@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  346. package/Meshes/Builders/cylinderBuilder.js +2 -2
  347. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  348. package/Meshes/Builders/groundBuilder.js +2 -2
  349. package/Meshes/Builders/groundBuilder.js.map +1 -1
  350. package/Meshes/Builders/icoSphereBuilder.js +1 -1
  351. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  352. package/Meshes/Builders/linesBuilder.d.ts +1 -1
  353. package/Meshes/Builders/linesBuilder.js +1 -1
  354. package/Meshes/Builders/linesBuilder.js.map +1 -1
  355. package/Meshes/Builders/sphereBuilder.js +1 -1
  356. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  357. package/Meshes/Builders/torusBuilder.js +1 -1
  358. package/Meshes/Builders/torusBuilder.js.map +1 -1
  359. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
  360. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
  361. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
  362. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
  363. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
  364. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
  365. package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
  366. package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
  367. package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
  368. package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
  369. package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
  370. package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
  371. package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
  372. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
  373. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
  374. package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +28 -0
  375. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +53 -0
  376. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -0
  377. package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +28 -0
  378. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +53 -0
  379. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -0
  380. package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +28 -0
  381. package/Meshes/Node/Blocks/Matrices/scalingBlock.js +54 -0
  382. package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -0
  383. package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +28 -0
  384. package/Meshes/Node/Blocks/Matrices/translationBlock.js +54 -0
  385. package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -0
  386. package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +44 -0
  387. package/Meshes/Node/Blocks/Set/setColorsBlock.js +91 -0
  388. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -0
  389. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +36 -0
  390. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +84 -0
  391. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -0
  392. package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +44 -0
  393. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +91 -0
  394. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -0
  395. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +44 -0
  396. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +82 -0
  397. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -0
  398. package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +44 -0
  399. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +91 -0
  400. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -0
  401. package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +55 -0
  402. package/Meshes/Node/Blocks/Set/setUVsBlock.js +145 -0
  403. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -0
  404. package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +68 -0
  405. package/Meshes/Node/Blocks/Sources/boxBlock.js +175 -0
  406. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -0
  407. package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +52 -0
  408. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +117 -0
  409. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -0
  410. package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +64 -0
  411. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +143 -0
  412. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -0
  413. package/Meshes/Node/Blocks/Sources/discBlock.d.ts +48 -0
  414. package/Meshes/Node/Blocks/Sources/discBlock.js +104 -0
  415. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -0
  416. package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +56 -0
  417. package/Meshes/Node/Blocks/Sources/gridBlock.js +125 -0
  418. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -0
  419. package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +56 -0
  420. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +120 -0
  421. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -0
  422. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +38 -0
  423. package/Meshes/Node/Blocks/Sources/meshBlock.js +78 -0
  424. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -0
  425. package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +48 -0
  426. package/Meshes/Node/Blocks/Sources/planeBlock.js +118 -0
  427. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -0
  428. package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +64 -0
  429. package/Meshes/Node/Blocks/Sources/sphereBlock.js +136 -0
  430. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -0
  431. package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +48 -0
  432. package/Meshes/Node/Blocks/Sources/torusBlock.js +104 -0
  433. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -0
  434. package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +37 -0
  435. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +75 -0
  436. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  437. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +50 -0
  438. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +105 -0
  439. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  440. package/Meshes/Node/Blocks/computeNormalsBlock.d.ts +26 -0
  441. package/Meshes/Node/Blocks/computeNormalsBlock.js +49 -0
  442. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -0
  443. package/Meshes/Node/Blocks/conditionBlock.d.ts +72 -0
  444. package/Meshes/Node/Blocks/conditionBlock.js +174 -0
  445. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -0
  446. package/Meshes/Node/Blocks/debugBlock.d.ts +34 -0
  447. package/Meshes/Node/Blocks/debugBlock.js +63 -0
  448. package/Meshes/Node/Blocks/debugBlock.js.map +1 -0
  449. package/Meshes/Node/Blocks/geometryElbowBlock.d.ts +31 -0
  450. package/Meshes/Node/Blocks/geometryElbowBlock.js +53 -0
  451. package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -0
  452. package/Meshes/Node/Blocks/geometryInputBlock.d.ts +71 -0
  453. package/Meshes/Node/Blocks/geometryInputBlock.js +218 -0
  454. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -0
  455. package/Meshes/Node/Blocks/geometryOutputBlock.d.ts +30 -0
  456. package/Meshes/Node/Blocks/geometryOutputBlock.js +42 -0
  457. package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -0
  458. package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +53 -0
  459. package/Meshes/Node/Blocks/geometryTransformBlock.js +134 -0
  460. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -0
  461. package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +77 -0
  462. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +248 -0
  463. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -0
  464. package/Meshes/Node/Blocks/mapRangeBlock.d.ts +42 -0
  465. package/Meshes/Node/Blocks/mapRangeBlock.js +84 -0
  466. package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -0
  467. package/Meshes/Node/Blocks/mathBlock.d.ts +58 -0
  468. package/Meshes/Node/Blocks/mathBlock.js +233 -0
  469. package/Meshes/Node/Blocks/mathBlock.js.map +1 -0
  470. package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +55 -0
  471. package/Meshes/Node/Blocks/mergeGeometryBlock.js +123 -0
  472. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -0
  473. package/Meshes/Node/Blocks/noiseBlock.d.ts +49 -0
  474. package/Meshes/Node/Blocks/noiseBlock.js +149 -0
  475. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -0
  476. package/Meshes/Node/Blocks/normalizeVectorBlock.d.ts +27 -0
  477. package/Meshes/Node/Blocks/normalizeVectorBlock.js +51 -0
  478. package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -0
  479. package/Meshes/Node/Blocks/randomBlock.d.ts +31 -0
  480. package/Meshes/Node/Blocks/randomBlock.js +99 -0
  481. package/Meshes/Node/Blocks/randomBlock.js.map +1 -0
  482. package/Meshes/Node/Blocks/vectorConverterBlock.d.ts +84 -0
  483. package/Meshes/Node/Blocks/vectorConverterBlock.js +238 -0
  484. package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -0
  485. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +27 -0
  486. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +29 -0
  487. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -0
  488. package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +33 -0
  489. package/Meshes/Node/Enums/nodeGeometryContextualSources.js +35 -0
  490. package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -0
  491. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +25 -0
  492. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js +2 -0
  493. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -0
  494. package/Meshes/Node/index.d.ts +49 -0
  495. package/Meshes/Node/index.js +50 -0
  496. package/Meshes/Node/index.js.map +1 -0
  497. package/Meshes/Node/nodeGeometry.d.ts +180 -0
  498. package/Meshes/Node/nodeGeometry.js +529 -0
  499. package/Meshes/Node/nodeGeometry.js.map +1 -0
  500. package/Meshes/Node/nodeGeometryBlock.d.ts +166 -0
  501. package/Meshes/Node/nodeGeometryBlock.js +432 -0
  502. package/Meshes/Node/nodeGeometryBlock.js.map +1 -0
  503. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +176 -0
  504. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +305 -0
  505. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -0
  506. package/Meshes/Node/nodeGeometryBuildState.d.ts +57 -0
  507. package/Meshes/Node/nodeGeometryBuildState.js +178 -0
  508. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -0
  509. package/Meshes/index.d.ts +1 -0
  510. package/Meshes/index.js +1 -0
  511. package/Meshes/index.js.map +1 -1
  512. package/Meshes/mesh.vertexData.d.ts +37 -2
  513. package/Meshes/mesh.vertexData.js +425 -95
  514. package/Meshes/mesh.vertexData.js.map +1 -1
  515. package/Meshes/meshUVSpaceRenderer.js +1 -0
  516. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  517. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
  518. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  519. package/Particles/computeShaderParticleSystem.d.ts +1 -0
  520. package/Particles/computeShaderParticleSystem.js +5 -0
  521. package/Particles/computeShaderParticleSystem.js.map +1 -1
  522. package/Particles/gpuParticleSystem.js +11 -1
  523. package/Particles/gpuParticleSystem.js.map +1 -1
  524. package/Particles/webgl2ParticleSystem.d.ts +1 -0
  525. package/Particles/webgl2ParticleSystem.js +5 -0
  526. package/Particles/webgl2ParticleSystem.js.map +1 -1
  527. package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -2
  528. package/Physics/v2/IPhysicsEnginePlugin.js +8 -0
  529. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  530. package/Physics/v2/Plugins/havokPlugin.d.ts +27 -2
  531. package/Physics/v2/Plugins/havokPlugin.js +98 -11
  532. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  533. package/Physics/v2/physicsAggregate.d.ts +4 -0
  534. package/Physics/v2/physicsAggregate.js +3 -0
  535. package/Physics/v2/physicsAggregate.js.map +1 -1
  536. package/Physics/v2/physicsBody.d.ts +7 -0
  537. package/Physics/v2/physicsBody.js +10 -0
  538. package/Physics/v2/physicsBody.js.map +1 -1
  539. package/Physics/v2/physicsShape.d.ts +3 -0
  540. package/Physics/v2/physicsShape.js +11 -0
  541. package/Physics/v2/physicsShape.js.map +1 -1
  542. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +6 -4
  543. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  544. package/PostProcesses/blurPostProcess.js +5 -5
  545. package/PostProcesses/blurPostProcess.js.map +1 -1
  546. package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -1
  547. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  548. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  549. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  550. package/Rendering/fluidRenderer/fluidRenderer.d.ts +0 -1
  551. package/Rendering/fluidRenderer/fluidRenderer.js +0 -1
  552. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  553. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +16 -8
  554. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  555. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +9 -4
  556. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  557. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +8 -4
  558. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  559. package/Shaders/ShadersInclude/bakedVertexAnimation.js +20 -10
  560. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  561. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  562. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  563. package/Shaders/ShadersInclude/bayerDitherFunctions.js +9 -1
  564. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  565. package/Shaders/ShadersInclude/bonesDeclaration.js +13 -6
  566. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  567. package/Shaders/ShadersInclude/bonesVertex.js +36 -18
  568. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  569. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +2 -1
  570. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  571. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +6 -3
  572. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  573. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +4 -2
  574. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  575. package/Shaders/ShadersInclude/bumpFragment.js +40 -20
  576. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  577. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +11 -1
  578. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  579. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +57 -7
  580. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  581. package/Shaders/ShadersInclude/bumpVertex.js +2 -1
  582. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  583. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +2 -1
  584. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  585. package/Shaders/ShadersInclude/clipPlaneFragment.js +20 -7
  586. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  587. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  588. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  589. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +12 -6
  590. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  591. package/Shaders/ShadersInclude/clipPlaneVertex.js +12 -6
  592. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  593. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  594. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  595. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +12 -6
  596. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  597. package/Shaders/ShadersInclude/decalFragment.js +6 -3
  598. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  599. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +2 -1
  600. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  601. package/Shaders/ShadersInclude/decalVertexDeclaration.js +2 -1
  602. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  603. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +48 -24
  604. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  605. package/Shaders/ShadersInclude/defaultUboDeclaration.js +5 -2
  606. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  607. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +22 -11
  608. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  609. package/Shaders/ShadersInclude/depthPrePass.js +2 -1
  610. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  611. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  612. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  613. package/Shaders/ShadersInclude/fibonacci.js +4 -1
  614. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  615. package/Shaders/ShadersInclude/fogFragment.js +6 -3
  616. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  617. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +9 -1
  618. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  619. package/Shaders/ShadersInclude/fogVertex.js +2 -1
  620. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  621. package/Shaders/ShadersInclude/fogVertexDeclaration.js +2 -1
  622. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  623. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  624. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  625. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  626. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  627. package/Shaders/ShadersInclude/harmonicsFunctions.js +20 -2
  628. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  629. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +48 -17
  630. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  631. package/Shaders/ShadersInclude/helperFunctions.js +98 -28
  632. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  633. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +2 -1
  634. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  635. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +18 -9
  636. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  637. package/Shaders/ShadersInclude/imageProcessingFunctions.js +71 -28
  638. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  639. package/Shaders/ShadersInclude/importanceSampling.js +4 -1
  640. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  641. package/Shaders/ShadersInclude/instancesDeclaration.js +14 -7
  642. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  643. package/Shaders/ShadersInclude/instancesVertex.js +12 -6
  644. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  645. package/Shaders/ShadersInclude/kernelBlurFragment.js +9 -4
  646. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  647. package/Shaders/ShadersInclude/kernelBlurFragment2.js +8 -4
  648. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  649. package/Shaders/ShadersInclude/lightFragment.js +186 -93
  650. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  651. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +54 -22
  652. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  653. package/Shaders/ShadersInclude/lightUboDeclaration.js +51 -20
  654. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  655. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +18 -9
  656. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  657. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +15 -7
  658. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  659. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +48 -20
  660. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  661. package/Shaders/ShadersInclude/logDepthDeclaration.js +2 -1
  662. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  663. package/Shaders/ShadersInclude/logDepthFragment.js +2 -1
  664. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  665. package/Shaders/ShadersInclude/logDepthVertex.js +2 -1
  666. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  667. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +2 -1
  668. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  669. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +2 -1
  670. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  671. package/Shaders/ShadersInclude/meshUboDeclaration.js +5 -2
  672. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  673. package/Shaders/ShadersInclude/meshVertexDeclaration.js +2 -1
  674. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  675. package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -8
  676. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  677. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  678. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  679. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  680. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  681. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +7 -2
  682. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  683. package/Shaders/ShadersInclude/oitDeclaration.js +5 -2
  684. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  685. package/Shaders/ShadersInclude/oitFragment.js +24 -12
  686. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  687. package/Shaders/ShadersInclude/packingFunctions.js +4 -1
  688. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  689. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +118 -42
  690. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  691. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +49 -20
  692. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  693. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +25 -8
  694. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  695. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +26 -11
  696. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  697. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +32 -12
  698. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  699. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +194 -84
  700. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  701. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +12 -6
  702. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  703. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +30 -14
  704. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  705. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +56 -28
  706. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  707. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +18 -9
  708. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  709. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +14 -7
  710. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  711. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +8 -4
  712. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  713. package/Shaders/ShadersInclude/pbrBlockIridescence.js +36 -15
  714. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  715. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +8 -4
  716. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  717. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +8 -4
  718. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  719. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +10 -5
  720. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  721. package/Shaders/ShadersInclude/pbrBlockReflectance.js +12 -6
  722. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  723. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +8 -4
  724. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  725. package/Shaders/ShadersInclude/pbrBlockReflection.js +197 -77
  726. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  727. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +79 -36
  728. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  729. package/Shaders/ShadersInclude/pbrBlockSheen.js +145 -60
  730. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  731. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +226 -100
  732. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  733. package/Shaders/ShadersInclude/pbrDebug.js +146 -67
  734. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  735. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +34 -8
  736. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  737. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +53 -22
  738. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  739. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +12 -5
  740. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  741. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +88 -44
  742. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  743. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +10 -5
  744. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  745. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +30 -15
  746. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  747. package/Shaders/ShadersInclude/pbrHelperFunctions.js +27 -8
  748. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  749. package/Shaders/ShadersInclude/pbrIBLFunctions.js +9 -4
  750. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  751. package/Shaders/ShadersInclude/pbrUboDeclaration.js +4 -2
  752. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  753. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +64 -32
  754. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  755. package/Shaders/ShadersInclude/pointCloudVertex.js +2 -1
  756. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  757. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +2 -1
  758. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  759. package/Shaders/ShadersInclude/prePassVertex.js +24 -12
  760. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  761. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -2
  762. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  763. package/Shaders/ShadersInclude/reflectionFunction.js +52 -17
  764. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  765. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +2 -1
  766. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  767. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +4 -2
  768. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  769. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +2 -1
  770. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  771. package/Shaders/ShadersInclude/samplerVertexImplementation.js +18 -6
  772. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  773. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +6 -3
  774. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  775. package/Shaders/ShadersInclude/sceneUboDeclaration.js +6 -3
  776. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  777. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +6 -3
  778. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  779. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +109 -24
  780. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  781. package/Shaders/ShadersInclude/shadowMapFragment.js +20 -10
  782. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  783. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +10 -5
  784. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  785. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +2 -1
  786. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  787. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +2 -1
  788. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  789. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +8 -4
  790. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  791. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +12 -6
  792. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  793. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +6 -3
  794. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  795. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +311 -54
  796. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  797. package/Shaders/ShadersInclude/shadowsVertex.js +14 -7
  798. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  799. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +2 -1
  800. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  801. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +2 -1
  802. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  803. package/Shaders/ShadersInclude/uvVariableDeclaration.js +4 -2
  804. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  805. package/Shaders/ShadersInclude/vertexColorMixing.js +8 -4
  806. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  807. package/Shaders/anaglyph.fragment.js +4 -2
  808. package/Shaders/anaglyph.fragment.js.map +1 -1
  809. package/Shaders/background.fragment.js +133 -62
  810. package/Shaders/background.fragment.js.map +1 -1
  811. package/Shaders/background.vertex.js +63 -30
  812. package/Shaders/background.vertex.js.map +1 -1
  813. package/Shaders/blackAndWhite.fragment.js +5 -2
  814. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  815. package/Shaders/bloomMerge.fragment.js +5 -2
  816. package/Shaders/bloomMerge.fragment.js.map +1 -1
  817. package/Shaders/blur.fragment.js +6 -2
  818. package/Shaders/blur.fragment.js.map +1 -1
  819. package/Shaders/boundingBoxRenderer.fragment.js +4 -2
  820. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  821. package/Shaders/boundingBoxRenderer.vertex.js +12 -6
  822. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  823. package/Shaders/chromaticAberration.fragment.js +8 -2
  824. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  825. package/Shaders/circleOfConfusion.fragment.js +9 -4
  826. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  827. package/Shaders/clearQuad.fragment.js +2 -1
  828. package/Shaders/clearQuad.fragment.js.map +1 -1
  829. package/Shaders/clearQuad.vertex.js +11 -4
  830. package/Shaders/clearQuad.vertex.js.map +1 -1
  831. package/Shaders/color.fragment.js +10 -5
  832. package/Shaders/color.fragment.js.map +1 -1
  833. package/Shaders/color.vertex.js +18 -9
  834. package/Shaders/color.vertex.js.map +1 -1
  835. package/Shaders/colorCorrection.fragment.js +10 -2
  836. package/Shaders/colorCorrection.fragment.js.map +1 -1
  837. package/Shaders/convolution.fragment.js +23 -2
  838. package/Shaders/convolution.fragment.js.map +1 -1
  839. package/Shaders/copyTextureToTexture.fragment.js +12 -5
  840. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  841. package/Shaders/default.fragment.js +142 -71
  842. package/Shaders/default.fragment.js.map +1 -1
  843. package/Shaders/default.vertex.js +58 -29
  844. package/Shaders/default.vertex.js.map +1 -1
  845. package/Shaders/depth.fragment.js +24 -11
  846. package/Shaders/depth.fragment.js.map +1 -1
  847. package/Shaders/depth.vertex.js +35 -17
  848. package/Shaders/depth.vertex.js.map +1 -1
  849. package/Shaders/depthBoxBlur.fragment.js +6 -2
  850. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  851. package/Shaders/depthOfField.fragment.js +28 -3
  852. package/Shaders/depthOfField.fragment.js.map +1 -1
  853. package/Shaders/depthOfFieldMerge.fragment.js +17 -8
  854. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  855. package/Shaders/displayPass.fragment.js +4 -2
  856. package/Shaders/displayPass.fragment.js.map +1 -1
  857. package/Shaders/extractHighlights.fragment.js +4 -2
  858. package/Shaders/extractHighlights.fragment.js.map +1 -1
  859. package/Shaders/filter.fragment.js +4 -2
  860. package/Shaders/filter.fragment.js.map +1 -1
  861. package/Shaders/fluidRenderingBilateralBlur.fragment.js +4 -1
  862. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  863. package/Shaders/fluidRenderingParticleDepth.fragment.js +22 -11
  864. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  865. package/Shaders/fluidRenderingParticleDepth.vertex.js +10 -5
  866. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  867. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +2 -1
  868. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  869. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +0 -1
  870. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  871. package/Shaders/fluidRenderingParticleThickness.fragment.js +2 -1
  872. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  873. package/Shaders/fluidRenderingParticleThickness.vertex.js +2 -1
  874. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  875. package/Shaders/fluidRenderingRender.fragment.js +76 -35
  876. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  877. package/Shaders/fluidRenderingStandardBlur.fragment.js +4 -1
  878. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  879. package/Shaders/fxaa.fragment.js +47 -6
  880. package/Shaders/fxaa.fragment.js.map +1 -1
  881. package/Shaders/fxaa.vertex.js +6 -3
  882. package/Shaders/fxaa.vertex.js.map +1 -1
  883. package/Shaders/geometry.fragment.js +85 -42
  884. package/Shaders/geometry.fragment.js.map +1 -1
  885. package/Shaders/geometry.vertex.js +91 -45
  886. package/Shaders/geometry.vertex.js.map +1 -1
  887. package/Shaders/glowBlurPostProcess.fragment.js +7 -2
  888. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  889. package/Shaders/glowMapGeneration.fragment.js +46 -22
  890. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  891. package/Shaders/glowMapGeneration.vertex.js +41 -20
  892. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  893. package/Shaders/glowMapMerge.fragment.js +20 -10
  894. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  895. package/Shaders/glowMapMerge.vertex.js +6 -3
  896. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  897. package/Shaders/gpuRenderParticles.fragment.js +16 -8
  898. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  899. package/Shaders/gpuRenderParticles.vertex.js +77 -39
  900. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  901. package/Shaders/gpuUpdateParticles.fragment.js +2 -1
  902. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  903. package/Shaders/gpuUpdateParticles.vertex.js +206 -100
  904. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  905. package/Shaders/grain.fragment.js +5 -2
  906. package/Shaders/grain.fragment.js.map +1 -1
  907. package/Shaders/hdrFiltering.fragment.js +1 -1
  908. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  909. package/Shaders/hdrFiltering.vertex.js +6 -3
  910. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  911. package/Shaders/highlights.fragment.js +4 -2
  912. package/Shaders/highlights.fragment.js.map +1 -1
  913. package/Shaders/imageProcessing.fragment.js +12 -6
  914. package/Shaders/imageProcessing.fragment.js.map +1 -1
  915. package/Shaders/kernelBlur.fragment.js +24 -11
  916. package/Shaders/kernelBlur.fragment.js.map +1 -1
  917. package/Shaders/kernelBlur.vertex.js +10 -5
  918. package/Shaders/kernelBlur.vertex.js.map +1 -1
  919. package/Shaders/layer.fragment.js +13 -6
  920. package/Shaders/layer.fragment.js.map +1 -1
  921. package/Shaders/layer.vertex.js +6 -3
  922. package/Shaders/layer.vertex.js.map +1 -1
  923. package/Shaders/lensFlare.fragment.js +6 -3
  924. package/Shaders/lensFlare.fragment.js.map +1 -1
  925. package/Shaders/lensFlare.vertex.js +6 -3
  926. package/Shaders/lensFlare.vertex.js.map +1 -1
  927. package/Shaders/lensHighlights.fragment.js +14 -5
  928. package/Shaders/lensHighlights.fragment.js.map +1 -1
  929. package/Shaders/line.fragment.js +6 -3
  930. package/Shaders/line.fragment.js.map +1 -1
  931. package/Shaders/line.vertex.js +8 -4
  932. package/Shaders/line.vertex.js.map +1 -1
  933. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  934. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  935. package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
  936. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  937. package/Shaders/minmaxRedux.fragment.js +21 -8
  938. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  939. package/Shaders/motionBlur.fragment.js +35 -14
  940. package/Shaders/motionBlur.fragment.js.map +1 -1
  941. package/Shaders/noise.fragment.js +13 -2
  942. package/Shaders/noise.fragment.js.map +1 -1
  943. package/Shaders/oitBackBlend.fragment.js +2 -1
  944. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  945. package/Shaders/oitFinal.fragment.js +4 -1
  946. package/Shaders/oitFinal.fragment.js.map +1 -1
  947. package/Shaders/outline.fragment.js +11 -5
  948. package/Shaders/outline.fragment.js.map +1 -1
  949. package/Shaders/outline.vertex.js +27 -13
  950. package/Shaders/outline.vertex.js.map +1 -1
  951. package/Shaders/particles.fragment.js +18 -9
  952. package/Shaders/particles.fragment.js.map +1 -1
  953. package/Shaders/particles.vertex.js +58 -29
  954. package/Shaders/particles.vertex.js.map +1 -1
  955. package/Shaders/pass.fragment.js +4 -2
  956. package/Shaders/pass.fragment.js.map +1 -1
  957. package/Shaders/passCube.fragment.js +17 -8
  958. package/Shaders/passCube.fragment.js.map +1 -1
  959. package/Shaders/pbr.fragment.js +389 -154
  960. package/Shaders/pbr.fragment.js.map +1 -1
  961. package/Shaders/pbr.vertex.js +70 -35
  962. package/Shaders/pbr.vertex.js.map +1 -1
  963. package/Shaders/postprocess.vertex.js +6 -3
  964. package/Shaders/postprocess.vertex.js.map +1 -1
  965. package/Shaders/procedural.vertex.js +6 -3
  966. package/Shaders/procedural.vertex.js.map +1 -1
  967. package/Shaders/refraction.fragment.js +1 -1
  968. package/Shaders/refraction.fragment.js.map +1 -1
  969. package/Shaders/rgbdDecode.fragment.js +4 -2
  970. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  971. package/Shaders/rgbdEncode.fragment.js +4 -2
  972. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  973. package/Shaders/screenSpaceCurvature.fragment.js +11 -3
  974. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  975. package/Shaders/screenSpaceReflection.fragment.js +57 -15
  976. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  977. package/Shaders/screenSpaceReflection2.fragment.js +125 -51
  978. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  979. package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
  980. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  981. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
  982. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  983. package/Shaders/shadowMap.fragment.js +14 -6
  984. package/Shaders/shadowMap.fragment.js.map +1 -1
  985. package/Shaders/shadowMap.vertex.js +35 -17
  986. package/Shaders/shadowMap.vertex.js.map +1 -1
  987. package/Shaders/sharpen.fragment.js +8 -2
  988. package/Shaders/sharpen.fragment.js.map +1 -1
  989. package/Shaders/spriteMap.fragment.js +17 -4
  990. package/Shaders/spriteMap.fragment.js.map +1 -1
  991. package/Shaders/spriteMap.vertex.js +2 -1
  992. package/Shaders/spriteMap.vertex.js.map +1 -1
  993. package/Shaders/sprites.fragment.js +17 -7
  994. package/Shaders/sprites.fragment.js.map +1 -1
  995. package/Shaders/sprites.vertex.js +10 -4
  996. package/Shaders/sprites.vertex.js.map +1 -1
  997. package/Shaders/ssao.fragment.js +0 -2
  998. package/Shaders/ssao.fragment.js.map +1 -1
  999. package/Shaders/ssao2.fragment.js +0 -2
  1000. package/Shaders/ssao2.fragment.js.map +1 -1
  1001. package/Shaders/ssaoCombine.fragment.js +8 -4
  1002. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1003. package/Shaders/standard.fragment.js +101 -25
  1004. package/Shaders/standard.fragment.js.map +1 -1
  1005. package/Shaders/stereoscopicInterlace.fragment.js +14 -6
  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,8DAA8D,CAAC;AACtE,OAAO,0DAA0D,CAAC;AAClE,OAAO,iDAAiD,CAAC;AAEzD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE;YACjD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;QAED,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACzD,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAClE;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;YAEzF,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;aAC5B;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;QAEtE,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,OAAO,CAAC,CAAC;QAEzE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QAE5D,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE;YACpC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;SACrG;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAClD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAEhD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,wDAAwD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YACpH,CAAC,CAAC,wDAAwD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEzG,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEzF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;0BAEb,GAAG,CAAC,sBAAsB;;aAEvC,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,8BAA8B,WAAW,CAAC,sBAAsB,YAAY,CAAC;YACxG,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,YAAY,CAAC,sBAAsB,YAAY,CAAC;YAC1G,KAAK,CAAC,iBAAiB,IAAI,sDAAsD,IAAI,CAAC,4BAA4B,OAAO,CAAC;YAC1H,KAAK,CAAC,iBAAiB,IAAI,4DAA4D,CAAC;SAC3F;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC;SAChF,CAAC,CAAC;QAEH,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,+FAA+F;oBACvG,OAAO,EAAE,wIAAwI;iBACpJ;gBACD,EAAE,MAAM,EAAE,wDAAwD,EAAE,OAAO,EAAE,qEAAqE,EAAE;gBACpJ,EAAE,MAAM,EAAE,sCAAsC,EAAE,OAAO,EAAE,SAAS,EAAE;aACzE;SACJ,CAAC,CAAC;QAEH,MAAM,kBAAkB,GACpB,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,aAAa,iBAAiB,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAErK,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,kBAAkB,CAAC;QACxF,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,mCAAmC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;gBACjF;oBACI,MAAM,EAAE,wCAAwC;oBAChD,OAAO,EAAE,sCAAsC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI;iBACxI;gBACD,EAAE,MAAM,EAAE,mFAAmF,EAAE,OAAO,EAAE,sBAAsB,kBAAkB,iBAAiB,EAAE;gBACnK;oBACI,MAAM,EAAE,oFAAoF;oBAC5F,OAAO,EAAE,4FACL,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,aACnE,GAAG;iBACN;gBACD;oBACI,MAAM,EAAE,yDAAyD;oBACjE,OAAO,EAAE,yDAAyD,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;iBACvI;gBACD,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,IAAI,CAAC,0BAA0B,EAAE;gBAC5E,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;gBACzD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;gBAC7D,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE;gBAC1D,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBACjF,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,SAAS,EAAE;gBAChF,EAAE,MAAM,EAAE,gCAAgC,EAAE,OAAO,EAAE,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBAC5H,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,EAAE;gBAC5G,oBAAoB;aACvB;SACJ,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,OAAO,CAAC;QAE1G,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,OAAO,CAAC;QACzE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,OAAO,CAAC;QAEzG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AA9UU;IADN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,EAAE,sBAAsB,CAAC,OAAO,CAAC;gEAC7C;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mEACrF;AAuU3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
+ {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,8DAA8D,CAAC;AACtE,OAAO,0DAA0D,CAAC;AAClE,OAAO,iDAAiD,CAAC;AAEzD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE;YACjD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;QAED,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACzD,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAClE;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;YAEzF,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;aAC5B;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;QAEtE,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,OAAO,CAAC,CAAC;QAEzE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QAE5D,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE;YACpC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;SACrG;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAClD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAEhD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,gDAAgD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YAC5G,CAAC,CAAC,gDAAgD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEjG,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEzF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;0BAEb,GAAG,CAAC,sBAAsB;;aAEvC,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,8BAA8B,WAAW,CAAC,sBAAsB,UAAU,CAAC;YACtG,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,YAAY,CAAC,sBAAsB,UAAU,CAAC;YACxG,KAAK,CAAC,iBAAiB,IAAI,sDAAsD,IAAI,CAAC,4BAA4B,KAAK,CAAC;YACxH,KAAK,CAAC,iBAAiB,IAAI,0DAA0D,CAAC;SACzF;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC;SAChF,CAAC,CAAC;QAEH,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,+FAA+F;oBACvG,OAAO,EAAE,sIAAsI;iBAClJ;gBACD,EAAE,MAAM,EAAE,wDAAwD,EAAE,OAAO,EAAE,qEAAqE,EAAE;gBACpJ,EAAE,MAAM,EAAE,sCAAsC,EAAE,OAAO,EAAE,SAAS,EAAE;aACzE;SACJ,CAAC,CAAC;QAEH,MAAM,kBAAkB,GACpB,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,aAAa,iBAAiB,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAErK,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,gBAAgB,CAAC;QACtF,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,mCAAmC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;gBACjF;oBACI,MAAM,EAAE,wCAAwC;oBAChD,OAAO,EAAE,sCAAsC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI;iBACxI;gBACD,EAAE,MAAM,EAAE,mFAAmF,EAAE,OAAO,EAAE,sBAAsB,kBAAkB,iBAAiB,EAAE;gBACnK;oBACI,MAAM,EAAE,oFAAoF;oBAC5F,OAAO,EAAE,4FACL,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,aACnE,GAAG;iBACN;gBACD;oBACI,MAAM,EAAE,yDAAyD;oBACjE,OAAO,EAAE,yDAAyD,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;iBACvI;gBACD,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,IAAI,CAAC,0BAA0B,EAAE;gBAC5E,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;gBACzD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;gBAC7D,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE;gBAC1D,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBACjF,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,SAAS,EAAE;gBAChF,EAAE,MAAM,EAAE,gCAAgC,EAAE,OAAO,EAAE,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBAC5H,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,EAAE;gBAC5G,oBAAoB;aACvB;SACJ,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QACvE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AA9UU;IADN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,EAAE,sBAAsB,CAAC,OAAO,CAAC;gEAC7C;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mEACrF;AAuU3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -50,7 +50,7 @@ export class ScreenSizeBlock extends NodeMaterialBlock {
50
50
  let code = "";
51
51
  for (const output of this._outputs) {
52
52
  if (output.hasEndpoints) {
53
- code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\r\n`;
53
+ code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\n`;
54
54
  }
55
55
  }
56
56
  return code;
@@ -1 +1 @@
1
- {"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,OAAO,CAAC;aACpF;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,MAAM,wDAAwD,CAAC;SAClE;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QAEpD,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\\r\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n throw \"ScreenSizeBlock must only be used in a fragment shader\";\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, \"vec2\");\r\n\r\n state.compilationString += this.writeOutputs(state, this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
1
+ {"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;aAClF;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,MAAM,wDAAwD,CAAC;SAClE;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QAEpD,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n throw \"ScreenSizeBlock must only be used in a fragment shader\";\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, \"vec2\");\r\n\r\n state.compilationString += this.writeOutputs(state, this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
@@ -79,22 +79,22 @@ export class ScreenSpaceBlock extends NodeMaterialBlock {
79
79
  const tempVariableName = state._getFreeVariableName("screenSpaceTemp");
80
80
  switch (vector.connectedPoint.type) {
81
81
  case NodeMaterialBlockConnectionPointTypes.Vector3:
82
- state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\r\n`;
82
+ state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\n`;
83
83
  break;
84
84
  case NodeMaterialBlockConnectionPointTypes.Vector4:
85
- state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\r\n`;
85
+ state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\n`;
86
86
  break;
87
87
  }
88
88
  state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;
89
89
  state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;
90
90
  if (this.output.hasEndpoints) {
91
- state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\r\n`;
91
+ state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\n`;
92
92
  }
93
93
  if (this.x.hasEndpoints) {
94
- state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\r\n`;
94
+ state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\n`;
95
95
  }
96
96
  if (this.y.hasEndpoints) {
97
- state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\r\n`;
97
+ state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\n`;
98
98
  }
99
99
  return this;
100
100
  }
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YACvC,IAAI,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;YAExI,IAAI,CAAC,wBAAwB,EAAE;gBAC3B,wBAAwB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;gBACjE,wBAAwB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;aAC3F;YACD,wBAAwB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YACxB,OAAO;SACV;QAED,MAAM,uBAAuB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAE3E,MAAM,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEvE,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;YAChC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,WAAW,MAAM,CAAC,sBAAsB,aAAa,CAAC;gBACtI,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,MAAM,MAAM,CAAC,sBAAsB,OAAO,CAAC;gBAC3H,MAAM;SACb;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,gBAAgB,KAAK,CAAC;QAC9E,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,SAAS,gBAAgB,6BAA6B,CAAC;QAErG,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,UAAU,CAAC;SACzG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,SAAS,CAAC;SACnG;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection);\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\\r\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\r\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;\r\n state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\\r\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\\r\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
1
+ {"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE;YACvC,IAAI,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;YAExI,IAAI,CAAC,wBAAwB,EAAE;gBAC3B,wBAAwB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;gBACjE,wBAAwB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;aAC3F;YACD,wBAAwB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvE;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YACxB,OAAO;SACV;QAED,MAAM,uBAAuB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAE3E,MAAM,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEvE,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;YAChC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,WAAW,MAAM,CAAC,sBAAsB,WAAW,CAAC;gBACpI,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,QAAQ,gBAAgB,MAAM,uBAAuB,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;gBACzH,MAAM;SACb;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,gBAAgB,KAAK,CAAC;QAC9E,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,SAAS,gBAAgB,6BAA6B,CAAC;QAErG,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,QAAQ,CAAC;SACvG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,OAAO,CAAC;SACjG;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,gBAAgB,OAAO,CAAC;SACjG;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection);\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;\r\n state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
@@ -69,15 +69,15 @@ export class ShadowMapBlock extends NodeMaterialBlock {
69
69
  state._emitUniformFromString("lightDataSM", "vec3");
70
70
  state._emitUniformFromString("depthValuesSM", "vec2");
71
71
  state._emitFunctionFromInclude("packingFunctions", comments);
72
- state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\r\n`;
73
- state.compilationString += `vec3 vPositionWSM;\r\n`;
74
- state.compilationString += `float vDepthMetricSM = 0.0;\r\n`;
75
- state.compilationString += `float zSM;\r\n`;
72
+ state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\n`;
73
+ state.compilationString += `vec3 vPositionWSM;\n`;
74
+ state.compilationString += `float vDepthMetricSM = 0.0;\n`;
75
+ state.compilationString += `float zSM;\n`;
76
76
  if (this.worldNormal.isConnected) {
77
- state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\r\n`;
77
+ state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\n`;
78
78
  state.compilationString += state._emitCodeFromInclude("shadowMapVertexNormalBias", comments);
79
79
  }
80
- state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\r\n`;
80
+ state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\n`;
81
81
  state.compilationString += state._emitCodeFromInclude("shadowMapVertexMetric", comments, {
82
82
  replaceStrings: [
83
83
  {
@@ -103,7 +103,7 @@ export class ShadowMapBlock extends NodeMaterialBlock {
103
103
  #endif
104
104
  #endif
105
105
  `;
106
- state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\r\n`;
106
+ state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\n`;
107
107
  return this;
108
108
  }
109
109
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QACvD,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACpD,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;QAEtD,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,OAAO,CAAC;QAC/F,KAAK,CAAC,iBAAiB,IAAI,wBAAwB,CAAC;QACpD,KAAK,CAAC,iBAAiB,IAAI,iCAAiC,CAAC;QAC7D,KAAK,CAAC,iBAAiB,IAAI,gBAAgB,CAAC;QAE5C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,WAAW,CAAC;YACjG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,kBAAkB,CAAC;QAE1G,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,+BAA+B,CAAC;QAEpG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", \"vec3\");\r\n state._emitUniformFromString(\"lightDataSM\", \"vec3\");\r\n state._emitUniformFromString(\"depthValuesSM\", \"vec2\");\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\r\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\r\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\r\\n`;\r\n state.compilationString += `float zSM;\\r\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\r\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\r\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
1
+ {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;QACvD,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACpD,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;QAEtD,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,sBAAsB,CAAC;QAClD,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAE1C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YAC/F,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAExG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,6BAA6B,CAAC;QAElG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", \"vec3\");\r\n state._emitUniformFromString(\"lightDataSM\", \"vec3\");\r\n state._emitUniformFromString(\"depthValuesSM\", \"vec2\");\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\n`;\r\n state.compilationString += `float zSM;\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${this._declareOutput(this.depth, state)} = vec3(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
@@ -103,13 +103,13 @@ export class TwirlBlock extends NodeMaterialBlock {
103
103
  vec2 ${tempResult} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);
104
104
  `;
105
105
  if (this.output.hasEndpoints) {
106
- state.compilationString += this._declareOutput(this.output, state) + ` = ${tempResult};\r\n`;
106
+ state.compilationString += this._declareOutput(this.output, state) + ` = ${tempResult};\n`;
107
107
  }
108
108
  if (this.x.hasEndpoints) {
109
- state.compilationString += this._declareOutput(this.x, state) + ` = ${tempResult}.x;\r\n`;
109
+ state.compilationString += this._declareOutput(this.x, state) + ` = ${tempResult}.x;\n`;
110
110
  }
111
111
  if (this.y.hasEndpoints) {
112
- state.compilationString += this._declareOutput(this.y, state) + ` = ${tempResult}.y;\r\n`;
112
+ state.compilationString += this._declareOutput(this.y, state) + ` = ${tempResult}.y;\n`;
113
113
  }
114
114
  return this;
115
115
  }
@@ -1 +1 @@
1
- {"version":3,"file":"twirlBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/twirlBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa;QAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAE1C,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAE1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEtC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI;mBAChB,SAAS,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;oBACvF,SAAS,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,aAAa,SAAS;oBACzE,KAAK,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;oBAC7E,KAAK,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;mBAC9E,UAAU,WAAW,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB,OAAO,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB;SACpN,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;SAChG;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,SAAS,CAAC;SAC7F;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,SAAS,CAAC;SAC7F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { Vector2 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to generate a twirl\r\n */\r\nexport class TwirlBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new TwirlBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"center\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TwirlBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the strength component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the center component\r\n */\r\n public get center(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.center.isConnected) {\r\n const centerInput = new InputBlock(\"center\");\r\n centerInput.value = new Vector2(0.5, 0.5);\r\n\r\n centerInput.output.connectTo(this.center);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n\r\n if (!this.offset.isConnected) {\r\n const offsetInput = new InputBlock(\"offset\");\r\n offsetInput.value = new Vector2(0, 0);\r\n\r\n offsetInput.output.connectTo(this.offset);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const tempDelta = state._getFreeVariableName(\"delta\");\r\n const tempAngle = state._getFreeVariableName(\"angle\");\r\n const tempX = state._getFreeVariableName(\"x\");\r\n const tempY = state._getFreeVariableName(\"y\");\r\n const tempResult = state._getFreeVariableName(\"result\");\r\n\r\n state.compilationString += `\r\n vec2 ${tempDelta} = ${this.input.associatedVariableName} - ${this.center.associatedVariableName};\r\n float ${tempAngle} = ${this.strength.associatedVariableName} * length(${tempDelta});\r\n float ${tempX} = cos(${tempAngle}) * ${tempDelta}.x - sin(${tempAngle}) * ${tempDelta}.y;\r\n float ${tempY} = sin(${tempAngle}) * ${tempDelta}.x + cos(${tempAngle}) * ${tempDelta}.y;\r\n vec2 ${tempResult} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);\r\n `;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempResult};\\r\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempResult}.x;\\r\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempResult}.y;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TwirlBlock\", TwirlBlock);\r\n"]}
1
+ {"version":3,"file":"twirlBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/twirlBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa;QAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAE1C,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAE1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEtC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI;mBAChB,SAAS,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;oBACvF,SAAS,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,aAAa,SAAS;oBACzE,KAAK,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;oBAC7E,KAAK,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;mBAC9E,UAAU,WAAW,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB,OAAO,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB;SACpN,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,KAAK,CAAC;SAC9F;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;SAC3F;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;YACrB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;SAC3F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { Vector2 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to generate a twirl\r\n */\r\nexport class TwirlBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new TwirlBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"center\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TwirlBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the strength component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the center component\r\n */\r\n public get center(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.center.isConnected) {\r\n const centerInput = new InputBlock(\"center\");\r\n centerInput.value = new Vector2(0.5, 0.5);\r\n\r\n centerInput.output.connectTo(this.center);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n\r\n if (!this.offset.isConnected) {\r\n const offsetInput = new InputBlock(\"offset\");\r\n offsetInput.value = new Vector2(0, 0);\r\n\r\n offsetInput.output.connectTo(this.offset);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const tempDelta = state._getFreeVariableName(\"delta\");\r\n const tempAngle = state._getFreeVariableName(\"angle\");\r\n const tempX = state._getFreeVariableName(\"x\");\r\n const tempY = state._getFreeVariableName(\"y\");\r\n const tempResult = state._getFreeVariableName(\"result\");\r\n\r\n state.compilationString += `\r\n vec2 ${tempDelta} = ${this.input.associatedVariableName} - ${this.center.associatedVariableName};\r\n float ${tempAngle} = ${this.strength.associatedVariableName} * length(${tempDelta});\r\n float ${tempX} = cos(${tempAngle}) * ${tempDelta}.x - sin(${tempAngle}) * ${tempDelta}.y;\r\n float ${tempY} = sin(${tempAngle}) * ${tempDelta}.x + cos(${tempAngle}) * ${tempDelta}.y;\r\n vec2 ${tempResult} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);\r\n `;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempResult};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempResult}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempResult}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TwirlBlock\", TwirlBlock);\r\n"]}
@@ -132,7 +132,7 @@ export class InputBlock extends NodeMaterialBlock {
132
132
  * @param type defines the type of the input (can be set to NodeMaterialBlockConnectionPointTypes.AutoDetect)
133
133
  */
134
134
  constructor(name, target = NodeMaterialBlockTargets.Vertex, type = NodeMaterialBlockConnectionPointTypes.AutoDetect) {
135
- super(name, target, false, true);
135
+ super(name, target, false);
136
136
  this._mode = NodeMaterialBlockConnectionPointMode.Undefined;
137
137
  this._animationType = AnimatedInputBlockTypes.None;
138
138
  /** Gets or set a value used to limit the range of float values */
@@ -332,9 +332,9 @@ export class InputBlock extends NodeMaterialBlock {
332
332
  }
333
333
  _emitDefine(define) {
334
334
  if (define[0] === "!") {
335
- return `#ifndef ${define.substring(1)}\r\n`;
335
+ return `#ifndef ${define.substring(1)}\n`;
336
336
  }
337
- return `#ifdef ${define}\r\n`;
337
+ return `#ifdef ${define}\n`;
338
338
  }
339
339
  initialize() {
340
340
  this.associatedVariableName = "";
@@ -414,7 +414,7 @@ export class InputBlock extends NodeMaterialBlock {
414
414
  return;
415
415
  }
416
416
  state.constants.push(this.associatedVariableName);
417
- state._constantDeclaration += this._declareOutput(this.output, state) + ` = ${this._emitConstant(state)};\r\n`;
417
+ state._constantDeclaration += this._declareOutput(this.output, state) + ` = ${this._emitConstant(state)};\n`;
418
418
  return;
419
419
  }
420
420
  if (state.uniforms.indexOf(this.associatedVariableName) !== -1) {
@@ -424,9 +424,9 @@ export class InputBlock extends NodeMaterialBlock {
424
424
  if (define) {
425
425
  state._uniformDeclaration += this._emitDefine(define);
426
426
  }
427
- state._uniformDeclaration += `uniform ${state._getGLType(this.type)} ${this.associatedVariableName};\r\n`;
427
+ state._uniformDeclaration += `uniform ${state._getGLType(this.type)} ${this.associatedVariableName};\n`;
428
428
  if (define) {
429
- state._uniformDeclaration += `#endif\r\n`;
429
+ state._uniformDeclaration += `#endif\n`;
430
430
  }
431
431
  // well known
432
432
  const hints = state.sharedData.hints;
@@ -481,9 +481,9 @@ export class InputBlock extends NodeMaterialBlock {
481
481
  if (define) {
482
482
  state._attributeDeclaration += this._emitDefine(define);
483
483
  }
484
- state._attributeDeclaration += `attribute ${state._getGLType(this.type)} ${this.associatedVariableName};\r\n`;
484
+ state._attributeDeclaration += `attribute ${state._getGLType(this.type)} ${this.associatedVariableName};\n`;
485
485
  if (define) {
486
- state._attributeDeclaration += `#endif\r\n`;
486
+ state._attributeDeclaration += `#endif\n`;
487
487
  }
488
488
  }
489
489
  }
@@ -606,10 +606,10 @@ export class InputBlock extends NodeMaterialBlock {
606
606
  _dumpPropertiesCode() {
607
607
  const variableName = this._codeVariableName;
608
608
  if (this.isAttribute) {
609
- return super._dumpPropertiesCode() + `${variableName}.setAsAttribute("${this.name}");\r\n`;
609
+ return super._dumpPropertiesCode() + `${variableName}.setAsAttribute("${this.name}");\n`;
610
610
  }
611
611
  if (this.isSystemValue) {
612
- return super._dumpPropertiesCode() + `${variableName}.setAsSystemValue(BABYLON.NodeMaterialSystemValues.${NodeMaterialSystemValues[this._systemValue]});\r\n`;
612
+ return super._dumpPropertiesCode() + `${variableName}.setAsSystemValue(BABYLON.NodeMaterialSystemValues.${NodeMaterialSystemValues[this._systemValue]});\n`;
613
613
  }
614
614
  if (this.isUniform) {
615
615
  const codes = [];
@@ -658,7 +658,7 @@ export class InputBlock extends NodeMaterialBlock {
658
658
  // Common Property "Type"
659
659
  codes.push(`${variableName}.isConstant = ${this.isConstant}`);
660
660
  codes.push("");
661
- return super._dumpPropertiesCode() + codes.join(";\r\n");
661
+ return super._dumpPropertiesCode() + codes.join(";\n");
662
662
  }
663
663
  return super._dumpPropertiesCode();
664
664
  }