@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,997 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import Cartesian3 from "../Core/Cartesian3.js";
3
+ import Cartesian4 from "../Core/Cartesian4.js";
4
+ import Cartographic from "../Core/Cartographic.js";
5
+ import defined from "../Core/defined.js";
6
+ import IndexDatatype from "../Core/IndexDatatype.js";
7
+ import IntersectionTests from "../Core/IntersectionTests.js";
8
+ import PixelFormat from "../Core/PixelFormat.js";
9
+ import Ray from "../Core/Ray.js";
10
+ import Request from "../Core/Request.js";
11
+ import RequestState from "../Core/RequestState.js";
12
+ import RequestType from "../Core/RequestType.js";
13
+ import TerrainEncoding from "../Core/TerrainEncoding.js";
14
+ import TileProviderError from "../Core/TileProviderError.js";
15
+ import Buffer from "../Renderer/Buffer.js";
16
+ import BufferUsage from "../Renderer/BufferUsage.js";
17
+ import PixelDatatype from "../Renderer/PixelDatatype.js";
18
+ import Sampler from "../Renderer/Sampler.js";
19
+ import Texture from "../Renderer/Texture.js";
20
+ import TextureMagnificationFilter from "../Renderer/TextureMagnificationFilter.js";
21
+ import TextureMinificationFilter from "../Renderer/TextureMinificationFilter.js";
22
+ import TextureWrap from "../Renderer/TextureWrap.js";
23
+ import VertexArray from "../Renderer/VertexArray.js";
24
+ import ImageryState from "./ImageryState.js";
25
+ import QuadtreeTileLoadState from "./QuadtreeTileLoadState.js";
26
+ import SceneMode from "./SceneMode.js";
27
+ import TerrainState from "./TerrainState.js";
28
+
29
+ /**
30
+ * Contains additional information about a {@link QuadtreeTile} of the globe's surface, and
31
+ * encapsulates state transition logic for loading tiles.
32
+ *
33
+ * @constructor
34
+ * @alias GlobeSurfaceTile
35
+ * @private
36
+ */
37
+ function GlobeSurfaceTile() {
38
+ /**
39
+ * The {@link TileImagery} attached to this tile.
40
+ * @type {TileImagery[]}
41
+ * @default []
42
+ */
43
+ this.imagery = [];
44
+
45
+ this.waterMaskTexture = undefined;
46
+ this.waterMaskTranslationAndScale = new Cartesian4(0.0, 0.0, 1.0, 1.0);
47
+
48
+ this.terrainData = undefined;
49
+ this.vertexArray = undefined;
50
+
51
+ /**
52
+ * A bounding region used to estimate distance to the tile. The horizontal bounds are always tight-fitting,
53
+ * but the `minimumHeight` and `maximumHeight` properties may be derived from the min/max of an ancestor tile
54
+ * and be quite loose-fitting and thus very poor for estimating distance.
55
+ * @type {TileBoundingRegion}
56
+ */
57
+ this.tileBoundingRegion = undefined;
58
+ this.occludeePointInScaledSpace = new Cartesian3();
59
+ this.boundingVolumeSourceTile = undefined;
60
+ this.boundingVolumeIsFromMesh = false;
61
+
62
+ this.terrainState = TerrainState.UNLOADED;
63
+ this.mesh = undefined;
64
+ this.fill = undefined;
65
+
66
+ this.pickBoundingSphere = new BoundingSphere();
67
+
68
+ this.surfaceShader = undefined;
69
+ this.isClipped = true;
70
+
71
+ this.clippedByBoundaries = false;
72
+ }
73
+
74
+ Object.defineProperties(GlobeSurfaceTile.prototype, {
75
+ /**
76
+ * Gets a value indicating whether or not this tile is eligible to be unloaded.
77
+ * Typically, a tile is ineligible to be unloaded while an asynchronous operation,
78
+ * such as a request for data, is in progress on it. A tile will never be
79
+ * unloaded while it is needed for rendering, regardless of the value of this
80
+ * property.
81
+ * @memberof GlobeSurfaceTile.prototype
82
+ * @type {Boolean}
83
+ */
84
+ eligibleForUnloading: {
85
+ get: function () {
86
+ // Do not remove tiles that are transitioning or that have
87
+ // imagery that is transitioning.
88
+ const terrainState = this.terrainState;
89
+ const loadingIsTransitioning =
90
+ terrainState === TerrainState.RECEIVING ||
91
+ terrainState === TerrainState.TRANSFORMING;
92
+
93
+ let shouldRemoveTile = !loadingIsTransitioning;
94
+
95
+ const imagery = this.imagery;
96
+ for (let i = 0, len = imagery.length; shouldRemoveTile && i < len; ++i) {
97
+ const tileImagery = imagery[i];
98
+ shouldRemoveTile =
99
+ !defined(tileImagery.loadingImagery) ||
100
+ tileImagery.loadingImagery.state !== ImageryState.TRANSITIONING;
101
+ }
102
+
103
+ return shouldRemoveTile;
104
+ },
105
+ },
106
+
107
+ /**
108
+ * Gets the {@link TerrainMesh} that is used for rendering this tile, if any.
109
+ * Returns the value of the {@link GlobeSurfaceTile#mesh} property if
110
+ * {@link GlobeSurfaceTile#vertexArray} is defined. Otherwise, It returns the
111
+ * {@link TerrainFillMesh#mesh} property of the {@link GlobeSurfaceTile#fill}.
112
+ * If there is no fill, it returns undefined.
113
+ *
114
+ * @memberof GlobeSurfaceTile.prototype
115
+ * @type {TerrainMesh}
116
+ */
117
+ renderedMesh: {
118
+ get: function () {
119
+ if (defined(this.vertexArray)) {
120
+ return this.mesh;
121
+ } else if (defined(this.fill)) {
122
+ return this.fill.mesh;
123
+ }
124
+ return undefined;
125
+ },
126
+ },
127
+ });
128
+
129
+ const scratchCartographic = new Cartographic();
130
+
131
+ function getPosition(encoding, mode, projection, vertices, index, result) {
132
+ let position = encoding.getExaggeratedPosition(vertices, index, result);
133
+
134
+ if (defined(mode) && mode !== SceneMode.SCENE3D) {
135
+ const ellipsoid = projection.ellipsoid;
136
+ const positionCartographic = ellipsoid.cartesianToCartographic(
137
+ position,
138
+ scratchCartographic
139
+ );
140
+ position = projection.project(positionCartographic, result);
141
+ position = Cartesian3.fromElements(
142
+ position.z,
143
+ position.x,
144
+ position.y,
145
+ result
146
+ );
147
+ }
148
+
149
+ return position;
150
+ }
151
+
152
+ const scratchV0 = new Cartesian3();
153
+ const scratchV1 = new Cartesian3();
154
+ const scratchV2 = new Cartesian3();
155
+
156
+ GlobeSurfaceTile.prototype.pick = function (
157
+ ray,
158
+ mode,
159
+ projection,
160
+ cullBackFaces,
161
+ result
162
+ ) {
163
+ const mesh = this.renderedMesh;
164
+ if (!defined(mesh)) {
165
+ return undefined;
166
+ }
167
+
168
+ const vertices = mesh.vertices;
169
+ const indices = mesh.indices;
170
+ const encoding = mesh.encoding;
171
+ const indicesLength = indices.length;
172
+
173
+ let minT = Number.MAX_VALUE;
174
+
175
+ for (let i = 0; i < indicesLength; i += 3) {
176
+ const i0 = indices[i];
177
+ const i1 = indices[i + 1];
178
+ const i2 = indices[i + 2];
179
+
180
+ const v0 = getPosition(encoding, mode, projection, vertices, i0, scratchV0);
181
+ const v1 = getPosition(encoding, mode, projection, vertices, i1, scratchV1);
182
+ const v2 = getPosition(encoding, mode, projection, vertices, i2, scratchV2);
183
+
184
+ const t = IntersectionTests.rayTriangleParametric(
185
+ ray,
186
+ v0,
187
+ v1,
188
+ v2,
189
+ cullBackFaces
190
+ );
191
+ if (defined(t) && t < minT && t >= 0.0) {
192
+ minT = t;
193
+ }
194
+ }
195
+
196
+ return minT !== Number.MAX_VALUE
197
+ ? Ray.getPoint(ray, minT, result)
198
+ : undefined;
199
+ };
200
+
201
+ GlobeSurfaceTile.prototype.freeResources = function () {
202
+ if (defined(this.waterMaskTexture)) {
203
+ --this.waterMaskTexture.referenceCount;
204
+ if (this.waterMaskTexture.referenceCount === 0) {
205
+ this.waterMaskTexture.destroy();
206
+ }
207
+ this.waterMaskTexture = undefined;
208
+ }
209
+
210
+ this.terrainData = undefined;
211
+
212
+ this.terrainState = TerrainState.UNLOADED;
213
+ this.mesh = undefined;
214
+ this.fill = this.fill && this.fill.destroy();
215
+
216
+ const imageryList = this.imagery;
217
+ for (let i = 0, len = imageryList.length; i < len; ++i) {
218
+ imageryList[i].freeResources();
219
+ }
220
+ this.imagery.length = 0;
221
+
222
+ this.freeVertexArray();
223
+ };
224
+
225
+ GlobeSurfaceTile.prototype.freeVertexArray = function () {
226
+ GlobeSurfaceTile._freeVertexArray(this.vertexArray);
227
+ this.vertexArray = undefined;
228
+ GlobeSurfaceTile._freeVertexArray(this.wireframeVertexArray);
229
+ this.wireframeVertexArray = undefined;
230
+ };
231
+
232
+ GlobeSurfaceTile.initialize = function (
233
+ tile,
234
+ terrainProvider,
235
+ imageryLayerCollection
236
+ ) {
237
+ let surfaceTile = tile.data;
238
+ if (!defined(surfaceTile)) {
239
+ surfaceTile = tile.data = new GlobeSurfaceTile();
240
+ }
241
+
242
+ if (tile.state === QuadtreeTileLoadState.START) {
243
+ prepareNewTile(tile, terrainProvider, imageryLayerCollection);
244
+ tile.state = QuadtreeTileLoadState.LOADING;
245
+ }
246
+ };
247
+
248
+ GlobeSurfaceTile.processStateMachine = function (
249
+ tile,
250
+ frameState,
251
+ terrainProvider,
252
+ imageryLayerCollection,
253
+ quadtree,
254
+ vertexArraysToDestroy,
255
+ terrainOnly
256
+ ) {
257
+ GlobeSurfaceTile.initialize(tile, terrainProvider, imageryLayerCollection);
258
+
259
+ const surfaceTile = tile.data;
260
+
261
+ if (tile.state === QuadtreeTileLoadState.LOADING) {
262
+ processTerrainStateMachine(
263
+ tile,
264
+ frameState,
265
+ terrainProvider,
266
+ imageryLayerCollection,
267
+ quadtree,
268
+ vertexArraysToDestroy
269
+ );
270
+ }
271
+
272
+ // From here down we're loading imagery, not terrain. We don't want to load imagery until
273
+ // we're certain that the terrain tiles are actually visible, though. We'll load terrainOnly
274
+ // in these scenarios:
275
+ // * our bounding volume isn't accurate so we're not certain this tile is really visible (see GlobeSurfaceTileProvider#loadTile).
276
+ // * we want to upsample from this tile but don't plan to render it (see processTerrainStateMachine).
277
+ if (terrainOnly) {
278
+ return;
279
+ }
280
+
281
+ const wasAlreadyRenderable = tile.renderable;
282
+
283
+ // The terrain is renderable as soon as we have a valid vertex array.
284
+ tile.renderable = defined(surfaceTile.vertexArray);
285
+
286
+ // But it's not done loading until it's in the READY state.
287
+ const isTerrainDoneLoading = surfaceTile.terrainState === TerrainState.READY;
288
+
289
+ // If this tile's terrain and imagery are just upsampled from its parent, mark the tile as
290
+ // upsampled only. We won't refine a tile if its four children are upsampled only.
291
+ tile.upsampledFromParent =
292
+ defined(surfaceTile.terrainData) &&
293
+ surfaceTile.terrainData.wasCreatedByUpsampling();
294
+
295
+ const isImageryDoneLoading = surfaceTile.processImagery(
296
+ tile,
297
+ terrainProvider,
298
+ frameState
299
+ );
300
+
301
+ if (isTerrainDoneLoading && isImageryDoneLoading) {
302
+ const callbacks = tile._loadedCallbacks;
303
+ const newCallbacks = {};
304
+ for (const layerId in callbacks) {
305
+ if (callbacks.hasOwnProperty(layerId)) {
306
+ if (!callbacks[layerId](tile)) {
307
+ newCallbacks[layerId] = callbacks[layerId];
308
+ }
309
+ }
310
+ }
311
+ tile._loadedCallbacks = newCallbacks;
312
+
313
+ tile.state = QuadtreeTileLoadState.DONE;
314
+ }
315
+
316
+ // Once a tile is renderable, it stays renderable, because doing otherwise would
317
+ // cause detail (or maybe even the entire globe) to vanish when adding a new
318
+ // imagery layer. `GlobeSurfaceTileProvider._onLayerAdded` sets renderable to
319
+ // false for all affected tiles that are not currently being rendered.
320
+ if (wasAlreadyRenderable) {
321
+ tile.renderable = true;
322
+ }
323
+ };
324
+
325
+ GlobeSurfaceTile.prototype.processImagery = function (
326
+ tile,
327
+ terrainProvider,
328
+ frameState,
329
+ skipLoading
330
+ ) {
331
+ const surfaceTile = tile.data;
332
+ let isUpsampledOnly = tile.upsampledFromParent;
333
+ let isAnyTileLoaded = false;
334
+ let isDoneLoading = true;
335
+
336
+ // Transition imagery states
337
+ const tileImageryCollection = surfaceTile.imagery;
338
+ let i, len;
339
+ for (i = 0, len = tileImageryCollection.length; i < len; ++i) {
340
+ const tileImagery = tileImageryCollection[i];
341
+ if (!defined(tileImagery.loadingImagery)) {
342
+ isUpsampledOnly = false;
343
+ continue;
344
+ }
345
+
346
+ if (tileImagery.loadingImagery.state === ImageryState.PLACEHOLDER) {
347
+ const imageryLayer = tileImagery.loadingImagery.imageryLayer;
348
+ if (imageryLayer.imageryProvider.ready) {
349
+ // Remove the placeholder and add the actual skeletons (if any)
350
+ // at the same position. Then continue the loop at the same index.
351
+ tileImagery.freeResources();
352
+ tileImageryCollection.splice(i, 1);
353
+ imageryLayer._createTileImagerySkeletons(tile, terrainProvider, i);
354
+ --i;
355
+ len = tileImageryCollection.length;
356
+ continue;
357
+ } else {
358
+ isUpsampledOnly = false;
359
+ }
360
+ }
361
+
362
+ const thisTileDoneLoading = tileImagery.processStateMachine(
363
+ tile,
364
+ frameState,
365
+ skipLoading
366
+ );
367
+ isDoneLoading = isDoneLoading && thisTileDoneLoading;
368
+
369
+ // The imagery is renderable as soon as we have any renderable imagery for this region.
370
+ isAnyTileLoaded =
371
+ isAnyTileLoaded ||
372
+ thisTileDoneLoading ||
373
+ defined(tileImagery.readyImagery);
374
+
375
+ isUpsampledOnly =
376
+ isUpsampledOnly &&
377
+ defined(tileImagery.loadingImagery) &&
378
+ (tileImagery.loadingImagery.state === ImageryState.FAILED ||
379
+ tileImagery.loadingImagery.state === ImageryState.INVALID);
380
+ }
381
+
382
+ tile.upsampledFromParent = isUpsampledOnly;
383
+
384
+ // Allow rendering if any available layers are loaded
385
+ tile.renderable = tile.renderable && (isAnyTileLoaded || isDoneLoading);
386
+
387
+ return isDoneLoading;
388
+ };
389
+
390
+ function toggleGeodeticSurfaceNormals(
391
+ surfaceTile,
392
+ enabled,
393
+ ellipsoid,
394
+ frameState
395
+ ) {
396
+ const renderedMesh = surfaceTile.renderedMesh;
397
+ const vertexBuffer = renderedMesh.vertices;
398
+ const encoding = renderedMesh.encoding;
399
+ const vertexCount = vertexBuffer.length / encoding.stride;
400
+
401
+ // Calculate the new stride and generate a new buffer
402
+ // Clone the other encoding, toggle geodetic surface normals, then clone again to get updated stride
403
+ let newEncoding = TerrainEncoding.clone(encoding);
404
+ newEncoding.hasGeodeticSurfaceNormals = enabled;
405
+ newEncoding = TerrainEncoding.clone(newEncoding);
406
+ const newStride = newEncoding.stride;
407
+ const newVertexBuffer = new Float32Array(vertexCount * newStride);
408
+
409
+ if (enabled) {
410
+ encoding.addGeodeticSurfaceNormals(
411
+ vertexBuffer,
412
+ newVertexBuffer,
413
+ ellipsoid
414
+ );
415
+ } else {
416
+ encoding.removeGeodeticSurfaceNormals(vertexBuffer, newVertexBuffer);
417
+ }
418
+
419
+ renderedMesh.vertices = newVertexBuffer;
420
+ renderedMesh.stride = newStride;
421
+
422
+ // delete the old vertex array (which deletes the vertex buffer attached to it), and create a new vertex array with the new vertex buffer
423
+ const isFill = renderedMesh !== surfaceTile.mesh;
424
+ if (isFill) {
425
+ GlobeSurfaceTile._freeVertexArray(surfaceTile.fill.vertexArray);
426
+ surfaceTile.fill.vertexArray = GlobeSurfaceTile._createVertexArrayForMesh(
427
+ frameState.context,
428
+ renderedMesh
429
+ );
430
+ } else {
431
+ GlobeSurfaceTile._freeVertexArray(surfaceTile.vertexArray);
432
+ surfaceTile.vertexArray = GlobeSurfaceTile._createVertexArrayForMesh(
433
+ frameState.context,
434
+ renderedMesh
435
+ );
436
+ }
437
+ GlobeSurfaceTile._freeVertexArray(surfaceTile.wireframeVertexArray);
438
+ surfaceTile.wireframeVertexArray = undefined;
439
+ }
440
+
441
+ GlobeSurfaceTile.prototype.addGeodeticSurfaceNormals = function (
442
+ ellipsoid,
443
+ frameState
444
+ ) {
445
+ toggleGeodeticSurfaceNormals(this, true, ellipsoid, frameState);
446
+ };
447
+
448
+ GlobeSurfaceTile.prototype.removeGeodeticSurfaceNormals = function (
449
+ frameState
450
+ ) {
451
+ toggleGeodeticSurfaceNormals(this, false, undefined, frameState);
452
+ };
453
+
454
+ GlobeSurfaceTile.prototype.updateExaggeration = function (
455
+ tile,
456
+ frameState,
457
+ quadtree
458
+ ) {
459
+ const surfaceTile = this;
460
+ const mesh = surfaceTile.renderedMesh;
461
+ if (mesh === undefined) {
462
+ return;
463
+ }
464
+
465
+ // Check the tile's terrain encoding to see if it has been exaggerated yet
466
+ const exaggeration = frameState.terrainExaggeration;
467
+ const exaggerationRelativeHeight =
468
+ frameState.terrainExaggerationRelativeHeight;
469
+ const hasExaggerationScale = exaggeration !== 1.0;
470
+
471
+ const encoding = mesh.encoding;
472
+ const encodingExaggerationScaleChanged =
473
+ encoding.exaggeration !== exaggeration;
474
+ const encodingRelativeHeightChanged =
475
+ encoding.exaggerationRelativeHeight !== exaggerationRelativeHeight;
476
+
477
+ if (encodingExaggerationScaleChanged || encodingRelativeHeightChanged) {
478
+ // Turning exaggeration scale on/off requires adding or removing geodetic surface normals
479
+ // Relative height only translates, so it has no effect on normals
480
+ if (encodingExaggerationScaleChanged) {
481
+ if (hasExaggerationScale && !encoding.hasGeodeticSurfaceNormals) {
482
+ const ellipsoid = tile.tilingScheme.ellipsoid;
483
+ surfaceTile.addGeodeticSurfaceNormals(ellipsoid, frameState);
484
+ } else if (!hasExaggerationScale && encoding.hasGeodeticSurfaceNormals) {
485
+ surfaceTile.removeGeodeticSurfaceNormals(frameState);
486
+ }
487
+ }
488
+
489
+ encoding.exaggeration = exaggeration;
490
+ encoding.exaggerationRelativeHeight = exaggerationRelativeHeight;
491
+
492
+ // Notify the quadtree that this tile's height has changed
493
+ if (quadtree !== undefined) {
494
+ quadtree._tileToUpdateHeights.push(tile);
495
+ const customData = tile.customData;
496
+ const customDataLength = customData.length;
497
+ for (let i = 0; i < customDataLength; i++) {
498
+ // Restart the level so that a height update is triggered
499
+ const data = customData[i];
500
+ data.level = -1;
501
+ }
502
+ }
503
+ }
504
+ };
505
+
506
+ function prepareNewTile(tile, terrainProvider, imageryLayerCollection) {
507
+ let available = terrainProvider.getTileDataAvailable(
508
+ tile.x,
509
+ tile.y,
510
+ tile.level
511
+ );
512
+
513
+ if (!defined(available) && defined(tile.parent)) {
514
+ // Provider doesn't know if this tile is available. Does the parent tile know?
515
+ const parent = tile.parent;
516
+ const parentSurfaceTile = parent.data;
517
+ if (defined(parentSurfaceTile) && defined(parentSurfaceTile.terrainData)) {
518
+ available = parentSurfaceTile.terrainData.isChildAvailable(
519
+ parent.x,
520
+ parent.y,
521
+ tile.x,
522
+ tile.y
523
+ );
524
+ }
525
+ }
526
+
527
+ if (available === false) {
528
+ // This tile is not available, so mark it failed so we start upsampling right away.
529
+ tile.data.terrainState = TerrainState.FAILED;
530
+ }
531
+
532
+ // Map imagery tiles to this terrain tile
533
+ for (let i = 0, len = imageryLayerCollection.length; i < len; ++i) {
534
+ const layer = imageryLayerCollection.get(i);
535
+ if (layer.show) {
536
+ layer._createTileImagerySkeletons(tile, terrainProvider);
537
+ }
538
+ }
539
+ }
540
+
541
+ function processTerrainStateMachine(
542
+ tile,
543
+ frameState,
544
+ terrainProvider,
545
+ imageryLayerCollection,
546
+ quadtree,
547
+ vertexArraysToDestroy
548
+ ) {
549
+ const surfaceTile = tile.data;
550
+
551
+ // If this tile is FAILED, we'll need to upsample from the parent. If the parent isn't
552
+ // ready for that, let's push it along.
553
+ const parent = tile.parent;
554
+ if (
555
+ surfaceTile.terrainState === TerrainState.FAILED &&
556
+ parent !== undefined
557
+ ) {
558
+ const parentReady =
559
+ parent.data !== undefined &&
560
+ parent.data.terrainData !== undefined &&
561
+ parent.data.terrainData.canUpsample !== false;
562
+ if (!parentReady) {
563
+ GlobeSurfaceTile.processStateMachine(
564
+ parent,
565
+ frameState,
566
+ terrainProvider,
567
+ imageryLayerCollection,
568
+ quadtree,
569
+ vertexArraysToDestroy,
570
+ true
571
+ );
572
+ }
573
+ }
574
+
575
+ if (surfaceTile.terrainState === TerrainState.FAILED) {
576
+ upsample(
577
+ surfaceTile,
578
+ tile,
579
+ frameState,
580
+ terrainProvider,
581
+ tile.x,
582
+ tile.y,
583
+ tile.level
584
+ );
585
+ }
586
+
587
+ if (surfaceTile.terrainState === TerrainState.UNLOADED) {
588
+ requestTileGeometry(
589
+ surfaceTile,
590
+ terrainProvider,
591
+ tile.x,
592
+ tile.y,
593
+ tile.level
594
+ );
595
+ }
596
+
597
+ if (surfaceTile.terrainState === TerrainState.RECEIVED) {
598
+ transform(
599
+ surfaceTile,
600
+ frameState,
601
+ terrainProvider,
602
+ tile.x,
603
+ tile.y,
604
+ tile.level
605
+ );
606
+ }
607
+
608
+ if (surfaceTile.terrainState === TerrainState.TRANSFORMED) {
609
+ createResources(
610
+ surfaceTile,
611
+ frameState.context,
612
+ terrainProvider,
613
+ tile.x,
614
+ tile.y,
615
+ tile.level,
616
+ vertexArraysToDestroy
617
+ );
618
+
619
+ // Update the tile's exaggeration in case the globe's exaggeration changed while the tile was being processed
620
+ surfaceTile.updateExaggeration(tile, frameState, quadtree);
621
+ }
622
+
623
+ if (
624
+ surfaceTile.terrainState >= TerrainState.RECEIVED &&
625
+ surfaceTile.waterMaskTexture === undefined &&
626
+ terrainProvider.hasWaterMask
627
+ ) {
628
+ const terrainData = surfaceTile.terrainData;
629
+ if (terrainData.waterMask !== undefined) {
630
+ createWaterMaskTextureIfNeeded(frameState.context, surfaceTile);
631
+ } else {
632
+ const sourceTile = surfaceTile._findAncestorTileWithTerrainData(tile);
633
+ if (defined(sourceTile) && defined(sourceTile.data.waterMaskTexture)) {
634
+ surfaceTile.waterMaskTexture = sourceTile.data.waterMaskTexture;
635
+ ++surfaceTile.waterMaskTexture.referenceCount;
636
+ surfaceTile._computeWaterMaskTranslationAndScale(
637
+ tile,
638
+ sourceTile,
639
+ surfaceTile.waterMaskTranslationAndScale
640
+ );
641
+ }
642
+ }
643
+ }
644
+ }
645
+
646
+ function upsample(surfaceTile, tile, frameState, terrainProvider, x, y, level) {
647
+ const parent = tile.parent;
648
+ if (!parent) {
649
+ // Trying to upsample from a root tile. No can do. This tile is a failure.
650
+ tile.state = QuadtreeTileLoadState.FAILED;
651
+ return;
652
+ }
653
+
654
+ const sourceData = parent.data.terrainData;
655
+ const sourceX = parent.x;
656
+ const sourceY = parent.y;
657
+ const sourceLevel = parent.level;
658
+
659
+ if (!defined(sourceData)) {
660
+ // Parent is not available, so we can't upsample this tile yet.
661
+ return;
662
+ }
663
+
664
+ const terrainDataPromise = sourceData.upsample(
665
+ terrainProvider.tilingScheme,
666
+ sourceX,
667
+ sourceY,
668
+ sourceLevel,
669
+ x,
670
+ y,
671
+ level
672
+ );
673
+ if (!defined(terrainDataPromise)) {
674
+ // The upsample request has been deferred - try again later.
675
+ return;
676
+ }
677
+
678
+ surfaceTile.terrainState = TerrainState.RECEIVING;
679
+
680
+ Promise.resolve(terrainDataPromise)
681
+ .then(function (terrainData) {
682
+ surfaceTile.terrainData = terrainData;
683
+ surfaceTile.terrainState = TerrainState.RECEIVED;
684
+ })
685
+ .catch(function () {
686
+ surfaceTile.terrainState = TerrainState.FAILED;
687
+ });
688
+ }
689
+
690
+ function requestTileGeometry(surfaceTile, terrainProvider, x, y, level) {
691
+ function success(terrainData) {
692
+ surfaceTile.terrainData = terrainData;
693
+ surfaceTile.terrainState = TerrainState.RECEIVED;
694
+ surfaceTile.request = undefined;
695
+ }
696
+
697
+ function failure(error) {
698
+ if (surfaceTile.request.state === RequestState.CANCELLED) {
699
+ // Cancelled due to low priority - try again later.
700
+ surfaceTile.terrainData = undefined;
701
+ surfaceTile.terrainState = TerrainState.UNLOADED;
702
+ surfaceTile.request = undefined;
703
+ return;
704
+ }
705
+
706
+ // Initially assume failure. reportError may retry, in which case the state will
707
+ // change to RECEIVING or UNLOADED.
708
+ surfaceTile.terrainState = TerrainState.FAILED;
709
+ surfaceTile.request = undefined;
710
+
711
+ const message = `Failed to obtain terrain tile X: ${x} Y: ${y} Level: ${level}. Error message: "${error}"`;
712
+ terrainProvider._requestError = TileProviderError.reportError(
713
+ terrainProvider._requestError,
714
+ terrainProvider,
715
+ terrainProvider.errorEvent,
716
+ message,
717
+ x,
718
+ y,
719
+ level
720
+ );
721
+ if (terrainProvider._requestError.retry) {
722
+ doRequest();
723
+ }
724
+ }
725
+
726
+ function doRequest() {
727
+ // Request the terrain from the terrain provider.
728
+ const request = new Request({
729
+ throttle: false,
730
+ throttleByServer: true,
731
+ type: RequestType.TERRAIN,
732
+ });
733
+ surfaceTile.request = request;
734
+
735
+ const requestPromise = terrainProvider.requestTileGeometry(
736
+ x,
737
+ y,
738
+ level,
739
+ request
740
+ );
741
+
742
+ // If the request method returns undefined (instead of a promise), the request
743
+ // has been deferred.
744
+ if (defined(requestPromise)) {
745
+ surfaceTile.terrainState = TerrainState.RECEIVING;
746
+ Promise.resolve(requestPromise)
747
+ .then(function (terrainData) {
748
+ success(terrainData);
749
+ })
750
+ .catch(function (e) {
751
+ failure(e);
752
+ });
753
+ } else {
754
+ // Deferred - try again later.
755
+ surfaceTile.terrainState = TerrainState.UNLOADED;
756
+ surfaceTile.request = undefined;
757
+ }
758
+ }
759
+
760
+ doRequest();
761
+ }
762
+
763
+ const scratchCreateMeshOptions = {
764
+ tilingScheme: undefined,
765
+ x: 0,
766
+ y: 0,
767
+ level: 0,
768
+ exaggeration: 1.0,
769
+ exaggerationRelativeHeight: 0.0,
770
+ throttle: true,
771
+ };
772
+
773
+ function transform(surfaceTile, frameState, terrainProvider, x, y, level) {
774
+ const tilingScheme = terrainProvider.tilingScheme;
775
+
776
+ const createMeshOptions = scratchCreateMeshOptions;
777
+ createMeshOptions.tilingScheme = tilingScheme;
778
+ createMeshOptions.x = x;
779
+ createMeshOptions.y = y;
780
+ createMeshOptions.level = level;
781
+ createMeshOptions.exaggeration = frameState.terrainExaggeration;
782
+ createMeshOptions.exaggerationRelativeHeight =
783
+ frameState.terrainExaggerationRelativeHeight;
784
+ createMeshOptions.throttle = true;
785
+
786
+ const terrainData = surfaceTile.terrainData;
787
+ const meshPromise = terrainData.createMesh(createMeshOptions);
788
+
789
+ if (!defined(meshPromise)) {
790
+ // Postponed.
791
+ return;
792
+ }
793
+
794
+ surfaceTile.terrainState = TerrainState.TRANSFORMING;
795
+
796
+ Promise.resolve(meshPromise)
797
+ .then(function (mesh) {
798
+ surfaceTile.mesh = mesh;
799
+ surfaceTile.terrainState = TerrainState.TRANSFORMED;
800
+ })
801
+ .catch(function () {
802
+ surfaceTile.terrainState = TerrainState.FAILED;
803
+ });
804
+ }
805
+
806
+ GlobeSurfaceTile._createVertexArrayForMesh = function (context, mesh) {
807
+ const typedArray = mesh.vertices;
808
+ const buffer = Buffer.createVertexBuffer({
809
+ context: context,
810
+ typedArray: typedArray,
811
+ usage: BufferUsage.STATIC_DRAW,
812
+ });
813
+ const attributes = mesh.encoding.getAttributes(buffer);
814
+
815
+ const indexBuffers = mesh.indices.indexBuffers || {};
816
+ let indexBuffer = indexBuffers[context.id];
817
+ if (!defined(indexBuffer) || indexBuffer.isDestroyed()) {
818
+ const indices = mesh.indices;
819
+ indexBuffer = Buffer.createIndexBuffer({
820
+ context: context,
821
+ typedArray: indices,
822
+ usage: BufferUsage.STATIC_DRAW,
823
+ indexDatatype: IndexDatatype.fromSizeInBytes(indices.BYTES_PER_ELEMENT),
824
+ });
825
+ indexBuffer.vertexArrayDestroyable = false;
826
+ indexBuffer.referenceCount = 1;
827
+ indexBuffers[context.id] = indexBuffer;
828
+ mesh.indices.indexBuffers = indexBuffers;
829
+ } else {
830
+ ++indexBuffer.referenceCount;
831
+ }
832
+
833
+ return new VertexArray({
834
+ context: context,
835
+ attributes: attributes,
836
+ indexBuffer: indexBuffer,
837
+ });
838
+ };
839
+
840
+ GlobeSurfaceTile._freeVertexArray = function (vertexArray) {
841
+ if (defined(vertexArray)) {
842
+ const indexBuffer = vertexArray.indexBuffer;
843
+
844
+ if (!vertexArray.isDestroyed()) {
845
+ vertexArray.destroy();
846
+ }
847
+
848
+ if (
849
+ defined(indexBuffer) &&
850
+ !indexBuffer.isDestroyed() &&
851
+ defined(indexBuffer.referenceCount)
852
+ ) {
853
+ --indexBuffer.referenceCount;
854
+ if (indexBuffer.referenceCount === 0) {
855
+ indexBuffer.destroy();
856
+ }
857
+ }
858
+ }
859
+ };
860
+
861
+ function createResources(
862
+ surfaceTile,
863
+ context,
864
+ terrainProvider,
865
+ x,
866
+ y,
867
+ level,
868
+ vertexArraysToDestroy
869
+ ) {
870
+ surfaceTile.vertexArray = GlobeSurfaceTile._createVertexArrayForMesh(
871
+ context,
872
+ surfaceTile.mesh
873
+ );
874
+ surfaceTile.terrainState = TerrainState.READY;
875
+ surfaceTile.fill =
876
+ surfaceTile.fill && surfaceTile.fill.destroy(vertexArraysToDestroy);
877
+ }
878
+
879
+ function getContextWaterMaskData(context) {
880
+ let data = context.cache.tile_waterMaskData;
881
+
882
+ if (!defined(data)) {
883
+ const allWaterTexture = Texture.create({
884
+ context: context,
885
+ pixelFormat: PixelFormat.LUMINANCE,
886
+ pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
887
+ source: {
888
+ arrayBufferView: new Uint8Array([255]),
889
+ width: 1,
890
+ height: 1,
891
+ },
892
+ });
893
+ allWaterTexture.referenceCount = 1;
894
+
895
+ const sampler = new Sampler({
896
+ wrapS: TextureWrap.CLAMP_TO_EDGE,
897
+ wrapT: TextureWrap.CLAMP_TO_EDGE,
898
+ minificationFilter: TextureMinificationFilter.LINEAR,
899
+ magnificationFilter: TextureMagnificationFilter.LINEAR,
900
+ });
901
+
902
+ data = {
903
+ allWaterTexture: allWaterTexture,
904
+ sampler: sampler,
905
+ destroy: function () {
906
+ this.allWaterTexture.destroy();
907
+ },
908
+ };
909
+
910
+ context.cache.tile_waterMaskData = data;
911
+ }
912
+
913
+ return data;
914
+ }
915
+
916
+ function createWaterMaskTextureIfNeeded(context, surfaceTile) {
917
+ const waterMask = surfaceTile.terrainData.waterMask;
918
+ const waterMaskData = getContextWaterMaskData(context);
919
+ let texture;
920
+
921
+ const waterMaskLength = waterMask.length;
922
+ if (waterMaskLength === 1) {
923
+ // Length 1 means the tile is entirely land or entirely water.
924
+ // A value of 0 indicates entirely land, a value of 1 indicates entirely water.
925
+ if (waterMask[0] !== 0) {
926
+ texture = waterMaskData.allWaterTexture;
927
+ } else {
928
+ // Leave the texture undefined if the tile is entirely land.
929
+ return;
930
+ }
931
+ } else {
932
+ const textureSize = Math.sqrt(waterMaskLength);
933
+ texture = Texture.create({
934
+ context: context,
935
+ pixelFormat: PixelFormat.LUMINANCE,
936
+ pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
937
+ source: {
938
+ width: textureSize,
939
+ height: textureSize,
940
+ arrayBufferView: waterMask,
941
+ },
942
+ sampler: waterMaskData.sampler,
943
+ flipY: false,
944
+ });
945
+
946
+ texture.referenceCount = 0;
947
+ }
948
+
949
+ ++texture.referenceCount;
950
+ surfaceTile.waterMaskTexture = texture;
951
+
952
+ Cartesian4.fromElements(
953
+ 0.0,
954
+ 0.0,
955
+ 1.0,
956
+ 1.0,
957
+ surfaceTile.waterMaskTranslationAndScale
958
+ );
959
+ }
960
+
961
+ GlobeSurfaceTile.prototype._findAncestorTileWithTerrainData = function (tile) {
962
+ let sourceTile = tile.parent;
963
+
964
+ while (
965
+ defined(sourceTile) &&
966
+ (!defined(sourceTile.data) ||
967
+ !defined(sourceTile.data.terrainData) ||
968
+ sourceTile.data.terrainData.wasCreatedByUpsampling())
969
+ ) {
970
+ sourceTile = sourceTile.parent;
971
+ }
972
+
973
+ return sourceTile;
974
+ };
975
+
976
+ GlobeSurfaceTile.prototype._computeWaterMaskTranslationAndScale = function (
977
+ tile,
978
+ sourceTile,
979
+ result
980
+ ) {
981
+ const sourceTileRectangle = sourceTile.rectangle;
982
+ const tileRectangle = tile.rectangle;
983
+ const tileWidth = tileRectangle.width;
984
+ const tileHeight = tileRectangle.height;
985
+
986
+ const scaleX = tileWidth / sourceTileRectangle.width;
987
+ const scaleY = tileHeight / sourceTileRectangle.height;
988
+ result.x =
989
+ (scaleX * (tileRectangle.west - sourceTileRectangle.west)) / tileWidth;
990
+ result.y =
991
+ (scaleY * (tileRectangle.south - sourceTileRectangle.south)) / tileHeight;
992
+ result.z = scaleX;
993
+ result.w = scaleY;
994
+
995
+ return result;
996
+ };
997
+ export default GlobeSurfaceTile;