@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1316 @@
1
+ import ApproximateTerrainHeights from "../Core/ApproximateTerrainHeights.js";
2
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
3
+ import Cartesian2 from "../Core/Cartesian2.js";
4
+ import Cartesian3 from "../Core/Cartesian3.js";
5
+ import Cartographic from "../Core/Cartographic.js";
6
+ import Check from "../Core/Check.js";
7
+ import Color from "../Core/Color.js";
8
+ import defaultValue from "../Core/defaultValue.js";
9
+ import defined from "../Core/defined.js";
10
+ import DeveloperError from "../Core/DeveloperError.js";
11
+ import Matrix4 from "../Core/Matrix4.js";
12
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
13
+ import OrthographicOffCenterFrustum from "../Core/OrthographicOffCenterFrustum.js";
14
+ import PerspectiveFrustum from "../Core/PerspectiveFrustum.js";
15
+ import PerspectiveOffCenterFrustum from "../Core/PerspectiveOffCenterFrustum.js";
16
+ import Ray from "../Core/Ray.js";
17
+ import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js";
18
+ import Camera from "./Camera.js";
19
+ import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
20
+ import Cesium3DTilePass from "./Cesium3DTilePass.js";
21
+ import Cesium3DTilePassState from "./Cesium3DTilePassState.js";
22
+ import PickDepth from "./PickDepth.js";
23
+ import PrimitiveCollection from "./PrimitiveCollection.js";
24
+ import SceneMode from "./SceneMode.js";
25
+ import SceneTransforms from "./SceneTransforms.js";
26
+ import View from "./View.js";
27
+
28
+ const offscreenDefaultWidth = 0.1;
29
+
30
+ const mostDetailedPreloadTilesetPassState = new Cesium3DTilePassState({
31
+ pass: Cesium3DTilePass.MOST_DETAILED_PRELOAD,
32
+ });
33
+
34
+ const mostDetailedPickTilesetPassState = new Cesium3DTilePassState({
35
+ pass: Cesium3DTilePass.MOST_DETAILED_PICK,
36
+ });
37
+
38
+ const pickTilesetPassState = new Cesium3DTilePassState({
39
+ pass: Cesium3DTilePass.PICK,
40
+ });
41
+
42
+ /**
43
+ * @private
44
+ */
45
+ function Picking(scene) {
46
+ this._mostDetailedRayPicks = [];
47
+ this.pickRenderStateCache = {};
48
+ this._pickPositionCache = {};
49
+ this._pickPositionCacheDirty = false;
50
+
51
+ const pickOffscreenViewport = new BoundingRectangle(0, 0, 1, 1);
52
+ const pickOffscreenCamera = new Camera(scene);
53
+ pickOffscreenCamera.frustum = new OrthographicFrustum({
54
+ width: offscreenDefaultWidth,
55
+ aspectRatio: 1.0,
56
+ near: 0.1,
57
+ });
58
+
59
+ this._pickOffscreenView = new View(
60
+ scene,
61
+ pickOffscreenCamera,
62
+ pickOffscreenViewport
63
+ );
64
+ }
65
+
66
+ Picking.prototype.update = function () {
67
+ this._pickPositionCacheDirty = true;
68
+ };
69
+
70
+ Picking.prototype.getPickDepth = function (scene, index) {
71
+ const pickDepths = scene.view.pickDepths;
72
+ let pickDepth = pickDepths[index];
73
+ if (!defined(pickDepth)) {
74
+ pickDepth = new PickDepth();
75
+ pickDepths[index] = pickDepth;
76
+ }
77
+ return pickDepth;
78
+ };
79
+
80
+ const scratchOrthoPickingFrustum = new OrthographicOffCenterFrustum();
81
+ const scratchOrthoOrigin = new Cartesian3();
82
+ const scratchOrthoDirection = new Cartesian3();
83
+ const scratchOrthoPixelSize = new Cartesian2();
84
+ const scratchOrthoPickVolumeMatrix4 = new Matrix4();
85
+
86
+ function getPickOrthographicCullingVolume(
87
+ scene,
88
+ drawingBufferPosition,
89
+ width,
90
+ height,
91
+ viewport
92
+ ) {
93
+ const camera = scene.camera;
94
+ let frustum = camera.frustum;
95
+ if (defined(frustum._offCenterFrustum)) {
96
+ frustum = frustum._offCenterFrustum;
97
+ }
98
+
99
+ let x = (2.0 * (drawingBufferPosition.x - viewport.x)) / viewport.width - 1.0;
100
+ x *= (frustum.right - frustum.left) * 0.5;
101
+ let y =
102
+ (2.0 * (viewport.height - drawingBufferPosition.y - viewport.y)) /
103
+ viewport.height -
104
+ 1.0;
105
+ y *= (frustum.top - frustum.bottom) * 0.5;
106
+
107
+ const transform = Matrix4.clone(
108
+ camera.transform,
109
+ scratchOrthoPickVolumeMatrix4
110
+ );
111
+ camera._setTransform(Matrix4.IDENTITY);
112
+
113
+ const origin = Cartesian3.clone(camera.position, scratchOrthoOrigin);
114
+ Cartesian3.multiplyByScalar(camera.right, x, scratchOrthoDirection);
115
+ Cartesian3.add(scratchOrthoDirection, origin, origin);
116
+ Cartesian3.multiplyByScalar(camera.up, y, scratchOrthoDirection);
117
+ Cartesian3.add(scratchOrthoDirection, origin, origin);
118
+
119
+ camera._setTransform(transform);
120
+
121
+ if (scene.mode === SceneMode.SCENE2D) {
122
+ Cartesian3.fromElements(origin.z, origin.x, origin.y, origin);
123
+ }
124
+
125
+ const pixelSize = frustum.getPixelDimensions(
126
+ viewport.width,
127
+ viewport.height,
128
+ 1.0,
129
+ 1.0,
130
+ scratchOrthoPixelSize
131
+ );
132
+
133
+ const ortho = scratchOrthoPickingFrustum;
134
+ ortho.right = pixelSize.x * 0.5;
135
+ ortho.left = -ortho.right;
136
+ ortho.top = pixelSize.y * 0.5;
137
+ ortho.bottom = -ortho.top;
138
+ ortho.near = frustum.near;
139
+ ortho.far = frustum.far;
140
+
141
+ return ortho.computeCullingVolume(origin, camera.directionWC, camera.upWC);
142
+ }
143
+
144
+ const scratchPerspPickingFrustum = new PerspectiveOffCenterFrustum();
145
+ const scratchPerspPixelSize = new Cartesian2();
146
+
147
+ function getPickPerspectiveCullingVolume(
148
+ scene,
149
+ drawingBufferPosition,
150
+ width,
151
+ height,
152
+ viewport
153
+ ) {
154
+ const camera = scene.camera;
155
+ const frustum = camera.frustum;
156
+ const near = frustum.near;
157
+
158
+ const tanPhi = Math.tan(frustum.fovy * 0.5);
159
+ const tanTheta = frustum.aspectRatio * tanPhi;
160
+
161
+ const x =
162
+ (2.0 * (drawingBufferPosition.x - viewport.x)) / viewport.width - 1.0;
163
+ const y =
164
+ (2.0 * (viewport.height - drawingBufferPosition.y - viewport.y)) /
165
+ viewport.height -
166
+ 1.0;
167
+
168
+ const xDir = x * near * tanTheta;
169
+ const yDir = y * near * tanPhi;
170
+
171
+ const pixelSize = frustum.getPixelDimensions(
172
+ viewport.width,
173
+ viewport.height,
174
+ 1.0,
175
+ 1.0,
176
+ scratchPerspPixelSize
177
+ );
178
+ const pickWidth = pixelSize.x * width * 0.5;
179
+ const pickHeight = pixelSize.y * height * 0.5;
180
+
181
+ const offCenter = scratchPerspPickingFrustum;
182
+ offCenter.top = yDir + pickHeight;
183
+ offCenter.bottom = yDir - pickHeight;
184
+ offCenter.right = xDir + pickWidth;
185
+ offCenter.left = xDir - pickWidth;
186
+ offCenter.near = near;
187
+ offCenter.far = frustum.far;
188
+
189
+ return offCenter.computeCullingVolume(
190
+ camera.positionWC,
191
+ camera.directionWC,
192
+ camera.upWC
193
+ );
194
+ }
195
+
196
+ function getPickCullingVolume(
197
+ scene,
198
+ drawingBufferPosition,
199
+ width,
200
+ height,
201
+ viewport
202
+ ) {
203
+ const frustum = scene.camera.frustum;
204
+ if (
205
+ frustum instanceof OrthographicFrustum ||
206
+ frustum instanceof OrthographicOffCenterFrustum
207
+ ) {
208
+ return getPickOrthographicCullingVolume(
209
+ scene,
210
+ drawingBufferPosition,
211
+ width,
212
+ height,
213
+ viewport
214
+ );
215
+ }
216
+
217
+ return getPickPerspectiveCullingVolume(
218
+ scene,
219
+ drawingBufferPosition,
220
+ width,
221
+ height,
222
+ viewport
223
+ );
224
+ }
225
+
226
+ // pick rectangle width and height, assumed odd
227
+ let scratchRectangleWidth = 3.0;
228
+ let scratchRectangleHeight = 3.0;
229
+ let scratchRectangle = new BoundingRectangle(
230
+ 0.0,
231
+ 0.0,
232
+ scratchRectangleWidth,
233
+ scratchRectangleHeight
234
+ );
235
+ const scratchPosition = new Cartesian2();
236
+ const scratchColorZero = new Color(0.0, 0.0, 0.0, 0.0);
237
+
238
+ Picking.prototype.pick = function (scene, windowPosition, width, height) {
239
+ //>>includeStart('debug', pragmas.debug);
240
+ if (!defined(windowPosition)) {
241
+ throw new DeveloperError("windowPosition is undefined.");
242
+ }
243
+ //>>includeEnd('debug');
244
+
245
+ scratchRectangleWidth = defaultValue(width, 3.0);
246
+ scratchRectangleHeight = defaultValue(height, scratchRectangleWidth);
247
+
248
+ const context = scene.context;
249
+ const us = context.uniformState;
250
+ const frameState = scene.frameState;
251
+
252
+ const view = scene.defaultView;
253
+ scene.view = view;
254
+
255
+ const viewport = view.viewport;
256
+ viewport.x = 0;
257
+ viewport.y = 0;
258
+ viewport.width = context.drawingBufferWidth;
259
+ viewport.height = context.drawingBufferHeight;
260
+
261
+ let passState = view.passState;
262
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
263
+
264
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
265
+ scene,
266
+ windowPosition,
267
+ scratchPosition
268
+ );
269
+
270
+ scene.jobScheduler.disableThisFrame();
271
+
272
+ scene.updateFrameState();
273
+ frameState.cullingVolume = getPickCullingVolume(
274
+ scene,
275
+ drawingBufferPosition,
276
+ scratchRectangleWidth,
277
+ scratchRectangleHeight,
278
+ viewport
279
+ );
280
+ frameState.invertClassification = false;
281
+ frameState.passes.pick = true;
282
+ frameState.tilesetPassState = pickTilesetPassState;
283
+
284
+ us.update(frameState);
285
+
286
+ scene.updateEnvironment();
287
+
288
+ scratchRectangle.x =
289
+ drawingBufferPosition.x - (scratchRectangleWidth - 1.0) * 0.5;
290
+ scratchRectangle.y =
291
+ scene.drawingBufferHeight -
292
+ drawingBufferPosition.y -
293
+ (scratchRectangleHeight - 1.0) * 0.5;
294
+ scratchRectangle.width = scratchRectangleWidth;
295
+ scratchRectangle.height = scratchRectangleHeight;
296
+ passState = view.pickFramebuffer.begin(scratchRectangle, view.viewport);
297
+
298
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
299
+ scene.resolveFramebuffers(passState);
300
+
301
+ const object = view.pickFramebuffer.end(scratchRectangle);
302
+ context.endFrame();
303
+ return object;
304
+ };
305
+
306
+ function renderTranslucentDepthForPick(scene, drawingBufferPosition) {
307
+ // PERFORMANCE_IDEA: render translucent only and merge with the previous frame
308
+ const context = scene.context;
309
+ const frameState = scene.frameState;
310
+ const environmentState = scene.environmentState;
311
+
312
+ const view = scene.defaultView;
313
+ scene.view = view;
314
+
315
+ const viewport = view.viewport;
316
+ viewport.x = 0;
317
+ viewport.y = 0;
318
+ viewport.width = context.drawingBufferWidth;
319
+ viewport.height = context.drawingBufferHeight;
320
+
321
+ let passState = view.passState;
322
+ passState.viewport = BoundingRectangle.clone(viewport, passState.viewport);
323
+
324
+ scene.clearPasses(frameState.passes);
325
+ frameState.passes.pick = true;
326
+ frameState.passes.depth = true;
327
+ frameState.cullingVolume = getPickCullingVolume(
328
+ scene,
329
+ drawingBufferPosition,
330
+ 1,
331
+ 1,
332
+ viewport
333
+ );
334
+ frameState.tilesetPassState = pickTilesetPassState;
335
+
336
+ scene.updateEnvironment();
337
+ environmentState.renderTranslucentDepthForPick = true;
338
+ passState = view.pickDepthFramebuffer.update(
339
+ context,
340
+ drawingBufferPosition,
341
+ viewport
342
+ );
343
+
344
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
345
+ scene.resolveFramebuffers(passState);
346
+
347
+ context.endFrame();
348
+ }
349
+
350
+ const scratchPerspectiveFrustum = new PerspectiveFrustum();
351
+ const scratchPerspectiveOffCenterFrustum = new PerspectiveOffCenterFrustum();
352
+ const scratchOrthographicFrustum = new OrthographicFrustum();
353
+ const scratchOrthographicOffCenterFrustum = new OrthographicOffCenterFrustum();
354
+
355
+ Picking.prototype.pickPositionWorldCoordinates = function (
356
+ scene,
357
+ windowPosition,
358
+ result
359
+ ) {
360
+ if (!scene.useDepthPicking) {
361
+ return undefined;
362
+ }
363
+
364
+ //>>includeStart('debug', pragmas.debug);
365
+ if (!defined(windowPosition)) {
366
+ throw new DeveloperError("windowPosition is undefined.");
367
+ }
368
+ if (!scene.context.depthTexture) {
369
+ throw new DeveloperError(
370
+ "Picking from the depth buffer is not supported. Check pickPositionSupported."
371
+ );
372
+ }
373
+ //>>includeEnd('debug');
374
+
375
+ const cacheKey = windowPosition.toString();
376
+
377
+ if (this._pickPositionCacheDirty) {
378
+ this._pickPositionCache = {};
379
+ this._pickPositionCacheDirty = false;
380
+ } else if (this._pickPositionCache.hasOwnProperty(cacheKey)) {
381
+ return Cartesian3.clone(this._pickPositionCache[cacheKey], result);
382
+ }
383
+
384
+ const frameState = scene.frameState;
385
+ const context = scene.context;
386
+ const uniformState = context.uniformState;
387
+
388
+ const view = scene.defaultView;
389
+ scene.view = view;
390
+
391
+ const drawingBufferPosition = SceneTransforms.transformWindowToDrawingBuffer(
392
+ scene,
393
+ windowPosition,
394
+ scratchPosition
395
+ );
396
+ if (scene.pickTranslucentDepth) {
397
+ renderTranslucentDepthForPick(scene, drawingBufferPosition);
398
+ } else {
399
+ scene.updateFrameState();
400
+ uniformState.update(frameState);
401
+ scene.updateEnvironment();
402
+ }
403
+ drawingBufferPosition.y = scene.drawingBufferHeight - drawingBufferPosition.y;
404
+
405
+ const camera = scene.camera;
406
+
407
+ // Create a working frustum from the original camera frustum.
408
+ let frustum;
409
+ if (defined(camera.frustum.fov)) {
410
+ frustum = camera.frustum.clone(scratchPerspectiveFrustum);
411
+ } else if (defined(camera.frustum.infiniteProjectionMatrix)) {
412
+ frustum = camera.frustum.clone(scratchPerspectiveOffCenterFrustum);
413
+ } else if (defined(camera.frustum.width)) {
414
+ frustum = camera.frustum.clone(scratchOrthographicFrustum);
415
+ } else {
416
+ frustum = camera.frustum.clone(scratchOrthographicOffCenterFrustum);
417
+ }
418
+
419
+ const frustumCommandsList = view.frustumCommandsList;
420
+ const numFrustums = frustumCommandsList.length;
421
+ for (let i = 0; i < numFrustums; ++i) {
422
+ const pickDepth = this.getPickDepth(scene, i);
423
+ const depth = pickDepth.getDepth(
424
+ context,
425
+ drawingBufferPosition.x,
426
+ drawingBufferPosition.y
427
+ );
428
+ if (!defined(depth)) {
429
+ continue;
430
+ }
431
+ if (depth > 0.0 && depth < 1.0) {
432
+ const renderedFrustum = frustumCommandsList[i];
433
+ let height2D;
434
+ if (scene.mode === SceneMode.SCENE2D) {
435
+ height2D = camera.position.z;
436
+ camera.position.z = height2D - renderedFrustum.near + 1.0;
437
+ frustum.far = Math.max(1.0, renderedFrustum.far - renderedFrustum.near);
438
+ frustum.near = 1.0;
439
+ uniformState.update(frameState);
440
+ uniformState.updateFrustum(frustum);
441
+ } else {
442
+ frustum.near =
443
+ renderedFrustum.near *
444
+ (i !== 0 ? scene.opaqueFrustumNearOffset : 1.0);
445
+ frustum.far = renderedFrustum.far;
446
+ uniformState.updateFrustum(frustum);
447
+ }
448
+
449
+ result = SceneTransforms.drawingBufferToWgs84Coordinates(
450
+ scene,
451
+ drawingBufferPosition,
452
+ depth,
453
+ result
454
+ );
455
+
456
+ if (scene.mode === SceneMode.SCENE2D) {
457
+ camera.position.z = height2D;
458
+ uniformState.update(frameState);
459
+ }
460
+
461
+ this._pickPositionCache[cacheKey] = Cartesian3.clone(result);
462
+ return result;
463
+ }
464
+ }
465
+
466
+ this._pickPositionCache[cacheKey] = undefined;
467
+ return undefined;
468
+ };
469
+
470
+ const scratchPickPositionCartographic = new Cartographic();
471
+
472
+ Picking.prototype.pickPosition = function (scene, windowPosition, result) {
473
+ result = this.pickPositionWorldCoordinates(scene, windowPosition, result);
474
+ if (defined(result) && scene.mode !== SceneMode.SCENE3D) {
475
+ Cartesian3.fromElements(result.y, result.z, result.x, result);
476
+
477
+ const projection = scene.mapProjection;
478
+ const ellipsoid = projection.ellipsoid;
479
+
480
+ const cart = projection.unproject(result, scratchPickPositionCartographic);
481
+ ellipsoid.cartographicToCartesian(cart, result);
482
+ }
483
+
484
+ return result;
485
+ };
486
+
487
+ function drillPick(limit, pickCallback) {
488
+ // PERFORMANCE_IDEA: This function calls each primitive's update for each pass. Instead
489
+ // we could update the primitive once, and then just execute their commands for each pass,
490
+ // and cull commands for picked primitives. e.g., base on the command's owner.
491
+ let i;
492
+ let attributes;
493
+ const result = [];
494
+ const pickedPrimitives = [];
495
+ const pickedAttributes = [];
496
+ const pickedFeatures = [];
497
+ if (!defined(limit)) {
498
+ limit = Number.MAX_VALUE;
499
+ }
500
+
501
+ let pickedResult = pickCallback();
502
+ while (defined(pickedResult)) {
503
+ const object = pickedResult.object;
504
+ const position = pickedResult.position;
505
+ const exclude = pickedResult.exclude;
506
+
507
+ if (defined(position) && !defined(object)) {
508
+ result.push(pickedResult);
509
+ break;
510
+ }
511
+
512
+ if (!defined(object) || !defined(object.primitive)) {
513
+ break;
514
+ }
515
+
516
+ if (!exclude) {
517
+ result.push(pickedResult);
518
+ if (0 >= --limit) {
519
+ break;
520
+ }
521
+ }
522
+
523
+ const primitive = object.primitive;
524
+ let hasShowAttribute = false;
525
+
526
+ // If the picked object has a show attribute, use it.
527
+ if (typeof primitive.getGeometryInstanceAttributes === "function") {
528
+ if (defined(object.id)) {
529
+ attributes = primitive.getGeometryInstanceAttributes(object.id);
530
+ if (defined(attributes) && defined(attributes.show)) {
531
+ hasShowAttribute = true;
532
+ attributes.show = ShowGeometryInstanceAttribute.toValue(
533
+ false,
534
+ attributes.show
535
+ );
536
+ pickedAttributes.push(attributes);
537
+ }
538
+ }
539
+ }
540
+
541
+ if (object instanceof Cesium3DTileFeature) {
542
+ hasShowAttribute = true;
543
+ object.show = false;
544
+ pickedFeatures.push(object);
545
+ }
546
+
547
+ // Otherwise, hide the entire primitive
548
+ if (!hasShowAttribute) {
549
+ primitive.show = false;
550
+ pickedPrimitives.push(primitive);
551
+ }
552
+
553
+ pickedResult = pickCallback();
554
+ }
555
+
556
+ // Unhide everything we hid while drill picking
557
+ for (i = 0; i < pickedPrimitives.length; ++i) {
558
+ pickedPrimitives[i].show = true;
559
+ }
560
+
561
+ for (i = 0; i < pickedAttributes.length; ++i) {
562
+ attributes = pickedAttributes[i];
563
+ attributes.show = ShowGeometryInstanceAttribute.toValue(
564
+ true,
565
+ attributes.show
566
+ );
567
+ }
568
+
569
+ for (i = 0; i < pickedFeatures.length; ++i) {
570
+ pickedFeatures[i].show = true;
571
+ }
572
+
573
+ return result;
574
+ }
575
+
576
+ Picking.prototype.drillPick = function (
577
+ scene,
578
+ windowPosition,
579
+ limit,
580
+ width,
581
+ height
582
+ ) {
583
+ const that = this;
584
+ const pickCallback = function () {
585
+ const object = that.pick(scene, windowPosition, width, height);
586
+ if (defined(object)) {
587
+ return {
588
+ object: object,
589
+ position: undefined,
590
+ exclude: false,
591
+ };
592
+ }
593
+ };
594
+ const objects = drillPick(limit, pickCallback);
595
+ return objects.map(function (element) {
596
+ return element.object;
597
+ });
598
+ };
599
+
600
+ const scratchRight = new Cartesian3();
601
+ const scratchUp = new Cartesian3();
602
+
603
+ function MostDetailedRayPick(ray, width, tilesets) {
604
+ this.ray = ray;
605
+ this.width = width;
606
+ this.tilesets = tilesets;
607
+ this.ready = false;
608
+ const pick = this;
609
+ this.promise = new Promise((resolve) => {
610
+ pick._completePick = () => {
611
+ resolve();
612
+ };
613
+ });
614
+ }
615
+
616
+ function updateOffscreenCameraFromRay(picking, ray, width, camera) {
617
+ const direction = ray.direction;
618
+ const orthogonalAxis = Cartesian3.mostOrthogonalAxis(direction, scratchRight);
619
+ const right = Cartesian3.cross(direction, orthogonalAxis, scratchRight);
620
+ const up = Cartesian3.cross(direction, right, scratchUp);
621
+
622
+ camera.position = ray.origin;
623
+ camera.direction = direction;
624
+ camera.up = up;
625
+ camera.right = right;
626
+
627
+ camera.frustum.width = defaultValue(width, offscreenDefaultWidth);
628
+ return camera.frustum.computeCullingVolume(
629
+ camera.positionWC,
630
+ camera.directionWC,
631
+ camera.upWC
632
+ );
633
+ }
634
+
635
+ function updateMostDetailedRayPick(picking, scene, rayPick) {
636
+ const frameState = scene.frameState;
637
+
638
+ const ray = rayPick.ray;
639
+ const width = rayPick.width;
640
+ const tilesets = rayPick.tilesets;
641
+
642
+ const camera = picking._pickOffscreenView.camera;
643
+ const cullingVolume = updateOffscreenCameraFromRay(
644
+ picking,
645
+ ray,
646
+ width,
647
+ camera
648
+ );
649
+
650
+ const tilesetPassState = mostDetailedPreloadTilesetPassState;
651
+ tilesetPassState.camera = camera;
652
+ tilesetPassState.cullingVolume = cullingVolume;
653
+
654
+ let ready = true;
655
+ const tilesetsLength = tilesets.length;
656
+ for (let i = 0; i < tilesetsLength; ++i) {
657
+ const tileset = tilesets[i];
658
+ if (tileset.show && scene.primitives.contains(tileset)) {
659
+ // Only update tilesets that are still contained in the scene's primitive collection and are still visible
660
+ // Update tilesets continually until all tilesets are ready. This way tiles are never removed from the cache.
661
+ tileset.updateForPass(frameState, tilesetPassState);
662
+ ready = ready && tilesetPassState.ready;
663
+ }
664
+ }
665
+
666
+ if (ready) {
667
+ rayPick._completePick();
668
+ }
669
+
670
+ return ready;
671
+ }
672
+
673
+ Picking.prototype.updateMostDetailedRayPicks = function (scene) {
674
+ // Modifies array during iteration
675
+ const rayPicks = this._mostDetailedRayPicks;
676
+ for (let i = 0; i < rayPicks.length; ++i) {
677
+ if (updateMostDetailedRayPick(this, scene, rayPicks[i])) {
678
+ rayPicks.splice(i--, 1);
679
+ }
680
+ }
681
+ };
682
+
683
+ function getTilesets(primitives, objectsToExclude, tilesets) {
684
+ const length = primitives.length;
685
+ for (let i = 0; i < length; ++i) {
686
+ const primitive = primitives.get(i);
687
+ if (primitive.show) {
688
+ if (defined(primitive.isCesium3DTileset)) {
689
+ if (
690
+ !defined(objectsToExclude) ||
691
+ objectsToExclude.indexOf(primitive) === -1
692
+ ) {
693
+ tilesets.push(primitive);
694
+ }
695
+ } else if (primitive instanceof PrimitiveCollection) {
696
+ getTilesets(primitive, objectsToExclude, tilesets);
697
+ }
698
+ }
699
+ }
700
+ }
701
+
702
+ function launchMostDetailedRayPick(
703
+ picking,
704
+ scene,
705
+ ray,
706
+ objectsToExclude,
707
+ width,
708
+ callback
709
+ ) {
710
+ const tilesets = [];
711
+ getTilesets(scene.primitives, objectsToExclude, tilesets);
712
+ if (tilesets.length === 0) {
713
+ return Promise.resolve(callback());
714
+ }
715
+
716
+ const rayPick = new MostDetailedRayPick(ray, width, tilesets);
717
+ picking._mostDetailedRayPicks.push(rayPick);
718
+ return rayPick.promise.then(function () {
719
+ return callback();
720
+ });
721
+ }
722
+
723
+ function isExcluded(object, objectsToExclude) {
724
+ if (
725
+ !defined(object) ||
726
+ !defined(objectsToExclude) ||
727
+ objectsToExclude.length === 0
728
+ ) {
729
+ return false;
730
+ }
731
+ return (
732
+ objectsToExclude.indexOf(object) > -1 ||
733
+ objectsToExclude.indexOf(object.primitive) > -1 ||
734
+ objectsToExclude.indexOf(object.id) > -1
735
+ );
736
+ }
737
+
738
+ function getRayIntersection(
739
+ picking,
740
+ scene,
741
+ ray,
742
+ objectsToExclude,
743
+ width,
744
+ requirePosition,
745
+ mostDetailed
746
+ ) {
747
+ const context = scene.context;
748
+ const uniformState = context.uniformState;
749
+ const frameState = scene.frameState;
750
+
751
+ const view = picking._pickOffscreenView;
752
+ scene.view = view;
753
+
754
+ updateOffscreenCameraFromRay(picking, ray, width, view.camera);
755
+
756
+ scratchRectangle = BoundingRectangle.clone(view.viewport, scratchRectangle);
757
+
758
+ const passState = view.pickFramebuffer.begin(scratchRectangle, view.viewport);
759
+
760
+ scene.jobScheduler.disableThisFrame();
761
+
762
+ scene.updateFrameState();
763
+ frameState.invertClassification = false;
764
+ frameState.passes.pick = true;
765
+ frameState.passes.offscreen = true;
766
+
767
+ if (mostDetailed) {
768
+ frameState.tilesetPassState = mostDetailedPickTilesetPassState;
769
+ } else {
770
+ frameState.tilesetPassState = pickTilesetPassState;
771
+ }
772
+
773
+ uniformState.update(frameState);
774
+
775
+ scene.updateEnvironment();
776
+ scene.updateAndExecuteCommands(passState, scratchColorZero);
777
+ scene.resolveFramebuffers(passState);
778
+
779
+ let position;
780
+ const object = view.pickFramebuffer.end(scratchRectangle);
781
+
782
+ if (scene.context.depthTexture) {
783
+ const numFrustums = view.frustumCommandsList.length;
784
+ for (let i = 0; i < numFrustums; ++i) {
785
+ const pickDepth = picking.getPickDepth(scene, i);
786
+ const depth = pickDepth.getDepth(context, 0, 0);
787
+ if (!defined(depth)) {
788
+ continue;
789
+ }
790
+ if (depth > 0.0 && depth < 1.0) {
791
+ const renderedFrustum = view.frustumCommandsList[i];
792
+ const near =
793
+ renderedFrustum.near *
794
+ (i !== 0 ? scene.opaqueFrustumNearOffset : 1.0);
795
+ const far = renderedFrustum.far;
796
+ const distance = near + depth * (far - near);
797
+ position = Ray.getPoint(ray, distance);
798
+ break;
799
+ }
800
+ }
801
+ }
802
+
803
+ scene.view = scene.defaultView;
804
+ context.endFrame();
805
+
806
+ if (defined(object) || defined(position)) {
807
+ return {
808
+ object: object,
809
+ position: position,
810
+ exclude:
811
+ (!defined(position) && requirePosition) ||
812
+ isExcluded(object, objectsToExclude),
813
+ };
814
+ }
815
+ }
816
+
817
+ function getRayIntersections(
818
+ picking,
819
+ scene,
820
+ ray,
821
+ limit,
822
+ objectsToExclude,
823
+ width,
824
+ requirePosition,
825
+ mostDetailed
826
+ ) {
827
+ const pickCallback = function () {
828
+ return getRayIntersection(
829
+ picking,
830
+ scene,
831
+ ray,
832
+ objectsToExclude,
833
+ width,
834
+ requirePosition,
835
+ mostDetailed
836
+ );
837
+ };
838
+ return drillPick(limit, pickCallback);
839
+ }
840
+
841
+ function pickFromRay(
842
+ picking,
843
+ scene,
844
+ ray,
845
+ objectsToExclude,
846
+ width,
847
+ requirePosition,
848
+ mostDetailed
849
+ ) {
850
+ const results = getRayIntersections(
851
+ picking,
852
+ scene,
853
+ ray,
854
+ 1,
855
+ objectsToExclude,
856
+ width,
857
+ requirePosition,
858
+ mostDetailed
859
+ );
860
+ if (results.length > 0) {
861
+ return results[0];
862
+ }
863
+ }
864
+
865
+ function drillPickFromRay(
866
+ picking,
867
+ scene,
868
+ ray,
869
+ limit,
870
+ objectsToExclude,
871
+ width,
872
+ requirePosition,
873
+ mostDetailed
874
+ ) {
875
+ return getRayIntersections(
876
+ picking,
877
+ scene,
878
+ ray,
879
+ limit,
880
+ objectsToExclude,
881
+ width,
882
+ requirePosition,
883
+ mostDetailed
884
+ );
885
+ }
886
+
887
+ function deferPromiseUntilPostRender(scene, promise) {
888
+ // Resolve promise after scene's postRender in case entities are created when the promise resolves.
889
+ // Entities can't be created between viewer._onTick and viewer._postRender.
890
+ return new Promise((resolve, reject) => {
891
+ promise
892
+ .then(function (result) {
893
+ const removeCallback = scene.postRender.addEventListener(function () {
894
+ removeCallback();
895
+ resolve(result);
896
+ });
897
+ scene.requestRender();
898
+ })
899
+ .catch(function (error) {
900
+ reject(error);
901
+ });
902
+ });
903
+ }
904
+
905
+ Picking.prototype.pickFromRay = function (scene, ray, objectsToExclude, width) {
906
+ //>>includeStart('debug', pragmas.debug);
907
+ Check.defined("ray", ray);
908
+ if (scene.mode !== SceneMode.SCENE3D) {
909
+ throw new DeveloperError(
910
+ "Ray intersections are only supported in 3D mode."
911
+ );
912
+ }
913
+ //>>includeEnd('debug');
914
+
915
+ return pickFromRay(this, scene, ray, objectsToExclude, width, false, false);
916
+ };
917
+
918
+ Picking.prototype.drillPickFromRay = function (
919
+ scene,
920
+ ray,
921
+ limit,
922
+ objectsToExclude,
923
+ width
924
+ ) {
925
+ //>>includeStart('debug', pragmas.debug);
926
+ Check.defined("ray", ray);
927
+ if (scene.mode !== SceneMode.SCENE3D) {
928
+ throw new DeveloperError(
929
+ "Ray intersections are only supported in 3D mode."
930
+ );
931
+ }
932
+ //>>includeEnd('debug');
933
+
934
+ return drillPickFromRay(
935
+ this,
936
+ scene,
937
+ ray,
938
+ limit,
939
+ objectsToExclude,
940
+ width,
941
+ false,
942
+ false
943
+ );
944
+ };
945
+
946
+ Picking.prototype.pickFromRayMostDetailed = function (
947
+ scene,
948
+ ray,
949
+ objectsToExclude,
950
+ width
951
+ ) {
952
+ //>>includeStart('debug', pragmas.debug);
953
+ Check.defined("ray", ray);
954
+ if (scene.mode !== SceneMode.SCENE3D) {
955
+ throw new DeveloperError(
956
+ "Ray intersections are only supported in 3D mode."
957
+ );
958
+ }
959
+ //>>includeEnd('debug');
960
+
961
+ const that = this;
962
+ ray = Ray.clone(ray);
963
+ objectsToExclude = defined(objectsToExclude)
964
+ ? objectsToExclude.slice()
965
+ : objectsToExclude;
966
+ return deferPromiseUntilPostRender(
967
+ scene,
968
+ launchMostDetailedRayPick(
969
+ that,
970
+ scene,
971
+ ray,
972
+ objectsToExclude,
973
+ width,
974
+ function () {
975
+ return pickFromRay(
976
+ that,
977
+ scene,
978
+ ray,
979
+ objectsToExclude,
980
+ width,
981
+ false,
982
+ true
983
+ );
984
+ }
985
+ )
986
+ );
987
+ };
988
+
989
+ Picking.prototype.drillPickFromRayMostDetailed = function (
990
+ scene,
991
+ ray,
992
+ limit,
993
+ objectsToExclude,
994
+ width
995
+ ) {
996
+ //>>includeStart('debug', pragmas.debug);
997
+ Check.defined("ray", ray);
998
+ if (scene.mode !== SceneMode.SCENE3D) {
999
+ throw new DeveloperError(
1000
+ "Ray intersections are only supported in 3D mode."
1001
+ );
1002
+ }
1003
+ //>>includeEnd('debug');
1004
+
1005
+ const that = this;
1006
+ ray = Ray.clone(ray);
1007
+ objectsToExclude = defined(objectsToExclude)
1008
+ ? objectsToExclude.slice()
1009
+ : objectsToExclude;
1010
+ return deferPromiseUntilPostRender(
1011
+ scene,
1012
+ launchMostDetailedRayPick(
1013
+ that,
1014
+ scene,
1015
+ ray,
1016
+ objectsToExclude,
1017
+ width,
1018
+ function () {
1019
+ return drillPickFromRay(
1020
+ that,
1021
+ scene,
1022
+ ray,
1023
+ limit,
1024
+ objectsToExclude,
1025
+ width,
1026
+ false,
1027
+ true
1028
+ );
1029
+ }
1030
+ )
1031
+ );
1032
+ };
1033
+
1034
+ const scratchSurfacePosition = new Cartesian3();
1035
+ const scratchSurfaceNormal = new Cartesian3();
1036
+ const scratchSurfaceRay = new Ray();
1037
+ const scratchCartographic = new Cartographic();
1038
+
1039
+ function getRayForSampleHeight(scene, cartographic) {
1040
+ const globe = scene.globe;
1041
+ const ellipsoid = defined(globe)
1042
+ ? globe.ellipsoid
1043
+ : scene.mapProjection.ellipsoid;
1044
+ const height = ApproximateTerrainHeights._defaultMaxTerrainHeight;
1045
+ const surfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(
1046
+ cartographic,
1047
+ scratchSurfaceNormal
1048
+ );
1049
+ const surfacePosition = Cartographic.toCartesian(
1050
+ cartographic,
1051
+ ellipsoid,
1052
+ scratchSurfacePosition
1053
+ );
1054
+ const surfaceRay = scratchSurfaceRay;
1055
+ surfaceRay.origin = surfacePosition;
1056
+ surfaceRay.direction = surfaceNormal;
1057
+ const ray = new Ray();
1058
+ Ray.getPoint(surfaceRay, height, ray.origin);
1059
+ Cartesian3.negate(surfaceNormal, ray.direction);
1060
+ return ray;
1061
+ }
1062
+
1063
+ function getRayForClampToHeight(scene, cartesian) {
1064
+ const globe = scene.globe;
1065
+ const ellipsoid = defined(globe)
1066
+ ? globe.ellipsoid
1067
+ : scene.mapProjection.ellipsoid;
1068
+ const cartographic = Cartographic.fromCartesian(
1069
+ cartesian,
1070
+ ellipsoid,
1071
+ scratchCartographic
1072
+ );
1073
+ return getRayForSampleHeight(scene, cartographic);
1074
+ }
1075
+
1076
+ function getHeightFromCartesian(scene, cartesian) {
1077
+ const globe = scene.globe;
1078
+ const ellipsoid = defined(globe)
1079
+ ? globe.ellipsoid
1080
+ : scene.mapProjection.ellipsoid;
1081
+ const cartographic = Cartographic.fromCartesian(
1082
+ cartesian,
1083
+ ellipsoid,
1084
+ scratchCartographic
1085
+ );
1086
+ return cartographic.height;
1087
+ }
1088
+
1089
+ function sampleHeightMostDetailed(
1090
+ picking,
1091
+ scene,
1092
+ cartographic,
1093
+ objectsToExclude,
1094
+ width
1095
+ ) {
1096
+ const ray = getRayForSampleHeight(scene, cartographic);
1097
+ return launchMostDetailedRayPick(
1098
+ picking,
1099
+ scene,
1100
+ ray,
1101
+ objectsToExclude,
1102
+ width,
1103
+ function () {
1104
+ const pickResult = pickFromRay(
1105
+ picking,
1106
+ scene,
1107
+ ray,
1108
+ objectsToExclude,
1109
+ width,
1110
+ true,
1111
+ true
1112
+ );
1113
+ if (defined(pickResult)) {
1114
+ return getHeightFromCartesian(scene, pickResult.position);
1115
+ }
1116
+ }
1117
+ );
1118
+ }
1119
+
1120
+ function clampToHeightMostDetailed(
1121
+ picking,
1122
+ scene,
1123
+ cartesian,
1124
+ objectsToExclude,
1125
+ width,
1126
+ result
1127
+ ) {
1128
+ const ray = getRayForClampToHeight(scene, cartesian);
1129
+ return launchMostDetailedRayPick(
1130
+ picking,
1131
+ scene,
1132
+ ray,
1133
+ objectsToExclude,
1134
+ width,
1135
+ function () {
1136
+ const pickResult = pickFromRay(
1137
+ picking,
1138
+ scene,
1139
+ ray,
1140
+ objectsToExclude,
1141
+ width,
1142
+ true,
1143
+ true
1144
+ );
1145
+ if (defined(pickResult)) {
1146
+ return Cartesian3.clone(pickResult.position, result);
1147
+ }
1148
+ }
1149
+ );
1150
+ }
1151
+
1152
+ Picking.prototype.sampleHeight = function (
1153
+ scene,
1154
+ position,
1155
+ objectsToExclude,
1156
+ width
1157
+ ) {
1158
+ //>>includeStart('debug', pragmas.debug);
1159
+ Check.defined("position", position);
1160
+ if (scene.mode !== SceneMode.SCENE3D) {
1161
+ throw new DeveloperError("sampleHeight is only supported in 3D mode.");
1162
+ }
1163
+ if (!scene.sampleHeightSupported) {
1164
+ throw new DeveloperError(
1165
+ "sampleHeight requires depth texture support. Check sampleHeightSupported."
1166
+ );
1167
+ }
1168
+ //>>includeEnd('debug');
1169
+
1170
+ const ray = getRayForSampleHeight(scene, position);
1171
+ const pickResult = pickFromRay(
1172
+ this,
1173
+ scene,
1174
+ ray,
1175
+ objectsToExclude,
1176
+ width,
1177
+ true,
1178
+ false
1179
+ );
1180
+ if (defined(pickResult)) {
1181
+ return getHeightFromCartesian(scene, pickResult.position);
1182
+ }
1183
+ };
1184
+
1185
+ Picking.prototype.clampToHeight = function (
1186
+ scene,
1187
+ cartesian,
1188
+ objectsToExclude,
1189
+ width,
1190
+ result
1191
+ ) {
1192
+ //>>includeStart('debug', pragmas.debug);
1193
+ Check.defined("cartesian", cartesian);
1194
+ if (scene.mode !== SceneMode.SCENE3D) {
1195
+ throw new DeveloperError("clampToHeight is only supported in 3D mode.");
1196
+ }
1197
+ if (!scene.clampToHeightSupported) {
1198
+ throw new DeveloperError(
1199
+ "clampToHeight requires depth texture support. Check clampToHeightSupported."
1200
+ );
1201
+ }
1202
+ //>>includeEnd('debug');
1203
+
1204
+ const ray = getRayForClampToHeight(scene, cartesian);
1205
+ const pickResult = pickFromRay(
1206
+ this,
1207
+ scene,
1208
+ ray,
1209
+ objectsToExclude,
1210
+ width,
1211
+ true,
1212
+ false
1213
+ );
1214
+ if (defined(pickResult)) {
1215
+ return Cartesian3.clone(pickResult.position, result);
1216
+ }
1217
+ };
1218
+
1219
+ Picking.prototype.sampleHeightMostDetailed = function (
1220
+ scene,
1221
+ positions,
1222
+ objectsToExclude,
1223
+ width
1224
+ ) {
1225
+ //>>includeStart('debug', pragmas.debug);
1226
+ Check.defined("positions", positions);
1227
+ if (scene.mode !== SceneMode.SCENE3D) {
1228
+ throw new DeveloperError(
1229
+ "sampleHeightMostDetailed is only supported in 3D mode."
1230
+ );
1231
+ }
1232
+ if (!scene.sampleHeightSupported) {
1233
+ throw new DeveloperError(
1234
+ "sampleHeightMostDetailed requires depth texture support. Check sampleHeightSupported."
1235
+ );
1236
+ }
1237
+ //>>includeEnd('debug');
1238
+
1239
+ objectsToExclude = defined(objectsToExclude)
1240
+ ? objectsToExclude.slice()
1241
+ : objectsToExclude;
1242
+ const length = positions.length;
1243
+ const promises = new Array(length);
1244
+ for (let i = 0; i < length; ++i) {
1245
+ promises[i] = sampleHeightMostDetailed(
1246
+ this,
1247
+ scene,
1248
+ positions[i],
1249
+ objectsToExclude,
1250
+ width
1251
+ );
1252
+ }
1253
+ return deferPromiseUntilPostRender(
1254
+ scene,
1255
+ Promise.all(promises).then(function (heights) {
1256
+ const length = heights.length;
1257
+ for (let i = 0; i < length; ++i) {
1258
+ positions[i].height = heights[i];
1259
+ }
1260
+ return positions;
1261
+ })
1262
+ );
1263
+ };
1264
+
1265
+ Picking.prototype.clampToHeightMostDetailed = function (
1266
+ scene,
1267
+ cartesians,
1268
+ objectsToExclude,
1269
+ width
1270
+ ) {
1271
+ //>>includeStart('debug', pragmas.debug);
1272
+ Check.defined("cartesians", cartesians);
1273
+ if (scene.mode !== SceneMode.SCENE3D) {
1274
+ throw new DeveloperError(
1275
+ "clampToHeightMostDetailed is only supported in 3D mode."
1276
+ );
1277
+ }
1278
+ if (!scene.clampToHeightSupported) {
1279
+ throw new DeveloperError(
1280
+ "clampToHeightMostDetailed requires depth texture support. Check clampToHeightSupported."
1281
+ );
1282
+ }
1283
+ //>>includeEnd('debug');
1284
+
1285
+ objectsToExclude = defined(objectsToExclude)
1286
+ ? objectsToExclude.slice()
1287
+ : objectsToExclude;
1288
+ const length = cartesians.length;
1289
+ const promises = new Array(length);
1290
+ for (let i = 0; i < length; ++i) {
1291
+ promises[i] = clampToHeightMostDetailed(
1292
+ this,
1293
+ scene,
1294
+ cartesians[i],
1295
+ objectsToExclude,
1296
+ width,
1297
+ cartesians[i]
1298
+ );
1299
+ }
1300
+ return deferPromiseUntilPostRender(
1301
+ scene,
1302
+ Promise.all(promises).then(function (clampedCartesians) {
1303
+ const length = clampedCartesians.length;
1304
+ for (let i = 0; i < length; ++i) {
1305
+ cartesians[i] = clampedCartesians[i];
1306
+ }
1307
+ return cartesians;
1308
+ })
1309
+ );
1310
+ };
1311
+
1312
+ Picking.prototype.destroy = function () {
1313
+ this._pickOffscreenView =
1314
+ this._pickOffscreenView && this._pickOffscreenView.destroy();
1315
+ };
1316
+ export default Picking;