@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,2115 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import Cartesian3 from "../Core/Cartesian3.js";
3
+ import Color from "../Core/Color.js";
4
+ import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
5
+ import CullingVolume from "../Core/CullingVolume.js";
6
+ import defaultValue from "../Core/defaultValue.js";
7
+ import defined from "../Core/defined.js";
8
+ import deprecationWarning from "../Core/deprecationWarning.js";
9
+ import destroyObject from "../Core/destroyObject.js";
10
+ import Ellipsoid from "../Core/Ellipsoid.js";
11
+ import Intersect from "../Core/Intersect.js";
12
+ import JulianDate from "../Core/JulianDate.js";
13
+ import CesiumMath from "../Core/Math.js";
14
+ import Matrix3 from "../Core/Matrix3.js";
15
+ import Matrix4 from "../Core/Matrix4.js";
16
+ import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
17
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
18
+ import Rectangle from "../Core/Rectangle.js";
19
+ import Request from "../Core/Request.js";
20
+ import RequestScheduler from "../Core/RequestScheduler.js";
21
+ import RequestState from "../Core/RequestState.js";
22
+ import RequestType from "../Core/RequestType.js";
23
+ import Resource from "../Core/Resource.js";
24
+ import RuntimeError from "../Core/RuntimeError.js";
25
+ import Cesium3DContentGroup from "./Cesium3DContentGroup.js";
26
+ import Cesium3DTileContentFactory from "./Cesium3DTileContentFactory.js";
27
+ import Cesium3DTileContentState from "./Cesium3DTileContentState.js";
28
+ import Cesium3DTileContentType from "./Cesium3DTileContentType.js";
29
+ import Cesium3DTileOptimizationHint from "./Cesium3DTileOptimizationHint.js";
30
+ import Cesium3DTilePass from "./Cesium3DTilePass.js";
31
+ import Cesium3DTileRefine from "./Cesium3DTileRefine.js";
32
+ import Empty3DTileContent from "./Empty3DTileContent.js";
33
+ import findContentMetadata from "./findContentMetadata.js";
34
+ import findGroupMetadata from "./findGroupMetadata.js";
35
+ import findTileMetadata from "./findTileMetadata.js";
36
+ import hasExtension from "./hasExtension.js";
37
+ import Multiple3DTileContent from "./Multiple3DTileContent.js";
38
+ import preprocess3DTileContent from "./preprocess3DTileContent.js";
39
+ import SceneMode from "./SceneMode.js";
40
+ import TileBoundingRegion from "./TileBoundingRegion.js";
41
+ import TileBoundingS2Cell from "./TileBoundingS2Cell.js";
42
+ import TileBoundingSphere from "./TileBoundingSphere.js";
43
+ import TileOrientedBoundingBox from "./TileOrientedBoundingBox.js";
44
+ import Pass from "../Renderer/Pass.js";
45
+
46
+ /**
47
+ * A tile in a {@link Cesium3DTileset}. When a tile is first created, its content is not loaded;
48
+ * the content is loaded on-demand when needed based on the view.
49
+ * <p>
50
+ * Do not construct this directly, instead access tiles through {@link Cesium3DTileset#tileVisible}.
51
+ * </p>
52
+ *
53
+ * @alias Cesium3DTile
54
+ * @constructor
55
+ */
56
+ function Cesium3DTile(tileset, baseResource, header, parent) {
57
+ this._tileset = tileset;
58
+ this._header = header;
59
+
60
+ const hasContentsArray = defined(header.contents);
61
+ const hasMultipleContents =
62
+ (hasContentsArray && header.contents.length > 1) ||
63
+ hasExtension(header, "3DTILES_multiple_contents");
64
+
65
+ // In the 1.0 schema, content is stored in tile.content instead of tile.contents
66
+ const contentHeader =
67
+ hasContentsArray && !hasMultipleContents
68
+ ? header.contents[0]
69
+ : header.content;
70
+
71
+ this._contentHeader = contentHeader;
72
+
73
+ /**
74
+ * The local transform of this tile.
75
+ * @type {Matrix4}
76
+ */
77
+ this.transform = defined(header.transform)
78
+ ? Matrix4.unpack(header.transform)
79
+ : Matrix4.clone(Matrix4.IDENTITY);
80
+
81
+ const parentTransform = defined(parent)
82
+ ? parent.computedTransform
83
+ : tileset.modelMatrix;
84
+ const computedTransform = Matrix4.multiply(
85
+ parentTransform,
86
+ this.transform,
87
+ new Matrix4()
88
+ );
89
+
90
+ const parentInitialTransform = defined(parent)
91
+ ? parent._initialTransform
92
+ : Matrix4.IDENTITY;
93
+ this._initialTransform = Matrix4.multiply(
94
+ parentInitialTransform,
95
+ this.transform,
96
+ new Matrix4()
97
+ );
98
+
99
+ /**
100
+ * The final computed transform of this tile.
101
+ * @type {Matrix4}
102
+ * @readonly
103
+ */
104
+ this.computedTransform = computedTransform;
105
+
106
+ this._boundingVolume = this.createBoundingVolume(
107
+ header.boundingVolume,
108
+ computedTransform
109
+ );
110
+ this._boundingVolume2D = undefined;
111
+
112
+ let contentBoundingVolume;
113
+
114
+ if (defined(contentHeader) && defined(contentHeader.boundingVolume)) {
115
+ // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume
116
+ // around only the features in the tile. This box is useful for culling for rendering,
117
+ // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,
118
+ // since it only bounds features in the tile, not the entire tile, children may be
119
+ // outside of this box.
120
+ contentBoundingVolume = this.createBoundingVolume(
121
+ contentHeader.boundingVolume,
122
+ computedTransform
123
+ );
124
+ }
125
+ this._contentBoundingVolume = contentBoundingVolume;
126
+ this._contentBoundingVolume2D = undefined;
127
+
128
+ let viewerRequestVolume;
129
+ if (defined(header.viewerRequestVolume)) {
130
+ viewerRequestVolume = this.createBoundingVolume(
131
+ header.viewerRequestVolume,
132
+ computedTransform
133
+ );
134
+ }
135
+ this._viewerRequestVolume = viewerRequestVolume;
136
+
137
+ /**
138
+ * The error, in meters, introduced if this tile is rendered and its children are not.
139
+ * This is used to compute screen space error, i.e., the error measured in pixels.
140
+ *
141
+ * @type {Number}
142
+ * @readonly
143
+ */
144
+ this.geometricError = header.geometricError;
145
+ this._geometricError = header.geometricError;
146
+
147
+ if (!defined(this._geometricError)) {
148
+ this._geometricError = defined(parent)
149
+ ? parent.geometricError
150
+ : tileset._geometricError;
151
+ Cesium3DTile._deprecationWarning(
152
+ "geometricErrorUndefined",
153
+ "Required property geometricError is undefined for this tile. Using parent's geometric error instead."
154
+ );
155
+ }
156
+
157
+ this.updateGeometricErrorScale();
158
+
159
+ let refine;
160
+ if (defined(header.refine)) {
161
+ if (header.refine === "replace" || header.refine === "add") {
162
+ Cesium3DTile._deprecationWarning(
163
+ "lowercase-refine",
164
+ `This tile uses a lowercase refine "${
165
+ header.refine
166
+ }". Instead use "${header.refine.toUpperCase()}".`
167
+ );
168
+ }
169
+ refine =
170
+ header.refine.toUpperCase() === "REPLACE"
171
+ ? Cesium3DTileRefine.REPLACE
172
+ : Cesium3DTileRefine.ADD;
173
+ } else if (defined(parent)) {
174
+ // Inherit from parent tile if omitted.
175
+ refine = parent.refine;
176
+ } else {
177
+ refine = Cesium3DTileRefine.REPLACE;
178
+ }
179
+
180
+ /**
181
+ * Specifies the type of refinement that is used when traversing this tile for rendering.
182
+ *
183
+ * @type {Cesium3DTileRefine}
184
+ * @readonly
185
+ * @private
186
+ */
187
+ this.refine = refine;
188
+
189
+ /**
190
+ * Gets the tile's children.
191
+ *
192
+ * @type {Cesium3DTile[]}
193
+ * @readonly
194
+ */
195
+ this.children = [];
196
+
197
+ /**
198
+ * This tile's parent or <code>undefined</code> if this tile is the root.
199
+ * <p>
200
+ * When a tile's content points to an external tileset JSON file, the external tileset's
201
+ * root tile's parent is not <code>undefined</code>; instead, the parent references
202
+ * the tile (with its content pointing to an external tileset JSON file) as if the two tilesets were merged.
203
+ * </p>
204
+ *
205
+ * @type {Cesium3DTile}
206
+ * @readonly
207
+ */
208
+ this.parent = parent;
209
+
210
+ let content;
211
+ let hasEmptyContent = false;
212
+ let contentState;
213
+ let contentResource;
214
+ let serverKey;
215
+
216
+ baseResource = Resource.createIfNeeded(baseResource);
217
+
218
+ if (hasMultipleContents) {
219
+ contentState = Cesium3DTileContentState.UNLOADED;
220
+ // Each content may have its own URI, but they all need to be resolved
221
+ // relative to the tileset, so the base resource is used.
222
+ contentResource = baseResource.clone();
223
+ } else if (defined(contentHeader)) {
224
+ let contentHeaderUri = contentHeader.uri;
225
+ if (defined(contentHeader.url)) {
226
+ Cesium3DTile._deprecationWarning(
227
+ "contentUrl",
228
+ 'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'
229
+ );
230
+ contentHeaderUri = contentHeader.url;
231
+ }
232
+ if (contentHeaderUri === "") {
233
+ Cesium3DTile._deprecationWarning(
234
+ "contentUriEmpty",
235
+ "content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"
236
+ );
237
+ content = new Empty3DTileContent(tileset, this);
238
+ hasEmptyContent = true;
239
+ contentState = Cesium3DTileContentState.READY;
240
+ } else {
241
+ contentState = Cesium3DTileContentState.UNLOADED;
242
+ contentResource = baseResource.getDerivedResource({
243
+ url: contentHeaderUri,
244
+ });
245
+ serverKey = RequestScheduler.getServerKey(
246
+ contentResource.getUrlComponent()
247
+ );
248
+ }
249
+ } else {
250
+ content = new Empty3DTileContent(tileset, this);
251
+ hasEmptyContent = true;
252
+ contentState = Cesium3DTileContentState.READY;
253
+ }
254
+
255
+ this._content = content;
256
+ this._contentResource = contentResource;
257
+ this._contentState = contentState;
258
+ this._contentReadyToProcessPromise = undefined;
259
+ this._contentReadyPromise = undefined;
260
+ this._expiredContent = undefined;
261
+
262
+ this._serverKey = serverKey;
263
+
264
+ /**
265
+ * When <code>true</code>, the tile has no content.
266
+ *
267
+ * @type {Boolean}
268
+ * @readonly
269
+ *
270
+ * @private
271
+ */
272
+ this.hasEmptyContent = hasEmptyContent;
273
+
274
+ /**
275
+ * When <code>true</code>, the tile's content points to an external tileset.
276
+ * <p>
277
+ * This is <code>false</code> until the tile's content is loaded.
278
+ * </p>
279
+ *
280
+ * @type {Boolean}
281
+ * @readonly
282
+ *
283
+ * @private
284
+ */
285
+ this.hasTilesetContent = false;
286
+
287
+ /**
288
+ * When <code>true</code>, the tile's content is an implicit tileset.
289
+ * <p>
290
+ * This is <code>false</code> until the tile's implicit content is loaded.
291
+ * </p>
292
+ *
293
+ * @type {Boolean}
294
+ * @readonly
295
+ *
296
+ * @private
297
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
298
+ */
299
+ this.hasImplicitContent = false;
300
+
301
+ /**
302
+ * When <code>true</code>, the tile contains content metadata from implicit tiling. This flag is set
303
+ * for tiles transcoded by <code>Implicit3DTileContent</code>.
304
+ * <p>
305
+ * This is <code>false</code> until the tile's content is loaded.
306
+ * </p>
307
+ *
308
+ * @type {Boolean}
309
+ * @readonly
310
+ *
311
+ * @private
312
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
313
+ */
314
+ this.hasImplicitContentMetadata = false;
315
+
316
+ /**
317
+ * When <code>true</code>, the tile has multiple contents, either in the tile JSON (3D Tiles 1.1)
318
+ * or via the <code>3DTILES_multiple_contents</code> extension.
319
+ *
320
+ * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_multiple_contents|3DTILES_multiple_contents extension}
321
+ *
322
+ * @type {Boolean}
323
+ * @readonly
324
+ *
325
+ * @private
326
+ */
327
+ this.hasMultipleContents = hasMultipleContents;
328
+
329
+ /**
330
+ * When tile metadata is present (3D Tiles 1.1) or the <code>3DTILES_metadata</code> extension is used,
331
+ * this stores a {@link TileMetadata} object for accessing tile metadata.
332
+ *
333
+ * @type {TileMetadata}
334
+ * @readonly
335
+ * @private
336
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
337
+ */
338
+ this.metadata = findTileMetadata(tileset, header);
339
+
340
+ /**
341
+ * The node in the tileset's LRU cache, used to determine when to unload a tile's content.
342
+ *
343
+ * See {@link Cesium3DTilesetCache}
344
+ *
345
+ * @type {DoublyLinkedListNode}
346
+ * @readonly
347
+ *
348
+ * @private
349
+ */
350
+ this.cacheNode = undefined;
351
+
352
+ const expire = header.expire;
353
+ let expireDuration;
354
+ let expireDate;
355
+ if (defined(expire)) {
356
+ expireDuration = expire.duration;
357
+ if (defined(expire.date)) {
358
+ expireDate = JulianDate.fromIso8601(expire.date);
359
+ }
360
+ }
361
+
362
+ /**
363
+ * The time in seconds after the tile's content is ready when the content expires and new content is requested.
364
+ *
365
+ * @type {Number}
366
+ */
367
+ this.expireDuration = expireDuration;
368
+
369
+ /**
370
+ * The date when the content expires and new content is requested.
371
+ *
372
+ * @type {JulianDate}
373
+ */
374
+ this.expireDate = expireDate;
375
+
376
+ /**
377
+ * The time when a style was last applied to this tile.
378
+ *
379
+ * @type {Number}
380
+ *
381
+ * @private
382
+ */
383
+ this.lastStyleTime = 0.0;
384
+
385
+ /**
386
+ * Marks whether the tile's children bounds are fully contained within the tile's bounds
387
+ *
388
+ * @type {Cesium3DTileOptimizationHint}
389
+ *
390
+ * @private
391
+ */
392
+ this._optimChildrenWithinParent = Cesium3DTileOptimizationHint.NOT_COMPUTED;
393
+
394
+ /**
395
+ * Tracks if the tile's relationship with a ClippingPlaneCollection has changed with regards
396
+ * to the ClippingPlaneCollection's state.
397
+ *
398
+ * @type {Boolean}
399
+ *
400
+ * @private
401
+ */
402
+ this.clippingPlanesDirty = false;
403
+
404
+ /**
405
+ * Tracks if the tile's request should be deferred until all non-deferred
406
+ * tiles load.
407
+ *
408
+ * @type {Boolean}
409
+ *
410
+ * @private
411
+ */
412
+ this.priorityDeferred = false;
413
+
414
+ /**
415
+ * For implicit tiling, an ImplicitTileset object will be attached to a
416
+ * placeholder tile with either implicit tiling in the JSON (3D Tiles 1.1)
417
+ * or the <code>3DTILES_implicit_tiling</code> extension.
418
+ * This way the {@link Implicit3DTileContent} can access the tile later once the content is fetched.
419
+ *
420
+ * @type {ImplicitTileset|undefined}
421
+ *
422
+ * @private
423
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
424
+ */
425
+ this.implicitTileset = undefined;
426
+
427
+ /**
428
+ * For implicit tiling, the (level, x, y, [z]) coordinates within the
429
+ * implicit tileset are stored in the tile.
430
+ *
431
+ * @type {ImplicitTileCoordinates|undefined}
432
+ *
433
+ * @private
434
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
435
+ */
436
+ this.implicitCoordinates = undefined;
437
+
438
+ /**
439
+ * For implicit tiling, each transcoded tile will hold a weak reference to
440
+ * the {@link ImplicitSubtree}.
441
+ *
442
+ * @type {ImplicitSubtree|undefined}
443
+ *
444
+ * @private
445
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
446
+ */
447
+ this.implicitSubtree = undefined;
448
+
449
+ // Members that are updated every frame for tree traversal and rendering optimizations:
450
+ this._distanceToCamera = 0.0;
451
+ this._centerZDepth = 0.0;
452
+ this._screenSpaceError = 0.0;
453
+ this._screenSpaceErrorProgressiveResolution = 0.0; // The screen space error at a given screen height of tileset.progressiveResolutionHeightFraction * screenHeight
454
+ this._visibilityPlaneMask = 0;
455
+ this._visible = false;
456
+ this._inRequestVolume = false;
457
+
458
+ this._finalResolution = true;
459
+ this._depth = 0;
460
+ this._stackLength = 0;
461
+ this._selectionDepth = 0;
462
+
463
+ this._updatedVisibilityFrame = 0;
464
+ this._touchedFrame = 0;
465
+ this._visitedFrame = 0;
466
+ this._selectedFrame = 0;
467
+ this._requestedFrame = 0;
468
+ this._ancestorWithContent = undefined;
469
+ this._ancestorWithContentAvailable = undefined;
470
+ this._refines = false;
471
+ this._shouldSelect = false;
472
+ this._isClipped = true;
473
+ this._clippingPlanesState = 0; // encapsulates (_isClipped, clippingPlanes.enabled) and number/function
474
+ this._debugBoundingVolume = undefined;
475
+ this._debugContentBoundingVolume = undefined;
476
+ this._debugViewerRequestVolume = undefined;
477
+ this._debugColor = Color.fromRandom({ alpha: 1.0 });
478
+ this._debugColorizeTiles = false;
479
+
480
+ this._priority = 0.0; // The priority used for request sorting
481
+ this._priorityHolder = this; // Reference to the ancestor up the tree that holds the _foveatedFactor and _distanceToCamera for all tiles in the refinement chain.
482
+ this._priorityProgressiveResolution = false;
483
+ this._priorityProgressiveResolutionScreenSpaceErrorLeaf = false;
484
+ this._priorityReverseScreenSpaceError = 0.0;
485
+ this._foveatedFactor = 0.0;
486
+ this._wasMinPriorityChild = false; // Needed for knowing when to continue a refinement chain. Gets reset in updateTile in traversal and gets set in updateAndPushChildren in traversal.
487
+
488
+ this._loadTimestamp = new JulianDate();
489
+
490
+ this._commandsLength = 0;
491
+
492
+ this._color = undefined;
493
+ this._colorDirty = false;
494
+
495
+ this._request = undefined;
496
+ }
497
+
498
+ // This can be overridden for testing purposes
499
+ Cesium3DTile._deprecationWarning = deprecationWarning;
500
+
501
+ Object.defineProperties(Cesium3DTile.prototype, {
502
+ /**
503
+ * The tileset containing this tile.
504
+ *
505
+ * @memberof Cesium3DTile.prototype
506
+ *
507
+ * @type {Cesium3DTileset}
508
+ * @readonly
509
+ */
510
+ tileset: {
511
+ get: function () {
512
+ return this._tileset;
513
+ },
514
+ },
515
+
516
+ /**
517
+ * The tile's content. This represents the actual tile's payload,
518
+ * not the content's metadata in the tileset JSON file.
519
+ *
520
+ * @memberof Cesium3DTile.prototype
521
+ *
522
+ * @type {Cesium3DTileContent}
523
+ * @readonly
524
+ */
525
+ content: {
526
+ get: function () {
527
+ return this._content;
528
+ },
529
+ },
530
+
531
+ /**
532
+ * Get the tile's bounding volume.
533
+ *
534
+ * @memberof Cesium3DTile.prototype
535
+ *
536
+ * @type {TileBoundingVolume}
537
+ * @readonly
538
+ * @private
539
+ */
540
+ boundingVolume: {
541
+ get: function () {
542
+ return this._boundingVolume;
543
+ },
544
+ },
545
+
546
+ /**
547
+ * Get the bounding volume of the tile's contents. This defaults to the
548
+ * tile's bounding volume when the content's bounding volume is
549
+ * <code>undefined</code>.
550
+ *
551
+ * @memberof Cesium3DTile.prototype
552
+ *
553
+ * @type {TileBoundingVolume}
554
+ * @readonly
555
+ * @private
556
+ */
557
+ contentBoundingVolume: {
558
+ get: function () {
559
+ return defaultValue(this._contentBoundingVolume, this._boundingVolume);
560
+ },
561
+ },
562
+
563
+ /**
564
+ * Get the bounding sphere derived from the tile's bounding volume.
565
+ *
566
+ * @memberof Cesium3DTile.prototype
567
+ *
568
+ * @type {BoundingSphere}
569
+ * @readonly
570
+ */
571
+ boundingSphere: {
572
+ get: function () {
573
+ return this._boundingVolume.boundingSphere;
574
+ },
575
+ },
576
+
577
+ /**
578
+ * Returns the <code>extras</code> property in the tileset JSON for this tile, which contains application specific metadata.
579
+ * Returns <code>undefined</code> if <code>extras</code> does not exist.
580
+ *
581
+ * @memberof Cesium3DTile.prototype
582
+ *
583
+ * @type {*}
584
+ * @readonly
585
+ * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#specifying-extensions-and-application-specific-extras|Extras in the 3D Tiles specification.}
586
+ */
587
+ extras: {
588
+ get: function () {
589
+ return this._header.extras;
590
+ },
591
+ },
592
+
593
+ /**
594
+ * Gets or sets the tile's highlight color.
595
+ *
596
+ * @memberof Cesium3DTile.prototype
597
+ *
598
+ * @type {Color}
599
+ *
600
+ * @default {@link Color.WHITE}
601
+ *
602
+ * @private
603
+ */
604
+ color: {
605
+ get: function () {
606
+ if (!defined(this._color)) {
607
+ this._color = new Color();
608
+ }
609
+ return Color.clone(this._color);
610
+ },
611
+ set: function (value) {
612
+ this._color = Color.clone(value, this._color);
613
+ this._colorDirty = true;
614
+ },
615
+ },
616
+
617
+ /**
618
+ * Determines if the tile has available content to render. <code>true</code> if the tile's
619
+ * content is ready or if it has expired content that renders while new content loads; otherwise,
620
+ * <code>false</code>.
621
+ *
622
+ * @memberof Cesium3DTile.prototype
623
+ *
624
+ * @type {Boolean}
625
+ * @readonly
626
+ *
627
+ * @private
628
+ */
629
+ contentAvailable: {
630
+ get: function () {
631
+ return (
632
+ (this.contentReady &&
633
+ !this.hasEmptyContent &&
634
+ !this.hasTilesetContent &&
635
+ !this.hasImplicitContent) ||
636
+ (defined(this._expiredContent) && !this.contentFailed)
637
+ );
638
+ },
639
+ },
640
+
641
+ /**
642
+ * Determines if the tile's content is ready. This is automatically <code>true</code> for
643
+ * tile's with empty content.
644
+ *
645
+ * @memberof Cesium3DTile.prototype
646
+ *
647
+ * @type {Boolean}
648
+ * @readonly
649
+ *
650
+ * @private
651
+ */
652
+ contentReady: {
653
+ get: function () {
654
+ return this._contentState === Cesium3DTileContentState.READY;
655
+ },
656
+ },
657
+
658
+ /**
659
+ * Determines if the tile's content has not be requested. <code>true</code> if tile's
660
+ * content has not be requested; otherwise, <code>false</code>.
661
+ *
662
+ * @memberof Cesium3DTile.prototype
663
+ *
664
+ * @type {Boolean}
665
+ * @readonly
666
+ *
667
+ * @private
668
+ */
669
+ contentUnloaded: {
670
+ get: function () {
671
+ return this._contentState === Cesium3DTileContentState.UNLOADED;
672
+ },
673
+ },
674
+
675
+ /**
676
+ * Determines if the tile's content is expired. <code>true</code> if tile's
677
+ * content is expired; otherwise, <code>false</code>.
678
+ *
679
+ * @memberof Cesium3DTile.prototype
680
+ *
681
+ * @type {Boolean}
682
+ * @readonly
683
+ *
684
+ * @private
685
+ */
686
+ contentExpired: {
687
+ get: function () {
688
+ return this._contentState === Cesium3DTileContentState.EXPIRED;
689
+ },
690
+ },
691
+
692
+ /**
693
+ * Determines if the tile's content failed to load. <code>true</code> if the tile's
694
+ * content failed to load; otherwise, <code>false</code>.
695
+ *
696
+ * @memberof Cesium3DTile.prototype
697
+ *
698
+ * @type {Boolean}
699
+ * @readonly
700
+ *
701
+ * @private
702
+ */
703
+ contentFailed: {
704
+ get: function () {
705
+ return this._contentState === Cesium3DTileContentState.FAILED;
706
+ },
707
+ },
708
+
709
+ /**
710
+ * Gets the promise that will be resolved when the tile's content is ready to process.
711
+ * This happens after the content is downloaded but before the content is ready
712
+ * to render.
713
+ * <p>
714
+ * The promise remains <code>undefined</code> until the tile's content is requested.
715
+ * </p>
716
+ *
717
+ * @type {Promise.<Cesium3DTileContent>}
718
+ * @readonly
719
+ *
720
+ * @private
721
+ */
722
+ contentReadyToProcessPromise: {
723
+ get: function () {
724
+ return this._contentReadyToProcessPromise;
725
+ },
726
+ },
727
+
728
+ /**
729
+ * Gets the promise that will be resolved when the tile's content is ready to render.
730
+ * <p>
731
+ * The promise remains <code>undefined</code> until the tile's content is requested.
732
+ * </p>
733
+ *
734
+ * @type {Promise.<Cesium3DTileContent>}
735
+ * @readonly
736
+ *
737
+ * @private
738
+ */
739
+ contentReadyPromise: {
740
+ get: function () {
741
+ return this._contentReadyPromise;
742
+ },
743
+ },
744
+
745
+ /**
746
+ * Returns the number of draw commands used by this tile.
747
+ *
748
+ * @readonly
749
+ *
750
+ * @private
751
+ */
752
+ commandsLength: {
753
+ get: function () {
754
+ return this._commandsLength;
755
+ },
756
+ },
757
+ });
758
+
759
+ const scratchCartesian = new Cartesian3();
760
+ function isPriorityDeferred(tile, frameState) {
761
+ const tileset = tile._tileset;
762
+
763
+ // If closest point on line is inside the sphere then set foveatedFactor to 0. Otherwise, the dot product is with the line from camera to the point on the sphere that is closest to the line.
764
+ const camera = frameState.camera;
765
+ const boundingSphere = tile.boundingSphere;
766
+ const radius = boundingSphere.radius;
767
+ const scaledCameraDirection = Cartesian3.multiplyByScalar(
768
+ camera.directionWC,
769
+ tile._centerZDepth,
770
+ scratchCartesian
771
+ );
772
+ const closestPointOnLine = Cartesian3.add(
773
+ camera.positionWC,
774
+ scaledCameraDirection,
775
+ scratchCartesian
776
+ );
777
+ // The distance from the camera's view direction to the tile.
778
+ const toLine = Cartesian3.subtract(
779
+ closestPointOnLine,
780
+ boundingSphere.center,
781
+ scratchCartesian
782
+ );
783
+ const distanceToCenterLine = Cartesian3.magnitude(toLine);
784
+ const notTouchingSphere = distanceToCenterLine > radius;
785
+
786
+ // If camera's direction vector is inside the bounding sphere then consider
787
+ // this tile right along the line of sight and set _foveatedFactor to 0.
788
+ // Otherwise,_foveatedFactor is one minus the dot product of the camera's direction
789
+ // and the vector between the camera and the point on the bounding sphere closest to the view line.
790
+ if (notTouchingSphere) {
791
+ const toLineNormalized = Cartesian3.normalize(toLine, scratchCartesian);
792
+ const scaledToLine = Cartesian3.multiplyByScalar(
793
+ toLineNormalized,
794
+ radius,
795
+ scratchCartesian
796
+ );
797
+ const closestOnSphere = Cartesian3.add(
798
+ boundingSphere.center,
799
+ scaledToLine,
800
+ scratchCartesian
801
+ );
802
+ const toClosestOnSphere = Cartesian3.subtract(
803
+ closestOnSphere,
804
+ camera.positionWC,
805
+ scratchCartesian
806
+ );
807
+ const toClosestOnSphereNormalize = Cartesian3.normalize(
808
+ toClosestOnSphere,
809
+ scratchCartesian
810
+ );
811
+ tile._foveatedFactor =
812
+ 1.0 -
813
+ Math.abs(Cartesian3.dot(camera.directionWC, toClosestOnSphereNormalize));
814
+ } else {
815
+ tile._foveatedFactor = 0.0;
816
+ }
817
+
818
+ // Skip this feature if: non-skipLevelOfDetail and replace refine, if the foveated settings are turned off, if tile is progressive resolution and replace refine and skipLevelOfDetail (will help get rid of ancestor artifacts faster)
819
+ // Or if the tile is a preload of any kind
820
+ const replace = tile.refine === Cesium3DTileRefine.REPLACE;
821
+ const skipLevelOfDetail = tileset._skipLevelOfDetail;
822
+ if (
823
+ (replace && !skipLevelOfDetail) ||
824
+ !tileset.foveatedScreenSpaceError ||
825
+ tileset.foveatedConeSize === 1.0 ||
826
+ (tile._priorityProgressiveResolution && replace && skipLevelOfDetail) ||
827
+ tileset._pass === Cesium3DTilePass.PRELOAD_FLIGHT ||
828
+ tileset._pass === Cesium3DTilePass.PRELOAD
829
+ ) {
830
+ return false;
831
+ }
832
+
833
+ const maximumFovatedFactor = 1.0 - Math.cos(camera.frustum.fov * 0.5); // 0.14 for fov = 60. NOTE very hard to defer vertically foveated tiles since max is based on fovy (which is fov). Lowering the 0.5 to a smaller fraction of the screen height will start to defer vertically foveated tiles.
834
+ const foveatedConeFactor = tileset.foveatedConeSize * maximumFovatedFactor;
835
+
836
+ // If it's inside the user-defined view cone, then it should not be deferred.
837
+ if (tile._foveatedFactor <= foveatedConeFactor) {
838
+ return false;
839
+ }
840
+
841
+ // Relax SSE based on how big the angle is between the tile and the edge of the foveated cone.
842
+ const range = maximumFovatedFactor - foveatedConeFactor;
843
+ const normalizedFoveatedFactor = CesiumMath.clamp(
844
+ (tile._foveatedFactor - foveatedConeFactor) / range,
845
+ 0.0,
846
+ 1.0
847
+ );
848
+ const sseRelaxation = tileset.foveatedInterpolationCallback(
849
+ tileset.foveatedMinimumScreenSpaceErrorRelaxation,
850
+ tileset.maximumScreenSpaceError,
851
+ normalizedFoveatedFactor
852
+ );
853
+ const sse =
854
+ tile._screenSpaceError === 0.0 && defined(tile.parent)
855
+ ? tile.parent._screenSpaceError * 0.5
856
+ : tile._screenSpaceError;
857
+
858
+ return tileset.maximumScreenSpaceError - sseRelaxation <= sse;
859
+ }
860
+
861
+ const scratchJulianDate = new JulianDate();
862
+
863
+ /**
864
+ * Get the tile's screen space error.
865
+ *
866
+ * @private
867
+ */
868
+ Cesium3DTile.prototype.getScreenSpaceError = function (
869
+ frameState,
870
+ useParentGeometricError,
871
+ progressiveResolutionHeightFraction
872
+ ) {
873
+ const tileset = this._tileset;
874
+ const heightFraction = defaultValue(progressiveResolutionHeightFraction, 1.0);
875
+ const parentGeometricError = defined(this.parent)
876
+ ? this.parent.geometricError
877
+ : tileset._geometricError;
878
+ const geometricError = useParentGeometricError
879
+ ? parentGeometricError
880
+ : this.geometricError;
881
+ if (geometricError === 0.0) {
882
+ // Leaf tiles do not have any error so save the computation
883
+ return 0.0;
884
+ }
885
+ const camera = frameState.camera;
886
+ let frustum = camera.frustum;
887
+ const context = frameState.context;
888
+ const width = context.drawingBufferWidth;
889
+ const height = context.drawingBufferHeight * heightFraction;
890
+ let error;
891
+ if (
892
+ frameState.mode === SceneMode.SCENE2D ||
893
+ frustum instanceof OrthographicFrustum
894
+ ) {
895
+ if (defined(frustum._offCenterFrustum)) {
896
+ frustum = frustum._offCenterFrustum;
897
+ }
898
+ const pixelSize =
899
+ Math.max(frustum.top - frustum.bottom, frustum.right - frustum.left) /
900
+ Math.max(width, height);
901
+ error = geometricError / pixelSize;
902
+ } else {
903
+ // Avoid divide by zero when viewer is inside the tile
904
+ const distance = Math.max(this._distanceToCamera, CesiumMath.EPSILON7);
905
+ const sseDenominator = camera.frustum.sseDenominator;
906
+ error = (geometricError * height) / (distance * sseDenominator);
907
+ if (tileset.dynamicScreenSpaceError) {
908
+ const density = tileset._dynamicScreenSpaceErrorComputedDensity;
909
+ const factor = tileset.dynamicScreenSpaceErrorFactor;
910
+ const dynamicError = CesiumMath.fog(distance, density) * factor;
911
+ error -= dynamicError;
912
+ }
913
+ }
914
+
915
+ error /= frameState.pixelRatio;
916
+
917
+ return error;
918
+ };
919
+
920
+ function isPriorityProgressiveResolution(tileset, tile) {
921
+ if (
922
+ tileset.progressiveResolutionHeightFraction <= 0.0 ||
923
+ tileset.progressiveResolutionHeightFraction > 0.5
924
+ ) {
925
+ return false;
926
+ }
927
+
928
+ let isProgressiveResolutionTile =
929
+ tile._screenSpaceErrorProgressiveResolution >
930
+ tileset._maximumScreenSpaceError; // Mark non-SSE leaves
931
+ tile._priorityProgressiveResolutionScreenSpaceErrorLeaf = false; // Needed for skipLOD
932
+ const parent = tile.parent;
933
+ const maximumScreenSpaceError = tileset._maximumScreenSpaceError;
934
+ const tilePasses =
935
+ tile._screenSpaceErrorProgressiveResolution <= maximumScreenSpaceError;
936
+ const parentFails =
937
+ defined(parent) &&
938
+ parent._screenSpaceErrorProgressiveResolution > maximumScreenSpaceError;
939
+ if (tilePasses && parentFails) {
940
+ // A progressive resolution SSE leaf, promote its priority as well
941
+ tile._priorityProgressiveResolutionScreenSpaceErrorLeaf = true;
942
+ isProgressiveResolutionTile = true;
943
+ }
944
+ return isProgressiveResolutionTile;
945
+ }
946
+
947
+ function getPriorityReverseScreenSpaceError(tileset, tile) {
948
+ const parent = tile.parent;
949
+ const useParentScreenSpaceError =
950
+ defined(parent) &&
951
+ (!tileset._skipLevelOfDetail ||
952
+ tile._screenSpaceError === 0.0 ||
953
+ parent.hasTilesetContent ||
954
+ parent.hasImplicitContent);
955
+ const screenSpaceError = useParentScreenSpaceError
956
+ ? parent._screenSpaceError
957
+ : tile._screenSpaceError;
958
+ return tileset.root._screenSpaceError - screenSpaceError;
959
+ }
960
+
961
+ /**
962
+ * Update the tile's visibility.
963
+ *
964
+ * @private
965
+ */
966
+ Cesium3DTile.prototype.updateVisibility = function (frameState) {
967
+ const parent = this.parent;
968
+ const tileset = this._tileset;
969
+ const parentTransform = defined(parent)
970
+ ? parent.computedTransform
971
+ : tileset.modelMatrix;
972
+ const parentVisibilityPlaneMask = defined(parent)
973
+ ? parent._visibilityPlaneMask
974
+ : CullingVolume.MASK_INDETERMINATE;
975
+ this.updateTransform(parentTransform);
976
+ this._distanceToCamera = this.distanceToTile(frameState);
977
+ this._centerZDepth = this.distanceToTileCenter(frameState);
978
+ this._screenSpaceError = this.getScreenSpaceError(frameState, false);
979
+ this._screenSpaceErrorProgressiveResolution = this.getScreenSpaceError(
980
+ frameState,
981
+ false,
982
+ tileset.progressiveResolutionHeightFraction
983
+ );
984
+ this._visibilityPlaneMask = this.visibility(
985
+ frameState,
986
+ parentVisibilityPlaneMask
987
+ ); // Use parent's plane mask to speed up visibility test
988
+ this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;
989
+ this._inRequestVolume = this.insideViewerRequestVolume(frameState);
990
+ this._priorityReverseScreenSpaceError = getPriorityReverseScreenSpaceError(
991
+ tileset,
992
+ this
993
+ );
994
+ this._priorityProgressiveResolution = isPriorityProgressiveResolution(
995
+ tileset,
996
+ this
997
+ );
998
+ this.priorityDeferred = isPriorityDeferred(this, frameState);
999
+ };
1000
+
1001
+ /**
1002
+ * Update whether the tile has expired.
1003
+ *
1004
+ * @private
1005
+ */
1006
+ Cesium3DTile.prototype.updateExpiration = function () {
1007
+ if (
1008
+ defined(this.expireDate) &&
1009
+ this.contentReady &&
1010
+ !this.hasEmptyContent &&
1011
+ !this.hasMultipleContents
1012
+ ) {
1013
+ const now = JulianDate.now(scratchJulianDate);
1014
+ if (JulianDate.lessThan(this.expireDate, now)) {
1015
+ this._contentState = Cesium3DTileContentState.EXPIRED;
1016
+ this._expiredContent = this._content;
1017
+ }
1018
+ }
1019
+ };
1020
+
1021
+ function updateExpireDate(tile) {
1022
+ if (defined(tile.expireDuration)) {
1023
+ const expireDurationDate = JulianDate.now(scratchJulianDate);
1024
+ JulianDate.addSeconds(
1025
+ expireDurationDate,
1026
+ tile.expireDuration,
1027
+ expireDurationDate
1028
+ );
1029
+
1030
+ if (defined(tile.expireDate)) {
1031
+ if (JulianDate.lessThan(tile.expireDate, expireDurationDate)) {
1032
+ JulianDate.clone(expireDurationDate, tile.expireDate);
1033
+ }
1034
+ } else {
1035
+ tile.expireDate = JulianDate.clone(expireDurationDate);
1036
+ }
1037
+ }
1038
+ }
1039
+
1040
+ function createPriorityFunction(tile) {
1041
+ return function () {
1042
+ return tile._priority;
1043
+ };
1044
+ }
1045
+
1046
+ /**
1047
+ * Requests the tile's content.
1048
+ * <p>
1049
+ * The request may not be made if the Cesium Request Scheduler can't prioritize it.
1050
+ * </p>
1051
+ *
1052
+ * @return {Number} The number of requests that were attempted but not scheduled.
1053
+ * @private
1054
+ */
1055
+ Cesium3DTile.prototype.requestContent = function () {
1056
+ // empty contents don't require any HTTP requests
1057
+ if (this.hasEmptyContent) {
1058
+ return 0;
1059
+ }
1060
+
1061
+ if (this.hasMultipleContents) {
1062
+ return requestMultipleContents(this);
1063
+ }
1064
+
1065
+ return requestSingleContent(this);
1066
+ };
1067
+
1068
+ /**
1069
+ * Multiple {@link Cesium3DTileContent}s are allowed within a single tile either through
1070
+ * the tile JSON (3D Tiles 1.1) or the <code>3DTILES_multiple_contents</code> extension.
1071
+ * Due to differences in request scheduling, this is handled separately.
1072
+ * <p>
1073
+ * This implementation of multiple contents does not
1074
+ * support tile expiry like requestSingleContent does. If this changes,
1075
+ * note that the resource.setQueryParameters() details must go inside {@link Multiple3DTileContent} since that is per-request.
1076
+ * </p>
1077
+ *
1078
+ * @private
1079
+ */
1080
+ function requestMultipleContents(tile) {
1081
+ let multipleContents = tile._content;
1082
+ const tileset = tile._tileset;
1083
+
1084
+ if (!defined(multipleContents)) {
1085
+ // Create the content object immediately, it will handle scheduling
1086
+ // requests for inner contents.
1087
+ const contentsJson = hasExtension(tile._header, "3DTILES_multiple_contents")
1088
+ ? tile._header.extensions["3DTILES_multiple_contents"]
1089
+ : tile._header;
1090
+
1091
+ multipleContents = new Multiple3DTileContent(
1092
+ tileset,
1093
+ tile,
1094
+ tile._contentResource.clone(),
1095
+ contentsJson
1096
+ );
1097
+ tile._content = multipleContents;
1098
+ }
1099
+
1100
+ const backloggedRequestCount = multipleContents.requestInnerContents();
1101
+ if (backloggedRequestCount > 0) {
1102
+ return backloggedRequestCount;
1103
+ }
1104
+
1105
+ tile._contentState = Cesium3DTileContentState.LOADING;
1106
+ const contentReadyToProcessPromise = multipleContents.contentsFetchedPromise.then(
1107
+ function () {
1108
+ if (
1109
+ tile._contentState !== Cesium3DTileContentState.LOADING ||
1110
+ !defined(multipleContents.readyPromise)
1111
+ ) {
1112
+ // The tile or one of the inner content requests was canceled,
1113
+ // short circuit.
1114
+ return;
1115
+ }
1116
+
1117
+ if (tile.isDestroyed()) {
1118
+ multipleContentFailed(
1119
+ tile,
1120
+ tileset,
1121
+ "Tile was unloaded while content was loading"
1122
+ );
1123
+ return;
1124
+ }
1125
+
1126
+ tile._contentState = Cesium3DTileContentState.PROCESSING;
1127
+ return multipleContents;
1128
+ }
1129
+ );
1130
+ tile._contentReadyToProcessPromise = contentReadyToProcessPromise;
1131
+ tile._contentReadyPromise = contentReadyToProcessPromise
1132
+ .then(function (content) {
1133
+ if (!defined(content)) {
1134
+ // request was canceled, short circuit.
1135
+ return;
1136
+ }
1137
+
1138
+ return multipleContents.readyPromise;
1139
+ })
1140
+ .then(function (content) {
1141
+ if (!defined(content)) {
1142
+ // tile was canceled, short circuit.
1143
+ return;
1144
+ }
1145
+
1146
+ if (tile.isDestroyed()) {
1147
+ multipleContentFailed(
1148
+ tile,
1149
+ tileset,
1150
+ "Tile was unloaded while content was processing"
1151
+ );
1152
+ return;
1153
+ }
1154
+
1155
+ // Refresh style for expired content
1156
+ tile._selectedFrame = 0;
1157
+ tile.lastStyleTime = 0.0;
1158
+
1159
+ JulianDate.now(tile._loadTimestamp);
1160
+ tile._contentState = Cesium3DTileContentState.READY;
1161
+ return content;
1162
+ })
1163
+ .catch(function (error) {
1164
+ multipleContentFailed(tile, tileset, error);
1165
+ });
1166
+
1167
+ return 0;
1168
+ }
1169
+
1170
+ function multipleContentFailed(tile, tileset, error) {
1171
+ // note: The Multiple3DTileContent handles decrementing the number of pending
1172
+ // requests if the state is LOADING.
1173
+ if (tile._contentState === Cesium3DTileContentState.PROCESSING) {
1174
+ --tileset.statistics.numberOfTilesProcessing;
1175
+ }
1176
+
1177
+ tile._contentState = Cesium3DTileContentState.FAILED;
1178
+ }
1179
+
1180
+ function requestSingleContent(tile) {
1181
+ // it is important to clone here. The fetchArrayBuffer() below uses
1182
+ // throttling, but other uses of the resources do not.
1183
+ const resource = tile._contentResource.clone();
1184
+ const expired = tile.contentExpired;
1185
+ if (expired) {
1186
+ // Append a query parameter of the tile expiration date to prevent caching
1187
+ resource.setQueryParameters({
1188
+ expired: tile.expireDate.toString(),
1189
+ });
1190
+ }
1191
+
1192
+ const request = new Request({
1193
+ throttle: true,
1194
+ throttleByServer: true,
1195
+ type: RequestType.TILES3D,
1196
+ priorityFunction: createPriorityFunction(tile),
1197
+ serverKey: tile._serverKey,
1198
+ });
1199
+
1200
+ tile._request = request;
1201
+ resource.request = request;
1202
+
1203
+ const promise = resource.fetchArrayBuffer();
1204
+ if (!defined(promise)) {
1205
+ return 1;
1206
+ }
1207
+
1208
+ const previousState = tile._contentState;
1209
+ const tileset = tile._tileset;
1210
+ tile._contentState = Cesium3DTileContentState.LOADING;
1211
+ ++tileset.statistics.numberOfPendingRequests;
1212
+ const contentReadyToProcessPromise = promise.then(function (arrayBuffer) {
1213
+ if (tile.isDestroyed()) {
1214
+ // Tile is unloaded before the content finishes loading
1215
+ singleContentFailed(tile, tileset);
1216
+ return;
1217
+ }
1218
+
1219
+ const content = makeContent(tile, arrayBuffer);
1220
+
1221
+ if (expired) {
1222
+ tile.expireDate = undefined;
1223
+ }
1224
+
1225
+ tile._content = content;
1226
+ tile._contentState = Cesium3DTileContentState.PROCESSING;
1227
+ return content;
1228
+ });
1229
+ tile._contentReadyToProcessPromise = contentReadyToProcessPromise;
1230
+ tile._contentReadyPromise = contentReadyToProcessPromise
1231
+ .then(function (content) {
1232
+ if (!defined(content)) {
1233
+ return;
1234
+ }
1235
+
1236
+ --tileset.statistics.numberOfPendingRequests;
1237
+ return content.readyPromise;
1238
+ })
1239
+ .then(function (content) {
1240
+ if (!defined(content)) {
1241
+ return;
1242
+ }
1243
+
1244
+ if (tile.isDestroyed()) {
1245
+ // Tile is unloaded before the content finishes processing
1246
+ singleContentFailed(tile, tileset);
1247
+ return;
1248
+ }
1249
+ updateExpireDate(tile);
1250
+
1251
+ // Refresh style for expired content
1252
+ tile._selectedFrame = 0;
1253
+ tile.lastStyleTime = 0.0;
1254
+
1255
+ JulianDate.now(tile._loadTimestamp);
1256
+ tile._contentState = Cesium3DTileContentState.READY;
1257
+ return content;
1258
+ })
1259
+ .catch(function (error) {
1260
+ if (request.state === RequestState.CANCELLED) {
1261
+ // Cancelled due to low priority - try again later.
1262
+ tile._contentState = previousState;
1263
+ --tileset.statistics.numberOfPendingRequests;
1264
+ ++tileset.statistics.numberOfAttemptedRequests;
1265
+ return Promise.reject("Cancelled");
1266
+ }
1267
+ singleContentFailed(tile, tileset);
1268
+ return Promise.reject(error);
1269
+ });
1270
+
1271
+ return 0;
1272
+ }
1273
+
1274
+ function singleContentFailed(tile, tileset) {
1275
+ if (tile._contentState === Cesium3DTileContentState.PROCESSING) {
1276
+ --tileset.statistics.numberOfTilesProcessing;
1277
+ } else {
1278
+ --tileset.statistics.numberOfPendingRequests;
1279
+ }
1280
+ tile._contentState = Cesium3DTileContentState.FAILED;
1281
+ }
1282
+
1283
+ /**
1284
+ * Given a downloaded content payload, construct a {@link Cesium3DTileContent}.
1285
+ * <p>
1286
+ * This is only used for single contents.
1287
+ * </p>
1288
+ *
1289
+ * @param {Cesium3DTile} tile The tile
1290
+ * @param {ArrayBuffer} arrayBuffer The downloaded payload containing data for the content
1291
+ * @return {Cesium3DTileContent} A content object
1292
+ * @private
1293
+ */
1294
+ function makeContent(tile, arrayBuffer) {
1295
+ const preprocessed = preprocess3DTileContent(arrayBuffer);
1296
+
1297
+ // Vector and Geometry tile rendering do not support the skip LOD optimization.
1298
+ const tileset = tile._tileset;
1299
+ tileset._disableSkipLevelOfDetail =
1300
+ tileset._disableSkipLevelOfDetail ||
1301
+ preprocessed.contentType === Cesium3DTileContentType.GEOMETRY ||
1302
+ preprocessed.contentType === Cesium3DTileContentType.VECTOR;
1303
+
1304
+ if (
1305
+ preprocessed.contentType === Cesium3DTileContentType.IMPLICIT_SUBTREE ||
1306
+ preprocessed.contentType === Cesium3DTileContentType.IMPLICIT_SUBTREE_JSON
1307
+ ) {
1308
+ tile.hasImplicitContent = true;
1309
+ }
1310
+
1311
+ if (preprocessed.contentType === Cesium3DTileContentType.EXTERNAL_TILESET) {
1312
+ tile.hasTilesetContent = true;
1313
+ }
1314
+
1315
+ let content;
1316
+ const contentFactory = Cesium3DTileContentFactory[preprocessed.contentType];
1317
+ if (defined(preprocessed.binaryPayload)) {
1318
+ content = contentFactory(
1319
+ tileset,
1320
+ tile,
1321
+ tile._contentResource,
1322
+ preprocessed.binaryPayload.buffer,
1323
+ 0
1324
+ );
1325
+ } else {
1326
+ // JSON formats
1327
+ content = contentFactory(
1328
+ tileset,
1329
+ tile,
1330
+ tile._contentResource,
1331
+ preprocessed.jsonPayload
1332
+ );
1333
+ }
1334
+
1335
+ const contentHeader = tile._contentHeader;
1336
+
1337
+ if (tile.hasImplicitContentMetadata) {
1338
+ const subtree = tile.implicitSubtree;
1339
+ const coordinates = tile.implicitCoordinates;
1340
+ content.metadata = subtree.getContentMetadataView(coordinates, 0);
1341
+ } else if (!tile.hasImplicitContent) {
1342
+ content.metadata = findContentMetadata(tileset, contentHeader);
1343
+ }
1344
+
1345
+ const groupMetadata = findGroupMetadata(tileset, contentHeader);
1346
+ if (defined(groupMetadata)) {
1347
+ content.group = new Cesium3DContentGroup({
1348
+ metadata: groupMetadata,
1349
+ });
1350
+ }
1351
+
1352
+ return content;
1353
+ }
1354
+
1355
+ /**
1356
+ * Cancel requests for the tile's contents. This is called when the tile
1357
+ * goes out of view.
1358
+ *
1359
+ * @private
1360
+ */
1361
+ Cesium3DTile.prototype.cancelRequests = function () {
1362
+ if (this.hasMultipleContents) {
1363
+ this._content.cancelRequests();
1364
+ } else {
1365
+ this._request.cancel();
1366
+ }
1367
+ };
1368
+
1369
+ /**
1370
+ * Unloads the tile's content.
1371
+ *
1372
+ * @private
1373
+ */
1374
+ Cesium3DTile.prototype.unloadContent = function () {
1375
+ if (
1376
+ this.hasEmptyContent ||
1377
+ this.hasTilesetContent ||
1378
+ this.hasImplicitContent
1379
+ ) {
1380
+ return;
1381
+ }
1382
+
1383
+ this._content = this._content && this._content.destroy();
1384
+ this._contentState = Cesium3DTileContentState.UNLOADED;
1385
+ this._contentReadyToProcessPromise = undefined;
1386
+ this._contentReadyPromise = undefined;
1387
+
1388
+ this.lastStyleTime = 0.0;
1389
+ this.clippingPlanesDirty = this._clippingPlanesState === 0;
1390
+ this._clippingPlanesState = 0;
1391
+
1392
+ this._debugColorizeTiles = false;
1393
+
1394
+ this._debugBoundingVolume =
1395
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
1396
+ this._debugContentBoundingVolume =
1397
+ this._debugContentBoundingVolume &&
1398
+ this._debugContentBoundingVolume.destroy();
1399
+ this._debugViewerRequestVolume =
1400
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
1401
+ };
1402
+
1403
+ const scratchProjectedBoundingSphere = new BoundingSphere();
1404
+
1405
+ function getBoundingVolume(tile, frameState) {
1406
+ if (
1407
+ frameState.mode !== SceneMode.SCENE3D &&
1408
+ !defined(tile._boundingVolume2D)
1409
+ ) {
1410
+ const boundingSphere = tile._boundingVolume.boundingSphere;
1411
+ const sphere = BoundingSphere.projectTo2D(
1412
+ boundingSphere,
1413
+ frameState.mapProjection,
1414
+ scratchProjectedBoundingSphere
1415
+ );
1416
+ tile._boundingVolume2D = new TileBoundingSphere(
1417
+ sphere.center,
1418
+ sphere.radius
1419
+ );
1420
+ }
1421
+
1422
+ return frameState.mode !== SceneMode.SCENE3D
1423
+ ? tile._boundingVolume2D
1424
+ : tile._boundingVolume;
1425
+ }
1426
+
1427
+ function getContentBoundingVolume(tile, frameState) {
1428
+ if (
1429
+ frameState.mode !== SceneMode.SCENE3D &&
1430
+ !defined(tile._contentBoundingVolume2D)
1431
+ ) {
1432
+ const boundingSphere = tile._contentBoundingVolume.boundingSphere;
1433
+ const sphere = BoundingSphere.projectTo2D(
1434
+ boundingSphere,
1435
+ frameState.mapProjection,
1436
+ scratchProjectedBoundingSphere
1437
+ );
1438
+ tile._contentBoundingVolume2D = new TileBoundingSphere(
1439
+ sphere.center,
1440
+ sphere.radius
1441
+ );
1442
+ }
1443
+ return frameState.mode !== SceneMode.SCENE3D
1444
+ ? tile._contentBoundingVolume2D
1445
+ : tile._contentBoundingVolume;
1446
+ }
1447
+
1448
+ /**
1449
+ * Determines whether the tile's bounding volume intersects the culling volume.
1450
+ *
1451
+ * @param {FrameState} frameState The frame state.
1452
+ * @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.
1453
+ * @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.
1454
+ *
1455
+ * @private
1456
+ */
1457
+ Cesium3DTile.prototype.visibility = function (
1458
+ frameState,
1459
+ parentVisibilityPlaneMask
1460
+ ) {
1461
+ const cullingVolume = frameState.cullingVolume;
1462
+ const boundingVolume = getBoundingVolume(this, frameState);
1463
+
1464
+ const tileset = this._tileset;
1465
+ const clippingPlanes = tileset.clippingPlanes;
1466
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
1467
+ const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(
1468
+ boundingVolume,
1469
+ tileset.clippingPlanesOriginMatrix
1470
+ );
1471
+ this._isClipped = intersection !== Intersect.INSIDE;
1472
+ if (intersection === Intersect.OUTSIDE) {
1473
+ return CullingVolume.MASK_OUTSIDE;
1474
+ }
1475
+ }
1476
+
1477
+ return cullingVolume.computeVisibilityWithPlaneMask(
1478
+ boundingVolume,
1479
+ parentVisibilityPlaneMask
1480
+ );
1481
+ };
1482
+
1483
+ /**
1484
+ * Assuming the tile's bounding volume intersects the culling volume, determines
1485
+ * whether the tile's content's bounding volume intersects the culling volume.
1486
+ *
1487
+ * @param {FrameState} frameState The frame state.
1488
+ * @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.
1489
+ *
1490
+ * @private
1491
+ */
1492
+ Cesium3DTile.prototype.contentVisibility = function (frameState) {
1493
+ // Assumes the tile's bounding volume intersects the culling volume already, so
1494
+ // just return Intersect.INSIDE if there is no content bounding volume.
1495
+ if (!defined(this._contentBoundingVolume)) {
1496
+ return Intersect.INSIDE;
1497
+ }
1498
+
1499
+ if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {
1500
+ // The tile's bounding volume is completely inside the culling volume so
1501
+ // the content bounding volume must also be inside.
1502
+ return Intersect.INSIDE;
1503
+ }
1504
+
1505
+ // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the
1506
+ // tile's (not the content's) bounding volume intersects the culling volume?
1507
+ const cullingVolume = frameState.cullingVolume;
1508
+ const boundingVolume = getContentBoundingVolume(this, frameState);
1509
+
1510
+ const tileset = this._tileset;
1511
+ const clippingPlanes = tileset.clippingPlanes;
1512
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
1513
+ const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(
1514
+ boundingVolume,
1515
+ tileset.clippingPlanesOriginMatrix
1516
+ );
1517
+ this._isClipped = intersection !== Intersect.INSIDE;
1518
+ if (intersection === Intersect.OUTSIDE) {
1519
+ return Intersect.OUTSIDE;
1520
+ }
1521
+ }
1522
+
1523
+ return cullingVolume.computeVisibility(boundingVolume);
1524
+ };
1525
+
1526
+ /**
1527
+ * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.
1528
+ *
1529
+ * @param {FrameState} frameState The frame state.
1530
+ * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.
1531
+ *
1532
+ * @private
1533
+ */
1534
+ Cesium3DTile.prototype.distanceToTile = function (frameState) {
1535
+ const boundingVolume = getBoundingVolume(this, frameState);
1536
+ return boundingVolume.distanceToCamera(frameState);
1537
+ };
1538
+
1539
+ const scratchToTileCenter = new Cartesian3();
1540
+
1541
+ /**
1542
+ * Computes the distance from the center of the tile's bounding volume to the camera's plane defined by its position and view direction.
1543
+ *
1544
+ * @param {FrameState} frameState The frame state.
1545
+ * @returns {Number} The distance, in meters.
1546
+ *
1547
+ * @private
1548
+ */
1549
+ Cesium3DTile.prototype.distanceToTileCenter = function (frameState) {
1550
+ const tileBoundingVolume = getBoundingVolume(this, frameState);
1551
+ const boundingVolume = tileBoundingVolume.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere
1552
+ const toCenter = Cartesian3.subtract(
1553
+ boundingVolume.center,
1554
+ frameState.camera.positionWC,
1555
+ scratchToTileCenter
1556
+ );
1557
+ return Cartesian3.dot(frameState.camera.directionWC, toCenter);
1558
+ };
1559
+
1560
+ /**
1561
+ * Checks if the camera is inside the viewer request volume.
1562
+ *
1563
+ * @param {FrameState} frameState The frame state.
1564
+ * @returns {Boolean} Whether the camera is inside the volume.
1565
+ *
1566
+ * @private
1567
+ */
1568
+ Cesium3DTile.prototype.insideViewerRequestVolume = function (frameState) {
1569
+ const viewerRequestVolume = this._viewerRequestVolume;
1570
+ return (
1571
+ !defined(viewerRequestVolume) ||
1572
+ viewerRequestVolume.distanceToCamera(frameState) === 0.0
1573
+ );
1574
+ };
1575
+
1576
+ const scratchMatrix = new Matrix3();
1577
+ const scratchScale = new Cartesian3();
1578
+ const scratchHalfAxes = new Matrix3();
1579
+ const scratchCenter = new Cartesian3();
1580
+ const scratchRectangle = new Rectangle();
1581
+ const scratchOrientedBoundingBox = new OrientedBoundingBox();
1582
+ const scratchTransform = new Matrix4();
1583
+
1584
+ function createBox(box, transform, result) {
1585
+ let center = Cartesian3.fromElements(box[0], box[1], box[2], scratchCenter);
1586
+ let halfAxes = Matrix3.fromArray(box, 3, scratchHalfAxes);
1587
+
1588
+ // Find the transformed center and halfAxes
1589
+ center = Matrix4.multiplyByPoint(transform, center, center);
1590
+ const rotationScale = Matrix4.getMatrix3(transform, scratchMatrix);
1591
+ halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
1592
+
1593
+ if (defined(result)) {
1594
+ result.update(center, halfAxes);
1595
+ return result;
1596
+ }
1597
+ return new TileOrientedBoundingBox(center, halfAxes);
1598
+ }
1599
+
1600
+ function createBoxFromTransformedRegion(
1601
+ region,
1602
+ transform,
1603
+ initialTransform,
1604
+ result
1605
+ ) {
1606
+ const rectangle = Rectangle.unpack(region, 0, scratchRectangle);
1607
+ const minimumHeight = region[4];
1608
+ const maximumHeight = region[5];
1609
+
1610
+ const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
1611
+ rectangle,
1612
+ minimumHeight,
1613
+ maximumHeight,
1614
+ Ellipsoid.WGS84,
1615
+ scratchOrientedBoundingBox
1616
+ );
1617
+ let center = orientedBoundingBox.center;
1618
+ let halfAxes = orientedBoundingBox.halfAxes;
1619
+
1620
+ // A region bounding volume is not transformed by the transform in the tileset JSON,
1621
+ // but may be transformed by additional transforms applied in Cesium.
1622
+ // This is why the transform is calculated as the difference between the initial transform and the current transform.
1623
+ transform = Matrix4.multiplyTransformation(
1624
+ transform,
1625
+ Matrix4.inverseTransformation(initialTransform, scratchTransform),
1626
+ scratchTransform
1627
+ );
1628
+ center = Matrix4.multiplyByPoint(transform, center, center);
1629
+ const rotationScale = Matrix4.getMatrix3(transform, scratchMatrix);
1630
+ halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
1631
+
1632
+ if (defined(result) && result instanceof TileOrientedBoundingBox) {
1633
+ result.update(center, halfAxes);
1634
+ return result;
1635
+ }
1636
+
1637
+ return new TileOrientedBoundingBox(center, halfAxes);
1638
+ }
1639
+
1640
+ function createRegion(region, transform, initialTransform, result) {
1641
+ if (
1642
+ !Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)
1643
+ ) {
1644
+ return createBoxFromTransformedRegion(
1645
+ region,
1646
+ transform,
1647
+ initialTransform,
1648
+ result
1649
+ );
1650
+ }
1651
+
1652
+ if (defined(result)) {
1653
+ return result;
1654
+ }
1655
+
1656
+ const rectangleRegion = Rectangle.unpack(region, 0, scratchRectangle);
1657
+
1658
+ return new TileBoundingRegion({
1659
+ rectangle: rectangleRegion,
1660
+ minimumHeight: region[4],
1661
+ maximumHeight: region[5],
1662
+ });
1663
+ }
1664
+
1665
+ function createSphere(sphere, transform, result) {
1666
+ let center = Cartesian3.fromElements(
1667
+ sphere[0],
1668
+ sphere[1],
1669
+ sphere[2],
1670
+ scratchCenter
1671
+ );
1672
+ let radius = sphere[3];
1673
+
1674
+ // Find the transformed center and radius
1675
+ center = Matrix4.multiplyByPoint(transform, center, center);
1676
+ const scale = Matrix4.getScale(transform, scratchScale);
1677
+ const uniformScale = Cartesian3.maximumComponent(scale);
1678
+ radius *= uniformScale;
1679
+
1680
+ if (defined(result)) {
1681
+ result.update(center, radius);
1682
+ return result;
1683
+ }
1684
+ return new TileBoundingSphere(center, radius);
1685
+ }
1686
+
1687
+ /**
1688
+ * Create a bounding volume from the tile's bounding volume header.
1689
+ *
1690
+ * @param {Object} boundingVolumeHeader The tile's bounding volume header.
1691
+ * @param {Matrix4} transform The transform to apply to the bounding volume.
1692
+ * @param {TileBoundingVolume} [result] The object onto which to store the result.
1693
+ *
1694
+ * @returns {TileBoundingVolume} The modified result parameter or a new TileBoundingVolume instance if none was provided.
1695
+ *
1696
+ * @private
1697
+ */
1698
+ Cesium3DTile.prototype.createBoundingVolume = function (
1699
+ boundingVolumeHeader,
1700
+ transform,
1701
+ result
1702
+ ) {
1703
+ if (!defined(boundingVolumeHeader)) {
1704
+ throw new RuntimeError("boundingVolume must be defined");
1705
+ }
1706
+
1707
+ if (hasExtension(boundingVolumeHeader, "3DTILES_bounding_volume_S2")) {
1708
+ return new TileBoundingS2Cell(
1709
+ boundingVolumeHeader.extensions["3DTILES_bounding_volume_S2"]
1710
+ );
1711
+ }
1712
+
1713
+ if (defined(boundingVolumeHeader.box)) {
1714
+ return createBox(boundingVolumeHeader.box, transform, result);
1715
+ }
1716
+ if (defined(boundingVolumeHeader.region)) {
1717
+ return createRegion(
1718
+ boundingVolumeHeader.region,
1719
+ transform,
1720
+ this._initialTransform,
1721
+ result
1722
+ );
1723
+ }
1724
+ if (defined(boundingVolumeHeader.sphere)) {
1725
+ return createSphere(boundingVolumeHeader.sphere, transform, result);
1726
+ }
1727
+ throw new RuntimeError(
1728
+ "boundingVolume must contain a sphere, region, or box"
1729
+ );
1730
+ };
1731
+
1732
+ /**
1733
+ * Update the tile's transform. The transform is applied to the tile's bounding volumes.
1734
+ *
1735
+ * @private
1736
+ */
1737
+ Cesium3DTile.prototype.updateTransform = function (parentTransform) {
1738
+ parentTransform = defaultValue(parentTransform, Matrix4.IDENTITY);
1739
+ const computedTransform = Matrix4.multiply(
1740
+ parentTransform,
1741
+ this.transform,
1742
+ scratchTransform
1743
+ );
1744
+ const transformChanged = !Matrix4.equals(
1745
+ computedTransform,
1746
+ this.computedTransform
1747
+ );
1748
+
1749
+ if (!transformChanged) {
1750
+ return;
1751
+ }
1752
+
1753
+ Matrix4.clone(computedTransform, this.computedTransform);
1754
+
1755
+ // Update the bounding volumes
1756
+ const header = this._header;
1757
+ const contentHeader = this._contentHeader;
1758
+ this._boundingVolume = this.createBoundingVolume(
1759
+ header.boundingVolume,
1760
+ this.computedTransform,
1761
+ this._boundingVolume
1762
+ );
1763
+ if (defined(this._contentBoundingVolume)) {
1764
+ this._contentBoundingVolume = this.createBoundingVolume(
1765
+ contentHeader.boundingVolume,
1766
+ this.computedTransform,
1767
+ this._contentBoundingVolume
1768
+ );
1769
+ }
1770
+ if (defined(this._viewerRequestVolume)) {
1771
+ this._viewerRequestVolume = this.createBoundingVolume(
1772
+ header.viewerRequestVolume,
1773
+ this.computedTransform,
1774
+ this._viewerRequestVolume
1775
+ );
1776
+ }
1777
+
1778
+ this.updateGeometricErrorScale();
1779
+
1780
+ // Destroy the debug bounding volumes. They will be generated fresh.
1781
+ this._debugBoundingVolume =
1782
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
1783
+ this._debugContentBoundingVolume =
1784
+ this._debugContentBoundingVolume &&
1785
+ this._debugContentBoundingVolume.destroy();
1786
+ this._debugViewerRequestVolume =
1787
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
1788
+ };
1789
+
1790
+ Cesium3DTile.prototype.updateGeometricErrorScale = function () {
1791
+ const scale = Matrix4.getScale(this.computedTransform, scratchScale);
1792
+ const uniformScale = Cartesian3.maximumComponent(scale);
1793
+ this.geometricError = this._geometricError * uniformScale;
1794
+ };
1795
+
1796
+ function applyDebugSettings(tile, tileset, frameState, passOptions) {
1797
+ if (!passOptions.isRender) {
1798
+ return;
1799
+ }
1800
+
1801
+ const hasContentBoundingVolume =
1802
+ defined(tile._contentHeader) && defined(tile._contentHeader.boundingVolume);
1803
+ const empty =
1804
+ tile.hasEmptyContent || tile.hasTilesetContent || tile.hasImplicitContent;
1805
+
1806
+ const showVolume =
1807
+ tileset.debugShowBoundingVolume ||
1808
+ (tileset.debugShowContentBoundingVolume && !hasContentBoundingVolume);
1809
+ if (showVolume) {
1810
+ let color;
1811
+ if (!tile._finalResolution) {
1812
+ color = Color.YELLOW;
1813
+ } else if (empty) {
1814
+ color = Color.DARKGRAY;
1815
+ } else {
1816
+ color = Color.WHITE;
1817
+ }
1818
+ if (!defined(tile._debugBoundingVolume)) {
1819
+ tile._debugBoundingVolume = tile._boundingVolume.createDebugVolume(color);
1820
+ }
1821
+ tile._debugBoundingVolume.update(frameState);
1822
+ const attributes = tile._debugBoundingVolume.getGeometryInstanceAttributes(
1823
+ "outline"
1824
+ );
1825
+ attributes.color = ColorGeometryInstanceAttribute.toValue(
1826
+ color,
1827
+ attributes.color
1828
+ );
1829
+ } else if (!showVolume && defined(tile._debugBoundingVolume)) {
1830
+ tile._debugBoundingVolume = tile._debugBoundingVolume.destroy();
1831
+ }
1832
+
1833
+ if (tileset.debugShowContentBoundingVolume && hasContentBoundingVolume) {
1834
+ if (!defined(tile._debugContentBoundingVolume)) {
1835
+ tile._debugContentBoundingVolume = tile._contentBoundingVolume.createDebugVolume(
1836
+ Color.BLUE
1837
+ );
1838
+ }
1839
+ tile._debugContentBoundingVolume.update(frameState);
1840
+ } else if (
1841
+ !tileset.debugShowContentBoundingVolume &&
1842
+ defined(tile._debugContentBoundingVolume)
1843
+ ) {
1844
+ tile._debugContentBoundingVolume = tile._debugContentBoundingVolume.destroy();
1845
+ }
1846
+
1847
+ if (
1848
+ tileset.debugShowViewerRequestVolume &&
1849
+ defined(tile._viewerRequestVolume)
1850
+ ) {
1851
+ if (!defined(tile._debugViewerRequestVolume)) {
1852
+ tile._debugViewerRequestVolume = tile._viewerRequestVolume.createDebugVolume(
1853
+ Color.YELLOW
1854
+ );
1855
+ }
1856
+ tile._debugViewerRequestVolume.update(frameState);
1857
+ } else if (
1858
+ !tileset.debugShowViewerRequestVolume &&
1859
+ defined(tile._debugViewerRequestVolume)
1860
+ ) {
1861
+ tile._debugViewerRequestVolume = tile._debugViewerRequestVolume.destroy();
1862
+ }
1863
+
1864
+ const debugColorizeTilesOn =
1865
+ (tileset.debugColorizeTiles && !tile._debugColorizeTiles) ||
1866
+ defined(tileset._heatmap.tilePropertyName);
1867
+ const debugColorizeTilesOff =
1868
+ !tileset.debugColorizeTiles && tile._debugColorizeTiles;
1869
+
1870
+ if (debugColorizeTilesOn) {
1871
+ tileset._heatmap.colorize(tile, frameState); // Skipped if tileset._heatmap.tilePropertyName is undefined
1872
+ tile._debugColorizeTiles = true;
1873
+ tile.color = tile._debugColor;
1874
+ } else if (debugColorizeTilesOff) {
1875
+ tile._debugColorizeTiles = false;
1876
+ tile.color = Color.WHITE;
1877
+ }
1878
+
1879
+ if (tile._colorDirty) {
1880
+ tile._colorDirty = false;
1881
+ tile._content.applyDebugSettings(true, tile._color);
1882
+ }
1883
+
1884
+ if (debugColorizeTilesOff) {
1885
+ tileset.makeStyleDirty(); // Re-apply style now that colorize is switched off
1886
+ }
1887
+ }
1888
+
1889
+ function updateContent(tile, tileset, frameState) {
1890
+ const content = tile._content;
1891
+ const expiredContent = tile._expiredContent;
1892
+
1893
+ // expired content is not supported for multiple contents
1894
+ if (!tile.hasMultipleContents && defined(expiredContent)) {
1895
+ if (!tile.contentReady) {
1896
+ // Render the expired content while the content loads
1897
+ expiredContent.update(tileset, frameState);
1898
+ return;
1899
+ }
1900
+
1901
+ // New content is ready, destroy expired content
1902
+ tile._expiredContent.destroy();
1903
+ tile._expiredContent = undefined;
1904
+ }
1905
+
1906
+ content.update(tileset, frameState);
1907
+ }
1908
+
1909
+ function updateClippingPlanes(tile, tileset) {
1910
+ // Compute and compare ClippingPlanes state:
1911
+ // - enabled-ness - are clipping planes enabled? is this tile clipped?
1912
+ // - clipping plane count
1913
+ // - clipping function (union v. intersection)
1914
+ const clippingPlanes = tileset.clippingPlanes;
1915
+ let currentClippingPlanesState = 0;
1916
+ if (defined(clippingPlanes) && tile._isClipped && clippingPlanes.enabled) {
1917
+ currentClippingPlanesState = clippingPlanes.clippingPlanesState;
1918
+ }
1919
+ // If clippingPlaneState for tile changed, mark clippingPlanesDirty so content can update
1920
+ if (currentClippingPlanesState !== tile._clippingPlanesState) {
1921
+ tile._clippingPlanesState = currentClippingPlanesState;
1922
+ tile.clippingPlanesDirty = true;
1923
+ }
1924
+ }
1925
+
1926
+ /**
1927
+ * Get the draw commands needed to render this tile.
1928
+ *
1929
+ * @private
1930
+ */
1931
+ Cesium3DTile.prototype.update = function (tileset, frameState, passOptions) {
1932
+ const commandStart = frameState.commandList.length;
1933
+
1934
+ updateClippingPlanes(this, tileset);
1935
+ applyDebugSettings(this, tileset, frameState, passOptions);
1936
+ updateContent(this, tileset, frameState);
1937
+
1938
+ const commandEnd = frameState.commandList.length;
1939
+ const commandsLength = commandEnd - commandStart;
1940
+ this._commandsLength = commandsLength;
1941
+
1942
+ for (let i = 0; i < commandsLength; ++i) {
1943
+ const command = frameState.commandList[commandStart + i];
1944
+ const translucent = command.pass === Pass.TRANSLUCENT;
1945
+ command.depthForTranslucentClassification = translucent;
1946
+ }
1947
+
1948
+ this.clippingPlanesDirty = false; // reset after content update
1949
+ };
1950
+
1951
+ const scratchCommandList = [];
1952
+
1953
+ /**
1954
+ * Processes the tile's content, e.g., create WebGL resources, to move from the PROCESSING to READY state.
1955
+ *
1956
+ * @param {Cesium3DTileset} tileset The tileset containing this tile.
1957
+ * @param {FrameState} frameState The frame state.
1958
+ *
1959
+ * @private
1960
+ */
1961
+ Cesium3DTile.prototype.process = function (tileset, frameState) {
1962
+ const savedCommandList = frameState.commandList;
1963
+ frameState.commandList = scratchCommandList;
1964
+
1965
+ this._content.update(tileset, frameState);
1966
+
1967
+ scratchCommandList.length = 0;
1968
+ frameState.commandList = savedCommandList;
1969
+ };
1970
+
1971
+ function isolateDigits(normalizedValue, numberOfDigits, leftShift) {
1972
+ const scaled = normalizedValue * Math.pow(10, numberOfDigits);
1973
+ const integer = parseInt(scaled);
1974
+ return integer * Math.pow(10, leftShift);
1975
+ }
1976
+
1977
+ function priorityNormalizeAndClamp(value, minimum, maximum) {
1978
+ return Math.max(
1979
+ CesiumMath.normalize(value, minimum, maximum) - CesiumMath.EPSILON7,
1980
+ 0.0
1981
+ ); // Subtract epsilon since we only want decimal digits present in the output.
1982
+ }
1983
+
1984
+ /**
1985
+ * Sets the priority of the tile based on distance and depth
1986
+ * @private
1987
+ */
1988
+ Cesium3DTile.prototype.updatePriority = function () {
1989
+ const tileset = this.tileset;
1990
+ const preferLeaves = tileset.preferLeaves;
1991
+ const minimumPriority = tileset._minimumPriority;
1992
+ const maximumPriority = tileset._maximumPriority;
1993
+
1994
+ // Combine priority systems together by mapping them into a base 10 number where each priority controls a specific set of digits in the number.
1995
+ // For number priorities, map them to a 0.xxxxx number then left shift it up into a set number of digits before the decimal point. Chop of the fractional part then left shift again into the position it needs to go.
1996
+ // For blending number priorities, normalize them to 0-1 and interpolate to get a combined 0-1 number, then proceed as normal.
1997
+ // Booleans can just be 0 or 10^leftshift.
1998
+ // Think of digits as penalties since smaller numbers are higher priority. If a tile has some large quantity or has a flag raised it's (usually) penalized for it, expressed as a higher number for the digit.
1999
+ // Priority number format: preloadFlightDigits(1) | foveatedDeferDigits(1) | foveatedDigits(4) | preloadProgressiveResolutionDigits(1) | preferredSortingDigits(4) . depthDigits(the decimal digits)
2000
+ // Certain flags like preferLeaves will flip / turn off certain digits to get desired load order.
2001
+
2002
+ // Setup leftShifts, digit counts, and scales (for booleans)
2003
+ const digitsForANumber = 4;
2004
+ const digitsForABoolean = 1;
2005
+
2006
+ const preferredSortingLeftShift = 0;
2007
+ const preferredSortingDigitsCount = digitsForANumber;
2008
+
2009
+ const foveatedLeftShift =
2010
+ preferredSortingLeftShift + preferredSortingDigitsCount;
2011
+ const foveatedDigitsCount = digitsForANumber;
2012
+
2013
+ const preloadProgressiveResolutionLeftShift =
2014
+ foveatedLeftShift + foveatedDigitsCount;
2015
+ const preloadProgressiveResolutionDigitsCount = digitsForABoolean;
2016
+ const preloadProgressiveResolutionScale = Math.pow(
2017
+ 10,
2018
+ preloadProgressiveResolutionLeftShift
2019
+ );
2020
+
2021
+ const foveatedDeferLeftShift =
2022
+ preloadProgressiveResolutionLeftShift +
2023
+ preloadProgressiveResolutionDigitsCount;
2024
+ const foveatedDeferDigitsCount = digitsForABoolean;
2025
+ const foveatedDeferScale = Math.pow(10, foveatedDeferLeftShift);
2026
+
2027
+ const preloadFlightLeftShift =
2028
+ foveatedDeferLeftShift + foveatedDeferDigitsCount;
2029
+ const preloadFlightScale = Math.pow(10, preloadFlightLeftShift);
2030
+
2031
+ // Compute the digits for each priority
2032
+ let depthDigits = priorityNormalizeAndClamp(
2033
+ this._depth,
2034
+ minimumPriority.depth,
2035
+ maximumPriority.depth
2036
+ );
2037
+ depthDigits = preferLeaves ? 1.0 - depthDigits : depthDigits;
2038
+
2039
+ // Map 0-1 then convert to digit. Include a distance sort when doing non-skipLOD and replacement refinement, helps things like non-skipLOD photogrammetry
2040
+ const useDistance =
2041
+ !tileset._skipLevelOfDetail && this.refine === Cesium3DTileRefine.REPLACE;
2042
+ const normalizedPreferredSorting = useDistance
2043
+ ? priorityNormalizeAndClamp(
2044
+ this._priorityHolder._distanceToCamera,
2045
+ minimumPriority.distance,
2046
+ maximumPriority.distance
2047
+ )
2048
+ : priorityNormalizeAndClamp(
2049
+ this._priorityReverseScreenSpaceError,
2050
+ minimumPriority.reverseScreenSpaceError,
2051
+ maximumPriority.reverseScreenSpaceError
2052
+ );
2053
+ const preferredSortingDigits = isolateDigits(
2054
+ normalizedPreferredSorting,
2055
+ preferredSortingDigitsCount,
2056
+ preferredSortingLeftShift
2057
+ );
2058
+
2059
+ const preloadProgressiveResolutionDigits = this._priorityProgressiveResolution
2060
+ ? 0
2061
+ : preloadProgressiveResolutionScale;
2062
+
2063
+ const normalizedFoveatedFactor = priorityNormalizeAndClamp(
2064
+ this._priorityHolder._foveatedFactor,
2065
+ minimumPriority.foveatedFactor,
2066
+ maximumPriority.foveatedFactor
2067
+ );
2068
+ const foveatedDigits = isolateDigits(
2069
+ normalizedFoveatedFactor,
2070
+ foveatedDigitsCount,
2071
+ foveatedLeftShift
2072
+ );
2073
+
2074
+ const foveatedDeferDigits = this.priorityDeferred ? foveatedDeferScale : 0;
2075
+
2076
+ const preloadFlightDigits =
2077
+ tileset._pass === Cesium3DTilePass.PRELOAD_FLIGHT ? 0 : preloadFlightScale;
2078
+
2079
+ // Get the final base 10 number
2080
+ this._priority =
2081
+ depthDigits +
2082
+ preferredSortingDigits +
2083
+ preloadProgressiveResolutionDigits +
2084
+ foveatedDigits +
2085
+ foveatedDeferDigits +
2086
+ preloadFlightDigits;
2087
+ };
2088
+
2089
+ /**
2090
+ * @private
2091
+ */
2092
+ Cesium3DTile.prototype.isDestroyed = function () {
2093
+ return false;
2094
+ };
2095
+
2096
+ /**
2097
+ * @private
2098
+ */
2099
+ Cesium3DTile.prototype.destroy = function () {
2100
+ // For the interval between new content being requested and downloaded, expiredContent === content, so don't destroy twice
2101
+ this._content = this._content && this._content.destroy();
2102
+ this._expiredContent =
2103
+ this._expiredContent &&
2104
+ !this._expiredContent.isDestroyed() &&
2105
+ this._expiredContent.destroy();
2106
+ this._debugBoundingVolume =
2107
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
2108
+ this._debugContentBoundingVolume =
2109
+ this._debugContentBoundingVolume &&
2110
+ this._debugContentBoundingVolume.destroy();
2111
+ this._debugViewerRequestVolume =
2112
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
2113
+ return destroyObject(this);
2114
+ };
2115
+ export default Cesium3DTile;