@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,968 @@
1
+ import BoundingSphere from "../../Core/BoundingSphere.js";
2
+ import Cartesian3 from "../../Core/Cartesian3.js";
3
+ import Check from "../../Core/Check.js";
4
+ import defaultValue from "../../Core/defaultValue.js";
5
+ import defined from "../../Core/defined.js";
6
+ import Matrix4 from "../../Core/Matrix4.js";
7
+ import Transforms from "../../Core/Transforms.js";
8
+ import SceneMode from "../SceneMode.js";
9
+ import SplitDirection from "../SplitDirection.js";
10
+ import buildDrawCommand from "./buildDrawCommand.js";
11
+ import TilesetPipelineStage from "./TilesetPipelineStage.js";
12
+ import ImageBasedLightingPipelineStage from "./ImageBasedLightingPipelineStage.js";
13
+ import ModelArticulation from "./ModelArticulation.js";
14
+ import ModelColorPipelineStage from "./ModelColorPipelineStage.js";
15
+ import ModelClippingPlanesPipelineStage from "./ModelClippingPlanesPipelineStage.js";
16
+ import ModelNode from "./ModelNode.js";
17
+ import ModelRuntimeNode from "./ModelRuntimeNode.js";
18
+ import ModelRuntimePrimitive from "./ModelRuntimePrimitive.js";
19
+ import ModelSkin from "./ModelSkin.js";
20
+ import ModelUtility from "./ModelUtility.js";
21
+ import ModelRenderResources from "./ModelRenderResources.js";
22
+ import ModelSilhouettePipelineStage from "./ModelSilhouettePipelineStage.js";
23
+ import ModelSplitterPipelineStage from "./ModelSplitterPipelineStage.js";
24
+ import ModelType from "./ModelType.js";
25
+ import NodeRenderResources from "./NodeRenderResources.js";
26
+ import PrimitiveRenderResources from "./PrimitiveRenderResources.js";
27
+
28
+ /**
29
+ * An in memory representation of the scene graph for a {@link Model}
30
+ *
31
+ * @param {Object} options An object containing the following options
32
+ * @param {Model} options.model The model this scene graph belongs to
33
+ * @param {ModelComponents} options.modelComponents The model components describing the model
34
+ *
35
+ * @alias ModelSceneGraph
36
+ * @constructor
37
+ *
38
+ * @private
39
+ */
40
+ function ModelSceneGraph(options) {
41
+ options = defaultValue(options, defaultValue.EMPTY_OBJECT);
42
+ const components = options.modelComponents;
43
+
44
+ //>>includeStart('debug', pragmas.debug);
45
+ Check.typeOf.object("options.model", options.model);
46
+ Check.typeOf.object("options.modelComponents", components);
47
+ //>>includeEnd('debug');
48
+
49
+ /**
50
+ * A reference to the {@link Model} that owns this scene graph.
51
+ *
52
+ * @type {Model}
53
+ * @readonly
54
+ *
55
+ * @private
56
+ */
57
+ this._model = options.model;
58
+
59
+ /**
60
+ * The model components that represent the contents of the 3D model file.
61
+ *
62
+ * @type {ModelComponents}
63
+ * @readonly
64
+ *
65
+ * @private
66
+ */
67
+ this._components = components;
68
+
69
+ /**
70
+ * Pipeline stages to apply across the model.
71
+ *
72
+ * @type {Object[]}
73
+ * @readonly
74
+ *
75
+ * @private
76
+ */
77
+ this._pipelineStages = [];
78
+
79
+ /**
80
+ * Update stages to apply across the model.
81
+ *
82
+ * @type {Object[]}
83
+ * @readonly
84
+ *
85
+ * @private
86
+ */
87
+ this._updateStages = [];
88
+
89
+ /**
90
+ * The runtime nodes that make up the scene graph
91
+ *
92
+ * @type {ModelRuntimeNode[]}
93
+ * @readonly
94
+ *
95
+ * @private
96
+ */
97
+ this._runtimeNodes = [];
98
+
99
+ /**
100
+ * The indices of the root nodes in the runtime nodes array.
101
+ *
102
+ * @type {Number[]}
103
+ * @readonly
104
+ *
105
+ * @private
106
+ */
107
+ this._rootNodes = [];
108
+
109
+ /**
110
+ * The indices of the skinned nodes in the runtime nodes array. These refer
111
+ * to the nodes that will be manipulated by their skin, as opposed to the nodes
112
+ * acting as joints for the skin.
113
+ *
114
+ * @type {Number[]}
115
+ * @readonly
116
+ *
117
+ * @private
118
+ */
119
+ this._skinnedNodes = [];
120
+
121
+ /**
122
+ * The runtime skins that affect nodes in the scene graph.
123
+ *
124
+ * @type {ModelSkin[]}
125
+ * @readonly
126
+ *
127
+ * @private
128
+ */
129
+ this._runtimeSkins = [];
130
+
131
+ /**
132
+ * Pipeline stages to apply to this model. This
133
+ * is an array of classes, each with a static method called
134
+ * <code>process()</code>
135
+ *
136
+ * @type {Object[]}
137
+ * @readonly
138
+ *
139
+ * @private
140
+ */
141
+ this.modelPipelineStages = [];
142
+
143
+ // The scene graph's bounding sphere is model space, so that
144
+ // the model's bounding sphere can be recomputed when given a
145
+ // new model matrix.
146
+ this._boundingSphere = undefined;
147
+
148
+ // The 2D bounding sphere is in world space. This is checked
149
+ // by the draw commands to see if the model is over the IDL,
150
+ // and if so, renders the primitives using extra commands.
151
+ this._boundingSphere2D = undefined;
152
+
153
+ this._computedModelMatrix = Matrix4.clone(Matrix4.IDENTITY);
154
+ this._computedModelMatrix2D = Matrix4.clone(Matrix4.IDENTITY);
155
+
156
+ this._axisCorrectionMatrix = ModelUtility.getAxisCorrectionMatrix(
157
+ components.upAxis,
158
+ components.forwardAxis,
159
+ new Matrix4()
160
+ );
161
+
162
+ // Store articulations from the AGI_articulations extension
163
+ // by name in a dictionary for easy retrieval.
164
+ this._runtimeArticulations = {};
165
+
166
+ initialize(this);
167
+ }
168
+
169
+ Object.defineProperties(ModelSceneGraph.prototype, {
170
+ /**
171
+ * The model components this scene graph represents.
172
+ *
173
+ * @type {ModelComponents}
174
+ * @readonly
175
+ *
176
+ * @private
177
+ */
178
+ components: {
179
+ get: function () {
180
+ return this._components;
181
+ },
182
+ },
183
+
184
+ /**
185
+ * The axis-corrected model matrix.
186
+ *
187
+ * @type {Matrix4}
188
+ * @readonly
189
+ *
190
+ * @private
191
+ */
192
+ computedModelMatrix: {
193
+ get: function () {
194
+ return this._computedModelMatrix;
195
+ },
196
+ },
197
+
198
+ /**
199
+ * A matrix to correct from y-up in some model formats (e.g. glTF) to the
200
+ * z-up coordinate system Cesium uses.
201
+ *
202
+ * @type {Matrix4}
203
+ * @readonly
204
+ *
205
+ * @private
206
+ */
207
+ axisCorrectionMatrix: {
208
+ get: function () {
209
+ return this._axisCorrectionMatrix;
210
+ },
211
+ },
212
+
213
+ /**
214
+ * The bounding sphere containing all the primitives in the scene graph
215
+ * in model space.
216
+ *
217
+ * @type {BoundingSphere}
218
+ * @readonly
219
+ *
220
+ * @private
221
+ */
222
+ boundingSphere: {
223
+ get: function () {
224
+ return this._boundingSphere;
225
+ },
226
+ },
227
+ });
228
+
229
+ function initialize(sceneGraph) {
230
+ const components = sceneGraph._components;
231
+ const scene = components.scene;
232
+ const model = sceneGraph._model;
233
+
234
+ // If the model has a height reference that modifies the model matrix,
235
+ // it will be accounted for in updateModelMatrix.
236
+ const modelMatrix = model.modelMatrix;
237
+ computeModelMatrix(sceneGraph, modelMatrix);
238
+
239
+ const articulations = components.articulations;
240
+ const articulationsLength = articulations.length;
241
+
242
+ const runtimeArticulations = sceneGraph._runtimeArticulations;
243
+ for (let i = 0; i < articulationsLength; i++) {
244
+ const articulation = articulations[i];
245
+ const runtimeArticulation = new ModelArticulation({
246
+ articulation: articulation,
247
+ sceneGraph: sceneGraph,
248
+ });
249
+
250
+ const name = runtimeArticulation.name;
251
+ runtimeArticulations[name] = runtimeArticulation;
252
+ }
253
+
254
+ const nodes = components.nodes;
255
+ const nodesLength = nodes.length;
256
+
257
+ // Initialize this array to be the same size as the nodes array in
258
+ // the model file. This is so the node indices remain the same. However,
259
+ // only nodes reachable from the scene's root node will be populated, the
260
+ // rest will be undefined
261
+ sceneGraph._runtimeNodes = new Array(nodesLength);
262
+
263
+ const rootNodes = scene.nodes;
264
+ const rootNodesLength = rootNodes.length;
265
+ const transformToRoot = Matrix4.IDENTITY;
266
+ for (let i = 0; i < rootNodesLength; i++) {
267
+ const rootNode = scene.nodes[i];
268
+
269
+ const rootNodeIndex = traverseAndCreateSceneGraph(
270
+ sceneGraph,
271
+ rootNode,
272
+ transformToRoot
273
+ );
274
+
275
+ sceneGraph._rootNodes.push(rootNodeIndex);
276
+ }
277
+
278
+ // Handle skins after all runtime nodes are created
279
+ const skins = components.skins;
280
+ const runtimeSkins = sceneGraph._runtimeSkins;
281
+
282
+ const skinsLength = skins.length;
283
+ for (let i = 0; i < skinsLength; i++) {
284
+ const skin = skins[i];
285
+ runtimeSkins.push(
286
+ new ModelSkin({
287
+ skin: skin,
288
+ sceneGraph: sceneGraph,
289
+ })
290
+ );
291
+ }
292
+
293
+ const skinnedNodes = sceneGraph._skinnedNodes;
294
+ const skinnedNodesLength = skinnedNodes.length;
295
+ for (let i = 0; i < skinnedNodesLength; i++) {
296
+ const skinnedNodeIndex = skinnedNodes[i];
297
+ const skinnedNode = sceneGraph._runtimeNodes[skinnedNodeIndex];
298
+
299
+ // Use the index of the skin in the model components to find
300
+ // the corresponding runtime skin.
301
+ const skin = nodes[skinnedNodeIndex].skin;
302
+ const skinIndex = skin.index;
303
+
304
+ skinnedNode._runtimeSkin = runtimeSkins[skinIndex];
305
+ skinnedNode.updateJointMatrices();
306
+ }
307
+
308
+ // Ensure articulations are applied with their initial values to their target nodes.
309
+ sceneGraph.applyArticulations();
310
+ }
311
+
312
+ function computeModelMatrix(sceneGraph, modelMatrix) {
313
+ const components = sceneGraph._components;
314
+ const model = sceneGraph._model;
315
+
316
+ sceneGraph._computedModelMatrix = Matrix4.multiplyTransformation(
317
+ modelMatrix,
318
+ components.transform,
319
+ sceneGraph._computedModelMatrix
320
+ );
321
+
322
+ sceneGraph._computedModelMatrix = Matrix4.multiplyTransformation(
323
+ sceneGraph._computedModelMatrix,
324
+ sceneGraph._axisCorrectionMatrix,
325
+ sceneGraph._computedModelMatrix
326
+ );
327
+
328
+ sceneGraph._computedModelMatrix = Matrix4.multiplyByUniformScale(
329
+ sceneGraph._computedModelMatrix,
330
+ model.computedScale,
331
+ sceneGraph._computedModelMatrix
332
+ );
333
+ }
334
+
335
+ const scratchComputedTranslation = new Cartesian3();
336
+
337
+ function computeModelMatrix2D(sceneGraph, frameState) {
338
+ const computedModelMatrix = sceneGraph._computedModelMatrix;
339
+ const translation = Matrix4.getTranslation(
340
+ computedModelMatrix,
341
+ scratchComputedTranslation
342
+ );
343
+
344
+ if (!Cartesian3.equals(translation, Cartesian3.ZERO)) {
345
+ sceneGraph._computedModelMatrix2D = Transforms.basisTo2D(
346
+ frameState.mapProjection,
347
+ computedModelMatrix,
348
+ sceneGraph._computedModelMatrix2D
349
+ );
350
+ } else {
351
+ const center = sceneGraph.boundingSphere.center;
352
+ const to2D = Transforms.wgs84To2DModelMatrix(
353
+ frameState.mapProjection,
354
+ center,
355
+ sceneGraph._computedModelMatrix2D
356
+ );
357
+ sceneGraph._computedModelMatrix2D = Matrix4.multiply(
358
+ to2D,
359
+ computedModelMatrix,
360
+ sceneGraph._computedModelMatrix2D
361
+ );
362
+ }
363
+
364
+ sceneGraph._boundingSphere2D = BoundingSphere.transform(
365
+ sceneGraph._boundingSphere,
366
+ sceneGraph._computedModelMatrix2D,
367
+ sceneGraph._boundingSphere2D
368
+ );
369
+ }
370
+
371
+ /**
372
+ * Recursively traverse through the nodes in the scene graph to create
373
+ * their runtime versions, using a post-order depth-first traversal.
374
+ *
375
+ * @param {ModelSceneGraph} sceneGraph The scene graph
376
+ * @param {ModelComponents.Node} node The current node
377
+ * @param {Matrix4} transformToRoot The transforms of this node's ancestors.
378
+ * @returns {Number} The index of this node in the runtimeNodes array.
379
+ *
380
+ * @private
381
+ */
382
+ function traverseAndCreateSceneGraph(sceneGraph, node, transformToRoot) {
383
+ // The indices of the children of this node in the runtimeNodes array.
384
+ const childrenIndices = [];
385
+ const transform = ModelUtility.getNodeTransform(node);
386
+
387
+ // Traverse through scene graph.
388
+ const childrenLength = node.children.length;
389
+ for (let i = 0; i < childrenLength; i++) {
390
+ const childNode = node.children[i];
391
+ const childNodeTransformToRoot = Matrix4.multiplyTransformation(
392
+ transformToRoot,
393
+ transform,
394
+ new Matrix4()
395
+ );
396
+
397
+ const childIndex = traverseAndCreateSceneGraph(
398
+ sceneGraph,
399
+ childNode,
400
+ childNodeTransformToRoot
401
+ );
402
+ childrenIndices.push(childIndex);
403
+ }
404
+
405
+ // Process node and mesh primitives.
406
+ const runtimeNode = new ModelRuntimeNode({
407
+ node: node,
408
+ transform: transform,
409
+ transformToRoot: transformToRoot,
410
+ children: childrenIndices,
411
+ sceneGraph: sceneGraph,
412
+ });
413
+
414
+ const primitivesLength = node.primitives.length;
415
+ for (let i = 0; i < primitivesLength; i++) {
416
+ runtimeNode.runtimePrimitives.push(
417
+ new ModelRuntimePrimitive({
418
+ primitive: node.primitives[i],
419
+ node: node,
420
+ model: sceneGraph._model,
421
+ })
422
+ );
423
+ }
424
+
425
+ const index = node.index;
426
+ sceneGraph._runtimeNodes[index] = runtimeNode;
427
+ if (defined(node.skin)) {
428
+ sceneGraph._skinnedNodes.push(index);
429
+ }
430
+
431
+ // Create and store the public version of the runtime node.
432
+ const name = node.name;
433
+ if (defined(name)) {
434
+ const model = sceneGraph._model;
435
+ const publicNode = new ModelNode(model, runtimeNode);
436
+ model._nodesByName[name] = publicNode;
437
+ }
438
+
439
+ return index;
440
+ }
441
+
442
+ const scratchModelPositionMin = new Cartesian3();
443
+ const scratchModelPositionMax = new Cartesian3();
444
+ const scratchPrimitivePositionMin = new Cartesian3();
445
+ const scratchPrimitivePositionMax = new Cartesian3();
446
+ /**
447
+ * Generates the {@link ModelDrawCommand} for each primitive in the model.
448
+ * If the model is used for classification, a {@link ClassificationModelDrawCommand}
449
+ * is generated for each primitive instead.
450
+ *
451
+ * @param {FrameState} frameState The current frame state. This is needed to
452
+ * allocate GPU resources as needed.
453
+ *
454
+ * @private
455
+ */
456
+ ModelSceneGraph.prototype.buildDrawCommands = function (frameState) {
457
+ const model = this._model;
458
+ const modelRenderResources = new ModelRenderResources(model);
459
+
460
+ // Reset the memory counts before running the pipeline
461
+ model.statistics.clear();
462
+
463
+ this.configurePipeline(frameState);
464
+ const modelPipelineStages = this.modelPipelineStages;
465
+
466
+ let i, j, k;
467
+ for (i = 0; i < modelPipelineStages.length; i++) {
468
+ const modelPipelineStage = modelPipelineStages[i];
469
+ modelPipelineStage.process(modelRenderResources, model, frameState);
470
+ }
471
+
472
+ const modelPositionMin = Cartesian3.fromElements(
473
+ Number.MAX_VALUE,
474
+ Number.MAX_VALUE,
475
+ Number.MAX_VALUE,
476
+ scratchModelPositionMin
477
+ );
478
+ const modelPositionMax = Cartesian3.fromElements(
479
+ -Number.MAX_VALUE,
480
+ -Number.MAX_VALUE,
481
+ -Number.MAX_VALUE,
482
+ scratchModelPositionMax
483
+ );
484
+
485
+ for (i = 0; i < this._runtimeNodes.length; i++) {
486
+ const runtimeNode = this._runtimeNodes[i];
487
+
488
+ // If a node in the model was unreachable from the scene graph, there will
489
+ // be no corresponding runtime node and therefore should be skipped.
490
+ if (!defined(runtimeNode)) {
491
+ continue;
492
+ }
493
+
494
+ runtimeNode.configurePipeline();
495
+ const nodePipelineStages = runtimeNode.pipelineStages;
496
+
497
+ const nodeRenderResources = new NodeRenderResources(
498
+ modelRenderResources,
499
+ runtimeNode
500
+ );
501
+
502
+ for (j = 0; j < nodePipelineStages.length; j++) {
503
+ const nodePipelineStage = nodePipelineStages[j];
504
+
505
+ nodePipelineStage.process(
506
+ nodeRenderResources,
507
+ runtimeNode.node,
508
+ frameState
509
+ );
510
+ }
511
+
512
+ const nodeTransform = runtimeNode.computedTransform;
513
+ for (j = 0; j < runtimeNode.runtimePrimitives.length; j++) {
514
+ const runtimePrimitive = runtimeNode.runtimePrimitives[j];
515
+
516
+ runtimePrimitive.configurePipeline(frameState);
517
+ const primitivePipelineStages = runtimePrimitive.pipelineStages;
518
+
519
+ const primitiveRenderResources = new PrimitiveRenderResources(
520
+ nodeRenderResources,
521
+ runtimePrimitive
522
+ );
523
+
524
+ for (k = 0; k < primitivePipelineStages.length; k++) {
525
+ const primitivePipelineStage = primitivePipelineStages[k];
526
+
527
+ primitivePipelineStage.process(
528
+ primitiveRenderResources,
529
+ runtimePrimitive.primitive,
530
+ frameState
531
+ );
532
+ }
533
+
534
+ runtimePrimitive.boundingSphere = BoundingSphere.clone(
535
+ primitiveRenderResources.boundingSphere,
536
+ new BoundingSphere()
537
+ );
538
+
539
+ const primitivePositionMin = Matrix4.multiplyByPoint(
540
+ nodeTransform,
541
+ primitiveRenderResources.positionMin,
542
+ scratchPrimitivePositionMin
543
+ );
544
+ const primitivePositionMax = Matrix4.multiplyByPoint(
545
+ nodeTransform,
546
+ primitiveRenderResources.positionMax,
547
+ scratchPrimitivePositionMax
548
+ );
549
+
550
+ Cartesian3.minimumByComponent(
551
+ modelPositionMin,
552
+ primitivePositionMin,
553
+ modelPositionMin
554
+ );
555
+ Cartesian3.maximumByComponent(
556
+ modelPositionMax,
557
+ primitivePositionMax,
558
+ modelPositionMax
559
+ );
560
+
561
+ const drawCommand = buildDrawCommand(
562
+ primitiveRenderResources,
563
+ frameState
564
+ );
565
+ runtimePrimitive.drawCommand = drawCommand;
566
+ }
567
+ }
568
+
569
+ this._boundingSphere = BoundingSphere.fromCornerPoints(
570
+ modelPositionMin,
571
+ modelPositionMax,
572
+ new BoundingSphere()
573
+ );
574
+
575
+ this._boundingSphere = BoundingSphere.transformWithoutScale(
576
+ this._boundingSphere,
577
+ this._axisCorrectionMatrix,
578
+ this._boundingSphere
579
+ );
580
+
581
+ this._boundingSphere = BoundingSphere.transform(
582
+ this._boundingSphere,
583
+ this._components.transform,
584
+ this._boundingSphere
585
+ );
586
+
587
+ model._boundingSphere = BoundingSphere.transform(
588
+ this._boundingSphere,
589
+ model.modelMatrix,
590
+ model._boundingSphere
591
+ );
592
+
593
+ model._initialRadius = model._boundingSphere.radius;
594
+ model._boundingSphere.radius *= model._clampedScale;
595
+ };
596
+
597
+ /**
598
+ * Configure the model pipeline stages. If the pipeline needs to be re-run, call
599
+ * this method again to ensure the correct sequence of pipeline stages are
600
+ * used.
601
+ *
602
+ * @private
603
+ */
604
+ ModelSceneGraph.prototype.configurePipeline = function (frameState) {
605
+ const modelPipelineStages = this.modelPipelineStages;
606
+ modelPipelineStages.length = 0;
607
+
608
+ const model = this._model;
609
+
610
+ if (defined(model.color)) {
611
+ modelPipelineStages.push(ModelColorPipelineStage);
612
+ }
613
+
614
+ // Skip these pipeline stages for classification models.
615
+ if (defined(model.classificationType)) {
616
+ return;
617
+ }
618
+
619
+ if (model.imageBasedLighting.enabled) {
620
+ modelPipelineStages.push(ImageBasedLightingPipelineStage);
621
+ }
622
+
623
+ if (model.isClippingEnabled()) {
624
+ modelPipelineStages.push(ModelClippingPlanesPipelineStage);
625
+ }
626
+
627
+ if (model.hasSilhouette(frameState)) {
628
+ modelPipelineStages.push(ModelSilhouettePipelineStage);
629
+ }
630
+
631
+ if (
632
+ defined(model.splitDirection) &&
633
+ model.splitDirection !== SplitDirection.NONE
634
+ ) {
635
+ modelPipelineStages.push(ModelSplitterPipelineStage);
636
+ }
637
+
638
+ if (ModelType.is3DTiles(model.type)) {
639
+ modelPipelineStages.push(TilesetPipelineStage);
640
+ }
641
+ };
642
+
643
+ ModelSceneGraph.prototype.update = function (frameState, updateForAnimations) {
644
+ let i, j, k;
645
+
646
+ for (i = 0; i < this._runtimeNodes.length; i++) {
647
+ const runtimeNode = this._runtimeNodes[i];
648
+
649
+ // If a node in the model was unreachable from the scene graph, there will
650
+ // be no corresponding runtime node and therefore should be skipped.
651
+ if (!defined(runtimeNode)) {
652
+ continue;
653
+ }
654
+
655
+ for (j = 0; j < runtimeNode.updateStages.length; j++) {
656
+ const nodeUpdateStage = runtimeNode.updateStages[j];
657
+ nodeUpdateStage.update(runtimeNode, this, frameState);
658
+ }
659
+
660
+ const disableAnimations =
661
+ frameState.mode !== SceneMode.SCENE3D && this._model._projectTo2D;
662
+ if (updateForAnimations && !disableAnimations) {
663
+ this.updateJointMatrices();
664
+ }
665
+
666
+ for (j = 0; j < runtimeNode.runtimePrimitives.length; j++) {
667
+ const runtimePrimitive = runtimeNode.runtimePrimitives[j];
668
+ for (k = 0; k < runtimePrimitive.updateStages.length; k++) {
669
+ const stage = runtimePrimitive.updateStages[k];
670
+ stage.update(runtimePrimitive, this);
671
+ }
672
+ }
673
+ }
674
+ };
675
+
676
+ ModelSceneGraph.prototype.updateModelMatrix = function (
677
+ modelMatrix,
678
+ frameState
679
+ ) {
680
+ computeModelMatrix(this, modelMatrix);
681
+ if (frameState.mode !== SceneMode.SCENE3D) {
682
+ computeModelMatrix2D(this, frameState);
683
+ }
684
+
685
+ // Mark all root nodes as dirty. Any and all children will be
686
+ // affected recursively in the update stage.
687
+ const rootNodes = this._rootNodes;
688
+ for (let i = 0; i < rootNodes.length; i++) {
689
+ const node = this._runtimeNodes[rootNodes[i]];
690
+ node._transformDirty = true;
691
+ }
692
+ };
693
+
694
+ /**
695
+ * Updates the joint matrices for the skins and nodes of the model.
696
+ *
697
+ * @private
698
+ */
699
+ ModelSceneGraph.prototype.updateJointMatrices = function () {
700
+ const skinnedNodes = this._skinnedNodes;
701
+ const length = skinnedNodes.length;
702
+
703
+ for (let i = 0; i < length; i++) {
704
+ const nodeIndex = skinnedNodes[i];
705
+ const runtimeNode = this._runtimeNodes[nodeIndex];
706
+ runtimeNode.updateJointMatrices();
707
+ }
708
+ };
709
+
710
+ /**
711
+ * A callback to be applied once at each runtime primitive in the
712
+ * scene graph
713
+ * @callback traverseSceneGraphCallback
714
+ *
715
+ * @param {ModelRuntimePrimitive} runtimePrimitive The runtime primitive for the current step of the traversal
716
+ * @param {Object} [options] A dictionary of additional options to be passed to the callback, or undefined if the callback does not need any additional information.
717
+ *
718
+ * @private
719
+ */
720
+
721
+ /**
722
+ * Recursively traverse through the runtime nodes in the scene graph
723
+ * using a post-order depth-first traversal to perform a callback on
724
+ * their runtime primitives.
725
+ *
726
+ * @param {ModelSceneGraph} sceneGraph The scene graph.
727
+ * @param {ModelRuntimeNode} runtimeNode The current runtime node.
728
+ * @param {Boolean} visibleNodesOnly Whether to only traverse nodes that are visible.
729
+ * @param {traverseSceneGraphCallback} callback The callback to perform on the runtime primitives of the node.
730
+ * @param {Object} [callbackOptions] A dictionary of additional options to be passed to the callback, if needed.
731
+ *
732
+ * @private
733
+ */
734
+ function traverseSceneGraph(
735
+ sceneGraph,
736
+ runtimeNode,
737
+ visibleNodesOnly,
738
+ callback,
739
+ callbackOptions
740
+ ) {
741
+ if (visibleNodesOnly && !runtimeNode.show) {
742
+ return;
743
+ }
744
+
745
+ const childrenLength = runtimeNode.children.length;
746
+ for (let i = 0; i < childrenLength; i++) {
747
+ const childRuntimeNode = runtimeNode.getChild(i);
748
+ traverseSceneGraph(
749
+ sceneGraph,
750
+ childRuntimeNode,
751
+ visibleNodesOnly,
752
+ callback,
753
+ callbackOptions
754
+ );
755
+ }
756
+
757
+ const runtimePrimitives = runtimeNode.runtimePrimitives;
758
+ const runtimePrimitivesLength = runtimePrimitives.length;
759
+ for (let j = 0; j < runtimePrimitivesLength; j++) {
760
+ const runtimePrimitive = runtimePrimitives[j];
761
+ callback(runtimePrimitive, callbackOptions);
762
+ }
763
+ }
764
+
765
+ function forEachRuntimePrimitive(
766
+ sceneGraph,
767
+ visibleNodesOnly,
768
+ callback,
769
+ callbackOptions
770
+ ) {
771
+ const rootNodes = sceneGraph._rootNodes;
772
+ const rootNodesLength = rootNodes.length;
773
+ for (let i = 0; i < rootNodesLength; i++) {
774
+ const rootNodeIndex = rootNodes[i];
775
+ const runtimeNode = sceneGraph._runtimeNodes[rootNodeIndex];
776
+ traverseSceneGraph(
777
+ sceneGraph,
778
+ runtimeNode,
779
+ visibleNodesOnly,
780
+ callback,
781
+ callbackOptions
782
+ );
783
+ }
784
+ }
785
+
786
+ const scratchBackFaceCullingOptions = {
787
+ backFaceCulling: undefined,
788
+ };
789
+
790
+ /**
791
+ * Traverses through all draw commands and changes the back-face culling setting.
792
+ *
793
+ * @param {Boolean} backFaceCulling The new value for the back-face culling setting.
794
+ *
795
+ * @private
796
+ */
797
+ ModelSceneGraph.prototype.updateBackFaceCulling = function (backFaceCulling) {
798
+ const backFaceCullingOptions = scratchBackFaceCullingOptions;
799
+ backFaceCullingOptions.backFaceCulling = backFaceCulling;
800
+ forEachRuntimePrimitive(
801
+ this,
802
+ false,
803
+ updatePrimitiveBackFaceCulling,
804
+ backFaceCullingOptions
805
+ );
806
+ };
807
+
808
+ // Callback is defined here to avoid allocating a closure in the render loop
809
+ function updatePrimitiveBackFaceCulling(runtimePrimitive, options) {
810
+ const drawCommand = runtimePrimitive.drawCommand;
811
+ drawCommand.backFaceCulling = options.backFaceCulling;
812
+ }
813
+
814
+ const scratchShadowOptions = {
815
+ shadowMode: undefined,
816
+ };
817
+
818
+ /**
819
+ * Traverses through all draw commands and changes the shadow settings.
820
+ *
821
+ * @param {ShadowMode} shadowMode The new shadow settings.
822
+ *
823
+ * @private
824
+ */
825
+ ModelSceneGraph.prototype.updateShadows = function (shadowMode) {
826
+ const shadowOptions = scratchShadowOptions;
827
+ shadowOptions.shadowMode = shadowMode;
828
+ forEachRuntimePrimitive(this, false, updatePrimitiveShadows, shadowOptions);
829
+ };
830
+
831
+ // Callback is defined here to avoid allocating a closure in the render loop
832
+ function updatePrimitiveShadows(runtimePrimitive, options) {
833
+ const drawCommand = runtimePrimitive.drawCommand;
834
+ drawCommand.shadows = options.shadowMode;
835
+ }
836
+
837
+ const scratchShowBoundingVolumeOptions = {
838
+ debugShowBoundingVolume: undefined,
839
+ };
840
+
841
+ /**
842
+ * Traverses through all draw commands and changes whether to show the debug bounding volume.
843
+ *
844
+ * @param {Boolean} debugShowBoundingVolume The new value for showing the debug bounding volume.
845
+ *
846
+ * @private
847
+ */
848
+ ModelSceneGraph.prototype.updateShowBoundingVolume = function (
849
+ debugShowBoundingVolume
850
+ ) {
851
+ const showBoundingVolumeOptions = scratchShowBoundingVolumeOptions;
852
+ showBoundingVolumeOptions.debugShowBoundingVolume = debugShowBoundingVolume;
853
+
854
+ forEachRuntimePrimitive(
855
+ this,
856
+ false,
857
+ updatePrimitiveShowBoundingVolume,
858
+ showBoundingVolumeOptions
859
+ );
860
+ };
861
+
862
+ // Callback is defined here to avoid allocating a closure in the render loop
863
+ function updatePrimitiveShowBoundingVolume(runtimePrimitive, options) {
864
+ const drawCommand = runtimePrimitive.drawCommand;
865
+ drawCommand.debugShowBoundingVolume = options.debugShowBoundingVolume;
866
+ }
867
+
868
+ const scratchSilhouetteCommands = [];
869
+ const scratchPushDrawCommandOptions = {
870
+ frameState: undefined,
871
+ hasSilhouette: undefined,
872
+ };
873
+
874
+ /**
875
+ * Traverses through the scene graph and pushes the draw commands associated
876
+ * with each primitive to the frame state's command list.
877
+ *
878
+ * @param {FrameState} frameState The frame state.
879
+ *
880
+ * @private
881
+ */
882
+ ModelSceneGraph.prototype.pushDrawCommands = function (frameState) {
883
+ // If a model has silhouettes, the commands that draw the silhouettes for
884
+ // each primitive can only be invoked after the entire model has drawn.
885
+ // Otherwise, the silhouette may draw on top of the model. This requires
886
+ // gathering the original commands and the silhouette commands separately.
887
+ const silhouetteCommands = scratchSilhouetteCommands;
888
+ silhouetteCommands.length = 0;
889
+
890
+ // Since this function is called each frame, the options object is
891
+ // preallocated in a scratch variable
892
+ const pushDrawCommandOptions = scratchPushDrawCommandOptions;
893
+ pushDrawCommandOptions.hasSilhouette = this._model.hasSilhouette(frameState);
894
+ pushDrawCommandOptions.frameState = frameState;
895
+
896
+ forEachRuntimePrimitive(
897
+ this,
898
+ true,
899
+ pushPrimitiveDrawCommands,
900
+ pushDrawCommandOptions
901
+ );
902
+
903
+ frameState.commandList.push.apply(frameState.commandList, silhouetteCommands);
904
+ };
905
+
906
+ // Callback is defined here to avoid allocating a closure in the render loop
907
+ function pushPrimitiveDrawCommands(runtimePrimitive, options) {
908
+ const frameState = options.frameState;
909
+ const hasSilhouette = options.hasSilhouette;
910
+
911
+ const passes = frameState.passes;
912
+ const silhouetteCommands = scratchSilhouetteCommands;
913
+ const primitiveDrawCommand = runtimePrimitive.drawCommand;
914
+
915
+ primitiveDrawCommand.pushCommands(frameState, frameState.commandList);
916
+
917
+ // If a model has silhouettes, the commands that draw the silhouettes for
918
+ // each primitive can only be invoked after the entire model has drawn.
919
+ // Otherwise, the silhouette may draw on top of the model. This requires
920
+ // gathering the original commands and the silhouette commands separately.
921
+ if (hasSilhouette && !passes.pick) {
922
+ primitiveDrawCommand.pushSilhouetteCommands(frameState, silhouetteCommands);
923
+ }
924
+ }
925
+
926
+ /**
927
+ * Sets the current value of an articulation stage.
928
+ *
929
+ * @param {String} articulationStageKey The name of the articulation, a space, and the name of the stage.
930
+ * @param {Number} value The numeric value of this stage of the articulation.
931
+ *
932
+ * @private
933
+ */
934
+ ModelSceneGraph.prototype.setArticulationStage = function (
935
+ articulationStageKey,
936
+ value
937
+ ) {
938
+ const names = articulationStageKey.split(" ");
939
+ if (names.length !== 2) {
940
+ return;
941
+ }
942
+
943
+ const articulationName = names[0];
944
+ const stageName = names[1];
945
+
946
+ const runtimeArticulation = this._runtimeArticulations[articulationName];
947
+ if (defined(runtimeArticulation)) {
948
+ runtimeArticulation.setArticulationStage(stageName, value);
949
+ }
950
+ };
951
+
952
+ /**
953
+ * Applies any modified articulation stages to the matrix of each node that participates
954
+ * in any articulation. Note that this will overwrite any nodeTransformations on participating nodes.
955
+ *
956
+ * @private
957
+ */
958
+ ModelSceneGraph.prototype.applyArticulations = function () {
959
+ const runtimeArticulations = this._runtimeArticulations;
960
+ for (const articulationName in runtimeArticulations) {
961
+ if (runtimeArticulations.hasOwnProperty(articulationName)) {
962
+ const articulation = runtimeArticulations[articulationName];
963
+ articulation.apply();
964
+ }
965
+ }
966
+ };
967
+
968
+ export default ModelSceneGraph;