@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
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  1669. package/Source/ThirdParty/Workers/package.json +1 -0
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  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
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  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
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  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,3232 @@
1
+ import Cartesian3 from "./Cartesian3.js";
2
+ import Cartesian4 from "./Cartesian4.js";
3
+ import Check from "./Check.js";
4
+ import defaultValue from "./defaultValue.js";
5
+ import defined from "./defined.js";
6
+ import DeveloperError from "./DeveloperError.js";
7
+ import CesiumMath from "./Math.js";
8
+ import Matrix3 from "./Matrix3.js";
9
+ import RuntimeError from "./RuntimeError.js";
10
+
11
+ /**
12
+ * A 4x4 matrix, indexable as a column-major order array.
13
+ * Constructor parameters are in row-major order for code readability.
14
+ * @alias Matrix4
15
+ * @constructor
16
+ * @implements {ArrayLike<number>}
17
+ *
18
+ * @param {Number} [column0Row0=0.0] The value for column 0, row 0.
19
+ * @param {Number} [column1Row0=0.0] The value for column 1, row 0.
20
+ * @param {Number} [column2Row0=0.0] The value for column 2, row 0.
21
+ * @param {Number} [column3Row0=0.0] The value for column 3, row 0.
22
+ * @param {Number} [column0Row1=0.0] The value for column 0, row 1.
23
+ * @param {Number} [column1Row1=0.0] The value for column 1, row 1.
24
+ * @param {Number} [column2Row1=0.0] The value for column 2, row 1.
25
+ * @param {Number} [column3Row1=0.0] The value for column 3, row 1.
26
+ * @param {Number} [column0Row2=0.0] The value for column 0, row 2.
27
+ * @param {Number} [column1Row2=0.0] The value for column 1, row 2.
28
+ * @param {Number} [column2Row2=0.0] The value for column 2, row 2.
29
+ * @param {Number} [column3Row2=0.0] The value for column 3, row 2.
30
+ * @param {Number} [column0Row3=0.0] The value for column 0, row 3.
31
+ * @param {Number} [column1Row3=0.0] The value for column 1, row 3.
32
+ * @param {Number} [column2Row3=0.0] The value for column 2, row 3.
33
+ * @param {Number} [column3Row3=0.0] The value for column 3, row 3.
34
+ *
35
+ * @see Matrix4.fromArray
36
+ * @see Matrix4.fromColumnMajorArray
37
+ * @see Matrix4.fromRowMajorArray
38
+ * @see Matrix4.fromRotationTranslation
39
+ * @see Matrix4.fromTranslationQuaternionRotationScale
40
+ * @see Matrix4.fromTranslationRotationScale
41
+ * @see Matrix4.fromTranslation
42
+ * @see Matrix4.fromScale
43
+ * @see Matrix4.fromUniformScale
44
+ * @see Matrix4.fromRotation
45
+ * @see Matrix4.fromCamera
46
+ * @see Matrix4.computePerspectiveFieldOfView
47
+ * @see Matrix4.computeOrthographicOffCenter
48
+ * @see Matrix4.computePerspectiveOffCenter
49
+ * @see Matrix4.computeInfinitePerspectiveOffCenter
50
+ * @see Matrix4.computeViewportTransformation
51
+ * @see Matrix4.computeView
52
+ * @see Matrix2
53
+ * @see Matrix3
54
+ * @see Packable
55
+ */
56
+ function Matrix4(
57
+ column0Row0,
58
+ column1Row0,
59
+ column2Row0,
60
+ column3Row0,
61
+ column0Row1,
62
+ column1Row1,
63
+ column2Row1,
64
+ column3Row1,
65
+ column0Row2,
66
+ column1Row2,
67
+ column2Row2,
68
+ column3Row2,
69
+ column0Row3,
70
+ column1Row3,
71
+ column2Row3,
72
+ column3Row3
73
+ ) {
74
+ this[0] = defaultValue(column0Row0, 0.0);
75
+ this[1] = defaultValue(column0Row1, 0.0);
76
+ this[2] = defaultValue(column0Row2, 0.0);
77
+ this[3] = defaultValue(column0Row3, 0.0);
78
+ this[4] = defaultValue(column1Row0, 0.0);
79
+ this[5] = defaultValue(column1Row1, 0.0);
80
+ this[6] = defaultValue(column1Row2, 0.0);
81
+ this[7] = defaultValue(column1Row3, 0.0);
82
+ this[8] = defaultValue(column2Row0, 0.0);
83
+ this[9] = defaultValue(column2Row1, 0.0);
84
+ this[10] = defaultValue(column2Row2, 0.0);
85
+ this[11] = defaultValue(column2Row3, 0.0);
86
+ this[12] = defaultValue(column3Row0, 0.0);
87
+ this[13] = defaultValue(column3Row1, 0.0);
88
+ this[14] = defaultValue(column3Row2, 0.0);
89
+ this[15] = defaultValue(column3Row3, 0.0);
90
+ }
91
+
92
+ /**
93
+ * The number of elements used to pack the object into an array.
94
+ * @type {Number}
95
+ */
96
+ Matrix4.packedLength = 16;
97
+
98
+ /**
99
+ * Stores the provided instance into the provided array.
100
+ *
101
+ * @param {Matrix4} value The value to pack.
102
+ * @param {Number[]} array The array to pack into.
103
+ * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
104
+ *
105
+ * @returns {Number[]} The array that was packed into
106
+ */
107
+ Matrix4.pack = function (value, array, startingIndex) {
108
+ //>>includeStart('debug', pragmas.debug);
109
+ Check.typeOf.object("value", value);
110
+ Check.defined("array", array);
111
+ //>>includeEnd('debug');
112
+
113
+ startingIndex = defaultValue(startingIndex, 0);
114
+
115
+ array[startingIndex++] = value[0];
116
+ array[startingIndex++] = value[1];
117
+ array[startingIndex++] = value[2];
118
+ array[startingIndex++] = value[3];
119
+ array[startingIndex++] = value[4];
120
+ array[startingIndex++] = value[5];
121
+ array[startingIndex++] = value[6];
122
+ array[startingIndex++] = value[7];
123
+ array[startingIndex++] = value[8];
124
+ array[startingIndex++] = value[9];
125
+ array[startingIndex++] = value[10];
126
+ array[startingIndex++] = value[11];
127
+ array[startingIndex++] = value[12];
128
+ array[startingIndex++] = value[13];
129
+ array[startingIndex++] = value[14];
130
+ array[startingIndex] = value[15];
131
+
132
+ return array;
133
+ };
134
+
135
+ /**
136
+ * Retrieves an instance from a packed array.
137
+ *
138
+ * @param {Number[]} array The packed array.
139
+ * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
140
+ * @param {Matrix4} [result] The object into which to store the result.
141
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
142
+ */
143
+ Matrix4.unpack = function (array, startingIndex, result) {
144
+ //>>includeStart('debug', pragmas.debug);
145
+ Check.defined("array", array);
146
+ //>>includeEnd('debug');
147
+
148
+ startingIndex = defaultValue(startingIndex, 0);
149
+
150
+ if (!defined(result)) {
151
+ result = new Matrix4();
152
+ }
153
+
154
+ result[0] = array[startingIndex++];
155
+ result[1] = array[startingIndex++];
156
+ result[2] = array[startingIndex++];
157
+ result[3] = array[startingIndex++];
158
+ result[4] = array[startingIndex++];
159
+ result[5] = array[startingIndex++];
160
+ result[6] = array[startingIndex++];
161
+ result[7] = array[startingIndex++];
162
+ result[8] = array[startingIndex++];
163
+ result[9] = array[startingIndex++];
164
+ result[10] = array[startingIndex++];
165
+ result[11] = array[startingIndex++];
166
+ result[12] = array[startingIndex++];
167
+ result[13] = array[startingIndex++];
168
+ result[14] = array[startingIndex++];
169
+ result[15] = array[startingIndex];
170
+ return result;
171
+ };
172
+
173
+ /**
174
+ * Flattens an array of Matrix4s into an array of components. The components
175
+ * are stored in column-major order.
176
+ *
177
+ * @param {Matrix4[]} array The array of matrices to pack.
178
+ * @param {Number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 16 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 16) elements.
179
+ * @returns {Number[]} The packed array.
180
+ */
181
+ Matrix4.packArray = function (array, result) {
182
+ //>>includeStart('debug', pragmas.debug);
183
+ Check.defined("array", array);
184
+ //>>includeEnd('debug');
185
+
186
+ const length = array.length;
187
+ const resultLength = length * 16;
188
+ if (!defined(result)) {
189
+ result = new Array(resultLength);
190
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
191
+ //>>includeStart('debug', pragmas.debug);
192
+ throw new DeveloperError(
193
+ "If result is a typed array, it must have exactly array.length * 16 elements"
194
+ );
195
+ //>>includeEnd('debug');
196
+ } else if (result.length !== resultLength) {
197
+ result.length = resultLength;
198
+ }
199
+
200
+ for (let i = 0; i < length; ++i) {
201
+ Matrix4.pack(array[i], result, i * 16);
202
+ }
203
+ return result;
204
+ };
205
+
206
+ /**
207
+ * Unpacks an array of column-major matrix components into an array of Matrix4s.
208
+ *
209
+ * @param {Number[]} array The array of components to unpack.
210
+ * @param {Matrix4[]} [result] The array onto which to store the result.
211
+ * @returns {Matrix4[]} The unpacked array.
212
+ */
213
+ Matrix4.unpackArray = function (array, result) {
214
+ //>>includeStart('debug', pragmas.debug);
215
+ Check.defined("array", array);
216
+ Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 16);
217
+ if (array.length % 16 !== 0) {
218
+ throw new DeveloperError("array length must be a multiple of 16.");
219
+ }
220
+ //>>includeEnd('debug');
221
+
222
+ const length = array.length;
223
+ if (!defined(result)) {
224
+ result = new Array(length / 16);
225
+ } else {
226
+ result.length = length / 16;
227
+ }
228
+
229
+ for (let i = 0; i < length; i += 16) {
230
+ const index = i / 16;
231
+ result[index] = Matrix4.unpack(array, i, result[index]);
232
+ }
233
+ return result;
234
+ };
235
+
236
+ /**
237
+ * Duplicates a Matrix4 instance.
238
+ *
239
+ * @param {Matrix4} matrix The matrix to duplicate.
240
+ * @param {Matrix4} [result] The object onto which to store the result.
241
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined)
242
+ */
243
+ Matrix4.clone = function (matrix, result) {
244
+ if (!defined(matrix)) {
245
+ return undefined;
246
+ }
247
+ if (!defined(result)) {
248
+ return new Matrix4(
249
+ matrix[0],
250
+ matrix[4],
251
+ matrix[8],
252
+ matrix[12],
253
+ matrix[1],
254
+ matrix[5],
255
+ matrix[9],
256
+ matrix[13],
257
+ matrix[2],
258
+ matrix[6],
259
+ matrix[10],
260
+ matrix[14],
261
+ matrix[3],
262
+ matrix[7],
263
+ matrix[11],
264
+ matrix[15]
265
+ );
266
+ }
267
+ result[0] = matrix[0];
268
+ result[1] = matrix[1];
269
+ result[2] = matrix[2];
270
+ result[3] = matrix[3];
271
+ result[4] = matrix[4];
272
+ result[5] = matrix[5];
273
+ result[6] = matrix[6];
274
+ result[7] = matrix[7];
275
+ result[8] = matrix[8];
276
+ result[9] = matrix[9];
277
+ result[10] = matrix[10];
278
+ result[11] = matrix[11];
279
+ result[12] = matrix[12];
280
+ result[13] = matrix[13];
281
+ result[14] = matrix[14];
282
+ result[15] = matrix[15];
283
+ return result;
284
+ };
285
+
286
+ /**
287
+ * Creates a Matrix4 from 16 consecutive elements in an array.
288
+ * @function
289
+ *
290
+ * @param {Number[]} array The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
291
+ * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
292
+ * @param {Matrix4} [result] The object onto which to store the result.
293
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
294
+ *
295
+ * @example
296
+ * // Create the Matrix4:
297
+ * // [1.0, 2.0, 3.0, 4.0]
298
+ * // [1.0, 2.0, 3.0, 4.0]
299
+ * // [1.0, 2.0, 3.0, 4.0]
300
+ * // [1.0, 2.0, 3.0, 4.0]
301
+ *
302
+ * const v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
303
+ * const m = Cesium.Matrix4.fromArray(v);
304
+ *
305
+ * // Create same Matrix4 with using an offset into an array
306
+ * const v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
307
+ * const m2 = Cesium.Matrix4.fromArray(v2, 2);
308
+ */
309
+ Matrix4.fromArray = Matrix4.unpack;
310
+
311
+ /**
312
+ * Computes a Matrix4 instance from a column-major order array.
313
+ *
314
+ * @param {Number[]} values The column-major order array.
315
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
316
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
317
+ */
318
+ Matrix4.fromColumnMajorArray = function (values, result) {
319
+ //>>includeStart('debug', pragmas.debug);
320
+ Check.defined("values", values);
321
+ //>>includeEnd('debug');
322
+
323
+ return Matrix4.clone(values, result);
324
+ };
325
+
326
+ /**
327
+ * Computes a Matrix4 instance from a row-major order array.
328
+ * The resulting matrix will be in column-major order.
329
+ *
330
+ * @param {Number[]} values The row-major order array.
331
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
332
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
333
+ */
334
+ Matrix4.fromRowMajorArray = function (values, result) {
335
+ //>>includeStart('debug', pragmas.debug);
336
+ Check.defined("values", values);
337
+ //>>includeEnd('debug');
338
+
339
+ if (!defined(result)) {
340
+ return new Matrix4(
341
+ values[0],
342
+ values[1],
343
+ values[2],
344
+ values[3],
345
+ values[4],
346
+ values[5],
347
+ values[6],
348
+ values[7],
349
+ values[8],
350
+ values[9],
351
+ values[10],
352
+ values[11],
353
+ values[12],
354
+ values[13],
355
+ values[14],
356
+ values[15]
357
+ );
358
+ }
359
+ result[0] = values[0];
360
+ result[1] = values[4];
361
+ result[2] = values[8];
362
+ result[3] = values[12];
363
+ result[4] = values[1];
364
+ result[5] = values[5];
365
+ result[6] = values[9];
366
+ result[7] = values[13];
367
+ result[8] = values[2];
368
+ result[9] = values[6];
369
+ result[10] = values[10];
370
+ result[11] = values[14];
371
+ result[12] = values[3];
372
+ result[13] = values[7];
373
+ result[14] = values[11];
374
+ result[15] = values[15];
375
+ return result;
376
+ };
377
+
378
+ /**
379
+ * Computes a Matrix4 instance from a Matrix3 representing the rotation
380
+ * and a Cartesian3 representing the translation.
381
+ *
382
+ * @param {Matrix3} rotation The upper left portion of the matrix representing the rotation.
383
+ * @param {Cartesian3} [translation=Cartesian3.ZERO] The upper right portion of the matrix representing the translation.
384
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
385
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
386
+ */
387
+ Matrix4.fromRotationTranslation = function (rotation, translation, result) {
388
+ //>>includeStart('debug', pragmas.debug);
389
+ Check.typeOf.object("rotation", rotation);
390
+ //>>includeEnd('debug');
391
+
392
+ translation = defaultValue(translation, Cartesian3.ZERO);
393
+
394
+ if (!defined(result)) {
395
+ return new Matrix4(
396
+ rotation[0],
397
+ rotation[3],
398
+ rotation[6],
399
+ translation.x,
400
+ rotation[1],
401
+ rotation[4],
402
+ rotation[7],
403
+ translation.y,
404
+ rotation[2],
405
+ rotation[5],
406
+ rotation[8],
407
+ translation.z,
408
+ 0.0,
409
+ 0.0,
410
+ 0.0,
411
+ 1.0
412
+ );
413
+ }
414
+
415
+ result[0] = rotation[0];
416
+ result[1] = rotation[1];
417
+ result[2] = rotation[2];
418
+ result[3] = 0.0;
419
+ result[4] = rotation[3];
420
+ result[5] = rotation[4];
421
+ result[6] = rotation[5];
422
+ result[7] = 0.0;
423
+ result[8] = rotation[6];
424
+ result[9] = rotation[7];
425
+ result[10] = rotation[8];
426
+ result[11] = 0.0;
427
+ result[12] = translation.x;
428
+ result[13] = translation.y;
429
+ result[14] = translation.z;
430
+ result[15] = 1.0;
431
+ return result;
432
+ };
433
+
434
+ /**
435
+ * Computes a Matrix4 instance from a translation, rotation, and scale (TRS)
436
+ * representation with the rotation represented as a quaternion.
437
+ *
438
+ * @param {Cartesian3} translation The translation transformation.
439
+ * @param {Quaternion} rotation The rotation transformation.
440
+ * @param {Cartesian3} scale The non-uniform scale transformation.
441
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
442
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
443
+ *
444
+ * @example
445
+ * const result = Cesium.Matrix4.fromTranslationQuaternionRotationScale(
446
+ * new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation
447
+ * Cesium.Quaternion.IDENTITY, // rotation
448
+ * new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale
449
+ * result);
450
+ */
451
+ Matrix4.fromTranslationQuaternionRotationScale = function (
452
+ translation,
453
+ rotation,
454
+ scale,
455
+ result
456
+ ) {
457
+ //>>includeStart('debug', pragmas.debug);
458
+ Check.typeOf.object("translation", translation);
459
+ Check.typeOf.object("rotation", rotation);
460
+ Check.typeOf.object("scale", scale);
461
+ //>>includeEnd('debug');
462
+
463
+ if (!defined(result)) {
464
+ result = new Matrix4();
465
+ }
466
+
467
+ const scaleX = scale.x;
468
+ const scaleY = scale.y;
469
+ const scaleZ = scale.z;
470
+
471
+ const x2 = rotation.x * rotation.x;
472
+ const xy = rotation.x * rotation.y;
473
+ const xz = rotation.x * rotation.z;
474
+ const xw = rotation.x * rotation.w;
475
+ const y2 = rotation.y * rotation.y;
476
+ const yz = rotation.y * rotation.z;
477
+ const yw = rotation.y * rotation.w;
478
+ const z2 = rotation.z * rotation.z;
479
+ const zw = rotation.z * rotation.w;
480
+ const w2 = rotation.w * rotation.w;
481
+
482
+ const m00 = x2 - y2 - z2 + w2;
483
+ const m01 = 2.0 * (xy - zw);
484
+ const m02 = 2.0 * (xz + yw);
485
+
486
+ const m10 = 2.0 * (xy + zw);
487
+ const m11 = -x2 + y2 - z2 + w2;
488
+ const m12 = 2.0 * (yz - xw);
489
+
490
+ const m20 = 2.0 * (xz - yw);
491
+ const m21 = 2.0 * (yz + xw);
492
+ const m22 = -x2 - y2 + z2 + w2;
493
+
494
+ result[0] = m00 * scaleX;
495
+ result[1] = m10 * scaleX;
496
+ result[2] = m20 * scaleX;
497
+ result[3] = 0.0;
498
+ result[4] = m01 * scaleY;
499
+ result[5] = m11 * scaleY;
500
+ result[6] = m21 * scaleY;
501
+ result[7] = 0.0;
502
+ result[8] = m02 * scaleZ;
503
+ result[9] = m12 * scaleZ;
504
+ result[10] = m22 * scaleZ;
505
+ result[11] = 0.0;
506
+ result[12] = translation.x;
507
+ result[13] = translation.y;
508
+ result[14] = translation.z;
509
+ result[15] = 1.0;
510
+
511
+ return result;
512
+ };
513
+
514
+ /**
515
+ * Creates a Matrix4 instance from a {@link TranslationRotationScale} instance.
516
+ *
517
+ * @param {TranslationRotationScale} translationRotationScale The instance.
518
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
519
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
520
+ */
521
+ Matrix4.fromTranslationRotationScale = function (
522
+ translationRotationScale,
523
+ result
524
+ ) {
525
+ //>>includeStart('debug', pragmas.debug);
526
+ Check.typeOf.object("translationRotationScale", translationRotationScale);
527
+ //>>includeEnd('debug');
528
+
529
+ return Matrix4.fromTranslationQuaternionRotationScale(
530
+ translationRotationScale.translation,
531
+ translationRotationScale.rotation,
532
+ translationRotationScale.scale,
533
+ result
534
+ );
535
+ };
536
+
537
+ /**
538
+ * Creates a Matrix4 instance from a Cartesian3 representing the translation.
539
+ *
540
+ * @param {Cartesian3} translation The upper right portion of the matrix representing the translation.
541
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
542
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
543
+ *
544
+ * @see Matrix4.multiplyByTranslation
545
+ */
546
+ Matrix4.fromTranslation = function (translation, result) {
547
+ //>>includeStart('debug', pragmas.debug);
548
+ Check.typeOf.object("translation", translation);
549
+ //>>includeEnd('debug');
550
+
551
+ return Matrix4.fromRotationTranslation(Matrix3.IDENTITY, translation, result);
552
+ };
553
+
554
+ /**
555
+ * Computes a Matrix4 instance representing a non-uniform scale.
556
+ *
557
+ * @param {Cartesian3} scale The x, y, and z scale factors.
558
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
559
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
560
+ *
561
+ * @example
562
+ * // Creates
563
+ * // [7.0, 0.0, 0.0, 0.0]
564
+ * // [0.0, 8.0, 0.0, 0.0]
565
+ * // [0.0, 0.0, 9.0, 0.0]
566
+ * // [0.0, 0.0, 0.0, 1.0]
567
+ * const m = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
568
+ */
569
+ Matrix4.fromScale = function (scale, result) {
570
+ //>>includeStart('debug', pragmas.debug);
571
+ Check.typeOf.object("scale", scale);
572
+ //>>includeEnd('debug');
573
+
574
+ if (!defined(result)) {
575
+ return new Matrix4(
576
+ scale.x,
577
+ 0.0,
578
+ 0.0,
579
+ 0.0,
580
+ 0.0,
581
+ scale.y,
582
+ 0.0,
583
+ 0.0,
584
+ 0.0,
585
+ 0.0,
586
+ scale.z,
587
+ 0.0,
588
+ 0.0,
589
+ 0.0,
590
+ 0.0,
591
+ 1.0
592
+ );
593
+ }
594
+
595
+ result[0] = scale.x;
596
+ result[1] = 0.0;
597
+ result[2] = 0.0;
598
+ result[3] = 0.0;
599
+ result[4] = 0.0;
600
+ result[5] = scale.y;
601
+ result[6] = 0.0;
602
+ result[7] = 0.0;
603
+ result[8] = 0.0;
604
+ result[9] = 0.0;
605
+ result[10] = scale.z;
606
+ result[11] = 0.0;
607
+ result[12] = 0.0;
608
+ result[13] = 0.0;
609
+ result[14] = 0.0;
610
+ result[15] = 1.0;
611
+ return result;
612
+ };
613
+
614
+ /**
615
+ * Computes a Matrix4 instance representing a uniform scale.
616
+ *
617
+ * @param {Number} scale The uniform scale factor.
618
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
619
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
620
+ *
621
+ * @example
622
+ * // Creates
623
+ * // [2.0, 0.0, 0.0, 0.0]
624
+ * // [0.0, 2.0, 0.0, 0.0]
625
+ * // [0.0, 0.0, 2.0, 0.0]
626
+ * // [0.0, 0.0, 0.0, 1.0]
627
+ * const m = Cesium.Matrix4.fromUniformScale(2.0);
628
+ */
629
+ Matrix4.fromUniformScale = function (scale, result) {
630
+ //>>includeStart('debug', pragmas.debug);
631
+ Check.typeOf.number("scale", scale);
632
+ //>>includeEnd('debug');
633
+
634
+ if (!defined(result)) {
635
+ return new Matrix4(
636
+ scale,
637
+ 0.0,
638
+ 0.0,
639
+ 0.0,
640
+ 0.0,
641
+ scale,
642
+ 0.0,
643
+ 0.0,
644
+ 0.0,
645
+ 0.0,
646
+ scale,
647
+ 0.0,
648
+ 0.0,
649
+ 0.0,
650
+ 0.0,
651
+ 1.0
652
+ );
653
+ }
654
+
655
+ result[0] = scale;
656
+ result[1] = 0.0;
657
+ result[2] = 0.0;
658
+ result[3] = 0.0;
659
+ result[4] = 0.0;
660
+ result[5] = scale;
661
+ result[6] = 0.0;
662
+ result[7] = 0.0;
663
+ result[8] = 0.0;
664
+ result[9] = 0.0;
665
+ result[10] = scale;
666
+ result[11] = 0.0;
667
+ result[12] = 0.0;
668
+ result[13] = 0.0;
669
+ result[14] = 0.0;
670
+ result[15] = 1.0;
671
+ return result;
672
+ };
673
+
674
+ /**
675
+ * Creates a rotation matrix.
676
+ *
677
+ * @param {Matrix3} rotation The rotation matrix.
678
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
679
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
680
+ */
681
+ Matrix4.fromRotation = function (rotation, result) {
682
+ //>>includeStart('debug', pragmas.debug);
683
+ Check.typeOf.object("rotation", rotation);
684
+ //>>includeEnd('debug');
685
+
686
+ if (!defined(result)) {
687
+ result = new Matrix4();
688
+ }
689
+ result[0] = rotation[0];
690
+ result[1] = rotation[1];
691
+ result[2] = rotation[2];
692
+ result[3] = 0.0;
693
+
694
+ result[4] = rotation[3];
695
+ result[5] = rotation[4];
696
+ result[6] = rotation[5];
697
+ result[7] = 0.0;
698
+
699
+ result[8] = rotation[6];
700
+ result[9] = rotation[7];
701
+ result[10] = rotation[8];
702
+ result[11] = 0.0;
703
+
704
+ result[12] = 0.0;
705
+ result[13] = 0.0;
706
+ result[14] = 0.0;
707
+ result[15] = 1.0;
708
+
709
+ return result;
710
+ };
711
+
712
+ const fromCameraF = new Cartesian3();
713
+ const fromCameraR = new Cartesian3();
714
+ const fromCameraU = new Cartesian3();
715
+
716
+ /**
717
+ * Computes a Matrix4 instance from a Camera.
718
+ *
719
+ * @param {Camera} camera The camera to use.
720
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
721
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
722
+ */
723
+ Matrix4.fromCamera = function (camera, result) {
724
+ //>>includeStart('debug', pragmas.debug);
725
+ Check.typeOf.object("camera", camera);
726
+ //>>includeEnd('debug');
727
+
728
+ const position = camera.position;
729
+ const direction = camera.direction;
730
+ const up = camera.up;
731
+
732
+ //>>includeStart('debug', pragmas.debug);
733
+ Check.typeOf.object("camera.position", position);
734
+ Check.typeOf.object("camera.direction", direction);
735
+ Check.typeOf.object("camera.up", up);
736
+ //>>includeEnd('debug');
737
+
738
+ Cartesian3.normalize(direction, fromCameraF);
739
+ Cartesian3.normalize(
740
+ Cartesian3.cross(fromCameraF, up, fromCameraR),
741
+ fromCameraR
742
+ );
743
+ Cartesian3.normalize(
744
+ Cartesian3.cross(fromCameraR, fromCameraF, fromCameraU),
745
+ fromCameraU
746
+ );
747
+
748
+ const sX = fromCameraR.x;
749
+ const sY = fromCameraR.y;
750
+ const sZ = fromCameraR.z;
751
+ const fX = fromCameraF.x;
752
+ const fY = fromCameraF.y;
753
+ const fZ = fromCameraF.z;
754
+ const uX = fromCameraU.x;
755
+ const uY = fromCameraU.y;
756
+ const uZ = fromCameraU.z;
757
+ const positionX = position.x;
758
+ const positionY = position.y;
759
+ const positionZ = position.z;
760
+ const t0 = sX * -positionX + sY * -positionY + sZ * -positionZ;
761
+ const t1 = uX * -positionX + uY * -positionY + uZ * -positionZ;
762
+ const t2 = fX * positionX + fY * positionY + fZ * positionZ;
763
+
764
+ // The code below this comment is an optimized
765
+ // version of the commented lines.
766
+ // Rather that create two matrices and then multiply,
767
+ // we just bake in the multiplcation as part of creation.
768
+ // const rotation = new Matrix4(
769
+ // sX, sY, sZ, 0.0,
770
+ // uX, uY, uZ, 0.0,
771
+ // -fX, -fY, -fZ, 0.0,
772
+ // 0.0, 0.0, 0.0, 1.0);
773
+ // const translation = new Matrix4(
774
+ // 1.0, 0.0, 0.0, -position.x,
775
+ // 0.0, 1.0, 0.0, -position.y,
776
+ // 0.0, 0.0, 1.0, -position.z,
777
+ // 0.0, 0.0, 0.0, 1.0);
778
+ // return rotation.multiply(translation);
779
+ if (!defined(result)) {
780
+ return new Matrix4(
781
+ sX,
782
+ sY,
783
+ sZ,
784
+ t0,
785
+ uX,
786
+ uY,
787
+ uZ,
788
+ t1,
789
+ -fX,
790
+ -fY,
791
+ -fZ,
792
+ t2,
793
+ 0.0,
794
+ 0.0,
795
+ 0.0,
796
+ 1.0
797
+ );
798
+ }
799
+ result[0] = sX;
800
+ result[1] = uX;
801
+ result[2] = -fX;
802
+ result[3] = 0.0;
803
+ result[4] = sY;
804
+ result[5] = uY;
805
+ result[6] = -fY;
806
+ result[7] = 0.0;
807
+ result[8] = sZ;
808
+ result[9] = uZ;
809
+ result[10] = -fZ;
810
+ result[11] = 0.0;
811
+ result[12] = t0;
812
+ result[13] = t1;
813
+ result[14] = t2;
814
+ result[15] = 1.0;
815
+ return result;
816
+ };
817
+
818
+ /**
819
+ * Computes a Matrix4 instance representing a perspective transformation matrix.
820
+ *
821
+ * @param {Number} fovY The field of view along the Y axis in radians.
822
+ * @param {Number} aspectRatio The aspect ratio.
823
+ * @param {Number} near The distance to the near plane in meters.
824
+ * @param {Number} far The distance to the far plane in meters.
825
+ * @param {Matrix4} result The object in which the result will be stored.
826
+ * @returns {Matrix4} The modified result parameter.
827
+ *
828
+ * @exception {DeveloperError} fovY must be in (0, PI].
829
+ * @exception {DeveloperError} aspectRatio must be greater than zero.
830
+ * @exception {DeveloperError} near must be greater than zero.
831
+ * @exception {DeveloperError} far must be greater than zero.
832
+ */
833
+ Matrix4.computePerspectiveFieldOfView = function (
834
+ fovY,
835
+ aspectRatio,
836
+ near,
837
+ far,
838
+ result
839
+ ) {
840
+ //>>includeStart('debug', pragmas.debug);
841
+ Check.typeOf.number.greaterThan("fovY", fovY, 0.0);
842
+ Check.typeOf.number.lessThan("fovY", fovY, Math.PI);
843
+ Check.typeOf.number.greaterThan("near", near, 0.0);
844
+ Check.typeOf.number.greaterThan("far", far, 0.0);
845
+ Check.typeOf.object("result", result);
846
+ //>>includeEnd('debug');
847
+
848
+ const bottom = Math.tan(fovY * 0.5);
849
+
850
+ const column1Row1 = 1.0 / bottom;
851
+ const column0Row0 = column1Row1 / aspectRatio;
852
+ const column2Row2 = (far + near) / (near - far);
853
+ const column3Row2 = (2.0 * far * near) / (near - far);
854
+
855
+ result[0] = column0Row0;
856
+ result[1] = 0.0;
857
+ result[2] = 0.0;
858
+ result[3] = 0.0;
859
+ result[4] = 0.0;
860
+ result[5] = column1Row1;
861
+ result[6] = 0.0;
862
+ result[7] = 0.0;
863
+ result[8] = 0.0;
864
+ result[9] = 0.0;
865
+ result[10] = column2Row2;
866
+ result[11] = -1.0;
867
+ result[12] = 0.0;
868
+ result[13] = 0.0;
869
+ result[14] = column3Row2;
870
+ result[15] = 0.0;
871
+ return result;
872
+ };
873
+
874
+ /**
875
+ * Computes a Matrix4 instance representing an orthographic transformation matrix.
876
+ *
877
+ * @param {Number} left The number of meters to the left of the camera that will be in view.
878
+ * @param {Number} right The number of meters to the right of the camera that will be in view.
879
+ * @param {Number} bottom The number of meters below of the camera that will be in view.
880
+ * @param {Number} top The number of meters above of the camera that will be in view.
881
+ * @param {Number} near The distance to the near plane in meters.
882
+ * @param {Number} far The distance to the far plane in meters.
883
+ * @param {Matrix4} result The object in which the result will be stored.
884
+ * @returns {Matrix4} The modified result parameter.
885
+ */
886
+ Matrix4.computeOrthographicOffCenter = function (
887
+ left,
888
+ right,
889
+ bottom,
890
+ top,
891
+ near,
892
+ far,
893
+ result
894
+ ) {
895
+ //>>includeStart('debug', pragmas.debug);
896
+ Check.typeOf.number("left", left);
897
+ Check.typeOf.number("right", right);
898
+ Check.typeOf.number("bottom", bottom);
899
+ Check.typeOf.number("top", top);
900
+ Check.typeOf.number("near", near);
901
+ Check.typeOf.number("far", far);
902
+ Check.typeOf.object("result", result);
903
+ //>>includeEnd('debug');
904
+
905
+ let a = 1.0 / (right - left);
906
+ let b = 1.0 / (top - bottom);
907
+ let c = 1.0 / (far - near);
908
+
909
+ const tx = -(right + left) * a;
910
+ const ty = -(top + bottom) * b;
911
+ const tz = -(far + near) * c;
912
+ a *= 2.0;
913
+ b *= 2.0;
914
+ c *= -2.0;
915
+
916
+ result[0] = a;
917
+ result[1] = 0.0;
918
+ result[2] = 0.0;
919
+ result[3] = 0.0;
920
+ result[4] = 0.0;
921
+ result[5] = b;
922
+ result[6] = 0.0;
923
+ result[7] = 0.0;
924
+ result[8] = 0.0;
925
+ result[9] = 0.0;
926
+ result[10] = c;
927
+ result[11] = 0.0;
928
+ result[12] = tx;
929
+ result[13] = ty;
930
+ result[14] = tz;
931
+ result[15] = 1.0;
932
+ return result;
933
+ };
934
+
935
+ /**
936
+ * Computes a Matrix4 instance representing an off center perspective transformation.
937
+ *
938
+ * @param {Number} left The number of meters to the left of the camera that will be in view.
939
+ * @param {Number} right The number of meters to the right of the camera that will be in view.
940
+ * @param {Number} bottom The number of meters below of the camera that will be in view.
941
+ * @param {Number} top The number of meters above of the camera that will be in view.
942
+ * @param {Number} near The distance to the near plane in meters.
943
+ * @param {Number} far The distance to the far plane in meters.
944
+ * @param {Matrix4} result The object in which the result will be stored.
945
+ * @returns {Matrix4} The modified result parameter.
946
+ */
947
+ Matrix4.computePerspectiveOffCenter = function (
948
+ left,
949
+ right,
950
+ bottom,
951
+ top,
952
+ near,
953
+ far,
954
+ result
955
+ ) {
956
+ //>>includeStart('debug', pragmas.debug);
957
+ Check.typeOf.number("left", left);
958
+ Check.typeOf.number("right", right);
959
+ Check.typeOf.number("bottom", bottom);
960
+ Check.typeOf.number("top", top);
961
+ Check.typeOf.number("near", near);
962
+ Check.typeOf.number("far", far);
963
+ Check.typeOf.object("result", result);
964
+ //>>includeEnd('debug');
965
+
966
+ const column0Row0 = (2.0 * near) / (right - left);
967
+ const column1Row1 = (2.0 * near) / (top - bottom);
968
+ const column2Row0 = (right + left) / (right - left);
969
+ const column2Row1 = (top + bottom) / (top - bottom);
970
+ const column2Row2 = -(far + near) / (far - near);
971
+ const column2Row3 = -1.0;
972
+ const column3Row2 = (-2.0 * far * near) / (far - near);
973
+
974
+ result[0] = column0Row0;
975
+ result[1] = 0.0;
976
+ result[2] = 0.0;
977
+ result[3] = 0.0;
978
+ result[4] = 0.0;
979
+ result[5] = column1Row1;
980
+ result[6] = 0.0;
981
+ result[7] = 0.0;
982
+ result[8] = column2Row0;
983
+ result[9] = column2Row1;
984
+ result[10] = column2Row2;
985
+ result[11] = column2Row3;
986
+ result[12] = 0.0;
987
+ result[13] = 0.0;
988
+ result[14] = column3Row2;
989
+ result[15] = 0.0;
990
+ return result;
991
+ };
992
+
993
+ /**
994
+ * Computes a Matrix4 instance representing an infinite off center perspective transformation.
995
+ *
996
+ * @param {Number} left The number of meters to the left of the camera that will be in view.
997
+ * @param {Number} right The number of meters to the right of the camera that will be in view.
998
+ * @param {Number} bottom The number of meters below of the camera that will be in view.
999
+ * @param {Number} top The number of meters above of the camera that will be in view.
1000
+ * @param {Number} near The distance to the near plane in meters.
1001
+ * @param {Matrix4} result The object in which the result will be stored.
1002
+ * @returns {Matrix4} The modified result parameter.
1003
+ */
1004
+ Matrix4.computeInfinitePerspectiveOffCenter = function (
1005
+ left,
1006
+ right,
1007
+ bottom,
1008
+ top,
1009
+ near,
1010
+ result
1011
+ ) {
1012
+ //>>includeStart('debug', pragmas.debug);
1013
+ Check.typeOf.number("left", left);
1014
+ Check.typeOf.number("right", right);
1015
+ Check.typeOf.number("bottom", bottom);
1016
+ Check.typeOf.number("top", top);
1017
+ Check.typeOf.number("near", near);
1018
+ Check.typeOf.object("result", result);
1019
+ //>>includeEnd('debug');
1020
+
1021
+ const column0Row0 = (2.0 * near) / (right - left);
1022
+ const column1Row1 = (2.0 * near) / (top - bottom);
1023
+ const column2Row0 = (right + left) / (right - left);
1024
+ const column2Row1 = (top + bottom) / (top - bottom);
1025
+ const column2Row2 = -1.0;
1026
+ const column2Row3 = -1.0;
1027
+ const column3Row2 = -2.0 * near;
1028
+
1029
+ result[0] = column0Row0;
1030
+ result[1] = 0.0;
1031
+ result[2] = 0.0;
1032
+ result[3] = 0.0;
1033
+ result[4] = 0.0;
1034
+ result[5] = column1Row1;
1035
+ result[6] = 0.0;
1036
+ result[7] = 0.0;
1037
+ result[8] = column2Row0;
1038
+ result[9] = column2Row1;
1039
+ result[10] = column2Row2;
1040
+ result[11] = column2Row3;
1041
+ result[12] = 0.0;
1042
+ result[13] = 0.0;
1043
+ result[14] = column3Row2;
1044
+ result[15] = 0.0;
1045
+ return result;
1046
+ };
1047
+
1048
+ /**
1049
+ * Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
1050
+ *
1051
+ * @param {Object} [viewport = { x : 0.0, y : 0.0, width : 0.0, height : 0.0 }] The viewport's corners as shown in Example 1.
1052
+ * @param {Number} [nearDepthRange=0.0] The near plane distance in window coordinates.
1053
+ * @param {Number} [farDepthRange=1.0] The far plane distance in window coordinates.
1054
+ * @param {Matrix4} [result] The object in which the result will be stored.
1055
+ * @returns {Matrix4} The modified result parameter.
1056
+ *
1057
+ * @example
1058
+ * // Create viewport transformation using an explicit viewport and depth range.
1059
+ * const m = Cesium.Matrix4.computeViewportTransformation({
1060
+ * x : 0.0,
1061
+ * y : 0.0,
1062
+ * width : 1024.0,
1063
+ * height : 768.0
1064
+ * }, 0.0, 1.0, new Cesium.Matrix4());
1065
+ */
1066
+ Matrix4.computeViewportTransformation = function (
1067
+ viewport,
1068
+ nearDepthRange,
1069
+ farDepthRange,
1070
+ result
1071
+ ) {
1072
+ if (!defined(result)) {
1073
+ result = new Matrix4();
1074
+ }
1075
+
1076
+ viewport = defaultValue(viewport, defaultValue.EMPTY_OBJECT);
1077
+ const x = defaultValue(viewport.x, 0.0);
1078
+ const y = defaultValue(viewport.y, 0.0);
1079
+ const width = defaultValue(viewport.width, 0.0);
1080
+ const height = defaultValue(viewport.height, 0.0);
1081
+ nearDepthRange = defaultValue(nearDepthRange, 0.0);
1082
+ farDepthRange = defaultValue(farDepthRange, 1.0);
1083
+
1084
+ const halfWidth = width * 0.5;
1085
+ const halfHeight = height * 0.5;
1086
+ const halfDepth = (farDepthRange - nearDepthRange) * 0.5;
1087
+
1088
+ const column0Row0 = halfWidth;
1089
+ const column1Row1 = halfHeight;
1090
+ const column2Row2 = halfDepth;
1091
+ const column3Row0 = x + halfWidth;
1092
+ const column3Row1 = y + halfHeight;
1093
+ const column3Row2 = nearDepthRange + halfDepth;
1094
+ const column3Row3 = 1.0;
1095
+
1096
+ result[0] = column0Row0;
1097
+ result[1] = 0.0;
1098
+ result[2] = 0.0;
1099
+ result[3] = 0.0;
1100
+ result[4] = 0.0;
1101
+ result[5] = column1Row1;
1102
+ result[6] = 0.0;
1103
+ result[7] = 0.0;
1104
+ result[8] = 0.0;
1105
+ result[9] = 0.0;
1106
+ result[10] = column2Row2;
1107
+ result[11] = 0.0;
1108
+ result[12] = column3Row0;
1109
+ result[13] = column3Row1;
1110
+ result[14] = column3Row2;
1111
+ result[15] = column3Row3;
1112
+
1113
+ return result;
1114
+ };
1115
+
1116
+ /**
1117
+ * Computes a Matrix4 instance that transforms from world space to view space.
1118
+ *
1119
+ * @param {Cartesian3} position The position of the camera.
1120
+ * @param {Cartesian3} direction The forward direction.
1121
+ * @param {Cartesian3} up The up direction.
1122
+ * @param {Cartesian3} right The right direction.
1123
+ * @param {Matrix4} result The object in which the result will be stored.
1124
+ * @returns {Matrix4} The modified result parameter.
1125
+ */
1126
+ Matrix4.computeView = function (position, direction, up, right, result) {
1127
+ //>>includeStart('debug', pragmas.debug);
1128
+ Check.typeOf.object("position", position);
1129
+ Check.typeOf.object("direction", direction);
1130
+ Check.typeOf.object("up", up);
1131
+ Check.typeOf.object("right", right);
1132
+ Check.typeOf.object("result", result);
1133
+ //>>includeEnd('debug');
1134
+
1135
+ result[0] = right.x;
1136
+ result[1] = up.x;
1137
+ result[2] = -direction.x;
1138
+ result[3] = 0.0;
1139
+ result[4] = right.y;
1140
+ result[5] = up.y;
1141
+ result[6] = -direction.y;
1142
+ result[7] = 0.0;
1143
+ result[8] = right.z;
1144
+ result[9] = up.z;
1145
+ result[10] = -direction.z;
1146
+ result[11] = 0.0;
1147
+ result[12] = -Cartesian3.dot(right, position);
1148
+ result[13] = -Cartesian3.dot(up, position);
1149
+ result[14] = Cartesian3.dot(direction, position);
1150
+ result[15] = 1.0;
1151
+ return result;
1152
+ };
1153
+
1154
+ /**
1155
+ * Computes an Array from the provided Matrix4 instance.
1156
+ * The array will be in column-major order.
1157
+ *
1158
+ * @param {Matrix4} matrix The matrix to use..
1159
+ * @param {Number[]} [result] The Array onto which to store the result.
1160
+ * @returns {Number[]} The modified Array parameter or a new Array instance if one was not provided.
1161
+ *
1162
+ * @example
1163
+ * //create an array from an instance of Matrix4
1164
+ * // m = [10.0, 14.0, 18.0, 22.0]
1165
+ * // [11.0, 15.0, 19.0, 23.0]
1166
+ * // [12.0, 16.0, 20.0, 24.0]
1167
+ * // [13.0, 17.0, 21.0, 25.0]
1168
+ * const a = Cesium.Matrix4.toArray(m);
1169
+ *
1170
+ * // m remains the same
1171
+ * //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
1172
+ */
1173
+ Matrix4.toArray = function (matrix, result) {
1174
+ //>>includeStart('debug', pragmas.debug);
1175
+ Check.typeOf.object("matrix", matrix);
1176
+ //>>includeEnd('debug');
1177
+
1178
+ if (!defined(result)) {
1179
+ return [
1180
+ matrix[0],
1181
+ matrix[1],
1182
+ matrix[2],
1183
+ matrix[3],
1184
+ matrix[4],
1185
+ matrix[5],
1186
+ matrix[6],
1187
+ matrix[7],
1188
+ matrix[8],
1189
+ matrix[9],
1190
+ matrix[10],
1191
+ matrix[11],
1192
+ matrix[12],
1193
+ matrix[13],
1194
+ matrix[14],
1195
+ matrix[15],
1196
+ ];
1197
+ }
1198
+ result[0] = matrix[0];
1199
+ result[1] = matrix[1];
1200
+ result[2] = matrix[2];
1201
+ result[3] = matrix[3];
1202
+ result[4] = matrix[4];
1203
+ result[5] = matrix[5];
1204
+ result[6] = matrix[6];
1205
+ result[7] = matrix[7];
1206
+ result[8] = matrix[8];
1207
+ result[9] = matrix[9];
1208
+ result[10] = matrix[10];
1209
+ result[11] = matrix[11];
1210
+ result[12] = matrix[12];
1211
+ result[13] = matrix[13];
1212
+ result[14] = matrix[14];
1213
+ result[15] = matrix[15];
1214
+ return result;
1215
+ };
1216
+
1217
+ /**
1218
+ * Computes the array index of the element at the provided row and column.
1219
+ *
1220
+ * @param {Number} row The zero-based index of the row.
1221
+ * @param {Number} column The zero-based index of the column.
1222
+ * @returns {Number} The index of the element at the provided row and column.
1223
+ *
1224
+ * @exception {DeveloperError} row must be 0, 1, 2, or 3.
1225
+ * @exception {DeveloperError} column must be 0, 1, 2, or 3.
1226
+ *
1227
+ * @example
1228
+ * const myMatrix = new Cesium.Matrix4();
1229
+ * const column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0);
1230
+ * const column1Row0 = myMatrix[column1Row0Index];
1231
+ * myMatrix[column1Row0Index] = 10.0;
1232
+ */
1233
+ Matrix4.getElementIndex = function (column, row) {
1234
+ //>>includeStart('debug', pragmas.debug);
1235
+ Check.typeOf.number.greaterThanOrEquals("row", row, 0);
1236
+ Check.typeOf.number.lessThanOrEquals("row", row, 3);
1237
+
1238
+ Check.typeOf.number.greaterThanOrEquals("column", column, 0);
1239
+ Check.typeOf.number.lessThanOrEquals("column", column, 3);
1240
+ //>>includeEnd('debug');
1241
+
1242
+ return column * 4 + row;
1243
+ };
1244
+
1245
+ /**
1246
+ * Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
1247
+ *
1248
+ * @param {Matrix4} matrix The matrix to use.
1249
+ * @param {Number} index The zero-based index of the column to retrieve.
1250
+ * @param {Cartesian4} result The object onto which to store the result.
1251
+ * @returns {Cartesian4} The modified result parameter.
1252
+ *
1253
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1254
+ *
1255
+ * @example
1256
+ * //returns a Cartesian4 instance with values from the specified column
1257
+ * // m = [10.0, 11.0, 12.0, 13.0]
1258
+ * // [14.0, 15.0, 16.0, 17.0]
1259
+ * // [18.0, 19.0, 20.0, 21.0]
1260
+ * // [22.0, 23.0, 24.0, 25.0]
1261
+ *
1262
+ * //Example 1: Creates an instance of Cartesian
1263
+ * const a = Cesium.Matrix4.getColumn(m, 2, new Cesium.Cartesian4());
1264
+ *
1265
+ * @example
1266
+ * //Example 2: Sets values for Cartesian instance
1267
+ * const a = new Cesium.Cartesian4();
1268
+ * Cesium.Matrix4.getColumn(m, 2, a);
1269
+ *
1270
+ * // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
1271
+ */
1272
+ Matrix4.getColumn = function (matrix, index, result) {
1273
+ //>>includeStart('debug', pragmas.debug);
1274
+ Check.typeOf.object("matrix", matrix);
1275
+
1276
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1277
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1278
+
1279
+ Check.typeOf.object("result", result);
1280
+ //>>includeEnd('debug');
1281
+
1282
+ const startIndex = index * 4;
1283
+ const x = matrix[startIndex];
1284
+ const y = matrix[startIndex + 1];
1285
+ const z = matrix[startIndex + 2];
1286
+ const w = matrix[startIndex + 3];
1287
+
1288
+ result.x = x;
1289
+ result.y = y;
1290
+ result.z = z;
1291
+ result.w = w;
1292
+ return result;
1293
+ };
1294
+
1295
+ /**
1296
+ * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
1297
+ *
1298
+ * @param {Matrix4} matrix The matrix to use.
1299
+ * @param {Number} index The zero-based index of the column to set.
1300
+ * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified column.
1301
+ * @param {Matrix4} result The object onto which to store the result.
1302
+ * @returns {Matrix4} The modified result parameter.
1303
+ *
1304
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1305
+ *
1306
+ * @example
1307
+ * //creates a new Matrix4 instance with new column values from the Cartesian4 instance
1308
+ * // m = [10.0, 11.0, 12.0, 13.0]
1309
+ * // [14.0, 15.0, 16.0, 17.0]
1310
+ * // [18.0, 19.0, 20.0, 21.0]
1311
+ * // [22.0, 23.0, 24.0, 25.0]
1312
+ *
1313
+ * const a = Cesium.Matrix4.setColumn(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
1314
+ *
1315
+ * // m remains the same
1316
+ * // a = [10.0, 11.0, 99.0, 13.0]
1317
+ * // [14.0, 15.0, 98.0, 17.0]
1318
+ * // [18.0, 19.0, 97.0, 21.0]
1319
+ * // [22.0, 23.0, 96.0, 25.0]
1320
+ */
1321
+ Matrix4.setColumn = function (matrix, index, cartesian, result) {
1322
+ //>>includeStart('debug', pragmas.debug);
1323
+ Check.typeOf.object("matrix", matrix);
1324
+
1325
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1326
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1327
+
1328
+ Check.typeOf.object("cartesian", cartesian);
1329
+ Check.typeOf.object("result", result);
1330
+ //>>includeEnd('debug');
1331
+
1332
+ result = Matrix4.clone(matrix, result);
1333
+ const startIndex = index * 4;
1334
+ result[startIndex] = cartesian.x;
1335
+ result[startIndex + 1] = cartesian.y;
1336
+ result[startIndex + 2] = cartesian.z;
1337
+ result[startIndex + 3] = cartesian.w;
1338
+ return result;
1339
+ };
1340
+
1341
+ /**
1342
+ * Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
1343
+ *
1344
+ * @param {Matrix4} matrix The matrix to use.
1345
+ * @param {Number} index The zero-based index of the row to retrieve.
1346
+ * @param {Cartesian4} result The object onto which to store the result.
1347
+ * @returns {Cartesian4} The modified result parameter.
1348
+ *
1349
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1350
+ *
1351
+ * @example
1352
+ * //returns a Cartesian4 instance with values from the specified column
1353
+ * // m = [10.0, 11.0, 12.0, 13.0]
1354
+ * // [14.0, 15.0, 16.0, 17.0]
1355
+ * // [18.0, 19.0, 20.0, 21.0]
1356
+ * // [22.0, 23.0, 24.0, 25.0]
1357
+ *
1358
+ * //Example 1: Returns an instance of Cartesian
1359
+ * const a = Cesium.Matrix4.getRow(m, 2, new Cesium.Cartesian4());
1360
+ *
1361
+ * @example
1362
+ * //Example 2: Sets values for a Cartesian instance
1363
+ * const a = new Cesium.Cartesian4();
1364
+ * Cesium.Matrix4.getRow(m, 2, a);
1365
+ *
1366
+ * // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
1367
+ */
1368
+ Matrix4.getRow = function (matrix, index, result) {
1369
+ //>>includeStart('debug', pragmas.debug);
1370
+ Check.typeOf.object("matrix", matrix);
1371
+
1372
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1373
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1374
+
1375
+ Check.typeOf.object("result", result);
1376
+ //>>includeEnd('debug');
1377
+
1378
+ const x = matrix[index];
1379
+ const y = matrix[index + 4];
1380
+ const z = matrix[index + 8];
1381
+ const w = matrix[index + 12];
1382
+
1383
+ result.x = x;
1384
+ result.y = y;
1385
+ result.z = z;
1386
+ result.w = w;
1387
+ return result;
1388
+ };
1389
+
1390
+ /**
1391
+ * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
1392
+ *
1393
+ * @param {Matrix4} matrix The matrix to use.
1394
+ * @param {Number} index The zero-based index of the row to set.
1395
+ * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified row.
1396
+ * @param {Matrix4} result The object onto which to store the result.
1397
+ * @returns {Matrix4} The modified result parameter.
1398
+ *
1399
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1400
+ *
1401
+ * @example
1402
+ * //create a new Matrix4 instance with new row values from the Cartesian4 instance
1403
+ * // m = [10.0, 11.0, 12.0, 13.0]
1404
+ * // [14.0, 15.0, 16.0, 17.0]
1405
+ * // [18.0, 19.0, 20.0, 21.0]
1406
+ * // [22.0, 23.0, 24.0, 25.0]
1407
+ *
1408
+ * const a = Cesium.Matrix4.setRow(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
1409
+ *
1410
+ * // m remains the same
1411
+ * // a = [10.0, 11.0, 12.0, 13.0]
1412
+ * // [14.0, 15.0, 16.0, 17.0]
1413
+ * // [99.0, 98.0, 97.0, 96.0]
1414
+ * // [22.0, 23.0, 24.0, 25.0]
1415
+ */
1416
+ Matrix4.setRow = function (matrix, index, cartesian, result) {
1417
+ //>>includeStart('debug', pragmas.debug);
1418
+ Check.typeOf.object("matrix", matrix);
1419
+
1420
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1421
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1422
+
1423
+ Check.typeOf.object("cartesian", cartesian);
1424
+ Check.typeOf.object("result", result);
1425
+ //>>includeEnd('debug');
1426
+
1427
+ result = Matrix4.clone(matrix, result);
1428
+ result[index] = cartesian.x;
1429
+ result[index + 4] = cartesian.y;
1430
+ result[index + 8] = cartesian.z;
1431
+ result[index + 12] = cartesian.w;
1432
+ return result;
1433
+ };
1434
+
1435
+ /**
1436
+ * Computes a new matrix that replaces the translation in the rightmost column of the provided
1437
+ * matrix with the provided translation. This assumes the matrix is an affine transformation.
1438
+ *
1439
+ * @param {Matrix4} matrix The matrix to use.
1440
+ * @param {Cartesian3} translation The translation that replaces the translation of the provided matrix.
1441
+ * @param {Matrix4} result The object onto which to store the result.
1442
+ * @returns {Matrix4} The modified result parameter.
1443
+ */
1444
+ Matrix4.setTranslation = function (matrix, translation, result) {
1445
+ //>>includeStart('debug', pragmas.debug);
1446
+ Check.typeOf.object("matrix", matrix);
1447
+ Check.typeOf.object("translation", translation);
1448
+ Check.typeOf.object("result", result);
1449
+ //>>includeEnd('debug');
1450
+
1451
+ result[0] = matrix[0];
1452
+ result[1] = matrix[1];
1453
+ result[2] = matrix[2];
1454
+ result[3] = matrix[3];
1455
+
1456
+ result[4] = matrix[4];
1457
+ result[5] = matrix[5];
1458
+ result[6] = matrix[6];
1459
+ result[7] = matrix[7];
1460
+
1461
+ result[8] = matrix[8];
1462
+ result[9] = matrix[9];
1463
+ result[10] = matrix[10];
1464
+ result[11] = matrix[11];
1465
+
1466
+ result[12] = translation.x;
1467
+ result[13] = translation.y;
1468
+ result[14] = translation.z;
1469
+ result[15] = matrix[15];
1470
+
1471
+ return result;
1472
+ };
1473
+
1474
+ const scaleScratch1 = new Cartesian3();
1475
+
1476
+ /**
1477
+ * Computes a new matrix that replaces the scale with the provided scale.
1478
+ * This assumes the matrix is an affine transformation.
1479
+ *
1480
+ * @param {Matrix4} matrix The matrix to use.
1481
+ * @param {Cartesian3} scale The scale that replaces the scale of the provided matrix.
1482
+ * @param {Matrix4} result The object onto which to store the result.
1483
+ * @returns {Matrix4} The modified result parameter.
1484
+ *
1485
+ * @see Matrix4.setUniformScale
1486
+ * @see Matrix4.fromScale
1487
+ * @see Matrix4.fromUniformScale
1488
+ * @see Matrix4.multiplyByScale
1489
+ * @see Matrix4.multiplyByUniformScale
1490
+ * @see Matrix4.getScale
1491
+ */
1492
+ Matrix4.setScale = function (matrix, scale, result) {
1493
+ //>>includeStart('debug', pragmas.debug);
1494
+ Check.typeOf.object("matrix", matrix);
1495
+ Check.typeOf.object("scale", scale);
1496
+ Check.typeOf.object("result", result);
1497
+ //>>includeEnd('debug');
1498
+
1499
+ const existingScale = Matrix4.getScale(matrix, scaleScratch1);
1500
+ const scaleRatioX = scale.x / existingScale.x;
1501
+ const scaleRatioY = scale.y / existingScale.y;
1502
+ const scaleRatioZ = scale.z / existingScale.z;
1503
+
1504
+ result[0] = matrix[0] * scaleRatioX;
1505
+ result[1] = matrix[1] * scaleRatioX;
1506
+ result[2] = matrix[2] * scaleRatioX;
1507
+ result[3] = matrix[3];
1508
+
1509
+ result[4] = matrix[4] * scaleRatioY;
1510
+ result[5] = matrix[5] * scaleRatioY;
1511
+ result[6] = matrix[6] * scaleRatioY;
1512
+ result[7] = matrix[7];
1513
+
1514
+ result[8] = matrix[8] * scaleRatioZ;
1515
+ result[9] = matrix[9] * scaleRatioZ;
1516
+ result[10] = matrix[10] * scaleRatioZ;
1517
+ result[11] = matrix[11];
1518
+
1519
+ result[12] = matrix[12];
1520
+ result[13] = matrix[13];
1521
+ result[14] = matrix[14];
1522
+ result[15] = matrix[15];
1523
+
1524
+ return result;
1525
+ };
1526
+
1527
+ const scaleScratch2 = new Cartesian3();
1528
+
1529
+ /**
1530
+ * Computes a new matrix that replaces the scale with the provided uniform scale.
1531
+ * This assumes the matrix is an affine transformation.
1532
+ *
1533
+ * @param {Matrix4} matrix The matrix to use.
1534
+ * @param {Number} scale The uniform scale that replaces the scale of the provided matrix.
1535
+ * @param {Matrix4} result The object onto which to store the result.
1536
+ * @returns {Matrix4} The modified result parameter.
1537
+ *
1538
+ * @see Matrix4.setScale
1539
+ * @see Matrix4.fromScale
1540
+ * @see Matrix4.fromUniformScale
1541
+ * @see Matrix4.multiplyByScale
1542
+ * @see Matrix4.multiplyByUniformScale
1543
+ * @see Matrix4.getScale
1544
+ */
1545
+ Matrix4.setUniformScale = function (matrix, scale, result) {
1546
+ //>>includeStart('debug', pragmas.debug);
1547
+ Check.typeOf.object("matrix", matrix);
1548
+ Check.typeOf.number("scale", scale);
1549
+ Check.typeOf.object("result", result);
1550
+ //>>includeEnd('debug');
1551
+
1552
+ const existingScale = Matrix4.getScale(matrix, scaleScratch2);
1553
+ const scaleRatioX = scale / existingScale.x;
1554
+ const scaleRatioY = scale / existingScale.y;
1555
+ const scaleRatioZ = scale / existingScale.z;
1556
+
1557
+ result[0] = matrix[0] * scaleRatioX;
1558
+ result[1] = matrix[1] * scaleRatioX;
1559
+ result[2] = matrix[2] * scaleRatioX;
1560
+ result[3] = matrix[3];
1561
+
1562
+ result[4] = matrix[4] * scaleRatioY;
1563
+ result[5] = matrix[5] * scaleRatioY;
1564
+ result[6] = matrix[6] * scaleRatioY;
1565
+ result[7] = matrix[7];
1566
+
1567
+ result[8] = matrix[8] * scaleRatioZ;
1568
+ result[9] = matrix[9] * scaleRatioZ;
1569
+ result[10] = matrix[10] * scaleRatioZ;
1570
+ result[11] = matrix[11];
1571
+
1572
+ result[12] = matrix[12];
1573
+ result[13] = matrix[13];
1574
+ result[14] = matrix[14];
1575
+ result[15] = matrix[15];
1576
+
1577
+ return result;
1578
+ };
1579
+
1580
+ const scratchColumn = new Cartesian3();
1581
+
1582
+ /**
1583
+ * Extracts the non-uniform scale assuming the matrix is an affine transformation.
1584
+ *
1585
+ * @param {Matrix4} matrix The matrix.
1586
+ * @param {Cartesian3} result The object onto which to store the result.
1587
+ * @returns {Cartesian3} The modified result parameter
1588
+ *
1589
+ * @see Matrix4.multiplyByScale
1590
+ * @see Matrix4.multiplyByUniformScale
1591
+ * @see Matrix4.fromScale
1592
+ * @see Matrix4.fromUniformScale
1593
+ * @see Matrix4.setScale
1594
+ * @see Matrix4.setUniformScale
1595
+ */
1596
+ Matrix4.getScale = function (matrix, result) {
1597
+ //>>includeStart('debug', pragmas.debug);
1598
+ Check.typeOf.object("matrix", matrix);
1599
+ Check.typeOf.object("result", result);
1600
+ //>>includeEnd('debug');
1601
+
1602
+ result.x = Cartesian3.magnitude(
1603
+ Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn)
1604
+ );
1605
+ result.y = Cartesian3.magnitude(
1606
+ Cartesian3.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn)
1607
+ );
1608
+ result.z = Cartesian3.magnitude(
1609
+ Cartesian3.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn)
1610
+ );
1611
+ return result;
1612
+ };
1613
+
1614
+ const scaleScratch3 = new Cartesian3();
1615
+
1616
+ /**
1617
+ * Computes the maximum scale assuming the matrix is an affine transformation.
1618
+ * The maximum scale is the maximum length of the column vectors in the upper-left
1619
+ * 3x3 matrix.
1620
+ *
1621
+ * @param {Matrix4} matrix The matrix.
1622
+ * @returns {Number} The maximum scale.
1623
+ */
1624
+ Matrix4.getMaximumScale = function (matrix) {
1625
+ Matrix4.getScale(matrix, scaleScratch3);
1626
+ return Cartesian3.maximumComponent(scaleScratch3);
1627
+ };
1628
+
1629
+ const scaleScratch4 = new Cartesian3();
1630
+
1631
+ /**
1632
+ * Sets the rotation assuming the matrix is an affine transformation.
1633
+ *
1634
+ * @param {Matrix4} matrix The matrix.
1635
+ * @param {Matrix3} rotation The rotation matrix.
1636
+ * @returns {Matrix4} The modified result parameter.
1637
+ *
1638
+ * @see Matrix4.fromRotation
1639
+ * @see Matrix4.getRotation
1640
+ */
1641
+ Matrix4.setRotation = function (matrix, rotation, result) {
1642
+ //>>includeStart('debug', pragmas.debug);
1643
+ Check.typeOf.object("matrix", matrix);
1644
+ Check.typeOf.object("result", result);
1645
+ //>>includeEnd('debug');
1646
+
1647
+ const scale = Matrix4.getScale(matrix, scaleScratch4);
1648
+
1649
+ result[0] = rotation[0] * scale.x;
1650
+ result[1] = rotation[1] * scale.x;
1651
+ result[2] = rotation[2] * scale.x;
1652
+ result[3] = matrix[3];
1653
+
1654
+ result[4] = rotation[3] * scale.y;
1655
+ result[5] = rotation[4] * scale.y;
1656
+ result[6] = rotation[5] * scale.y;
1657
+ result[7] = matrix[7];
1658
+
1659
+ result[8] = rotation[6] * scale.z;
1660
+ result[9] = rotation[7] * scale.z;
1661
+ result[10] = rotation[8] * scale.z;
1662
+ result[11] = matrix[11];
1663
+
1664
+ result[12] = matrix[12];
1665
+ result[13] = matrix[13];
1666
+ result[14] = matrix[14];
1667
+ result[15] = matrix[15];
1668
+
1669
+ return result;
1670
+ };
1671
+
1672
+ const scaleScratch5 = new Cartesian3();
1673
+
1674
+ /**
1675
+ * Extracts the rotation matrix assuming the matrix is an affine transformation.
1676
+ *
1677
+ * @param {Matrix4} matrix The matrix.
1678
+ * @param {Matrix3} result The object onto which to store the result.
1679
+ * @returns {Matrix3} The modified result parameter.
1680
+ *
1681
+ * @see Matrix4.setRotation
1682
+ * @see Matrix4.fromRotation
1683
+ */
1684
+ Matrix4.getRotation = function (matrix, result) {
1685
+ //>>includeStart('debug', pragmas.debug);
1686
+ Check.typeOf.object("matrix", matrix);
1687
+ Check.typeOf.object("result", result);
1688
+ //>>includeEnd('debug');
1689
+
1690
+ const scale = Matrix4.getScale(matrix, scaleScratch5);
1691
+
1692
+ result[0] = matrix[0] / scale.x;
1693
+ result[1] = matrix[1] / scale.x;
1694
+ result[2] = matrix[2] / scale.x;
1695
+
1696
+ result[3] = matrix[4] / scale.y;
1697
+ result[4] = matrix[5] / scale.y;
1698
+ result[5] = matrix[6] / scale.y;
1699
+
1700
+ result[6] = matrix[8] / scale.z;
1701
+ result[7] = matrix[9] / scale.z;
1702
+ result[8] = matrix[10] / scale.z;
1703
+
1704
+ return result;
1705
+ };
1706
+
1707
+ /**
1708
+ * Computes the product of two matrices.
1709
+ *
1710
+ * @param {Matrix4} left The first matrix.
1711
+ * @param {Matrix4} right The second matrix.
1712
+ * @param {Matrix4} result The object onto which to store the result.
1713
+ * @returns {Matrix4} The modified result parameter.
1714
+ */
1715
+ Matrix4.multiply = function (left, right, result) {
1716
+ //>>includeStart('debug', pragmas.debug);
1717
+ Check.typeOf.object("left", left);
1718
+ Check.typeOf.object("right", right);
1719
+ Check.typeOf.object("result", result);
1720
+ //>>includeEnd('debug');
1721
+
1722
+ const left0 = left[0];
1723
+ const left1 = left[1];
1724
+ const left2 = left[2];
1725
+ const left3 = left[3];
1726
+ const left4 = left[4];
1727
+ const left5 = left[5];
1728
+ const left6 = left[6];
1729
+ const left7 = left[7];
1730
+ const left8 = left[8];
1731
+ const left9 = left[9];
1732
+ const left10 = left[10];
1733
+ const left11 = left[11];
1734
+ const left12 = left[12];
1735
+ const left13 = left[13];
1736
+ const left14 = left[14];
1737
+ const left15 = left[15];
1738
+
1739
+ const right0 = right[0];
1740
+ const right1 = right[1];
1741
+ const right2 = right[2];
1742
+ const right3 = right[3];
1743
+ const right4 = right[4];
1744
+ const right5 = right[5];
1745
+ const right6 = right[6];
1746
+ const right7 = right[7];
1747
+ const right8 = right[8];
1748
+ const right9 = right[9];
1749
+ const right10 = right[10];
1750
+ const right11 = right[11];
1751
+ const right12 = right[12];
1752
+ const right13 = right[13];
1753
+ const right14 = right[14];
1754
+ const right15 = right[15];
1755
+
1756
+ const column0Row0 =
1757
+ left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
1758
+ const column0Row1 =
1759
+ left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
1760
+ const column0Row2 =
1761
+ left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
1762
+ const column0Row3 =
1763
+ left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
1764
+
1765
+ const column1Row0 =
1766
+ left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
1767
+ const column1Row1 =
1768
+ left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
1769
+ const column1Row2 =
1770
+ left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
1771
+ const column1Row3 =
1772
+ left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
1773
+
1774
+ const column2Row0 =
1775
+ left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
1776
+ const column2Row1 =
1777
+ left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
1778
+ const column2Row2 =
1779
+ left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
1780
+ const column2Row3 =
1781
+ left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
1782
+
1783
+ const column3Row0 =
1784
+ left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
1785
+ const column3Row1 =
1786
+ left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
1787
+ const column3Row2 =
1788
+ left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
1789
+ const column3Row3 =
1790
+ left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
1791
+
1792
+ result[0] = column0Row0;
1793
+ result[1] = column0Row1;
1794
+ result[2] = column0Row2;
1795
+ result[3] = column0Row3;
1796
+ result[4] = column1Row0;
1797
+ result[5] = column1Row1;
1798
+ result[6] = column1Row2;
1799
+ result[7] = column1Row3;
1800
+ result[8] = column2Row0;
1801
+ result[9] = column2Row1;
1802
+ result[10] = column2Row2;
1803
+ result[11] = column2Row3;
1804
+ result[12] = column3Row0;
1805
+ result[13] = column3Row1;
1806
+ result[14] = column3Row2;
1807
+ result[15] = column3Row3;
1808
+ return result;
1809
+ };
1810
+
1811
+ /**
1812
+ * Computes the sum of two matrices.
1813
+ *
1814
+ * @param {Matrix4} left The first matrix.
1815
+ * @param {Matrix4} right The second matrix.
1816
+ * @param {Matrix4} result The object onto which to store the result.
1817
+ * @returns {Matrix4} The modified result parameter.
1818
+ */
1819
+ Matrix4.add = function (left, right, result) {
1820
+ //>>includeStart('debug', pragmas.debug);
1821
+ Check.typeOf.object("left", left);
1822
+ Check.typeOf.object("right", right);
1823
+ Check.typeOf.object("result", result);
1824
+ //>>includeEnd('debug');
1825
+
1826
+ result[0] = left[0] + right[0];
1827
+ result[1] = left[1] + right[1];
1828
+ result[2] = left[2] + right[2];
1829
+ result[3] = left[3] + right[3];
1830
+ result[4] = left[4] + right[4];
1831
+ result[5] = left[5] + right[5];
1832
+ result[6] = left[6] + right[6];
1833
+ result[7] = left[7] + right[7];
1834
+ result[8] = left[8] + right[8];
1835
+ result[9] = left[9] + right[9];
1836
+ result[10] = left[10] + right[10];
1837
+ result[11] = left[11] + right[11];
1838
+ result[12] = left[12] + right[12];
1839
+ result[13] = left[13] + right[13];
1840
+ result[14] = left[14] + right[14];
1841
+ result[15] = left[15] + right[15];
1842
+ return result;
1843
+ };
1844
+
1845
+ /**
1846
+ * Computes the difference of two matrices.
1847
+ *
1848
+ * @param {Matrix4} left The first matrix.
1849
+ * @param {Matrix4} right The second matrix.
1850
+ * @param {Matrix4} result The object onto which to store the result.
1851
+ * @returns {Matrix4} The modified result parameter.
1852
+ */
1853
+ Matrix4.subtract = function (left, right, result) {
1854
+ //>>includeStart('debug', pragmas.debug);
1855
+ Check.typeOf.object("left", left);
1856
+ Check.typeOf.object("right", right);
1857
+ Check.typeOf.object("result", result);
1858
+ //>>includeEnd('debug');
1859
+
1860
+ result[0] = left[0] - right[0];
1861
+ result[1] = left[1] - right[1];
1862
+ result[2] = left[2] - right[2];
1863
+ result[3] = left[3] - right[3];
1864
+ result[4] = left[4] - right[4];
1865
+ result[5] = left[5] - right[5];
1866
+ result[6] = left[6] - right[6];
1867
+ result[7] = left[7] - right[7];
1868
+ result[8] = left[8] - right[8];
1869
+ result[9] = left[9] - right[9];
1870
+ result[10] = left[10] - right[10];
1871
+ result[11] = left[11] - right[11];
1872
+ result[12] = left[12] - right[12];
1873
+ result[13] = left[13] - right[13];
1874
+ result[14] = left[14] - right[14];
1875
+ result[15] = left[15] - right[15];
1876
+ return result;
1877
+ };
1878
+
1879
+ /**
1880
+ * Computes the product of two matrices assuming the matrices are affine transformation matrices,
1881
+ * where the upper left 3x3 elements are any matrix, and
1882
+ * the upper three elements in the fourth column are the translation.
1883
+ * The bottom row is assumed to be [0, 0, 0, 1].
1884
+ * The matrix is not verified to be in the proper form.
1885
+ * This method is faster than computing the product for general 4x4
1886
+ * matrices using {@link Matrix4.multiply}.
1887
+ *
1888
+ * @param {Matrix4} left The first matrix.
1889
+ * @param {Matrix4} right The second matrix.
1890
+ * @param {Matrix4} result The object onto which to store the result.
1891
+ * @returns {Matrix4} The modified result parameter.
1892
+ *
1893
+ * @example
1894
+ * const m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0);
1895
+ * const m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0));
1896
+ * const m3 = Cesium.Matrix4.multiplyTransformation(m1, m2, new Cesium.Matrix4());
1897
+ */
1898
+ Matrix4.multiplyTransformation = function (left, right, result) {
1899
+ //>>includeStart('debug', pragmas.debug);
1900
+ Check.typeOf.object("left", left);
1901
+ Check.typeOf.object("right", right);
1902
+ Check.typeOf.object("result", result);
1903
+ //>>includeEnd('debug');
1904
+
1905
+ const left0 = left[0];
1906
+ const left1 = left[1];
1907
+ const left2 = left[2];
1908
+ const left4 = left[4];
1909
+ const left5 = left[5];
1910
+ const left6 = left[6];
1911
+ const left8 = left[8];
1912
+ const left9 = left[9];
1913
+ const left10 = left[10];
1914
+ const left12 = left[12];
1915
+ const left13 = left[13];
1916
+ const left14 = left[14];
1917
+
1918
+ const right0 = right[0];
1919
+ const right1 = right[1];
1920
+ const right2 = right[2];
1921
+ const right4 = right[4];
1922
+ const right5 = right[5];
1923
+ const right6 = right[6];
1924
+ const right8 = right[8];
1925
+ const right9 = right[9];
1926
+ const right10 = right[10];
1927
+ const right12 = right[12];
1928
+ const right13 = right[13];
1929
+ const right14 = right[14];
1930
+
1931
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
1932
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
1933
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
1934
+
1935
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
1936
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
1937
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
1938
+
1939
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
1940
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
1941
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
1942
+
1943
+ const column3Row0 =
1944
+ left0 * right12 + left4 * right13 + left8 * right14 + left12;
1945
+ const column3Row1 =
1946
+ left1 * right12 + left5 * right13 + left9 * right14 + left13;
1947
+ const column3Row2 =
1948
+ left2 * right12 + left6 * right13 + left10 * right14 + left14;
1949
+
1950
+ result[0] = column0Row0;
1951
+ result[1] = column0Row1;
1952
+ result[2] = column0Row2;
1953
+ result[3] = 0.0;
1954
+ result[4] = column1Row0;
1955
+ result[5] = column1Row1;
1956
+ result[6] = column1Row2;
1957
+ result[7] = 0.0;
1958
+ result[8] = column2Row0;
1959
+ result[9] = column2Row1;
1960
+ result[10] = column2Row2;
1961
+ result[11] = 0.0;
1962
+ result[12] = column3Row0;
1963
+ result[13] = column3Row1;
1964
+ result[14] = column3Row2;
1965
+ result[15] = 1.0;
1966
+ return result;
1967
+ };
1968
+
1969
+ /**
1970
+ * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
1971
+ * by a 3x3 rotation matrix. This is an optimization
1972
+ * for <code>Matrix4.multiply(m, Matrix4.fromRotationTranslation(rotation), m);</code> with less allocations and arithmetic operations.
1973
+ *
1974
+ * @param {Matrix4} matrix The matrix on the left-hand side.
1975
+ * @param {Matrix3} rotation The 3x3 rotation matrix on the right-hand side.
1976
+ * @param {Matrix4} result The object onto which to store the result.
1977
+ * @returns {Matrix4} The modified result parameter.
1978
+ *
1979
+ * @example
1980
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromRotationTranslation(rotation), m);
1981
+ * Cesium.Matrix4.multiplyByMatrix3(m, rotation, m);
1982
+ */
1983
+ Matrix4.multiplyByMatrix3 = function (matrix, rotation, result) {
1984
+ //>>includeStart('debug', pragmas.debug);
1985
+ Check.typeOf.object("matrix", matrix);
1986
+ Check.typeOf.object("rotation", rotation);
1987
+ Check.typeOf.object("result", result);
1988
+ //>>includeEnd('debug');
1989
+
1990
+ const left0 = matrix[0];
1991
+ const left1 = matrix[1];
1992
+ const left2 = matrix[2];
1993
+ const left4 = matrix[4];
1994
+ const left5 = matrix[5];
1995
+ const left6 = matrix[6];
1996
+ const left8 = matrix[8];
1997
+ const left9 = matrix[9];
1998
+ const left10 = matrix[10];
1999
+
2000
+ const right0 = rotation[0];
2001
+ const right1 = rotation[1];
2002
+ const right2 = rotation[2];
2003
+ const right4 = rotation[3];
2004
+ const right5 = rotation[4];
2005
+ const right6 = rotation[5];
2006
+ const right8 = rotation[6];
2007
+ const right9 = rotation[7];
2008
+ const right10 = rotation[8];
2009
+
2010
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
2011
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
2012
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
2013
+
2014
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
2015
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
2016
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
2017
+
2018
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
2019
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
2020
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
2021
+
2022
+ result[0] = column0Row0;
2023
+ result[1] = column0Row1;
2024
+ result[2] = column0Row2;
2025
+ result[3] = 0.0;
2026
+ result[4] = column1Row0;
2027
+ result[5] = column1Row1;
2028
+ result[6] = column1Row2;
2029
+ result[7] = 0.0;
2030
+ result[8] = column2Row0;
2031
+ result[9] = column2Row1;
2032
+ result[10] = column2Row2;
2033
+ result[11] = 0.0;
2034
+ result[12] = matrix[12];
2035
+ result[13] = matrix[13];
2036
+ result[14] = matrix[14];
2037
+ result[15] = matrix[15];
2038
+ return result;
2039
+ };
2040
+
2041
+ /**
2042
+ * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
2043
+ * by an implicit translation matrix defined by a {@link Cartesian3}. This is an optimization
2044
+ * for <code>Matrix4.multiply(m, Matrix4.fromTranslation(position), m);</code> with less allocations and arithmetic operations.
2045
+ *
2046
+ * @param {Matrix4} matrix The matrix on the left-hand side.
2047
+ * @param {Cartesian3} translation The translation on the right-hand side.
2048
+ * @param {Matrix4} result The object onto which to store the result.
2049
+ * @returns {Matrix4} The modified result parameter.
2050
+ *
2051
+ * @example
2052
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m);
2053
+ * Cesium.Matrix4.multiplyByTranslation(m, position, m);
2054
+ */
2055
+ Matrix4.multiplyByTranslation = function (matrix, translation, result) {
2056
+ //>>includeStart('debug', pragmas.debug);
2057
+ Check.typeOf.object("matrix", matrix);
2058
+ Check.typeOf.object("translation", translation);
2059
+ Check.typeOf.object("result", result);
2060
+ //>>includeEnd('debug');
2061
+
2062
+ const x = translation.x;
2063
+ const y = translation.y;
2064
+ const z = translation.z;
2065
+
2066
+ const tx = x * matrix[0] + y * matrix[4] + z * matrix[8] + matrix[12];
2067
+ const ty = x * matrix[1] + y * matrix[5] + z * matrix[9] + matrix[13];
2068
+ const tz = x * matrix[2] + y * matrix[6] + z * matrix[10] + matrix[14];
2069
+
2070
+ result[0] = matrix[0];
2071
+ result[1] = matrix[1];
2072
+ result[2] = matrix[2];
2073
+ result[3] = matrix[3];
2074
+ result[4] = matrix[4];
2075
+ result[5] = matrix[5];
2076
+ result[6] = matrix[6];
2077
+ result[7] = matrix[7];
2078
+ result[8] = matrix[8];
2079
+ result[9] = matrix[9];
2080
+ result[10] = matrix[10];
2081
+ result[11] = matrix[11];
2082
+ result[12] = tx;
2083
+ result[13] = ty;
2084
+ result[14] = tz;
2085
+ result[15] = matrix[15];
2086
+ return result;
2087
+ };
2088
+
2089
+ /**
2090
+ * Multiplies an affine transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
2091
+ * by an implicit non-uniform scale matrix. This is an optimization
2092
+ * for <code>Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m);</code>, where
2093
+ * <code>m</code> must be an affine matrix.
2094
+ * This function performs fewer allocations and arithmetic operations.
2095
+ *
2096
+ * @param {Matrix4} matrix The affine matrix on the left-hand side.
2097
+ * @param {Cartesian3} scale The non-uniform scale on the right-hand side.
2098
+ * @param {Matrix4} result The object onto which to store the result.
2099
+ * @returns {Matrix4} The modified result parameter.
2100
+ *
2101
+ *
2102
+ * @example
2103
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m);
2104
+ * Cesium.Matrix4.multiplyByScale(m, scale, m);
2105
+ *
2106
+ * @see Matrix4.multiplyByUniformScale
2107
+ * @see Matrix4.fromScale
2108
+ * @see Matrix4.fromUniformScale
2109
+ * @see Matrix4.setScale
2110
+ * @see Matrix4.setUniformScale
2111
+ * @see Matrix4.getScale
2112
+ */
2113
+ Matrix4.multiplyByScale = function (matrix, scale, result) {
2114
+ //>>includeStart('debug', pragmas.debug);
2115
+ Check.typeOf.object("matrix", matrix);
2116
+ Check.typeOf.object("scale", scale);
2117
+ Check.typeOf.object("result", result);
2118
+ //>>includeEnd('debug');
2119
+
2120
+ const scaleX = scale.x;
2121
+ const scaleY = scale.y;
2122
+ const scaleZ = scale.z;
2123
+
2124
+ // Faster than Cartesian3.equals
2125
+ if (scaleX === 1.0 && scaleY === 1.0 && scaleZ === 1.0) {
2126
+ return Matrix4.clone(matrix, result);
2127
+ }
2128
+
2129
+ result[0] = scaleX * matrix[0];
2130
+ result[1] = scaleX * matrix[1];
2131
+ result[2] = scaleX * matrix[2];
2132
+ result[3] = matrix[3];
2133
+
2134
+ result[4] = scaleY * matrix[4];
2135
+ result[5] = scaleY * matrix[5];
2136
+ result[6] = scaleY * matrix[6];
2137
+ result[7] = matrix[7];
2138
+
2139
+ result[8] = scaleZ * matrix[8];
2140
+ result[9] = scaleZ * matrix[9];
2141
+ result[10] = scaleZ * matrix[10];
2142
+ result[11] = matrix[11];
2143
+
2144
+ result[12] = matrix[12];
2145
+ result[13] = matrix[13];
2146
+ result[14] = matrix[14];
2147
+ result[15] = matrix[15];
2148
+
2149
+ return result;
2150
+ };
2151
+
2152
+ /**
2153
+ * Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
2154
+ *
2155
+ * @param {Matrix4} matrix The matrix on the left-hand side.
2156
+ * @param {Number} scale The uniform scale on the right-hand side.
2157
+ * @param {Matrix4} result The object onto which to store the result.
2158
+ * @returns {Matrix4} The modified result parameter.
2159
+ *
2160
+ * @example
2161
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m);
2162
+ * Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
2163
+ *
2164
+ * @see Matrix4.multiplyByScale
2165
+ * @see Matrix4.fromScale
2166
+ * @see Matrix4.fromUniformScale
2167
+ * @see Matrix4.setScale
2168
+ * @see Matrix4.setUniformScale
2169
+ * @see Matrix4.getScale
2170
+ */
2171
+ Matrix4.multiplyByUniformScale = function (matrix, scale, result) {
2172
+ //>>includeStart('debug', pragmas.debug);
2173
+ Check.typeOf.object("matrix", matrix);
2174
+ Check.typeOf.number("scale", scale);
2175
+ Check.typeOf.object("result", result);
2176
+ //>>includeEnd('debug');
2177
+
2178
+ result[0] = matrix[0] * scale;
2179
+ result[1] = matrix[1] * scale;
2180
+ result[2] = matrix[2] * scale;
2181
+ result[3] = matrix[3];
2182
+
2183
+ result[4] = matrix[4] * scale;
2184
+ result[5] = matrix[5] * scale;
2185
+ result[6] = matrix[6] * scale;
2186
+ result[7] = matrix[7];
2187
+
2188
+ result[8] = matrix[8] * scale;
2189
+ result[9] = matrix[9] * scale;
2190
+ result[10] = matrix[10] * scale;
2191
+ result[11] = matrix[11];
2192
+
2193
+ result[12] = matrix[12];
2194
+ result[13] = matrix[13];
2195
+ result[14] = matrix[14];
2196
+ result[15] = matrix[15];
2197
+
2198
+ return result;
2199
+ };
2200
+
2201
+ /**
2202
+ * Computes the product of a matrix and a column vector.
2203
+ *
2204
+ * @param {Matrix4} matrix The matrix.
2205
+ * @param {Cartesian4} cartesian The vector.
2206
+ * @param {Cartesian4} result The object onto which to store the result.
2207
+ * @returns {Cartesian4} The modified result parameter.
2208
+ */
2209
+ Matrix4.multiplyByVector = function (matrix, cartesian, result) {
2210
+ //>>includeStart('debug', pragmas.debug);
2211
+ Check.typeOf.object("matrix", matrix);
2212
+ Check.typeOf.object("cartesian", cartesian);
2213
+ Check.typeOf.object("result", result);
2214
+ //>>includeEnd('debug');
2215
+
2216
+ const vX = cartesian.x;
2217
+ const vY = cartesian.y;
2218
+ const vZ = cartesian.z;
2219
+ const vW = cartesian.w;
2220
+
2221
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12] * vW;
2222
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13] * vW;
2223
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14] * vW;
2224
+ const w = matrix[3] * vX + matrix[7] * vY + matrix[11] * vZ + matrix[15] * vW;
2225
+
2226
+ result.x = x;
2227
+ result.y = y;
2228
+ result.z = z;
2229
+ result.w = w;
2230
+ return result;
2231
+ };
2232
+
2233
+ /**
2234
+ * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
2235
+ * with a {@link Cartesian4} with a <code>w</code> component of zero.
2236
+ *
2237
+ * @param {Matrix4} matrix The matrix.
2238
+ * @param {Cartesian3} cartesian The point.
2239
+ * @param {Cartesian3} result The object onto which to store the result.
2240
+ * @returns {Cartesian3} The modified result parameter.
2241
+ *
2242
+ * @example
2243
+ * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
2244
+ * const result = Cesium.Matrix4.multiplyByPointAsVector(matrix, p, new Cesium.Cartesian3());
2245
+ * // A shortcut for
2246
+ * // Cartesian3 p = ...
2247
+ * // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
2248
+ */
2249
+ Matrix4.multiplyByPointAsVector = function (matrix, cartesian, result) {
2250
+ //>>includeStart('debug', pragmas.debug);
2251
+ Check.typeOf.object("matrix", matrix);
2252
+ Check.typeOf.object("cartesian", cartesian);
2253
+ Check.typeOf.object("result", result);
2254
+ //>>includeEnd('debug');
2255
+
2256
+ const vX = cartesian.x;
2257
+ const vY = cartesian.y;
2258
+ const vZ = cartesian.z;
2259
+
2260
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ;
2261
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ;
2262
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ;
2263
+
2264
+ result.x = x;
2265
+ result.y = y;
2266
+ result.z = z;
2267
+ return result;
2268
+ };
2269
+
2270
+ /**
2271
+ * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
2272
+ * with a {@link Cartesian4} with a <code>w</code> component of 1, but returns a {@link Cartesian3} instead of a {@link Cartesian4}.
2273
+ *
2274
+ * @param {Matrix4} matrix The matrix.
2275
+ * @param {Cartesian3} cartesian The point.
2276
+ * @param {Cartesian3} result The object onto which to store the result.
2277
+ * @returns {Cartesian3} The modified result parameter.
2278
+ *
2279
+ * @example
2280
+ * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
2281
+ * const result = Cesium.Matrix4.multiplyByPoint(matrix, p, new Cesium.Cartesian3());
2282
+ */
2283
+ Matrix4.multiplyByPoint = function (matrix, cartesian, result) {
2284
+ //>>includeStart('debug', pragmas.debug);
2285
+ Check.typeOf.object("matrix", matrix);
2286
+ Check.typeOf.object("cartesian", cartesian);
2287
+ Check.typeOf.object("result", result);
2288
+ //>>includeEnd('debug');
2289
+
2290
+ const vX = cartesian.x;
2291
+ const vY = cartesian.y;
2292
+ const vZ = cartesian.z;
2293
+
2294
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12];
2295
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13];
2296
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14];
2297
+
2298
+ result.x = x;
2299
+ result.y = y;
2300
+ result.z = z;
2301
+ return result;
2302
+ };
2303
+
2304
+ /**
2305
+ * Computes the product of a matrix and a scalar.
2306
+ *
2307
+ * @param {Matrix4} matrix The matrix.
2308
+ * @param {Number} scalar The number to multiply by.
2309
+ * @param {Matrix4} result The object onto which to store the result.
2310
+ * @returns {Matrix4} The modified result parameter.
2311
+ *
2312
+ * @example
2313
+ * //create a Matrix4 instance which is a scaled version of the supplied Matrix4
2314
+ * // m = [10.0, 11.0, 12.0, 13.0]
2315
+ * // [14.0, 15.0, 16.0, 17.0]
2316
+ * // [18.0, 19.0, 20.0, 21.0]
2317
+ * // [22.0, 23.0, 24.0, 25.0]
2318
+ *
2319
+ * const a = Cesium.Matrix4.multiplyByScalar(m, -2, new Cesium.Matrix4());
2320
+ *
2321
+ * // m remains the same
2322
+ * // a = [-20.0, -22.0, -24.0, -26.0]
2323
+ * // [-28.0, -30.0, -32.0, -34.0]
2324
+ * // [-36.0, -38.0, -40.0, -42.0]
2325
+ * // [-44.0, -46.0, -48.0, -50.0]
2326
+ */
2327
+ Matrix4.multiplyByScalar = function (matrix, scalar, result) {
2328
+ //>>includeStart('debug', pragmas.debug);
2329
+ Check.typeOf.object("matrix", matrix);
2330
+ Check.typeOf.number("scalar", scalar);
2331
+ Check.typeOf.object("result", result);
2332
+ //>>includeEnd('debug');
2333
+
2334
+ result[0] = matrix[0] * scalar;
2335
+ result[1] = matrix[1] * scalar;
2336
+ result[2] = matrix[2] * scalar;
2337
+ result[3] = matrix[3] * scalar;
2338
+ result[4] = matrix[4] * scalar;
2339
+ result[5] = matrix[5] * scalar;
2340
+ result[6] = matrix[6] * scalar;
2341
+ result[7] = matrix[7] * scalar;
2342
+ result[8] = matrix[8] * scalar;
2343
+ result[9] = matrix[9] * scalar;
2344
+ result[10] = matrix[10] * scalar;
2345
+ result[11] = matrix[11] * scalar;
2346
+ result[12] = matrix[12] * scalar;
2347
+ result[13] = matrix[13] * scalar;
2348
+ result[14] = matrix[14] * scalar;
2349
+ result[15] = matrix[15] * scalar;
2350
+ return result;
2351
+ };
2352
+
2353
+ /**
2354
+ * Computes a negated copy of the provided matrix.
2355
+ *
2356
+ * @param {Matrix4} matrix The matrix to negate.
2357
+ * @param {Matrix4} result The object onto which to store the result.
2358
+ * @returns {Matrix4} The modified result parameter.
2359
+ *
2360
+ * @example
2361
+ * //create a new Matrix4 instance which is a negation of a Matrix4
2362
+ * // m = [10.0, 11.0, 12.0, 13.0]
2363
+ * // [14.0, 15.0, 16.0, 17.0]
2364
+ * // [18.0, 19.0, 20.0, 21.0]
2365
+ * // [22.0, 23.0, 24.0, 25.0]
2366
+ *
2367
+ * const a = Cesium.Matrix4.negate(m, new Cesium.Matrix4());
2368
+ *
2369
+ * // m remains the same
2370
+ * // a = [-10.0, -11.0, -12.0, -13.0]
2371
+ * // [-14.0, -15.0, -16.0, -17.0]
2372
+ * // [-18.0, -19.0, -20.0, -21.0]
2373
+ * // [-22.0, -23.0, -24.0, -25.0]
2374
+ */
2375
+ Matrix4.negate = function (matrix, result) {
2376
+ //>>includeStart('debug', pragmas.debug);
2377
+ Check.typeOf.object("matrix", matrix);
2378
+ Check.typeOf.object("result", result);
2379
+ //>>includeEnd('debug');
2380
+
2381
+ result[0] = -matrix[0];
2382
+ result[1] = -matrix[1];
2383
+ result[2] = -matrix[2];
2384
+ result[3] = -matrix[3];
2385
+ result[4] = -matrix[4];
2386
+ result[5] = -matrix[5];
2387
+ result[6] = -matrix[6];
2388
+ result[7] = -matrix[7];
2389
+ result[8] = -matrix[8];
2390
+ result[9] = -matrix[9];
2391
+ result[10] = -matrix[10];
2392
+ result[11] = -matrix[11];
2393
+ result[12] = -matrix[12];
2394
+ result[13] = -matrix[13];
2395
+ result[14] = -matrix[14];
2396
+ result[15] = -matrix[15];
2397
+ return result;
2398
+ };
2399
+
2400
+ /**
2401
+ * Computes the transpose of the provided matrix.
2402
+ *
2403
+ * @param {Matrix4} matrix The matrix to transpose.
2404
+ * @param {Matrix4} result The object onto which to store the result.
2405
+ * @returns {Matrix4} The modified result parameter.
2406
+ *
2407
+ * @example
2408
+ * //returns transpose of a Matrix4
2409
+ * // m = [10.0, 11.0, 12.0, 13.0]
2410
+ * // [14.0, 15.0, 16.0, 17.0]
2411
+ * // [18.0, 19.0, 20.0, 21.0]
2412
+ * // [22.0, 23.0, 24.0, 25.0]
2413
+ *
2414
+ * const a = Cesium.Matrix4.transpose(m, new Cesium.Matrix4());
2415
+ *
2416
+ * // m remains the same
2417
+ * // a = [10.0, 14.0, 18.0, 22.0]
2418
+ * // [11.0, 15.0, 19.0, 23.0]
2419
+ * // [12.0, 16.0, 20.0, 24.0]
2420
+ * // [13.0, 17.0, 21.0, 25.0]
2421
+ */
2422
+ Matrix4.transpose = function (matrix, result) {
2423
+ //>>includeStart('debug', pragmas.debug);
2424
+ Check.typeOf.object("matrix", matrix);
2425
+ Check.typeOf.object("result", result);
2426
+ //>>includeEnd('debug');
2427
+
2428
+ const matrix1 = matrix[1];
2429
+ const matrix2 = matrix[2];
2430
+ const matrix3 = matrix[3];
2431
+ const matrix6 = matrix[6];
2432
+ const matrix7 = matrix[7];
2433
+ const matrix11 = matrix[11];
2434
+
2435
+ result[0] = matrix[0];
2436
+ result[1] = matrix[4];
2437
+ result[2] = matrix[8];
2438
+ result[3] = matrix[12];
2439
+ result[4] = matrix1;
2440
+ result[5] = matrix[5];
2441
+ result[6] = matrix[9];
2442
+ result[7] = matrix[13];
2443
+ result[8] = matrix2;
2444
+ result[9] = matrix6;
2445
+ result[10] = matrix[10];
2446
+ result[11] = matrix[14];
2447
+ result[12] = matrix3;
2448
+ result[13] = matrix7;
2449
+ result[14] = matrix11;
2450
+ result[15] = matrix[15];
2451
+ return result;
2452
+ };
2453
+
2454
+ /**
2455
+ * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
2456
+ *
2457
+ * @param {Matrix4} matrix The matrix with signed elements.
2458
+ * @param {Matrix4} result The object onto which to store the result.
2459
+ * @returns {Matrix4} The modified result parameter.
2460
+ */
2461
+ Matrix4.abs = function (matrix, result) {
2462
+ //>>includeStart('debug', pragmas.debug);
2463
+ Check.typeOf.object("matrix", matrix);
2464
+ Check.typeOf.object("result", result);
2465
+ //>>includeEnd('debug');
2466
+
2467
+ result[0] = Math.abs(matrix[0]);
2468
+ result[1] = Math.abs(matrix[1]);
2469
+ result[2] = Math.abs(matrix[2]);
2470
+ result[3] = Math.abs(matrix[3]);
2471
+ result[4] = Math.abs(matrix[4]);
2472
+ result[5] = Math.abs(matrix[5]);
2473
+ result[6] = Math.abs(matrix[6]);
2474
+ result[7] = Math.abs(matrix[7]);
2475
+ result[8] = Math.abs(matrix[8]);
2476
+ result[9] = Math.abs(matrix[9]);
2477
+ result[10] = Math.abs(matrix[10]);
2478
+ result[11] = Math.abs(matrix[11]);
2479
+ result[12] = Math.abs(matrix[12]);
2480
+ result[13] = Math.abs(matrix[13]);
2481
+ result[14] = Math.abs(matrix[14]);
2482
+ result[15] = Math.abs(matrix[15]);
2483
+
2484
+ return result;
2485
+ };
2486
+
2487
+ /**
2488
+ * Compares the provided matrices componentwise and returns
2489
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
2490
+ *
2491
+ * @param {Matrix4} [left] The first matrix.
2492
+ * @param {Matrix4} [right] The second matrix.
2493
+ * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
2494
+ *
2495
+ * @example
2496
+ * //compares two Matrix4 instances
2497
+ *
2498
+ * // a = [10.0, 14.0, 18.0, 22.0]
2499
+ * // [11.0, 15.0, 19.0, 23.0]
2500
+ * // [12.0, 16.0, 20.0, 24.0]
2501
+ * // [13.0, 17.0, 21.0, 25.0]
2502
+ *
2503
+ * // b = [10.0, 14.0, 18.0, 22.0]
2504
+ * // [11.0, 15.0, 19.0, 23.0]
2505
+ * // [12.0, 16.0, 20.0, 24.0]
2506
+ * // [13.0, 17.0, 21.0, 25.0]
2507
+ *
2508
+ * if(Cesium.Matrix4.equals(a,b)) {
2509
+ * console.log("Both matrices are equal");
2510
+ * } else {
2511
+ * console.log("They are not equal");
2512
+ * }
2513
+ *
2514
+ * //Prints "Both matrices are equal" on the console
2515
+ */
2516
+ Matrix4.equals = function (left, right) {
2517
+ // Given that most matrices will be transformation matrices, the elements
2518
+ // are tested in order such that the test is likely to fail as early
2519
+ // as possible. I _think_ this is just as friendly to the L1 cache
2520
+ // as testing in index order. It is certainty faster in practice.
2521
+ return (
2522
+ left === right ||
2523
+ (defined(left) &&
2524
+ defined(right) &&
2525
+ // Translation
2526
+ left[12] === right[12] &&
2527
+ left[13] === right[13] &&
2528
+ left[14] === right[14] &&
2529
+ // Rotation/scale
2530
+ left[0] === right[0] &&
2531
+ left[1] === right[1] &&
2532
+ left[2] === right[2] &&
2533
+ left[4] === right[4] &&
2534
+ left[5] === right[5] &&
2535
+ left[6] === right[6] &&
2536
+ left[8] === right[8] &&
2537
+ left[9] === right[9] &&
2538
+ left[10] === right[10] &&
2539
+ // Bottom row
2540
+ left[3] === right[3] &&
2541
+ left[7] === right[7] &&
2542
+ left[11] === right[11] &&
2543
+ left[15] === right[15])
2544
+ );
2545
+ };
2546
+
2547
+ /**
2548
+ * Compares the provided matrices componentwise and returns
2549
+ * <code>true</code> if they are within the provided epsilon,
2550
+ * <code>false</code> otherwise.
2551
+ *
2552
+ * @param {Matrix4} [left] The first matrix.
2553
+ * @param {Matrix4} [right] The second matrix.
2554
+ * @param {Number} [epsilon=0] The epsilon to use for equality testing.
2555
+ * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
2556
+ *
2557
+ * @example
2558
+ * //compares two Matrix4 instances
2559
+ *
2560
+ * // a = [10.5, 14.5, 18.5, 22.5]
2561
+ * // [11.5, 15.5, 19.5, 23.5]
2562
+ * // [12.5, 16.5, 20.5, 24.5]
2563
+ * // [13.5, 17.5, 21.5, 25.5]
2564
+ *
2565
+ * // b = [10.0, 14.0, 18.0, 22.0]
2566
+ * // [11.0, 15.0, 19.0, 23.0]
2567
+ * // [12.0, 16.0, 20.0, 24.0]
2568
+ * // [13.0, 17.0, 21.0, 25.0]
2569
+ *
2570
+ * if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){
2571
+ * console.log("Difference between both the matrices is less than 0.1");
2572
+ * } else {
2573
+ * console.log("Difference between both the matrices is not less than 0.1");
2574
+ * }
2575
+ *
2576
+ * //Prints "Difference between both the matrices is not less than 0.1" on the console
2577
+ */
2578
+ Matrix4.equalsEpsilon = function (left, right, epsilon) {
2579
+ epsilon = defaultValue(epsilon, 0);
2580
+
2581
+ return (
2582
+ left === right ||
2583
+ (defined(left) &&
2584
+ defined(right) &&
2585
+ Math.abs(left[0] - right[0]) <= epsilon &&
2586
+ Math.abs(left[1] - right[1]) <= epsilon &&
2587
+ Math.abs(left[2] - right[2]) <= epsilon &&
2588
+ Math.abs(left[3] - right[3]) <= epsilon &&
2589
+ Math.abs(left[4] - right[4]) <= epsilon &&
2590
+ Math.abs(left[5] - right[5]) <= epsilon &&
2591
+ Math.abs(left[6] - right[6]) <= epsilon &&
2592
+ Math.abs(left[7] - right[7]) <= epsilon &&
2593
+ Math.abs(left[8] - right[8]) <= epsilon &&
2594
+ Math.abs(left[9] - right[9]) <= epsilon &&
2595
+ Math.abs(left[10] - right[10]) <= epsilon &&
2596
+ Math.abs(left[11] - right[11]) <= epsilon &&
2597
+ Math.abs(left[12] - right[12]) <= epsilon &&
2598
+ Math.abs(left[13] - right[13]) <= epsilon &&
2599
+ Math.abs(left[14] - right[14]) <= epsilon &&
2600
+ Math.abs(left[15] - right[15]) <= epsilon)
2601
+ );
2602
+ };
2603
+
2604
+ /**
2605
+ * Gets the translation portion of the provided matrix, assuming the matrix is an affine transformation matrix.
2606
+ *
2607
+ * @param {Matrix4} matrix The matrix to use.
2608
+ * @param {Cartesian3} result The object onto which to store the result.
2609
+ * @returns {Cartesian3} The modified result parameter.
2610
+ */
2611
+ Matrix4.getTranslation = function (matrix, result) {
2612
+ //>>includeStart('debug', pragmas.debug);
2613
+ Check.typeOf.object("matrix", matrix);
2614
+ Check.typeOf.object("result", result);
2615
+ //>>includeEnd('debug');
2616
+
2617
+ result.x = matrix[12];
2618
+ result.y = matrix[13];
2619
+ result.z = matrix[14];
2620
+ return result;
2621
+ };
2622
+
2623
+ /**
2624
+ * Gets the upper left 3x3 matrix of the provided matrix.
2625
+ *
2626
+ * @param {Matrix4} matrix The matrix to use.
2627
+ * @param {Matrix3} result The object onto which to store the result.
2628
+ * @returns {Matrix3} The modified result parameter.
2629
+ *
2630
+ * @example
2631
+ * // returns a Matrix3 instance from a Matrix4 instance
2632
+ *
2633
+ * // m = [10.0, 14.0, 18.0, 22.0]
2634
+ * // [11.0, 15.0, 19.0, 23.0]
2635
+ * // [12.0, 16.0, 20.0, 24.0]
2636
+ * // [13.0, 17.0, 21.0, 25.0]
2637
+ *
2638
+ * const b = new Cesium.Matrix3();
2639
+ * Cesium.Matrix4.getMatrix3(m,b);
2640
+ *
2641
+ * // b = [10.0, 14.0, 18.0]
2642
+ * // [11.0, 15.0, 19.0]
2643
+ * // [12.0, 16.0, 20.0]
2644
+ */
2645
+ Matrix4.getMatrix3 = function (matrix, result) {
2646
+ //>>includeStart('debug', pragmas.debug);
2647
+ Check.typeOf.object("matrix", matrix);
2648
+ Check.typeOf.object("result", result);
2649
+ //>>includeEnd('debug');
2650
+
2651
+ result[0] = matrix[0];
2652
+ result[1] = matrix[1];
2653
+ result[2] = matrix[2];
2654
+ result[3] = matrix[4];
2655
+ result[4] = matrix[5];
2656
+ result[5] = matrix[6];
2657
+ result[6] = matrix[8];
2658
+ result[7] = matrix[9];
2659
+ result[8] = matrix[10];
2660
+ return result;
2661
+ };
2662
+
2663
+ const scratchInverseRotation = new Matrix3();
2664
+ const scratchMatrix3Zero = new Matrix3();
2665
+ const scratchBottomRow = new Cartesian4();
2666
+ const scratchExpectedBottomRow = new Cartesian4(0.0, 0.0, 0.0, 1.0);
2667
+
2668
+ /**
2669
+ * Computes the inverse of the provided matrix using Cramers Rule.
2670
+ * If the determinant is zero, the matrix can not be inverted, and an exception is thrown.
2671
+ * If the matrix is a proper rigid transformation, it is more efficient
2672
+ * to invert it with {@link Matrix4.inverseTransformation}.
2673
+ *
2674
+ * @param {Matrix4} matrix The matrix to invert.
2675
+ * @param {Matrix4} result The object onto which to store the result.
2676
+ * @returns {Matrix4} The modified result parameter.
2677
+ *
2678
+ * @exception {RuntimeError} matrix is not invertible because its determinate is zero.
2679
+ */
2680
+ Matrix4.inverse = function (matrix, result) {
2681
+ //>>includeStart('debug', pragmas.debug);
2682
+ Check.typeOf.object("matrix", matrix);
2683
+ Check.typeOf.object("result", result);
2684
+ //>>includeEnd('debug');
2685
+ //
2686
+ // Ported from:
2687
+ // ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf
2688
+ //
2689
+ const src0 = matrix[0];
2690
+ const src1 = matrix[4];
2691
+ const src2 = matrix[8];
2692
+ const src3 = matrix[12];
2693
+ const src4 = matrix[1];
2694
+ const src5 = matrix[5];
2695
+ const src6 = matrix[9];
2696
+ const src7 = matrix[13];
2697
+ const src8 = matrix[2];
2698
+ const src9 = matrix[6];
2699
+ const src10 = matrix[10];
2700
+ const src11 = matrix[14];
2701
+ const src12 = matrix[3];
2702
+ const src13 = matrix[7];
2703
+ const src14 = matrix[11];
2704
+ const src15 = matrix[15];
2705
+
2706
+ // calculate pairs for first 8 elements (cofactors)
2707
+ let tmp0 = src10 * src15;
2708
+ let tmp1 = src11 * src14;
2709
+ let tmp2 = src9 * src15;
2710
+ let tmp3 = src11 * src13;
2711
+ let tmp4 = src9 * src14;
2712
+ let tmp5 = src10 * src13;
2713
+ let tmp6 = src8 * src15;
2714
+ let tmp7 = src11 * src12;
2715
+ let tmp8 = src8 * src14;
2716
+ let tmp9 = src10 * src12;
2717
+ let tmp10 = src8 * src13;
2718
+ let tmp11 = src9 * src12;
2719
+
2720
+ // calculate first 8 elements (cofactors)
2721
+ const dst0 =
2722
+ tmp0 * src5 +
2723
+ tmp3 * src6 +
2724
+ tmp4 * src7 -
2725
+ (tmp1 * src5 + tmp2 * src6 + tmp5 * src7);
2726
+ const dst1 =
2727
+ tmp1 * src4 +
2728
+ tmp6 * src6 +
2729
+ tmp9 * src7 -
2730
+ (tmp0 * src4 + tmp7 * src6 + tmp8 * src7);
2731
+ const dst2 =
2732
+ tmp2 * src4 +
2733
+ tmp7 * src5 +
2734
+ tmp10 * src7 -
2735
+ (tmp3 * src4 + tmp6 * src5 + tmp11 * src7);
2736
+ const dst3 =
2737
+ tmp5 * src4 +
2738
+ tmp8 * src5 +
2739
+ tmp11 * src6 -
2740
+ (tmp4 * src4 + tmp9 * src5 + tmp10 * src6);
2741
+ const dst4 =
2742
+ tmp1 * src1 +
2743
+ tmp2 * src2 +
2744
+ tmp5 * src3 -
2745
+ (tmp0 * src1 + tmp3 * src2 + tmp4 * src3);
2746
+ const dst5 =
2747
+ tmp0 * src0 +
2748
+ tmp7 * src2 +
2749
+ tmp8 * src3 -
2750
+ (tmp1 * src0 + tmp6 * src2 + tmp9 * src3);
2751
+ const dst6 =
2752
+ tmp3 * src0 +
2753
+ tmp6 * src1 +
2754
+ tmp11 * src3 -
2755
+ (tmp2 * src0 + tmp7 * src1 + tmp10 * src3);
2756
+ const dst7 =
2757
+ tmp4 * src0 +
2758
+ tmp9 * src1 +
2759
+ tmp10 * src2 -
2760
+ (tmp5 * src0 + tmp8 * src1 + tmp11 * src2);
2761
+
2762
+ // calculate pairs for second 8 elements (cofactors)
2763
+ tmp0 = src2 * src7;
2764
+ tmp1 = src3 * src6;
2765
+ tmp2 = src1 * src7;
2766
+ tmp3 = src3 * src5;
2767
+ tmp4 = src1 * src6;
2768
+ tmp5 = src2 * src5;
2769
+ tmp6 = src0 * src7;
2770
+ tmp7 = src3 * src4;
2771
+ tmp8 = src0 * src6;
2772
+ tmp9 = src2 * src4;
2773
+ tmp10 = src0 * src5;
2774
+ tmp11 = src1 * src4;
2775
+
2776
+ // calculate second 8 elements (cofactors)
2777
+ const dst8 =
2778
+ tmp0 * src13 +
2779
+ tmp3 * src14 +
2780
+ tmp4 * src15 -
2781
+ (tmp1 * src13 + tmp2 * src14 + tmp5 * src15);
2782
+ const dst9 =
2783
+ tmp1 * src12 +
2784
+ tmp6 * src14 +
2785
+ tmp9 * src15 -
2786
+ (tmp0 * src12 + tmp7 * src14 + tmp8 * src15);
2787
+ const dst10 =
2788
+ tmp2 * src12 +
2789
+ tmp7 * src13 +
2790
+ tmp10 * src15 -
2791
+ (tmp3 * src12 + tmp6 * src13 + tmp11 * src15);
2792
+ const dst11 =
2793
+ tmp5 * src12 +
2794
+ tmp8 * src13 +
2795
+ tmp11 * src14 -
2796
+ (tmp4 * src12 + tmp9 * src13 + tmp10 * src14);
2797
+ const dst12 =
2798
+ tmp2 * src10 +
2799
+ tmp5 * src11 +
2800
+ tmp1 * src9 -
2801
+ (tmp4 * src11 + tmp0 * src9 + tmp3 * src10);
2802
+ const dst13 =
2803
+ tmp8 * src11 +
2804
+ tmp0 * src8 +
2805
+ tmp7 * src10 -
2806
+ (tmp6 * src10 + tmp9 * src11 + tmp1 * src8);
2807
+ const dst14 =
2808
+ tmp6 * src9 +
2809
+ tmp11 * src11 +
2810
+ tmp3 * src8 -
2811
+ (tmp10 * src11 + tmp2 * src8 + tmp7 * src9);
2812
+ const dst15 =
2813
+ tmp10 * src10 +
2814
+ tmp4 * src8 +
2815
+ tmp9 * src9 -
2816
+ (tmp8 * src9 + tmp11 * src10 + tmp5 * src8);
2817
+
2818
+ // calculate determinant
2819
+ let det = src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
2820
+
2821
+ if (Math.abs(det) < CesiumMath.EPSILON21) {
2822
+ // Special case for a zero scale matrix that can occur, for example,
2823
+ // when a model's node has a [0, 0, 0] scale.
2824
+ if (
2825
+ Matrix3.equalsEpsilon(
2826
+ Matrix4.getMatrix3(matrix, scratchInverseRotation),
2827
+ scratchMatrix3Zero,
2828
+ CesiumMath.EPSILON7
2829
+ ) &&
2830
+ Cartesian4.equals(
2831
+ Matrix4.getRow(matrix, 3, scratchBottomRow),
2832
+ scratchExpectedBottomRow
2833
+ )
2834
+ ) {
2835
+ result[0] = 0.0;
2836
+ result[1] = 0.0;
2837
+ result[2] = 0.0;
2838
+ result[3] = 0.0;
2839
+ result[4] = 0.0;
2840
+ result[5] = 0.0;
2841
+ result[6] = 0.0;
2842
+ result[7] = 0.0;
2843
+ result[8] = 0.0;
2844
+ result[9] = 0.0;
2845
+ result[10] = 0.0;
2846
+ result[11] = 0.0;
2847
+ result[12] = -matrix[12];
2848
+ result[13] = -matrix[13];
2849
+ result[14] = -matrix[14];
2850
+ result[15] = 1.0;
2851
+ return result;
2852
+ }
2853
+
2854
+ throw new RuntimeError(
2855
+ "matrix is not invertible because its determinate is zero."
2856
+ );
2857
+ }
2858
+
2859
+ // calculate matrix inverse
2860
+ det = 1.0 / det;
2861
+
2862
+ result[0] = dst0 * det;
2863
+ result[1] = dst1 * det;
2864
+ result[2] = dst2 * det;
2865
+ result[3] = dst3 * det;
2866
+ result[4] = dst4 * det;
2867
+ result[5] = dst5 * det;
2868
+ result[6] = dst6 * det;
2869
+ result[7] = dst7 * det;
2870
+ result[8] = dst8 * det;
2871
+ result[9] = dst9 * det;
2872
+ result[10] = dst10 * det;
2873
+ result[11] = dst11 * det;
2874
+ result[12] = dst12 * det;
2875
+ result[13] = dst13 * det;
2876
+ result[14] = dst14 * det;
2877
+ result[15] = dst15 * det;
2878
+ return result;
2879
+ };
2880
+
2881
+ /**
2882
+ * Computes the inverse of the provided matrix assuming it is a proper rigid matrix,
2883
+ * where the upper left 3x3 elements are a rotation matrix,
2884
+ * and the upper three elements in the fourth column are the translation.
2885
+ * The bottom row is assumed to be [0, 0, 0, 1].
2886
+ * The matrix is not verified to be in the proper form.
2887
+ * This method is faster than computing the inverse for a general 4x4
2888
+ * matrix using {@link Matrix4.inverse}.
2889
+ *
2890
+ * @param {Matrix4} matrix The matrix to invert.
2891
+ * @param {Matrix4} result The object onto which to store the result.
2892
+ * @returns {Matrix4} The modified result parameter.
2893
+ */
2894
+ Matrix4.inverseTransformation = function (matrix, result) {
2895
+ //>>includeStart('debug', pragmas.debug);
2896
+ Check.typeOf.object("matrix", matrix);
2897
+ Check.typeOf.object("result", result);
2898
+ //>>includeEnd('debug');
2899
+
2900
+ //This function is an optimized version of the below 4 lines.
2901
+ //const rT = Matrix3.transpose(Matrix4.getMatrix3(matrix));
2902
+ //const rTN = Matrix3.negate(rT);
2903
+ //const rTT = Matrix3.multiplyByVector(rTN, Matrix4.getTranslation(matrix));
2904
+ //return Matrix4.fromRotationTranslation(rT, rTT, result);
2905
+
2906
+ const matrix0 = matrix[0];
2907
+ const matrix1 = matrix[1];
2908
+ const matrix2 = matrix[2];
2909
+ const matrix4 = matrix[4];
2910
+ const matrix5 = matrix[5];
2911
+ const matrix6 = matrix[6];
2912
+ const matrix8 = matrix[8];
2913
+ const matrix9 = matrix[9];
2914
+ const matrix10 = matrix[10];
2915
+
2916
+ const vX = matrix[12];
2917
+ const vY = matrix[13];
2918
+ const vZ = matrix[14];
2919
+
2920
+ const x = -matrix0 * vX - matrix1 * vY - matrix2 * vZ;
2921
+ const y = -matrix4 * vX - matrix5 * vY - matrix6 * vZ;
2922
+ const z = -matrix8 * vX - matrix9 * vY - matrix10 * vZ;
2923
+
2924
+ result[0] = matrix0;
2925
+ result[1] = matrix4;
2926
+ result[2] = matrix8;
2927
+ result[3] = 0.0;
2928
+ result[4] = matrix1;
2929
+ result[5] = matrix5;
2930
+ result[6] = matrix9;
2931
+ result[7] = 0.0;
2932
+ result[8] = matrix2;
2933
+ result[9] = matrix6;
2934
+ result[10] = matrix10;
2935
+ result[11] = 0.0;
2936
+ result[12] = x;
2937
+ result[13] = y;
2938
+ result[14] = z;
2939
+ result[15] = 1.0;
2940
+ return result;
2941
+ };
2942
+
2943
+ const scratchTransposeMatrix = new Matrix4();
2944
+
2945
+ /**
2946
+ * Computes the inverse transpose of a matrix.
2947
+ *
2948
+ * @param {Matrix4} matrix The matrix to transpose and invert.
2949
+ * @param {Matrix4} result The object onto which to store the result.
2950
+ * @returns {Matrix4} The modified result parameter.
2951
+ */
2952
+ Matrix4.inverseTranspose = function (matrix, result) {
2953
+ //>>includeStart('debug', pragmas.debug);
2954
+ Check.typeOf.object("matrix", matrix);
2955
+ Check.typeOf.object("result", result);
2956
+ //>>includeEnd('debug');
2957
+
2958
+ return Matrix4.inverse(
2959
+ Matrix4.transpose(matrix, scratchTransposeMatrix),
2960
+ result
2961
+ );
2962
+ };
2963
+
2964
+ /**
2965
+ * An immutable Matrix4 instance initialized to the identity matrix.
2966
+ *
2967
+ * @type {Matrix4}
2968
+ * @constant
2969
+ */
2970
+ Matrix4.IDENTITY = Object.freeze(
2971
+ new Matrix4(
2972
+ 1.0,
2973
+ 0.0,
2974
+ 0.0,
2975
+ 0.0,
2976
+ 0.0,
2977
+ 1.0,
2978
+ 0.0,
2979
+ 0.0,
2980
+ 0.0,
2981
+ 0.0,
2982
+ 1.0,
2983
+ 0.0,
2984
+ 0.0,
2985
+ 0.0,
2986
+ 0.0,
2987
+ 1.0
2988
+ )
2989
+ );
2990
+
2991
+ /**
2992
+ * An immutable Matrix4 instance initialized to the zero matrix.
2993
+ *
2994
+ * @type {Matrix4}
2995
+ * @constant
2996
+ */
2997
+ Matrix4.ZERO = Object.freeze(
2998
+ new Matrix4(
2999
+ 0.0,
3000
+ 0.0,
3001
+ 0.0,
3002
+ 0.0,
3003
+ 0.0,
3004
+ 0.0,
3005
+ 0.0,
3006
+ 0.0,
3007
+ 0.0,
3008
+ 0.0,
3009
+ 0.0,
3010
+ 0.0,
3011
+ 0.0,
3012
+ 0.0,
3013
+ 0.0,
3014
+ 0.0
3015
+ )
3016
+ );
3017
+
3018
+ /**
3019
+ * The index into Matrix4 for column 0, row 0.
3020
+ *
3021
+ * @type {Number}
3022
+ * @constant
3023
+ */
3024
+ Matrix4.COLUMN0ROW0 = 0;
3025
+
3026
+ /**
3027
+ * The index into Matrix4 for column 0, row 1.
3028
+ *
3029
+ * @type {Number}
3030
+ * @constant
3031
+ */
3032
+ Matrix4.COLUMN0ROW1 = 1;
3033
+
3034
+ /**
3035
+ * The index into Matrix4 for column 0, row 2.
3036
+ *
3037
+ * @type {Number}
3038
+ * @constant
3039
+ */
3040
+ Matrix4.COLUMN0ROW2 = 2;
3041
+
3042
+ /**
3043
+ * The index into Matrix4 for column 0, row 3.
3044
+ *
3045
+ * @type {Number}
3046
+ * @constant
3047
+ */
3048
+ Matrix4.COLUMN0ROW3 = 3;
3049
+
3050
+ /**
3051
+ * The index into Matrix4 for column 1, row 0.
3052
+ *
3053
+ * @type {Number}
3054
+ * @constant
3055
+ */
3056
+ Matrix4.COLUMN1ROW0 = 4;
3057
+
3058
+ /**
3059
+ * The index into Matrix4 for column 1, row 1.
3060
+ *
3061
+ * @type {Number}
3062
+ * @constant
3063
+ */
3064
+ Matrix4.COLUMN1ROW1 = 5;
3065
+
3066
+ /**
3067
+ * The index into Matrix4 for column 1, row 2.
3068
+ *
3069
+ * @type {Number}
3070
+ * @constant
3071
+ */
3072
+ Matrix4.COLUMN1ROW2 = 6;
3073
+
3074
+ /**
3075
+ * The index into Matrix4 for column 1, row 3.
3076
+ *
3077
+ * @type {Number}
3078
+ * @constant
3079
+ */
3080
+ Matrix4.COLUMN1ROW3 = 7;
3081
+
3082
+ /**
3083
+ * The index into Matrix4 for column 2, row 0.
3084
+ *
3085
+ * @type {Number}
3086
+ * @constant
3087
+ */
3088
+ Matrix4.COLUMN2ROW0 = 8;
3089
+
3090
+ /**
3091
+ * The index into Matrix4 for column 2, row 1.
3092
+ *
3093
+ * @type {Number}
3094
+ * @constant
3095
+ */
3096
+ Matrix4.COLUMN2ROW1 = 9;
3097
+
3098
+ /**
3099
+ * The index into Matrix4 for column 2, row 2.
3100
+ *
3101
+ * @type {Number}
3102
+ * @constant
3103
+ */
3104
+ Matrix4.COLUMN2ROW2 = 10;
3105
+
3106
+ /**
3107
+ * The index into Matrix4 for column 2, row 3.
3108
+ *
3109
+ * @type {Number}
3110
+ * @constant
3111
+ */
3112
+ Matrix4.COLUMN2ROW3 = 11;
3113
+
3114
+ /**
3115
+ * The index into Matrix4 for column 3, row 0.
3116
+ *
3117
+ * @type {Number}
3118
+ * @constant
3119
+ */
3120
+ Matrix4.COLUMN3ROW0 = 12;
3121
+
3122
+ /**
3123
+ * The index into Matrix4 for column 3, row 1.
3124
+ *
3125
+ * @type {Number}
3126
+ * @constant
3127
+ */
3128
+ Matrix4.COLUMN3ROW1 = 13;
3129
+
3130
+ /**
3131
+ * The index into Matrix4 for column 3, row 2.
3132
+ *
3133
+ * @type {Number}
3134
+ * @constant
3135
+ */
3136
+ Matrix4.COLUMN3ROW2 = 14;
3137
+
3138
+ /**
3139
+ * The index into Matrix4 for column 3, row 3.
3140
+ *
3141
+ * @type {Number}
3142
+ * @constant
3143
+ */
3144
+ Matrix4.COLUMN3ROW3 = 15;
3145
+
3146
+ Object.defineProperties(Matrix4.prototype, {
3147
+ /**
3148
+ * Gets the number of items in the collection.
3149
+ * @memberof Matrix4.prototype
3150
+ *
3151
+ * @type {Number}
3152
+ */
3153
+ length: {
3154
+ get: function () {
3155
+ return Matrix4.packedLength;
3156
+ },
3157
+ },
3158
+ });
3159
+
3160
+ /**
3161
+ * Duplicates the provided Matrix4 instance.
3162
+ *
3163
+ * @param {Matrix4} [result] The object onto which to store the result.
3164
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
3165
+ */
3166
+ Matrix4.prototype.clone = function (result) {
3167
+ return Matrix4.clone(this, result);
3168
+ };
3169
+
3170
+ /**
3171
+ * Compares this matrix to the provided matrix componentwise and returns
3172
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
3173
+ *
3174
+ * @param {Matrix4} [right] The right hand side matrix.
3175
+ * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
3176
+ */
3177
+ Matrix4.prototype.equals = function (right) {
3178
+ return Matrix4.equals(this, right);
3179
+ };
3180
+
3181
+ /**
3182
+ * @private
3183
+ */
3184
+ Matrix4.equalsArray = function (matrix, array, offset) {
3185
+ return (
3186
+ matrix[0] === array[offset] &&
3187
+ matrix[1] === array[offset + 1] &&
3188
+ matrix[2] === array[offset + 2] &&
3189
+ matrix[3] === array[offset + 3] &&
3190
+ matrix[4] === array[offset + 4] &&
3191
+ matrix[5] === array[offset + 5] &&
3192
+ matrix[6] === array[offset + 6] &&
3193
+ matrix[7] === array[offset + 7] &&
3194
+ matrix[8] === array[offset + 8] &&
3195
+ matrix[9] === array[offset + 9] &&
3196
+ matrix[10] === array[offset + 10] &&
3197
+ matrix[11] === array[offset + 11] &&
3198
+ matrix[12] === array[offset + 12] &&
3199
+ matrix[13] === array[offset + 13] &&
3200
+ matrix[14] === array[offset + 14] &&
3201
+ matrix[15] === array[offset + 15]
3202
+ );
3203
+ };
3204
+
3205
+ /**
3206
+ * Compares this matrix to the provided matrix componentwise and returns
3207
+ * <code>true</code> if they are within the provided epsilon,
3208
+ * <code>false</code> otherwise.
3209
+ *
3210
+ * @param {Matrix4} [right] The right hand side matrix.
3211
+ * @param {Number} [epsilon=0] The epsilon to use for equality testing.
3212
+ * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
3213
+ */
3214
+ Matrix4.prototype.equalsEpsilon = function (right, epsilon) {
3215
+ return Matrix4.equalsEpsilon(this, right, epsilon);
3216
+ };
3217
+
3218
+ /**
3219
+ * Computes a string representing this Matrix with each row being
3220
+ * on a separate line and in the format '(column0, column1, column2, column3)'.
3221
+ *
3222
+ * @returns {String} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
3223
+ */
3224
+ Matrix4.prototype.toString = function () {
3225
+ return (
3226
+ `(${this[0]}, ${this[4]}, ${this[8]}, ${this[12]})\n` +
3227
+ `(${this[1]}, ${this[5]}, ${this[9]}, ${this[13]})\n` +
3228
+ `(${this[2]}, ${this[6]}, ${this[10]}, ${this[14]})\n` +
3229
+ `(${this[3]}, ${this[7]}, ${this[11]}, ${this[15]})`
3230
+ );
3231
+ };
3232
+ export default Matrix4;