@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1962 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import Cartesian2 from "../Core/Cartesian2.js";
3
+ import Cartesian3 from "../Core/Cartesian3.js";
4
+ import Cartesian4 from "../Core/Cartesian4.js";
5
+ import Cartographic from "../Core/Cartographic.js";
6
+ import Color from "../Core/Color.js";
7
+ import combine from "../Core/combine.js";
8
+ import ComponentDatatype from "../Core/ComponentDatatype.js";
9
+ import defaultValue from "../Core/defaultValue.js";
10
+ import defined from "../Core/defined.js";
11
+ import destroyObject from "../Core/destroyObject.js";
12
+ import DeveloperError from "../Core/DeveloperError.js";
13
+ import EncodedCartesian3 from "../Core/EncodedCartesian3.js";
14
+ import FeatureDetection from "../Core/FeatureDetection.js";
15
+ import IndexDatatype from "../Core/IndexDatatype.js";
16
+ import Intersect from "../Core/Intersect.js";
17
+ import CesiumMath from "../Core/Math.js";
18
+ import Matrix4 from "../Core/Matrix4.js";
19
+ import Plane from "../Core/Plane.js";
20
+ import RuntimeError from "../Core/RuntimeError.js";
21
+ import Buffer from "../Renderer/Buffer.js";
22
+ import BufferUsage from "../Renderer/BufferUsage.js";
23
+ import ContextLimits from "../Renderer/ContextLimits.js";
24
+ import DrawCommand from "../Renderer/DrawCommand.js";
25
+ import Pass from "../Renderer/Pass.js";
26
+ import RenderState from "../Renderer/RenderState.js";
27
+ import ShaderProgram from "../Renderer/ShaderProgram.js";
28
+ import ShaderSource from "../Renderer/ShaderSource.js";
29
+ import Texture from "../Renderer/Texture.js";
30
+ import VertexArray from "../Renderer/VertexArray.js";
31
+ import PolylineCommon from "../Shaders/PolylineCommon.js";
32
+ import PolylineFS from "../Shaders/PolylineFS.js";
33
+ import PolylineVS from "../Shaders/PolylineVS.js";
34
+ import BatchTable from "./BatchTable.js";
35
+ import BlendingState from "./BlendingState.js";
36
+ import Material from "./Material.js";
37
+ import Polyline from "./Polyline.js";
38
+ import SceneMode from "./SceneMode.js";
39
+
40
+ const SHOW_INDEX = Polyline.SHOW_INDEX;
41
+ const WIDTH_INDEX = Polyline.WIDTH_INDEX;
42
+ const POSITION_INDEX = Polyline.POSITION_INDEX;
43
+ const MATERIAL_INDEX = Polyline.MATERIAL_INDEX;
44
+ //POSITION_SIZE_INDEX is needed for when the polyline's position array changes size.
45
+ //When it does, we need to recreate the indicesBuffer.
46
+ const POSITION_SIZE_INDEX = Polyline.POSITION_SIZE_INDEX;
47
+ const DISTANCE_DISPLAY_CONDITION = Polyline.DISTANCE_DISPLAY_CONDITION;
48
+ const NUMBER_OF_PROPERTIES = Polyline.NUMBER_OF_PROPERTIES;
49
+
50
+ const attributeLocations = {
51
+ texCoordExpandAndBatchIndex: 0,
52
+ position3DHigh: 1,
53
+ position3DLow: 2,
54
+ position2DHigh: 3,
55
+ position2DLow: 4,
56
+ prevPosition3DHigh: 5,
57
+ prevPosition3DLow: 6,
58
+ prevPosition2DHigh: 7,
59
+ prevPosition2DLow: 8,
60
+ nextPosition3DHigh: 9,
61
+ nextPosition3DLow: 10,
62
+ nextPosition2DHigh: 11,
63
+ nextPosition2DLow: 12,
64
+ };
65
+
66
+ /**
67
+ * A renderable collection of polylines.
68
+ * <br /><br />
69
+ * <div align="center">
70
+ * <img src="Images/Polyline.png" width="400" height="300" /><br />
71
+ * Example polylines
72
+ * </div>
73
+ * <br /><br />
74
+ * Polylines are added and removed from the collection using {@link PolylineCollection#add}
75
+ * and {@link PolylineCollection#remove}.
76
+ *
77
+ * @alias PolylineCollection
78
+ * @constructor
79
+ *
80
+ * @param {Object} [options] Object with the following properties:
81
+ * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each polyline from model to world coordinates.
82
+ * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
83
+ * @param {Boolean} [options.show=true] Determines if the polylines in the collection will be shown.
84
+ *
85
+ * @performance For best performance, prefer a few collections, each with many polylines, to
86
+ * many collections with only a few polylines each. Organize collections so that polylines
87
+ * with the same update frequency are in the same collection, i.e., polylines that do not
88
+ * change should be in one collection; polylines that change every frame should be in another
89
+ * collection; and so on.
90
+ *
91
+ * @see PolylineCollection#add
92
+ * @see PolylineCollection#remove
93
+ * @see Polyline
94
+ * @see LabelCollection
95
+ *
96
+ * @example
97
+ * // Create a polyline collection with two polylines
98
+ * const polylines = new Cesium.PolylineCollection();
99
+ * polylines.add({
100
+ * positions : Cesium.Cartesian3.fromDegreesArray([
101
+ * -75.10, 39.57,
102
+ * -77.02, 38.53,
103
+ * -80.50, 35.14,
104
+ * -80.12, 25.46]),
105
+ * width : 2
106
+ * });
107
+ *
108
+ * polylines.add({
109
+ * positions : Cesium.Cartesian3.fromDegreesArray([
110
+ * -73.10, 37.57,
111
+ * -75.02, 36.53,
112
+ * -78.50, 33.14,
113
+ * -78.12, 23.46]),
114
+ * width : 4
115
+ * });
116
+ */
117
+ function PolylineCollection(options) {
118
+ options = defaultValue(options, defaultValue.EMPTY_OBJECT);
119
+
120
+ /**
121
+ * Determines if polylines in this collection will be shown.
122
+ *
123
+ * @type {Boolean}
124
+ * @default true
125
+ */
126
+ this.show = defaultValue(options.show, true);
127
+
128
+ /**
129
+ * The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates.
130
+ * When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
131
+ * Local reference frames can be used by providing a different transformation matrix, like that returned
132
+ * by {@link Transforms.eastNorthUpToFixedFrame}.
133
+ *
134
+ * @type {Matrix4}
135
+ * @default {@link Matrix4.IDENTITY}
136
+ */
137
+ this.modelMatrix = Matrix4.clone(
138
+ defaultValue(options.modelMatrix, Matrix4.IDENTITY)
139
+ );
140
+ this._modelMatrix = Matrix4.clone(Matrix4.IDENTITY);
141
+
142
+ /**
143
+ * This property is for debugging only; it is not for production use nor is it optimized.
144
+ * <p>
145
+ * Draws the bounding sphere for each draw command in the primitive.
146
+ * </p>
147
+ *
148
+ * @type {Boolean}
149
+ *
150
+ * @default false
151
+ */
152
+ this.debugShowBoundingVolume = defaultValue(
153
+ options.debugShowBoundingVolume,
154
+ false
155
+ );
156
+
157
+ this._opaqueRS = undefined;
158
+ this._translucentRS = undefined;
159
+
160
+ this._colorCommands = [];
161
+
162
+ this._polylinesUpdated = false;
163
+ this._polylinesRemoved = false;
164
+ this._createVertexArray = false;
165
+ this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
166
+ this._polylines = [];
167
+ this._polylineBuckets = {};
168
+
169
+ // The buffer usage is determined based on the usage of the attribute over time.
170
+ this._positionBufferUsage = {
171
+ bufferUsage: BufferUsage.STATIC_DRAW,
172
+ frameCount: 0,
173
+ };
174
+
175
+ this._mode = undefined;
176
+
177
+ this._polylinesToUpdate = [];
178
+ this._vertexArrays = [];
179
+ this._positionBuffer = undefined;
180
+ this._texCoordExpandAndBatchIndexBuffer = undefined;
181
+
182
+ this._batchTable = undefined;
183
+ this._createBatchTable = false;
184
+
185
+ // Only used by Vector3DTilePoints
186
+ this._useHighlightColor = false;
187
+ this._highlightColor = Color.clone(Color.WHITE);
188
+
189
+ const that = this;
190
+ this._uniformMap = {
191
+ u_highlightColor: function () {
192
+ return that._highlightColor;
193
+ },
194
+ };
195
+ }
196
+
197
+ Object.defineProperties(PolylineCollection.prototype, {
198
+ /**
199
+ * Returns the number of polylines in this collection. This is commonly used with
200
+ * {@link PolylineCollection#get} to iterate over all the polylines
201
+ * in the collection.
202
+ * @memberof PolylineCollection.prototype
203
+ * @type {Number}
204
+ */
205
+ length: {
206
+ get: function () {
207
+ removePolylines(this);
208
+ return this._polylines.length;
209
+ },
210
+ },
211
+ });
212
+
213
+ /**
214
+ * Creates and adds a polyline with the specified initial properties to the collection.
215
+ * The added polyline is returned so it can be modified or removed from the collection later.
216
+ *
217
+ * @param {Object}[options] A template describing the polyline's properties as shown in Example 1.
218
+ * @returns {Polyline} The polyline that was added to the collection.
219
+ *
220
+ * @performance After calling <code>add</code>, {@link PolylineCollection#update} is called and
221
+ * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
222
+ * For best performance, add as many polylines as possible before calling <code>update</code>.
223
+ *
224
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
225
+ *
226
+ *
227
+ * @example
228
+ * // Example 1: Add a polyline, specifying all the default values.
229
+ * const p = polylines.add({
230
+ * show : true,
231
+ * positions : ellipsoid.cartographicArrayToCartesianArray([
232
+ Cesium.Cartographic.fromDegrees(-75.10, 39.57),
233
+ Cesium.Cartographic.fromDegrees(-77.02, 38.53)]),
234
+ * width : 1
235
+ * });
236
+ *
237
+ * @see PolylineCollection#remove
238
+ * @see PolylineCollection#removeAll
239
+ * @see PolylineCollection#update
240
+ */
241
+ PolylineCollection.prototype.add = function (options) {
242
+ const p = new Polyline(options, this);
243
+ p._index = this._polylines.length;
244
+ this._polylines.push(p);
245
+ this._createVertexArray = true;
246
+ this._createBatchTable = true;
247
+ return p;
248
+ };
249
+
250
+ /**
251
+ * Removes a polyline from the collection.
252
+ *
253
+ * @param {Polyline} polyline The polyline to remove.
254
+ * @returns {Boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
255
+ *
256
+ * @performance After calling <code>remove</code>, {@link PolylineCollection#update} is called and
257
+ * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
258
+ * For best performance, remove as many polylines as possible before calling <code>update</code>.
259
+ * If you intend to temporarily hide a polyline, it is usually more efficient to call
260
+ * {@link Polyline#show} instead of removing and re-adding the polyline.
261
+ *
262
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
263
+ *
264
+ *
265
+ * @example
266
+ * const p = polylines.add(...);
267
+ * polylines.remove(p); // Returns true
268
+ *
269
+ * @see PolylineCollection#add
270
+ * @see PolylineCollection#removeAll
271
+ * @see PolylineCollection#update
272
+ * @see Polyline#show
273
+ */
274
+ PolylineCollection.prototype.remove = function (polyline) {
275
+ if (this.contains(polyline)) {
276
+ this._polylinesRemoved = true;
277
+ this._createVertexArray = true;
278
+ this._createBatchTable = true;
279
+ if (defined(polyline._bucket)) {
280
+ const bucket = polyline._bucket;
281
+ bucket.shaderProgram =
282
+ bucket.shaderProgram && bucket.shaderProgram.destroy();
283
+ }
284
+ polyline._destroy();
285
+ return true;
286
+ }
287
+
288
+ return false;
289
+ };
290
+
291
+ /**
292
+ * Removes all polylines from the collection.
293
+ *
294
+ * @performance <code>O(n)</code>. It is more efficient to remove all the polylines
295
+ * from a collection and then add new ones than to create a new collection entirely.
296
+ *
297
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
298
+ *
299
+ *
300
+ * @example
301
+ * polylines.add(...);
302
+ * polylines.add(...);
303
+ * polylines.removeAll();
304
+ *
305
+ * @see PolylineCollection#add
306
+ * @see PolylineCollection#remove
307
+ * @see PolylineCollection#update
308
+ */
309
+ PolylineCollection.prototype.removeAll = function () {
310
+ releaseShaders(this);
311
+ destroyPolylines(this);
312
+ this._polylineBuckets = {};
313
+ this._polylinesRemoved = false;
314
+ this._polylines.length = 0;
315
+ this._polylinesToUpdate.length = 0;
316
+ this._createVertexArray = true;
317
+ };
318
+
319
+ /**
320
+ * Determines if this collection contains the specified polyline.
321
+ *
322
+ * @param {Polyline} polyline The polyline to check for.
323
+ * @returns {Boolean} true if this collection contains the polyline, false otherwise.
324
+ *
325
+ * @see PolylineCollection#get
326
+ */
327
+ PolylineCollection.prototype.contains = function (polyline) {
328
+ return defined(polyline) && polyline._polylineCollection === this;
329
+ };
330
+
331
+ /**
332
+ * Returns the polyline in the collection at the specified index. Indices are zero-based
333
+ * and increase as polylines are added. Removing a polyline shifts all polylines after
334
+ * it to the left, changing their indices. This function is commonly used with
335
+ * {@link PolylineCollection#length} to iterate over all the polylines
336
+ * in the collection.
337
+ *
338
+ * @param {Number} index The zero-based index of the polyline.
339
+ * @returns {Polyline} The polyline at the specified index.
340
+ *
341
+ * @performance If polylines were removed from the collection and
342
+ * {@link PolylineCollection#update} was not called, an implicit <code>O(n)</code>
343
+ * operation is performed.
344
+ *
345
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
346
+ *
347
+ * @example
348
+ * // Toggle the show property of every polyline in the collection
349
+ * const len = polylines.length;
350
+ * for (let i = 0; i < len; ++i) {
351
+ * const p = polylines.get(i);
352
+ * p.show = !p.show;
353
+ * }
354
+ *
355
+ * @see PolylineCollection#length
356
+ */
357
+ PolylineCollection.prototype.get = function (index) {
358
+ //>>includeStart('debug', pragmas.debug);
359
+ if (!defined(index)) {
360
+ throw new DeveloperError("index is required.");
361
+ }
362
+ //>>includeEnd('debug');
363
+
364
+ removePolylines(this);
365
+ return this._polylines[index];
366
+ };
367
+
368
+ function createBatchTable(collection, context) {
369
+ if (defined(collection._batchTable)) {
370
+ collection._batchTable.destroy();
371
+ }
372
+
373
+ const attributes = [
374
+ {
375
+ functionName: "batchTable_getWidthAndShow",
376
+ componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
377
+ componentsPerAttribute: 2,
378
+ },
379
+ {
380
+ functionName: "batchTable_getPickColor",
381
+ componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
382
+ componentsPerAttribute: 4,
383
+ normalize: true,
384
+ },
385
+ {
386
+ functionName: "batchTable_getCenterHigh",
387
+ componentDatatype: ComponentDatatype.FLOAT,
388
+ componentsPerAttribute: 3,
389
+ },
390
+ {
391
+ functionName: "batchTable_getCenterLowAndRadius",
392
+ componentDatatype: ComponentDatatype.FLOAT,
393
+ componentsPerAttribute: 4,
394
+ },
395
+ {
396
+ functionName: "batchTable_getDistanceDisplayCondition",
397
+ componentDatatype: ComponentDatatype.FLOAT,
398
+ componentsPerAttribute: 2,
399
+ },
400
+ ];
401
+
402
+ collection._batchTable = new BatchTable(
403
+ context,
404
+ attributes,
405
+ collection._polylines.length
406
+ );
407
+ }
408
+
409
+ const scratchUpdatePolylineEncodedCartesian = new EncodedCartesian3();
410
+ const scratchUpdatePolylineCartesian4 = new Cartesian4();
411
+ const scratchNearFarCartesian2 = new Cartesian2();
412
+
413
+ /**
414
+ * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
415
+ * get the draw commands needed to render this primitive.
416
+ * <p>
417
+ * Do not call this function directly. This is documented just to
418
+ * list the exceptions that may be propagated when the scene is rendered:
419
+ * </p>
420
+ *
421
+ * @exception {RuntimeError} Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.
422
+ */
423
+ PolylineCollection.prototype.update = function (frameState) {
424
+ removePolylines(this);
425
+
426
+ if (this._polylines.length === 0 || !this.show) {
427
+ return;
428
+ }
429
+
430
+ updateMode(this, frameState);
431
+
432
+ const context = frameState.context;
433
+ const projection = frameState.mapProjection;
434
+ let polyline;
435
+ let properties = this._propertiesChanged;
436
+
437
+ if (this._createBatchTable) {
438
+ if (ContextLimits.maximumVertexTextureImageUnits === 0) {
439
+ throw new RuntimeError(
440
+ "Vertex texture fetch support is required to render polylines. The maximum number of vertex texture image units must be greater than zero."
441
+ );
442
+ }
443
+ createBatchTable(this, context);
444
+ this._createBatchTable = false;
445
+ }
446
+
447
+ if (this._createVertexArray || computeNewBuffersUsage(this)) {
448
+ createVertexArrays(this, context, projection);
449
+ } else if (this._polylinesUpdated) {
450
+ // Polylines were modified, but no polylines were added or removed.
451
+ const polylinesToUpdate = this._polylinesToUpdate;
452
+ if (this._mode !== SceneMode.SCENE3D) {
453
+ const updateLength = polylinesToUpdate.length;
454
+ for (let i = 0; i < updateLength; ++i) {
455
+ polyline = polylinesToUpdate[i];
456
+ polyline.update();
457
+ }
458
+ }
459
+
460
+ // if a polyline's positions size changes, we need to recreate the vertex arrays and vertex buffers because the indices will be different.
461
+ // if a polyline's material changes, we need to recreate the VAOs and VBOs because they will be batched differently.
462
+ if (properties[POSITION_SIZE_INDEX] || properties[MATERIAL_INDEX]) {
463
+ createVertexArrays(this, context, projection);
464
+ } else {
465
+ const length = polylinesToUpdate.length;
466
+ const polylineBuckets = this._polylineBuckets;
467
+ for (let ii = 0; ii < length; ++ii) {
468
+ polyline = polylinesToUpdate[ii];
469
+ properties = polyline._propertiesChanged;
470
+ const bucket = polyline._bucket;
471
+ let index = 0;
472
+ for (const x in polylineBuckets) {
473
+ if (polylineBuckets.hasOwnProperty(x)) {
474
+ if (polylineBuckets[x] === bucket) {
475
+ if (properties[POSITION_INDEX]) {
476
+ bucket.writeUpdate(
477
+ index,
478
+ polyline,
479
+ this._positionBuffer,
480
+ projection
481
+ );
482
+ }
483
+ break;
484
+ }
485
+ index += polylineBuckets[x].lengthOfPositions;
486
+ }
487
+ }
488
+
489
+ if (properties[SHOW_INDEX] || properties[WIDTH_INDEX]) {
490
+ this._batchTable.setBatchedAttribute(
491
+ polyline._index,
492
+ 0,
493
+ new Cartesian2(polyline._width, polyline._show)
494
+ );
495
+ }
496
+
497
+ if (this._batchTable.attributes.length > 2) {
498
+ if (properties[POSITION_INDEX] || properties[POSITION_SIZE_INDEX]) {
499
+ const boundingSphere =
500
+ frameState.mode === SceneMode.SCENE2D
501
+ ? polyline._boundingVolume2D
502
+ : polyline._boundingVolumeWC;
503
+ const encodedCenter = EncodedCartesian3.fromCartesian(
504
+ boundingSphere.center,
505
+ scratchUpdatePolylineEncodedCartesian
506
+ );
507
+ const low = Cartesian4.fromElements(
508
+ encodedCenter.low.x,
509
+ encodedCenter.low.y,
510
+ encodedCenter.low.z,
511
+ boundingSphere.radius,
512
+ scratchUpdatePolylineCartesian4
513
+ );
514
+ this._batchTable.setBatchedAttribute(
515
+ polyline._index,
516
+ 2,
517
+ encodedCenter.high
518
+ );
519
+ this._batchTable.setBatchedAttribute(polyline._index, 3, low);
520
+ }
521
+
522
+ if (properties[DISTANCE_DISPLAY_CONDITION]) {
523
+ const nearFarCartesian = scratchNearFarCartesian2;
524
+ nearFarCartesian.x = 0.0;
525
+ nearFarCartesian.y = Number.MAX_VALUE;
526
+
527
+ const distanceDisplayCondition = polyline.distanceDisplayCondition;
528
+ if (defined(distanceDisplayCondition)) {
529
+ nearFarCartesian.x = distanceDisplayCondition.near;
530
+ nearFarCartesian.y = distanceDisplayCondition.far;
531
+ }
532
+
533
+ this._batchTable.setBatchedAttribute(
534
+ polyline._index,
535
+ 4,
536
+ nearFarCartesian
537
+ );
538
+ }
539
+ }
540
+
541
+ polyline._clean();
542
+ }
543
+ }
544
+ polylinesToUpdate.length = 0;
545
+ this._polylinesUpdated = false;
546
+ }
547
+
548
+ properties = this._propertiesChanged;
549
+ for (let k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
550
+ properties[k] = 0;
551
+ }
552
+
553
+ let modelMatrix = Matrix4.IDENTITY;
554
+ if (frameState.mode === SceneMode.SCENE3D) {
555
+ modelMatrix = this.modelMatrix;
556
+ }
557
+
558
+ const pass = frameState.passes;
559
+ const useDepthTest = frameState.morphTime !== 0.0;
560
+
561
+ if (
562
+ !defined(this._opaqueRS) ||
563
+ this._opaqueRS.depthTest.enabled !== useDepthTest
564
+ ) {
565
+ this._opaqueRS = RenderState.fromCache({
566
+ depthMask: useDepthTest,
567
+ depthTest: {
568
+ enabled: useDepthTest,
569
+ },
570
+ });
571
+ }
572
+
573
+ if (
574
+ !defined(this._translucentRS) ||
575
+ this._translucentRS.depthTest.enabled !== useDepthTest
576
+ ) {
577
+ this._translucentRS = RenderState.fromCache({
578
+ blending: BlendingState.ALPHA_BLEND,
579
+ depthMask: !useDepthTest,
580
+ depthTest: {
581
+ enabled: useDepthTest,
582
+ },
583
+ });
584
+ }
585
+
586
+ this._batchTable.update(frameState);
587
+
588
+ if (pass.render || pass.pick) {
589
+ const colorList = this._colorCommands;
590
+ createCommandLists(this, frameState, colorList, modelMatrix);
591
+ }
592
+ };
593
+
594
+ const boundingSphereScratch = new BoundingSphere();
595
+ const boundingSphereScratch2 = new BoundingSphere();
596
+
597
+ function createCommandLists(
598
+ polylineCollection,
599
+ frameState,
600
+ commands,
601
+ modelMatrix
602
+ ) {
603
+ const context = frameState.context;
604
+ const commandList = frameState.commandList;
605
+
606
+ const commandsLength = commands.length;
607
+ let commandIndex = 0;
608
+ let cloneBoundingSphere = true;
609
+
610
+ const vertexArrays = polylineCollection._vertexArrays;
611
+ const debugShowBoundingVolume = polylineCollection.debugShowBoundingVolume;
612
+
613
+ const batchTable = polylineCollection._batchTable;
614
+ const uniformCallback = batchTable.getUniformMapCallback();
615
+
616
+ const length = vertexArrays.length;
617
+ for (let m = 0; m < length; ++m) {
618
+ const va = vertexArrays[m];
619
+ const buckets = va.buckets;
620
+ const bucketLength = buckets.length;
621
+
622
+ for (let n = 0; n < bucketLength; ++n) {
623
+ const bucketLocator = buckets[n];
624
+
625
+ let offset = bucketLocator.offset;
626
+ const sp = bucketLocator.bucket.shaderProgram;
627
+
628
+ const polylines = bucketLocator.bucket.polylines;
629
+ const polylineLength = polylines.length;
630
+ let currentId;
631
+ let currentMaterial;
632
+ let count = 0;
633
+ let command;
634
+ let uniformMap;
635
+
636
+ for (let s = 0; s < polylineLength; ++s) {
637
+ const polyline = polylines[s];
638
+ const mId = createMaterialId(polyline._material);
639
+ if (mId !== currentId) {
640
+ if (defined(currentId) && count > 0) {
641
+ const translucent = currentMaterial.isTranslucent();
642
+
643
+ if (commandIndex >= commandsLength) {
644
+ command = new DrawCommand({
645
+ owner: polylineCollection,
646
+ });
647
+ commands.push(command);
648
+ } else {
649
+ command = commands[commandIndex];
650
+ }
651
+
652
+ ++commandIndex;
653
+
654
+ uniformMap = combine(
655
+ uniformCallback(currentMaterial._uniforms),
656
+ polylineCollection._uniformMap
657
+ );
658
+
659
+ command.boundingVolume = BoundingSphere.clone(
660
+ boundingSphereScratch,
661
+ command.boundingVolume
662
+ );
663
+ command.modelMatrix = modelMatrix;
664
+ command.shaderProgram = sp;
665
+ command.vertexArray = va.va;
666
+ command.renderState = translucent
667
+ ? polylineCollection._translucentRS
668
+ : polylineCollection._opaqueRS;
669
+ command.pass = translucent ? Pass.TRANSLUCENT : Pass.OPAQUE;
670
+ command.debugShowBoundingVolume = debugShowBoundingVolume;
671
+ command.pickId = "v_pickColor";
672
+
673
+ command.uniformMap = uniformMap;
674
+ command.count = count;
675
+ command.offset = offset;
676
+
677
+ offset += count;
678
+ count = 0;
679
+ cloneBoundingSphere = true;
680
+
681
+ commandList.push(command);
682
+ }
683
+
684
+ currentMaterial = polyline._material;
685
+ currentMaterial.update(context);
686
+ currentId = mId;
687
+ }
688
+
689
+ const locators = polyline._locatorBuckets;
690
+ const locatorLength = locators.length;
691
+ for (let t = 0; t < locatorLength; ++t) {
692
+ const locator = locators[t];
693
+ if (locator.locator === bucketLocator) {
694
+ count += locator.count;
695
+ }
696
+ }
697
+
698
+ let boundingVolume;
699
+ if (frameState.mode === SceneMode.SCENE3D) {
700
+ boundingVolume = polyline._boundingVolumeWC;
701
+ } else if (frameState.mode === SceneMode.COLUMBUS_VIEW) {
702
+ boundingVolume = polyline._boundingVolume2D;
703
+ } else if (frameState.mode === SceneMode.SCENE2D) {
704
+ if (defined(polyline._boundingVolume2D)) {
705
+ boundingVolume = BoundingSphere.clone(
706
+ polyline._boundingVolume2D,
707
+ boundingSphereScratch2
708
+ );
709
+ boundingVolume.center.x = 0.0;
710
+ }
711
+ } else if (
712
+ defined(polyline._boundingVolumeWC) &&
713
+ defined(polyline._boundingVolume2D)
714
+ ) {
715
+ boundingVolume = BoundingSphere.union(
716
+ polyline._boundingVolumeWC,
717
+ polyline._boundingVolume2D,
718
+ boundingSphereScratch2
719
+ );
720
+ }
721
+
722
+ if (cloneBoundingSphere) {
723
+ cloneBoundingSphere = false;
724
+ BoundingSphere.clone(boundingVolume, boundingSphereScratch);
725
+ } else {
726
+ BoundingSphere.union(
727
+ boundingVolume,
728
+ boundingSphereScratch,
729
+ boundingSphereScratch
730
+ );
731
+ }
732
+ }
733
+
734
+ if (defined(currentId) && count > 0) {
735
+ if (commandIndex >= commandsLength) {
736
+ command = new DrawCommand({
737
+ owner: polylineCollection,
738
+ });
739
+ commands.push(command);
740
+ } else {
741
+ command = commands[commandIndex];
742
+ }
743
+
744
+ ++commandIndex;
745
+
746
+ uniformMap = combine(
747
+ uniformCallback(currentMaterial._uniforms),
748
+ polylineCollection._uniformMap
749
+ );
750
+
751
+ command.boundingVolume = BoundingSphere.clone(
752
+ boundingSphereScratch,
753
+ command.boundingVolume
754
+ );
755
+ command.modelMatrix = modelMatrix;
756
+ command.shaderProgram = sp;
757
+ command.vertexArray = va.va;
758
+ command.renderState = currentMaterial.isTranslucent()
759
+ ? polylineCollection._translucentRS
760
+ : polylineCollection._opaqueRS;
761
+ command.pass = currentMaterial.isTranslucent()
762
+ ? Pass.TRANSLUCENT
763
+ : Pass.OPAQUE;
764
+ command.debugShowBoundingVolume = debugShowBoundingVolume;
765
+ command.pickId = "v_pickColor";
766
+
767
+ command.uniformMap = uniformMap;
768
+ command.count = count;
769
+ command.offset = offset;
770
+
771
+ cloneBoundingSphere = true;
772
+
773
+ commandList.push(command);
774
+ }
775
+
776
+ currentId = undefined;
777
+ }
778
+ }
779
+
780
+ commands.length = commandIndex;
781
+ }
782
+
783
+ /**
784
+ * Returns true if this object was destroyed; otherwise, false.
785
+ * <br /><br />
786
+ * If this object was destroyed, it should not be used; calling any function other than
787
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
788
+ *
789
+ * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
790
+ *
791
+ * @see PolylineCollection#destroy
792
+ */
793
+ PolylineCollection.prototype.isDestroyed = function () {
794
+ return false;
795
+ };
796
+
797
+ /**
798
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
799
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
800
+ * <br /><br />
801
+ * Once an object is destroyed, it should not be used; calling any function other than
802
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
803
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
804
+ *
805
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
806
+ *
807
+ *
808
+ * @example
809
+ * polylines = polylines && polylines.destroy();
810
+ *
811
+ * @see PolylineCollection#isDestroyed
812
+ */
813
+ PolylineCollection.prototype.destroy = function () {
814
+ destroyVertexArrays(this);
815
+ releaseShaders(this);
816
+ destroyPolylines(this);
817
+ this._batchTable = this._batchTable && this._batchTable.destroy();
818
+ return destroyObject(this);
819
+ };
820
+
821
+ function computeNewBuffersUsage(collection) {
822
+ let usageChanged = false;
823
+ const properties = collection._propertiesChanged;
824
+ const bufferUsage = collection._positionBufferUsage;
825
+ if (properties[POSITION_INDEX]) {
826
+ if (bufferUsage.bufferUsage !== BufferUsage.STREAM_DRAW) {
827
+ usageChanged = true;
828
+ bufferUsage.bufferUsage = BufferUsage.STREAM_DRAW;
829
+ bufferUsage.frameCount = 100;
830
+ } else {
831
+ bufferUsage.frameCount = 100;
832
+ }
833
+ } else if (bufferUsage.bufferUsage !== BufferUsage.STATIC_DRAW) {
834
+ if (bufferUsage.frameCount === 0) {
835
+ usageChanged = true;
836
+ bufferUsage.bufferUsage = BufferUsage.STATIC_DRAW;
837
+ } else {
838
+ bufferUsage.frameCount--;
839
+ }
840
+ }
841
+
842
+ return usageChanged;
843
+ }
844
+
845
+ const emptyVertexBuffer = [0.0, 0.0, 0.0];
846
+
847
+ function createVertexArrays(collection, context, projection) {
848
+ collection._createVertexArray = false;
849
+ releaseShaders(collection);
850
+ destroyVertexArrays(collection);
851
+ sortPolylinesIntoBuckets(collection);
852
+
853
+ //stores all of the individual indices arrays.
854
+ const totalIndices = [[]];
855
+ let indices = totalIndices[0];
856
+
857
+ const batchTable = collection._batchTable;
858
+ const useHighlightColor = collection._useHighlightColor;
859
+
860
+ //used to determine the vertexBuffer offset if the indicesArray goes over 64k.
861
+ //if it's the same polyline while it goes over 64k, the offset needs to backtrack componentsPerAttribute * componentDatatype bytes
862
+ //so that the polyline looks contiguous.
863
+ //if the polyline ends at the 64k mark, then the offset is just 64k * componentsPerAttribute * componentDatatype
864
+ const vertexBufferOffset = [0];
865
+ let offset = 0;
866
+ const vertexArrayBuckets = [[]];
867
+ let totalLength = 0;
868
+ const polylineBuckets = collection._polylineBuckets;
869
+ let x;
870
+ let bucket;
871
+ for (x in polylineBuckets) {
872
+ if (polylineBuckets.hasOwnProperty(x)) {
873
+ bucket = polylineBuckets[x];
874
+ bucket.updateShader(context, batchTable, useHighlightColor);
875
+ totalLength += bucket.lengthOfPositions;
876
+ }
877
+ }
878
+
879
+ if (totalLength > 0) {
880
+ const mode = collection._mode;
881
+
882
+ const positionArray = new Float32Array(6 * totalLength * 3);
883
+ const texCoordExpandAndBatchIndexArray = new Float32Array(totalLength * 4);
884
+ let position3DArray;
885
+
886
+ let positionIndex = 0;
887
+ let colorIndex = 0;
888
+ let texCoordExpandAndBatchIndexIndex = 0;
889
+ for (x in polylineBuckets) {
890
+ if (polylineBuckets.hasOwnProperty(x)) {
891
+ bucket = polylineBuckets[x];
892
+ bucket.write(
893
+ positionArray,
894
+ texCoordExpandAndBatchIndexArray,
895
+ positionIndex,
896
+ colorIndex,
897
+ texCoordExpandAndBatchIndexIndex,
898
+ batchTable,
899
+ context,
900
+ projection
901
+ );
902
+
903
+ if (mode === SceneMode.MORPHING) {
904
+ if (!defined(position3DArray)) {
905
+ position3DArray = new Float32Array(6 * totalLength * 3);
906
+ }
907
+ bucket.writeForMorph(position3DArray, positionIndex);
908
+ }
909
+
910
+ const bucketLength = bucket.lengthOfPositions;
911
+ positionIndex += 6 * bucketLength * 3;
912
+ colorIndex += bucketLength * 4;
913
+ texCoordExpandAndBatchIndexIndex += bucketLength * 4;
914
+ offset = bucket.updateIndices(
915
+ totalIndices,
916
+ vertexBufferOffset,
917
+ vertexArrayBuckets,
918
+ offset
919
+ );
920
+ }
921
+ }
922
+
923
+ const positionBufferUsage = collection._positionBufferUsage.bufferUsage;
924
+ const texCoordExpandAndBatchIndexBufferUsage = BufferUsage.STATIC_DRAW;
925
+
926
+ collection._positionBuffer = Buffer.createVertexBuffer({
927
+ context: context,
928
+ typedArray: positionArray,
929
+ usage: positionBufferUsage,
930
+ });
931
+ let position3DBuffer;
932
+ if (defined(position3DArray)) {
933
+ position3DBuffer = Buffer.createVertexBuffer({
934
+ context: context,
935
+ typedArray: position3DArray,
936
+ usage: positionBufferUsage,
937
+ });
938
+ }
939
+ collection._texCoordExpandAndBatchIndexBuffer = Buffer.createVertexBuffer({
940
+ context: context,
941
+ typedArray: texCoordExpandAndBatchIndexArray,
942
+ usage: texCoordExpandAndBatchIndexBufferUsage,
943
+ });
944
+
945
+ const positionSizeInBytes = 3 * Float32Array.BYTES_PER_ELEMENT;
946
+ const texCoordExpandAndBatchIndexSizeInBytes =
947
+ 4 * Float32Array.BYTES_PER_ELEMENT;
948
+
949
+ let vbo = 0;
950
+ const numberOfIndicesArrays = totalIndices.length;
951
+ for (let k = 0; k < numberOfIndicesArrays; ++k) {
952
+ indices = totalIndices[k];
953
+
954
+ if (indices.length > 0) {
955
+ const indicesArray = new Uint16Array(indices);
956
+ const indexBuffer = Buffer.createIndexBuffer({
957
+ context: context,
958
+ typedArray: indicesArray,
959
+ usage: BufferUsage.STATIC_DRAW,
960
+ indexDatatype: IndexDatatype.UNSIGNED_SHORT,
961
+ });
962
+
963
+ vbo += vertexBufferOffset[k];
964
+
965
+ const positionHighOffset =
966
+ 6 *
967
+ (k * (positionSizeInBytes * CesiumMath.SIXTY_FOUR_KILOBYTES) -
968
+ vbo * positionSizeInBytes); //componentsPerAttribute(3) * componentDatatype(4)
969
+ const positionLowOffset = positionSizeInBytes + positionHighOffset;
970
+ const prevPositionHighOffset = positionSizeInBytes + positionLowOffset;
971
+ const prevPositionLowOffset =
972
+ positionSizeInBytes + prevPositionHighOffset;
973
+ const nextPositionHighOffset =
974
+ positionSizeInBytes + prevPositionLowOffset;
975
+ const nextPositionLowOffset =
976
+ positionSizeInBytes + nextPositionHighOffset;
977
+ const vertexTexCoordExpandAndBatchIndexBufferOffset =
978
+ k *
979
+ (texCoordExpandAndBatchIndexSizeInBytes *
980
+ CesiumMath.SIXTY_FOUR_KILOBYTES) -
981
+ vbo * texCoordExpandAndBatchIndexSizeInBytes;
982
+
983
+ const attributes = [
984
+ {
985
+ index: attributeLocations.position3DHigh,
986
+ componentsPerAttribute: 3,
987
+ componentDatatype: ComponentDatatype.FLOAT,
988
+ offsetInBytes: positionHighOffset,
989
+ strideInBytes: 6 * positionSizeInBytes,
990
+ },
991
+ {
992
+ index: attributeLocations.position3DLow,
993
+ componentsPerAttribute: 3,
994
+ componentDatatype: ComponentDatatype.FLOAT,
995
+ offsetInBytes: positionLowOffset,
996
+ strideInBytes: 6 * positionSizeInBytes,
997
+ },
998
+ {
999
+ index: attributeLocations.position2DHigh,
1000
+ componentsPerAttribute: 3,
1001
+ componentDatatype: ComponentDatatype.FLOAT,
1002
+ offsetInBytes: positionHighOffset,
1003
+ strideInBytes: 6 * positionSizeInBytes,
1004
+ },
1005
+ {
1006
+ index: attributeLocations.position2DLow,
1007
+ componentsPerAttribute: 3,
1008
+ componentDatatype: ComponentDatatype.FLOAT,
1009
+ offsetInBytes: positionLowOffset,
1010
+ strideInBytes: 6 * positionSizeInBytes,
1011
+ },
1012
+ {
1013
+ index: attributeLocations.prevPosition3DHigh,
1014
+ componentsPerAttribute: 3,
1015
+ componentDatatype: ComponentDatatype.FLOAT,
1016
+ offsetInBytes: prevPositionHighOffset,
1017
+ strideInBytes: 6 * positionSizeInBytes,
1018
+ },
1019
+ {
1020
+ index: attributeLocations.prevPosition3DLow,
1021
+ componentsPerAttribute: 3,
1022
+ componentDatatype: ComponentDatatype.FLOAT,
1023
+ offsetInBytes: prevPositionLowOffset,
1024
+ strideInBytes: 6 * positionSizeInBytes,
1025
+ },
1026
+ {
1027
+ index: attributeLocations.prevPosition2DHigh,
1028
+ componentsPerAttribute: 3,
1029
+ componentDatatype: ComponentDatatype.FLOAT,
1030
+ offsetInBytes: prevPositionHighOffset,
1031
+ strideInBytes: 6 * positionSizeInBytes,
1032
+ },
1033
+ {
1034
+ index: attributeLocations.prevPosition2DLow,
1035
+ componentsPerAttribute: 3,
1036
+ componentDatatype: ComponentDatatype.FLOAT,
1037
+ offsetInBytes: prevPositionLowOffset,
1038
+ strideInBytes: 6 * positionSizeInBytes,
1039
+ },
1040
+ {
1041
+ index: attributeLocations.nextPosition3DHigh,
1042
+ componentsPerAttribute: 3,
1043
+ componentDatatype: ComponentDatatype.FLOAT,
1044
+ offsetInBytes: nextPositionHighOffset,
1045
+ strideInBytes: 6 * positionSizeInBytes,
1046
+ },
1047
+ {
1048
+ index: attributeLocations.nextPosition3DLow,
1049
+ componentsPerAttribute: 3,
1050
+ componentDatatype: ComponentDatatype.FLOAT,
1051
+ offsetInBytes: nextPositionLowOffset,
1052
+ strideInBytes: 6 * positionSizeInBytes,
1053
+ },
1054
+ {
1055
+ index: attributeLocations.nextPosition2DHigh,
1056
+ componentsPerAttribute: 3,
1057
+ componentDatatype: ComponentDatatype.FLOAT,
1058
+ offsetInBytes: nextPositionHighOffset,
1059
+ strideInBytes: 6 * positionSizeInBytes,
1060
+ },
1061
+ {
1062
+ index: attributeLocations.nextPosition2DLow,
1063
+ componentsPerAttribute: 3,
1064
+ componentDatatype: ComponentDatatype.FLOAT,
1065
+ offsetInBytes: nextPositionLowOffset,
1066
+ strideInBytes: 6 * positionSizeInBytes,
1067
+ },
1068
+ {
1069
+ index: attributeLocations.texCoordExpandAndBatchIndex,
1070
+ componentsPerAttribute: 4,
1071
+ componentDatatype: ComponentDatatype.FLOAT,
1072
+ vertexBuffer: collection._texCoordExpandAndBatchIndexBuffer,
1073
+ offsetInBytes: vertexTexCoordExpandAndBatchIndexBufferOffset,
1074
+ },
1075
+ ];
1076
+
1077
+ let bufferProperty3D;
1078
+ let buffer3D;
1079
+ let buffer2D;
1080
+ let bufferProperty2D;
1081
+
1082
+ if (mode === SceneMode.SCENE3D) {
1083
+ buffer3D = collection._positionBuffer;
1084
+ bufferProperty3D = "vertexBuffer";
1085
+ buffer2D = emptyVertexBuffer;
1086
+ bufferProperty2D = "value";
1087
+ } else if (
1088
+ mode === SceneMode.SCENE2D ||
1089
+ mode === SceneMode.COLUMBUS_VIEW
1090
+ ) {
1091
+ buffer3D = emptyVertexBuffer;
1092
+ bufferProperty3D = "value";
1093
+ buffer2D = collection._positionBuffer;
1094
+ bufferProperty2D = "vertexBuffer";
1095
+ } else {
1096
+ buffer3D = position3DBuffer;
1097
+ bufferProperty3D = "vertexBuffer";
1098
+ buffer2D = collection._positionBuffer;
1099
+ bufferProperty2D = "vertexBuffer";
1100
+ }
1101
+
1102
+ attributes[0][bufferProperty3D] = buffer3D;
1103
+ attributes[1][bufferProperty3D] = buffer3D;
1104
+ attributes[2][bufferProperty2D] = buffer2D;
1105
+ attributes[3][bufferProperty2D] = buffer2D;
1106
+ attributes[4][bufferProperty3D] = buffer3D;
1107
+ attributes[5][bufferProperty3D] = buffer3D;
1108
+ attributes[6][bufferProperty2D] = buffer2D;
1109
+ attributes[7][bufferProperty2D] = buffer2D;
1110
+ attributes[8][bufferProperty3D] = buffer3D;
1111
+ attributes[9][bufferProperty3D] = buffer3D;
1112
+ attributes[10][bufferProperty2D] = buffer2D;
1113
+ attributes[11][bufferProperty2D] = buffer2D;
1114
+
1115
+ const va = new VertexArray({
1116
+ context: context,
1117
+ attributes: attributes,
1118
+ indexBuffer: indexBuffer,
1119
+ });
1120
+ collection._vertexArrays.push({
1121
+ va: va,
1122
+ buckets: vertexArrayBuckets[k],
1123
+ });
1124
+ }
1125
+ }
1126
+ }
1127
+ }
1128
+
1129
+ function replacer(key, value) {
1130
+ if (value instanceof Texture) {
1131
+ return value.id;
1132
+ }
1133
+
1134
+ return value;
1135
+ }
1136
+
1137
+ const scratchUniformArray = [];
1138
+ function createMaterialId(material) {
1139
+ const uniforms = Material._uniformList[material.type];
1140
+ const length = uniforms.length;
1141
+ scratchUniformArray.length = 2.0 * length;
1142
+
1143
+ let index = 0;
1144
+ for (let i = 0; i < length; ++i) {
1145
+ const uniform = uniforms[i];
1146
+ scratchUniformArray[index] = uniform;
1147
+ scratchUniformArray[index + 1] = material._uniforms[uniform]();
1148
+ index += 2;
1149
+ }
1150
+
1151
+ return `${material.type}:${JSON.stringify(scratchUniformArray, replacer)}`;
1152
+ }
1153
+
1154
+ function sortPolylinesIntoBuckets(collection) {
1155
+ const mode = collection._mode;
1156
+ const modelMatrix = collection._modelMatrix;
1157
+
1158
+ const polylineBuckets = (collection._polylineBuckets = {});
1159
+ const polylines = collection._polylines;
1160
+ const length = polylines.length;
1161
+ for (let i = 0; i < length; ++i) {
1162
+ const p = polylines[i];
1163
+ if (p._actualPositions.length > 1) {
1164
+ p.update();
1165
+ const material = p.material;
1166
+ let value = polylineBuckets[material.type];
1167
+ if (!defined(value)) {
1168
+ value = polylineBuckets[material.type] = new PolylineBucket(
1169
+ material,
1170
+ mode,
1171
+ modelMatrix
1172
+ );
1173
+ }
1174
+ value.addPolyline(p);
1175
+ }
1176
+ }
1177
+ }
1178
+
1179
+ function updateMode(collection, frameState) {
1180
+ const mode = frameState.mode;
1181
+
1182
+ if (
1183
+ collection._mode !== mode ||
1184
+ !Matrix4.equals(collection._modelMatrix, collection.modelMatrix)
1185
+ ) {
1186
+ collection._mode = mode;
1187
+ collection._modelMatrix = Matrix4.clone(collection.modelMatrix);
1188
+ collection._createVertexArray = true;
1189
+ }
1190
+ }
1191
+
1192
+ function removePolylines(collection) {
1193
+ if (collection._polylinesRemoved) {
1194
+ collection._polylinesRemoved = false;
1195
+ const definedPolylines = [];
1196
+ const definedPolylinesToUpdate = [];
1197
+ let polyIndex = 0;
1198
+ let polyline;
1199
+
1200
+ const length = collection._polylines.length;
1201
+ for (let i = 0; i < length; ++i) {
1202
+ polyline = collection._polylines[i];
1203
+ if (!polyline.isDestroyed) {
1204
+ polyline._index = polyIndex++;
1205
+ definedPolylinesToUpdate.push(polyline);
1206
+ definedPolylines.push(polyline);
1207
+ }
1208
+ }
1209
+
1210
+ collection._polylines = definedPolylines;
1211
+ collection._polylinesToUpdate = definedPolylinesToUpdate;
1212
+ }
1213
+ }
1214
+
1215
+ function releaseShaders(collection) {
1216
+ const polylines = collection._polylines;
1217
+ const length = polylines.length;
1218
+ for (let i = 0; i < length; ++i) {
1219
+ if (!polylines[i].isDestroyed) {
1220
+ const bucket = polylines[i]._bucket;
1221
+ if (defined(bucket)) {
1222
+ bucket.shaderProgram =
1223
+ bucket.shaderProgram && bucket.shaderProgram.destroy();
1224
+ }
1225
+ }
1226
+ }
1227
+ }
1228
+
1229
+ function destroyVertexArrays(collection) {
1230
+ const length = collection._vertexArrays.length;
1231
+ for (let t = 0; t < length; ++t) {
1232
+ collection._vertexArrays[t].va.destroy();
1233
+ }
1234
+ collection._vertexArrays.length = 0;
1235
+ }
1236
+
1237
+ PolylineCollection.prototype._updatePolyline = function (
1238
+ polyline,
1239
+ propertyChanged
1240
+ ) {
1241
+ this._polylinesUpdated = true;
1242
+ if (!polyline._dirty) {
1243
+ this._polylinesToUpdate.push(polyline);
1244
+ }
1245
+ ++this._propertiesChanged[propertyChanged];
1246
+ };
1247
+
1248
+ function destroyPolylines(collection) {
1249
+ const polylines = collection._polylines;
1250
+ const length = polylines.length;
1251
+ for (let i = 0; i < length; ++i) {
1252
+ if (!polylines[i].isDestroyed) {
1253
+ polylines[i]._destroy();
1254
+ }
1255
+ }
1256
+ }
1257
+
1258
+ function VertexArrayBucketLocator(count, offset, bucket) {
1259
+ this.count = count;
1260
+ this.offset = offset;
1261
+ this.bucket = bucket;
1262
+ }
1263
+
1264
+ function PolylineBucket(material, mode, modelMatrix) {
1265
+ this.polylines = [];
1266
+ this.lengthOfPositions = 0;
1267
+ this.material = material;
1268
+ this.shaderProgram = undefined;
1269
+ this.mode = mode;
1270
+ this.modelMatrix = modelMatrix;
1271
+ }
1272
+
1273
+ PolylineBucket.prototype.addPolyline = function (p) {
1274
+ const polylines = this.polylines;
1275
+ polylines.push(p);
1276
+ p._actualLength = this.getPolylinePositionsLength(p);
1277
+ this.lengthOfPositions += p._actualLength;
1278
+ p._bucket = this;
1279
+ };
1280
+
1281
+ PolylineBucket.prototype.updateShader = function (
1282
+ context,
1283
+ batchTable,
1284
+ useHighlightColor
1285
+ ) {
1286
+ if (defined(this.shaderProgram)) {
1287
+ return;
1288
+ }
1289
+
1290
+ const defines = ["DISTANCE_DISPLAY_CONDITION"];
1291
+ if (useHighlightColor) {
1292
+ defines.push("VECTOR_TILE");
1293
+ }
1294
+
1295
+ // Check for use of v_polylineAngle in material shader
1296
+ if (
1297
+ this.material.shaderSource.search(/varying\s+float\s+v_polylineAngle;/g) !==
1298
+ -1
1299
+ ) {
1300
+ defines.push("POLYLINE_DASH");
1301
+ }
1302
+
1303
+ if (!FeatureDetection.isInternetExplorer()) {
1304
+ defines.push("CLIP_POLYLINE");
1305
+ }
1306
+
1307
+ const fs = new ShaderSource({
1308
+ defines: defines,
1309
+ sources: [
1310
+ "varying vec4 v_pickColor;\n",
1311
+ this.material.shaderSource,
1312
+ PolylineFS,
1313
+ ],
1314
+ });
1315
+
1316
+ const vsSource = batchTable.getVertexShaderCallback()(PolylineVS);
1317
+ const vs = new ShaderSource({
1318
+ defines: defines,
1319
+ sources: [PolylineCommon, vsSource],
1320
+ });
1321
+
1322
+ this.shaderProgram = ShaderProgram.fromCache({
1323
+ context: context,
1324
+ vertexShaderSource: vs,
1325
+ fragmentShaderSource: fs,
1326
+ attributeLocations: attributeLocations,
1327
+ });
1328
+ };
1329
+
1330
+ function intersectsIDL(polyline) {
1331
+ return (
1332
+ Cartesian3.dot(Cartesian3.UNIT_X, polyline._boundingVolume.center) < 0 ||
1333
+ polyline._boundingVolume.intersectPlane(Plane.ORIGIN_ZX_PLANE) ===
1334
+ Intersect.INTERSECTING
1335
+ );
1336
+ }
1337
+
1338
+ PolylineBucket.prototype.getPolylinePositionsLength = function (polyline) {
1339
+ let length;
1340
+ if (this.mode === SceneMode.SCENE3D || !intersectsIDL(polyline)) {
1341
+ length = polyline._actualPositions.length;
1342
+ return length * 4.0 - 4.0;
1343
+ }
1344
+
1345
+ let count = 0;
1346
+ const segmentLengths = polyline._segments.lengths;
1347
+ length = segmentLengths.length;
1348
+ for (let i = 0; i < length; ++i) {
1349
+ count += segmentLengths[i] * 4.0 - 4.0;
1350
+ }
1351
+
1352
+ return count;
1353
+ };
1354
+
1355
+ const scratchWritePosition = new Cartesian3();
1356
+ const scratchWritePrevPosition = new Cartesian3();
1357
+ const scratchWriteNextPosition = new Cartesian3();
1358
+ const scratchWriteVector = new Cartesian3();
1359
+ const scratchPickColorCartesian = new Cartesian4();
1360
+ const scratchWidthShowCartesian = new Cartesian2();
1361
+
1362
+ PolylineBucket.prototype.write = function (
1363
+ positionArray,
1364
+ texCoordExpandAndBatchIndexArray,
1365
+ positionIndex,
1366
+ colorIndex,
1367
+ texCoordExpandAndBatchIndexIndex,
1368
+ batchTable,
1369
+ context,
1370
+ projection
1371
+ ) {
1372
+ const mode = this.mode;
1373
+ const maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
1374
+
1375
+ const polylines = this.polylines;
1376
+ const length = polylines.length;
1377
+ for (let i = 0; i < length; ++i) {
1378
+ const polyline = polylines[i];
1379
+ const width = polyline.width;
1380
+ const show = polyline.show && width > 0.0;
1381
+ const polylineBatchIndex = polyline._index;
1382
+ const segments = this.getSegments(polyline, projection);
1383
+ const positions = segments.positions;
1384
+ const lengths = segments.lengths;
1385
+ const positionsLength = positions.length;
1386
+
1387
+ const pickColor = polyline.getPickId(context).color;
1388
+
1389
+ let segmentIndex = 0;
1390
+ let count = 0;
1391
+ let position;
1392
+
1393
+ for (let j = 0; j < positionsLength; ++j) {
1394
+ if (j === 0) {
1395
+ if (polyline._loop) {
1396
+ position = positions[positionsLength - 2];
1397
+ } else {
1398
+ position = scratchWriteVector;
1399
+ Cartesian3.subtract(positions[0], positions[1], position);
1400
+ Cartesian3.add(positions[0], position, position);
1401
+ }
1402
+ } else {
1403
+ position = positions[j - 1];
1404
+ }
1405
+
1406
+ Cartesian3.clone(position, scratchWritePrevPosition);
1407
+ Cartesian3.clone(positions[j], scratchWritePosition);
1408
+
1409
+ if (j === positionsLength - 1) {
1410
+ if (polyline._loop) {
1411
+ position = positions[1];
1412
+ } else {
1413
+ position = scratchWriteVector;
1414
+ Cartesian3.subtract(
1415
+ positions[positionsLength - 1],
1416
+ positions[positionsLength - 2],
1417
+ position
1418
+ );
1419
+ Cartesian3.add(positions[positionsLength - 1], position, position);
1420
+ }
1421
+ } else {
1422
+ position = positions[j + 1];
1423
+ }
1424
+
1425
+ Cartesian3.clone(position, scratchWriteNextPosition);
1426
+
1427
+ const segmentLength = lengths[segmentIndex];
1428
+ if (j === count + segmentLength) {
1429
+ count += segmentLength;
1430
+ ++segmentIndex;
1431
+ }
1432
+
1433
+ const segmentStart = j - count === 0;
1434
+ const segmentEnd = j === count + lengths[segmentIndex] - 1;
1435
+
1436
+ if (mode === SceneMode.SCENE2D) {
1437
+ scratchWritePrevPosition.z = 0.0;
1438
+ scratchWritePosition.z = 0.0;
1439
+ scratchWriteNextPosition.z = 0.0;
1440
+ }
1441
+
1442
+ if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
1443
+ if (
1444
+ (segmentStart || segmentEnd) &&
1445
+ maxLon - Math.abs(scratchWritePosition.x) < 1.0
1446
+ ) {
1447
+ if (
1448
+ (scratchWritePosition.x < 0.0 &&
1449
+ scratchWritePrevPosition.x > 0.0) ||
1450
+ (scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)
1451
+ ) {
1452
+ Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
1453
+ }
1454
+
1455
+ if (
1456
+ (scratchWritePosition.x < 0.0 &&
1457
+ scratchWriteNextPosition.x > 0.0) ||
1458
+ (scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)
1459
+ ) {
1460
+ Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
1461
+ }
1462
+ }
1463
+ }
1464
+
1465
+ const startK = segmentStart ? 2 : 0;
1466
+ const endK = segmentEnd ? 2 : 4;
1467
+
1468
+ for (let k = startK; k < endK; ++k) {
1469
+ EncodedCartesian3.writeElements(
1470
+ scratchWritePosition,
1471
+ positionArray,
1472
+ positionIndex
1473
+ );
1474
+ EncodedCartesian3.writeElements(
1475
+ scratchWritePrevPosition,
1476
+ positionArray,
1477
+ positionIndex + 6
1478
+ );
1479
+ EncodedCartesian3.writeElements(
1480
+ scratchWriteNextPosition,
1481
+ positionArray,
1482
+ positionIndex + 12
1483
+ );
1484
+
1485
+ const direction = k - 2 < 0 ? -1.0 : 1.0;
1486
+ texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex] =
1487
+ j / (positionsLength - 1); // s tex coord
1488
+ texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex + 1] =
1489
+ 2 * (k % 2) - 1; // expand direction
1490
+ texCoordExpandAndBatchIndexArray[
1491
+ texCoordExpandAndBatchIndexIndex + 2
1492
+ ] = direction;
1493
+ texCoordExpandAndBatchIndexArray[
1494
+ texCoordExpandAndBatchIndexIndex + 3
1495
+ ] = polylineBatchIndex;
1496
+
1497
+ positionIndex += 6 * 3;
1498
+ texCoordExpandAndBatchIndexIndex += 4;
1499
+ }
1500
+ }
1501
+
1502
+ const colorCartesian = scratchPickColorCartesian;
1503
+ colorCartesian.x = Color.floatToByte(pickColor.red);
1504
+ colorCartesian.y = Color.floatToByte(pickColor.green);
1505
+ colorCartesian.z = Color.floatToByte(pickColor.blue);
1506
+ colorCartesian.w = Color.floatToByte(pickColor.alpha);
1507
+
1508
+ const widthShowCartesian = scratchWidthShowCartesian;
1509
+ widthShowCartesian.x = width;
1510
+ widthShowCartesian.y = show ? 1.0 : 0.0;
1511
+
1512
+ const boundingSphere =
1513
+ mode === SceneMode.SCENE2D
1514
+ ? polyline._boundingVolume2D
1515
+ : polyline._boundingVolumeWC;
1516
+ const encodedCenter = EncodedCartesian3.fromCartesian(
1517
+ boundingSphere.center,
1518
+ scratchUpdatePolylineEncodedCartesian
1519
+ );
1520
+ const high = encodedCenter.high;
1521
+ const low = Cartesian4.fromElements(
1522
+ encodedCenter.low.x,
1523
+ encodedCenter.low.y,
1524
+ encodedCenter.low.z,
1525
+ boundingSphere.radius,
1526
+ scratchUpdatePolylineCartesian4
1527
+ );
1528
+
1529
+ const nearFarCartesian = scratchNearFarCartesian2;
1530
+ nearFarCartesian.x = 0.0;
1531
+ nearFarCartesian.y = Number.MAX_VALUE;
1532
+
1533
+ const distanceDisplayCondition = polyline.distanceDisplayCondition;
1534
+ if (defined(distanceDisplayCondition)) {
1535
+ nearFarCartesian.x = distanceDisplayCondition.near;
1536
+ nearFarCartesian.y = distanceDisplayCondition.far;
1537
+ }
1538
+
1539
+ batchTable.setBatchedAttribute(polylineBatchIndex, 0, widthShowCartesian);
1540
+ batchTable.setBatchedAttribute(polylineBatchIndex, 1, colorCartesian);
1541
+
1542
+ if (batchTable.attributes.length > 2) {
1543
+ batchTable.setBatchedAttribute(polylineBatchIndex, 2, high);
1544
+ batchTable.setBatchedAttribute(polylineBatchIndex, 3, low);
1545
+ batchTable.setBatchedAttribute(polylineBatchIndex, 4, nearFarCartesian);
1546
+ }
1547
+ }
1548
+ };
1549
+
1550
+ const morphPositionScratch = new Cartesian3();
1551
+ const morphPrevPositionScratch = new Cartesian3();
1552
+ const morphNextPositionScratch = new Cartesian3();
1553
+ const morphVectorScratch = new Cartesian3();
1554
+
1555
+ PolylineBucket.prototype.writeForMorph = function (
1556
+ positionArray,
1557
+ positionIndex
1558
+ ) {
1559
+ const modelMatrix = this.modelMatrix;
1560
+ const polylines = this.polylines;
1561
+ const length = polylines.length;
1562
+ for (let i = 0; i < length; ++i) {
1563
+ const polyline = polylines[i];
1564
+ const positions = polyline._segments.positions;
1565
+ const lengths = polyline._segments.lengths;
1566
+ const positionsLength = positions.length;
1567
+
1568
+ let segmentIndex = 0;
1569
+ let count = 0;
1570
+
1571
+ for (let j = 0; j < positionsLength; ++j) {
1572
+ let prevPosition;
1573
+ if (j === 0) {
1574
+ if (polyline._loop) {
1575
+ prevPosition = positions[positionsLength - 2];
1576
+ } else {
1577
+ prevPosition = morphVectorScratch;
1578
+ Cartesian3.subtract(positions[0], positions[1], prevPosition);
1579
+ Cartesian3.add(positions[0], prevPosition, prevPosition);
1580
+ }
1581
+ } else {
1582
+ prevPosition = positions[j - 1];
1583
+ }
1584
+
1585
+ prevPosition = Matrix4.multiplyByPoint(
1586
+ modelMatrix,
1587
+ prevPosition,
1588
+ morphPrevPositionScratch
1589
+ );
1590
+
1591
+ const position = Matrix4.multiplyByPoint(
1592
+ modelMatrix,
1593
+ positions[j],
1594
+ morphPositionScratch
1595
+ );
1596
+
1597
+ let nextPosition;
1598
+ if (j === positionsLength - 1) {
1599
+ if (polyline._loop) {
1600
+ nextPosition = positions[1];
1601
+ } else {
1602
+ nextPosition = morphVectorScratch;
1603
+ Cartesian3.subtract(
1604
+ positions[positionsLength - 1],
1605
+ positions[positionsLength - 2],
1606
+ nextPosition
1607
+ );
1608
+ Cartesian3.add(
1609
+ positions[positionsLength - 1],
1610
+ nextPosition,
1611
+ nextPosition
1612
+ );
1613
+ }
1614
+ } else {
1615
+ nextPosition = positions[j + 1];
1616
+ }
1617
+
1618
+ nextPosition = Matrix4.multiplyByPoint(
1619
+ modelMatrix,
1620
+ nextPosition,
1621
+ morphNextPositionScratch
1622
+ );
1623
+
1624
+ const segmentLength = lengths[segmentIndex];
1625
+ if (j === count + segmentLength) {
1626
+ count += segmentLength;
1627
+ ++segmentIndex;
1628
+ }
1629
+
1630
+ const segmentStart = j - count === 0;
1631
+ const segmentEnd = j === count + lengths[segmentIndex] - 1;
1632
+
1633
+ const startK = segmentStart ? 2 : 0;
1634
+ const endK = segmentEnd ? 2 : 4;
1635
+
1636
+ for (let k = startK; k < endK; ++k) {
1637
+ EncodedCartesian3.writeElements(position, positionArray, positionIndex);
1638
+ EncodedCartesian3.writeElements(
1639
+ prevPosition,
1640
+ positionArray,
1641
+ positionIndex + 6
1642
+ );
1643
+ EncodedCartesian3.writeElements(
1644
+ nextPosition,
1645
+ positionArray,
1646
+ positionIndex + 12
1647
+ );
1648
+
1649
+ positionIndex += 6 * 3;
1650
+ }
1651
+ }
1652
+ }
1653
+ };
1654
+
1655
+ const scratchSegmentLengths = new Array(1);
1656
+
1657
+ PolylineBucket.prototype.updateIndices = function (
1658
+ totalIndices,
1659
+ vertexBufferOffset,
1660
+ vertexArrayBuckets,
1661
+ offset
1662
+ ) {
1663
+ let vaCount = vertexArrayBuckets.length - 1;
1664
+ let bucketLocator = new VertexArrayBucketLocator(0, offset, this);
1665
+ vertexArrayBuckets[vaCount].push(bucketLocator);
1666
+ let count = 0;
1667
+ let indices = totalIndices[totalIndices.length - 1];
1668
+ let indicesCount = 0;
1669
+ if (indices.length > 0) {
1670
+ indicesCount = indices[indices.length - 1] + 1;
1671
+ }
1672
+ const polylines = this.polylines;
1673
+ const length = polylines.length;
1674
+ for (let i = 0; i < length; ++i) {
1675
+ const polyline = polylines[i];
1676
+ polyline._locatorBuckets = [];
1677
+
1678
+ let segments;
1679
+ if (this.mode === SceneMode.SCENE3D) {
1680
+ segments = scratchSegmentLengths;
1681
+ const positionsLength = polyline._actualPositions.length;
1682
+ if (positionsLength > 0) {
1683
+ segments[0] = positionsLength;
1684
+ } else {
1685
+ continue;
1686
+ }
1687
+ } else {
1688
+ segments = polyline._segments.lengths;
1689
+ }
1690
+
1691
+ const numberOfSegments = segments.length;
1692
+ if (numberOfSegments > 0) {
1693
+ let segmentIndexCount = 0;
1694
+ for (let j = 0; j < numberOfSegments; ++j) {
1695
+ const segmentLength = segments[j] - 1.0;
1696
+ for (let k = 0; k < segmentLength; ++k) {
1697
+ if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
1698
+ polyline._locatorBuckets.push({
1699
+ locator: bucketLocator,
1700
+ count: segmentIndexCount,
1701
+ });
1702
+ segmentIndexCount = 0;
1703
+ vertexBufferOffset.push(4);
1704
+ indices = [];
1705
+ totalIndices.push(indices);
1706
+ indicesCount = 0;
1707
+ bucketLocator.count = count;
1708
+ count = 0;
1709
+ offset = 0;
1710
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1711
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1712
+ }
1713
+
1714
+ indices.push(indicesCount, indicesCount + 2, indicesCount + 1);
1715
+ indices.push(indicesCount + 1, indicesCount + 2, indicesCount + 3);
1716
+
1717
+ segmentIndexCount += 6;
1718
+ count += 6;
1719
+ offset += 6;
1720
+ indicesCount += 4;
1721
+ }
1722
+ }
1723
+
1724
+ polyline._locatorBuckets.push({
1725
+ locator: bucketLocator,
1726
+ count: segmentIndexCount,
1727
+ });
1728
+
1729
+ if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
1730
+ vertexBufferOffset.push(0);
1731
+ indices = [];
1732
+ totalIndices.push(indices);
1733
+ indicesCount = 0;
1734
+ bucketLocator.count = count;
1735
+ offset = 0;
1736
+ count = 0;
1737
+ bucketLocator = new VertexArrayBucketLocator(0, 0, this);
1738
+ vertexArrayBuckets[++vaCount] = [bucketLocator];
1739
+ }
1740
+ }
1741
+ polyline._clean();
1742
+ }
1743
+ bucketLocator.count = count;
1744
+ return offset;
1745
+ };
1746
+
1747
+ PolylineBucket.prototype.getPolylineStartIndex = function (polyline) {
1748
+ const polylines = this.polylines;
1749
+ let positionIndex = 0;
1750
+ const length = polylines.length;
1751
+ for (let i = 0; i < length; ++i) {
1752
+ const p = polylines[i];
1753
+ if (p === polyline) {
1754
+ break;
1755
+ }
1756
+ positionIndex += p._actualLength;
1757
+ }
1758
+ return positionIndex;
1759
+ };
1760
+
1761
+ const scratchSegments = {
1762
+ positions: undefined,
1763
+ lengths: undefined,
1764
+ };
1765
+ const scratchLengths = new Array(1);
1766
+ const pscratch = new Cartesian3();
1767
+ const scratchCartographic = new Cartographic();
1768
+
1769
+ PolylineBucket.prototype.getSegments = function (polyline, projection) {
1770
+ let positions = polyline._actualPositions;
1771
+
1772
+ if (this.mode === SceneMode.SCENE3D) {
1773
+ scratchLengths[0] = positions.length;
1774
+ scratchSegments.positions = positions;
1775
+ scratchSegments.lengths = scratchLengths;
1776
+ return scratchSegments;
1777
+ }
1778
+
1779
+ if (intersectsIDL(polyline)) {
1780
+ positions = polyline._segments.positions;
1781
+ }
1782
+
1783
+ const ellipsoid = projection.ellipsoid;
1784
+ const newPositions = [];
1785
+ const modelMatrix = this.modelMatrix;
1786
+ const length = positions.length;
1787
+ let position;
1788
+ let p = pscratch;
1789
+
1790
+ for (let n = 0; n < length; ++n) {
1791
+ position = positions[n];
1792
+ p = Matrix4.multiplyByPoint(modelMatrix, position, p);
1793
+ newPositions.push(
1794
+ projection.project(
1795
+ ellipsoid.cartesianToCartographic(p, scratchCartographic)
1796
+ )
1797
+ );
1798
+ }
1799
+
1800
+ if (newPositions.length > 0) {
1801
+ polyline._boundingVolume2D = BoundingSphere.fromPoints(
1802
+ newPositions,
1803
+ polyline._boundingVolume2D
1804
+ );
1805
+ const center2D = polyline._boundingVolume2D.center;
1806
+ polyline._boundingVolume2D.center = new Cartesian3(
1807
+ center2D.z,
1808
+ center2D.x,
1809
+ center2D.y
1810
+ );
1811
+ }
1812
+
1813
+ scratchSegments.positions = newPositions;
1814
+ scratchSegments.lengths = polyline._segments.lengths;
1815
+ return scratchSegments;
1816
+ };
1817
+
1818
+ let scratchPositionsArray;
1819
+
1820
+ PolylineBucket.prototype.writeUpdate = function (
1821
+ index,
1822
+ polyline,
1823
+ positionBuffer,
1824
+ projection
1825
+ ) {
1826
+ const mode = this.mode;
1827
+ const maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
1828
+
1829
+ let positionsLength = polyline._actualLength;
1830
+ if (positionsLength) {
1831
+ index += this.getPolylineStartIndex(polyline);
1832
+
1833
+ let positionArray = scratchPositionsArray;
1834
+ const positionsArrayLength = 6 * positionsLength * 3;
1835
+
1836
+ if (
1837
+ !defined(positionArray) ||
1838
+ positionArray.length < positionsArrayLength
1839
+ ) {
1840
+ positionArray = scratchPositionsArray = new Float32Array(
1841
+ positionsArrayLength
1842
+ );
1843
+ } else if (positionArray.length > positionsArrayLength) {
1844
+ positionArray = new Float32Array(
1845
+ positionArray.buffer,
1846
+ 0,
1847
+ positionsArrayLength
1848
+ );
1849
+ }
1850
+
1851
+ const segments = this.getSegments(polyline, projection);
1852
+ const positions = segments.positions;
1853
+ const lengths = segments.lengths;
1854
+
1855
+ let positionIndex = 0;
1856
+ let segmentIndex = 0;
1857
+ let count = 0;
1858
+ let position;
1859
+
1860
+ positionsLength = positions.length;
1861
+ for (let i = 0; i < positionsLength; ++i) {
1862
+ if (i === 0) {
1863
+ if (polyline._loop) {
1864
+ position = positions[positionsLength - 2];
1865
+ } else {
1866
+ position = scratchWriteVector;
1867
+ Cartesian3.subtract(positions[0], positions[1], position);
1868
+ Cartesian3.add(positions[0], position, position);
1869
+ }
1870
+ } else {
1871
+ position = positions[i - 1];
1872
+ }
1873
+
1874
+ Cartesian3.clone(position, scratchWritePrevPosition);
1875
+ Cartesian3.clone(positions[i], scratchWritePosition);
1876
+
1877
+ if (i === positionsLength - 1) {
1878
+ if (polyline._loop) {
1879
+ position = positions[1];
1880
+ } else {
1881
+ position = scratchWriteVector;
1882
+ Cartesian3.subtract(
1883
+ positions[positionsLength - 1],
1884
+ positions[positionsLength - 2],
1885
+ position
1886
+ );
1887
+ Cartesian3.add(positions[positionsLength - 1], position, position);
1888
+ }
1889
+ } else {
1890
+ position = positions[i + 1];
1891
+ }
1892
+
1893
+ Cartesian3.clone(position, scratchWriteNextPosition);
1894
+
1895
+ const segmentLength = lengths[segmentIndex];
1896
+ if (i === count + segmentLength) {
1897
+ count += segmentLength;
1898
+ ++segmentIndex;
1899
+ }
1900
+
1901
+ const segmentStart = i - count === 0;
1902
+ const segmentEnd = i === count + lengths[segmentIndex] - 1;
1903
+
1904
+ if (mode === SceneMode.SCENE2D) {
1905
+ scratchWritePrevPosition.z = 0.0;
1906
+ scratchWritePosition.z = 0.0;
1907
+ scratchWriteNextPosition.z = 0.0;
1908
+ }
1909
+
1910
+ if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
1911
+ if (
1912
+ (segmentStart || segmentEnd) &&
1913
+ maxLon - Math.abs(scratchWritePosition.x) < 1.0
1914
+ ) {
1915
+ if (
1916
+ (scratchWritePosition.x < 0.0 &&
1917
+ scratchWritePrevPosition.x > 0.0) ||
1918
+ (scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)
1919
+ ) {
1920
+ Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
1921
+ }
1922
+
1923
+ if (
1924
+ (scratchWritePosition.x < 0.0 &&
1925
+ scratchWriteNextPosition.x > 0.0) ||
1926
+ (scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)
1927
+ ) {
1928
+ Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
1929
+ }
1930
+ }
1931
+ }
1932
+
1933
+ const startJ = segmentStart ? 2 : 0;
1934
+ const endJ = segmentEnd ? 2 : 4;
1935
+
1936
+ for (let j = startJ; j < endJ; ++j) {
1937
+ EncodedCartesian3.writeElements(
1938
+ scratchWritePosition,
1939
+ positionArray,
1940
+ positionIndex
1941
+ );
1942
+ EncodedCartesian3.writeElements(
1943
+ scratchWritePrevPosition,
1944
+ positionArray,
1945
+ positionIndex + 6
1946
+ );
1947
+ EncodedCartesian3.writeElements(
1948
+ scratchWriteNextPosition,
1949
+ positionArray,
1950
+ positionIndex + 12
1951
+ );
1952
+ positionIndex += 6 * 3;
1953
+ }
1954
+ }
1955
+
1956
+ positionBuffer.copyFromArrayView(
1957
+ positionArray,
1958
+ 6 * 3 * Float32Array.BYTES_PER_ELEMENT * index
1959
+ );
1960
+ }
1961
+ };
1962
+ export default PolylineCollection;