@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
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  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
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  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
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  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
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  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
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  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
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  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
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  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
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  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
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  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
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  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
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  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1838 @@
1
+ import Cartesian3 from "./Cartesian3.js";
2
+ import Check from "./Check.js";
3
+ import defaultValue from "./defaultValue.js";
4
+ import defined from "./defined.js";
5
+ import DeveloperError from "./DeveloperError.js";
6
+ import CesiumMath from "./Math.js";
7
+
8
+ /**
9
+ * A 3x3 matrix, indexable as a column-major order array.
10
+ * Constructor parameters are in row-major order for code readability.
11
+ * @alias Matrix3
12
+ * @constructor
13
+ * @implements {ArrayLike<number>}
14
+ *
15
+ * @param {Number} [column0Row0=0.0] The value for column 0, row 0.
16
+ * @param {Number} [column1Row0=0.0] The value for column 1, row 0.
17
+ * @param {Number} [column2Row0=0.0] The value for column 2, row 0.
18
+ * @param {Number} [column0Row1=0.0] The value for column 0, row 1.
19
+ * @param {Number} [column1Row1=0.0] The value for column 1, row 1.
20
+ * @param {Number} [column2Row1=0.0] The value for column 2, row 1.
21
+ * @param {Number} [column0Row2=0.0] The value for column 0, row 2.
22
+ * @param {Number} [column1Row2=0.0] The value for column 1, row 2.
23
+ * @param {Number} [column2Row2=0.0] The value for column 2, row 2.
24
+ *
25
+ * @see Matrix3.fromArray
26
+ * @see Matrix3.fromColumnMajorArray
27
+ * @see Matrix3.fromRowMajorArray
28
+ * @see Matrix3.fromQuaternion
29
+ * @see Matrix3.fromHeadingPitchRoll
30
+ * @see Matrix3.fromScale
31
+ * @see Matrix3.fromUniformScale
32
+ * @see Matrix3.fromCrossProduct
33
+ * @see Matrix3.fromRotationX
34
+ * @see Matrix3.fromRotationY
35
+ * @see Matrix3.fromRotationZ
36
+ * @see Matrix2
37
+ * @see Matrix4
38
+ */
39
+ function Matrix3(
40
+ column0Row0,
41
+ column1Row0,
42
+ column2Row0,
43
+ column0Row1,
44
+ column1Row1,
45
+ column2Row1,
46
+ column0Row2,
47
+ column1Row2,
48
+ column2Row2
49
+ ) {
50
+ this[0] = defaultValue(column0Row0, 0.0);
51
+ this[1] = defaultValue(column0Row1, 0.0);
52
+ this[2] = defaultValue(column0Row2, 0.0);
53
+ this[3] = defaultValue(column1Row0, 0.0);
54
+ this[4] = defaultValue(column1Row1, 0.0);
55
+ this[5] = defaultValue(column1Row2, 0.0);
56
+ this[6] = defaultValue(column2Row0, 0.0);
57
+ this[7] = defaultValue(column2Row1, 0.0);
58
+ this[8] = defaultValue(column2Row2, 0.0);
59
+ }
60
+
61
+ /**
62
+ * The number of elements used to pack the object into an array.
63
+ * @type {Number}
64
+ */
65
+ Matrix3.packedLength = 9;
66
+
67
+ /**
68
+ * Stores the provided instance into the provided array.
69
+ *
70
+ * @param {Matrix3} value The value to pack.
71
+ * @param {Number[]} array The array to pack into.
72
+ * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
73
+ *
74
+ * @returns {Number[]} The array that was packed into
75
+ */
76
+ Matrix3.pack = function (value, array, startingIndex) {
77
+ //>>includeStart('debug', pragmas.debug);
78
+ Check.typeOf.object("value", value);
79
+ Check.defined("array", array);
80
+ //>>includeEnd('debug');
81
+
82
+ startingIndex = defaultValue(startingIndex, 0);
83
+
84
+ array[startingIndex++] = value[0];
85
+ array[startingIndex++] = value[1];
86
+ array[startingIndex++] = value[2];
87
+ array[startingIndex++] = value[3];
88
+ array[startingIndex++] = value[4];
89
+ array[startingIndex++] = value[5];
90
+ array[startingIndex++] = value[6];
91
+ array[startingIndex++] = value[7];
92
+ array[startingIndex++] = value[8];
93
+
94
+ return array;
95
+ };
96
+
97
+ /**
98
+ * Retrieves an instance from a packed array.
99
+ *
100
+ * @param {Number[]} array The packed array.
101
+ * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
102
+ * @param {Matrix3} [result] The object into which to store the result.
103
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
104
+ */
105
+ Matrix3.unpack = function (array, startingIndex, result) {
106
+ //>>includeStart('debug', pragmas.debug);
107
+ Check.defined("array", array);
108
+ //>>includeEnd('debug');
109
+
110
+ startingIndex = defaultValue(startingIndex, 0);
111
+
112
+ if (!defined(result)) {
113
+ result = new Matrix3();
114
+ }
115
+
116
+ result[0] = array[startingIndex++];
117
+ result[1] = array[startingIndex++];
118
+ result[2] = array[startingIndex++];
119
+ result[3] = array[startingIndex++];
120
+ result[4] = array[startingIndex++];
121
+ result[5] = array[startingIndex++];
122
+ result[6] = array[startingIndex++];
123
+ result[7] = array[startingIndex++];
124
+ result[8] = array[startingIndex++];
125
+ return result;
126
+ };
127
+
128
+ /**
129
+ * Flattens an array of Matrix3s into an array of components. The components
130
+ * are stored in column-major order.
131
+ *
132
+ * @param {Matrix3[]} array The array of matrices to pack.
133
+ * @param {Number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 9 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 9) elements.
134
+ * @returns {Number[]} The packed array.
135
+ */
136
+ Matrix3.packArray = function (array, result) {
137
+ //>>includeStart('debug', pragmas.debug);
138
+ Check.defined("array", array);
139
+ //>>includeEnd('debug');
140
+
141
+ const length = array.length;
142
+ const resultLength = length * 9;
143
+ if (!defined(result)) {
144
+ result = new Array(resultLength);
145
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
146
+ //>>includeStart('debug', pragmas.debug);
147
+ throw new DeveloperError(
148
+ "If result is a typed array, it must have exactly array.length * 9 elements"
149
+ );
150
+ //>>includeEnd('debug');
151
+ } else if (result.length !== resultLength) {
152
+ result.length = resultLength;
153
+ }
154
+
155
+ for (let i = 0; i < length; ++i) {
156
+ Matrix3.pack(array[i], result, i * 9);
157
+ }
158
+ return result;
159
+ };
160
+
161
+ /**
162
+ * Unpacks an array of column-major matrix components into an array of Matrix3s.
163
+ *
164
+ * @param {Number[]} array The array of components to unpack.
165
+ * @param {Matrix3[]} [result] The array onto which to store the result.
166
+ * @returns {Matrix3[]} The unpacked array.
167
+ */
168
+ Matrix3.unpackArray = function (array, result) {
169
+ //>>includeStart('debug', pragmas.debug);
170
+ Check.defined("array", array);
171
+ Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 9);
172
+ if (array.length % 9 !== 0) {
173
+ throw new DeveloperError("array length must be a multiple of 9.");
174
+ }
175
+ //>>includeEnd('debug');
176
+
177
+ const length = array.length;
178
+ if (!defined(result)) {
179
+ result = new Array(length / 9);
180
+ } else {
181
+ result.length = length / 9;
182
+ }
183
+
184
+ for (let i = 0; i < length; i += 9) {
185
+ const index = i / 9;
186
+ result[index] = Matrix3.unpack(array, i, result[index]);
187
+ }
188
+ return result;
189
+ };
190
+
191
+ /**
192
+ * Duplicates a Matrix3 instance.
193
+ *
194
+ * @param {Matrix3} matrix The matrix to duplicate.
195
+ * @param {Matrix3} [result] The object onto which to store the result.
196
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided. (Returns undefined if matrix is undefined)
197
+ */
198
+ Matrix3.clone = function (matrix, result) {
199
+ if (!defined(matrix)) {
200
+ return undefined;
201
+ }
202
+ if (!defined(result)) {
203
+ return new Matrix3(
204
+ matrix[0],
205
+ matrix[3],
206
+ matrix[6],
207
+ matrix[1],
208
+ matrix[4],
209
+ matrix[7],
210
+ matrix[2],
211
+ matrix[5],
212
+ matrix[8]
213
+ );
214
+ }
215
+ result[0] = matrix[0];
216
+ result[1] = matrix[1];
217
+ result[2] = matrix[2];
218
+ result[3] = matrix[3];
219
+ result[4] = matrix[4];
220
+ result[5] = matrix[5];
221
+ result[6] = matrix[6];
222
+ result[7] = matrix[7];
223
+ result[8] = matrix[8];
224
+ return result;
225
+ };
226
+
227
+ /**
228
+ * Creates a Matrix3 from 9 consecutive elements in an array.
229
+ *
230
+ * @function
231
+ * @param {Number[]} array The array whose 9 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
232
+ * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
233
+ * @param {Matrix3} [result] The object onto which to store the result.
234
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
235
+ *
236
+ * @example
237
+ * // Create the Matrix3:
238
+ * // [1.0, 2.0, 3.0]
239
+ * // [1.0, 2.0, 3.0]
240
+ * // [1.0, 2.0, 3.0]
241
+ *
242
+ * const v = [1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0];
243
+ * const m = Cesium.Matrix3.fromArray(v);
244
+ *
245
+ * // Create same Matrix3 with using an offset into an array
246
+ * const v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0];
247
+ * const m2 = Cesium.Matrix3.fromArray(v2, 2);
248
+ */
249
+ Matrix3.fromArray = Matrix3.unpack;
250
+
251
+ /**
252
+ * Creates a Matrix3 instance from a column-major order array.
253
+ *
254
+ * @param {Number[]} values The column-major order array.
255
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
256
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
257
+ */
258
+ Matrix3.fromColumnMajorArray = function (values, result) {
259
+ //>>includeStart('debug', pragmas.debug);
260
+ Check.defined("values", values);
261
+ //>>includeEnd('debug');
262
+
263
+ return Matrix3.clone(values, result);
264
+ };
265
+
266
+ /**
267
+ * Creates a Matrix3 instance from a row-major order array.
268
+ * The resulting matrix will be in column-major order.
269
+ *
270
+ * @param {Number[]} values The row-major order array.
271
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
272
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
273
+ */
274
+ Matrix3.fromRowMajorArray = function (values, result) {
275
+ //>>includeStart('debug', pragmas.debug);
276
+ Check.defined("values", values);
277
+ //>>includeEnd('debug');
278
+
279
+ if (!defined(result)) {
280
+ return new Matrix3(
281
+ values[0],
282
+ values[1],
283
+ values[2],
284
+ values[3],
285
+ values[4],
286
+ values[5],
287
+ values[6],
288
+ values[7],
289
+ values[8]
290
+ );
291
+ }
292
+ result[0] = values[0];
293
+ result[1] = values[3];
294
+ result[2] = values[6];
295
+ result[3] = values[1];
296
+ result[4] = values[4];
297
+ result[5] = values[7];
298
+ result[6] = values[2];
299
+ result[7] = values[5];
300
+ result[8] = values[8];
301
+ return result;
302
+ };
303
+
304
+ /**
305
+ * Computes a 3x3 rotation matrix from the provided quaternion.
306
+ *
307
+ * @param {Quaternion} quaternion the quaternion to use.
308
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
309
+ * @returns {Matrix3} The 3x3 rotation matrix from this quaternion.
310
+ */
311
+ Matrix3.fromQuaternion = function (quaternion, result) {
312
+ //>>includeStart('debug', pragmas.debug);
313
+ Check.typeOf.object("quaternion", quaternion);
314
+ //>>includeEnd('debug');
315
+
316
+ const x2 = quaternion.x * quaternion.x;
317
+ const xy = quaternion.x * quaternion.y;
318
+ const xz = quaternion.x * quaternion.z;
319
+ const xw = quaternion.x * quaternion.w;
320
+ const y2 = quaternion.y * quaternion.y;
321
+ const yz = quaternion.y * quaternion.z;
322
+ const yw = quaternion.y * quaternion.w;
323
+ const z2 = quaternion.z * quaternion.z;
324
+ const zw = quaternion.z * quaternion.w;
325
+ const w2 = quaternion.w * quaternion.w;
326
+
327
+ const m00 = x2 - y2 - z2 + w2;
328
+ const m01 = 2.0 * (xy - zw);
329
+ const m02 = 2.0 * (xz + yw);
330
+
331
+ const m10 = 2.0 * (xy + zw);
332
+ const m11 = -x2 + y2 - z2 + w2;
333
+ const m12 = 2.0 * (yz - xw);
334
+
335
+ const m20 = 2.0 * (xz - yw);
336
+ const m21 = 2.0 * (yz + xw);
337
+ const m22 = -x2 - y2 + z2 + w2;
338
+
339
+ if (!defined(result)) {
340
+ return new Matrix3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
341
+ }
342
+ result[0] = m00;
343
+ result[1] = m10;
344
+ result[2] = m20;
345
+ result[3] = m01;
346
+ result[4] = m11;
347
+ result[5] = m21;
348
+ result[6] = m02;
349
+ result[7] = m12;
350
+ result[8] = m22;
351
+ return result;
352
+ };
353
+
354
+ /**
355
+ * Computes a 3x3 rotation matrix from the provided headingPitchRoll. (see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles )
356
+ *
357
+ * @param {HeadingPitchRoll} headingPitchRoll the headingPitchRoll to use.
358
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
359
+ * @returns {Matrix3} The 3x3 rotation matrix from this headingPitchRoll.
360
+ */
361
+ Matrix3.fromHeadingPitchRoll = function (headingPitchRoll, result) {
362
+ //>>includeStart('debug', pragmas.debug);
363
+ Check.typeOf.object("headingPitchRoll", headingPitchRoll);
364
+ //>>includeEnd('debug');
365
+
366
+ const cosTheta = Math.cos(-headingPitchRoll.pitch);
367
+ const cosPsi = Math.cos(-headingPitchRoll.heading);
368
+ const cosPhi = Math.cos(headingPitchRoll.roll);
369
+ const sinTheta = Math.sin(-headingPitchRoll.pitch);
370
+ const sinPsi = Math.sin(-headingPitchRoll.heading);
371
+ const sinPhi = Math.sin(headingPitchRoll.roll);
372
+
373
+ const m00 = cosTheta * cosPsi;
374
+ const m01 = -cosPhi * sinPsi + sinPhi * sinTheta * cosPsi;
375
+ const m02 = sinPhi * sinPsi + cosPhi * sinTheta * cosPsi;
376
+
377
+ const m10 = cosTheta * sinPsi;
378
+ const m11 = cosPhi * cosPsi + sinPhi * sinTheta * sinPsi;
379
+ const m12 = -sinPhi * cosPsi + cosPhi * sinTheta * sinPsi;
380
+
381
+ const m20 = -sinTheta;
382
+ const m21 = sinPhi * cosTheta;
383
+ const m22 = cosPhi * cosTheta;
384
+
385
+ if (!defined(result)) {
386
+ return new Matrix3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
387
+ }
388
+ result[0] = m00;
389
+ result[1] = m10;
390
+ result[2] = m20;
391
+ result[3] = m01;
392
+ result[4] = m11;
393
+ result[5] = m21;
394
+ result[6] = m02;
395
+ result[7] = m12;
396
+ result[8] = m22;
397
+ return result;
398
+ };
399
+
400
+ /**
401
+ * Computes a Matrix3 instance representing a non-uniform scale.
402
+ *
403
+ * @param {Cartesian3} scale The x, y, and z scale factors.
404
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
405
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
406
+ *
407
+ * @example
408
+ * // Creates
409
+ * // [7.0, 0.0, 0.0]
410
+ * // [0.0, 8.0, 0.0]
411
+ * // [0.0, 0.0, 9.0]
412
+ * const m = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
413
+ */
414
+ Matrix3.fromScale = function (scale, result) {
415
+ //>>includeStart('debug', pragmas.debug);
416
+ Check.typeOf.object("scale", scale);
417
+ //>>includeEnd('debug');
418
+
419
+ if (!defined(result)) {
420
+ return new Matrix3(scale.x, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, scale.z);
421
+ }
422
+
423
+ result[0] = scale.x;
424
+ result[1] = 0.0;
425
+ result[2] = 0.0;
426
+ result[3] = 0.0;
427
+ result[4] = scale.y;
428
+ result[5] = 0.0;
429
+ result[6] = 0.0;
430
+ result[7] = 0.0;
431
+ result[8] = scale.z;
432
+ return result;
433
+ };
434
+
435
+ /**
436
+ * Computes a Matrix3 instance representing a uniform scale.
437
+ *
438
+ * @param {Number} scale The uniform scale factor.
439
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
440
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
441
+ *
442
+ * @example
443
+ * // Creates
444
+ * // [2.0, 0.0, 0.0]
445
+ * // [0.0, 2.0, 0.0]
446
+ * // [0.0, 0.0, 2.0]
447
+ * const m = Cesium.Matrix3.fromUniformScale(2.0);
448
+ */
449
+ Matrix3.fromUniformScale = function (scale, result) {
450
+ //>>includeStart('debug', pragmas.debug);
451
+ Check.typeOf.number("scale", scale);
452
+ //>>includeEnd('debug');
453
+
454
+ if (!defined(result)) {
455
+ return new Matrix3(scale, 0.0, 0.0, 0.0, scale, 0.0, 0.0, 0.0, scale);
456
+ }
457
+
458
+ result[0] = scale;
459
+ result[1] = 0.0;
460
+ result[2] = 0.0;
461
+ result[3] = 0.0;
462
+ result[4] = scale;
463
+ result[5] = 0.0;
464
+ result[6] = 0.0;
465
+ result[7] = 0.0;
466
+ result[8] = scale;
467
+ return result;
468
+ };
469
+
470
+ /**
471
+ * Computes a Matrix3 instance representing the cross product equivalent matrix of a Cartesian3 vector.
472
+ *
473
+ * @param {Cartesian3} vector the vector on the left hand side of the cross product operation.
474
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
475
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
476
+ *
477
+ * @example
478
+ * // Creates
479
+ * // [0.0, -9.0, 8.0]
480
+ * // [9.0, 0.0, -7.0]
481
+ * // [-8.0, 7.0, 0.0]
482
+ * const m = Cesium.Matrix3.fromCrossProduct(new Cesium.Cartesian3(7.0, 8.0, 9.0));
483
+ */
484
+ Matrix3.fromCrossProduct = function (vector, result) {
485
+ //>>includeStart('debug', pragmas.debug);
486
+ Check.typeOf.object("vector", vector);
487
+ //>>includeEnd('debug');
488
+
489
+ if (!defined(result)) {
490
+ return new Matrix3(
491
+ 0.0,
492
+ -vector.z,
493
+ vector.y,
494
+ vector.z,
495
+ 0.0,
496
+ -vector.x,
497
+ -vector.y,
498
+ vector.x,
499
+ 0.0
500
+ );
501
+ }
502
+
503
+ result[0] = 0.0;
504
+ result[1] = vector.z;
505
+ result[2] = -vector.y;
506
+ result[3] = -vector.z;
507
+ result[4] = 0.0;
508
+ result[5] = vector.x;
509
+ result[6] = vector.y;
510
+ result[7] = -vector.x;
511
+ result[8] = 0.0;
512
+ return result;
513
+ };
514
+
515
+ /**
516
+ * Creates a rotation matrix around the x-axis.
517
+ *
518
+ * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
519
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
520
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
521
+ *
522
+ * @example
523
+ * // Rotate a point 45 degrees counterclockwise around the x-axis.
524
+ * const p = new Cesium.Cartesian3(5, 6, 7);
525
+ * const m = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(45.0));
526
+ * const rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
527
+ */
528
+ Matrix3.fromRotationX = function (angle, result) {
529
+ //>>includeStart('debug', pragmas.debug);
530
+ Check.typeOf.number("angle", angle);
531
+ //>>includeEnd('debug');
532
+
533
+ const cosAngle = Math.cos(angle);
534
+ const sinAngle = Math.sin(angle);
535
+
536
+ if (!defined(result)) {
537
+ return new Matrix3(
538
+ 1.0,
539
+ 0.0,
540
+ 0.0,
541
+ 0.0,
542
+ cosAngle,
543
+ -sinAngle,
544
+ 0.0,
545
+ sinAngle,
546
+ cosAngle
547
+ );
548
+ }
549
+
550
+ result[0] = 1.0;
551
+ result[1] = 0.0;
552
+ result[2] = 0.0;
553
+ result[3] = 0.0;
554
+ result[4] = cosAngle;
555
+ result[5] = sinAngle;
556
+ result[6] = 0.0;
557
+ result[7] = -sinAngle;
558
+ result[8] = cosAngle;
559
+
560
+ return result;
561
+ };
562
+
563
+ /**
564
+ * Creates a rotation matrix around the y-axis.
565
+ *
566
+ * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
567
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
568
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
569
+ *
570
+ * @example
571
+ * // Rotate a point 45 degrees counterclockwise around the y-axis.
572
+ * const p = new Cesium.Cartesian3(5, 6, 7);
573
+ * const m = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(45.0));
574
+ * const rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
575
+ */
576
+ Matrix3.fromRotationY = function (angle, result) {
577
+ //>>includeStart('debug', pragmas.debug);
578
+ Check.typeOf.number("angle", angle);
579
+ //>>includeEnd('debug');
580
+
581
+ const cosAngle = Math.cos(angle);
582
+ const sinAngle = Math.sin(angle);
583
+
584
+ if (!defined(result)) {
585
+ return new Matrix3(
586
+ cosAngle,
587
+ 0.0,
588
+ sinAngle,
589
+ 0.0,
590
+ 1.0,
591
+ 0.0,
592
+ -sinAngle,
593
+ 0.0,
594
+ cosAngle
595
+ );
596
+ }
597
+
598
+ result[0] = cosAngle;
599
+ result[1] = 0.0;
600
+ result[2] = -sinAngle;
601
+ result[3] = 0.0;
602
+ result[4] = 1.0;
603
+ result[5] = 0.0;
604
+ result[6] = sinAngle;
605
+ result[7] = 0.0;
606
+ result[8] = cosAngle;
607
+
608
+ return result;
609
+ };
610
+
611
+ /**
612
+ * Creates a rotation matrix around the z-axis.
613
+ *
614
+ * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
615
+ * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
616
+ * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
617
+ *
618
+ * @example
619
+ * // Rotate a point 45 degrees counterclockwise around the z-axis.
620
+ * const p = new Cesium.Cartesian3(5, 6, 7);
621
+ * const m = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(45.0));
622
+ * const rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
623
+ */
624
+ Matrix3.fromRotationZ = function (angle, result) {
625
+ //>>includeStart('debug', pragmas.debug);
626
+ Check.typeOf.number("angle", angle);
627
+ //>>includeEnd('debug');
628
+
629
+ const cosAngle = Math.cos(angle);
630
+ const sinAngle = Math.sin(angle);
631
+
632
+ if (!defined(result)) {
633
+ return new Matrix3(
634
+ cosAngle,
635
+ -sinAngle,
636
+ 0.0,
637
+ sinAngle,
638
+ cosAngle,
639
+ 0.0,
640
+ 0.0,
641
+ 0.0,
642
+ 1.0
643
+ );
644
+ }
645
+
646
+ result[0] = cosAngle;
647
+ result[1] = sinAngle;
648
+ result[2] = 0.0;
649
+ result[3] = -sinAngle;
650
+ result[4] = cosAngle;
651
+ result[5] = 0.0;
652
+ result[6] = 0.0;
653
+ result[7] = 0.0;
654
+ result[8] = 1.0;
655
+
656
+ return result;
657
+ };
658
+
659
+ /**
660
+ * Creates an Array from the provided Matrix3 instance.
661
+ * The array will be in column-major order.
662
+ *
663
+ * @param {Matrix3} matrix The matrix to use..
664
+ * @param {Number[]} [result] The Array onto which to store the result.
665
+ * @returns {Number[]} The modified Array parameter or a new Array instance if one was not provided.
666
+ */
667
+ Matrix3.toArray = function (matrix, result) {
668
+ //>>includeStart('debug', pragmas.debug);
669
+ Check.typeOf.object("matrix", matrix);
670
+ //>>includeEnd('debug');
671
+
672
+ if (!defined(result)) {
673
+ return [
674
+ matrix[0],
675
+ matrix[1],
676
+ matrix[2],
677
+ matrix[3],
678
+ matrix[4],
679
+ matrix[5],
680
+ matrix[6],
681
+ matrix[7],
682
+ matrix[8],
683
+ ];
684
+ }
685
+ result[0] = matrix[0];
686
+ result[1] = matrix[1];
687
+ result[2] = matrix[2];
688
+ result[3] = matrix[3];
689
+ result[4] = matrix[4];
690
+ result[5] = matrix[5];
691
+ result[6] = matrix[6];
692
+ result[7] = matrix[7];
693
+ result[8] = matrix[8];
694
+ return result;
695
+ };
696
+
697
+ /**
698
+ * Computes the array index of the element at the provided row and column.
699
+ *
700
+ * @param {Number} column The zero-based index of the column.
701
+ * @param {Number} row The zero-based index of the row.
702
+ * @returns {Number} The index of the element at the provided row and column.
703
+ *
704
+ * @exception {DeveloperError} row must be 0, 1, or 2.
705
+ * @exception {DeveloperError} column must be 0, 1, or 2.
706
+ *
707
+ * @example
708
+ * const myMatrix = new Cesium.Matrix3();
709
+ * const column1Row0Index = Cesium.Matrix3.getElementIndex(1, 0);
710
+ * const column1Row0 = myMatrix[column1Row0Index]
711
+ * myMatrix[column1Row0Index] = 10.0;
712
+ */
713
+ Matrix3.getElementIndex = function (column, row) {
714
+ //>>includeStart('debug', pragmas.debug);
715
+ Check.typeOf.number.greaterThanOrEquals("row", row, 0);
716
+ Check.typeOf.number.lessThanOrEquals("row", row, 2);
717
+ Check.typeOf.number.greaterThanOrEquals("column", column, 0);
718
+ Check.typeOf.number.lessThanOrEquals("column", column, 2);
719
+ //>>includeEnd('debug');
720
+
721
+ return column * 3 + row;
722
+ };
723
+
724
+ /**
725
+ * Retrieves a copy of the matrix column at the provided index as a Cartesian3 instance.
726
+ *
727
+ * @param {Matrix3} matrix The matrix to use.
728
+ * @param {Number} index The zero-based index of the column to retrieve.
729
+ * @param {Cartesian3} result The object onto which to store the result.
730
+ * @returns {Cartesian3} The modified result parameter.
731
+ *
732
+ * @exception {DeveloperError} index must be 0, 1, or 2.
733
+ */
734
+ Matrix3.getColumn = function (matrix, index, result) {
735
+ //>>includeStart('debug', pragmas.debug);
736
+ Check.typeOf.object("matrix", matrix);
737
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
738
+ Check.typeOf.number.lessThanOrEquals("index", index, 2);
739
+ Check.typeOf.object("result", result);
740
+ //>>includeEnd('debug');
741
+
742
+ const startIndex = index * 3;
743
+ const x = matrix[startIndex];
744
+ const y = matrix[startIndex + 1];
745
+ const z = matrix[startIndex + 2];
746
+
747
+ result.x = x;
748
+ result.y = y;
749
+ result.z = z;
750
+ return result;
751
+ };
752
+
753
+ /**
754
+ * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian3 instance.
755
+ *
756
+ * @param {Matrix3} matrix The matrix to use.
757
+ * @param {Number} index The zero-based index of the column to set.
758
+ * @param {Cartesian3} cartesian The Cartesian whose values will be assigned to the specified column.
759
+ * @param {Matrix3} result The object onto which to store the result.
760
+ * @returns {Matrix3} The modified result parameter.
761
+ *
762
+ * @exception {DeveloperError} index must be 0, 1, or 2.
763
+ */
764
+ Matrix3.setColumn = function (matrix, index, cartesian, result) {
765
+ //>>includeStart('debug', pragmas.debug);
766
+ Check.typeOf.object("matrix", matrix);
767
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
768
+ Check.typeOf.number.lessThanOrEquals("index", index, 2);
769
+ Check.typeOf.object("cartesian", cartesian);
770
+ Check.typeOf.object("result", result);
771
+ //>>includeEnd('debug');
772
+
773
+ result = Matrix3.clone(matrix, result);
774
+ const startIndex = index * 3;
775
+ result[startIndex] = cartesian.x;
776
+ result[startIndex + 1] = cartesian.y;
777
+ result[startIndex + 2] = cartesian.z;
778
+ return result;
779
+ };
780
+
781
+ /**
782
+ * Retrieves a copy of the matrix row at the provided index as a Cartesian3 instance.
783
+ *
784
+ * @param {Matrix3} matrix The matrix to use.
785
+ * @param {Number} index The zero-based index of the row to retrieve.
786
+ * @param {Cartesian3} result The object onto which to store the result.
787
+ * @returns {Cartesian3} The modified result parameter.
788
+ *
789
+ * @exception {DeveloperError} index must be 0, 1, or 2.
790
+ */
791
+ Matrix3.getRow = function (matrix, index, result) {
792
+ //>>includeStart('debug', pragmas.debug);
793
+ Check.typeOf.object("matrix", matrix);
794
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
795
+ Check.typeOf.number.lessThanOrEquals("index", index, 2);
796
+ Check.typeOf.object("result", result);
797
+ //>>includeEnd('debug');
798
+
799
+ const x = matrix[index];
800
+ const y = matrix[index + 3];
801
+ const z = matrix[index + 6];
802
+
803
+ result.x = x;
804
+ result.y = y;
805
+ result.z = z;
806
+ return result;
807
+ };
808
+
809
+ /**
810
+ * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian3 instance.
811
+ *
812
+ * @param {Matrix3} matrix The matrix to use.
813
+ * @param {Number} index The zero-based index of the row to set.
814
+ * @param {Cartesian3} cartesian The Cartesian whose values will be assigned to the specified row.
815
+ * @param {Matrix3} result The object onto which to store the result.
816
+ * @returns {Matrix3} The modified result parameter.
817
+ *
818
+ * @exception {DeveloperError} index must be 0, 1, or 2.
819
+ */
820
+ Matrix3.setRow = function (matrix, index, cartesian, result) {
821
+ //>>includeStart('debug', pragmas.debug);
822
+ Check.typeOf.object("matrix", matrix);
823
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
824
+ Check.typeOf.number.lessThanOrEquals("index", index, 2);
825
+ Check.typeOf.object("cartesian", cartesian);
826
+ Check.typeOf.object("result", result);
827
+ //>>includeEnd('debug');
828
+
829
+ result = Matrix3.clone(matrix, result);
830
+ result[index] = cartesian.x;
831
+ result[index + 3] = cartesian.y;
832
+ result[index + 6] = cartesian.z;
833
+ return result;
834
+ };
835
+
836
+ const scaleScratch1 = new Cartesian3();
837
+
838
+ /**
839
+ * Computes a new matrix that replaces the scale with the provided scale.
840
+ * This assumes the matrix is an affine transformation.
841
+ *
842
+ * @param {Matrix3} matrix The matrix to use.
843
+ * @param {Cartesian3} scale The scale that replaces the scale of the provided matrix.
844
+ * @param {Matrix3} result The object onto which to store the result.
845
+ * @returns {Matrix3} The modified result parameter.
846
+ *
847
+ * @see Matrix3.setUniformScale
848
+ * @see Matrix3.fromScale
849
+ * @see Matrix3.fromUniformScale
850
+ * @see Matrix3.multiplyByScale
851
+ * @see Matrix3.multiplyByUniformScale
852
+ * @see Matrix3.getScale
853
+ */
854
+ Matrix3.setScale = function (matrix, scale, result) {
855
+ //>>includeStart('debug', pragmas.debug);
856
+ Check.typeOf.object("matrix", matrix);
857
+ Check.typeOf.object("scale", scale);
858
+ Check.typeOf.object("result", result);
859
+ //>>includeEnd('debug');
860
+
861
+ const existingScale = Matrix3.getScale(matrix, scaleScratch1);
862
+ const scaleRatioX = scale.x / existingScale.x;
863
+ const scaleRatioY = scale.y / existingScale.y;
864
+ const scaleRatioZ = scale.z / existingScale.z;
865
+
866
+ result[0] = matrix[0] * scaleRatioX;
867
+ result[1] = matrix[1] * scaleRatioX;
868
+ result[2] = matrix[2] * scaleRatioX;
869
+ result[3] = matrix[3] * scaleRatioY;
870
+ result[4] = matrix[4] * scaleRatioY;
871
+ result[5] = matrix[5] * scaleRatioY;
872
+ result[6] = matrix[6] * scaleRatioZ;
873
+ result[7] = matrix[7] * scaleRatioZ;
874
+ result[8] = matrix[8] * scaleRatioZ;
875
+
876
+ return result;
877
+ };
878
+
879
+ const scaleScratch2 = new Cartesian3();
880
+
881
+ /**
882
+ * Computes a new matrix that replaces the scale with the provided uniform scale.
883
+ * This assumes the matrix is an affine transformation.
884
+ *
885
+ * @param {Matrix3} matrix The matrix to use.
886
+ * @param {Number} scale The uniform scale that replaces the scale of the provided matrix.
887
+ * @param {Matrix3} result The object onto which to store the result.
888
+ * @returns {Matrix3} The modified result parameter.
889
+ *
890
+ * @see Matrix3.setScale
891
+ * @see Matrix3.fromScale
892
+ * @see Matrix3.fromUniformScale
893
+ * @see Matrix3.multiplyByScale
894
+ * @see Matrix3.multiplyByUniformScale
895
+ * @see Matrix3.getScale
896
+ */
897
+ Matrix3.setUniformScale = function (matrix, scale, result) {
898
+ //>>includeStart('debug', pragmas.debug);
899
+ Check.typeOf.object("matrix", matrix);
900
+ Check.typeOf.number("scale", scale);
901
+ Check.typeOf.object("result", result);
902
+ //>>includeEnd('debug');
903
+
904
+ const existingScale = Matrix3.getScale(matrix, scaleScratch2);
905
+ const scaleRatioX = scale / existingScale.x;
906
+ const scaleRatioY = scale / existingScale.y;
907
+ const scaleRatioZ = scale / existingScale.z;
908
+
909
+ result[0] = matrix[0] * scaleRatioX;
910
+ result[1] = matrix[1] * scaleRatioX;
911
+ result[2] = matrix[2] * scaleRatioX;
912
+ result[3] = matrix[3] * scaleRatioY;
913
+ result[4] = matrix[4] * scaleRatioY;
914
+ result[5] = matrix[5] * scaleRatioY;
915
+ result[6] = matrix[6] * scaleRatioZ;
916
+ result[7] = matrix[7] * scaleRatioZ;
917
+ result[8] = matrix[8] * scaleRatioZ;
918
+
919
+ return result;
920
+ };
921
+
922
+ const scratchColumn = new Cartesian3();
923
+
924
+ /**
925
+ * Extracts the non-uniform scale assuming the matrix is an affine transformation.
926
+ *
927
+ * @param {Matrix3} matrix The matrix.
928
+ * @param {Cartesian3} result The object onto which to store the result.
929
+ * @returns {Cartesian3} The modified result parameter.
930
+ *
931
+ * @see Matrix3.multiplyByScale
932
+ * @see Matrix3.multiplyByUniformScale
933
+ * @see Matrix3.fromScale
934
+ * @see Matrix3.fromUniformScale
935
+ * @see Matrix3.setScale
936
+ * @see Matrix3.setUniformScale
937
+ */
938
+ Matrix3.getScale = function (matrix, result) {
939
+ //>>includeStart('debug', pragmas.debug);
940
+ Check.typeOf.object("matrix", matrix);
941
+ Check.typeOf.object("result", result);
942
+ //>>includeEnd('debug');
943
+
944
+ result.x = Cartesian3.magnitude(
945
+ Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn)
946
+ );
947
+ result.y = Cartesian3.magnitude(
948
+ Cartesian3.fromElements(matrix[3], matrix[4], matrix[5], scratchColumn)
949
+ );
950
+ result.z = Cartesian3.magnitude(
951
+ Cartesian3.fromElements(matrix[6], matrix[7], matrix[8], scratchColumn)
952
+ );
953
+ return result;
954
+ };
955
+
956
+ const scaleScratch3 = new Cartesian3();
957
+
958
+ /**
959
+ * Computes the maximum scale assuming the matrix is an affine transformation.
960
+ * The maximum scale is the maximum length of the column vectors.
961
+ *
962
+ * @param {Matrix3} matrix The matrix.
963
+ * @returns {Number} The maximum scale.
964
+ */
965
+ Matrix3.getMaximumScale = function (matrix) {
966
+ Matrix3.getScale(matrix, scaleScratch3);
967
+ return Cartesian3.maximumComponent(scaleScratch3);
968
+ };
969
+
970
+ const scaleScratch4 = new Cartesian3();
971
+
972
+ /**
973
+ * Sets the rotation assuming the matrix is an affine transformation.
974
+ *
975
+ * @param {Matrix3} matrix The matrix.
976
+ * @param {Matrix3} rotation The rotation matrix.
977
+ * @returns {Matrix3} The modified result parameter.
978
+ *
979
+ * @see Matrix3.getRotation
980
+ */
981
+ Matrix3.setRotation = function (matrix, rotation, result) {
982
+ //>>includeStart('debug', pragmas.debug);
983
+ Check.typeOf.object("matrix", matrix);
984
+ Check.typeOf.object("result", result);
985
+ //>>includeEnd('debug');
986
+
987
+ const scale = Matrix3.getScale(matrix, scaleScratch4);
988
+
989
+ result[0] = rotation[0] * scale.x;
990
+ result[1] = rotation[1] * scale.x;
991
+ result[2] = rotation[2] * scale.x;
992
+ result[3] = rotation[3] * scale.y;
993
+ result[4] = rotation[4] * scale.y;
994
+ result[5] = rotation[5] * scale.y;
995
+ result[6] = rotation[6] * scale.z;
996
+ result[7] = rotation[7] * scale.z;
997
+ result[8] = rotation[8] * scale.z;
998
+
999
+ return result;
1000
+ };
1001
+
1002
+ const scaleScratch5 = new Cartesian3();
1003
+
1004
+ /**
1005
+ * Extracts the rotation matrix assuming the matrix is an affine transformation.
1006
+ *
1007
+ * @param {Matrix3} matrix The matrix.
1008
+ * @param {Matrix3} result The object onto which to store the result.
1009
+ * @returns {Matrix3} The modified result parameter.
1010
+ *
1011
+ * @see Matrix3.setRotation
1012
+ */
1013
+ Matrix3.getRotation = function (matrix, result) {
1014
+ //>>includeStart('debug', pragmas.debug);
1015
+ Check.typeOf.object("matrix", matrix);
1016
+ Check.typeOf.object("result", result);
1017
+ //>>includeEnd('debug');
1018
+
1019
+ const scale = Matrix3.getScale(matrix, scaleScratch5);
1020
+
1021
+ result[0] = matrix[0] / scale.x;
1022
+ result[1] = matrix[1] / scale.x;
1023
+ result[2] = matrix[2] / scale.x;
1024
+ result[3] = matrix[3] / scale.y;
1025
+ result[4] = matrix[4] / scale.y;
1026
+ result[5] = matrix[5] / scale.y;
1027
+ result[6] = matrix[6] / scale.z;
1028
+ result[7] = matrix[7] / scale.z;
1029
+ result[8] = matrix[8] / scale.z;
1030
+
1031
+ return result;
1032
+ };
1033
+
1034
+ /**
1035
+ * Computes the product of two matrices.
1036
+ *
1037
+ * @param {Matrix3} left The first matrix.
1038
+ * @param {Matrix3} right The second matrix.
1039
+ * @param {Matrix3} result The object onto which to store the result.
1040
+ * @returns {Matrix3} The modified result parameter.
1041
+ */
1042
+ Matrix3.multiply = function (left, right, result) {
1043
+ //>>includeStart('debug', pragmas.debug);
1044
+ Check.typeOf.object("left", left);
1045
+ Check.typeOf.object("right", right);
1046
+ Check.typeOf.object("result", result);
1047
+ //>>includeEnd('debug');
1048
+
1049
+ const column0Row0 =
1050
+ left[0] * right[0] + left[3] * right[1] + left[6] * right[2];
1051
+ const column0Row1 =
1052
+ left[1] * right[0] + left[4] * right[1] + left[7] * right[2];
1053
+ const column0Row2 =
1054
+ left[2] * right[0] + left[5] * right[1] + left[8] * right[2];
1055
+
1056
+ const column1Row0 =
1057
+ left[0] * right[3] + left[3] * right[4] + left[6] * right[5];
1058
+ const column1Row1 =
1059
+ left[1] * right[3] + left[4] * right[4] + left[7] * right[5];
1060
+ const column1Row2 =
1061
+ left[2] * right[3] + left[5] * right[4] + left[8] * right[5];
1062
+
1063
+ const column2Row0 =
1064
+ left[0] * right[6] + left[3] * right[7] + left[6] * right[8];
1065
+ const column2Row1 =
1066
+ left[1] * right[6] + left[4] * right[7] + left[7] * right[8];
1067
+ const column2Row2 =
1068
+ left[2] * right[6] + left[5] * right[7] + left[8] * right[8];
1069
+
1070
+ result[0] = column0Row0;
1071
+ result[1] = column0Row1;
1072
+ result[2] = column0Row2;
1073
+ result[3] = column1Row0;
1074
+ result[4] = column1Row1;
1075
+ result[5] = column1Row2;
1076
+ result[6] = column2Row0;
1077
+ result[7] = column2Row1;
1078
+ result[8] = column2Row2;
1079
+ return result;
1080
+ };
1081
+
1082
+ /**
1083
+ * Computes the sum of two matrices.
1084
+ *
1085
+ * @param {Matrix3} left The first matrix.
1086
+ * @param {Matrix3} right The second matrix.
1087
+ * @param {Matrix3} result The object onto which to store the result.
1088
+ * @returns {Matrix3} The modified result parameter.
1089
+ */
1090
+ Matrix3.add = function (left, right, result) {
1091
+ //>>includeStart('debug', pragmas.debug);
1092
+ Check.typeOf.object("left", left);
1093
+ Check.typeOf.object("right", right);
1094
+ Check.typeOf.object("result", result);
1095
+ //>>includeEnd('debug');
1096
+
1097
+ result[0] = left[0] + right[0];
1098
+ result[1] = left[1] + right[1];
1099
+ result[2] = left[2] + right[2];
1100
+ result[3] = left[3] + right[3];
1101
+ result[4] = left[4] + right[4];
1102
+ result[5] = left[5] + right[5];
1103
+ result[6] = left[6] + right[6];
1104
+ result[7] = left[7] + right[7];
1105
+ result[8] = left[8] + right[8];
1106
+ return result;
1107
+ };
1108
+
1109
+ /**
1110
+ * Computes the difference of two matrices.
1111
+ *
1112
+ * @param {Matrix3} left The first matrix.
1113
+ * @param {Matrix3} right The second matrix.
1114
+ * @param {Matrix3} result The object onto which to store the result.
1115
+ * @returns {Matrix3} The modified result parameter.
1116
+ */
1117
+ Matrix3.subtract = function (left, right, result) {
1118
+ //>>includeStart('debug', pragmas.debug);
1119
+ Check.typeOf.object("left", left);
1120
+ Check.typeOf.object("right", right);
1121
+ Check.typeOf.object("result", result);
1122
+ //>>includeEnd('debug');
1123
+
1124
+ result[0] = left[0] - right[0];
1125
+ result[1] = left[1] - right[1];
1126
+ result[2] = left[2] - right[2];
1127
+ result[3] = left[3] - right[3];
1128
+ result[4] = left[4] - right[4];
1129
+ result[5] = left[5] - right[5];
1130
+ result[6] = left[6] - right[6];
1131
+ result[7] = left[7] - right[7];
1132
+ result[8] = left[8] - right[8];
1133
+ return result;
1134
+ };
1135
+
1136
+ /**
1137
+ * Computes the product of a matrix and a column vector.
1138
+ *
1139
+ * @param {Matrix3} matrix The matrix.
1140
+ * @param {Cartesian3} cartesian The column.
1141
+ * @param {Cartesian3} result The object onto which to store the result.
1142
+ * @returns {Cartesian3} The modified result parameter.
1143
+ */
1144
+ Matrix3.multiplyByVector = function (matrix, cartesian, result) {
1145
+ //>>includeStart('debug', pragmas.debug);
1146
+ Check.typeOf.object("matrix", matrix);
1147
+ Check.typeOf.object("cartesian", cartesian);
1148
+ Check.typeOf.object("result", result);
1149
+ //>>includeEnd('debug');
1150
+
1151
+ const vX = cartesian.x;
1152
+ const vY = cartesian.y;
1153
+ const vZ = cartesian.z;
1154
+
1155
+ const x = matrix[0] * vX + matrix[3] * vY + matrix[6] * vZ;
1156
+ const y = matrix[1] * vX + matrix[4] * vY + matrix[7] * vZ;
1157
+ const z = matrix[2] * vX + matrix[5] * vY + matrix[8] * vZ;
1158
+
1159
+ result.x = x;
1160
+ result.y = y;
1161
+ result.z = z;
1162
+ return result;
1163
+ };
1164
+
1165
+ /**
1166
+ * Computes the product of a matrix and a scalar.
1167
+ *
1168
+ * @param {Matrix3} matrix The matrix.
1169
+ * @param {Number} scalar The number to multiply by.
1170
+ * @param {Matrix3} result The object onto which to store the result.
1171
+ * @returns {Matrix3} The modified result parameter.
1172
+ */
1173
+ Matrix3.multiplyByScalar = function (matrix, scalar, result) {
1174
+ //>>includeStart('debug', pragmas.debug);
1175
+ Check.typeOf.object("matrix", matrix);
1176
+ Check.typeOf.number("scalar", scalar);
1177
+ Check.typeOf.object("result", result);
1178
+ //>>includeEnd('debug');
1179
+
1180
+ result[0] = matrix[0] * scalar;
1181
+ result[1] = matrix[1] * scalar;
1182
+ result[2] = matrix[2] * scalar;
1183
+ result[3] = matrix[3] * scalar;
1184
+ result[4] = matrix[4] * scalar;
1185
+ result[5] = matrix[5] * scalar;
1186
+ result[6] = matrix[6] * scalar;
1187
+ result[7] = matrix[7] * scalar;
1188
+ result[8] = matrix[8] * scalar;
1189
+ return result;
1190
+ };
1191
+
1192
+ /**
1193
+ * Computes the product of a matrix times a (non-uniform) scale, as if the scale were a scale matrix.
1194
+ *
1195
+ * @param {Matrix3} matrix The matrix on the left-hand side.
1196
+ * @param {Number} scale The non-uniform scale on the right-hand side.
1197
+ * @param {Matrix3} result The object onto which to store the result.
1198
+ * @returns {Matrix3} The modified result parameter.
1199
+ *
1200
+ *
1201
+ * @example
1202
+ * // Instead of Cesium.Matrix3.multiply(m, Cesium.Matrix3.fromScale(scale), m);
1203
+ * Cesium.Matrix3.multiplyByScale(m, scale, m);
1204
+ *
1205
+ * @see Matrix3.multiplyByUniformScale
1206
+ * @see Matrix3.fromScale
1207
+ * @see Matrix3.fromUniformScale
1208
+ * @see Matrix3.setScale
1209
+ * @see Matrix3.setUniformScale
1210
+ * @see Matrix3.getScale
1211
+ */
1212
+ Matrix3.multiplyByScale = function (matrix, scale, result) {
1213
+ //>>includeStart('debug', pragmas.debug);
1214
+ Check.typeOf.object("matrix", matrix);
1215
+ Check.typeOf.object("scale", scale);
1216
+ Check.typeOf.object("result", result);
1217
+ //>>includeEnd('debug');
1218
+
1219
+ result[0] = matrix[0] * scale.x;
1220
+ result[1] = matrix[1] * scale.x;
1221
+ result[2] = matrix[2] * scale.x;
1222
+ result[3] = matrix[3] * scale.y;
1223
+ result[4] = matrix[4] * scale.y;
1224
+ result[5] = matrix[5] * scale.y;
1225
+ result[6] = matrix[6] * scale.z;
1226
+ result[7] = matrix[7] * scale.z;
1227
+ result[8] = matrix[8] * scale.z;
1228
+
1229
+ return result;
1230
+ };
1231
+
1232
+ /**
1233
+ * Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
1234
+ *
1235
+ * @param {Matrix3} matrix The matrix on the left-hand side.
1236
+ * @param {Number} scale The uniform scale on the right-hand side.
1237
+ * @param {Matrix3} result The object onto which to store the result.
1238
+ * @returns {Matrix3} The modified result parameter.
1239
+ *
1240
+ * @example
1241
+ * // Instead of Cesium.Matrix3.multiply(m, Cesium.Matrix3.fromUniformScale(scale), m);
1242
+ * Cesium.Matrix3.multiplyByUniformScale(m, scale, m);
1243
+ *
1244
+ * @see Matrix3.multiplyByScale
1245
+ * @see Matrix3.fromScale
1246
+ * @see Matrix3.fromUniformScale
1247
+ * @see Matrix3.setScale
1248
+ * @see Matrix3.setUniformScale
1249
+ * @see Matrix3.getScale
1250
+ */
1251
+ Matrix3.multiplyByUniformScale = function (matrix, scale, result) {
1252
+ //>>includeStart('debug', pragmas.debug);
1253
+ Check.typeOf.object("matrix", matrix);
1254
+ Check.typeOf.number("scale", scale);
1255
+ Check.typeOf.object("result", result);
1256
+ //>>includeEnd('debug');
1257
+
1258
+ result[0] = matrix[0] * scale;
1259
+ result[1] = matrix[1] * scale;
1260
+ result[2] = matrix[2] * scale;
1261
+ result[3] = matrix[3] * scale;
1262
+ result[4] = matrix[4] * scale;
1263
+ result[5] = matrix[5] * scale;
1264
+ result[6] = matrix[6] * scale;
1265
+ result[7] = matrix[7] * scale;
1266
+ result[8] = matrix[8] * scale;
1267
+
1268
+ return result;
1269
+ };
1270
+
1271
+ /**
1272
+ * Creates a negated copy of the provided matrix.
1273
+ *
1274
+ * @param {Matrix3} matrix The matrix to negate.
1275
+ * @param {Matrix3} result The object onto which to store the result.
1276
+ * @returns {Matrix3} The modified result parameter.
1277
+ */
1278
+ Matrix3.negate = function (matrix, result) {
1279
+ //>>includeStart('debug', pragmas.debug);
1280
+ Check.typeOf.object("matrix", matrix);
1281
+ Check.typeOf.object("result", result);
1282
+ //>>includeEnd('debug');
1283
+
1284
+ result[0] = -matrix[0];
1285
+ result[1] = -matrix[1];
1286
+ result[2] = -matrix[2];
1287
+ result[3] = -matrix[3];
1288
+ result[4] = -matrix[4];
1289
+ result[5] = -matrix[5];
1290
+ result[6] = -matrix[6];
1291
+ result[7] = -matrix[7];
1292
+ result[8] = -matrix[8];
1293
+ return result;
1294
+ };
1295
+
1296
+ /**
1297
+ * Computes the transpose of the provided matrix.
1298
+ *
1299
+ * @param {Matrix3} matrix The matrix to transpose.
1300
+ * @param {Matrix3} result The object onto which to store the result.
1301
+ * @returns {Matrix3} The modified result parameter.
1302
+ */
1303
+ Matrix3.transpose = function (matrix, result) {
1304
+ //>>includeStart('debug', pragmas.debug);
1305
+ Check.typeOf.object("matrix", matrix);
1306
+ Check.typeOf.object("result", result);
1307
+ //>>includeEnd('debug');
1308
+
1309
+ const column0Row0 = matrix[0];
1310
+ const column0Row1 = matrix[3];
1311
+ const column0Row2 = matrix[6];
1312
+ const column1Row0 = matrix[1];
1313
+ const column1Row1 = matrix[4];
1314
+ const column1Row2 = matrix[7];
1315
+ const column2Row0 = matrix[2];
1316
+ const column2Row1 = matrix[5];
1317
+ const column2Row2 = matrix[8];
1318
+
1319
+ result[0] = column0Row0;
1320
+ result[1] = column0Row1;
1321
+ result[2] = column0Row2;
1322
+ result[3] = column1Row0;
1323
+ result[4] = column1Row1;
1324
+ result[5] = column1Row2;
1325
+ result[6] = column2Row0;
1326
+ result[7] = column2Row1;
1327
+ result[8] = column2Row2;
1328
+ return result;
1329
+ };
1330
+
1331
+ function computeFrobeniusNorm(matrix) {
1332
+ let norm = 0.0;
1333
+ for (let i = 0; i < 9; ++i) {
1334
+ const temp = matrix[i];
1335
+ norm += temp * temp;
1336
+ }
1337
+
1338
+ return Math.sqrt(norm);
1339
+ }
1340
+
1341
+ const rowVal = [1, 0, 0];
1342
+ const colVal = [2, 2, 1];
1343
+
1344
+ function offDiagonalFrobeniusNorm(matrix) {
1345
+ // Computes the "off-diagonal" Frobenius norm.
1346
+ // Assumes matrix is symmetric.
1347
+
1348
+ let norm = 0.0;
1349
+ for (let i = 0; i < 3; ++i) {
1350
+ const temp = matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])];
1351
+ norm += 2.0 * temp * temp;
1352
+ }
1353
+
1354
+ return Math.sqrt(norm);
1355
+ }
1356
+
1357
+ function shurDecomposition(matrix, result) {
1358
+ // This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
1359
+ // section 8.4.2 The 2by2 Symmetric Schur Decomposition.
1360
+ //
1361
+ // The routine takes a matrix, which is assumed to be symmetric, and
1362
+ // finds the largest off-diagonal term, and then creates
1363
+ // a matrix (result) which can be used to help reduce it
1364
+
1365
+ const tolerance = CesiumMath.EPSILON15;
1366
+
1367
+ let maxDiagonal = 0.0;
1368
+ let rotAxis = 1;
1369
+
1370
+ // find pivot (rotAxis) based on max diagonal of matrix
1371
+ for (let i = 0; i < 3; ++i) {
1372
+ const temp = Math.abs(
1373
+ matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])]
1374
+ );
1375
+ if (temp > maxDiagonal) {
1376
+ rotAxis = i;
1377
+ maxDiagonal = temp;
1378
+ }
1379
+ }
1380
+
1381
+ let c = 1.0;
1382
+ let s = 0.0;
1383
+
1384
+ const p = rowVal[rotAxis];
1385
+ const q = colVal[rotAxis];
1386
+
1387
+ if (Math.abs(matrix[Matrix3.getElementIndex(q, p)]) > tolerance) {
1388
+ const qq = matrix[Matrix3.getElementIndex(q, q)];
1389
+ const pp = matrix[Matrix3.getElementIndex(p, p)];
1390
+ const qp = matrix[Matrix3.getElementIndex(q, p)];
1391
+
1392
+ const tau = (qq - pp) / 2.0 / qp;
1393
+ let t;
1394
+
1395
+ if (tau < 0.0) {
1396
+ t = -1.0 / (-tau + Math.sqrt(1.0 + tau * tau));
1397
+ } else {
1398
+ t = 1.0 / (tau + Math.sqrt(1.0 + tau * tau));
1399
+ }
1400
+
1401
+ c = 1.0 / Math.sqrt(1.0 + t * t);
1402
+ s = t * c;
1403
+ }
1404
+
1405
+ result = Matrix3.clone(Matrix3.IDENTITY, result);
1406
+
1407
+ result[Matrix3.getElementIndex(p, p)] = result[
1408
+ Matrix3.getElementIndex(q, q)
1409
+ ] = c;
1410
+ result[Matrix3.getElementIndex(q, p)] = s;
1411
+ result[Matrix3.getElementIndex(p, q)] = -s;
1412
+
1413
+ return result;
1414
+ }
1415
+
1416
+ const jMatrix = new Matrix3();
1417
+ const jMatrixTranspose = new Matrix3();
1418
+
1419
+ /**
1420
+ * Computes the eigenvectors and eigenvalues of a symmetric matrix.
1421
+ * <p>
1422
+ * Returns a diagonal matrix and unitary matrix such that:
1423
+ * <code>matrix = unitary matrix * diagonal matrix * transpose(unitary matrix)</code>
1424
+ * </p>
1425
+ * <p>
1426
+ * The values along the diagonal of the diagonal matrix are the eigenvalues. The columns
1427
+ * of the unitary matrix are the corresponding eigenvectors.
1428
+ * </p>
1429
+ *
1430
+ * @param {Matrix3} matrix The matrix to decompose into diagonal and unitary matrix. Expected to be symmetric.
1431
+ * @param {Object} [result] An object with unitary and diagonal properties which are matrices onto which to store the result.
1432
+ * @returns {Object} An object with unitary and diagonal properties which are the unitary and diagonal matrices, respectively.
1433
+ *
1434
+ * @example
1435
+ * const a = //... symetric matrix
1436
+ * const result = {
1437
+ * unitary : new Cesium.Matrix3(),
1438
+ * diagonal : new Cesium.Matrix3()
1439
+ * };
1440
+ * Cesium.Matrix3.computeEigenDecomposition(a, result);
1441
+ *
1442
+ * const unitaryTranspose = Cesium.Matrix3.transpose(result.unitary, new Cesium.Matrix3());
1443
+ * const b = Cesium.Matrix3.multiply(result.unitary, result.diagonal, new Cesium.Matrix3());
1444
+ * Cesium.Matrix3.multiply(b, unitaryTranspose, b); // b is now equal to a
1445
+ *
1446
+ * const lambda = Cesium.Matrix3.getColumn(result.diagonal, 0, new Cesium.Cartesian3()).x; // first eigenvalue
1447
+ * const v = Cesium.Matrix3.getColumn(result.unitary, 0, new Cesium.Cartesian3()); // first eigenvector
1448
+ * const c = Cesium.Cartesian3.multiplyByScalar(v, lambda, new Cesium.Cartesian3()); // equal to Cesium.Matrix3.multiplyByVector(a, v)
1449
+ */
1450
+ Matrix3.computeEigenDecomposition = function (matrix, result) {
1451
+ //>>includeStart('debug', pragmas.debug);
1452
+ Check.typeOf.object("matrix", matrix);
1453
+ //>>includeEnd('debug');
1454
+
1455
+ // This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
1456
+ // section 8.4.3 The Classical Jacobi Algorithm
1457
+
1458
+ const tolerance = CesiumMath.EPSILON20;
1459
+ const maxSweeps = 10;
1460
+
1461
+ let count = 0;
1462
+ let sweep = 0;
1463
+
1464
+ if (!defined(result)) {
1465
+ result = {};
1466
+ }
1467
+
1468
+ const unitaryMatrix = (result.unitary = Matrix3.clone(
1469
+ Matrix3.IDENTITY,
1470
+ result.unitary
1471
+ ));
1472
+ const diagMatrix = (result.diagonal = Matrix3.clone(matrix, result.diagonal));
1473
+
1474
+ const epsilon = tolerance * computeFrobeniusNorm(diagMatrix);
1475
+
1476
+ while (sweep < maxSweeps && offDiagonalFrobeniusNorm(diagMatrix) > epsilon) {
1477
+ shurDecomposition(diagMatrix, jMatrix);
1478
+ Matrix3.transpose(jMatrix, jMatrixTranspose);
1479
+ Matrix3.multiply(diagMatrix, jMatrix, diagMatrix);
1480
+ Matrix3.multiply(jMatrixTranspose, diagMatrix, diagMatrix);
1481
+ Matrix3.multiply(unitaryMatrix, jMatrix, unitaryMatrix);
1482
+
1483
+ if (++count > 2) {
1484
+ ++sweep;
1485
+ count = 0;
1486
+ }
1487
+ }
1488
+
1489
+ return result;
1490
+ };
1491
+
1492
+ /**
1493
+ * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
1494
+ *
1495
+ * @param {Matrix3} matrix The matrix with signed elements.
1496
+ * @param {Matrix3} result The object onto which to store the result.
1497
+ * @returns {Matrix3} The modified result parameter.
1498
+ */
1499
+ Matrix3.abs = function (matrix, result) {
1500
+ //>>includeStart('debug', pragmas.debug);
1501
+ Check.typeOf.object("matrix", matrix);
1502
+ Check.typeOf.object("result", result);
1503
+ //>>includeEnd('debug');
1504
+
1505
+ result[0] = Math.abs(matrix[0]);
1506
+ result[1] = Math.abs(matrix[1]);
1507
+ result[2] = Math.abs(matrix[2]);
1508
+ result[3] = Math.abs(matrix[3]);
1509
+ result[4] = Math.abs(matrix[4]);
1510
+ result[5] = Math.abs(matrix[5]);
1511
+ result[6] = Math.abs(matrix[6]);
1512
+ result[7] = Math.abs(matrix[7]);
1513
+ result[8] = Math.abs(matrix[8]);
1514
+
1515
+ return result;
1516
+ };
1517
+
1518
+ /**
1519
+ * Computes the determinant of the provided matrix.
1520
+ *
1521
+ * @param {Matrix3} matrix The matrix to use.
1522
+ * @returns {Number} The value of the determinant of the matrix.
1523
+ */
1524
+ Matrix3.determinant = function (matrix) {
1525
+ //>>includeStart('debug', pragmas.debug);
1526
+ Check.typeOf.object("matrix", matrix);
1527
+ //>>includeEnd('debug');
1528
+
1529
+ const m11 = matrix[0];
1530
+ const m21 = matrix[3];
1531
+ const m31 = matrix[6];
1532
+ const m12 = matrix[1];
1533
+ const m22 = matrix[4];
1534
+ const m32 = matrix[7];
1535
+ const m13 = matrix[2];
1536
+ const m23 = matrix[5];
1537
+ const m33 = matrix[8];
1538
+
1539
+ return (
1540
+ m11 * (m22 * m33 - m23 * m32) +
1541
+ m12 * (m23 * m31 - m21 * m33) +
1542
+ m13 * (m21 * m32 - m22 * m31)
1543
+ );
1544
+ };
1545
+
1546
+ /**
1547
+ * Computes the inverse of the provided matrix.
1548
+ *
1549
+ * @param {Matrix3} matrix The matrix to invert.
1550
+ * @param {Matrix3} result The object onto which to store the result.
1551
+ * @returns {Matrix3} The modified result parameter.
1552
+ *
1553
+ * @exception {DeveloperError} matrix is not invertible.
1554
+ */
1555
+ Matrix3.inverse = function (matrix, result) {
1556
+ //>>includeStart('debug', pragmas.debug);
1557
+ Check.typeOf.object("matrix", matrix);
1558
+ Check.typeOf.object("result", result);
1559
+ //>>includeEnd('debug');
1560
+
1561
+ const m11 = matrix[0];
1562
+ const m21 = matrix[1];
1563
+ const m31 = matrix[2];
1564
+ const m12 = matrix[3];
1565
+ const m22 = matrix[4];
1566
+ const m32 = matrix[5];
1567
+ const m13 = matrix[6];
1568
+ const m23 = matrix[7];
1569
+ const m33 = matrix[8];
1570
+
1571
+ const determinant = Matrix3.determinant(matrix);
1572
+
1573
+ //>>includeStart('debug', pragmas.debug);
1574
+ if (Math.abs(determinant) <= CesiumMath.EPSILON15) {
1575
+ throw new DeveloperError("matrix is not invertible");
1576
+ }
1577
+ //>>includeEnd('debug');
1578
+
1579
+ result[0] = m22 * m33 - m23 * m32;
1580
+ result[1] = m23 * m31 - m21 * m33;
1581
+ result[2] = m21 * m32 - m22 * m31;
1582
+ result[3] = m13 * m32 - m12 * m33;
1583
+ result[4] = m11 * m33 - m13 * m31;
1584
+ result[5] = m12 * m31 - m11 * m32;
1585
+ result[6] = m12 * m23 - m13 * m22;
1586
+ result[7] = m13 * m21 - m11 * m23;
1587
+ result[8] = m11 * m22 - m12 * m21;
1588
+
1589
+ const scale = 1.0 / determinant;
1590
+ return Matrix3.multiplyByScalar(result, scale, result);
1591
+ };
1592
+
1593
+ const scratchTransposeMatrix = new Matrix3();
1594
+
1595
+ /**
1596
+ * Computes the inverse transpose of a matrix.
1597
+ *
1598
+ * @param {Matrix3} matrix The matrix to transpose and invert.
1599
+ * @param {Matrix3} result The object onto which to store the result.
1600
+ * @returns {Matrix3} The modified result parameter.
1601
+ */
1602
+ Matrix3.inverseTranspose = function (matrix, result) {
1603
+ //>>includeStart('debug', pragmas.debug);
1604
+ Check.typeOf.object("matrix", matrix);
1605
+ Check.typeOf.object("result", result);
1606
+ //>>includeEnd('debug');
1607
+
1608
+ return Matrix3.inverse(
1609
+ Matrix3.transpose(matrix, scratchTransposeMatrix),
1610
+ result
1611
+ );
1612
+ };
1613
+
1614
+ /**
1615
+ * Compares the provided matrices componentwise and returns
1616
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1617
+ *
1618
+ * @param {Matrix3} [left] The first matrix.
1619
+ * @param {Matrix3} [right] The second matrix.
1620
+ * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
1621
+ */
1622
+ Matrix3.equals = function (left, right) {
1623
+ return (
1624
+ left === right ||
1625
+ (defined(left) &&
1626
+ defined(right) &&
1627
+ left[0] === right[0] &&
1628
+ left[1] === right[1] &&
1629
+ left[2] === right[2] &&
1630
+ left[3] === right[3] &&
1631
+ left[4] === right[4] &&
1632
+ left[5] === right[5] &&
1633
+ left[6] === right[6] &&
1634
+ left[7] === right[7] &&
1635
+ left[8] === right[8])
1636
+ );
1637
+ };
1638
+
1639
+ /**
1640
+ * Compares the provided matrices componentwise and returns
1641
+ * <code>true</code> if they are within the provided epsilon,
1642
+ * <code>false</code> otherwise.
1643
+ *
1644
+ * @param {Matrix3} [left] The first matrix.
1645
+ * @param {Matrix3} [right] The second matrix.
1646
+ * @param {Number} [epsilon=0] The epsilon to use for equality testing.
1647
+ * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
1648
+ */
1649
+ Matrix3.equalsEpsilon = function (left, right, epsilon) {
1650
+ epsilon = defaultValue(epsilon, 0);
1651
+
1652
+ return (
1653
+ left === right ||
1654
+ (defined(left) &&
1655
+ defined(right) &&
1656
+ Math.abs(left[0] - right[0]) <= epsilon &&
1657
+ Math.abs(left[1] - right[1]) <= epsilon &&
1658
+ Math.abs(left[2] - right[2]) <= epsilon &&
1659
+ Math.abs(left[3] - right[3]) <= epsilon &&
1660
+ Math.abs(left[4] - right[4]) <= epsilon &&
1661
+ Math.abs(left[5] - right[5]) <= epsilon &&
1662
+ Math.abs(left[6] - right[6]) <= epsilon &&
1663
+ Math.abs(left[7] - right[7]) <= epsilon &&
1664
+ Math.abs(left[8] - right[8]) <= epsilon)
1665
+ );
1666
+ };
1667
+
1668
+ /**
1669
+ * An immutable Matrix3 instance initialized to the identity matrix.
1670
+ *
1671
+ * @type {Matrix3}
1672
+ * @constant
1673
+ */
1674
+ Matrix3.IDENTITY = Object.freeze(
1675
+ new Matrix3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0)
1676
+ );
1677
+
1678
+ /**
1679
+ * An immutable Matrix3 instance initialized to the zero matrix.
1680
+ *
1681
+ * @type {Matrix3}
1682
+ * @constant
1683
+ */
1684
+ Matrix3.ZERO = Object.freeze(
1685
+ new Matrix3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
1686
+ );
1687
+
1688
+ /**
1689
+ * The index into Matrix3 for column 0, row 0.
1690
+ *
1691
+ * @type {Number}
1692
+ * @constant
1693
+ */
1694
+ Matrix3.COLUMN0ROW0 = 0;
1695
+
1696
+ /**
1697
+ * The index into Matrix3 for column 0, row 1.
1698
+ *
1699
+ * @type {Number}
1700
+ * @constant
1701
+ */
1702
+ Matrix3.COLUMN0ROW1 = 1;
1703
+
1704
+ /**
1705
+ * The index into Matrix3 for column 0, row 2.
1706
+ *
1707
+ * @type {Number}
1708
+ * @constant
1709
+ */
1710
+ Matrix3.COLUMN0ROW2 = 2;
1711
+
1712
+ /**
1713
+ * The index into Matrix3 for column 1, row 0.
1714
+ *
1715
+ * @type {Number}
1716
+ * @constant
1717
+ */
1718
+ Matrix3.COLUMN1ROW0 = 3;
1719
+
1720
+ /**
1721
+ * The index into Matrix3 for column 1, row 1.
1722
+ *
1723
+ * @type {Number}
1724
+ * @constant
1725
+ */
1726
+ Matrix3.COLUMN1ROW1 = 4;
1727
+
1728
+ /**
1729
+ * The index into Matrix3 for column 1, row 2.
1730
+ *
1731
+ * @type {Number}
1732
+ * @constant
1733
+ */
1734
+ Matrix3.COLUMN1ROW2 = 5;
1735
+
1736
+ /**
1737
+ * The index into Matrix3 for column 2, row 0.
1738
+ *
1739
+ * @type {Number}
1740
+ * @constant
1741
+ */
1742
+ Matrix3.COLUMN2ROW0 = 6;
1743
+
1744
+ /**
1745
+ * The index into Matrix3 for column 2, row 1.
1746
+ *
1747
+ * @type {Number}
1748
+ * @constant
1749
+ */
1750
+ Matrix3.COLUMN2ROW1 = 7;
1751
+
1752
+ /**
1753
+ * The index into Matrix3 for column 2, row 2.
1754
+ *
1755
+ * @type {Number}
1756
+ * @constant
1757
+ */
1758
+ Matrix3.COLUMN2ROW2 = 8;
1759
+
1760
+ Object.defineProperties(Matrix3.prototype, {
1761
+ /**
1762
+ * Gets the number of items in the collection.
1763
+ * @memberof Matrix3.prototype
1764
+ *
1765
+ * @type {Number}
1766
+ */
1767
+ length: {
1768
+ get: function () {
1769
+ return Matrix3.packedLength;
1770
+ },
1771
+ },
1772
+ });
1773
+
1774
+ /**
1775
+ * Duplicates the provided Matrix3 instance.
1776
+ *
1777
+ * @param {Matrix3} [result] The object onto which to store the result.
1778
+ * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
1779
+ */
1780
+ Matrix3.prototype.clone = function (result) {
1781
+ return Matrix3.clone(this, result);
1782
+ };
1783
+
1784
+ /**
1785
+ * Compares this matrix to the provided matrix componentwise and returns
1786
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
1787
+ *
1788
+ * @param {Matrix3} [right] The right hand side matrix.
1789
+ * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
1790
+ */
1791
+ Matrix3.prototype.equals = function (right) {
1792
+ return Matrix3.equals(this, right);
1793
+ };
1794
+
1795
+ /**
1796
+ * @private
1797
+ */
1798
+ Matrix3.equalsArray = function (matrix, array, offset) {
1799
+ return (
1800
+ matrix[0] === array[offset] &&
1801
+ matrix[1] === array[offset + 1] &&
1802
+ matrix[2] === array[offset + 2] &&
1803
+ matrix[3] === array[offset + 3] &&
1804
+ matrix[4] === array[offset + 4] &&
1805
+ matrix[5] === array[offset + 5] &&
1806
+ matrix[6] === array[offset + 6] &&
1807
+ matrix[7] === array[offset + 7] &&
1808
+ matrix[8] === array[offset + 8]
1809
+ );
1810
+ };
1811
+
1812
+ /**
1813
+ * Compares this matrix to the provided matrix componentwise and returns
1814
+ * <code>true</code> if they are within the provided epsilon,
1815
+ * <code>false</code> otherwise.
1816
+ *
1817
+ * @param {Matrix3} [right] The right hand side matrix.
1818
+ * @param {Number} [epsilon=0] The epsilon to use for equality testing.
1819
+ * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
1820
+ */
1821
+ Matrix3.prototype.equalsEpsilon = function (right, epsilon) {
1822
+ return Matrix3.equalsEpsilon(this, right, epsilon);
1823
+ };
1824
+
1825
+ /**
1826
+ * Creates a string representing this Matrix with each row being
1827
+ * on a separate line and in the format '(column0, column1, column2)'.
1828
+ *
1829
+ * @returns {String} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2)'.
1830
+ */
1831
+ Matrix3.prototype.toString = function () {
1832
+ return (
1833
+ `(${this[0]}, ${this[3]}, ${this[6]})\n` +
1834
+ `(${this[1]}, ${this[4]}, ${this[7]})\n` +
1835
+ `(${this[2]}, ${this[5]}, ${this[8]})`
1836
+ );
1837
+ };
1838
+ export default Matrix3;