@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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- package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
- package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +21 -8
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +35 -14
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +13 -2
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.js +2 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
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- package/Shaders/oitFinal.fragment.js.map +1 -1
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- package/Shaders/outline.vertex.js.map +1 -1
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- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +58 -29
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +4 -2
- package/Shaders/pass.fragment.js.map +1 -1
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- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +389 -154
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +70 -35
- package/Shaders/pbr.vertex.js.map +1 -1
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- package/Shaders/procedural.vertex.js +6 -3
- package/Shaders/procedural.vertex.js.map +1 -1
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- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +4 -2
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +4 -2
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
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- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +57 -15
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +125 -51
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
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- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +35 -17
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +8 -2
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +17 -4
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.js +2 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +17 -7
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +10 -4
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.js +0 -2
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.js +0 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +8 -4
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
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- package/Shaders/standard.fragment.js.map +1 -1
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- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
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- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
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- package/Shaders/velocity.fragment.js.map +1 -1
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- package/Shaders/velocity.vertex.js.map +1 -1
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- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
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- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
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- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
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- package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
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- package/assetContainer.js +46 -0
- package/assetContainer.js.map +1 -1
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- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -0
- package/scene.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
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@@ -3,14 +3,20 @@ import { ShaderStore } from "../Engines/shaderStore.js";
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import "./ShadersInclude/boundingBoxRendererVertexDeclaration.js";
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import "./ShadersInclude/boundingBoxRendererUboDeclaration.js";
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const name = "boundingBoxRendererVertexShader";
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const shader = `attribute vec3 position;
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const shader = `attribute vec3 position;
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#include<__decl__boundingBoxRendererVertex>
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void) {
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void main(void) {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vec4 worldPos=world*vec4(position,1.0);
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#ifdef MULTIVIEW
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if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
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#else
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gl_Position=viewProjection*worldPos;
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#endif
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#define CUSTOM_VERTEX_MAIN_END
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}
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}
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`;
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// Sideeffect
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15
21
|
ShaderStore.ShadersStore[name] = shader;
|
|
16
22
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"boundingBoxRenderer.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/boundingBoxRenderer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAE5D,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"boundingBoxRenderer.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/boundingBoxRenderer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAE5D,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;CAad,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/boundingBoxRendererVertexDeclaration\";\nimport \"./ShadersInclude/boundingBoxRendererUboDeclaration\";\n\nconst name = \"boundingBoxRendererVertexShader\";\nconst shader = `attribute vec3 position;\n#include<__decl__boundingBoxRendererVertex>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec4 worldPos=world*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const boundingBoxRendererVertexShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,13 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "chromaticAberrationPixelShader";
|
|
4
|
-
|
|
5
|
-
|
|
4
|
+
centered_screen_pos.y*centered_screen_pos.y;
|
|
5
|
+
const shader = `uniform sampler2D textureSampler;
|
|
6
|
+
uniform float chromatic_aberration;uniform float radialIntensity;uniform vec2 direction;uniform vec2 centerPosition;uniform float screen_width;uniform float screen_height;varying vec2 vUV;
|
|
7
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
8
|
+
void main(void)
|
|
9
|
+
{vec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y);vec2 directionOfEffect=direction;if(directionOfEffect.x==0. && directionOfEffect.y==0.){directionOfEffect=normalize(centered_screen_pos);}
|
|
10
|
+
float radius2=centered_screen_pos.x*centered_screen_pos.x
|
|
11
|
+
+ centered_screen_pos.y*centered_screen_pos.y;float radius=sqrt(radius2);vec4 original=texture2D(textureSampler,vUV);vec3 ref_indices=vec3(-0.3,0.0,0.3);float ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width;float ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height;vec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);vec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);vec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);original.r=texture2D(textureSampler,ref_coords_r).r;original.g=texture2D(textureSampler,ref_coords_g).g;original.b=texture2D(textureSampler,ref_coords_b).b;original.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.);gl_FragColor=original;}`;
|
|
6
12
|
// Sideeffect
|
|
7
13
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
14
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chromaticAberration.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/chromaticAberration.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"chromaticAberration.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/chromaticAberration.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;q7BAMs6B,CAAC;AACt7B,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"chromaticAberrationPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \nuniform float chromatic_aberration;uniform float radialIntensity;uniform vec2 direction;uniform vec2 centerPosition;uniform float screen_width;uniform float screen_height;varying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y);vec2 directionOfEffect=direction;if(directionOfEffect.x==0. && directionOfEffect.y==0.){directionOfEffect=normalize(centered_screen_pos);}\nfloat radius2=centered_screen_pos.x*centered_screen_pos.x\n+ centered_screen_pos.y*centered_screen_pos.y;float radius=sqrt(radius2);vec4 original=texture2D(textureSampler,vUV);vec3 ref_indices=vec3(-0.3,0.0,0.3);float ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width;float ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height;vec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);vec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);vec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);original.r=texture2D(textureSampler,ref_coords_r).r;original.g=texture2D(textureSampler,ref_coords_g).g;original.b=texture2D(textureSampler,ref_coords_b).b;original.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.);gl_FragColor=original;}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const chromaticAberrationPixelShader = { name, shader };\n"]}
|
|
@@ -1,10 +1,15 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "circleOfConfusionPixelShader";
|
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4
|
-
const shader = `uniform sampler2D depthSampler;
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
float
|
|
4
|
+
const shader = `uniform sampler2D depthSampler;varying vec2 vUV;uniform vec2 cameraMinMaxZ;uniform float focusDistance;uniform float cocPrecalculation;
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
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6
|
+
void main(void)
|
|
7
|
+
{float depth=texture2D(depthSampler,vUV).r;
|
|
8
|
+
#define CUSTOM_COC_DEPTH
|
|
9
|
+
float pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0;
|
|
10
|
+
#define CUSTOM_COC_PIXELDISTANCE
|
|
11
|
+
float coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);gl_FragColor=vec4(coc,coc,coc,1.0);}
|
|
12
|
+
`;
|
|
8
13
|
// Sideeffect
|
|
9
14
|
ShaderStore.ShadersStore[name] = shader;
|
|
10
15
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"circleOfConfusion.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/circleOfConfusion.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"circleOfConfusion.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/circleOfConfusion.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"circleOfConfusionPixelShader\";\nconst shader = `uniform sampler2D depthSampler;varying vec2 vUV;uniform vec2 cameraMinMaxZ;uniform float focusDistance;uniform float cocPrecalculation;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float depth=texture2D(depthSampler,vUV).r;\n#define CUSTOM_COC_DEPTH\nfloat pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0; \n#define CUSTOM_COC_PIXELDISTANCE\nfloat coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);gl_FragColor=vec4(coc,coc,coc,1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const circleOfConfusionPixelShader = { name, shader };\n"]}
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "clearQuadPixelShader";
|
|
4
|
-
const shader = `uniform vec4 color;
|
|
4
|
+
const shader = `uniform vec4 color;void main() {gl_FragColor=color;}
|
|
5
|
+
`;
|
|
5
6
|
// Sideeffect
|
|
6
7
|
ShaderStore.ShadersStore[name] = shader;
|
|
7
8
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"clearQuad.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/clearQuad.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"clearQuad.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/clearQuad.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;CACd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"clearQuadPixelShader\";\nconst shader = `uniform vec4 color;void main() {gl_FragColor=color;}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const clearQuadPixelShader = { name, shader };\n"]}
|
|
@@ -1,10 +1,17 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "clearQuadVertexShader";
|
|
4
|
-
const shader = `uniform float depthValue;
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
}
|
|
4
|
+
const shader = `uniform float depthValue;const vec2 pos[4]={vec2(-1.0,1.0),
|
|
5
|
+
vec2(1.0,1.0),
|
|
6
|
+
vec2(-1.0,-1.0),
|
|
7
|
+
vec2(1.0,-1.0)};
|
|
8
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
9
|
+
void main(void) {
|
|
10
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
11
|
+
gl_Position=vec4(pos[gl_VertexID],depthValue,1.0);
|
|
12
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
8
15
|
// Sideeffect
|
|
9
16
|
ShaderStore.ShadersStore[name] = shader;
|
|
10
17
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"clearQuad.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/clearQuad.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"clearQuad.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/clearQuad.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"clearQuadVertexShader\";\nconst shader = `uniform float depthValue;const vec2 pos[4]={vec2(-1.0,1.0),\nvec2(1.0,1.0),\nvec2(-1.0,-1.0),\nvec2(1.0,-1.0)};\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\ngl_Position=vec4(pos[gl_VertexID],depthValue,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const clearQuadVertexShader = { name, shader };\n"]}
|
|
@@ -5,15 +5,20 @@ import "./ShadersInclude/clipPlaneFragment.js";
|
|
|
5
5
|
const name = "colorPixelShader";
|
|
6
6
|
const shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
7
7
|
#define VERTEXCOLOR
|
|
8
|
-
varying vec4 vColor;
|
|
9
|
-
|
|
8
|
+
varying vec4 vColor;
|
|
9
|
+
#else
|
|
10
|
+
uniform vec4 color;
|
|
11
|
+
#endif
|
|
10
12
|
#include<clipPlaneFragmentDeclaration>
|
|
11
13
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
12
|
-
void main(void) {
|
|
14
|
+
void main(void) {
|
|
15
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
13
16
|
#include<clipPlaneFragment>
|
|
14
17
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
15
|
-
gl_FragColor=vColor;
|
|
16
|
-
|
|
18
|
+
gl_FragColor=vColor;
|
|
19
|
+
#else
|
|
20
|
+
gl_FragColor=color;
|
|
21
|
+
#endif
|
|
17
22
|
#define CUSTOM_FRAGMENT_MAIN_END
|
|
18
23
|
}`;
|
|
19
24
|
// Sideeffect
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"color.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/color.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"colorPixelShader\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\n#define VERTEXCOLOR\nvarying vec4 vColor;\
|
|
1
|
+
{"version":3,"file":"color.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/color.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"colorPixelShader\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\n#define VERTEXCOLOR\nvarying vec4 vColor;\n#else\nuniform vec4 color;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\ngl_FragColor=vColor;\n#else\ngl_FragColor=color;\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const colorPixelShader = { name, shader };\n"]}
|
package/Shaders/color.vertex.js
CHANGED
|
@@ -10,24 +10,33 @@ import "./ShadersInclude/bakedVertexAnimation.js";
|
|
|
10
10
|
import "./ShadersInclude/clipPlaneVertex.js";
|
|
11
11
|
import "./ShadersInclude/vertexColorMixing.js";
|
|
12
12
|
const name = "colorVertexShader";
|
|
13
|
-
const shader = `attribute vec3 position;
|
|
14
|
-
|
|
13
|
+
const shader = `attribute vec3 position;
|
|
14
|
+
#ifdef VERTEXCOLOR
|
|
15
|
+
attribute vec4 color;
|
|
16
|
+
#endif
|
|
15
17
|
#include<bonesDeclaration>
|
|
16
18
|
#include<bakedVertexAnimationDeclaration>
|
|
17
19
|
#include<clipPlaneVertexDeclaration>
|
|
18
20
|
#include<instancesDeclaration>
|
|
19
|
-
uniform mat4 viewProjection;
|
|
20
|
-
|
|
21
|
+
uniform mat4 viewProjection;
|
|
22
|
+
#ifdef MULTIVIEW
|
|
23
|
+
uniform mat4 viewProjectionR;
|
|
24
|
+
#endif
|
|
21
25
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
22
|
-
varying vec4 vColor;
|
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26
|
+
varying vec4 vColor;
|
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27
|
+
#endif
|
|
23
28
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
24
|
-
void main(void) {
|
|
29
|
+
void main(void) {
|
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30
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
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25
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#include<instancesVertex>
|
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#include<bonesVertex>
|
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27
33
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#include<bakedVertexAnimation>
|
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-
vec4 worldPos=finalWorld*vec4(position,1.0);
|
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29
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-
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-
gl_Position=viewProjection*worldPos;
|
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34
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+
vec4 worldPos=finalWorld*vec4(position,1.0);
|
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35
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+
#ifdef MULTIVIEW
|
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36
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+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
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37
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+
#else
|
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+
gl_Position=viewProjection*worldPos;
|
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39
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+
#endif
|
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31
40
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#include<clipPlaneVertex>
|
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32
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#include<vertexColorMixing>
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33
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#define CUSTOM_VERTEX_MAIN_END
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"color.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/color.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"color.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/color.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA8Bb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\n\nconst name = \"colorVertexShader\";\nconst shader = `attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<instancesDeclaration>\nuniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#include<clipPlaneVertex>\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const colorVertexShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,16 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "colorCorrectionPixelShader";
|
|
4
|
-
const shader = `uniform sampler2D textureSampler;
|
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5
|
-
|
|
4
|
+
const shader = `uniform sampler2D textureSampler;
|
|
5
|
+
uniform sampler2D colorTable;
|
|
6
|
+
varying vec2 vUV;const float SLICE_COUNT=16.0;
|
|
7
|
+
vec4 sampleAs3DTexture(sampler2D textureSampler,vec3 uv,float width) {float sliceSize=1.0/width;
|
|
8
|
+
float slicePixelSize=sliceSize/width;
|
|
9
|
+
float sliceInnerSize=slicePixelSize*(width-1.0);
|
|
10
|
+
float zSlice0=min(floor(uv.z*width),width-1.0);float zSlice1=min(zSlice0+1.0,width-1.0);float xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;float s0=xOffset+(zSlice0*sliceSize);float s1=xOffset+(zSlice1*sliceSize);vec4 slice0Color=texture2D(textureSampler,vec2(s0,uv.y));vec4 slice1Color=texture2D(textureSampler,vec2(s1,uv.y));float zOffset=mod(uv.z*width,1.0);vec4 result=mix(slice0Color,slice1Color,zOffset);return result;}
|
|
11
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
12
|
+
void main(void)
|
|
13
|
+
{vec4 screen_color=texture2D(textureSampler,vUV);gl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);}`;
|
|
6
14
|
// Sideeffect
|
|
7
15
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
16
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"colorCorrection.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/colorCorrection.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"colorCorrection.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/colorCorrection.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;2HAS4G,CAAC;AAC5H,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"colorCorrectionPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \nuniform sampler2D colorTable; \nvarying vec2 vUV;const float SLICE_COUNT=16.0; \nvec4 sampleAs3DTexture(sampler2D textureSampler,vec3 uv,float width) {float sliceSize=1.0/width; \nfloat slicePixelSize=sliceSize/width; \nfloat sliceInnerSize=slicePixelSize*(width-1.0); \nfloat zSlice0=min(floor(uv.z*width),width-1.0);float zSlice1=min(zSlice0+1.0,width-1.0);float xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;float s0=xOffset+(zSlice0*sliceSize);float s1=xOffset+(zSlice1*sliceSize);vec4 slice0Color=texture2D(textureSampler,vec2(s0,uv.y));vec4 slice1Color=texture2D(textureSampler,vec2(s1,uv.y));float zOffset=mod(uv.z*width,1.0);vec4 result=mix(slice0Color,slice1Color,zOffset);return result;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec4 screen_color=texture2D(textureSampler,vUV);gl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const colorCorrectionPixelShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,29 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "convolutionPixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform float kernel[9];
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{vec2 onePixel=vec2(1.0,1.0)/screenSize;vec4 colorSum =
|
|
8
|
+
texture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +
|
|
9
|
+
texture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +
|
|
10
|
+
texture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +
|
|
11
|
+
texture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +
|
|
12
|
+
texture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +
|
|
13
|
+
texture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +
|
|
14
|
+
texture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +
|
|
15
|
+
texture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +
|
|
16
|
+
texture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];float kernelWeight =
|
|
17
|
+
kernel[0] +
|
|
18
|
+
kernel[1] +
|
|
19
|
+
kernel[2] +
|
|
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|
+
kernel[3] +
|
|
21
|
+
kernel[4] +
|
|
22
|
+
kernel[5] +
|
|
23
|
+
kernel[6] +
|
|
24
|
+
kernel[7] +
|
|
25
|
+
kernel[8];if (kernelWeight<=0.0) {kernelWeight=1.0;}
|
|
26
|
+
gl_FragColor=vec4((colorSum/kernelWeight).rgb,1);}`;
|
|
6
27
|
// Sideeffect
|
|
7
28
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
29
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"convolution.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/convolution.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"convolution.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/convolution.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;mDAsBoC,CAAC;AACpD,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"convolutionPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform float kernel[9];\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 onePixel=vec2(1.0,1.0)/screenSize;vec4 colorSum =\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];float kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];if (kernelWeight<=0.0) {kernelWeight=1.0;}\ngl_FragColor=vec4((colorSum/kernelWeight).rgb,1);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const convolutionPixelShader = { name, shader };\n"]}
|
|
@@ -2,11 +2,18 @@
|
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
import "./ShadersInclude/helperFunctions.js";
|
|
4
4
|
const name = "copyTextureToTexturePixelShader";
|
|
5
|
-
const shader = `uniform float conversion;
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
5
|
+
const shader = `uniform float conversion;uniform sampler2D textureSampler;varying vec2 vUV;
|
|
6
|
+
#include<helperFunctions>
|
|
7
|
+
void main(void)
|
|
8
|
+
{vec4 color=texture2D(textureSampler,vUV);
|
|
9
|
+
#ifdef DEPTH_TEXTURE
|
|
10
|
+
gl_FragDepth=color.r;
|
|
11
|
+
#else
|
|
12
|
+
if (conversion==1.) {color=toLinearSpace(color);} else if (conversion==2.) {color=toGammaSpace(color);}
|
|
13
|
+
gl_FragColor=color;
|
|
14
|
+
#endif
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
10
17
|
// Sideeffect
|
|
11
18
|
ShaderStore.ShadersStore[name] = shader;
|
|
12
19
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"copyTextureToTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/copyTextureToTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"copyTextureToTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/copyTextureToTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"copyTextureToTexturePixelShader\";\nconst shader = `uniform float conversion;uniform sampler2D textureSampler;varying vec2 vUV;\n#include<helperFunctions>\nvoid main(void) \n{vec4 color=texture2D(textureSampler,vUV);\n#ifdef DEPTH_TEXTURE\ngl_FragDepth=color.r;\n#else\nif (conversion==1.) {color=toLinearSpace(color);} else if (conversion==2.) {color=toGammaSpace(color);}\ngl_FragColor=color;\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const copyTextureToTexturePixelShader = { name, shader };\n"]}
|