@cesium/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
- package/Build/ThirdParty/Workers/package.json +1 -0
- package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
- package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
- package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
- package/Build/Widget/CesiumWidget.css +120 -0
- package/Build/Widget/lighter.css +13 -0
- package/Build/Workers/ArcType-ce2e50ab.js +37 -0
- package/Build/Workers/AttributeCompression-4589338a.js +716 -0
- package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
- package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
- package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
- package/Build/Workers/Check-666ab1a0.js +290 -0
- package/Build/Workers/Color-0c5aaf47.js +2262 -0
- package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
- package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
- package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
- package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
- package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
- package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
- package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
- package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
- package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
- package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
- package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
- package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
- package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
- package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
- package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
- package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
- package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
- package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
- package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
- package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
- package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
- package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
- package/Build/Workers/Math-2dbd6b93.js +1330 -0
- package/Build/Workers/Matrix2-ce637455.js +7084 -0
- package/Build/Workers/Matrix3-4f4df527.js +4282 -0
- package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
- package/Build/Workers/Plane-b81241c2.js +309 -0
- package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
- package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
- package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
- package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
- package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
- package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
- package/Build/Workers/RuntimeError-06c93819.js +68 -0
- package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
- package/Build/Workers/Transforms-2f755df8.js +14683 -0
- package/Build/Workers/VertexFormat-6b480673.js +312 -0
- package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
- package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
- package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
- package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
- package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
- package/Build/Workers/combine-ca22a614.js +82 -0
- package/Build/Workers/combineGeometry.js +17 -0
- package/Build/Workers/createBoxGeometry.js +12 -0
- package/Build/Workers/createBoxOutlineGeometry.js +313 -0
- package/Build/Workers/createCircleGeometry.js +213 -0
- package/Build/Workers/createCircleOutlineGeometry.js +160 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
- package/Build/Workers/createCorridorGeometry.js +1407 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
- package/Build/Workers/createCylinderGeometry.js +12 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
- package/Build/Workers/createEllipseGeometry.js +14 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Build/Workers/createEllipsoidGeometry.js +12 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
- package/Build/Workers/createFrustumGeometry.js +12 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
- package/Build/Workers/createGeometry.js +55 -0
- package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
- package/Build/Workers/createPlaneGeometry.js +250 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
- package/Build/Workers/createPolygonGeometry.js +1420 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
- package/Build/Workers/createPolylineGeometry.js +571 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
- package/Build/Workers/createRectangleGeometry.js +1476 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
- package/Build/Workers/createSimplePolylineGeometry.js +458 -0
- package/Build/Workers/createSphereGeometry.js +123 -0
- package/Build/Workers/createSphereOutlineGeometry.js +126 -0
- package/Build/Workers/createTaskProcessorWorker.js +127 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
- package/Build/Workers/createVectorTileGeometries.js +445 -0
- package/Build/Workers/createVectorTilePoints.js +79 -0
- package/Build/Workers/createVectorTilePolygons.js +406 -0
- package/Build/Workers/createVectorTilePolylines.js +254 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
- package/Build/Workers/createWallGeometry.js +623 -0
- package/Build/Workers/createWallOutlineGeometry.js +432 -0
- package/Build/Workers/decodeDraco.js +381 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
- package/Build/Workers/decodeI3S.js +1040 -0
- package/Build/Workers/defaultValue-0a909f67.js +51 -0
- package/Build/Workers/package.js +2 -0
- package/Build/Workers/transcodeKTX2.js +1516 -0
- package/Build/Workers/transferTypedArrayTest.js +18 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
- package/LICENSE.md +933 -0
- package/README.md +58 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +256 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
- package/Source/Core/ArcType.js +31 -0
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- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
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- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
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- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
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import combine from "../Core/combine.js";
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"translucentFrontFaceCommand",
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"translucentBackFaceCommand",
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"translucentFrontFaceManualDepthTestCommand",
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"translucentBackFaceManualDepthTestCommand",
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"pickFrontFaceCommand",
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"pickBackFaceCommand",
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function GlobeTranslucencyState() {
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this._sunVisibleThroughGlobe = false;
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this._environmentVisible = false;
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this._useDepthPlane = false;
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this._globeTranslucencyFramebuffer = undefined;
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this._derivedPickCommandTypes = new Array(derivedCommandsMaximumLength);
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this._derivedCommandTypesToUpdate = new Array(derivedCommandsMaximumLength);
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this._derivedBlendCommandsLength = 0;
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this._derivedPickCommandsLength = 0;
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}
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Object.defineProperties(GlobeTranslucencyState.prototype, {
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frontFaceAlphaByDistance: {
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get: function () {
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backFaceAlphaByDistance: {
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get: function () {
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return this._backFaceAlphaByDistance;
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},
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translucent: {
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get: function () {
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return this._frontFaceTranslucent;
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},
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},
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sunVisibleThroughGlobe: {
|
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95
|
+
get: function () {
|
|
96
|
+
return this._sunVisibleThroughGlobe;
|
|
97
|
+
},
|
|
98
|
+
},
|
|
99
|
+
environmentVisible: {
|
|
100
|
+
get: function () {
|
|
101
|
+
return this._environmentVisible;
|
|
102
|
+
},
|
|
103
|
+
},
|
|
104
|
+
useDepthPlane: {
|
|
105
|
+
get: function () {
|
|
106
|
+
return this._useDepthPlane;
|
|
107
|
+
},
|
|
108
|
+
},
|
|
109
|
+
numberOfTextureUniforms: {
|
|
110
|
+
get: function () {
|
|
111
|
+
return this._numberOfTextureUniforms;
|
|
112
|
+
},
|
|
113
|
+
},
|
|
114
|
+
rectangle: {
|
|
115
|
+
get: function () {
|
|
116
|
+
return this._rectangle;
|
|
117
|
+
},
|
|
118
|
+
},
|
|
119
|
+
});
|
|
120
|
+
|
|
121
|
+
GlobeTranslucencyState.prototype.update = function (scene) {
|
|
122
|
+
const globe = scene.globe;
|
|
123
|
+
if (!defined(globe) || !globe.show) {
|
|
124
|
+
this._frontFaceTranslucent = false;
|
|
125
|
+
this._backFaceTranslucent = false;
|
|
126
|
+
this._sunVisibleThroughGlobe = true;
|
|
127
|
+
this._environmentVisible = true;
|
|
128
|
+
this._useDepthPlane = false;
|
|
129
|
+
return;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
this._frontFaceAlphaByDistance = updateAlphaByDistance(
|
|
133
|
+
globe.translucency.enabled,
|
|
134
|
+
globe.translucency.frontFaceAlpha,
|
|
135
|
+
globe.translucency.frontFaceAlphaByDistance,
|
|
136
|
+
this._frontFaceAlphaByDistance
|
|
137
|
+
);
|
|
138
|
+
this._backFaceAlphaByDistance = updateAlphaByDistance(
|
|
139
|
+
globe.translucency.enabled,
|
|
140
|
+
globe.translucency.backFaceAlpha,
|
|
141
|
+
globe.translucency.backFaceAlphaByDistance,
|
|
142
|
+
this._backFaceAlphaByDistance
|
|
143
|
+
);
|
|
144
|
+
|
|
145
|
+
this._frontFaceTranslucent = isFaceTranslucent(
|
|
146
|
+
globe.translucency.enabled,
|
|
147
|
+
this._frontFaceAlphaByDistance,
|
|
148
|
+
globe
|
|
149
|
+
);
|
|
150
|
+
this._backFaceTranslucent = isFaceTranslucent(
|
|
151
|
+
globe.translucency.enabled,
|
|
152
|
+
this._backFaceAlphaByDistance,
|
|
153
|
+
globe
|
|
154
|
+
);
|
|
155
|
+
|
|
156
|
+
this._requiresManualDepthTest = requiresManualDepthTest(this, scene, globe);
|
|
157
|
+
|
|
158
|
+
this._sunVisibleThroughGlobe = isSunVisibleThroughGlobe(this, scene);
|
|
159
|
+
this._environmentVisible = isEnvironmentVisible(this, scene);
|
|
160
|
+
this._useDepthPlane = useDepthPlane(this, scene);
|
|
161
|
+
this._numberOfTextureUniforms = getNumberOfTextureUniforms(this);
|
|
162
|
+
|
|
163
|
+
this._rectangle = Rectangle.clone(
|
|
164
|
+
globe.translucency.rectangle,
|
|
165
|
+
this._rectangle
|
|
166
|
+
);
|
|
167
|
+
|
|
168
|
+
gatherDerivedCommandRequirements(this, scene);
|
|
169
|
+
};
|
|
170
|
+
|
|
171
|
+
function updateAlphaByDistance(enabled, alpha, alphaByDistance, result) {
|
|
172
|
+
if (!enabled) {
|
|
173
|
+
result.nearValue = 1.0;
|
|
174
|
+
result.farValue = 1.0;
|
|
175
|
+
return result;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
if (!defined(alphaByDistance)) {
|
|
179
|
+
result.nearValue = alpha;
|
|
180
|
+
result.farValue = alpha;
|
|
181
|
+
return result;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
NearFarScalar.clone(alphaByDistance, result);
|
|
185
|
+
result.nearValue *= alpha;
|
|
186
|
+
result.farValue *= alpha;
|
|
187
|
+
return result;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
function isFaceTranslucent(translucencyEnabled, alphaByDistance, globe) {
|
|
191
|
+
return (
|
|
192
|
+
translucencyEnabled &&
|
|
193
|
+
(globe.baseColor.alpha < 1.0 ||
|
|
194
|
+
alphaByDistance.nearValue < 1.0 ||
|
|
195
|
+
alphaByDistance.farValue < 1.0)
|
|
196
|
+
);
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
function isSunVisibleThroughGlobe(state, scene) {
|
|
200
|
+
// The sun is visible through the globe if the front and back faces are translucent when above ground
|
|
201
|
+
// or if front faces are translucent when below ground
|
|
202
|
+
const frontTranslucent = state._frontFaceTranslucent;
|
|
203
|
+
const backTranslucent = state._backFaceTranslucent;
|
|
204
|
+
return frontTranslucent && (scene.cameraUnderground || backTranslucent);
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
function isEnvironmentVisible(state, scene) {
|
|
208
|
+
// The environment is visible if the camera is above ground or underground with translucency
|
|
209
|
+
return !scene.cameraUnderground || state._frontFaceTranslucent;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
function useDepthPlane(state, scene) {
|
|
213
|
+
// Use the depth plane when the camera is above ground and the globe is opaque
|
|
214
|
+
return !scene.cameraUnderground && !state._frontFaceTranslucent;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
function requiresManualDepthTest(state, scene, globe) {
|
|
218
|
+
return (
|
|
219
|
+
state._frontFaceTranslucent &&
|
|
220
|
+
!state._backFaceTranslucent &&
|
|
221
|
+
!globe.depthTestAgainstTerrain &&
|
|
222
|
+
scene.mode !== SceneMode.SCENE2D &&
|
|
223
|
+
scene.context.depthTexture
|
|
224
|
+
);
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function getNumberOfTextureUniforms(state) {
|
|
228
|
+
let numberOfTextureUniforms = 0;
|
|
229
|
+
|
|
230
|
+
if (state._frontFaceTranslucent) {
|
|
231
|
+
++numberOfTextureUniforms; // classification texture
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
if (state._requiresManualDepthTest) {
|
|
235
|
+
++numberOfTextureUniforms; // czm_globeDepthTexture for manual depth testing
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
return numberOfTextureUniforms;
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
function gatherDerivedCommandRequirements(state, scene) {
|
|
242
|
+
state._derivedCommandsLength = getDerivedCommandTypes(
|
|
243
|
+
state,
|
|
244
|
+
scene,
|
|
245
|
+
false,
|
|
246
|
+
false,
|
|
247
|
+
state._derivedCommandTypes
|
|
248
|
+
);
|
|
249
|
+
|
|
250
|
+
state._derivedBlendCommandsLength = getDerivedCommandTypes(
|
|
251
|
+
state,
|
|
252
|
+
scene,
|
|
253
|
+
true,
|
|
254
|
+
false,
|
|
255
|
+
state._derivedBlendCommandTypes
|
|
256
|
+
);
|
|
257
|
+
|
|
258
|
+
state._derivedPickCommandsLength = getDerivedCommandTypes(
|
|
259
|
+
state,
|
|
260
|
+
scene,
|
|
261
|
+
false,
|
|
262
|
+
true,
|
|
263
|
+
state._derivedPickCommandTypes
|
|
264
|
+
);
|
|
265
|
+
|
|
266
|
+
let i;
|
|
267
|
+
|
|
268
|
+
let derivedCommandKey = 0;
|
|
269
|
+
for (i = 0; i < state._derivedCommandsLength; ++i) {
|
|
270
|
+
derivedCommandKey |= 1 << state._derivedCommandTypes[i];
|
|
271
|
+
}
|
|
272
|
+
for (i = 0; i < state._derivedBlendCommandsLength; ++i) {
|
|
273
|
+
derivedCommandKey |= 1 << state._derivedBlendCommandTypes[i];
|
|
274
|
+
}
|
|
275
|
+
for (i = 0; i < state._derivedPickCommandsLength; ++i) {
|
|
276
|
+
derivedCommandKey |= 1 << state._derivedPickCommandTypes[i];
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
let derivedCommandsToUpdateLength = 0;
|
|
280
|
+
for (i = 0; i < derivedCommandsMaximumLength; ++i) {
|
|
281
|
+
if ((derivedCommandKey & (1 << i)) > 0) {
|
|
282
|
+
state._derivedCommandTypesToUpdate[derivedCommandsToUpdateLength++] = i;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
state._derivedCommandsToUpdateLength = derivedCommandsToUpdateLength;
|
|
286
|
+
|
|
287
|
+
const derivedCommandsDirty = derivedCommandKey !== state._derivedCommandKey;
|
|
288
|
+
state._derivedCommandKey = derivedCommandKey;
|
|
289
|
+
state._derivedCommandsDirty = derivedCommandsDirty;
|
|
290
|
+
|
|
291
|
+
if (!defined(state._derivedCommandPacks) && state._frontFaceTranslucent) {
|
|
292
|
+
state._derivedCommandPacks = createDerivedCommandPacks();
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
function getDerivedCommandTypes(
|
|
297
|
+
state,
|
|
298
|
+
scene,
|
|
299
|
+
isBlendCommand,
|
|
300
|
+
isPickCommand,
|
|
301
|
+
types
|
|
302
|
+
) {
|
|
303
|
+
let length = 0;
|
|
304
|
+
|
|
305
|
+
const frontTranslucent = state._frontFaceTranslucent;
|
|
306
|
+
const backTranslucent = state._backFaceTranslucent;
|
|
307
|
+
|
|
308
|
+
if (!frontTranslucent) {
|
|
309
|
+
// Don't use derived commands if the globe is opaque
|
|
310
|
+
return length;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
const cameraUnderground = scene.cameraUnderground;
|
|
314
|
+
const requiresManualDepthTest = state._requiresManualDepthTest;
|
|
315
|
+
|
|
316
|
+
const translucentFrontFaceCommandType = isPickCommand
|
|
317
|
+
? DerivedCommandType.PICK_FRONT_FACE
|
|
318
|
+
: requiresManualDepthTest
|
|
319
|
+
? DerivedCommandType.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST
|
|
320
|
+
: DerivedCommandType.TRANSLUCENT_FRONT_FACE;
|
|
321
|
+
|
|
322
|
+
const translucentBackFaceCommandType = isPickCommand
|
|
323
|
+
? DerivedCommandType.PICK_BACK_FACE
|
|
324
|
+
: requiresManualDepthTest
|
|
325
|
+
? DerivedCommandType.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST
|
|
326
|
+
: DerivedCommandType.TRANSLUCENT_BACK_FACE;
|
|
327
|
+
|
|
328
|
+
if (scene.mode === SceneMode.SCENE2D) {
|
|
329
|
+
types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_FACE;
|
|
330
|
+
types[length++] = translucentFrontFaceCommandType;
|
|
331
|
+
return length;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
if (backTranslucent) {
|
|
335
|
+
// Push depth-only command for classification. Blend commands do not need to write depth.
|
|
336
|
+
// Push translucent commands for front and back faces.
|
|
337
|
+
if (!isBlendCommand) {
|
|
338
|
+
types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_AND_BACK_FACE;
|
|
339
|
+
}
|
|
340
|
+
if (cameraUnderground) {
|
|
341
|
+
types[length++] = translucentFrontFaceCommandType;
|
|
342
|
+
types[length++] = translucentBackFaceCommandType;
|
|
343
|
+
} else {
|
|
344
|
+
types[length++] = translucentBackFaceCommandType;
|
|
345
|
+
types[length++] = translucentFrontFaceCommandType;
|
|
346
|
+
}
|
|
347
|
+
} else {
|
|
348
|
+
// Push opaque command for the face that appears in back.
|
|
349
|
+
// Push depth-only command and translucent command for the face that appears in front.
|
|
350
|
+
// eslint-disable-next-line no-lonely-if
|
|
351
|
+
if (cameraUnderground) {
|
|
352
|
+
if (!isBlendCommand) {
|
|
353
|
+
types[length++] = DerivedCommandType.DEPTH_ONLY_BACK_FACE;
|
|
354
|
+
}
|
|
355
|
+
types[length++] = DerivedCommandType.OPAQUE_FRONT_FACE;
|
|
356
|
+
types[length++] = translucentBackFaceCommandType;
|
|
357
|
+
} else {
|
|
358
|
+
if (!isBlendCommand) {
|
|
359
|
+
types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_FACE;
|
|
360
|
+
}
|
|
361
|
+
types[length++] = DerivedCommandType.OPAQUE_BACK_FACE;
|
|
362
|
+
types[length++] = translucentFrontFaceCommandType;
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
return length;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
function removeDefine(defines, defineToRemove) {
|
|
370
|
+
const index = defines.indexOf(defineToRemove);
|
|
371
|
+
if (index > -1) {
|
|
372
|
+
defines.splice(index, 1);
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
function hasDefine(defines, define) {
|
|
377
|
+
return defines.indexOf(define) > -1;
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
function getOpaqueFrontFaceShaderProgram(vs, fs) {
|
|
381
|
+
removeDefine(vs.defines, "TRANSLUCENT");
|
|
382
|
+
removeDefine(fs.defines, "TRANSLUCENT");
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
function getOpaqueBackFaceShaderProgram(vs, fs) {
|
|
386
|
+
removeDefine(vs.defines, "GROUND_ATMOSPHERE");
|
|
387
|
+
removeDefine(fs.defines, "GROUND_ATMOSPHERE");
|
|
388
|
+
removeDefine(vs.defines, "FOG");
|
|
389
|
+
removeDefine(fs.defines, "FOG");
|
|
390
|
+
removeDefine(vs.defines, "TRANSLUCENT");
|
|
391
|
+
removeDefine(fs.defines, "TRANSLUCENT");
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
function getDepthOnlyShaderProgram(vs, fs) {
|
|
395
|
+
if (
|
|
396
|
+
hasDefine(fs.defines, "TILE_LIMIT_RECTANGLE") ||
|
|
397
|
+
hasDefine(fs.defines, "ENABLE_CLIPPING_PLANES")
|
|
398
|
+
) {
|
|
399
|
+
// Need to execute the full shader if discard is called
|
|
400
|
+
return;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
const depthOnlyShader =
|
|
404
|
+
"void main() \n" + "{ \n" + " gl_FragColor = vec4(1.0); \n" + "} \n";
|
|
405
|
+
|
|
406
|
+
fs.sources = [depthOnlyShader];
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
function getTranslucentShaderProgram(vs, fs) {
|
|
410
|
+
const sources = fs.sources;
|
|
411
|
+
const length = sources.length;
|
|
412
|
+
for (let i = 0; i < length; ++i) {
|
|
413
|
+
sources[i] = ShaderSource.replaceMain(
|
|
414
|
+
sources[i],
|
|
415
|
+
"czm_globe_translucency_main"
|
|
416
|
+
);
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
const globeTranslucencyMain =
|
|
420
|
+
"\n\n" +
|
|
421
|
+
"uniform sampler2D u_classificationTexture; \n" +
|
|
422
|
+
"void main() \n" +
|
|
423
|
+
"{ \n" +
|
|
424
|
+
" vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
|
|
425
|
+
"#ifdef MANUAL_DEPTH_TEST \n" +
|
|
426
|
+
" float logDepthOrDepth = czm_unpackDepth(texture2D(czm_globeDepthTexture, st)); \n" +
|
|
427
|
+
" if (logDepthOrDepth != 0.0) \n" +
|
|
428
|
+
" { \n" +
|
|
429
|
+
" vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); \n" +
|
|
430
|
+
" float depthEC = eyeCoordinate.z / eyeCoordinate.w; \n" +
|
|
431
|
+
" if (v_positionEC.z < depthEC) \n" +
|
|
432
|
+
" { \n" +
|
|
433
|
+
" discard; \n" +
|
|
434
|
+
" } \n" +
|
|
435
|
+
" } \n" +
|
|
436
|
+
"#endif \n" +
|
|
437
|
+
" czm_globe_translucency_main(); \n" +
|
|
438
|
+
" vec4 classificationColor = texture2D(u_classificationTexture, st); \n" +
|
|
439
|
+
" if (classificationColor.a > 0.0) \n" +
|
|
440
|
+
" { \n" +
|
|
441
|
+
" // Reverse premultiplication process to get the correct composited result of the classification primitives \n" +
|
|
442
|
+
" classificationColor.rgb /= classificationColor.a; \n" +
|
|
443
|
+
" } \n" +
|
|
444
|
+
" gl_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + gl_FragColor * (1.0 - classificationColor.a); \n" +
|
|
445
|
+
"} \n";
|
|
446
|
+
|
|
447
|
+
sources.push(globeTranslucencyMain);
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
function getTranslucentBackFaceShaderProgram(vs, fs) {
|
|
451
|
+
getTranslucentShaderProgram(vs, fs);
|
|
452
|
+
removeDefine(vs.defines, "GROUND_ATMOSPHERE");
|
|
453
|
+
removeDefine(fs.defines, "GROUND_ATMOSPHERE");
|
|
454
|
+
removeDefine(vs.defines, "FOG");
|
|
455
|
+
removeDefine(fs.defines, "FOG");
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
function getTranslucentFrontFaceManualDepthTestShaderProgram(vs, fs) {
|
|
459
|
+
getTranslucentShaderProgram(vs, fs);
|
|
460
|
+
vs.defines.push("GENERATE_POSITION");
|
|
461
|
+
fs.defines.push("MANUAL_DEPTH_TEST");
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
function getTranslucentBackFaceManualDepthTestShaderProgram(vs, fs) {
|
|
465
|
+
getTranslucentBackFaceShaderProgram(vs, fs);
|
|
466
|
+
vs.defines.push("GENERATE_POSITION");
|
|
467
|
+
fs.defines.push("MANUAL_DEPTH_TEST");
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
function getPickShaderProgram(vs, fs) {
|
|
471
|
+
const pickShader =
|
|
472
|
+
"uniform sampler2D u_classificationTexture; \n" +
|
|
473
|
+
"void main() \n" +
|
|
474
|
+
"{ \n" +
|
|
475
|
+
" vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
|
|
476
|
+
" vec4 pickColor = texture2D(u_classificationTexture, st); \n" +
|
|
477
|
+
" if (pickColor == vec4(0.0)) \n" +
|
|
478
|
+
" { \n" +
|
|
479
|
+
" discard; \n" +
|
|
480
|
+
" } \n" +
|
|
481
|
+
" gl_FragColor = pickColor; \n" +
|
|
482
|
+
"} \n";
|
|
483
|
+
|
|
484
|
+
fs.sources = [pickShader];
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
function getDerivedShaderProgram(
|
|
488
|
+
context,
|
|
489
|
+
shaderProgram,
|
|
490
|
+
derivedShaderProgram,
|
|
491
|
+
shaderProgramDirty,
|
|
492
|
+
getShaderProgramFunction,
|
|
493
|
+
cacheName
|
|
494
|
+
) {
|
|
495
|
+
if (!defined(getShaderProgramFunction)) {
|
|
496
|
+
return shaderProgram;
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (!shaderProgramDirty && defined(derivedShaderProgram)) {
|
|
500
|
+
return derivedShaderProgram;
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
let shader = context.shaderCache.getDerivedShaderProgram(
|
|
504
|
+
shaderProgram,
|
|
505
|
+
cacheName
|
|
506
|
+
);
|
|
507
|
+
if (!defined(shader)) {
|
|
508
|
+
const attributeLocations = shaderProgram._attributeLocations;
|
|
509
|
+
const vs = shaderProgram.vertexShaderSource.clone();
|
|
510
|
+
const fs = shaderProgram.fragmentShaderSource.clone();
|
|
511
|
+
vs.defines = defined(vs.defines) ? vs.defines.slice(0) : [];
|
|
512
|
+
fs.defines = defined(fs.defines) ? fs.defines.slice(0) : [];
|
|
513
|
+
|
|
514
|
+
getShaderProgramFunction(vs, fs);
|
|
515
|
+
|
|
516
|
+
shader = context.shaderCache.createDerivedShaderProgram(
|
|
517
|
+
shaderProgram,
|
|
518
|
+
cacheName,
|
|
519
|
+
{
|
|
520
|
+
vertexShaderSource: vs,
|
|
521
|
+
fragmentShaderSource: fs,
|
|
522
|
+
attributeLocations: attributeLocations,
|
|
523
|
+
}
|
|
524
|
+
);
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
return shader;
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
function getOpaqueFrontFaceRenderState(renderState) {
|
|
531
|
+
renderState.cull.face = CullFace.BACK;
|
|
532
|
+
renderState.cull.enabled = true;
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
function getOpaqueBackFaceRenderState(renderState) {
|
|
536
|
+
renderState.cull.face = CullFace.FRONT;
|
|
537
|
+
renderState.cull.enabled = true;
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
function getDepthOnlyFrontFaceRenderState(renderState) {
|
|
541
|
+
renderState.cull.face = CullFace.BACK;
|
|
542
|
+
renderState.cull.enabled = true;
|
|
543
|
+
renderState.colorMask = {
|
|
544
|
+
red: false,
|
|
545
|
+
green: false,
|
|
546
|
+
blue: false,
|
|
547
|
+
alpha: false,
|
|
548
|
+
};
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
function getDepthOnlyBackFaceRenderState(renderState) {
|
|
552
|
+
renderState.cull.face = CullFace.FRONT;
|
|
553
|
+
renderState.cull.enabled = true;
|
|
554
|
+
renderState.colorMask = {
|
|
555
|
+
red: false,
|
|
556
|
+
green: false,
|
|
557
|
+
blue: false,
|
|
558
|
+
alpha: false,
|
|
559
|
+
};
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
function getDepthOnlyFrontAndBackFaceRenderState(renderState) {
|
|
563
|
+
renderState.cull.enabled = false;
|
|
564
|
+
renderState.colorMask = {
|
|
565
|
+
red: false,
|
|
566
|
+
green: false,
|
|
567
|
+
blue: false,
|
|
568
|
+
alpha: false,
|
|
569
|
+
};
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
function getTranslucentFrontFaceRenderState(renderState) {
|
|
573
|
+
renderState.cull.face = CullFace.BACK;
|
|
574
|
+
renderState.cull.enabled = true;
|
|
575
|
+
renderState.depthMask = false;
|
|
576
|
+
renderState.blending = BlendingState.ALPHA_BLEND;
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
function getTranslucentBackFaceRenderState(renderState) {
|
|
580
|
+
renderState.cull.face = CullFace.FRONT;
|
|
581
|
+
renderState.cull.enabled = true;
|
|
582
|
+
renderState.depthMask = false;
|
|
583
|
+
renderState.blending = BlendingState.ALPHA_BLEND;
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
function getPickFrontFaceRenderState(renderState) {
|
|
587
|
+
renderState.cull.face = CullFace.BACK;
|
|
588
|
+
renderState.cull.enabled = true;
|
|
589
|
+
renderState.blending.enabled = false;
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
function getPickBackFaceRenderState(renderState) {
|
|
593
|
+
renderState.cull.face = CullFace.FRONT;
|
|
594
|
+
renderState.cull.enabled = true;
|
|
595
|
+
renderState.blending.enabled = false;
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
function getDerivedRenderState(
|
|
599
|
+
renderState,
|
|
600
|
+
derivedRenderState,
|
|
601
|
+
renderStateDirty,
|
|
602
|
+
getRenderStateFunction,
|
|
603
|
+
cache
|
|
604
|
+
) {
|
|
605
|
+
if (!defined(getRenderStateFunction)) {
|
|
606
|
+
return renderState;
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
if (!renderStateDirty && defined(derivedRenderState)) {
|
|
610
|
+
return derivedRenderState;
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
let cachedRenderState = cache[renderState.id];
|
|
614
|
+
if (!defined(cachedRenderState)) {
|
|
615
|
+
const rs = RenderState.getState(renderState);
|
|
616
|
+
getRenderStateFunction(rs);
|
|
617
|
+
cachedRenderState = RenderState.fromCache(rs);
|
|
618
|
+
cache[renderState.id] = cachedRenderState;
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
return cachedRenderState;
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
function getTranslucencyUniformMap(state) {
|
|
625
|
+
return {
|
|
626
|
+
u_classificationTexture: function () {
|
|
627
|
+
return state._globeTranslucencyFramebuffer.classificationTexture;
|
|
628
|
+
},
|
|
629
|
+
};
|
|
630
|
+
}
|
|
631
|
+
|
|
632
|
+
function getDerivedUniformMap(
|
|
633
|
+
state,
|
|
634
|
+
uniformMap,
|
|
635
|
+
derivedUniformMap,
|
|
636
|
+
uniformMapDirty,
|
|
637
|
+
getDerivedUniformMapFunction
|
|
638
|
+
) {
|
|
639
|
+
if (!defined(getDerivedUniformMapFunction)) {
|
|
640
|
+
return uniformMap;
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
if (!uniformMapDirty && defined(derivedUniformMap)) {
|
|
644
|
+
return derivedUniformMap;
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
return combine(uniformMap, getDerivedUniformMapFunction(state), false);
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
function DerivedCommandPack(options) {
|
|
651
|
+
this.pass = options.pass;
|
|
652
|
+
this.pickOnly = options.pickOnly;
|
|
653
|
+
this.getShaderProgramFunction = options.getShaderProgramFunction;
|
|
654
|
+
this.getRenderStateFunction = options.getRenderStateFunction;
|
|
655
|
+
this.getUniformMapFunction = options.getUniformMapFunction;
|
|
656
|
+
this.renderStateCache = {};
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
function createDerivedCommandPacks() {
|
|
660
|
+
return [
|
|
661
|
+
// opaqueFrontFaceCommand
|
|
662
|
+
new DerivedCommandPack({
|
|
663
|
+
pass: Pass.GLOBE,
|
|
664
|
+
pickOnly: false,
|
|
665
|
+
getShaderProgramFunction: getOpaqueFrontFaceShaderProgram,
|
|
666
|
+
getRenderStateFunction: getOpaqueFrontFaceRenderState,
|
|
667
|
+
getUniformMapFunction: undefined,
|
|
668
|
+
}),
|
|
669
|
+
// opaqueBackFaceCommand
|
|
670
|
+
new DerivedCommandPack({
|
|
671
|
+
pass: Pass.GLOBE,
|
|
672
|
+
pickOnly: false,
|
|
673
|
+
getShaderProgramFunction: getOpaqueBackFaceShaderProgram,
|
|
674
|
+
getRenderStateFunction: getOpaqueBackFaceRenderState,
|
|
675
|
+
getUniformMapFunction: undefined,
|
|
676
|
+
}),
|
|
677
|
+
// depthOnlyFrontFaceCommand
|
|
678
|
+
new DerivedCommandPack({
|
|
679
|
+
pass: Pass.GLOBE,
|
|
680
|
+
pickOnly: false,
|
|
681
|
+
getShaderProgramFunction: getDepthOnlyShaderProgram,
|
|
682
|
+
getRenderStateFunction: getDepthOnlyFrontFaceRenderState,
|
|
683
|
+
getUniformMapFunction: undefined,
|
|
684
|
+
}),
|
|
685
|
+
// depthOnlyBackFaceCommand
|
|
686
|
+
new DerivedCommandPack({
|
|
687
|
+
pass: Pass.GLOBE,
|
|
688
|
+
pickOnly: false,
|
|
689
|
+
getShaderProgramFunction: getDepthOnlyShaderProgram,
|
|
690
|
+
getRenderStateFunction: getDepthOnlyBackFaceRenderState,
|
|
691
|
+
getUniformMapFunction: undefined,
|
|
692
|
+
}),
|
|
693
|
+
// depthOnlyFrontAndBackFaceCommand
|
|
694
|
+
new DerivedCommandPack({
|
|
695
|
+
pass: Pass.GLOBE,
|
|
696
|
+
pickOnly: false,
|
|
697
|
+
getShaderProgramFunction: getDepthOnlyShaderProgram,
|
|
698
|
+
getRenderStateFunction: getDepthOnlyFrontAndBackFaceRenderState,
|
|
699
|
+
getUniformMapFunction: undefined,
|
|
700
|
+
}),
|
|
701
|
+
// translucentFrontFaceCommand
|
|
702
|
+
new DerivedCommandPack({
|
|
703
|
+
pass: Pass.TRANSLUCENT,
|
|
704
|
+
pickOnly: false,
|
|
705
|
+
getShaderProgramFunction: getTranslucentShaderProgram,
|
|
706
|
+
getRenderStateFunction: getTranslucentFrontFaceRenderState,
|
|
707
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
708
|
+
}),
|
|
709
|
+
// translucentBackFaceCommand
|
|
710
|
+
new DerivedCommandPack({
|
|
711
|
+
pass: Pass.TRANSLUCENT,
|
|
712
|
+
pickOnly: false,
|
|
713
|
+
getShaderProgramFunction: getTranslucentBackFaceShaderProgram,
|
|
714
|
+
getRenderStateFunction: getTranslucentBackFaceRenderState,
|
|
715
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
716
|
+
}),
|
|
717
|
+
// translucentFrontFaceManualDepthTestCommand
|
|
718
|
+
new DerivedCommandPack({
|
|
719
|
+
pass: Pass.TRANSLUCENT,
|
|
720
|
+
pickOnly: false,
|
|
721
|
+
getShaderProgramFunction: getTranslucentFrontFaceManualDepthTestShaderProgram,
|
|
722
|
+
getRenderStateFunction: getTranslucentFrontFaceRenderState,
|
|
723
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
724
|
+
}),
|
|
725
|
+
// translucentBackFaceManualDepthTestCommand
|
|
726
|
+
new DerivedCommandPack({
|
|
727
|
+
pass: Pass.TRANSLUCENT,
|
|
728
|
+
pickOnly: false,
|
|
729
|
+
getShaderProgramFunction: getTranslucentBackFaceManualDepthTestShaderProgram,
|
|
730
|
+
getRenderStateFunction: getTranslucentBackFaceRenderState,
|
|
731
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
732
|
+
}),
|
|
733
|
+
// pickFrontFaceCommand
|
|
734
|
+
new DerivedCommandPack({
|
|
735
|
+
pass: Pass.TRANSLUCENT,
|
|
736
|
+
pickOnly: true,
|
|
737
|
+
getShaderProgramFunction: getPickShaderProgram,
|
|
738
|
+
getRenderStateFunction: getPickFrontFaceRenderState,
|
|
739
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
740
|
+
}),
|
|
741
|
+
// pickBackFaceCommand
|
|
742
|
+
new DerivedCommandPack({
|
|
743
|
+
pass: Pass.TRANSLUCENT,
|
|
744
|
+
pickOnly: true,
|
|
745
|
+
getShaderProgramFunction: getPickShaderProgram,
|
|
746
|
+
getRenderStateFunction: getPickBackFaceRenderState,
|
|
747
|
+
getUniformMapFunction: getTranslucencyUniformMap,
|
|
748
|
+
}),
|
|
749
|
+
];
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
const derivedCommandNames = new Array(derivedCommandsMaximumLength);
|
|
753
|
+
const derivedCommandPacks = new Array(derivedCommandsMaximumLength);
|
|
754
|
+
|
|
755
|
+
GlobeTranslucencyState.prototype.updateDerivedCommands = function (
|
|
756
|
+
command,
|
|
757
|
+
frameState
|
|
758
|
+
) {
|
|
759
|
+
const derivedCommandTypes = this._derivedCommandTypesToUpdate;
|
|
760
|
+
const derivedCommandsLength = this._derivedCommandsToUpdateLength;
|
|
761
|
+
|
|
762
|
+
if (derivedCommandsLength === 0) {
|
|
763
|
+
return;
|
|
764
|
+
}
|
|
765
|
+
|
|
766
|
+
for (let i = 0; i < derivedCommandsLength; ++i) {
|
|
767
|
+
derivedCommandPacks[i] = this._derivedCommandPacks[derivedCommandTypes[i]];
|
|
768
|
+
derivedCommandNames[i] = DerivedCommandNames[derivedCommandTypes[i]];
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
updateDerivedCommands(
|
|
772
|
+
this,
|
|
773
|
+
command,
|
|
774
|
+
derivedCommandsLength,
|
|
775
|
+
derivedCommandTypes,
|
|
776
|
+
derivedCommandNames,
|
|
777
|
+
derivedCommandPacks,
|
|
778
|
+
frameState
|
|
779
|
+
);
|
|
780
|
+
};
|
|
781
|
+
|
|
782
|
+
function updateDerivedCommands(
|
|
783
|
+
state,
|
|
784
|
+
command,
|
|
785
|
+
derivedCommandsLength,
|
|
786
|
+
derivedCommandTypes,
|
|
787
|
+
derivedCommandNames,
|
|
788
|
+
derivedCommandPacks,
|
|
789
|
+
frameState
|
|
790
|
+
) {
|
|
791
|
+
let derivedCommandsObject = command.derivedCommands.globeTranslucency;
|
|
792
|
+
const derivedCommandsDirty = state._derivedCommandsDirty;
|
|
793
|
+
|
|
794
|
+
if (
|
|
795
|
+
command.dirty ||
|
|
796
|
+
!defined(derivedCommandsObject) ||
|
|
797
|
+
derivedCommandsDirty
|
|
798
|
+
) {
|
|
799
|
+
command.dirty = false;
|
|
800
|
+
|
|
801
|
+
if (!defined(derivedCommandsObject)) {
|
|
802
|
+
derivedCommandsObject = {};
|
|
803
|
+
command.derivedCommands.globeTranslucency = derivedCommandsObject;
|
|
804
|
+
}
|
|
805
|
+
|
|
806
|
+
const frameNumber = frameState.frameNumber;
|
|
807
|
+
|
|
808
|
+
const uniformMapDirtyFrame = defaultValue(
|
|
809
|
+
derivedCommandsObject.uniformMapDirtyFrame,
|
|
810
|
+
0
|
|
811
|
+
);
|
|
812
|
+
const shaderProgramDirtyFrame = defaultValue(
|
|
813
|
+
derivedCommandsObject.shaderProgramDirtyFrame,
|
|
814
|
+
0
|
|
815
|
+
);
|
|
816
|
+
const renderStateDirtyFrame = defaultValue(
|
|
817
|
+
derivedCommandsObject.renderStateDirtyFrame,
|
|
818
|
+
0
|
|
819
|
+
);
|
|
820
|
+
|
|
821
|
+
const uniformMapDirty =
|
|
822
|
+
derivedCommandsObject.uniformMap !== command.uniformMap;
|
|
823
|
+
|
|
824
|
+
const shaderProgramDirty =
|
|
825
|
+
derivedCommandsObject.shaderProgramId !== command.shaderProgram.id;
|
|
826
|
+
|
|
827
|
+
const renderStateDirty =
|
|
828
|
+
derivedCommandsObject.renderStateId !== command.renderState.id;
|
|
829
|
+
|
|
830
|
+
if (uniformMapDirty) {
|
|
831
|
+
derivedCommandsObject.uniformMapDirtyFrame = frameNumber;
|
|
832
|
+
}
|
|
833
|
+
if (shaderProgramDirty) {
|
|
834
|
+
derivedCommandsObject.shaderProgramDirtyFrame = frameNumber;
|
|
835
|
+
}
|
|
836
|
+
if (renderStateDirty) {
|
|
837
|
+
derivedCommandsObject.renderStateDirtyFrame = frameNumber;
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
derivedCommandsObject.uniformMap = command.uniformMap;
|
|
841
|
+
derivedCommandsObject.shaderProgramId = command.shaderProgram.id;
|
|
842
|
+
derivedCommandsObject.renderStateId = command.renderState.id;
|
|
843
|
+
|
|
844
|
+
for (let i = 0; i < derivedCommandsLength; ++i) {
|
|
845
|
+
const derivedCommandPack = derivedCommandPacks[i];
|
|
846
|
+
const derivedCommandType = derivedCommandTypes[i];
|
|
847
|
+
const derivedCommandName = derivedCommandNames[i];
|
|
848
|
+
let derivedCommand = derivedCommandsObject[derivedCommandName];
|
|
849
|
+
|
|
850
|
+
let derivedUniformMap;
|
|
851
|
+
let derivedShaderProgram;
|
|
852
|
+
let derivedRenderState;
|
|
853
|
+
|
|
854
|
+
if (defined(derivedCommand)) {
|
|
855
|
+
derivedUniformMap = derivedCommand.uniformMap;
|
|
856
|
+
derivedShaderProgram = derivedCommand.shaderProgram;
|
|
857
|
+
derivedRenderState = derivedCommand.renderState;
|
|
858
|
+
} else {
|
|
859
|
+
derivedUniformMap = undefined;
|
|
860
|
+
derivedShaderProgram = undefined;
|
|
861
|
+
derivedRenderState = undefined;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
derivedCommand = DrawCommand.shallowClone(command, derivedCommand);
|
|
865
|
+
derivedCommandsObject[derivedCommandName] = derivedCommand;
|
|
866
|
+
|
|
867
|
+
const derivedUniformMapDirtyFrame = defaultValue(
|
|
868
|
+
derivedCommand.derivedCommands.uniformMapDirtyFrame,
|
|
869
|
+
0
|
|
870
|
+
);
|
|
871
|
+
const derivedShaderProgramDirtyFrame = defaultValue(
|
|
872
|
+
derivedCommand.derivedCommands.shaderProgramDirtyFrame,
|
|
873
|
+
0
|
|
874
|
+
);
|
|
875
|
+
const derivedRenderStateDirtyFrame = defaultValue(
|
|
876
|
+
derivedCommand.derivedCommands.renderStateDirtyFrame,
|
|
877
|
+
0
|
|
878
|
+
);
|
|
879
|
+
|
|
880
|
+
const derivedUniformMapDirty =
|
|
881
|
+
uniformMapDirty || derivedUniformMapDirtyFrame < uniformMapDirtyFrame;
|
|
882
|
+
const derivedShaderProgramDirty =
|
|
883
|
+
shaderProgramDirty ||
|
|
884
|
+
derivedShaderProgramDirtyFrame < shaderProgramDirtyFrame;
|
|
885
|
+
const derivedRenderStateDirty =
|
|
886
|
+
renderStateDirty ||
|
|
887
|
+
derivedRenderStateDirtyFrame < renderStateDirtyFrame;
|
|
888
|
+
|
|
889
|
+
if (derivedUniformMapDirty) {
|
|
890
|
+
derivedCommand.derivedCommands.uniformMapDirtyFrame = frameNumber;
|
|
891
|
+
}
|
|
892
|
+
if (derivedShaderProgramDirty) {
|
|
893
|
+
derivedCommand.derivedCommands.shaderProgramDirtyFrame = frameNumber;
|
|
894
|
+
}
|
|
895
|
+
if (derivedRenderStateDirty) {
|
|
896
|
+
derivedCommand.derivedCommands.renderStateDirtyFrame = frameNumber;
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
derivedCommand.derivedCommands.type = derivedCommandType;
|
|
900
|
+
derivedCommand.pass = derivedCommandPack.pass;
|
|
901
|
+
derivedCommand.pickOnly = derivedCommandPack.pickOnly;
|
|
902
|
+
derivedCommand.uniformMap = getDerivedUniformMap(
|
|
903
|
+
state,
|
|
904
|
+
command.uniformMap,
|
|
905
|
+
derivedUniformMap,
|
|
906
|
+
derivedUniformMapDirty,
|
|
907
|
+
derivedCommandPack.getUniformMapFunction
|
|
908
|
+
);
|
|
909
|
+
derivedCommand.shaderProgram = getDerivedShaderProgram(
|
|
910
|
+
frameState.context,
|
|
911
|
+
command.shaderProgram,
|
|
912
|
+
derivedShaderProgram,
|
|
913
|
+
derivedShaderProgramDirty,
|
|
914
|
+
derivedCommandPack.getShaderProgramFunction,
|
|
915
|
+
derivedCommandName
|
|
916
|
+
);
|
|
917
|
+
derivedCommand.renderState = getDerivedRenderState(
|
|
918
|
+
command.renderState,
|
|
919
|
+
derivedRenderState,
|
|
920
|
+
derivedRenderStateDirty,
|
|
921
|
+
derivedCommandPack.getRenderStateFunction,
|
|
922
|
+
derivedCommandPack.renderStateCache
|
|
923
|
+
);
|
|
924
|
+
}
|
|
925
|
+
}
|
|
926
|
+
}
|
|
927
|
+
|
|
928
|
+
GlobeTranslucencyState.prototype.pushDerivedCommands = function (
|
|
929
|
+
command,
|
|
930
|
+
isBlendCommand,
|
|
931
|
+
frameState
|
|
932
|
+
) {
|
|
933
|
+
const picking = frameState.passes.pick;
|
|
934
|
+
if (picking && isBlendCommand) {
|
|
935
|
+
// No need to push blend commands in the pick pass
|
|
936
|
+
return;
|
|
937
|
+
}
|
|
938
|
+
|
|
939
|
+
let derivedCommandTypes = this._derivedCommandTypes;
|
|
940
|
+
let derivedCommandsLength = this._derivedCommandsLength;
|
|
941
|
+
|
|
942
|
+
if (picking) {
|
|
943
|
+
derivedCommandTypes = this._derivedPickCommandTypes;
|
|
944
|
+
derivedCommandsLength = this._derivedPickCommandsLength;
|
|
945
|
+
} else if (isBlendCommand) {
|
|
946
|
+
derivedCommandTypes = this._derivedBlendCommandTypes;
|
|
947
|
+
derivedCommandsLength = this._derivedBlendCommandsLength;
|
|
948
|
+
}
|
|
949
|
+
|
|
950
|
+
if (derivedCommandsLength === 0) {
|
|
951
|
+
// No derived commands to push so just push the globe command
|
|
952
|
+
frameState.commandList.push(command);
|
|
953
|
+
return;
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
// Push derived commands
|
|
957
|
+
const derivedCommands = command.derivedCommands.globeTranslucency;
|
|
958
|
+
for (let i = 0; i < derivedCommandsLength; ++i) {
|
|
959
|
+
const derivedCommandName = DerivedCommandNames[derivedCommandTypes[i]];
|
|
960
|
+
frameState.commandList.push(derivedCommands[derivedCommandName]);
|
|
961
|
+
}
|
|
962
|
+
};
|
|
963
|
+
|
|
964
|
+
function executeCommandsMatchingType(
|
|
965
|
+
commands,
|
|
966
|
+
commandsLength,
|
|
967
|
+
executeCommandFunction,
|
|
968
|
+
scene,
|
|
969
|
+
context,
|
|
970
|
+
passState,
|
|
971
|
+
types
|
|
972
|
+
) {
|
|
973
|
+
for (let i = 0; i < commandsLength; ++i) {
|
|
974
|
+
const command = commands[i];
|
|
975
|
+
const type = command.derivedCommands.type;
|
|
976
|
+
if (!defined(types) || types.indexOf(type) > -1) {
|
|
977
|
+
executeCommandFunction(command, scene, context, passState);
|
|
978
|
+
}
|
|
979
|
+
}
|
|
980
|
+
}
|
|
981
|
+
|
|
982
|
+
function executeCommands(
|
|
983
|
+
commands,
|
|
984
|
+
commandsLength,
|
|
985
|
+
executeCommandFunction,
|
|
986
|
+
scene,
|
|
987
|
+
context,
|
|
988
|
+
passState
|
|
989
|
+
) {
|
|
990
|
+
for (let i = 0; i < commandsLength; ++i) {
|
|
991
|
+
executeCommandFunction(commands[i], scene, context, passState);
|
|
992
|
+
}
|
|
993
|
+
}
|
|
994
|
+
|
|
995
|
+
const opaqueTypes = [
|
|
996
|
+
DerivedCommandType.OPAQUE_FRONT_FACE,
|
|
997
|
+
DerivedCommandType.OPAQUE_BACK_FACE,
|
|
998
|
+
];
|
|
999
|
+
const depthOnlyTypes = [
|
|
1000
|
+
DerivedCommandType.DEPTH_ONLY_FRONT_FACE,
|
|
1001
|
+
DerivedCommandType.DEPTH_ONLY_BACK_FACE,
|
|
1002
|
+
DerivedCommandType.DEPTH_ONLY_FRONT_AND_BACK_FACE,
|
|
1003
|
+
];
|
|
1004
|
+
|
|
1005
|
+
GlobeTranslucencyState.prototype.executeGlobeCommands = function (
|
|
1006
|
+
frustumCommands,
|
|
1007
|
+
executeCommandFunction,
|
|
1008
|
+
globeTranslucencyFramebuffer,
|
|
1009
|
+
scene,
|
|
1010
|
+
passState
|
|
1011
|
+
) {
|
|
1012
|
+
const context = scene.context;
|
|
1013
|
+
const globeCommands = frustumCommands.commands[Pass.GLOBE];
|
|
1014
|
+
const globeCommandsLength = frustumCommands.indices[Pass.GLOBE];
|
|
1015
|
+
|
|
1016
|
+
if (globeCommandsLength === 0) {
|
|
1017
|
+
return;
|
|
1018
|
+
}
|
|
1019
|
+
|
|
1020
|
+
this._globeTranslucencyFramebuffer = globeTranslucencyFramebuffer;
|
|
1021
|
+
globeTranslucencyFramebuffer.clearClassification(context, passState);
|
|
1022
|
+
|
|
1023
|
+
// Render opaque commands like normal
|
|
1024
|
+
executeCommandsMatchingType(
|
|
1025
|
+
globeCommands,
|
|
1026
|
+
globeCommandsLength,
|
|
1027
|
+
executeCommandFunction,
|
|
1028
|
+
scene,
|
|
1029
|
+
context,
|
|
1030
|
+
passState,
|
|
1031
|
+
opaqueTypes
|
|
1032
|
+
);
|
|
1033
|
+
};
|
|
1034
|
+
|
|
1035
|
+
GlobeTranslucencyState.prototype.executeGlobeClassificationCommands = function (
|
|
1036
|
+
frustumCommands,
|
|
1037
|
+
executeCommandFunction,
|
|
1038
|
+
globeTranslucencyFramebuffer,
|
|
1039
|
+
scene,
|
|
1040
|
+
passState
|
|
1041
|
+
) {
|
|
1042
|
+
const context = scene.context;
|
|
1043
|
+
const globeCommands = frustumCommands.commands[Pass.GLOBE];
|
|
1044
|
+
const globeCommandsLength = frustumCommands.indices[Pass.GLOBE];
|
|
1045
|
+
const classificationCommands =
|
|
1046
|
+
frustumCommands.commands[Pass.TERRAIN_CLASSIFICATION];
|
|
1047
|
+
const classificationCommandsLength =
|
|
1048
|
+
frustumCommands.indices[Pass.TERRAIN_CLASSIFICATION];
|
|
1049
|
+
|
|
1050
|
+
if (globeCommandsLength === 0 || classificationCommandsLength === 0) {
|
|
1051
|
+
return;
|
|
1052
|
+
}
|
|
1053
|
+
|
|
1054
|
+
const frontTranslucent = this._frontFaceTranslucent;
|
|
1055
|
+
const backTranslucent = this._backFaceTranslucent;
|
|
1056
|
+
|
|
1057
|
+
if (!frontTranslucent || !backTranslucent) {
|
|
1058
|
+
// Render classification on opaque faces like normal
|
|
1059
|
+
executeCommands(
|
|
1060
|
+
classificationCommands,
|
|
1061
|
+
classificationCommandsLength,
|
|
1062
|
+
executeCommandFunction,
|
|
1063
|
+
scene,
|
|
1064
|
+
context,
|
|
1065
|
+
passState
|
|
1066
|
+
);
|
|
1067
|
+
}
|
|
1068
|
+
|
|
1069
|
+
if (!frontTranslucent && !backTranslucent) {
|
|
1070
|
+
// No translucent commands to render. Skip translucent classification.
|
|
1071
|
+
return;
|
|
1072
|
+
}
|
|
1073
|
+
|
|
1074
|
+
this._globeTranslucencyFramebuffer = globeTranslucencyFramebuffer;
|
|
1075
|
+
|
|
1076
|
+
const originalGlobeDepthTexture = context.uniformState.globeDepthTexture;
|
|
1077
|
+
const originalFramebuffer = passState.framebuffer;
|
|
1078
|
+
|
|
1079
|
+
// Render to internal framebuffer and get the first depth peel
|
|
1080
|
+
passState.framebuffer =
|
|
1081
|
+
globeTranslucencyFramebuffer.classificationFramebuffer;
|
|
1082
|
+
|
|
1083
|
+
executeCommandsMatchingType(
|
|
1084
|
+
globeCommands,
|
|
1085
|
+
globeCommandsLength,
|
|
1086
|
+
executeCommandFunction,
|
|
1087
|
+
scene,
|
|
1088
|
+
context,
|
|
1089
|
+
passState,
|
|
1090
|
+
depthOnlyTypes
|
|
1091
|
+
);
|
|
1092
|
+
|
|
1093
|
+
if (context.depthTexture) {
|
|
1094
|
+
// Pack depth into separate texture for ground polylines and textured ground primitives
|
|
1095
|
+
const packedDepthTexture = globeTranslucencyFramebuffer.packDepth(
|
|
1096
|
+
context,
|
|
1097
|
+
passState
|
|
1098
|
+
);
|
|
1099
|
+
context.uniformState.globeDepthTexture = packedDepthTexture;
|
|
1100
|
+
}
|
|
1101
|
+
|
|
1102
|
+
// Render classification on translucent faces
|
|
1103
|
+
executeCommands(
|
|
1104
|
+
classificationCommands,
|
|
1105
|
+
classificationCommandsLength,
|
|
1106
|
+
executeCommandFunction,
|
|
1107
|
+
scene,
|
|
1108
|
+
context,
|
|
1109
|
+
passState
|
|
1110
|
+
);
|
|
1111
|
+
|
|
1112
|
+
// Unset temporary state
|
|
1113
|
+
context.uniformState.globeDepthTexture = originalGlobeDepthTexture;
|
|
1114
|
+
passState.framebuffer = originalFramebuffer;
|
|
1115
|
+
};
|
|
1116
|
+
|
|
1117
|
+
export default GlobeTranslucencyState;
|