile.rectangle),
2196
+ southwestScratch
2197
+ );
2198
+ const northeast = projection.project(
2199
+ Rectangle.northeast(tile.rectangle),
2200
+ northeastScratch
2201
+ );
2202
+
2203
+ tileRectangle.x = southwest.x;
2204
+ tileRectangle.y = southwest.y;
2205
+ tileRectangle.z = northeast.x;
2206
+ tileRectangle.w = northeast.y;
2207
+
2208
+ // In 2D and Columbus View, use the center of the tile for RTC rendering.
2209
+ if (frameState.mode !== SceneMode.MORPHING) {
2210
+ rtc = rtcScratch;
2211
+ rtc.x = 0.0;
2212
+ rtc.y = (tileRectangle.z + tileRectangle.x) * 0.5;
2213
+ rtc.z = (tileRectangle.w + tileRectangle.y) * 0.5;
2214
+ tileRectangle.x -= rtc.y;
2215
+ tileRectangle.y -= rtc.z;
2216
+ tileRectangle.z -= rtc.y;
2217
+ tileRectangle.w -= rtc.z;
2218
+ }
2219
+
2220
+ if (
2221
+ frameState.mode === SceneMode.SCENE2D &&
2222
+ encoding.quantization === TerrainQuantization.BITS12
2223
+ ) {
2224
+ // In 2D, the texture coordinates of the tile are interpolated over the rectangle to get the position in the vertex shader.
2225
+ // When the texture coordinates are quantized, error is introduced. This can be seen through the 1px wide cracking
2226
+ // between the quantized tiles in 2D. To compensate for the error, move the expand the rectangle in each direction by
2227
+ // half the error amount.
2228
+ const epsilon = (1.0 / (Math.pow(2.0, 12.0) - 1.0)) * 0.5;
2229
+ const widthEpsilon = (tileRectangle.z - tileRectangle.x) * epsilon;
2230
+ const heightEpsilon = (tileRectangle.w - tileRectangle.y) * epsilon;
2231
+ tileRectangle.x -= widthEpsilon;
2232
+ tileRectangle.y -= heightEpsilon;
2233
+ tileRectangle.z += widthEpsilon;
2234
+ tileRectangle.w += heightEpsilon;
2235
+ }
2236
+
2237
+ if (projection instanceof WebMercatorProjection) {
2238
+ southLatitude = tile.rectangle.south;
2239
+ northLatitude = tile.rectangle.north;
2240
+
2241
+ southMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle(
2242
+ southLatitude
2243
+ );
2244
+
2245
+ oneOverMercatorHeight =
2246
+ 1.0 /
2247
+ (WebMercatorProjection.geodeticLatitudeToMercatorAngle(northLatitude) -
2248
+ southMercatorY);
2249
+
2250
+ useWebMercatorProjection = true;
2251
+ }
2252
+ }
2253
+
2254
+ const surfaceShaderSetOptions = surfaceShaderSetOptionsScratch;
2255
+ surfaceShaderSetOptions.frameState = frameState;
2256
+ surfaceShaderSetOptions.surfaceTile = surfaceTile;
2257
+ surfaceShaderSetOptions.showReflectiveOcean = showReflectiveOcean;
2258
+ surfaceShaderSetOptions.showOceanWaves = showOceanWaves;
2259
+ surfaceShaderSetOptions.enableLighting = tileProvider.enableLighting;
2260
+ surfaceShaderSetOptions.dynamicAtmosphereLighting =
2261
+ tileProvider.dynamicAtmosphereLighting;
2262
+ surfaceShaderSetOptions.dynamicAtmosphereLightingFromSun =
2263
+ tileProvider.dynamicAtmosphereLightingFromSun;
2264
+ surfaceShaderSetOptions.showGroundAtmosphere = showGroundAtmosphere;
2265
+ surfaceShaderSetOptions.atmosphereLightIntensity =
2266
+ tileProvider.atmosphereLightIntensity;
2267
+ surfaceShaderSetOptions.atmosphereRayleighCoefficient =
2268
+ tileProvider.atmosphereRayleighCoefficient;
2269
+ surfaceShaderSetOptions.atmosphereMieCoefficient =
2270
+ tileProvider.atmosphereMieCoefficient;
2271
+ surfaceShaderSetOptions.atmosphereRayleighScaleHeight =
2272
+ tileProvider.atmosphereRayleighScaleHeight;
2273
+ surfaceShaderSetOptions.atmosphereMieScaleHeight =
2274
+ tileProvider.atmosphereMieScaleHeight;
2275
+ surfaceShaderSetOptions.atmosphereMieAnisotropy =
2276
+ tileProvider.atmosphereMieAnisotropy;
2277
+ surfaceShaderSetOptions.perFragmentGroundAtmosphere = perFragmentGroundAtmosphere;
2278
+ surfaceShaderSetOptions.hasVertexNormals = hasVertexNormals;
2279
+ surfaceShaderSetOptions.useWebMercatorProjection = useWebMercatorProjection;
2280
+ surfaceShaderSetOptions.clippedByBoundaries = surfaceTile.clippedByBoundaries;
2281
+ surfaceShaderSetOptions.hasGeodeticSurfaceNormals = hasGeodeticSurfaceNormals;
2282
+ surfaceShaderSetOptions.hasExaggeration = hasExaggeration;
2283
+
2284
+ const tileImageryCollection = surfaceTile.imagery;
2285
+ let imageryIndex = 0;
2286
+ const imageryLen = tileImageryCollection.length;
2287
+
2288
+ const showSkirts =
2289
+ tileProvider.showSkirts && !cameraUnderground && !translucent;
2290
+ const backFaceCulling =
2291
+ tileProvider.backFaceCulling && !cameraUnderground && !translucent;
2292
+ const firstPassRenderState = backFaceCulling
2293
+ ? tileProvider._renderState
2294
+ : tileProvider._disableCullingRenderState;
2295
+ const otherPassesRenderState = backFaceCulling
2296
+ ? tileProvider._blendRenderState
2297
+ : tileProvider._disableCullingBlendRenderState;
2298
+ let renderState = firstPassRenderState;
2299
+
2300
+ let initialColor = tileProvider._firstPassInitialColor;
2301
+
2302
+ const context = frameState.context;
2303
+
2304
+ if (!defined(tileProvider._debug.boundingSphereTile)) {
2305
+ debugDestroyPrimitive();
2306
+ }
2307
+
2308
+ const materialUniformMapChanged =
2309
+ tileProvider._materialUniformMap !== tileProvider.materialUniformMap;
2310
+ if (materialUniformMapChanged) {
2311
+ tileProvider._materialUniformMap = tileProvider.materialUniformMap;
2312
+ const drawCommandsLength = tileProvider._drawCommands.length;
2313
+ for (let i = 0; i < drawCommandsLength; ++i) {
2314
+ tileProvider._uniformMaps[i] = createTileUniformMap(
2315
+ frameState,
2316
+ tileProvider
2317
+ );
2318
+ }
2319
+ }
2320
+
2321
+ do {
2322
+ let numberOfDayTextures = 0;
2323
+
2324
+ let command;
2325
+ let uniformMap;
2326
+
2327
+ if (tileProvider._drawCommands.length <= tileProvider._usedDrawCommands) {
2328
+ command = new DrawCommand();
2329
+ command.owner = tile;
2330
+ command.cull = false;
2331
+ command.boundingVolume = new BoundingSphere();
2332
+ command.orientedBoundingBox = undefined;
2333
+
2334
+ uniformMap = createTileUniformMap(frameState, tileProvider);
2335
+
2336
+ tileProvider._drawCommands.push(command);
2337
+ tileProvider._uniformMaps.push(uniformMap);
2338
+ } else {
2339
+ command = tileProvider._drawCommands[tileProvider._usedDrawCommands];
2340
+ uniformMap = tileProvider._uniformMaps[tileProvider._usedDrawCommands];
2341
+ }
2342
+
2343
+ command.owner = tile;
2344
+
2345
+ ++tileProvider._usedDrawCommands;
2346
+
2347
+ if (tile === tileProvider._debug.boundingSphereTile) {
2348
+ const obb = tileBoundingRegion.boundingVolume;
2349
+ const boundingSphere = tileBoundingRegion.boundingSphere;
2350
+ // If a debug primitive already exists for this tile, it will not be
2351
+ // re-created, to avoid allocation every frame. If it were possible
2352
+ // to have more than one selected tile, this would have to change.
2353
+ if (defined(obb)) {
2354
+ getDebugOrientedBoundingBox(obb, Color.RED).update(frameState);
2355
+ } else if (defined(boundingSphere)) {
2356
+ getDebugBoundingSphere(boundingSphere, Color.RED).update(frameState);
2357
+ }
2358
+ }
2359
+
2360
+ const uniformMapProperties = uniformMap.properties;
2361
+ Cartesian4.clone(initialColor, uniformMapProperties.initialColor);
2362
+ uniformMapProperties.oceanNormalMap = oceanNormalMap;
2363
+ uniformMapProperties.lightingFadeDistance.x =
2364
+ tileProvider.lightingFadeOutDistance;
2365
+ uniformMapProperties.lightingFadeDistance.y =
2366
+ tileProvider.lightingFadeInDistance;
2367
+ uniformMapProperties.nightFadeDistance.x =
2368
+ tileProvider.nightFadeOutDistance;
2369
+ uniformMapProperties.nightFadeDistance.y = tileProvider.nightFadeInDistance;
2370
+ uniformMapProperties.atmosphereLightIntensity =
2371
+ tileProvider.atmosphereLightIntensity;
2372
+ uniformMapProperties.atmosphereRayleighCoefficient =
2373
+ tileProvider.atmosphereRayleighCoefficient;
2374
+ uniformMapProperties.atmosphereMieCoefficient =
2375
+ tileProvider.atmosphereMieCoefficient;
2376
+ uniformMapProperties.atmosphereRayleighScaleHeight =
2377
+ tileProvider.atmosphereRayleighScaleHeight;
2378
+ uniformMapProperties.atmosphereMieScaleHeight =
2379
+ tileProvider.atmosphereMieScaleHeight;
2380
+ uniformMapProperties.atmosphereMieAnisotropy =
2381
+ tileProvider.atmosphereMieAnisotropy;
2382
+ uniformMapProperties.zoomedOutOceanSpecularIntensity =
2383
+ tileProvider.zoomedOutOceanSpecularIntensity;
2384
+
2385
+ const frontFaceAlphaByDistanceFinal = cameraUnderground
2386
+ ? backFaceAlphaByDistance
2387
+ : frontFaceAlphaByDistance;
2388
+ const backFaceAlphaByDistanceFinal = cameraUnderground
2389
+ ? frontFaceAlphaByDistance
2390
+ : backFaceAlphaByDistance;
2391
+
2392
+ if (defined(frontFaceAlphaByDistanceFinal)) {
2393
+ Cartesian4.fromElements(
2394
+ frontFaceAlphaByDistanceFinal.near,
2395
+ frontFaceAlphaByDistanceFinal.nearValue,
2396
+ frontFaceAlphaByDistanceFinal.far,
2397
+ frontFaceAlphaByDistanceFinal.farValue,
2398
+ uniformMapProperties.frontFaceAlphaByDistance
2399
+ );
2400
+ Cartesian4.fromElements(
2401
+ backFaceAlphaByDistanceFinal.near,
2402
+ backFaceAlphaByDistanceFinal.nearValue,
2403
+ backFaceAlphaByDistanceFinal.far,
2404
+ backFaceAlphaByDistanceFinal.farValue,
2405
+ uniformMapProperties.backFaceAlphaByDistance
2406
+ );
2407
+ }
2408
+
2409
+ Cartesian4.fromElements(
2410
+ undergroundColorAlphaByDistance.near,
2411
+ undergroundColorAlphaByDistance.nearValue,
2412
+ undergroundColorAlphaByDistance.far,
2413
+ undergroundColorAlphaByDistance.farValue,
2414
+ uniformMapProperties.undergroundColorAlphaByDistance
2415
+ );
2416
+ Color.clone(undergroundColor, uniformMapProperties.undergroundColor);
2417
+
2418
+ uniformMapProperties.lambertDiffuseMultiplier = lambertDiffuseMultiplier;
2419
+
2420
+ const highlightFillTile =
2421
+ !defined(surfaceTile.vertexArray) &&
2422
+ defined(tileProvider.fillHighlightColor) &&
2423
+ tileProvider.fillHighlightColor.alpha > 0.0;
2424
+ if (highlightFillTile) {
2425
+ Color.clone(
2426
+ tileProvider.fillHighlightColor,
2427
+ uniformMapProperties.fillHighlightColor
2428
+ );
2429
+ }
2430
+
2431
+ uniformMapProperties.terrainExaggerationAndRelativeHeight.x = exaggeration;
2432
+ uniformMapProperties.terrainExaggerationAndRelativeHeight.y = exaggerationRelativeHeight;
2433
+
2434
+ uniformMapProperties.center3D = mesh.center;
2435
+ Cartesian3.clone(rtc, uniformMapProperties.rtc);
2436
+
2437
+ Cartesian4.clone(tileRectangle, uniformMapProperties.tileRectangle);
2438
+ uniformMapProperties.southAndNorthLatitude.x = southLatitude;
2439
+ uniformMapProperties.southAndNorthLatitude.y = northLatitude;
2440
+ uniformMapProperties.southMercatorYAndOneOverHeight.x = southMercatorY;
2441
+ uniformMapProperties.southMercatorYAndOneOverHeight.y = oneOverMercatorHeight;
2442
+
2443
+ // Convert tile limiter rectangle from cartographic to texture space using the tileRectangle.
2444
+ const localizedCartographicLimitRectangle = localizedCartographicLimitRectangleScratch;
2445
+ const cartographicLimitRectangle = clipRectangleAntimeridian(
2446
+ tile.rectangle,
2447
+ tileProvider.cartographicLimitRectangle
2448
+ );
2449
+
2450
+ const localizedTranslucencyRectangle = localizedTranslucencyRectangleScratch;
2451
+ const clippedTranslucencyRectangle = clipRectangleAntimeridian(
2452
+ tile.rectangle,
2453
+ translucencyRectangle
2454
+ );
2455
+
2456
+ Cartesian3.fromElements(
2457
+ hueShift,
2458
+ saturationShift,
2459
+ brightnessShift,
2460
+ uniformMapProperties.hsbShift
2461
+ );
2462
+
2463
+ const cartographicTileRectangle = tile.rectangle;
2464
+ const inverseTileWidth = 1.0 / cartographicTileRectangle.width;
2465
+ const inverseTileHeight = 1.0 / cartographicTileRectangle.height;
2466
+ localizedCartographicLimitRectangle.x =
2467
+ (cartographicLimitRectangle.west - cartographicTileRectangle.west) *
2468
+ inverseTileWidth;
2469
+ localizedCartographicLimitRectangle.y =
2470
+ (cartographicLimitRectangle.south - cartographicTileRectangle.south) *
2471
+ inverseTileHeight;
2472
+ localizedCartographicLimitRectangle.z =
2473
+ (cartographicLimitRectangle.east - cartographicTileRectangle.west) *
2474
+ inverseTileWidth;
2475
+ localizedCartographicLimitRectangle.w =
2476
+ (cartographicLimitRectangle.north - cartographicTileRectangle.south) *
2477
+ inverseTileHeight;
2478
+
2479
+ Cartesian4.clone(
2480
+ localizedCartographicLimitRectangle,
2481
+ uniformMapProperties.localizedCartographicLimitRectangle
2482
+ );
2483
+
2484
+ localizedTranslucencyRectangle.x =
2485
+ (clippedTranslucencyRectangle.west - cartographicTileRectangle.west) *
2486
+ inverseTileWidth;
2487
+ localizedTranslucencyRectangle.y =
2488
+ (clippedTranslucencyRectangle.south - cartographicTileRectangle.south) *
2489
+ inverseTileHeight;
2490
+ localizedTranslucencyRectangle.z =
2491
+ (clippedTranslucencyRectangle.east - cartographicTileRectangle.west) *
2492
+ inverseTileWidth;
2493
+ localizedTranslucencyRectangle.w =
2494
+ (clippedTranslucencyRectangle.north - cartographicTileRectangle.south) *
2495
+ inverseTileHeight;
2496
+
2497
+ Cartesian4.clone(
2498
+ localizedTranslucencyRectangle,
2499
+ uniformMapProperties.localizedTranslucencyRectangle
2500
+ );
2501
+
2502
+ // For performance, use fog in the shader only when the tile is in fog.
2503
+ const applyFog =
2504
+ enableFog &&
2505
+ CesiumMath.fog(tile._distance, frameState.fog.density) >
2506
+ CesiumMath.EPSILON3;
2507
+ colorCorrect = colorCorrect && (applyFog || showGroundAtmosphere);
2508
+
2509
+ let applyBrightness = false;
2510
+ let applyContrast = false;
2511
+ let applyHue = false;
2512
+ let applySaturation = false;
2513
+ let applyGamma = false;
2514
+ let applyAlpha = false;
2515
+ let applyDayNightAlpha = false;
2516
+ let applySplit = false;
2517
+ let applyCutout = false;
2518
+ let applyColorToAlpha = false;
2519
+
2520
+ while (numberOfDayTextures < maxTextures && imageryIndex < imageryLen) {
2521
+ const tileImagery = tileImageryCollection[imageryIndex];
2522
+ const imagery = tileImagery.readyImagery;
2523
+ ++imageryIndex;
2524
+
2525
+ if (!defined(imagery) || imagery.imageryLayer.alpha === 0.0) {
2526
+ continue;
2527
+ }
2528
+
2529
+ const texture = tileImagery.useWebMercatorT
2530
+ ? imagery.textureWebMercator
2531
+ : imagery.texture;
2532
+
2533
+ //>>includeStart('debug', pragmas.debug);
2534
+ if (!defined(texture)) {
2535
+ // Our "ready" texture isn't actually ready. This should never happen.
2536
+ //
2537
+ // Side note: It IS possible for it to not be in the READY ImageryState, though.
2538
+ // This can happen when a single imagery tile is shared by two terrain tiles (common)
2539
+ // and one of them (A) needs a geographic version of the tile because it is near the poles,
2540
+ // and the other (B) does not. B can and will transition the imagery tile to the READY state
2541
+ // without reprojecting to geographic. Then, later, A will deem that same tile not-ready-yet
2542
+ // because it only has the Web Mercator texture, and flip it back to the TRANSITIONING state.
2543
+ // The imagery tile won't be in the READY state anymore, but it's still READY enough for B's
2544
+ // purposes.
2545
+ throw new DeveloperError("readyImagery is not actually ready!");
2546
+ }
2547
+ //>>includeEnd('debug');
2548
+
2549
+ const imageryLayer = imagery.imageryLayer;
2550
+
2551
+ if (!defined(tileImagery.textureTranslationAndScale)) {
2552
+ tileImagery.textureTranslationAndScale = imageryLayer._calculateTextureTranslationAndScale(
2553
+ tile,
2554
+ tileImagery
2555
+ );
2556
+ }
2557
+
2558
+ uniformMapProperties.dayTextures[numberOfDayTextures] = texture;
2559
+ uniformMapProperties.dayTextureTranslationAndScale[numberOfDayTextures] =
2560
+ tileImagery.textureTranslationAndScale;
2561
+ uniformMapProperties.dayTextureTexCoordsRectangle[numberOfDayTextures] =
2562
+ tileImagery.textureCoordinateRectangle;
2563
+ uniformMapProperties.dayTextureUseWebMercatorT[numberOfDayTextures] =
2564
+ tileImagery.useWebMercatorT;
2565
+
2566
+ uniformMapProperties.dayTextureAlpha[numberOfDayTextures] =
2567
+ imageryLayer.alpha;
2568
+ applyAlpha =
2569
+ applyAlpha ||
2570
+ uniformMapProperties.dayTextureAlpha[numberOfDayTextures] !== 1.0;
2571
+
2572
+ uniformMapProperties.dayTextureNightAlpha[numberOfDayTextures] =
2573
+ imageryLayer.nightAlpha;
2574
+ applyDayNightAlpha =
2575
+ applyDayNightAlpha ||
2576
+ uniformMapProperties.dayTextureNightAlpha[numberOfDayTextures] !== 1.0;
2577
+
2578
+ uniformMapProperties.dayTextureDayAlpha[numberOfDayTextures] =
2579
+ imageryLayer.dayAlpha;
2580
+ applyDayNightAlpha =
2581
+ applyDayNightAlpha ||
2582
+ uniformMapProperties.dayTextureDayAlpha[numberOfDayTextures] !== 1.0;
2583
+
2584
+ uniformMapProperties.dayTextureBrightness[numberOfDayTextures] =
2585
+ imageryLayer.brightness;
2586
+ applyBrightness =
2587
+ applyBrightness ||
2588
+ uniformMapProperties.dayTextureBrightness[numberOfDayTextures] !==
2589
+ ImageryLayer.DEFAULT_BRIGHTNESS;
2590
+
2591
+ uniformMapProperties.dayTextureContrast[numberOfDayTextures] =
2592
+ imageryLayer.contrast;
2593
+ applyContrast =
2594
+ applyContrast ||
2595
+ uniformMapProperties.dayTextureContrast[numberOfDayTextures] !==
2596
+ ImageryLayer.DEFAULT_CONTRAST;
2597
+
2598
+ uniformMapProperties.dayTextureHue[numberOfDayTextures] =
2599
+ imageryLayer.hue;
2600
+ applyHue =
2601
+ applyHue ||
2602
+ uniformMapProperties.dayTextureHue[numberOfDayTextures] !==
2603
+ ImageryLayer.DEFAULT_HUE;
2604
+
2605
+ uniformMapProperties.dayTextureSaturation[numberOfDayTextures] =
2606
+ imageryLayer.saturation;
2607
+ applySaturation =
2608
+ applySaturation ||
2609
+ uniformMapProperties.dayTextureSaturation[numberOfDayTextures] !==
2610
+ ImageryLayer.DEFAULT_SATURATION;
2611
+
2612
+ uniformMapProperties.dayTextureOneOverGamma[numberOfDayTextures] =
2613
+ 1.0 / imageryLayer.gamma;
2614
+ applyGamma =
2615
+ applyGamma ||
2616
+ uniformMapProperties.dayTextureOneOverGamma[numberOfDayTextures] !==
2617
+ 1.0 / ImageryLayer.DEFAULT_GAMMA;
2618
+
2619
+ uniformMapProperties.dayTextureSplit[numberOfDayTextures] =
2620
+ imageryLayer.splitDirection;
2621
+ applySplit =
2622
+ applySplit ||
2623
+ uniformMapProperties.dayTextureSplit[numberOfDayTextures] !== 0.0;
2624
+
2625
+ // Update cutout rectangle
2626
+ let dayTextureCutoutRectangle =
2627
+ uniformMapProperties.dayTextureCutoutRectangles[numberOfDayTextures];
2628
+ if (!defined(dayTextureCutoutRectangle)) {
2629
+ dayTextureCutoutRectangle = uniformMapProperties.dayTextureCutoutRectangles[
2630
+ numberOfDayTextures
2631
+ ] = new Cartesian4();
2632
+ }
2633
+
2634
+ Cartesian4.clone(Cartesian4.ZERO, dayTextureCutoutRectangle);
2635
+ if (defined(imageryLayer.cutoutRectangle)) {
2636
+ const cutoutRectangle = clipRectangleAntimeridian(
2637
+ cartographicTileRectangle,
2638
+ imageryLayer.cutoutRectangle
2639
+ );
2640
+ const intersection = Rectangle.simpleIntersection(
2641
+ cutoutRectangle,
2642
+ cartographicTileRectangle,
2643
+ rectangleIntersectionScratch
2644
+ );
2645
+ applyCutout = defined(intersection) || applyCutout;
2646
+
2647
+ dayTextureCutoutRectangle.x =
2648
+ (cutoutRectangle.west - cartographicTileRectangle.west) *
2649
+ inverseTileWidth;
2650
+ dayTextureCutoutRectangle.y =
2651
+ (cutoutRectangle.south - cartographicTileRectangle.south) *
2652
+ inverseTileHeight;
2653
+ dayTextureCutoutRectangle.z =
2654
+ (cutoutRectangle.east - cartographicTileRectangle.west) *
2655
+ inverseTileWidth;
2656
+ dayTextureCutoutRectangle.w =
2657
+ (cutoutRectangle.north - cartographicTileRectangle.south) *
2658
+ inverseTileHeight;
2659
+ }
2660
+
2661
+ // Update color to alpha
2662
+ let colorToAlpha =
2663
+ uniformMapProperties.colorsToAlpha[numberOfDayTextures];
2664
+ if (!defined(colorToAlpha)) {
2665
+ colorToAlpha = uniformMapProperties.colorsToAlpha[
2666
+ numberOfDayTextures
2667
+ ] = new Cartesian4();
2668
+ }
2669
+
2670
+ const hasColorToAlpha =
2671
+ defined(imageryLayer.colorToAlpha) &&
2672
+ imageryLayer.colorToAlphaThreshold > 0.0;
2673
+ applyColorToAlpha = applyColorToAlpha || hasColorToAlpha;
2674
+
2675
+ if (hasColorToAlpha) {
2676
+ const color = imageryLayer.colorToAlpha;
2677
+ colorToAlpha.x = color.red;
2678
+ colorToAlpha.y = color.green;
2679
+ colorToAlpha.z = color.blue;
2680
+ colorToAlpha.w = imageryLayer.colorToAlphaThreshold;
2681
+ } else {
2682
+ colorToAlpha.w = -1.0;
2683
+ }
2684
+
2685
+ if (defined(imagery.credits)) {
2686
+ const credits = imagery.credits;
2687
+ for (
2688
+ let creditIndex = 0, creditLength = credits.length;
2689
+ creditIndex < creditLength;
2690
+ ++creditIndex
2691
+ ) {
2692
+ creditDisplay.addCredit(credits[creditIndex]);
2693
+ }
2694
+ }
2695
+
2696
+ ++numberOfDayTextures;
2697
+ }
2698
+
2699
+ // trim texture array to the used length so we don't end up using old textures
2700
+ // which might get destroyed eventually
2701
+ uniformMapProperties.dayTextures.length = numberOfDayTextures;
2702
+ uniformMapProperties.waterMask = waterMaskTexture;
2703
+ Cartesian4.clone(
2704
+ waterMaskTranslationAndScale,
2705
+ uniformMapProperties.waterMaskTranslationAndScale
2706
+ );
2707
+
2708
+ uniformMapProperties.minMaxHeight.x = encoding.minimumHeight;
2709
+ uniformMapProperties.minMaxHeight.y = encoding.maximumHeight;
2710
+ Matrix4.clone(encoding.matrix, uniformMapProperties.scaleAndBias);
2711
+
2712
+ // update clipping planes
2713
+ const clippingPlanes = tileProvider._clippingPlanes;
2714
+ const clippingPlanesEnabled =
2715
+ defined(clippingPlanes) && clippingPlanes.enabled && tile.isClipped;
2716
+ if (clippingPlanesEnabled) {
2717
+ uniformMapProperties.clippingPlanesEdgeColor = Color.clone(
2718
+ clippingPlanes.edgeColor,
2719
+ uniformMapProperties.clippingPlanesEdgeColor
2720
+ );
2721
+ uniformMapProperties.clippingPlanesEdgeWidth = clippingPlanes.edgeWidth;
2722
+ }
2723
+
2724
+ surfaceShaderSetOptions.numberOfDayTextures = numberOfDayTextures;
2725
+ surfaceShaderSetOptions.applyBrightness = applyBrightness;
2726
+ surfaceShaderSetOptions.applyContrast = applyContrast;
2727
+ surfaceShaderSetOptions.applyHue = applyHue;
2728
+ surfaceShaderSetOptions.applySaturation = applySaturation;
2729
+ surfaceShaderSetOptions.applyGamma = applyGamma;
2730
+ surfaceShaderSetOptions.applyAlpha = applyAlpha;
2731
+ surfaceShaderSetOptions.applyDayNightAlpha = applyDayNightAlpha;
2732
+ surfaceShaderSetOptions.applySplit = applySplit;
2733
+ surfaceShaderSetOptions.enableFog = applyFog;
2734
+ surfaceShaderSetOptions.enableClippingPlanes = clippingPlanesEnabled;
2735
+ surfaceShaderSetOptions.clippingPlanes = clippingPlanes;
2736
+ surfaceShaderSetOptions.hasImageryLayerCutout = applyCutout;
2737
+ surfaceShaderSetOptions.colorCorrect = colorCorrect;
2738
+ surfaceShaderSetOptions.highlightFillTile = highlightFillTile;
2739
+ surfaceShaderSetOptions.colorToAlpha = applyColorToAlpha;
2740
+ surfaceShaderSetOptions.showUndergroundColor = showUndergroundColor;
2741
+ surfaceShaderSetOptions.translucent = translucent;
2742
+
2743
+ let count = surfaceTile.renderedMesh.indices.length;
2744
+ if (!showSkirts) {
2745
+ count = surfaceTile.renderedMesh.indexCountWithoutSkirts;
2746
+ }
2747
+
2748
+ command.shaderProgram = tileProvider._surfaceShaderSet.getShaderProgram(
2749
+ surfaceShaderSetOptions
2750
+ );
2751
+ command.castShadows = castShadows;
2752
+ command.receiveShadows = receiveShadows;
2753
+ command.renderState = renderState;
2754
+ command.primitiveType = PrimitiveType.TRIANGLES;
2755
+ command.vertexArray =
2756
+ surfaceTile.vertexArray || surfaceTile.fill.vertexArray;
2757
+ command.count = count;
2758
+ command.uniformMap = uniformMap;
2759
+ command.pass = Pass.GLOBE;
2760
+
2761
+ if (tileProvider._debug.wireframe) {
2762
+ createWireframeVertexArrayIfNecessary(context, tileProvider, tile);
2763
+ if (defined(surfaceTile.wireframeVertexArray)) {
2764
+ command.vertexArray = surfaceTile.wireframeVertexArray;
2765
+ command.primitiveType = PrimitiveType.LINES;
2766
+ command.count = count * 2;
2767
+ }
2768
+ }
2769
+
2770
+ let boundingVolume = command.boundingVolume;
2771
+ const orientedBoundingBox = command.orientedBoundingBox;
2772
+
2773
+ if (frameState.mode !== SceneMode.SCENE3D) {
2774
+ BoundingSphere.fromRectangleWithHeights2D(
2775
+ tile.rectangle,
2776
+ frameState.mapProjection,
2777
+ tileBoundingRegion.minimumHeight,
2778
+ tileBoundingRegion.maximumHeight,
2779
+ boundingVolume
2780
+ );
2781
+ Cartesian3.fromElements(
2782
+ boundingVolume.center.z,
2783
+ boundingVolume.center.x,
2784
+ boundingVolume.center.y,
2785
+ boundingVolume.center
2786
+ );
2787
+
2788
+ if (frameState.mode === SceneMode.MORPHING) {
2789
+ boundingVolume = BoundingSphere.union(
2790
+ tileBoundingRegion.boundingSphere,
2791
+ boundingVolume,
2792
+ boundingVolume
2793
+ );
2794
+ }
2795
+ } else {
2796
+ command.boundingVolume = BoundingSphere.clone(
2797
+ tileBoundingRegion.boundingSphere,
2798
+ boundingVolume
2799
+ );
2800
+ command.orientedBoundingBox = OrientedBoundingBox.clone(
2801
+ tileBoundingRegion.boundingVolume,
2802
+ orientedBoundingBox
2803
+ );
2804
+ }
2805
+
2806
+ command.dirty = true;
2807
+
2808
+ if (translucent) {
2809
+ globeTranslucencyState.updateDerivedCommands(command, frameState);
2810
+ }
2811
+
2812
+ pushCommand(command, frameState);
2813
+
2814
+ renderState = otherPassesRenderState;
2815
+ initialColor = otherPassesInitialColor;
2816
+ } while (imageryIndex < imageryLen);
2817
+ }
2818
+ export default GlobeSurfaceTileProvider;