@cesium/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
- package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
- package/Build/ThirdParty/Workers/package.json +1 -0
- package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
- package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
- package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
- package/Build/ThirdParty/basis_transcoder.wasm +0 -0
- package/Build/ThirdParty/draco_decoder.wasm +0 -0
- package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
- package/Build/Widget/CesiumWidget.css +120 -0
- package/Build/Widget/lighter.css +13 -0
- package/Build/Workers/ArcType-ce2e50ab.js +37 -0
- package/Build/Workers/AttributeCompression-4589338a.js +716 -0
- package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
- package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
- package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
- package/Build/Workers/Check-666ab1a0.js +290 -0
- package/Build/Workers/Color-0c5aaf47.js +2262 -0
- package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
- package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
- package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
- package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
- package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
- package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
- package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
- package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
- package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
- package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
- package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
- package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
- package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
- package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
- package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
- package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
- package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
- package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
- package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
- package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
- package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
- package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
- package/Build/Workers/Math-2dbd6b93.js +1330 -0
- package/Build/Workers/Matrix2-ce637455.js +7084 -0
- package/Build/Workers/Matrix3-4f4df527.js +4282 -0
- package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
- package/Build/Workers/Plane-b81241c2.js +309 -0
- package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
- package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
- package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
- package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
- package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
- package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
- package/Build/Workers/RuntimeError-06c93819.js +68 -0
- package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
- package/Build/Workers/Transforms-2f755df8.js +14683 -0
- package/Build/Workers/VertexFormat-6b480673.js +312 -0
- package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
- package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
- package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
- package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
- package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
- package/Build/Workers/combine-ca22a614.js +82 -0
- package/Build/Workers/combineGeometry.js +17 -0
- package/Build/Workers/createBoxGeometry.js +12 -0
- package/Build/Workers/createBoxOutlineGeometry.js +313 -0
- package/Build/Workers/createCircleGeometry.js +213 -0
- package/Build/Workers/createCircleOutlineGeometry.js +160 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
- package/Build/Workers/createCorridorGeometry.js +1407 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
- package/Build/Workers/createCylinderGeometry.js +12 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
- package/Build/Workers/createEllipseGeometry.js +14 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Build/Workers/createEllipsoidGeometry.js +12 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
- package/Build/Workers/createFrustumGeometry.js +12 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
- package/Build/Workers/createGeometry.js +55 -0
- package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
- package/Build/Workers/createPlaneGeometry.js +250 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
- package/Build/Workers/createPolygonGeometry.js +1420 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
- package/Build/Workers/createPolylineGeometry.js +571 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
- package/Build/Workers/createRectangleGeometry.js +1476 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
- package/Build/Workers/createSimplePolylineGeometry.js +458 -0
- package/Build/Workers/createSphereGeometry.js +123 -0
- package/Build/Workers/createSphereOutlineGeometry.js +126 -0
- package/Build/Workers/createTaskProcessorWorker.js +127 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
- package/Build/Workers/createVectorTileGeometries.js +445 -0
- package/Build/Workers/createVectorTilePoints.js +79 -0
- package/Build/Workers/createVectorTilePolygons.js +406 -0
- package/Build/Workers/createVectorTilePolylines.js +254 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
- package/Build/Workers/createWallGeometry.js +623 -0
- package/Build/Workers/createWallOutlineGeometry.js +432 -0
- package/Build/Workers/decodeDraco.js +381 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
- package/Build/Workers/decodeI3S.js +1040 -0
- package/Build/Workers/defaultValue-0a909f67.js +51 -0
- package/Build/Workers/package.js +2 -0
- package/Build/Workers/transcodeKTX2.js +1516 -0
- package/Build/Workers/transferTypedArrayTest.js +18 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
- package/LICENSE.md +933 -0
- package/README.md +58 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +256 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +728 -0
- package/Source/Core/ArcType.js +31 -0
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- package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
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- package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +36 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +38 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
- package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +24 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +26 -0
- package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
- package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +63 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +65 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +23 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +25 -0
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
- package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
- package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +165 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +167 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
- package/Source/Shaders/ShadowVolumeFS.glsl +17 -0
- package/Source/Shaders/ShadowVolumeFS.js +19 -0
- package/Source/Shaders/SkyAtmosphereCommon.glsl +91 -0
- package/Source/Shaders/SkyAtmosphereCommon.js +93 -0
- package/Source/Shaders/SkyAtmosphereFS.glsl +64 -0
- package/Source/Shaders/SkyAtmosphereFS.js +66 -0
- package/Source/Shaders/SkyAtmosphereVS.glsl +30 -0
- package/Source/Shaders/SkyAtmosphereVS.js +32 -0
- package/Source/Shaders/SkyBoxFS.glsl +9 -0
- package/Source/Shaders/SkyBoxFS.js +11 -0
- package/Source/Shaders/SkyBoxVS.glsl +10 -0
- package/Source/Shaders/SkyBoxVS.js +12 -0
- package/Source/Shaders/SunFS.glsl +9 -0
- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +52 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +54 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
- package/Source/Shaders/ViewportQuadVS.glsl +10 -0
- package/Source/Shaders/ViewportQuadVS.js +12 -0
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- package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
- package/Source/ThirdParty/Workers/package.json +1 -0
- package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
- package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
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- package/Source/ThirdParty/basis_transcoder.wasm +0 -0
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- package/index.d.ts +41767 -0
- package/index.js +1085 -0
- package/package.json +73 -0
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import ApproximateTerrainHeights from "./ApproximateTerrainHeights.js";
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/**
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* A description of a polyline on terrain or 3D Tiles. Only to be used with {@link GroundPolylinePrimitive}.
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* @param {Boolean} [options.loop=false] Whether during geometry creation a line segment will be added between the last and first line positions to make this Polyline a loop.
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* @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polyline segments must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
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* -112.08821010582645, 36.097804071380715,
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if (
|
|
83
|
+
defined(options.arcType) &&
|
|
84
|
+
options.arcType !== ArcType.GEODESIC &&
|
|
85
|
+
options.arcType !== ArcType.RHUMB
|
|
86
|
+
) {
|
|
87
|
+
throw new DeveloperError(
|
|
88
|
+
"Valid options for arcType are ArcType.GEODESIC and ArcType.RHUMB."
|
|
89
|
+
);
|
|
90
|
+
}
|
|
91
|
+
//>>includeEnd('debug');
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* The screen space width in pixels.
|
|
95
|
+
* @type {Number}
|
|
96
|
+
*/
|
|
97
|
+
this.width = defaultValue(options.width, 1.0); // Doesn't get packed, not necessary for computing geometry.
|
|
98
|
+
|
|
99
|
+
this._positions = positions;
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* The distance interval used for interpolating options.points. Zero indicates no interpolation.
|
|
103
|
+
* Default of 9999.0 allows centimeter accuracy with 32 bit floating point.
|
|
104
|
+
* @type {Boolean}
|
|
105
|
+
* @default 9999.0
|
|
106
|
+
*/
|
|
107
|
+
this.granularity = defaultValue(options.granularity, 9999.0);
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Whether during geometry creation a line segment will be added between the last and first line positions to make this Polyline a loop.
|
|
111
|
+
* If the geometry has two positions this parameter will be ignored.
|
|
112
|
+
* @type {Boolean}
|
|
113
|
+
* @default false
|
|
114
|
+
*/
|
|
115
|
+
this.loop = defaultValue(options.loop, false);
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* The type of path the polyline must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
|
|
119
|
+
* @type {ArcType}
|
|
120
|
+
* @default ArcType.GEODESIC
|
|
121
|
+
*/
|
|
122
|
+
this.arcType = defaultValue(options.arcType, ArcType.GEODESIC);
|
|
123
|
+
|
|
124
|
+
this._ellipsoid = Ellipsoid.WGS84;
|
|
125
|
+
|
|
126
|
+
// MapProjections can't be packed, so store the index to a known MapProjection.
|
|
127
|
+
this._projectionIndex = 0;
|
|
128
|
+
this._workerName = "createGroundPolylineGeometry";
|
|
129
|
+
|
|
130
|
+
// Used by GroundPolylinePrimitive to signal worker that scenemode is 3D only.
|
|
131
|
+
this._scene3DOnly = false;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
Object.defineProperties(GroundPolylineGeometry.prototype, {
|
|
135
|
+
/**
|
|
136
|
+
* The number of elements used to pack the object into an array.
|
|
137
|
+
* @memberof GroundPolylineGeometry.prototype
|
|
138
|
+
* @type {Number}
|
|
139
|
+
* @readonly
|
|
140
|
+
* @private
|
|
141
|
+
*/
|
|
142
|
+
packedLength: {
|
|
143
|
+
get: function () {
|
|
144
|
+
return (
|
|
145
|
+
1.0 +
|
|
146
|
+
this._positions.length * 3 +
|
|
147
|
+
1.0 +
|
|
148
|
+
1.0 +
|
|
149
|
+
1.0 +
|
|
150
|
+
Ellipsoid.packedLength +
|
|
151
|
+
1.0 +
|
|
152
|
+
1.0
|
|
153
|
+
);
|
|
154
|
+
},
|
|
155
|
+
},
|
|
156
|
+
});
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Set the GroundPolylineGeometry's projection and ellipsoid.
|
|
160
|
+
* Used by GroundPolylinePrimitive to signal scene information to the geometry for generating 2D attributes.
|
|
161
|
+
*
|
|
162
|
+
* @param {GroundPolylineGeometry} groundPolylineGeometry GroundPolylinGeometry describing a polyline on terrain or 3D Tiles.
|
|
163
|
+
* @param {Projection} mapProjection A MapProjection used for projecting cartographic coordinates to 2D.
|
|
164
|
+
* @private
|
|
165
|
+
*/
|
|
166
|
+
GroundPolylineGeometry.setProjectionAndEllipsoid = function (
|
|
167
|
+
groundPolylineGeometry,
|
|
168
|
+
mapProjection
|
|
169
|
+
) {
|
|
170
|
+
let projectionIndex = 0;
|
|
171
|
+
for (let i = 0; i < PROJECTION_COUNT; i++) {
|
|
172
|
+
if (mapProjection instanceof PROJECTIONS[i]) {
|
|
173
|
+
projectionIndex = i;
|
|
174
|
+
break;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
groundPolylineGeometry._projectionIndex = projectionIndex;
|
|
179
|
+
groundPolylineGeometry._ellipsoid = mapProjection.ellipsoid;
|
|
180
|
+
};
|
|
181
|
+
|
|
182
|
+
const cart3Scratch1 = new Cartesian3();
|
|
183
|
+
const cart3Scratch2 = new Cartesian3();
|
|
184
|
+
const cart3Scratch3 = new Cartesian3();
|
|
185
|
+
function computeRightNormal(start, end, maxHeight, ellipsoid, result) {
|
|
186
|
+
const startBottom = getPosition(ellipsoid, start, 0.0, cart3Scratch1);
|
|
187
|
+
const startTop = getPosition(ellipsoid, start, maxHeight, cart3Scratch2);
|
|
188
|
+
const endBottom = getPosition(ellipsoid, end, 0.0, cart3Scratch3);
|
|
189
|
+
|
|
190
|
+
const up = direction(startTop, startBottom, cart3Scratch2);
|
|
191
|
+
const forward = direction(endBottom, startBottom, cart3Scratch3);
|
|
192
|
+
|
|
193
|
+
Cartesian3.cross(forward, up, result);
|
|
194
|
+
return Cartesian3.normalize(result, result);
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
const interpolatedCartographicScratch = new Cartographic();
|
|
198
|
+
const interpolatedBottomScratch = new Cartesian3();
|
|
199
|
+
const interpolatedTopScratch = new Cartesian3();
|
|
200
|
+
const interpolatedNormalScratch = new Cartesian3();
|
|
201
|
+
function interpolateSegment(
|
|
202
|
+
start,
|
|
203
|
+
end,
|
|
204
|
+
minHeight,
|
|
205
|
+
maxHeight,
|
|
206
|
+
granularity,
|
|
207
|
+
arcType,
|
|
208
|
+
ellipsoid,
|
|
209
|
+
normalsArray,
|
|
210
|
+
bottomPositionsArray,
|
|
211
|
+
topPositionsArray,
|
|
212
|
+
cartographicsArray
|
|
213
|
+
) {
|
|
214
|
+
if (granularity === 0.0) {
|
|
215
|
+
return;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
let ellipsoidLine;
|
|
219
|
+
if (arcType === ArcType.GEODESIC) {
|
|
220
|
+
ellipsoidLine = new EllipsoidGeodesic(start, end, ellipsoid);
|
|
221
|
+
} else if (arcType === ArcType.RHUMB) {
|
|
222
|
+
ellipsoidLine = new EllipsoidRhumbLine(start, end, ellipsoid);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
const surfaceDistance = ellipsoidLine.surfaceDistance;
|
|
226
|
+
if (surfaceDistance < granularity) {
|
|
227
|
+
return;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
// Compute rightwards normal applicable at all interpolated points
|
|
231
|
+
const interpolatedNormal = computeRightNormal(
|
|
232
|
+
start,
|
|
233
|
+
end,
|
|
234
|
+
maxHeight,
|
|
235
|
+
ellipsoid,
|
|
236
|
+
interpolatedNormalScratch
|
|
237
|
+
);
|
|
238
|
+
|
|
239
|
+
const segments = Math.ceil(surfaceDistance / granularity);
|
|
240
|
+
const interpointDistance = surfaceDistance / segments;
|
|
241
|
+
let distanceFromStart = interpointDistance;
|
|
242
|
+
const pointsToAdd = segments - 1;
|
|
243
|
+
let packIndex = normalsArray.length;
|
|
244
|
+
for (let i = 0; i < pointsToAdd; i++) {
|
|
245
|
+
const interpolatedCartographic = ellipsoidLine.interpolateUsingSurfaceDistance(
|
|
246
|
+
distanceFromStart,
|
|
247
|
+
interpolatedCartographicScratch
|
|
248
|
+
);
|
|
249
|
+
const interpolatedBottom = getPosition(
|
|
250
|
+
ellipsoid,
|
|
251
|
+
interpolatedCartographic,
|
|
252
|
+
minHeight,
|
|
253
|
+
interpolatedBottomScratch
|
|
254
|
+
);
|
|
255
|
+
const interpolatedTop = getPosition(
|
|
256
|
+
ellipsoid,
|
|
257
|
+
interpolatedCartographic,
|
|
258
|
+
maxHeight,
|
|
259
|
+
interpolatedTopScratch
|
|
260
|
+
);
|
|
261
|
+
|
|
262
|
+
Cartesian3.pack(interpolatedNormal, normalsArray, packIndex);
|
|
263
|
+
Cartesian3.pack(interpolatedBottom, bottomPositionsArray, packIndex);
|
|
264
|
+
Cartesian3.pack(interpolatedTop, topPositionsArray, packIndex);
|
|
265
|
+
cartographicsArray.push(interpolatedCartographic.latitude);
|
|
266
|
+
cartographicsArray.push(interpolatedCartographic.longitude);
|
|
267
|
+
|
|
268
|
+
packIndex += 3;
|
|
269
|
+
distanceFromStart += interpointDistance;
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
const heightlessCartographicScratch = new Cartographic();
|
|
274
|
+
function getPosition(ellipsoid, cartographic, height, result) {
|
|
275
|
+
Cartographic.clone(cartographic, heightlessCartographicScratch);
|
|
276
|
+
heightlessCartographicScratch.height = height;
|
|
277
|
+
return Cartographic.toCartesian(
|
|
278
|
+
heightlessCartographicScratch,
|
|
279
|
+
ellipsoid,
|
|
280
|
+
result
|
|
281
|
+
);
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Stores the provided instance into the provided array.
|
|
286
|
+
*
|
|
287
|
+
* @param {PolygonGeometry} value The value to pack.
|
|
288
|
+
* @param {Number[]} array The array to pack into.
|
|
289
|
+
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
|
|
290
|
+
*
|
|
291
|
+
* @returns {Number[]} The array that was packed into
|
|
292
|
+
*/
|
|
293
|
+
GroundPolylineGeometry.pack = function (value, array, startingIndex) {
|
|
294
|
+
//>>includeStart('debug', pragmas.debug);
|
|
295
|
+
Check.typeOf.object("value", value);
|
|
296
|
+
Check.defined("array", array);
|
|
297
|
+
//>>includeEnd('debug');
|
|
298
|
+
|
|
299
|
+
let index = defaultValue(startingIndex, 0);
|
|
300
|
+
|
|
301
|
+
const positions = value._positions;
|
|
302
|
+
const positionsLength = positions.length;
|
|
303
|
+
|
|
304
|
+
array[index++] = positionsLength;
|
|
305
|
+
|
|
306
|
+
for (let i = 0; i < positionsLength; ++i) {
|
|
307
|
+
const cartesian = positions[i];
|
|
308
|
+
Cartesian3.pack(cartesian, array, index);
|
|
309
|
+
index += 3;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
array[index++] = value.granularity;
|
|
313
|
+
array[index++] = value.loop ? 1.0 : 0.0;
|
|
314
|
+
array[index++] = value.arcType;
|
|
315
|
+
|
|
316
|
+
Ellipsoid.pack(value._ellipsoid, array, index);
|
|
317
|
+
index += Ellipsoid.packedLength;
|
|
318
|
+
|
|
319
|
+
array[index++] = value._projectionIndex;
|
|
320
|
+
array[index++] = value._scene3DOnly ? 1.0 : 0.0;
|
|
321
|
+
|
|
322
|
+
return array;
|
|
323
|
+
};
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* Retrieves an instance from a packed array.
|
|
327
|
+
*
|
|
328
|
+
* @param {Number[]} array The packed array.
|
|
329
|
+
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
|
|
330
|
+
* @param {PolygonGeometry} [result] The object into which to store the result.
|
|
331
|
+
*/
|
|
332
|
+
GroundPolylineGeometry.unpack = function (array, startingIndex, result) {
|
|
333
|
+
//>>includeStart('debug', pragmas.debug);
|
|
334
|
+
Check.defined("array", array);
|
|
335
|
+
//>>includeEnd('debug');
|
|
336
|
+
|
|
337
|
+
let index = defaultValue(startingIndex, 0);
|
|
338
|
+
const positionsLength = array[index++];
|
|
339
|
+
const positions = new Array(positionsLength);
|
|
340
|
+
|
|
341
|
+
for (let i = 0; i < positionsLength; i++) {
|
|
342
|
+
positions[i] = Cartesian3.unpack(array, index);
|
|
343
|
+
index += 3;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
const granularity = array[index++];
|
|
347
|
+
const loop = array[index++] === 1.0;
|
|
348
|
+
const arcType = array[index++];
|
|
349
|
+
|
|
350
|
+
const ellipsoid = Ellipsoid.unpack(array, index);
|
|
351
|
+
index += Ellipsoid.packedLength;
|
|
352
|
+
|
|
353
|
+
const projectionIndex = array[index++];
|
|
354
|
+
const scene3DOnly = array[index++] === 1.0;
|
|
355
|
+
|
|
356
|
+
if (!defined(result)) {
|
|
357
|
+
result = new GroundPolylineGeometry({
|
|
358
|
+
positions: positions,
|
|
359
|
+
});
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
result._positions = positions;
|
|
363
|
+
result.granularity = granularity;
|
|
364
|
+
result.loop = loop;
|
|
365
|
+
result.arcType = arcType;
|
|
366
|
+
result._ellipsoid = ellipsoid;
|
|
367
|
+
result._projectionIndex = projectionIndex;
|
|
368
|
+
result._scene3DOnly = scene3DOnly;
|
|
369
|
+
|
|
370
|
+
return result;
|
|
371
|
+
};
|
|
372
|
+
|
|
373
|
+
function direction(target, origin, result) {
|
|
374
|
+
Cartesian3.subtract(target, origin, result);
|
|
375
|
+
Cartesian3.normalize(result, result);
|
|
376
|
+
return result;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
function tangentDirection(target, origin, up, result) {
|
|
380
|
+
result = direction(target, origin, result);
|
|
381
|
+
|
|
382
|
+
// orthogonalize
|
|
383
|
+
result = Cartesian3.cross(result, up, result);
|
|
384
|
+
result = Cartesian3.normalize(result, result);
|
|
385
|
+
result = Cartesian3.cross(up, result, result);
|
|
386
|
+
return result;
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
const toPreviousScratch = new Cartesian3();
|
|
390
|
+
const toNextScratch = new Cartesian3();
|
|
391
|
+
const forwardScratch = new Cartesian3();
|
|
392
|
+
const vertexUpScratch = new Cartesian3();
|
|
393
|
+
const cosine90 = 0.0;
|
|
394
|
+
const cosine180 = -1.0;
|
|
395
|
+
function computeVertexMiterNormal(
|
|
396
|
+
previousBottom,
|
|
397
|
+
vertexBottom,
|
|
398
|
+
vertexTop,
|
|
399
|
+
nextBottom,
|
|
400
|
+
result
|
|
401
|
+
) {
|
|
402
|
+
const up = direction(vertexTop, vertexBottom, vertexUpScratch);
|
|
403
|
+
|
|
404
|
+
// Compute vectors pointing towards neighboring points but tangent to this point on the ellipsoid
|
|
405
|
+
const toPrevious = tangentDirection(
|
|
406
|
+
previousBottom,
|
|
407
|
+
vertexBottom,
|
|
408
|
+
up,
|
|
409
|
+
toPreviousScratch
|
|
410
|
+
);
|
|
411
|
+
const toNext = tangentDirection(nextBottom, vertexBottom, up, toNextScratch);
|
|
412
|
+
|
|
413
|
+
// Check if tangents are almost opposite - if so, no need to miter.
|
|
414
|
+
if (
|
|
415
|
+
CesiumMath.equalsEpsilon(
|
|
416
|
+
Cartesian3.dot(toPrevious, toNext),
|
|
417
|
+
cosine180,
|
|
418
|
+
CesiumMath.EPSILON5
|
|
419
|
+
)
|
|
420
|
+
) {
|
|
421
|
+
result = Cartesian3.cross(up, toPrevious, result);
|
|
422
|
+
result = Cartesian3.normalize(result, result);
|
|
423
|
+
return result;
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
// Average directions to previous and to next in the plane of Up
|
|
427
|
+
result = Cartesian3.add(toNext, toPrevious, result);
|
|
428
|
+
result = Cartesian3.normalize(result, result);
|
|
429
|
+
|
|
430
|
+
// Flip the normal if it isn't pointing roughly bound right (aka if forward is pointing more "backwards")
|
|
431
|
+
const forward = Cartesian3.cross(up, result, forwardScratch);
|
|
432
|
+
if (Cartesian3.dot(toNext, forward) < cosine90) {
|
|
433
|
+
result = Cartesian3.negate(result, result);
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
return result;
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
const XZ_PLANE = Plane.fromPointNormal(Cartesian3.ZERO, Cartesian3.UNIT_Y);
|
|
440
|
+
|
|
441
|
+
const previousBottomScratch = new Cartesian3();
|
|
442
|
+
const vertexBottomScratch = new Cartesian3();
|
|
443
|
+
const vertexTopScratch = new Cartesian3();
|
|
444
|
+
const nextBottomScratch = new Cartesian3();
|
|
445
|
+
const vertexNormalScratch = new Cartesian3();
|
|
446
|
+
const intersectionScratch = new Cartesian3();
|
|
447
|
+
const cartographicScratch0 = new Cartographic();
|
|
448
|
+
const cartographicScratch1 = new Cartographic();
|
|
449
|
+
const cartographicIntersectionScratch = new Cartographic();
|
|
450
|
+
/**
|
|
451
|
+
* Computes shadow volumes for the ground polyline, consisting of its vertices, indices, and a bounding sphere.
|
|
452
|
+
* Vertices are "fat," packing all the data needed in each volume to describe a line on terrain or 3D Tiles.
|
|
453
|
+
* Should not be called independent of {@link GroundPolylinePrimitive}.
|
|
454
|
+
*
|
|
455
|
+
* @param {GroundPolylineGeometry} groundPolylineGeometry
|
|
456
|
+
* @private
|
|
457
|
+
*/
|
|
458
|
+
GroundPolylineGeometry.createGeometry = function (groundPolylineGeometry) {
|
|
459
|
+
const compute2dAttributes = !groundPolylineGeometry._scene3DOnly;
|
|
460
|
+
let loop = groundPolylineGeometry.loop;
|
|
461
|
+
const ellipsoid = groundPolylineGeometry._ellipsoid;
|
|
462
|
+
const granularity = groundPolylineGeometry.granularity;
|
|
463
|
+
const arcType = groundPolylineGeometry.arcType;
|
|
464
|
+
const projection = new PROJECTIONS[groundPolylineGeometry._projectionIndex](
|
|
465
|
+
ellipsoid
|
|
466
|
+
);
|
|
467
|
+
|
|
468
|
+
const minHeight = WALL_INITIAL_MIN_HEIGHT;
|
|
469
|
+
const maxHeight = WALL_INITIAL_MAX_HEIGHT;
|
|
470
|
+
|
|
471
|
+
let index;
|
|
472
|
+
let i;
|
|
473
|
+
|
|
474
|
+
const positions = groundPolylineGeometry._positions;
|
|
475
|
+
const positionsLength = positions.length;
|
|
476
|
+
|
|
477
|
+
if (positionsLength === 2) {
|
|
478
|
+
loop = false;
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
// Split positions across the IDL and the Prime Meridian as well.
|
|
482
|
+
// Split across prime meridian because very large geometries crossing the Prime Meridian but not the IDL
|
|
483
|
+
// may get split by the plane of IDL + Prime Meridian.
|
|
484
|
+
let p0;
|
|
485
|
+
let p1;
|
|
486
|
+
let c0;
|
|
487
|
+
let c1;
|
|
488
|
+
const rhumbLine = new EllipsoidRhumbLine(undefined, undefined, ellipsoid);
|
|
489
|
+
let intersection;
|
|
490
|
+
let intersectionCartographic;
|
|
491
|
+
let intersectionLongitude;
|
|
492
|
+
const splitPositions = [positions[0]];
|
|
493
|
+
for (i = 0; i < positionsLength - 1; i++) {
|
|
494
|
+
p0 = positions[i];
|
|
495
|
+
p1 = positions[i + 1];
|
|
496
|
+
intersection = IntersectionTests.lineSegmentPlane(
|
|
497
|
+
p0,
|
|
498
|
+
p1,
|
|
499
|
+
XZ_PLANE,
|
|
500
|
+
intersectionScratch
|
|
501
|
+
);
|
|
502
|
+
if (
|
|
503
|
+
defined(intersection) &&
|
|
504
|
+
!Cartesian3.equalsEpsilon(intersection, p0, CesiumMath.EPSILON7) &&
|
|
505
|
+
!Cartesian3.equalsEpsilon(intersection, p1, CesiumMath.EPSILON7)
|
|
506
|
+
) {
|
|
507
|
+
if (groundPolylineGeometry.arcType === ArcType.GEODESIC) {
|
|
508
|
+
splitPositions.push(Cartesian3.clone(intersection));
|
|
509
|
+
} else if (groundPolylineGeometry.arcType === ArcType.RHUMB) {
|
|
510
|
+
intersectionLongitude = ellipsoid.cartesianToCartographic(
|
|
511
|
+
intersection,
|
|
512
|
+
cartographicScratch0
|
|
513
|
+
).longitude;
|
|
514
|
+
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
|
|
515
|
+
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
|
|
516
|
+
rhumbLine.setEndPoints(c0, c1);
|
|
517
|
+
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
|
|
518
|
+
intersectionLongitude,
|
|
519
|
+
cartographicIntersectionScratch
|
|
520
|
+
);
|
|
521
|
+
intersection = ellipsoid.cartographicToCartesian(
|
|
522
|
+
intersectionCartographic,
|
|
523
|
+
intersectionScratch
|
|
524
|
+
);
|
|
525
|
+
if (
|
|
526
|
+
defined(intersection) &&
|
|
527
|
+
!Cartesian3.equalsEpsilon(intersection, p0, CesiumMath.EPSILON7) &&
|
|
528
|
+
!Cartesian3.equalsEpsilon(intersection, p1, CesiumMath.EPSILON7)
|
|
529
|
+
) {
|
|
530
|
+
splitPositions.push(Cartesian3.clone(intersection));
|
|
531
|
+
}
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
splitPositions.push(p1);
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
if (loop) {
|
|
538
|
+
p0 = positions[positionsLength - 1];
|
|
539
|
+
p1 = positions[0];
|
|
540
|
+
intersection = IntersectionTests.lineSegmentPlane(
|
|
541
|
+
p0,
|
|
542
|
+
p1,
|
|
543
|
+
XZ_PLANE,
|
|
544
|
+
intersectionScratch
|
|
545
|
+
);
|
|
546
|
+
if (
|
|
547
|
+
defined(intersection) &&
|
|
548
|
+
!Cartesian3.equalsEpsilon(intersection, p0, CesiumMath.EPSILON7) &&
|
|
549
|
+
!Cartesian3.equalsEpsilon(intersection, p1, CesiumMath.EPSILON7)
|
|
550
|
+
) {
|
|
551
|
+
if (groundPolylineGeometry.arcType === ArcType.GEODESIC) {
|
|
552
|
+
splitPositions.push(Cartesian3.clone(intersection));
|
|
553
|
+
} else if (groundPolylineGeometry.arcType === ArcType.RHUMB) {
|
|
554
|
+
intersectionLongitude = ellipsoid.cartesianToCartographic(
|
|
555
|
+
intersection,
|
|
556
|
+
cartographicScratch0
|
|
557
|
+
).longitude;
|
|
558
|
+
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
|
|
559
|
+
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
|
|
560
|
+
rhumbLine.setEndPoints(c0, c1);
|
|
561
|
+
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
|
|
562
|
+
intersectionLongitude,
|
|
563
|
+
cartographicIntersectionScratch
|
|
564
|
+
);
|
|
565
|
+
intersection = ellipsoid.cartographicToCartesian(
|
|
566
|
+
intersectionCartographic,
|
|
567
|
+
intersectionScratch
|
|
568
|
+
);
|
|
569
|
+
if (
|
|
570
|
+
defined(intersection) &&
|
|
571
|
+
!Cartesian3.equalsEpsilon(intersection, p0, CesiumMath.EPSILON7) &&
|
|
572
|
+
!Cartesian3.equalsEpsilon(intersection, p1, CesiumMath.EPSILON7)
|
|
573
|
+
) {
|
|
574
|
+
splitPositions.push(Cartesian3.clone(intersection));
|
|
575
|
+
}
|
|
576
|
+
}
|
|
577
|
+
}
|
|
578
|
+
}
|
|
579
|
+
let cartographicsLength = splitPositions.length;
|
|
580
|
+
|
|
581
|
+
let cartographics = new Array(cartographicsLength);
|
|
582
|
+
for (i = 0; i < cartographicsLength; i++) {
|
|
583
|
+
const cartographic = Cartographic.fromCartesian(
|
|
584
|
+
splitPositions[i],
|
|
585
|
+
ellipsoid
|
|
586
|
+
);
|
|
587
|
+
cartographic.height = 0.0;
|
|
588
|
+
cartographics[i] = cartographic;
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
cartographics = arrayRemoveDuplicates(
|
|
592
|
+
cartographics,
|
|
593
|
+
Cartographic.equalsEpsilon
|
|
594
|
+
);
|
|
595
|
+
cartographicsLength = cartographics.length;
|
|
596
|
+
|
|
597
|
+
if (cartographicsLength < 2) {
|
|
598
|
+
return undefined;
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
/**** Build heap-side arrays for positions, interpolated cartographics, and normals from which to compute vertices ****/
|
|
602
|
+
// We build a "wall" and then decompose it into separately connected component "volumes" because we need a lot
|
|
603
|
+
// of information about the wall. Also, this simplifies interpolation.
|
|
604
|
+
// Convention: "next" and "end" are locally forward to each segment of the wall,
|
|
605
|
+
// and we are computing normals pointing towards the local right side of the vertices in each segment.
|
|
606
|
+
const cartographicsArray = [];
|
|
607
|
+
const normalsArray = [];
|
|
608
|
+
const bottomPositionsArray = [];
|
|
609
|
+
const topPositionsArray = [];
|
|
610
|
+
|
|
611
|
+
let previousBottom = previousBottomScratch;
|
|
612
|
+
let vertexBottom = vertexBottomScratch;
|
|
613
|
+
let vertexTop = vertexTopScratch;
|
|
614
|
+
let nextBottom = nextBottomScratch;
|
|
615
|
+
let vertexNormal = vertexNormalScratch;
|
|
616
|
+
|
|
617
|
+
// First point - either loop or attach a "perpendicular" normal
|
|
618
|
+
const startCartographic = cartographics[0];
|
|
619
|
+
const nextCartographic = cartographics[1];
|
|
620
|
+
|
|
621
|
+
const prestartCartographic = cartographics[cartographicsLength - 1];
|
|
622
|
+
previousBottom = getPosition(
|
|
623
|
+
ellipsoid,
|
|
624
|
+
prestartCartographic,
|
|
625
|
+
minHeight,
|
|
626
|
+
previousBottom
|
|
627
|
+
);
|
|
628
|
+
nextBottom = getPosition(ellipsoid, nextCartographic, minHeight, nextBottom);
|
|
629
|
+
vertexBottom = getPosition(
|
|
630
|
+
ellipsoid,
|
|
631
|
+
startCartographic,
|
|
632
|
+
minHeight,
|
|
633
|
+
vertexBottom
|
|
634
|
+
);
|
|
635
|
+
vertexTop = getPosition(ellipsoid, startCartographic, maxHeight, vertexTop);
|
|
636
|
+
|
|
637
|
+
if (loop) {
|
|
638
|
+
vertexNormal = computeVertexMiterNormal(
|
|
639
|
+
previousBottom,
|
|
640
|
+
vertexBottom,
|
|
641
|
+
vertexTop,
|
|
642
|
+
nextBottom,
|
|
643
|
+
vertexNormal
|
|
644
|
+
);
|
|
645
|
+
} else {
|
|
646
|
+
vertexNormal = computeRightNormal(
|
|
647
|
+
startCartographic,
|
|
648
|
+
nextCartographic,
|
|
649
|
+
maxHeight,
|
|
650
|
+
ellipsoid,
|
|
651
|
+
vertexNormal
|
|
652
|
+
);
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
Cartesian3.pack(vertexNormal, normalsArray, 0);
|
|
656
|
+
Cartesian3.pack(vertexBottom, bottomPositionsArray, 0);
|
|
657
|
+
Cartesian3.pack(vertexTop, topPositionsArray, 0);
|
|
658
|
+
cartographicsArray.push(startCartographic.latitude);
|
|
659
|
+
cartographicsArray.push(startCartographic.longitude);
|
|
660
|
+
|
|
661
|
+
interpolateSegment(
|
|
662
|
+
startCartographic,
|
|
663
|
+
nextCartographic,
|
|
664
|
+
minHeight,
|
|
665
|
+
maxHeight,
|
|
666
|
+
granularity,
|
|
667
|
+
arcType,
|
|
668
|
+
ellipsoid,
|
|
669
|
+
normalsArray,
|
|
670
|
+
bottomPositionsArray,
|
|
671
|
+
topPositionsArray,
|
|
672
|
+
cartographicsArray
|
|
673
|
+
);
|
|
674
|
+
|
|
675
|
+
// All inbetween points
|
|
676
|
+
for (i = 1; i < cartographicsLength - 1; ++i) {
|
|
677
|
+
previousBottom = Cartesian3.clone(vertexBottom, previousBottom);
|
|
678
|
+
vertexBottom = Cartesian3.clone(nextBottom, vertexBottom);
|
|
679
|
+
const vertexCartographic = cartographics[i];
|
|
680
|
+
getPosition(ellipsoid, vertexCartographic, maxHeight, vertexTop);
|
|
681
|
+
getPosition(ellipsoid, cartographics[i + 1], minHeight, nextBottom);
|
|
682
|
+
|
|
683
|
+
computeVertexMiterNormal(
|
|
684
|
+
previousBottom,
|
|
685
|
+
vertexBottom,
|
|
686
|
+
vertexTop,
|
|
687
|
+
nextBottom,
|
|
688
|
+
vertexNormal
|
|
689
|
+
);
|
|
690
|
+
|
|
691
|
+
index = normalsArray.length;
|
|
692
|
+
Cartesian3.pack(vertexNormal, normalsArray, index);
|
|
693
|
+
Cartesian3.pack(vertexBottom, bottomPositionsArray, index);
|
|
694
|
+
Cartesian3.pack(vertexTop, topPositionsArray, index);
|
|
695
|
+
cartographicsArray.push(vertexCartographic.latitude);
|
|
696
|
+
cartographicsArray.push(vertexCartographic.longitude);
|
|
697
|
+
|
|
698
|
+
interpolateSegment(
|
|
699
|
+
cartographics[i],
|
|
700
|
+
cartographics[i + 1],
|
|
701
|
+
minHeight,
|
|
702
|
+
maxHeight,
|
|
703
|
+
granularity,
|
|
704
|
+
arcType,
|
|
705
|
+
ellipsoid,
|
|
706
|
+
normalsArray,
|
|
707
|
+
bottomPositionsArray,
|
|
708
|
+
topPositionsArray,
|
|
709
|
+
cartographicsArray
|
|
710
|
+
);
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
// Last point - either loop or attach a normal "perpendicular" to the wall.
|
|
714
|
+
const endCartographic = cartographics[cartographicsLength - 1];
|
|
715
|
+
const preEndCartographic = cartographics[cartographicsLength - 2];
|
|
716
|
+
|
|
717
|
+
vertexBottom = getPosition(
|
|
718
|
+
ellipsoid,
|
|
719
|
+
endCartographic,
|
|
720
|
+
minHeight,
|
|
721
|
+
vertexBottom
|
|
722
|
+
);
|
|
723
|
+
vertexTop = getPosition(ellipsoid, endCartographic, maxHeight, vertexTop);
|
|
724
|
+
|
|
725
|
+
if (loop) {
|
|
726
|
+
const postEndCartographic = cartographics[0];
|
|
727
|
+
previousBottom = getPosition(
|
|
728
|
+
ellipsoid,
|
|
729
|
+
preEndCartographic,
|
|
730
|
+
minHeight,
|
|
731
|
+
previousBottom
|
|
732
|
+
);
|
|
733
|
+
nextBottom = getPosition(
|
|
734
|
+
ellipsoid,
|
|
735
|
+
postEndCartographic,
|
|
736
|
+
minHeight,
|
|
737
|
+
nextBottom
|
|
738
|
+
);
|
|
739
|
+
|
|
740
|
+
vertexNormal = computeVertexMiterNormal(
|
|
741
|
+
previousBottom,
|
|
742
|
+
vertexBottom,
|
|
743
|
+
vertexTop,
|
|
744
|
+
nextBottom,
|
|
745
|
+
vertexNormal
|
|
746
|
+
);
|
|
747
|
+
} else {
|
|
748
|
+
vertexNormal = computeRightNormal(
|
|
749
|
+
preEndCartographic,
|
|
750
|
+
endCartographic,
|
|
751
|
+
maxHeight,
|
|
752
|
+
ellipsoid,
|
|
753
|
+
vertexNormal
|
|
754
|
+
);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
index = normalsArray.length;
|
|
758
|
+
Cartesian3.pack(vertexNormal, normalsArray, index);
|
|
759
|
+
Cartesian3.pack(vertexBottom, bottomPositionsArray, index);
|
|
760
|
+
Cartesian3.pack(vertexTop, topPositionsArray, index);
|
|
761
|
+
cartographicsArray.push(endCartographic.latitude);
|
|
762
|
+
cartographicsArray.push(endCartographic.longitude);
|
|
763
|
+
|
|
764
|
+
if (loop) {
|
|
765
|
+
interpolateSegment(
|
|
766
|
+
endCartographic,
|
|
767
|
+
startCartographic,
|
|
768
|
+
minHeight,
|
|
769
|
+
maxHeight,
|
|
770
|
+
granularity,
|
|
771
|
+
arcType,
|
|
772
|
+
ellipsoid,
|
|
773
|
+
normalsArray,
|
|
774
|
+
bottomPositionsArray,
|
|
775
|
+
topPositionsArray,
|
|
776
|
+
cartographicsArray
|
|
777
|
+
);
|
|
778
|
+
index = normalsArray.length;
|
|
779
|
+
for (i = 0; i < 3; ++i) {
|
|
780
|
+
normalsArray[index + i] = normalsArray[i];
|
|
781
|
+
bottomPositionsArray[index + i] = bottomPositionsArray[i];
|
|
782
|
+
topPositionsArray[index + i] = topPositionsArray[i];
|
|
783
|
+
}
|
|
784
|
+
cartographicsArray.push(startCartographic.latitude);
|
|
785
|
+
cartographicsArray.push(startCartographic.longitude);
|
|
786
|
+
}
|
|
787
|
+
|
|
788
|
+
return generateGeometryAttributes(
|
|
789
|
+
loop,
|
|
790
|
+
projection,
|
|
791
|
+
bottomPositionsArray,
|
|
792
|
+
topPositionsArray,
|
|
793
|
+
normalsArray,
|
|
794
|
+
cartographicsArray,
|
|
795
|
+
compute2dAttributes
|
|
796
|
+
);
|
|
797
|
+
};
|
|
798
|
+
|
|
799
|
+
// If the end normal angle is too steep compared to the direction of the line segment,
|
|
800
|
+
// "break" the miter by rotating the normal 90 degrees around the "up" direction at the point
|
|
801
|
+
// For ultra precision we would want to project into a plane, but in practice this is sufficient.
|
|
802
|
+
const lineDirectionScratch = new Cartesian3();
|
|
803
|
+
const matrix3Scratch = new Matrix3();
|
|
804
|
+
const quaternionScratch = new Quaternion();
|
|
805
|
+
function breakMiter(endGeometryNormal, startBottom, endBottom, endTop) {
|
|
806
|
+
const lineDirection = direction(endBottom, startBottom, lineDirectionScratch);
|
|
807
|
+
|
|
808
|
+
const dot = Cartesian3.dot(lineDirection, endGeometryNormal);
|
|
809
|
+
if (dot > MITER_BREAK_SMALL || dot < MITER_BREAK_LARGE) {
|
|
810
|
+
const vertexUp = direction(endTop, endBottom, vertexUpScratch);
|
|
811
|
+
const angle =
|
|
812
|
+
dot < MITER_BREAK_LARGE
|
|
813
|
+
? CesiumMath.PI_OVER_TWO
|
|
814
|
+
: -CesiumMath.PI_OVER_TWO;
|
|
815
|
+
const quaternion = Quaternion.fromAxisAngle(
|
|
816
|
+
vertexUp,
|
|
817
|
+
angle,
|
|
818
|
+
quaternionScratch
|
|
819
|
+
);
|
|
820
|
+
const rotationMatrix = Matrix3.fromQuaternion(quaternion, matrix3Scratch);
|
|
821
|
+
Matrix3.multiplyByVector(
|
|
822
|
+
rotationMatrix,
|
|
823
|
+
endGeometryNormal,
|
|
824
|
+
endGeometryNormal
|
|
825
|
+
);
|
|
826
|
+
return true;
|
|
827
|
+
}
|
|
828
|
+
return false;
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
const endPosCartographicScratch = new Cartographic();
|
|
832
|
+
const normalStartpointScratch = new Cartesian3();
|
|
833
|
+
const normalEndpointScratch = new Cartesian3();
|
|
834
|
+
function projectNormal(
|
|
835
|
+
projection,
|
|
836
|
+
cartographic,
|
|
837
|
+
normal,
|
|
838
|
+
projectedPosition,
|
|
839
|
+
result
|
|
840
|
+
) {
|
|
841
|
+
const position = Cartographic.toCartesian(
|
|
842
|
+
cartographic,
|
|
843
|
+
projection._ellipsoid,
|
|
844
|
+
normalStartpointScratch
|
|
845
|
+
);
|
|
846
|
+
let normalEndpoint = Cartesian3.add(position, normal, normalEndpointScratch);
|
|
847
|
+
let flipNormal = false;
|
|
848
|
+
|
|
849
|
+
const ellipsoid = projection._ellipsoid;
|
|
850
|
+
let normalEndpointCartographic = ellipsoid.cartesianToCartographic(
|
|
851
|
+
normalEndpoint,
|
|
852
|
+
endPosCartographicScratch
|
|
853
|
+
);
|
|
854
|
+
// If normal crosses the IDL, go the other way and flip the result.
|
|
855
|
+
// In practice this almost never happens because the cartographic start
|
|
856
|
+
// and end points of each segment are "nudged" to be on the same side
|
|
857
|
+
// of the IDL and slightly away from the IDL.
|
|
858
|
+
if (
|
|
859
|
+
Math.abs(cartographic.longitude - normalEndpointCartographic.longitude) >
|
|
860
|
+
CesiumMath.PI_OVER_TWO
|
|
861
|
+
) {
|
|
862
|
+
flipNormal = true;
|
|
863
|
+
normalEndpoint = Cartesian3.subtract(
|
|
864
|
+
position,
|
|
865
|
+
normal,
|
|
866
|
+
normalEndpointScratch
|
|
867
|
+
);
|
|
868
|
+
normalEndpointCartographic = ellipsoid.cartesianToCartographic(
|
|
869
|
+
normalEndpoint,
|
|
870
|
+
endPosCartographicScratch
|
|
871
|
+
);
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
normalEndpointCartographic.height = 0.0;
|
|
875
|
+
const normalEndpointProjected = projection.project(
|
|
876
|
+
normalEndpointCartographic,
|
|
877
|
+
result
|
|
878
|
+
);
|
|
879
|
+
result = Cartesian3.subtract(
|
|
880
|
+
normalEndpointProjected,
|
|
881
|
+
projectedPosition,
|
|
882
|
+
result
|
|
883
|
+
);
|
|
884
|
+
result.z = 0.0;
|
|
885
|
+
result = Cartesian3.normalize(result, result);
|
|
886
|
+
if (flipNormal) {
|
|
887
|
+
Cartesian3.negate(result, result);
|
|
888
|
+
}
|
|
889
|
+
return result;
|
|
890
|
+
}
|
|
891
|
+
|
|
892
|
+
const adjustHeightNormalScratch = new Cartesian3();
|
|
893
|
+
const adjustHeightOffsetScratch = new Cartesian3();
|
|
894
|
+
function adjustHeights(
|
|
895
|
+
bottom,
|
|
896
|
+
top,
|
|
897
|
+
minHeight,
|
|
898
|
+
maxHeight,
|
|
899
|
+
adjustHeightBottom,
|
|
900
|
+
adjustHeightTop
|
|
901
|
+
) {
|
|
902
|
+
// bottom and top should be at WALL_INITIAL_MIN_HEIGHT and WALL_INITIAL_MAX_HEIGHT, respectively
|
|
903
|
+
const adjustHeightNormal = Cartesian3.subtract(
|
|
904
|
+
top,
|
|
905
|
+
bottom,
|
|
906
|
+
adjustHeightNormalScratch
|
|
907
|
+
);
|
|
908
|
+
Cartesian3.normalize(adjustHeightNormal, adjustHeightNormal);
|
|
909
|
+
|
|
910
|
+
const distanceForBottom = minHeight - WALL_INITIAL_MIN_HEIGHT;
|
|
911
|
+
let adjustHeightOffset = Cartesian3.multiplyByScalar(
|
|
912
|
+
adjustHeightNormal,
|
|
913
|
+
distanceForBottom,
|
|
914
|
+
adjustHeightOffsetScratch
|
|
915
|
+
);
|
|
916
|
+
Cartesian3.add(bottom, adjustHeightOffset, adjustHeightBottom);
|
|
917
|
+
|
|
918
|
+
const distanceForTop = maxHeight - WALL_INITIAL_MAX_HEIGHT;
|
|
919
|
+
adjustHeightOffset = Cartesian3.multiplyByScalar(
|
|
920
|
+
adjustHeightNormal,
|
|
921
|
+
distanceForTop,
|
|
922
|
+
adjustHeightOffsetScratch
|
|
923
|
+
);
|
|
924
|
+
Cartesian3.add(top, adjustHeightOffset, adjustHeightTop);
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
const nudgeDirectionScratch = new Cartesian3();
|
|
928
|
+
function nudgeXZ(start, end) {
|
|
929
|
+
const startToXZdistance = Plane.getPointDistance(XZ_PLANE, start);
|
|
930
|
+
const endToXZdistance = Plane.getPointDistance(XZ_PLANE, end);
|
|
931
|
+
let offset = nudgeDirectionScratch;
|
|
932
|
+
// Larger epsilon than what's used in GeometryPipeline, a centimeter in world space
|
|
933
|
+
if (CesiumMath.equalsEpsilon(startToXZdistance, 0.0, CesiumMath.EPSILON2)) {
|
|
934
|
+
offset = direction(end, start, offset);
|
|
935
|
+
Cartesian3.multiplyByScalar(offset, CesiumMath.EPSILON2, offset);
|
|
936
|
+
Cartesian3.add(start, offset, start);
|
|
937
|
+
} else if (
|
|
938
|
+
CesiumMath.equalsEpsilon(endToXZdistance, 0.0, CesiumMath.EPSILON2)
|
|
939
|
+
) {
|
|
940
|
+
offset = direction(start, end, offset);
|
|
941
|
+
Cartesian3.multiplyByScalar(offset, CesiumMath.EPSILON2, offset);
|
|
942
|
+
Cartesian3.add(end, offset, end);
|
|
943
|
+
}
|
|
944
|
+
}
|
|
945
|
+
|
|
946
|
+
// "Nudge" cartographic coordinates so start and end are on the same side of the IDL.
|
|
947
|
+
// Nudge amounts are tiny, basically just an IDL flip.
|
|
948
|
+
// Only used for 2D/CV.
|
|
949
|
+
function nudgeCartographic(start, end) {
|
|
950
|
+
const absStartLon = Math.abs(start.longitude);
|
|
951
|
+
const absEndLon = Math.abs(end.longitude);
|
|
952
|
+
if (
|
|
953
|
+
CesiumMath.equalsEpsilon(absStartLon, CesiumMath.PI, CesiumMath.EPSILON11)
|
|
954
|
+
) {
|
|
955
|
+
const endSign = CesiumMath.sign(end.longitude);
|
|
956
|
+
start.longitude = endSign * (absStartLon - CesiumMath.EPSILON11);
|
|
957
|
+
return 1;
|
|
958
|
+
} else if (
|
|
959
|
+
CesiumMath.equalsEpsilon(absEndLon, CesiumMath.PI, CesiumMath.EPSILON11)
|
|
960
|
+
) {
|
|
961
|
+
const startSign = CesiumMath.sign(start.longitude);
|
|
962
|
+
end.longitude = startSign * (absEndLon - CesiumMath.EPSILON11);
|
|
963
|
+
return 2;
|
|
964
|
+
}
|
|
965
|
+
return 0;
|
|
966
|
+
}
|
|
967
|
+
|
|
968
|
+
const startCartographicScratch = new Cartographic();
|
|
969
|
+
const endCartographicScratch = new Cartographic();
|
|
970
|
+
|
|
971
|
+
const segmentStartTopScratch = new Cartesian3();
|
|
972
|
+
const segmentEndTopScratch = new Cartesian3();
|
|
973
|
+
const segmentStartBottomScratch = new Cartesian3();
|
|
974
|
+
const segmentEndBottomScratch = new Cartesian3();
|
|
975
|
+
const segmentStartNormalScratch = new Cartesian3();
|
|
976
|
+
const segmentEndNormalScratch = new Cartesian3();
|
|
977
|
+
|
|
978
|
+
const getHeightCartographics = [
|
|
979
|
+
startCartographicScratch,
|
|
980
|
+
endCartographicScratch,
|
|
981
|
+
];
|
|
982
|
+
const getHeightRectangleScratch = new Rectangle();
|
|
983
|
+
|
|
984
|
+
const adjustHeightStartTopScratch = new Cartesian3();
|
|
985
|
+
const adjustHeightEndTopScratch = new Cartesian3();
|
|
986
|
+
const adjustHeightStartBottomScratch = new Cartesian3();
|
|
987
|
+
const adjustHeightEndBottomScratch = new Cartesian3();
|
|
988
|
+
|
|
989
|
+
const segmentStart2DScratch = new Cartesian3();
|
|
990
|
+
const segmentEnd2DScratch = new Cartesian3();
|
|
991
|
+
const segmentStartNormal2DScratch = new Cartesian3();
|
|
992
|
+
const segmentEndNormal2DScratch = new Cartesian3();
|
|
993
|
+
|
|
994
|
+
const offsetScratch = new Cartesian3();
|
|
995
|
+
const startUpScratch = new Cartesian3();
|
|
996
|
+
const endUpScratch = new Cartesian3();
|
|
997
|
+
const rightScratch = new Cartesian3();
|
|
998
|
+
const startPlaneNormalScratch = new Cartesian3();
|
|
999
|
+
const endPlaneNormalScratch = new Cartesian3();
|
|
1000
|
+
const encodeScratch = new EncodedCartesian3();
|
|
1001
|
+
|
|
1002
|
+
const encodeScratch2D = new EncodedCartesian3();
|
|
1003
|
+
const forwardOffset2DScratch = new Cartesian3();
|
|
1004
|
+
const right2DScratch = new Cartesian3();
|
|
1005
|
+
|
|
1006
|
+
const normalNudgeScratch = new Cartesian3();
|
|
1007
|
+
|
|
1008
|
+
const scratchBoundingSpheres = [new BoundingSphere(), new BoundingSphere()];
|
|
1009
|
+
|
|
1010
|
+
// Winding order is reversed so each segment's volume is inside-out
|
|
1011
|
+
const REFERENCE_INDICES = [
|
|
1012
|
+
0,
|
|
1013
|
+
2,
|
|
1014
|
+
1,
|
|
1015
|
+
0,
|
|
1016
|
+
3,
|
|
1017
|
+
2, // right
|
|
1018
|
+
0,
|
|
1019
|
+
7,
|
|
1020
|
+
3,
|
|
1021
|
+
0,
|
|
1022
|
+
4,
|
|
1023
|
+
7, // start
|
|
1024
|
+
0,
|
|
1025
|
+
5,
|
|
1026
|
+
4,
|
|
1027
|
+
0,
|
|
1028
|
+
1,
|
|
1029
|
+
5, // bottom
|
|
1030
|
+
5,
|
|
1031
|
+
7,
|
|
1032
|
+
4,
|
|
1033
|
+
5,
|
|
1034
|
+
6,
|
|
1035
|
+
7, // left
|
|
1036
|
+
5,
|
|
1037
|
+
2,
|
|
1038
|
+
6,
|
|
1039
|
+
5,
|
|
1040
|
+
1,
|
|
1041
|
+
2, // end
|
|
1042
|
+
3,
|
|
1043
|
+
6,
|
|
1044
|
+
2,
|
|
1045
|
+
3,
|
|
1046
|
+
7,
|
|
1047
|
+
6, // top
|
|
1048
|
+
];
|
|
1049
|
+
const REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length;
|
|
1050
|
+
|
|
1051
|
+
// Decompose the "wall" into a series of shadow volumes.
|
|
1052
|
+
// Each shadow volume's vertices encode a description of the line it contains,
|
|
1053
|
+
// including mitering planes at the end points, a plane along the line itself,
|
|
1054
|
+
// and attributes for computing length-wise texture coordinates.
|
|
1055
|
+
function generateGeometryAttributes(
|
|
1056
|
+
loop,
|
|
1057
|
+
projection,
|
|
1058
|
+
bottomPositionsArray,
|
|
1059
|
+
topPositionsArray,
|
|
1060
|
+
normalsArray,
|
|
1061
|
+
cartographicsArray,
|
|
1062
|
+
compute2dAttributes
|
|
1063
|
+
) {
|
|
1064
|
+
let i;
|
|
1065
|
+
let index;
|
|
1066
|
+
const ellipsoid = projection._ellipsoid;
|
|
1067
|
+
|
|
1068
|
+
// Each segment will have 8 vertices
|
|
1069
|
+
const segmentCount = bottomPositionsArray.length / 3 - 1;
|
|
1070
|
+
const vertexCount = segmentCount * 8;
|
|
1071
|
+
const arraySizeVec4 = vertexCount * 4;
|
|
1072
|
+
const indexCount = segmentCount * 36;
|
|
1073
|
+
|
|
1074
|
+
const indices =
|
|
1075
|
+
vertexCount > 65535
|
|
1076
|
+
? new Uint32Array(indexCount)
|
|
1077
|
+
: new Uint16Array(indexCount);
|
|
1078
|
+
const positionsArray = new Float64Array(vertexCount * 3);
|
|
1079
|
+
|
|
1080
|
+
const startHiAndForwardOffsetX = new Float32Array(arraySizeVec4);
|
|
1081
|
+
const startLoAndForwardOffsetY = new Float32Array(arraySizeVec4);
|
|
1082
|
+
const startNormalAndForwardOffsetZ = new Float32Array(arraySizeVec4);
|
|
1083
|
+
const endNormalAndTextureCoordinateNormalizationX = new Float32Array(
|
|
1084
|
+
arraySizeVec4
|
|
1085
|
+
);
|
|
1086
|
+
const rightNormalAndTextureCoordinateNormalizationY = new Float32Array(
|
|
1087
|
+
arraySizeVec4
|
|
1088
|
+
);
|
|
1089
|
+
|
|
1090
|
+
let startHiLo2D;
|
|
1091
|
+
let offsetAndRight2D;
|
|
1092
|
+
let startEndNormals2D;
|
|
1093
|
+
let texcoordNormalization2D;
|
|
1094
|
+
|
|
1095
|
+
if (compute2dAttributes) {
|
|
1096
|
+
startHiLo2D = new Float32Array(arraySizeVec4);
|
|
1097
|
+
offsetAndRight2D = new Float32Array(arraySizeVec4);
|
|
1098
|
+
startEndNormals2D = new Float32Array(arraySizeVec4);
|
|
1099
|
+
texcoordNormalization2D = new Float32Array(vertexCount * 2);
|
|
1100
|
+
}
|
|
1101
|
+
|
|
1102
|
+
/*** Compute total lengths for texture coordinate normalization ***/
|
|
1103
|
+
// 2D
|
|
1104
|
+
const cartographicsLength = cartographicsArray.length / 2;
|
|
1105
|
+
let length2D = 0.0;
|
|
1106
|
+
|
|
1107
|
+
const startCartographic = startCartographicScratch;
|
|
1108
|
+
startCartographic.height = 0.0;
|
|
1109
|
+
const endCartographic = endCartographicScratch;
|
|
1110
|
+
endCartographic.height = 0.0;
|
|
1111
|
+
|
|
1112
|
+
let segmentStartCartesian = segmentStartTopScratch;
|
|
1113
|
+
let segmentEndCartesian = segmentEndTopScratch;
|
|
1114
|
+
|
|
1115
|
+
if (compute2dAttributes) {
|
|
1116
|
+
index = 0;
|
|
1117
|
+
for (i = 1; i < cartographicsLength; i++) {
|
|
1118
|
+
// Don't clone anything from previous segment b/c possible IDL touch
|
|
1119
|
+
startCartographic.latitude = cartographicsArray[index];
|
|
1120
|
+
startCartographic.longitude = cartographicsArray[index + 1];
|
|
1121
|
+
endCartographic.latitude = cartographicsArray[index + 2];
|
|
1122
|
+
endCartographic.longitude = cartographicsArray[index + 3];
|
|
1123
|
+
|
|
1124
|
+
segmentStartCartesian = projection.project(
|
|
1125
|
+
startCartographic,
|
|
1126
|
+
segmentStartCartesian
|
|
1127
|
+
);
|
|
1128
|
+
segmentEndCartesian = projection.project(
|
|
1129
|
+
endCartographic,
|
|
1130
|
+
segmentEndCartesian
|
|
1131
|
+
);
|
|
1132
|
+
length2D += Cartesian3.distance(
|
|
1133
|
+
segmentStartCartesian,
|
|
1134
|
+
segmentEndCartesian
|
|
1135
|
+
);
|
|
1136
|
+
index += 2;
|
|
1137
|
+
}
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
// 3D
|
|
1141
|
+
const positionsLength = topPositionsArray.length / 3;
|
|
1142
|
+
segmentEndCartesian = Cartesian3.unpack(
|
|
1143
|
+
topPositionsArray,
|
|
1144
|
+
0,
|
|
1145
|
+
segmentEndCartesian
|
|
1146
|
+
);
|
|
1147
|
+
let length3D = 0.0;
|
|
1148
|
+
|
|
1149
|
+
index = 3;
|
|
1150
|
+
for (i = 1; i < positionsLength; i++) {
|
|
1151
|
+
segmentStartCartesian = Cartesian3.clone(
|
|
1152
|
+
segmentEndCartesian,
|
|
1153
|
+
segmentStartCartesian
|
|
1154
|
+
);
|
|
1155
|
+
segmentEndCartesian = Cartesian3.unpack(
|
|
1156
|
+
topPositionsArray,
|
|
1157
|
+
index,
|
|
1158
|
+
segmentEndCartesian
|
|
1159
|
+
);
|
|
1160
|
+
length3D += Cartesian3.distance(segmentStartCartesian, segmentEndCartesian);
|
|
1161
|
+
index += 3;
|
|
1162
|
+
}
|
|
1163
|
+
|
|
1164
|
+
/*** Generate segments ***/
|
|
1165
|
+
let j;
|
|
1166
|
+
index = 3;
|
|
1167
|
+
let cartographicsIndex = 0;
|
|
1168
|
+
let vec2sWriteIndex = 0;
|
|
1169
|
+
let vec3sWriteIndex = 0;
|
|
1170
|
+
let vec4sWriteIndex = 0;
|
|
1171
|
+
let miterBroken = false;
|
|
1172
|
+
|
|
1173
|
+
let endBottom = Cartesian3.unpack(
|
|
1174
|
+
bottomPositionsArray,
|
|
1175
|
+
0,
|
|
1176
|
+
segmentEndBottomScratch
|
|
1177
|
+
);
|
|
1178
|
+
let endTop = Cartesian3.unpack(topPositionsArray, 0, segmentEndTopScratch);
|
|
1179
|
+
let endGeometryNormal = Cartesian3.unpack(
|
|
1180
|
+
normalsArray,
|
|
1181
|
+
0,
|
|
1182
|
+
segmentEndNormalScratch
|
|
1183
|
+
);
|
|
1184
|
+
|
|
1185
|
+
if (loop) {
|
|
1186
|
+
const preEndBottom = Cartesian3.unpack(
|
|
1187
|
+
bottomPositionsArray,
|
|
1188
|
+
bottomPositionsArray.length - 6,
|
|
1189
|
+
segmentStartBottomScratch
|
|
1190
|
+
);
|
|
1191
|
+
if (breakMiter(endGeometryNormal, preEndBottom, endBottom, endTop)) {
|
|
1192
|
+
// Miter broken as if for the last point in the loop, needs to be inverted for first point (clone of endBottom)
|
|
1193
|
+
endGeometryNormal = Cartesian3.negate(
|
|
1194
|
+
endGeometryNormal,
|
|
1195
|
+
endGeometryNormal
|
|
1196
|
+
);
|
|
1197
|
+
}
|
|
1198
|
+
}
|
|
1199
|
+
|
|
1200
|
+
let lengthSoFar3D = 0.0;
|
|
1201
|
+
let lengthSoFar2D = 0.0;
|
|
1202
|
+
|
|
1203
|
+
// For translating bounding volume
|
|
1204
|
+
let sumHeights = 0.0;
|
|
1205
|
+
|
|
1206
|
+
for (i = 0; i < segmentCount; i++) {
|
|
1207
|
+
const startBottom = Cartesian3.clone(endBottom, segmentStartBottomScratch);
|
|
1208
|
+
const startTop = Cartesian3.clone(endTop, segmentStartTopScratch);
|
|
1209
|
+
let startGeometryNormal = Cartesian3.clone(
|
|
1210
|
+
endGeometryNormal,
|
|
1211
|
+
segmentStartNormalScratch
|
|
1212
|
+
);
|
|
1213
|
+
|
|
1214
|
+
if (miterBroken) {
|
|
1215
|
+
startGeometryNormal = Cartesian3.negate(
|
|
1216
|
+
startGeometryNormal,
|
|
1217
|
+
startGeometryNormal
|
|
1218
|
+
);
|
|
1219
|
+
}
|
|
1220
|
+
|
|
1221
|
+
endBottom = Cartesian3.unpack(
|
|
1222
|
+
bottomPositionsArray,
|
|
1223
|
+
index,
|
|
1224
|
+
segmentEndBottomScratch
|
|
1225
|
+
);
|
|
1226
|
+
endTop = Cartesian3.unpack(topPositionsArray, index, segmentEndTopScratch);
|
|
1227
|
+
endGeometryNormal = Cartesian3.unpack(
|
|
1228
|
+
normalsArray,
|
|
1229
|
+
index,
|
|
1230
|
+
segmentEndNormalScratch
|
|
1231
|
+
);
|
|
1232
|
+
|
|
1233
|
+
miterBroken = breakMiter(endGeometryNormal, startBottom, endBottom, endTop);
|
|
1234
|
+
|
|
1235
|
+
// 2D - don't clone anything from previous segment b/c possible IDL touch
|
|
1236
|
+
startCartographic.latitude = cartographicsArray[cartographicsIndex];
|
|
1237
|
+
startCartographic.longitude = cartographicsArray[cartographicsIndex + 1];
|
|
1238
|
+
endCartographic.latitude = cartographicsArray[cartographicsIndex + 2];
|
|
1239
|
+
endCartographic.longitude = cartographicsArray[cartographicsIndex + 3];
|
|
1240
|
+
let start2D;
|
|
1241
|
+
let end2D;
|
|
1242
|
+
let startGeometryNormal2D;
|
|
1243
|
+
let endGeometryNormal2D;
|
|
1244
|
+
|
|
1245
|
+
if (compute2dAttributes) {
|
|
1246
|
+
const nudgeResult = nudgeCartographic(startCartographic, endCartographic);
|
|
1247
|
+
start2D = projection.project(startCartographic, segmentStart2DScratch);
|
|
1248
|
+
end2D = projection.project(endCartographic, segmentEnd2DScratch);
|
|
1249
|
+
const direction2D = direction(end2D, start2D, forwardOffset2DScratch);
|
|
1250
|
+
direction2D.y = Math.abs(direction2D.y);
|
|
1251
|
+
|
|
1252
|
+
startGeometryNormal2D = segmentStartNormal2DScratch;
|
|
1253
|
+
endGeometryNormal2D = segmentEndNormal2DScratch;
|
|
1254
|
+
if (
|
|
1255
|
+
nudgeResult === 0 ||
|
|
1256
|
+
Cartesian3.dot(direction2D, Cartesian3.UNIT_Y) > MITER_BREAK_SMALL
|
|
1257
|
+
) {
|
|
1258
|
+
// No nudge - project the original normal
|
|
1259
|
+
// Or, if the line's angle relative to the IDL is very acute,
|
|
1260
|
+
// in which case snapping will produce oddly shaped volumes.
|
|
1261
|
+
startGeometryNormal2D = projectNormal(
|
|
1262
|
+
projection,
|
|
1263
|
+
startCartographic,
|
|
1264
|
+
startGeometryNormal,
|
|
1265
|
+
start2D,
|
|
1266
|
+
segmentStartNormal2DScratch
|
|
1267
|
+
);
|
|
1268
|
+
endGeometryNormal2D = projectNormal(
|
|
1269
|
+
projection,
|
|
1270
|
+
endCartographic,
|
|
1271
|
+
endGeometryNormal,
|
|
1272
|
+
end2D,
|
|
1273
|
+
segmentEndNormal2DScratch
|
|
1274
|
+
);
|
|
1275
|
+
} else if (nudgeResult === 1) {
|
|
1276
|
+
// Start is close to IDL - snap start normal to align with IDL
|
|
1277
|
+
endGeometryNormal2D = projectNormal(
|
|
1278
|
+
projection,
|
|
1279
|
+
endCartographic,
|
|
1280
|
+
endGeometryNormal,
|
|
1281
|
+
end2D,
|
|
1282
|
+
segmentEndNormal2DScratch
|
|
1283
|
+
);
|
|
1284
|
+
startGeometryNormal2D.x = 0.0;
|
|
1285
|
+
// If start longitude is negative and end longitude is less negative, relative right is unit -Y
|
|
1286
|
+
// If start longitude is positive and end longitude is less positive, relative right is unit +Y
|
|
1287
|
+
startGeometryNormal2D.y = CesiumMath.sign(
|
|
1288
|
+
startCartographic.longitude - Math.abs(endCartographic.longitude)
|
|
1289
|
+
);
|
|
1290
|
+
startGeometryNormal2D.z = 0.0;
|
|
1291
|
+
} else {
|
|
1292
|
+
// End is close to IDL - snap end normal to align with IDL
|
|
1293
|
+
startGeometryNormal2D = projectNormal(
|
|
1294
|
+
projection,
|
|
1295
|
+
startCartographic,
|
|
1296
|
+
startGeometryNormal,
|
|
1297
|
+
start2D,
|
|
1298
|
+
segmentStartNormal2DScratch
|
|
1299
|
+
);
|
|
1300
|
+
endGeometryNormal2D.x = 0.0;
|
|
1301
|
+
// If end longitude is negative and start longitude is less negative, relative right is unit Y
|
|
1302
|
+
// If end longitude is positive and start longitude is less positive, relative right is unit -Y
|
|
1303
|
+
endGeometryNormal2D.y = CesiumMath.sign(
|
|
1304
|
+
startCartographic.longitude - endCartographic.longitude
|
|
1305
|
+
);
|
|
1306
|
+
endGeometryNormal2D.z = 0.0;
|
|
1307
|
+
}
|
|
1308
|
+
}
|
|
1309
|
+
|
|
1310
|
+
/****************************************
|
|
1311
|
+
* Geometry descriptors of a "line on terrain,"
|
|
1312
|
+
* as opposed to the "shadow volume used to draw
|
|
1313
|
+
* the line on terrain":
|
|
1314
|
+
* - position of start + offset to end
|
|
1315
|
+
* - start, end, and right-facing planes
|
|
1316
|
+
* - encoded texture coordinate offsets
|
|
1317
|
+
****************************************/
|
|
1318
|
+
|
|
1319
|
+
/* 3D */
|
|
1320
|
+
const segmentLength3D = Cartesian3.distance(startTop, endTop);
|
|
1321
|
+
|
|
1322
|
+
const encodedStart = EncodedCartesian3.fromCartesian(
|
|
1323
|
+
startBottom,
|
|
1324
|
+
encodeScratch
|
|
1325
|
+
);
|
|
1326
|
+
const forwardOffset = Cartesian3.subtract(
|
|
1327
|
+
endBottom,
|
|
1328
|
+
startBottom,
|
|
1329
|
+
offsetScratch
|
|
1330
|
+
);
|
|
1331
|
+
const forward = Cartesian3.normalize(forwardOffset, rightScratch);
|
|
1332
|
+
|
|
1333
|
+
let startUp = Cartesian3.subtract(startTop, startBottom, startUpScratch);
|
|
1334
|
+
startUp = Cartesian3.normalize(startUp, startUp);
|
|
1335
|
+
let rightNormal = Cartesian3.cross(forward, startUp, rightScratch);
|
|
1336
|
+
rightNormal = Cartesian3.normalize(rightNormal, rightNormal);
|
|
1337
|
+
|
|
1338
|
+
let startPlaneNormal = Cartesian3.cross(
|
|
1339
|
+
startUp,
|
|
1340
|
+
startGeometryNormal,
|
|
1341
|
+
startPlaneNormalScratch
|
|
1342
|
+
);
|
|
1343
|
+
startPlaneNormal = Cartesian3.normalize(startPlaneNormal, startPlaneNormal);
|
|
1344
|
+
|
|
1345
|
+
let endUp = Cartesian3.subtract(endTop, endBottom, endUpScratch);
|
|
1346
|
+
endUp = Cartesian3.normalize(endUp, endUp);
|
|
1347
|
+
let endPlaneNormal = Cartesian3.cross(
|
|
1348
|
+
endGeometryNormal,
|
|
1349
|
+
endUp,
|
|
1350
|
+
endPlaneNormalScratch
|
|
1351
|
+
);
|
|
1352
|
+
endPlaneNormal = Cartesian3.normalize(endPlaneNormal, endPlaneNormal);
|
|
1353
|
+
|
|
1354
|
+
const texcoordNormalization3DX = segmentLength3D / length3D;
|
|
1355
|
+
const texcoordNormalization3DY = lengthSoFar3D / length3D;
|
|
1356
|
+
|
|
1357
|
+
/* 2D */
|
|
1358
|
+
let segmentLength2D = 0.0;
|
|
1359
|
+
let encodedStart2D;
|
|
1360
|
+
let forwardOffset2D;
|
|
1361
|
+
let right2D;
|
|
1362
|
+
let texcoordNormalization2DX = 0.0;
|
|
1363
|
+
let texcoordNormalization2DY = 0.0;
|
|
1364
|
+
if (compute2dAttributes) {
|
|
1365
|
+
segmentLength2D = Cartesian3.distance(start2D, end2D);
|
|
1366
|
+
|
|
1367
|
+
encodedStart2D = EncodedCartesian3.fromCartesian(
|
|
1368
|
+
start2D,
|
|
1369
|
+
encodeScratch2D
|
|
1370
|
+
);
|
|
1371
|
+
forwardOffset2D = Cartesian3.subtract(
|
|
1372
|
+
end2D,
|
|
1373
|
+
start2D,
|
|
1374
|
+
forwardOffset2DScratch
|
|
1375
|
+
);
|
|
1376
|
+
|
|
1377
|
+
// Right direction is just forward direction rotated by -90 degrees around Z
|
|
1378
|
+
// Similarly with plane normals
|
|
1379
|
+
right2D = Cartesian3.normalize(forwardOffset2D, right2DScratch);
|
|
1380
|
+
const swap = right2D.x;
|
|
1381
|
+
right2D.x = right2D.y;
|
|
1382
|
+
right2D.y = -swap;
|
|
1383
|
+
|
|
1384
|
+
texcoordNormalization2DX = segmentLength2D / length2D;
|
|
1385
|
+
texcoordNormalization2DY = lengthSoFar2D / length2D;
|
|
1386
|
+
}
|
|
1387
|
+
/** Pack **/
|
|
1388
|
+
for (j = 0; j < 8; j++) {
|
|
1389
|
+
const vec4Index = vec4sWriteIndex + j * 4;
|
|
1390
|
+
const vec2Index = vec2sWriteIndex + j * 2;
|
|
1391
|
+
const wIndex = vec4Index + 3;
|
|
1392
|
+
|
|
1393
|
+
// Encode sidedness of vertex relative to right plane in texture coordinate normalization X,
|
|
1394
|
+
// whether vertex is top or bottom of volume in sign/magnitude of normalization Y.
|
|
1395
|
+
const rightPlaneSide = j < 4 ? 1.0 : -1.0;
|
|
1396
|
+
const topBottomSide =
|
|
1397
|
+
j === 2 || j === 3 || j === 6 || j === 7 ? 1.0 : -1.0;
|
|
1398
|
+
|
|
1399
|
+
// 3D
|
|
1400
|
+
Cartesian3.pack(encodedStart.high, startHiAndForwardOffsetX, vec4Index);
|
|
1401
|
+
startHiAndForwardOffsetX[wIndex] = forwardOffset.x;
|
|
1402
|
+
|
|
1403
|
+
Cartesian3.pack(encodedStart.low, startLoAndForwardOffsetY, vec4Index);
|
|
1404
|
+
startLoAndForwardOffsetY[wIndex] = forwardOffset.y;
|
|
1405
|
+
|
|
1406
|
+
Cartesian3.pack(
|
|
1407
|
+
startPlaneNormal,
|
|
1408
|
+
startNormalAndForwardOffsetZ,
|
|
1409
|
+
vec4Index
|
|
1410
|
+
);
|
|
1411
|
+
startNormalAndForwardOffsetZ[wIndex] = forwardOffset.z;
|
|
1412
|
+
|
|
1413
|
+
Cartesian3.pack(
|
|
1414
|
+
endPlaneNormal,
|
|
1415
|
+
endNormalAndTextureCoordinateNormalizationX,
|
|
1416
|
+
vec4Index
|
|
1417
|
+
);
|
|
1418
|
+
endNormalAndTextureCoordinateNormalizationX[wIndex] =
|
|
1419
|
+
texcoordNormalization3DX * rightPlaneSide;
|
|
1420
|
+
|
|
1421
|
+
Cartesian3.pack(
|
|
1422
|
+
rightNormal,
|
|
1423
|
+
rightNormalAndTextureCoordinateNormalizationY,
|
|
1424
|
+
vec4Index
|
|
1425
|
+
);
|
|
1426
|
+
|
|
1427
|
+
let texcoordNormalization = texcoordNormalization3DY * topBottomSide;
|
|
1428
|
+
if (texcoordNormalization === 0.0 && topBottomSide < 0.0) {
|
|
1429
|
+
texcoordNormalization = 9.0; // some value greater than 1.0
|
|
1430
|
+
}
|
|
1431
|
+
rightNormalAndTextureCoordinateNormalizationY[
|
|
1432
|
+
wIndex
|
|
1433
|
+
] = texcoordNormalization;
|
|
1434
|
+
|
|
1435
|
+
// 2D
|
|
1436
|
+
if (compute2dAttributes) {
|
|
1437
|
+
startHiLo2D[vec4Index] = encodedStart2D.high.x;
|
|
1438
|
+
startHiLo2D[vec4Index + 1] = encodedStart2D.high.y;
|
|
1439
|
+
startHiLo2D[vec4Index + 2] = encodedStart2D.low.x;
|
|
1440
|
+
startHiLo2D[vec4Index + 3] = encodedStart2D.low.y;
|
|
1441
|
+
|
|
1442
|
+
startEndNormals2D[vec4Index] = -startGeometryNormal2D.y;
|
|
1443
|
+
startEndNormals2D[vec4Index + 1] = startGeometryNormal2D.x;
|
|
1444
|
+
startEndNormals2D[vec4Index + 2] = endGeometryNormal2D.y;
|
|
1445
|
+
startEndNormals2D[vec4Index + 3] = -endGeometryNormal2D.x;
|
|
1446
|
+
|
|
1447
|
+
offsetAndRight2D[vec4Index] = forwardOffset2D.x;
|
|
1448
|
+
offsetAndRight2D[vec4Index + 1] = forwardOffset2D.y;
|
|
1449
|
+
offsetAndRight2D[vec4Index + 2] = right2D.x;
|
|
1450
|
+
offsetAndRight2D[vec4Index + 3] = right2D.y;
|
|
1451
|
+
|
|
1452
|
+
texcoordNormalization2D[vec2Index] =
|
|
1453
|
+
texcoordNormalization2DX * rightPlaneSide;
|
|
1454
|
+
|
|
1455
|
+
texcoordNormalization = texcoordNormalization2DY * topBottomSide;
|
|
1456
|
+
if (texcoordNormalization === 0.0 && topBottomSide < 0.0) {
|
|
1457
|
+
texcoordNormalization = 9.0; // some value greater than 1.0
|
|
1458
|
+
}
|
|
1459
|
+
texcoordNormalization2D[vec2Index + 1] = texcoordNormalization;
|
|
1460
|
+
}
|
|
1461
|
+
}
|
|
1462
|
+
|
|
1463
|
+
// Adjust height of volume in 3D
|
|
1464
|
+
const adjustHeightStartBottom = adjustHeightStartBottomScratch;
|
|
1465
|
+
const adjustHeightEndBottom = adjustHeightEndBottomScratch;
|
|
1466
|
+
const adjustHeightStartTop = adjustHeightStartTopScratch;
|
|
1467
|
+
const adjustHeightEndTop = adjustHeightEndTopScratch;
|
|
1468
|
+
|
|
1469
|
+
const getHeightsRectangle = Rectangle.fromCartographicArray(
|
|
1470
|
+
getHeightCartographics,
|
|
1471
|
+
getHeightRectangleScratch
|
|
1472
|
+
);
|
|
1473
|
+
const minMaxHeights = ApproximateTerrainHeights.getMinimumMaximumHeights(
|
|
1474
|
+
getHeightsRectangle,
|
|
1475
|
+
ellipsoid
|
|
1476
|
+
);
|
|
1477
|
+
const minHeight = minMaxHeights.minimumTerrainHeight;
|
|
1478
|
+
const maxHeight = minMaxHeights.maximumTerrainHeight;
|
|
1479
|
+
|
|
1480
|
+
sumHeights += minHeight;
|
|
1481
|
+
sumHeights += maxHeight;
|
|
1482
|
+
|
|
1483
|
+
adjustHeights(
|
|
1484
|
+
startBottom,
|
|
1485
|
+
startTop,
|
|
1486
|
+
minHeight,
|
|
1487
|
+
maxHeight,
|
|
1488
|
+
adjustHeightStartBottom,
|
|
1489
|
+
adjustHeightStartTop
|
|
1490
|
+
);
|
|
1491
|
+
adjustHeights(
|
|
1492
|
+
endBottom,
|
|
1493
|
+
endTop,
|
|
1494
|
+
minHeight,
|
|
1495
|
+
maxHeight,
|
|
1496
|
+
adjustHeightEndBottom,
|
|
1497
|
+
adjustHeightEndTop
|
|
1498
|
+
);
|
|
1499
|
+
|
|
1500
|
+
// Nudge the positions away from the "polyline" a little bit to prevent errors in GeometryPipeline
|
|
1501
|
+
let normalNudge = Cartesian3.multiplyByScalar(
|
|
1502
|
+
rightNormal,
|
|
1503
|
+
CesiumMath.EPSILON5,
|
|
1504
|
+
normalNudgeScratch
|
|
1505
|
+
);
|
|
1506
|
+
Cartesian3.add(
|
|
1507
|
+
adjustHeightStartBottom,
|
|
1508
|
+
normalNudge,
|
|
1509
|
+
adjustHeightStartBottom
|
|
1510
|
+
);
|
|
1511
|
+
Cartesian3.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
|
|
1512
|
+
Cartesian3.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
|
|
1513
|
+
Cartesian3.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
|
|
1514
|
+
|
|
1515
|
+
// If the segment is very close to the XZ plane, nudge the vertices slightly to avoid touching it.
|
|
1516
|
+
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
|
|
1517
|
+
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
|
|
1518
|
+
|
|
1519
|
+
Cartesian3.pack(adjustHeightStartBottom, positionsArray, vec3sWriteIndex);
|
|
1520
|
+
Cartesian3.pack(adjustHeightEndBottom, positionsArray, vec3sWriteIndex + 3);
|
|
1521
|
+
Cartesian3.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 6);
|
|
1522
|
+
Cartesian3.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 9);
|
|
1523
|
+
|
|
1524
|
+
normalNudge = Cartesian3.multiplyByScalar(
|
|
1525
|
+
rightNormal,
|
|
1526
|
+
-2.0 * CesiumMath.EPSILON5,
|
|
1527
|
+
normalNudgeScratch
|
|
1528
|
+
);
|
|
1529
|
+
Cartesian3.add(
|
|
1530
|
+
adjustHeightStartBottom,
|
|
1531
|
+
normalNudge,
|
|
1532
|
+
adjustHeightStartBottom
|
|
1533
|
+
);
|
|
1534
|
+
Cartesian3.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
|
|
1535
|
+
Cartesian3.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
|
|
1536
|
+
Cartesian3.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
|
|
1537
|
+
|
|
1538
|
+
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
|
|
1539
|
+
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
|
|
1540
|
+
|
|
1541
|
+
Cartesian3.pack(
|
|
1542
|
+
adjustHeightStartBottom,
|
|
1543
|
+
positionsArray,
|
|
1544
|
+
vec3sWriteIndex + 12
|
|
1545
|
+
);
|
|
1546
|
+
Cartesian3.pack(
|
|
1547
|
+
adjustHeightEndBottom,
|
|
1548
|
+
positionsArray,
|
|
1549
|
+
vec3sWriteIndex + 15
|
|
1550
|
+
);
|
|
1551
|
+
Cartesian3.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 18);
|
|
1552
|
+
Cartesian3.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 21);
|
|
1553
|
+
|
|
1554
|
+
cartographicsIndex += 2;
|
|
1555
|
+
index += 3;
|
|
1556
|
+
|
|
1557
|
+
vec2sWriteIndex += 16;
|
|
1558
|
+
vec3sWriteIndex += 24;
|
|
1559
|
+
vec4sWriteIndex += 32;
|
|
1560
|
+
|
|
1561
|
+
lengthSoFar3D += segmentLength3D;
|
|
1562
|
+
lengthSoFar2D += segmentLength2D;
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
index = 0;
|
|
1566
|
+
let indexOffset = 0;
|
|
1567
|
+
for (i = 0; i < segmentCount; i++) {
|
|
1568
|
+
for (j = 0; j < REFERENCE_INDICES_LENGTH; j++) {
|
|
1569
|
+
indices[index + j] = REFERENCE_INDICES[j] + indexOffset;
|
|
1570
|
+
}
|
|
1571
|
+
indexOffset += 8;
|
|
1572
|
+
index += REFERENCE_INDICES_LENGTH;
|
|
1573
|
+
}
|
|
1574
|
+
|
|
1575
|
+
const boundingSpheres = scratchBoundingSpheres;
|
|
1576
|
+
BoundingSphere.fromVertices(
|
|
1577
|
+
bottomPositionsArray,
|
|
1578
|
+
Cartesian3.ZERO,
|
|
1579
|
+
3,
|
|
1580
|
+
boundingSpheres[0]
|
|
1581
|
+
);
|
|
1582
|
+
BoundingSphere.fromVertices(
|
|
1583
|
+
topPositionsArray,
|
|
1584
|
+
Cartesian3.ZERO,
|
|
1585
|
+
3,
|
|
1586
|
+
boundingSpheres[1]
|
|
1587
|
+
);
|
|
1588
|
+
const boundingSphere = BoundingSphere.fromBoundingSpheres(boundingSpheres);
|
|
1589
|
+
|
|
1590
|
+
// Adjust bounding sphere height and radius to cover more of the volume
|
|
1591
|
+
boundingSphere.radius += sumHeights / (segmentCount * 2.0);
|
|
1592
|
+
|
|
1593
|
+
const attributes = {
|
|
1594
|
+
position: new GeometryAttribute({
|
|
1595
|
+
componentDatatype: ComponentDatatype.DOUBLE,
|
|
1596
|
+
componentsPerAttribute: 3,
|
|
1597
|
+
normalize: false,
|
|
1598
|
+
values: positionsArray,
|
|
1599
|
+
}),
|
|
1600
|
+
startHiAndForwardOffsetX: getVec4GeometryAttribute(
|
|
1601
|
+
startHiAndForwardOffsetX
|
|
1602
|
+
),
|
|
1603
|
+
startLoAndForwardOffsetY: getVec4GeometryAttribute(
|
|
1604
|
+
startLoAndForwardOffsetY
|
|
1605
|
+
),
|
|
1606
|
+
startNormalAndForwardOffsetZ: getVec4GeometryAttribute(
|
|
1607
|
+
startNormalAndForwardOffsetZ
|
|
1608
|
+
),
|
|
1609
|
+
endNormalAndTextureCoordinateNormalizationX: getVec4GeometryAttribute(
|
|
1610
|
+
endNormalAndTextureCoordinateNormalizationX
|
|
1611
|
+
),
|
|
1612
|
+
rightNormalAndTextureCoordinateNormalizationY: getVec4GeometryAttribute(
|
|
1613
|
+
rightNormalAndTextureCoordinateNormalizationY
|
|
1614
|
+
),
|
|
1615
|
+
};
|
|
1616
|
+
|
|
1617
|
+
if (compute2dAttributes) {
|
|
1618
|
+
attributes.startHiLo2D = getVec4GeometryAttribute(startHiLo2D);
|
|
1619
|
+
attributes.offsetAndRight2D = getVec4GeometryAttribute(offsetAndRight2D);
|
|
1620
|
+
attributes.startEndNormals2D = getVec4GeometryAttribute(startEndNormals2D);
|
|
1621
|
+
attributes.texcoordNormalization2D = new GeometryAttribute({
|
|
1622
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
1623
|
+
componentsPerAttribute: 2,
|
|
1624
|
+
normalize: false,
|
|
1625
|
+
values: texcoordNormalization2D,
|
|
1626
|
+
});
|
|
1627
|
+
}
|
|
1628
|
+
|
|
1629
|
+
return new Geometry({
|
|
1630
|
+
attributes: attributes,
|
|
1631
|
+
indices: indices,
|
|
1632
|
+
boundingSphere: boundingSphere,
|
|
1633
|
+
});
|
|
1634
|
+
}
|
|
1635
|
+
|
|
1636
|
+
function getVec4GeometryAttribute(typedArray) {
|
|
1637
|
+
return new GeometryAttribute({
|
|
1638
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
1639
|
+
componentsPerAttribute: 4,
|
|
1640
|
+
normalize: false,
|
|
1641
|
+
values: typedArray,
|
|
1642
|
+
});
|
|
1643
|
+
}
|
|
1644
|
+
|
|
1645
|
+
/**
|
|
1646
|
+
* Approximates an ellipsoid-tangent vector in 2D by projecting the end point into 2D.
|
|
1647
|
+
* Exposed for testing.
|
|
1648
|
+
*
|
|
1649
|
+
* @param {MapProjection} projection Map Projection for projecting coordinates to 2D.
|
|
1650
|
+
* @param {Cartographic} cartographic The cartographic origin point of the normal.
|
|
1651
|
+
* Used to check if the normal crosses the IDL during projection.
|
|
1652
|
+
* @param {Cartesian3} normal The normal in 3D.
|
|
1653
|
+
* @param {Cartesian3} projectedPosition The projected origin point of the normal in 2D.
|
|
1654
|
+
* @param {Cartesian3} result Result parameter on which to store the projected normal.
|
|
1655
|
+
* @private
|
|
1656
|
+
*/
|
|
1657
|
+
GroundPolylineGeometry._projectNormal = projectNormal;
|
|
1658
|
+
export default GroundPolylineGeometry;
|