@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1466 @@
1
+ import AlphaMode from "./AlphaMode.js";
2
+ import Cartesian3 from "../Core/Cartesian3.js";
3
+ import Cartesian4 from "../Core/Cartesian4.js";
4
+ import Matrix3 from "../Core/Matrix3.js";
5
+ import Matrix4 from "../Core/Matrix4.js";
6
+
7
+ /**
8
+ * Components for building models.
9
+ *
10
+ * @namespace ModelComponents
11
+ *
12
+ * @private
13
+ */
14
+ const ModelComponents = {};
15
+
16
+ /**
17
+ * Information about the quantized attribute.
18
+ *
19
+ * @alias ModelComponents.Quantization
20
+ * @constructor
21
+ *
22
+ * @private
23
+ */
24
+ function Quantization() {
25
+ /**
26
+ * Whether the quantized attribute is oct-encoded.
27
+ *
28
+ * @type {Boolean}
29
+ * @private
30
+ */
31
+ this.octEncoded = false;
32
+
33
+ /**
34
+ * Whether the oct-encoded values are stored as ZXY instead of XYZ. This is true when decoding from Draco.
35
+ *
36
+ * @type {Boolean}
37
+ * @private
38
+ */
39
+ this.octEncodedZXY = false;
40
+
41
+ /**
42
+ * The range used to convert buffer values to normalized values [0.0, 1.0]
43
+ * This is typically computed as (1 << quantizationBits) - 1.
44
+ * For oct-encoded values this value is a single Number.
45
+ *
46
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
47
+ * @private
48
+ */
49
+ this.normalizationRange = undefined;
50
+
51
+ /**
52
+ * The bottom-left corner of the quantization volume. Not applicable for oct encoded attributes.
53
+ * The type should match the attribute type - e.g. if the attribute type
54
+ * is AttributeType.VEC4 the offset should be a Cartesian4.
55
+ *
56
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
57
+ * @private
58
+ */
59
+ this.quantizedVolumeOffset = undefined;
60
+
61
+ /**
62
+ * The dimensions of the quantization volume. Not applicable for oct encoded attributes.
63
+ * The type should match the attribute type - e.g. if the attribute type
64
+ * is AttributeType.VEC4 the dimensions should be a Cartesian4.
65
+ *
66
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
67
+ * @private
68
+ */
69
+ this.quantizedVolumeDimensions = undefined;
70
+
71
+ /**
72
+ * The step size of the quantization volume, equal to
73
+ * quantizedVolumeDimensions / normalizationRange (component-wise).
74
+ * Not applicable for oct encoded attributes.
75
+ * The type should match the attribute type - e.g. if the attribute type
76
+ * is AttributeType.VEC4 the dimensions should be a Cartesian4.
77
+ *
78
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
79
+ * @private
80
+ */
81
+ this.quantizedVolumeStepSize = undefined;
82
+
83
+ /**
84
+ * The component data type of the quantized attribute, e.g. ComponentDatatype.UNSIGNED_SHORT.
85
+ *
86
+ * <p>
87
+ * The following component datatypes are not supported:
88
+ * <ul>
89
+ * <li>ComponentDatatype.INT</li>
90
+ * <li>ComponentDatatype.UNSIGNED_INT</li>
91
+ * <li>ComponentDatatype.DOUBLE</li>
92
+ * </ul>
93
+ * </p>
94
+ *
95
+ * @type {ComponentDatatype}
96
+ * @private
97
+ */
98
+ this.componentDatatype = undefined;
99
+
100
+ /**
101
+ * The type of the quantized attribute, e.g. AttributeType.VEC2 for oct-encoded normals.
102
+ *
103
+ * @type {AttributeType}
104
+ * @private
105
+ */
106
+ this.type = undefined;
107
+ }
108
+
109
+ /**
110
+ * A per-vertex or per-instance attribute.
111
+ *
112
+ * @alias ModelComponents.Attribute
113
+ * @constructor
114
+ *
115
+ * @private
116
+ */
117
+ function Attribute() {
118
+ /**
119
+ * The attribute name. Must be unique within the attributes array.
120
+ *
121
+ * @type {String}
122
+ * @private
123
+ */
124
+ this.name = undefined;
125
+
126
+ /**
127
+ * The attribute semantic. The combination of semantic and setIndex must be
128
+ * unique within the attributes array.
129
+ *
130
+ * @type {VertexAttributeSemantic|InstanceAttributeSemantic}
131
+ * @private
132
+ */
133
+ this.semantic = undefined;
134
+
135
+ /**
136
+ * The set index of the attribute. Only applicable when the attribute has one
137
+ * of the following semantics:
138
+ *
139
+ * <ul>
140
+ * <li>{@link VertexAttributeSemantic.TEXCOORD}</li>
141
+ * <li>{@link VertexAttributeSemantic.COLOR}</li>
142
+ * <li>{@link VertexAttributeSemantic.JOINTS}</li>
143
+ * <li>{@link VertexAttributeSemantic.WEIGHTS}</li>
144
+ * <li>{@link VertexAttributeSemantic.FEATURE_ID}</li>
145
+ * <li>{@link InstanceAttributeSemantic.FEATURE_ID}</li>
146
+ * </ul>
147
+ */
148
+ this.setIndex = undefined;
149
+
150
+ /**
151
+ * The component data type of the attribute.
152
+ * <p>
153
+ * When the data is quantized the componentDatatype should match the
154
+ * dequantized data, which is typically ComponentDatatype.FLOAT.
155
+ * </p>
156
+ * <p>
157
+ * The following component datatypes are not supported:
158
+ * <ul>
159
+ * <li>ComponentDatatype.INT</li>
160
+ * <li>ComponentDatatype.UNSIGNED_INT</li>
161
+ * <li>ComponentDatatype.DOUBLE</li>
162
+ * </ul>
163
+ * </p>
164
+ *
165
+ * @type {ComponentDatatype}
166
+ * @private
167
+ */
168
+ this.componentDatatype = undefined;
169
+
170
+ /**
171
+ * The type of the attribute.
172
+ * <p>
173
+ * When the data is oct-encoded the type should match the decoded data, which
174
+ * is typically AttributeType.VEC3.
175
+ * </p>
176
+ *
177
+ * @type {AttributeType}
178
+ * @private
179
+ */
180
+ this.type = undefined;
181
+
182
+ /**
183
+ * Whether the attribute is normalized.
184
+ *
185
+ * @type {Boolean}
186
+ * @default false
187
+ * @private
188
+ */
189
+ this.normalized = false;
190
+
191
+ /**
192
+ * The number of elements.
193
+ *
194
+ * @type {Number}
195
+ * @private
196
+ */
197
+ this.count = undefined;
198
+
199
+ /**
200
+ * Minimum value of each component in the attribute.
201
+ * <p>
202
+ * When the data is quantized the min should match the dequantized data.
203
+ * The normalized property has no effect on these values.
204
+ * </p>
205
+ * <p>
206
+ * Must be defined for POSITION attributes.
207
+ * </p>
208
+ *
209
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
210
+ * @private
211
+ */
212
+ this.min = undefined;
213
+
214
+ /**
215
+ * Maximum value of each component in the attribute.
216
+ * <p>
217
+ * When the data is quantized the max should match the dequantized data.
218
+ * The normalized property has no effect on these values.
219
+ * </p>
220
+ * <p>
221
+ * Must be defined for POSITION attributes.
222
+ * </p>
223
+ *
224
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
225
+ * @private
226
+ */
227
+ this.max = undefined;
228
+
229
+ /**
230
+ * A constant value used for all elements when typed array and buffer are undefined.
231
+ *
232
+ * @type {Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
233
+ * @private
234
+ */
235
+ this.constant = undefined;
236
+
237
+ /**
238
+ * Information about the quantized attribute.
239
+ *
240
+ * @type {ModelComponents.Quantization}
241
+ * @private
242
+ */
243
+ this.quantization = undefined;
244
+
245
+ /**
246
+ * A typed array containing tightly-packed attribute values, as they appear
247
+ * in the model file.
248
+ *
249
+ * @type {Uint8Array|Int8Array|Uint16Array|Int16Array|Uint32Array|Int32Array|Float32Array}
250
+ * @private
251
+ */
252
+ this.typedArray = undefined;
253
+
254
+ /**
255
+ * A vertex buffer. Attribute values are accessed using byteOffset and byteStride.
256
+ *
257
+ * @type {Buffer}
258
+ * @private
259
+ */
260
+ this.buffer = undefined;
261
+
262
+ /**
263
+ * The byte offset of elements in the buffer.
264
+ *
265
+ * @type {Number}
266
+ * @default 0
267
+ * @private
268
+ */
269
+ this.byteOffset = 0;
270
+
271
+ /**
272
+ * The byte stride of elements in the buffer. When undefined the elements are tightly packed.
273
+ *
274
+ * @type {Number}
275
+ * @private
276
+ */
277
+ this.byteStride = undefined;
278
+ }
279
+
280
+ /**
281
+ * Indices used to select vertices for rendering.
282
+ *
283
+ * @alias ModelComponents.Indices
284
+ * @constructor
285
+ *
286
+ * @private
287
+ */
288
+ function Indices() {
289
+ /**
290
+ * The index data type of the attribute, e.g. IndexDatatype.UNSIGNED_SHORT.
291
+ *
292
+ * @type {IndexDatatype}
293
+ * @private
294
+ */
295
+ this.indexDatatype = undefined;
296
+
297
+ /**
298
+ * The number of indices.
299
+ *
300
+ * @type {Number}
301
+ * @private
302
+ */
303
+ this.count = undefined;
304
+
305
+ /**
306
+ * An index buffer containing indices.
307
+ *
308
+ * @type {Buffer}
309
+ * @private
310
+ */
311
+ this.buffer = undefined;
312
+
313
+ /**
314
+ * A typed array containing indices.
315
+ *
316
+ * @type {Uint8Array|Uint16Array|Uint32Array}
317
+ * @private
318
+ */
319
+ this.typedArray = undefined;
320
+ }
321
+
322
+ /**
323
+ * Maps per-vertex or per-instance feature IDs to a property table. Feature
324
+ * IDs are stored in an accessor.
325
+ *
326
+ * @alias ModelComponents.FeatureIdAttribute
327
+ * @constructor
328
+ *
329
+ * @private
330
+ */
331
+ function FeatureIdAttribute() {
332
+ /**
333
+ * How many unique features are defined in this set of feature IDs
334
+ *
335
+ * @type {Number}
336
+ * @private
337
+ */
338
+ this.featureCount = undefined;
339
+
340
+ /**
341
+ * This value indicates that no feature is indicated with this vertex
342
+ *
343
+ * @type {Number}
344
+ * @private
345
+ */
346
+ this.nullFeatureId = undefined;
347
+
348
+ /**
349
+ * The ID of the property table that feature IDs index into. If undefined,
350
+ * feature IDs are used for classification, but no metadata is associated.
351
+ *
352
+ *
353
+ * @type {Number}
354
+ * @private
355
+ */
356
+ this.propertyTableId = undefined;
357
+
358
+ /**
359
+ * The set index of feature ID attribute containing feature IDs.
360
+ *
361
+ * @type {Number}
362
+ * @private
363
+ */
364
+ this.setIndex = undefined;
365
+
366
+ /**
367
+ * The label to identify this set of feature IDs. This is used in picking,
368
+ * styling and shaders.
369
+ *
370
+ * @type {String}
371
+ * @private
372
+ */
373
+ this.label = undefined;
374
+
375
+ /**
376
+ * Label to identify this set of feature IDs by its position in the array.
377
+ * This will always be either "featureId_N" for primitives or
378
+ * "instanceFeatureId_N" for instances.
379
+ *
380
+ * @type {String}
381
+ * @private
382
+ */
383
+ this.positionalLabel = undefined;
384
+ }
385
+
386
+ /**
387
+ * Defines a range of implicitly-defined feature IDs, one for each vertex or
388
+ * instance. Such feature IDs may optionally be associated with a property table
389
+ * storing metadata
390
+ *
391
+ * @alias ModelComponents.FeatureIdImplicitRange
392
+ * @constructor
393
+ *
394
+ * @private
395
+ */
396
+ function FeatureIdImplicitRange() {
397
+ /**
398
+ * How many unique features are defined in this set of feature IDs
399
+ *
400
+ * @type {Number}
401
+ * @private
402
+ */
403
+ this.featureCount = undefined;
404
+
405
+ /**
406
+ * This value indicates that no feature is indicated with this vertex
407
+ *
408
+ * @type {Number}
409
+ * @private
410
+ */
411
+ this.nullFeatureId = undefined;
412
+
413
+ /**
414
+ * The ID of the property table that feature IDs index into. If undefined,
415
+ * feature IDs are used for classification, but no metadata is associated.
416
+ *
417
+ * @type {Number}
418
+ * @private
419
+ */
420
+ this.propertyTableId = undefined;
421
+
422
+ /**
423
+ * The first feature ID to use when setIndex is undefined
424
+ *
425
+ * @type {Number}
426
+ * @default 0
427
+ * @private
428
+ */
429
+ this.offset = 0;
430
+
431
+ /**
432
+ * Number of times each feature ID is repeated before being incremented.
433
+ *
434
+ * @type {Number}
435
+ * @private
436
+ */
437
+ this.repeat = undefined;
438
+
439
+ /**
440
+ * The label to identify this set of feature IDs. This is used in picking,
441
+ * styling and shaders.
442
+ *
443
+ * @type {String}
444
+ * @private
445
+ */
446
+ this.label = undefined;
447
+
448
+ /**
449
+ * Label to identify this set of feature IDs by its position in the array.
450
+ * This will always be either "featureId_N" for primitives or
451
+ * "instanceFeatureId_N" for instances.
452
+ *
453
+ * @type {String}
454
+ * @private
455
+ */
456
+ this.positionalLabel = undefined;
457
+ }
458
+
459
+ /**
460
+ * A texture that contains per-texel feature IDs that index into a property table.
461
+ *
462
+ * @alias ModelComponents.FeatureIdTexture
463
+ * @constructor
464
+ *
465
+ * @private
466
+ */
467
+ function FeatureIdTexture() {
468
+ /**
469
+ * How many unique features are defined in this set of feature IDs
470
+ *
471
+ * @type {Number}
472
+ * @private
473
+ */
474
+ this.featureCount = undefined;
475
+
476
+ /**
477
+ * This value indicates that no feature is indicated with this texel
478
+ *
479
+ * @type {Number}
480
+ * @private
481
+ */
482
+ this.nullFeatureId = undefined;
483
+
484
+ /**
485
+ * The ID of the property table that feature IDs index into. If undefined,
486
+ * feature IDs are used for classification, but no metadata is associated.
487
+ *
488
+ * @type {String}
489
+ * @private
490
+ */
491
+ this.propertyTableId = undefined;
492
+
493
+ /**
494
+ * The texture reader containing feature IDs.
495
+ *
496
+ * @type {ModelComponents.TextureReader}
497
+ * @private
498
+ */
499
+ this.textureReader = undefined;
500
+
501
+ /**
502
+ * The label to identify this set of feature IDs. This is used in picking,
503
+ * styling and shaders.
504
+ *
505
+ * @type {String}
506
+ * @private
507
+ */
508
+ this.label = undefined;
509
+
510
+ /**
511
+ * Label to identify this set of feature IDs by its position in the array.
512
+ * This will always be either "featureId_N" for primitives or
513
+ * "instanceFeatureId_N" for instances.
514
+ *
515
+ * @type {String}
516
+ * @private
517
+ */
518
+ this.positionalLabel = undefined;
519
+ }
520
+
521
+ /**
522
+ * A morph target where each attribute contains attribute displacement data.
523
+ *
524
+ * @alias ModelComponents.MorphTarget
525
+ * @constructor
526
+ *
527
+ * @private
528
+ */
529
+ function MorphTarget() {
530
+ /**
531
+ * Attributes that are part of the morph target, e.g. positions, normals, and tangents.
532
+ *
533
+ * @type {ModelComponents.Attribute[]}
534
+ * @private
535
+ */
536
+ this.attributes = [];
537
+ }
538
+
539
+ /**
540
+ * Geometry to be rendered with a material.
541
+ *
542
+ * @alias ModelComponents.Primitive
543
+ * @constructor
544
+ *
545
+ * @private
546
+ */
547
+ function Primitive() {
548
+ /**
549
+ * The vertex attributes, e.g. positions, normals, etc.
550
+ *
551
+ * @type {ModelComponents.Attribute[]}
552
+ * @private
553
+ */
554
+ this.attributes = [];
555
+
556
+ /**
557
+ * The morph targets.
558
+ *
559
+ * @type {ModelComponents.MorphTarget[]}
560
+ * @private
561
+ */
562
+ this.morphTargets = [];
563
+
564
+ /**
565
+ * The indices.
566
+ *
567
+ * @type {ModelComponents.Indices}
568
+ * @private
569
+ */
570
+ this.indices = undefined;
571
+
572
+ /**
573
+ * The material.
574
+ *
575
+ * @type {ModelComponents.Material}
576
+ * @private
577
+ */
578
+ this.material = undefined;
579
+
580
+ /**
581
+ * The primitive type, e.g. PrimitiveType.TRIANGLES.
582
+ *
583
+ * @type {PrimitiveType}
584
+ * @private
585
+ */
586
+ this.primitiveType = undefined;
587
+
588
+ /**
589
+ * The feature IDs associated with this primitive. Feature ID types may
590
+ * be interleaved
591
+ *
592
+ * @type {Array.<ModelComponents.FeatureIdAttribute|ModelComponents.FeatureIdImplicitRange|ModelComponents.FeatureIdTexture>}
593
+ * @private
594
+ */
595
+ this.featureIds = [];
596
+
597
+ /**
598
+ * The property texture IDs. These indices correspond to the array of
599
+ * property textures.
600
+ *
601
+ * @type {Number[]}
602
+ * @private
603
+ */
604
+ this.propertyTextureIds = [];
605
+
606
+ /**
607
+ * The property attribute IDs. These indices correspond to the array of
608
+ * property attributes in the EXT_structural_metadata extension.
609
+ *
610
+ * @type {Number[]}
611
+ * @private
612
+ */
613
+ this.propertyAttributeIds = [];
614
+
615
+ /**
616
+ * If the CESIUM_primitive_outline glTF extension is used, this property
617
+ * stores an additional attribute storing outline coordinates.
618
+ *
619
+ * @type {Attribute}
620
+ * @private
621
+ */
622
+ this.outlineCoordinates = undefined;
623
+ }
624
+
625
+ /**
626
+ * Position and metadata information for instances of a node.
627
+ *
628
+ * @alias ModelComponents.Instances
629
+ * @constructor
630
+ *
631
+ * @private
632
+ */
633
+ function Instances() {
634
+ /**
635
+ * The instance attributes, e.g. translation, rotation, scale, feature id, etc.
636
+ *
637
+ * @type {ModelComponents.Attribute[]}
638
+ * @private
639
+ */
640
+ this.attributes = [];
641
+
642
+ /**
643
+ * The feature ID attributes associated with this set of instances.
644
+ * Feature ID attribute types may be interleaved.
645
+ *
646
+ * @type {Array.<ModelComponents.FeatureIdAttribute|ModelComponents.FeatureIdImplicitRange>}
647
+ * @private
648
+ */
649
+ this.featureIds = [];
650
+
651
+ /**
652
+ * Whether the instancing transforms are applied in world space. For glTF models that
653
+ * use EXT_mesh_gpu_instancing, the transform is applied in object space. For i3dm files,
654
+ * the instance transform is in world space.
655
+ *
656
+ * @type {Boolean}
657
+ * @private
658
+ */
659
+ this.transformInWorldSpace = false;
660
+ }
661
+
662
+ /**
663
+ * Joints and matrices defining a skin.
664
+ *
665
+ * @alias ModelComponents.Skin
666
+ * @constructor
667
+ *
668
+ * @private
669
+ */
670
+ function Skin() {
671
+ /**
672
+ * The index of the skin in the glTF. This is useful for finding the skin
673
+ * that applies to a node after the skin is instantiated at runtime.
674
+ *
675
+ * @type {Number}
676
+ * @private
677
+ */
678
+ this.index = undefined;
679
+
680
+ /**
681
+ * The joints.
682
+ *
683
+ * @type {ModelComponents.Node[]}
684
+ * @private
685
+ */
686
+ this.joints = [];
687
+
688
+ /**
689
+ * The inverse bind matrices of the joints.
690
+ *
691
+ * @type {Matrix4[]}
692
+ * @private
693
+ */
694
+ this.inverseBindMatrices = [];
695
+ }
696
+
697
+ /**
698
+ * A node in the node hierarchy.
699
+ *
700
+ * @alias ModelComponents.Node
701
+ * @constructor
702
+ *
703
+ * @private
704
+ */
705
+ function Node() {
706
+ /**
707
+ * The name of the node.
708
+ *
709
+ * @type {String}
710
+ * @private
711
+ */
712
+ this.name = undefined;
713
+
714
+ /**
715
+ * The index of the node in the glTF. This is useful for finding the nodes
716
+ * that belong to a skin after they have been instantiated at runtime.
717
+ *
718
+ * @type {Number}
719
+ * @private
720
+ */
721
+ this.index = undefined;
722
+
723
+ /**
724
+ * The children nodes.
725
+ *
726
+ * @type {ModelComponents.Node[]}
727
+ * @private
728
+ */
729
+ this.children = [];
730
+
731
+ /**
732
+ * The mesh primitives.
733
+ *
734
+ * @type {ModelComponents.Primitive[]}
735
+ * @private
736
+ */
737
+ this.primitives = [];
738
+
739
+ /**
740
+ * Instances of this node.
741
+ *
742
+ * @type {ModelComponents.Instances}
743
+ * @private
744
+ */
745
+ this.instances = undefined;
746
+
747
+ /**
748
+ * The skin.
749
+ *
750
+ * @type {ModelComponents.Skin}
751
+ * @private
752
+ */
753
+ this.skin = undefined;
754
+
755
+ /**
756
+ * The local transformation matrix. When matrix is defined translation,
757
+ * rotation, and scale must be undefined. When matrix is undefined
758
+ * translation, rotation, and scale must all be defined.
759
+ *
760
+ * @type {Matrix4}
761
+ * @private
762
+ */
763
+ this.matrix = undefined;
764
+
765
+ /**
766
+ * The local translation.
767
+ *
768
+ * @type {Cartesian3}
769
+ * @private
770
+ */
771
+ this.translation = undefined;
772
+
773
+ /**
774
+ * The local rotation.
775
+ *
776
+ * @type {Quaternion}
777
+ * @private
778
+ */
779
+ this.rotation = undefined;
780
+
781
+ /**
782
+ * The local scale.
783
+ *
784
+ * @type {Cartesian3}
785
+ * @private
786
+ */
787
+ this.scale = undefined;
788
+
789
+ /**
790
+ * An array of weights to be applied to the primitives' morph targets.
791
+ * These are supplied by either the node or its mesh.
792
+ *
793
+ * @type {Number[]}
794
+ * @private
795
+ */
796
+ this.morphWeights = [];
797
+
798
+ /**
799
+ * The name of the articulation affecting this node, as defined by the
800
+ * AGI_articulations extension.
801
+ *
802
+ * @type {String}
803
+ * @private
804
+ */
805
+ this.articulationName = undefined;
806
+ }
807
+
808
+ /**
809
+ * A scene containing nodes.
810
+ *
811
+ * @alias ModelComponents.Scene
812
+ * @constructor
813
+ *
814
+ * @private
815
+ */
816
+ function Scene() {
817
+ /**
818
+ * The nodes belonging to the scene.
819
+ *
820
+ * @type {ModelComponents.Node[]}
821
+ * @private
822
+ */
823
+ this.nodes = [];
824
+ }
825
+
826
+ /**
827
+ * The property of the node that is targeted by an animation. The values of
828
+ * this enum are used to look up the appropriate property on the runtime node.
829
+ *
830
+ * @alias {ModelComponents.AnimatedPropertyType}
831
+ * @enum {String}
832
+ *
833
+ * @private
834
+ */
835
+ const AnimatedPropertyType = {
836
+ TRANSLATION: "translation",
837
+ ROTATION: "rotation",
838
+ SCALE: "scale",
839
+ WEIGHTS: "weights",
840
+ };
841
+
842
+ /**
843
+ * An animation sampler that describes the sources of animated keyframe data
844
+ * and their interpolation.
845
+ *
846
+ * @alias {ModelComponents.AnimationSampler}
847
+ * @constructor
848
+ *
849
+ * @private
850
+ */
851
+ function AnimationSampler() {
852
+ /**
853
+ * The timesteps of the animation.
854
+ *
855
+ * @type {Number[]}
856
+ * @private
857
+ */
858
+ this.input = [];
859
+
860
+ /**
861
+ * The method used to interpolate between the animation's keyframe data.
862
+ *
863
+ * @type {InterpolationType}
864
+ * @private
865
+ */
866
+ this.interpolation = undefined;
867
+
868
+ /**
869
+ * The keyframe data of the animation.
870
+ *
871
+ * @type {Number[]|Cartesian3[]|Quaternion[]}
872
+ * @private
873
+ */
874
+ this.output = [];
875
+ }
876
+
877
+ /**
878
+ * An animation target, which specifies the node and property to animate.
879
+ *
880
+ * @alias {ModelComponents.AnimationTarget}
881
+ * @constructor
882
+ *
883
+ * @private
884
+ */
885
+ function AnimationTarget() {
886
+ /**
887
+ * The node that will be affected by the animation.
888
+ *
889
+ * @type {ModelComponents.Node}
890
+ * @private
891
+ */
892
+ this.node = undefined;
893
+
894
+ /**
895
+ * The property of the node to be animated.
896
+ *
897
+ * @type {ModelComponents.AnimatedPropertyType}
898
+ * @private
899
+ */
900
+ this.path = undefined;
901
+ }
902
+
903
+ /**
904
+ * An animation channel linking an animation sampler and the target it animates.
905
+ *
906
+ * @alias {ModelComponents.AnimationChannel}
907
+ * @constructor
908
+ *
909
+ * @private
910
+ */
911
+ function AnimationChannel() {
912
+ /**
913
+ * The sampler used as the source of the animation data.
914
+ *
915
+ * @type {ModelComponents.AnimationSampler}
916
+ * @private
917
+ */
918
+ this.sampler = undefined;
919
+
920
+ /**
921
+ * The target of the animation.
922
+ *
923
+ * @type {ModelComponents.AnimationTarget}
924
+ * @private
925
+ */
926
+ this.target = undefined;
927
+ }
928
+
929
+ /**
930
+ * An animation in the model.
931
+ *
932
+ * @alias {ModelComponents.Animation}
933
+ * @constructor
934
+ *
935
+ * @private
936
+ */
937
+ function Animation() {
938
+ /**
939
+ * The name of the animation.
940
+ *
941
+ * @type {String}
942
+ * @private
943
+ */
944
+ this.name = undefined;
945
+
946
+ /**
947
+ * The samplers used in this animation.
948
+ *
949
+ * @type {ModelComponents.AnimationSampler[]}
950
+ * @private
951
+ */
952
+ this.samplers = [];
953
+
954
+ /**
955
+ * The channels used in this animation.
956
+ *
957
+ * @type {ModelComponents.AnimationChannel[]}
958
+ * @private
959
+ */
960
+ this.channels = [];
961
+ }
962
+
963
+ /**
964
+ * An articulation stage belonging to an articulation from the
965
+ * AGI_articulations extension.
966
+ *
967
+ * @alias {ModelComponents.ArticulationStage}
968
+ * @constructor
969
+ *
970
+ * @private
971
+ */
972
+ function ArticulationStage() {
973
+ /**
974
+ * The name of the articulation stage.
975
+ *
976
+ * @type {String}
977
+ * @private
978
+ */
979
+ this.name = undefined;
980
+
981
+ /**
982
+ * The type of the articulation stage, defined by the type of motion it modifies.
983
+ *
984
+ * @type {ArticulationStageType}
985
+ * @private
986
+ */
987
+ this.type = undefined;
988
+
989
+ /**
990
+ * The minimum value for the range of motion of this articulation stage.
991
+ *
992
+ * @type {Number}
993
+ * @private
994
+ */
995
+ this.minimumValue = undefined;
996
+
997
+ /**
998
+ * The maximum value for the range of motion of this articulation stage.
999
+ *
1000
+ * @type {Number}
1001
+ * @private
1002
+ */
1003
+ this.maximumValue = undefined;
1004
+
1005
+ /**
1006
+ * The initial value for this articulation stage.
1007
+ *
1008
+ * @type {Number}
1009
+ * @private
1010
+ */
1011
+ this.initialValue = undefined;
1012
+ }
1013
+
1014
+ /**
1015
+ * An articulation for the model, as defined by the AGI_articulations extension.
1016
+ *
1017
+ * @alias {ModelComponents.Articulation}
1018
+ * @constructor
1019
+ *
1020
+ * @private
1021
+ */
1022
+ function Articulation() {
1023
+ /**
1024
+ * The name of the articulation.
1025
+ *
1026
+ * @type {String}
1027
+ * @private
1028
+ */
1029
+ this.name = undefined;
1030
+
1031
+ /**
1032
+ * The stages belonging to this articulation. The stages are applied to
1033
+ * the model in order of appearance.
1034
+ *
1035
+ * @type {ModelComponents.ArticulationStage[]}
1036
+ * @private
1037
+ */
1038
+ this.stages = [];
1039
+ }
1040
+
1041
+ /**
1042
+ * The asset of the model.
1043
+ *
1044
+ * @alias {ModelComponents.Asset}
1045
+ * @constructor
1046
+ *
1047
+ * @private
1048
+ */
1049
+ function Asset() {
1050
+ /**
1051
+ * The credits of the model.
1052
+ *
1053
+ * @type {Credit[]}
1054
+ * @private
1055
+ */
1056
+ this.credits = [];
1057
+ }
1058
+
1059
+ /**
1060
+ * The components that make up a model.
1061
+ *
1062
+ * @alias ModelComponents.Components
1063
+ * @constructor
1064
+ *
1065
+ * @private
1066
+ */
1067
+ function Components() {
1068
+ /**
1069
+ * The asset of the model.
1070
+ *
1071
+ * @type {ModelComponents.Asset}
1072
+ * @private
1073
+ */
1074
+ this.asset = new Asset();
1075
+
1076
+ /**
1077
+ * The default scene.
1078
+ *
1079
+ * @type {ModelComponents.Scene}
1080
+ * @private
1081
+ */
1082
+ this.scene = undefined;
1083
+
1084
+ /**
1085
+ * All nodes in the model.
1086
+ *
1087
+ * @type {ModelComponents.Node[]}
1088
+ */
1089
+ this.nodes = [];
1090
+
1091
+ /**
1092
+ * All skins in the model.
1093
+ *
1094
+ * @type {ModelComponents.Skin[]}
1095
+ */
1096
+ this.skins = [];
1097
+
1098
+ /**
1099
+ * All animations in the model.
1100
+ *
1101
+ * @type {ModelComponents.Animation[]}
1102
+ */
1103
+ this.animations = [];
1104
+
1105
+ /**
1106
+ * All articulations in the model as defined by the AGI_articulations extension.
1107
+ *
1108
+ * @type {ModelComponents.Articulation[]}
1109
+ */
1110
+ this.articulations = [];
1111
+
1112
+ /**
1113
+ * Structural metadata containing the schema, property tables, property
1114
+ * textures and property mappings
1115
+ *
1116
+ * @type {StructuralMetadata}
1117
+ * @private
1118
+ */
1119
+ this.structuralMetadata = undefined;
1120
+
1121
+ /**
1122
+ * The model's up axis.
1123
+ *
1124
+ * @type {Axis}
1125
+ * @private
1126
+ */
1127
+ this.upAxis = undefined;
1128
+
1129
+ /**
1130
+ * The model's forward axis.
1131
+ *
1132
+ * @type {Axis}
1133
+ * @private
1134
+ */
1135
+ this.forwardAxis = undefined;
1136
+
1137
+ /**
1138
+ * A world-space transform to apply to the primitives.
1139
+ *
1140
+ * @type {Matrix4}
1141
+ * @private
1142
+ */
1143
+ this.transform = Matrix4.clone(Matrix4.IDENTITY);
1144
+ }
1145
+
1146
+ /**
1147
+ * Information about a GPU texture, including the texture itself
1148
+ *
1149
+ * @alias ModelComponents.TextureReader
1150
+ * @constructor
1151
+ *
1152
+ * @private
1153
+ */
1154
+ function TextureReader() {
1155
+ /**
1156
+ * The underlying GPU texture. The {@link Texture} contains the sampler.
1157
+ *
1158
+ * @type {Texture}
1159
+ * @private
1160
+ */
1161
+ this.texture = undefined;
1162
+
1163
+ /**
1164
+ * The index of the texture in the glTF. This is useful for determining
1165
+ * when textures are shared to avoid attaching a texture in multiple uniform
1166
+ * slots in the shader.
1167
+ *
1168
+ * @type {Number}
1169
+ * @private
1170
+ */
1171
+ this.index = undefined;
1172
+
1173
+ /**
1174
+ * The texture coordinate set.
1175
+ *
1176
+ * @type {Number}
1177
+ * @default 0
1178
+ * @private
1179
+ */
1180
+ this.texCoord = 0;
1181
+
1182
+ /**
1183
+ * Transformation matrix to apply to texture coordinates.
1184
+ *
1185
+ * @type {Matrix3}
1186
+ * @default Matrix3.IDENTITY
1187
+ */
1188
+ this.transform = Matrix3.clone(Matrix3.IDENTITY);
1189
+
1190
+ /**
1191
+ * The texture channels to read from. When undefined all channels are read.
1192
+ *
1193
+ * @type {String}
1194
+ */
1195
+ this.channels = undefined;
1196
+ }
1197
+
1198
+ /**
1199
+ * Material properties for the PBR metallic roughness shading model.
1200
+ *
1201
+ * @alias ModelComponents.MetallicRoughness
1202
+ * @constructor
1203
+ *
1204
+ * @private
1205
+ */
1206
+ function MetallicRoughness() {
1207
+ /**
1208
+ * The base color texture reader.
1209
+ *
1210
+ * @type {ModelComponents.TextureReader}
1211
+ * @private
1212
+ */
1213
+ this.baseColorTexture = undefined;
1214
+
1215
+ /**
1216
+ * The metallic roughness texture reader.
1217
+ *
1218
+ * @type {ModelComponents.TextureReader}
1219
+ * @private
1220
+ */
1221
+ this.metallicRoughnessTexture = undefined;
1222
+
1223
+ /**
1224
+ * The base color factor.
1225
+ *
1226
+ * @type {Cartesian4}
1227
+ * @default new Cartesian4(1.0, 1.0, 1.0, 1.0)
1228
+ * @private
1229
+ */
1230
+ this.baseColorFactor = Cartesian4.clone(
1231
+ MetallicRoughness.DEFAULT_BASE_COLOR_FACTOR
1232
+ );
1233
+
1234
+ /**
1235
+ * The metallic factor.
1236
+ *
1237
+ * @type {Number}
1238
+ * @default 1.0
1239
+ * @private
1240
+ */
1241
+ this.metallicFactor = MetallicRoughness.DEFAULT_METALLIC_FACTOR;
1242
+
1243
+ /**
1244
+ * The roughness factor.
1245
+ *
1246
+ * @type {Number}
1247
+ * @default 1.0
1248
+ * @private
1249
+ */
1250
+ this.roughnessFactor = MetallicRoughness.DEFAULT_ROUGHNESS_FACTOR;
1251
+ }
1252
+
1253
+ /**
1254
+ * @private
1255
+ */
1256
+ MetallicRoughness.DEFAULT_BASE_COLOR_FACTOR = Cartesian4.ONE;
1257
+
1258
+ /**
1259
+ * @private
1260
+ */
1261
+ MetallicRoughness.DEFAULT_METALLIC_FACTOR = 1.0;
1262
+
1263
+ /**
1264
+ * @private
1265
+ */
1266
+ MetallicRoughness.DEFAULT_ROUGHNESS_FACTOR = 1.0;
1267
+
1268
+ /**
1269
+ * Material properties for the PBR specular glossiness shading model.
1270
+ *
1271
+ * @alias ModelComponents.SpecularGlossiness
1272
+ * @constructor
1273
+ *
1274
+ * @private
1275
+ */
1276
+ function SpecularGlossiness() {
1277
+ /**
1278
+ * The diffuse texture reader.
1279
+ *
1280
+ * @type {ModelComponents.TextureReader}
1281
+ * @private
1282
+ */
1283
+ this.diffuseTexture = undefined;
1284
+
1285
+ /**
1286
+ * The specular glossiness texture reader.
1287
+ *
1288
+ * @type {ModelComponents.TextureReader}
1289
+ * @private
1290
+ */
1291
+ this.specularGlossinessTexture = undefined;
1292
+
1293
+ /**
1294
+ * The diffuse factor.
1295
+ *
1296
+ * @type {Cartesian4}
1297
+ * @default new Cartesian4(1.0, 1.0, 1.0, 1.0)
1298
+ * @private
1299
+ */
1300
+ this.diffuseFactor = Cartesian4.clone(
1301
+ SpecularGlossiness.DEFAULT_DIFFUSE_FACTOR
1302
+ );
1303
+
1304
+ /**
1305
+ * The specular factor.
1306
+ *
1307
+ * @type {Cartesian3}
1308
+ * @default new Cartesian3(1.0, 1.0, 1.0)
1309
+ * @private
1310
+ */
1311
+ this.specularFactor = Cartesian3.clone(
1312
+ SpecularGlossiness.DEFAULT_SPECULAR_FACTOR
1313
+ );
1314
+
1315
+ /**
1316
+ * The glossiness factor.
1317
+ *
1318
+ * @type {Number}
1319
+ * @default 1.0
1320
+ * @private
1321
+ */
1322
+ this.glossinessFactor = SpecularGlossiness.DEFAULT_GLOSSINESS_FACTOR;
1323
+ }
1324
+
1325
+ /**
1326
+ * @private
1327
+ */
1328
+ SpecularGlossiness.DEFAULT_DIFFUSE_FACTOR = Cartesian4.ONE;
1329
+
1330
+ /**
1331
+ * @private
1332
+ */
1333
+ SpecularGlossiness.DEFAULT_SPECULAR_FACTOR = Cartesian3.ONE;
1334
+
1335
+ /**
1336
+ * @private
1337
+ */
1338
+ SpecularGlossiness.DEFAULT_GLOSSINESS_FACTOR = 1.0;
1339
+
1340
+ /**
1341
+ * The material appearance of a primitive.
1342
+ *
1343
+ * @alias ModelComponent.Material
1344
+ * @constructor
1345
+ *
1346
+ * @private
1347
+ */
1348
+ function Material() {
1349
+ /**
1350
+ * Material properties for the PBR metallic roughness shading model.
1351
+ *
1352
+ * @type {ModelComponents.MetallicRoughness}
1353
+ * @private
1354
+ */
1355
+ this.metallicRoughness = new MetallicRoughness();
1356
+
1357
+ /**
1358
+ * Material properties for the PBR specular glossiness shading model.
1359
+ *
1360
+ * @type {ModelComponents.SpecularGlossiness}
1361
+ * @private
1362
+ */
1363
+ this.specularGlossiness = undefined;
1364
+
1365
+ /**
1366
+ * The emissive texture reader.
1367
+ *
1368
+ * @type {ModelComponents.TextureReader}
1369
+ * @private
1370
+ */
1371
+ this.emissiveTexture = undefined;
1372
+
1373
+ /**
1374
+ * The normal texture reader.
1375
+ *
1376
+ * @type {ModelComponents.TextureReader}
1377
+ * @private
1378
+ */
1379
+ this.normalTexture = undefined;
1380
+
1381
+ /**
1382
+ * The occlusion texture reader.
1383
+ *
1384
+ * @type {ModelComponents.TextureReader}
1385
+ * @private
1386
+ */
1387
+ this.occlusionTexture = undefined;
1388
+
1389
+ /**
1390
+ * The emissive factor.
1391
+ *
1392
+ * @type {Cartesian3}
1393
+ * @default Cartesian3.ZERO
1394
+ * @private
1395
+ */
1396
+ this.emissiveFactor = Cartesian3.clone(Material.DEFAULT_EMISSIVE_FACTOR);
1397
+
1398
+ /**
1399
+ * The alpha mode.
1400
+ *
1401
+ * @type {AlphaMode}
1402
+ * @default AlphaMode.OPAQUE
1403
+ * @private
1404
+ */
1405
+ this.alphaMode = AlphaMode.OPAQUE;
1406
+
1407
+ /**
1408
+ * The alpha cutoff value of the material for the MASK alpha mode.
1409
+ *
1410
+ * @type {Number}
1411
+ * @default 0.5
1412
+ * @private
1413
+ */
1414
+ this.alphaCutoff = 0.5;
1415
+
1416
+ /**
1417
+ * Specifies whether the material is double sided.
1418
+ *
1419
+ * @type {Boolean}
1420
+ * @default false
1421
+ * @private
1422
+ */
1423
+ this.doubleSided = false;
1424
+
1425
+ /**
1426
+ * Specifies whether the material is unlit.
1427
+ *
1428
+ * @type {Boolean}
1429
+ * @default false
1430
+ * @private
1431
+ */
1432
+ this.unlit = false;
1433
+ }
1434
+
1435
+ /**
1436
+ * @private
1437
+ */
1438
+ Material.DEFAULT_EMISSIVE_FACTOR = Cartesian3.ZERO;
1439
+
1440
+ ModelComponents.Quantization = Quantization;
1441
+ ModelComponents.Attribute = Attribute;
1442
+ ModelComponents.Indices = Indices;
1443
+ ModelComponents.FeatureIdAttribute = FeatureIdAttribute;
1444
+ ModelComponents.FeatureIdTexture = FeatureIdTexture;
1445
+ ModelComponents.FeatureIdImplicitRange = FeatureIdImplicitRange;
1446
+ ModelComponents.MorphTarget = MorphTarget;
1447
+ ModelComponents.Primitive = Primitive;
1448
+ ModelComponents.Instances = Instances;
1449
+ ModelComponents.Skin = Skin;
1450
+ ModelComponents.Node = Node;
1451
+ ModelComponents.Scene = Scene;
1452
+ ModelComponents.AnimatedPropertyType = Object.freeze(AnimatedPropertyType);
1453
+ ModelComponents.AnimationSampler = AnimationSampler;
1454
+ ModelComponents.AnimationTarget = AnimationTarget;
1455
+ ModelComponents.AnimationChannel = AnimationChannel;
1456
+ ModelComponents.Animation = Animation;
1457
+ ModelComponents.ArticulationStage = ArticulationStage;
1458
+ ModelComponents.Articulation = Articulation;
1459
+ ModelComponents.Asset = Asset;
1460
+ ModelComponents.Components = Components;
1461
+ ModelComponents.TextureReader = TextureReader;
1462
+ ModelComponents.MetallicRoughness = MetallicRoughness;
1463
+ ModelComponents.SpecularGlossiness = SpecularGlossiness;
1464
+ ModelComponents.Material = Material;
1465
+
1466
+ export default ModelComponents;