@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
  151. package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
  152. package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
  153. package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
  154. package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
  155. package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
  156. package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
  157. package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
  158. package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
  159. package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
  160. package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
  161. package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
  162. package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
  163. package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
  164. package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
  165. package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
  166. package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
  167. package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
  168. package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
  169. package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
  170. package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
  171. package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
  172. package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
  173. package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
  174. package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
  175. package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
  176. package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
  177. package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
  178. package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
  179. package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
  180. package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
  181. package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
  182. package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
  183. package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
  184. package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
  185. package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
  186. package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
  187. package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
  188. package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
  189. package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  193. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  194. package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  195. package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  196. package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
  203. package/Source/Assets/Textures/maki/bank.png +0 -0
  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
  220. package/Source/Assets/Textures/maki/circle.png +0 -0
  221. package/Source/Assets/Textures/maki/city.png +0 -0
  222. package/Source/Assets/Textures/maki/clothing-store.png +0 -0
  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
  231. package/Source/Assets/Textures/maki/embassy.png +0 -0
  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
  233. package/Source/Assets/Textures/maki/entrance.png +0 -0
  234. package/Source/Assets/Textures/maki/farm.png +0 -0
  235. package/Source/Assets/Textures/maki/fast-food.png +0 -0
  236. package/Source/Assets/Textures/maki/ferry.png +0 -0
  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
  238. package/Source/Assets/Textures/maki/fuel.png +0 -0
  239. package/Source/Assets/Textures/maki/garden.png +0 -0
  240. package/Source/Assets/Textures/maki/gift.png +0 -0
  241. package/Source/Assets/Textures/maki/golf.png +0 -0
  242. package/Source/Assets/Textures/maki/grocery.png +0 -0
  243. package/Source/Assets/Textures/maki/hairdresser.png +0 -0
  244. package/Source/Assets/Textures/maki/harbor.png +0 -0
  245. package/Source/Assets/Textures/maki/heart.png +0 -0
  246. package/Source/Assets/Textures/maki/heliport.png +0 -0
  247. package/Source/Assets/Textures/maki/hospital.png +0 -0
  248. package/Source/Assets/Textures/maki/ice-cream.png +0 -0
  249. package/Source/Assets/Textures/maki/industrial.png +0 -0
  250. package/Source/Assets/Textures/maki/land-use.png +0 -0
  251. package/Source/Assets/Textures/maki/laundry.png +0 -0
  252. package/Source/Assets/Textures/maki/library.png +0 -0
  253. package/Source/Assets/Textures/maki/lighthouse.png +0 -0
  254. package/Source/Assets/Textures/maki/lodging.png +0 -0
  255. package/Source/Assets/Textures/maki/logging.png +0 -0
  256. package/Source/Assets/Textures/maki/london-underground.png +0 -0
  257. package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
  258. package/Source/Assets/Textures/maki/marker.png +0 -0
  259. package/Source/Assets/Textures/maki/minefield.png +0 -0
  260. package/Source/Assets/Textures/maki/mobilephone.png +0 -0
  261. package/Source/Assets/Textures/maki/monument.png +0 -0
  262. package/Source/Assets/Textures/maki/museum.png +0 -0
  263. package/Source/Assets/Textures/maki/music.png +0 -0
  264. package/Source/Assets/Textures/maki/oil-well.png +0 -0
  265. package/Source/Assets/Textures/maki/park.png +0 -0
  266. package/Source/Assets/Textures/maki/park2.png +0 -0
  267. package/Source/Assets/Textures/maki/parking-garage.png +0 -0
  268. package/Source/Assets/Textures/maki/parking.png +0 -0
  269. package/Source/Assets/Textures/maki/pharmacy.png +0 -0
  270. package/Source/Assets/Textures/maki/pitch.png +0 -0
  271. package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
  272. package/Source/Assets/Textures/maki/playground.png +0 -0
  273. package/Source/Assets/Textures/maki/police.png +0 -0
  274. package/Source/Assets/Textures/maki/polling-place.png +0 -0
  275. package/Source/Assets/Textures/maki/post.png +0 -0
  276. package/Source/Assets/Textures/maki/prison.png +0 -0
  277. package/Source/Assets/Textures/maki/rail-above.png +0 -0
  278. package/Source/Assets/Textures/maki/rail-light.png +0 -0
  279. package/Source/Assets/Textures/maki/rail-metro.png +0 -0
  280. package/Source/Assets/Textures/maki/rail-underground.png +0 -0
  281. package/Source/Assets/Textures/maki/rail.png +0 -0
  282. package/Source/Assets/Textures/maki/religious-christian.png +0 -0
  283. package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
  284. package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
  285. package/Source/Assets/Textures/maki/restaurant.png +0 -0
  286. package/Source/Assets/Textures/maki/roadblock.png +0 -0
  287. package/Source/Assets/Textures/maki/rocket.png +0 -0
  288. package/Source/Assets/Textures/maki/school.png +0 -0
  289. package/Source/Assets/Textures/maki/scooter.png +0 -0
  290. package/Source/Assets/Textures/maki/shop.png +0 -0
  291. package/Source/Assets/Textures/maki/skiing.png +0 -0
  292. package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
  293. package/Source/Assets/Textures/maki/soccer.png +0 -0
  294. package/Source/Assets/Textures/maki/square-stroked.png +0 -0
  295. package/Source/Assets/Textures/maki/square.png +0 -0
  296. package/Source/Assets/Textures/maki/star-stroked.png +0 -0
  297. package/Source/Assets/Textures/maki/star.png +0 -0
  298. package/Source/Assets/Textures/maki/suitcase.png +0 -0
  299. package/Source/Assets/Textures/maki/swimming.png +0 -0
  300. package/Source/Assets/Textures/maki/telephone.png +0 -0
  301. package/Source/Assets/Textures/maki/tennis.png +0 -0
  302. package/Source/Assets/Textures/maki/theatre.png +0 -0
  303. package/Source/Assets/Textures/maki/toilets.png +0 -0
  304. package/Source/Assets/Textures/maki/town-hall.png +0 -0
  305. package/Source/Assets/Textures/maki/town.png +0 -0
  306. package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
  307. package/Source/Assets/Textures/maki/triangle.png +0 -0
  308. package/Source/Assets/Textures/maki/village.png +0 -0
  309. package/Source/Assets/Textures/maki/warehouse.png +0 -0
  310. package/Source/Assets/Textures/maki/waste-basket.png +0 -0
  311. package/Source/Assets/Textures/maki/water.png +0 -0
  312. package/Source/Assets/Textures/maki/wetland.png +0 -0
  313. package/Source/Assets/Textures/maki/zoo.png +0 -0
  314. package/Source/Assets/Textures/moonSmall.jpg +0 -0
  315. package/Source/Assets/Textures/pin.svg +1 -0
  316. package/Source/Assets/Textures/waterNormals.jpg +0 -0
  317. package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
  318. package/Source/Assets/approximateTerrainHeights.json +1 -0
  319. package/Source/Core/ApproximateTerrainHeights.js +256 -0
  320. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
  321. package/Source/Core/ArcType.js +31 -0
  322. package/Source/Core/ArticulationStageType.js +23 -0
  323. package/Source/Core/AssociativeArray.js +127 -0
  324. package/Source/Core/AttributeCompression.js +527 -0
  325. package/Source/Core/AxisAlignedBoundingBox.js +259 -0
  326. package/Source/Core/BingMapsGeocoderService.js +107 -0
  327. package/Source/Core/BoundingRectangle.js +373 -0
  328. package/Source/Core/BoundingSphere.js +1505 -0
  329. package/Source/Core/BoxGeometry.js +893 -0
  330. package/Source/Core/BoxOutlineGeometry.js +314 -0
  331. package/Source/Core/Cartesian2.js +824 -0
  332. package/Source/Core/Cartesian3.js +1218 -0
  333. package/Source/Core/Cartesian4.js +980 -0
  334. package/Source/Core/Cartographic.js +302 -0
  335. package/Source/Core/CartographicGeocoderService.js +58 -0
  336. package/Source/Core/CatmullRomSpline.js +324 -0
  337. package/Source/Core/CesiumTerrainProvider.js +1318 -0
  338. package/Source/Core/Check.js +213 -0
  339. package/Source/Core/CircleGeometry.js +203 -0
  340. package/Source/Core/CircleOutlineGeometry.js +149 -0
  341. package/Source/Core/Clock.js +319 -0
  342. package/Source/Core/ClockRange.js +39 -0
  343. package/Source/Core/ClockStep.js +38 -0
  344. package/Source/Core/Color.js +2263 -0
  345. package/Source/Core/ColorGeometryInstanceAttribute.js +182 -0
  346. package/Source/Core/ComponentDatatype.js +340 -0
  347. package/Source/Core/CompressedTextureBuffer.js +114 -0
  348. package/Source/Core/ConstantSpline.js +119 -0
  349. package/Source/Core/CoplanarPolygonGeometry.js +599 -0
  350. package/Source/Core/CoplanarPolygonGeometryLibrary.js +132 -0
  351. package/Source/Core/CoplanarPolygonOutlineGeometry.js +237 -0
  352. package/Source/Core/CornerType.js +37 -0
  353. package/Source/Core/CorridorGeometry.js +1416 -0
  354. package/Source/Core/CorridorGeometryLibrary.js +501 -0
  355. package/Source/Core/CorridorOutlineGeometry.js +604 -0
  356. package/Source/Core/Credit.js +166 -0
  357. package/Source/Core/CubicRealPolynomial.js +238 -0
  358. package/Source/Core/CullingVolume.js +217 -0
  359. package/Source/Core/CustomHeightmapTerrainProvider.js +299 -0
  360. package/Source/Core/CylinderGeometry.js +479 -0
  361. package/Source/Core/CylinderGeometryLibrary.js +59 -0
  362. package/Source/Core/CylinderOutlineGeometry.js +269 -0
  363. package/Source/Core/DefaultProxy.js +26 -0
  364. package/Source/Core/DeveloperError.js +75 -0
  365. package/Source/Core/DistanceDisplayCondition.js +172 -0
  366. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +181 -0
  367. package/Source/Core/DoubleEndedPriorityQueue.js +405 -0
  368. package/Source/Core/DoublyLinkedList.js +112 -0
  369. package/Source/Core/EarthOrientationParameters.js +431 -0
  370. package/Source/Core/EarthOrientationParametersSample.js +52 -0
  371. package/Source/Core/EasingFunction.js +257 -0
  372. package/Source/Core/EllipseGeometry.js +1325 -0
  373. package/Source/Core/EllipseGeometryLibrary.js +365 -0
  374. package/Source/Core/EllipseOutlineGeometry.js +454 -0
  375. package/Source/Core/Ellipsoid.js +804 -0
  376. package/Source/Core/EllipsoidGeodesic.js +523 -0
  377. package/Source/Core/EllipsoidGeometry.js +649 -0
  378. package/Source/Core/EllipsoidOutlineGeometry.js +464 -0
  379. package/Source/Core/EllipsoidRhumbLine.js +745 -0
  380. package/Source/Core/EllipsoidTangentPlane.js +383 -0
  381. package/Source/Core/EllipsoidTerrainProvider.js +230 -0
  382. package/Source/Core/EllipsoidalOccluder.js +559 -0
  383. package/Source/Core/EncodedCartesian3.js +170 -0
  384. package/Source/Core/Event.js +164 -0
  385. package/Source/Core/EventHelper.js +74 -0
  386. package/Source/Core/ExtrapolationType.js +34 -0
  387. package/Source/Core/FeatureDetection.js +411 -0
  388. package/Source/Core/FrustumGeometry.js +583 -0
  389. package/Source/Core/FrustumOutlineGeometry.js +254 -0
  390. package/Source/Core/Fullscreen.js +249 -0
  391. package/Source/Core/GeocodeType.js +24 -0
  392. package/Source/Core/GeocoderService.js +29 -0
  393. package/Source/Core/GeographicProjection.js +105 -0
  394. package/Source/Core/GeographicTilingScheme.js +251 -0
  395. package/Source/Core/Geometry.js +376 -0
  396. package/Source/Core/GeometryAttribute.js +138 -0
  397. package/Source/Core/GeometryAttributes.js +88 -0
  398. package/Source/Core/GeometryFactory.js +25 -0
  399. package/Source/Core/GeometryInstance.js +121 -0
  400. package/Source/Core/GeometryInstanceAttribute.js +138 -0
  401. package/Source/Core/GeometryOffsetAttribute.js +10 -0
  402. package/Source/Core/GeometryPipeline.js +3296 -0
  403. package/Source/Core/GeometryType.js +10 -0
  404. package/Source/Core/GoogleEarthEnterpriseMetadata.js +597 -0
  405. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +607 -0
  406. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +641 -0
  407. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +136 -0
  408. package/Source/Core/GregorianDate.js +69 -0
  409. package/Source/Core/GroundPolylineGeometry.js +1658 -0
  410. package/Source/Core/HeadingPitchRange.js +60 -0
  411. package/Source/Core/HeadingPitchRoll.js +236 -0
  412. package/Source/Core/Heap.js +234 -0
  413. package/Source/Core/HeightmapEncoding.js +25 -0
  414. package/Source/Core/HeightmapTerrainData.js +925 -0
  415. package/Source/Core/HeightmapTessellator.js +535 -0
  416. package/Source/Core/HermitePolynomialApproximation.js +342 -0
  417. package/Source/Core/HermiteSpline.js +620 -0
  418. package/Source/Core/HilbertOrder.js +118 -0
  419. package/Source/Core/Iau2000Orientation.js +167 -0
  420. package/Source/Core/Iau2006XysData.js +277 -0
  421. package/Source/Core/Iau2006XysSample.js +32 -0
  422. package/Source/Core/IauOrientationAxes.js +105 -0
  423. package/Source/Core/IauOrientationParameters.js +54 -0
  424. package/Source/Core/IndexDatatype.js +199 -0
  425. package/Source/Core/InterpolationAlgorithm.js +65 -0
  426. package/Source/Core/InterpolationType.js +14 -0
  427. package/Source/Core/Intersect.js +34 -0
  428. package/Source/Core/IntersectionTests.js +1047 -0
  429. package/Source/Core/Intersections2D.js +358 -0
  430. package/Source/Core/Interval.js +25 -0
  431. package/Source/Core/Ion.js +57 -0
  432. package/Source/Core/IonGeocoderService.js +64 -0
  433. package/Source/Core/IonResource.js +270 -0
  434. package/Source/Core/Iso8601.js +54 -0
  435. package/Source/Core/JulianDate.js +1233 -0
  436. package/Source/Core/KTX2Transcoder.js +95 -0
  437. package/Source/Core/KeyboardEventModifier.js +32 -0
  438. package/Source/Core/LagrangePolynomialApproximation.js +71 -0
  439. package/Source/Core/LeapSecond.js +24 -0
  440. package/Source/Core/LinearApproximation.js +83 -0
  441. package/Source/Core/LinearSpline.js +166 -0
  442. package/Source/Core/ManagedArray.js +163 -0
  443. package/Source/Core/MapProjection.js +62 -0
  444. package/Source/Core/Math.js +1119 -0
  445. package/Source/Core/Matrix2.js +1092 -0
  446. package/Source/Core/Matrix3.js +1838 -0
  447. package/Source/Core/Matrix4.js +3232 -0
  448. package/Source/Core/MorphWeightSpline.js +161 -0
  449. package/Source/Core/MortonOrder.js +214 -0
  450. package/Source/Core/NearFarScalar.js +174 -0
  451. package/Source/Core/Occluder.js +732 -0
  452. package/Source/Core/OffsetGeometryInstanceAttribute.js +126 -0
  453. package/Source/Core/OpenCageGeocoderService.js +118 -0
  454. package/Source/Core/OrientedBoundingBox.js +1270 -0
  455. package/Source/Core/OrthographicFrustum.js +338 -0
  456. package/Source/Core/OrthographicOffCenterFrustum.js +463 -0
  457. package/Source/Core/Packable.js +40 -0
  458. package/Source/Core/PackableForInterpolation.js +43 -0
  459. package/Source/Core/PeliasGeocoderService.js +93 -0
  460. package/Source/Core/PerspectiveFrustum.js +439 -0
  461. package/Source/Core/PerspectiveOffCenterFrustum.js +523 -0
  462. package/Source/Core/PinBuilder.js +234 -0
  463. package/Source/Core/PixelFormat.js +493 -0
  464. package/Source/Core/Plane.js +312 -0
  465. package/Source/Core/PlaneGeometry.js +250 -0
  466. package/Source/Core/PlaneOutlineGeometry.js +113 -0
  467. package/Source/Core/PolygonGeometry.js +1436 -0
  468. package/Source/Core/PolygonGeometryLibrary.js +981 -0
  469. package/Source/Core/PolygonHierarchy.js +25 -0
  470. package/Source/Core/PolygonOutlineGeometry.js +692 -0
  471. package/Source/Core/PolygonPipeline.js +633 -0
  472. package/Source/Core/PolylineGeometry.js +578 -0
  473. package/Source/Core/PolylinePipeline.js +580 -0
  474. package/Source/Core/PolylineVolumeGeometry.js +417 -0
  475. package/Source/Core/PolylineVolumeGeometryLibrary.js +701 -0
  476. package/Source/Core/PolylineVolumeOutlineGeometry.js +299 -0
  477. package/Source/Core/PrimitiveType.js +107 -0
  478. package/Source/Core/Proxy.js +24 -0
  479. package/Source/Core/QuadraticRealPolynomial.js +147 -0
  480. package/Source/Core/QuantizedMeshTerrainData.js +772 -0
  481. package/Source/Core/QuarticRealPolynomial.js +342 -0
  482. package/Source/Core/Quaternion.js +1142 -0
  483. package/Source/Core/QuaternionSpline.js +155 -0
  484. package/Source/Core/Queue.js +126 -0
  485. package/Source/Core/Ray.js +80 -0
  486. package/Source/Core/Rectangle.js +982 -0
  487. package/Source/Core/RectangleCollisionChecker.js +95 -0
  488. package/Source/Core/RectangleGeometry.js +1489 -0
  489. package/Source/Core/RectangleGeometryLibrary.js +283 -0
  490. package/Source/Core/RectangleOutlineGeometry.js +537 -0
  491. package/Source/Core/ReferenceFrame.js +23 -0
  492. package/Source/Core/Request.js +192 -0
  493. package/Source/Core/RequestErrorEvent.js +58 -0
  494. package/Source/Core/RequestScheduler.js +520 -0
  495. package/Source/Core/RequestState.js +55 -0
  496. package/Source/Core/RequestType.js +39 -0
  497. package/Source/Core/Resource.js +2307 -0
  498. package/Source/Core/RuntimeError.js +65 -0
  499. package/Source/Core/S2Cell.js +811 -0
  500. package/Source/Core/ScreenSpaceEventHandler.js +1140 -0
  501. package/Source/Core/ScreenSpaceEventType.js +127 -0
  502. package/Source/Core/ShowGeometryInstanceAttribute.js +123 -0
  503. package/Source/Core/Simon1994PlanetaryPositions.js +682 -0
  504. package/Source/Core/SimplePolylineGeometry.js +457 -0
  505. package/Source/Core/SphereGeometry.js +118 -0
  506. package/Source/Core/SphereOutlineGeometry.js +120 -0
  507. package/Source/Core/Spherical.js +184 -0
  508. package/Source/Core/Spline.js +189 -0
  509. package/Source/Core/SteppedSpline.js +160 -0
  510. package/Source/Core/TaskProcessor.js +377 -0
  511. package/Source/Core/TerrainData.js +125 -0
  512. package/Source/Core/TerrainEncoding.js +607 -0
  513. package/Source/Core/TerrainExaggeration.js +49 -0
  514. package/Source/Core/TerrainMesh.js +156 -0
  515. package/Source/Core/TerrainProvider.js +461 -0
  516. package/Source/Core/TerrainQuantization.js +25 -0
  517. package/Source/Core/TileAvailability.js +564 -0
  518. package/Source/Core/TileEdge.js +14 -0
  519. package/Source/Core/TileProviderError.js +171 -0
  520. package/Source/Core/TilingScheme.js +132 -0
  521. package/Source/Core/TimeConstants.js +83 -0
  522. package/Source/Core/TimeInterval.js +438 -0
  523. package/Source/Core/TimeIntervalCollection.js +1136 -0
  524. package/Source/Core/TimeStandard.js +30 -0
  525. package/Source/Core/Tipsify.js +314 -0
  526. package/Source/Core/Transforms.js +1132 -0
  527. package/Source/Core/TranslationRotationScale.js +60 -0
  528. package/Source/Core/TridiagonalSystemSolver.js +113 -0
  529. package/Source/Core/TrustedServers.js +146 -0
  530. package/Source/Core/VRTheWorldTerrainProvider.js +450 -0
  531. package/Source/Core/VertexFormat.js +311 -0
  532. package/Source/Core/VideoSynchronizer.js +222 -0
  533. package/Source/Core/Visibility.js +34 -0
  534. package/Source/Core/VulkanConstants.js +286 -0
  535. package/Source/Core/WallGeometry.js +626 -0
  536. package/Source/Core/WallGeometryLibrary.js +212 -0
  537. package/Source/Core/WallOutlineGeometry.js +434 -0
  538. package/Source/Core/WebGLConstants.js +614 -0
  539. package/Source/Core/WebMercatorProjection.js +154 -0
  540. package/Source/Core/WebMercatorTilingScheme.js +297 -0
  541. package/Source/Core/WindingOrder.js +36 -0
  542. package/Source/Core/WireframeIndexGenerator.js +238 -0
  543. package/Source/Core/appendForwardSlash.js +10 -0
  544. package/Source/Core/arrayRemoveDuplicates.js +130 -0
  545. package/Source/Core/barycentricCoordinates.js +109 -0
  546. package/Source/Core/binarySearch.js +67 -0
  547. package/Source/Core/buildModuleUrl.js +151 -0
  548. package/Source/Core/cancelAnimationFrame.js +53 -0
  549. package/Source/Core/clone.js +32 -0
  550. package/Source/Core/combine.js +80 -0
  551. package/Source/Core/createGuid.js +22 -0
  552. package/Source/Core/createWorldTerrain.js +42 -0
  553. package/Source/Core/decodeGoogleEarthEnterpriseData.js +93 -0
  554. package/Source/Core/decodeVectorPolylinePositions.js +51 -0
  555. package/Source/Core/defaultValue.js +29 -0
  556. package/Source/Core/defer.js +44 -0
  557. package/Source/Core/defined.js +17 -0
  558. package/Source/Core/deprecationWarning.js +53 -0
  559. package/Source/Core/destroyObject.js +57 -0
  560. package/Source/Core/formatError.js +30 -0
  561. package/Source/Core/getAbsoluteUri.js +47 -0
  562. package/Source/Core/getBaseUri.js +47 -0
  563. package/Source/Core/getExtensionFromUri.js +38 -0
  564. package/Source/Core/getFilenameFromUri.js +32 -0
  565. package/Source/Core/getImageFromTypedArray.js +24 -0
  566. package/Source/Core/getImagePixels.js +43 -0
  567. package/Source/Core/getJsonFromTypedArray.js +21 -0
  568. package/Source/Core/getMagic.js +15 -0
  569. package/Source/Core/getStringFromTypedArray.js +166 -0
  570. package/Source/Core/getTimestamp.js +26 -0
  571. package/Source/Core/isBitSet.js +7 -0
  572. package/Source/Core/isBlobUri.js +22 -0
  573. package/Source/Core/isCrossOriginUrl.js +30 -0
  574. package/Source/Core/isDataUri.js +22 -0
  575. package/Source/Core/isLeapYear.js +23 -0
  576. package/Source/Core/loadAndExecuteScript.js +27 -0
  577. package/Source/Core/loadImageFromTypedArray.js +64 -0
  578. package/Source/Core/loadKTX2.js +104 -0
  579. package/Source/Core/mergeSort.js +111 -0
  580. package/Source/Core/objectToQuery.js +57 -0
  581. package/Source/Core/oneTimeWarning.js +52 -0
  582. package/Source/Core/parseResponseHeaders.js +37 -0
  583. package/Source/Core/pointInsideTriangle.js +39 -0
  584. package/Source/Core/queryToObject.js +60 -0
  585. package/Source/Core/requestAnimationFrame.js +83 -0
  586. package/Source/Core/resizeImageToNextPowerOfTwo.js +31 -0
  587. package/Source/Core/sampleTerrain.js +257 -0
  588. package/Source/Core/sampleTerrainMostDetailed.js +117 -0
  589. package/Source/Core/scaleToGeodeticSurface.js +147 -0
  590. package/Source/Core/subdivideArray.js +35 -0
  591. package/Source/Core/webGLConstantToGlslType.js +25 -0
  592. package/Source/Core/wrapFunction.js +26 -0
  593. package/Source/Core/writeTextToCanvas.js +222 -0
  594. package/Source/DataSources/BillboardGraphics.js +429 -0
  595. package/Source/DataSources/BillboardVisualizer.js +341 -0
  596. package/Source/DataSources/BoundingSphereState.js +26 -0
  597. package/Source/DataSources/BoxGeometryUpdater.js +325 -0
  598. package/Source/DataSources/BoxGraphics.js +213 -0
  599. package/Source/DataSources/CallbackProperty.js +111 -0
  600. package/Source/DataSources/Cesium3DTilesetGraphics.js +113 -0
  601. package/Source/DataSources/Cesium3DTilesetVisualizer.js +249 -0
  602. package/Source/DataSources/CheckerboardMaterialProperty.js +151 -0
  603. package/Source/DataSources/ColorMaterialProperty.js +106 -0
  604. package/Source/DataSources/CompositeEntityCollection.js +592 -0
  605. package/Source/DataSources/CompositeMaterialProperty.js +129 -0
  606. package/Source/DataSources/CompositePositionProperty.js +149 -0
  607. package/Source/DataSources/CompositeProperty.js +154 -0
  608. package/Source/DataSources/ConstantPositionProperty.js +146 -0
  609. package/Source/DataSources/ConstantProperty.js +116 -0
  610. package/Source/DataSources/CorridorGeometryUpdater.js +404 -0
  611. package/Source/DataSources/CorridorGraphics.js +328 -0
  612. package/Source/DataSources/CustomDataSource.js +173 -0
  613. package/Source/DataSources/CylinderGeometryUpdater.js +373 -0
  614. package/Source/DataSources/CylinderGraphics.js +265 -0
  615. package/Source/DataSources/CzmlDataSource.js +5141 -0
  616. package/Source/DataSources/DataSource.js +121 -0
  617. package/Source/DataSources/DataSourceClock.js +165 -0
  618. package/Source/DataSources/DataSourceCollection.js +336 -0
  619. package/Source/DataSources/DataSourceDisplay.js +510 -0
  620. package/Source/DataSources/DynamicGeometryBatch.js +56 -0
  621. package/Source/DataSources/DynamicGeometryUpdater.js +274 -0
  622. package/Source/DataSources/EllipseGeometryUpdater.js +430 -0
  623. package/Source/DataSources/EllipseGraphics.js +357 -0
  624. package/Source/DataSources/EllipsoidGeometryUpdater.js +710 -0
  625. package/Source/DataSources/EllipsoidGraphics.js +323 -0
  626. package/Source/DataSources/Entity.js +752 -0
  627. package/Source/DataSources/EntityCluster.js +997 -0
  628. package/Source/DataSources/EntityCollection.js +440 -0
  629. package/Source/DataSources/EntityView.js +426 -0
  630. package/Source/DataSources/GeoJsonDataSource.js +1064 -0
  631. package/Source/DataSources/GeometryUpdater.js +545 -0
  632. package/Source/DataSources/GeometryVisualizer.js +620 -0
  633. package/Source/DataSources/GpxDataSource.js +1023 -0
  634. package/Source/DataSources/GridMaterialProperty.js +198 -0
  635. package/Source/DataSources/GroundGeometryUpdater.js +232 -0
  636. package/Source/DataSources/ImageMaterialProperty.js +166 -0
  637. package/Source/DataSources/KmlCamera.js +13 -0
  638. package/Source/DataSources/KmlDataSource.js +4326 -0
  639. package/Source/DataSources/KmlLookAt.js +12 -0
  640. package/Source/DataSources/KmlTour.js +176 -0
  641. package/Source/DataSources/KmlTourFlyTo.js +109 -0
  642. package/Source/DataSources/KmlTourWait.js +52 -0
  643. package/Source/DataSources/LabelGraphics.js +430 -0
  644. package/Source/DataSources/LabelVisualizer.js +360 -0
  645. package/Source/DataSources/MaterialProperty.js +105 -0
  646. package/Source/DataSources/ModelGraphics.js +447 -0
  647. package/Source/DataSources/ModelVisualizer.js +548 -0
  648. package/Source/DataSources/NodeTransformationProperty.js +144 -0
  649. package/Source/DataSources/PathGraphics.js +163 -0
  650. package/Source/DataSources/PathVisualizer.js +759 -0
  651. package/Source/DataSources/PlaneGeometryUpdater.js +384 -0
  652. package/Source/DataSources/PlaneGraphics.js +210 -0
  653. package/Source/DataSources/PointGraphics.js +221 -0
  654. package/Source/DataSources/PointVisualizer.js +426 -0
  655. package/Source/DataSources/PolygonGeometryUpdater.js +575 -0
  656. package/Source/DataSources/PolygonGraphics.js +400 -0
  657. package/Source/DataSources/PolylineArrowMaterialProperty.js +104 -0
  658. package/Source/DataSources/PolylineDashMaterialProperty.js +168 -0
  659. package/Source/DataSources/PolylineGeometryUpdater.js +886 -0
  660. package/Source/DataSources/PolylineGlowMaterialProperty.js +146 -0
  661. package/Source/DataSources/PolylineGraphics.js +248 -0
  662. package/Source/DataSources/PolylineOutlineMaterialProperty.js +152 -0
  663. package/Source/DataSources/PolylineVisualizer.js +414 -0
  664. package/Source/DataSources/PolylineVolumeGeometryUpdater.js +304 -0
  665. package/Source/DataSources/PolylineVolumeGraphics.js +237 -0
  666. package/Source/DataSources/PositionProperty.js +133 -0
  667. package/Source/DataSources/PositionPropertyArray.js +187 -0
  668. package/Source/DataSources/Property.js +138 -0
  669. package/Source/DataSources/PropertyArray.js +147 -0
  670. package/Source/DataSources/PropertyBag.js +275 -0
  671. package/Source/DataSources/RectangleGeometryUpdater.js +422 -0
  672. package/Source/DataSources/RectangleGraphics.js +329 -0
  673. package/Source/DataSources/ReferenceProperty.js +365 -0
  674. package/Source/DataSources/Rotation.js +156 -0
  675. package/Source/DataSources/SampledPositionProperty.js +325 -0
  676. package/Source/DataSources/SampledProperty.js +834 -0
  677. package/Source/DataSources/ScaledPositionProperty.js +97 -0
  678. package/Source/DataSources/StaticGeometryColorBatch.js +570 -0
  679. package/Source/DataSources/StaticGeometryPerMaterialBatch.js +488 -0
  680. package/Source/DataSources/StaticGroundGeometryColorBatch.js +395 -0
  681. package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +426 -0
  682. package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +434 -0
  683. package/Source/DataSources/StaticOutlineGeometryBatch.js +466 -0
  684. package/Source/DataSources/StripeMaterialProperty.js +187 -0
  685. package/Source/DataSources/StripeOrientation.js +19 -0
  686. package/Source/DataSources/TerrainOffsetProperty.js +246 -0
  687. package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +152 -0
  688. package/Source/DataSources/TimeIntervalCollectionProperty.js +136 -0
  689. package/Source/DataSources/VelocityOrientationProperty.js +154 -0
  690. package/Source/DataSources/VelocityVectorProperty.js +216 -0
  691. package/Source/DataSources/Visualizer.js +61 -0
  692. package/Source/DataSources/WallGeometryUpdater.js +275 -0
  693. package/Source/DataSources/WallGraphics.js +244 -0
  694. package/Source/DataSources/createMaterialPropertyDescriptor.js +35 -0
  695. package/Source/DataSources/createPropertyDescriptor.js +72 -0
  696. package/Source/DataSources/createRawPropertyDescriptor.js +13 -0
  697. package/Source/DataSources/exportKml.js +1519 -0
  698. package/Source/DataSources/getElement.js +26 -0
  699. package/Source/DataSources/heightReferenceOnEntityPropertyChanged.js +47 -0
  700. package/Source/Renderer/AutomaticUniforms.js +1625 -0
  701. package/Source/Renderer/Buffer.js +420 -0
  702. package/Source/Renderer/BufferUsage.js +19 -0
  703. package/Source/Renderer/ClearCommand.js +102 -0
  704. package/Source/Renderer/ComputeCommand.js +119 -0
  705. package/Source/Renderer/ComputeEngine.js +135 -0
  706. package/Source/Renderer/Context.js +1601 -0
  707. package/Source/Renderer/ContextLimits.js +297 -0
  708. package/Source/Renderer/CubeMap.js +631 -0
  709. package/Source/Renderer/CubeMapFace.js +361 -0
  710. package/Source/Renderer/DrawCommand.js +610 -0
  711. package/Source/Renderer/Framebuffer.js +448 -0
  712. package/Source/Renderer/FramebufferManager.js +497 -0
  713. package/Source/Renderer/MipmapHint.js +19 -0
  714. package/Source/Renderer/MultisampleFramebuffer.js +115 -0
  715. package/Source/Renderer/Pass.js +26 -0
  716. package/Source/Renderer/PassState.js +57 -0
  717. package/Source/Renderer/PixelDatatype.js +98 -0
  718. package/Source/Renderer/RenderState.js +996 -0
  719. package/Source/Renderer/Renderbuffer.js +103 -0
  720. package/Source/Renderer/RenderbufferFormat.js +42 -0
  721. package/Source/Renderer/Sampler.js +109 -0
  722. package/Source/Renderer/ShaderBuilder.js +593 -0
  723. package/Source/Renderer/ShaderCache.js +291 -0
  724. package/Source/Renderer/ShaderDestination.js +51 -0
  725. package/Source/Renderer/ShaderFunction.js +66 -0
  726. package/Source/Renderer/ShaderProgram.js +612 -0
  727. package/Source/Renderer/ShaderSource.js +519 -0
  728. package/Source/Renderer/ShaderStruct.js +55 -0
  729. package/Source/Renderer/Texture.js +1035 -0
  730. package/Source/Renderer/TextureCache.js +81 -0
  731. package/Source/Renderer/TextureMagnificationFilter.js +41 -0
  732. package/Source/Renderer/TextureMinificationFilter.js +94 -0
  733. package/Source/Renderer/TextureWrap.js +19 -0
  734. package/Source/Renderer/UniformState.js +1710 -0
  735. package/Source/Renderer/VertexArray.js +853 -0
  736. package/Source/Renderer/VertexArrayFacade.js +514 -0
  737. package/Source/Renderer/createUniform.js +419 -0
  738. package/Source/Renderer/createUniformArray.js +637 -0
  739. package/Source/Renderer/freezeRenderState.js +30 -0
  740. package/Source/Renderer/loadCubeMap.js +93 -0
  741. package/Source/Renderer/modernizeShader.js +242 -0
  742. package/Source/Scene/AlphaMode.js +33 -0
  743. package/Source/Scene/Appearance.js +204 -0
  744. package/Source/Scene/ArcGisMapServerImageryProvider.js +905 -0
  745. package/Source/Scene/AttributeType.js +200 -0
  746. package/Source/Scene/AutoExposure.js +387 -0
  747. package/Source/Scene/Axis.js +111 -0
  748. package/Source/Scene/B3dmParser.js +174 -0
  749. package/Source/Scene/BatchTable.js +636 -0
  750. package/Source/Scene/BatchTableHierarchy.js +556 -0
  751. package/Source/Scene/BatchTexture.js +574 -0
  752. package/Source/Scene/Billboard.js +1552 -0
  753. package/Source/Scene/BillboardCollection.js +2417 -0
  754. package/Source/Scene/BingMapsImageryProvider.js +855 -0
  755. package/Source/Scene/BingMapsStyle.js +93 -0
  756. package/Source/Scene/BlendEquation.js +53 -0
  757. package/Source/Scene/BlendFunction.js +129 -0
  758. package/Source/Scene/BlendOption.js +28 -0
  759. package/Source/Scene/BlendingState.js +73 -0
  760. package/Source/Scene/BoxEmitter.js +75 -0
  761. package/Source/Scene/BrdfLutGenerator.js +75 -0
  762. package/Source/Scene/BufferLoader.js +146 -0
  763. package/Source/Scene/Camera.js +3951 -0
  764. package/Source/Scene/CameraEventAggregator.js +565 -0
  765. package/Source/Scene/CameraEventType.js +47 -0
  766. package/Source/Scene/CameraFlightPath.js +576 -0
  767. package/Source/Scene/Cesium3DContentGroup.js +44 -0
  768. package/Source/Scene/Cesium3DTile.js +2115 -0
  769. package/Source/Scene/Cesium3DTileBatchTable.js +1176 -0
  770. package/Source/Scene/Cesium3DTileColorBlendMode.js +52 -0
  771. package/Source/Scene/Cesium3DTileContent.js +397 -0
  772. package/Source/Scene/Cesium3DTileContentFactory.js +104 -0
  773. package/Source/Scene/Cesium3DTileContentState.js +12 -0
  774. package/Source/Scene/Cesium3DTileContentType.js +160 -0
  775. package/Source/Scene/Cesium3DTileFeature.js +444 -0
  776. package/Source/Scene/Cesium3DTileFeatureTable.js +132 -0
  777. package/Source/Scene/Cesium3DTileOptimizationHint.js +13 -0
  778. package/Source/Scene/Cesium3DTileOptimizations.js +115 -0
  779. package/Source/Scene/Cesium3DTilePass.js +82 -0
  780. package/Source/Scene/Cesium3DTilePassState.js +52 -0
  781. package/Source/Scene/Cesium3DTilePointFeature.js +864 -0
  782. package/Source/Scene/Cesium3DTileRefine.js +29 -0
  783. package/Source/Scene/Cesium3DTileStyle.js +1475 -0
  784. package/Source/Scene/Cesium3DTileStyleEngine.js +78 -0
  785. package/Source/Scene/Cesium3DTileset.js +3158 -0
  786. package/Source/Scene/Cesium3DTilesetCache.js +82 -0
  787. package/Source/Scene/Cesium3DTilesetHeatmap.js +165 -0
  788. package/Source/Scene/Cesium3DTilesetMetadata.js +199 -0
  789. package/Source/Scene/Cesium3DTilesetMostDetailedTraversal.js +144 -0
  790. package/Source/Scene/Cesium3DTilesetStatistics.js +129 -0
  791. package/Source/Scene/Cesium3DTilesetTraversal.js +773 -0
  792. package/Source/Scene/CircleEmitter.js +62 -0
  793. package/Source/Scene/ClassificationPrimitive.js +1433 -0
  794. package/Source/Scene/ClassificationType.js +35 -0
  795. package/Source/Scene/ClippingPlane.js +184 -0
  796. package/Source/Scene/ClippingPlaneCollection.js +771 -0
  797. package/Source/Scene/CloudCollection.js +1050 -0
  798. package/Source/Scene/CloudType.js +33 -0
  799. package/Source/Scene/ColorBlendMode.js +33 -0
  800. package/Source/Scene/Composite3DTileContent.js +346 -0
  801. package/Source/Scene/ConditionsExpression.js +218 -0
  802. package/Source/Scene/ConeEmitter.js +62 -0
  803. package/Source/Scene/ContentMetadata.js +184 -0
  804. package/Source/Scene/CreditDisplay.js +610 -0
  805. package/Source/Scene/CullFace.js +33 -0
  806. package/Source/Scene/CumulusCloud.js +353 -0
  807. package/Source/Scene/DebugAppearance.js +268 -0
  808. package/Source/Scene/DebugCameraPrimitive.js +257 -0
  809. package/Source/Scene/DebugInspector.js +151 -0
  810. package/Source/Scene/DebugModelMatrixPrimitive.js +222 -0
  811. package/Source/Scene/DepthFunction.js +73 -0
  812. package/Source/Scene/DepthPlane.js +245 -0
  813. package/Source/Scene/DerivedCommand.js +433 -0
  814. package/Source/Scene/DeviceOrientationCameraController.js +120 -0
  815. package/Source/Scene/DirectionalLight.js +50 -0
  816. package/Source/Scene/DiscardEmptyTileImagePolicy.js +54 -0
  817. package/Source/Scene/DiscardMissingTileImagePolicy.js +148 -0
  818. package/Source/Scene/DracoLoader.js +76 -0
  819. package/Source/Scene/EllipsoidPrimitive.js +511 -0
  820. package/Source/Scene/EllipsoidSurfaceAppearance.js +282 -0
  821. package/Source/Scene/Empty3DTileContent.js +151 -0
  822. package/Source/Scene/Expression.js +2232 -0
  823. package/Source/Scene/ExpressionNodeType.js +25 -0
  824. package/Source/Scene/Fog.js +205 -0
  825. package/Source/Scene/FrameRateMonitor.js +384 -0
  826. package/Source/Scene/FrameState.js +419 -0
  827. package/Source/Scene/FrustumCommands.js +30 -0
  828. package/Source/Scene/Geometry3DTileContent.js +526 -0
  829. package/Source/Scene/GetFeatureInfoFormat.js +395 -0
  830. package/Source/Scene/Globe.js +1121 -0
  831. package/Source/Scene/GlobeDepth.js +378 -0
  832. package/Source/Scene/GlobeSurfaceShaderSet.js +413 -0
  833. package/Source/Scene/GlobeSurfaceTile.js +997 -0
  834. package/Source/Scene/GlobeSurfaceTileProvider.js +2818 -0
  835. package/Source/Scene/GlobeTranslucency.js +239 -0
  836. package/Source/Scene/GlobeTranslucencyFramebuffer.js +201 -0
  837. package/Source/Scene/GlobeTranslucencyState.js +1117 -0
  838. package/Source/Scene/GltfBufferViewLoader.js +268 -0
  839. package/Source/Scene/GltfDracoLoader.js +250 -0
  840. package/Source/Scene/GltfImageLoader.js +327 -0
  841. package/Source/Scene/GltfIndexBufferLoader.js +429 -0
  842. package/Source/Scene/GltfJsonLoader.js +301 -0
  843. package/Source/Scene/GltfLoader.js +2663 -0
  844. package/Source/Scene/GltfLoaderUtil.js +201 -0
  845. package/Source/Scene/GltfPipeline/ForEach.js +424 -0
  846. package/Source/Scene/GltfPipeline/addBuffer.js +30 -0
  847. package/Source/Scene/GltfPipeline/addDefaults.js +236 -0
  848. package/Source/Scene/GltfPipeline/addExtensionsRequired.js +24 -0
  849. package/Source/Scene/GltfPipeline/addExtensionsUsed.js +22 -0
  850. package/Source/Scene/GltfPipeline/addPipelineExtras.js +36 -0
  851. package/Source/Scene/GltfPipeline/addToArray.js +25 -0
  852. package/Source/Scene/GltfPipeline/findAccessorMinMax.js +71 -0
  853. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +139 -0
  854. package/Source/Scene/GltfPipeline/getAccessorByteStride.js +29 -0
  855. package/Source/Scene/GltfPipeline/getComponentReader.js +147 -0
  856. package/Source/Scene/GltfPipeline/moveTechniqueRenderStates.js +138 -0
  857. package/Source/Scene/GltfPipeline/moveTechniquesToExtension.js +145 -0
  858. package/Source/Scene/GltfPipeline/numberOfComponentsForType.js +29 -0
  859. package/Source/Scene/GltfPipeline/parseGlb.js +122 -0
  860. package/Source/Scene/GltfPipeline/readAccessorPacked.js +54 -0
  861. package/Source/Scene/GltfPipeline/removeExtension.js +64 -0
  862. package/Source/Scene/GltfPipeline/removeExtensionsRequired.js +24 -0
  863. package/Source/Scene/GltfPipeline/removeExtensionsUsed.js +26 -0
  864. package/Source/Scene/GltfPipeline/removePipelineExtras.js +42 -0
  865. package/Source/Scene/GltfPipeline/removeUnusedElements.js +881 -0
  866. package/Source/Scene/GltfPipeline/updateAccessorComponentTypes.js +53 -0
  867. package/Source/Scene/GltfPipeline/updateVersion.js +1151 -0
  868. package/Source/Scene/GltfPipeline/usesExtension.js +18 -0
  869. package/Source/Scene/GltfStructuralMetadataLoader.js +504 -0
  870. package/Source/Scene/GltfTextureLoader.js +383 -0
  871. package/Source/Scene/GltfVertexBufferLoader.js +470 -0
  872. package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +758 -0
  873. package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +756 -0
  874. package/Source/Scene/GridImageryProvider.js +436 -0
  875. package/Source/Scene/GroundPolylinePrimitive.js +926 -0
  876. package/Source/Scene/GroundPrimitive.js +1040 -0
  877. package/Source/Scene/GroupMetadata.js +203 -0
  878. package/Source/Scene/HeightReference.js +28 -0
  879. package/Source/Scene/HorizontalOrigin.js +41 -0
  880. package/Source/Scene/I3SDataProvider.js +668 -0
  881. package/Source/Scene/I3SFeature.js +63 -0
  882. package/Source/Scene/I3SField.js +255 -0
  883. package/Source/Scene/I3SGeometry.js +409 -0
  884. package/Source/Scene/I3SLayer.js +365 -0
  885. package/Source/Scene/I3SNode.js +816 -0
  886. package/Source/Scene/I3dmParser.js +141 -0
  887. package/Source/Scene/ImageBasedLighting.js +510 -0
  888. package/Source/Scene/Imagery.js +120 -0
  889. package/Source/Scene/ImageryLayer.js +1541 -0
  890. package/Source/Scene/ImageryLayerCollection.js +621 -0
  891. package/Source/Scene/ImageryLayerFeatureInfo.js +112 -0
  892. package/Source/Scene/ImageryProvider.js +387 -0
  893. package/Source/Scene/ImageryState.js +14 -0
  894. package/Source/Scene/Implicit3DTileContent.js +1154 -0
  895. package/Source/Scene/ImplicitAvailabilityBitstream.js +137 -0
  896. package/Source/Scene/ImplicitMetadataView.js +178 -0
  897. package/Source/Scene/ImplicitSubdivisionScheme.js +48 -0
  898. package/Source/Scene/ImplicitSubtree.js +1146 -0
  899. package/Source/Scene/ImplicitSubtreeMetadata.js +191 -0
  900. package/Source/Scene/ImplicitTileCoordinates.js +647 -0
  901. package/Source/Scene/ImplicitTileset.js +263 -0
  902. package/Source/Scene/InstanceAttributeSemantic.js +79 -0
  903. package/Source/Scene/InvertClassification.js +382 -0
  904. package/Source/Scene/IonImageryProvider.js +555 -0
  905. package/Source/Scene/IonWorldImageryStyle.js +33 -0
  906. package/Source/Scene/JobScheduler.js +199 -0
  907. package/Source/Scene/JobType.js +10 -0
  908. package/Source/Scene/JsonMetadataTable.js +114 -0
  909. package/Source/Scene/Label.js +1588 -0
  910. package/Source/Scene/LabelCollection.js +994 -0
  911. package/Source/Scene/LabelStyle.js +33 -0
  912. package/Source/Scene/Light.js +34 -0
  913. package/Source/Scene/MapMode2D.js +23 -0
  914. package/Source/Scene/MapboxImageryProvider.js +448 -0
  915. package/Source/Scene/MapboxStyleImageryProvider.js +457 -0
  916. package/Source/Scene/Material.js +1742 -0
  917. package/Source/Scene/MaterialAppearance.js +334 -0
  918. package/Source/Scene/MetadataClass.js +167 -0
  919. package/Source/Scene/MetadataClassProperty.js +1104 -0
  920. package/Source/Scene/MetadataComponentType.js +448 -0
  921. package/Source/Scene/MetadataEntity.js +425 -0
  922. package/Source/Scene/MetadataEnum.js +186 -0
  923. package/Source/Scene/MetadataEnumValue.js +97 -0
  924. package/Source/Scene/MetadataSchema.js +173 -0
  925. package/Source/Scene/MetadataSchemaLoader.js +145 -0
  926. package/Source/Scene/MetadataSemantic.js +145 -0
  927. package/Source/Scene/MetadataTable.js +357 -0
  928. package/Source/Scene/MetadataTableProperty.js +859 -0
  929. package/Source/Scene/MetadataType.js +208 -0
  930. package/Source/Scene/Model/AlphaPipelineStage.js +52 -0
  931. package/Source/Scene/Model/B3dmLoader.js +379 -0
  932. package/Source/Scene/Model/BatchTexturePipelineStage.js +72 -0
  933. package/Source/Scene/Model/CPUStylingPipelineStage.js +77 -0
  934. package/Source/Scene/Model/ClassificationModelDrawCommand.js +533 -0
  935. package/Source/Scene/Model/ClassificationPipelineStage.js +132 -0
  936. package/Source/Scene/Model/CustomShader.js +473 -0
  937. package/Source/Scene/Model/CustomShaderMode.js +40 -0
  938. package/Source/Scene/Model/CustomShaderPipelineStage.js +654 -0
  939. package/Source/Scene/Model/CustomShaderTranslucencyMode.js +35 -0
  940. package/Source/Scene/Model/DequantizationPipelineStage.js +178 -0
  941. package/Source/Scene/Model/FeatureIdPipelineStage.js +504 -0
  942. package/Source/Scene/Model/GeoJsonLoader.js +722 -0
  943. package/Source/Scene/Model/GeometryPipelineStage.js +558 -0
  944. package/Source/Scene/Model/I3dmLoader.js +909 -0
  945. package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +147 -0
  946. package/Source/Scene/Model/InstancingPipelineStage.js +1043 -0
  947. package/Source/Scene/Model/LightingModel.js +30 -0
  948. package/Source/Scene/Model/LightingPipelineStage.js +75 -0
  949. package/Source/Scene/Model/MaterialPipelineStage.js +510 -0
  950. package/Source/Scene/Model/MetadataPipelineStage.js +638 -0
  951. package/Source/Scene/Model/Model.js +2847 -0
  952. package/Source/Scene/Model/Model3DTileContent.js +451 -0
  953. package/Source/Scene/Model/ModelAlphaOptions.js +26 -0
  954. package/Source/Scene/Model/ModelAnimation.js +422 -0
  955. package/Source/Scene/Model/ModelAnimationChannel.js +293 -0
  956. package/Source/Scene/Model/ModelAnimationCollection.js +553 -0
  957. package/Source/Scene/Model/ModelArticulation.js +214 -0
  958. package/Source/Scene/Model/ModelArticulationStage.js +261 -0
  959. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +126 -0
  960. package/Source/Scene/Model/ModelColorPipelineStage.js +99 -0
  961. package/Source/Scene/Model/ModelDrawCommand.js +864 -0
  962. package/Source/Scene/Model/ModelFeature.js +229 -0
  963. package/Source/Scene/Model/ModelFeatureTable.js +322 -0
  964. package/Source/Scene/Model/ModelLightingOptions.js +29 -0
  965. package/Source/Scene/Model/ModelMatrixUpdateStage.js +108 -0
  966. package/Source/Scene/Model/ModelNode.js +125 -0
  967. package/Source/Scene/Model/ModelRenderResources.js +106 -0
  968. package/Source/Scene/Model/ModelRuntimeNode.js +648 -0
  969. package/Source/Scene/Model/ModelRuntimePrimitive.js +340 -0
  970. package/Source/Scene/Model/ModelSceneGraph.js +968 -0
  971. package/Source/Scene/Model/ModelSilhouettePipelineStage.js +109 -0
  972. package/Source/Scene/Model/ModelSkin.js +180 -0
  973. package/Source/Scene/Model/ModelSplitterPipelineStage.js +66 -0
  974. package/Source/Scene/Model/ModelStatistics.js +197 -0
  975. package/Source/Scene/Model/ModelType.js +94 -0
  976. package/Source/Scene/Model/ModelUtility.js +386 -0
  977. package/Source/Scene/Model/MorphTargetsPipelineStage.js +249 -0
  978. package/Source/Scene/Model/NodeRenderResources.js +160 -0
  979. package/Source/Scene/Model/NodeStatisticsPipelineStage.js +75 -0
  980. package/Source/Scene/Model/PickingPipelineStage.js +219 -0
  981. package/Source/Scene/Model/PntsLoader.js +717 -0
  982. package/Source/Scene/Model/PointCloudStylingPipelineStage.js +396 -0
  983. package/Source/Scene/Model/PrimitiveOutlineGenerator.js +689 -0
  984. package/Source/Scene/Model/PrimitiveOutlinePipelineStage.js +99 -0
  985. package/Source/Scene/Model/PrimitiveRenderResources.js +297 -0
  986. package/Source/Scene/Model/PrimitiveStatisticsPipelineStage.js +253 -0
  987. package/Source/Scene/Model/SceneMode2DPipelineStage.js +301 -0
  988. package/Source/Scene/Model/SelectedFeatureIdPipelineStage.js +185 -0
  989. package/Source/Scene/Model/SkinningPipelineStage.js +118 -0
  990. package/Source/Scene/Model/StyleCommandsNeeded.js +29 -0
  991. package/Source/Scene/Model/TextureManager.js +244 -0
  992. package/Source/Scene/Model/TextureUniform.js +74 -0
  993. package/Source/Scene/Model/TilesetPipelineStage.js +73 -0
  994. package/Source/Scene/Model/UniformType.js +124 -0
  995. package/Source/Scene/Model/VaryingType.js +61 -0
  996. package/Source/Scene/Model/WireframePipelineStage.js +118 -0
  997. package/Source/Scene/Model/buildDrawCommand.js +153 -0
  998. package/Source/Scene/ModelAnimationLoop.js +33 -0
  999. package/Source/Scene/ModelAnimationState.js +9 -0
  1000. package/Source/Scene/ModelComponents.js +1466 -0
  1001. package/Source/Scene/Moon.js +174 -0
  1002. package/Source/Scene/Multiple3DTileContent.js +674 -0
  1003. package/Source/Scene/NeverTileDiscardPolicy.js +28 -0
  1004. package/Source/Scene/OIT.js +893 -0
  1005. package/Source/Scene/OctahedralProjectedCubeMap.js +456 -0
  1006. package/Source/Scene/OpenStreetMapImageryProvider.js +124 -0
  1007. package/Source/Scene/OrderedGroundPrimitiveCollection.js +219 -0
  1008. package/Source/Scene/Particle.js +155 -0
  1009. package/Source/Scene/ParticleBurst.js +51 -0
  1010. package/Source/Scene/ParticleEmitter.js +36 -0
  1011. package/Source/Scene/ParticleSystem.js +910 -0
  1012. package/Source/Scene/PerInstanceColorAppearance.js +296 -0
  1013. package/Source/Scene/PerformanceDisplay.js +120 -0
  1014. package/Source/Scene/PickDepth.js +105 -0
  1015. package/Source/Scene/PickDepthFramebuffer.js +79 -0
  1016. package/Source/Scene/PickFramebuffer.js +125 -0
  1017. package/Source/Scene/Picking.js +1316 -0
  1018. package/Source/Scene/PntsParser.js +480 -0
  1019. package/Source/Scene/PointCloud.js +1425 -0
  1020. package/Source/Scene/PointCloudEyeDomeLighting.js +279 -0
  1021. package/Source/Scene/PointCloudShading.js +113 -0
  1022. package/Source/Scene/PointPrimitive.js +668 -0
  1023. package/Source/Scene/PointPrimitiveCollection.js +1217 -0
  1024. package/Source/Scene/Polyline.js +431 -0
  1025. package/Source/Scene/PolylineCollection.js +1962 -0
  1026. package/Source/Scene/PolylineColorAppearance.js +224 -0
  1027. package/Source/Scene/PolylineMaterialAppearance.js +236 -0
  1028. package/Source/Scene/PostProcessStage.js +1023 -0
  1029. package/Source/Scene/PostProcessStageCollection.js +888 -0
  1030. package/Source/Scene/PostProcessStageComposite.js +362 -0
  1031. package/Source/Scene/PostProcessStageLibrary.js +838 -0
  1032. package/Source/Scene/PostProcessStageSampleMode.js +22 -0
  1033. package/Source/Scene/PostProcessStageTextureCache.js +454 -0
  1034. package/Source/Scene/Primitive.js +2536 -0
  1035. package/Source/Scene/PrimitiveCollection.js +467 -0
  1036. package/Source/Scene/PrimitiveLoadPlan.js +280 -0
  1037. package/Source/Scene/PrimitivePipeline.js +855 -0
  1038. package/Source/Scene/PrimitiveState.js +13 -0
  1039. package/Source/Scene/PropertyAttribute.js +160 -0
  1040. package/Source/Scene/PropertyAttributeProperty.js +165 -0
  1041. package/Source/Scene/PropertyTable.js +541 -0
  1042. package/Source/Scene/PropertyTexture.js +162 -0
  1043. package/Source/Scene/PropertyTextureProperty.js +263 -0
  1044. package/Source/Scene/QuadtreeOccluders.js +30 -0
  1045. package/Source/Scene/QuadtreePrimitive.js +1546 -0
  1046. package/Source/Scene/QuadtreeTile.js +539 -0
  1047. package/Source/Scene/QuadtreeTileLoadState.js +39 -0
  1048. package/Source/Scene/QuadtreeTileProvider.js +226 -0
  1049. package/Source/Scene/ResourceCache.js +810 -0
  1050. package/Source/Scene/ResourceCacheKey.js +567 -0
  1051. package/Source/Scene/ResourceCacheStatistics.js +183 -0
  1052. package/Source/Scene/ResourceLoader.js +139 -0
  1053. package/Source/Scene/ResourceLoaderState.js +48 -0
  1054. package/Source/Scene/SDFSettings.js +39 -0
  1055. package/Source/Scene/Scene.js +4498 -0
  1056. package/Source/Scene/SceneFramebuffer.js +106 -0
  1057. package/Source/Scene/SceneMode.js +56 -0
  1058. package/Source/Scene/SceneTransforms.js +466 -0
  1059. package/Source/Scene/SceneTransitioner.js +1111 -0
  1060. package/Source/Scene/ScreenSpaceCameraController.js +2933 -0
  1061. package/Source/Scene/ShadowMap.js +1958 -0
  1062. package/Source/Scene/ShadowMapShader.js +395 -0
  1063. package/Source/Scene/ShadowMode.js +78 -0
  1064. package/Source/Scene/ShadowVolumeAppearance.js +937 -0
  1065. package/Source/Scene/SingleTileImageryProvider.js +501 -0
  1066. package/Source/Scene/SkyAtmosphere.js +402 -0
  1067. package/Source/Scene/SkyBox.js +252 -0
  1068. package/Source/Scene/SphereEmitter.js +66 -0
  1069. package/Source/Scene/SplitDirection.js +34 -0
  1070. package/Source/Scene/Splitter.js +49 -0
  1071. package/Source/Scene/StencilConstants.js +37 -0
  1072. package/Source/Scene/StencilFunction.js +73 -0
  1073. package/Source/Scene/StencilOperation.js +73 -0
  1074. package/Source/Scene/StructuralMetadata.js +243 -0
  1075. package/Source/Scene/StyleExpression.js +86 -0
  1076. package/Source/Scene/Sun.js +359 -0
  1077. package/Source/Scene/SunLight.js +31 -0
  1078. package/Source/Scene/SunPostProcess.js +288 -0
  1079. package/Source/Scene/SupportedImageFormats.js +18 -0
  1080. package/Source/Scene/TerrainFillMesh.js +2220 -0
  1081. package/Source/Scene/TerrainState.js +13 -0
  1082. package/Source/Scene/TextureAtlas.js +556 -0
  1083. package/Source/Scene/TileBoundingRegion.js +490 -0
  1084. package/Source/Scene/TileBoundingS2Cell.js +703 -0
  1085. package/Source/Scene/TileBoundingSphere.js +167 -0
  1086. package/Source/Scene/TileBoundingVolume.js +68 -0
  1087. package/Source/Scene/TileCoordinatesImageryProvider.js +379 -0
  1088. package/Source/Scene/TileDiscardPolicy.js +34 -0
  1089. package/Source/Scene/TileImagery.js +130 -0
  1090. package/Source/Scene/TileMapServiceImageryProvider.js +403 -0
  1091. package/Source/Scene/TileMetadata.js +184 -0
  1092. package/Source/Scene/TileOrientedBoundingBox.js +219 -0
  1093. package/Source/Scene/TileReplacementQueue.js +119 -0
  1094. package/Source/Scene/TileSelectionResult.js +80 -0
  1095. package/Source/Scene/TileState.js +10 -0
  1096. package/Source/Scene/Tileset3DTileContent.js +158 -0
  1097. package/Source/Scene/TilesetMetadata.js +186 -0
  1098. package/Source/Scene/TimeDynamicImagery.js +308 -0
  1099. package/Source/Scene/TimeDynamicPointCloud.js +819 -0
  1100. package/Source/Scene/Tonemapper.js +52 -0
  1101. package/Source/Scene/TranslucentTileClassification.js +524 -0
  1102. package/Source/Scene/TweenCollection.js +588 -0
  1103. package/Source/Scene/UrlTemplateImageryProvider.js +1240 -0
  1104. package/Source/Scene/Vector3DTileBatch.js +37 -0
  1105. package/Source/Scene/Vector3DTileClampedPolylines.js +772 -0
  1106. package/Source/Scene/Vector3DTileContent.js +774 -0
  1107. package/Source/Scene/Vector3DTileGeometry.js +490 -0
  1108. package/Source/Scene/Vector3DTilePoints.js +529 -0
  1109. package/Source/Scene/Vector3DTilePolygons.js +479 -0
  1110. package/Source/Scene/Vector3DTilePolylines.js +676 -0
  1111. package/Source/Scene/Vector3DTilePrimitive.js +1282 -0
  1112. package/Source/Scene/VertexAttributeSemantic.js +273 -0
  1113. package/Source/Scene/VerticalOrigin.js +49 -0
  1114. package/Source/Scene/View.js +431 -0
  1115. package/Source/Scene/ViewportQuad.js +182 -0
  1116. package/Source/Scene/WebMapServiceImageryProvider.js +768 -0
  1117. package/Source/Scene/WebMapTileServiceImageryProvider.js +711 -0
  1118. package/Source/Scene/computeFlyToLocationForRectangle.js +69 -0
  1119. package/Source/Scene/createBillboardPointCallback.js +70 -0
  1120. package/Source/Scene/createElevationBandMaterial.js +585 -0
  1121. package/Source/Scene/createOsmBuildings.js +75 -0
  1122. package/Source/Scene/createTangentSpaceDebugPrimitive.js +116 -0
  1123. package/Source/Scene/createWorldImagery.js +38 -0
  1124. package/Source/Scene/findContentMetadata.js +54 -0
  1125. package/Source/Scene/findGroupMetadata.js +39 -0
  1126. package/Source/Scene/findTileMetadata.js +56 -0
  1127. package/Source/Scene/getBinaryAccessor.js +56 -0
  1128. package/Source/Scene/getClipAndStyleCode.js +34 -0
  1129. package/Source/Scene/getClippingFunction.js +163 -0
  1130. package/Source/Scene/hasExtension.js +19 -0
  1131. package/Source/Scene/parseBatchTable.js +439 -0
  1132. package/Source/Scene/parseBoundingVolumeSemantics.js +121 -0
  1133. package/Source/Scene/parseFeatureMetadataLegacy.js +139 -0
  1134. package/Source/Scene/parseStructuralMetadata.js +102 -0
  1135. package/Source/Scene/preprocess3DTileContent.js +94 -0
  1136. package/Source/Shaders/AdjustTranslucentFS.glsl +24 -0
  1137. package/Source/Shaders/AdjustTranslucentFS.js +26 -0
  1138. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +29 -0
  1139. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +31 -0
  1140. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +26 -0
  1141. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +28 -0
  1142. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +23 -0
  1143. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +25 -0
  1144. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +17 -0
  1145. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +19 -0
  1146. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +33 -0
  1147. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +35 -0
  1148. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +19 -0
  1149. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +21 -0
  1150. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +24 -0
  1151. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +26 -0
  1152. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +20 -0
  1153. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +22 -0
  1154. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +6 -0
  1155. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +8 -0
  1156. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +15 -0
  1157. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +17 -0
  1158. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +28 -0
  1159. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +30 -0
  1160. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +33 -0
  1161. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +35 -0
  1162. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +25 -0
  1163. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +27 -0
  1164. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +20 -0
  1165. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +22 -0
  1166. package/Source/Shaders/AtmosphereCommon.glsl +152 -0
  1167. package/Source/Shaders/AtmosphereCommon.js +154 -0
  1168. package/Source/Shaders/BillboardCollectionFS.glsl +208 -0
  1169. package/Source/Shaders/BillboardCollectionFS.js +210 -0
  1170. package/Source/Shaders/BillboardCollectionVS.glsl +434 -0
  1171. package/Source/Shaders/BillboardCollectionVS.js +436 -0
  1172. package/Source/Shaders/BrdfLutGeneratorFS.glsl +83 -0
  1173. package/Source/Shaders/BrdfLutGeneratorFS.js +85 -0
  1174. package/Source/Shaders/Builtin/Constants/degreesPerRadian.glsl +16 -0
  1175. package/Source/Shaders/Builtin/Constants/degreesPerRadian.js +18 -0
  1176. package/Source/Shaders/Builtin/Constants/depthRange.glsl +14 -0
  1177. package/Source/Shaders/Builtin/Constants/depthRange.js +16 -0
  1178. package/Source/Shaders/Builtin/Constants/epsilon1.glsl +7 -0
  1179. package/Source/Shaders/Builtin/Constants/epsilon1.js +9 -0
  1180. package/Source/Shaders/Builtin/Constants/epsilon2.glsl +7 -0
  1181. package/Source/Shaders/Builtin/Constants/epsilon2.js +9 -0
  1182. package/Source/Shaders/Builtin/Constants/epsilon3.glsl +7 -0
  1183. package/Source/Shaders/Builtin/Constants/epsilon3.js +9 -0
  1184. package/Source/Shaders/Builtin/Constants/epsilon4.glsl +7 -0
  1185. package/Source/Shaders/Builtin/Constants/epsilon4.js +9 -0
  1186. package/Source/Shaders/Builtin/Constants/epsilon5.glsl +7 -0
  1187. package/Source/Shaders/Builtin/Constants/epsilon5.js +9 -0
  1188. package/Source/Shaders/Builtin/Constants/epsilon6.glsl +7 -0
  1189. package/Source/Shaders/Builtin/Constants/epsilon6.js +9 -0
  1190. package/Source/Shaders/Builtin/Constants/epsilon7.glsl +7 -0
  1191. package/Source/Shaders/Builtin/Constants/epsilon7.js +9 -0
  1192. package/Source/Shaders/Builtin/Constants/infinity.glsl +7 -0
  1193. package/Source/Shaders/Builtin/Constants/infinity.js +9 -0
  1194. package/Source/Shaders/Builtin/Constants/oneOverPi.glsl +16 -0
  1195. package/Source/Shaders/Builtin/Constants/oneOverPi.js +18 -0
  1196. package/Source/Shaders/Builtin/Constants/oneOverTwoPi.glsl +16 -0
  1197. package/Source/Shaders/Builtin/Constants/oneOverTwoPi.js +18 -0
  1198. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +9 -0
  1199. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +11 -0
  1200. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +9 -0
  1201. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +11 -0
  1202. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +9 -0
  1203. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +11 -0
  1204. package/Source/Shaders/Builtin/Constants/passClassification.glsl +9 -0
  1205. package/Source/Shaders/Builtin/Constants/passClassification.js +11 -0
  1206. package/Source/Shaders/Builtin/Constants/passCompute.glsl +9 -0
  1207. package/Source/Shaders/Builtin/Constants/passCompute.js +11 -0
  1208. package/Source/Shaders/Builtin/Constants/passEnvironment.glsl +9 -0
  1209. package/Source/Shaders/Builtin/Constants/passEnvironment.js +11 -0
  1210. package/Source/Shaders/Builtin/Constants/passGlobe.glsl +9 -0
  1211. package/Source/Shaders/Builtin/Constants/passGlobe.js +11 -0
  1212. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +9 -0
  1213. package/Source/Shaders/Builtin/Constants/passOpaque.js +11 -0
  1214. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +9 -0
  1215. package/Source/Shaders/Builtin/Constants/passOverlay.js +11 -0
  1216. package/Source/Shaders/Builtin/Constants/passTerrainClassification.glsl +9 -0
  1217. package/Source/Shaders/Builtin/Constants/passTerrainClassification.js +11 -0
  1218. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +9 -0
  1219. package/Source/Shaders/Builtin/Constants/passTranslucent.js +11 -0
  1220. package/Source/Shaders/Builtin/Constants/pi.glsl +16 -0
  1221. package/Source/Shaders/Builtin/Constants/pi.js +18 -0
  1222. package/Source/Shaders/Builtin/Constants/piOverFour.glsl +16 -0
  1223. package/Source/Shaders/Builtin/Constants/piOverFour.js +18 -0
  1224. package/Source/Shaders/Builtin/Constants/piOverSix.glsl +16 -0
  1225. package/Source/Shaders/Builtin/Constants/piOverSix.js +18 -0
  1226. package/Source/Shaders/Builtin/Constants/piOverThree.glsl +16 -0
  1227. package/Source/Shaders/Builtin/Constants/piOverThree.js +18 -0
  1228. package/Source/Shaders/Builtin/Constants/piOverTwo.glsl +16 -0
  1229. package/Source/Shaders/Builtin/Constants/piOverTwo.js +18 -0
  1230. package/Source/Shaders/Builtin/Constants/radiansPerDegree.glsl +16 -0
  1231. package/Source/Shaders/Builtin/Constants/radiansPerDegree.js +18 -0
  1232. package/Source/Shaders/Builtin/Constants/sceneMode2D.glsl +11 -0
  1233. package/Source/Shaders/Builtin/Constants/sceneMode2D.js +13 -0
  1234. package/Source/Shaders/Builtin/Constants/sceneMode3D.glsl +11 -0
  1235. package/Source/Shaders/Builtin/Constants/sceneMode3D.js +13 -0
  1236. package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.glsl +11 -0
  1237. package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.js +13 -0
  1238. package/Source/Shaders/Builtin/Constants/sceneModeMorphing.glsl +11 -0
  1239. package/Source/Shaders/Builtin/Constants/sceneModeMorphing.js +13 -0
  1240. package/Source/Shaders/Builtin/Constants/solarRadius.glsl +13 -0
  1241. package/Source/Shaders/Builtin/Constants/solarRadius.js +15 -0
  1242. package/Source/Shaders/Builtin/Constants/threePiOver2.glsl +16 -0
  1243. package/Source/Shaders/Builtin/Constants/threePiOver2.js +18 -0
  1244. package/Source/Shaders/Builtin/Constants/twoPi.glsl +16 -0
  1245. package/Source/Shaders/Builtin/Constants/twoPi.js +18 -0
  1246. package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.glsl +16 -0
  1247. package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js +18 -0
  1248. package/Source/Shaders/Builtin/CzmBuiltins.js +262 -0
  1249. package/Source/Shaders/Builtin/Functions/HSBToRGB.glsl +24 -0
  1250. package/Source/Shaders/Builtin/Functions/HSBToRGB.js +26 -0
  1251. package/Source/Shaders/Builtin/Functions/HSLToRGB.glsl +31 -0
  1252. package/Source/Shaders/Builtin/Functions/HSLToRGB.js +33 -0
  1253. package/Source/Shaders/Builtin/Functions/RGBToHSB.glsl +27 -0
  1254. package/Source/Shaders/Builtin/Functions/RGBToHSB.js +29 -0
  1255. package/Source/Shaders/Builtin/Functions/RGBToHSL.glsl +34 -0
  1256. package/Source/Shaders/Builtin/Functions/RGBToHSL.js +36 -0
  1257. package/Source/Shaders/Builtin/Functions/RGBToXYZ.glsl +30 -0
  1258. package/Source/Shaders/Builtin/Functions/RGBToXYZ.js +32 -0
  1259. package/Source/Shaders/Builtin/Functions/XYZToRGB.glsl +30 -0
  1260. package/Source/Shaders/Builtin/Functions/XYZToRGB.js +32 -0
  1261. package/Source/Shaders/Builtin/Functions/acesTonemapping.glsl +16 -0
  1262. package/Source/Shaders/Builtin/Functions/acesTonemapping.js +18 -0
  1263. package/Source/Shaders/Builtin/Functions/alphaWeight.glsl +11 -0
  1264. package/Source/Shaders/Builtin/Functions/alphaWeight.js +13 -0
  1265. package/Source/Shaders/Builtin/Functions/antialias.glsl +39 -0
  1266. package/Source/Shaders/Builtin/Functions/antialias.js +41 -0
  1267. package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.glsl +18 -0
  1268. package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js +20 -0
  1269. package/Source/Shaders/Builtin/Functions/backFacing.glsl +13 -0
  1270. package/Source/Shaders/Builtin/Functions/backFacing.js +15 -0
  1271. package/Source/Shaders/Builtin/Functions/branchFreeTernary.glsl +71 -0
  1272. package/Source/Shaders/Builtin/Functions/branchFreeTernary.js +73 -0
  1273. package/Source/Shaders/Builtin/Functions/cascadeColor.glsl +8 -0
  1274. package/Source/Shaders/Builtin/Functions/cascadeColor.js +10 -0
  1275. package/Source/Shaders/Builtin/Functions/cascadeDistance.glsl +7 -0
  1276. package/Source/Shaders/Builtin/Functions/cascadeDistance.js +9 -0
  1277. package/Source/Shaders/Builtin/Functions/cascadeMatrix.glsl +10 -0
  1278. package/Source/Shaders/Builtin/Functions/cascadeMatrix.js +12 -0
  1279. package/Source/Shaders/Builtin/Functions/cascadeWeights.glsl +10 -0
  1280. package/Source/Shaders/Builtin/Functions/cascadeWeights.js +12 -0
  1281. package/Source/Shaders/Builtin/Functions/columbusViewMorph.glsl +12 -0
  1282. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +14 -0
  1283. package/Source/Shaders/Builtin/Functions/computePosition.glsl +22 -0
  1284. package/Source/Shaders/Builtin/Functions/computePosition.js +24 -0
  1285. package/Source/Shaders/Builtin/Functions/cosineAndSine.glsl +211 -0
  1286. package/Source/Shaders/Builtin/Functions/cosineAndSine.js +213 -0
  1287. package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.glsl +17 -0
  1288. package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js +19 -0
  1289. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.glsl +16 -0
  1290. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.js +18 -0
  1291. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +47 -0
  1292. package/Source/Shaders/Builtin/Functions/depthClamp.js +49 -0
  1293. package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.glsl +33 -0
  1294. package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js +35 -0
  1295. package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.glsl +12 -0
  1296. package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js +14 -0
  1297. package/Source/Shaders/Builtin/Functions/ellipsoidWgs84TextureCoordinates.glsl +10 -0
  1298. package/Source/Shaders/Builtin/Functions/ellipsoidWgs84TextureCoordinates.js +12 -0
  1299. package/Source/Shaders/Builtin/Functions/equalsEpsilon.glsl +36 -0
  1300. package/Source/Shaders/Builtin/Functions/equalsEpsilon.js +38 -0
  1301. package/Source/Shaders/Builtin/Functions/eyeOffset.glsl +20 -0
  1302. package/Source/Shaders/Builtin/Functions/eyeOffset.js +22 -0
  1303. package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.glsl +32 -0
  1304. package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js +34 -0
  1305. package/Source/Shaders/Builtin/Functions/fastApproximateAtan.glsl +55 -0
  1306. package/Source/Shaders/Builtin/Functions/fastApproximateAtan.js +57 -0
  1307. package/Source/Shaders/Builtin/Functions/fog.glsl +38 -0
  1308. package/Source/Shaders/Builtin/Functions/fog.js +40 -0
  1309. package/Source/Shaders/Builtin/Functions/gammaCorrect.glsl +22 -0
  1310. package/Source/Shaders/Builtin/Functions/gammaCorrect.js +24 -0
  1311. package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.glsl +16 -0
  1312. package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js +18 -0
  1313. package/Source/Shaders/Builtin/Functions/getDefaultMaterial.glsl +27 -0
  1314. package/Source/Shaders/Builtin/Functions/getDefaultMaterial.js +29 -0
  1315. package/Source/Shaders/Builtin/Functions/getLambertDiffuse.glsl +22 -0
  1316. package/Source/Shaders/Builtin/Functions/getLambertDiffuse.js +24 -0
  1317. package/Source/Shaders/Builtin/Functions/getSpecular.glsl +29 -0
  1318. package/Source/Shaders/Builtin/Functions/getSpecular.js +31 -0
  1319. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +37 -0
  1320. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +39 -0
  1321. package/Source/Shaders/Builtin/Functions/hue.glsl +30 -0
  1322. package/Source/Shaders/Builtin/Functions/hue.js +32 -0
  1323. package/Source/Shaders/Builtin/Functions/inverseGamma.glsl +12 -0
  1324. package/Source/Shaders/Builtin/Functions/inverseGamma.js +14 -0
  1325. package/Source/Shaders/Builtin/Functions/isEmpty.glsl +19 -0
  1326. package/Source/Shaders/Builtin/Functions/isEmpty.js +21 -0
  1327. package/Source/Shaders/Builtin/Functions/isFull.glsl +19 -0
  1328. package/Source/Shaders/Builtin/Functions/isFull.js +21 -0
  1329. package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.glsl +21 -0
  1330. package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js +23 -0
  1331. package/Source/Shaders/Builtin/Functions/lineDistance.glsl +14 -0
  1332. package/Source/Shaders/Builtin/Functions/lineDistance.js +16 -0
  1333. package/Source/Shaders/Builtin/Functions/linearToSrgb.glsl +16 -0
  1334. package/Source/Shaders/Builtin/Functions/linearToSrgb.js +18 -0
  1335. package/Source/Shaders/Builtin/Functions/luminance.glsl +20 -0
  1336. package/Source/Shaders/Builtin/Functions/luminance.js +22 -0
  1337. package/Source/Shaders/Builtin/Functions/metersPerPixel.glsl +61 -0
  1338. package/Source/Shaders/Builtin/Functions/metersPerPixel.js +63 -0
  1339. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.glsl +37 -0
  1340. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +39 -0
  1341. package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.glsl +18 -0
  1342. package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js +20 -0
  1343. package/Source/Shaders/Builtin/Functions/nearFarScalar.glsl +26 -0
  1344. package/Source/Shaders/Builtin/Functions/nearFarScalar.js +28 -0
  1345. package/Source/Shaders/Builtin/Functions/octDecode.glsl +83 -0
  1346. package/Source/Shaders/Builtin/Functions/octDecode.js +85 -0
  1347. package/Source/Shaders/Builtin/Functions/packDepth.glsl +18 -0
  1348. package/Source/Shaders/Builtin/Functions/packDepth.js +20 -0
  1349. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +99 -0
  1350. package/Source/Shaders/Builtin/Functions/pbrLighting.js +101 -0
  1351. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.glsl +37 -0
  1352. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js +39 -0
  1353. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.glsl +30 -0
  1354. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js +32 -0
  1355. package/Source/Shaders/Builtin/Functions/phong.glsl +63 -0
  1356. package/Source/Shaders/Builtin/Functions/phong.js +65 -0
  1357. package/Source/Shaders/Builtin/Functions/planeDistance.glsl +28 -0
  1358. package/Source/Shaders/Builtin/Functions/planeDistance.js +30 -0
  1359. package/Source/Shaders/Builtin/Functions/pointAlongRay.glsl +19 -0
  1360. package/Source/Shaders/Builtin/Functions/pointAlongRay.js +21 -0
  1361. package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.glsl +83 -0
  1362. package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js +85 -0
  1363. package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.glsl +36 -0
  1364. package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js +38 -0
  1365. package/Source/Shaders/Builtin/Functions/readDepth.glsl +4 -0
  1366. package/Source/Shaders/Builtin/Functions/readDepth.js +6 -0
  1367. package/Source/Shaders/Builtin/Functions/readNonPerspective.glsl +31 -0
  1368. package/Source/Shaders/Builtin/Functions/readNonPerspective.js +33 -0
  1369. package/Source/Shaders/Builtin/Functions/reverseLogDepth.glsl +11 -0
  1370. package/Source/Shaders/Builtin/Functions/reverseLogDepth.js +13 -0
  1371. package/Source/Shaders/Builtin/Functions/round.glsl +22 -0
  1372. package/Source/Shaders/Builtin/Functions/round.js +24 -0
  1373. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +78 -0
  1374. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +80 -0
  1375. package/Source/Shaders/Builtin/Functions/saturation.glsl +22 -0
  1376. package/Source/Shaders/Builtin/Functions/saturation.js +24 -0
  1377. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +24 -0
  1378. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +26 -0
  1379. package/Source/Shaders/Builtin/Functions/shadowVisibility.glsl +66 -0
  1380. package/Source/Shaders/Builtin/Functions/shadowVisibility.js +68 -0
  1381. package/Source/Shaders/Builtin/Functions/signNotZero.glsl +29 -0
  1382. package/Source/Shaders/Builtin/Functions/signNotZero.js +31 -0
  1383. package/Source/Shaders/Builtin/Functions/sphericalHarmonics.glsl +42 -0
  1384. package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +44 -0
  1385. package/Source/Shaders/Builtin/Functions/srgbToLinear.glsl +16 -0
  1386. package/Source/Shaders/Builtin/Functions/srgbToLinear.js +18 -0
  1387. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +25 -0
  1388. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +27 -0
  1389. package/Source/Shaders/Builtin/Functions/transformPlane.glsl +15 -0
  1390. package/Source/Shaders/Builtin/Functions/transformPlane.js +17 -0
  1391. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +40 -0
  1392. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +42 -0
  1393. package/Source/Shaders/Builtin/Functions/translucentPhong.glsl +27 -0
  1394. package/Source/Shaders/Builtin/Functions/translucentPhong.js +29 -0
  1395. package/Source/Shaders/Builtin/Functions/transpose.glsl +45 -0
  1396. package/Source/Shaders/Builtin/Functions/transpose.js +47 -0
  1397. package/Source/Shaders/Builtin/Functions/unpackDepth.glsl +16 -0
  1398. package/Source/Shaders/Builtin/Functions/unpackDepth.js +18 -0
  1399. package/Source/Shaders/Builtin/Functions/unpackFloat.glsl +24 -0
  1400. package/Source/Shaders/Builtin/Functions/unpackFloat.js +26 -0
  1401. package/Source/Shaders/Builtin/Functions/unpackUint.glsl +31 -0
  1402. package/Source/Shaders/Builtin/Functions/unpackUint.js +33 -0
  1403. package/Source/Shaders/Builtin/Functions/valueTransform.glsl +38 -0
  1404. package/Source/Shaders/Builtin/Functions/valueTransform.js +40 -0
  1405. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +64 -0
  1406. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +66 -0
  1407. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +99 -0
  1408. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +101 -0
  1409. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +27 -0
  1410. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +29 -0
  1411. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +82 -0
  1412. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +84 -0
  1413. package/Source/Shaders/Builtin/Functions/writeNonPerspective.glsl +32 -0
  1414. package/Source/Shaders/Builtin/Functions/writeNonPerspective.js +34 -0
  1415. package/Source/Shaders/Builtin/Structs/depthRangeStruct.glsl +9 -0
  1416. package/Source/Shaders/Builtin/Structs/depthRangeStruct.js +11 -0
  1417. package/Source/Shaders/Builtin/Structs/material.glsl +22 -0
  1418. package/Source/Shaders/Builtin/Structs/material.js +24 -0
  1419. package/Source/Shaders/Builtin/Structs/materialInput.glsl +28 -0
  1420. package/Source/Shaders/Builtin/Structs/materialInput.js +30 -0
  1421. package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +29 -0
  1422. package/Source/Shaders/Builtin/Structs/modelMaterial.js +31 -0
  1423. package/Source/Shaders/Builtin/Structs/modelVertexOutput.glsl +16 -0
  1424. package/Source/Shaders/Builtin/Structs/modelVertexOutput.js +18 -0
  1425. package/Source/Shaders/Builtin/Structs/pbrParameters.glsl +16 -0
  1426. package/Source/Shaders/Builtin/Structs/pbrParameters.js +18 -0
  1427. package/Source/Shaders/Builtin/Structs/ray.glsl +11 -0
  1428. package/Source/Shaders/Builtin/Structs/ray.js +13 -0
  1429. package/Source/Shaders/Builtin/Structs/raySegment.glsl +27 -0
  1430. package/Source/Shaders/Builtin/Structs/raySegment.js +29 -0
  1431. package/Source/Shaders/Builtin/Structs/shadowParameters.glsl +15 -0
  1432. package/Source/Shaders/Builtin/Structs/shadowParameters.js +17 -0
  1433. package/Source/Shaders/CloudCollectionFS.glsl +263 -0
  1434. package/Source/Shaders/CloudCollectionFS.js +265 -0
  1435. package/Source/Shaders/CloudCollectionVS.glsl +48 -0
  1436. package/Source/Shaders/CloudCollectionVS.js +50 -0
  1437. package/Source/Shaders/CloudNoiseFS.glsl +92 -0
  1438. package/Source/Shaders/CloudNoiseFS.js +94 -0
  1439. package/Source/Shaders/CloudNoiseVS.glsl +18 -0
  1440. package/Source/Shaders/CloudNoiseVS.js +20 -0
  1441. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +12 -0
  1442. package/Source/Shaders/CompareAndPackTranslucentDepth.js +14 -0
  1443. package/Source/Shaders/CompositeOITFS.glsl +31 -0
  1444. package/Source/Shaders/CompositeOITFS.js +33 -0
  1445. package/Source/Shaders/DepthPlaneFS.glsl +36 -0
  1446. package/Source/Shaders/DepthPlaneFS.js +38 -0
  1447. package/Source/Shaders/DepthPlaneVS.glsl +11 -0
  1448. package/Source/Shaders/DepthPlaneVS.js +13 -0
  1449. package/Source/Shaders/EllipsoidFS.glsl +112 -0
  1450. package/Source/Shaders/EllipsoidFS.js +114 -0
  1451. package/Source/Shaders/EllipsoidVS.glsl +28 -0
  1452. package/Source/Shaders/EllipsoidVS.js +30 -0
  1453. package/Source/Shaders/FXAA3_11.glsl +648 -0
  1454. package/Source/Shaders/FXAA3_11.js +678 -0
  1455. package/Source/Shaders/GlobeFS.glsl +652 -0
  1456. package/Source/Shaders/GlobeFS.js +654 -0
  1457. package/Source/Shaders/GlobeVS.glsl +253 -0
  1458. package/Source/Shaders/GlobeVS.js +255 -0
  1459. package/Source/Shaders/GroundAtmosphere.glsl +18 -0
  1460. package/Source/Shaders/GroundAtmosphere.js +20 -0
  1461. package/Source/Shaders/Materials/AspectRampMaterial.glsl +11 -0
  1462. package/Source/Shaders/Materials/AspectRampMaterial.js +13 -0
  1463. package/Source/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  1464. package/Source/Shaders/Materials/BumpMapMaterial.js +31 -0
  1465. package/Source/Shaders/Materials/CheckerboardMaterial.glsl +29 -0
  1466. package/Source/Shaders/Materials/CheckerboardMaterial.js +31 -0
  1467. package/Source/Shaders/Materials/DotMaterial.glsl +18 -0
  1468. package/Source/Shaders/Materials/DotMaterial.js +20 -0
  1469. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +74 -0
  1470. package/Source/Shaders/Materials/ElevationBandMaterial.js +76 -0
  1471. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +29 -0
  1472. package/Source/Shaders/Materials/ElevationContourMaterial.js +31 -0
  1473. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +14 -0
  1474. package/Source/Shaders/Materials/ElevationRampMaterial.js +16 -0
  1475. package/Source/Shaders/Materials/FadeMaterial.glsl +37 -0
  1476. package/Source/Shaders/Materials/FadeMaterial.js +39 -0
  1477. package/Source/Shaders/Materials/GridMaterial.glsl +60 -0
  1478. package/Source/Shaders/Materials/GridMaterial.js +62 -0
  1479. package/Source/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  1480. package/Source/Shaders/Materials/NormalMapMaterial.js +21 -0
  1481. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +66 -0
  1482. package/Source/Shaders/Materials/PolylineArrowMaterial.js +68 -0
  1483. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +39 -0
  1484. package/Source/Shaders/Materials/PolylineDashMaterial.js +41 -0
  1485. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +25 -0
  1486. package/Source/Shaders/Materials/PolylineGlowMaterial.js +27 -0
  1487. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +29 -0
  1488. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +31 -0
  1489. package/Source/Shaders/Materials/RimLightingMaterial.glsl +21 -0
  1490. package/Source/Shaders/Materials/RimLightingMaterial.js +23 -0
  1491. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +11 -0
  1492. package/Source/Shaders/Materials/SlopeRampMaterial.js +13 -0
  1493. package/Source/Shaders/Materials/StripeMaterial.glsl +24 -0
  1494. package/Source/Shaders/Materials/StripeMaterial.js +26 -0
  1495. package/Source/Shaders/Materials/Water.glsl +58 -0
  1496. package/Source/Shaders/Materials/Water.js +60 -0
  1497. package/Source/Shaders/Model/CPUStylingStageFS.glsl +49 -0
  1498. package/Source/Shaders/Model/CPUStylingStageFS.js +51 -0
  1499. package/Source/Shaders/Model/CPUStylingStageVS.glsl +30 -0
  1500. package/Source/Shaders/Model/CPUStylingStageVS.js +32 -0
  1501. package/Source/Shaders/Model/CustomShaderStageFS.glsl +18 -0
  1502. package/Source/Shaders/Model/CustomShaderStageFS.js +20 -0
  1503. package/Source/Shaders/Model/CustomShaderStageVS.glsl +19 -0
  1504. package/Source/Shaders/Model/CustomShaderStageVS.js +21 -0
  1505. package/Source/Shaders/Model/FeatureIdStageFS.glsl +4 -0
  1506. package/Source/Shaders/Model/FeatureIdStageFS.js +6 -0
  1507. package/Source/Shaders/Model/FeatureIdStageVS.glsl +6 -0
  1508. package/Source/Shaders/Model/FeatureIdStageVS.js +8 -0
  1509. package/Source/Shaders/Model/GeometryStageFS.glsl +25 -0
  1510. package/Source/Shaders/Model/GeometryStageFS.js +27 -0
  1511. package/Source/Shaders/Model/GeometryStageVS.glsl +42 -0
  1512. package/Source/Shaders/Model/GeometryStageVS.js +44 -0
  1513. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +165 -0
  1514. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +166 -0
  1515. package/Source/Shaders/Model/InstancingStageCommon.glsl +67 -0
  1516. package/Source/Shaders/Model/InstancingStageCommon.js +69 -0
  1517. package/Source/Shaders/Model/InstancingStageVS.glsl +18 -0
  1518. package/Source/Shaders/Model/InstancingStageVS.js +20 -0
  1519. package/Source/Shaders/Model/LegacyInstancingStageVS.glsl +20 -0
  1520. package/Source/Shaders/Model/LegacyInstancingStageVS.js +22 -0
  1521. package/Source/Shaders/Model/LightingStageFS.glsl +73 -0
  1522. package/Source/Shaders/Model/LightingStageFS.js +75 -0
  1523. package/Source/Shaders/Model/MaterialStageFS.glsl +226 -0
  1524. package/Source/Shaders/Model/MaterialStageFS.js +228 -0
  1525. package/Source/Shaders/Model/MetadataStageFS.glsl +9 -0
  1526. package/Source/Shaders/Model/MetadataStageFS.js +11 -0
  1527. package/Source/Shaders/Model/MetadataStageVS.glsl +10 -0
  1528. package/Source/Shaders/Model/MetadataStageVS.js +12 -0
  1529. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +88 -0
  1530. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +90 -0
  1531. package/Source/Shaders/Model/ModelColorStageFS.glsl +7 -0
  1532. package/Source/Shaders/Model/ModelColorStageFS.js +8 -0
  1533. package/Source/Shaders/Model/ModelFS.glsl +89 -0
  1534. package/Source/Shaders/Model/ModelFS.js +91 -0
  1535. package/Source/Shaders/Model/ModelSilhouetteStageFS.glsl +5 -0
  1536. package/Source/Shaders/Model/ModelSilhouetteStageFS.js +6 -0
  1537. package/Source/Shaders/Model/ModelSilhouetteStageVS.glsl +10 -0
  1538. package/Source/Shaders/Model/ModelSilhouetteStageVS.js +12 -0
  1539. package/Source/Shaders/Model/ModelSplitterStageFS.glsl +9 -0
  1540. package/Source/Shaders/Model/ModelSplitterStageFS.js +11 -0
  1541. package/Source/Shaders/Model/ModelVS.glsl +136 -0
  1542. package/Source/Shaders/Model/ModelVS.js +138 -0
  1543. package/Source/Shaders/Model/MorphTargetsStageVS.glsl +15 -0
  1544. package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
  1545. package/Source/Shaders/Model/PointCloudStylingStageVS.glsl +45 -0
  1546. package/Source/Shaders/Model/PointCloudStylingStageVS.js +46 -0
  1547. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +16 -0
  1548. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +18 -0
  1549. package/Source/Shaders/Model/PrimitiveOutlineStageVS.glsl +3 -0
  1550. package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
  1551. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +51 -0
  1552. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
  1553. package/Source/Shaders/Model/SkinningStageVS.glsl +18 -0
  1554. package/Source/Shaders/Model/SkinningStageVS.js +19 -0
  1555. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +89 -0
  1556. package/Source/Shaders/OctahedralProjectionAtlasFS.js +91 -0
  1557. package/Source/Shaders/OctahedralProjectionFS.glsl +14 -0
  1558. package/Source/Shaders/OctahedralProjectionFS.js +16 -0
  1559. package/Source/Shaders/OctahedralProjectionVS.glsl +10 -0
  1560. package/Source/Shaders/OctahedralProjectionVS.js +12 -0
  1561. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +43 -0
  1562. package/Source/Shaders/PointPrimitiveCollectionFS.js +45 -0
  1563. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +180 -0
  1564. package/Source/Shaders/PointPrimitiveCollectionVS.js +182 -0
  1565. package/Source/Shaders/PolylineCommon.glsl +176 -0
  1566. package/Source/Shaders/PolylineCommon.js +178 -0
  1567. package/Source/Shaders/PolylineFS.glsl +25 -0
  1568. package/Source/Shaders/PolylineFS.js +27 -0
  1569. package/Source/Shaders/PolylineShadowVolumeFS.glsl +90 -0
  1570. package/Source/Shaders/PolylineShadowVolumeFS.js +92 -0
  1571. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +45 -0
  1572. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +47 -0
  1573. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +177 -0
  1574. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
  1575. package/Source/Shaders/PolylineShadowVolumeVS.glsl +168 -0
  1576. package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
  1577. package/Source/Shaders/PolylineVS.glsl +103 -0
  1578. package/Source/Shaders/PolylineVS.js +105 -0
  1579. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +21 -0
  1580. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +23 -0
  1581. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +17 -0
  1582. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +19 -0
  1583. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +115 -0
  1584. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +117 -0
  1585. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +11 -0
  1586. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +13 -0
  1587. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +19 -0
  1588. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +21 -0
  1589. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +20 -0
  1590. package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
  1591. package/Source/Shaders/PostProcessStages/BrightPass.glsl +30 -0
  1592. package/Source/Shaders/PostProcessStages/BrightPass.js +32 -0
  1593. package/Source/Shaders/PostProcessStages/Brightness.glsl +11 -0
  1594. package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
  1595. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +31 -0
  1596. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +33 -0
  1597. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +17 -0
  1598. package/Source/Shaders/PostProcessStages/ContrastBias.js +19 -0
  1599. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +39 -0
  1600. package/Source/Shaders/PostProcessStages/DepthOfField.js +41 -0
  1601. package/Source/Shaders/PostProcessStages/DepthView.glsl +9 -0
  1602. package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
  1603. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
  1604. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
  1605. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
  1606. package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
  1607. package/Source/Shaders/PostProcessStages/FXAA.glsl +21 -0
  1608. package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
  1609. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +36 -0
  1610. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +38 -0
  1611. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
  1612. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
  1613. package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
  1614. package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
  1615. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +24 -0
  1616. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +26 -0
  1617. package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
  1618. package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
  1619. package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
  1620. package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
  1621. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
  1622. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
  1623. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +63 -0
  1624. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +65 -0
  1625. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +23 -0
  1626. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +25 -0
  1627. package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
  1628. package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
  1629. package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
  1630. package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
  1631. package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
  1632. package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
  1633. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +165 -0
  1634. package/Source/Shaders/ShadowVolumeAppearanceFS.js +167 -0
  1635. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
  1636. package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
  1637. package/Source/Shaders/ShadowVolumeFS.glsl +17 -0
  1638. package/Source/Shaders/ShadowVolumeFS.js +19 -0
  1639. package/Source/Shaders/SkyAtmosphereCommon.glsl +91 -0
  1640. package/Source/Shaders/SkyAtmosphereCommon.js +93 -0
  1641. package/Source/Shaders/SkyAtmosphereFS.glsl +64 -0
  1642. package/Source/Shaders/SkyAtmosphereFS.js +66 -0
  1643. package/Source/Shaders/SkyAtmosphereVS.glsl +30 -0
  1644. package/Source/Shaders/SkyAtmosphereVS.js +32 -0
  1645. package/Source/Shaders/SkyBoxFS.glsl +9 -0
  1646. package/Source/Shaders/SkyBoxFS.js +11 -0
  1647. package/Source/Shaders/SkyBoxVS.glsl +10 -0
  1648. package/Source/Shaders/SkyBoxVS.js +12 -0
  1649. package/Source/Shaders/SunFS.glsl +9 -0
  1650. package/Source/Shaders/SunFS.js +11 -0
  1651. package/Source/Shaders/SunTextureFS.glsl +55 -0
  1652. package/Source/Shaders/SunTextureFS.js +57 -0
  1653. package/Source/Shaders/SunVS.glsl +28 -0
  1654. package/Source/Shaders/SunVS.js +30 -0
  1655. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +52 -0
  1656. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +54 -0
  1657. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1836 @@
1
+ define(['exports', './Matrix3-4f4df527', './defaultValue-0a909f67', './Check-666ab1a0', './Transforms-2f755df8', './Math-2dbd6b93'], (function (exports, Matrix3, defaultValue, Check, Transforms, Math$1) { 'use strict';
2
+
3
+ /**
4
+ * Defines functions for 2nd order polynomial functions of one variable with only real coefficients.
5
+ *
6
+ * @namespace QuadraticRealPolynomial
7
+ */
8
+ const QuadraticRealPolynomial = {};
9
+
10
+ /**
11
+ * Provides the discriminant of the quadratic equation from the supplied coefficients.
12
+ *
13
+ * @param {Number} a The coefficient of the 2nd order monomial.
14
+ * @param {Number} b The coefficient of the 1st order monomial.
15
+ * @param {Number} c The coefficient of the 0th order monomial.
16
+ * @returns {Number} The value of the discriminant.
17
+ */
18
+ QuadraticRealPolynomial.computeDiscriminant = function (a, b, c) {
19
+ //>>includeStart('debug', pragmas.debug);
20
+ if (typeof a !== "number") {
21
+ throw new Check.DeveloperError("a is a required number.");
22
+ }
23
+ if (typeof b !== "number") {
24
+ throw new Check.DeveloperError("b is a required number.");
25
+ }
26
+ if (typeof c !== "number") {
27
+ throw new Check.DeveloperError("c is a required number.");
28
+ }
29
+ //>>includeEnd('debug');
30
+
31
+ const discriminant = b * b - 4.0 * a * c;
32
+ return discriminant;
33
+ };
34
+
35
+ function addWithCancellationCheck$1(left, right, tolerance) {
36
+ const difference = left + right;
37
+ if (
38
+ Math$1.CesiumMath.sign(left) !== Math$1.CesiumMath.sign(right) &&
39
+ Math.abs(difference / Math.max(Math.abs(left), Math.abs(right))) < tolerance
40
+ ) {
41
+ return 0.0;
42
+ }
43
+
44
+ return difference;
45
+ }
46
+
47
+ /**
48
+ * Provides the real valued roots of the quadratic polynomial with the provided coefficients.
49
+ *
50
+ * @param {Number} a The coefficient of the 2nd order monomial.
51
+ * @param {Number} b The coefficient of the 1st order monomial.
52
+ * @param {Number} c The coefficient of the 0th order monomial.
53
+ * @returns {Number[]} The real valued roots.
54
+ */
55
+ QuadraticRealPolynomial.computeRealRoots = function (a, b, c) {
56
+ //>>includeStart('debug', pragmas.debug);
57
+ if (typeof a !== "number") {
58
+ throw new Check.DeveloperError("a is a required number.");
59
+ }
60
+ if (typeof b !== "number") {
61
+ throw new Check.DeveloperError("b is a required number.");
62
+ }
63
+ if (typeof c !== "number") {
64
+ throw new Check.DeveloperError("c is a required number.");
65
+ }
66
+ //>>includeEnd('debug');
67
+
68
+ let ratio;
69
+ if (a === 0.0) {
70
+ if (b === 0.0) {
71
+ // Constant function: c = 0.
72
+ return [];
73
+ }
74
+
75
+ // Linear function: b * x + c = 0.
76
+ return [-c / b];
77
+ } else if (b === 0.0) {
78
+ if (c === 0.0) {
79
+ // 2nd order monomial: a * x^2 = 0.
80
+ return [0.0, 0.0];
81
+ }
82
+
83
+ const cMagnitude = Math.abs(c);
84
+ const aMagnitude = Math.abs(a);
85
+
86
+ if (
87
+ cMagnitude < aMagnitude &&
88
+ cMagnitude / aMagnitude < Math$1.CesiumMath.EPSILON14
89
+ ) {
90
+ // c ~= 0.0.
91
+ // 2nd order monomial: a * x^2 = 0.
92
+ return [0.0, 0.0];
93
+ } else if (
94
+ cMagnitude > aMagnitude &&
95
+ aMagnitude / cMagnitude < Math$1.CesiumMath.EPSILON14
96
+ ) {
97
+ // a ~= 0.0.
98
+ // Constant function: c = 0.
99
+ return [];
100
+ }
101
+
102
+ // a * x^2 + c = 0
103
+ ratio = -c / a;
104
+
105
+ if (ratio < 0.0) {
106
+ // Both roots are complex.
107
+ return [];
108
+ }
109
+
110
+ // Both roots are real.
111
+ const root = Math.sqrt(ratio);
112
+ return [-root, root];
113
+ } else if (c === 0.0) {
114
+ // a * x^2 + b * x = 0
115
+ ratio = -b / a;
116
+ if (ratio < 0.0) {
117
+ return [ratio, 0.0];
118
+ }
119
+
120
+ return [0.0, ratio];
121
+ }
122
+
123
+ // a * x^2 + b * x + c = 0
124
+ const b2 = b * b;
125
+ const four_ac = 4.0 * a * c;
126
+ const radicand = addWithCancellationCheck$1(b2, -four_ac, Math$1.CesiumMath.EPSILON14);
127
+
128
+ if (radicand < 0.0) {
129
+ // Both roots are complex.
130
+ return [];
131
+ }
132
+
133
+ const q =
134
+ -0.5 *
135
+ addWithCancellationCheck$1(
136
+ b,
137
+ Math$1.CesiumMath.sign(b) * Math.sqrt(radicand),
138
+ Math$1.CesiumMath.EPSILON14
139
+ );
140
+ if (b > 0.0) {
141
+ return [q / a, c / q];
142
+ }
143
+
144
+ return [c / q, q / a];
145
+ };
146
+ var QuadraticRealPolynomial$1 = QuadraticRealPolynomial;
147
+
148
+ /**
149
+ * Defines functions for 3rd order polynomial functions of one variable with only real coefficients.
150
+ *
151
+ * @namespace CubicRealPolynomial
152
+ */
153
+ const CubicRealPolynomial = {};
154
+
155
+ /**
156
+ * Provides the discriminant of the cubic equation from the supplied coefficients.
157
+ *
158
+ * @param {Number} a The coefficient of the 3rd order monomial.
159
+ * @param {Number} b The coefficient of the 2nd order monomial.
160
+ * @param {Number} c The coefficient of the 1st order monomial.
161
+ * @param {Number} d The coefficient of the 0th order monomial.
162
+ * @returns {Number} The value of the discriminant.
163
+ */
164
+ CubicRealPolynomial.computeDiscriminant = function (a, b, c, d) {
165
+ //>>includeStart('debug', pragmas.debug);
166
+ if (typeof a !== "number") {
167
+ throw new Check.DeveloperError("a is a required number.");
168
+ }
169
+ if (typeof b !== "number") {
170
+ throw new Check.DeveloperError("b is a required number.");
171
+ }
172
+ if (typeof c !== "number") {
173
+ throw new Check.DeveloperError("c is a required number.");
174
+ }
175
+ if (typeof d !== "number") {
176
+ throw new Check.DeveloperError("d is a required number.");
177
+ }
178
+ //>>includeEnd('debug');
179
+
180
+ const a2 = a * a;
181
+ const b2 = b * b;
182
+ const c2 = c * c;
183
+ const d2 = d * d;
184
+
185
+ const discriminant =
186
+ 18.0 * a * b * c * d +
187
+ b2 * c2 -
188
+ 27.0 * a2 * d2 -
189
+ 4.0 * (a * c2 * c + b2 * b * d);
190
+ return discriminant;
191
+ };
192
+
193
+ function computeRealRoots(a, b, c, d) {
194
+ const A = a;
195
+ const B = b / 3.0;
196
+ const C = c / 3.0;
197
+ const D = d;
198
+
199
+ const AC = A * C;
200
+ const BD = B * D;
201
+ const B2 = B * B;
202
+ const C2 = C * C;
203
+ const delta1 = A * C - B2;
204
+ const delta2 = A * D - B * C;
205
+ const delta3 = B * D - C2;
206
+
207
+ const discriminant = 4.0 * delta1 * delta3 - delta2 * delta2;
208
+ let temp;
209
+ let temp1;
210
+
211
+ if (discriminant < 0.0) {
212
+ let ABar;
213
+ let CBar;
214
+ let DBar;
215
+
216
+ if (B2 * BD >= AC * C2) {
217
+ ABar = A;
218
+ CBar = delta1;
219
+ DBar = -2.0 * B * delta1 + A * delta2;
220
+ } else {
221
+ ABar = D;
222
+ CBar = delta3;
223
+ DBar = -D * delta2 + 2.0 * C * delta3;
224
+ }
225
+
226
+ const s = DBar < 0.0 ? -1.0 : 1.0; // This is not Math.Sign()!
227
+ const temp0 = -s * Math.abs(ABar) * Math.sqrt(-discriminant);
228
+ temp1 = -DBar + temp0;
229
+
230
+ const x = temp1 / 2.0;
231
+ const p = x < 0.0 ? -Math.pow(-x, 1.0 / 3.0) : Math.pow(x, 1.0 / 3.0);
232
+ const q = temp1 === temp0 ? -p : -CBar / p;
233
+
234
+ temp = CBar <= 0.0 ? p + q : -DBar / (p * p + q * q + CBar);
235
+
236
+ if (B2 * BD >= AC * C2) {
237
+ return [(temp - B) / A];
238
+ }
239
+
240
+ return [-D / (temp + C)];
241
+ }
242
+
243
+ const CBarA = delta1;
244
+ const DBarA = -2.0 * B * delta1 + A * delta2;
245
+
246
+ const CBarD = delta3;
247
+ const DBarD = -D * delta2 + 2.0 * C * delta3;
248
+
249
+ const squareRootOfDiscriminant = Math.sqrt(discriminant);
250
+ const halfSquareRootOf3 = Math.sqrt(3.0) / 2.0;
251
+
252
+ let theta = Math.abs(Math.atan2(A * squareRootOfDiscriminant, -DBarA) / 3.0);
253
+ temp = 2.0 * Math.sqrt(-CBarA);
254
+ let cosine = Math.cos(theta);
255
+ temp1 = temp * cosine;
256
+ let temp3 = temp * (-cosine / 2.0 - halfSquareRootOf3 * Math.sin(theta));
257
+
258
+ const numeratorLarge = temp1 + temp3 > 2.0 * B ? temp1 - B : temp3 - B;
259
+ const denominatorLarge = A;
260
+
261
+ const root1 = numeratorLarge / denominatorLarge;
262
+
263
+ theta = Math.abs(Math.atan2(D * squareRootOfDiscriminant, -DBarD) / 3.0);
264
+ temp = 2.0 * Math.sqrt(-CBarD);
265
+ cosine = Math.cos(theta);
266
+ temp1 = temp * cosine;
267
+ temp3 = temp * (-cosine / 2.0 - halfSquareRootOf3 * Math.sin(theta));
268
+
269
+ const numeratorSmall = -D;
270
+ const denominatorSmall = temp1 + temp3 < 2.0 * C ? temp1 + C : temp3 + C;
271
+
272
+ const root3 = numeratorSmall / denominatorSmall;
273
+
274
+ const E = denominatorLarge * denominatorSmall;
275
+ const F =
276
+ -numeratorLarge * denominatorSmall - denominatorLarge * numeratorSmall;
277
+ const G = numeratorLarge * numeratorSmall;
278
+
279
+ const root2 = (C * F - B * G) / (-B * F + C * E);
280
+
281
+ if (root1 <= root2) {
282
+ if (root1 <= root3) {
283
+ if (root2 <= root3) {
284
+ return [root1, root2, root3];
285
+ }
286
+ return [root1, root3, root2];
287
+ }
288
+ return [root3, root1, root2];
289
+ }
290
+ if (root1 <= root3) {
291
+ return [root2, root1, root3];
292
+ }
293
+ if (root2 <= root3) {
294
+ return [root2, root3, root1];
295
+ }
296
+ return [root3, root2, root1];
297
+ }
298
+
299
+ /**
300
+ * Provides the real valued roots of the cubic polynomial with the provided coefficients.
301
+ *
302
+ * @param {Number} a The coefficient of the 3rd order monomial.
303
+ * @param {Number} b The coefficient of the 2nd order monomial.
304
+ * @param {Number} c The coefficient of the 1st order monomial.
305
+ * @param {Number} d The coefficient of the 0th order monomial.
306
+ * @returns {Number[]} The real valued roots.
307
+ */
308
+ CubicRealPolynomial.computeRealRoots = function (a, b, c, d) {
309
+ //>>includeStart('debug', pragmas.debug);
310
+ if (typeof a !== "number") {
311
+ throw new Check.DeveloperError("a is a required number.");
312
+ }
313
+ if (typeof b !== "number") {
314
+ throw new Check.DeveloperError("b is a required number.");
315
+ }
316
+ if (typeof c !== "number") {
317
+ throw new Check.DeveloperError("c is a required number.");
318
+ }
319
+ if (typeof d !== "number") {
320
+ throw new Check.DeveloperError("d is a required number.");
321
+ }
322
+ //>>includeEnd('debug');
323
+
324
+ let roots;
325
+ let ratio;
326
+ if (a === 0.0) {
327
+ // Quadratic function: b * x^2 + c * x + d = 0.
328
+ return QuadraticRealPolynomial$1.computeRealRoots(b, c, d);
329
+ } else if (b === 0.0) {
330
+ if (c === 0.0) {
331
+ if (d === 0.0) {
332
+ // 3rd order monomial: a * x^3 = 0.
333
+ return [0.0, 0.0, 0.0];
334
+ }
335
+
336
+ // a * x^3 + d = 0
337
+ ratio = -d / a;
338
+ const root =
339
+ ratio < 0.0 ? -Math.pow(-ratio, 1.0 / 3.0) : Math.pow(ratio, 1.0 / 3.0);
340
+ return [root, root, root];
341
+ } else if (d === 0.0) {
342
+ // x * (a * x^2 + c) = 0.
343
+ roots = QuadraticRealPolynomial$1.computeRealRoots(a, 0, c);
344
+
345
+ // Return the roots in ascending order.
346
+ if (roots.Length === 0) {
347
+ return [0.0];
348
+ }
349
+ return [roots[0], 0.0, roots[1]];
350
+ }
351
+
352
+ // Deflated cubic polynomial: a * x^3 + c * x + d= 0.
353
+ return computeRealRoots(a, 0, c, d);
354
+ } else if (c === 0.0) {
355
+ if (d === 0.0) {
356
+ // x^2 * (a * x + b) = 0.
357
+ ratio = -b / a;
358
+ if (ratio < 0.0) {
359
+ return [ratio, 0.0, 0.0];
360
+ }
361
+ return [0.0, 0.0, ratio];
362
+ }
363
+ // a * x^3 + b * x^2 + d = 0.
364
+ return computeRealRoots(a, b, 0, d);
365
+ } else if (d === 0.0) {
366
+ // x * (a * x^2 + b * x + c) = 0
367
+ roots = QuadraticRealPolynomial$1.computeRealRoots(a, b, c);
368
+
369
+ // Return the roots in ascending order.
370
+ if (roots.length === 0) {
371
+ return [0.0];
372
+ } else if (roots[1] <= 0.0) {
373
+ return [roots[0], roots[1], 0.0];
374
+ } else if (roots[0] >= 0.0) {
375
+ return [0.0, roots[0], roots[1]];
376
+ }
377
+ return [roots[0], 0.0, roots[1]];
378
+ }
379
+
380
+ return computeRealRoots(a, b, c, d);
381
+ };
382
+ var CubicRealPolynomial$1 = CubicRealPolynomial;
383
+
384
+ /**
385
+ * Defines functions for 4th order polynomial functions of one variable with only real coefficients.
386
+ *
387
+ * @namespace QuarticRealPolynomial
388
+ */
389
+ const QuarticRealPolynomial = {};
390
+
391
+ /**
392
+ * Provides the discriminant of the quartic equation from the supplied coefficients.
393
+ *
394
+ * @param {Number} a The coefficient of the 4th order monomial.
395
+ * @param {Number} b The coefficient of the 3rd order monomial.
396
+ * @param {Number} c The coefficient of the 2nd order monomial.
397
+ * @param {Number} d The coefficient of the 1st order monomial.
398
+ * @param {Number} e The coefficient of the 0th order monomial.
399
+ * @returns {Number} The value of the discriminant.
400
+ */
401
+ QuarticRealPolynomial.computeDiscriminant = function (a, b, c, d, e) {
402
+ //>>includeStart('debug', pragmas.debug);
403
+ if (typeof a !== "number") {
404
+ throw new Check.DeveloperError("a is a required number.");
405
+ }
406
+ if (typeof b !== "number") {
407
+ throw new Check.DeveloperError("b is a required number.");
408
+ }
409
+ if (typeof c !== "number") {
410
+ throw new Check.DeveloperError("c is a required number.");
411
+ }
412
+ if (typeof d !== "number") {
413
+ throw new Check.DeveloperError("d is a required number.");
414
+ }
415
+ if (typeof e !== "number") {
416
+ throw new Check.DeveloperError("e is a required number.");
417
+ }
418
+ //>>includeEnd('debug');
419
+
420
+ const a2 = a * a;
421
+ const a3 = a2 * a;
422
+ const b2 = b * b;
423
+ const b3 = b2 * b;
424
+ const c2 = c * c;
425
+ const c3 = c2 * c;
426
+ const d2 = d * d;
427
+ const d3 = d2 * d;
428
+ const e2 = e * e;
429
+ const e3 = e2 * e;
430
+
431
+ const discriminant =
432
+ b2 * c2 * d2 -
433
+ 4.0 * b3 * d3 -
434
+ 4.0 * a * c3 * d2 +
435
+ 18 * a * b * c * d3 -
436
+ 27.0 * a2 * d2 * d2 +
437
+ 256.0 * a3 * e3 +
438
+ e *
439
+ (18.0 * b3 * c * d -
440
+ 4.0 * b2 * c3 +
441
+ 16.0 * a * c2 * c2 -
442
+ 80.0 * a * b * c2 * d -
443
+ 6.0 * a * b2 * d2 +
444
+ 144.0 * a2 * c * d2) +
445
+ e2 *
446
+ (144.0 * a * b2 * c -
447
+ 27.0 * b2 * b2 -
448
+ 128.0 * a2 * c2 -
449
+ 192.0 * a2 * b * d);
450
+ return discriminant;
451
+ };
452
+
453
+ function original(a3, a2, a1, a0) {
454
+ const a3Squared = a3 * a3;
455
+
456
+ const p = a2 - (3.0 * a3Squared) / 8.0;
457
+ const q = a1 - (a2 * a3) / 2.0 + (a3Squared * a3) / 8.0;
458
+ const r =
459
+ a0 -
460
+ (a1 * a3) / 4.0 +
461
+ (a2 * a3Squared) / 16.0 -
462
+ (3.0 * a3Squared * a3Squared) / 256.0;
463
+
464
+ // Find the roots of the cubic equations: h^6 + 2 p h^4 + (p^2 - 4 r) h^2 - q^2 = 0.
465
+ const cubicRoots = CubicRealPolynomial$1.computeRealRoots(
466
+ 1.0,
467
+ 2.0 * p,
468
+ p * p - 4.0 * r,
469
+ -q * q
470
+ );
471
+
472
+ if (cubicRoots.length > 0) {
473
+ const temp = -a3 / 4.0;
474
+
475
+ // Use the largest positive root.
476
+ const hSquared = cubicRoots[cubicRoots.length - 1];
477
+
478
+ if (Math.abs(hSquared) < Math$1.CesiumMath.EPSILON14) {
479
+ // y^4 + p y^2 + r = 0.
480
+ const roots = QuadraticRealPolynomial$1.computeRealRoots(1.0, p, r);
481
+
482
+ if (roots.length === 2) {
483
+ const root0 = roots[0];
484
+ const root1 = roots[1];
485
+
486
+ let y;
487
+ if (root0 >= 0.0 && root1 >= 0.0) {
488
+ const y0 = Math.sqrt(root0);
489
+ const y1 = Math.sqrt(root1);
490
+
491
+ return [temp - y1, temp - y0, temp + y0, temp + y1];
492
+ } else if (root0 >= 0.0 && root1 < 0.0) {
493
+ y = Math.sqrt(root0);
494
+ return [temp - y, temp + y];
495
+ } else if (root0 < 0.0 && root1 >= 0.0) {
496
+ y = Math.sqrt(root1);
497
+ return [temp - y, temp + y];
498
+ }
499
+ }
500
+ return [];
501
+ } else if (hSquared > 0.0) {
502
+ const h = Math.sqrt(hSquared);
503
+
504
+ const m = (p + hSquared - q / h) / 2.0;
505
+ const n = (p + hSquared + q / h) / 2.0;
506
+
507
+ // Now solve the two quadratic factors: (y^2 + h y + m)(y^2 - h y + n);
508
+ const roots1 = QuadraticRealPolynomial$1.computeRealRoots(1.0, h, m);
509
+ const roots2 = QuadraticRealPolynomial$1.computeRealRoots(1.0, -h, n);
510
+
511
+ if (roots1.length !== 0) {
512
+ roots1[0] += temp;
513
+ roots1[1] += temp;
514
+
515
+ if (roots2.length !== 0) {
516
+ roots2[0] += temp;
517
+ roots2[1] += temp;
518
+
519
+ if (roots1[1] <= roots2[0]) {
520
+ return [roots1[0], roots1[1], roots2[0], roots2[1]];
521
+ } else if (roots2[1] <= roots1[0]) {
522
+ return [roots2[0], roots2[1], roots1[0], roots1[1]];
523
+ } else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
524
+ return [roots2[0], roots1[0], roots1[1], roots2[1]];
525
+ } else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
526
+ return [roots1[0], roots2[0], roots2[1], roots1[1]];
527
+ } else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
528
+ return [roots2[0], roots1[0], roots2[1], roots1[1]];
529
+ }
530
+ return [roots1[0], roots2[0], roots1[1], roots2[1]];
531
+ }
532
+ return roots1;
533
+ }
534
+
535
+ if (roots2.length !== 0) {
536
+ roots2[0] += temp;
537
+ roots2[1] += temp;
538
+
539
+ return roots2;
540
+ }
541
+ return [];
542
+ }
543
+ }
544
+ return [];
545
+ }
546
+
547
+ function neumark(a3, a2, a1, a0) {
548
+ const a1Squared = a1 * a1;
549
+ const a2Squared = a2 * a2;
550
+ const a3Squared = a3 * a3;
551
+
552
+ const p = -2.0 * a2;
553
+ const q = a1 * a3 + a2Squared - 4.0 * a0;
554
+ const r = a3Squared * a0 - a1 * a2 * a3 + a1Squared;
555
+
556
+ const cubicRoots = CubicRealPolynomial$1.computeRealRoots(1.0, p, q, r);
557
+
558
+ if (cubicRoots.length > 0) {
559
+ // Use the most positive root
560
+ const y = cubicRoots[0];
561
+
562
+ const temp = a2 - y;
563
+ const tempSquared = temp * temp;
564
+
565
+ const g1 = a3 / 2.0;
566
+ const h1 = temp / 2.0;
567
+
568
+ const m = tempSquared - 4.0 * a0;
569
+ const mError = tempSquared + 4.0 * Math.abs(a0);
570
+
571
+ const n = a3Squared - 4.0 * y;
572
+ const nError = a3Squared + 4.0 * Math.abs(y);
573
+
574
+ let g2;
575
+ let h2;
576
+
577
+ if (y < 0.0 || m * nError < n * mError) {
578
+ const squareRootOfN = Math.sqrt(n);
579
+ g2 = squareRootOfN / 2.0;
580
+ h2 = squareRootOfN === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfN;
581
+ } else {
582
+ const squareRootOfM = Math.sqrt(m);
583
+ g2 = squareRootOfM === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfM;
584
+ h2 = squareRootOfM / 2.0;
585
+ }
586
+
587
+ let G;
588
+ let g;
589
+ if (g1 === 0.0 && g2 === 0.0) {
590
+ G = 0.0;
591
+ g = 0.0;
592
+ } else if (Math$1.CesiumMath.sign(g1) === Math$1.CesiumMath.sign(g2)) {
593
+ G = g1 + g2;
594
+ g = y / G;
595
+ } else {
596
+ g = g1 - g2;
597
+ G = y / g;
598
+ }
599
+
600
+ let H;
601
+ let h;
602
+ if (h1 === 0.0 && h2 === 0.0) {
603
+ H = 0.0;
604
+ h = 0.0;
605
+ } else if (Math$1.CesiumMath.sign(h1) === Math$1.CesiumMath.sign(h2)) {
606
+ H = h1 + h2;
607
+ h = a0 / H;
608
+ } else {
609
+ h = h1 - h2;
610
+ H = a0 / h;
611
+ }
612
+
613
+ // Now solve the two quadratic factors: (y^2 + G y + H)(y^2 + g y + h);
614
+ const roots1 = QuadraticRealPolynomial$1.computeRealRoots(1.0, G, H);
615
+ const roots2 = QuadraticRealPolynomial$1.computeRealRoots(1.0, g, h);
616
+
617
+ if (roots1.length !== 0) {
618
+ if (roots2.length !== 0) {
619
+ if (roots1[1] <= roots2[0]) {
620
+ return [roots1[0], roots1[1], roots2[0], roots2[1]];
621
+ } else if (roots2[1] <= roots1[0]) {
622
+ return [roots2[0], roots2[1], roots1[0], roots1[1]];
623
+ } else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
624
+ return [roots2[0], roots1[0], roots1[1], roots2[1]];
625
+ } else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
626
+ return [roots1[0], roots2[0], roots2[1], roots1[1]];
627
+ } else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
628
+ return [roots2[0], roots1[0], roots2[1], roots1[1]];
629
+ }
630
+ return [roots1[0], roots2[0], roots1[1], roots2[1]];
631
+ }
632
+ return roots1;
633
+ }
634
+ if (roots2.length !== 0) {
635
+ return roots2;
636
+ }
637
+ }
638
+ return [];
639
+ }
640
+
641
+ /**
642
+ * Provides the real valued roots of the quartic polynomial with the provided coefficients.
643
+ *
644
+ * @param {Number} a The coefficient of the 4th order monomial.
645
+ * @param {Number} b The coefficient of the 3rd order monomial.
646
+ * @param {Number} c The coefficient of the 2nd order monomial.
647
+ * @param {Number} d The coefficient of the 1st order monomial.
648
+ * @param {Number} e The coefficient of the 0th order monomial.
649
+ * @returns {Number[]} The real valued roots.
650
+ */
651
+ QuarticRealPolynomial.computeRealRoots = function (a, b, c, d, e) {
652
+ //>>includeStart('debug', pragmas.debug);
653
+ if (typeof a !== "number") {
654
+ throw new Check.DeveloperError("a is a required number.");
655
+ }
656
+ if (typeof b !== "number") {
657
+ throw new Check.DeveloperError("b is a required number.");
658
+ }
659
+ if (typeof c !== "number") {
660
+ throw new Check.DeveloperError("c is a required number.");
661
+ }
662
+ if (typeof d !== "number") {
663
+ throw new Check.DeveloperError("d is a required number.");
664
+ }
665
+ if (typeof e !== "number") {
666
+ throw new Check.DeveloperError("e is a required number.");
667
+ }
668
+ //>>includeEnd('debug');
669
+
670
+ if (Math.abs(a) < Math$1.CesiumMath.EPSILON15) {
671
+ return CubicRealPolynomial$1.computeRealRoots(b, c, d, e);
672
+ }
673
+ const a3 = b / a;
674
+ const a2 = c / a;
675
+ const a1 = d / a;
676
+ const a0 = e / a;
677
+
678
+ let k = a3 < 0.0 ? 1 : 0;
679
+ k += a2 < 0.0 ? k + 1 : k;
680
+ k += a1 < 0.0 ? k + 1 : k;
681
+ k += a0 < 0.0 ? k + 1 : k;
682
+
683
+ switch (k) {
684
+ case 0:
685
+ return original(a3, a2, a1, a0);
686
+ case 1:
687
+ return neumark(a3, a2, a1, a0);
688
+ case 2:
689
+ return neumark(a3, a2, a1, a0);
690
+ case 3:
691
+ return original(a3, a2, a1, a0);
692
+ case 4:
693
+ return original(a3, a2, a1, a0);
694
+ case 5:
695
+ return neumark(a3, a2, a1, a0);
696
+ case 6:
697
+ return original(a3, a2, a1, a0);
698
+ case 7:
699
+ return original(a3, a2, a1, a0);
700
+ case 8:
701
+ return neumark(a3, a2, a1, a0);
702
+ case 9:
703
+ return original(a3, a2, a1, a0);
704
+ case 10:
705
+ return original(a3, a2, a1, a0);
706
+ case 11:
707
+ return neumark(a3, a2, a1, a0);
708
+ case 12:
709
+ return original(a3, a2, a1, a0);
710
+ case 13:
711
+ return original(a3, a2, a1, a0);
712
+ case 14:
713
+ return original(a3, a2, a1, a0);
714
+ case 15:
715
+ return original(a3, a2, a1, a0);
716
+ default:
717
+ return undefined;
718
+ }
719
+ };
720
+ var QuarticRealPolynomial$1 = QuarticRealPolynomial;
721
+
722
+ /**
723
+ * Represents a ray that extends infinitely from the provided origin in the provided direction.
724
+ * @alias Ray
725
+ * @constructor
726
+ *
727
+ * @param {Cartesian3} [origin=Cartesian3.ZERO] The origin of the ray.
728
+ * @param {Cartesian3} [direction=Cartesian3.ZERO] The direction of the ray.
729
+ */
730
+ function Ray(origin, direction) {
731
+ direction = Matrix3.Cartesian3.clone(defaultValue.defaultValue(direction, Matrix3.Cartesian3.ZERO));
732
+ if (!Matrix3.Cartesian3.equals(direction, Matrix3.Cartesian3.ZERO)) {
733
+ Matrix3.Cartesian3.normalize(direction, direction);
734
+ }
735
+
736
+ /**
737
+ * The origin of the ray.
738
+ * @type {Cartesian3}
739
+ * @default {@link Cartesian3.ZERO}
740
+ */
741
+ this.origin = Matrix3.Cartesian3.clone(defaultValue.defaultValue(origin, Matrix3.Cartesian3.ZERO));
742
+
743
+ /**
744
+ * The direction of the ray.
745
+ * @type {Cartesian3}
746
+ */
747
+ this.direction = direction;
748
+ }
749
+
750
+ /**
751
+ * Duplicates a Ray instance.
752
+ *
753
+ * @param {Ray} ray The ray to duplicate.
754
+ * @param {Ray} [result] The object onto which to store the result.
755
+ * @returns {Ray} The modified result parameter or a new Ray instance if one was not provided. (Returns undefined if ray is undefined)
756
+ */
757
+ Ray.clone = function (ray, result) {
758
+ if (!defaultValue.defined(ray)) {
759
+ return undefined;
760
+ }
761
+ if (!defaultValue.defined(result)) {
762
+ return new Ray(ray.origin, ray.direction);
763
+ }
764
+ result.origin = Matrix3.Cartesian3.clone(ray.origin);
765
+ result.direction = Matrix3.Cartesian3.clone(ray.direction);
766
+ return result;
767
+ };
768
+
769
+ /**
770
+ * Computes the point along the ray given by r(t) = o + t*d,
771
+ * where o is the origin of the ray and d is the direction.
772
+ *
773
+ * @param {Ray} ray The ray.
774
+ * @param {Number} t A scalar value.
775
+ * @param {Cartesian3} [result] The object in which the result will be stored.
776
+ * @returns {Cartesian3} The modified result parameter, or a new instance if none was provided.
777
+ *
778
+ * @example
779
+ * //Get the first intersection point of a ray and an ellipsoid.
780
+ * const intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid);
781
+ * const point = Cesium.Ray.getPoint(ray, intersection.start);
782
+ */
783
+ Ray.getPoint = function (ray, t, result) {
784
+ //>>includeStart('debug', pragmas.debug);
785
+ Check.Check.typeOf.object("ray", ray);
786
+ Check.Check.typeOf.number("t", t);
787
+ //>>includeEnd('debug');
788
+
789
+ if (!defaultValue.defined(result)) {
790
+ result = new Matrix3.Cartesian3();
791
+ }
792
+
793
+ result = Matrix3.Cartesian3.multiplyByScalar(ray.direction, t, result);
794
+ return Matrix3.Cartesian3.add(ray.origin, result, result);
795
+ };
796
+
797
+ /**
798
+ * Functions for computing the intersection between geometries such as rays, planes, triangles, and ellipsoids.
799
+ *
800
+ * @namespace IntersectionTests
801
+ */
802
+ const IntersectionTests = {};
803
+
804
+ /**
805
+ * Computes the intersection of a ray and a plane.
806
+ *
807
+ * @param {Ray} ray The ray.
808
+ * @param {Plane} plane The plane.
809
+ * @param {Cartesian3} [result] The object onto which to store the result.
810
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
811
+ */
812
+ IntersectionTests.rayPlane = function (ray, plane, result) {
813
+ //>>includeStart('debug', pragmas.debug);
814
+ if (!defaultValue.defined(ray)) {
815
+ throw new Check.DeveloperError("ray is required.");
816
+ }
817
+ if (!defaultValue.defined(plane)) {
818
+ throw new Check.DeveloperError("plane is required.");
819
+ }
820
+ //>>includeEnd('debug');
821
+
822
+ if (!defaultValue.defined(result)) {
823
+ result = new Matrix3.Cartesian3();
824
+ }
825
+
826
+ const origin = ray.origin;
827
+ const direction = ray.direction;
828
+ const normal = plane.normal;
829
+ const denominator = Matrix3.Cartesian3.dot(normal, direction);
830
+
831
+ if (Math.abs(denominator) < Math$1.CesiumMath.EPSILON15) {
832
+ // Ray is parallel to plane. The ray may be in the polygon's plane.
833
+ return undefined;
834
+ }
835
+
836
+ const t = (-plane.distance - Matrix3.Cartesian3.dot(normal, origin)) / denominator;
837
+
838
+ if (t < 0) {
839
+ return undefined;
840
+ }
841
+
842
+ result = Matrix3.Cartesian3.multiplyByScalar(direction, t, result);
843
+ return Matrix3.Cartesian3.add(origin, result, result);
844
+ };
845
+
846
+ const scratchEdge0 = new Matrix3.Cartesian3();
847
+ const scratchEdge1 = new Matrix3.Cartesian3();
848
+ const scratchPVec = new Matrix3.Cartesian3();
849
+ const scratchTVec = new Matrix3.Cartesian3();
850
+ const scratchQVec = new Matrix3.Cartesian3();
851
+
852
+ /**
853
+ * Computes the intersection of a ray and a triangle as a parametric distance along the input ray. The result is negative when the triangle is behind the ray.
854
+ *
855
+ * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
856
+ * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
857
+ *
858
+ * @memberof IntersectionTests
859
+ *
860
+ * @param {Ray} ray The ray.
861
+ * @param {Cartesian3} p0 The first vertex of the triangle.
862
+ * @param {Cartesian3} p1 The second vertex of the triangle.
863
+ * @param {Cartesian3} p2 The third vertex of the triangle.
864
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
865
+ * and return undefined for intersections with the back face.
866
+ * @returns {Number} The intersection as a parametric distance along the ray, or undefined if there is no intersection.
867
+ */
868
+ IntersectionTests.rayTriangleParametric = function (
869
+ ray,
870
+ p0,
871
+ p1,
872
+ p2,
873
+ cullBackFaces
874
+ ) {
875
+ //>>includeStart('debug', pragmas.debug);
876
+ if (!defaultValue.defined(ray)) {
877
+ throw new Check.DeveloperError("ray is required.");
878
+ }
879
+ if (!defaultValue.defined(p0)) {
880
+ throw new Check.DeveloperError("p0 is required.");
881
+ }
882
+ if (!defaultValue.defined(p1)) {
883
+ throw new Check.DeveloperError("p1 is required.");
884
+ }
885
+ if (!defaultValue.defined(p2)) {
886
+ throw new Check.DeveloperError("p2 is required.");
887
+ }
888
+ //>>includeEnd('debug');
889
+
890
+ cullBackFaces = defaultValue.defaultValue(cullBackFaces, false);
891
+
892
+ const origin = ray.origin;
893
+ const direction = ray.direction;
894
+
895
+ const edge0 = Matrix3.Cartesian3.subtract(p1, p0, scratchEdge0);
896
+ const edge1 = Matrix3.Cartesian3.subtract(p2, p0, scratchEdge1);
897
+
898
+ const p = Matrix3.Cartesian3.cross(direction, edge1, scratchPVec);
899
+ const det = Matrix3.Cartesian3.dot(edge0, p);
900
+
901
+ let tvec;
902
+ let q;
903
+
904
+ let u;
905
+ let v;
906
+ let t;
907
+
908
+ if (cullBackFaces) {
909
+ if (det < Math$1.CesiumMath.EPSILON6) {
910
+ return undefined;
911
+ }
912
+
913
+ tvec = Matrix3.Cartesian3.subtract(origin, p0, scratchTVec);
914
+ u = Matrix3.Cartesian3.dot(tvec, p);
915
+ if (u < 0.0 || u > det) {
916
+ return undefined;
917
+ }
918
+
919
+ q = Matrix3.Cartesian3.cross(tvec, edge0, scratchQVec);
920
+
921
+ v = Matrix3.Cartesian3.dot(direction, q);
922
+ if (v < 0.0 || u + v > det) {
923
+ return undefined;
924
+ }
925
+
926
+ t = Matrix3.Cartesian3.dot(edge1, q) / det;
927
+ } else {
928
+ if (Math.abs(det) < Math$1.CesiumMath.EPSILON6) {
929
+ return undefined;
930
+ }
931
+ const invDet = 1.0 / det;
932
+
933
+ tvec = Matrix3.Cartesian3.subtract(origin, p0, scratchTVec);
934
+ u = Matrix3.Cartesian3.dot(tvec, p) * invDet;
935
+ if (u < 0.0 || u > 1.0) {
936
+ return undefined;
937
+ }
938
+
939
+ q = Matrix3.Cartesian3.cross(tvec, edge0, scratchQVec);
940
+
941
+ v = Matrix3.Cartesian3.dot(direction, q) * invDet;
942
+ if (v < 0.0 || u + v > 1.0) {
943
+ return undefined;
944
+ }
945
+
946
+ t = Matrix3.Cartesian3.dot(edge1, q) * invDet;
947
+ }
948
+
949
+ return t;
950
+ };
951
+
952
+ /**
953
+ * Computes the intersection of a ray and a triangle as a Cartesian3 coordinate.
954
+ *
955
+ * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
956
+ * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
957
+ *
958
+ * @memberof IntersectionTests
959
+ *
960
+ * @param {Ray} ray The ray.
961
+ * @param {Cartesian3} p0 The first vertex of the triangle.
962
+ * @param {Cartesian3} p1 The second vertex of the triangle.
963
+ * @param {Cartesian3} p2 The third vertex of the triangle.
964
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
965
+ * and return undefined for intersections with the back face.
966
+ * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
967
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
968
+ */
969
+ IntersectionTests.rayTriangle = function (
970
+ ray,
971
+ p0,
972
+ p1,
973
+ p2,
974
+ cullBackFaces,
975
+ result
976
+ ) {
977
+ const t = IntersectionTests.rayTriangleParametric(
978
+ ray,
979
+ p0,
980
+ p1,
981
+ p2,
982
+ cullBackFaces
983
+ );
984
+ if (!defaultValue.defined(t) || t < 0.0) {
985
+ return undefined;
986
+ }
987
+
988
+ if (!defaultValue.defined(result)) {
989
+ result = new Matrix3.Cartesian3();
990
+ }
991
+
992
+ Matrix3.Cartesian3.multiplyByScalar(ray.direction, t, result);
993
+ return Matrix3.Cartesian3.add(ray.origin, result, result);
994
+ };
995
+
996
+ const scratchLineSegmentTriangleRay = new Ray();
997
+
998
+ /**
999
+ * Computes the intersection of a line segment and a triangle.
1000
+ * @memberof IntersectionTests
1001
+ *
1002
+ * @param {Cartesian3} v0 The an end point of the line segment.
1003
+ * @param {Cartesian3} v1 The other end point of the line segment.
1004
+ * @param {Cartesian3} p0 The first vertex of the triangle.
1005
+ * @param {Cartesian3} p1 The second vertex of the triangle.
1006
+ * @param {Cartesian3} p2 The third vertex of the triangle.
1007
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
1008
+ * and return undefined for intersections with the back face.
1009
+ * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
1010
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
1011
+ */
1012
+ IntersectionTests.lineSegmentTriangle = function (
1013
+ v0,
1014
+ v1,
1015
+ p0,
1016
+ p1,
1017
+ p2,
1018
+ cullBackFaces,
1019
+ result
1020
+ ) {
1021
+ //>>includeStart('debug', pragmas.debug);
1022
+ if (!defaultValue.defined(v0)) {
1023
+ throw new Check.DeveloperError("v0 is required.");
1024
+ }
1025
+ if (!defaultValue.defined(v1)) {
1026
+ throw new Check.DeveloperError("v1 is required.");
1027
+ }
1028
+ if (!defaultValue.defined(p0)) {
1029
+ throw new Check.DeveloperError("p0 is required.");
1030
+ }
1031
+ if (!defaultValue.defined(p1)) {
1032
+ throw new Check.DeveloperError("p1 is required.");
1033
+ }
1034
+ if (!defaultValue.defined(p2)) {
1035
+ throw new Check.DeveloperError("p2 is required.");
1036
+ }
1037
+ //>>includeEnd('debug');
1038
+
1039
+ const ray = scratchLineSegmentTriangleRay;
1040
+ Matrix3.Cartesian3.clone(v0, ray.origin);
1041
+ Matrix3.Cartesian3.subtract(v1, v0, ray.direction);
1042
+ Matrix3.Cartesian3.normalize(ray.direction, ray.direction);
1043
+
1044
+ const t = IntersectionTests.rayTriangleParametric(
1045
+ ray,
1046
+ p0,
1047
+ p1,
1048
+ p2,
1049
+ cullBackFaces
1050
+ );
1051
+ if (!defaultValue.defined(t) || t < 0.0 || t > Matrix3.Cartesian3.distance(v0, v1)) {
1052
+ return undefined;
1053
+ }
1054
+
1055
+ if (!defaultValue.defined(result)) {
1056
+ result = new Matrix3.Cartesian3();
1057
+ }
1058
+
1059
+ Matrix3.Cartesian3.multiplyByScalar(ray.direction, t, result);
1060
+ return Matrix3.Cartesian3.add(ray.origin, result, result);
1061
+ };
1062
+
1063
+ function solveQuadratic(a, b, c, result) {
1064
+ const det = b * b - 4.0 * a * c;
1065
+ if (det < 0.0) {
1066
+ return undefined;
1067
+ } else if (det > 0.0) {
1068
+ const denom = 1.0 / (2.0 * a);
1069
+ const disc = Math.sqrt(det);
1070
+ const root0 = (-b + disc) * denom;
1071
+ const root1 = (-b - disc) * denom;
1072
+
1073
+ if (root0 < root1) {
1074
+ result.root0 = root0;
1075
+ result.root1 = root1;
1076
+ } else {
1077
+ result.root0 = root1;
1078
+ result.root1 = root0;
1079
+ }
1080
+
1081
+ return result;
1082
+ }
1083
+
1084
+ const root = -b / (2.0 * a);
1085
+ if (root === 0.0) {
1086
+ return undefined;
1087
+ }
1088
+
1089
+ result.root0 = result.root1 = root;
1090
+ return result;
1091
+ }
1092
+
1093
+ const raySphereRoots = {
1094
+ root0: 0.0,
1095
+ root1: 0.0,
1096
+ };
1097
+
1098
+ function raySphere(ray, sphere, result) {
1099
+ if (!defaultValue.defined(result)) {
1100
+ result = new Transforms.Interval();
1101
+ }
1102
+
1103
+ const origin = ray.origin;
1104
+ const direction = ray.direction;
1105
+
1106
+ const center = sphere.center;
1107
+ const radiusSquared = sphere.radius * sphere.radius;
1108
+
1109
+ const diff = Matrix3.Cartesian3.subtract(origin, center, scratchPVec);
1110
+
1111
+ const a = Matrix3.Cartesian3.dot(direction, direction);
1112
+ const b = 2.0 * Matrix3.Cartesian3.dot(direction, diff);
1113
+ const c = Matrix3.Cartesian3.magnitudeSquared(diff) - radiusSquared;
1114
+
1115
+ const roots = solveQuadratic(a, b, c, raySphereRoots);
1116
+ if (!defaultValue.defined(roots)) {
1117
+ return undefined;
1118
+ }
1119
+
1120
+ result.start = roots.root0;
1121
+ result.stop = roots.root1;
1122
+ return result;
1123
+ }
1124
+
1125
+ /**
1126
+ * Computes the intersection points of a ray with a sphere.
1127
+ * @memberof IntersectionTests
1128
+ *
1129
+ * @param {Ray} ray The ray.
1130
+ * @param {BoundingSphere} sphere The sphere.
1131
+ * @param {Interval} [result] The result onto which to store the result.
1132
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
1133
+ */
1134
+ IntersectionTests.raySphere = function (ray, sphere, result) {
1135
+ //>>includeStart('debug', pragmas.debug);
1136
+ if (!defaultValue.defined(ray)) {
1137
+ throw new Check.DeveloperError("ray is required.");
1138
+ }
1139
+ if (!defaultValue.defined(sphere)) {
1140
+ throw new Check.DeveloperError("sphere is required.");
1141
+ }
1142
+ //>>includeEnd('debug');
1143
+
1144
+ result = raySphere(ray, sphere, result);
1145
+ if (!defaultValue.defined(result) || result.stop < 0.0) {
1146
+ return undefined;
1147
+ }
1148
+
1149
+ result.start = Math.max(result.start, 0.0);
1150
+ return result;
1151
+ };
1152
+
1153
+ const scratchLineSegmentRay = new Ray();
1154
+
1155
+ /**
1156
+ * Computes the intersection points of a line segment with a sphere.
1157
+ * @memberof IntersectionTests
1158
+ *
1159
+ * @param {Cartesian3} p0 An end point of the line segment.
1160
+ * @param {Cartesian3} p1 The other end point of the line segment.
1161
+ * @param {BoundingSphere} sphere The sphere.
1162
+ * @param {Interval} [result] The result onto which to store the result.
1163
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
1164
+ */
1165
+ IntersectionTests.lineSegmentSphere = function (p0, p1, sphere, result) {
1166
+ //>>includeStart('debug', pragmas.debug);
1167
+ if (!defaultValue.defined(p0)) {
1168
+ throw new Check.DeveloperError("p0 is required.");
1169
+ }
1170
+ if (!defaultValue.defined(p1)) {
1171
+ throw new Check.DeveloperError("p1 is required.");
1172
+ }
1173
+ if (!defaultValue.defined(sphere)) {
1174
+ throw new Check.DeveloperError("sphere is required.");
1175
+ }
1176
+ //>>includeEnd('debug');
1177
+
1178
+ const ray = scratchLineSegmentRay;
1179
+ Matrix3.Cartesian3.clone(p0, ray.origin);
1180
+ const direction = Matrix3.Cartesian3.subtract(p1, p0, ray.direction);
1181
+
1182
+ const maxT = Matrix3.Cartesian3.magnitude(direction);
1183
+ Matrix3.Cartesian3.normalize(direction, direction);
1184
+
1185
+ result = raySphere(ray, sphere, result);
1186
+ if (!defaultValue.defined(result) || result.stop < 0.0 || result.start > maxT) {
1187
+ return undefined;
1188
+ }
1189
+
1190
+ result.start = Math.max(result.start, 0.0);
1191
+ result.stop = Math.min(result.stop, maxT);
1192
+ return result;
1193
+ };
1194
+
1195
+ const scratchQ = new Matrix3.Cartesian3();
1196
+ const scratchW = new Matrix3.Cartesian3();
1197
+
1198
+ /**
1199
+ * Computes the intersection points of a ray with an ellipsoid.
1200
+ *
1201
+ * @param {Ray} ray The ray.
1202
+ * @param {Ellipsoid} ellipsoid The ellipsoid.
1203
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
1204
+ */
1205
+ IntersectionTests.rayEllipsoid = function (ray, ellipsoid) {
1206
+ //>>includeStart('debug', pragmas.debug);
1207
+ if (!defaultValue.defined(ray)) {
1208
+ throw new Check.DeveloperError("ray is required.");
1209
+ }
1210
+ if (!defaultValue.defined(ellipsoid)) {
1211
+ throw new Check.DeveloperError("ellipsoid is required.");
1212
+ }
1213
+ //>>includeEnd('debug');
1214
+
1215
+ const inverseRadii = ellipsoid.oneOverRadii;
1216
+ const q = Matrix3.Cartesian3.multiplyComponents(inverseRadii, ray.origin, scratchQ);
1217
+ const w = Matrix3.Cartesian3.multiplyComponents(
1218
+ inverseRadii,
1219
+ ray.direction,
1220
+ scratchW
1221
+ );
1222
+
1223
+ const q2 = Matrix3.Cartesian3.magnitudeSquared(q);
1224
+ const qw = Matrix3.Cartesian3.dot(q, w);
1225
+
1226
+ let difference, w2, product, discriminant, temp;
1227
+
1228
+ if (q2 > 1.0) {
1229
+ // Outside ellipsoid.
1230
+ if (qw >= 0.0) {
1231
+ // Looking outward or tangent (0 intersections).
1232
+ return undefined;
1233
+ }
1234
+
1235
+ // qw < 0.0.
1236
+ const qw2 = qw * qw;
1237
+ difference = q2 - 1.0; // Positively valued.
1238
+ w2 = Matrix3.Cartesian3.magnitudeSquared(w);
1239
+ product = w2 * difference;
1240
+
1241
+ if (qw2 < product) {
1242
+ // Imaginary roots (0 intersections).
1243
+ return undefined;
1244
+ } else if (qw2 > product) {
1245
+ // Distinct roots (2 intersections).
1246
+ discriminant = qw * qw - product;
1247
+ temp = -qw + Math.sqrt(discriminant); // Avoid cancellation.
1248
+ const root0 = temp / w2;
1249
+ const root1 = difference / temp;
1250
+ if (root0 < root1) {
1251
+ return new Transforms.Interval(root0, root1);
1252
+ }
1253
+
1254
+ return {
1255
+ start: root1,
1256
+ stop: root0,
1257
+ };
1258
+ }
1259
+ // qw2 == product. Repeated roots (2 intersections).
1260
+ const root = Math.sqrt(difference / w2);
1261
+ return new Transforms.Interval(root, root);
1262
+ } else if (q2 < 1.0) {
1263
+ // Inside ellipsoid (2 intersections).
1264
+ difference = q2 - 1.0; // Negatively valued.
1265
+ w2 = Matrix3.Cartesian3.magnitudeSquared(w);
1266
+ product = w2 * difference; // Negatively valued.
1267
+
1268
+ discriminant = qw * qw - product;
1269
+ temp = -qw + Math.sqrt(discriminant); // Positively valued.
1270
+ return new Transforms.Interval(0.0, temp / w2);
1271
+ }
1272
+ // q2 == 1.0. On ellipsoid.
1273
+ if (qw < 0.0) {
1274
+ // Looking inward.
1275
+ w2 = Matrix3.Cartesian3.magnitudeSquared(w);
1276
+ return new Transforms.Interval(0.0, -qw / w2);
1277
+ }
1278
+
1279
+ // qw >= 0.0. Looking outward or tangent.
1280
+ return undefined;
1281
+ };
1282
+
1283
+ function addWithCancellationCheck(left, right, tolerance) {
1284
+ const difference = left + right;
1285
+ if (
1286
+ Math$1.CesiumMath.sign(left) !== Math$1.CesiumMath.sign(right) &&
1287
+ Math.abs(difference / Math.max(Math.abs(left), Math.abs(right))) < tolerance
1288
+ ) {
1289
+ return 0.0;
1290
+ }
1291
+
1292
+ return difference;
1293
+ }
1294
+
1295
+ function quadraticVectorExpression(A, b, c, x, w) {
1296
+ const xSquared = x * x;
1297
+ const wSquared = w * w;
1298
+
1299
+ const l2 = (A[Matrix3.Matrix3.COLUMN1ROW1] - A[Matrix3.Matrix3.COLUMN2ROW2]) * wSquared;
1300
+ const l1 =
1301
+ w *
1302
+ (x *
1303
+ addWithCancellationCheck(
1304
+ A[Matrix3.Matrix3.COLUMN1ROW0],
1305
+ A[Matrix3.Matrix3.COLUMN0ROW1],
1306
+ Math$1.CesiumMath.EPSILON15
1307
+ ) +
1308
+ b.y);
1309
+ const l0 =
1310
+ A[Matrix3.Matrix3.COLUMN0ROW0] * xSquared +
1311
+ A[Matrix3.Matrix3.COLUMN2ROW2] * wSquared +
1312
+ x * b.x +
1313
+ c;
1314
+
1315
+ const r1 =
1316
+ wSquared *
1317
+ addWithCancellationCheck(
1318
+ A[Matrix3.Matrix3.COLUMN2ROW1],
1319
+ A[Matrix3.Matrix3.COLUMN1ROW2],
1320
+ Math$1.CesiumMath.EPSILON15
1321
+ );
1322
+ const r0 =
1323
+ w *
1324
+ (x *
1325
+ addWithCancellationCheck(A[Matrix3.Matrix3.COLUMN2ROW0], A[Matrix3.Matrix3.COLUMN0ROW2]) +
1326
+ b.z);
1327
+
1328
+ let cosines;
1329
+ const solutions = [];
1330
+ if (r0 === 0.0 && r1 === 0.0) {
1331
+ cosines = QuadraticRealPolynomial$1.computeRealRoots(l2, l1, l0);
1332
+ if (cosines.length === 0) {
1333
+ return solutions;
1334
+ }
1335
+
1336
+ const cosine0 = cosines[0];
1337
+ const sine0 = Math.sqrt(Math.max(1.0 - cosine0 * cosine0, 0.0));
1338
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine0, w * -sine0));
1339
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine0, w * sine0));
1340
+
1341
+ if (cosines.length === 2) {
1342
+ const cosine1 = cosines[1];
1343
+ const sine1 = Math.sqrt(Math.max(1.0 - cosine1 * cosine1, 0.0));
1344
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine1, w * -sine1));
1345
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine1, w * sine1));
1346
+ }
1347
+
1348
+ return solutions;
1349
+ }
1350
+
1351
+ const r0Squared = r0 * r0;
1352
+ const r1Squared = r1 * r1;
1353
+ const l2Squared = l2 * l2;
1354
+ const r0r1 = r0 * r1;
1355
+
1356
+ const c4 = l2Squared + r1Squared;
1357
+ const c3 = 2.0 * (l1 * l2 + r0r1);
1358
+ const c2 = 2.0 * l0 * l2 + l1 * l1 - r1Squared + r0Squared;
1359
+ const c1 = 2.0 * (l0 * l1 - r0r1);
1360
+ const c0 = l0 * l0 - r0Squared;
1361
+
1362
+ if (c4 === 0.0 && c3 === 0.0 && c2 === 0.0 && c1 === 0.0) {
1363
+ return solutions;
1364
+ }
1365
+
1366
+ cosines = QuarticRealPolynomial$1.computeRealRoots(c4, c3, c2, c1, c0);
1367
+ const length = cosines.length;
1368
+ if (length === 0) {
1369
+ return solutions;
1370
+ }
1371
+
1372
+ for (let i = 0; i < length; ++i) {
1373
+ const cosine = cosines[i];
1374
+ const cosineSquared = cosine * cosine;
1375
+ const sineSquared = Math.max(1.0 - cosineSquared, 0.0);
1376
+ const sine = Math.sqrt(sineSquared);
1377
+
1378
+ //const left = l2 * cosineSquared + l1 * cosine + l0;
1379
+ let left;
1380
+ if (Math$1.CesiumMath.sign(l2) === Math$1.CesiumMath.sign(l0)) {
1381
+ left = addWithCancellationCheck(
1382
+ l2 * cosineSquared + l0,
1383
+ l1 * cosine,
1384
+ Math$1.CesiumMath.EPSILON12
1385
+ );
1386
+ } else if (Math$1.CesiumMath.sign(l0) === Math$1.CesiumMath.sign(l1 * cosine)) {
1387
+ left = addWithCancellationCheck(
1388
+ l2 * cosineSquared,
1389
+ l1 * cosine + l0,
1390
+ Math$1.CesiumMath.EPSILON12
1391
+ );
1392
+ } else {
1393
+ left = addWithCancellationCheck(
1394
+ l2 * cosineSquared + l1 * cosine,
1395
+ l0,
1396
+ Math$1.CesiumMath.EPSILON12
1397
+ );
1398
+ }
1399
+
1400
+ const right = addWithCancellationCheck(
1401
+ r1 * cosine,
1402
+ r0,
1403
+ Math$1.CesiumMath.EPSILON15
1404
+ );
1405
+ const product = left * right;
1406
+
1407
+ if (product < 0.0) {
1408
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine, w * sine));
1409
+ } else if (product > 0.0) {
1410
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine, w * -sine));
1411
+ } else if (sine !== 0.0) {
1412
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine, w * -sine));
1413
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine, w * sine));
1414
+ ++i;
1415
+ } else {
1416
+ solutions.push(new Matrix3.Cartesian3(x, w * cosine, w * sine));
1417
+ }
1418
+ }
1419
+
1420
+ return solutions;
1421
+ }
1422
+
1423
+ const firstAxisScratch = new Matrix3.Cartesian3();
1424
+ const secondAxisScratch = new Matrix3.Cartesian3();
1425
+ const thirdAxisScratch = new Matrix3.Cartesian3();
1426
+ const referenceScratch = new Matrix3.Cartesian3();
1427
+ const bCart = new Matrix3.Cartesian3();
1428
+ const bScratch = new Matrix3.Matrix3();
1429
+ const btScratch = new Matrix3.Matrix3();
1430
+ const diScratch = new Matrix3.Matrix3();
1431
+ const dScratch = new Matrix3.Matrix3();
1432
+ const cScratch = new Matrix3.Matrix3();
1433
+ const tempMatrix = new Matrix3.Matrix3();
1434
+ const aScratch = new Matrix3.Matrix3();
1435
+ const sScratch = new Matrix3.Cartesian3();
1436
+ const closestScratch = new Matrix3.Cartesian3();
1437
+ const surfPointScratch = new Matrix3.Cartographic();
1438
+
1439
+ /**
1440
+ * Provides the point along the ray which is nearest to the ellipsoid.
1441
+ *
1442
+ * @param {Ray} ray The ray.
1443
+ * @param {Ellipsoid} ellipsoid The ellipsoid.
1444
+ * @returns {Cartesian3} The nearest planetodetic point on the ray.
1445
+ */
1446
+ IntersectionTests.grazingAltitudeLocation = function (ray, ellipsoid) {
1447
+ //>>includeStart('debug', pragmas.debug);
1448
+ if (!defaultValue.defined(ray)) {
1449
+ throw new Check.DeveloperError("ray is required.");
1450
+ }
1451
+ if (!defaultValue.defined(ellipsoid)) {
1452
+ throw new Check.DeveloperError("ellipsoid is required.");
1453
+ }
1454
+ //>>includeEnd('debug');
1455
+
1456
+ const position = ray.origin;
1457
+ const direction = ray.direction;
1458
+
1459
+ if (!Matrix3.Cartesian3.equals(position, Matrix3.Cartesian3.ZERO)) {
1460
+ const normal = ellipsoid.geodeticSurfaceNormal(position, firstAxisScratch);
1461
+ if (Matrix3.Cartesian3.dot(direction, normal) >= 0.0) {
1462
+ // The location provided is the closest point in altitude
1463
+ return position;
1464
+ }
1465
+ }
1466
+
1467
+ const intersects = defaultValue.defined(this.rayEllipsoid(ray, ellipsoid));
1468
+
1469
+ // Compute the scaled direction vector.
1470
+ const f = ellipsoid.transformPositionToScaledSpace(
1471
+ direction,
1472
+ firstAxisScratch
1473
+ );
1474
+
1475
+ // Constructs a basis from the unit scaled direction vector. Construct its rotation and transpose.
1476
+ const firstAxis = Matrix3.Cartesian3.normalize(f, f);
1477
+ const reference = Matrix3.Cartesian3.mostOrthogonalAxis(f, referenceScratch);
1478
+ const secondAxis = Matrix3.Cartesian3.normalize(
1479
+ Matrix3.Cartesian3.cross(reference, firstAxis, secondAxisScratch),
1480
+ secondAxisScratch
1481
+ );
1482
+ const thirdAxis = Matrix3.Cartesian3.normalize(
1483
+ Matrix3.Cartesian3.cross(firstAxis, secondAxis, thirdAxisScratch),
1484
+ thirdAxisScratch
1485
+ );
1486
+ const B = bScratch;
1487
+ B[0] = firstAxis.x;
1488
+ B[1] = firstAxis.y;
1489
+ B[2] = firstAxis.z;
1490
+ B[3] = secondAxis.x;
1491
+ B[4] = secondAxis.y;
1492
+ B[5] = secondAxis.z;
1493
+ B[6] = thirdAxis.x;
1494
+ B[7] = thirdAxis.y;
1495
+ B[8] = thirdAxis.z;
1496
+
1497
+ const B_T = Matrix3.Matrix3.transpose(B, btScratch);
1498
+
1499
+ // Get the scaling matrix and its inverse.
1500
+ const D_I = Matrix3.Matrix3.fromScale(ellipsoid.radii, diScratch);
1501
+ const D = Matrix3.Matrix3.fromScale(ellipsoid.oneOverRadii, dScratch);
1502
+
1503
+ const C = cScratch;
1504
+ C[0] = 0.0;
1505
+ C[1] = -direction.z;
1506
+ C[2] = direction.y;
1507
+ C[3] = direction.z;
1508
+ C[4] = 0.0;
1509
+ C[5] = -direction.x;
1510
+ C[6] = -direction.y;
1511
+ C[7] = direction.x;
1512
+ C[8] = 0.0;
1513
+
1514
+ const temp = Matrix3.Matrix3.multiply(
1515
+ Matrix3.Matrix3.multiply(B_T, D, tempMatrix),
1516
+ C,
1517
+ tempMatrix
1518
+ );
1519
+ const A = Matrix3.Matrix3.multiply(
1520
+ Matrix3.Matrix3.multiply(temp, D_I, aScratch),
1521
+ B,
1522
+ aScratch
1523
+ );
1524
+ const b = Matrix3.Matrix3.multiplyByVector(temp, position, bCart);
1525
+
1526
+ // Solve for the solutions to the expression in standard form:
1527
+ const solutions = quadraticVectorExpression(
1528
+ A,
1529
+ Matrix3.Cartesian3.negate(b, firstAxisScratch),
1530
+ 0.0,
1531
+ 0.0,
1532
+ 1.0
1533
+ );
1534
+
1535
+ let s;
1536
+ let altitude;
1537
+ const length = solutions.length;
1538
+ if (length > 0) {
1539
+ let closest = Matrix3.Cartesian3.clone(Matrix3.Cartesian3.ZERO, closestScratch);
1540
+ let maximumValue = Number.NEGATIVE_INFINITY;
1541
+
1542
+ for (let i = 0; i < length; ++i) {
1543
+ s = Matrix3.Matrix3.multiplyByVector(
1544
+ D_I,
1545
+ Matrix3.Matrix3.multiplyByVector(B, solutions[i], sScratch),
1546
+ sScratch
1547
+ );
1548
+ const v = Matrix3.Cartesian3.normalize(
1549
+ Matrix3.Cartesian3.subtract(s, position, referenceScratch),
1550
+ referenceScratch
1551
+ );
1552
+ const dotProduct = Matrix3.Cartesian3.dot(v, direction);
1553
+
1554
+ if (dotProduct > maximumValue) {
1555
+ maximumValue = dotProduct;
1556
+ closest = Matrix3.Cartesian3.clone(s, closest);
1557
+ }
1558
+ }
1559
+
1560
+ const surfacePoint = ellipsoid.cartesianToCartographic(
1561
+ closest,
1562
+ surfPointScratch
1563
+ );
1564
+ maximumValue = Math$1.CesiumMath.clamp(maximumValue, 0.0, 1.0);
1565
+ altitude =
1566
+ Matrix3.Cartesian3.magnitude(
1567
+ Matrix3.Cartesian3.subtract(closest, position, referenceScratch)
1568
+ ) * Math.sqrt(1.0 - maximumValue * maximumValue);
1569
+ altitude = intersects ? -altitude : altitude;
1570
+ surfacePoint.height = altitude;
1571
+ return ellipsoid.cartographicToCartesian(surfacePoint, new Matrix3.Cartesian3());
1572
+ }
1573
+
1574
+ return undefined;
1575
+ };
1576
+
1577
+ const lineSegmentPlaneDifference = new Matrix3.Cartesian3();
1578
+
1579
+ /**
1580
+ * Computes the intersection of a line segment and a plane.
1581
+ *
1582
+ * @param {Cartesian3} endPoint0 An end point of the line segment.
1583
+ * @param {Cartesian3} endPoint1 The other end point of the line segment.
1584
+ * @param {Plane} plane The plane.
1585
+ * @param {Cartesian3} [result] The object onto which to store the result.
1586
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersection.
1587
+ *
1588
+ * @example
1589
+ * const origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
1590
+ * const normal = ellipsoid.geodeticSurfaceNormal(origin);
1591
+ * const plane = Cesium.Plane.fromPointNormal(origin, normal);
1592
+ *
1593
+ * const p0 = new Cesium.Cartesian3(...);
1594
+ * const p1 = new Cesium.Cartesian3(...);
1595
+ *
1596
+ * // find the intersection of the line segment from p0 to p1 and the tangent plane at origin.
1597
+ * const intersection = Cesium.IntersectionTests.lineSegmentPlane(p0, p1, plane);
1598
+ */
1599
+ IntersectionTests.lineSegmentPlane = function (
1600
+ endPoint0,
1601
+ endPoint1,
1602
+ plane,
1603
+ result
1604
+ ) {
1605
+ //>>includeStart('debug', pragmas.debug);
1606
+ if (!defaultValue.defined(endPoint0)) {
1607
+ throw new Check.DeveloperError("endPoint0 is required.");
1608
+ }
1609
+ if (!defaultValue.defined(endPoint1)) {
1610
+ throw new Check.DeveloperError("endPoint1 is required.");
1611
+ }
1612
+ if (!defaultValue.defined(plane)) {
1613
+ throw new Check.DeveloperError("plane is required.");
1614
+ }
1615
+ //>>includeEnd('debug');
1616
+
1617
+ if (!defaultValue.defined(result)) {
1618
+ result = new Matrix3.Cartesian3();
1619
+ }
1620
+
1621
+ const difference = Matrix3.Cartesian3.subtract(
1622
+ endPoint1,
1623
+ endPoint0,
1624
+ lineSegmentPlaneDifference
1625
+ );
1626
+ const normal = plane.normal;
1627
+ const nDotDiff = Matrix3.Cartesian3.dot(normal, difference);
1628
+
1629
+ // check if the segment and plane are parallel
1630
+ if (Math.abs(nDotDiff) < Math$1.CesiumMath.EPSILON6) {
1631
+ return undefined;
1632
+ }
1633
+
1634
+ const nDotP0 = Matrix3.Cartesian3.dot(normal, endPoint0);
1635
+ const t = -(plane.distance + nDotP0) / nDotDiff;
1636
+
1637
+ // intersection only if t is in [0, 1]
1638
+ if (t < 0.0 || t > 1.0) {
1639
+ return undefined;
1640
+ }
1641
+
1642
+ // intersection is endPoint0 + t * (endPoint1 - endPoint0)
1643
+ Matrix3.Cartesian3.multiplyByScalar(difference, t, result);
1644
+ Matrix3.Cartesian3.add(endPoint0, result, result);
1645
+ return result;
1646
+ };
1647
+
1648
+ /**
1649
+ * Computes the intersection of a triangle and a plane
1650
+ *
1651
+ * @param {Cartesian3} p0 First point of the triangle
1652
+ * @param {Cartesian3} p1 Second point of the triangle
1653
+ * @param {Cartesian3} p2 Third point of the triangle
1654
+ * @param {Plane} plane Intersection plane
1655
+ * @returns {Object} An object with properties <code>positions</code> and <code>indices</code>, which are arrays that represent three triangles that do not cross the plane. (Undefined if no intersection exists)
1656
+ *
1657
+ * @example
1658
+ * const origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
1659
+ * const normal = ellipsoid.geodeticSurfaceNormal(origin);
1660
+ * const plane = Cesium.Plane.fromPointNormal(origin, normal);
1661
+ *
1662
+ * const p0 = new Cesium.Cartesian3(...);
1663
+ * const p1 = new Cesium.Cartesian3(...);
1664
+ * const p2 = new Cesium.Cartesian3(...);
1665
+ *
1666
+ * // convert the triangle composed of points (p0, p1, p2) to three triangles that don't cross the plane
1667
+ * const triangles = Cesium.IntersectionTests.trianglePlaneIntersection(p0, p1, p2, plane);
1668
+ */
1669
+ IntersectionTests.trianglePlaneIntersection = function (p0, p1, p2, plane) {
1670
+ //>>includeStart('debug', pragmas.debug);
1671
+ if (!defaultValue.defined(p0) || !defaultValue.defined(p1) || !defaultValue.defined(p2) || !defaultValue.defined(plane)) {
1672
+ throw new Check.DeveloperError("p0, p1, p2, and plane are required.");
1673
+ }
1674
+ //>>includeEnd('debug');
1675
+
1676
+ const planeNormal = plane.normal;
1677
+ const planeD = plane.distance;
1678
+ const p0Behind = Matrix3.Cartesian3.dot(planeNormal, p0) + planeD < 0.0;
1679
+ const p1Behind = Matrix3.Cartesian3.dot(planeNormal, p1) + planeD < 0.0;
1680
+ const p2Behind = Matrix3.Cartesian3.dot(planeNormal, p2) + planeD < 0.0;
1681
+ // Given these dots products, the calls to lineSegmentPlaneIntersection
1682
+ // always have defined results.
1683
+
1684
+ let numBehind = 0;
1685
+ numBehind += p0Behind ? 1 : 0;
1686
+ numBehind += p1Behind ? 1 : 0;
1687
+ numBehind += p2Behind ? 1 : 0;
1688
+
1689
+ let u1, u2;
1690
+ if (numBehind === 1 || numBehind === 2) {
1691
+ u1 = new Matrix3.Cartesian3();
1692
+ u2 = new Matrix3.Cartesian3();
1693
+ }
1694
+
1695
+ if (numBehind === 1) {
1696
+ if (p0Behind) {
1697
+ IntersectionTests.lineSegmentPlane(p0, p1, plane, u1);
1698
+ IntersectionTests.lineSegmentPlane(p0, p2, plane, u2);
1699
+
1700
+ return {
1701
+ positions: [p0, p1, p2, u1, u2],
1702
+ indices: [
1703
+ // Behind
1704
+ 0,
1705
+ 3,
1706
+ 4,
1707
+
1708
+ // In front
1709
+ 1,
1710
+ 2,
1711
+ 4,
1712
+ 1,
1713
+ 4,
1714
+ 3,
1715
+ ],
1716
+ };
1717
+ } else if (p1Behind) {
1718
+ IntersectionTests.lineSegmentPlane(p1, p2, plane, u1);
1719
+ IntersectionTests.lineSegmentPlane(p1, p0, plane, u2);
1720
+
1721
+ return {
1722
+ positions: [p0, p1, p2, u1, u2],
1723
+ indices: [
1724
+ // Behind
1725
+ 1,
1726
+ 3,
1727
+ 4,
1728
+
1729
+ // In front
1730
+ 2,
1731
+ 0,
1732
+ 4,
1733
+ 2,
1734
+ 4,
1735
+ 3,
1736
+ ],
1737
+ };
1738
+ } else if (p2Behind) {
1739
+ IntersectionTests.lineSegmentPlane(p2, p0, plane, u1);
1740
+ IntersectionTests.lineSegmentPlane(p2, p1, plane, u2);
1741
+
1742
+ return {
1743
+ positions: [p0, p1, p2, u1, u2],
1744
+ indices: [
1745
+ // Behind
1746
+ 2,
1747
+ 3,
1748
+ 4,
1749
+
1750
+ // In front
1751
+ 0,
1752
+ 1,
1753
+ 4,
1754
+ 0,
1755
+ 4,
1756
+ 3,
1757
+ ],
1758
+ };
1759
+ }
1760
+ } else if (numBehind === 2) {
1761
+ if (!p0Behind) {
1762
+ IntersectionTests.lineSegmentPlane(p1, p0, plane, u1);
1763
+ IntersectionTests.lineSegmentPlane(p2, p0, plane, u2);
1764
+
1765
+ return {
1766
+ positions: [p0, p1, p2, u1, u2],
1767
+ indices: [
1768
+ // Behind
1769
+ 1,
1770
+ 2,
1771
+ 4,
1772
+ 1,
1773
+ 4,
1774
+ 3,
1775
+
1776
+ // In front
1777
+ 0,
1778
+ 3,
1779
+ 4,
1780
+ ],
1781
+ };
1782
+ } else if (!p1Behind) {
1783
+ IntersectionTests.lineSegmentPlane(p2, p1, plane, u1);
1784
+ IntersectionTests.lineSegmentPlane(p0, p1, plane, u2);
1785
+
1786
+ return {
1787
+ positions: [p0, p1, p2, u1, u2],
1788
+ indices: [
1789
+ // Behind
1790
+ 2,
1791
+ 0,
1792
+ 4,
1793
+ 2,
1794
+ 4,
1795
+ 3,
1796
+
1797
+ // In front
1798
+ 1,
1799
+ 3,
1800
+ 4,
1801
+ ],
1802
+ };
1803
+ } else if (!p2Behind) {
1804
+ IntersectionTests.lineSegmentPlane(p0, p2, plane, u1);
1805
+ IntersectionTests.lineSegmentPlane(p1, p2, plane, u2);
1806
+
1807
+ return {
1808
+ positions: [p0, p1, p2, u1, u2],
1809
+ indices: [
1810
+ // Behind
1811
+ 0,
1812
+ 1,
1813
+ 4,
1814
+ 0,
1815
+ 4,
1816
+ 3,
1817
+
1818
+ // In front
1819
+ 2,
1820
+ 3,
1821
+ 4,
1822
+ ],
1823
+ };
1824
+ }
1825
+ }
1826
+
1827
+ // if numBehind is 3, the triangle is completely behind the plane;
1828
+ // otherwise, it is completely in front (numBehind is 0).
1829
+ return undefined;
1830
+ };
1831
+ var IntersectionTests$1 = IntersectionTests;
1832
+
1833
+ exports.IntersectionTests = IntersectionTests$1;
1834
+ exports.Ray = Ray;
1835
+
1836
+ }));