@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +36 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +84 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +82 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +145 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js +175 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +52 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js +117 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +143 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/discBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js +125 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +120 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +38 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js +78 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js +118 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js +136 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +37 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +75 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +50 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +105 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.d.ts +26 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js +49 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/conditionBlock.d.ts +72 -0
- package/Meshes/Node/Blocks/conditionBlock.js +174 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -0
- package/Meshes/Node/Blocks/debugBlock.d.ts +34 -0
- package/Meshes/Node/Blocks/debugBlock.js +63 -0
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js +53 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +71 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +218 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js +42 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +53 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js +134 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +77 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +248 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mapRangeBlock.d.ts +42 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js +84 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mathBlock.d.ts +58 -0
- package/Meshes/Node/Blocks/mathBlock.js +233 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js +123 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/noiseBlock.d.ts +49 -0
- package/Meshes/Node/Blocks/noiseBlock.js +149 -0
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.d.ts +27 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js +51 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -0
- package/Meshes/Node/Blocks/randomBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/randomBlock.js +99 -0
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.d.ts +84 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js +238 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +27 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +29 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +33 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +35 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +25 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -0
- package/Meshes/Node/index.d.ts +49 -0
- package/Meshes/Node/index.js +50 -0
- package/Meshes/Node/index.js.map +1 -0
- package/Meshes/Node/nodeGeometry.d.ts +180 -0
- package/Meshes/Node/nodeGeometry.js +529 -0
- package/Meshes/Node/nodeGeometry.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlock.d.ts +166 -0
- package/Meshes/Node/nodeGeometryBlock.js +432 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +176 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +305 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -0
- package/Meshes/Node/nodeGeometryBuildState.d.ts +57 -0
- package/Meshes/Node/nodeGeometryBuildState.js +178 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -0
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +37 -2
- package/Meshes/mesh.vertexData.js +425 -95
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -0
- package/Particles/computeShaderParticleSystem.js +5 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +11 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.js +5 -0
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -2
- package/Physics/v2/IPhysicsEnginePlugin.js +8 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +27 -2
- package/Physics/v2/Plugins/havokPlugin.js +98 -11
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +4 -0
- package/Physics/v2/physicsAggregate.js +3 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +7 -0
- package/Physics/v2/physicsBody.js +10 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +3 -0
- package/Physics/v2/physicsShape.js +11 -0
- package/Physics/v2/physicsShape.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +6 -4
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.js +5 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.d.ts +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +16 -8
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +9 -4
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +20 -10
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +9 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +13 -6
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +36 -18
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +40 -20
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +11 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +57 -7
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +2 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +20 -7
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragment.js +6 -3
- package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +48 -24
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +22 -11
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +2 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +4 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +6 -3
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +9 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +2 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +20 -2
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +48 -17
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +98 -28
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +2 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +18 -9
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +71 -28
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +4 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +14 -7
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +12 -6
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +9 -4
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +8 -4
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +186 -93
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +54 -22
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +51 -20
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +18 -9
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +15 -7
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +48 -20
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +2 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +2 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +2 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +2 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -8
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +7 -2
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +5 -2
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +24 -12
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +4 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +118 -42
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +49 -20
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +25 -8
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +26 -11
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +32 -12
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +194 -84
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +30 -14
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +56 -28
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +18 -9
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +14 -7
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +36 -15
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +10 -5
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +197 -77
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +79 -36
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +145 -60
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +226 -100
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +146 -67
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +34 -8
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +53 -22
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +12 -5
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +88 -44
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +30 -15
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +27 -8
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +9 -4
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +4 -2
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +64 -32
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +24 -12
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +52 -17
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +4 -2
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +18 -6
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +109 -24
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +20 -10
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +2 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +2 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +8 -4
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +12 -6
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +6 -3
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +311 -54
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +14 -7
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +2 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +2 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +4 -2
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +8 -4
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +4 -2
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +133 -62
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +63 -30
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +5 -2
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +5 -2
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +6 -2
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +4 -2
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +12 -6
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +8 -2
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +9 -4
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.js +2 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +11 -4
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +10 -5
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +18 -9
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +10 -2
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +23 -2
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +12 -5
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +142 -71
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +58 -29
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.js +24 -11
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +35 -17
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +6 -2
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +28 -3
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +17 -8
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +4 -2
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +4 -2
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +4 -2
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js +22 -11
- package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +10 -5
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +0 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +76 -35
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.js +47 -6
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +6 -3
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.js +85 -42
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.js +91 -45
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +7 -2
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +46 -22
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +41 -20
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +20 -10
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +6 -3
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +16 -8
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +77 -39
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +2 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +206 -100
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +5 -2
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +6 -3
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +4 -2
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +12 -6
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +24 -11
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +10 -5
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +13 -6
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +6 -3
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +6 -3
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +6 -3
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +14 -5
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +6 -3
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +8 -4
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
- package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +21 -8
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +35 -14
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +13 -2
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.js +2 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.js +4 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.js +11 -5
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.js +27 -13
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +18 -9
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +58 -29
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +4 -2
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +17 -8
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +389 -154
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +70 -35
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.js +6 -3
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +6 -3
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +4 -2
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +4 -2
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +11 -3
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +57 -15
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +125 -51
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +14 -6
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +35 -17
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +8 -2
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +17 -4
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.js +2 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +17 -7
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +10 -4
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.js +0 -2
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.js +0 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +8 -4
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +101 -25
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +14 -6
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +58 -12
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +21 -9
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/velocity.fragment.js +8 -4
- package/Shaders/velocity.fragment.js.map +1 -1
- package/Shaders/velocity.vertex.js +18 -9
- package/Shaders/velocity.vertex.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +9 -4
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +6 -2
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/postprocess.vertex.js +9 -4
- package/ShadersWGSL/postprocess.vertex.js.map +1 -1
- package/assetContainer.d.ts +7 -0
- package/assetContainer.js +46 -0
- package/assetContainer.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -0
- package/scene.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
|
@@ -16,95 +16,141 @@ import "./ShadersInclude/bakedVertexAnimation.js";
|
|
|
16
16
|
import "./ShadersInclude/clipPlaneVertex.js";
|
|
17
17
|
import "./ShadersInclude/bumpVertex.js";
|
|
18
18
|
const name = "geometryVertexShader";
|
|
19
|
-
const shader = `precision highp float;
|
|
19
|
+
const shader = `precision highp float;
|
|
20
|
+
#include<bonesDeclaration>
|
|
20
21
|
#include<bakedVertexAnimationDeclaration>
|
|
21
22
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
22
23
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
23
24
|
#include<instancesDeclaration>
|
|
24
25
|
#include<__decl__geometryVertex>
|
|
25
26
|
#include<clipPlaneVertexDeclaration>
|
|
26
|
-
attribute vec3 position;
|
|
27
|
-
|
|
28
|
-
|
|
27
|
+
attribute vec3 position;attribute vec3 normal;
|
|
28
|
+
#ifdef NEED_UV
|
|
29
|
+
varying vec2 vUV;
|
|
30
|
+
#ifdef ALPHATEST
|
|
31
|
+
uniform mat4 diffuseMatrix;
|
|
32
|
+
#endif
|
|
29
33
|
#ifdef BUMP
|
|
30
|
-
uniform mat4 bumpMatrix;
|
|
34
|
+
uniform mat4 bumpMatrix;varying vec2 vBumpUV;
|
|
35
|
+
#endif
|
|
31
36
|
#ifdef REFLECTIVITY
|
|
32
|
-
uniform mat4 reflectivityMatrix;
|
|
37
|
+
uniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;
|
|
38
|
+
#endif
|
|
33
39
|
#ifdef UV1
|
|
34
|
-
attribute vec2 uv;
|
|
40
|
+
attribute vec2 uv;
|
|
41
|
+
#endif
|
|
35
42
|
#ifdef UV2
|
|
36
|
-
attribute vec2 uv2;
|
|
43
|
+
attribute vec2 uv2;
|
|
44
|
+
#endif
|
|
37
45
|
#endif
|
|
38
46
|
#ifdef BUMP
|
|
39
|
-
varying mat4 vWorldView;
|
|
47
|
+
varying mat4 vWorldView;
|
|
48
|
+
#endif
|
|
40
49
|
#ifdef BUMP
|
|
41
|
-
varying vec3 vNormalW;
|
|
42
|
-
|
|
43
|
-
varying
|
|
44
|
-
|
|
50
|
+
varying vec3 vNormalW;
|
|
51
|
+
#else
|
|
52
|
+
varying vec3 vNormalV;
|
|
53
|
+
#endif
|
|
54
|
+
varying vec4 vViewPos;
|
|
55
|
+
#if defined(POSITION) || defined(BUMP)
|
|
56
|
+
varying vec3 vPositionW;
|
|
57
|
+
#endif
|
|
45
58
|
#ifdef VELOCITY
|
|
46
|
-
uniform mat4 previousViewProjection;
|
|
59
|
+
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
60
|
+
#endif
|
|
47
61
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
48
|
-
void main(void)
|
|
49
|
-
|
|
62
|
+
void main(void)
|
|
63
|
+
{vec3 positionUpdated=position;vec3 normalUpdated=normal;
|
|
64
|
+
#ifdef UV1
|
|
65
|
+
vec2 uvUpdated=uv;
|
|
66
|
+
#endif
|
|
50
67
|
#include<morphTargetsVertexGlobal>
|
|
51
68
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
52
69
|
#include<instancesVertex>
|
|
53
70
|
#if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
|
|
54
|
-
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
71
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
72
|
+
#endif
|
|
55
73
|
#include<bonesVertex>
|
|
56
74
|
#include<bakedVertexAnimation>
|
|
57
|
-
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
75
|
+
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
|
|
76
|
+
#ifdef BUMP
|
|
77
|
+
vWorldView=view*finalWorld;vNormalW=normalUpdated;
|
|
78
|
+
#else
|
|
79
|
+
vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
|
|
80
|
+
#endif
|
|
81
|
+
vViewPos=view*worldPos;
|
|
82
|
+
#if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)
|
|
83
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
84
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
85
|
+
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
86
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
87
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
88
|
+
#endif
|
|
64
89
|
#if NUM_BONE_INFLUENCERS>2
|
|
65
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
90
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
91
|
+
#endif
|
|
66
92
|
#if NUM_BONE_INFLUENCERS>3
|
|
67
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
93
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
94
|
+
#endif
|
|
68
95
|
#if NUM_BONE_INFLUENCERS>4
|
|
69
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
96
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
97
|
+
#endif
|
|
70
98
|
#if NUM_BONE_INFLUENCERS>5
|
|
71
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
99
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
100
|
+
#endif
|
|
72
101
|
#if NUM_BONE_INFLUENCERS>6
|
|
73
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
102
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
103
|
+
#endif
|
|
74
104
|
#if NUM_BONE_INFLUENCERS>7
|
|
75
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
76
|
-
|
|
77
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
105
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
106
|
+
#endif
|
|
107
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
108
|
+
#else
|
|
109
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
110
|
+
#endif
|
|
78
111
|
#endif
|
|
79
112
|
#if defined(POSITION) || defined(BUMP)
|
|
80
|
-
vPositionW=worldPos.xyz/worldPos.w;
|
|
81
|
-
|
|
113
|
+
vPositionW=worldPos.xyz/worldPos.w;
|
|
114
|
+
#endif
|
|
115
|
+
gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
116
|
+
#include<clipPlaneVertex>
|
|
82
117
|
#ifdef NEED_UV
|
|
83
118
|
#ifdef UV1
|
|
84
119
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
85
|
-
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
86
|
-
|
|
120
|
+
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
121
|
+
#else
|
|
122
|
+
vUV=uv;
|
|
123
|
+
#endif
|
|
87
124
|
#ifdef BUMP_UV1
|
|
88
|
-
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
|
|
125
|
+
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
|
|
126
|
+
#endif
|
|
89
127
|
#ifdef REFLECTIVITY_UV1
|
|
90
|
-
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
128
|
+
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
129
|
+
#endif
|
|
91
130
|
#ifdef ALBEDO_UV1
|
|
92
|
-
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
|
|
131
|
+
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
|
|
132
|
+
#endif
|
|
93
133
|
#endif
|
|
94
134
|
#ifdef UV2
|
|
95
135
|
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
96
|
-
vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
97
|
-
|
|
136
|
+
vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
137
|
+
#else
|
|
138
|
+
vUV=uv2;
|
|
139
|
+
#endif
|
|
98
140
|
#ifdef BUMP_UV2
|
|
99
|
-
vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));
|
|
141
|
+
vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));
|
|
142
|
+
#endif
|
|
100
143
|
#ifdef REFLECTIVITY_UV2
|
|
101
|
-
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));
|
|
144
|
+
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));
|
|
145
|
+
#endif
|
|
102
146
|
#ifdef ALBEDO_UV2
|
|
103
|
-
vAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));
|
|
147
|
+
vAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));
|
|
148
|
+
#endif
|
|
104
149
|
#endif
|
|
105
150
|
#endif
|
|
106
151
|
#include<bumpVertex>
|
|
107
|
-
}
|
|
152
|
+
}
|
|
153
|
+
`;
|
|
108
154
|
// Sideeffect
|
|
109
155
|
ShaderStore.ShadersStore[name] = shader;
|
|
110
156
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/geometry.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,4CAA4C,CAAC;AACpD,OAAO,yCAAyC,CAAC;AACjD,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,6BAA6B,CAAC;AAErC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"geometry.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/geometry.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,4CAA4C,CAAC;AACpD,OAAO,yCAAyC,CAAC;AACjD,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,6BAA6B,CAAC;AAErC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/geometryVertexDeclaration\";\nimport \"./ShadersInclude/geometryUboDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/bumpVertex\";\n\nconst name = \"geometryVertexShader\";\nconst shader = `precision highp float;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\n#include<__decl__geometryVertex>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;attribute vec3 normal;\n#ifdef NEED_UV\nvarying vec2 vUV;\n#ifdef ALPHATEST\nuniform mat4 diffuseMatrix;\n#endif\n#ifdef BUMP\nuniform mat4 bumpMatrix;varying vec2 vBumpUV;\n#endif\n#ifdef REFLECTIVITY\nuniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\n#ifdef BUMP\nvarying mat4 vWorldView;\n#endif\n#ifdef BUMP\nvarying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nuniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{vec3 positionUpdated=position;vec3 normalUpdated=normal;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));\n#ifdef BUMP\nvWorldView=view*finalWorld;vNormalW=normalUpdated;\n#else\nvNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));\n#endif\nvViewPos=view*worldPos;\n#if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n#if defined(POSITION) || defined(BUMP)\nvPositionW=worldPos.xyz/worldPos.w;\n#endif\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n#include<clipPlaneVertex>\n#ifdef NEED_UV\n#ifdef UV1\n#if defined(ALPHATEST) && defined(ALPHATEST_UV1)\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#else\nvUV=uv;\n#endif\n#ifdef BUMP_UV1\nvBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef REFLECTIVITY_UV1\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef ALBEDO_UV1\nvAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#endif\n#ifdef UV2\n#if defined(ALPHATEST) && defined(ALPHATEST_UV2)\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#else\nvUV=uv2;\n#endif\n#ifdef BUMP_UV2\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n#endif\n#ifdef REFLECTIVITY_UV2\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n#endif\n#ifdef ALBEDO_UV2\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#endif\n#include<bumpVertex>\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const geometryVertexShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,13 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "glowBlurPostProcessPixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)
|
|
5
|
+
{return dot(color,vec3(0.2126,0.7152,0.0722));}
|
|
6
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
7
|
+
void main(void)
|
|
8
|
+
{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)
|
|
9
|
+
{vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}
|
|
10
|
+
gl_FragColor=baseColor;}`;
|
|
6
11
|
// Sideeffect
|
|
7
12
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
13
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowBlurPostProcess.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowBlurPostProcess.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"glowBlurPostProcess.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowBlurPostProcess.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;yBAMU,CAAC;AAC1B,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"glowBlurPostProcessPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;float getLuminance(vec3 color)\n{return dot(color,vec3(0.2126,0.7152,0.0722));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)\n{vec4 texel=texture2D(textureSampler,start+texelOffset);baseColor.a+=texel.a*weights[i];float luminance=getLuminance(baseColor.rgb);float luminanceTexel=getLuminance(texel.rgb);float choice=step(luminanceTexel,luminance);baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;texelOffset+=texelStep;}\ngl_FragColor=baseColor;}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const glowBlurPostProcessPixelShader = { name, shader };\n"]}
|
|
@@ -8,40 +8,64 @@ const shader = `#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
|
|
|
8
8
|
#include<helperFunctions>
|
|
9
9
|
#endif
|
|
10
10
|
#ifdef DIFFUSE
|
|
11
|
-
varying vec2 vUVDiffuse;
|
|
11
|
+
varying vec2 vUVDiffuse;uniform sampler2D diffuseSampler;
|
|
12
|
+
#endif
|
|
12
13
|
#ifdef OPACITY
|
|
13
|
-
varying vec2 vUVOpacity;
|
|
14
|
+
varying vec2 vUVOpacity;uniform sampler2D opacitySampler;uniform float opacityIntensity;
|
|
15
|
+
#endif
|
|
14
16
|
#ifdef EMISSIVE
|
|
15
|
-
varying vec2 vUVEmissive;
|
|
17
|
+
varying vec2 vUVEmissive;uniform sampler2D emissiveSampler;
|
|
18
|
+
#endif
|
|
16
19
|
#ifdef VERTEXALPHA
|
|
17
|
-
varying vec4 vColor;
|
|
18
|
-
|
|
20
|
+
varying vec4 vColor;
|
|
21
|
+
#endif
|
|
22
|
+
uniform vec4 glowColor;uniform float glowIntensity;
|
|
23
|
+
#include<clipPlaneFragmentDeclaration>
|
|
19
24
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
20
|
-
void main(void)
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
25
|
+
void main(void)
|
|
26
|
+
{
|
|
27
|
+
#include<clipPlaneFragment>
|
|
28
|
+
vec4 finalColor=glowColor;
|
|
29
|
+
#ifdef DIFFUSE
|
|
30
|
+
vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);
|
|
31
|
+
#ifdef DIFFUSE_ISLINEAR
|
|
32
|
+
albedoTexture=toGammaSpace(albedoTexture);
|
|
33
|
+
#endif
|
|
24
34
|
#ifdef GLOW
|
|
25
|
-
finalColor.a*=albedoTexture.a;
|
|
35
|
+
finalColor.a*=albedoTexture.a;
|
|
36
|
+
#endif
|
|
26
37
|
#ifdef HIGHLIGHT
|
|
27
|
-
finalColor.a=albedoTexture.a;
|
|
38
|
+
finalColor.a=albedoTexture.a;
|
|
39
|
+
#endif
|
|
28
40
|
#endif
|
|
29
41
|
#ifdef OPACITY
|
|
30
|
-
vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
|
|
31
|
-
|
|
32
|
-
finalColor.a*=opacityMap.
|
|
33
|
-
|
|
42
|
+
vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
|
|
43
|
+
#ifdef OPACITYRGB
|
|
44
|
+
finalColor.a*=getLuminance(opacityMap.rgb);
|
|
45
|
+
#else
|
|
46
|
+
finalColor.a*=opacityMap.a;
|
|
47
|
+
#endif
|
|
48
|
+
finalColor.a*=opacityIntensity;
|
|
49
|
+
#endif
|
|
34
50
|
#ifdef VERTEXALPHA
|
|
35
|
-
finalColor.a*=vColor.a;
|
|
51
|
+
finalColor.a*=vColor.a;
|
|
52
|
+
#endif
|
|
36
53
|
#ifdef ALPHATEST
|
|
37
|
-
if (finalColor.a<ALPHATESTVALUE)
|
|
54
|
+
if (finalColor.a<ALPHATESTVALUE)
|
|
55
|
+
discard;
|
|
56
|
+
#endif
|
|
38
57
|
#ifdef EMISSIVE
|
|
39
|
-
vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
58
|
+
vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
|
|
59
|
+
#ifdef EMISSIVE_ISLINEAR
|
|
60
|
+
emissive=toGammaSpace(emissive);
|
|
61
|
+
#endif
|
|
62
|
+
gl_FragColor=emissive*finalColor*glowIntensity;
|
|
63
|
+
#else
|
|
64
|
+
gl_FragColor=finalColor*glowIntensity;
|
|
65
|
+
#endif
|
|
43
66
|
#ifdef HIGHLIGHT
|
|
44
|
-
gl_FragColor.a=glowColor.a;
|
|
67
|
+
gl_FragColor.a=glowColor.a;
|
|
68
|
+
#endif
|
|
45
69
|
}`;
|
|
46
70
|
// Sideeffect
|
|
47
71
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowMapGeneration.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapGeneration.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"glowMapGeneration.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapGeneration.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA8Db,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"glowMapGenerationPixelShader\";\nconst shader = `#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)\n#include<helperFunctions>\n#endif\n#ifdef DIFFUSE\nvarying vec2 vUVDiffuse;uniform sampler2D diffuseSampler;\n#endif\n#ifdef OPACITY\nvarying vec2 vUVOpacity;uniform sampler2D opacitySampler;uniform float opacityIntensity;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vUVEmissive;uniform sampler2D emissiveSampler;\n#endif\n#ifdef VERTEXALPHA\nvarying vec4 vColor;\n#endif\nuniform vec4 glowColor;uniform float glowIntensity;\n#include<clipPlaneFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec4 finalColor=glowColor;\n#ifdef DIFFUSE\nvec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);\n#ifdef DIFFUSE_ISLINEAR\nalbedoTexture=toGammaSpace(albedoTexture);\n#endif\n#ifdef GLOW\nfinalColor.a*=albedoTexture.a;\n#endif\n#ifdef HIGHLIGHT\nfinalColor.a=albedoTexture.a;\n#endif\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vUVOpacity);\n#ifdef OPACITYRGB\nfinalColor.a*=getLuminance(opacityMap.rgb);\n#else\nfinalColor.a*=opacityMap.a;\n#endif\nfinalColor.a*=opacityIntensity;\n#endif\n#ifdef VERTEXALPHA\nfinalColor.a*=vColor.a;\n#endif\n#ifdef ALPHATEST\nif (finalColor.a<ALPHATESTVALUE)\ndiscard;\n#endif\n#ifdef EMISSIVE\nvec4 emissive=texture2D(emissiveSampler,vUVEmissive);\n#ifdef EMISSIVE_ISLINEAR\nemissive=toGammaSpace(emissive);\n#endif\ngl_FragColor=emissive*finalColor*glowIntensity;\n#else\ngl_FragColor=finalColor*glowIntensity;\n#endif\n#ifdef HIGHLIGHT\ngl_FragColor.a=glowColor.a;\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const glowMapGenerationPixelShader = { name, shader };\n"]}
|
|
@@ -13,55 +13,76 @@ import "./ShadersInclude/bonesVertex.js";
|
|
|
13
13
|
import "./ShadersInclude/bakedVertexAnimation.js";
|
|
14
14
|
import "./ShadersInclude/clipPlaneVertex.js";
|
|
15
15
|
const name = "glowMapGenerationVertexShader";
|
|
16
|
-
const shader = `attribute vec3 position;
|
|
16
|
+
const shader = `attribute vec3 position;
|
|
17
|
+
#include<bonesDeclaration>
|
|
17
18
|
#include<bakedVertexAnimationDeclaration>
|
|
18
19
|
#include<morphTargetsVertexGlobalDeclaration>
|
|
19
20
|
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
20
21
|
#include<clipPlaneVertexDeclaration>
|
|
21
22
|
#include<instancesDeclaration>
|
|
22
|
-
uniform mat4 viewProjection;
|
|
23
|
-
|
|
23
|
+
uniform mat4 viewProjection;varying vec4 vPosition;
|
|
24
|
+
#ifdef UV1
|
|
25
|
+
attribute vec2 uv;
|
|
26
|
+
#endif
|
|
24
27
|
#ifdef UV2
|
|
25
|
-
attribute vec2 uv2;
|
|
28
|
+
attribute vec2 uv2;
|
|
29
|
+
#endif
|
|
26
30
|
#ifdef DIFFUSE
|
|
27
|
-
varying vec2 vUVDiffuse;
|
|
31
|
+
varying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;
|
|
32
|
+
#endif
|
|
28
33
|
#ifdef OPACITY
|
|
29
|
-
varying vec2 vUVOpacity;
|
|
34
|
+
varying vec2 vUVOpacity;uniform mat4 opacityMatrix;
|
|
35
|
+
#endif
|
|
30
36
|
#ifdef EMISSIVE
|
|
31
|
-
varying vec2 vUVEmissive;
|
|
37
|
+
varying vec2 vUVEmissive;uniform mat4 emissiveMatrix;
|
|
38
|
+
#endif
|
|
32
39
|
#ifdef VERTEXALPHA
|
|
33
|
-
attribute vec4 color;
|
|
40
|
+
attribute vec4 color;varying vec4 vColor;
|
|
41
|
+
#endif
|
|
34
42
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
35
|
-
void main(void)
|
|
36
|
-
|
|
43
|
+
void main(void)
|
|
44
|
+
{vec3 positionUpdated=position;
|
|
45
|
+
#ifdef UV1
|
|
46
|
+
vec2 uvUpdated=uv;
|
|
47
|
+
#endif
|
|
37
48
|
#include<morphTargetsVertexGlobal>
|
|
38
49
|
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
39
50
|
#include<instancesVertex>
|
|
40
51
|
#include<bonesVertex>
|
|
41
52
|
#include<bakedVertexAnimation>
|
|
42
|
-
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
43
|
-
|
|
44
|
-
vPosition=viewProjection*
|
|
53
|
+
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
54
|
+
#ifdef CUBEMAP
|
|
55
|
+
vPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);
|
|
56
|
+
#else
|
|
57
|
+
vPosition=viewProjection*worldPos;gl_Position=vPosition;
|
|
58
|
+
#endif
|
|
45
59
|
#ifdef DIFFUSE
|
|
46
60
|
#ifdef DIFFUSEUV1
|
|
47
|
-
vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
61
|
+
vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
62
|
+
#endif
|
|
48
63
|
#ifdef DIFFUSEUV2
|
|
49
|
-
vUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
64
|
+
vUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
65
|
+
#endif
|
|
50
66
|
#endif
|
|
51
67
|
#ifdef OPACITY
|
|
52
68
|
#ifdef OPACITYUV1
|
|
53
|
-
vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
69
|
+
vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
70
|
+
#endif
|
|
54
71
|
#ifdef OPACITYUV2
|
|
55
|
-
vUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));
|
|
72
|
+
vUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));
|
|
73
|
+
#endif
|
|
56
74
|
#endif
|
|
57
75
|
#ifdef EMISSIVE
|
|
58
76
|
#ifdef EMISSIVEUV1
|
|
59
|
-
vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
|
|
77
|
+
vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
|
|
78
|
+
#endif
|
|
60
79
|
#ifdef EMISSIVEUV2
|
|
61
|
-
vUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));
|
|
80
|
+
vUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));
|
|
81
|
+
#endif
|
|
62
82
|
#endif
|
|
63
83
|
#ifdef VERTEXALPHA
|
|
64
|
-
vColor=color;
|
|
84
|
+
vColor=color;
|
|
85
|
+
#endif
|
|
65
86
|
#include<clipPlaneVertex>
|
|
66
87
|
}`;
|
|
67
88
|
// Sideeffect
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowMapGeneration.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapGeneration.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"glowMapGeneration.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapGeneration.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAuEb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"glowMapGenerationVertexShader\";\nconst shader = `attribute vec3 position;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<clipPlaneVertexDeclaration>\n#include<instancesDeclaration>\nuniform mat4 viewProjection;varying vec4 vPosition;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef DIFFUSE\nvarying vec2 vUVDiffuse;uniform mat4 diffuseMatrix;\n#endif\n#ifdef OPACITY\nvarying vec2 vUVOpacity;uniform mat4 opacityMatrix;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vUVEmissive;uniform mat4 emissiveMatrix;\n#endif\n#ifdef VERTEXALPHA\nattribute vec4 color;varying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{vec3 positionUpdated=position;\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef CUBEMAP\nvPosition=worldPos;gl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#else\nvPosition=viewProjection*worldPos;gl_Position=vPosition;\n#endif\n#ifdef DIFFUSE\n#ifdef DIFFUSEUV1\nvUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef DIFFUSEUV2\nvUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef OPACITY\n#ifdef OPACITYUV1\nvUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef OPACITYUV2\nvUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef EMISSIVE\n#ifdef EMISSIVEUV1\nvUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));\n#endif\n#ifdef EMISSIVEUV2\nvUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n#ifdef VERTEXALPHA\nvColor=color;\n#endif\n#include<clipPlaneVertex>\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const glowMapGenerationVertexShader = { name, shader };\n"]}
|
|
@@ -1,18 +1,28 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "glowMapMergePixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
6
|
-
uniform
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
|
|
5
|
+
#ifdef EMISSIVE
|
|
6
|
+
uniform sampler2D textureSampler2;
|
|
7
|
+
#endif
|
|
8
|
+
uniform float offset;
|
|
9
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
10
|
+
void main(void) {
|
|
11
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
12
|
+
vec4 baseColor=texture2D(textureSampler,vUV);
|
|
13
|
+
#ifdef EMISSIVE
|
|
14
|
+
baseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;
|
|
15
|
+
#else
|
|
16
|
+
baseColor.a=abs(offset-baseColor.a);
|
|
17
|
+
#ifdef STROKE
|
|
18
|
+
float alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;
|
|
19
|
+
#endif
|
|
12
20
|
#endif
|
|
13
21
|
#if LDR
|
|
14
|
-
baseColor=clamp(baseColor,0.,1.0);
|
|
15
|
-
|
|
22
|
+
baseColor=clamp(baseColor,0.,1.0);
|
|
23
|
+
#endif
|
|
24
|
+
gl_FragColor=baseColor;
|
|
25
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
16
26
|
}`;
|
|
17
27
|
// Sideeffect
|
|
18
28
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowMapMerge.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapMerge.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"glowMapMerge.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapMerge.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;EAsBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"glowMapMergePixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;\n#ifdef EMISSIVE\nuniform sampler2D textureSampler2;\n#endif\nuniform float offset;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\n#ifdef EMISSIVE\nbaseColor+=texture2D(textureSampler2,vUV);baseColor*=offset;\n#else\nbaseColor.a=abs(offset-baseColor.a);\n#ifdef STROKE\nfloat alpha=smoothstep(.0,.1,baseColor.a);baseColor.a=alpha;baseColor.rgb=baseColor.rgb*alpha;\n#endif\n#endif\n#if LDR\nbaseColor=clamp(baseColor,0.,1.0);\n#endif\ngl_FragColor=baseColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const glowMapMergePixelShader = { name, shader };\n"]}
|
|
@@ -1,9 +1,12 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "glowMapMergeVertexShader";
|
|
4
|
-
const shader = `attribute vec2 position;
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
const shader = `attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
|
|
5
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
6
|
+
void main(void) {
|
|
7
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
8
|
+
vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
|
|
9
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
7
10
|
}`;
|
|
8
11
|
// Sideeffect
|
|
9
12
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowMapMerge.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapMerge.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"glowMapMerge.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/glowMapMerge.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;EAMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"glowMapMergeVertexShader\";\nconst shader = `attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const glowMapMergeVertexShader = { name, shader };\n"]}
|
|
@@ -8,24 +8,32 @@ import "./ShadersInclude/imageProcessingFunctions.js";
|
|
|
8
8
|
import "./ShadersInclude/clipPlaneFragment.js";
|
|
9
9
|
import "./ShadersInclude/logDepthFragment.js";
|
|
10
10
|
const name = "gpuRenderParticlesPixelShader";
|
|
11
|
-
const shader = `precision highp float;
|
|
11
|
+
const shader = `precision highp float;
|
|
12
|
+
#ifdef LOGARITHMICDEPTH
|
|
12
13
|
#extension GL_EXT_frag_depth : enable
|
|
13
14
|
#endif
|
|
14
|
-
uniform sampler2D diffuseSampler;
|
|
15
|
+
uniform sampler2D diffuseSampler;varying vec2 vUV;varying vec4 vColor;
|
|
16
|
+
#include<clipPlaneFragmentDeclaration2>
|
|
15
17
|
#include<imageProcessingDeclaration>
|
|
16
18
|
#include<logDepthDeclaration>
|
|
17
19
|
#include<helperFunctions>
|
|
18
20
|
#include<imageProcessingFunctions>
|
|
19
|
-
void main() {
|
|
20
|
-
|
|
21
|
-
|
|
21
|
+
void main() {
|
|
22
|
+
#include<clipPlaneFragment>
|
|
23
|
+
vec4 textureColor=texture2D(diffuseSampler,vUV);gl_FragColor=textureColor*vColor;
|
|
24
|
+
#ifdef BLENDMULTIPLYMODE
|
|
25
|
+
float alpha=vColor.a*textureColor.a;gl_FragColor.rgb=gl_FragColor.rgb*alpha+vec3(1.0)*(1.0-alpha);
|
|
26
|
+
#endif
|
|
22
27
|
#include<logDepthFragment>
|
|
23
28
|
#ifdef IMAGEPROCESSINGPOSTPROCESS
|
|
24
|
-
gl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);
|
|
29
|
+
gl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);
|
|
30
|
+
#else
|
|
25
31
|
#ifdef IMAGEPROCESSING
|
|
26
|
-
gl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);
|
|
32
|
+
gl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);gl_FragColor=applyImageProcessing(gl_FragColor);
|
|
27
33
|
#endif
|
|
28
|
-
|
|
34
|
+
#endif
|
|
35
|
+
}
|
|
36
|
+
`;
|
|
29
37
|
// Sideeffect
|
|
30
38
|
ShaderStore.ShadersStore[name] = shader;
|
|
31
39
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gpuRenderParticles.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gpuRenderParticles.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AACnD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"gpuRenderParticles.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gpuRenderParticles.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AACnD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;CAyBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration2\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\n\nconst name = \"gpuRenderParticlesPixelShader\";\nconst shader = `precision highp float;\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nuniform sampler2D diffuseSampler;varying vec2 vUV;varying vec4 vColor;\n#include<clipPlaneFragmentDeclaration2> \n#include<imageProcessingDeclaration>\n#include<logDepthDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\nvoid main() {\n#include<clipPlaneFragment> \nvec4 textureColor=texture2D(diffuseSampler,vUV);gl_FragColor=textureColor*vColor;\n#ifdef BLENDMULTIPLYMODE\nfloat alpha=vColor.a*textureColor.a;gl_FragColor.rgb=gl_FragColor.rgb*alpha+vec3(1.0)*(1.0-alpha);\n#endif \n#include<logDepthFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ngl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);\n#else\n#ifdef IMAGEPROCESSING\ngl_FragColor.rgb=toLinearSpace(gl_FragColor.rgb);gl_FragColor=applyImageProcessing(gl_FragColor);\n#endif\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const gpuRenderParticlesPixelShader = { name, shader };\n"]}
|