@cesium/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
- package/Build/ThirdParty/Workers/package.json +1 -0
- package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
- package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
- package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
- package/Build/Widget/CesiumWidget.css +120 -0
- package/Build/Widget/lighter.css +13 -0
- package/Build/Workers/ArcType-ce2e50ab.js +37 -0
- package/Build/Workers/AttributeCompression-4589338a.js +716 -0
- package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
- package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
- package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
- package/Build/Workers/Check-666ab1a0.js +290 -0
- package/Build/Workers/Color-0c5aaf47.js +2262 -0
- package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
- package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
- package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
- package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
- package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
- package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
- package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
- package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
- package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
- package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
- package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
- package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
- package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
- package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
- package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
- package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
- package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
- package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
- package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
- package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
- package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
- package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
- package/Build/Workers/Math-2dbd6b93.js +1330 -0
- package/Build/Workers/Matrix2-ce637455.js +7084 -0
- package/Build/Workers/Matrix3-4f4df527.js +4282 -0
- package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
- package/Build/Workers/Plane-b81241c2.js +309 -0
- package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
- package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
- package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
- package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
- package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
- package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
- package/Build/Workers/RuntimeError-06c93819.js +68 -0
- package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
- package/Build/Workers/Transforms-2f755df8.js +14683 -0
- package/Build/Workers/VertexFormat-6b480673.js +312 -0
- package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
- package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
- package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
- package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
- package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
- package/Build/Workers/combine-ca22a614.js +82 -0
- package/Build/Workers/combineGeometry.js +17 -0
- package/Build/Workers/createBoxGeometry.js +12 -0
- package/Build/Workers/createBoxOutlineGeometry.js +313 -0
- package/Build/Workers/createCircleGeometry.js +213 -0
- package/Build/Workers/createCircleOutlineGeometry.js +160 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
- package/Build/Workers/createCorridorGeometry.js +1407 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
- package/Build/Workers/createCylinderGeometry.js +12 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
- package/Build/Workers/createEllipseGeometry.js +14 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Build/Workers/createEllipsoidGeometry.js +12 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
- package/Build/Workers/createFrustumGeometry.js +12 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
- package/Build/Workers/createGeometry.js +55 -0
- package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
- package/Build/Workers/createPlaneGeometry.js +250 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
- package/Build/Workers/createPolygonGeometry.js +1420 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
- package/Build/Workers/createPolylineGeometry.js +571 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
- package/Build/Workers/createRectangleGeometry.js +1476 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
- package/Build/Workers/createSimplePolylineGeometry.js +458 -0
- package/Build/Workers/createSphereGeometry.js +123 -0
- package/Build/Workers/createSphereOutlineGeometry.js +126 -0
- package/Build/Workers/createTaskProcessorWorker.js +127 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
- package/Build/Workers/createVectorTileGeometries.js +445 -0
- package/Build/Workers/createVectorTilePoints.js +79 -0
- package/Build/Workers/createVectorTilePolygons.js +406 -0
- package/Build/Workers/createVectorTilePolylines.js +254 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
- package/Build/Workers/createWallGeometry.js +623 -0
- package/Build/Workers/createWallOutlineGeometry.js +432 -0
- package/Build/Workers/decodeDraco.js +381 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
- package/Build/Workers/decodeI3S.js +1040 -0
- package/Build/Workers/defaultValue-0a909f67.js +51 -0
- package/Build/Workers/package.js +2 -0
- package/Build/Workers/transcodeKTX2.js +1516 -0
- package/Build/Workers/transferTypedArrayTest.js +18 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
- package/LICENSE.md +933 -0
- package/README.md +58 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +256 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
- package/Source/Core/ArcType.js +31 -0
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- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
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- package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
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- package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +36 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +38 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
- package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +24 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +26 -0
- package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
- package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +63 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +65 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +23 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +25 -0
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
- package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
- package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +165 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +167 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
- package/Source/Shaders/ShadowVolumeFS.glsl +17 -0
- package/Source/Shaders/ShadowVolumeFS.js +19 -0
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- package/Source/Shaders/SkyAtmosphereCommon.js +93 -0
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- package/Source/Shaders/SkyAtmosphereFS.js +66 -0
- package/Source/Shaders/SkyAtmosphereVS.glsl +30 -0
- package/Source/Shaders/SkyAtmosphereVS.js +32 -0
- package/Source/Shaders/SkyBoxFS.glsl +9 -0
- package/Source/Shaders/SkyBoxFS.js +11 -0
- package/Source/Shaders/SkyBoxVS.glsl +10 -0
- package/Source/Shaders/SkyBoxVS.js +12 -0
- package/Source/Shaders/SunFS.glsl +9 -0
- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
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- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
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- package/Source/Shaders/ViewportQuadVS.js +12 -0
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- package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
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- package/Source/ThirdParty/basis_transcoder.wasm +0 -0
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- package/Source/WorkersES6/createVectorTilePoints.js +81 -0
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- package/index.d.ts +41767 -0
- package/index.js +1085 -0
- package/package.json +73 -0
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+
ComponentDatatype.FLOAT
|
|
99
|
+
),
|
|
100
|
+
normalize: defaultValue(attribute.normalize, false),
|
|
101
|
+
offsetInBytes: defaultValue(attribute.offsetInBytes, 0),
|
|
102
|
+
strideInBytes: defaultValue(attribute.strideInBytes, 0),
|
|
103
|
+
instanceDivisor: defaultValue(attribute.instanceDivisor, 0),
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
if (hasVertexBuffer) {
|
|
107
|
+
// Common case: vertex buffer for per-vertex data
|
|
108
|
+
attr.vertexAttrib = function (gl) {
|
|
109
|
+
const index = this.index;
|
|
110
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer._getBuffer());
|
|
111
|
+
gl.vertexAttribPointer(
|
|
112
|
+
index,
|
|
113
|
+
this.componentsPerAttribute,
|
|
114
|
+
this.componentDatatype,
|
|
115
|
+
this.normalize,
|
|
116
|
+
this.strideInBytes,
|
|
117
|
+
this.offsetInBytes
|
|
118
|
+
);
|
|
119
|
+
gl.enableVertexAttribArray(index);
|
|
120
|
+
if (this.instanceDivisor > 0) {
|
|
121
|
+
context.glVertexAttribDivisor(index, this.instanceDivisor);
|
|
122
|
+
context._vertexAttribDivisors[index] = this.instanceDivisor;
|
|
123
|
+
context._previousDrawInstanced = true;
|
|
124
|
+
}
|
|
125
|
+
};
|
|
126
|
+
|
|
127
|
+
attr.disableVertexAttribArray = function (gl) {
|
|
128
|
+
gl.disableVertexAttribArray(this.index);
|
|
129
|
+
if (this.instanceDivisor > 0) {
|
|
130
|
+
context.glVertexAttribDivisor(index, 0);
|
|
131
|
+
}
|
|
132
|
+
};
|
|
133
|
+
} else {
|
|
134
|
+
// Less common case: value array for the same data for each vertex
|
|
135
|
+
switch (attr.componentsPerAttribute) {
|
|
136
|
+
case 1:
|
|
137
|
+
attr.vertexAttrib = function (gl) {
|
|
138
|
+
gl.vertexAttrib1fv(this.index, this.value);
|
|
139
|
+
};
|
|
140
|
+
break;
|
|
141
|
+
case 2:
|
|
142
|
+
attr.vertexAttrib = function (gl) {
|
|
143
|
+
gl.vertexAttrib2fv(this.index, this.value);
|
|
144
|
+
};
|
|
145
|
+
break;
|
|
146
|
+
case 3:
|
|
147
|
+
attr.vertexAttrib = function (gl) {
|
|
148
|
+
gl.vertexAttrib3fv(this.index, this.value);
|
|
149
|
+
};
|
|
150
|
+
break;
|
|
151
|
+
case 4:
|
|
152
|
+
attr.vertexAttrib = function (gl) {
|
|
153
|
+
gl.vertexAttrib4fv(this.index, this.value);
|
|
154
|
+
};
|
|
155
|
+
break;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
attr.disableVertexAttribArray = function (gl) {};
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
attributes.push(attr);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
function bind(gl, attributes, indexBuffer) {
|
|
165
|
+
for (let i = 0; i < attributes.length; ++i) {
|
|
166
|
+
const attribute = attributes[i];
|
|
167
|
+
if (attribute.enabled) {
|
|
168
|
+
attribute.vertexAttrib(gl);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
if (defined(indexBuffer)) {
|
|
173
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer._getBuffer());
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Creates a vertex array, which defines the attributes making up a vertex, and contains an optional index buffer
|
|
179
|
+
* to select vertices for rendering. Attributes are defined using object literals as shown in Example 1 below.
|
|
180
|
+
*
|
|
181
|
+
* @param {Object} options Object with the following properties:
|
|
182
|
+
* @param {Context} options.context The context in which the VertexArray gets created.
|
|
183
|
+
* @param {Object[]} options.attributes An array of attributes.
|
|
184
|
+
* @param {IndexBuffer} [options.indexBuffer] An optional index buffer.
|
|
185
|
+
*
|
|
186
|
+
* @returns {VertexArray} The vertex array, ready for use with drawing.
|
|
187
|
+
*
|
|
188
|
+
* @exception {DeveloperError} Attribute must have a <code>vertexBuffer</code>.
|
|
189
|
+
* @exception {DeveloperError} Attribute must have a <code>componentsPerAttribute</code>.
|
|
190
|
+
* @exception {DeveloperError} Attribute must have a valid <code>componentDatatype</code> or not specify it.
|
|
191
|
+
* @exception {DeveloperError} Attribute must have a <code>strideInBytes</code> less than or equal to 255 or not specify it.
|
|
192
|
+
* @exception {DeveloperError} Index n is used by more than one attribute.
|
|
193
|
+
*
|
|
194
|
+
*
|
|
195
|
+
* @example
|
|
196
|
+
* // Example 1. Create a vertex array with vertices made up of three floating point
|
|
197
|
+
* // values, e.g., a position, from a single vertex buffer. No index buffer is used.
|
|
198
|
+
* const positionBuffer = Buffer.createVertexBuffer({
|
|
199
|
+
* context : context,
|
|
200
|
+
* sizeInBytes : 12,
|
|
201
|
+
* usage : BufferUsage.STATIC_DRAW
|
|
202
|
+
* });
|
|
203
|
+
* const attributes = [
|
|
204
|
+
* {
|
|
205
|
+
* index : 0,
|
|
206
|
+
* enabled : true,
|
|
207
|
+
* vertexBuffer : positionBuffer,
|
|
208
|
+
* componentsPerAttribute : 3,
|
|
209
|
+
* componentDatatype : ComponentDatatype.FLOAT,
|
|
210
|
+
* normalize : false,
|
|
211
|
+
* offsetInBytes : 0,
|
|
212
|
+
* strideInBytes : 0 // tightly packed
|
|
213
|
+
* instanceDivisor : 0 // not instanced
|
|
214
|
+
* }
|
|
215
|
+
* ];
|
|
216
|
+
* const va = new VertexArray({
|
|
217
|
+
* context : context,
|
|
218
|
+
* attributes : attributes
|
|
219
|
+
* });
|
|
220
|
+
*
|
|
221
|
+
* @example
|
|
222
|
+
* // Example 2. Create a vertex array with vertices from two different vertex buffers.
|
|
223
|
+
* // Each vertex has a three-component position and three-component normal.
|
|
224
|
+
* const positionBuffer = Buffer.createVertexBuffer({
|
|
225
|
+
* context : context,
|
|
226
|
+
* sizeInBytes : 12,
|
|
227
|
+
* usage : BufferUsage.STATIC_DRAW
|
|
228
|
+
* });
|
|
229
|
+
* const normalBuffer = Buffer.createVertexBuffer({
|
|
230
|
+
* context : context,
|
|
231
|
+
* sizeInBytes : 12,
|
|
232
|
+
* usage : BufferUsage.STATIC_DRAW
|
|
233
|
+
* });
|
|
234
|
+
* const attributes = [
|
|
235
|
+
* {
|
|
236
|
+
* index : 0,
|
|
237
|
+
* vertexBuffer : positionBuffer,
|
|
238
|
+
* componentsPerAttribute : 3,
|
|
239
|
+
* componentDatatype : ComponentDatatype.FLOAT
|
|
240
|
+
* },
|
|
241
|
+
* {
|
|
242
|
+
* index : 1,
|
|
243
|
+
* vertexBuffer : normalBuffer,
|
|
244
|
+
* componentsPerAttribute : 3,
|
|
245
|
+
* componentDatatype : ComponentDatatype.FLOAT
|
|
246
|
+
* }
|
|
247
|
+
* ];
|
|
248
|
+
* const va = new VertexArray({
|
|
249
|
+
* context : context,
|
|
250
|
+
* attributes : attributes
|
|
251
|
+
* });
|
|
252
|
+
*
|
|
253
|
+
* @example
|
|
254
|
+
* // Example 3. Creates the same vertex layout as Example 2 using a single
|
|
255
|
+
* // vertex buffer, instead of two.
|
|
256
|
+
* const buffer = Buffer.createVertexBuffer({
|
|
257
|
+
* context : context,
|
|
258
|
+
* sizeInBytes : 24,
|
|
259
|
+
* usage : BufferUsage.STATIC_DRAW
|
|
260
|
+
* });
|
|
261
|
+
* const attributes = [
|
|
262
|
+
* {
|
|
263
|
+
* vertexBuffer : buffer,
|
|
264
|
+
* componentsPerAttribute : 3,
|
|
265
|
+
* componentDatatype : ComponentDatatype.FLOAT,
|
|
266
|
+
* offsetInBytes : 0,
|
|
267
|
+
* strideInBytes : 24
|
|
268
|
+
* },
|
|
269
|
+
* {
|
|
270
|
+
* vertexBuffer : buffer,
|
|
271
|
+
* componentsPerAttribute : 3,
|
|
272
|
+
* componentDatatype : ComponentDatatype.FLOAT,
|
|
273
|
+
* normalize : true,
|
|
274
|
+
* offsetInBytes : 12,
|
|
275
|
+
* strideInBytes : 24
|
|
276
|
+
* }
|
|
277
|
+
* ];
|
|
278
|
+
* const va = new VertexArray({
|
|
279
|
+
* context : context,
|
|
280
|
+
* attributes : attributes
|
|
281
|
+
* });
|
|
282
|
+
*
|
|
283
|
+
* @see Buffer#createVertexBuffer
|
|
284
|
+
* @see Buffer#createIndexBuffer
|
|
285
|
+
* @see Context#draw
|
|
286
|
+
*
|
|
287
|
+
* @private
|
|
288
|
+
*/
|
|
289
|
+
function VertexArray(options) {
|
|
290
|
+
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
291
|
+
|
|
292
|
+
//>>includeStart('debug', pragmas.debug);
|
|
293
|
+
Check.defined("options.context", options.context);
|
|
294
|
+
Check.defined("options.attributes", options.attributes);
|
|
295
|
+
//>>includeEnd('debug');
|
|
296
|
+
|
|
297
|
+
const context = options.context;
|
|
298
|
+
const gl = context._gl;
|
|
299
|
+
const attributes = options.attributes;
|
|
300
|
+
const indexBuffer = options.indexBuffer;
|
|
301
|
+
|
|
302
|
+
let i;
|
|
303
|
+
const vaAttributes = [];
|
|
304
|
+
let numberOfVertices = 1; // if every attribute is backed by a single value
|
|
305
|
+
let hasInstancedAttributes = false;
|
|
306
|
+
let hasConstantAttributes = false;
|
|
307
|
+
|
|
308
|
+
let length = attributes.length;
|
|
309
|
+
for (i = 0; i < length; ++i) {
|
|
310
|
+
addAttribute(vaAttributes, attributes[i], i, context);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
length = vaAttributes.length;
|
|
314
|
+
for (i = 0; i < length; ++i) {
|
|
315
|
+
const attribute = vaAttributes[i];
|
|
316
|
+
|
|
317
|
+
if (defined(attribute.vertexBuffer) && attribute.instanceDivisor === 0) {
|
|
318
|
+
// This assumes that each vertex buffer in the vertex array has the same number of vertices.
|
|
319
|
+
const bytes =
|
|
320
|
+
attribute.strideInBytes ||
|
|
321
|
+
attribute.componentsPerAttribute *
|
|
322
|
+
ComponentDatatype.getSizeInBytes(attribute.componentDatatype);
|
|
323
|
+
numberOfVertices = attribute.vertexBuffer.sizeInBytes / bytes;
|
|
324
|
+
break;
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
for (i = 0; i < length; ++i) {
|
|
329
|
+
if (vaAttributes[i].instanceDivisor > 0) {
|
|
330
|
+
hasInstancedAttributes = true;
|
|
331
|
+
}
|
|
332
|
+
if (defined(vaAttributes[i].value)) {
|
|
333
|
+
hasConstantAttributes = true;
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
//>>includeStart('debug', pragmas.debug);
|
|
338
|
+
// Verify all attribute names are unique
|
|
339
|
+
const uniqueIndices = {};
|
|
340
|
+
for (i = 0; i < length; ++i) {
|
|
341
|
+
const index = vaAttributes[i].index;
|
|
342
|
+
if (uniqueIndices[index]) {
|
|
343
|
+
throw new DeveloperError(
|
|
344
|
+
`Index ${index} is used by more than one attribute.`
|
|
345
|
+
);
|
|
346
|
+
}
|
|
347
|
+
uniqueIndices[index] = true;
|
|
348
|
+
}
|
|
349
|
+
//>>includeEnd('debug');
|
|
350
|
+
|
|
351
|
+
let vao;
|
|
352
|
+
|
|
353
|
+
// Setup VAO if supported
|
|
354
|
+
if (context.vertexArrayObject) {
|
|
355
|
+
vao = context.glCreateVertexArray();
|
|
356
|
+
context.glBindVertexArray(vao);
|
|
357
|
+
bind(gl, vaAttributes, indexBuffer);
|
|
358
|
+
context.glBindVertexArray(null);
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
this._numberOfVertices = numberOfVertices;
|
|
362
|
+
this._hasInstancedAttributes = hasInstancedAttributes;
|
|
363
|
+
this._hasConstantAttributes = hasConstantAttributes;
|
|
364
|
+
this._context = context;
|
|
365
|
+
this._gl = gl;
|
|
366
|
+
this._vao = vao;
|
|
367
|
+
this._attributes = vaAttributes;
|
|
368
|
+
this._indexBuffer = indexBuffer;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
function computeNumberOfVertices(attribute) {
|
|
372
|
+
return attribute.values.length / attribute.componentsPerAttribute;
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
function computeAttributeSizeInBytes(attribute) {
|
|
376
|
+
return (
|
|
377
|
+
ComponentDatatype.getSizeInBytes(attribute.componentDatatype) *
|
|
378
|
+
attribute.componentsPerAttribute
|
|
379
|
+
);
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
function interleaveAttributes(attributes) {
|
|
383
|
+
let j;
|
|
384
|
+
let name;
|
|
385
|
+
let attribute;
|
|
386
|
+
|
|
387
|
+
// Extract attribute names.
|
|
388
|
+
const names = [];
|
|
389
|
+
for (name in attributes) {
|
|
390
|
+
// Attribute needs to have per-vertex values; not a constant value for all vertices.
|
|
391
|
+
if (
|
|
392
|
+
attributes.hasOwnProperty(name) &&
|
|
393
|
+
defined(attributes[name]) &&
|
|
394
|
+
defined(attributes[name].values)
|
|
395
|
+
) {
|
|
396
|
+
names.push(name);
|
|
397
|
+
|
|
398
|
+
if (attributes[name].componentDatatype === ComponentDatatype.DOUBLE) {
|
|
399
|
+
attributes[name].componentDatatype = ComponentDatatype.FLOAT;
|
|
400
|
+
attributes[name].values = ComponentDatatype.createTypedArray(
|
|
401
|
+
ComponentDatatype.FLOAT,
|
|
402
|
+
attributes[name].values
|
|
403
|
+
);
|
|
404
|
+
}
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
// Validation. Compute number of vertices.
|
|
409
|
+
let numberOfVertices;
|
|
410
|
+
const namesLength = names.length;
|
|
411
|
+
|
|
412
|
+
if (namesLength > 0) {
|
|
413
|
+
numberOfVertices = computeNumberOfVertices(attributes[names[0]]);
|
|
414
|
+
|
|
415
|
+
for (j = 1; j < namesLength; ++j) {
|
|
416
|
+
const currentNumberOfVertices = computeNumberOfVertices(
|
|
417
|
+
attributes[names[j]]
|
|
418
|
+
);
|
|
419
|
+
|
|
420
|
+
if (currentNumberOfVertices !== numberOfVertices) {
|
|
421
|
+
throw new RuntimeError(
|
|
422
|
+
`${
|
|
423
|
+
"Each attribute list must have the same number of vertices. " +
|
|
424
|
+
"Attribute "
|
|
425
|
+
}${names[j]} has a different number of vertices ` +
|
|
426
|
+
`(${currentNumberOfVertices.toString()})` +
|
|
427
|
+
` than attribute ${names[0]} (${numberOfVertices.toString()}).`
|
|
428
|
+
);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
// Sort attributes by the size of their components. From left to right, a vertex stores floats, shorts, and then bytes.
|
|
434
|
+
names.sort(function (left, right) {
|
|
435
|
+
return (
|
|
436
|
+
ComponentDatatype.getSizeInBytes(attributes[right].componentDatatype) -
|
|
437
|
+
ComponentDatatype.getSizeInBytes(attributes[left].componentDatatype)
|
|
438
|
+
);
|
|
439
|
+
});
|
|
440
|
+
|
|
441
|
+
// Compute sizes and strides.
|
|
442
|
+
let vertexSizeInBytes = 0;
|
|
443
|
+
const offsetsInBytes = {};
|
|
444
|
+
|
|
445
|
+
for (j = 0; j < namesLength; ++j) {
|
|
446
|
+
name = names[j];
|
|
447
|
+
attribute = attributes[name];
|
|
448
|
+
|
|
449
|
+
offsetsInBytes[name] = vertexSizeInBytes;
|
|
450
|
+
vertexSizeInBytes += computeAttributeSizeInBytes(attribute);
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
if (vertexSizeInBytes > 0) {
|
|
454
|
+
// Pad each vertex to be a multiple of the largest component datatype so each
|
|
455
|
+
// attribute can be addressed using typed arrays.
|
|
456
|
+
const maxComponentSizeInBytes = ComponentDatatype.getSizeInBytes(
|
|
457
|
+
attributes[names[0]].componentDatatype
|
|
458
|
+
); // Sorted large to small
|
|
459
|
+
const remainder = vertexSizeInBytes % maxComponentSizeInBytes;
|
|
460
|
+
if (remainder !== 0) {
|
|
461
|
+
vertexSizeInBytes += maxComponentSizeInBytes - remainder;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
// Total vertex buffer size in bytes, including per-vertex padding.
|
|
465
|
+
const vertexBufferSizeInBytes = numberOfVertices * vertexSizeInBytes;
|
|
466
|
+
|
|
467
|
+
// Create array for interleaved vertices. Each attribute has a different view (pointer) into the array.
|
|
468
|
+
const buffer = new ArrayBuffer(vertexBufferSizeInBytes);
|
|
469
|
+
const views = {};
|
|
470
|
+
|
|
471
|
+
for (j = 0; j < namesLength; ++j) {
|
|
472
|
+
name = names[j];
|
|
473
|
+
const sizeInBytes = ComponentDatatype.getSizeInBytes(
|
|
474
|
+
attributes[name].componentDatatype
|
|
475
|
+
);
|
|
476
|
+
|
|
477
|
+
views[name] = {
|
|
478
|
+
pointer: ComponentDatatype.createTypedArray(
|
|
479
|
+
attributes[name].componentDatatype,
|
|
480
|
+
buffer
|
|
481
|
+
),
|
|
482
|
+
index: offsetsInBytes[name] / sizeInBytes, // Offset in ComponentType
|
|
483
|
+
strideInComponentType: vertexSizeInBytes / sizeInBytes,
|
|
484
|
+
};
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
// Copy attributes into one interleaved array.
|
|
488
|
+
// PERFORMANCE_IDEA: Can we optimize these loops?
|
|
489
|
+
for (j = 0; j < numberOfVertices; ++j) {
|
|
490
|
+
for (let n = 0; n < namesLength; ++n) {
|
|
491
|
+
name = names[n];
|
|
492
|
+
attribute = attributes[name];
|
|
493
|
+
const values = attribute.values;
|
|
494
|
+
const view = views[name];
|
|
495
|
+
const pointer = view.pointer;
|
|
496
|
+
|
|
497
|
+
const numberOfComponents = attribute.componentsPerAttribute;
|
|
498
|
+
for (let k = 0; k < numberOfComponents; ++k) {
|
|
499
|
+
pointer[view.index + k] = values[j * numberOfComponents + k];
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
view.index += view.strideInComponentType;
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
return {
|
|
507
|
+
buffer: buffer,
|
|
508
|
+
offsetsInBytes: offsetsInBytes,
|
|
509
|
+
vertexSizeInBytes: vertexSizeInBytes,
|
|
510
|
+
};
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
// No attributes to interleave.
|
|
514
|
+
return undefined;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Creates a vertex array from a geometry. A geometry contains vertex attributes and optional index data
|
|
519
|
+
* in system memory, whereas a vertex array contains vertex buffers and an optional index buffer in WebGL
|
|
520
|
+
* memory for use with rendering.
|
|
521
|
+
* <br /><br />
|
|
522
|
+
* The <code>geometry</code> argument should use the standard layout like the geometry returned by {@link BoxGeometry}.
|
|
523
|
+
* <br /><br />
|
|
524
|
+
* <code>options</code> can have four properties:
|
|
525
|
+
* <ul>
|
|
526
|
+
* <li><code>geometry</code>: The source geometry containing data used to create the vertex array.</li>
|
|
527
|
+
* <li><code>attributeLocations</code>: An object that maps geometry attribute names to vertex shader attribute locations.</li>
|
|
528
|
+
* <li><code>bufferUsage</code>: The expected usage pattern of the vertex array's buffers. On some WebGL implementations, this can significantly affect performance. See {@link BufferUsage}. Default: <code>BufferUsage.DYNAMIC_DRAW</code>.</li>
|
|
529
|
+
* <li><code>interleave</code>: Determines if all attributes are interleaved in a single vertex buffer or if each attribute is stored in a separate vertex buffer. Default: <code>false</code>.</li>
|
|
530
|
+
* </ul>
|
|
531
|
+
* <br />
|
|
532
|
+
* If <code>options</code> is not specified or the <code>geometry</code> contains no data, the returned vertex array is empty.
|
|
533
|
+
*
|
|
534
|
+
* @param {Object} options An object defining the geometry, attribute indices, buffer usage, and vertex layout used to create the vertex array.
|
|
535
|
+
*
|
|
536
|
+
* @exception {RuntimeError} Each attribute list must have the same number of vertices.
|
|
537
|
+
* @exception {DeveloperError} The geometry must have zero or one index lists.
|
|
538
|
+
* @exception {DeveloperError} Index n is used by more than one attribute.
|
|
539
|
+
*
|
|
540
|
+
*
|
|
541
|
+
* @example
|
|
542
|
+
* // Example 1. Creates a vertex array for rendering a box. The default dynamic draw
|
|
543
|
+
* // usage is used for the created vertex and index buffer. The attributes are not
|
|
544
|
+
* // interleaved by default.
|
|
545
|
+
* const geometry = new BoxGeometry();
|
|
546
|
+
* const va = VertexArray.fromGeometry({
|
|
547
|
+
* context : context,
|
|
548
|
+
* geometry : geometry,
|
|
549
|
+
* attributeLocations : GeometryPipeline.createAttributeLocations(geometry),
|
|
550
|
+
* });
|
|
551
|
+
*
|
|
552
|
+
* @example
|
|
553
|
+
* // Example 2. Creates a vertex array with interleaved attributes in a
|
|
554
|
+
* // single vertex buffer. The vertex and index buffer have static draw usage.
|
|
555
|
+
* const va = VertexArray.fromGeometry({
|
|
556
|
+
* context : context,
|
|
557
|
+
* geometry : geometry,
|
|
558
|
+
* attributeLocations : GeometryPipeline.createAttributeLocations(geometry),
|
|
559
|
+
* bufferUsage : BufferUsage.STATIC_DRAW,
|
|
560
|
+
* interleave : true
|
|
561
|
+
* });
|
|
562
|
+
*
|
|
563
|
+
* @example
|
|
564
|
+
* // Example 3. When the caller destroys the vertex array, it also destroys the
|
|
565
|
+
* // attached vertex buffer(s) and index buffer.
|
|
566
|
+
* va = va.destroy();
|
|
567
|
+
*
|
|
568
|
+
* @see Buffer#createVertexBuffer
|
|
569
|
+
* @see Buffer#createIndexBuffer
|
|
570
|
+
* @see GeometryPipeline.createAttributeLocations
|
|
571
|
+
* @see ShaderProgram
|
|
572
|
+
*/
|
|
573
|
+
VertexArray.fromGeometry = function (options) {
|
|
574
|
+
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
575
|
+
|
|
576
|
+
//>>includeStart('debug', pragmas.debug);
|
|
577
|
+
Check.defined("options.context", options.context);
|
|
578
|
+
//>>includeEnd('debug');
|
|
579
|
+
|
|
580
|
+
const context = options.context;
|
|
581
|
+
const geometry = defaultValue(options.geometry, defaultValue.EMPTY_OBJECT);
|
|
582
|
+
|
|
583
|
+
const bufferUsage = defaultValue(
|
|
584
|
+
options.bufferUsage,
|
|
585
|
+
BufferUsage.DYNAMIC_DRAW
|
|
586
|
+
);
|
|
587
|
+
|
|
588
|
+
const attributeLocations = defaultValue(
|
|
589
|
+
options.attributeLocations,
|
|
590
|
+
defaultValue.EMPTY_OBJECT
|
|
591
|
+
);
|
|
592
|
+
const interleave = defaultValue(options.interleave, false);
|
|
593
|
+
const createdVAAttributes = options.vertexArrayAttributes;
|
|
594
|
+
|
|
595
|
+
let name;
|
|
596
|
+
let attribute;
|
|
597
|
+
let vertexBuffer;
|
|
598
|
+
const vaAttributes = defined(createdVAAttributes) ? createdVAAttributes : [];
|
|
599
|
+
const attributes = geometry.attributes;
|
|
600
|
+
|
|
601
|
+
if (interleave) {
|
|
602
|
+
// Use a single vertex buffer with interleaved vertices.
|
|
603
|
+
const interleavedAttributes = interleaveAttributes(attributes);
|
|
604
|
+
if (defined(interleavedAttributes)) {
|
|
605
|
+
vertexBuffer = Buffer.createVertexBuffer({
|
|
606
|
+
context: context,
|
|
607
|
+
typedArray: interleavedAttributes.buffer,
|
|
608
|
+
usage: bufferUsage,
|
|
609
|
+
});
|
|
610
|
+
const offsetsInBytes = interleavedAttributes.offsetsInBytes;
|
|
611
|
+
const strideInBytes = interleavedAttributes.vertexSizeInBytes;
|
|
612
|
+
|
|
613
|
+
for (name in attributes) {
|
|
614
|
+
if (attributes.hasOwnProperty(name) && defined(attributes[name])) {
|
|
615
|
+
attribute = attributes[name];
|
|
616
|
+
|
|
617
|
+
if (defined(attribute.values)) {
|
|
618
|
+
// Common case: per-vertex attributes
|
|
619
|
+
vaAttributes.push({
|
|
620
|
+
index: attributeLocations[name],
|
|
621
|
+
vertexBuffer: vertexBuffer,
|
|
622
|
+
componentDatatype: attribute.componentDatatype,
|
|
623
|
+
componentsPerAttribute: attribute.componentsPerAttribute,
|
|
624
|
+
normalize: attribute.normalize,
|
|
625
|
+
offsetInBytes: offsetsInBytes[name],
|
|
626
|
+
strideInBytes: strideInBytes,
|
|
627
|
+
});
|
|
628
|
+
} else {
|
|
629
|
+
// Constant attribute for all vertices
|
|
630
|
+
vaAttributes.push({
|
|
631
|
+
index: attributeLocations[name],
|
|
632
|
+
value: attribute.value,
|
|
633
|
+
componentDatatype: attribute.componentDatatype,
|
|
634
|
+
normalize: attribute.normalize,
|
|
635
|
+
});
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
}
|
|
639
|
+
}
|
|
640
|
+
} else {
|
|
641
|
+
// One vertex buffer per attribute.
|
|
642
|
+
for (name in attributes) {
|
|
643
|
+
if (attributes.hasOwnProperty(name) && defined(attributes[name])) {
|
|
644
|
+
attribute = attributes[name];
|
|
645
|
+
|
|
646
|
+
let componentDatatype = attribute.componentDatatype;
|
|
647
|
+
if (componentDatatype === ComponentDatatype.DOUBLE) {
|
|
648
|
+
componentDatatype = ComponentDatatype.FLOAT;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
vertexBuffer = undefined;
|
|
652
|
+
if (defined(attribute.values)) {
|
|
653
|
+
vertexBuffer = Buffer.createVertexBuffer({
|
|
654
|
+
context: context,
|
|
655
|
+
typedArray: ComponentDatatype.createTypedArray(
|
|
656
|
+
componentDatatype,
|
|
657
|
+
attribute.values
|
|
658
|
+
),
|
|
659
|
+
usage: bufferUsage,
|
|
660
|
+
});
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
vaAttributes.push({
|
|
664
|
+
index: attributeLocations[name],
|
|
665
|
+
vertexBuffer: vertexBuffer,
|
|
666
|
+
value: attribute.value,
|
|
667
|
+
componentDatatype: componentDatatype,
|
|
668
|
+
componentsPerAttribute: attribute.componentsPerAttribute,
|
|
669
|
+
normalize: attribute.normalize,
|
|
670
|
+
});
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
let indexBuffer;
|
|
676
|
+
const indices = geometry.indices;
|
|
677
|
+
if (defined(indices)) {
|
|
678
|
+
if (
|
|
679
|
+
Geometry.computeNumberOfVertices(geometry) >=
|
|
680
|
+
CesiumMath.SIXTY_FOUR_KILOBYTES &&
|
|
681
|
+
context.elementIndexUint
|
|
682
|
+
) {
|
|
683
|
+
indexBuffer = Buffer.createIndexBuffer({
|
|
684
|
+
context: context,
|
|
685
|
+
typedArray: new Uint32Array(indices),
|
|
686
|
+
usage: bufferUsage,
|
|
687
|
+
indexDatatype: IndexDatatype.UNSIGNED_INT,
|
|
688
|
+
});
|
|
689
|
+
} else {
|
|
690
|
+
indexBuffer = Buffer.createIndexBuffer({
|
|
691
|
+
context: context,
|
|
692
|
+
typedArray: new Uint16Array(indices),
|
|
693
|
+
usage: bufferUsage,
|
|
694
|
+
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
|
695
|
+
});
|
|
696
|
+
}
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
return new VertexArray({
|
|
700
|
+
context: context,
|
|
701
|
+
attributes: vaAttributes,
|
|
702
|
+
indexBuffer: indexBuffer,
|
|
703
|
+
});
|
|
704
|
+
};
|
|
705
|
+
|
|
706
|
+
Object.defineProperties(VertexArray.prototype, {
|
|
707
|
+
numberOfAttributes: {
|
|
708
|
+
get: function () {
|
|
709
|
+
return this._attributes.length;
|
|
710
|
+
},
|
|
711
|
+
},
|
|
712
|
+
numberOfVertices: {
|
|
713
|
+
get: function () {
|
|
714
|
+
return this._numberOfVertices;
|
|
715
|
+
},
|
|
716
|
+
},
|
|
717
|
+
indexBuffer: {
|
|
718
|
+
get: function () {
|
|
719
|
+
return this._indexBuffer;
|
|
720
|
+
},
|
|
721
|
+
},
|
|
722
|
+
});
|
|
723
|
+
|
|
724
|
+
/**
|
|
725
|
+
* index is the location in the array of attributes, not the index property of an attribute.
|
|
726
|
+
*/
|
|
727
|
+
VertexArray.prototype.getAttribute = function (index) {
|
|
728
|
+
//>>includeStart('debug', pragmas.debug);
|
|
729
|
+
Check.defined("index", index);
|
|
730
|
+
//>>includeEnd('debug');
|
|
731
|
+
|
|
732
|
+
return this._attributes[index];
|
|
733
|
+
};
|
|
734
|
+
|
|
735
|
+
// Workaround for ANGLE, where the attribute divisor seems to be part of the global state instead
|
|
736
|
+
// of the VAO state. This function is called when the vao is bound, and should be removed
|
|
737
|
+
// once the ANGLE issue is resolved. Setting the divisor should normally happen in vertexAttrib and
|
|
738
|
+
// disableVertexAttribArray.
|
|
739
|
+
function setVertexAttribDivisor(vertexArray) {
|
|
740
|
+
const context = vertexArray._context;
|
|
741
|
+
const hasInstancedAttributes = vertexArray._hasInstancedAttributes;
|
|
742
|
+
if (!hasInstancedAttributes && !context._previousDrawInstanced) {
|
|
743
|
+
return;
|
|
744
|
+
}
|
|
745
|
+
context._previousDrawInstanced = hasInstancedAttributes;
|
|
746
|
+
|
|
747
|
+
const divisors = context._vertexAttribDivisors;
|
|
748
|
+
const attributes = vertexArray._attributes;
|
|
749
|
+
const maxAttributes = ContextLimits.maximumVertexAttributes;
|
|
750
|
+
let i;
|
|
751
|
+
|
|
752
|
+
if (hasInstancedAttributes) {
|
|
753
|
+
const length = attributes.length;
|
|
754
|
+
for (i = 0; i < length; ++i) {
|
|
755
|
+
const attribute = attributes[i];
|
|
756
|
+
if (attribute.enabled) {
|
|
757
|
+
const divisor = attribute.instanceDivisor;
|
|
758
|
+
const index = attribute.index;
|
|
759
|
+
if (divisor !== divisors[index]) {
|
|
760
|
+
context.glVertexAttribDivisor(index, divisor);
|
|
761
|
+
divisors[index] = divisor;
|
|
762
|
+
}
|
|
763
|
+
}
|
|
764
|
+
}
|
|
765
|
+
} else {
|
|
766
|
+
for (i = 0; i < maxAttributes; ++i) {
|
|
767
|
+
if (divisors[i] > 0) {
|
|
768
|
+
context.glVertexAttribDivisor(i, 0);
|
|
769
|
+
divisors[i] = 0;
|
|
770
|
+
}
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
}
|
|
774
|
+
|
|
775
|
+
// Vertex attributes backed by a constant value go through vertexAttrib[1234]f[v]
|
|
776
|
+
// which is part of context state rather than VAO state.
|
|
777
|
+
function setConstantAttributes(vertexArray, gl) {
|
|
778
|
+
const attributes = vertexArray._attributes;
|
|
779
|
+
const length = attributes.length;
|
|
780
|
+
for (let i = 0; i < length; ++i) {
|
|
781
|
+
const attribute = attributes[i];
|
|
782
|
+
if (attribute.enabled && defined(attribute.value)) {
|
|
783
|
+
attribute.vertexAttrib(gl);
|
|
784
|
+
}
|
|
785
|
+
}
|
|
786
|
+
}
|
|
787
|
+
|
|
788
|
+
VertexArray.prototype._bind = function () {
|
|
789
|
+
if (defined(this._vao)) {
|
|
790
|
+
this._context.glBindVertexArray(this._vao);
|
|
791
|
+
if (this._context.instancedArrays) {
|
|
792
|
+
setVertexAttribDivisor(this);
|
|
793
|
+
}
|
|
794
|
+
if (this._hasConstantAttributes) {
|
|
795
|
+
setConstantAttributes(this, this._gl);
|
|
796
|
+
}
|
|
797
|
+
} else {
|
|
798
|
+
bind(this._gl, this._attributes, this._indexBuffer);
|
|
799
|
+
}
|
|
800
|
+
};
|
|
801
|
+
|
|
802
|
+
VertexArray.prototype._unBind = function () {
|
|
803
|
+
if (defined(this._vao)) {
|
|
804
|
+
this._context.glBindVertexArray(null);
|
|
805
|
+
} else {
|
|
806
|
+
const attributes = this._attributes;
|
|
807
|
+
const gl = this._gl;
|
|
808
|
+
|
|
809
|
+
for (let i = 0; i < attributes.length; ++i) {
|
|
810
|
+
const attribute = attributes[i];
|
|
811
|
+
if (attribute.enabled) {
|
|
812
|
+
attribute.disableVertexAttribArray(gl);
|
|
813
|
+
}
|
|
814
|
+
}
|
|
815
|
+
if (this._indexBuffer) {
|
|
816
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
};
|
|
820
|
+
|
|
821
|
+
VertexArray.prototype.isDestroyed = function () {
|
|
822
|
+
return false;
|
|
823
|
+
};
|
|
824
|
+
|
|
825
|
+
VertexArray.prototype.destroy = function () {
|
|
826
|
+
const attributes = this._attributes;
|
|
827
|
+
for (let i = 0; i < attributes.length; ++i) {
|
|
828
|
+
const vertexBuffer = attributes[i].vertexBuffer;
|
|
829
|
+
if (
|
|
830
|
+
defined(vertexBuffer) &&
|
|
831
|
+
!vertexBuffer.isDestroyed() &&
|
|
832
|
+
vertexBuffer.vertexArrayDestroyable
|
|
833
|
+
) {
|
|
834
|
+
vertexBuffer.destroy();
|
|
835
|
+
}
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
const indexBuffer = this._indexBuffer;
|
|
839
|
+
if (
|
|
840
|
+
defined(indexBuffer) &&
|
|
841
|
+
!indexBuffer.isDestroyed() &&
|
|
842
|
+
indexBuffer.vertexArrayDestroyable
|
|
843
|
+
) {
|
|
844
|
+
indexBuffer.destroy();
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
if (defined(this._vao)) {
|
|
848
|
+
this._context.glDeleteVertexArray(this._vao);
|
|
849
|
+
}
|
|
850
|
+
|
|
851
|
+
return destroyObject(this);
|
|
852
|
+
};
|
|
853
|
+
export default VertexArray;
|