@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1117 @@
1
+ import combine from "../Core/combine.js";
2
+ import defaultValue from "../Core/defaultValue.js";
3
+ import defined from "../Core/defined.js";
4
+ import NearFarScalar from "../Core/NearFarScalar.js";
5
+ import Rectangle from "../Core/Rectangle.js";
6
+ import DrawCommand from "../Renderer/DrawCommand.js";
7
+ import Pass from "../Renderer/Pass.js";
8
+ import RenderState from "../Renderer/RenderState.js";
9
+ import ShaderSource from "../Renderer/ShaderSource.js";
10
+ import BlendingState from "./BlendingState.js";
11
+ import CullFace from "./CullFace.js";
12
+ import SceneMode from "./SceneMode.js";
13
+
14
+ const DerivedCommandType = {
15
+ OPAQUE_FRONT_FACE: 0,
16
+ OPAQUE_BACK_FACE: 1,
17
+ DEPTH_ONLY_FRONT_FACE: 2,
18
+ DEPTH_ONLY_BACK_FACE: 3,
19
+ DEPTH_ONLY_FRONT_AND_BACK_FACE: 4,
20
+ TRANSLUCENT_FRONT_FACE: 5,
21
+ TRANSLUCENT_BACK_FACE: 6,
22
+ TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST: 7,
23
+ TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST: 8,
24
+ PICK_FRONT_FACE: 9,
25
+ PICK_BACK_FACE: 10,
26
+ DERIVED_COMMANDS_MAXIMUM_LENGTH: 11,
27
+ };
28
+
29
+ const derivedCommandsMaximumLength =
30
+ DerivedCommandType.DERIVED_COMMANDS_MAXIMUM_LENGTH;
31
+
32
+ const DerivedCommandNames = [
33
+ "opaqueFrontFaceCommand",
34
+ "opaqueBackFaceCommand",
35
+ "depthOnlyFrontFaceCommand",
36
+ "depthOnlyBackFaceCommand",
37
+ "depthOnlyFrontAndBackFaceCommand",
38
+ "translucentFrontFaceCommand",
39
+ "translucentBackFaceCommand",
40
+ "translucentFrontFaceManualDepthTestCommand",
41
+ "translucentBackFaceManualDepthTestCommand",
42
+ "pickFrontFaceCommand",
43
+ "pickBackFaceCommand",
44
+ ];
45
+
46
+ /**
47
+ * @private
48
+ */
49
+ function GlobeTranslucencyState() {
50
+ this._frontFaceAlphaByDistance = new NearFarScalar(0.0, 1.0, 0.0, 1.0);
51
+ this._backFaceAlphaByDistance = new NearFarScalar(0.0, 1.0, 0.0, 1.0);
52
+
53
+ this._frontFaceTranslucent = false;
54
+ this._backFaceTranslucent = false;
55
+ this._requiresManualDepthTest = false;
56
+ this._sunVisibleThroughGlobe = false;
57
+ this._environmentVisible = false;
58
+ this._useDepthPlane = false;
59
+ this._numberOfTextureUniforms = 0;
60
+ this._globeTranslucencyFramebuffer = undefined;
61
+ this._rectangle = Rectangle.clone(Rectangle.MAX_VALUE);
62
+
63
+ this._derivedCommandKey = 0;
64
+ this._derivedCommandsDirty = false;
65
+ this._derivedCommandPacks = undefined;
66
+
67
+ this._derivedCommandTypes = new Array(derivedCommandsMaximumLength);
68
+ this._derivedBlendCommandTypes = new Array(derivedCommandsMaximumLength);
69
+ this._derivedPickCommandTypes = new Array(derivedCommandsMaximumLength);
70
+ this._derivedCommandTypesToUpdate = new Array(derivedCommandsMaximumLength);
71
+
72
+ this._derivedCommandsLength = 0;
73
+ this._derivedBlendCommandsLength = 0;
74
+ this._derivedPickCommandsLength = 0;
75
+ this._derivedCommandsToUpdateLength = 0;
76
+ }
77
+
78
+ Object.defineProperties(GlobeTranslucencyState.prototype, {
79
+ frontFaceAlphaByDistance: {
80
+ get: function () {
81
+ return this._frontFaceAlphaByDistance;
82
+ },
83
+ },
84
+ backFaceAlphaByDistance: {
85
+ get: function () {
86
+ return this._backFaceAlphaByDistance;
87
+ },
88
+ },
89
+ translucent: {
90
+ get: function () {
91
+ return this._frontFaceTranslucent;
92
+ },
93
+ },
94
+ sunVisibleThroughGlobe: {
95
+ get: function () {
96
+ return this._sunVisibleThroughGlobe;
97
+ },
98
+ },
99
+ environmentVisible: {
100
+ get: function () {
101
+ return this._environmentVisible;
102
+ },
103
+ },
104
+ useDepthPlane: {
105
+ get: function () {
106
+ return this._useDepthPlane;
107
+ },
108
+ },
109
+ numberOfTextureUniforms: {
110
+ get: function () {
111
+ return this._numberOfTextureUniforms;
112
+ },
113
+ },
114
+ rectangle: {
115
+ get: function () {
116
+ return this._rectangle;
117
+ },
118
+ },
119
+ });
120
+
121
+ GlobeTranslucencyState.prototype.update = function (scene) {
122
+ const globe = scene.globe;
123
+ if (!defined(globe) || !globe.show) {
124
+ this._frontFaceTranslucent = false;
125
+ this._backFaceTranslucent = false;
126
+ this._sunVisibleThroughGlobe = true;
127
+ this._environmentVisible = true;
128
+ this._useDepthPlane = false;
129
+ return;
130
+ }
131
+
132
+ this._frontFaceAlphaByDistance = updateAlphaByDistance(
133
+ globe.translucency.enabled,
134
+ globe.translucency.frontFaceAlpha,
135
+ globe.translucency.frontFaceAlphaByDistance,
136
+ this._frontFaceAlphaByDistance
137
+ );
138
+ this._backFaceAlphaByDistance = updateAlphaByDistance(
139
+ globe.translucency.enabled,
140
+ globe.translucency.backFaceAlpha,
141
+ globe.translucency.backFaceAlphaByDistance,
142
+ this._backFaceAlphaByDistance
143
+ );
144
+
145
+ this._frontFaceTranslucent = isFaceTranslucent(
146
+ globe.translucency.enabled,
147
+ this._frontFaceAlphaByDistance,
148
+ globe
149
+ );
150
+ this._backFaceTranslucent = isFaceTranslucent(
151
+ globe.translucency.enabled,
152
+ this._backFaceAlphaByDistance,
153
+ globe
154
+ );
155
+
156
+ this._requiresManualDepthTest = requiresManualDepthTest(this, scene, globe);
157
+
158
+ this._sunVisibleThroughGlobe = isSunVisibleThroughGlobe(this, scene);
159
+ this._environmentVisible = isEnvironmentVisible(this, scene);
160
+ this._useDepthPlane = useDepthPlane(this, scene);
161
+ this._numberOfTextureUniforms = getNumberOfTextureUniforms(this);
162
+
163
+ this._rectangle = Rectangle.clone(
164
+ globe.translucency.rectangle,
165
+ this._rectangle
166
+ );
167
+
168
+ gatherDerivedCommandRequirements(this, scene);
169
+ };
170
+
171
+ function updateAlphaByDistance(enabled, alpha, alphaByDistance, result) {
172
+ if (!enabled) {
173
+ result.nearValue = 1.0;
174
+ result.farValue = 1.0;
175
+ return result;
176
+ }
177
+
178
+ if (!defined(alphaByDistance)) {
179
+ result.nearValue = alpha;
180
+ result.farValue = alpha;
181
+ return result;
182
+ }
183
+
184
+ NearFarScalar.clone(alphaByDistance, result);
185
+ result.nearValue *= alpha;
186
+ result.farValue *= alpha;
187
+ return result;
188
+ }
189
+
190
+ function isFaceTranslucent(translucencyEnabled, alphaByDistance, globe) {
191
+ return (
192
+ translucencyEnabled &&
193
+ (globe.baseColor.alpha < 1.0 ||
194
+ alphaByDistance.nearValue < 1.0 ||
195
+ alphaByDistance.farValue < 1.0)
196
+ );
197
+ }
198
+
199
+ function isSunVisibleThroughGlobe(state, scene) {
200
+ // The sun is visible through the globe if the front and back faces are translucent when above ground
201
+ // or if front faces are translucent when below ground
202
+ const frontTranslucent = state._frontFaceTranslucent;
203
+ const backTranslucent = state._backFaceTranslucent;
204
+ return frontTranslucent && (scene.cameraUnderground || backTranslucent);
205
+ }
206
+
207
+ function isEnvironmentVisible(state, scene) {
208
+ // The environment is visible if the camera is above ground or underground with translucency
209
+ return !scene.cameraUnderground || state._frontFaceTranslucent;
210
+ }
211
+
212
+ function useDepthPlane(state, scene) {
213
+ // Use the depth plane when the camera is above ground and the globe is opaque
214
+ return !scene.cameraUnderground && !state._frontFaceTranslucent;
215
+ }
216
+
217
+ function requiresManualDepthTest(state, scene, globe) {
218
+ return (
219
+ state._frontFaceTranslucent &&
220
+ !state._backFaceTranslucent &&
221
+ !globe.depthTestAgainstTerrain &&
222
+ scene.mode !== SceneMode.SCENE2D &&
223
+ scene.context.depthTexture
224
+ );
225
+ }
226
+
227
+ function getNumberOfTextureUniforms(state) {
228
+ let numberOfTextureUniforms = 0;
229
+
230
+ if (state._frontFaceTranslucent) {
231
+ ++numberOfTextureUniforms; // classification texture
232
+ }
233
+
234
+ if (state._requiresManualDepthTest) {
235
+ ++numberOfTextureUniforms; // czm_globeDepthTexture for manual depth testing
236
+ }
237
+
238
+ return numberOfTextureUniforms;
239
+ }
240
+
241
+ function gatherDerivedCommandRequirements(state, scene) {
242
+ state._derivedCommandsLength = getDerivedCommandTypes(
243
+ state,
244
+ scene,
245
+ false,
246
+ false,
247
+ state._derivedCommandTypes
248
+ );
249
+
250
+ state._derivedBlendCommandsLength = getDerivedCommandTypes(
251
+ state,
252
+ scene,
253
+ true,
254
+ false,
255
+ state._derivedBlendCommandTypes
256
+ );
257
+
258
+ state._derivedPickCommandsLength = getDerivedCommandTypes(
259
+ state,
260
+ scene,
261
+ false,
262
+ true,
263
+ state._derivedPickCommandTypes
264
+ );
265
+
266
+ let i;
267
+
268
+ let derivedCommandKey = 0;
269
+ for (i = 0; i < state._derivedCommandsLength; ++i) {
270
+ derivedCommandKey |= 1 << state._derivedCommandTypes[i];
271
+ }
272
+ for (i = 0; i < state._derivedBlendCommandsLength; ++i) {
273
+ derivedCommandKey |= 1 << state._derivedBlendCommandTypes[i];
274
+ }
275
+ for (i = 0; i < state._derivedPickCommandsLength; ++i) {
276
+ derivedCommandKey |= 1 << state._derivedPickCommandTypes[i];
277
+ }
278
+
279
+ let derivedCommandsToUpdateLength = 0;
280
+ for (i = 0; i < derivedCommandsMaximumLength; ++i) {
281
+ if ((derivedCommandKey & (1 << i)) > 0) {
282
+ state._derivedCommandTypesToUpdate[derivedCommandsToUpdateLength++] = i;
283
+ }
284
+ }
285
+ state._derivedCommandsToUpdateLength = derivedCommandsToUpdateLength;
286
+
287
+ const derivedCommandsDirty = derivedCommandKey !== state._derivedCommandKey;
288
+ state._derivedCommandKey = derivedCommandKey;
289
+ state._derivedCommandsDirty = derivedCommandsDirty;
290
+
291
+ if (!defined(state._derivedCommandPacks) && state._frontFaceTranslucent) {
292
+ state._derivedCommandPacks = createDerivedCommandPacks();
293
+ }
294
+ }
295
+
296
+ function getDerivedCommandTypes(
297
+ state,
298
+ scene,
299
+ isBlendCommand,
300
+ isPickCommand,
301
+ types
302
+ ) {
303
+ let length = 0;
304
+
305
+ const frontTranslucent = state._frontFaceTranslucent;
306
+ const backTranslucent = state._backFaceTranslucent;
307
+
308
+ if (!frontTranslucent) {
309
+ // Don't use derived commands if the globe is opaque
310
+ return length;
311
+ }
312
+
313
+ const cameraUnderground = scene.cameraUnderground;
314
+ const requiresManualDepthTest = state._requiresManualDepthTest;
315
+
316
+ const translucentFrontFaceCommandType = isPickCommand
317
+ ? DerivedCommandType.PICK_FRONT_FACE
318
+ : requiresManualDepthTest
319
+ ? DerivedCommandType.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST
320
+ : DerivedCommandType.TRANSLUCENT_FRONT_FACE;
321
+
322
+ const translucentBackFaceCommandType = isPickCommand
323
+ ? DerivedCommandType.PICK_BACK_FACE
324
+ : requiresManualDepthTest
325
+ ? DerivedCommandType.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST
326
+ : DerivedCommandType.TRANSLUCENT_BACK_FACE;
327
+
328
+ if (scene.mode === SceneMode.SCENE2D) {
329
+ types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_FACE;
330
+ types[length++] = translucentFrontFaceCommandType;
331
+ return length;
332
+ }
333
+
334
+ if (backTranslucent) {
335
+ // Push depth-only command for classification. Blend commands do not need to write depth.
336
+ // Push translucent commands for front and back faces.
337
+ if (!isBlendCommand) {
338
+ types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_AND_BACK_FACE;
339
+ }
340
+ if (cameraUnderground) {
341
+ types[length++] = translucentFrontFaceCommandType;
342
+ types[length++] = translucentBackFaceCommandType;
343
+ } else {
344
+ types[length++] = translucentBackFaceCommandType;
345
+ types[length++] = translucentFrontFaceCommandType;
346
+ }
347
+ } else {
348
+ // Push opaque command for the face that appears in back.
349
+ // Push depth-only command and translucent command for the face that appears in front.
350
+ // eslint-disable-next-line no-lonely-if
351
+ if (cameraUnderground) {
352
+ if (!isBlendCommand) {
353
+ types[length++] = DerivedCommandType.DEPTH_ONLY_BACK_FACE;
354
+ }
355
+ types[length++] = DerivedCommandType.OPAQUE_FRONT_FACE;
356
+ types[length++] = translucentBackFaceCommandType;
357
+ } else {
358
+ if (!isBlendCommand) {
359
+ types[length++] = DerivedCommandType.DEPTH_ONLY_FRONT_FACE;
360
+ }
361
+ types[length++] = DerivedCommandType.OPAQUE_BACK_FACE;
362
+ types[length++] = translucentFrontFaceCommandType;
363
+ }
364
+ }
365
+
366
+ return length;
367
+ }
368
+
369
+ function removeDefine(defines, defineToRemove) {
370
+ const index = defines.indexOf(defineToRemove);
371
+ if (index > -1) {
372
+ defines.splice(index, 1);
373
+ }
374
+ }
375
+
376
+ function hasDefine(defines, define) {
377
+ return defines.indexOf(define) > -1;
378
+ }
379
+
380
+ function getOpaqueFrontFaceShaderProgram(vs, fs) {
381
+ removeDefine(vs.defines, "TRANSLUCENT");
382
+ removeDefine(fs.defines, "TRANSLUCENT");
383
+ }
384
+
385
+ function getOpaqueBackFaceShaderProgram(vs, fs) {
386
+ removeDefine(vs.defines, "GROUND_ATMOSPHERE");
387
+ removeDefine(fs.defines, "GROUND_ATMOSPHERE");
388
+ removeDefine(vs.defines, "FOG");
389
+ removeDefine(fs.defines, "FOG");
390
+ removeDefine(vs.defines, "TRANSLUCENT");
391
+ removeDefine(fs.defines, "TRANSLUCENT");
392
+ }
393
+
394
+ function getDepthOnlyShaderProgram(vs, fs) {
395
+ if (
396
+ hasDefine(fs.defines, "TILE_LIMIT_RECTANGLE") ||
397
+ hasDefine(fs.defines, "ENABLE_CLIPPING_PLANES")
398
+ ) {
399
+ // Need to execute the full shader if discard is called
400
+ return;
401
+ }
402
+
403
+ const depthOnlyShader =
404
+ "void main() \n" + "{ \n" + " gl_FragColor = vec4(1.0); \n" + "} \n";
405
+
406
+ fs.sources = [depthOnlyShader];
407
+ }
408
+
409
+ function getTranslucentShaderProgram(vs, fs) {
410
+ const sources = fs.sources;
411
+ const length = sources.length;
412
+ for (let i = 0; i < length; ++i) {
413
+ sources[i] = ShaderSource.replaceMain(
414
+ sources[i],
415
+ "czm_globe_translucency_main"
416
+ );
417
+ }
418
+
419
+ const globeTranslucencyMain =
420
+ "\n\n" +
421
+ "uniform sampler2D u_classificationTexture; \n" +
422
+ "void main() \n" +
423
+ "{ \n" +
424
+ " vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
425
+ "#ifdef MANUAL_DEPTH_TEST \n" +
426
+ " float logDepthOrDepth = czm_unpackDepth(texture2D(czm_globeDepthTexture, st)); \n" +
427
+ " if (logDepthOrDepth != 0.0) \n" +
428
+ " { \n" +
429
+ " vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); \n" +
430
+ " float depthEC = eyeCoordinate.z / eyeCoordinate.w; \n" +
431
+ " if (v_positionEC.z < depthEC) \n" +
432
+ " { \n" +
433
+ " discard; \n" +
434
+ " } \n" +
435
+ " } \n" +
436
+ "#endif \n" +
437
+ " czm_globe_translucency_main(); \n" +
438
+ " vec4 classificationColor = texture2D(u_classificationTexture, st); \n" +
439
+ " if (classificationColor.a > 0.0) \n" +
440
+ " { \n" +
441
+ " // Reverse premultiplication process to get the correct composited result of the classification primitives \n" +
442
+ " classificationColor.rgb /= classificationColor.a; \n" +
443
+ " } \n" +
444
+ " gl_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + gl_FragColor * (1.0 - classificationColor.a); \n" +
445
+ "} \n";
446
+
447
+ sources.push(globeTranslucencyMain);
448
+ }
449
+
450
+ function getTranslucentBackFaceShaderProgram(vs, fs) {
451
+ getTranslucentShaderProgram(vs, fs);
452
+ removeDefine(vs.defines, "GROUND_ATMOSPHERE");
453
+ removeDefine(fs.defines, "GROUND_ATMOSPHERE");
454
+ removeDefine(vs.defines, "FOG");
455
+ removeDefine(fs.defines, "FOG");
456
+ }
457
+
458
+ function getTranslucentFrontFaceManualDepthTestShaderProgram(vs, fs) {
459
+ getTranslucentShaderProgram(vs, fs);
460
+ vs.defines.push("GENERATE_POSITION");
461
+ fs.defines.push("MANUAL_DEPTH_TEST");
462
+ }
463
+
464
+ function getTranslucentBackFaceManualDepthTestShaderProgram(vs, fs) {
465
+ getTranslucentBackFaceShaderProgram(vs, fs);
466
+ vs.defines.push("GENERATE_POSITION");
467
+ fs.defines.push("MANUAL_DEPTH_TEST");
468
+ }
469
+
470
+ function getPickShaderProgram(vs, fs) {
471
+ const pickShader =
472
+ "uniform sampler2D u_classificationTexture; \n" +
473
+ "void main() \n" +
474
+ "{ \n" +
475
+ " vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
476
+ " vec4 pickColor = texture2D(u_classificationTexture, st); \n" +
477
+ " if (pickColor == vec4(0.0)) \n" +
478
+ " { \n" +
479
+ " discard; \n" +
480
+ " } \n" +
481
+ " gl_FragColor = pickColor; \n" +
482
+ "} \n";
483
+
484
+ fs.sources = [pickShader];
485
+ }
486
+
487
+ function getDerivedShaderProgram(
488
+ context,
489
+ shaderProgram,
490
+ derivedShaderProgram,
491
+ shaderProgramDirty,
492
+ getShaderProgramFunction,
493
+ cacheName
494
+ ) {
495
+ if (!defined(getShaderProgramFunction)) {
496
+ return shaderProgram;
497
+ }
498
+
499
+ if (!shaderProgramDirty && defined(derivedShaderProgram)) {
500
+ return derivedShaderProgram;
501
+ }
502
+
503
+ let shader = context.shaderCache.getDerivedShaderProgram(
504
+ shaderProgram,
505
+ cacheName
506
+ );
507
+ if (!defined(shader)) {
508
+ const attributeLocations = shaderProgram._attributeLocations;
509
+ const vs = shaderProgram.vertexShaderSource.clone();
510
+ const fs = shaderProgram.fragmentShaderSource.clone();
511
+ vs.defines = defined(vs.defines) ? vs.defines.slice(0) : [];
512
+ fs.defines = defined(fs.defines) ? fs.defines.slice(0) : [];
513
+
514
+ getShaderProgramFunction(vs, fs);
515
+
516
+ shader = context.shaderCache.createDerivedShaderProgram(
517
+ shaderProgram,
518
+ cacheName,
519
+ {
520
+ vertexShaderSource: vs,
521
+ fragmentShaderSource: fs,
522
+ attributeLocations: attributeLocations,
523
+ }
524
+ );
525
+ }
526
+
527
+ return shader;
528
+ }
529
+
530
+ function getOpaqueFrontFaceRenderState(renderState) {
531
+ renderState.cull.face = CullFace.BACK;
532
+ renderState.cull.enabled = true;
533
+ }
534
+
535
+ function getOpaqueBackFaceRenderState(renderState) {
536
+ renderState.cull.face = CullFace.FRONT;
537
+ renderState.cull.enabled = true;
538
+ }
539
+
540
+ function getDepthOnlyFrontFaceRenderState(renderState) {
541
+ renderState.cull.face = CullFace.BACK;
542
+ renderState.cull.enabled = true;
543
+ renderState.colorMask = {
544
+ red: false,
545
+ green: false,
546
+ blue: false,
547
+ alpha: false,
548
+ };
549
+ }
550
+
551
+ function getDepthOnlyBackFaceRenderState(renderState) {
552
+ renderState.cull.face = CullFace.FRONT;
553
+ renderState.cull.enabled = true;
554
+ renderState.colorMask = {
555
+ red: false,
556
+ green: false,
557
+ blue: false,
558
+ alpha: false,
559
+ };
560
+ }
561
+
562
+ function getDepthOnlyFrontAndBackFaceRenderState(renderState) {
563
+ renderState.cull.enabled = false;
564
+ renderState.colorMask = {
565
+ red: false,
566
+ green: false,
567
+ blue: false,
568
+ alpha: false,
569
+ };
570
+ }
571
+
572
+ function getTranslucentFrontFaceRenderState(renderState) {
573
+ renderState.cull.face = CullFace.BACK;
574
+ renderState.cull.enabled = true;
575
+ renderState.depthMask = false;
576
+ renderState.blending = BlendingState.ALPHA_BLEND;
577
+ }
578
+
579
+ function getTranslucentBackFaceRenderState(renderState) {
580
+ renderState.cull.face = CullFace.FRONT;
581
+ renderState.cull.enabled = true;
582
+ renderState.depthMask = false;
583
+ renderState.blending = BlendingState.ALPHA_BLEND;
584
+ }
585
+
586
+ function getPickFrontFaceRenderState(renderState) {
587
+ renderState.cull.face = CullFace.BACK;
588
+ renderState.cull.enabled = true;
589
+ renderState.blending.enabled = false;
590
+ }
591
+
592
+ function getPickBackFaceRenderState(renderState) {
593
+ renderState.cull.face = CullFace.FRONT;
594
+ renderState.cull.enabled = true;
595
+ renderState.blending.enabled = false;
596
+ }
597
+
598
+ function getDerivedRenderState(
599
+ renderState,
600
+ derivedRenderState,
601
+ renderStateDirty,
602
+ getRenderStateFunction,
603
+ cache
604
+ ) {
605
+ if (!defined(getRenderStateFunction)) {
606
+ return renderState;
607
+ }
608
+
609
+ if (!renderStateDirty && defined(derivedRenderState)) {
610
+ return derivedRenderState;
611
+ }
612
+
613
+ let cachedRenderState = cache[renderState.id];
614
+ if (!defined(cachedRenderState)) {
615
+ const rs = RenderState.getState(renderState);
616
+ getRenderStateFunction(rs);
617
+ cachedRenderState = RenderState.fromCache(rs);
618
+ cache[renderState.id] = cachedRenderState;
619
+ }
620
+
621
+ return cachedRenderState;
622
+ }
623
+
624
+ function getTranslucencyUniformMap(state) {
625
+ return {
626
+ u_classificationTexture: function () {
627
+ return state._globeTranslucencyFramebuffer.classificationTexture;
628
+ },
629
+ };
630
+ }
631
+
632
+ function getDerivedUniformMap(
633
+ state,
634
+ uniformMap,
635
+ derivedUniformMap,
636
+ uniformMapDirty,
637
+ getDerivedUniformMapFunction
638
+ ) {
639
+ if (!defined(getDerivedUniformMapFunction)) {
640
+ return uniformMap;
641
+ }
642
+
643
+ if (!uniformMapDirty && defined(derivedUniformMap)) {
644
+ return derivedUniformMap;
645
+ }
646
+
647
+ return combine(uniformMap, getDerivedUniformMapFunction(state), false);
648
+ }
649
+
650
+ function DerivedCommandPack(options) {
651
+ this.pass = options.pass;
652
+ this.pickOnly = options.pickOnly;
653
+ this.getShaderProgramFunction = options.getShaderProgramFunction;
654
+ this.getRenderStateFunction = options.getRenderStateFunction;
655
+ this.getUniformMapFunction = options.getUniformMapFunction;
656
+ this.renderStateCache = {};
657
+ }
658
+
659
+ function createDerivedCommandPacks() {
660
+ return [
661
+ // opaqueFrontFaceCommand
662
+ new DerivedCommandPack({
663
+ pass: Pass.GLOBE,
664
+ pickOnly: false,
665
+ getShaderProgramFunction: getOpaqueFrontFaceShaderProgram,
666
+ getRenderStateFunction: getOpaqueFrontFaceRenderState,
667
+ getUniformMapFunction: undefined,
668
+ }),
669
+ // opaqueBackFaceCommand
670
+ new DerivedCommandPack({
671
+ pass: Pass.GLOBE,
672
+ pickOnly: false,
673
+ getShaderProgramFunction: getOpaqueBackFaceShaderProgram,
674
+ getRenderStateFunction: getOpaqueBackFaceRenderState,
675
+ getUniformMapFunction: undefined,
676
+ }),
677
+ // depthOnlyFrontFaceCommand
678
+ new DerivedCommandPack({
679
+ pass: Pass.GLOBE,
680
+ pickOnly: false,
681
+ getShaderProgramFunction: getDepthOnlyShaderProgram,
682
+ getRenderStateFunction: getDepthOnlyFrontFaceRenderState,
683
+ getUniformMapFunction: undefined,
684
+ }),
685
+ // depthOnlyBackFaceCommand
686
+ new DerivedCommandPack({
687
+ pass: Pass.GLOBE,
688
+ pickOnly: false,
689
+ getShaderProgramFunction: getDepthOnlyShaderProgram,
690
+ getRenderStateFunction: getDepthOnlyBackFaceRenderState,
691
+ getUniformMapFunction: undefined,
692
+ }),
693
+ // depthOnlyFrontAndBackFaceCommand
694
+ new DerivedCommandPack({
695
+ pass: Pass.GLOBE,
696
+ pickOnly: false,
697
+ getShaderProgramFunction: getDepthOnlyShaderProgram,
698
+ getRenderStateFunction: getDepthOnlyFrontAndBackFaceRenderState,
699
+ getUniformMapFunction: undefined,
700
+ }),
701
+ // translucentFrontFaceCommand
702
+ new DerivedCommandPack({
703
+ pass: Pass.TRANSLUCENT,
704
+ pickOnly: false,
705
+ getShaderProgramFunction: getTranslucentShaderProgram,
706
+ getRenderStateFunction: getTranslucentFrontFaceRenderState,
707
+ getUniformMapFunction: getTranslucencyUniformMap,
708
+ }),
709
+ // translucentBackFaceCommand
710
+ new DerivedCommandPack({
711
+ pass: Pass.TRANSLUCENT,
712
+ pickOnly: false,
713
+ getShaderProgramFunction: getTranslucentBackFaceShaderProgram,
714
+ getRenderStateFunction: getTranslucentBackFaceRenderState,
715
+ getUniformMapFunction: getTranslucencyUniformMap,
716
+ }),
717
+ // translucentFrontFaceManualDepthTestCommand
718
+ new DerivedCommandPack({
719
+ pass: Pass.TRANSLUCENT,
720
+ pickOnly: false,
721
+ getShaderProgramFunction: getTranslucentFrontFaceManualDepthTestShaderProgram,
722
+ getRenderStateFunction: getTranslucentFrontFaceRenderState,
723
+ getUniformMapFunction: getTranslucencyUniformMap,
724
+ }),
725
+ // translucentBackFaceManualDepthTestCommand
726
+ new DerivedCommandPack({
727
+ pass: Pass.TRANSLUCENT,
728
+ pickOnly: false,
729
+ getShaderProgramFunction: getTranslucentBackFaceManualDepthTestShaderProgram,
730
+ getRenderStateFunction: getTranslucentBackFaceRenderState,
731
+ getUniformMapFunction: getTranslucencyUniformMap,
732
+ }),
733
+ // pickFrontFaceCommand
734
+ new DerivedCommandPack({
735
+ pass: Pass.TRANSLUCENT,
736
+ pickOnly: true,
737
+ getShaderProgramFunction: getPickShaderProgram,
738
+ getRenderStateFunction: getPickFrontFaceRenderState,
739
+ getUniformMapFunction: getTranslucencyUniformMap,
740
+ }),
741
+ // pickBackFaceCommand
742
+ new DerivedCommandPack({
743
+ pass: Pass.TRANSLUCENT,
744
+ pickOnly: true,
745
+ getShaderProgramFunction: getPickShaderProgram,
746
+ getRenderStateFunction: getPickBackFaceRenderState,
747
+ getUniformMapFunction: getTranslucencyUniformMap,
748
+ }),
749
+ ];
750
+ }
751
+
752
+ const derivedCommandNames = new Array(derivedCommandsMaximumLength);
753
+ const derivedCommandPacks = new Array(derivedCommandsMaximumLength);
754
+
755
+ GlobeTranslucencyState.prototype.updateDerivedCommands = function (
756
+ command,
757
+ frameState
758
+ ) {
759
+ const derivedCommandTypes = this._derivedCommandTypesToUpdate;
760
+ const derivedCommandsLength = this._derivedCommandsToUpdateLength;
761
+
762
+ if (derivedCommandsLength === 0) {
763
+ return;
764
+ }
765
+
766
+ for (let i = 0; i < derivedCommandsLength; ++i) {
767
+ derivedCommandPacks[i] = this._derivedCommandPacks[derivedCommandTypes[i]];
768
+ derivedCommandNames[i] = DerivedCommandNames[derivedCommandTypes[i]];
769
+ }
770
+
771
+ updateDerivedCommands(
772
+ this,
773
+ command,
774
+ derivedCommandsLength,
775
+ derivedCommandTypes,
776
+ derivedCommandNames,
777
+ derivedCommandPacks,
778
+ frameState
779
+ );
780
+ };
781
+
782
+ function updateDerivedCommands(
783
+ state,
784
+ command,
785
+ derivedCommandsLength,
786
+ derivedCommandTypes,
787
+ derivedCommandNames,
788
+ derivedCommandPacks,
789
+ frameState
790
+ ) {
791
+ let derivedCommandsObject = command.derivedCommands.globeTranslucency;
792
+ const derivedCommandsDirty = state._derivedCommandsDirty;
793
+
794
+ if (
795
+ command.dirty ||
796
+ !defined(derivedCommandsObject) ||
797
+ derivedCommandsDirty
798
+ ) {
799
+ command.dirty = false;
800
+
801
+ if (!defined(derivedCommandsObject)) {
802
+ derivedCommandsObject = {};
803
+ command.derivedCommands.globeTranslucency = derivedCommandsObject;
804
+ }
805
+
806
+ const frameNumber = frameState.frameNumber;
807
+
808
+ const uniformMapDirtyFrame = defaultValue(
809
+ derivedCommandsObject.uniformMapDirtyFrame,
810
+ 0
811
+ );
812
+ const shaderProgramDirtyFrame = defaultValue(
813
+ derivedCommandsObject.shaderProgramDirtyFrame,
814
+ 0
815
+ );
816
+ const renderStateDirtyFrame = defaultValue(
817
+ derivedCommandsObject.renderStateDirtyFrame,
818
+ 0
819
+ );
820
+
821
+ const uniformMapDirty =
822
+ derivedCommandsObject.uniformMap !== command.uniformMap;
823
+
824
+ const shaderProgramDirty =
825
+ derivedCommandsObject.shaderProgramId !== command.shaderProgram.id;
826
+
827
+ const renderStateDirty =
828
+ derivedCommandsObject.renderStateId !== command.renderState.id;
829
+
830
+ if (uniformMapDirty) {
831
+ derivedCommandsObject.uniformMapDirtyFrame = frameNumber;
832
+ }
833
+ if (shaderProgramDirty) {
834
+ derivedCommandsObject.shaderProgramDirtyFrame = frameNumber;
835
+ }
836
+ if (renderStateDirty) {
837
+ derivedCommandsObject.renderStateDirtyFrame = frameNumber;
838
+ }
839
+
840
+ derivedCommandsObject.uniformMap = command.uniformMap;
841
+ derivedCommandsObject.shaderProgramId = command.shaderProgram.id;
842
+ derivedCommandsObject.renderStateId = command.renderState.id;
843
+
844
+ for (let i = 0; i < derivedCommandsLength; ++i) {
845
+ const derivedCommandPack = derivedCommandPacks[i];
846
+ const derivedCommandType = derivedCommandTypes[i];
847
+ const derivedCommandName = derivedCommandNames[i];
848
+ let derivedCommand = derivedCommandsObject[derivedCommandName];
849
+
850
+ let derivedUniformMap;
851
+ let derivedShaderProgram;
852
+ let derivedRenderState;
853
+
854
+ if (defined(derivedCommand)) {
855
+ derivedUniformMap = derivedCommand.uniformMap;
856
+ derivedShaderProgram = derivedCommand.shaderProgram;
857
+ derivedRenderState = derivedCommand.renderState;
858
+ } else {
859
+ derivedUniformMap = undefined;
860
+ derivedShaderProgram = undefined;
861
+ derivedRenderState = undefined;
862
+ }
863
+
864
+ derivedCommand = DrawCommand.shallowClone(command, derivedCommand);
865
+ derivedCommandsObject[derivedCommandName] = derivedCommand;
866
+
867
+ const derivedUniformMapDirtyFrame = defaultValue(
868
+ derivedCommand.derivedCommands.uniformMapDirtyFrame,
869
+ 0
870
+ );
871
+ const derivedShaderProgramDirtyFrame = defaultValue(
872
+ derivedCommand.derivedCommands.shaderProgramDirtyFrame,
873
+ 0
874
+ );
875
+ const derivedRenderStateDirtyFrame = defaultValue(
876
+ derivedCommand.derivedCommands.renderStateDirtyFrame,
877
+ 0
878
+ );
879
+
880
+ const derivedUniformMapDirty =
881
+ uniformMapDirty || derivedUniformMapDirtyFrame < uniformMapDirtyFrame;
882
+ const derivedShaderProgramDirty =
883
+ shaderProgramDirty ||
884
+ derivedShaderProgramDirtyFrame < shaderProgramDirtyFrame;
885
+ const derivedRenderStateDirty =
886
+ renderStateDirty ||
887
+ derivedRenderStateDirtyFrame < renderStateDirtyFrame;
888
+
889
+ if (derivedUniformMapDirty) {
890
+ derivedCommand.derivedCommands.uniformMapDirtyFrame = frameNumber;
891
+ }
892
+ if (derivedShaderProgramDirty) {
893
+ derivedCommand.derivedCommands.shaderProgramDirtyFrame = frameNumber;
894
+ }
895
+ if (derivedRenderStateDirty) {
896
+ derivedCommand.derivedCommands.renderStateDirtyFrame = frameNumber;
897
+ }
898
+
899
+ derivedCommand.derivedCommands.type = derivedCommandType;
900
+ derivedCommand.pass = derivedCommandPack.pass;
901
+ derivedCommand.pickOnly = derivedCommandPack.pickOnly;
902
+ derivedCommand.uniformMap = getDerivedUniformMap(
903
+ state,
904
+ command.uniformMap,
905
+ derivedUniformMap,
906
+ derivedUniformMapDirty,
907
+ derivedCommandPack.getUniformMapFunction
908
+ );
909
+ derivedCommand.shaderProgram = getDerivedShaderProgram(
910
+ frameState.context,
911
+ command.shaderProgram,
912
+ derivedShaderProgram,
913
+ derivedShaderProgramDirty,
914
+ derivedCommandPack.getShaderProgramFunction,
915
+ derivedCommandName
916
+ );
917
+ derivedCommand.renderState = getDerivedRenderState(
918
+ command.renderState,
919
+ derivedRenderState,
920
+ derivedRenderStateDirty,
921
+ derivedCommandPack.getRenderStateFunction,
922
+ derivedCommandPack.renderStateCache
923
+ );
924
+ }
925
+ }
926
+ }
927
+
928
+ GlobeTranslucencyState.prototype.pushDerivedCommands = function (
929
+ command,
930
+ isBlendCommand,
931
+ frameState
932
+ ) {
933
+ const picking = frameState.passes.pick;
934
+ if (picking && isBlendCommand) {
935
+ // No need to push blend commands in the pick pass
936
+ return;
937
+ }
938
+
939
+ let derivedCommandTypes = this._derivedCommandTypes;
940
+ let derivedCommandsLength = this._derivedCommandsLength;
941
+
942
+ if (picking) {
943
+ derivedCommandTypes = this._derivedPickCommandTypes;
944
+ derivedCommandsLength = this._derivedPickCommandsLength;
945
+ } else if (isBlendCommand) {
946
+ derivedCommandTypes = this._derivedBlendCommandTypes;
947
+ derivedCommandsLength = this._derivedBlendCommandsLength;
948
+ }
949
+
950
+ if (derivedCommandsLength === 0) {
951
+ // No derived commands to push so just push the globe command
952
+ frameState.commandList.push(command);
953
+ return;
954
+ }
955
+
956
+ // Push derived commands
957
+ const derivedCommands = command.derivedCommands.globeTranslucency;
958
+ for (let i = 0; i < derivedCommandsLength; ++i) {
959
+ const derivedCommandName = DerivedCommandNames[derivedCommandTypes[i]];
960
+ frameState.commandList.push(derivedCommands[derivedCommandName]);
961
+ }
962
+ };
963
+
964
+ function executeCommandsMatchingType(
965
+ commands,
966
+ commandsLength,
967
+ executeCommandFunction,
968
+ scene,
969
+ context,
970
+ passState,
971
+ types
972
+ ) {
973
+ for (let i = 0; i < commandsLength; ++i) {
974
+ const command = commands[i];
975
+ const type = command.derivedCommands.type;
976
+ if (!defined(types) || types.indexOf(type) > -1) {
977
+ executeCommandFunction(command, scene, context, passState);
978
+ }
979
+ }
980
+ }
981
+
982
+ function executeCommands(
983
+ commands,
984
+ commandsLength,
985
+ executeCommandFunction,
986
+ scene,
987
+ context,
988
+ passState
989
+ ) {
990
+ for (let i = 0; i < commandsLength; ++i) {
991
+ executeCommandFunction(commands[i], scene, context, passState);
992
+ }
993
+ }
994
+
995
+ const opaqueTypes = [
996
+ DerivedCommandType.OPAQUE_FRONT_FACE,
997
+ DerivedCommandType.OPAQUE_BACK_FACE,
998
+ ];
999
+ const depthOnlyTypes = [
1000
+ DerivedCommandType.DEPTH_ONLY_FRONT_FACE,
1001
+ DerivedCommandType.DEPTH_ONLY_BACK_FACE,
1002
+ DerivedCommandType.DEPTH_ONLY_FRONT_AND_BACK_FACE,
1003
+ ];
1004
+
1005
+ GlobeTranslucencyState.prototype.executeGlobeCommands = function (
1006
+ frustumCommands,
1007
+ executeCommandFunction,
1008
+ globeTranslucencyFramebuffer,
1009
+ scene,
1010
+ passState
1011
+ ) {
1012
+ const context = scene.context;
1013
+ const globeCommands = frustumCommands.commands[Pass.GLOBE];
1014
+ const globeCommandsLength = frustumCommands.indices[Pass.GLOBE];
1015
+
1016
+ if (globeCommandsLength === 0) {
1017
+ return;
1018
+ }
1019
+
1020
+ this._globeTranslucencyFramebuffer = globeTranslucencyFramebuffer;
1021
+ globeTranslucencyFramebuffer.clearClassification(context, passState);
1022
+
1023
+ // Render opaque commands like normal
1024
+ executeCommandsMatchingType(
1025
+ globeCommands,
1026
+ globeCommandsLength,
1027
+ executeCommandFunction,
1028
+ scene,
1029
+ context,
1030
+ passState,
1031
+ opaqueTypes
1032
+ );
1033
+ };
1034
+
1035
+ GlobeTranslucencyState.prototype.executeGlobeClassificationCommands = function (
1036
+ frustumCommands,
1037
+ executeCommandFunction,
1038
+ globeTranslucencyFramebuffer,
1039
+ scene,
1040
+ passState
1041
+ ) {
1042
+ const context = scene.context;
1043
+ const globeCommands = frustumCommands.commands[Pass.GLOBE];
1044
+ const globeCommandsLength = frustumCommands.indices[Pass.GLOBE];
1045
+ const classificationCommands =
1046
+ frustumCommands.commands[Pass.TERRAIN_CLASSIFICATION];
1047
+ const classificationCommandsLength =
1048
+ frustumCommands.indices[Pass.TERRAIN_CLASSIFICATION];
1049
+
1050
+ if (globeCommandsLength === 0 || classificationCommandsLength === 0) {
1051
+ return;
1052
+ }
1053
+
1054
+ const frontTranslucent = this._frontFaceTranslucent;
1055
+ const backTranslucent = this._backFaceTranslucent;
1056
+
1057
+ if (!frontTranslucent || !backTranslucent) {
1058
+ // Render classification on opaque faces like normal
1059
+ executeCommands(
1060
+ classificationCommands,
1061
+ classificationCommandsLength,
1062
+ executeCommandFunction,
1063
+ scene,
1064
+ context,
1065
+ passState
1066
+ );
1067
+ }
1068
+
1069
+ if (!frontTranslucent && !backTranslucent) {
1070
+ // No translucent commands to render. Skip translucent classification.
1071
+ return;
1072
+ }
1073
+
1074
+ this._globeTranslucencyFramebuffer = globeTranslucencyFramebuffer;
1075
+
1076
+ const originalGlobeDepthTexture = context.uniformState.globeDepthTexture;
1077
+ const originalFramebuffer = passState.framebuffer;
1078
+
1079
+ // Render to internal framebuffer and get the first depth peel
1080
+ passState.framebuffer =
1081
+ globeTranslucencyFramebuffer.classificationFramebuffer;
1082
+
1083
+ executeCommandsMatchingType(
1084
+ globeCommands,
1085
+ globeCommandsLength,
1086
+ executeCommandFunction,
1087
+ scene,
1088
+ context,
1089
+ passState,
1090
+ depthOnlyTypes
1091
+ );
1092
+
1093
+ if (context.depthTexture) {
1094
+ // Pack depth into separate texture for ground polylines and textured ground primitives
1095
+ const packedDepthTexture = globeTranslucencyFramebuffer.packDepth(
1096
+ context,
1097
+ passState
1098
+ );
1099
+ context.uniformState.globeDepthTexture = packedDepthTexture;
1100
+ }
1101
+
1102
+ // Render classification on translucent faces
1103
+ executeCommands(
1104
+ classificationCommands,
1105
+ classificationCommandsLength,
1106
+ executeCommandFunction,
1107
+ scene,
1108
+ context,
1109
+ passState
1110
+ );
1111
+
1112
+ // Unset temporary state
1113
+ context.uniformState.globeDepthTexture = originalGlobeDepthTexture;
1114
+ passState.framebuffer = originalFramebuffer;
1115
+ };
1116
+
1117
+ export default GlobeTranslucencyState;