@cesium/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
- package/Build/ThirdParty/Workers/package.json +1 -0
- package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
- package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
- package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
- package/Build/Widget/CesiumWidget.css +120 -0
- package/Build/Widget/lighter.css +13 -0
- package/Build/Workers/ArcType-ce2e50ab.js +37 -0
- package/Build/Workers/AttributeCompression-4589338a.js +716 -0
- package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
- package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
- package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
- package/Build/Workers/Check-666ab1a0.js +290 -0
- package/Build/Workers/Color-0c5aaf47.js +2262 -0
- package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
- package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
- package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
- package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
- package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
- package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
- package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
- package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
- package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
- package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
- package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
- package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
- package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
- package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
- package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
- package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
- package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
- package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
- package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
- package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
- package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
- package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
- package/Build/Workers/Math-2dbd6b93.js +1330 -0
- package/Build/Workers/Matrix2-ce637455.js +7084 -0
- package/Build/Workers/Matrix3-4f4df527.js +4282 -0
- package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
- package/Build/Workers/Plane-b81241c2.js +309 -0
- package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
- package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
- package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
- package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
- package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
- package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
- package/Build/Workers/RuntimeError-06c93819.js +68 -0
- package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
- package/Build/Workers/Transforms-2f755df8.js +14683 -0
- package/Build/Workers/VertexFormat-6b480673.js +312 -0
- package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
- package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
- package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
- package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
- package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
- package/Build/Workers/combine-ca22a614.js +82 -0
- package/Build/Workers/combineGeometry.js +17 -0
- package/Build/Workers/createBoxGeometry.js +12 -0
- package/Build/Workers/createBoxOutlineGeometry.js +313 -0
- package/Build/Workers/createCircleGeometry.js +213 -0
- package/Build/Workers/createCircleOutlineGeometry.js +160 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
- package/Build/Workers/createCorridorGeometry.js +1407 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
- package/Build/Workers/createCylinderGeometry.js +12 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
- package/Build/Workers/createEllipseGeometry.js +14 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Build/Workers/createEllipsoidGeometry.js +12 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
- package/Build/Workers/createFrustumGeometry.js +12 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
- package/Build/Workers/createGeometry.js +55 -0
- package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
- package/Build/Workers/createPlaneGeometry.js +250 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
- package/Build/Workers/createPolygonGeometry.js +1420 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
- package/Build/Workers/createPolylineGeometry.js +571 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
- package/Build/Workers/createRectangleGeometry.js +1476 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
- package/Build/Workers/createSimplePolylineGeometry.js +458 -0
- package/Build/Workers/createSphereGeometry.js +123 -0
- package/Build/Workers/createSphereOutlineGeometry.js +126 -0
- package/Build/Workers/createTaskProcessorWorker.js +127 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
- package/Build/Workers/createVectorTileGeometries.js +445 -0
- package/Build/Workers/createVectorTilePoints.js +79 -0
- package/Build/Workers/createVectorTilePolygons.js +406 -0
- package/Build/Workers/createVectorTilePolylines.js +254 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
- package/Build/Workers/createWallGeometry.js +623 -0
- package/Build/Workers/createWallOutlineGeometry.js +432 -0
- package/Build/Workers/decodeDraco.js +381 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
- package/Build/Workers/decodeI3S.js +1040 -0
- package/Build/Workers/defaultValue-0a909f67.js +51 -0
- package/Build/Workers/package.js +2 -0
- package/Build/Workers/transcodeKTX2.js +1516 -0
- package/Build/Workers/transferTypedArrayTest.js +18 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
- package/LICENSE.md +933 -0
- package/README.md +58 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +256 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
- package/Source/Core/ArcType.js +31 -0
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- package/Source/Shaders/Model/MetadataStageVS.js +12 -0
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- package/Source/Shaders/Model/ModelVS.js +138 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.glsl +15 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
- package/Source/Shaders/Model/PointCloudStylingStageVS.glsl +45 -0
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- package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
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- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
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- package/Source/Shaders/OctahedralProjectionFS.glsl +14 -0
- package/Source/Shaders/OctahedralProjectionFS.js +16 -0
- package/Source/Shaders/OctahedralProjectionVS.glsl +10 -0
- package/Source/Shaders/OctahedralProjectionVS.js +12 -0
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- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +168 -0
- package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
- package/Source/Shaders/PolylineVS.glsl +103 -0
- package/Source/Shaders/PolylineVS.js +105 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +21 -0
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- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +17 -0
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- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +115 -0
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- package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +30 -0
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- package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
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- package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
- package/Source/Shaders/PostProcessStages/FXAA.glsl +21 -0
- package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +36 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +38 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
- package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +24 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +26 -0
- package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
- package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +63 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +65 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +23 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +25 -0
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
- package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
- package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +165 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +167 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
- package/Source/Shaders/ShadowVolumeFS.glsl +17 -0
- package/Source/Shaders/ShadowVolumeFS.js +19 -0
- package/Source/Shaders/SkyAtmosphereCommon.glsl +91 -0
- package/Source/Shaders/SkyAtmosphereCommon.js +93 -0
- package/Source/Shaders/SkyAtmosphereFS.glsl +64 -0
- package/Source/Shaders/SkyAtmosphereFS.js +66 -0
- package/Source/Shaders/SkyAtmosphereVS.glsl +30 -0
- package/Source/Shaders/SkyAtmosphereVS.js +32 -0
- package/Source/Shaders/SkyBoxFS.glsl +9 -0
- package/Source/Shaders/SkyBoxFS.js +11 -0
- package/Source/Shaders/SkyBoxVS.glsl +10 -0
- package/Source/Shaders/SkyBoxVS.js +12 -0
- package/Source/Shaders/SunFS.glsl +9 -0
- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +52 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +54 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
- package/Source/Shaders/ViewportQuadVS.glsl +10 -0
- package/Source/Shaders/ViewportQuadVS.js +12 -0
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- package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
- package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
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- package/Source/ThirdParty/basis_transcoder.wasm +0 -0
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
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- package/Source/WorkersES6/createCylinderGeometry.js +10 -0
- package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
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- package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
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- package/Source/WorkersES6/createFrustumGeometry.js +10 -0
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- package/Source/WorkersES6/createPolylineGeometry.js +12 -0
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- package/index.d.ts +41767 -0
- package/index.js +1085 -0
- package/package.json +73 -0
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* Valid geometries are {@link BoxGeometry}, {@link CylinderGeometry}, {@link EllipsoidGeometry}, {@link PolylineVolumeGeometry}, and {@link SphereGeometry}.
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* Geometries that follow the surface of the ellipsoid, such as {@link CircleGeometry}, {@link CorridorGeometry}, {@link EllipseGeometry}, {@link PolygonGeometry}, and {@link RectangleGeometry},
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function ClassificationPrimitive(options) {
|
|
73
|
+
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
74
|
+
const geometryInstances = options.geometryInstances;
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* The geometry instance rendered with this primitive. This may
|
|
78
|
+
* be <code>undefined</code> if <code>options.releaseGeometryInstances</code>
|
|
79
|
+
* is <code>true</code> when the primitive is constructed.
|
|
80
|
+
* <p>
|
|
81
|
+
* Changing this property after the primitive is rendered has no effect.
|
|
82
|
+
* </p>
|
|
83
|
+
* <p>
|
|
84
|
+
* Because of the rendering technique used, all geometry instances must be the same color.
|
|
85
|
+
* If there is an instance with a differing color, a <code>DeveloperError</code> will be thrown
|
|
86
|
+
* on the first attempt to render.
|
|
87
|
+
* </p>
|
|
88
|
+
*
|
|
89
|
+
* @readonly
|
|
90
|
+
* @type {Array|GeometryInstance}
|
|
91
|
+
*
|
|
92
|
+
* @default undefined
|
|
93
|
+
*/
|
|
94
|
+
this.geometryInstances = geometryInstances;
|
|
95
|
+
/**
|
|
96
|
+
* Determines if the primitive will be shown. This affects all geometry
|
|
97
|
+
* instances in the primitive.
|
|
98
|
+
*
|
|
99
|
+
* @type {Boolean}
|
|
100
|
+
*
|
|
101
|
+
* @default true
|
|
102
|
+
*/
|
|
103
|
+
this.show = defaultValue(options.show, true);
|
|
104
|
+
/**
|
|
105
|
+
* Determines whether terrain, 3D Tiles or both will be classified.
|
|
106
|
+
*
|
|
107
|
+
* @type {ClassificationType}
|
|
108
|
+
*
|
|
109
|
+
* @default ClassificationType.BOTH
|
|
110
|
+
*/
|
|
111
|
+
this.classificationType = defaultValue(
|
|
112
|
+
options.classificationType,
|
|
113
|
+
ClassificationType.BOTH
|
|
114
|
+
);
|
|
115
|
+
/**
|
|
116
|
+
* This property is for debugging only; it is not for production use nor is it optimized.
|
|
117
|
+
* <p>
|
|
118
|
+
* Draws the bounding sphere for each draw command in the primitive.
|
|
119
|
+
* </p>
|
|
120
|
+
*
|
|
121
|
+
* @type {Boolean}
|
|
122
|
+
*
|
|
123
|
+
* @default false
|
|
124
|
+
*/
|
|
125
|
+
this.debugShowBoundingVolume = defaultValue(
|
|
126
|
+
options.debugShowBoundingVolume,
|
|
127
|
+
false
|
|
128
|
+
);
|
|
129
|
+
/**
|
|
130
|
+
* This property is for debugging only; it is not for production use nor is it optimized.
|
|
131
|
+
* <p>
|
|
132
|
+
* Draws the shadow volume for each geometry in the primitive.
|
|
133
|
+
* </p>
|
|
134
|
+
*
|
|
135
|
+
* @type {Boolean}
|
|
136
|
+
*
|
|
137
|
+
* @default false
|
|
138
|
+
*/
|
|
139
|
+
this.debugShowShadowVolume = defaultValue(
|
|
140
|
+
options.debugShowShadowVolume,
|
|
141
|
+
false
|
|
142
|
+
);
|
|
143
|
+
this._debugShowShadowVolume = false;
|
|
144
|
+
|
|
145
|
+
// These are used by GroundPrimitive to augment the shader and uniform map.
|
|
146
|
+
this._extruded = defaultValue(options._extruded, false);
|
|
147
|
+
this._uniformMap = options._uniformMap;
|
|
148
|
+
|
|
149
|
+
this._sp = undefined;
|
|
150
|
+
this._spStencil = undefined;
|
|
151
|
+
this._spPick = undefined;
|
|
152
|
+
this._spColor = undefined;
|
|
153
|
+
|
|
154
|
+
this._spPick2D = undefined; // only derived if necessary
|
|
155
|
+
this._spColor2D = undefined; // only derived if necessary
|
|
156
|
+
|
|
157
|
+
this._rsStencilDepthPass = undefined;
|
|
158
|
+
this._rsStencilDepthPass3DTiles = undefined;
|
|
159
|
+
this._rsColorPass = undefined;
|
|
160
|
+
this._rsPickPass = undefined;
|
|
161
|
+
|
|
162
|
+
this._commandsIgnoreShow = [];
|
|
163
|
+
|
|
164
|
+
this._ready = false;
|
|
165
|
+
|
|
166
|
+
const classificationPrimitive = this;
|
|
167
|
+
this._readyPromise = new Promise((resolve, reject) => {
|
|
168
|
+
classificationPrimitive._completeLoad = () => {
|
|
169
|
+
if (this._ready) {
|
|
170
|
+
return;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
this._ready = true;
|
|
174
|
+
|
|
175
|
+
if (this.releaseGeometryInstances) {
|
|
176
|
+
this.geometryInstances = undefined;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
const error = this._error;
|
|
180
|
+
if (!defined(error)) {
|
|
181
|
+
resolve(this);
|
|
182
|
+
} else {
|
|
183
|
+
reject(error);
|
|
184
|
+
}
|
|
185
|
+
};
|
|
186
|
+
});
|
|
187
|
+
|
|
188
|
+
this._primitive = undefined;
|
|
189
|
+
this._pickPrimitive = options._pickPrimitive;
|
|
190
|
+
|
|
191
|
+
// Set in update
|
|
192
|
+
this._hasSphericalExtentsAttribute = false;
|
|
193
|
+
this._hasPlanarExtentsAttributes = false;
|
|
194
|
+
this._hasPerColorAttribute = false;
|
|
195
|
+
|
|
196
|
+
this.appearance = options.appearance;
|
|
197
|
+
|
|
198
|
+
this._createBoundingVolumeFunction = options._createBoundingVolumeFunction;
|
|
199
|
+
this._updateAndQueueCommandsFunction =
|
|
200
|
+
options._updateAndQueueCommandsFunction;
|
|
201
|
+
|
|
202
|
+
this._usePickOffsets = false;
|
|
203
|
+
|
|
204
|
+
this._primitiveOptions = {
|
|
205
|
+
geometryInstances: undefined,
|
|
206
|
+
appearance: undefined,
|
|
207
|
+
vertexCacheOptimize: defaultValue(options.vertexCacheOptimize, false),
|
|
208
|
+
interleave: defaultValue(options.interleave, false),
|
|
209
|
+
releaseGeometryInstances: defaultValue(
|
|
210
|
+
options.releaseGeometryInstances,
|
|
211
|
+
true
|
|
212
|
+
),
|
|
213
|
+
allowPicking: defaultValue(options.allowPicking, true),
|
|
214
|
+
asynchronous: defaultValue(options.asynchronous, true),
|
|
215
|
+
compressVertices: defaultValue(options.compressVertices, true),
|
|
216
|
+
_createBoundingVolumeFunction: undefined,
|
|
217
|
+
_createRenderStatesFunction: undefined,
|
|
218
|
+
_createShaderProgramFunction: undefined,
|
|
219
|
+
_createCommandsFunction: undefined,
|
|
220
|
+
_updateAndQueueCommandsFunction: undefined,
|
|
221
|
+
_createPickOffsets: true,
|
|
222
|
+
};
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
Object.defineProperties(ClassificationPrimitive.prototype, {
|
|
226
|
+
/**
|
|
227
|
+
* When <code>true</code>, geometry vertices are optimized for the pre and post-vertex-shader caches.
|
|
228
|
+
*
|
|
229
|
+
* @memberof ClassificationPrimitive.prototype
|
|
230
|
+
*
|
|
231
|
+
* @type {Boolean}
|
|
232
|
+
* @readonly
|
|
233
|
+
*
|
|
234
|
+
* @default true
|
|
235
|
+
*/
|
|
236
|
+
vertexCacheOptimize: {
|
|
237
|
+
get: function () {
|
|
238
|
+
return this._primitiveOptions.vertexCacheOptimize;
|
|
239
|
+
},
|
|
240
|
+
},
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Determines if geometry vertex attributes are interleaved, which can slightly improve rendering performance.
|
|
244
|
+
*
|
|
245
|
+
* @memberof ClassificationPrimitive.prototype
|
|
246
|
+
*
|
|
247
|
+
* @type {Boolean}
|
|
248
|
+
* @readonly
|
|
249
|
+
*
|
|
250
|
+
* @default false
|
|
251
|
+
*/
|
|
252
|
+
interleave: {
|
|
253
|
+
get: function () {
|
|
254
|
+
return this._primitiveOptions.interleave;
|
|
255
|
+
},
|
|
256
|
+
},
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* When <code>true</code>, the primitive does not keep a reference to the input <code>geometryInstances</code> to save memory.
|
|
260
|
+
*
|
|
261
|
+
* @memberof ClassificationPrimitive.prototype
|
|
262
|
+
*
|
|
263
|
+
* @type {Boolean}
|
|
264
|
+
* @readonly
|
|
265
|
+
*
|
|
266
|
+
* @default true
|
|
267
|
+
*/
|
|
268
|
+
releaseGeometryInstances: {
|
|
269
|
+
get: function () {
|
|
270
|
+
return this._primitiveOptions.releaseGeometryInstances;
|
|
271
|
+
},
|
|
272
|
+
},
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* When <code>true</code>, each geometry instance will only be pickable with {@link Scene#pick}. When <code>false</code>, GPU memory is saved.
|
|
276
|
+
*
|
|
277
|
+
* @memberof ClassificationPrimitive.prototype
|
|
278
|
+
*
|
|
279
|
+
* @type {Boolean}
|
|
280
|
+
* @readonly
|
|
281
|
+
*
|
|
282
|
+
* @default true
|
|
283
|
+
*/
|
|
284
|
+
allowPicking: {
|
|
285
|
+
get: function () {
|
|
286
|
+
return this._primitiveOptions.allowPicking;
|
|
287
|
+
},
|
|
288
|
+
},
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* Determines if the geometry instances will be created and batched on a web worker.
|
|
292
|
+
*
|
|
293
|
+
* @memberof ClassificationPrimitive.prototype
|
|
294
|
+
*
|
|
295
|
+
* @type {Boolean}
|
|
296
|
+
* @readonly
|
|
297
|
+
*
|
|
298
|
+
* @default true
|
|
299
|
+
*/
|
|
300
|
+
asynchronous: {
|
|
301
|
+
get: function () {
|
|
302
|
+
return this._primitiveOptions.asynchronous;
|
|
303
|
+
},
|
|
304
|
+
},
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* When <code>true</code>, geometry vertices are compressed, which will save memory.
|
|
308
|
+
*
|
|
309
|
+
* @memberof ClassificationPrimitive.prototype
|
|
310
|
+
*
|
|
311
|
+
* @type {Boolean}
|
|
312
|
+
* @readonly
|
|
313
|
+
*
|
|
314
|
+
* @default true
|
|
315
|
+
*/
|
|
316
|
+
compressVertices: {
|
|
317
|
+
get: function () {
|
|
318
|
+
return this._primitiveOptions.compressVertices;
|
|
319
|
+
},
|
|
320
|
+
},
|
|
321
|
+
|
|
322
|
+
/**
|
|
323
|
+
* Determines if the primitive is complete and ready to render. If this property is
|
|
324
|
+
* true, the primitive will be rendered the next time that {@link ClassificationPrimitive#update}
|
|
325
|
+
* is called.
|
|
326
|
+
*
|
|
327
|
+
* @memberof ClassificationPrimitive.prototype
|
|
328
|
+
*
|
|
329
|
+
* @type {Boolean}
|
|
330
|
+
* @readonly
|
|
331
|
+
*/
|
|
332
|
+
ready: {
|
|
333
|
+
get: function () {
|
|
334
|
+
return this._ready;
|
|
335
|
+
},
|
|
336
|
+
},
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* Gets a promise that resolves when the primitive is ready to render.
|
|
340
|
+
* @memberof ClassificationPrimitive.prototype
|
|
341
|
+
* @type {Promise.<ClassificationPrimitive>}
|
|
342
|
+
* @readonly
|
|
343
|
+
*/
|
|
344
|
+
readyPromise: {
|
|
345
|
+
get: function () {
|
|
346
|
+
return this._readyPromise;
|
|
347
|
+
},
|
|
348
|
+
},
|
|
349
|
+
|
|
350
|
+
/**
|
|
351
|
+
* Returns true if the ClassificationPrimitive needs a separate shader and commands for 2D.
|
|
352
|
+
* This is because texture coordinates on ClassificationPrimitives are computed differently,
|
|
353
|
+
* and are used for culling when multiple GeometryInstances are batched in one ClassificationPrimitive.
|
|
354
|
+
* @memberof ClassificationPrimitive.prototype
|
|
355
|
+
* @type {Boolean}
|
|
356
|
+
* @readonly
|
|
357
|
+
* @private
|
|
358
|
+
*/
|
|
359
|
+
_needs2DShader: {
|
|
360
|
+
get: function () {
|
|
361
|
+
return (
|
|
362
|
+
this._hasPlanarExtentsAttributes || this._hasSphericalExtentsAttribute
|
|
363
|
+
);
|
|
364
|
+
},
|
|
365
|
+
},
|
|
366
|
+
});
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* Determines if ClassificationPrimitive rendering is supported.
|
|
370
|
+
*
|
|
371
|
+
* @param {Scene} scene The scene.
|
|
372
|
+
* @returns {Boolean} <code>true</code> if ClassificationPrimitives are supported; otherwise, returns <code>false</code>
|
|
373
|
+
*/
|
|
374
|
+
ClassificationPrimitive.isSupported = function (scene) {
|
|
375
|
+
return scene.context.stencilBuffer;
|
|
376
|
+
};
|
|
377
|
+
|
|
378
|
+
function getStencilDepthRenderState(enableStencil, mask3DTiles) {
|
|
379
|
+
const stencilFunction = mask3DTiles
|
|
380
|
+
? StencilFunction.EQUAL
|
|
381
|
+
: StencilFunction.ALWAYS;
|
|
382
|
+
return {
|
|
383
|
+
colorMask: {
|
|
384
|
+
red: false,
|
|
385
|
+
green: false,
|
|
386
|
+
blue: false,
|
|
387
|
+
alpha: false,
|
|
388
|
+
},
|
|
389
|
+
stencilTest: {
|
|
390
|
+
enabled: enableStencil,
|
|
391
|
+
frontFunction: stencilFunction,
|
|
392
|
+
frontOperation: {
|
|
393
|
+
fail: StencilOperation.KEEP,
|
|
394
|
+
zFail: StencilOperation.DECREMENT_WRAP,
|
|
395
|
+
zPass: StencilOperation.KEEP,
|
|
396
|
+
},
|
|
397
|
+
backFunction: stencilFunction,
|
|
398
|
+
backOperation: {
|
|
399
|
+
fail: StencilOperation.KEEP,
|
|
400
|
+
zFail: StencilOperation.INCREMENT_WRAP,
|
|
401
|
+
zPass: StencilOperation.KEEP,
|
|
402
|
+
},
|
|
403
|
+
reference: StencilConstants.CESIUM_3D_TILE_MASK,
|
|
404
|
+
mask: StencilConstants.CESIUM_3D_TILE_MASK,
|
|
405
|
+
},
|
|
406
|
+
stencilMask: StencilConstants.CLASSIFICATION_MASK,
|
|
407
|
+
depthTest: {
|
|
408
|
+
enabled: true,
|
|
409
|
+
func: DepthFunction.LESS_OR_EQUAL,
|
|
410
|
+
},
|
|
411
|
+
depthMask: false,
|
|
412
|
+
};
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
function getColorRenderState(enableStencil) {
|
|
416
|
+
return {
|
|
417
|
+
stencilTest: {
|
|
418
|
+
enabled: enableStencil,
|
|
419
|
+
frontFunction: StencilFunction.NOT_EQUAL,
|
|
420
|
+
frontOperation: {
|
|
421
|
+
fail: StencilOperation.ZERO,
|
|
422
|
+
zFail: StencilOperation.ZERO,
|
|
423
|
+
zPass: StencilOperation.ZERO,
|
|
424
|
+
},
|
|
425
|
+
backFunction: StencilFunction.NOT_EQUAL,
|
|
426
|
+
backOperation: {
|
|
427
|
+
fail: StencilOperation.ZERO,
|
|
428
|
+
zFail: StencilOperation.ZERO,
|
|
429
|
+
zPass: StencilOperation.ZERO,
|
|
430
|
+
},
|
|
431
|
+
reference: 0,
|
|
432
|
+
mask: StencilConstants.CLASSIFICATION_MASK,
|
|
433
|
+
},
|
|
434
|
+
stencilMask: StencilConstants.CLASSIFICATION_MASK,
|
|
435
|
+
depthTest: {
|
|
436
|
+
enabled: false,
|
|
437
|
+
},
|
|
438
|
+
depthMask: false,
|
|
439
|
+
blending: BlendingState.PRE_MULTIPLIED_ALPHA_BLEND,
|
|
440
|
+
};
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
const pickRenderState = {
|
|
444
|
+
stencilTest: {
|
|
445
|
+
enabled: true,
|
|
446
|
+
frontFunction: StencilFunction.NOT_EQUAL,
|
|
447
|
+
frontOperation: {
|
|
448
|
+
fail: StencilOperation.ZERO,
|
|
449
|
+
zFail: StencilOperation.ZERO,
|
|
450
|
+
zPass: StencilOperation.ZERO,
|
|
451
|
+
},
|
|
452
|
+
backFunction: StencilFunction.NOT_EQUAL,
|
|
453
|
+
backOperation: {
|
|
454
|
+
fail: StencilOperation.ZERO,
|
|
455
|
+
zFail: StencilOperation.ZERO,
|
|
456
|
+
zPass: StencilOperation.ZERO,
|
|
457
|
+
},
|
|
458
|
+
reference: 0,
|
|
459
|
+
mask: StencilConstants.CLASSIFICATION_MASK,
|
|
460
|
+
},
|
|
461
|
+
stencilMask: StencilConstants.CLASSIFICATION_MASK,
|
|
462
|
+
depthTest: {
|
|
463
|
+
enabled: false,
|
|
464
|
+
},
|
|
465
|
+
depthMask: false,
|
|
466
|
+
};
|
|
467
|
+
|
|
468
|
+
function createRenderStates(
|
|
469
|
+
classificationPrimitive,
|
|
470
|
+
context,
|
|
471
|
+
appearance,
|
|
472
|
+
twoPasses
|
|
473
|
+
) {
|
|
474
|
+
if (defined(classificationPrimitive._rsStencilDepthPass)) {
|
|
475
|
+
return;
|
|
476
|
+
}
|
|
477
|
+
const stencilEnabled = !classificationPrimitive.debugShowShadowVolume;
|
|
478
|
+
|
|
479
|
+
classificationPrimitive._rsStencilDepthPass = RenderState.fromCache(
|
|
480
|
+
getStencilDepthRenderState(stencilEnabled, false)
|
|
481
|
+
);
|
|
482
|
+
classificationPrimitive._rsStencilDepthPass3DTiles = RenderState.fromCache(
|
|
483
|
+
getStencilDepthRenderState(stencilEnabled, true)
|
|
484
|
+
);
|
|
485
|
+
classificationPrimitive._rsColorPass = RenderState.fromCache(
|
|
486
|
+
getColorRenderState(stencilEnabled, false)
|
|
487
|
+
);
|
|
488
|
+
classificationPrimitive._rsPickPass = RenderState.fromCache(pickRenderState);
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
function modifyForEncodedNormals(primitive, vertexShaderSource) {
|
|
492
|
+
if (!primitive.compressVertices) {
|
|
493
|
+
return vertexShaderSource;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
if (
|
|
497
|
+
vertexShaderSource.search(/attribute\s+vec3\s+extrudeDirection;/g) !== -1
|
|
498
|
+
) {
|
|
499
|
+
const attributeName = "compressedAttributes";
|
|
500
|
+
|
|
501
|
+
//only shadow volumes use extrudeDirection, and shadow volumes use vertexFormat: POSITION_ONLY so we don't need to check other attributes
|
|
502
|
+
const attributeDecl = `attribute vec2 ${attributeName};`;
|
|
503
|
+
|
|
504
|
+
const globalDecl = "vec3 extrudeDirection;\n";
|
|
505
|
+
const decode = ` extrudeDirection = czm_octDecode(${attributeName}, 65535.0);\n`;
|
|
506
|
+
|
|
507
|
+
let modifiedVS = vertexShaderSource;
|
|
508
|
+
modifiedVS = modifiedVS.replace(
|
|
509
|
+
/attribute\s+vec3\s+extrudeDirection;/g,
|
|
510
|
+
""
|
|
511
|
+
);
|
|
512
|
+
modifiedVS = ShaderSource.replaceMain(
|
|
513
|
+
modifiedVS,
|
|
514
|
+
"czm_non_compressed_main"
|
|
515
|
+
);
|
|
516
|
+
const compressedMain =
|
|
517
|
+
`${"void main() \n" + "{ \n"}${decode} czm_non_compressed_main(); \n` +
|
|
518
|
+
`}`;
|
|
519
|
+
|
|
520
|
+
return [attributeDecl, globalDecl, modifiedVS, compressedMain].join("\n");
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
function createShaderProgram(classificationPrimitive, frameState) {
|
|
525
|
+
const context = frameState.context;
|
|
526
|
+
const primitive = classificationPrimitive._primitive;
|
|
527
|
+
let vs = ShadowVolumeAppearanceVS;
|
|
528
|
+
vs = classificationPrimitive._primitive._batchTable.getVertexShaderCallback()(
|
|
529
|
+
vs
|
|
530
|
+
);
|
|
531
|
+
vs = Primitive._appendDistanceDisplayConditionToShader(primitive, vs);
|
|
532
|
+
vs = Primitive._modifyShaderPosition(
|
|
533
|
+
classificationPrimitive,
|
|
534
|
+
vs,
|
|
535
|
+
frameState.scene3DOnly
|
|
536
|
+
);
|
|
537
|
+
vs = Primitive._updateColorAttribute(primitive, vs);
|
|
538
|
+
|
|
539
|
+
const planarExtents = classificationPrimitive._hasPlanarExtentsAttributes;
|
|
540
|
+
const cullFragmentsUsingExtents =
|
|
541
|
+
planarExtents || classificationPrimitive._hasSphericalExtentsAttribute;
|
|
542
|
+
|
|
543
|
+
if (classificationPrimitive._extruded) {
|
|
544
|
+
vs = modifyForEncodedNormals(primitive, vs);
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
const extrudedDefine = classificationPrimitive._extruded
|
|
548
|
+
? "EXTRUDED_GEOMETRY"
|
|
549
|
+
: "";
|
|
550
|
+
|
|
551
|
+
let vsSource = new ShaderSource({
|
|
552
|
+
defines: [extrudedDefine],
|
|
553
|
+
sources: [vs],
|
|
554
|
+
});
|
|
555
|
+
const fsSource = new ShaderSource({
|
|
556
|
+
sources: [ShadowVolumeFS],
|
|
557
|
+
});
|
|
558
|
+
const attributeLocations =
|
|
559
|
+
classificationPrimitive._primitive._attributeLocations;
|
|
560
|
+
|
|
561
|
+
const shadowVolumeAppearance = new ShadowVolumeAppearance(
|
|
562
|
+
cullFragmentsUsingExtents,
|
|
563
|
+
planarExtents,
|
|
564
|
+
classificationPrimitive.appearance
|
|
565
|
+
);
|
|
566
|
+
|
|
567
|
+
classificationPrimitive._spStencil = ShaderProgram.replaceCache({
|
|
568
|
+
context: context,
|
|
569
|
+
shaderProgram: classificationPrimitive._spStencil,
|
|
570
|
+
vertexShaderSource: vsSource,
|
|
571
|
+
fragmentShaderSource: fsSource,
|
|
572
|
+
attributeLocations: attributeLocations,
|
|
573
|
+
});
|
|
574
|
+
|
|
575
|
+
if (classificationPrimitive._primitive.allowPicking) {
|
|
576
|
+
let vsPick = ShaderSource.createPickVertexShaderSource(vs);
|
|
577
|
+
vsPick = Primitive._appendShowToShader(primitive, vsPick);
|
|
578
|
+
vsPick = Primitive._updatePickColorAttribute(vsPick);
|
|
579
|
+
|
|
580
|
+
const pickFS3D = shadowVolumeAppearance.createPickFragmentShader(false);
|
|
581
|
+
const pickVS3D = shadowVolumeAppearance.createPickVertexShader(
|
|
582
|
+
[extrudedDefine],
|
|
583
|
+
vsPick,
|
|
584
|
+
false,
|
|
585
|
+
frameState.mapProjection
|
|
586
|
+
);
|
|
587
|
+
|
|
588
|
+
classificationPrimitive._spPick = ShaderProgram.replaceCache({
|
|
589
|
+
context: context,
|
|
590
|
+
shaderProgram: classificationPrimitive._spPick,
|
|
591
|
+
vertexShaderSource: pickVS3D,
|
|
592
|
+
fragmentShaderSource: pickFS3D,
|
|
593
|
+
attributeLocations: attributeLocations,
|
|
594
|
+
});
|
|
595
|
+
|
|
596
|
+
// Derive a 2D pick shader if the primitive uses texture coordinate-based fragment culling,
|
|
597
|
+
// since texture coordinates are computed differently in 2D.
|
|
598
|
+
if (cullFragmentsUsingExtents) {
|
|
599
|
+
let pickProgram2D = context.shaderCache.getDerivedShaderProgram(
|
|
600
|
+
classificationPrimitive._spPick,
|
|
601
|
+
"2dPick"
|
|
602
|
+
);
|
|
603
|
+
if (!defined(pickProgram2D)) {
|
|
604
|
+
const pickFS2D = shadowVolumeAppearance.createPickFragmentShader(true);
|
|
605
|
+
const pickVS2D = shadowVolumeAppearance.createPickVertexShader(
|
|
606
|
+
[extrudedDefine],
|
|
607
|
+
vsPick,
|
|
608
|
+
true,
|
|
609
|
+
frameState.mapProjection
|
|
610
|
+
);
|
|
611
|
+
|
|
612
|
+
pickProgram2D = context.shaderCache.createDerivedShaderProgram(
|
|
613
|
+
classificationPrimitive._spPick,
|
|
614
|
+
"2dPick",
|
|
615
|
+
{
|
|
616
|
+
vertexShaderSource: pickVS2D,
|
|
617
|
+
fragmentShaderSource: pickFS2D,
|
|
618
|
+
attributeLocations: attributeLocations,
|
|
619
|
+
}
|
|
620
|
+
);
|
|
621
|
+
}
|
|
622
|
+
classificationPrimitive._spPick2D = pickProgram2D;
|
|
623
|
+
}
|
|
624
|
+
} else {
|
|
625
|
+
classificationPrimitive._spPick = ShaderProgram.fromCache({
|
|
626
|
+
context: context,
|
|
627
|
+
vertexShaderSource: vsSource,
|
|
628
|
+
fragmentShaderSource: fsSource,
|
|
629
|
+
attributeLocations: attributeLocations,
|
|
630
|
+
});
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
vs = Primitive._appendShowToShader(primitive, vs);
|
|
634
|
+
vsSource = new ShaderSource({
|
|
635
|
+
defines: [extrudedDefine],
|
|
636
|
+
sources: [vs],
|
|
637
|
+
});
|
|
638
|
+
|
|
639
|
+
classificationPrimitive._sp = ShaderProgram.replaceCache({
|
|
640
|
+
context: context,
|
|
641
|
+
shaderProgram: classificationPrimitive._sp,
|
|
642
|
+
vertexShaderSource: vsSource,
|
|
643
|
+
fragmentShaderSource: fsSource,
|
|
644
|
+
attributeLocations: attributeLocations,
|
|
645
|
+
});
|
|
646
|
+
|
|
647
|
+
// Create a fragment shader that computes only required material hookups using screen space techniques
|
|
648
|
+
const fsColorSource = shadowVolumeAppearance.createFragmentShader(false);
|
|
649
|
+
const vsColorSource = shadowVolumeAppearance.createVertexShader(
|
|
650
|
+
[extrudedDefine],
|
|
651
|
+
vs,
|
|
652
|
+
false,
|
|
653
|
+
frameState.mapProjection
|
|
654
|
+
);
|
|
655
|
+
|
|
656
|
+
classificationPrimitive._spColor = ShaderProgram.replaceCache({
|
|
657
|
+
context: context,
|
|
658
|
+
shaderProgram: classificationPrimitive._spColor,
|
|
659
|
+
vertexShaderSource: vsColorSource,
|
|
660
|
+
fragmentShaderSource: fsColorSource,
|
|
661
|
+
attributeLocations: attributeLocations,
|
|
662
|
+
});
|
|
663
|
+
|
|
664
|
+
// Derive a 2D shader if the primitive uses texture coordinate-based fragment culling,
|
|
665
|
+
// since texture coordinates are computed differently in 2D.
|
|
666
|
+
// Any material that uses texture coordinates will also equip texture coordinate-based fragment culling.
|
|
667
|
+
if (cullFragmentsUsingExtents) {
|
|
668
|
+
let colorProgram2D = context.shaderCache.getDerivedShaderProgram(
|
|
669
|
+
classificationPrimitive._spColor,
|
|
670
|
+
"2dColor"
|
|
671
|
+
);
|
|
672
|
+
if (!defined(colorProgram2D)) {
|
|
673
|
+
const fsColorSource2D = shadowVolumeAppearance.createFragmentShader(true);
|
|
674
|
+
const vsColorSource2D = shadowVolumeAppearance.createVertexShader(
|
|
675
|
+
[extrudedDefine],
|
|
676
|
+
vs,
|
|
677
|
+
true,
|
|
678
|
+
frameState.mapProjection
|
|
679
|
+
);
|
|
680
|
+
|
|
681
|
+
colorProgram2D = context.shaderCache.createDerivedShaderProgram(
|
|
682
|
+
classificationPrimitive._spColor,
|
|
683
|
+
"2dColor",
|
|
684
|
+
{
|
|
685
|
+
vertexShaderSource: vsColorSource2D,
|
|
686
|
+
fragmentShaderSource: fsColorSource2D,
|
|
687
|
+
attributeLocations: attributeLocations,
|
|
688
|
+
}
|
|
689
|
+
);
|
|
690
|
+
}
|
|
691
|
+
classificationPrimitive._spColor2D = colorProgram2D;
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
function createColorCommands(classificationPrimitive, colorCommands) {
|
|
696
|
+
const primitive = classificationPrimitive._primitive;
|
|
697
|
+
let length = primitive._va.length * 2; // each geometry (pack of vertex attributes) needs 2 commands: front/back stencils and fill
|
|
698
|
+
colorCommands.length = length;
|
|
699
|
+
|
|
700
|
+
let i;
|
|
701
|
+
let command;
|
|
702
|
+
let derivedCommand;
|
|
703
|
+
let vaIndex = 0;
|
|
704
|
+
let uniformMap = primitive._batchTable.getUniformMapCallback()(
|
|
705
|
+
classificationPrimitive._uniformMap
|
|
706
|
+
);
|
|
707
|
+
|
|
708
|
+
const needs2DShader = classificationPrimitive._needs2DShader;
|
|
709
|
+
|
|
710
|
+
for (i = 0; i < length; i += 2) {
|
|
711
|
+
const vertexArray = primitive._va[vaIndex++];
|
|
712
|
+
|
|
713
|
+
// Stencil depth command
|
|
714
|
+
command = colorCommands[i];
|
|
715
|
+
if (!defined(command)) {
|
|
716
|
+
command = colorCommands[i] = new DrawCommand({
|
|
717
|
+
owner: classificationPrimitive,
|
|
718
|
+
primitiveType: primitive._primitiveType,
|
|
719
|
+
});
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
command.vertexArray = vertexArray;
|
|
723
|
+
command.renderState = classificationPrimitive._rsStencilDepthPass;
|
|
724
|
+
command.shaderProgram = classificationPrimitive._sp;
|
|
725
|
+
command.uniformMap = uniformMap;
|
|
726
|
+
command.pass = Pass.TERRAIN_CLASSIFICATION;
|
|
727
|
+
|
|
728
|
+
derivedCommand = DrawCommand.shallowClone(
|
|
729
|
+
command,
|
|
730
|
+
command.derivedCommands.tileset
|
|
731
|
+
);
|
|
732
|
+
derivedCommand.renderState =
|
|
733
|
+
classificationPrimitive._rsStencilDepthPass3DTiles;
|
|
734
|
+
derivedCommand.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION;
|
|
735
|
+
command.derivedCommands.tileset = derivedCommand;
|
|
736
|
+
|
|
737
|
+
// Color command
|
|
738
|
+
command = colorCommands[i + 1];
|
|
739
|
+
if (!defined(command)) {
|
|
740
|
+
command = colorCommands[i + 1] = new DrawCommand({
|
|
741
|
+
owner: classificationPrimitive,
|
|
742
|
+
primitiveType: primitive._primitiveType,
|
|
743
|
+
});
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
command.vertexArray = vertexArray;
|
|
747
|
+
command.renderState = classificationPrimitive._rsColorPass;
|
|
748
|
+
command.shaderProgram = classificationPrimitive._spColor;
|
|
749
|
+
command.pass = Pass.TERRAIN_CLASSIFICATION;
|
|
750
|
+
|
|
751
|
+
const appearance = classificationPrimitive.appearance;
|
|
752
|
+
const material = appearance.material;
|
|
753
|
+
if (defined(material)) {
|
|
754
|
+
uniformMap = combine(uniformMap, material._uniforms);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
command.uniformMap = uniformMap;
|
|
758
|
+
|
|
759
|
+
derivedCommand = DrawCommand.shallowClone(
|
|
760
|
+
command,
|
|
761
|
+
command.derivedCommands.tileset
|
|
762
|
+
);
|
|
763
|
+
derivedCommand.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION;
|
|
764
|
+
command.derivedCommands.tileset = derivedCommand;
|
|
765
|
+
|
|
766
|
+
// Derive for 2D if texture coordinates are ever computed
|
|
767
|
+
if (needs2DShader) {
|
|
768
|
+
// First derive from the terrain command
|
|
769
|
+
let derived2DCommand = DrawCommand.shallowClone(
|
|
770
|
+
command,
|
|
771
|
+
command.derivedCommands.appearance2D
|
|
772
|
+
);
|
|
773
|
+
derived2DCommand.shaderProgram = classificationPrimitive._spColor2D;
|
|
774
|
+
command.derivedCommands.appearance2D = derived2DCommand;
|
|
775
|
+
|
|
776
|
+
// Then derive from the 3D Tiles command
|
|
777
|
+
derived2DCommand = DrawCommand.shallowClone(
|
|
778
|
+
derivedCommand,
|
|
779
|
+
derivedCommand.derivedCommands.appearance2D
|
|
780
|
+
);
|
|
781
|
+
derived2DCommand.shaderProgram = classificationPrimitive._spColor2D;
|
|
782
|
+
derivedCommand.derivedCommands.appearance2D = derived2DCommand;
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
const commandsIgnoreShow = classificationPrimitive._commandsIgnoreShow;
|
|
787
|
+
const spStencil = classificationPrimitive._spStencil;
|
|
788
|
+
|
|
789
|
+
let commandIndex = 0;
|
|
790
|
+
length = commandsIgnoreShow.length = length / 2;
|
|
791
|
+
|
|
792
|
+
for (let j = 0; j < length; ++j) {
|
|
793
|
+
const commandIgnoreShow = (commandsIgnoreShow[j] = DrawCommand.shallowClone(
|
|
794
|
+
colorCommands[commandIndex],
|
|
795
|
+
commandsIgnoreShow[j]
|
|
796
|
+
));
|
|
797
|
+
commandIgnoreShow.shaderProgram = spStencil;
|
|
798
|
+
commandIgnoreShow.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW;
|
|
799
|
+
|
|
800
|
+
commandIndex += 2;
|
|
801
|
+
}
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
function createPickCommands(classificationPrimitive, pickCommands) {
|
|
805
|
+
const usePickOffsets = classificationPrimitive._usePickOffsets;
|
|
806
|
+
|
|
807
|
+
const primitive = classificationPrimitive._primitive;
|
|
808
|
+
let length = primitive._va.length * 2; // each geometry (pack of vertex attributes) needs 2 commands: front/back stencils and fill
|
|
809
|
+
|
|
810
|
+
// Fallback for batching same-color geometry instances
|
|
811
|
+
let pickOffsets;
|
|
812
|
+
let pickIndex = 0;
|
|
813
|
+
let pickOffset;
|
|
814
|
+
if (usePickOffsets) {
|
|
815
|
+
pickOffsets = primitive._pickOffsets;
|
|
816
|
+
length = pickOffsets.length * 2;
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
pickCommands.length = length;
|
|
820
|
+
|
|
821
|
+
let j;
|
|
822
|
+
let command;
|
|
823
|
+
let derivedCommand;
|
|
824
|
+
let vaIndex = 0;
|
|
825
|
+
const uniformMap = primitive._batchTable.getUniformMapCallback()(
|
|
826
|
+
classificationPrimitive._uniformMap
|
|
827
|
+
);
|
|
828
|
+
|
|
829
|
+
const needs2DShader = classificationPrimitive._needs2DShader;
|
|
830
|
+
|
|
831
|
+
for (j = 0; j < length; j += 2) {
|
|
832
|
+
let vertexArray = primitive._va[vaIndex++];
|
|
833
|
+
if (usePickOffsets) {
|
|
834
|
+
pickOffset = pickOffsets[pickIndex++];
|
|
835
|
+
vertexArray = primitive._va[pickOffset.index];
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
// Stencil depth command
|
|
839
|
+
command = pickCommands[j];
|
|
840
|
+
if (!defined(command)) {
|
|
841
|
+
command = pickCommands[j] = new DrawCommand({
|
|
842
|
+
owner: classificationPrimitive,
|
|
843
|
+
primitiveType: primitive._primitiveType,
|
|
844
|
+
pickOnly: true,
|
|
845
|
+
});
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
command.vertexArray = vertexArray;
|
|
849
|
+
command.renderState = classificationPrimitive._rsStencilDepthPass;
|
|
850
|
+
command.shaderProgram = classificationPrimitive._sp;
|
|
851
|
+
command.uniformMap = uniformMap;
|
|
852
|
+
command.pass = Pass.TERRAIN_CLASSIFICATION;
|
|
853
|
+
if (usePickOffsets) {
|
|
854
|
+
command.offset = pickOffset.offset;
|
|
855
|
+
command.count = pickOffset.count;
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
// Derive for 3D Tiles classification
|
|
859
|
+
derivedCommand = DrawCommand.shallowClone(
|
|
860
|
+
command,
|
|
861
|
+
command.derivedCommands.tileset
|
|
862
|
+
);
|
|
863
|
+
derivedCommand.renderState =
|
|
864
|
+
classificationPrimitive._rsStencilDepthPass3DTiles;
|
|
865
|
+
derivedCommand.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION;
|
|
866
|
+
command.derivedCommands.tileset = derivedCommand;
|
|
867
|
+
|
|
868
|
+
// Pick color command
|
|
869
|
+
command = pickCommands[j + 1];
|
|
870
|
+
if (!defined(command)) {
|
|
871
|
+
command = pickCommands[j + 1] = new DrawCommand({
|
|
872
|
+
owner: classificationPrimitive,
|
|
873
|
+
primitiveType: primitive._primitiveType,
|
|
874
|
+
pickOnly: true,
|
|
875
|
+
});
|
|
876
|
+
}
|
|
877
|
+
|
|
878
|
+
command.vertexArray = vertexArray;
|
|
879
|
+
command.renderState = classificationPrimitive._rsPickPass;
|
|
880
|
+
command.shaderProgram = classificationPrimitive._spPick;
|
|
881
|
+
command.uniformMap = uniformMap;
|
|
882
|
+
command.pass = Pass.TERRAIN_CLASSIFICATION;
|
|
883
|
+
if (usePickOffsets) {
|
|
884
|
+
command.offset = pickOffset.offset;
|
|
885
|
+
command.count = pickOffset.count;
|
|
886
|
+
}
|
|
887
|
+
|
|
888
|
+
derivedCommand = DrawCommand.shallowClone(
|
|
889
|
+
command,
|
|
890
|
+
command.derivedCommands.tileset
|
|
891
|
+
);
|
|
892
|
+
derivedCommand.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION;
|
|
893
|
+
command.derivedCommands.tileset = derivedCommand;
|
|
894
|
+
|
|
895
|
+
// Derive for 2D if texture coordinates are ever computed
|
|
896
|
+
if (needs2DShader) {
|
|
897
|
+
// First derive from the terrain command
|
|
898
|
+
let derived2DCommand = DrawCommand.shallowClone(
|
|
899
|
+
command,
|
|
900
|
+
command.derivedCommands.pick2D
|
|
901
|
+
);
|
|
902
|
+
derived2DCommand.shaderProgram = classificationPrimitive._spPick2D;
|
|
903
|
+
command.derivedCommands.pick2D = derived2DCommand;
|
|
904
|
+
|
|
905
|
+
// Then derive from the 3D Tiles command
|
|
906
|
+
derived2DCommand = DrawCommand.shallowClone(
|
|
907
|
+
derivedCommand,
|
|
908
|
+
derivedCommand.derivedCommands.pick2D
|
|
909
|
+
);
|
|
910
|
+
derived2DCommand.shaderProgram = classificationPrimitive._spPick2D;
|
|
911
|
+
derivedCommand.derivedCommands.pick2D = derived2DCommand;
|
|
912
|
+
}
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
function createCommands(
|
|
917
|
+
classificationPrimitive,
|
|
918
|
+
appearance,
|
|
919
|
+
material,
|
|
920
|
+
translucent,
|
|
921
|
+
twoPasses,
|
|
922
|
+
colorCommands,
|
|
923
|
+
pickCommands
|
|
924
|
+
) {
|
|
925
|
+
createColorCommands(classificationPrimitive, colorCommands);
|
|
926
|
+
createPickCommands(classificationPrimitive, pickCommands);
|
|
927
|
+
}
|
|
928
|
+
|
|
929
|
+
function boundingVolumeIndex(commandIndex, length) {
|
|
930
|
+
return Math.floor((commandIndex % length) / 2);
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
function updateAndQueueRenderCommand(
|
|
934
|
+
command,
|
|
935
|
+
frameState,
|
|
936
|
+
modelMatrix,
|
|
937
|
+
cull,
|
|
938
|
+
boundingVolume,
|
|
939
|
+
debugShowBoundingVolume
|
|
940
|
+
) {
|
|
941
|
+
command.modelMatrix = modelMatrix;
|
|
942
|
+
command.boundingVolume = boundingVolume;
|
|
943
|
+
command.cull = cull;
|
|
944
|
+
command.debugShowBoundingVolume = debugShowBoundingVolume;
|
|
945
|
+
|
|
946
|
+
frameState.commandList.push(command);
|
|
947
|
+
}
|
|
948
|
+
|
|
949
|
+
function updateAndQueuePickCommand(
|
|
950
|
+
command,
|
|
951
|
+
frameState,
|
|
952
|
+
modelMatrix,
|
|
953
|
+
cull,
|
|
954
|
+
boundingVolume
|
|
955
|
+
) {
|
|
956
|
+
command.modelMatrix = modelMatrix;
|
|
957
|
+
command.boundingVolume = boundingVolume;
|
|
958
|
+
command.cull = cull;
|
|
959
|
+
|
|
960
|
+
frameState.commandList.push(command);
|
|
961
|
+
}
|
|
962
|
+
|
|
963
|
+
function updateAndQueueCommands(
|
|
964
|
+
classificationPrimitive,
|
|
965
|
+
frameState,
|
|
966
|
+
colorCommands,
|
|
967
|
+
pickCommands,
|
|
968
|
+
modelMatrix,
|
|
969
|
+
cull,
|
|
970
|
+
debugShowBoundingVolume,
|
|
971
|
+
twoPasses
|
|
972
|
+
) {
|
|
973
|
+
const primitive = classificationPrimitive._primitive;
|
|
974
|
+
Primitive._updateBoundingVolumes(primitive, frameState, modelMatrix);
|
|
975
|
+
|
|
976
|
+
let boundingVolumes;
|
|
977
|
+
if (frameState.mode === SceneMode.SCENE3D) {
|
|
978
|
+
boundingVolumes = primitive._boundingSphereWC;
|
|
979
|
+
} else if (frameState.mode === SceneMode.COLUMBUS_VIEW) {
|
|
980
|
+
boundingVolumes = primitive._boundingSphereCV;
|
|
981
|
+
} else if (
|
|
982
|
+
frameState.mode === SceneMode.SCENE2D &&
|
|
983
|
+
defined(primitive._boundingSphere2D)
|
|
984
|
+
) {
|
|
985
|
+
boundingVolumes = primitive._boundingSphere2D;
|
|
986
|
+
} else if (defined(primitive._boundingSphereMorph)) {
|
|
987
|
+
boundingVolumes = primitive._boundingSphereMorph;
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
const classificationType = classificationPrimitive.classificationType;
|
|
991
|
+
const queueTerrainCommands =
|
|
992
|
+
classificationType !== ClassificationType.CESIUM_3D_TILE;
|
|
993
|
+
const queue3DTilesCommands =
|
|
994
|
+
classificationType !== ClassificationType.TERRAIN;
|
|
995
|
+
|
|
996
|
+
const passes = frameState.passes;
|
|
997
|
+
|
|
998
|
+
let i;
|
|
999
|
+
let boundingVolume;
|
|
1000
|
+
let command;
|
|
1001
|
+
|
|
1002
|
+
if (passes.render) {
|
|
1003
|
+
const colorLength = colorCommands.length;
|
|
1004
|
+
for (i = 0; i < colorLength; ++i) {
|
|
1005
|
+
boundingVolume = boundingVolumes[boundingVolumeIndex(i, colorLength)];
|
|
1006
|
+
if (queueTerrainCommands) {
|
|
1007
|
+
command = colorCommands[i];
|
|
1008
|
+
updateAndQueueRenderCommand(
|
|
1009
|
+
command,
|
|
1010
|
+
frameState,
|
|
1011
|
+
modelMatrix,
|
|
1012
|
+
cull,
|
|
1013
|
+
boundingVolume,
|
|
1014
|
+
debugShowBoundingVolume
|
|
1015
|
+
);
|
|
1016
|
+
}
|
|
1017
|
+
if (queue3DTilesCommands) {
|
|
1018
|
+
command = colorCommands[i].derivedCommands.tileset;
|
|
1019
|
+
updateAndQueueRenderCommand(
|
|
1020
|
+
command,
|
|
1021
|
+
frameState,
|
|
1022
|
+
modelMatrix,
|
|
1023
|
+
cull,
|
|
1024
|
+
boundingVolume,
|
|
1025
|
+
debugShowBoundingVolume
|
|
1026
|
+
);
|
|
1027
|
+
}
|
|
1028
|
+
}
|
|
1029
|
+
|
|
1030
|
+
if (frameState.invertClassification) {
|
|
1031
|
+
const ignoreShowCommands = classificationPrimitive._commandsIgnoreShow;
|
|
1032
|
+
const ignoreShowCommandsLength = ignoreShowCommands.length;
|
|
1033
|
+
for (i = 0; i < ignoreShowCommandsLength; ++i) {
|
|
1034
|
+
boundingVolume = boundingVolumes[i];
|
|
1035
|
+
command = ignoreShowCommands[i];
|
|
1036
|
+
updateAndQueueRenderCommand(
|
|
1037
|
+
command,
|
|
1038
|
+
frameState,
|
|
1039
|
+
modelMatrix,
|
|
1040
|
+
cull,
|
|
1041
|
+
boundingVolume,
|
|
1042
|
+
debugShowBoundingVolume
|
|
1043
|
+
);
|
|
1044
|
+
}
|
|
1045
|
+
}
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
if (passes.pick) {
|
|
1049
|
+
const pickLength = pickCommands.length;
|
|
1050
|
+
const pickOffsets = primitive._pickOffsets;
|
|
1051
|
+
for (i = 0; i < pickLength; ++i) {
|
|
1052
|
+
const pickOffset = pickOffsets[boundingVolumeIndex(i, pickLength)];
|
|
1053
|
+
boundingVolume = boundingVolumes[pickOffset.index];
|
|
1054
|
+
if (queueTerrainCommands) {
|
|
1055
|
+
command = pickCommands[i];
|
|
1056
|
+
updateAndQueuePickCommand(
|
|
1057
|
+
command,
|
|
1058
|
+
frameState,
|
|
1059
|
+
modelMatrix,
|
|
1060
|
+
cull,
|
|
1061
|
+
boundingVolume
|
|
1062
|
+
);
|
|
1063
|
+
}
|
|
1064
|
+
if (queue3DTilesCommands) {
|
|
1065
|
+
command = pickCommands[i].derivedCommands.tileset;
|
|
1066
|
+
updateAndQueuePickCommand(
|
|
1067
|
+
command,
|
|
1068
|
+
frameState,
|
|
1069
|
+
modelMatrix,
|
|
1070
|
+
cull,
|
|
1071
|
+
boundingVolume
|
|
1072
|
+
);
|
|
1073
|
+
}
|
|
1074
|
+
}
|
|
1075
|
+
}
|
|
1076
|
+
}
|
|
1077
|
+
|
|
1078
|
+
/**
|
|
1079
|
+
* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
|
|
1080
|
+
* get the draw commands needed to render this primitive.
|
|
1081
|
+
* <p>
|
|
1082
|
+
* Do not call this function directly. This is documented just to
|
|
1083
|
+
* list the exceptions that may be propagated when the scene is rendered:
|
|
1084
|
+
* </p>
|
|
1085
|
+
*
|
|
1086
|
+
* @exception {DeveloperError} All instance geometries must have the same primitiveType.
|
|
1087
|
+
* @exception {DeveloperError} Appearance and material have a uniform with the same name.
|
|
1088
|
+
* @exception {DeveloperError} Not all of the geometry instances have the same color attribute.
|
|
1089
|
+
*/
|
|
1090
|
+
ClassificationPrimitive.prototype.update = function (frameState) {
|
|
1091
|
+
if (!defined(this._primitive) && !defined(this.geometryInstances)) {
|
|
1092
|
+
return;
|
|
1093
|
+
}
|
|
1094
|
+
|
|
1095
|
+
let appearance = this.appearance;
|
|
1096
|
+
if (defined(appearance) && defined(appearance.material)) {
|
|
1097
|
+
appearance.material.update(frameState.context);
|
|
1098
|
+
}
|
|
1099
|
+
|
|
1100
|
+
const that = this;
|
|
1101
|
+
const primitiveOptions = this._primitiveOptions;
|
|
1102
|
+
|
|
1103
|
+
if (!defined(this._primitive)) {
|
|
1104
|
+
const instances = Array.isArray(this.geometryInstances)
|
|
1105
|
+
? this.geometryInstances
|
|
1106
|
+
: [this.geometryInstances];
|
|
1107
|
+
const length = instances.length;
|
|
1108
|
+
|
|
1109
|
+
let i;
|
|
1110
|
+
let instance;
|
|
1111
|
+
let attributes;
|
|
1112
|
+
|
|
1113
|
+
let hasPerColorAttribute = false;
|
|
1114
|
+
let allColorsSame = true;
|
|
1115
|
+
let firstColor;
|
|
1116
|
+
let hasSphericalExtentsAttribute = false;
|
|
1117
|
+
let hasPlanarExtentsAttributes = false;
|
|
1118
|
+
|
|
1119
|
+
if (length > 0) {
|
|
1120
|
+
attributes = instances[0].attributes;
|
|
1121
|
+
// Not expecting these to be set by users, should only be set via GroundPrimitive.
|
|
1122
|
+
// So don't check for mismatch.
|
|
1123
|
+
hasSphericalExtentsAttribute = ShadowVolumeAppearance.hasAttributesForSphericalExtents(
|
|
1124
|
+
attributes
|
|
1125
|
+
);
|
|
1126
|
+
hasPlanarExtentsAttributes = ShadowVolumeAppearance.hasAttributesForTextureCoordinatePlanes(
|
|
1127
|
+
attributes
|
|
1128
|
+
);
|
|
1129
|
+
firstColor = attributes.color;
|
|
1130
|
+
}
|
|
1131
|
+
|
|
1132
|
+
for (i = 0; i < length; i++) {
|
|
1133
|
+
instance = instances[i];
|
|
1134
|
+
const color = instance.attributes.color;
|
|
1135
|
+
if (defined(color)) {
|
|
1136
|
+
hasPerColorAttribute = true;
|
|
1137
|
+
}
|
|
1138
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1139
|
+
else if (hasPerColorAttribute) {
|
|
1140
|
+
throw new DeveloperError(
|
|
1141
|
+
"All GeometryInstances must have color attributes to use per-instance color."
|
|
1142
|
+
);
|
|
1143
|
+
}
|
|
1144
|
+
//>>includeEnd('debug');
|
|
1145
|
+
|
|
1146
|
+
allColorsSame =
|
|
1147
|
+
allColorsSame &&
|
|
1148
|
+
defined(color) &&
|
|
1149
|
+
ColorGeometryInstanceAttribute.equals(firstColor, color);
|
|
1150
|
+
}
|
|
1151
|
+
|
|
1152
|
+
// If no attributes exist for computing spherical extents or fragment culling,
|
|
1153
|
+
// throw if the colors aren't all the same.
|
|
1154
|
+
if (
|
|
1155
|
+
!allColorsSame &&
|
|
1156
|
+
!hasSphericalExtentsAttribute &&
|
|
1157
|
+
!hasPlanarExtentsAttributes
|
|
1158
|
+
) {
|
|
1159
|
+
throw new DeveloperError(
|
|
1160
|
+
"All GeometryInstances must have the same color attribute except via GroundPrimitives"
|
|
1161
|
+
);
|
|
1162
|
+
}
|
|
1163
|
+
|
|
1164
|
+
// default to a color appearance
|
|
1165
|
+
if (hasPerColorAttribute && !defined(appearance)) {
|
|
1166
|
+
appearance = new PerInstanceColorAppearance({
|
|
1167
|
+
flat: true,
|
|
1168
|
+
});
|
|
1169
|
+
this.appearance = appearance;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1173
|
+
if (
|
|
1174
|
+
!hasPerColorAttribute &&
|
|
1175
|
+
appearance instanceof PerInstanceColorAppearance
|
|
1176
|
+
) {
|
|
1177
|
+
throw new DeveloperError(
|
|
1178
|
+
"PerInstanceColorAppearance requires color GeometryInstanceAttributes on all GeometryInstances"
|
|
1179
|
+
);
|
|
1180
|
+
}
|
|
1181
|
+
if (
|
|
1182
|
+
defined(appearance.material) &&
|
|
1183
|
+
!hasSphericalExtentsAttribute &&
|
|
1184
|
+
!hasPlanarExtentsAttributes
|
|
1185
|
+
) {
|
|
1186
|
+
throw new DeveloperError(
|
|
1187
|
+
"Materials on ClassificationPrimitives are not supported except via GroundPrimitives"
|
|
1188
|
+
);
|
|
1189
|
+
}
|
|
1190
|
+
//>>includeEnd('debug');
|
|
1191
|
+
|
|
1192
|
+
this._usePickOffsets =
|
|
1193
|
+
!hasSphericalExtentsAttribute && !hasPlanarExtentsAttributes;
|
|
1194
|
+
this._hasSphericalExtentsAttribute = hasSphericalExtentsAttribute;
|
|
1195
|
+
this._hasPlanarExtentsAttributes = hasPlanarExtentsAttributes;
|
|
1196
|
+
this._hasPerColorAttribute = hasPerColorAttribute;
|
|
1197
|
+
|
|
1198
|
+
const geometryInstances = new Array(length);
|
|
1199
|
+
for (i = 0; i < length; ++i) {
|
|
1200
|
+
instance = instances[i];
|
|
1201
|
+
geometryInstances[i] = new GeometryInstance({
|
|
1202
|
+
geometry: instance.geometry,
|
|
1203
|
+
attributes: instance.attributes,
|
|
1204
|
+
modelMatrix: instance.modelMatrix,
|
|
1205
|
+
id: instance.id,
|
|
1206
|
+
pickPrimitive: defaultValue(this._pickPrimitive, that),
|
|
1207
|
+
});
|
|
1208
|
+
}
|
|
1209
|
+
|
|
1210
|
+
primitiveOptions.appearance = appearance;
|
|
1211
|
+
primitiveOptions.geometryInstances = geometryInstances;
|
|
1212
|
+
|
|
1213
|
+
if (defined(this._createBoundingVolumeFunction)) {
|
|
1214
|
+
primitiveOptions._createBoundingVolumeFunction = function (
|
|
1215
|
+
frameState,
|
|
1216
|
+
geometry
|
|
1217
|
+
) {
|
|
1218
|
+
that._createBoundingVolumeFunction(frameState, geometry);
|
|
1219
|
+
};
|
|
1220
|
+
}
|
|
1221
|
+
|
|
1222
|
+
primitiveOptions._createRenderStatesFunction = function (
|
|
1223
|
+
primitive,
|
|
1224
|
+
context,
|
|
1225
|
+
appearance,
|
|
1226
|
+
twoPasses
|
|
1227
|
+
) {
|
|
1228
|
+
createRenderStates(that, context);
|
|
1229
|
+
};
|
|
1230
|
+
primitiveOptions._createShaderProgramFunction = function (
|
|
1231
|
+
primitive,
|
|
1232
|
+
frameState,
|
|
1233
|
+
appearance
|
|
1234
|
+
) {
|
|
1235
|
+
createShaderProgram(that, frameState);
|
|
1236
|
+
};
|
|
1237
|
+
primitiveOptions._createCommandsFunction = function (
|
|
1238
|
+
primitive,
|
|
1239
|
+
appearance,
|
|
1240
|
+
material,
|
|
1241
|
+
translucent,
|
|
1242
|
+
twoPasses,
|
|
1243
|
+
colorCommands,
|
|
1244
|
+
pickCommands
|
|
1245
|
+
) {
|
|
1246
|
+
createCommands(
|
|
1247
|
+
that,
|
|
1248
|
+
undefined,
|
|
1249
|
+
undefined,
|
|
1250
|
+
true,
|
|
1251
|
+
false,
|
|
1252
|
+
colorCommands,
|
|
1253
|
+
pickCommands
|
|
1254
|
+
);
|
|
1255
|
+
};
|
|
1256
|
+
|
|
1257
|
+
if (defined(this._updateAndQueueCommandsFunction)) {
|
|
1258
|
+
primitiveOptions._updateAndQueueCommandsFunction = function (
|
|
1259
|
+
primitive,
|
|
1260
|
+
frameState,
|
|
1261
|
+
colorCommands,
|
|
1262
|
+
pickCommands,
|
|
1263
|
+
modelMatrix,
|
|
1264
|
+
cull,
|
|
1265
|
+
debugShowBoundingVolume,
|
|
1266
|
+
twoPasses
|
|
1267
|
+
) {
|
|
1268
|
+
that._updateAndQueueCommandsFunction(
|
|
1269
|
+
primitive,
|
|
1270
|
+
frameState,
|
|
1271
|
+
colorCommands,
|
|
1272
|
+
pickCommands,
|
|
1273
|
+
modelMatrix,
|
|
1274
|
+
cull,
|
|
1275
|
+
debugShowBoundingVolume,
|
|
1276
|
+
twoPasses
|
|
1277
|
+
);
|
|
1278
|
+
};
|
|
1279
|
+
} else {
|
|
1280
|
+
primitiveOptions._updateAndQueueCommandsFunction = function (
|
|
1281
|
+
primitive,
|
|
1282
|
+
frameState,
|
|
1283
|
+
colorCommands,
|
|
1284
|
+
pickCommands,
|
|
1285
|
+
modelMatrix,
|
|
1286
|
+
cull,
|
|
1287
|
+
debugShowBoundingVolume,
|
|
1288
|
+
twoPasses
|
|
1289
|
+
) {
|
|
1290
|
+
updateAndQueueCommands(
|
|
1291
|
+
that,
|
|
1292
|
+
frameState,
|
|
1293
|
+
colorCommands,
|
|
1294
|
+
pickCommands,
|
|
1295
|
+
modelMatrix,
|
|
1296
|
+
cull,
|
|
1297
|
+
debugShowBoundingVolume,
|
|
1298
|
+
twoPasses
|
|
1299
|
+
);
|
|
1300
|
+
};
|
|
1301
|
+
}
|
|
1302
|
+
|
|
1303
|
+
this._primitive = new Primitive(primitiveOptions);
|
|
1304
|
+
}
|
|
1305
|
+
|
|
1306
|
+
if (
|
|
1307
|
+
this.debugShowShadowVolume &&
|
|
1308
|
+
!this._debugShowShadowVolume &&
|
|
1309
|
+
this._ready
|
|
1310
|
+
) {
|
|
1311
|
+
this._debugShowShadowVolume = true;
|
|
1312
|
+
this._rsStencilDepthPass = RenderState.fromCache(
|
|
1313
|
+
getStencilDepthRenderState(false, false)
|
|
1314
|
+
);
|
|
1315
|
+
this._rsStencilDepthPass3DTiles = RenderState.fromCache(
|
|
1316
|
+
getStencilDepthRenderState(false, true)
|
|
1317
|
+
);
|
|
1318
|
+
this._rsColorPass = RenderState.fromCache(getColorRenderState(false));
|
|
1319
|
+
} else if (!this.debugShowShadowVolume && this._debugShowShadowVolume) {
|
|
1320
|
+
this._debugShowShadowVolume = false;
|
|
1321
|
+
this._rsStencilDepthPass = RenderState.fromCache(
|
|
1322
|
+
getStencilDepthRenderState(true, false)
|
|
1323
|
+
);
|
|
1324
|
+
this._rsStencilDepthPass3DTiles = RenderState.fromCache(
|
|
1325
|
+
getStencilDepthRenderState(true, true)
|
|
1326
|
+
);
|
|
1327
|
+
this._rsColorPass = RenderState.fromCache(getColorRenderState(true));
|
|
1328
|
+
}
|
|
1329
|
+
// Update primitive appearance
|
|
1330
|
+
if (this._primitive.appearance !== appearance) {
|
|
1331
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1332
|
+
// Check if the appearance is supported by the geometry attributes
|
|
1333
|
+
if (
|
|
1334
|
+
!this._hasSphericalExtentsAttribute &&
|
|
1335
|
+
!this._hasPlanarExtentsAttributes &&
|
|
1336
|
+
defined(appearance.material)
|
|
1337
|
+
) {
|
|
1338
|
+
throw new DeveloperError(
|
|
1339
|
+
"Materials on ClassificationPrimitives are not supported except via GroundPrimitive"
|
|
1340
|
+
);
|
|
1341
|
+
}
|
|
1342
|
+
if (
|
|
1343
|
+
!this._hasPerColorAttribute &&
|
|
1344
|
+
appearance instanceof PerInstanceColorAppearance
|
|
1345
|
+
) {
|
|
1346
|
+
throw new DeveloperError(
|
|
1347
|
+
"PerInstanceColorAppearance requires color GeometryInstanceAttribute"
|
|
1348
|
+
);
|
|
1349
|
+
}
|
|
1350
|
+
//>>includeEnd('debug');
|
|
1351
|
+
this._primitive.appearance = appearance;
|
|
1352
|
+
}
|
|
1353
|
+
|
|
1354
|
+
this._primitive.show = this.show;
|
|
1355
|
+
this._primitive.debugShowBoundingVolume = this.debugShowBoundingVolume;
|
|
1356
|
+
this._primitive.update(frameState);
|
|
1357
|
+
|
|
1358
|
+
frameState.afterRender.push(() => {
|
|
1359
|
+
if (defined(this._primitive) && this._primitive.ready) {
|
|
1360
|
+
this._completeLoad();
|
|
1361
|
+
}
|
|
1362
|
+
});
|
|
1363
|
+
};
|
|
1364
|
+
|
|
1365
|
+
/**
|
|
1366
|
+
* Returns the modifiable per-instance attributes for a {@link GeometryInstance}.
|
|
1367
|
+
*
|
|
1368
|
+
* @param {*} id The id of the {@link GeometryInstance}.
|
|
1369
|
+
* @returns {Object} The typed array in the attribute's format or undefined if the is no instance with id.
|
|
1370
|
+
*
|
|
1371
|
+
* @exception {DeveloperError} must call update before calling getGeometryInstanceAttributes.
|
|
1372
|
+
*
|
|
1373
|
+
* @example
|
|
1374
|
+
* const attributes = primitive.getGeometryInstanceAttributes('an id');
|
|
1375
|
+
* attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA);
|
|
1376
|
+
* attributes.show = Cesium.ShowGeometryInstanceAttribute.toValue(true);
|
|
1377
|
+
*/
|
|
1378
|
+
ClassificationPrimitive.prototype.getGeometryInstanceAttributes = function (
|
|
1379
|
+
id
|
|
1380
|
+
) {
|
|
1381
|
+
//>>includeStart('debug', pragmas.debug);
|
|
1382
|
+
if (!defined(this._primitive)) {
|
|
1383
|
+
throw new DeveloperError(
|
|
1384
|
+
"must call update before calling getGeometryInstanceAttributes"
|
|
1385
|
+
);
|
|
1386
|
+
}
|
|
1387
|
+
//>>includeEnd('debug');
|
|
1388
|
+
return this._primitive.getGeometryInstanceAttributes(id);
|
|
1389
|
+
};
|
|
1390
|
+
|
|
1391
|
+
/**
|
|
1392
|
+
* Returns true if this object was destroyed; otherwise, false.
|
|
1393
|
+
* <p>
|
|
1394
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
|
1395
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
|
1396
|
+
* </p>
|
|
1397
|
+
*
|
|
1398
|
+
* @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
|
1399
|
+
*
|
|
1400
|
+
* @see ClassificationPrimitive#destroy
|
|
1401
|
+
*/
|
|
1402
|
+
ClassificationPrimitive.prototype.isDestroyed = function () {
|
|
1403
|
+
return false;
|
|
1404
|
+
};
|
|
1405
|
+
|
|
1406
|
+
/**
|
|
1407
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
1408
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
1409
|
+
* <p>
|
|
1410
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
|
1411
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
|
1412
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
1413
|
+
* </p>
|
|
1414
|
+
*
|
|
1415
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
1416
|
+
*
|
|
1417
|
+
* @example
|
|
1418
|
+
* e = e && e.destroy();
|
|
1419
|
+
*
|
|
1420
|
+
* @see ClassificationPrimitive#isDestroyed
|
|
1421
|
+
*/
|
|
1422
|
+
ClassificationPrimitive.prototype.destroy = function () {
|
|
1423
|
+
this._primitive = this._primitive && this._primitive.destroy();
|
|
1424
|
+
this._sp = this._sp && this._sp.destroy();
|
|
1425
|
+
this._spPick = this._spPick && this._spPick.destroy();
|
|
1426
|
+
this._spColor = this._spColor && this._spColor.destroy();
|
|
1427
|
+
|
|
1428
|
+
// Derived programs, destroyed above if they existed.
|
|
1429
|
+
this._spPick2D = undefined;
|
|
1430
|
+
this._spColor2D = undefined;
|
|
1431
|
+
return destroyObject(this);
|
|
1432
|
+
};
|
|
1433
|
+
export default ClassificationPrimitive;
|