@cesium/engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1731) hide show
  1. package/Build/ThirdParty/Workers/basis_transcoder.js +2233 -0
  2. package/Build/ThirdParty/Workers/draco_decoder_nodejs.js +1872 -0
  3. package/Build/ThirdParty/Workers/package.json +1 -0
  4. package/Build/ThirdParty/Workers/pako_deflate.min.js +589 -0
  5. package/Build/ThirdParty/Workers/pako_inflate.min.js +798 -0
  6. package/Build/ThirdParty/Workers/z-worker-pako.js +503 -0
  7. package/Build/ThirdParty/basis_transcoder.wasm +0 -0
  8. package/Build/ThirdParty/draco_decoder.wasm +0 -0
  9. package/Build/ThirdParty/google-earth-dbroot-parser.js +8019 -0
  10. package/Build/Widget/CesiumWidget.css +120 -0
  11. package/Build/Widget/lighter.css +13 -0
  12. package/Build/Workers/ArcType-ce2e50ab.js +37 -0
  13. package/Build/Workers/AttributeCompression-4589338a.js +716 -0
  14. package/Build/Workers/AxisAlignedBoundingBox-bfb1234f.js +258 -0
  15. package/Build/Workers/BoundingRectangle-7ffc2153.js +369 -0
  16. package/Build/Workers/BoxGeometry-93f344a3.js +884 -0
  17. package/Build/Workers/Check-666ab1a0.js +290 -0
  18. package/Build/Workers/Color-0c5aaf47.js +2262 -0
  19. package/Build/Workers/ComponentDatatype-f7b11d02.js +341 -0
  20. package/Build/Workers/CoplanarPolygonGeometryLibrary-6597982a.js +132 -0
  21. package/Build/Workers/CorridorGeometryLibrary-2119580e.js +498 -0
  22. package/Build/Workers/CylinderGeometry-f9503c6d.js +467 -0
  23. package/Build/Workers/CylinderGeometryLibrary-372c07d8.js +63 -0
  24. package/Build/Workers/EllipseGeometry-fedf72d5.js +1304 -0
  25. package/Build/Workers/EllipseGeometryLibrary-4ea68687.js +366 -0
  26. package/Build/Workers/EllipseOutlineGeometry-e2ae6a35.js +443 -0
  27. package/Build/Workers/EllipsoidGeodesic-16de63ea.js +520 -0
  28. package/Build/Workers/EllipsoidGeometry-95c0330e.js +637 -0
  29. package/Build/Workers/EllipsoidOutlineGeometry-d6d2ceec.js +454 -0
  30. package/Build/Workers/EllipsoidRhumbLine-ae5e65e0.js +741 -0
  31. package/Build/Workers/EllipsoidTangentPlane-bfc674bf.js +373 -0
  32. package/Build/Workers/EncodedCartesian3-f473ea18.js +171 -0
  33. package/Build/Workers/FrustumGeometry-3bf2e4eb.js +2512 -0
  34. package/Build/Workers/GeometryAttribute-df5f473e.js +619 -0
  35. package/Build/Workers/GeometryAttributes-f06a2792.js +91 -0
  36. package/Build/Workers/GeometryInstance-aa75b4cf.js +121 -0
  37. package/Build/Workers/GeometryOffsetAttribute-04332ce7.js +16 -0
  38. package/Build/Workers/GeometryPipeline-f0e46c42.js +3690 -0
  39. package/Build/Workers/IndexDatatype-a55ceaa1.js +200 -0
  40. package/Build/Workers/IntersectionTests-9de29d51.js +1836 -0
  41. package/Build/Workers/Math-2dbd6b93.js +1330 -0
  42. package/Build/Workers/Matrix2-ce637455.js +7084 -0
  43. package/Build/Workers/Matrix3-4f4df527.js +4282 -0
  44. package/Build/Workers/OrientedBoundingBox-d3ff3d4d.js +1257 -0
  45. package/Build/Workers/Plane-b81241c2.js +309 -0
  46. package/Build/Workers/PolygonGeometryLibrary-6f4937bb.js +1074 -0
  47. package/Build/Workers/PolygonPipeline-774a8aaf.js +1341 -0
  48. package/Build/Workers/PolylinePipeline-2e2b015c.js +573 -0
  49. package/Build/Workers/PolylineVolumeGeometryLibrary-7ee1d449.js +781 -0
  50. package/Build/Workers/PrimitivePipeline-a9b7aae0.js +966 -0
  51. package/Build/Workers/RectangleGeometryLibrary-9aa6c8f6.js +280 -0
  52. package/Build/Workers/RuntimeError-06c93819.js +68 -0
  53. package/Build/Workers/TerrainEncoding-b52dcfc5.js +1227 -0
  54. package/Build/Workers/Transforms-2f755df8.js +14683 -0
  55. package/Build/Workers/VertexFormat-6b480673.js +312 -0
  56. package/Build/Workers/WallGeometryLibrary-ab19a93d.js +211 -0
  57. package/Build/Workers/WebGLConstants-a8cc3e8c.js +620 -0
  58. package/Build/Workers/WebMercatorProjection-9f25de49.js +151 -0
  59. package/Build/Workers/arrayRemoveDuplicates-c2038105.js +129 -0
  60. package/Build/Workers/cesiumWorkerBootstrapper.js +1273 -0
  61. package/Build/Workers/combine-ca22a614.js +82 -0
  62. package/Build/Workers/combineGeometry.js +17 -0
  63. package/Build/Workers/createBoxGeometry.js +12 -0
  64. package/Build/Workers/createBoxOutlineGeometry.js +313 -0
  65. package/Build/Workers/createCircleGeometry.js +213 -0
  66. package/Build/Workers/createCircleOutlineGeometry.js +160 -0
  67. package/Build/Workers/createCoplanarPolygonGeometry.js +586 -0
  68. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +236 -0
  69. package/Build/Workers/createCorridorGeometry.js +1407 -0
  70. package/Build/Workers/createCorridorOutlineGeometry.js +603 -0
  71. package/Build/Workers/createCylinderGeometry.js +12 -0
  72. package/Build/Workers/createCylinderOutlineGeometry.js +265 -0
  73. package/Build/Workers/createEllipseGeometry.js +14 -0
  74. package/Build/Workers/createEllipseOutlineGeometry.js +14 -0
  75. package/Build/Workers/createEllipsoidGeometry.js +12 -0
  76. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -0
  77. package/Build/Workers/createFrustumGeometry.js +12 -0
  78. package/Build/Workers/createFrustumOutlineGeometry.js +251 -0
  79. package/Build/Workers/createGeometry.js +55 -0
  80. package/Build/Workers/createGroundPolylineGeometry.js +2134 -0
  81. package/Build/Workers/createPlaneGeometry.js +250 -0
  82. package/Build/Workers/createPlaneOutlineGeometry.js +115 -0
  83. package/Build/Workers/createPolygonGeometry.js +1420 -0
  84. package/Build/Workers/createPolygonOutlineGeometry.js +683 -0
  85. package/Build/Workers/createPolylineGeometry.js +571 -0
  86. package/Build/Workers/createPolylineVolumeGeometry.js +411 -0
  87. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +301 -0
  88. package/Build/Workers/createRectangleGeometry.js +1476 -0
  89. package/Build/Workers/createRectangleOutlineGeometry.js +535 -0
  90. package/Build/Workers/createSimplePolylineGeometry.js +458 -0
  91. package/Build/Workers/createSphereGeometry.js +123 -0
  92. package/Build/Workers/createSphereOutlineGeometry.js +126 -0
  93. package/Build/Workers/createTaskProcessorWorker.js +127 -0
  94. package/Build/Workers/createVectorTileClampedPolylines.js +535 -0
  95. package/Build/Workers/createVectorTileGeometries.js +445 -0
  96. package/Build/Workers/createVectorTilePoints.js +79 -0
  97. package/Build/Workers/createVectorTilePolygons.js +406 -0
  98. package/Build/Workers/createVectorTilePolylines.js +254 -0
  99. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +640 -0
  100. package/Build/Workers/createVerticesFromHeightmap.js +2707 -0
  101. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +994 -0
  102. package/Build/Workers/createWallGeometry.js +623 -0
  103. package/Build/Workers/createWallOutlineGeometry.js +432 -0
  104. package/Build/Workers/decodeDraco.js +381 -0
  105. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +3668 -0
  106. package/Build/Workers/decodeI3S.js +1040 -0
  107. package/Build/Workers/defaultValue-0a909f67.js +51 -0
  108. package/Build/Workers/package.js +2 -0
  109. package/Build/Workers/transcodeKTX2.js +1516 -0
  110. package/Build/Workers/transferTypedArrayTest.js +18 -0
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +1023 -0
  112. package/LICENSE.md +933 -0
  113. package/README.md +58 -0
  114. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  115. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  116. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  117. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  118. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  119. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  120. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  121. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  122. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  123. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  124. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  125. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  126. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  127. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  128. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  129. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  130. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  131. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  132. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  133. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  134. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  135. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  136. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  137. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  138. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  139. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  140. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  141. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  142. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  143. package/Source/Assets/Images/cesium_credit.png +0 -0
  144. package/Source/Assets/Images/google_earth_credit.png +0 -0
  145. package/Source/Assets/Images/ion-credit.png +0 -0
  146. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  147. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  148. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  149. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  150. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
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  190. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  191. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  192. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
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  197. package/Source/Assets/Textures/maki/airfield.png +0 -0
  198. package/Source/Assets/Textures/maki/airport.png +0 -0
  199. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  200. package/Source/Assets/Textures/maki/america-football.png +0 -0
  201. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  202. package/Source/Assets/Textures/maki/bakery.png +0 -0
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  204. package/Source/Assets/Textures/maki/bar.png +0 -0
  205. package/Source/Assets/Textures/maki/baseball.png +0 -0
  206. package/Source/Assets/Textures/maki/basketball.png +0 -0
  207. package/Source/Assets/Textures/maki/beer.png +0 -0
  208. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  209. package/Source/Assets/Textures/maki/building.png +0 -0
  210. package/Source/Assets/Textures/maki/bus.png +0 -0
  211. package/Source/Assets/Textures/maki/cafe.png +0 -0
  212. package/Source/Assets/Textures/maki/camera.png +0 -0
  213. package/Source/Assets/Textures/maki/campsite.png +0 -0
  214. package/Source/Assets/Textures/maki/car.png +0 -0
  215. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  216. package/Source/Assets/Textures/maki/cesium.png +0 -0
  217. package/Source/Assets/Textures/maki/chemist.png +0 -0
  218. package/Source/Assets/Textures/maki/cinema.png +0 -0
  219. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
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  221. package/Source/Assets/Textures/maki/city.png +0 -0
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  223. package/Source/Assets/Textures/maki/college.png +0 -0
  224. package/Source/Assets/Textures/maki/commercial.png +0 -0
  225. package/Source/Assets/Textures/maki/cricket.png +0 -0
  226. package/Source/Assets/Textures/maki/cross.png +0 -0
  227. package/Source/Assets/Textures/maki/dam.png +0 -0
  228. package/Source/Assets/Textures/maki/danger.png +0 -0
  229. package/Source/Assets/Textures/maki/disability.png +0 -0
  230. package/Source/Assets/Textures/maki/dog-park.png +0 -0
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  232. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
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  237. package/Source/Assets/Textures/maki/fire-station.png +0 -0
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  1658. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1659. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1660. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1661. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1662. package/Source/Shaders/VectorTileVS.js +11 -0
  1663. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1664. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1665. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1666. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1667. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  1668. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +118 -0
  1669. package/Source/ThirdParty/Workers/package.json +1 -0
  1670. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  1671. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  1672. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -0
  1673. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  1674. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1675. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  1676. package/Source/Widget/CesiumWidget.css +124 -0
  1677. package/Source/Widget/CesiumWidget.js +807 -0
  1678. package/Source/Widget/lighter.css +14 -0
  1679. package/Source/Workers/cesiumWorkerBootstrapper.js +2290 -0
  1680. package/Source/Workers/package.json +1 -0
  1681. package/Source/Workers/transferTypedArrayTest.js +22 -0
  1682. package/Source/WorkersES6/combineGeometry.js +14 -0
  1683. package/Source/WorkersES6/createBoxGeometry.js +10 -0
  1684. package/Source/WorkersES6/createBoxOutlineGeometry.js +10 -0
  1685. package/Source/WorkersES6/createCircleGeometry.js +18 -0
  1686. package/Source/WorkersES6/createCircleOutlineGeometry.js +18 -0
  1687. package/Source/WorkersES6/createCoplanarPolygonGeometry.js +10 -0
  1688. package/Source/WorkersES6/createCoplanarPolygonOutlineGeometry.js +15 -0
  1689. package/Source/WorkersES6/createCorridorGeometry.js +12 -0
  1690. package/Source/WorkersES6/createCorridorOutlineGeometry.js +17 -0
  1691. package/Source/WorkersES6/createCylinderGeometry.js +10 -0
  1692. package/Source/WorkersES6/createCylinderOutlineGeometry.js +10 -0
  1693. package/Source/WorkersES6/createEllipseGeometry.js +14 -0
  1694. package/Source/WorkersES6/createEllipseOutlineGeometry.js +14 -0
  1695. package/Source/WorkersES6/createEllipsoidGeometry.js +10 -0
  1696. package/Source/WorkersES6/createEllipsoidOutlineGeometry.js +13 -0
  1697. package/Source/WorkersES6/createFrustumGeometry.js +10 -0
  1698. package/Source/WorkersES6/createFrustumOutlineGeometry.js +10 -0
  1699. package/Source/WorkersES6/createGeometry.js +52 -0
  1700. package/Source/WorkersES6/createGroundPolylineGeometry.js +16 -0
  1701. package/Source/WorkersES6/createPlaneGeometry.js +10 -0
  1702. package/Source/WorkersES6/createPlaneOutlineGeometry.js +10 -0
  1703. package/Source/WorkersES6/createPolygonGeometry.js +12 -0
  1704. package/Source/WorkersES6/createPolygonOutlineGeometry.js +12 -0
  1705. package/Source/WorkersES6/createPolylineGeometry.js +12 -0
  1706. package/Source/WorkersES6/createPolylineVolumeGeometry.js +17 -0
  1707. package/Source/WorkersES6/createPolylineVolumeOutlineGeometry.js +22 -0
  1708. package/Source/WorkersES6/createRectangleGeometry.js +14 -0
  1709. package/Source/WorkersES6/createRectangleOutlineGeometry.js +17 -0
  1710. package/Source/WorkersES6/createSimplePolylineGeometry.js +17 -0
  1711. package/Source/WorkersES6/createSphereGeometry.js +10 -0
  1712. package/Source/WorkersES6/createSphereOutlineGeometry.js +10 -0
  1713. package/Source/WorkersES6/createTaskProcessorWorker.js +129 -0
  1714. package/Source/WorkersES6/createVectorTileClampedPolylines.js +541 -0
  1715. package/Source/WorkersES6/createVectorTileGeometries.js +414 -0
  1716. package/Source/WorkersES6/createVectorTilePoints.js +81 -0
  1717. package/Source/WorkersES6/createVectorTilePolygons.js +412 -0
  1718. package/Source/WorkersES6/createVectorTilePolylines.js +210 -0
  1719. package/Source/WorkersES6/createVerticesFromGoogleEarthEnterpriseBuffer.js +653 -0
  1720. package/Source/WorkersES6/createVerticesFromHeightmap.js +53 -0
  1721. package/Source/WorkersES6/createVerticesFromQuantizedTerrainMesh.js +549 -0
  1722. package/Source/WorkersES6/createWallGeometry.js +12 -0
  1723. package/Source/WorkersES6/createWallOutlineGeometry.js +12 -0
  1724. package/Source/WorkersES6/decodeDraco.js +381 -0
  1725. package/Source/WorkersES6/decodeGoogleEarthEnterprisePacket.js +268 -0
  1726. package/Source/WorkersES6/decodeI3S.js +1044 -0
  1727. package/Source/WorkersES6/transcodeKTX2.js +316 -0
  1728. package/Source/WorkersES6/upsampleQuantizedTerrainMesh.js +680 -0
  1729. package/index.d.ts +41767 -0
  1730. package/index.js +1085 -0
  1731. package/package.json +73 -0
@@ -0,0 +1,1407 @@
1
+ define(['./arrayRemoveDuplicates-c2038105', './Transforms-2f755df8', './Matrix3-4f4df527', './Check-666ab1a0', './ComponentDatatype-f7b11d02', './PolylineVolumeGeometryLibrary-7ee1d449', './CorridorGeometryLibrary-2119580e', './defaultValue-0a909f67', './GeometryAttribute-df5f473e', './GeometryAttributes-f06a2792', './GeometryOffsetAttribute-04332ce7', './IndexDatatype-a55ceaa1', './Math-2dbd6b93', './PolygonPipeline-774a8aaf', './Matrix2-ce637455', './VertexFormat-6b480673', './combine-ca22a614', './RuntimeError-06c93819', './WebGLConstants-a8cc3e8c', './EllipsoidTangentPlane-bfc674bf', './AxisAlignedBoundingBox-bfb1234f', './IntersectionTests-9de29d51', './Plane-b81241c2', './PolylinePipeline-2e2b015c', './EllipsoidGeodesic-16de63ea', './EllipsoidRhumbLine-ae5e65e0'], (function (arrayRemoveDuplicates, Transforms, Matrix3, Check, ComponentDatatype, PolylineVolumeGeometryLibrary, CorridorGeometryLibrary, defaultValue, GeometryAttribute, GeometryAttributes, GeometryOffsetAttribute, IndexDatatype, Math$1, PolygonPipeline, Matrix2, VertexFormat, combine$1, RuntimeError, WebGLConstants, EllipsoidTangentPlane, AxisAlignedBoundingBox, IntersectionTests, Plane, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine) { 'use strict';
2
+
3
+ const cartesian1 = new Matrix3.Cartesian3();
4
+ const cartesian2 = new Matrix3.Cartesian3();
5
+ const cartesian3 = new Matrix3.Cartesian3();
6
+ const cartesian4 = new Matrix3.Cartesian3();
7
+ const cartesian5 = new Matrix3.Cartesian3();
8
+ const cartesian6 = new Matrix3.Cartesian3();
9
+
10
+ const scratch1 = new Matrix3.Cartesian3();
11
+ const scratch2 = new Matrix3.Cartesian3();
12
+
13
+ function scaleToSurface(positions, ellipsoid) {
14
+ for (let i = 0; i < positions.length; i++) {
15
+ positions[i] = ellipsoid.scaleToGeodeticSurface(positions[i], positions[i]);
16
+ }
17
+ return positions;
18
+ }
19
+
20
+ function addNormals(attr, normal, left, front, back, vertexFormat) {
21
+ const normals = attr.normals;
22
+ const tangents = attr.tangents;
23
+ const bitangents = attr.bitangents;
24
+ const forward = Matrix3.Cartesian3.normalize(
25
+ Matrix3.Cartesian3.cross(left, normal, scratch1),
26
+ scratch1
27
+ );
28
+ if (vertexFormat.normal) {
29
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, front, back);
30
+ }
31
+ if (vertexFormat.tangent) {
32
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(tangents, forward, front, back);
33
+ }
34
+ if (vertexFormat.bitangent) {
35
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(bitangents, left, front, back);
36
+ }
37
+ }
38
+
39
+ function combine(computedPositions, vertexFormat, ellipsoid) {
40
+ const positions = computedPositions.positions;
41
+ const corners = computedPositions.corners;
42
+ const endPositions = computedPositions.endPositions;
43
+ const computedLefts = computedPositions.lefts;
44
+ const computedNormals = computedPositions.normals;
45
+ const attributes = new GeometryAttributes.GeometryAttributes();
46
+ let corner;
47
+ let leftCount = 0;
48
+ let rightCount = 0;
49
+ let i;
50
+ let indicesLength = 0;
51
+ let length;
52
+ for (i = 0; i < positions.length; i += 2) {
53
+ length = positions[i].length - 3;
54
+ leftCount += length; //subtracting 3 to account for duplicate points at corners
55
+ indicesLength += length * 2;
56
+ rightCount += positions[i + 1].length - 3;
57
+ }
58
+ leftCount += 3; //add back count for end positions
59
+ rightCount += 3;
60
+ for (i = 0; i < corners.length; i++) {
61
+ corner = corners[i];
62
+ const leftSide = corners[i].leftPositions;
63
+ if (defaultValue.defined(leftSide)) {
64
+ length = leftSide.length;
65
+ leftCount += length;
66
+ indicesLength += length;
67
+ } else {
68
+ length = corners[i].rightPositions.length;
69
+ rightCount += length;
70
+ indicesLength += length;
71
+ }
72
+ }
73
+
74
+ const addEndPositions = defaultValue.defined(endPositions);
75
+ let endPositionLength;
76
+ if (addEndPositions) {
77
+ endPositionLength = endPositions[0].length - 3;
78
+ leftCount += endPositionLength;
79
+ rightCount += endPositionLength;
80
+ endPositionLength /= 3;
81
+ indicesLength += endPositionLength * 6;
82
+ }
83
+ const size = leftCount + rightCount;
84
+ const finalPositions = new Float64Array(size);
85
+ const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
86
+ const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
87
+ const bitangents = vertexFormat.bitangent
88
+ ? new Float32Array(size)
89
+ : undefined;
90
+ const attr = {
91
+ normals: normals,
92
+ tangents: tangents,
93
+ bitangents: bitangents,
94
+ };
95
+ let front = 0;
96
+ let back = size - 1;
97
+ let UL, LL, UR, LR;
98
+ let normal = cartesian1;
99
+ let left = cartesian2;
100
+ let rightPos, leftPos;
101
+ const halfLength = endPositionLength / 2;
102
+
103
+ const indices = IndexDatatype.IndexDatatype.createTypedArray(size / 3, indicesLength);
104
+ let index = 0;
105
+ if (addEndPositions) {
106
+ // add rounded end
107
+ leftPos = cartesian3;
108
+ rightPos = cartesian4;
109
+ const firstEndPositions = endPositions[0];
110
+ normal = Matrix3.Cartesian3.fromArray(computedNormals, 0, normal);
111
+ left = Matrix3.Cartesian3.fromArray(computedLefts, 0, left);
112
+ for (i = 0; i < halfLength; i++) {
113
+ leftPos = Matrix3.Cartesian3.fromArray(
114
+ firstEndPositions,
115
+ (halfLength - 1 - i) * 3,
116
+ leftPos
117
+ );
118
+ rightPos = Matrix3.Cartesian3.fromArray(
119
+ firstEndPositions,
120
+ (halfLength + i) * 3,
121
+ rightPos
122
+ );
123
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(finalPositions, rightPos, front);
124
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
125
+ finalPositions,
126
+ leftPos,
127
+ undefined,
128
+ back
129
+ );
130
+ addNormals(attr, normal, left, front, back, vertexFormat);
131
+
132
+ LL = front / 3;
133
+ LR = LL + 1;
134
+ UL = (back - 2) / 3;
135
+ UR = UL - 1;
136
+ indices[index++] = UL;
137
+ indices[index++] = LL;
138
+ indices[index++] = UR;
139
+ indices[index++] = UR;
140
+ indices[index++] = LL;
141
+ indices[index++] = LR;
142
+
143
+ front += 3;
144
+ back -= 3;
145
+ }
146
+ }
147
+
148
+ let posIndex = 0;
149
+ let compIndex = 0;
150
+ let rightEdge = positions[posIndex++]; //add first two edges
151
+ let leftEdge = positions[posIndex++];
152
+ finalPositions.set(rightEdge, front);
153
+ finalPositions.set(leftEdge, back - leftEdge.length + 1);
154
+
155
+ left = Matrix3.Cartesian3.fromArray(computedLefts, compIndex, left);
156
+ let rightNormal;
157
+ let leftNormal;
158
+ length = leftEdge.length - 3;
159
+ for (i = 0; i < length; i += 3) {
160
+ rightNormal = ellipsoid.geodeticSurfaceNormal(
161
+ Matrix3.Cartesian3.fromArray(rightEdge, i, scratch1),
162
+ scratch1
163
+ );
164
+ leftNormal = ellipsoid.geodeticSurfaceNormal(
165
+ Matrix3.Cartesian3.fromArray(leftEdge, length - i, scratch2),
166
+ scratch2
167
+ );
168
+ normal = Matrix3.Cartesian3.normalize(
169
+ Matrix3.Cartesian3.add(rightNormal, leftNormal, normal),
170
+ normal
171
+ );
172
+ addNormals(attr, normal, left, front, back, vertexFormat);
173
+
174
+ LL = front / 3;
175
+ LR = LL + 1;
176
+ UL = (back - 2) / 3;
177
+ UR = UL - 1;
178
+ indices[index++] = UL;
179
+ indices[index++] = LL;
180
+ indices[index++] = UR;
181
+ indices[index++] = UR;
182
+ indices[index++] = LL;
183
+ indices[index++] = LR;
184
+
185
+ front += 3;
186
+ back -= 3;
187
+ }
188
+
189
+ rightNormal = ellipsoid.geodeticSurfaceNormal(
190
+ Matrix3.Cartesian3.fromArray(rightEdge, length, scratch1),
191
+ scratch1
192
+ );
193
+ leftNormal = ellipsoid.geodeticSurfaceNormal(
194
+ Matrix3.Cartesian3.fromArray(leftEdge, length, scratch2),
195
+ scratch2
196
+ );
197
+ normal = Matrix3.Cartesian3.normalize(
198
+ Matrix3.Cartesian3.add(rightNormal, leftNormal, normal),
199
+ normal
200
+ );
201
+ compIndex += 3;
202
+ for (i = 0; i < corners.length; i++) {
203
+ let j;
204
+ corner = corners[i];
205
+ const l = corner.leftPositions;
206
+ const r = corner.rightPositions;
207
+ let pivot;
208
+ let start;
209
+ let outsidePoint = cartesian6;
210
+ let previousPoint = cartesian3;
211
+ let nextPoint = cartesian4;
212
+ normal = Matrix3.Cartesian3.fromArray(computedNormals, compIndex, normal);
213
+ if (defaultValue.defined(l)) {
214
+ addNormals(attr, normal, left, undefined, back, vertexFormat);
215
+ back -= 3;
216
+ pivot = LR;
217
+ start = UR;
218
+ for (j = 0; j < l.length / 3; j++) {
219
+ outsidePoint = Matrix3.Cartesian3.fromArray(l, j * 3, outsidePoint);
220
+ indices[index++] = pivot;
221
+ indices[index++] = start - j - 1;
222
+ indices[index++] = start - j;
223
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
224
+ finalPositions,
225
+ outsidePoint,
226
+ undefined,
227
+ back
228
+ );
229
+ previousPoint = Matrix3.Cartesian3.fromArray(
230
+ finalPositions,
231
+ (start - j - 1) * 3,
232
+ previousPoint
233
+ );
234
+ nextPoint = Matrix3.Cartesian3.fromArray(finalPositions, pivot * 3, nextPoint);
235
+ left = Matrix3.Cartesian3.normalize(
236
+ Matrix3.Cartesian3.subtract(previousPoint, nextPoint, left),
237
+ left
238
+ );
239
+ addNormals(attr, normal, left, undefined, back, vertexFormat);
240
+ back -= 3;
241
+ }
242
+ outsidePoint = Matrix3.Cartesian3.fromArray(
243
+ finalPositions,
244
+ pivot * 3,
245
+ outsidePoint
246
+ );
247
+ previousPoint = Matrix3.Cartesian3.subtract(
248
+ Matrix3.Cartesian3.fromArray(finalPositions, start * 3, previousPoint),
249
+ outsidePoint,
250
+ previousPoint
251
+ );
252
+ nextPoint = Matrix3.Cartesian3.subtract(
253
+ Matrix3.Cartesian3.fromArray(finalPositions, (start - j) * 3, nextPoint),
254
+ outsidePoint,
255
+ nextPoint
256
+ );
257
+ left = Matrix3.Cartesian3.normalize(
258
+ Matrix3.Cartesian3.add(previousPoint, nextPoint, left),
259
+ left
260
+ );
261
+ addNormals(attr, normal, left, front, undefined, vertexFormat);
262
+ front += 3;
263
+ } else {
264
+ addNormals(attr, normal, left, front, undefined, vertexFormat);
265
+ front += 3;
266
+ pivot = UR;
267
+ start = LR;
268
+ for (j = 0; j < r.length / 3; j++) {
269
+ outsidePoint = Matrix3.Cartesian3.fromArray(r, j * 3, outsidePoint);
270
+ indices[index++] = pivot;
271
+ indices[index++] = start + j;
272
+ indices[index++] = start + j + 1;
273
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
274
+ finalPositions,
275
+ outsidePoint,
276
+ front
277
+ );
278
+ previousPoint = Matrix3.Cartesian3.fromArray(
279
+ finalPositions,
280
+ pivot * 3,
281
+ previousPoint
282
+ );
283
+ nextPoint = Matrix3.Cartesian3.fromArray(
284
+ finalPositions,
285
+ (start + j) * 3,
286
+ nextPoint
287
+ );
288
+ left = Matrix3.Cartesian3.normalize(
289
+ Matrix3.Cartesian3.subtract(previousPoint, nextPoint, left),
290
+ left
291
+ );
292
+ addNormals(attr, normal, left, front, undefined, vertexFormat);
293
+ front += 3;
294
+ }
295
+ outsidePoint = Matrix3.Cartesian3.fromArray(
296
+ finalPositions,
297
+ pivot * 3,
298
+ outsidePoint
299
+ );
300
+ previousPoint = Matrix3.Cartesian3.subtract(
301
+ Matrix3.Cartesian3.fromArray(finalPositions, (start + j) * 3, previousPoint),
302
+ outsidePoint,
303
+ previousPoint
304
+ );
305
+ nextPoint = Matrix3.Cartesian3.subtract(
306
+ Matrix3.Cartesian3.fromArray(finalPositions, start * 3, nextPoint),
307
+ outsidePoint,
308
+ nextPoint
309
+ );
310
+ left = Matrix3.Cartesian3.normalize(
311
+ Matrix3.Cartesian3.negate(Matrix3.Cartesian3.add(nextPoint, previousPoint, left), left),
312
+ left
313
+ );
314
+ addNormals(attr, normal, left, undefined, back, vertexFormat);
315
+ back -= 3;
316
+ }
317
+ rightEdge = positions[posIndex++];
318
+ leftEdge = positions[posIndex++];
319
+ rightEdge.splice(0, 3); //remove duplicate points added by corner
320
+ leftEdge.splice(leftEdge.length - 3, 3);
321
+ finalPositions.set(rightEdge, front);
322
+ finalPositions.set(leftEdge, back - leftEdge.length + 1);
323
+ length = leftEdge.length - 3;
324
+
325
+ compIndex += 3;
326
+ left = Matrix3.Cartesian3.fromArray(computedLefts, compIndex, left);
327
+ for (j = 0; j < leftEdge.length; j += 3) {
328
+ rightNormal = ellipsoid.geodeticSurfaceNormal(
329
+ Matrix3.Cartesian3.fromArray(rightEdge, j, scratch1),
330
+ scratch1
331
+ );
332
+ leftNormal = ellipsoid.geodeticSurfaceNormal(
333
+ Matrix3.Cartesian3.fromArray(leftEdge, length - j, scratch2),
334
+ scratch2
335
+ );
336
+ normal = Matrix3.Cartesian3.normalize(
337
+ Matrix3.Cartesian3.add(rightNormal, leftNormal, normal),
338
+ normal
339
+ );
340
+ addNormals(attr, normal, left, front, back, vertexFormat);
341
+
342
+ LR = front / 3;
343
+ LL = LR - 1;
344
+ UR = (back - 2) / 3;
345
+ UL = UR + 1;
346
+ indices[index++] = UL;
347
+ indices[index++] = LL;
348
+ indices[index++] = UR;
349
+ indices[index++] = UR;
350
+ indices[index++] = LL;
351
+ indices[index++] = LR;
352
+
353
+ front += 3;
354
+ back -= 3;
355
+ }
356
+ front -= 3;
357
+ back += 3;
358
+ }
359
+ normal = Matrix3.Cartesian3.fromArray(
360
+ computedNormals,
361
+ computedNormals.length - 3,
362
+ normal
363
+ );
364
+ addNormals(attr, normal, left, front, back, vertexFormat);
365
+
366
+ if (addEndPositions) {
367
+ // add rounded end
368
+ front += 3;
369
+ back -= 3;
370
+ leftPos = cartesian3;
371
+ rightPos = cartesian4;
372
+ const lastEndPositions = endPositions[1];
373
+ for (i = 0; i < halfLength; i++) {
374
+ leftPos = Matrix3.Cartesian3.fromArray(
375
+ lastEndPositions,
376
+ (endPositionLength - i - 1) * 3,
377
+ leftPos
378
+ );
379
+ rightPos = Matrix3.Cartesian3.fromArray(lastEndPositions, i * 3, rightPos);
380
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
381
+ finalPositions,
382
+ leftPos,
383
+ undefined,
384
+ back
385
+ );
386
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(finalPositions, rightPos, front);
387
+ addNormals(attr, normal, left, front, back, vertexFormat);
388
+
389
+ LR = front / 3;
390
+ LL = LR - 1;
391
+ UR = (back - 2) / 3;
392
+ UL = UR + 1;
393
+ indices[index++] = UL;
394
+ indices[index++] = LL;
395
+ indices[index++] = UR;
396
+ indices[index++] = UR;
397
+ indices[index++] = LL;
398
+ indices[index++] = LR;
399
+
400
+ front += 3;
401
+ back -= 3;
402
+ }
403
+ }
404
+
405
+ attributes.position = new GeometryAttribute.GeometryAttribute({
406
+ componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
407
+ componentsPerAttribute: 3,
408
+ values: finalPositions,
409
+ });
410
+
411
+ if (vertexFormat.st) {
412
+ const st = new Float32Array((size / 3) * 2);
413
+ let rightSt;
414
+ let leftSt;
415
+ let stIndex = 0;
416
+ if (addEndPositions) {
417
+ leftCount /= 3;
418
+ rightCount /= 3;
419
+ const theta = Math.PI / (endPositionLength + 1);
420
+ leftSt = 1 / (leftCount - endPositionLength + 1);
421
+ rightSt = 1 / (rightCount - endPositionLength + 1);
422
+ let a;
423
+ const halfEndPos = endPositionLength / 2;
424
+ for (i = halfEndPos + 1; i < endPositionLength + 1; i++) {
425
+ // lower left rounded end
426
+ a = Math$1.CesiumMath.PI_OVER_TWO + theta * i;
427
+ st[stIndex++] = rightSt * (1 + Math.cos(a));
428
+ st[stIndex++] = 0.5 * (1 + Math.sin(a));
429
+ }
430
+ for (i = 1; i < rightCount - endPositionLength + 1; i++) {
431
+ // bottom edge
432
+ st[stIndex++] = i * rightSt;
433
+ st[stIndex++] = 0;
434
+ }
435
+ for (i = endPositionLength; i > halfEndPos; i--) {
436
+ // lower right rounded end
437
+ a = Math$1.CesiumMath.PI_OVER_TWO - i * theta;
438
+ st[stIndex++] = 1 - rightSt * (1 + Math.cos(a));
439
+ st[stIndex++] = 0.5 * (1 + Math.sin(a));
440
+ }
441
+ for (i = halfEndPos; i > 0; i--) {
442
+ // upper right rounded end
443
+ a = Math$1.CesiumMath.PI_OVER_TWO - theta * i;
444
+ st[stIndex++] = 1 - leftSt * (1 + Math.cos(a));
445
+ st[stIndex++] = 0.5 * (1 + Math.sin(a));
446
+ }
447
+ for (i = leftCount - endPositionLength; i > 0; i--) {
448
+ // top edge
449
+ st[stIndex++] = i * leftSt;
450
+ st[stIndex++] = 1;
451
+ }
452
+ for (i = 1; i < halfEndPos + 1; i++) {
453
+ // upper left rounded end
454
+ a = Math$1.CesiumMath.PI_OVER_TWO + theta * i;
455
+ st[stIndex++] = leftSt * (1 + Math.cos(a));
456
+ st[stIndex++] = 0.5 * (1 + Math.sin(a));
457
+ }
458
+ } else {
459
+ leftCount /= 3;
460
+ rightCount /= 3;
461
+ leftSt = 1 / (leftCount - 1);
462
+ rightSt = 1 / (rightCount - 1);
463
+ for (i = 0; i < rightCount; i++) {
464
+ // bottom edge
465
+ st[stIndex++] = i * rightSt;
466
+ st[stIndex++] = 0;
467
+ }
468
+ for (i = leftCount; i > 0; i--) {
469
+ // top edge
470
+ st[stIndex++] = (i - 1) * leftSt;
471
+ st[stIndex++] = 1;
472
+ }
473
+ }
474
+
475
+ attributes.st = new GeometryAttribute.GeometryAttribute({
476
+ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
477
+ componentsPerAttribute: 2,
478
+ values: st,
479
+ });
480
+ }
481
+
482
+ if (vertexFormat.normal) {
483
+ attributes.normal = new GeometryAttribute.GeometryAttribute({
484
+ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
485
+ componentsPerAttribute: 3,
486
+ values: attr.normals,
487
+ });
488
+ }
489
+
490
+ if (vertexFormat.tangent) {
491
+ attributes.tangent = new GeometryAttribute.GeometryAttribute({
492
+ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
493
+ componentsPerAttribute: 3,
494
+ values: attr.tangents,
495
+ });
496
+ }
497
+
498
+ if (vertexFormat.bitangent) {
499
+ attributes.bitangent = new GeometryAttribute.GeometryAttribute({
500
+ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
501
+ componentsPerAttribute: 3,
502
+ values: attr.bitangents,
503
+ });
504
+ }
505
+
506
+ return {
507
+ attributes: attributes,
508
+ indices: indices,
509
+ };
510
+ }
511
+
512
+ function extrudedAttributes(attributes, vertexFormat) {
513
+ if (
514
+ !vertexFormat.normal &&
515
+ !vertexFormat.tangent &&
516
+ !vertexFormat.bitangent &&
517
+ !vertexFormat.st
518
+ ) {
519
+ return attributes;
520
+ }
521
+ const positions = attributes.position.values;
522
+ let topNormals;
523
+ let topBitangents;
524
+ if (vertexFormat.normal || vertexFormat.bitangent) {
525
+ topNormals = attributes.normal.values;
526
+ topBitangents = attributes.bitangent.values;
527
+ }
528
+ const size = attributes.position.values.length / 18;
529
+ const threeSize = size * 3;
530
+ const twoSize = size * 2;
531
+ const sixSize = threeSize * 2;
532
+ let i;
533
+ if (vertexFormat.normal || vertexFormat.bitangent || vertexFormat.tangent) {
534
+ const normals = vertexFormat.normal
535
+ ? new Float32Array(threeSize * 6)
536
+ : undefined;
537
+ const tangents = vertexFormat.tangent
538
+ ? new Float32Array(threeSize * 6)
539
+ : undefined;
540
+ const bitangents = vertexFormat.bitangent
541
+ ? new Float32Array(threeSize * 6)
542
+ : undefined;
543
+ let topPosition = cartesian1;
544
+ let bottomPosition = cartesian2;
545
+ let previousPosition = cartesian3;
546
+ let normal = cartesian4;
547
+ let tangent = cartesian5;
548
+ let bitangent = cartesian6;
549
+ let attrIndex = sixSize;
550
+ for (i = 0; i < threeSize; i += 3) {
551
+ const attrIndexOffset = attrIndex + sixSize;
552
+ topPosition = Matrix3.Cartesian3.fromArray(positions, i, topPosition);
553
+ bottomPosition = Matrix3.Cartesian3.fromArray(
554
+ positions,
555
+ i + threeSize,
556
+ bottomPosition
557
+ );
558
+ previousPosition = Matrix3.Cartesian3.fromArray(
559
+ positions,
560
+ (i + 3) % threeSize,
561
+ previousPosition
562
+ );
563
+ bottomPosition = Matrix3.Cartesian3.subtract(
564
+ bottomPosition,
565
+ topPosition,
566
+ bottomPosition
567
+ );
568
+ previousPosition = Matrix3.Cartesian3.subtract(
569
+ previousPosition,
570
+ topPosition,
571
+ previousPosition
572
+ );
573
+ normal = Matrix3.Cartesian3.normalize(
574
+ Matrix3.Cartesian3.cross(bottomPosition, previousPosition, normal),
575
+ normal
576
+ );
577
+ if (vertexFormat.normal) {
578
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndexOffset);
579
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
580
+ normals,
581
+ normal,
582
+ attrIndexOffset + 3
583
+ );
584
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndex);
585
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndex + 3);
586
+ }
587
+ if (vertexFormat.tangent || vertexFormat.bitangent) {
588
+ bitangent = Matrix3.Cartesian3.fromArray(topNormals, i, bitangent);
589
+ if (vertexFormat.bitangent) {
590
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
591
+ bitangents,
592
+ bitangent,
593
+ attrIndexOffset
594
+ );
595
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
596
+ bitangents,
597
+ bitangent,
598
+ attrIndexOffset + 3
599
+ );
600
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
601
+ bitangents,
602
+ bitangent,
603
+ attrIndex
604
+ );
605
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
606
+ bitangents,
607
+ bitangent,
608
+ attrIndex + 3
609
+ );
610
+ }
611
+
612
+ if (vertexFormat.tangent) {
613
+ tangent = Matrix3.Cartesian3.normalize(
614
+ Matrix3.Cartesian3.cross(bitangent, normal, tangent),
615
+ tangent
616
+ );
617
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
618
+ tangents,
619
+ tangent,
620
+ attrIndexOffset
621
+ );
622
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
623
+ tangents,
624
+ tangent,
625
+ attrIndexOffset + 3
626
+ );
627
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(tangents, tangent, attrIndex);
628
+ CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
629
+ tangents,
630
+ tangent,
631
+ attrIndex + 3
632
+ );
633
+ }
634
+ }
635
+ attrIndex += 6;
636
+ }
637
+
638
+ if (vertexFormat.normal) {
639
+ normals.set(topNormals); //top
640
+ for (i = 0; i < threeSize; i += 3) {
641
+ //bottom normals
642
+ normals[i + threeSize] = -topNormals[i];
643
+ normals[i + threeSize + 1] = -topNormals[i + 1];
644
+ normals[i + threeSize + 2] = -topNormals[i + 2];
645
+ }
646
+ attributes.normal.values = normals;
647
+ } else {
648
+ attributes.normal = undefined;
649
+ }
650
+
651
+ if (vertexFormat.bitangent) {
652
+ bitangents.set(topBitangents); //top
653
+ bitangents.set(topBitangents, threeSize); //bottom
654
+ attributes.bitangent.values = bitangents;
655
+ } else {
656
+ attributes.bitangent = undefined;
657
+ }
658
+
659
+ if (vertexFormat.tangent) {
660
+ const topTangents = attributes.tangent.values;
661
+ tangents.set(topTangents); //top
662
+ tangents.set(topTangents, threeSize); //bottom
663
+ attributes.tangent.values = tangents;
664
+ }
665
+ }
666
+ if (vertexFormat.st) {
667
+ const topSt = attributes.st.values;
668
+ const st = new Float32Array(twoSize * 6);
669
+ st.set(topSt); //top
670
+ st.set(topSt, twoSize); //bottom
671
+ let index = twoSize * 2;
672
+
673
+ for (let j = 0; j < 2; j++) {
674
+ st[index++] = topSt[0];
675
+ st[index++] = topSt[1];
676
+ for (i = 2; i < twoSize; i += 2) {
677
+ const s = topSt[i];
678
+ const t = topSt[i + 1];
679
+ st[index++] = s;
680
+ st[index++] = t;
681
+ st[index++] = s;
682
+ st[index++] = t;
683
+ }
684
+ st[index++] = topSt[0];
685
+ st[index++] = topSt[1];
686
+ }
687
+ attributes.st.values = st;
688
+ }
689
+
690
+ return attributes;
691
+ }
692
+
693
+ function addWallPositions(positions, index, wallPositions) {
694
+ wallPositions[index++] = positions[0];
695
+ wallPositions[index++] = positions[1];
696
+ wallPositions[index++] = positions[2];
697
+ for (let i = 3; i < positions.length; i += 3) {
698
+ const x = positions[i];
699
+ const y = positions[i + 1];
700
+ const z = positions[i + 2];
701
+ wallPositions[index++] = x;
702
+ wallPositions[index++] = y;
703
+ wallPositions[index++] = z;
704
+ wallPositions[index++] = x;
705
+ wallPositions[index++] = y;
706
+ wallPositions[index++] = z;
707
+ }
708
+ wallPositions[index++] = positions[0];
709
+ wallPositions[index++] = positions[1];
710
+ wallPositions[index++] = positions[2];
711
+
712
+ return wallPositions;
713
+ }
714
+
715
+ function computePositionsExtruded(params, vertexFormat) {
716
+ const topVertexFormat = new VertexFormat.VertexFormat({
717
+ position: vertexFormat.position,
718
+ normal:
719
+ vertexFormat.normal || vertexFormat.bitangent || params.shadowVolume,
720
+ tangent: vertexFormat.tangent,
721
+ bitangent: vertexFormat.normal || vertexFormat.bitangent,
722
+ st: vertexFormat.st,
723
+ });
724
+ const ellipsoid = params.ellipsoid;
725
+ const computedPositions = CorridorGeometryLibrary.CorridorGeometryLibrary.computePositions(params);
726
+ const attr = combine(computedPositions, topVertexFormat, ellipsoid);
727
+ const height = params.height;
728
+ const extrudedHeight = params.extrudedHeight;
729
+ let attributes = attr.attributes;
730
+ const indices = attr.indices;
731
+ let positions = attributes.position.values;
732
+ let length = positions.length;
733
+ const newPositions = new Float64Array(length * 6);
734
+ let extrudedPositions = new Float64Array(length);
735
+ extrudedPositions.set(positions);
736
+ let wallPositions = new Float64Array(length * 4);
737
+
738
+ positions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
739
+ positions,
740
+ height,
741
+ ellipsoid
742
+ );
743
+ wallPositions = addWallPositions(positions, 0, wallPositions);
744
+ extrudedPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
745
+ extrudedPositions,
746
+ extrudedHeight,
747
+ ellipsoid
748
+ );
749
+ wallPositions = addWallPositions(
750
+ extrudedPositions,
751
+ length * 2,
752
+ wallPositions
753
+ );
754
+ newPositions.set(positions);
755
+ newPositions.set(extrudedPositions, length);
756
+ newPositions.set(wallPositions, length * 2);
757
+ attributes.position.values = newPositions;
758
+
759
+ attributes = extrudedAttributes(attributes, vertexFormat);
760
+ let i;
761
+ const size = length / 3;
762
+ if (params.shadowVolume) {
763
+ const topNormals = attributes.normal.values;
764
+ length = topNormals.length;
765
+
766
+ let extrudeNormals = new Float32Array(length * 6);
767
+ for (i = 0; i < length; i++) {
768
+ topNormals[i] = -topNormals[i];
769
+ }
770
+ //only get normals for bottom layer that's going to be pushed down
771
+ extrudeNormals.set(topNormals, length); //bottom face
772
+ extrudeNormals = addWallPositions(topNormals, length * 4, extrudeNormals); //bottom wall
773
+ attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({
774
+ componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
775
+ componentsPerAttribute: 3,
776
+ values: extrudeNormals,
777
+ });
778
+ if (!vertexFormat.normal) {
779
+ attributes.normal = undefined;
780
+ }
781
+ }
782
+ if (defaultValue.defined(params.offsetAttribute)) {
783
+ let applyOffset = new Uint8Array(size * 6);
784
+ if (params.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {
785
+ applyOffset = applyOffset
786
+ .fill(1, 0, size) // top face
787
+ .fill(1, size * 2, size * 4); // top wall
788
+ } else {
789
+ const applyOffsetValue =
790
+ params.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
791
+ applyOffset = applyOffset.fill(applyOffsetValue);
792
+ }
793
+ attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
794
+ componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
795
+ componentsPerAttribute: 1,
796
+ values: applyOffset,
797
+ });
798
+ }
799
+
800
+ const iLength = indices.length;
801
+ const twoSize = size + size;
802
+ const newIndices = IndexDatatype.IndexDatatype.createTypedArray(
803
+ newPositions.length / 3,
804
+ iLength * 2 + twoSize * 3
805
+ );
806
+ newIndices.set(indices);
807
+ let index = iLength;
808
+ for (i = 0; i < iLength; i += 3) {
809
+ // bottom indices
810
+ const v0 = indices[i];
811
+ const v1 = indices[i + 1];
812
+ const v2 = indices[i + 2];
813
+ newIndices[index++] = v2 + size;
814
+ newIndices[index++] = v1 + size;
815
+ newIndices[index++] = v0 + size;
816
+ }
817
+
818
+ let UL, LL, UR, LR;
819
+
820
+ for (i = 0; i < twoSize; i += 2) {
821
+ //wall indices
822
+ UL = i + twoSize;
823
+ LL = UL + twoSize;
824
+ UR = UL + 1;
825
+ LR = LL + 1;
826
+ newIndices[index++] = UL;
827
+ newIndices[index++] = LL;
828
+ newIndices[index++] = UR;
829
+ newIndices[index++] = UR;
830
+ newIndices[index++] = LL;
831
+ newIndices[index++] = LR;
832
+ }
833
+
834
+ return {
835
+ attributes: attributes,
836
+ indices: newIndices,
837
+ };
838
+ }
839
+
840
+ const scratchCartesian1 = new Matrix3.Cartesian3();
841
+ const scratchCartesian2 = new Matrix3.Cartesian3();
842
+ const scratchCartographic = new Matrix3.Cartographic();
843
+
844
+ function computeOffsetPoints(
845
+ position1,
846
+ position2,
847
+ ellipsoid,
848
+ halfWidth,
849
+ min,
850
+ max
851
+ ) {
852
+ // Compute direction of offset the point
853
+ const direction = Matrix3.Cartesian3.subtract(
854
+ position2,
855
+ position1,
856
+ scratchCartesian1
857
+ );
858
+ Matrix3.Cartesian3.normalize(direction, direction);
859
+ const normal = ellipsoid.geodeticSurfaceNormal(position1, scratchCartesian2);
860
+ const offsetDirection = Matrix3.Cartesian3.cross(
861
+ direction,
862
+ normal,
863
+ scratchCartesian1
864
+ );
865
+ Matrix3.Cartesian3.multiplyByScalar(offsetDirection, halfWidth, offsetDirection);
866
+
867
+ let minLat = min.latitude;
868
+ let minLon = min.longitude;
869
+ let maxLat = max.latitude;
870
+ let maxLon = max.longitude;
871
+
872
+ // Compute 2 offset points
873
+ Matrix3.Cartesian3.add(position1, offsetDirection, scratchCartesian2);
874
+ ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
875
+
876
+ let lat = scratchCartographic.latitude;
877
+ let lon = scratchCartographic.longitude;
878
+ minLat = Math.min(minLat, lat);
879
+ minLon = Math.min(minLon, lon);
880
+ maxLat = Math.max(maxLat, lat);
881
+ maxLon = Math.max(maxLon, lon);
882
+
883
+ Matrix3.Cartesian3.subtract(position1, offsetDirection, scratchCartesian2);
884
+ ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
885
+
886
+ lat = scratchCartographic.latitude;
887
+ lon = scratchCartographic.longitude;
888
+ minLat = Math.min(minLat, lat);
889
+ minLon = Math.min(minLon, lon);
890
+ maxLat = Math.max(maxLat, lat);
891
+ maxLon = Math.max(maxLon, lon);
892
+
893
+ min.latitude = minLat;
894
+ min.longitude = minLon;
895
+ max.latitude = maxLat;
896
+ max.longitude = maxLon;
897
+ }
898
+
899
+ const scratchCartesianOffset = new Matrix3.Cartesian3();
900
+ const scratchCartesianEnds = new Matrix3.Cartesian3();
901
+ const scratchCartographicMin = new Matrix3.Cartographic();
902
+ const scratchCartographicMax = new Matrix3.Cartographic();
903
+
904
+ function computeRectangle(positions, ellipsoid, width, cornerType, result) {
905
+ positions = scaleToSurface(positions, ellipsoid);
906
+ const cleanPositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
907
+ positions,
908
+ Matrix3.Cartesian3.equalsEpsilon
909
+ );
910
+ const length = cleanPositions.length;
911
+ if (length < 2 || width <= 0) {
912
+ return new Matrix2.Rectangle();
913
+ }
914
+ const halfWidth = width * 0.5;
915
+
916
+ scratchCartographicMin.latitude = Number.POSITIVE_INFINITY;
917
+ scratchCartographicMin.longitude = Number.POSITIVE_INFINITY;
918
+ scratchCartographicMax.latitude = Number.NEGATIVE_INFINITY;
919
+ scratchCartographicMax.longitude = Number.NEGATIVE_INFINITY;
920
+
921
+ let lat, lon;
922
+ if (cornerType === PolylineVolumeGeometryLibrary.CornerType.ROUNDED) {
923
+ // Compute start cap
924
+ const first = cleanPositions[0];
925
+ Matrix3.Cartesian3.subtract(first, cleanPositions[1], scratchCartesianOffset);
926
+ Matrix3.Cartesian3.normalize(scratchCartesianOffset, scratchCartesianOffset);
927
+ Matrix3.Cartesian3.multiplyByScalar(
928
+ scratchCartesianOffset,
929
+ halfWidth,
930
+ scratchCartesianOffset
931
+ );
932
+ Matrix3.Cartesian3.add(first, scratchCartesianOffset, scratchCartesianEnds);
933
+
934
+ ellipsoid.cartesianToCartographic(
935
+ scratchCartesianEnds,
936
+ scratchCartographic
937
+ );
938
+ lat = scratchCartographic.latitude;
939
+ lon = scratchCartographic.longitude;
940
+ scratchCartographicMin.latitude = Math.min(
941
+ scratchCartographicMin.latitude,
942
+ lat
943
+ );
944
+ scratchCartographicMin.longitude = Math.min(
945
+ scratchCartographicMin.longitude,
946
+ lon
947
+ );
948
+ scratchCartographicMax.latitude = Math.max(
949
+ scratchCartographicMax.latitude,
950
+ lat
951
+ );
952
+ scratchCartographicMax.longitude = Math.max(
953
+ scratchCartographicMax.longitude,
954
+ lon
955
+ );
956
+ }
957
+
958
+ // Compute the rest
959
+ for (let i = 0; i < length - 1; ++i) {
960
+ computeOffsetPoints(
961
+ cleanPositions[i],
962
+ cleanPositions[i + 1],
963
+ ellipsoid,
964
+ halfWidth,
965
+ scratchCartographicMin,
966
+ scratchCartographicMax
967
+ );
968
+ }
969
+
970
+ // Compute ending point
971
+ const last = cleanPositions[length - 1];
972
+ Matrix3.Cartesian3.subtract(last, cleanPositions[length - 2], scratchCartesianOffset);
973
+ Matrix3.Cartesian3.normalize(scratchCartesianOffset, scratchCartesianOffset);
974
+ Matrix3.Cartesian3.multiplyByScalar(
975
+ scratchCartesianOffset,
976
+ halfWidth,
977
+ scratchCartesianOffset
978
+ );
979
+ Matrix3.Cartesian3.add(last, scratchCartesianOffset, scratchCartesianEnds);
980
+ computeOffsetPoints(
981
+ last,
982
+ scratchCartesianEnds,
983
+ ellipsoid,
984
+ halfWidth,
985
+ scratchCartographicMin,
986
+ scratchCartographicMax
987
+ );
988
+
989
+ if (cornerType === PolylineVolumeGeometryLibrary.CornerType.ROUNDED) {
990
+ // Compute end cap
991
+ ellipsoid.cartesianToCartographic(
992
+ scratchCartesianEnds,
993
+ scratchCartographic
994
+ );
995
+ lat = scratchCartographic.latitude;
996
+ lon = scratchCartographic.longitude;
997
+ scratchCartographicMin.latitude = Math.min(
998
+ scratchCartographicMin.latitude,
999
+ lat
1000
+ );
1001
+ scratchCartographicMin.longitude = Math.min(
1002
+ scratchCartographicMin.longitude,
1003
+ lon
1004
+ );
1005
+ scratchCartographicMax.latitude = Math.max(
1006
+ scratchCartographicMax.latitude,
1007
+ lat
1008
+ );
1009
+ scratchCartographicMax.longitude = Math.max(
1010
+ scratchCartographicMax.longitude,
1011
+ lon
1012
+ );
1013
+ }
1014
+
1015
+ const rectangle = defaultValue.defined(result) ? result : new Matrix2.Rectangle();
1016
+ rectangle.north = scratchCartographicMax.latitude;
1017
+ rectangle.south = scratchCartographicMin.latitude;
1018
+ rectangle.east = scratchCartographicMax.longitude;
1019
+ rectangle.west = scratchCartographicMin.longitude;
1020
+
1021
+ return rectangle;
1022
+ }
1023
+
1024
+ /**
1025
+ * A description of a corridor. Corridor geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
1026
+ *
1027
+ * @alias CorridorGeometry
1028
+ * @constructor
1029
+ *
1030
+ * @param {Object} options Object with the following properties:
1031
+ * @param {Cartesian3[]} options.positions An array of positions that define the center of the corridor.
1032
+ * @param {Number} options.width The distance between the edges of the corridor in meters.
1033
+ * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
1034
+ * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
1035
+ * @param {Number} [options.height=0] The distance in meters between the ellipsoid surface and the positions.
1036
+ * @param {Number} [options.extrudedHeight] The distance in meters between the ellipsoid surface and the extruded face.
1037
+ * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
1038
+ * @param {CornerType} [options.cornerType=CornerType.ROUNDED] Determines the style of the corners.
1039
+ *
1040
+ * @see CorridorGeometry.createGeometry
1041
+ * @see Packable
1042
+ *
1043
+ * @demo {@link https://sandcastle.cesium.com/index.html?src=Corridor.html|Cesium Sandcastle Corridor Demo}
1044
+ *
1045
+ * @example
1046
+ * const corridor = new Cesium.CorridorGeometry({
1047
+ * vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
1048
+ * positions : Cesium.Cartesian3.fromDegreesArray([-72.0, 40.0, -70.0, 35.0]),
1049
+ * width : 100000
1050
+ * });
1051
+ */
1052
+ function CorridorGeometry(options) {
1053
+ options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
1054
+ const positions = options.positions;
1055
+ const width = options.width;
1056
+
1057
+ //>>includeStart('debug', pragmas.debug);
1058
+ Check.Check.defined("options.positions", positions);
1059
+ Check.Check.defined("options.width", width);
1060
+ //>>includeEnd('debug');
1061
+
1062
+ const height = defaultValue.defaultValue(options.height, 0.0);
1063
+ const extrudedHeight = defaultValue.defaultValue(options.extrudedHeight, height);
1064
+
1065
+ this._positions = positions;
1066
+ this._ellipsoid = Matrix3.Ellipsoid.clone(
1067
+ defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84)
1068
+ );
1069
+ this._vertexFormat = VertexFormat.VertexFormat.clone(
1070
+ defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT)
1071
+ );
1072
+ this._width = width;
1073
+ this._height = Math.max(height, extrudedHeight);
1074
+ this._extrudedHeight = Math.min(height, extrudedHeight);
1075
+ this._cornerType = defaultValue.defaultValue(options.cornerType, PolylineVolumeGeometryLibrary.CornerType.ROUNDED);
1076
+ this._granularity = defaultValue.defaultValue(
1077
+ options.granularity,
1078
+ Math$1.CesiumMath.RADIANS_PER_DEGREE
1079
+ );
1080
+ this._shadowVolume = defaultValue.defaultValue(options.shadowVolume, false);
1081
+ this._workerName = "createCorridorGeometry";
1082
+ this._offsetAttribute = options.offsetAttribute;
1083
+ this._rectangle = undefined;
1084
+
1085
+ /**
1086
+ * The number of elements used to pack the object into an array.
1087
+ * @type {Number}
1088
+ */
1089
+ this.packedLength =
1090
+ 1 +
1091
+ positions.length * Matrix3.Cartesian3.packedLength +
1092
+ Matrix3.Ellipsoid.packedLength +
1093
+ VertexFormat.VertexFormat.packedLength +
1094
+ 7;
1095
+ }
1096
+
1097
+ /**
1098
+ * Stores the provided instance into the provided array.
1099
+ *
1100
+ * @param {CorridorGeometry} value The value to pack.
1101
+ * @param {Number[]} array The array to pack into.
1102
+ * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
1103
+ *
1104
+ * @returns {Number[]} The array that was packed into
1105
+ */
1106
+ CorridorGeometry.pack = function (value, array, startingIndex) {
1107
+ //>>includeStart('debug', pragmas.debug);
1108
+ Check.Check.defined("value", value);
1109
+ Check.Check.defined("array", array);
1110
+ //>>includeEnd('debug');
1111
+
1112
+ startingIndex = defaultValue.defaultValue(startingIndex, 0);
1113
+
1114
+ const positions = value._positions;
1115
+ const length = positions.length;
1116
+ array[startingIndex++] = length;
1117
+
1118
+ for (let i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
1119
+ Matrix3.Cartesian3.pack(positions[i], array, startingIndex);
1120
+ }
1121
+
1122
+ Matrix3.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
1123
+ startingIndex += Matrix3.Ellipsoid.packedLength;
1124
+
1125
+ VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
1126
+ startingIndex += VertexFormat.VertexFormat.packedLength;
1127
+
1128
+ array[startingIndex++] = value._width;
1129
+ array[startingIndex++] = value._height;
1130
+ array[startingIndex++] = value._extrudedHeight;
1131
+ array[startingIndex++] = value._cornerType;
1132
+ array[startingIndex++] = value._granularity;
1133
+ array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;
1134
+ array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);
1135
+
1136
+ return array;
1137
+ };
1138
+
1139
+ const scratchEllipsoid = Matrix3.Ellipsoid.clone(Matrix3.Ellipsoid.UNIT_SPHERE);
1140
+ const scratchVertexFormat = new VertexFormat.VertexFormat();
1141
+ const scratchOptions = {
1142
+ positions: undefined,
1143
+ ellipsoid: scratchEllipsoid,
1144
+ vertexFormat: scratchVertexFormat,
1145
+ width: undefined,
1146
+ height: undefined,
1147
+ extrudedHeight: undefined,
1148
+ cornerType: undefined,
1149
+ granularity: undefined,
1150
+ shadowVolume: undefined,
1151
+ offsetAttribute: undefined,
1152
+ };
1153
+
1154
+ /**
1155
+ * Retrieves an instance from a packed array.
1156
+ *
1157
+ * @param {Number[]} array The packed array.
1158
+ * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
1159
+ * @param {CorridorGeometry} [result] The object into which to store the result.
1160
+ * @returns {CorridorGeometry} The modified result parameter or a new CorridorGeometry instance if one was not provided.
1161
+ */
1162
+ CorridorGeometry.unpack = function (array, startingIndex, result) {
1163
+ //>>includeStart('debug', pragmas.debug);
1164
+ Check.Check.defined("array", array);
1165
+ //>>includeEnd('debug');
1166
+
1167
+ startingIndex = defaultValue.defaultValue(startingIndex, 0);
1168
+
1169
+ const length = array[startingIndex++];
1170
+ const positions = new Array(length);
1171
+
1172
+ for (let i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
1173
+ positions[i] = Matrix3.Cartesian3.unpack(array, startingIndex);
1174
+ }
1175
+
1176
+ const ellipsoid = Matrix3.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
1177
+ startingIndex += Matrix3.Ellipsoid.packedLength;
1178
+
1179
+ const vertexFormat = VertexFormat.VertexFormat.unpack(
1180
+ array,
1181
+ startingIndex,
1182
+ scratchVertexFormat
1183
+ );
1184
+ startingIndex += VertexFormat.VertexFormat.packedLength;
1185
+
1186
+ const width = array[startingIndex++];
1187
+ const height = array[startingIndex++];
1188
+ const extrudedHeight = array[startingIndex++];
1189
+ const cornerType = array[startingIndex++];
1190
+ const granularity = array[startingIndex++];
1191
+ const shadowVolume = array[startingIndex++] === 1.0;
1192
+ const offsetAttribute = array[startingIndex];
1193
+
1194
+ if (!defaultValue.defined(result)) {
1195
+ scratchOptions.positions = positions;
1196
+ scratchOptions.width = width;
1197
+ scratchOptions.height = height;
1198
+ scratchOptions.extrudedHeight = extrudedHeight;
1199
+ scratchOptions.cornerType = cornerType;
1200
+ scratchOptions.granularity = granularity;
1201
+ scratchOptions.shadowVolume = shadowVolume;
1202
+ scratchOptions.offsetAttribute =
1203
+ offsetAttribute === -1 ? undefined : offsetAttribute;
1204
+
1205
+ return new CorridorGeometry(scratchOptions);
1206
+ }
1207
+
1208
+ result._positions = positions;
1209
+ result._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid, result._ellipsoid);
1210
+ result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
1211
+ result._width = width;
1212
+ result._height = height;
1213
+ result._extrudedHeight = extrudedHeight;
1214
+ result._cornerType = cornerType;
1215
+ result._granularity = granularity;
1216
+ result._shadowVolume = shadowVolume;
1217
+ result._offsetAttribute =
1218
+ offsetAttribute === -1 ? undefined : offsetAttribute;
1219
+
1220
+ return result;
1221
+ };
1222
+
1223
+ /**
1224
+ * Computes the bounding rectangle given the provided options
1225
+ *
1226
+ * @param {Object} options Object with the following properties:
1227
+ * @param {Cartesian3[]} options.positions An array of positions that define the center of the corridor.
1228
+ * @param {Number} options.width The distance between the edges of the corridor in meters.
1229
+ * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
1230
+ * @param {CornerType} [options.cornerType=CornerType.ROUNDED] Determines the style of the corners.
1231
+ * @param {Rectangle} [result] An object in which to store the result.
1232
+ *
1233
+ * @returns {Rectangle} The result rectangle.
1234
+ */
1235
+ CorridorGeometry.computeRectangle = function (options, result) {
1236
+ options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
1237
+ const positions = options.positions;
1238
+ const width = options.width;
1239
+
1240
+ //>>includeStart('debug', pragmas.debug);
1241
+ Check.Check.defined("options.positions", positions);
1242
+ Check.Check.defined("options.width", width);
1243
+ //>>includeEnd('debug');
1244
+
1245
+ const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84);
1246
+ const cornerType = defaultValue.defaultValue(options.cornerType, PolylineVolumeGeometryLibrary.CornerType.ROUNDED);
1247
+
1248
+ return computeRectangle(positions, ellipsoid, width, cornerType, result);
1249
+ };
1250
+
1251
+ /**
1252
+ * Computes the geometric representation of a corridor, including its vertices, indices, and a bounding sphere.
1253
+ *
1254
+ * @param {CorridorGeometry} corridorGeometry A description of the corridor.
1255
+ * @returns {Geometry|undefined} The computed vertices and indices.
1256
+ */
1257
+ CorridorGeometry.createGeometry = function (corridorGeometry) {
1258
+ let positions = corridorGeometry._positions;
1259
+ const width = corridorGeometry._width;
1260
+ const ellipsoid = corridorGeometry._ellipsoid;
1261
+
1262
+ positions = scaleToSurface(positions, ellipsoid);
1263
+ const cleanPositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
1264
+ positions,
1265
+ Matrix3.Cartesian3.equalsEpsilon
1266
+ );
1267
+
1268
+ if (cleanPositions.length < 2 || width <= 0) {
1269
+ return;
1270
+ }
1271
+
1272
+ const height = corridorGeometry._height;
1273
+ const extrudedHeight = corridorGeometry._extrudedHeight;
1274
+ const extrude = !Math$1.CesiumMath.equalsEpsilon(
1275
+ height,
1276
+ extrudedHeight,
1277
+ 0,
1278
+ Math$1.CesiumMath.EPSILON2
1279
+ );
1280
+
1281
+ const vertexFormat = corridorGeometry._vertexFormat;
1282
+ const params = {
1283
+ ellipsoid: ellipsoid,
1284
+ positions: cleanPositions,
1285
+ width: width,
1286
+ cornerType: corridorGeometry._cornerType,
1287
+ granularity: corridorGeometry._granularity,
1288
+ saveAttributes: true,
1289
+ };
1290
+ let attr;
1291
+ if (extrude) {
1292
+ params.height = height;
1293
+ params.extrudedHeight = extrudedHeight;
1294
+ params.shadowVolume = corridorGeometry._shadowVolume;
1295
+ params.offsetAttribute = corridorGeometry._offsetAttribute;
1296
+ attr = computePositionsExtruded(params, vertexFormat);
1297
+ } else {
1298
+ const computedPositions = CorridorGeometryLibrary.CorridorGeometryLibrary.computePositions(params);
1299
+ attr = combine(computedPositions, vertexFormat, ellipsoid);
1300
+ attr.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
1301
+ attr.attributes.position.values,
1302
+ height,
1303
+ ellipsoid
1304
+ );
1305
+
1306
+ if (defaultValue.defined(corridorGeometry._offsetAttribute)) {
1307
+ const applyOffsetValue =
1308
+ corridorGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
1309
+ ? 0
1310
+ : 1;
1311
+ const length = attr.attributes.position.values.length;
1312
+ const applyOffset = new Uint8Array(length / 3).fill(applyOffsetValue);
1313
+ attr.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
1314
+ componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
1315
+ componentsPerAttribute: 1,
1316
+ values: applyOffset,
1317
+ });
1318
+ }
1319
+ }
1320
+ const attributes = attr.attributes;
1321
+ const boundingSphere = Transforms.BoundingSphere.fromVertices(
1322
+ attributes.position.values,
1323
+ undefined,
1324
+ 3
1325
+ );
1326
+ if (!vertexFormat.position) {
1327
+ attr.attributes.position.values = undefined;
1328
+ }
1329
+
1330
+ return new GeometryAttribute.Geometry({
1331
+ attributes: attributes,
1332
+ indices: attr.indices,
1333
+ primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
1334
+ boundingSphere: boundingSphere,
1335
+ offsetAttribute: corridorGeometry._offsetAttribute,
1336
+ });
1337
+ };
1338
+
1339
+ /**
1340
+ * @private
1341
+ */
1342
+ CorridorGeometry.createShadowVolume = function (
1343
+ corridorGeometry,
1344
+ minHeightFunc,
1345
+ maxHeightFunc
1346
+ ) {
1347
+ const granularity = corridorGeometry._granularity;
1348
+ const ellipsoid = corridorGeometry._ellipsoid;
1349
+
1350
+ const minHeight = minHeightFunc(granularity, ellipsoid);
1351
+ const maxHeight = maxHeightFunc(granularity, ellipsoid);
1352
+
1353
+ return new CorridorGeometry({
1354
+ positions: corridorGeometry._positions,
1355
+ width: corridorGeometry._width,
1356
+ cornerType: corridorGeometry._cornerType,
1357
+ ellipsoid: ellipsoid,
1358
+ granularity: granularity,
1359
+ extrudedHeight: minHeight,
1360
+ height: maxHeight,
1361
+ vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,
1362
+ shadowVolume: true,
1363
+ });
1364
+ };
1365
+
1366
+ Object.defineProperties(CorridorGeometry.prototype, {
1367
+ /**
1368
+ * @private
1369
+ */
1370
+ rectangle: {
1371
+ get: function () {
1372
+ if (!defaultValue.defined(this._rectangle)) {
1373
+ this._rectangle = computeRectangle(
1374
+ this._positions,
1375
+ this._ellipsoid,
1376
+ this._width,
1377
+ this._cornerType
1378
+ );
1379
+ }
1380
+ return this._rectangle;
1381
+ },
1382
+ },
1383
+ /**
1384
+ * For remapping texture coordinates when rendering CorridorGeometries as GroundPrimitives.
1385
+ *
1386
+ * Corridors don't support stRotation,
1387
+ * so just return the corners of the original system.
1388
+ * @private
1389
+ */
1390
+ textureCoordinateRotationPoints: {
1391
+ get: function () {
1392
+ return [0, 0, 0, 1, 1, 0];
1393
+ },
1394
+ },
1395
+ });
1396
+
1397
+ function createCorridorGeometry(corridorGeometry, offset) {
1398
+ if (defaultValue.defined(offset)) {
1399
+ corridorGeometry = CorridorGeometry.unpack(corridorGeometry, offset);
1400
+ }
1401
+ corridorGeometry._ellipsoid = Matrix3.Ellipsoid.clone(corridorGeometry._ellipsoid);
1402
+ return CorridorGeometry.createGeometry(corridorGeometry);
1403
+ }
1404
+
1405
+ return createCorridorGeometry;
1406
+
1407
+ }));